Tips and Tricks for DQB2

Drag­on Quest Builders 2 is AWESOME. Like an AMAZING sequel to the first game. I just fin­ished the main sto­ry last night and am explor­ing the rest of the game con­tent before I set­tle down and build to my heart’s con­tent. It takes the first game and expands upon it in fan­tas­tic ways. Even the sto­ry is bet­ter!

Hmm…a bit like the real first 2 Drag­on Quest games…a coin­ci­dence? Prob­a­bly not, giv­en the sin­gle main char­ac­ter in the first game, like Erdrick in #1 and the trio of main town char­ac­ters in #2 (green, red and blue)…not to men­tion the bad guys in either game are the same…

Makes you excit­ed for the next game! Because #3 was my favorite in the series!

Any­ways, here are a few things in the game that drove me crazy and had trou­ble fig­ur­ing out even with the trusty inter­net to help. In no par­tic­u­lar order.

  • Angler’s Isle: Fill­ing the aquar­i­um was dri­ving me crazy because it just would­n’t count no mat­ter how many times I tried! Then it occurred to me that he want­ed pure water. Not sea­wa­ter. Turned out to be a pain because then I had to leave the island and then come back with­out sea­wa­ter. Also, it’s good thing I did­n’t try to get rid of my angelfish because I should have known he want­ed me to put them in there. Duh.
  • Super Strong Mon­sters: The best time to kill these guys on each of the sto­ry islands is right after you beat the sto­ry when  you  get the peo­ple you’re going to bring with you. Instead of going back to the ship, go kill the mon­sters. It makes it much much eas­i­er when you have that many peo­ple to help.
  • Gen­er­al build­ing: I could NOT get the game to rec­og­nize cer­tain rooms. It would not rec­og­nize the throne room in the Isle of Awak­en­ing in the Cerulean Steppes. I tried many dif­fer­ent things and turns out, if the game thinks a room is too big, it won’t rec­og­nize it. For the throne room there, build the walls only in the area with the pink cas­tle tiles. In gen­er­al, don’t build too big of a room. Then, a room is rec­og­nized only on the area lev­el with the door and only 2 blocks high (since 2 block height is the min­i­mum require­ments for a room). If cer­tain items are not being rec­og­nized, try mov­ing it to the bot­tom 2 lev­els.
  • Cap­tain Brown­beard: If you insist on fix­ing or mak­ing a landing/dock at the Isle of Awak­en­ing, DO NOT knock the block out from under Brown­beard. You won’t be able to replace the block until one part at the end of the game. It drove me crazy, but thank good­ness I had the pres­ence of mind at the end of the game when he was cow­er­ing on the moun­tain, to run towards my dock and place the block. Oth­er­wise he just chills out in the hole the whole game. You can’t place a block under him to boost him up like the oth­er peo­ple (as far as I’ve tried at least).
  • Mal­hal­la: If you want to steal the gate and entrance to the very first hide­out, do it, because oth­er­wise the big arm destroys it and you lose your chance. Con­verse­ly, don’t both­er break­ing down the tem­ple for piece-steal­ing when you reach Hellen, because you have to build it up so it’s worth­less.
  • Moon­brooke The bliz­zard part. I kept wait­ing for them to give me a powie yowie coat recipe, but they nev­er did so I kept assum­ing I’d missed some­thing. No. You just use the Mod Rod and turn into a Powie Yowie instead of con­stant­ly get­ting hurt. I had fin­ished the whole sto­ry there before I real­ized this. Sigh.