Game Review: Castaway Paradise (Switch)

Cast­away Par­adise is a sim­u­la­tion game by Rokaplay released on Face­book in 2014, mobile and Steam in 2015, Xbox­One and PS4 in 2018 and final­ly for Switch in 2021 (Wikipedia). You have become washed up on the shore of an island after falling asleep in a small boat and encoun­ter­ing a sig­nif­i­cant storm. When you awak­en, you encounter the friend­ly may­or of the exist­ing vil­lage that needs your help to recov­er from the storm.

Rat­ing: 3 out of 5

Price: Paid $5.94 out of MSRP $19.99

Rec­om­mend­ed: Yes, if you like Ani­mal Cross­ing types of games

One Word Descrip­tion: Short

  • Pros: Knock­off Ani­mal Cross­ing, high pro­gres­sion speed, flex­i­bil­i­ty, ful­fills a genre fix, vari­ety, gath­er­ing, good pick­up game, changes and rewards with sea­son
  • Cons: Short, Small map, ugly graph­ics, repet­i­tive, slow start, knock­off Ani­mal Cross­ing, low replay val­ue

Why I Bought it: This game had been on my wish­list for a while because I like the type of game. What pushed me to buy it final­ly, was that I had a strong desire to play a game like Ani­mal Cross­ing and it was on sale. I’m not one to knock graph­ics eas­i­ly because I believe that if game­play and sto­ry are good then poor graph­ics can be for­giv­en. The ini­tial dis­like of the art did not turn me off.

Game Review — It starts off well enough. A short cut scene to explain what hap­pened. You wash up onto the beach of the island, a kelp mon­ster, and meet with a cow that hap­pens to be the may­or of the near­by town. The islands had also been hit hard by the vio­lent storm that caught the char­ac­ter, and she starts the tuto­r­i­al sec­tion by hav­ing you pick up a few items and plant a tree. Then you get to choose boy or girl and that’s it for char­ac­ter cre­ation (lat­er, you can cus­tomize with found items like clothes and hair). The ini­tial tuto­r­i­al is over, and she gives you a tent to stay in for the moment. Then the tuto­r­i­al con­tin­ues with dif­fer­ent vil­lagers hav­ing you run errands and even­tu­al­ly you get all the equip­ment nec­es­sary to plant, grow crops/flowers, chop down trees, catch bugs, and fish.

Then it’s up to you! The goal for the game is to open up all the bridges by doing quests, sell­ing things, and gen­er­al­ly form­ing the island and lat­er islands into what­ev­er you want. Unlock­ing access to the oth­er islands offers new fruits, new bugs, dif­fer­ent trees, more fish, and oth­er ameni­ties. It also allows you to find oth­er vil­lagers. You make your own house, fur­nish it, and then expand it through your efforts. You even­tu­al­ly unlock a muse­um where you can donate your fish, shells, and bugs. The game offers lots of flex­i­bil­i­ty, so you can plant wher­ev­er and what­ev­er you want, land­scape trees to your whims, do or don’t do quests as you will.

Over­all, I do rec­om­mend the game. It’s sim­ple in con­cept and deliv­ers it, too. It’s open and flex­i­ble but gives you enough direc­tion and con­straint to keep you on track and play­ing. The fast-for­ward speed of the game was fan­tas­tic most­ly because you can tell that it’s a mobile game at heart. I, for one, am hap­py to not have to deal with annoy­ing action points. Even though you have to earn puz­zle pieces to unlock the bridges, you can sim­ply buy them, too, which is real­ly, very nice. As a com­ple­tion­ist, I love the abil­i­ty to gath­er and com­plete col­lec­tions. They do a great job here in that regard. It gave me exact­ly what I was look­ing for (albeit short, with lack of replay val­ue, or this case: play-on val­ue) and ful­filled that desire for this genre of game.

How­ev­er, I just could not get over the ugli­ness of the char­ac­ters, despite my gen­er­al­ly lax atti­tude towards game graph­ics as a whole. I under­stand that it’s an old game (8 years old now), but good­ness. I mean, it’s not that much dif­fer­ent from Minecraft, yet where the rest of the game was accept­able, the char­ac­ter design real­ly annoyed me. There are also use­less func­tions in the game like the bank, which is sup­posed to earn you inter­est over time, but they max you at a set max­i­mum where the return is mere pen­nies espe­cial­ly when you quick­ly progress to the point where mon­ey does­n’t mat­ter at all. The in-game shop nev­er has a new set of items to buy, but it real­ly does­n’t mat­ter because you just buy every­thing in the menu of the game, so… yeah. What is over­ly under­whelm­ing, though, is the very last part of the island you unlock. Typ­i­cal­ly, as you progress through a game like the way this one was build­ing up, you’d expect some­thing real­ly big and excit­ing or maybe a new town or even a new vil­lager or a big place to build a house or lots of new fish, but it was noth­ing. Just some new trees. So I plant­ed all my trees and flow­ers and watched them grow and…that was it. It was anti­cli­mac­tic and rather dis­ap­point­ing. I was left at the end think­ing, so…that’s…it. I guess I’ll just stop play­ing now? And so, I just stopped play­ing.

Worth $20 MSRP? No.