Dreamscapes: Nightmare’s Heir Written Walkthrough + Bonus Level + Beholder Locations (Nintendo Switch)

written 1/17/26, updated 1/18/26

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  • Published: Joindots
  • Platform Played: Nintendo Switch 2
  • Price: $7.49; MSRP: $15.99
  • Rated: T (Mild Language, Violence)
  • Genre: Adventure
  • Date Released: January 15, 2026

Played the 1st game in the series (Dreamscapes: The Sandman), and this is the direct sequel. This was originally released December 3, 2014 on PC

Game Start

Watch the intro cinematics

Tutorial: Hospital

  • Click on Laura (who looks like a cultist)
  • Take the Handle from the windowsill, use it in the alley
  • Back out, use the Shovel on the patch of snow to the right in front of the power pole
  • Take the Key from Door [sic] and use it on the back of the ambulance
  • Take the Surgical Saw and use it on the hospital doors

This game has some very noticeable bugs in it, though nothing game breaking. You can’t use the “Y” button to keep your inventory open and use the items in the inventory. Then, every time you try to talk to a character in the game, you’ll see some full screen glitches

  • Go inside
  • Look on the desk, take the Valve, look at the file, take the Clip
  • Open the doors at the end of the room, and go through (Not sure how the screen is working if time is stopped, but whatever)
  • Take the cop’s Gun from his side, use it on the glass cabinet to the left
  • Take the Oxygenous Pillow (I guess it’s supposed to be an oxygen reservoir bag?), use it and the Valve on the yellow tank next to the cop
  • Head all the way back to the ambulance, and use the Clip on the locked back inside for Alarm Clock Bell
  • Go back to the hospital lobby, use the Oxygen Cylinder on the elevator door
  • Take Dr. Ember’s Card from his pocket and use it on door to Tim’s room
  • Go in, and click on him
  • Take the Key from Clock from around Tim’s neck, then use it and Alarm Clock Bell on the alarm clock next to the bed

Dream World 1

  • Click on the creature
  • Look at the circle on the walkway, take the Mask
  • Look at the TV area, take the Mask on the bear, Mask under TV, Sphere, and Lever
  • Look at the power strip, take the Ring
  • Look at the TV, take the Chesspiece
  • Back out, use the Ring on the circle on the walkway, take the file, Key, and alarm clock piece
  • Use the Key on the TV stand

Hidden Object: TV

  • Get Bell
  • Back up, use Bell on the rope hanging from the ceiling, then ring it
  • Go forward, click on the Sandman
  • Use Lever where it’s missing

Walkway Lever Puzzle

Pull the levers so that all the rocks line up into a walkway

I just moved them a lot until it worked

  • Pick up the Chesspiece then go forward
  • Take the eastmost Sphere
  • Take the Mask and Scissors from the boat
  • Go back and use the Scissors on the Mask hanging to the right of the TV
  • Look at the tree-looking thing, take the Chesspiece and diary page, then place a Sphere
  • Go up the stairs
  • Click on the creature
  • Use the Sphere on the left pedestal
  • Go up and use the Mask x5 on the door

Mask Door Puzzle

Find the correct placement of masks

Nightmare: Car Crash

  • Take Bucket, then move the tire and take Towing Cable
  • Look at the sign pole, take the Stone
  • Look down the cliff, talk to Tim
This is the full screen glitch I’m talking about every time you talk to a character
  • Take the Chesspiece, Fin Piece, and Stone
  • Go back, then forward down the road
  • Click on the debris

Hidden Object: Rockfall

  • Get Chainsaw
  • Look at the rocks on the lower left of the screen, take the Chesspiece and Can with Oil
  • Go up the path, click on the creature
  • Take the Rug
  • Look at the right pillar, take the Chesspiece and Medallion Part
  • Go back to the entrance, use the Rug on the bottom right portion of the pole that’s sticking out
  • Look down the cliff, use the Metal Plate on the dried brush
  • Go back to the cave entrance, use the Metal Plate on the dirt in front of the right pillar
  • Use the Chainsaw on the spike
  • Go inside
  • Use the Dried Brush, Can with Oil, and Stones on the campfire
  • Take the Bone from the animal skeleton
  • Take diary entry and alarm clock piece from back wall, then use Stones

Stone Wall Puzzle

Place stones in proper places

  • Use the Bone on the rockface window to remove the climber’s apparatus
  • Go back to the entrance
  • Use the Tow Cable on the bottom of the signpost, then go to the cliff and use the Rope

If you haven’t found all the Beholders, do it now

  • Talk to Tim and pick up the alarm clock piece

Dream World 2

  • Take the Medallion from the right flower, then use it back near the TV on the left curtain
  • Use the Scissors on the bear’s nose
  • Go through, use the Chesspiece x7 on the chess board

8 Queens Puzzle

Place the chess queens such that they never cross paths (8 Queens is a real puzzle)

  • Take the Nippers from the ground
  • Head back to the boat, use the Bucket on the water, then use the Nippers on the chain
  • Look at the boat, then look at the buoy, take the Growth Accelerator and Ring
  • Go back across the walkway to the staircase, and use the Growth Accelerator on the left flower
  • Take the Fire Sign back to the light pillar, use it on the right side, then press the button
  • Go up the stairs

Nightmare: Tim-belina

Just a joke on Thumbelina

  • Look at the green chair, take the Lightbulb and Ring
  • Look at the yarn bowl, take the Knitting Needles
  • Click on the cat
  • Go through the doorway
  • Look at the table, take the Glove, click on Laura
  • Look at the dresser

Hidden Object: Hall Dresser

  • Get Not Inflated Balloon
  • Go up the stairs
  • Take the Glove from shelf, and Valve from box on ground
  • Look at the console, take the diary entry and Key from Mouse
  • Look at the left coil, use Glove x2
  • Take Battery
  • Go back to hall, use Screwdriver on wall panel, take Lightbulb
  • Use the Valve and Not Inflated Balloon
  • Back in the living room, use the Ball (they mean balloon) on the cat, then the Knitting Needles
  • Look at Tim, take the Battery, use the Key from Mouse, take the Door Handle and Mechanical Mouse
  • On the green chair, use the Battery x2, press the button
  • Look at the fire truck, take the Wrench, use the Door Handle
  • Look at Tim, use the Wrench
  • Talk to Tim
  • Go into hall, use Mechanical Mouse on the cat, take the alarm clock piece
  • Talk to Tim for A Puzzle Piece of the Box then take the Insulating Tape
  • Go upstairs, use A Puzzle Piece of the Box on the box, take Diving Mask, Sphere, and Thread
  • Use Sphere on the left coil of the console
  • Go back to the hall, use the Thread on Laura
  • Take the Part of the Car and use it on the fire truck
  • Talk the kids, take the Lightbulb, go up the stairs

If you haven’t found all the Beholders, do it now

  • Look at the console, use the Lightbulb x3

Rope Puzzles

This is a 3-part puzzle, create the images (Hint: unravel the lines first, then solve it. The 3rd puzzle is the easiest)

  • Talk to the kids, pick up the alarm clock piece

Dream World 3

  • Look at the pillar of light, use the Diving Mask on the stairs, then inspect the light pillar itself and use the Ring x2

Light Pillar Ring Puzzle

Rotate the rings to complete the image

  • Take the diary entry and Sphere
  • Go back to the TV, use the Insulating Tape on the power strip and plug in the plug
  • Go to the water’s edge, use the Sphere on the rightmost pedestal
  • Get into the boat and go forward
  • Click on the Sandman, then the creature
  • Take alarm clock piece from box
  • Go forward to the doors, use the Fin Piece on the fins on the ground
  • Take the Flippers, Handle, and Locket as well as the diary page
  • Go way back to light pillar, use the Flippers on the stairs, and the Handle on the ground to the left of the pillar
  • Take Scuba and Ice Axe (looks just like a regular mattock)
  • Go back to the junk pile, use the Ice Axe on the ice, take the Ice Sign
  • Now, you have a choice of where to go next: either use the Ice Sign on the light pillar and press the button, or remove the Sphere from the water’s edge and use the Scuba on the whirlpool

Nightmare: Under the Sea

  • Look at the ship in the distance
  • Look at the right buoy, take the Medallion Part and Iron Rod
  • Look at the left buoy, take the Electrode
  • Go back, look at the rocks to the right, use the Iron Rod, take the Knife
  • Look at the bathyscape, use the Electrode on the device, look at the porthole, take the Ring
  • Go to the shipwreck
  • Look at the right buoy, use the Knife
  • Take the Buoy back to the bathyscape, use it on the handle
  • Take the Balloon (pretty sure they mean oxygen tank) and Flashlight
  • Back at the shipwreck, use the Flashlight in the darkness

Hidden Puzzle: Shipwreck

  • Get Rope
  • Look at the buoy, use the Ring in the crack, the Welding Apparatus on the ring, the Rope on that, then the Balloon in the port
  • Take the Buoy to the bathyscape and use it on the other handle
  • Go up

Find all the Beholders before picking up the alarm clock piece

Dream World 4

  • Head to the next nightmare. If you just did the underwater one, go back to the light pillar, use the Ice Sign, take the alarm clock piece, and press the button
  • Go into the nightmare

Nightmare: Swamp

  • Talk to Tim
  • Take Boards x2
  • Look at rightmost post, take Nail
  • Look at walkway to left of Tim, take Nail
  • Go forward
  • Look at waterwheel, take Magnet and Nail
  • Go back, use Magnet on walkway left of Tim
  • Go to the door next to the waterwheel, take the Nail, then use the Ring

Barn Lock Puzzle

Figure out the solution, answer is how many legs each animal has

Solution: 2480

  • Go into barn, take Board from ground
  • Look at box, take Nail
  • Look at scythe, take Nail
  • Look at pile of stuff

Hidden Object: Barn

  • Get Hammer
  • Look at broken ladder in the back, use Boards x3, Nails x6, and Hammer
  • Take the Ladder out to the waterwheel and use it on the gutter above
  • Take the Crowbar into the barn, use it on the wooden box
  • Take the Shovel, Screwdriver, and diary entry
  • Look at scythe, use Screwdriver, take the Scythe
  • Go out to the gutter, use the Shovel
  • Look at post in front of barn door, use Scythe
  • Go back, look at rightmost post, use Scythe
  • Back at the waterwheel, click on the rope end
  • Talk to Tim, take the alarm clock piece

Dream World 5

  • Go to the junk area
  • Click on the big book, use Medallion Part x2
  • Go in

Nightmare: Up at Tree

  • Go left, take the Ladder from ground, and Garage Key from the grass
  • In front of the house, take the Hose
  • Use the Garage Key on the garage door
  • Take Can from next to sleeping mouse
  • Look at motorcycle

Hidden Object: Garage

  • Get Razor, use on the bags in front of the house, get Solid Grease
  • Go left to the mailbox, use the Razor on the package inside, take Valve
  • Back in the garage, use Ladder on the mechanic’s pit, and go down
  • Use the Hose and Valve on the blue tank
  • Connect the handle end, then use Can and Solid Grease
  • Pick up the wand (make sure you turn the valve)
  • Take the Grease up to the windowsill and use it
  • Go inside
  • Take Knife from the wall
  • Look under the bed
  • Look on the desk, click on the bread, take the Bulb
  • Go back to the garage, use the Bulb on the Flashlight
  • Look under the bed, take the Panel, use the Flashlight

Hidden Object: Underbed

  • Get Key, use it in the garage on the metal box
  • Take Sleeping Pills back to the desk, click on a piece of meat, use Knife, then use the Sleeping Pills (not quite sure how the pills stay in there…?)
  • Go back to the tree, and put the Sleeping Sausage on the grass where you got the keys

If you haven’t found all the Beholders, do it now

  • Talk to Tim, take the alarm clock piece

Dream World 6

  • Go way back to the TV, install the Panel, turn the knob
  • Go into the screen

Nightmare: On the Edge

  • Look at sofa, move pillow, take Glass
  • Look at window, take Picture Part
  • Look at bed, moved blanket, take Pin and Picture Part
  • Use Pin on door
  • Click on creature, pick up diary entry
  • Look at bathtub

Hidden Object: Bathtub

  • Get Spot Remover
  • Look at sink, take Locket and Safe Part
  • Use Glass on faucet
  • Look at mirror, take Soap Ball and Picture Part
  • Back in the room, use Spot Remover on sofa
  • Use Hot Water on windowsill
  • Use Picture Part x3 on picture
  • Underneath that, use Safe Part

Wall Safe Puzzle

Figure out the combination based on clues found

Solution: 278

  • Take Handle, use Soap Ball, take Slingshot
  • Use Handle on window, go out
  • Take Coin, use on bed
  • Back outside, use the Slingshot, then the Board

If you haven’t found all the Beholders, do it now

  • Talk to Tim, take the alarm clock piece

Dream World 7 (END)

  • Get on the boat and go past the junk area to the door
  • Use the Locket x2

Ball Puzzle

Rotate the level to get drop the balls in accordance with their colors

Yeah, I tried, but I hate this type of puzzle. Got this far and just skipped

  • Go in
  • Take the last alarm clock piece
  • Place the Clock in the device and close the door

GAME OVER!!

Beholder Locations

Dream World

Entrance (3)

  1. Left floating platform
  2. Above lamp
  3. Walkway hole

TV (3)

  1. Bottom of curtain opening
  2. Top edge of TV
  3. Eyehole of eastmost mask

Water’s Edge (3)

  1. Middle stalactite
  2. Left rockface near top
  3. Rightmost sphere holder

Stairwell (1)

  1. Base of right pedestal

Behind the Curtain (1)

  1. Edge of floor

Walkway to Pillar (3)

  1. Walkway, right
  2. Walkway, left
  3. Ground edge, left of pillar

Light Pillar (2)

  1. Back edge left of pillar
  2. Right corner right of pillar

Water (1)

  1. Rock in water, right

Junk Pile (5)

  1. Right bottom of ice in wheel spoke
  2. Right middle in boxes
  3. Left middle in books
  4. Left of ice (zoom in)
  5. Left side of tires above ice

Ritual Room Door (2)

  1. Left of tire
  2. Top left of door

Ritual Room (3)

  1. Top left pipes
  2. Top middle ceiling
  3. Right side of apparatus (zoom in)

Nightmare: Car Crash

Road (4)

  1. Ground near sign
  2. Underside of sign
  3. Under guardrail, right
  4. Ground next to sign pole (zoomed in)

Cliff (3)

  1. Rocks near weed, left
  2. Rocks near dried brush
  3. Top edge guardrail, right

Rockfall (3)

  1. Under large rock
  2. Under guardrail
  3. Rocks lower left of screen near road

Cave Entrance (3)

  1. Left pillar
  2. Right top of cave entrace
  3. Lower right part of screen, left of big rock

Cave (5)

  1. Eye socket of skull
  2. Upper right ceiling
  3. Ceiling above cow skull
  4. Upper right of rockface window (after puzzle)
  5. Bottom middle of rockface window (after puzzle)

Nightmare: Tim-belina

Living Room (4)

  1. Toy train
  2. Bottom edge of fireplace
  3. Right of yarn bowl
  4. Fire truck near ladder (need batteries)

Hall (4)

  1. Yellow light
  2. Top edge of dresser
  3. Teapot spout
  4. Behind panel (need screwdriver)

Laboratory (4)

  1. Top of brick support
  2. Gold sphere on ceiling
  3. Uppermost rafter
  4. Right side of right coil

Nightmare: Under the Sea

Entrance (4)

  1. Left Rock
  2. Ocean floor
  3. Right rock formation, mid
  4. Near knife (zoom in)

Bathyscape (3)

  1. Left rock
  2. Right rock
  3. Porthole

Shipwreck (3)

  1. Figurehead
  2. Ship bottom
  3. Ship mid

Out of the Water (2)

  1. Bathyscape body
  2. Top edge of door (after taking diary entry)

Nightmare: Swamp

Walkway (2)

  1. Above fence, left
  2. Hole in roof

Waterwheel (4)

  1. Top left gutter
  2. Above waterwheel crotch of wood
  3. Waterwheel under rope
  4. Gutter, right edge (need ladder)

Barn (4)

  1. Left of bucket
  2. Left of scythe (zoom in)
  3. Under top rafter, mid
  4. Hole in wall, right

Nightmare: Up a Tree

Housefront (4)

  1. Above middle window
  2. Circle window
  3. Crack on driveway
  4. Window frame (zoom in)

Tree (4)

  1. Tree trunk
  2. Road drain
  3. Fence left of mailbox
  4. Circle window of house

Bedroom (4)

  1. Stereo speaker
  2. Bookshelf
  3. Top edge of edge
  4. Basket on desk

Nightmare: On the Edge

Bedroom (4)

  1. Above door
  2. Ceiling Light
  3. Lamp
  4. Arm of sofa (zoom in)

Bathroom (3)

  1. Above mirror
  2. Edge of sink
  3. Sink overflow (zoom in)

Outside (2)

  1. Side of building
  2. Edge of ledge

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Extra Gameplay

  • Talk to Laura

Extra: Dream World 1

  • Look at the boat, take the Oarlock
  • Go to the staircase, take the Mirror, Funnel, and Vine
  • Go to the junkyard, and continue forward
  • Look at the hole, use the Oarlock and Vine, go down
  • Take the Stone from the middle cocoon thing
  • Take the Handle from the rightmost cocoon thing
  • Go back to the junkyard and use the Handle on the refrigerator
  • Go in

Extra Nightmare: Frozen

  • Go to the cabin
  • Look at the window, use Stone, take Key
  • Back up, then go towards the vehicle
  • Take Kettle from wheel treads and Mirror Shard from sideview mirror
  • Use Key in door

Hidden Object: Snow Vehicle

  • Take the Hook over to the tower, and use it to pull down the ladder
  • Go up, take the Crowbar
  • GO backwards to the junkyard and use the Crowbar on the box to the left
  • Take the Rag and Jarrycan[sic] (They mean jerrycan), then use the Mirror Shard on the Mirror
  • Use the Rag on the broken window at the cabin, then backtrack again to the staircase with the flowers
  • Use the Glass Knife on the left flower
  • Take the 3 Mirrors to the spider’s nest, and put each one in a cocoon holder

Spider Mirror Puzzle

Turn the mirrors to bounce the light at the spider

  • Use the Glass Knife on the cocoon where the big spider was
  • Take the Torch back to the doorway, use it on the cable fire, then use it on the hole in the spider’s den with the red eyes
  • Take the Hose
  • Go back to the red vehicle, look at the fuel tank, then use the Jerrycan and Hose
  • Go to the generator, use the Funnel and Gasoline
  • Look at the snow in the corner of the cabin, take the Stove Handle, then use the Kettle
  • Oh look, the door is open now! Go inside
  • Look at the table in the back, take the Pliers, then use the Stove Handle and Kettle of Snow
  • Remove the cloth, take the Starter, then use it on the generator
  • Turn the knob of the hot plate, take the Boiling Kettle up the tower, then pour it onto the icy antenna (I’m not actually sure if you can use the hot plate before turning on the generator)
  • Use the Pliers on the cord
  • Go back down, talk to the critter
  • Go inside and talk to Tim…? I think he… smashed the creature?
  • Look at the console, remember the numbers, then go the red vehicle and look at the back panel

Vehicle Lock Code

Input the numbers seen earlier to unlock the hatch

Solution: 30, 31, 22

  • Take the Sleeping Dart way back to the boat, and use it
  • Take the Tranquilizer (Blowgun) back to the cabin and shoot Tim
  • Search his pocket for Sal Ammoniac and use it on the creature

GAME DONE!

Extra: Beholder Locations

Extra: Dream World

Water’s Edge (4)

  1. Middle stalactite
  2. Left bottom rock
  3. Floor of boat
  4. Right edge next to grass, between boat and pedestal

Staircase (3)

  1. Staircase, left
  2. Right flower, bottom
  3. Lotus seed pod, left

Junkyard (3)

  1. Wooden box with stuffed animal
  2. Rock under lollipop
  3. Pink cat umbrella

Ritual Room Door (3)

  1. Left wall
  2. Bottom left metal
  3. Bottom left remains of door

Antenna Tower (2)

  1. Pole, left
  2. Railing, mid

Extra Nightmare: Frozen

Fun fact: this scenery is the same as in the prior game

Entrance (1)

  1. Edge of snow bank

Cabin Exterior (3)

  1. Roof light
  2. Inside generator (zoom in)
  3. Top of tower

Snow Vehicle (3)

  1. Wheels, right-mid
  2. Wheels, front
  3. Right of fuel tank (zoom in)

Cabin Interior (3)

  1. Rafter, left
  2. Rafter, right
  3. Desk

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Greed 2: Forbidden Experiments Written Walkthrough Guide (Nintendo Switch)

written 1/17/26, updated 1/17/26

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  • Published: Joindots
  • Platform Played: Nintendo Switch 2
  • Price: Bundled Price; MSRP: $15.99
  • Rated: T (Violence)
  • Genre: Adventure
  • Date Released: April 4, 2024

Played the 1st and 3rd game in the series. This one is totally different story-wise from the other two. It was originally released January 20, 2019 by Urchin Games

Game Start

Watch the intro cinematics

Tutorial: Bedroom

  • Click on the phone
  • Take the Hiker’s Staff
  • Inspect the refrigerator, use the Hiker’s Staff in between the fridge and the shelf
  • Take the Box Cutter and Bulb, then use the Bulb on the floor lamp
  • Click on the junk pile

Hidden Object: Bedroom

On my 2nd playthrough, the game glitched out at this part multiple times, and I didn’t get a key to open the drawer. Had to restart the whole console. All 3 games have glitched out such that the game breaks!!

  • Use the Key on the drawer under the TV, then use the Box Cutter on the box
  • Read the letter (The funny thing is that she received this super important package a while ago, and just put it in the drawer without bothering to open it)
  • Watch the cutscene

Part 1: Arrival

  • Go into the guardhouse, take the Glove and Flashlight
  • Look at the wall behind the plane, use the Glove on the broken glass, then take the Hose, Wrench, and Valve
  • Use the Hose and Wrench on the fire hydrant
  • Go into the Courtyard
  • Look at the bottom of the stairs, take the Nail Puller and Fuse
  • Take the Hacksaw from the device next to the stairs, go back, and use it on the bars where you got the hose from
  • Use the Iron Rod on the door of the plane, then the Flashlight

Hidden Puzzle: Plane

The game glitched out AGAIN after this puzzle! I wonder if me pressing “B” instead of the “back” icon is messing things up!!

  • Get Screwdriver, Fuse, and Magnet
  • Inside the guardhouse, use the Magnet on the glass container, take the Fuse
  • Go to the Courtyard, use the Screwdriver then Fuse x3 on the red fusebox

Fusebox Puzzle

Put the fuses in the correct order

Answer: Blue, Green, Pink, Yellow

  • Take Oil and Valve
  • Use the Valve x2 on the device next to the stairs

Valve Puzzle

Spin the valves until the dials all read 0

This is the exact same puzzle as in the first game, except with upgraded graphics

  • Go into the Main Hall
  • Look at the door to the right, take the Wire Cutters, then use it on the ceiling with the sparking wire

Hidden Object: Main Hall

  • Get Gear, Swiss Army Knife, and Tape
  • Look at the door to the right, and use the Swiss Army Knife for a Gear
  • Look to the left of the room, take the Key, use the Gear x2 and Oil
  • Go into the Basement
  • Take the Tongs and Stretch Ladder
  • Go back to the Courtyard, use the Stretch Ladder against the shed, take the Duster and Dial
  • Back in the Basement, look at the brick wall, use the Duster and Tongs, take the Handle
  • Use the Handle on the random storage container
  • Look at the locked box
  • Use the Dials x2

Locked Box Puzzle

Use the code clue from the box to solve the puzzle

Answer: 1473, solve in this order: 3rd, 4th, 1st, then 2nd

  • Take Button and Lighter
  • Take the Explosive from in front of the ugly old man
  • Use the Explosive and Lighter on the brick wall (How did no one hear/feel this?)
  • Go to the Operating Room
  • Use the Tape on the wires
  • Take the Hammer, use it on the glass bottle for a Button and Torn Manual
  • Click on the junk pile

Hidden Object: Operating Room

  • Get Button and Scissors
  • Use the Scissors on the leather straps of the operating chair
  • Take the Weight from the worktable
  • Go all the way back to the guardhouse, use the Buttons x3 on the console

Guardhouse Symbol Puzzle

Press the tiles until the symbol is complete

  • Go out and click on the plane

Hidden Object: Plane #2

  • Get Memory Stick and Bug Sprayer
  • Use the Memory Stick in the guardhouse
  • Use the Bug Sprayer on the scorpion on the roof of the shed in the Courtyard, take Beaker and Salt
  • Use the Memory Stick and Code on the Main Hall big door console

Big Door Lock Puzzle

Use the code clue to open the door

Answer: V, IX, III, IV, I (5, 9, 3, 4, 1)

  • Go to the Platform
  • Click on the elevator
  • Look at the far console in the back, take the Blowtorch and Weight
  • Take the Key and Weight from the yellow tank
  • Use the Weight x3 on the scales to the right

Weight Scale Puzzle

Balance the scale using the weights

  • Use the Blowtorch to free the ugly old man, take the Water
  • Back in the Operating Room (come to think of it… how would the people there access this room? There’s no door?), look at the worktable, and use the Torn Manual, Beaker, Water, Glue, Salt, and Lighter, in order
  • Click on the junk pile (you must click on the elevator for this to light up)

Hidden Puzzle: Operating Room #2

  • Get Fingerprint Paper and Lock Key
  • Take the Fingerprint Powder back to the Platform and use it, then the Fingerprint Paper
  • Use the Fingerprint Paper on the elevator

Part 2: Descend

So… you got tazed? And she just left you there? So that you can wake up again and do things again? Didn’t lock you up or try to kill you? Not a very smart girl…

  • Go back and click on the sparklies

Hidden Object: Main Hall #2

  • Get Crowbar and Key
  • Back in the Platform area, use the Key x3 on the east door

Platform Door Puzzle

Figure out the button order

Solution: 1, 4, 4, 3, 2, 2

  • Go into the Storage Area, talk to the cowardly, ugly old man
  • Take the Fingerprint Paper from the dolly
  • Use the Key on the lockers, take the Jack Handle, Grappling Hook, and Conola[sic] (I think they mean cannula. The picture is of a butterfly needle)
  • Go back and use the Fingerprint on the elevator (some random fingerprint paper just lying about??)
  • Use the elevator to get to the Corridor Basement (They mean Basement Corridor), talk to your sister (who’s just standing there randomly now… waiting for you?)
  • Use the Crowbar on the black shelf, take the Drip and Antenna
  • Take the elevator back to the Storage Area, use the Antenna on the yellow thing neat the dolly, push the button

Hidden Puzzle: Storage Area

  • Take Shovel and Hydraulic Jack
  • Use Hydraulic Jack and Jack Handle on the door in the back
  • Go out into the Backyard
  • Take the Axe from the ground near the arch, then use the Grappling Hook on the cliff above it, and take the Gutter Lid
  • Use the Shovel on the X on the ground

Hidden Object: Backyard

  • Get Flashlight and Boomerang
  • Go back to Storage Area, use the Boomerang on the ceiling near the red cable, take the Flare Gun, then use it on the bats under the arch outside
  • Go to the Swamp
  • Use the Gutter Lid on the smoky thing in the back of the room, take the Welding Machine
  • Take the RPG Ammo from the busted car
  • Use the Flashlight on the dark back section

Hidden Puzzle: Swamp

  • Get Batteries and Crystal
  • Go back a room, use the RPG Ammo on the RPG on the ground near the arch, then click on the sparklies

Hidden Object: Backyard #2

  • Get Syringe and LED
  • Go way back to the Operating Room, and use the Batteries on the Suction Pump on the operating chair
  • Go back down the elevator, use the Suction Pump on the green liquid on the ground, and take the Dragon Emblem
  • Go back up the elevator, use the Welding Machine on the far back console, then pull the lever (Not only did you not really need the handle repaired to pull the lever, but the walkway doesn’t make sense how it came out)
  • Use the RPG on the turret robot
  • Use the Axe and Crystal on the door to the left
  • Go in
  • Look at the wooden door in the back, use the Leather Strap

Hidden Object: Statue

  • Get Concrete Breaker and Stone Ring
  • Go back to the Storage Area

Hidden Object: Storage Area #2

  • Get Sponge and Pickaxe
  • Go to the Swamp, use the Concrete Breaker on the pile near the car, take the Dragon Shield
  • Back in the Statue area, use the Pickaxe on the stalactite
  • Use the Sponge, then Stone Ring x2 on the rock

Rock Ring Puzzle

Spin the rings to complete the image

  • Take the Dragon Emblem then use all 3 on the big stone bowl
  • Use the Syringe on the water
  • Go back to the Basement, and press the button on the intercom next to the room
  • Go into the Bedroom, use the Cannula on the girl, then the Drip and Syringe on the IV stand
  • Take the Cabinet Handle from the head of the bed, and use it on the wall

Hidden Object: Bedroom

  • Get Screwdriver, LED, and Box Cutter
  • Use the Box Cutter on the panel under the bed, take the Spring, then use it on the console hatch
  • Take the Access Card and LED
  • Go back to the Corridor with the turret, and use the Access Card on the big doors
  • Go into the Nuclear Reactor
  • Take the Ice Pick from near the chainsaw
  • Go back to the Statue room

Hidden Object: Statue #2

  • Get Scissors and Empty Oil Can
  • Back in the Nuclear Reactor, use the Scissors and Ice Pick on the tarp and fridge
  • Use the Screwdriver and LED x4 on the console panel

LED Light Puzzle

Move the lights around until no color is next to each other

Part 3: Let’s Get ‘Em (END)

  • Go back to the Swamp

Hidden Object: Swamp #2

  • Get Syphon Pipe and Chisel
  • Use Chisel, Empty Oil Can, and Syphon Pipe on the busted car fuel tank
  • Go down the elevator to the Bedroom

Hidden Object: Bedroom #2

  • Get Iron Cutter and Helmet
  • Click on the door that used to have the lasers

Laser Door Puzzle

Using the clue from the Corridor with the turret, solve the puzzle

  • Head into the Control Room
  • Take the Pull Cord from the device with blue lights
  • Go back to the Main Hall, use the Iron Cutter on the ceiling for a Lug Wrench
  • Go back to the Swamp, use the Lug Wrench on the busted car’s Tire
  • Way back in the Nuclear Reactor, use the Fuel and Pull Cord on the Chainsaw (How do you just… connect a pull cord without taking things apart??)
  • Go back to the Control Room, and use the Tire on the fan in the back to get the Knob
  • Use the Helmet on the green-lit window on the left side (How does that even work???), take the Knob
  • Use Knob x2 on the main console

Knob Puzzle

Spin the dials until you solve the puzzle

This is how I did it:

  • Ready…? Use the Chainsaw on the now de-powered device in the middle of the room

GAME OVER

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