Icebound Secrets 3: Endless Night Written Walkthrough + 100% Morphing Objects

writ­ten 8/9/26, updat­ed 8/10/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 3: End­less Night plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile


Game Start

Watch intro cin­e­mat­ics

Note: Unlike Soul Hunter, this game does not require $$ to skip puz­zles or use hints!


Part 1: Enter Town (Tutorial)

  • Take Small Mir­ror from door
  • Take Ban­knote from tele­phone booth; Use it in vend­ing machine; Take Star Amulet and Can­dle (Can­dle? In a vend­ing machine??)
  • Use Can­dle on bag in car; Take Fold­ing Knife and Hand­ker­chief; Read Note
  • Use Hand­ker­chief on tele­phone booth
  • Use Small Mir­ror on Chris­tine (Wait… is this the same Chris­tine from the 1st game?); Read Note; Take Apothe­cary Key and Christine’s Purse
  • Use Apothe­cary Key on door; Go in
  • Read book on counter; Take Mag­net
  • Take Mosa­ic Part on desk
  • Back in Town Square, use Mag­net on ground grate; Get Cres­cent Moon
  • Cres­cent Moon + Christine’s Purse = Note, Lighter, and Small Valve
  • Go back to Apothe­cary; Use Can­dle and Lighter on far back right
  • Take Smelling Salts and Mosa­ic Part; Use Small Valve
  • Go back and use Smelling Salts on Chris­tine; Take Mosa­ic Part
  • Go back to Apothe­cary. Uh oh… What hap­pened to the phar­ma­cist?
  • Take Mosa­ic Part and Lantern Base
  • Use Mosa­ic Part x4 on ground; Read Note; Take Stim­u­lant (If Mor­pheus is so ter­ri­ble, then why keep a mosa­ic of him as dec­o­ra­tion?)
  • Head back out­side… Great. Chris­tine got cap­tured AND they stole your car!!
  • Click on tracks; Take Lantern Instruc­tions (con­ve­nient­ly use­ful)
  • Look at ground grate; Use Fold­ing Knife on blue­ber­ries
  • Inside Apothe­cary, use Blue­ber­ries on desk; Take Berry Juice
  • Take Moon Crys­tal from shelf
  • Lantern Instruc­tions + Lantern Base + Berry Juice + Moon Crys­tal = Mag­ic Lantern
  • Use Mag­ic Lantern out­side

Magic Lantern Puzzle

1st Puz­zle of the game!! Place to lanterns such that all the green spots are lit up

Solu­tion: Just move the lanterns slight­ly to cov­er the green dots

  • Get Dis­charged Lantern
  • Now at Park Entrance, take Gear from stat­ue
  • Take Insect Spray from bench lady
  • Take Wrench from gate lock
  • Back in Apothe­cary, use Insect Spray on counter; Take Gear and Bowl of Hygeia (Hygeia: Greek god­dess of good health); Use Bowl of Hygiea under oil on shelf; Take Coin and Oil
  • Out in Town Square, use Wrench on ground grate; Take Gear and Har­poon Gun
  • Back at Park Entrance, use Gear x3 and Oil on gate
  • Go into Park Alley
  • Take Coin and Base­ball Cap
  • Use Stim­u­lant on phar­ma­cist in car (They explain his move­ment with sleep­walk­ing, but he dis­ap­peared while you were out­side the apothe­cary!); Take Com­part­ment Han­dle
  • Go back to Park Entrance; Use Com­part­ment Han­dle on pop­corn stand; Use Base­ball Cap; Take Small Key and
  • Take Cap with Pop­corn; Use it on the crows

Park Booth Hidden Object Puzzle

Note: There’s a mis­spelling where “Arcade Hum­mer” is sup­posed to be “Arcade Ham­mer

  • Get Arcade Ham­mer (Mis­spelled “Arcade Hum­mer”)
  • Inside Park Alley, use Small Key on box in game booth; Take Eye Amulet and Coin
  • Use Arcade Ham­mer on game tent; Take Coin and Cultist Fig­urine
  • At Park Entrance, use Eye Amulet and Star Amulet on sleep­ing lady’s box; Take News­pa­per and Rope
  • Go back to Town Square; Use Coins x4 on vend­ing machine; Take Can of Soda
  • Back inside the park, use News­pa­per and Lighter on torch (The pic­ture of Chris­tine is hilar­i­ous! Some­one took the time to draw her vis­age and make a sign to show you where to go? Also, news­pa­per burns real­ly quick­ly, so I hope we don’t take too long in the maze)
  • Go through the MAZE (Left, Take pick­axe, Right, Use pick­axe, Take Key, Back, Back, Use Key, Right, Right, Take head, Back, Left, Use Head, For­ward, Take Board, Back, Back, Right, Use Board, Straight, Take Lever, Back, Right, Use Lever, Straight, Take Buck­et, Back, Back, Left, Right, Use Buck­et, Take Buck­et, Back, Use Buck­et, Left, Click on mir­ror)
  • Take Har­poon
  • Click on Creepy Cultist (He made a “pack” with Mor­pheus… He means “pact”)
  • Har­poon Gun + Rope + Har­poon = Loaded Har­poon Gun
  • Use the Loaded Har­poon Gun on the boat in the water (Must be a super slow whirlpool because it took a real­ly long time to do all that stuff and the boat is still in the same spot)
  • Read the Note; Take Apothe­cary Fig­urine
  • Go back to Apothe­cary; Use Apothe­cary and Cultist Fig­urines on box on shelf; Take Brush and Film
  • Use Brush and Can of Soda on sign near desk

Apothecary Herb Puzzle

Swap herbs into their indi­cat­ed posi­tions

  • Take Small Bag and Charged Crys­tal
  • Dis­charged Lantern + Charged Crys­tal = Mag­ic Lantern
  • Go use Mag­ic Lantern on black tent in park
  • Go Inside Tent
  • Take Crys­tal Ball, Bulbs, and Eye of Mor­pheus; Read Note
  • Use Crys­tal Ball on rear mech­a­nism
  • Take Wood­en Gun from lug­gage
  • Go to Park Entrance; Use Eye of Mor­pheus on sleep­ing lady; Take Night­mare Ele­ment
  • Repeat on phar­ma­cist and boat guy in park; Take Night­mare Ele­ment x2
  • Back Inside Tent, use Night­mare Ele­ment x3 on rear mech­a­nism

Nightmare Element Puzzle

Move each shape to their prop­er posi­tions

Solu­tion (Click to Expand)

Do it in this order:

Clown: Move clown to east sec­tion, move sec­tion up, move clown over to prop­er loca­tion

Dag­ger: Move dag­ger to east sec­tion, move sec­tion up, rotate mid­dle sec­tion 1x, move dag­ger into mid­dle sec­tion, rotate 1x, move dag­ger to prop­er spot

Spi­der: Move spi­der into west sec­tion, move west sec­tion down, rotate mid­dle sec­tion 2x, move spi­der into prop­er spot

Snake: Move snake all the way over to the east sec­tion, move snake up into prop­er spot

Move west sec­tion up so all tiles are exposed

  • Take Screw­driv­er and Mech­a­nism Instruc­tion
  • Go back to Town Square; Use Screw­driv­er in tele­phone booth; Take Net and Mech­a­nism Detail;
  • Use Screw­driv­er again on vend­ing machine; Get Wheel Arrow
  • Go to Park, use Net in water; Get Mech­a­nism Detail and Sharp Hair­pin
  • Small Bag + Sharp Hair­pin = Mech­a­nism Detail and Stat­ue Part
  • At Park Entrance, use Stat­ue Part on stat­ue; Take Mir­ror Shard and Gun Sight
  • Inside Tent, use Mir­ror Shard and Lighter on bro­ken mir­ror; Take Mech­a­nism Detail and Wood­en Bul­lets
  • Back out in Park, use Bulbs and Wheel Arrow in game tent; Get Mech­a­nism Detail and Gun Drum
  • Wood­en Gun + Gun Drum + Gun Sight + Wood­en Bul­lets = Loaded Gun
  • Use Loaded Gun on game booth; Click on all tar­gets; Take Mech­a­nism Detail and Star Box (How easy it could have been to just reach in and take those)
  • Inside Tent, use Mech­a­nism Instruc­tion and Mech­a­nism Detail x6 on mech­a­nism; Fol­low­ing the direc­tions, press 2 but­tons and throw the switch
  • OH NO! It was a trap!! Of course it was.

Vine Puzzle

Drag the vines along the cir­cle so they don’t touch (glow)

  • Get Anti-Sleep Medal­lions
  • Click on Chris­tine; Give her Anti-Sleep Medal­lion; Take Nail File
  • Use Nail File on globe on shelf; Take Con­stel­la­tion, Code Wheel, and Moon Half
  • Use Code Wheel on lug­gage; Click on dial; Take Pad­dle and Foun­tain Valve
  • Back out to Park; All the peo­ple are gone, a tree is down, and the maze sign is dif­fer­ent! Take White Robe from car; Use Moon Half on downed tree for Resin
  • Use White Robe, Resin, and Pad­dle on bro­ken boat

Part 2: The Nightmare Deepens

  • Now you’re in Park Square
  • Use Film on tick­et booth machine; Take Stars Draw­ing
  • Star Box + Con­stel­la­tion + Stars Draw­ing = mini puz­zle (click on each cir­cle)
  • Take Kerosene, Work­er Fig­urine, Bro­ken Pruners, and Dirty Fork
  • Back to Park Entrance; Use Foun­tain Valve then Dirty Fork on stat­ue
  • Use 2‑Pronged Stat­ue on bench; Take Sign­board and Pruners Half
  • In Park Alley, use Kerosene on fall­en tree; Take Sign­board
  • Back in Park Square, use Sign­board x2 on sign post
  • Go west to Rest Area
  • Take Work­er Fig­urine and Grind­stone (south­west tent flap)
  • Go back and east to Amuse­ment Area
  • Take Pruner’s Bolt and Light­ning Rod Base
  • Bro­ken Pruners + Pruners Half + Pruner’s Bolt + Grind­stone = Pruners
  • Back at Park Square, use Pruners on ivy-cov­ered sign; Take Work­er Fig­urine and Cop­per Tube
  • Use Work­er Fig­urine x3 on map table

Park Map Table Puzzle

Move fig­urines to their prop­er posi­tions

  • Take Shov­el and Draw­er Han­dle
  • Go back to Inside Tent; Use Draw­er Han­dle on lug­gage; Take Ghost­ly Ring and Fuse
  • Use Ghost­ly Ring on mir­ror; Take Wind Up Key and Coil of Wire
  • Base of Light­ning Rod + Coil of Wire + Cop­per Tube = Light­ning Rod
  • Out in Park Alley, use Light­ning Rod and Shov­el next to fall­en tree; Take Start Lever and Pic­ture Part
  • Use Wind Up Key on tick­et booth in Park Square; Take Fer­ris Wheel Tick­et and Plane
  • Go to Amuse­ment Area; Remove old fuse from con­trol con­sole; Use Fuse and Start Lever
  • Use Fer­ris Wheel Tick­et on gate

Ferris Wheel Hidden Object Puzzle

Click the green arrows to swap amongst the 3 car­riages to find and use all the items in order

Solu­tion (Click to Expand)

Solu­tion:

Arrow > Tar­get; Deflat­ed Bal­loon > Heli­um Can­is­ter; Inflat­ed Bal­loon > 2 Bal­loons; Glass Cut­ter > Win­dow; Fig­urine > Blue Box; Moon Tem­plate + Spray Paint > Wood Board; Wood Board > Chest; Clown Hat > Clown; Flash­light > Dark­ness; Emblem > Tool­box; Nip­pers > Chain

  • Get Pic­ture Part
  • Use Eye of Mor­pheus on the work­er; Take Trail­er Key and Park Token
  • Go to Rest Area; Use Trail­er Key
  • Inside Trail­er, take Pup­pet Amulet from pro­jec­tor
  • Take Insu­lat­ing Tape, Pic­ture Part, and Muto­scope Reel (Muto­scope: ear­ly motion pic­ture device with a view­er for a sin­gle user and does not project)
  • Back in Amuse­ment Area, use Muto­scope Reel and Park Token on muto­scope; Take Con­troller But­ton and Pic­ture Part
  • Use Pup­pet Amulet on east­most door; Take Plane Pro­peller and Pic­ture Part
  • Go to Park Square; Use Pic­ture Part x5 on board

Park Board Swap Puzzle

Move the tokens to their prop­er places until they light up (bler­rrgh­hh I hate these puz­zles!!)

Solu­tion (Click to Expand)

As much as I hate them, thank­ful­ly, it’s just as easy as the pri­or game

Answer:

  1. Swap the Pad­dle + Feath­er with Match­es + Eye
  2. Rotate until both sides light up 4 tokens
  3. Swap the remain­ing set
  • Take Plane Wing, Tog­gle Switch, and Pup­pet Part
  • In Rest Area, use Tog­gle Switch on radio; Take Bat­ter­ies
  • Plane + Plane Wing + Bat­ter­ies + Plane Pro­peller + Con­troller But­ton = RC Plane (When did I even get a plane? I guess I missed some­thing some­where!)
  • Use RC Plane on top of the large pur­ple tow­er; Go up; Read Clue; Take Guid­ing Thread and Book­end
  • Inside Trail­er, use Book­end on rear; Take Sil­ver Pouch and List of Ingre­di­ents
  • Out in Rest Area, use Pruners on flower bed; Take Heal­ing Herbs and Rub­ber Gloves
  • Use Insu­lat­ing Tape and Rub­ber Gloves on gen­er­a­tor; Press the but­ton
  • Take Cof­fee Beans, Pup­pet Part, and Kerosene Lamp
  • Go to Park Alley; Use Guid­ing Thread on maze in the rear to get to Moon Gar­den
  • Take Pup­pet Part, Glass Bot­tle, and Cof­fee Grinder
  • Use Sil­ver Pouch on glow­ing blue flow­ers for Moon Pollen
  • Go to Park Entrance; Use Moon Pollen and Glass Bot­tle on stat­ue foun­tain for Moon Water
  • List of Ingre­di­ents + Cof­fee Beans + Heal­ing Herbs + Moon Water = Set of Ingre­di­ents
  • Back in Trail­er, use Set of Ingre­di­ents, Cof­fee Grinder, and Kerosene on counter

Potion of Awakening Cooking Puzzle

Fol­low the direc­tions (if you mess up you have to do it all again!)

Solu­tion (Click to Expand)
  1. Cut up herbs, crush in mor­tar, set on fire, set timer to 5
  2. Pour cof­fee beans into grinder, put water and moon water into red pot, add ground cof­fee
  3. Place pot on burn­er, stir with spoon, add herbs, stir
  4. Set timer to 10, pour into blue mug
  • Get Awak­en­ing Drink and Exhaust Pipe
  • Use Awak­en­ing Drink on Fer­ris wheel work­er; Take Pup­pet Part and Switch
  • Use Pup­pet Part x4 on the pup­pets; Take Glass Lamp­shade and Stone Rune
  • In Secret Gar­den, use Exhaust Pipe on glow­ing orange flower for Flower Nec­tar
  • Kerosene Lamp + Glass Lamp­shade + Kerosene + Click + Flower Nec­tar = Fire­fly Bait
  • Use Fire­fly Bait on owl stat­ue; Get Fire­flies (It kind of looked like they flew away with the lamp, bt what­ev­er)
  • Use Fire­flies on angry goose; Take Skull Key and Red Wire
  • Go to Amuse­ment Area; Use Skull Key on creepy face door

Creepy Face Door Lock Puzzle

Using clue, arrange the num­bers into the cor­rect order and cor­rect, read­able ori­en­ta­tion

Hint:

39

21

57

Sor­ry, I was well on my way to fig­ur­ing it out, but then my palm hit the “Skip” but­ton and boom, it was all over. Basi­cal­ly, you want to move the 7 and 1 to the left, bring them back to the cen­ter, then put 1 then 7 to the right to keep them upright. 9 does­n’t need to be moved. It’s sim­i­lar with the rest of the num­bers.

Part 3: Enter the Darkness

  • Use Red Wire and Switch on elec­tri­cal pan­el
  • Take Toy Steer­ing Wheel, Torn Sack, Stone Rune, and Chis­el
  • Go back to Rest Area; Use Chis­el on flower bed stone; Take Toy Car and Park Token
  • Use Toy Car and Toy Steer­ing Wheel in tent; Take Head Scarf and Mask Amulet
  • Use Mask Amulet in rear of trail­er for Stone Rune and Binoscope Lens
  • Go up the pur­ple tow­er; Use Binoscope Lens and Park Token

Binoscope Hidden Object Puzzle

Choose 2 items that make each tar­get word

Solu­tion (Click to Expand)

Answer:

  • Clown = Clown make­up + bal­loon
  • Poi­son = Bot­tle + Snake
  • Witch = Broom + Witch Hat
  • Eclipse = Sun + Moon
  • Voodoo Doll = Doll + Pin
  • Reaper = Scythe + Skull
  • Pup­pet = Head + Cross Sticks
  • Peep­er = Eye + Key­hole
  • Bad Luck = Bro­ken Mir­ror + Black Cat
  • Scare­crow = Pump­kin + Cross
  • Hos­pi­tal = Syringe + Rod of Ascle­pius
  • Dream = Pil­low + Star
  • Take Cart Ped­al and Elec­tri­cal Dia­gram
  • Back in Tun­nel of Dark­ness, use Elec­tri­cal Dia­gram on elec­tri­cal box; Flip Blue and Green switch­es
  • Look at green skele­ton on wall; Take Stone Rune and Thread and Nee­dle
  • Torn Sack + Head­scarf + Thread and Nee­dle + Pruner = Sack
  • Go back to Park Alley; Use Sack on dirt pile for Sack with Earth
  • Go to Secret Gar­den; Use Stone Rune x4 on owl stat­ue; Take Cart Wheel and Hear­ing Pipe
  • Go back to Tun­nel; Use Cart Wheel on cart and Sack with Earth on red hook
  • Click on tun­nel

Tunnel Cart Puzzle

Advance cart to end point. Use Cones to turn on and off the bar­ri­ers

Hint: Get Cart to low­er right and Cone A stays on left side of puz­zle

Solu­tion (Click to Expand)

Solu­tion: Cone A, Cone B, Cart

  1. Move Cart to Yel­low Bat; Cone A to Red Fangs; Cone B to Green Trap
  2. Move Cart to Green Trap; Cone A to Yel­low Bat; Cone B to Blue Trap
  3. Move Cone A back to Red Fangs; Cart to north Green Trap; Cone B to Green Trap
  4. Move Cart to Blue Skull; Cone B past Blue Skull; Cone A to Yel­low Bat
  5. Move Cone B to south Red Fangs; Cart to Green Trap; Cone A to Blue
  6. Move Cart to mid­dle Green Trap; Cone A to Yel­low Bat; Cone B past Yel­low Bat; Cone A to Red Fangs
  7. Move Cone B to north Blue Skull; Cart past Blue Skull; Cone B to Green Trap; Cart to south Yel­low Bat
  8. Move Cone B to south Red Fang; Cone A to Yel­low Bat; Cart to upper Yel­low Bat
  9. Move Cone B to Pur­ple Clown; BRING CART UP TO EXIT!!
  • Advance to Hall of Dreams
  • Take Fire Extin­guish­er and Pro­jec­tor Detail
  • Go east through the door into Arcade Room
  • Take Fan, Saw Chain, and Box with Secret
  • Go back to Tun­nel of Dark­ness; Use Fire Extin­guish­er on fire; Take Lim­bo Lock Pro­jec­tor Detail (I tried to look up “lim­bo lock” and only found that maybe it’s a Python cod­ing thing. So is it a nam­ing error or did the devel­op­er mean “safe lock?”)
  • In Hall of Dreams, use Fan on big stat­ue’s hand (There is no indi­ca­tion that this is the action to take. I guess some­one left out a descrip­tion when click­ing on the hand); Take Match­es and Pro­jec­tor Detail
  • Back inside Trail­er, use Hear­ing Pipe and Lim­bo Lock on safe; Take Film Reel and Sat­urn Fig­urine
  • Look at pro­jec­tor; Use Pro­jec­tor Detail x3 and Film Reel; Note the Clue
  • Go to Amuse­ment Area; Look at pup­pets

Puppet Positioning Puzzle

Set the pup­pets to the cor­rect posi­tions accord­ing to the clue

  • Take Crys­tal Skull and Incense
  • Go to Secret Gar­den; Use Incense and Match­es on owl stat­ue; Take Old Flare Gun and Bronze Stat­uette
  • Go to Arcade Room; Use Crys­tal Skull on for­tune teller; Take Mag­net Key, Gold­en Lever, and Brush
  • Use Mag­net Key on star­ry stop but­ton game; Take Paints and Saw Ring
  • Box with Secret + Brush + Paints = PUZZLE

Secret Box Coloring Puzzle

Using clue from ear­li­er, col­or the box. Mix col­ors to com­plete the pic­ture

  • Get Mars Fig­urine and Saw Ring
  • Look at plan­e­tary mod­el; Use Sat­urn Fig­urine, Mars Fig­urine, and Gold­en Lever; Take Nails and Antirust
  • Saw Chain + Saw Ring x2 + Antirust = Wire Saw
  • Go back to Tun­nel of Dark­ness; Use Wire Saw on Boards
  • Back in Secret Gar­den, use Boards, Nails, and Bronze Stat­uette
  • Cross over to Bro­ken Stage
  • Take Rit­u­al Nee­dles from fire hydrant
  • Use Pruners on thorns; Take Fire Amulet and Audio Tape
  • Go to Arcade; Use Audio Tape on table

Arcade Table Hidden Object Puzzle

Find the items high­light­ed by the sto­ry

  • Get Glue
  • In Hall of Dreams, use Rit­u­al Nee­dles on voodoo dolls; Take Piece of Rub­ber and UV Lamp
  • Use Fire Amulet on wall box; Take Torn Hose and Rub­ber Boots
  • Torn Hose + Piece of Rub­ber + Glue = Fire Hose
  • Back in Tun­nel of Dark­ness, use UV Lamp on green skele­ton

Green Symbol Puzzle

Swap the pieces so that they match

Ugh­h­hh… I did­n’t catch the solu­tion screen­shot fast enough. Just get to this part and fid­dle around with the top mid­dle and right sec­tions and you’ll get it

  • Take Sig­nal Flare and Con­trol Pan­el
  • Old Flare Gun + Insu­lat­ing Tape + Sig­nal Flare = Loaded Flare Gun
  • Go to Open Stage; Use Fire Hose on hydrant, then Loaded Flare Gun on pow­er lines
  • Use Rub­ber Boots on the elec­tric­i­ty; Click on sleep­ing work­er; Take Mor­pheus Sym­bol
  • Take Spring from cage
  • Go to Hall of Dreams; Use Mor­pheus Sym­bol on stat­ue; Take Key with Eye and Box with Recipe
  • Go to Arcade; Use Con­trol Pan­el and Spring on pin­ball machine

Pinball Machine Puzzle

Turn the white guides so that when you launch the ball, it hits all of them before falling into the goal

  • Take Key with Eye and Woolen Mit­ten
  • Back in Hall of Dark­ness, take Salt Crys­tals from the fire box (For what­ev­er rea­son, I could­n’t take this before)
  • Exam­ine Box with Recipe
  • Go to Tun­nel of Dark­ness; Take Ammo­nia from ground
  • Go to Open Stage; Take White Vine­gar from bad of moped
  • Box with Recipe + Salt + Ammo­nia + White Vine­gar = Smelling Salts
  • Use Smelling Salts on sleep­ing work­er; Take Key with Eye and Unloaded Taser
  • Go to Hall of Dreams; Use Key with Eye x3 on eye door

Eye Door Lock Puzzle

Move the slid­ers so that none of the moons are on the same col­umn (dang. It’s dif­fer­ent from the ver­sion in the pri­or game…)

  • You made it to the Cultist’s Study
  • Take Dream Machine Token, Claw Machine Token, and Cultist’s Wal­let
  • Go to Arcade; Use Dream Machine Token on the star but­ton machine; Take Dream of Falling
  • Use Claw Machine Token on claw game; Take Hour­glass and Air Bal­loon
  • Back in Cultist’s Study, use Dream of Falling on the dude
  • Use Air Bal­loon and Woolen Mit­ten on ener­gy globe
  • Click on the whack­job (whose head is odd­ly big…)

Part 4: Fixing it All Yourself

Note: From here on out, there are miss­ing descrip­tions upon click, and the map will give clues that are inac­ces­si­ble. I feel like the 2nd half of the game was rushed

  • Take Cultist’s Code; Use it on the desk; Take Met­al Bone, Taser Bat­tery, read Book
  • Use Met­al Bone on the met­al dog­gy
  • Go through door to Town Street
  • Take Tongs on piano
  • Take Pow­der Com­pact on car; Use it and Brush on blue shut­ters; Press the ones with fin­ger­prints
  • Take Plas­tic Heart and Hose
  • Go back to Tun­nel of Dark­ness; Use Plas­tic Heart on chair man­nequin; Take Deck of Cards and Toy Mon­key
  • Use Tongs on burned ground; Get EB Mono­gram
  • Cultist’s Wal­let + EB Mono­gram = Car Key and Tun­ing Fork
  • Go to Cultist’s Study; Use Tun­ing Fork on desk glass dome; Take Automa­ton Hand
  • Go to Arcade; Use Automa­ton Hand and Deck of Cards on for­tune teller

Fortune Teller Card Puzzle

Move the cards using the arrows into their prop­er spots lim­it­ed to 48 moves

Hint:

532

614

Yeah, I don’t know how to do this. I think you need to try and put the 5 on hold in the upper left and them pull it in, same with the low­er right with 4, but I can’t fig­ure it out, so SKIPPED

  • Take Taser Car­tridge and Creepy Totem
  • Unloaded Taser + Taser Bat­tery + Taser Car­tridge = Taser Gun
  • Go to Open Stage; Use Taser Gun on cage; Take Cane and Emp­ty Can­is­ter
  • Look at moped; Use Emp­ty Can­is­ter and Hose; Take Gaso­line Can­is­ter
  • Go to Town Street; Use Cane on sign; Take Chess Piece and Town Map (Was­n’t expect­ing the whole sign to come down like that)
  • Use Car Key and Map on car; Use Gaso­line Can­is­ter on fuel tank (Impres­sive with­out a fun­nel!)
  • Now you’re Near TV Tow­er; Take Creepy Totem from din­er door
  • Take Hand Cym­bal from elec­tri­cal box
  • Go back to Hall of Dark­ness; Use Creepy Totem x2 near voodoo dolls; Take Liq­uid Fire and Chess Piece
  • Use Liq­uid Fire on Mor­pheus stat­ue; Take Chess Piece and Wind­ing Key
  • Toy Mon­key + Hand Cym­bal + Wind­ing Key = Windup Mon­key
  • Back Near TV Tow­er, use Windup Mon­key on bird; Take Light­ning Han­dle and Bro­ken Dream­catch­er
  • Use Light­ning Han­dle on elec­tri­cal box

Electricity Box Puzzle

Rotate the paths into the prop­er ori­en­ta­tion for the elec­tric­i­ty to trav­el to the 5 nodes (I was about to say that I like these puz­zles and then they had to go and make it com­plex)

Nope. No idea. Spent 40 min­utes spin­ning things and nuthin. SKIP

  • Look inside ele­va­tor; Take Chess Piece and Screw­driv­er
  • Go to Tun­nel of Dark­ness; Use Screw­driv­er on Sun­di­al
  • Go to Cultist’s Study; Use Chess Piece x4 on desk; Take Tre­ble Clef and Clock Face
  • Use Hour­glass, Sun­di­al, and Clock­face on rear shelf; Take Bolt Cut­ters and Iri­des­cent Thread
  • Go Near TV Tow­er; Use Bolt Cut­ters on din­er door
  • Go into Din­er
  • Take Bass Clef and Snow Globe Base
  • Go to Town Street; Use Bass and Tre­ble Clefs on piano; Take Dream­catch­er Feath­er and Can­dle
  • Bro­ken Dream­catch­er + Iri­des­cent Thread + Dream­catch­er Feath­er = Dream­catch­er
  • Use Dream­catch­er on weird hyp­not­ic eye in ele­va­tor of TV Tow­er

Note: The map clues seem to be work­ing again, and there are no miss­ing descrip­tions from this point on

Hand Holding Statue Puzzle

Move the fig­ures so they all hold hands (Ah HA! Final­ly one that was used in the pri­or game! ...Dan­git. The answer is dif­fer­ent… Actu­al­ly, it’s quite sim­i­lar, just mild­ly dif­fer­ent)

  • Now in TV Stu­dio, take Kalei­do­scope from con­sole
  • Take Glass Globe from phono­graph
  • Use Pruners on pic­ture frame; Take Donut Amulet
  • Go to Din­er; Use Donut Amulet on glass cab­i­net; Take Water Bot­tle and Canned Sar­dines
  • Use Kalei­do­scope on reg­is­ter; Take Glyc­erol and Piano Key
  • Go out to Near TV Tow­er; Use Sar­dines on cat; Take Piano Key, Bro­ken Jack, and Dec­o­ra­tive Snowflakes
  • Snow Globe Base + Glass Globe + Glyc­erol + Water Bot­tle + Dec­o­ra­tive Snowflakes = Snow Globe
  • Go to Town Street; Use Snow Globe in shop; Take Cof­fee Machine Portafil­ter, Piano Key, and Can­dle
  • Back in Din­er, use Can­dle x2 and Match­es on door

Diner Pantry Hidden Object Puzzle

  • Get Set of Ingre­di­ents; Use it and Cof­fee Machine Portafil­ter on cof­fee machine; Take Awak­en­ing Ingre­di­ents
  • Go to TV Stu­dio; Use Awak­en­ing Ingre­di­ents on sleep­ing lady; Take Access Card and Piano Key
  • Use Access Card up lad­der; Go out to TV Tow­er Roof
  • Take Jack Part and Cultist’s Por­trait
  • Back on Town Street, use Cultist’s Por­trait on shop box; Take Piano Key and Open-End Wrench
  • Use Piano Key x5 on piano

Piano Puzzle

Press the piano keys so that only the wood­en notes are select­ed. Do this 3x. (Hint: Red dots will can­cel each oth­er out when over­lapped)

  • Take Mas­ter Key and Jack Lever
  • Bro­ken jack + Jack Part + Jack Lever + Open-End Wrench = Jack
  • Go to Din­er; Use Jack on fall­en sign; Take Emp­ty Flash Dri­ve and Base­ball
  • Go up to TV Stu­dio; Use Emp­ty Flash Dri­ve and Mas­ter Key on con­sole
  • Click on con­sole

TV Console Sleepwalker Hidden Object Puzzle

Use arrows to change amongst 3 images and find all the objects

  • Take Ther­mite Bomb; Get Flash Dri­ve with Pro­gramm [sic] (typo for Pro­gram)
  • Use Ther­mite Bomb and Match­es on safe; Take Scroll with Clue
  • Go to TV Sta­tion Roof; Use Flash Dri­ve on con­trol con­sole

Roof Machine Puzzle

Move tiles so that a path is formed top to bot­tom in 3 columns. Tiles can be rotat­ed in the cor­ners (Hint: tiles will light up when in cor­rect rota­tion and spot)

  • Go down to TV Stu­dio; Use Scroll with Clue and Base­ball on gramo­phone

Phonograph Orb Puzzle

Slide and rotate to recre­ate the image on the scroll. (Omggggg. This is that puz­zle from the oth­er games on steroids! Yeah. Preeeet­ty sure I’m going to skip this one. Yep. I tried.)

  • Watch the cutscene

Part 5: Showdown with Morpheus (END)

Some­how, we made it worse by try­ing to make it bet­ter!

  • Talk to the lady; Take Yel­low Access Card
  • Take Mag­net and Music Box (Did some­one go around adding more stuff here and there?)
  • Go to Near TV Tow­er (Ahh. I see)
  • Take Tool Han­dle from ground; Use Mag­net on lamp post; Get Half Key and Hair­pin
  • Go into Din­er; Take Wire Cut­ters from man­nequin; Take Wire from TV
  • Use Hair­pin and Yel­low Access Card on ground door
  • Go into Base­ment
  • Take Toy Star, Lock Part,Spi­ral Tal­is­man, and Met­al Rod; Read Note
  • Take Scraper from met­al cab­i­net; Use Wire Cut­ters; Take Bal­le­ri­na Fig­urine
  • Go Near TV Tow­er; Use Scraper on pur­ple box; Use Toy Star; Take Lock Part and Music Box Cylin­der
  • Music Box + Music Box Cylin­der + Bal­le­ri­na Fig­urine = PUZZLE

Ballerina Skating Puzzle

Using arrows, cre­ate a direc­tion­al com­mand line that moves the bal­le­ri­na to the mid­dle and end (I could­n’t do it in the 1st game and I can’t do it now)

SKIP

  • Take Flat Noz­zle and Essen­tial Oil
  • Tool Han­dle + Met­al Rod + Flat Noz­zle = Chis­el
  • Go to Base­ment; Use Chis­el on wall behind shelf; Take TV Remote
  • Go to Din­er; Use TV Remote on TV; Take Lock Part
  • Go to Base­ment; Use Lock Part x3 on small door

Basement Door Lock Puzzle

Rotate the tiles so that each 9x9 grid match­es the big tile (It seems con­vo­lut­ed, but it’s not bad at all)

  • Advance to Record Room
  • Take Box Cut­ter from sound­board; Take Shat­tered Mask from cab­i­net
  • Go back to Base­ment; Use Box Cut­ter on box­es; Take Wire and Spi­ral Key
  • Go Near TV Tow­er; Use Spi­ral Key on street­lamp; Take UV Lamp (bulb) and Half Mask
  • Back in Record­ing Stu­dio, use UV Lamp on light fix­ture; Take Bro­ken Key
  • Out in Base­ment, use Half Key and Bro­ken Key on key press in green cab­i­net; Take Key to Jew­el­ry Box
  • Back out to Near TV Tow­er; Use Key to Jew­el­ry Box on box; Take Anti­sta­t­ic Tweez­ers and Blue Access Card
  • Go to Din­er; Use Anti­sta­t­ic Tweez­ers on TV; Get Gold­en Gear; Use it and Essen­tial Oil on ground

Crescent Hook Puzzle

Press on the but­tons so that all the marked tiles are filled (Hint: You can start one and release it lat­er)

  • Take Tri­dent Tal­is­man and Scotch Tape
  • Go to Record­ing Stu­dio; Use Blue Access Card on cab­i­net

Recording Studio Cabinet Hidden Object Puzzle

  • Get Torn Instruc­tion and Tri­an­gle Tal­is­man
  • Look at shapes on wall; Use Tri­an­gle, Spi­ral and Tri­dent Tal­is­mans; Take Red But­ton and Wire; Read Note
  • Go back to TV Stu­dio; Use Red But­ton on con­sole; Take Mask Frag­ment and Instruc­tion Piece
  • Shat­tered Mask + Half Mask + Mask Frag­ment = Cultist’s Mask
  • Go to Din­er; Use Cultist’s Mask on man­nequin; Take Dreamwalk­er Amulet and Instruc­tion Piece
  • Torn Instruc­tion + Instruc­tion Piece x2 + Scotch Tape = Rit­u­al Instruc­tion
  • Go to Record­ing Stu­dio; Use Dreamwalk­er Amulet + Rit­u­al Instruc­tion on wall rune

Rune Shape Puzzle

Draw sym­bols by light­ing up the dots

Ugh. Messed up the screen­shot. Sor­ry it looks so janky. The puz­zle itself does­n’t even make sense because the red dots don’t look like the clue

  • Take Gaunt­let of Hyp­nos and Jew­eled Chal­ice
  • Go to Town Street; Take Clock Hand from door lock; Use it on grand­fa­ther clock (I think they mean “clock han­dle”); Use Hand of Hyp­nos; Get Amber Amulet of Mor­pheus
  • Use Hand of Hyp­nos on blue car; Get Ruby Amulet of Mor­pheus
  • Go Near TV Tow­er; Use Hand of Hyp­nos on street­lamp; Get Sap­phire Amulet of Mor­pheus
  • Go into Din­er; Use Hand of Hyp­nos on man­nequin; Get Ruby Amulet of Mor­pheus
  • Go to TV Stu­dio; Use Hand of Hyp­nos on rune; Get Sap­phire Amulet of Mor­pheus
  • Go into Base­ment; Use All Mor­pheus Amulets on big door

Basement Door #2 Puzzle

Rotate and assem­ble the amulets

If you can get it to the 2nd image, then you’re gold­en. You have to get it there, though, because the red and blue will trip you up if you don’t

  • You’re now in Mor­pheus’ Altar
  • Take Mea­sur­ing Tape, Grey­hound Fig­urine, and Wire; Note Clue
  • Go to Base­ment; Use Grey­hound Fig­urine on shelf; Take Cloud­ed Gem
  • Go to Town Street; Use Tape Mea­sure on car; Get Bunch of Keys = Hour Hand + Can Open­er
  • Use Clock Hand on grand­fa­ther clock; Take Stone Lever
  • Go back to Mor­pheus’ Altar; Use Stone Lever and Cloud­ed Gem on wall
  • Take Olive Branch, use it on bas-relief

Bas-Relief Coloring Puzzle

Col­or the relief in accor­dance to the clue

Clue: Pur­ple, Yel­low, Green Red

  • Take Rope Lad­der and Stone Hand
  • Use Stone Hand and Gaunt­let of Hyp­nos on altar; Take Bro­ken Record (Well, dan­git)
  • Go to TV Stu­dio; Give her Bro­ken Record; Take Repair Bag
  • Go to Town Street; Use Rope Lad­der on win­dow; Take Lock Code; Use it on the door below
  • Door Lock Mini-Puz­zle: Fig­ure out the code from the clue (Answer: 4513)
  • Go into Brid­get’s Apart­ment (Last area of the game!!)
  • Use Jew­eled Chal­ice on sink for Bowl of Water
  • Take Herb Mix Recipe, Anti-Hal­lu­cino­genic Pills from desk; Read Note
  • Pills + Water + Can Open­er = Illu­sion Dis­so­lu­tion
  • Take Medal­lion Half x2, Mor­tar, and Wire
  • Go to Base­ment; Use Medal­lion Half x2 on box­es; Take Rust Sol­vent and Sil­ver Key (Some­one was real­ly think­ing ahead keep­ing rust spray with a key); Take Blank Vinyl Record from shelf
  • Go to Town Street; Use Rust Sol­vent on car door; Read Note; Take Ancient Fig­ure and Lit­tle Sick­le
  • Use Lit­tle Sick­le, Mor­tar, and Herb Mix Recipe on win­dow plants; Take Herbs
  • Go to Din­er; Use Ancient Fig­ure on man­nequin; Take Match­es; Use it and Herbs on the bees

Diner Wall Hidden Object Puzzle

  • Take Audio Adapter and Bronze Key
  • Go to Brid­get’s Apart­ment; Use Match­es, Bronze Key, and Sil­ver Key on draw­er; Take Mark­er Cap, Can­dle Stub, and Glue Tube
  • Look up; Use Mark­er Cap and Can­dle Stub; Take Inven­to­ry Map and Cot­ton Swabs
  • Look at desk; Use Bro­ken Record, Glue Tube, and Cot­ton Swab; Take Glued Record
  • Use Inven­to­ry Map on win­dow area

Author’s Note: Why is this game not over yet? I feel like it could have stopped a while agoPer­haps that’s why the mor­ph­ing objects/collectibles end­ed with the TV Tow­er Roof… OHHHHH. I under­stand. The col­lectibles stop there because in the con­sole ver­sion, the “End” here would have been unlocked after fin­ish­ing the rest of the game. It would be “BONUS CONTENT.” That’s why it feels exces­sive.

Apartment Matching Item Puzzle

  • Get Dirty Sta­bi­liz­er and Sound­board
  • Use Dirty Sta­bi­liz­er in sink for Record Sta­bi­liz­er
  • Repair Bag + Blank Vinyl Record + Audio Adapter + Glued Record + Record Sta­bi­liz­er + Sound­board = Repair Sup­plies
  • Go to TV Stu­dio; Give lady Repair Sup­plies; Take Wire
  • Go to Record­ing Stu­dio; Use Wire x6 and Repair Sup­plies on con­sole

Recording Power Supply Puzzle

Hope­ful­ly, this is the last puz­zle! Slide the tubes around to com­plete the cir­cuit

  • Use Yel­low Access Card upper left con­sole

Recording Laser Control Panel Puzzle

Aaaaand of course there’s anoth­er. I bet there’s one more after this… Guide the lasers so that all the blocks are lit up

  • Use Blue Access Card low­er left con­sole

Tile Moving Puzzle

Move tiles to their prop­er places (At least it’s easy)

  • Get Song of Dawn
  • Go back to TV Sta­tion; Play that suck­er in the phono­graph to END THIS NIGHTMARE!
  • Watch cutscene

GAME COMPLETE!!


Morphing Objects/Collectibles

There is STILL no reward for col­lect­ing all of them, just com­ple­tion­ist’s pride

Town Square (2)

  • Trash in vend­ing machine
  • Embell­ish­ment on win­dow above vend­ing machine

Apothecary (2)

  • Clock on desk
  • Fig­urine on right­most edge of counter under win­dows

Park Entrance (2)

  • Wreath on left­most col­umn
  • Frog on east­most flowerbed

Park Alley (3)

  • Starfish next to water
  • Bush with gloves
  • Stars on ground of game tent

Inside Tent (2)

  • Death Book
  • Stick­er on lug­gage

Park Square (2)

  • Faun idol in grass
  • Pin­wheel in grass

Rest Area (2)

  • Back­pack on ground
  • TV on chair

Amusement Area (2)

  • But­ter­fly on con­trol con­sole
  • Pen­nants above creepy face

Trailer (2)

  • Pen­cil Nib
  • White detail on pro­jec­tor

Moon Garden (2)

  • Mir­ror in bush­es
  • Stump across bridge

Tunnel of Darkness (2)

  • Nails on wall next to chair
  • Phan­tom in round frame

Hall of Dreams (2)

  • Clown next to col­umn
  • Detail strip on book­shelf

Arcade Room (2)

  • For­tune Teller head orna­ment
  • Faint look­ing sun on claw machine win­dow

Open Stage (2)

  • Pop­corn on chair
  • Music box on table

Cultist’s Study (2)

  • Pic­ture frame above clocks
  • Scroll under ener­gy globe

Town Street (2)

  • Plant in cor­ner
  • Plant on bar­ber sign

Near TV Tower (2)

  • Bust on table
  • Grate on street

Diner (3)

  • Broom
  • Com­pass on chair
  • Thing behind small jars glass cab­i­net

TV Studio (2)

  • Pic­ture frame detail
  • Sax­o­phone

TV Tower Roof (2)

  • Stuffed bear under satel­lite
  • Dis­play on bot­tom con­trol con­sole

Icebound Secrets 2: Soul Hunter Written Game Guide + 100% Morphing Objects

writ­ten 7/30/26, updat­ed 8/8/26

  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Jan­u­ary 30, 2026

This is a writ­ten walk­through for Ice­bound Secrets 2: Soul Hunter pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile. While there are some puz­zle solu­tions, I tend to skip puz­zles I don’t enjoy

Game Start

Watch intro cin­e­mat­ics

Part 1 — Town Entrance (Tutorial)

  • Click any­where
  • Take Bridge Lever from the ground; Use it on the bridge
  • Look at bridge con­trols; Take Heart Lock­et
  • Take Pruner from door of big house; Use it on the vines around the bar­rel of water for Tav­ern Key
  • Talk to the girl in the cage; Take the Astral Beads
  • Use Tav­ern Key on the red door and go in
  • Take Pan­el Pic­ture, Beer Mug, Can­dles x3, and Rag
  • Go out­side; Use Beer Mug on the water to the south­east of the bridge
  • Back in the tav­ern, look at mir­ror in the back
  • Use Rag, Beer Mug with Water, Can­dles x3, then Astral Beads
  • Take Gate Slid­er and Mys­ti­cal Sign
  • Go out; Use Mys­ti­cal Sign on the cage; Take Gate Slid­er
  • Look gate; Use Gate Slid­er x2for our very first puz­zle of the game!

Gate Puzzle

Ah yes… move each line so there’s only one head in each col­umn

  • Go through the gate and watch the cutscene
  • Look under the cage; Take Ball of Yarn and Nar­row Spat­u­la
  • Take Blunt Machete from cart in the back
  • Look at shop stall; Take Pan­el Piece and look at the Clue; Use Blunt Machete on the grinder for Machete
  • Take Wolf Fig­urine from door han­dle
  • Use Machete under the cage; Take Dry Branch­es
  • Go back to Town Entrance; Use Machete on car trunk
  • Take Amulet Horse, read the Clue, take Dry Branch­es,
  • Go into the Tav­ern; Use Amulet Horse on the satchel; Take File and Pan­el Pic­ture
  • Back in Inner Town, use File then Dry Branch­es x2 on cart

Hidden Object Puzzle — Cart

  • Use your new Trade Key on the red door; Go in
  • Look at the ani­mal masks; Take Knob Han­dle
  • Take Salt from the box­es, then look at the Clue
  • Back out­side, use Salt and Knob Han­dle under the cage
  • Talk to the Win­ter King; Take the King’s Chain (Your for­mer ene­my is now your tem­po­rary ally!!)
  • Exam­ine your new item; Click on it to get King’s Ring and Sharp Ici­cle
  • Back inside the Shop, use Sharp Ici­cle on the dis­play case
  • Take Pan­el Pic­ture and Fox Fig­urine
  • Head back to the Tav­ern; Use Nar­row Spat­u­la on the melt­ed can­dles for Paraf­fin Wax
  • Use Pan­el Pic­ture x4 on the wall

Tavern Wall Puzzle

Ohh­hh.… I hate these puz­zles… and because I’m play­ing on Android this time, I can’t just skip puz­zles with­out pay­ing actu­al monies!

Solu­tion (Click to Expand)

Left: Bird (sky), Pen­guin (snow), Crab (shore), Fish (Ocean), Goat (moun­tains), Mon­key (palm trees)

Right: Camel (desert), Bob­cat (for­est), Earth­worm (dirt), Frog (pond), Horse (field)

Answer: Swap Crab and Fish with Camel and Mon­key, rotate both sides until 4 shine on each side, then swap the remain­der

  • Take Hare Fig­urine and Lock Parts
  • Go back to Inner Town; Use Hare, Wolf, and Fox Fig­urines on the shop stal­l’s box
  • Take Amulet Car, Lock Part, and Cash Reg­is­ter Key
  • Go back to the car and use Amulet Car on the bag; Take Corkscrew, Mon­key Mask and Mag­net
  • Use Mag­net on the water bar­rel; Take Bear Mask and Cash Reg­is­ter Key
  • Com­bine Mag­net + Ball of Yarn = Mag­net on Rope
  • Go to Inner Town; Look at the bot­tom of the door to the east of the cage
  • Use Mag­net on Rope for Cash Reg­is­ter Key and Lock Part (Had to waste a hint coin because I did­n’t even see that bot­tom slot on the door, wth)
  • Back inside the Shop, use Cash Reg­is­ter Key x3 on the Cash Reg­is­ter

Cash Register Puzzle

Click on each light­ed pan­el to turn on and off the lights until the entire board is full of lights (whyyy. Where is my free skip but­ton…)

OMGGG. They did a TERRIBLE job explain­ing this puz­zle. I had no idea how to do it and had to look it up. You have to tap on the lights then onto the lights that light up and fill the board that way! You only get to choose the num­ber allo­cat­ed on each key

Solu­tion (Click to Expand)

Answer: The eas­i­est way to start is to click on all the tabs and look for the points that don’t over­lap, choos­ing those first. That puts you here-ish:

Now, do it again to fig­ure out the rest

Click on the last 2 to fin­ish the puz­zle
  • Take Long Nail, Gold­en Coin, and Lock Part
  • Go back to the Tav­ern; Use Long Nail on crack in the mid­dle table behind the satchel for Lock Part
  • Back at the cage, use Lock Part x5 on the cage lock

Cage Lock Puzzle

Remem­ber that Clue near the box­es in the Shop?

  • Take the prof­fered Bro­ken Blade (it’s always some­thing… ungrate­ful…)
  • Take Paper from the Tav­ern
  • Go into the Shop; Place Bro­ken Blade in the dis­play case; Take Amulet Bowl and Ham­mer
  • Use Long Nail and Ham­mer on wall of masks; Use Mon­key and Bear Masks
  • Take Amulet Snake and Black Can­dle
  • Use Amulet Bowl and Snake on the last locked door

Door Lock Puzzle

…aaaand anoth­er puz­zle. This time it looks like you need to move the green gear blocks into place

This is how I did it:

  • Go into the Apothe­cary
  • Take Wick Cord and Pen­cil
  • Give the King Paper and Pen­cil; Take Paper with Sym­bols and Suit­case Wheel (for all his haugh­ti­ness, it looks like a kinder­garten­er drew it… though I am impressed that he drew in col­or from one gray pen­cil)
  • Go back to the car; Use the Suit­case Wheel; Take Can­dle Mold (because every vaca­tion­er should be sure to car­ry one!) and Box of Match­es
  • Go to the Apothe­cary; Use Can­dle Mold, Wick Cord, Paraf­fin Wax, and Box of Match­es; Click on scis­sors, then wax, then drag cord x2 over to the mold
  • Take Can­dles x2 and Tree Token
  • Use Can­dles x2, Black Can­dle, Box of Match­es, and Astral Beads in front of mir­ror
  • Give her Paper with Sym­bols. She’ll give it back to you, cor­rect­ed; Give it to the King

Free the King of Winter Puzzle

Cre­ate the sym­bols as seen on the paper

Huh. I guess I tend to skip most puz­zles…

Part 2 — Pursuit

  • Watch the cutscene (You know, for some­one as sup­pos­ed­ly all pow­er­ful like the faun, I would­n’t think hid­ing behind a tree a mere stone’s throw away would be effec­tive, but what do I know??)
  • Look at what’s left behind; Take Pok­er; Try to fix the cart
  • Go to the Tav­ern; Use the King’s Ring and Pok­er on the fire­place; Get Steel Wedge and Mer­chan­t’s Amulet
  • Back in the Shop, use Mer­chan­t’s Amulet on the box; Take Sledge­ham­mer
  • Use Steel Wedge and Sledge­ham­mer on the bro­ken cart; Pro­ceed
  • Click on the weird crea­ture
  • Take Half of Note and Crow­bar from ground
  • Use Heart Lock­et on stat­ue; Take Rusty Key
  • Take Insec­ti­cide Sprayer and look at Note on red door; Use Crow­bar
  • Look at gate; Use Insec­ti­cide Sprayer (con­ve­nient); Use Rusty Key
  • Use your new Pat­tern Plate on the red door

Library Door Puzzle

Click on the 4 wheels to com­plete the image

  • Go inside and watch the cutscene (Yet anoth­er spec­tral being that needs sav­ing…)
  • Take Brush from the raven fig­urine; Use Gold­en Coin in the slot; Take Scis­sors
  • Take Emp­ty Vial and Lady’s Cameo from stairs
  • Go back to the gate; Use Emp­ty Vial and Brush for Vial of Resin
  • Use Scis­sors on stat­ue for Rope (Not sure one noose can give you that much rope, but hey)
  • Take Planks from the ground
  • Back in the Library, use Planks, Rope and Vial of Resin on the raft
  • Talk to the spir­it (Anoth­er ingrate!!)
  • Look at the mir­ror
  • Take Torn Instruc­tions from the flautist stat­ue
  • Back out­side, take Sacred Can­dle x3 from stat­ue
  • Use Astral Beads, Sacred Can­dle x3, and Box of Match­es in front of the mir­ror
  • Click on the weird, ugly crea­ture
  • Look at the ground where it was; Take Wasp Amulet and look at the Clue
  • Talk to the spir­it; Take Shelf Key
  • Go back to the Apothe­cary; Use Shelf Key; Click twice then use Wasp Amulet

Apothe­cary Shelf Puz­zle

Oh no. It’s the impos­si­ble puz­zle from the oth­er game!! (Thank­ful­ly, the answer is the same!)

Swap the last 2 tiles to com­plete:

  • Get Stone Fin­ger and Lord’s Cameo
  • Go back to the gate in front of the Library; Use Lord and Lady’s Cameo
  • Go through
  • Click on the ugly thing. Ah. It has a name: Yon; Take the Draw­ing Frag­ment
  • Com­bine Draw­ing Frag­ment x3 = Librar­i­an Note
  • Take Stone Fin­ger and Owl Amulet
  • Take Hook on Line from roof; Use Owl Amulet on blue dress­er; Take Carv­ing Knife
  • Take Axe and read Note on gnarled tree; Use Hook on Line on nest; Take Blue Gem
  • Use Axe on pas­sage entry­way; Pro­ceed

Swamp Hidden Object Puzzle

  • Get Idol
  • Go back to Old Square; Use Carv­ing Knife on trashy pile for an Idol (Super tal­ent­ed!)
  • Go back to the Tav­ern; Use Idol x2 on the counter; Take Artist’s Kit and Stone Fin­ger
  • Go to Apothe­cary; Look at note on pic­ture frame; Use Artist’s Kit

Apothecary Painting

Using the 4 pro­vid­ed sym­bols, decide on where they go in the paint­ing

I was unable to get a screen­shot, so here is the after­math:

  • Take Blue Gem
  • Back in the Library, Use Carv­ing Knife on the raven thing for the last Blue Gem
  • Use Blue Gem x3 and Libar­ian’s Note on the flautist stat­ue

Flautist Statue Gem Puzzle

Using the clue pro­vid­ed, place the gems in their prop­er loca­tions by push/pull and rota­tion

Note: This is the exact same puz­zle and solu­tion in the 1st game for that library door, except the stat­ues there were war­riors and swords

Solu­tion (Click to Open)

5‑step Solu­tion

  1. Pull 2 upper arms one space
  2. Rotate the mid­dle 180 degrees
  3. Pull 2 low­er arms one space
  4. Rotate inner cir­cle until 2 emp­ty spaces point upwards
  5. Rotate mid­dle cir­cle until gems line up with upper flutes
  • Take Stone Fin­ger
  • Use Hook on Line in the water for Stone Fin­ger
  • Use Stone Fin­ger x5 on stat­ue in front of Library

Stone Finger Puzzle

Move the rings to their prop­er places

Answer (Left-Right): Swirly, Crown, Raven, Rose, Bun­ny

  • Take Entan­gled Cryp­tex
  • Entan­gled Cryp­tex + Tree Token = Cryp­tex
  • In the Swamp, use Cryp­tex on the stat­ue

Swamp Statue Puzzle

Rotate the cylin­ders to solve the puz­zle

  • Get Shard of Spir­it; Return it to the resent­ful spir­it dude
  • Take Torch of Spec­tral Fire
  • Go to the swamp; Talk to Yon; Click on the hut; Use Torch of Spec­tral Fire
  • Go into the Seer’s Hut
  • Take Amulet of All-See­ing from win­dowsill; Use it on the mir­ror
  • Use Astral Beads and Box of Match­es; Take Bag and List
  • Look at the shelf; Take Mea­sur­ing Cup x4 and Cres­cent Lock­et
  • Take Wis­te­ria Flower from win­dowsill
  • Out in the Swamp, take Oth­er­world­ly Salt from altar, Fall­en Branch­es x3 from the gnarled tree (near the note), and St. John’s Wort from the path­way
  • In the Library, take Weights x2 and Scales from the raven; Take Can­dle Stub from the mir­ror
  • Go to the Apothe­cary; Com­bine all ingre­di­ents with the Bag and List; Use Mate­ri­als for Tal­is­man on the table

Making a Talisman Puzzle

Using the pro­vid­ed instruc­tions, make a tal­is­man

Solu­tion (Click to Expand)

Answer:

  1. Place 10g cup with 7g + 3g weights on scale; use Wis­te­ria and Salt; Use pes­tle on it; Pour on branch­es; Use branch­es on tri­an­gle
  2. Use 2g + 5g cups with 7g weight; Use Salt; Take cups and weight off
  3. Use 4g cup + 3g weight with 7g weight; Use Salt; Take them off
  4. Place Can­dle into 10g cup; Use 4g + 5g cups on 10g cup; Use pes­tle
  5. Use St. John’s Wort on stick tri­an­gle
  6. Use 10g mix­ture on stick tri­an­gle
  • Get Tal­is­man of Wrong­side; Place it on the altar in the Swamp for a Charged Tal­is­man of Wrong­side
  • Back in Old Square, click on that crea­ture; Use Charged Tal­is­man of Wrong­side

Part 3 — Faun’s Trial #1

  • As if you did­n’t know all along…
  • Talk to Faun; Take his potion (Fool­ish for think­ing a ran­dom, ooze-green potion was safe, dum­my…)
  • Click on the arrow

Note: and this was where the game bom­bard­ed me with unskip­pable game review requests until I killed the app and restart­ed

  • Use the Charged Tal­is­man of Wrong­side; Take the Owl Key
  • In the Swamp, use it on the blue dress­er; Take Full Moon Medal­lion
  • Back at the new gate, use Cres­cent Lock­et and Full Moon Medal­lion

Gate Moon Lock Puzzle

Swap the sym­bols to solve the puz­zle (yeah, I don’t get it)

Answer: Swap 1 and 4; swap 3 and 6

  • Pro­ceed to Din­er Yard; Click any­where
  • Take Cop­per Han­dle, Col­ored Shard, and Col­ored Shard
  • Take Work Gloves, look at Clue
  • Take Amber
  • Use Tal­is­man on vines in front of din­er; Take Col­ored Shard
  • Look at rolled over car­riage; Use Col­ored Shard x3 on stained glass
  • Take Work Glove and Thin Pin
  • Use Work Gloves x2 on debris

Debris Matching Puzzle

Find iden­ti­cal pairs

I start­ed some… if you can see it. haha. You can fig­ure it out. It’s not hard

  • Take Bro­ken Chain­saw (That is SOME hous­ing to not be more dam­aged under­neath all that stone… unless they’re all plas­ter) and Lock­pick
  • Use Thin Pin and Lock­pick on tele­phone booth; Take Chain­saw Starter (con­ve­nient!) and Ruler; Read Note
  • Use Ruler on shed door
  • Use Cop­per Han­dle on safe

Shed Safe Lock Puzzle

Using the clues from ear­li­er, open the safe

Solu­tion (Click to Expand)

Work through:

  • Refer­ring to the shed door clue, you get: 39, 56, 43, 37
  • Refer­ring to the coin box from the car­riage, you get: 1937 (5), 1939 (2), 1943 (6), 1956 (4)
  • So, 39, 56, 43, 37 gives you the order, and the years give you what num­bers to input

Answer: 2465

  • Take Chain­saw Chain and look at the Note
  • Bro­ken Chain­saw + Starter + Chain = Chain­saw
  • Use Chain­saw on roots block­ing din­er (btw, using a chain­saw in real life is a lot more dan­ger­ous than you’d think tak­ing into account kick­back and such)
  • Get Unfu­eled Chain­saw; Go inside Din­er
  • Click any­where
  • Take Oil­er, Amber, Dam­aged Audio­tape, read ter­ri­ble Note, and Unplayed Audio­tape
  • Go back to shed out­side; Use Oil­er on blue box; Take Screw­driv­er
  • Use Screw­driv­er on ven­ti­la­tion grate; Take Sun Medal­lion and Fairy Fig­urine
  • Go all the way back to the Library; Use Sun Medal­lion on the box on the counter; Take Fairy Fig­urine
  • Back in the Din­er, Use Unplayed Audio­tape in the play­er on the counter (Ah. The tree crea­ture is the Din­er’s Cook who also took poi­son from the Faun. Grim.)
  • Take Hand Sign; Use it on the tree-ified cook’s bracelet; Take Fairy Fig­urine
  • Use Fair Fig­urine x3 on the board game

Fantasy Board Game Puzzle

Oh nooooo, I can’t stand these puz­zles! Dare I spend mon­ey to skip this…? You have to move each fairy piece onto their cor­re­spond­ing-col­ored tiles

I end­ed up skip­ping it and pay­ing the monies. Hey, the game was free to install, and I usu­al­ly pay around $7 on the Switch (sale) for one of these games! The below pic­ture is as far as I got before I got stuck. I did it cor­rect­ly, just could­n’t fig­ure out how to lock the pur­ple fairy behind that rock before mov­ing every­one else

  • Take Reg­u­la­tor Wheel; Use it on the ven­ti­la­tion con­trols
  • Go into the Kitchen
  • Take Tri­an­gu­lar Amulet, Gar­den Trow­el, Dec­o­ra­tive Wing, Unplayed Audio­tape, and look at Clue
  • Go back to Seer’s Hut; Use Gar­den Trow­el on plant pot; Take Mechan­i­cal Point­er
  • Go to Din­er; Use Unplayed Audio­tape in play­er
  • Take Dec­o­ra­tive Wing
  • In Kitchen, use Dec­o­ra­tive Wing x2 on pantry Door

Pantry Hidden Object Puzzle

  • Get Amber
  • Use Amber x3 on Faun-locked cab­i­net; Take Stove Han­dle and Sil­ver Shell
  • Use Sil­ver Shell (looks more like wood to me) on bread box on island; Take Ladle
  • Use Stove Han­dle, King’s Ring, and Ladle on stove
  • Take Snowflake Amulet; Use it on refrig­er­a­tor lock; Take Pen­cil, Mechan­i­cal Point­er, and note the let­ters
  • Dam­aged Audio­tape + Pen­cil = Unplayed Audio­tape
  • Go play the new tape in the Din­er; Take Steel Ball
  • Out in the Din­er Yard, Use Mechan­i­cal Point­er x2 and Steel Ball in the ground

Underground Dungeon Door Lock Puzzle

Rotate the board so that the steel ball (black one) goes into the slot

Solu­tion (Click to Expand)

This is how I did it:

  • Open the door and go down into the Tun­nels
  • Take Unplayed Audio Tape, Rust Remover, read Note, and take Dag­ger Hilt
  • Look at Clue next to box
  • Play Unplayed Audio Tape in Din­er
  • Take all 4 audio tapes; Use them in the refrig­er­a­tor

Refrigerator Lock Puzzle

Fig­ure out the code using audio tapes as clues

Answer: LYNX (Super straight­for­ward)

  • Get Unfin­ished Anti­dote and Miss­ing Rune
  • Go way back to the Swamp; Use Rust Remover on the roof Har­poon
  • Use the Har­poon to impale the Din­er gar­goyle; Take Miss­ing Rune and Gold­en Bee­tle
  • Use Gold­en Bee­tle on case in over­turned car­riage in Din­er Yard for the last Miss­ing Rune
  • Down in the Tun­nels, use Miss­ing Runes x3 on the grate

Tunnels Rune Lock Puzzle

Select and rotate the runes that make up the mid­dle pic­tures

Solu­tion (Click to Expand)

Orig­i­nal­ly, I was going to post pic­tures of the answers, but giv­en that there are so many of them, I’m just going to post the answers in text form

Key: Cir­cle = Num­bers 1–8, as seen below

  • 1, 5
  • 4, 6
  • 2, 7
  • 3, 8
  • 5, 6, 1
  • 2, 4, 7
  • 5, 8
  • 1, 3
  • 5, 8
  • 4, 7
  • 2, 3
  • 1, 6
  • 2, 3, 5
  • 4, 7, 8
  • Pro­ceed to Stone Wall
  • Look at Clue under stained glass
  • Use Tal­is­man on vines below the wall sign; Take Spi­ral Key
  • Use Spi­ral Key above sign; Take Loose Brick
  • Use Loose Brick on box in Tun­nel; Take Dyna­mite and Stiff Brush
  • Use Dyna­mite on wall under the sign (for some rea­son, you can’t light it with the pro­vid­ed fire pit and then toss it at the wall and run. Or maybe, light any of the ample roots made into a torch. Or keep a piece of hot coal on the nice stone floor for lat­er if you’re try­ing to pre­serve any oth­er secrets… Nooo… You’d rather use MATCHES)
  • Use King’s Ring on fire pot; Take Flame Pan­el
  • Use Stiff Brush on mossy wall in Tun­nel; Use Flame Pan­el
  • Take Ancient Scroll, use on stained glass

Stained Glass Puzzle

Select all dif­fer­ent images on the stained glass in com­par­i­son to the scroll

It’s basi­cal­ly any place that will light up, so you can just poke every­thing until you get it

  • Take Extin­guished Bea­con; Use it on stove in Kitchen after click­ing on the knob
  • Use Lit Bea­con on the dyna­mite (Yeah, def­i­nite­ly could have saved a ton of time using the fire pot. It did­n’t even get dam­aged)
  • Click on the ghost
  • Go way back to the Shop in the begin­ning; Take the Dag­ger Shards
  • Go back to the ghost; Give him Dag­ger Shards and Hilt; Get Fey Dag­ger
  • Use your new dag­ger on the creepy tree root sur­round­ing the Din­er
  • Unfin­ished Anit­dote + Black Root = Cutscene

Part 4: Faun’s Trial #2

  • Click on Faun
  • Down where the Cook’s ghost used to be, take Valve; Use it on the door in the Tun­nel
  • Head through to the Dun­geon; Click any­where
  • Take Climb­ing Wedge, Rub­ber Band, and Safe­ty Rope
  • Use Tri­an­gu­lar Amulet on wheel; Take Lantern
  • Way back in the Swamp, use Lantern on gnarled tree; Take Climb­ing Wedge
  • Use Climb­ing Wedge x2 and Safe­ty Rope

Climb Out of the Dungeon Puzzle

Through tri­al and error, find your way up

Solu­tion (Click to Expand)

Answer:

  1. Wood Plank
  2. Wood­en Stake
  3. Met­al Ring
  4. Wood­en Stake
  5. Left Chain
  6. Pur­ple thing
  7. Left Chain
  8. Met­al Ring
  9. Chain
  • Look at oven; Read Note;
  • Take Emp­ty Flask, Sling, and Smooth Stone
  • Sling + Rub­ber Band + Smooth Stone = Sling­shot
  • Use Sling­shot on obvi­ous­ly Faun wolf crea­ture
  • Take Pinned Fig­urine from path
  • Back in Dun­geon, use Emp­ty Flask in well for Flask with Water
  • Exam­ine Pinned Fig­urine = Pin + Tin Fig­urine
  • Use Pin on tent to find the world’s small­est kids who then get big­ger
  • Take Col­ored Mar­bles, Pli­ers, and Plas­ter
  • Use Col­ored Mar­bles on lake

Pebble Skipping Puzzle

Throw the mar­bles in such a way that it brings the toy to you

Thank­ful­ly, this puz­zle is exact­ly the same as in the 1st game! Reuse of solu­tion!

  • Get Plush Bun­ny; Give to kids
  • Take Hunter’s Key; Use it on door; Get Half Key
  • Use Pli­ers on bro­ken key; Get Half Key
  • Plas­ter + Flask with Water + Half Key x2 = Key Mold
  • Use Key Mold and Tin Fig­urine in oven; Take Restored Key (Some­how I feel like it’s not that easy…)
  • Great. I have to take care of myself in this night­mare and now help­less chil­dren??
  • Take Can Open­er, Puz­zle Piece, read Note on cab­i­net, take Puz­zle Piece from shelf
  • Use Puz­zle Piece x2 on chair’s box

Animal Box Puzzle

Turn all the pieces of solve the image (At least it’s the Easy ver­sion of this puz­zle. Thank good­ness!)

  • Take Gold­en Deer; Use it on the shelf; Take Cab­i­net Han­dle and Toast­er lever
  • Go back to Din­er Kitchen; Use Can Open­er on can in cab­i­net; Get Canned Peach­es
  • Use Toast­er Lever on toast­er; Get Cab­i­net Han­dle
  • Use Cab­i­net Han­dle x2 on cab­i­net

Hunting Lodge Cabinet Hidden Object Puzzle

  • Get Warm Blan­kets
  • Use Warm Blan­kets and Can of Peach­es on the kids (Why not the red one right there?)
  • Get Amulet Half and Dun­geon Key
  • Use Dun­geon Key in the Dun­geon; Take Gas Can­is­ter
  • Gas Can­is­ter + Unfu­eled Chain­saw = Chain­saw
  • Use Chain­saw on fall­en tree
  • Take Ruby Pan­el; Use it on chest where Cook ghost used to be; Take Dec­o­rat­ed Shaft, Mech­a­nism Switch, and read the Note
  • Back in For­est Depths, use Mech­a­nism Switch on gate lock

Forest Depths Gate Lock Puzzle

Move the blocks around and into their prop­er posi­tions

Solu­tion (Click to Expand)

It is not hard. This is how I did it:

  1. Move Light-Green down
  2. Move Light-Pur­ple to its slot
  3. Move Light-Green to its slot
  4. Move Orange into its slot
  5. Move Yel­low right 1
  6. Move Dark-Pur­ple to its slot
  7. Move Yel­low back left
  8. Move Green right 1
  9. Move Teal down and right
  10. Move Green to its slot
  11. Move Yel­low right and down
  12. Move Teal to its slot
  13. Move Red up and right
  14. Move Yel­low to its slot
  15. Move Red to its slot
  • Head on through to the Fruit Orchard! Where yet anoth­er soul is being tor­ment­ed! (I feel like I’m sens­ing a pat­tern…)
  • Use Chain­saw on plant mon­ster (Gears of War style! Yessss!!!); Get Mon­ster’s Paw
  • Talk to spir­it
  • Take Onyx Key from bird totem; Use it on the creepy apple tree; Take Totem Frag­ment; Use Mon­ster’s Paw; Get Apple
  • Apple = Flo­ral Emblem + Ripe Apple
  • Use Flo­ral Emblem on box under berry bush­es; Read the Note; Take Old Lantern Key
  • Take Totem Frag­ment from gaze­bo
  • Use Totem Frag­ment x2 on bird totem; Take Tro­phy Part
  • Go back to Hunter’s Lodge; Use Tro­phy Part on shelf; Take Mosa­ic Piece
  • Back in the Din­er Yard, use Old Lantern Key on car­riage; Take Mosa­ic Piece
  • Back in the Orchard, take Mosa­ic Piece from Faun’s relief and note the Clue
  • Use Mosa­ic Piece x3 on gaze­bo

Orchard Mosaic Puzzle

Swap the col­ored crys­tals to prop­er­ly col­or the pic­ture, using the lever to tog­gle back and forth

  • Take Shack­les Tal­is­man; Use it on the ghost; Get Cold Chains
  • Go to the Hunter’s Lodge
  • Click on blue dress­er; Take Nail-Planked Boards
  • Click on yel­low lad­der; Take Bro­ken Spear
  • Use Nail-Planked Boards on win­dow
  • Use Cold Chains on door
  • Remove old shaft from Bro­ken Spear; Use Dec­o­rat­ed Shaft and King’s Ring for Ice Spear
  • Click on kids
  • Use Ice Spear (What a waste of a good weapon and the King’s Ring!)
  • Take Bas-Relief Frag­ment
  • Click on kids
  • Use Bas-Relief Frag­ment in the Orchard
  • Mini Puz­zle: Using the clue, press the cor­rect num­ber of times on each part (Answer: 3, 2, 3 from Left to Right)
  • Go to Sacred Grove
  • Take Sil­ver Comb and Dol­phin Tal­is­man
  • Take Shaman Mask from altar; Use Ripe Apple; Take Lost Ring and Rit­u­al Bowl
  • Use Lost Ring on the hand stick­ing out from the ice; Get Pan Flute Pipe
  • Back in For­est Depths tent, use Dol­phin Tal­is­man; Take Pan Flute Pipe
  • Use Pan Flute Pipe x2 on Faun’s altar

Faun Pan Pipe Puzzle

Through tri­al and error, fig­ure out what order to press the flutes in

This puz­zle also appeared in the first game and the graph­ics for it dealt with fauns. It appears that the answer is the same, too

Answer: If 1234567, then 7346152

  • Take Amulet Half
  • BUT WAIT!!! WAAAAT???
  • Click on that brazen cur!
  • Take the Amulet Half
  • Go back to the kids; Use Amulet Half x2
  • Take Repaired Amulet + Tal­is­man = Cutscene
  • Click on Faun; Take Creepy Doll

Part 5: Pan’s Labyrinth

Not to be con­fused with the movie!

  • Go to the Orchard
  • Creepy Doll + Sil­ver Comb = Wood­en Eye
  • Use Wood­en Eye on bird totem; Take Hang­ing Amulet
  • Use Hang­ing Amulet on bram­bles in the Sacred Grove; Click on it
  • Advance to Labyrinth Entrance
  • Take Torch and Col­umn Disc
  • Take Col­umn Disc from door, note the Clue; Use Torch on vines; Get Stone Hand
  • Take Bronze Wing from stat­ue; Use Stone Hand and Rit­u­al Bowl; Take Col­umn Disc
  • Use Col­umn Disc x3 on col­umn

Column Disc Puzzle

Using clue from before, set the cor­rect ani­mal on the discs

Answer: Eagle, Bear, Snake, Fish

  • Take Labyrinth Key; Use it and Torch on the door
  • Go through the maze (Left, Take Sack, Right, Use Sack, Take Stat­ue, Back, Back, Use Stat­ue, Right, Left, Turn 3rd stat­ue, Straight, Take Hel­met, Back, Back, Right, Use Hel­met, Straight, Left, Take Grap­pling Rope, Back, Right, Use Grap­pling Rope, Up, Left, Take Emblem, Back, Use Emblem, Right)
  • Click on shaman spir­it; Use Shaman Mask; Take Jagged Stone
  • Take Bronze Wing, Hydra Head, and Glim­mer­ing Emer­ald
  • Use Jagged Stone on hang­ing sack; Take Eagle Head and Adorned Stone
  • Use Bronze Wing x2 and Eagle Head on stat­ue; Take Hydra Head
  • Go waay back to the Dun­geon; Use Hydra Head x2 on box; Take Bro­ken Mag­ni­fi­er and Adorned Stone
  • Back in Hall of Stairs, use Adorned Stone x2 on wall

Stone Stair Puzzle

Click on the stones to line them all up

Solu­tion (Click to Expand)

Con­nec­tions:

1 > 5

2 > 1

3 > 6

4 > 7

5 > 3

6 > 4

7 > 2

Answer:

7, 2, 7, 2, 4, 4, 4, 6, 6, 6, 3, 3, 5, 5, 7, 7, 2, 1, 4

  • Go through to the Cross­roads
  • Take Music Box from pedestal; Exam­ine for Hooked Petal
  • Rip down fab­ric; Use Hooked Petal; Take Arched Petal
  • Use Arched Petal on pedestal; Take Horned Petal; Note Clue
  • Use Horned Met­al on cage; Read Clue; Get Cage Dia­gram; Note Clue
  • Take Krak­en Token, Note Clue, take Third Eye, read Clue
  • Go back to Room of Stairs; Use Cage Dia­gram on cage

Shaman Cage Lock Puzzle

Using clue, open the lock

  • Take Iron Flower
  • Iron Flower + Arched, Horned, Hooked Petals = Four Leaf Flower
  • Use Four Leaf Flower on box

Arrange the Picture Puzzle

Move the parts to their cor­rect loca­tions (Hint: The pic­ture is sym­met­ri­cal)

  • Get Cyclops Token
  • Go to Cross­roads; Use Cyclops and Krak­en Token on wall

Mythical Token Puzzle

Match the tokens to their prop­er map loca­tions using clue found ear­li­er

Solu­tion (Click to Expand)

Answer:

Krak­en > North Water

Cyclops > North­east Moun­tains

Hydra > West Trees

Man > East Plains

Fairies > South­east For­est

Djinn (lamp) > South­west Desert

Mer­maid > South Water

  • Take Dia­mond Han­dle; Use it on door
  • Go into Mir­ror Cor­ri­dor
  • Take Tri­an­gu­lar Shard, Large Shard, note Clue, take Stur­dy Cane and Glim­mer­ing Emer­ald
  • Use Tri­an­gu­lar and Large Shard on mir­ror
  • Talk to the Seer; Take Knit­ting Nee­dle
  • Go way, way back to Seer’s Hut
  • Look at bed; Use Knit­ting Nee­dle on pil­low; Take Seer’s Lens
  • Bro­ken Mag­ni­fi­er + Seer’s Lens = Enchant­ed Mag­ni­fi­er
  • Head back to Labyrinth Entrance; Use Enchant­ed Mag­ni­fi­er on soda machine; Get Faun’s Rune
  • Go to Hall of Stairs; Use Enchant­ed Mag­ni­fi­er on eagle stat­ue; Get Faun’s Rune
  • Go to Cross­roads; Use Enchant­ed Mag­ni­fi­er on pedestal, cage, and gate; Get Faun’s Rune x3
  • Use Faun’s Runes x5 on Seer in mir­ror; Take Rune Stone; Use it in door­way

Protective Doorway Spell Puzzle

Using the clue found ear­li­er, solve the puz­zle (Hint: Don’t think too much about it, it’s not that hard, and work on swap­ping oppo­site sides to either cross or uncross lines)

  • Go for­ward to Labyrinth Cen­ter; Click any­where
  • Take Winged Amulet, Rune Rod, read Note, take Pre­cious Gem
  • Go back to Mir­ror Cor­ri­dor; Move bot­tom piece of mir­ror; Use Winged Amulet and Pre­cious Gem; Take Amulet of Dark­ness and Gold­en Cir­clet
  • Go to Labyrinth Cen­ter; Use Gold­en Cir­clet on shelf hunt­ing horn; Take Amulet of Sleep
  • Use Amulets of Dark­ness and Sleep on stat­ue; Take Cage Lever
  • Back­track to For­est Depths; Use Stur­dy Cane on the bot­tom por­tion of oven; Take Rune Rod and Glim­mer­ing Emer­ald
  • Pop back to the Labyrinth Cen­ter; Use Rune Rod x2 on the cage; Use Cage Lever on mech­a­nism in front of stat­ue
  • Click on soul
  • Lock that wretched beast in!!
  • Take Faun’s Gri­moire = Feath­er + Skull Emblem
  • Read the book; Take Por­tal Key
  • Go to Cross­roads; Use Skull Emblem on gate

Skull Light Up Puzzle

Light up all the skulls (Con­sid­er­ing I always skip these puz­zles, I now regret that)

  • Go into Prison of Souls
  • Take Wood­en Horn and Glim­mer­ing Emer­ald
  • Use Feath­er on inkwell; Take Writ­ing Set
  • Use Wood­en Horn, Third Eye, and Writ­ing Set on Minas­tor; Take Mar­i­onette Head (Whoops. I guess there’s no hope for reviv­ing that guy…)
  • Back in the Mir­ror Cor­ri­dor, use Glit­ter­ing Emer­ald x4 on crys­tal stat­ue; Take Por­tal Key
  • In Labyrinth Cen­ter, use Mar­i­onette Head on shelf fig­urine; Get Pet­ri­fied Spir­it
  • Go to Soul Prison; Use Pet­ri­fied Spir­it on font

Soul Fountain Puzzle

Move the fig­urines around so that they all hold hands

  • Take Por­tal Key from the fount
  • Use Por­tal Key x3 on the arch
  • Haaaaa! Take that you fiend!

Part 6: Escape the Upside Down! (END)

  • Take Rag 2 from ground
  • Take Guard’s Can­dle from green stat­ue; Use Rag 2 on Blade
  • Use Blade on gas sta­tion; Take Pock­et Mir­ror and Aerosol
  • Use Aerosol and Guard’s Can­dle on bridge bram­bles; Take Iron Coin
  • Click on por­tal (Uh oh…)
  • Take Tri­dent, Alchem­i­cal Cube, note Clue
  • Use Tri­dent on loose stone on bridge; Take Fuel Noz­zle
  • Use Fuel Noz­zle on fuel sta­tion; Take Ancient Mask
  • Use Ancient Mask on door

Door Hidden Object Puzzle

Hint: You can’t click willy nil­ly because every­thing will reset

  • Now inside Tree Roots, click on the spir­it; Take Sphere Frag­ment
  • Take Guard’s Hel­met, Guard’s Hand, Jew­el­er’s Ham­mer, Iron Coin, and Rusty Crest
  • Go back to Great Tree; Use Guard’s Hel­met and Hand on green stat­ues; Take Sphere Frag­ment
  • Use Rusty Crest and Jew­el­er’s Ham­mer on bridge box; Take Spoon and Old Hook (…some­one hid a spoon and ran­dom hook under a stone in the bridge…?)
  • Use Spoon on car hand root; Take Clean­ing Brush
  • Go to Tree Roots; Use Clean­ing Brush and Old Hook on gray roots; Take Sphere Frag­ment and Alchem­i­cal Stone; Note Clue
  • Use Sphere Frag­ment x3 on sphere; Click on it

Sphere Hidden Object Puzzle

  • Go through por­tal into City Ruins
  • Talk to yet anoth­er ghost; Take Chunk of Ice
  • Take Wind­ing Han­dle, Ice Pick, note Clue, Green Crys­tal, Ice Chunk, read Clue
  • Go to Great Tree; Use Wind­ing Han­dle on fuel sta­tion; Take Iron Coin and Sil­ver Orna­ment
  • Go back to Tree Roots; Use Ice Pick on wall; Get Chunk of Ice
  • Use Chunks of Ice x3 and Sil­ver Orna­ment on Emp­ty Cup in red roots; Use Chunks of Ice x3
  • Back a loca­tion, use Emp­ty Cup in the riv­er for Cup with Water
  • Go to City Ruins; Use Cup with Water on the ghost; Get Cube Key
  • Use Cube Key, Iron Coins x3, and Alchem­i­cal Stone on the Alchem­i­cal Cube

Alchemical Cube Puzzle

Click on each col­ored seg­ment to rotate them. When you are sat­is­fied, click on the green but­ton to advance the ball to the Fin­ish

  • Get Rare Coin; Use it on box in the rub­ble: Take Saw and Gold­en Fruit
  • Back at Great Tree, use Saw on car roots; Take Axe Han­dle and Straight Branch
  • At Tree Roots, use Gold­en Fruit on gray roots; Take Mar­i­onette Hand
  • In City Ruins, use Mar­i­onette Hand and Straight Stick on doll (What is it… Pinoc­chio? Would nev­er have guessed to use the stick there); Take Torn Rope and Blunt Axe
  • Back at Tree Roots, use Torn Rope on green roots for Yel­low Crys­tal and Sharp­en­ing Stone
  • Blunt Axe + Axe Han­dle + Sharp­en­ing Stone = Lum­ber­jack­’s Axe; Use it on the door in City Ruins
  • Open door to Faun’s Crypt; Use Pock­et Mir­ror (Yow, that is one heck­u­va mir­ror!)
  • Talk to the ghost cou­ple; Take Awl
  • Take Frozen Cage, Shov­el, read Note, Bull Head, Dirty Key
  • Go back to Great Tree; Use Dirty Key on water for Plain Key; Use Awl on car roots for Red Crys­tal
  • Go to City Ruins; Use Shov­el on fault line

Raking Items Puzzle

Direct items into the bot­tom pan­els (This is also the same puz­zle as from the 1st game with the same lay­out and every­thing!)

  • Get Blue Crys­tal, Wolf Head, and Heat­ed Stone
  • In Faun’s Crypt, use Blue, Red, Green, and Yel­low Crys­tals on floor; Take Dol­l’s Heart
  • Use Dol­l’s Heart on doll in City Ruins; Take Bag of Gun­pow­der
  • Back in Faun’s Crypt, use Bag of Gun­pow­der and Heat­ed Stone on totem; Take Mon­key’s Head; Note Clue
  • Use Plain Key on fire
  • Heat­ed Key + Frozen Cage = Cool Fruit
  • Well dog­gone it. He’s caught up and angri­er than ever
  • Back at Tree Roots, use Cool Fruit on the red roots; Take Queen’s Amulet and Fal­con’s Head
  • Go to Faun’s Crypt; Use Bear, Fal­con, Mon­key, and Bull Heads

Animal Knocker Puzzle

Using clues from ear­li­er, press on ani­mals in order

Answer: Mon­key, Wolf, Bull, Eagle

  • Head for­ward right into… Anoth­er puz­zle

Defeat Faun Hidden Object Puzzle

There’s an order to what you need to do here, start­ing with drag­ging fire liq­uid to the torch, then torch to dark cor­ner, key to chest, and so forth.

  • Get Faun’s Horn and Map Piece
  • Go into Secret Gar­den; Talk to ghosts; Give Faun’s Horn; Take Bro­ken Tongs
  • Take Razor, Seeds, read Note
  • Use Seeds and Queen’s Amulet on stat­ue; Take Flower Scis­sors and Map Piece
  • Use Flower Scis­sors on Blue Ros­es x4 (Secret Gar­den, City Ruins, Great Tree, Tree Roots); Take Screw (Secret Gar­den)
  • In Faun’s Crypt, use Blue Ros­es x4 on cof­fin; Take Half of Tongs (…did those ghosts steal that from the cof­fin? And… why are tongs in the cof­fin any­ways…?)
  • In City Ruins, use Razor on bag near rub­ble; Take Map Piece
  • Go to Tree Roots; Use Map Piece x3 on wall; Get Brass Detail
  • Half of Tongs x2 + Screw + Brass Detail = Fire­place Tongs
  • Back in the Secret Gar­den, use Fire­place Tongs on the font;
  • Get Heal­ing Fruit; Bring it back to Tree Roots and use it on the green roots
  • Take Chron­i­cle of Worlds; Use it on the wall

Norse Map Puzzle

Using the chron­i­cle as a clue, place the worlds in their prop­er places (If you ask me, the puz­zle solu­tion does­n’t real­ly make sense with the clues)

  • Watch the cutscene

GAME COMPLETE!


Morphing Objects

Sad­ly, there is no reward for col­lect­ing all of them. Nev­er­the­less, here they all are:

Town Entry (3)

  • Roots to the right of the bridge
  • Spi­der next to bridge lever
  • Feath­er inside car trunk

Tavern (2)

  • Food on left table
  • Spoon behind can­dles on mid­dle table

Inner town (2)

  • Mid­dle fig­urine behind grind­stone
  • weath­er­vane

Shop (2)

  • Scratch marks on the box
  • poster on shelf

Apothecary (2)

  • Crys­tal ball
  • Flower on mir­ror frame

Old Square (2)

  • Mush­rooms on trashy ground
  • Vine on col­umn

Library (4)

  • Books on rail­ing
  • Lotus flower next to raft
  • Bee­tle on mir­ror
  • Book­mark near water

Swamp (4)

  • Clock
  • Bug on gnarled tree
  • Blue­ber­ry on roof
  • Lily­pad behind altar

Seer’s Hut (4)

  • Mask on wall
  • Bug on win­dowsill
  • Fruit on shelf
  • Feath­er on pil­low (only acces­si­ble lat­er in game)

Diner Yard (3)

  • Gouge marks in creepy tree root
  • Dough­nut on top of din­er
  • Embell­ish­ment on car­riage door

Diner (4)

  • Crum­pled paper on counter
  • Owl on wall root
  • Leaf on tree crea­ture
  • Car on top of ven­ti­la­tion con­trols

Kitchen (1)

  • Plant above stove

Tunnels (3)

  • Skull in water
  • Snail on mossy wall
  • Spi­der on box

Stone Wall (2)

  • Cir­cle on wall
  • Embell­ish­ment on fire pot

Dungeon (3)

  • Urn on ground
  • Fern in well
  • Cup in cell

Forest Depths (2)

  • Lum­ber on oven
  • Weath­er Vane

Hunting Lodge (2)

  • Wreath on wall
  • Cal­en­dar on shelf

Fruit Orchard (4)

  • Orange in berry bush­es
  • Bas­ket on ground
  • Cater­pil­lar on creepy apple tree
  • Leaf on bird totem

Sacred Grove (2)

  • Hand in ice crys­tal
  • Gold emblem

Labyrinth Entry (1)

  • Bee­tle on stat­ue

Hall of Stairs (1)

  • Leaf on stat­ue

Crossroads (2)

  • Plant next to cage
  • Rose detail on pedestal

Mirror Corridor (1)

  • Can­dle base on table

Labyrinth Center (2)

  • Crys­tal on stat­ue
  • Book­mark on shelf

Prison of Souls (2)

  • Flower on arch
  • Crys­tal near Minas­tor

Great Tree (1)

  • Click on por­tal area

Tree Roots (1)

  • Vase on ground

City Ruins (1)

  • Ted­dy bear near car­riage

Faun’s Crypt (2)

  • Gar­goyle on wall
  • Sec­tion of floor in rit­u­al cir­cle

Secret Garden (2)

  • Snail on flow­ers
  • Skull on tree trunk