written 1/17/26, updated 1/18/26
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- Published: Joindots
- Platform Played: Nintendo Switch 2
- Price: $7.49; MSRP: $15.99
- Rated: T (Mild Language, Violence)
- Genre: Adventure
- Date Released: January 15, 2026
Played the 1st game in the series (Dreamscapes: The Sandman), and this is the direct sequel. This was originally released December 3, 2014 on PC
Game Start
Watch the intro cinematics
Tutorial: Hospital
- Click on Laura (who looks like a cultist)
- Take the Handle from the windowsill, use it in the alley
- Back out, use the Shovel on the patch of snow to the right in front of the power pole
- Take the Key from Door [sic] and use it on the back of the ambulance
- Take the Surgical Saw and use it on the hospital doors
This game has some very noticeable bugs in it, though nothing game breaking. You can’t use the “Y” button to keep your inventory open and use the items in the inventory. Then, every time you try to talk to a character in the game, you’ll see some full screen glitches
- Go inside
- Look on the desk, take the Valve, look at the file, take the Clip
- Open the doors at the end of the room, and go through (Not sure how the screen is working if time is stopped, but whatever)
- Take the cop’s Gun from his side, use it on the glass cabinet to the left
- Take the Oxygenous Pillow (I guess it’s supposed to be an oxygen reservoir bag?), use it and the Valve on the yellow tank next to the cop
- Head all the way back to the ambulance, and use the Clip on the locked back inside for Alarm Clock Bell
- Go back to the hospital lobby, use the Oxygen Cylinder on the elevator door
- Take Dr. Ember’s Card from his pocket and use it on door to Tim’s room
- Go in, and click on him
- Take the Key from Clock from around Tim’s neck, then use it and Alarm Clock Bell on the alarm clock next to the bed
Dream World 1
- Click on the creature
- Look at the circle on the walkway, take the Mask
- Look at the TV area, take the Mask on the bear, Mask under TV, Sphere, and Lever
- Look at the power strip, take the Ring
- Look at the TV, take the Chesspiece
- Back out, use the Ring on the circle on the walkway, take the file, Key, and alarm clock piece
- Use the Key on the TV stand
Hidden Object: TV

- Get Bell
- Back up, use Bell on the rope hanging from the ceiling, then ring it
- Go forward, click on the Sandman
- Use Lever where it’s missing
Walkway Lever Puzzle
Pull the levers so that all the rocks line up into a walkway
I just moved them a lot until it worked

- Pick up the Chesspiece then go forward
- Take the eastmost Sphere
- Take the Mask and Scissors from the boat
- Go back and use the Scissors on the Mask hanging to the right of the TV
- Look at the tree-looking thing, take the Chesspiece and diary page, then place a Sphere
- Go up the stairs
- Click on the creature
- Use the Sphere on the left pedestal
- Go up and use the Mask x5 on the door
Mask Door Puzzle
Find the correct placement of masks

Nightmare: Car Crash
- Take Bucket, then move the tire and take Towing Cable
- Look at the sign pole, take the Stone
- Look down the cliff, talk to Tim

- Take the Chesspiece, Fin Piece, and Stone
- Go back, then forward down the road
- Click on the debris
Hidden Object: Rockfall

- Get Chainsaw
- Look at the rocks on the lower left of the screen, take the Chesspiece and Can with Oil
- Go up the path, click on the creature
- Take the Rug
- Look at the right pillar, take the Chesspiece and Medallion Part
- Go back to the entrance, use the Rug on the bottom right portion of the pole that’s sticking out
- Look down the cliff, use the Metal Plate on the dried brush
- Go back to the cave entrance, use the Metal Plate on the dirt in front of the right pillar
- Use the Chainsaw on the spike
- Go inside
- Use the Dried Brush, Can with Oil, and Stones on the campfire
- Take the Bone from the animal skeleton
- Take diary entry and alarm clock piece from back wall, then use Stones
Stone Wall Puzzle
Place stones in proper places

- Use the Bone on the rockface window to remove the climber’s apparatus
- Go back to the entrance
- Use the Tow Cable on the bottom of the signpost, then go to the cliff and use the Rope
If you haven’t found all the Beholders, do it now
- Talk to Tim and pick up the alarm clock piece
Dream World 2
- Take the Medallion from the right flower, then use it back near the TV on the left curtain
- Use the Scissors on the bear’s nose
- Go through, use the Chesspiece x7 on the chess board
8 Queens Puzzle
Place the chess queens such that they never cross paths (8 Queens is a real puzzle)

- Take the Nippers from the ground
- Head back to the boat, use the Bucket on the water, then use the Nippers on the chain
- Look at the boat, then look at the buoy, take the Growth Accelerator and Ring
- Go back across the walkway to the staircase, and use the Growth Accelerator on the left flower
- Take the Fire Sign back to the light pillar, use it on the right side, then press the button
- Go up the stairs
Nightmare: Tim-belina
Just a joke on Thumbelina
- Look at the green chair, take the Lightbulb and Ring
- Look at the yarn bowl, take the Knitting Needles
- Click on the cat
- Go through the doorway
- Look at the table, take the Glove, click on Laura
- Look at the dresser
Hidden Object: Hall Dresser



- Get Not Inflated Balloon
- Go up the stairs
- Take the Glove from shelf, and Valve from box on ground
- Look at the console, take the diary entry and Key from Mouse
- Look at the left coil, use Glove x2
- Take Battery
- Go back to hall, use Screwdriver on wall panel, take Lightbulb
- Use the Valve and Not Inflated Balloon
- Back in the living room, use the Ball (they mean balloon) on the cat, then the Knitting Needles
- Look at Tim, take the Battery, use the Key from Mouse, take the Door Handle and Mechanical Mouse
- On the green chair, use the Battery x2, press the button
- Look at the fire truck, take the Wrench, use the Door Handle
- Look at Tim, use the Wrench
- Talk to Tim
- Go into hall, use Mechanical Mouse on the cat, take the alarm clock piece
- Talk to Tim for A Puzzle Piece of the Box then take the Insulating Tape
- Go upstairs, use A Puzzle Piece of the Box on the box, take Diving Mask, Sphere, and Thread
- Use Sphere on the left coil of the console
- Go back to the hall, use the Thread on Laura
- Take the Part of the Car and use it on the fire truck
- Talk the kids, take the Lightbulb, go up the stairs
If you haven’t found all the Beholders, do it now
- Look at the console, use the Lightbulb x3
Rope Puzzles
This is a 3-part puzzle, create the images (Hint: unravel the lines first, then solve it. The 3rd puzzle is the easiest)



- Talk to the kids, pick up the alarm clock piece
Dream World 3
- Look at the pillar of light, use the Diving Mask on the stairs, then inspect the light pillar itself and use the Ring x2
Light Pillar Ring Puzzle
Rotate the rings to complete the image

- Take the diary entry and Sphere
- Go back to the TV, use the Insulating Tape on the power strip and plug in the plug
- Go to the water’s edge, use the Sphere on the rightmost pedestal
- Get into the boat and go forward
- Click on the Sandman, then the creature
- Take alarm clock piece from box
- Go forward to the doors, use the Fin Piece on the fins on the ground
- Take the Flippers, Handle, and Locket as well as the diary page
- Go way back to light pillar, use the Flippers on the stairs, and the Handle on the ground to the left of the pillar
- Take Scuba and Ice Axe (looks just like a regular mattock)
- Go back to the junk pile, use the Ice Axe on the ice, take the Ice Sign
- Now, you have a choice of where to go next: either use the Ice Sign on the light pillar and press the button, or remove the Sphere from the water’s edge and use the Scuba on the whirlpool
Nightmare: Under the Sea
- Look at the ship in the distance
- Look at the right buoy, take the Medallion Part and Iron Rod
- Look at the left buoy, take the Electrode
- Go back, look at the rocks to the right, use the Iron Rod, take the Knife
- Look at the bathyscape, use the Electrode on the device, look at the porthole, take the Ring
- Go to the shipwreck
- Look at the right buoy, use the Knife
- Take the Buoy back to the bathyscape, use it on the handle
- Take the Balloon (pretty sure they mean oxygen tank) and Flashlight
- Back at the shipwreck, use the Flashlight in the darkness
Hidden Puzzle: Shipwreck

- Get Rope
- Look at the buoy, use the Ring in the crack, the Welding Apparatus on the ring, the Rope on that, then the Balloon in the port
- Take the Buoy to the bathyscape and use it on the other handle
- Go up
Find all the Beholders before picking up the alarm clock piece
Dream World 4
- Head to the next nightmare. If you just did the underwater one, go back to the light pillar, use the Ice Sign, take the alarm clock piece, and press the button
- Go into the nightmare
Nightmare: Swamp
- Talk to Tim
- Take Boards x2
- Look at rightmost post, take Nail
- Look at walkway to left of Tim, take Nail
- Go forward
- Look at waterwheel, take Magnet and Nail
- Go back, use Magnet on walkway left of Tim
- Go to the door next to the waterwheel, take the Nail, then use the Ring
Barn Lock Puzzle
Figure out the solution, answer is how many legs each animal has
Solution: 2480

- Go into barn, take Board from ground
- Look at box, take Nail
- Look at scythe, take Nail
- Look at pile of stuff
Hidden Object: Barn

- Get Hammer
- Look at broken ladder in the back, use Boards x3, Nails x6, and Hammer
- Take the Ladder out to the waterwheel and use it on the gutter above
- Take the Crowbar into the barn, use it on the wooden box
- Take the Shovel, Screwdriver, and diary entry
- Look at scythe, use Screwdriver, take the Scythe
- Go out to the gutter, use the Shovel
- Look at post in front of barn door, use Scythe
- Go back, look at rightmost post, use Scythe
- Back at the waterwheel, click on the rope end
- Talk to Tim, take the alarm clock piece
Dream World 5
- Go to the junk area
- Click on the big book, use Medallion Part x2
- Go in
Nightmare: Up at Tree
- Go left, take the Ladder from ground, and Garage Key from the grass
- In front of the house, take the Hose
- Use the Garage Key on the garage door
- Take Can from next to sleeping mouse
- Look at motorcycle
Hidden Object: Garage

- Get Razor, use on the bags in front of the house, get Solid Grease
- Go left to the mailbox, use the Razor on the package inside, take Valve
- Back in the garage, use Ladder on the mechanic’s pit, and go down
- Use the Hose and Valve on the blue tank
- Connect the handle end, then use Can and Solid Grease
- Pick up the wand (make sure you turn the valve)
- Take the Grease up to the windowsill and use it
- Go inside
- Take Knife from the wall
- Look under the bed
- Look on the desk, click on the bread, take the Bulb
- Go back to the garage, use the Bulb on the Flashlight
- Look under the bed, take the Panel, use the Flashlight
Hidden Object: Underbed

- Get Key, use it in the garage on the metal box
- Take Sleeping Pills back to the desk, click on a piece of meat, use Knife, then use the Sleeping Pills (not quite sure how the pills stay in there…?)
- Go back to the tree, and put the Sleeping Sausage on the grass where you got the keys
If you haven’t found all the Beholders, do it now
- Talk to Tim, take the alarm clock piece
Dream World 6
- Go way back to the TV, install the Panel, turn the knob
- Go into the screen
Nightmare: On the Edge
- Look at sofa, move pillow, take Glass
- Look at window, take Picture Part
- Look at bed, moved blanket, take Pin and Picture Part
- Use Pin on door
- Click on creature, pick up diary entry
- Look at bathtub
Hidden Object: Bathtub

- Get Spot Remover
- Look at sink, take Locket and Safe Part
- Use Glass on faucet
- Look at mirror, take Soap Ball and Picture Part
- Back in the room, use Spot Remover on sofa
- Use Hot Water on windowsill
- Use Picture Part x3 on picture
- Underneath that, use Safe Part
Wall Safe Puzzle
Figure out the combination based on clues found
Solution: 278

- Take Handle, use Soap Ball, take Slingshot
- Use Handle on window, go out
- Take Coin, use on bed
- Back outside, use the Slingshot, then the Board
If you haven’t found all the Beholders, do it now
- Talk to Tim, take the alarm clock piece
Dream World 7 (END)
- Get on the boat and go past the junk area to the door
- Use the Locket x2
Ball Puzzle
Rotate the level to get drop the balls in accordance with their colors
Yeah, I tried, but I hate this type of puzzle. Got this far and just skipped

- Go in
- Take the last alarm clock piece
- Place the Clock in the device and close the door
GAME OVER!!

Beholder Locations
Dream World
Entrance (3)
- Left floating platform
- Above lamp
- Walkway hole
TV (3)
- Bottom of curtain opening
- Top edge of TV
- Eyehole of eastmost mask
Water’s Edge (3)
- Middle stalactite
- Left rockface near top
- Rightmost sphere holder
Stairwell (1)
- Base of right pedestal
Behind the Curtain (1)
- Edge of floor
Walkway to Pillar (3)
- Walkway, right
- Walkway, left
- Ground edge, left of pillar
Light Pillar (2)
- Back edge left of pillar
- Right corner right of pillar
Water (1)
- Rock in water, right
Junk Pile (5)
- Right bottom of ice in wheel spoke
- Right middle in boxes
- Left middle in books
- Left of ice (zoom in)
- Left side of tires above ice
Ritual Room Door (2)
- Left of tire
- Top left of door
Ritual Room (3)
- Top left pipes
- Top middle ceiling
- Right side of apparatus (zoom in)
Nightmare: Car Crash
Road (4)
- Ground near sign
- Underside of sign
- Under guardrail, right
- Ground next to sign pole (zoomed in)
Cliff (3)
- Rocks near weed, left
- Rocks near dried brush
- Top edge guardrail, right
Rockfall (3)
- Under large rock
- Under guardrail
- Rocks lower left of screen near road
Cave Entrance (3)
- Left pillar
- Right top of cave entrace
- Lower right part of screen, left of big rock
Cave (5)
- Eye socket of skull
- Upper right ceiling
- Ceiling above cow skull
- Upper right of rockface window (after puzzle)
- Bottom middle of rockface window (after puzzle)
Nightmare: Tim-belina
Living Room (4)
- Toy train
- Bottom edge of fireplace
- Right of yarn bowl
- Fire truck near ladder (need batteries)
Hall (4)
- Yellow light
- Top edge of dresser
- Teapot spout
- Behind panel (need screwdriver)
Laboratory (4)
- Top of brick support
- Gold sphere on ceiling
- Uppermost rafter
- Right side of right coil
Nightmare: Under the Sea
Entrance (4)
- Left Rock
- Ocean floor
- Right rock formation, mid
- Near knife (zoom in)
Bathyscape (3)
- Left rock
- Right rock
- Porthole
Shipwreck (3)
- Figurehead
- Ship bottom
- Ship mid
Out of the Water (2)
- Bathyscape body
- Top edge of door (after taking diary entry)
Nightmare: Swamp
Walkway (2)
- Above fence, left
- Hole in roof
Waterwheel (4)
- Top left gutter
- Above waterwheel crotch of wood
- Waterwheel under rope
- Gutter, right edge (need ladder)
Barn (4)
- Left of bucket
- Left of scythe (zoom in)
- Under top rafter, mid
- Hole in wall, right
Nightmare: Up a Tree
Housefront (4)
- Above middle window
- Circle window
- Crack on driveway
- Window frame (zoom in)
Tree (4)
- Tree trunk
- Road drain
- Fence left of mailbox
- Circle window of house
Bedroom (4)
- Stereo speaker
- Bookshelf
- Top edge of edge
- Basket on desk
Nightmare: On the Edge
Bedroom (4)
- Above door
- Ceiling Light
- Lamp
- Arm of sofa (zoom in)
Bathroom (3)
- Above mirror
- Edge of sink
- Sink overflow (zoom in)
Outside (2)
- Side of building
- Edge of ledge
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Extra Gameplay
- Talk to Laura
Extra: Dream World 1
- Look at the boat, take the Oarlock
- Go to the staircase, take the Mirror, Funnel, and Vine
- Go to the junkyard, and continue forward
- Look at the hole, use the Oarlock and Vine, go down
- Take the Stone from the middle cocoon thing
- Take the Handle from the rightmost cocoon thing
- Go back to the junkyard and use the Handle on the refrigerator
- Go in
Extra Nightmare: Frozen
- Go to the cabin
- Look at the window, use Stone, take Key
- Back up, then go towards the vehicle
- Take Kettle from wheel treads and Mirror Shard from sideview mirror
- Use Key in door
Hidden Object: Snow Vehicle

- Take the Hook over to the tower, and use it to pull down the ladder
- Go up, take the Crowbar
- GO backwards to the junkyard and use the Crowbar on the box to the left
- Take the Rag and Jarrycan[sic] (They mean jerrycan), then use the Mirror Shard on the Mirror
- Use the Rag on the broken window at the cabin, then backtrack again to the staircase with the flowers
- Use the Glass Knife on the left flower
- Take the 3 Mirrors to the spider’s nest, and put each one in a cocoon holder
Spider Mirror Puzzle
Turn the mirrors to bounce the light at the spider

- Use the Glass Knife on the cocoon where the big spider was
- Take the Torch back to the doorway, use it on the cable fire, then use it on the hole in the spider’s den with the red eyes
- Take the Hose
- Go back to the red vehicle, look at the fuel tank, then use the Jerrycan and Hose
- Go to the generator, use the Funnel and Gasoline
- Look at the snow in the corner of the cabin, take the Stove Handle, then use the Kettle
- Oh look, the door is open now! Go inside
- Look at the table in the back, take the Pliers, then use the Stove Handle and Kettle of Snow
- Remove the cloth, take the Starter, then use it on the generator
- Turn the knob of the hot plate, take the Boiling Kettle up the tower, then pour it onto the icy antenna (I’m not actually sure if you can use the hot plate before turning on the generator)
- Use the Pliers on the cord
- Go back down, talk to the critter
- Go inside and talk to Tim…? I think he… smashed the creature?
- Look at the console, remember the numbers, then go the red vehicle and look at the back panel
Vehicle Lock Code
Input the numbers seen earlier to unlock the hatch
Solution: 30, 31, 22

- Take the Sleeping Dart way back to the boat, and use it
- Take the Tranquilizer (Blowgun) back to the cabin and shoot Tim
- Search his pocket for Sal Ammoniac and use it on the creature
GAME DONE!
Extra: Beholder Locations
Extra: Dream World
Water’s Edge (4)
- Middle stalactite
- Left bottom rock
- Floor of boat
- Right edge next to grass, between boat and pedestal
Staircase (3)
- Staircase, left
- Right flower, bottom
- Lotus seed pod, left
Junkyard (3)
- Wooden box with stuffed animal
- Rock under lollipop
- Pink cat umbrella
Ritual Room Door (3)
- Left wall
- Bottom left metal
- Bottom left remains of door
Antenna Tower (2)
- Pole, left
- Railing, mid
Extra Nightmare: Frozen
Fun fact: this scenery is the same as in the prior game
Entrance (1)
- Edge of snow bank
Cabin Exterior (3)
- Roof light
- Inside generator (zoom in)
- Top of tower
Snow Vehicle (3)
- Wheels, right-mid
- Wheels, front
- Right of fuel tank (zoom in)
Cabin Interior (3)
- Rafter, left
- Rafter, right
- Desk
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