Dreamscapes: Nightmare’s Heir Written Walkthrough + Bonus Level + Beholder Locations (Nintendo Switch)

written 1/17/26, updated 1/18/26

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  • Published: Joindots
  • Platform Played: Nintendo Switch 2
  • Price: $7.49; MSRP: $15.99
  • Rated: T (Mild Language, Violence)
  • Genre: Adventure
  • Date Released: January 15, 2026

Played the 1st game in the series (Dreamscapes: The Sandman), and this is the direct sequel. This was originally released December 3, 2014 on PC

Game Start

Watch the intro cinematics

Tutorial: Hospital

  • Click on Laura (who looks like a cultist)
  • Take the Handle from the windowsill, use it in the alley
  • Back out, use the Shovel on the patch of snow to the right in front of the power pole
  • Take the Key from Door [sic] and use it on the back of the ambulance
  • Take the Surgical Saw and use it on the hospital doors

This game has some very noticeable bugs in it, though nothing game breaking. You can’t use the “Y” button to keep your inventory open and use the items in the inventory. Then, every time you try to talk to a character in the game, you’ll see some full screen glitches

  • Go inside
  • Look on the desk, take the Valve, look at the file, take the Clip
  • Open the doors at the end of the room, and go through (Not sure how the screen is working if time is stopped, but whatever)
  • Take the cop’s Gun from his side, use it on the glass cabinet to the left
  • Take the Oxygenous Pillow (I guess it’s supposed to be an oxygen reservoir bag?), use it and the Valve on the yellow tank next to the cop
  • Head all the way back to the ambulance, and use the Clip on the locked back inside for Alarm Clock Bell
  • Go back to the hospital lobby, use the Oxygen Cylinder on the elevator door
  • Take Dr. Ember’s Card from his pocket and use it on door to Tim’s room
  • Go in, and click on him
  • Take the Key from Clock from around Tim’s neck, then use it and Alarm Clock Bell on the alarm clock next to the bed

Dream World 1

  • Click on the creature
  • Look at the circle on the walkway, take the Mask
  • Look at the TV area, take the Mask on the bear, Mask under TV, Sphere, and Lever
  • Look at the power strip, take the Ring
  • Look at the TV, take the Chesspiece
  • Back out, use the Ring on the circle on the walkway, take the file, Key, and alarm clock piece
  • Use the Key on the TV stand

Hidden Object: TV

  • Get Bell
  • Back up, use Bell on the rope hanging from the ceiling, then ring it
  • Go forward, click on the Sandman
  • Use Lever where it’s missing

Walkway Lever Puzzle

Pull the levers so that all the rocks line up into a walkway

I just moved them a lot until it worked

  • Pick up the Chesspiece then go forward
  • Take the eastmost Sphere
  • Take the Mask and Scissors from the boat
  • Go back and use the Scissors on the Mask hanging to the right of the TV
  • Look at the tree-looking thing, take the Chesspiece and diary page, then place a Sphere
  • Go up the stairs
  • Click on the creature
  • Use the Sphere on the left pedestal
  • Go up and use the Mask x5 on the door

Mask Door Puzzle

Find the correct placement of masks

Nightmare: Car Crash

  • Take Bucket, then move the tire and take Towing Cable
  • Look at the sign pole, take the Stone
  • Look down the cliff, talk to Tim
This is the full screen glitch I’m talking about every time you talk to a character
  • Take the Chesspiece, Fin Piece, and Stone
  • Go back, then forward down the road
  • Click on the debris

Hidden Object: Rockfall

  • Get Chainsaw
  • Look at the rocks on the lower left of the screen, take the Chesspiece and Can with Oil
  • Go up the path, click on the creature
  • Take the Rug
  • Look at the right pillar, take the Chesspiece and Medallion Part
  • Go back to the entrance, use the Rug on the bottom right portion of the pole that’s sticking out
  • Look down the cliff, use the Metal Plate on the dried brush
  • Go back to the cave entrance, use the Metal Plate on the dirt in front of the right pillar
  • Use the Chainsaw on the spike
  • Go inside
  • Use the Dried Brush, Can with Oil, and Stones on the campfire
  • Take the Bone from the animal skeleton
  • Take diary entry and alarm clock piece from back wall, then use Stones

Stone Wall Puzzle

Place stones in proper places

  • Use the Bone on the rockface window to remove the climber’s apparatus
  • Go back to the entrance
  • Use the Tow Cable on the bottom of the signpost, then go to the cliff and use the Rope

If you haven’t found all the Beholders, do it now

  • Talk to Tim and pick up the alarm clock piece

Dream World 2

  • Take the Medallion from the right flower, then use it back near the TV on the left curtain
  • Use the Scissors on the bear’s nose
  • Go through, use the Chesspiece x7 on the chess board

8 Queens Puzzle

Place the chess queens such that they never cross paths (8 Queens is a real puzzle)

  • Take the Nippers from the ground
  • Head back to the boat, use the Bucket on the water, then use the Nippers on the chain
  • Look at the boat, then look at the buoy, take the Growth Accelerator and Ring
  • Go back across the walkway to the staircase, and use the Growth Accelerator on the left flower
  • Take the Fire Sign back to the light pillar, use it on the right side, then press the button
  • Go up the stairs

Nightmare: Tim-belina

Just a joke on Thumbelina

  • Look at the green chair, take the Lightbulb and Ring
  • Look at the yarn bowl, take the Knitting Needles
  • Click on the cat
  • Go through the doorway
  • Look at the table, take the Glove, click on Laura
  • Look at the dresser

Hidden Object: Hall Dresser

  • Get Not Inflated Balloon
  • Go up the stairs
  • Take the Glove from shelf, and Valve from box on ground
  • Look at the console, take the diary entry and Key from Mouse
  • Look at the left coil, use Glove x2
  • Take Battery
  • Go back to hall, use Screwdriver on wall panel, take Lightbulb
  • Use the Valve and Not Inflated Balloon
  • Back in the living room, use the Ball (they mean balloon) on the cat, then the Knitting Needles
  • Look at Tim, take the Battery, use the Key from Mouse, take the Door Handle and Mechanical Mouse
  • On the green chair, use the Battery x2, press the button
  • Look at the fire truck, take the Wrench, use the Door Handle
  • Look at Tim, use the Wrench
  • Talk to Tim
  • Go into hall, use Mechanical Mouse on the cat, take the alarm clock piece
  • Talk to Tim for A Puzzle Piece of the Box then take the Insulating Tape
  • Go upstairs, use A Puzzle Piece of the Box on the box, take Diving Mask, Sphere, and Thread
  • Use Sphere on the left coil of the console
  • Go back to the hall, use the Thread on Laura
  • Take the Part of the Car and use it on the fire truck
  • Talk the kids, take the Lightbulb, go up the stairs

If you haven’t found all the Beholders, do it now

  • Look at the console, use the Lightbulb x3

Rope Puzzles

This is a 3-part puzzle, create the images (Hint: unravel the lines first, then solve it. The 3rd puzzle is the easiest)

  • Talk to the kids, pick up the alarm clock piece

Dream World 3

  • Look at the pillar of light, use the Diving Mask on the stairs, then inspect the light pillar itself and use the Ring x2

Light Pillar Ring Puzzle

Rotate the rings to complete the image

  • Take the diary entry and Sphere
  • Go back to the TV, use the Insulating Tape on the power strip and plug in the plug
  • Go to the water’s edge, use the Sphere on the rightmost pedestal
  • Get into the boat and go forward
  • Click on the Sandman, then the creature
  • Take alarm clock piece from box
  • Go forward to the doors, use the Fin Piece on the fins on the ground
  • Take the Flippers, Handle, and Locket as well as the diary page
  • Go way back to light pillar, use the Flippers on the stairs, and the Handle on the ground to the left of the pillar
  • Take Scuba and Ice Axe (looks just like a regular mattock)
  • Go back to the junk pile, use the Ice Axe on the ice, take the Ice Sign
  • Now, you have a choice of where to go next: either use the Ice Sign on the light pillar and press the button, or remove the Sphere from the water’s edge and use the Scuba on the whirlpool

Nightmare: Under the Sea

  • Look at the ship in the distance
  • Look at the right buoy, take the Medallion Part and Iron Rod
  • Look at the left buoy, take the Electrode
  • Go back, look at the rocks to the right, use the Iron Rod, take the Knife
  • Look at the bathyscape, use the Electrode on the device, look at the porthole, take the Ring
  • Go to the shipwreck
  • Look at the right buoy, use the Knife
  • Take the Buoy back to the bathyscape, use it on the handle
  • Take the Balloon (pretty sure they mean oxygen tank) and Flashlight
  • Back at the shipwreck, use the Flashlight in the darkness

Hidden Puzzle: Shipwreck

  • Get Rope
  • Look at the buoy, use the Ring in the crack, the Welding Apparatus on the ring, the Rope on that, then the Balloon in the port
  • Take the Buoy to the bathyscape and use it on the other handle
  • Go up

Find all the Beholders before picking up the alarm clock piece

Dream World 4

  • Head to the next nightmare. If you just did the underwater one, go back to the light pillar, use the Ice Sign, take the alarm clock piece, and press the button
  • Go into the nightmare

Nightmare: Swamp

  • Talk to Tim
  • Take Boards x2
  • Look at rightmost post, take Nail
  • Look at walkway to left of Tim, take Nail
  • Go forward
  • Look at waterwheel, take Magnet and Nail
  • Go back, use Magnet on walkway left of Tim
  • Go to the door next to the waterwheel, take the Nail, then use the Ring

Barn Lock Puzzle

Figure out the solution, answer is how many legs each animal has

Solution: 2480

  • Go into barn, take Board from ground
  • Look at box, take Nail
  • Look at scythe, take Nail
  • Look at pile of stuff

Hidden Object: Barn

  • Get Hammer
  • Look at broken ladder in the back, use Boards x3, Nails x6, and Hammer
  • Take the Ladder out to the waterwheel and use it on the gutter above
  • Take the Crowbar into the barn, use it on the wooden box
  • Take the Shovel, Screwdriver, and diary entry
  • Look at scythe, use Screwdriver, take the Scythe
  • Go out to the gutter, use the Shovel
  • Look at post in front of barn door, use Scythe
  • Go back, look at rightmost post, use Scythe
  • Back at the waterwheel, click on the rope end
  • Talk to Tim, take the alarm clock piece

Dream World 5

  • Go to the junk area
  • Click on the big book, use Medallion Part x2
  • Go in

Nightmare: Up at Tree

  • Go left, take the Ladder from ground, and Garage Key from the grass
  • In front of the house, take the Hose
  • Use the Garage Key on the garage door
  • Take Can from next to sleeping mouse
  • Look at motorcycle

Hidden Object: Garage

  • Get Razor, use on the bags in front of the house, get Solid Grease
  • Go left to the mailbox, use the Razor on the package inside, take Valve
  • Back in the garage, use Ladder on the mechanic’s pit, and go down
  • Use the Hose and Valve on the blue tank
  • Connect the handle end, then use Can and Solid Grease
  • Pick up the wand (make sure you turn the valve)
  • Take the Grease up to the windowsill and use it
  • Go inside
  • Take Knife from the wall
  • Look under the bed
  • Look on the desk, click on the bread, take the Bulb
  • Go back to the garage, use the Bulb on the Flashlight
  • Look under the bed, take the Panel, use the Flashlight

Hidden Object: Underbed

  • Get Key, use it in the garage on the metal box
  • Take Sleeping Pills back to the desk, click on a piece of meat, use Knife, then use the Sleeping Pills (not quite sure how the pills stay in there…?)
  • Go back to the tree, and put the Sleeping Sausage on the grass where you got the keys

If you haven’t found all the Beholders, do it now

  • Talk to Tim, take the alarm clock piece

Dream World 6

  • Go way back to the TV, install the Panel, turn the knob
  • Go into the screen

Nightmare: On the Edge

  • Look at sofa, move pillow, take Glass
  • Look at window, take Picture Part
  • Look at bed, moved blanket, take Pin and Picture Part
  • Use Pin on door
  • Click on creature, pick up diary entry
  • Look at bathtub

Hidden Object: Bathtub

  • Get Spot Remover
  • Look at sink, take Locket and Safe Part
  • Use Glass on faucet
  • Look at mirror, take Soap Ball and Picture Part
  • Back in the room, use Spot Remover on sofa
  • Use Hot Water on windowsill
  • Use Picture Part x3 on picture
  • Underneath that, use Safe Part

Wall Safe Puzzle

Figure out the combination based on clues found

Solution: 278

  • Take Handle, use Soap Ball, take Slingshot
  • Use Handle on window, go out
  • Take Coin, use on bed
  • Back outside, use the Slingshot, then the Board

If you haven’t found all the Beholders, do it now

  • Talk to Tim, take the alarm clock piece

Dream World 7 (END)

  • Get on the boat and go past the junk area to the door
  • Use the Locket x2

Ball Puzzle

Rotate the level to get drop the balls in accordance with their colors

Yeah, I tried, but I hate this type of puzzle. Got this far and just skipped

  • Go in
  • Take the last alarm clock piece
  • Place the Clock in the device and close the door

GAME OVER!!

Beholder Locations

Dream World

Entrance (3)

  1. Left floating platform
  2. Above lamp
  3. Walkway hole

TV (3)

  1. Bottom of curtain opening
  2. Top edge of TV
  3. Eyehole of eastmost mask

Water’s Edge (3)

  1. Middle stalactite
  2. Left rockface near top
  3. Rightmost sphere holder

Stairwell (1)

  1. Base of right pedestal

Behind the Curtain (1)

  1. Edge of floor

Walkway to Pillar (3)

  1. Walkway, right
  2. Walkway, left
  3. Ground edge, left of pillar

Light Pillar (2)

  1. Back edge left of pillar
  2. Right corner right of pillar

Water (1)

  1. Rock in water, right

Junk Pile (5)

  1. Right bottom of ice in wheel spoke
  2. Right middle in boxes
  3. Left middle in books
  4. Left of ice (zoom in)
  5. Left side of tires above ice

Ritual Room Door (2)

  1. Left of tire
  2. Top left of door

Ritual Room (3)

  1. Top left pipes
  2. Top middle ceiling
  3. Right side of apparatus (zoom in)

Nightmare: Car Crash

Road (4)

  1. Ground near sign
  2. Underside of sign
  3. Under guardrail, right
  4. Ground next to sign pole (zoomed in)

Cliff (3)

  1. Rocks near weed, left
  2. Rocks near dried brush
  3. Top edge guardrail, right

Rockfall (3)

  1. Under large rock
  2. Under guardrail
  3. Rocks lower left of screen near road

Cave Entrance (3)

  1. Left pillar
  2. Right top of cave entrace
  3. Lower right part of screen, left of big rock

Cave (5)

  1. Eye socket of skull
  2. Upper right ceiling
  3. Ceiling above cow skull
  4. Upper right of rockface window (after puzzle)
  5. Bottom middle of rockface window (after puzzle)

Nightmare: Tim-belina

Living Room (4)

  1. Toy train
  2. Bottom edge of fireplace
  3. Right of yarn bowl
  4. Fire truck near ladder (need batteries)

Hall (4)

  1. Yellow light
  2. Top edge of dresser
  3. Teapot spout
  4. Behind panel (need screwdriver)

Laboratory (4)

  1. Top of brick support
  2. Gold sphere on ceiling
  3. Uppermost rafter
  4. Right side of right coil

Nightmare: Under the Sea

Entrance (4)

  1. Left Rock
  2. Ocean floor
  3. Right rock formation, mid
  4. Near knife (zoom in)

Bathyscape (3)

  1. Left rock
  2. Right rock
  3. Porthole

Shipwreck (3)

  1. Figurehead
  2. Ship bottom
  3. Ship mid

Out of the Water (2)

  1. Bathyscape body
  2. Top edge of door (after taking diary entry)

Nightmare: Swamp

Walkway (2)

  1. Above fence, left
  2. Hole in roof

Waterwheel (4)

  1. Top left gutter
  2. Above waterwheel crotch of wood
  3. Waterwheel under rope
  4. Gutter, right edge (need ladder)

Barn (4)

  1. Left of bucket
  2. Left of scythe (zoom in)
  3. Under top rafter, mid
  4. Hole in wall, right

Nightmare: Up a Tree

Housefront (4)

  1. Above middle window
  2. Circle window
  3. Crack on driveway
  4. Window frame (zoom in)

Tree (4)

  1. Tree trunk
  2. Road drain
  3. Fence left of mailbox
  4. Circle window of house

Bedroom (4)

  1. Stereo speaker
  2. Bookshelf
  3. Top edge of edge
  4. Basket on desk

Nightmare: On the Edge

Bedroom (4)

  1. Above door
  2. Ceiling Light
  3. Lamp
  4. Arm of sofa (zoom in)

Bathroom (3)

  1. Above mirror
  2. Edge of sink
  3. Sink overflow (zoom in)

Outside (2)

  1. Side of building
  2. Edge of ledge

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Extra Gameplay

  • Talk to Laura

Extra: Dream World 1

  • Look at the boat, take the Oarlock
  • Go to the staircase, take the Mirror, Funnel, and Vine
  • Go to the junkyard, and continue forward
  • Look at the hole, use the Oarlock and Vine, go down
  • Take the Stone from the middle cocoon thing
  • Take the Handle from the rightmost cocoon thing
  • Go back to the junkyard and use the Handle on the refrigerator
  • Go in

Extra Nightmare: Frozen

  • Go to the cabin
  • Look at the window, use Stone, take Key
  • Back up, then go towards the vehicle
  • Take Kettle from wheel treads and Mirror Shard from sideview mirror
  • Use Key in door

Hidden Object: Snow Vehicle

  • Take the Hook over to the tower, and use it to pull down the ladder
  • Go up, take the Crowbar
  • GO backwards to the junkyard and use the Crowbar on the box to the left
  • Take the Rag and Jarrycan[sic] (They mean jerrycan), then use the Mirror Shard on the Mirror
  • Use the Rag on the broken window at the cabin, then backtrack again to the staircase with the flowers
  • Use the Glass Knife on the left flower
  • Take the 3 Mirrors to the spider’s nest, and put each one in a cocoon holder

Spider Mirror Puzzle

Turn the mirrors to bounce the light at the spider

  • Use the Glass Knife on the cocoon where the big spider was
  • Take the Torch back to the doorway, use it on the cable fire, then use it on the hole in the spider’s den with the red eyes
  • Take the Hose
  • Go back to the red vehicle, look at the fuel tank, then use the Jerrycan and Hose
  • Go to the generator, use the Funnel and Gasoline
  • Look at the snow in the corner of the cabin, take the Stove Handle, then use the Kettle
  • Oh look, the door is open now! Go inside
  • Look at the table in the back, take the Pliers, then use the Stove Handle and Kettle of Snow
  • Remove the cloth, take the Starter, then use it on the generator
  • Turn the knob of the hot plate, take the Boiling Kettle up the tower, then pour it onto the icy antenna (I’m not actually sure if you can use the hot plate before turning on the generator)
  • Use the Pliers on the cord
  • Go back down, talk to the critter
  • Go inside and talk to Tim…? I think he… smashed the creature?
  • Look at the console, remember the numbers, then go the red vehicle and look at the back panel

Vehicle Lock Code

Input the numbers seen earlier to unlock the hatch

Solution: 30, 31, 22

  • Take the Sleeping Dart way back to the boat, and use it
  • Take the Tranquilizer (Blowgun) back to the cabin and shoot Tim
  • Search his pocket for Sal Ammoniac and use it on the creature

GAME DONE!

Extra: Beholder Locations

Extra: Dream World

Water’s Edge (4)

  1. Middle stalactite
  2. Left bottom rock
  3. Floor of boat
  4. Right edge next to grass, between boat and pedestal

Staircase (3)

  1. Staircase, left
  2. Right flower, bottom
  3. Lotus seed pod, left

Junkyard (3)

  1. Wooden box with stuffed animal
  2. Rock under lollipop
  3. Pink cat umbrella

Ritual Room Door (3)

  1. Left wall
  2. Bottom left metal
  3. Bottom left remains of door

Antenna Tower (2)

  1. Pole, left
  2. Railing, mid

Extra Nightmare: Frozen

Fun fact: this scenery is the same as in the prior game

Entrance (1)

  1. Edge of snow bank

Cabin Exterior (3)

  1. Roof light
  2. Inside generator (zoom in)
  3. Top of tower

Snow Vehicle (3)

  1. Wheels, right-mid
  2. Wheels, front
  3. Right of fuel tank (zoom in)

Cabin Interior (3)

  1. Rafter, left
  2. Rafter, right
  3. Desk

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Greed 3: Old Enemies Returning Written Walkthrough (Nintendo Switch)

written 1/5/2026, updated 1/17/2026

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  • Published: Joindots
  • Platform Played: Nintendo Switch 2
  • Price: Bundled Price; MSRP: $15.99
  • Rated: E10 (Fantasy Violence, Mild Blood)
  • Genre: Adventure
  • Date Released: June 20, 2024

Similar to the 1st game, I’m writing this walkthrough not only because I ran into a game-breaking glitch, but some of the logic is hilariously bad. At least the graphics are leagues better! Hopefully like the 1st game, restarting the game will allow me to move forward. We’ll find out!

Game Start

Watch the intro cinematics

Tutorial

  • Answer the phone (oh, look, it’s Sara from the first game!)
  • Look at the newspaper on the desk, take the Cabinet Key, then use it on the glass cabinet

Filing Cabinet Puzzle

Move the files by clicking on them until they’re all in alphabetical order

  • Read through the files to remind yourself of what happened in Case 93: Pontoon Laboratories, and find the address

Part 1: Arrival

  • Talk to Sara (She looks exactly the same as before and is weirdly wearing 2 differently colored shoes)
  • Look at the vine-covered wall and take the Map and Batteries
  • Look at the gate, take the Searchlight, then combine it with the Batteries
  • Use the light on the hazardous barrels

Hidden Object: Gate

I realize that the games just use the same objects over and over again

  • Get the Supervisor’s Diary
  • Open the inventory and check it out to get the Demolition Kit Code which you will now use on the lockbox to the right

Demolition Lockbox Code Puzzle

Turn the dials until you make the combination on the clue: 84670

Solution (Click to Expand)

Turn the numbers to 84670 by turning the dials in this order: 3rd, 5th, 4th, 1st, 2nd

  • Take the Explosives and use it on the ivy covered wall
  • Go inside and watch the cutscene
  • Look at the bulldozer, take the Carjack
  • Look at the bulldozer’s door, take the Chain

Bulldozer Door Sign Puzzle

Figure out the order to open the locks

Solution (Click to Expand)

4, 1, 5, 3, 2

  • Go backwards to the gate, use the Chain on the bucket next to the gate, and then use the Water on the unconscious man
  • Go back

Hidden Object: Lab Entrance

  • Get Scalpel and First Aid Kit
  • Use the Carjack on the car, take the Fuse
  • Use the Scalpel on the metal box, then the Fuse

Fuse Puzzle

Move the fuses to the correct space

Solution (Click to Expand)

  • Take the Vacuum Gloves and Radiation Cell
  • Use the First Aid Kit on the man
  • Examine the man again, take the Electric Tape and Bulldozer Key
  • Use the Bulldozer’s Key on the bulldozer’s door, then take the Radiation Gun
  • Combine Radiation Gun + Radiation Cell, then use it on the green mist
  • Take the Discharged Battery over behind the bulldozer, use the Electrical Tape on the sparking wire, then the Discharged Battery
  • Combine the Vacuum Gloves + Charged Battery, then go up to the Roof
  • Look at the green mist, take the Oil
  • Look at the pile of junk

Hidden Object: Roof

  • Get Chain Cutter (More accurately tongue and groove pliers),
  • Combine Oil + Chain Cutter and use it on the metal in the middle of the rood (tongue and groove pliers aren’t really made for cutting wire…)
  • Go down into the Elevator
  • Combine the two items there: Fishing Rod + Fishing String
  • Go back up to the Roof, use the Fishing Rod on the tree beyond the pile of junk for a Rag
  • Take the Dagger off the railing, then use it on the black thing on the pole to get the Rubber Straps
  • Go back down to the Elevator and use the Rag on the console

Elevator Console Puzzle

This is a memory game

Solution (Click to Expand)

  • Watch the custscene
  • Look at the device on the floor, take the Duct Tape and Paper
  • Go back to the Roof, and look at the junk pile again

Hidden Object: Roof #2

  • Get the Wrench and Crowbar
  • Use the Crowbar on the Fire Extinguisher in the Elevator
  • Combine Fire Extinguisher + Duct Tape, then use it on the fire
  • Take the Slingshot and Screw
  • Combine Slingshot + Rubber Straps + Paper, use it on the pole
  • Use the Tuning Fork on the device in front of the elevator

Tuning Fork Puzzle

Memorize the sequence and press them in order

Solution (Click to Expand)

3, 2, 4, 1, 2, 4, 1, 3

  • Remove the old cell, then combine Radiation Gun + Radiation Cell, then use it on the green mist on the roof
  • Use the Screw and Wrench on the ladder, then go down

Part 2: Inside

  • Watch the cutscene
  • Take the Oil from the red machine
  • Take the Radiation Cell and Brush from the next to the metal door
  • Look at the machine to the right

Bura Pharmacy Sign Puzzle

Press the lines until you create the Bura Pharmacy sign

  • Use the Brush on the floor
  • Take the Snake Grabber and Test Tube
  • Use the Oil on the red lever
  • Now that the blue laser is turned off (it was just on unsupervised and just doing whatever for days now…?), combine the Radiation Gun + Radiation Cell, and use it on the green mist in the crevice
  • Use the Snake Grabber to get the Blank Card, then use it on the console in the orange machine

The console is the same as the train in the 1st game, and the test tubes fitting on the logo to unlock something is another blowback to the 1st game. On my 2nd playthrough, making the Access Card glitched out where it didn’t actually run the animation… I hope that doesn’t bode poorly for later in the game since I restarted the game because a major glitch broke my 1st playthroughInterestingly enough, I made the walkthrough guide for the 1st game because it glitched out something awful, too.

  • Use the Access Card to open the door, then go in
  • Look at the robot, take the Brick and Tube
  • Look at the door, take the Chip
  • Look at the junk pile

Hidden Object: Vault Door

  • Get Shears, go back to the red machine, and use it on the plants to get a Test Tube
  • Use the Brick on the lock to get a Chip
  • Go forwards, use the Test Tube x2 on the wall plaque, take the Chip
  • Look at the robot and use the Chip x3

Robot Puzzle

Put the colors in the right positions

Solution (Click to Expand)

Top (left to right): Blue, Red, Yellow

Bottom (left to right): Green, Pink

  • Use the Vault Code on the door

Vault Door Puzzle

Follow the instructions and input the combination to open the door (the controls were so bad that I was forced to skip the puzzle). The “-” is turn left, and “+” is turn right

  • The junk pile is lit up again

Hidden Object: Vault Door #2

  • Get a Drill Machine and Screwdriver
  • Go into the vault
  • Look at the plant, take the Fuel Container
  • Look at the barrels, take the Flame Thrower, Knife, and Muffin
  • Use the Drill Machine and Fuel Container on the barrel (you might have to click on the barrel first)
  • Combine Flame Thrower + Fuel Container + Tube, then use it on the crazy machine
  • Take the Electric Wire from underneath the laser beams
  • Go through the door
  • Talk to the workers
  • Look at the junk pile

Hidden Object: Containment Room

  • Get Stick and Radiation Cell

Right around here is where my 1st playthrough broke the game. I think I used the radiation gun before plugging up the steam pipe. I never used the muffin at all in my first playthrough and it stayed in my inventory despite there being no steam

  • Use the Muffin in the pipe of the console where the steam is leaking from, take the Key, then use it on the wall cubby for Fingerprint Paper
  • Use the Radiation Gun on the green mist, then Screwdriver and Electric Wire

This is definitely what glitched out in the first game. I was never able to access the panel to use the screwdriver or power cord. I just used the radiation gun and suddenly I was playing the door pressure puzzle, the game progressed, and the workers inside disappeared. I couldn’t do anything and had to restart the game. No matter of closing and opening solved it

Glass Door Lock Puzzle

Move the bars until they’re in the right orientation (For whatever reason, the game accepted this version of my puzzle as the solution)

  • Listen to the workers
  • Click on the shiny junk pile

Hidden Object: Containment Room #2

  • Get Hacksaw, Batteries, and Fingerprint Powder
  • Look at the intercom on the glass, use Fingerprint Powder and Fingerprint Paper for Fingerprint
  • Go back to the prior room, use the Knife and Stick on the plant for Sap
  • Go backwards, use Hacksaw on the robot
  • Combine Hacksaw + Sap + Fingerprint, then the Fingerprinted Robot Arm on the laser barred console (How exactly would you normally unlock this?)
  • Take the Clippers, use it on the plant, then use the Leaf to pull the lever
  • Go through

Part 3: Outside (End)

  • Look at the bush, take the 2 File Pieces and Fishing Net
  • Look at the door to the right, take the Ladder and File Piece
  • Look at the floor below the plants, take the 2 File Pieces and Suction Pump
  • Look at the stairs, take the Radiation Cell and get rid of the green mist
  • Combine Suction Pump + Batteries, then use it on the green liquid
  • Take the 2 File Pieces and go down the stairs
  • Look at the water to the left, take the 2 File Pieces and Bug Spray, then use the Fishing Net on the water to get a Plaque Tile
  • Click on the junk pile in the back

Hidden Object: Courtyard

  • Get Sledgehammer and File Piece
  • Go back and use the Sledgehammer on the ground below the plants, for Dr. Goodwin File and Plaque Tile
  • You should have all the pieces by now, so combine Dr. Goodwin File + File Pieces x10
  • Use the Bug Spray on the bush, then take the Plaque Tile
  • Go down to the green mist, and use the Ladder on the barbed wire
  • Use the Plaque Tile x3

Green Energy Puzzle

Using the clue from Dr. Goodwin’s file, solve the lightning bolt puzzle. Basically, just turn all the green thunderbolts so that they point Southeast (I almost beat it and then got stuck on the last lightning bolt. Oh well.)

  • Watch the cutscene, then click on the junk pile again

Hidden Object: Courtyard #2

  • Get Trowel and Sponge
  • Use Sponge on mossy box in front of the water, get the Gloves, then go to where the drone is and use it on the thorns for Bullets
  • Use the Trowel on the bush to get the Gun
  • Combine Gun + Bullets, then shoot the drone
  • Go through the door
  • Click on the junk pile

Hidden Puzzle: Helipad

  • Get Watering Can and Scissors
  • Go back to the tree, and use the Watering Can on the water in the pool
  • Use the Scissors on the bundle from the forest ground, take the Evidences [sic] and Rope
  • Take the Evidences x2 from the walkway, use the Watering Can on the box
  • Take the Stun Grenade, then use it on the wolf
  • Take the Evidences x2 and Grappling Hook
  • Combine Grappling Hook + Rope, then use it on the walkway above
  • Go up
  • Talk to the villain
  • Take the Syphon Pipe next to the column
  • Go back and click on the junk pile again

Hidden Object: Helipad #2

  • Get Crowbar and Boot
  • Back up at the helipad, use the Crowbar on the panel on the column

Helipad Laser Puzzle

Drag the lasers so they all point at the middle

  • Take the Key and Walking Stick from under the villain
  • Look at the net to the left, take the Container
  • Use the Boot on the raven, then the Walking Stick on the net
  • Look at the tail of the plane, use in order: Key, Container, then Syphon Pump
  • Use the Diesel on the Chainsaw underneath, then use it on the Net
  • No, the game didn’t glitch out, go down to where the wolf was, take the Net, then use it on the villain (because that’ll somehow hold him safely captive)

Congratulations! Game Over!

…What a terrible ending!

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