Greed 3: Old Enemies Returning Written Walkthrough (Nintendo Switch)

writ­ten 1/5/2026, updat­ed 1/17/2026

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Read Greed 1

Read Greed 2

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: Bun­dled Price; MSRP: $15.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence, Mild Blood)
  • Genre: Adven­ture
  • Date Released: June 20, 2024

Sim­i­lar to the 1st game, I’m writ­ing this walk­through not only because I ran into a game-break­ing glitch, but some of the log­ic is hilar­i­ous­ly bad. At least the graph­ics are leagues bet­ter! Hope­ful­ly like the 1st game, restart­ing the game will allow me to move for­ward. We’ll find out!

Game Start

Watch the intro cin­e­mat­ics

Tutorial

  • Answer the phone (oh, look, it’s Sara from the first game!)
  • Look at the news­pa­per on the desk, take the Cab­i­net Key, then use it on the glass cab­i­net

Filing Cabinet Puzzle

Move the files by click­ing on them until they’re all in alpha­bet­i­cal order

  • Read through the files to remind your­self of what hap­pened in Case 93: Pon­toon Lab­o­ra­to­ries, and find the address

Part 1: Arrival

  • Talk to Sara (She looks exact­ly the same as before and is weird­ly wear­ing 2 dif­fer­ent­ly col­ored shoes)
  • Look at the vine-cov­ered wall and take the Map and Bat­ter­ies
  • Look at the gate, take the Search­light, then com­bine it with the Bat­ter­ies
  • Use the light on the haz­ardous bar­rels

Hidden Object: Gate

I real­ize that the games just use the same objects over and over again

  • Get the Super­vi­sor’s Diary
  • Open the inven­to­ry and check it out to get the Demo­li­tion Kit Code which you will now use on the lock­box to the right

Demolition Lockbox Code Puzzle

Turn the dials until you make the com­bi­na­tion on the clue: 84670

Solu­tion (Click to Expand)

Turn the num­bers to 84670 by turn­ing the dials in this order: 3rd, 5th, 4th, 1st, 2nd

  • Take the Explo­sives and use it on the ivy cov­ered wall
  • Go inside and watch the cutscene
  • Look at the bull­doz­er, take the Car­jack
  • Look at the bull­doz­er’s door, take the Chain

Bulldozer Door Sign Puzzle

Fig­ure out the order to open the locks

Solu­tion (Click to Expand)

4, 1, 5, 3, 2

  • Go back­wards to the gate, use the Chain on the buck­et next to the gate, and then use the Water on the uncon­scious man
  • Go back

Hidden Object: Lab Entrance

  • Get Scalpel and First Aid Kit
  • Use the Car­jack on the car, take the Fuse
  • Use the Scalpel on the met­al box, then the Fuse

Fuse Puzzle

Move the fus­es to the cor­rect space

Solu­tion (Click to Expand)

  • Take the Vac­u­um Gloves and Radi­a­tion Cell
  • Use the First Aid Kit on the man
  • Exam­ine the man again, take the Elec­tric Tape and Bull­doz­er Key
  • Use the Bull­doz­er’s Key on the bull­doz­er’s door, then take the Radi­a­tion Gun
  • Com­bine Radi­a­tion Gun + Radi­a­tion Cell, then use it on the green mist
  • Take the Dis­charged Bat­tery over behind the bull­doz­er, use the Elec­tri­cal Tape on the spark­ing wire, then the Dis­charged Bat­tery
  • Com­bine the Vac­u­um Gloves + Charged Bat­tery, then go up to the Roof
  • Look at the green mist, take the Oil
  • Look at the pile of junk

Hidden Object: Roof

  • Get Chain Cut­ter (More accu­rate­ly tongue and groove pli­ers),
  • Com­bine Oil + Chain Cut­ter and use it on the met­al in the mid­dle of the rood (tongue and groove pli­ers aren’t real­ly made for cut­ting wire…)
  • Go down into the Ele­va­tor
  • Com­bine the two items there: Fish­ing Rod + Fish­ing String
  • Go back up to the Roof, use the Fish­ing Rod on the tree beyond the pile of junk for a Rag
  • Take the Dag­ger off the rail­ing, then use it on the black thing on the pole to get the Rub­ber Straps
  • Go back down to the Ele­va­tor and use the Rag on the con­sole

Elevator Console Puzzle

This is a mem­o­ry game

Solu­tion (Click to Expand)

  • Watch the custscene
  • Look at the device on the floor, take the Duct Tape and Paper
  • Go back to the Roof, and look at the junk pile again

Hidden Object: Roof #2

  • Get the Wrench and Crow­bar
  • Use the Crow­bar on the Fire Extin­guish­er in the Ele­va­tor
  • Com­bine Fire Extin­guish­er + Duct Tape, then use it on the fire
  • Take the Sling­shot and Screw
  • Com­bine Sling­shot + Rub­ber Straps + Paper, use it on the pole
  • Use the Tun­ing Fork on the device in front of the ele­va­tor

Tuning Fork Puzzle

Mem­o­rize the sequence and press them in order

Solu­tion (Click to Expand)

3, 2, 4, 1, 2, 4, 1, 3

  • Remove the old cell, then com­bine Radi­a­tion Gun + Radi­a­tion Cell, then use it on the green mist on the roof
  • Use the Screw and Wrench on the lad­der, then go down

Part 2: Inside

  • Watch the cutscene
  • Take the Oil from the red machine
  • Take the Radi­a­tion Cell and Brush from the next to the met­al door
  • Look at the machine to the right

Bura Pharmacy Sign Puzzle

Press the lines until you cre­ate the Bura Phar­ma­cy sign

  • Use the Brush on the floor
  • Take the Snake Grab­ber and Test Tube
  • Use the Oil on the red lever
  • Now that the blue laser is turned off (it was just on unsu­per­vised and just doing what­ev­er for days now…?), com­bine the Radi­a­tion Gun + Radi­a­tion Cell, and use it on the green mist in the crevice
  • Use the Snake Grab­ber to get the Blank Card, then use it on the con­sole in the orange machine

The con­sole is the same as the train in the 1st game, and the test tubes fit­ting on the logo to unlock some­thing is anoth­er blow­back to the 1st game. On my 2nd playthrough, mak­ing the Access Card glitched out where it did­n’t actu­al­ly run the ani­ma­tion… I hope that does­n’t bode poor­ly for lat­er in the game since I restart­ed the game because a major glitch broke my 1st playthroughInter­est­ing­ly enough, I made the walk­through guide for the 1st game because it glitched out some­thing awful, too.

  • Use the Access Card to open the door, then go in
  • Look at the robot, take the Brick and Tube
  • Look at the door, take the Chip
  • Look at the junk pile

Hidden Object: Vault Door

  • Get Shears, go back to the red machine, and use it on the plants to get a Test Tube
  • Use the Brick on the lock to get a Chip
  • Go for­wards, use the Test Tube x2 on the wall plaque, take the Chip
  • Look at the robot and use the Chip x3

Robot Puzzle

Put the col­ors in the right posi­tions

Solu­tion (Click to Expand)

Top (left to right): Blue, Red, Yel­low

Bot­tom (left to right): Green, Pink

  • Use the Vault Code on the door

Vault Door Puzzle

Fol­low the instruc­tions and input the com­bi­na­tion to open the door (the con­trols were so bad that I was forced to skip the puz­zle). The “-” is turn left, and “+” is turn right

  • The junk pile is lit up again

Hidden Object: Vault Door #2

  • Get a Drill Machine and Screw­driv­er
  • Go into the vault
  • Look at the plant, take the Fuel Con­tain­er
  • Look at the bar­rels, take the Flame Throw­er, Knife, and Muf­fin
  • Use the Drill Machine and Fuel Con­tain­er on the bar­rel (you might have to click on the bar­rel first)
  • Com­bine Flame Throw­er + Fuel Con­tain­er + Tube, then use it on the crazy machine
  • Take the Elec­tric Wire from under­neath the laser beams
  • Go through the door
  • Talk to the work­ers
  • Look at the junk pile

Hidden Object: Containment Room

  • Get Stick and Radi­a­tion Cell

Right around here is where my 1st playthrough broke the game. I think I used the radi­a­tion gun before plug­ging up the steam pipe. I nev­er used the muf­fin at all in my first playthrough and it stayed in my inven­to­ry despite there being no steam

  • Use the Muf­fin in the pipe of the con­sole where the steam is leak­ing from, take the Key, then use it on the wall cub­by for Fin­ger­print Paper
  • Use the Radi­a­tion Gun on the green mist, then Screw­driv­er and Elec­tric Wire

This is def­i­nite­ly what glitched out in the first game. I was nev­er able to access the pan­el to use the screw­driv­er or pow­er cord. I just used the radi­a­tion gun and sud­den­ly I was play­ing the door pres­sure puz­zle, the game pro­gressed, and the work­ers inside dis­ap­peared. I could­n’t do any­thing and had to restart the game. No mat­ter of clos­ing and open­ing solved it

Glass Door Lock Puzzle

Move the bars until they’re in the right ori­en­ta­tion (For what­ev­er rea­son, the game accept­ed this ver­sion of my puz­zle as the solu­tion)

  • Lis­ten to the work­ers
  • Click on the shiny junk pile

Hidden Object: Containment Room #2

  • Get Hack­saw, Bat­ter­ies, and Fin­ger­print Pow­der
  • Look at the inter­com on the glass, use Fin­ger­print Pow­der and Fin­ger­print Paper for Fin­ger­print
  • Go back to the pri­or room, use the Knife and Stick on the plant for Sap
  • Go back­wards, use Hack­saw on the robot
  • Com­bine Hack­saw + Sap + Fin­ger­print, then the Fin­ger­print­ed Robot Arm on the laser barred con­sole (How exact­ly would you nor­mal­ly unlock this?)
  • Take the Clip­pers, use it on the plant, then use the Leaf to pull the lever
  • Go through

Part 3: Outside (End)

  • Look at the bush, take the 2 File Pieces and Fish­ing Net
  • Look at the door to the right, take the Lad­der and File Piece
  • Look at the floor below the plants, take the 2 File Pieces and Suc­tion Pump
  • Look at the stairs, take the Radi­a­tion Cell and get rid of the green mist
  • Com­bine Suc­tion Pump + Bat­ter­ies, then use it on the green liq­uid
  • Take the 2 File Pieces and go down the stairs
  • Look at the water to the left, take the 2 File Pieces and Bug Spray, then use the Fish­ing Net on the water to get a Plaque Tile
  • Click on the junk pile in the back

Hidden Object: Courtyard

  • Get Sledge­ham­mer and File Piece
  • Go back and use the Sledge­ham­mer on the ground below the plants, for Dr. Good­win File and Plaque Tile
  • You should have all the pieces by now, so com­bine Dr. Good­win File + File Pieces x10
  • Use the Bug Spray on the bush, then take the Plaque Tile
  • Go down to the green mist, and use the Lad­der on the barbed wire
  • Use the Plaque Tile x3

Green Energy Puzzle

Using the clue from Dr. Good­win’s file, solve the light­ning bolt puz­zle. Basi­cal­ly, just turn all the green thun­der­bolts so that they point South­east (I almost beat it and then got stuck on the last light­ning bolt. Oh well.)

  • Watch the cutscene, then click on the junk pile again

Hidden Object: Courtyard #2

  • Get Trow­el and Sponge
  • Use Sponge on mossy box in front of the water, get the Gloves, then go to where the drone is and use it on the thorns for Bul­lets
  • Use the Trow­el on the bush to get the Gun
  • Com­bine Gun + Bul­lets, then shoot the drone
  • Go through the door
  • Click on the junk pile

Hidden Puzzle: Helipad

  • Get Water­ing Can and Scis­sors
  • Go back to the tree, and use the Water­ing Can on the water in the pool
  • Use the Scis­sors on the bun­dle from the for­est ground, take the Evi­dences [sic] and Rope
  • Take the Evi­dences x2 from the walk­way, use the Water­ing Can on the box
  • Take the Stun Grenade, then use it on the wolf
  • Take the Evi­dences x2 and Grap­pling Hook
  • Com­bine Grap­pling Hook + Rope, then use it on the walk­way above
  • Go up
  • Talk to the vil­lain
  • Take the Syphon Pipe next to the col­umn
  • Go back and click on the junk pile again

Hidden Object: Helipad #2

  • Get Crow­bar and Boot
  • Back up at the heli­pad, use the Crow­bar on the pan­el on the col­umn

Helipad Laser Puzzle

Drag the lasers so they all point at the mid­dle

  • Take the Key and Walk­ing Stick from under the vil­lain
  • Look at the net to the left, take the Con­tain­er
  • Use the Boot on the raven, then the Walk­ing Stick on the net
  • Look at the tail of the plane, use in order: Key, Con­tain­er, then Syphon Pump
  • Use the Diesel on the Chain­saw under­neath, then use it on the Net
  • No, the game did­n’t glitch out, go down to where the wolf was, take the Net, then use it on the vil­lain (because that’ll some­how hold him safe­ly cap­tive)

Con­grat­u­la­tions! Game Over!

…What a ter­ri­ble end­ing!

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Dracula’s Legacy Written Walkthrough (Nintendo Switch)

writ­ten 7/27/25, updat­ed 7/29/25

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  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $9.99 MSRP: $19.99
  • Rat­ed: T (Teen) for drug ref­er­ence, mild vio­lence
  • Genre: Adven­ture
  • Date Released: Octo­ber 25, 2018

This is a writ­ten walk­through for Drac­u­la’s Lega­cy played on the Nin­ten­do Switch. It’s not intend­ed to nec­es­sar­i­ly help you solve puz­zles as I tend to skip them when I find them irri­tat­ing or dif­fi­cult, but it does have some puz­zle solu­tions

Game Start

What the intro cin­e­mat­ics

Escape the Crypt (Tutorial)

  • Take the Knife
  • Inspect the wall lamp
  • Use the Knife on the Piece of Wire and take it
  • Use the Piece of Wire on the locked chest
  • Take the Crys­tal and Part of Mechan­i­cal Device
  • Use the Crys­tal on the wall lamp
  • Go down the now-light­ed hall
  • Click on the head­less stat­ue
  • Take the Gear and the Shaft
  • Go back­wards
  • Use the Part of Mechan­i­cal Device on the left wall
  • Use the Gear then turn the crank
  • Head through the oth­er room again, then down the now-acces­si­ble door­way
  • Lis­ten to the help­ful ghost
  • Take the Har­poon
  • Use the Shaft on the pick­axe head for a Pick­axe
  • Use the Pick­axe on the door­way with the light
  • Go in for a Hid­den Puz­zle

Hint: dip the paint­brush into the yel­low paint, then the drag­on; Use the can open­er on the can; The puz­zle solu­tion is on the wall

  • Go back a room
  • Open up the knight’s hel­met on the ground and use the Flute
  • Take the Disc and use it on the wall between the green door­way and the roots

Disc Door Puzzle

Straight­for­ward and easy: just rotate the con­cen­tric cir­cles to com­plete the medusa head

  • Go into the door
  • Use the Knife on the cof­fin
  • Take the Rope near the bot­tom and you’ll auto­mat­i­cal­ly com­bine it with the grap­ple hook
  • Go back to the room with the hid­den puz­zle
  • Use the Grap­ple­hook on the orange area in the left cor­ner
  • Use the Knife to stop the gears
  • Take the Gold Tooth
  • Go back to the spike room and head for­ward
  • Look at the left­most skull and take the Bat
  • Look at the bowl in the mid­dle of the room to get the Axe and Gold Tooth
  • Go back 2 rooms to the one where the big wolf was
  • Use the Axe on the roots
  • Go through the door­way
  • Take the Glove from the corpse
  • Go back and into the spike room
  • Use the Bat on the cof­fin
  • Use the Glove to take the Stone Block
  • Go back out­side
  • Pull aside the tapes­try
  • Use the Stone Block

Tetris Puzzle

Fit all 5 pieces into the square

  • Take the Crys­tal
  • Go back through the medusa door to the crypt
  • Use Gold Tooth x2 and the Crys­tal on the right-most skull
  • Take the Key which fits into the door out­side
  • Almost there!
  • Use the Axe on the tree hol­low, then use it again in the back of the hol­low
  • Take the Cube
  • Go down the west path in the next room with the bro­ken cart
  • Take the Spade, Wheel, Glass­es, and Small Key
  • Go back to the room with the bro­ken cart
  • Use the Wheel to get the Cart
  • Use the Glass­es to set the hay pile on fire (because it won’t cause a for­est fire at all. Nope.)
  • Go down the east­ern path
  • Lis­ten to the ghost
  • Use the Shov­el on the dirt pile
  • Use the Cube on the chest lock

Chest Lock Puzzle

Rotate the pipes to con­nect the start and end. Easy stuff

  • Use the Cart on the Can­non­ball
  • Take the Rope Lad­der
  • Go back to the room with the tree
  • If you haven’t, click on the pit­fall
  • Use the Rope Lad­der to get a Torch
  • Use the Torch on the tree hol­low, then the hay fire
  • Go down the west path from the hay fire
  • Use the Key on the back­pack for a Hid­den Puz­zle!

Hint: Replace the wing on the angel, solve the but­ter­fly puz­zle, use the bat­tery on the flash­light

  • Go back to the skele­ton corpse and use the Nee­dle and Thread on the sack on the ground
  • Go to the can­non
  • Use the Gun­pow­der, Can­non­ball, and Lit Torch

Town

Lis­ten to the sto­ry

  • Fol­low the run­ning man
  • Hid­den Puz­zle!

Hint: Use wine bot­tle on stem glass, use cam­era on sun decor, put togeth­er plate pieces x5

  • Get the Razor
  • Use the Razor on the broom on the ground for a Broom­stick
  • Go for­ward
  • Try to talk to the flee­ing man
  • Use the Razor on the bell for a String
  • Take the Plank
  • Go for­ward
  • Look in the car
  • Use the Razor on the key-like shape in the skele­ton’s shirt
  • Take the Car Keys
  • Use the Car Keys on the trunk
  • Take the Sponge and Crow­bar
  • Back up to the begin­ning with the burn­ing tree
  • Use the Crow­bar on the bar­rel
  • Use the Sponge in the water
  • Use the Broom­stick on the bro­ken rake in the hay
  • Take the Hay Fork and use it on the dead fish in the bar­rel
  • Take the Fish­hook which will auto­mat­i­cal­ly com­bine with the String
  • Use the Fish­hook and String on the grates on the ground
  • Use your new Let­ter­box Key on the let­ter­box where the car is
  • Take the Doc­u­ments back to the cof­fin mak­er
  • Go in
  • Take the pic­ture, Switch­board Key, and Hand­saw from the cab­i­nets
  • Leave
  • Use the Switch­board Key across from the cof­fin mak­er’s shop
  • Take the Fuse
  • Use the Hack­saw on the chained door
  • Go in
  • Take the Can­is­ter from the star­case
  • Use the Fuse on the wall to the right

Fuse Puzzle

Once you fig­ure out the sim­ple instruc­tions, this is very easy

  • In the stor­age room, look at the left­most cab­i­net
  • Take the Cig­ar Cut­ter
  • Use the Razor on the plas­tic water bot­tle for a “Water­ing Can” (I’m pret­ty sure they mean a fun­nel)
  • Take the Shop Win­dow Key from the right-side cab­i­net
  • Take the Buck­et
  • Go back to the tree burn­ing room
  • Use the Buck­et on the water bar­rel, then on the burn­ing tree
  • Go down the path
  • Take the Shop Win­dow Key, the Key to the Stat­ue
  • Use the Cig­ar Cut­ter on the skele­tal hand for the Ring
  • GO back to the car
  • Use the Wet Sponge then the Crow­bar on the win­dow to the right
  • Use the Ring on the chest
  • Take the Shot­gun Shells to the stor­age room and use them in the shot­gun
  • Use the Loaded Gun on the cof­fin mak­er and show him you mean busi­ness
  • Use both the Shop Win­dow Keys on the cab­i­nets
  • Take the Pli­ers, Angel Fig­urine, and Adhe­sive Tape
  • Go back to the grave­yard
  • Use the Angel Fig­urine on the mau­soleum

Puzzle!

I can’t stand these puz­zles, so I skipped it

  • Use the Adhe­sive Tape inside the tomb for a Walk­ing Stick
  • Take the Part of Fres­co Paint­ing
  • Use the Crow­bar, then the Shot­gun Shell on the relief to the left
  • Go to the room with the gaso­line tank
  • Use the Plank then the Can­is­ter and Pli­ers on the tank
  • Use the Fun­nel and Can­is­ter of Gaso­line on the car (trunk)
  • Use the Walk­ing Stick next to the skele­ton
  • Use the Car Keys in the igni­tion and turn it
  • Go into the church
  • Use the Star on the chest under the angel stat­ue for a Part of Fres­co Paint­ing
  • Use both Paint­ing Parts on the pic­ture to the right
  • Take the Can­dle
  • Return to the mau­soleum and use the Can­dle on the gun­pow­der (insane­ly dan­ger­ous­ly)
  • Take the Suit­case Key which fits into the lit­tle bag on the ground near the gaso­line tank
  • Take the last Part of Fres­co Paint­ing back to the church and place it with the oth­ers
  • Use your new Strange Disc in the floor

Gem Disc Puzzle

Match up the gems accord­ing to the disc clues by rotat­ing them

  • A Hid­den Puz­zle!

Hint: Shape solu­tion on the left, water­ing can on plant pot, ham­mer on pig­gy bank

Into the Countryside

  • Inspect the wag­on for a Hid­den Puz­zle

Hint: Knife on Apple, Key on Pad­lock, Fish Pieces x5 on Skele­ton

Sor­ry I did­n’t grab the screen­shot until lat­er and now I for­got where things are
  • Get a Pump­kin
  • Take the Paint­brush and dip it into the glue can
  • Go down the road
  • Take the Boat Hook and the Brick
  • Go down the left path
  • Take the Glove from the chest
  • Use the Boathook on the water to get the Oar
  • Go back to the town
  • Use the Boathook on the left root for a Buck­et
  • Use the Brick on the bro­ken win­dow to the right
  • Take the Sug­ar
  • Use the Glove to get the Glass Shard
  • Go back to the riv­er and use the Glass Shard on the rope
  • Inspect the boat
  • Use the Paint­brush with Glue on the hole
  • Use the Buck­et on the water
  • Use the Oar
  • Go across the riv­er
  • Take the Key from the bram­bles
  • Go back across the riv­er
  • Use the Key on the chest
  • Take the Crys­tal back across the riv­er and use it in the door

Color the Skeleton Puzzle

Mem­o­rize the col­or scheme and recre­ate it

Hint: Green Head, Pink Wing, Red Body, Blue Wing, Yel­low Scythe

  • Go down the stairs and lis­ten to the help­ful ghost
  • Take the Burn­ing Can­dle and Clothes
  • Return to the fork in the road with the crows
  • Use the Pump­kin and Clothes on the wood­en posts
  • Then use the Glass Shard, then the Burn­ing Can­dle on the pump­kin
  • Now that the crows are gone, go down the east­ern path
  • Take the Gar­den Shears from under the bro­ken lad­der
  • Go into the aban­doned man­sion
  • Take the Mace
  • Go back to the dun­geon across the riv­er and use the Mace on the bro­ken wall
  • Hid­den Puz­zle!

Hint: Find Keys x6, Find pieces x2 of the Jol­ly Roger, Use the infla­tor on the ball

  • Get a Mag­net
  • Use the Gar­den Shears and Sug­ar under the lion stat­ue
  • Take the Awl
  • GO back to the man­sion
  • Use the Awl then the Mag­net in the right­most door
  • Use the Library Key on the door
  • Watch the cutscene
  • Take the Match­es, and Vial x3 from the shelves
  • Use the Vial x3 on the emp­ty flask on the one shelf
  • Take your new Flask with Acid out of the man­sion and use it on the chest near the bro­ken lad­der
  • Watch the cutscene
  • Take the Ham­mer and Pic­ture Frag­ment
  • Go back to the town and use the Ham­mer on the wall with the can of glue
  • Use the Nails and Ham­mer on the bro­ken lad­der out­side the man­sion
  • Go back to the scare­crow and use the Lad­der on the tree
  • Use the Ham­mer on the bat
  • Return to the man­sion and use the Pic­ture Frag­ment on the frame on the wall

Picture Puzzle

Move the pieces to make a pic­ture, but you can only do it in columns

  • Use your new Key on the oth­er door
  • Take the Sil­ver Spoon
  • Use the Gar­den Shears on the gui­tar
  • On the pan to the left, use the Match­es, Sil­ver Spoon, then Arrow
  • Go back a room and use the String and Arrow with Sil­ver on the cross­bow
  • Use the Cross­bow with Bolt on the mon­ster
  • In the next room
  • Take the Sweep Brush back to the gui­tar room and use it on the cob­webs in the win­dow
  • Use the Knife on the cheese
  • Go back to the new room and use the Knife on the Tapes­try
  • Take the Mouse­trap
  • Use it on the floor, then the Cheese
  • Use the Part that Belongs to Some Mech­a­nism and use it on the machine

Light-up Puzzle

Rotate the rings until all the lights shine

  • Watch the cutscene

On the Road

  • Lis­ten to the help­ful ghost
  • Take the Cable from the brief­case
  • Go west
  • Hid­den Puz­zle!

Hint: Ther­mos on teacup, Cut­ter on the coin, Press the sym­bols on the wall with the clues on the ground

  • Get a Blow­torch
  • Look at the right­most grif­fin
  • Take the Amulet
  • Use the Blow­torch on the head to get the Stat­ue Head
  • Go back and now to the east
  • Use the Cable and Stat­ue Head over the tree branch on the right
  • Take the Screw­driv­er and Fire Extin­guish­er from the motor­cy­cle
  • Go back and use the Fire Extin­guish­er and Screw­driv­er on the burn­ing power­box
  • Throw the switch
  • Go back down the east path and through to the oth­er side
  • Take the Rake, Oil Can, and Bent Har­poon
  • Go all the way back to the begin­ning
  • Use the Oil Can on the back of the semi
  • Go in
  • Take the Key to the Box and Winch
  • Use the Bent Har­poon on the vise
  • Go out of the truck, use the Key to the Box on the brief­case
  • Take the Fuse
  • Go all the way to the lake
  • Use the Winch under the tree

Fuse Puzzle

Use the Fuse and solve the puz­zle but chang­ing the con­nec­tions to con­nect the fus­es

  • Look inside the boat and take the Mask, Har­poon Gun, and Syringe
  • Use the Mask on the sub­merged stat­ue
  • Use the Har­poon Gun on the angler fish (which does­n’t make sense in the least because angler fish would nev­er be found in a shal­low lake)
  • Take the Amulet
  • Go all the way back to the man­sion with the 2 stat­ues
  • Use the Rake on the leaf pile for a Grind­stone Han­dle
  • Use the Amulet x2 on the door
  • Go inside
  • Use the Screw­driv­er on the creepy doll for a Bat­tery
  • Click on the table for a Hid­den Puz­zle!

Hint: Ham­mer on Vase, Lighter on Sparkler, Paint on knight accord­ing to the pic­ture

  • Get a Valve
  • Take Stick of Aspen Wood from fire­place
  • Go to the back of the semi truck
  • Use the Grind­stone Han­dle in the back of the truck
  • Use the Stick of Aspen Wood for a Stake
  • Go to the motor­cy­cle and use the Bat­tery on the Torch
  • Go to the lake
  • Use the Valve under­wa­ter and turn it
  • Take the Part of Amulet from the foun­tain
  • Go left to the house with the stairs
  • Use the Torch (hat with light) on the wall
  • Take the Amulet Part and Gem­stone with Met­al Dec­o­ra­tion
  • Go back to the creepy doll man­sion and use the Amulet Part x2 on the fire­place
  • Take the Pic­ture Piece and use it on the wall

Picture Puzzle

Rotate the pieces until you fin­ish the pic­ture

  • Use the Key on the door
  • Take the Vase of Water, Amulet, and Dust Pan
  • Use the Vase of Water on the fire­place
  • Take the Gem­stone with Met­al Dec­o­ra­tion
  • Use the Dust­pan on the coals
  • Use the Dust­pan with Coals on the fumi­ga­tor next to the foun­tain
  • Use the Fumi­gat­ing Fog­ger on the bee­hive near the lake
  • Use the Amulet on the chest for anoth­er Gem­stone with Met­al Dec­o­ra­tion
  • Go all the way back to the white man­sion and use the Gem­stone with Met­al Dec­o­ra­tion x3 in the room with the mag­i­cal bar­ri­er
  • Use the Stake on the creepy sleep­ing vam­pire man
  • Take the Bro­ken Sword, Mir­ror Shard, and Part of Crypt Key
  • Lis­ten to the ghost­ly helper
  • Go into the back of the truck
  • Use the Bro­ken Sword on the vise, then use the Blow­torch (yeah, I’m pret­ty sure that won’t work)
  • Go to the house with the stairs
  • Use the Sword on the door (…real­ly?)
  • Go in
  • Take the Potion, Met­al Lever, and Glue
  • Read the book to fig­ure out how to kill a vam­pire
  • Get a Fish Knife
  • Use the Fish Knife on the dead fish in the lake for a Cross on a Chain
  • Go all the way back to where you killed the vam­pire
  • Use the Glue then the Mir­ror Shard on the mir­ror
  • Take the Gear­wheel
  • Go back to the first room and inspect the plants
  • Use the Potion then pick the Gar­lic
  • Go back to the house with the stairs
  • Put the Cross on a Chain in the water in the chal­ice for some Stoup
  • Use the Gar­lic, Stoup, and Syringe in the mor­tar and pes­tle
  • Use the Gear on the wall clock

Gear Puzzle

Place the gears so that they all spin

  • Go through the door
  • Take the Lion Head
  • Go back and use the Lion Head on the stair­case
  • Go into the hid­den door
  • Take the Cam­era
  • Use the Key on the iron maid­en
  • Take the Mar­ble Mask
  • Go back to the room with the bats and use the Cam­era
  • Take the Cop­per Disc
  • Go back a room and use the Cop­per Disc on the book
  • Use the Mar­ble Mask x2 in the bat room
  • Inject the vam­pire with the Syringe
  • Take the Part of Crypt Key
  • Lis­ten to the ghost

Mission: Assassinate the Vampire Lord

  • Go down the path
  • Take the Oil, and Corkscrew
  • Go back, use the Corkscrew on the bar­rel
  • Click the emp­ty bar­rel to move it, then look inside for a Valve
  • Inside the guard­house, take the Hel­met and Pinch Bar
  • Use the Valve on the wall, then the Oil
  • Click on it to turn
  • Inspect the bird nest (…I guess you climbed on top the guard bar?)
  • Take the Hand­cuff Key, return to the car­riage and use it on the hand­cuffs
  • Use your new Hand­cuffs on the chain around the stat­ue
  • Use the Pinch Bar on the col­umn
  • Take the Part of Met­al Disc
  • Go for­wards into the court­yard
  • Use the Hel­met on the water foun­tain, then take it back to the guard­house and use it on the bones on the ground
  • Take the Tooth from the uncov­ered T‑Rex (super ran­dom)
  • Go back to the court­yard and use the Tooth on the pipes
  • Take the Part of Met­al Disc from the drained foun­tain
  • Use Part of Met­al Disc x2 on the door
  • Inside on the stair­case, click on the Hid­den Puz­zle!

Hint: Scis­sors on Fab­ric, Paint­brush on Frame, Roman Numer­als on Chest, then input the code as found on the rub­ble (note: must fin­ish the rest of the puz­zle to remove the wheel first)

  • Go into the court­yard and use the Spear on the lad­der up high
  • Go up into the din­ing room
  • Go into the kitchen
  • Take the Block of Ice and Jar
  • Go back to the stair­case and use the Block of Ice on the drag­on flame
  • Take the Pan­el with Pic­ture of Drag­on, go back to the din­ing room and use it on the wall

Dragon Puzzle

Move the blocks accord­ing to the hints

  • Now with the fire turned off, take the Mir­ror and Drag­on
  • Use the Drag­on on the bars in the din­ing room
  • Go through the bars into the sit­ting room
  • Click on the left item for a Hid­den Puz­zle (Last one!!)

Hint: Glue on pho­to pieces, Pieces of fig­urine, Syringe on vial

  • Use your new Clock­hand on the clock
  • Take the Coil Spring, use it on the jew­el­ry box
  • Take the Foun­tain Piece
  • Take the Win­dow Han­dle from the win­dow
  • Use the Foun­tain Piece on the foun­tain in the court­yard
  • Go down, the down the stairs
  • Take the Scoop Net and Cas­ket Key
  • Go back to the kitchen, use the Win­dow Han­dle, then the Scoop Net on the moth
  • In the din­ing room, use the Cas­ket Key on the box (maybe a cas­ket for a rodent…)
  • Take the Lighter
  • Go back to the creepy stat­ue and use the Moth on the web, then the Jar (con­sid­er­ing the size of the spi­der and the lack of lid…)
  • Go to the stair­case and use the Jar with Spi­der on the wall with the spi­der emblem (WTH?!?!)

Spider Puzzle

Move the strings until none over­lap

  • Get Dyna­mite and Drag­on Key
  • Go back to the din­ing room and use the Drag­on Key on the drag­on for a Flask of Flam­ma­ble Flu­id
  • Look at the ground in front of the creepy stat­ue
  • Use the Dyna­mite, Flask of Flam­ma­ble Flu­id, then Lighter
  • Lis­ten to the ghost and watch the cutscene
  • Even though you can’t check out the bone pile, for some rea­son you can go down the hall
  • Oh. It’s your man. Except he’s look­ing a bit… pale.
  • Take the Piece of Pipe and Bel­lows
  • Go back to the kitchen and use the Bel­lows on the sack of flour
  • Use the Bel­lows Filled with Flour on the invis­i­ble mon­ster which sud­den­ly starts mak­ing lots of noise when it did­n’t before for some rea­son
  • Click on the weird wheel to the left of the mon­ster and use the Crypt Keys you’ve been car­ry­ing around for a while

Wheel Thing Puzzle

Spin the head and place the pieces on it (super easy)

  • Solv­ing the puz­zle inex­plic­a­bly destroys the mon­ster
  • Check out the pile of bones and use the Mir­ror
  • Oh look, the Vam­pire Lord
  • Take the Pan­el Key to the con­trol room and open the thing on the right side
  • Take the Boil­er Key and use it on the boil­er
  • Use the Bel­lows
  • Go back to the weird machine and turn the han­dle
  • Use the Piece of Pipe
  • Talk to your clear­ly vam­pir­i­fied dude
  • Take the Shield from the bust­ed chest
  • Use it on the Vam­pire Lord
  • Watch the cutscene that fol­lows

GAME COMPLETE

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