True Fear: Forsaken Souls Part 3 — ACT 2 — Written Walkthrough Guide (Switch)

writ­ten 2/20/26, updat­ed 2/22/26

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  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Mild Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

I played the orig­i­nal games (2018 and 2019) and LOVED THEM so much! Those games are the direct rea­son why I love these puz­zle adven­ture games so much. It’s been a long time in the mak­ing and release, but it was well worth the wait! Often these series types of games skimp out on end­ings, but this was AMAZING!!! HIGH, HIGHLY rec­om­mend­ed series! Fine details and fun quips are always big points of appre­ci­a­tion for me as a play­er and this does not dis­ap­point. It’s best to play them in order as the qual­i­ty great­ly increas­es with each game and you need to know the first two to get the ref­er­ences in the last one to make it that much more enjoy­able. I will even­tu­al­ly go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plen­ty of guides on the inter­net and I usu­al­ly save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my sup­port)


True Fear: For­sak­en Souls Part 3 — ACT 1 Guide

Game Start — Act 2: Home

NOTE: The puz­zle solu­tions are for CASUAL mode. Also, this game is so long that I have split up the guide into dif­fer­ent ACTS

WARNING: This game’s autosave func­tion isn’t the great­est, so if you want to save your game, make sure to back out the Menu

Break the Loop!

This was such a cool way to not only have the sto­ry with the loop­ing phe­nom­e­non, but also to revis­it and pay homage to the orig­i­nal games… Espe­cial­ly because this final part was 7 years in the mak­ing. I’ll def­i­nite­ly have to go back and not only play but make guides for the orig­i­nal games, too

  • Go onto the porch; Take the Jes­si­ca Sachs Fig­urine I from the chair
  • Use the Spe­cial Dag­ger on the can­vas facade, then go inside… an ele­va­tor??
  • Take the Scarf, Daisy Emblem, and Fish­ing Pole
  • Take the Note on the wall
  • Look out the emer­gency exit for a cutscene
  • Take the Map and News­pa­per from the bul­letin board
  • Take the Match­es from the win­dowsill
  • Go down the hall; Look at the red box on the wall and take the Daisy Emblem
  • Go back to the bicy­cle and use the Daisy Emblem on the pouch for San­i­tiz­er
  • Back down the hall, look at the bro­ken floor, then use the Fish­ing Pole, San­i­tiz­er, then Scarf
  • Try to open the door 4 times, then use the Tray

Kitchen Door Lock Puzzle

Nav­i­gate the chain to the end

  • In the Kitchen, look at the AC Unit and take the Tube of Glue
  • Take the Ket­tle from the refrig­er­a­tor
  • Open all the cab­i­nets and draw­ers; Take the TV Remote and Corkscrew
  • Use the Ket­tle in the sink, then use the Match­es on the stove
  • Take the Boil­ing Ket­tle over to the freez­er to get the Lit­tle Demon
  • Look at the kitchen table and use the Lit­tle Demon

Angel and Demon Puzzle

This is a 2‑part puz­zle where you need to guide the respec­tive enti­ties to either hell or heav­en. For the demon, turn all the cir­cles brown, and for the angel, turn them all white

Puz­zle is super easy. I have marked the paths you can take that won’t touch any tokens

  • Take the Fork
  • Go out the door; Take the Tire Iron from the wall, then use the News­pa­per and Fork on the left door
  • Open the door with the Room Key
  • Pull aside the cur­tain; Take the Awl and Olivia Harp­er Fig­urine II
  • Remove the 4 pieces of tape on the pic­ture on the back wall; Take the Bat­tery, Scis­sors, and Note
  • Look on the desk and take the Clue
  • Look above the desk; Use the Corkscrew, then pull the string and click on the clock draw­ing
  • Go all the way back to the bicy­cle and use the Tire Iron on the Bike Ped­al, then use on the crank out­side the win­dow for a Mag­net
  • Back in the Kitchen, look at the pad­locked cab­i­net and use the Awl
  • Take the Clue and Wood­en Star back to the Kid’s Room and use it on the cab­i­net

Cabinet Story Puzzle

Press the ele­ments on the cab­i­net in accor­dance with the sto­ry

  • Take the Umbrel­la, Bat­tery, and Clue
  • Back in the Kitchen, use the TV Remote, remove the back cov­er, use the Bat­ter­ies and press the remote (I’m not sure why grand­par­ents’ din­ing room was so sig­nif­i­cant)
  • Look at the kitchen table and sud­den­ly there’s a sil­ver plate cloche, click on it and take the Clock Hand (ah. That’s why the TV was impor­tant)
  • Put the Clock Hand on the grand­fa­ther clock in the hall, click on it twice, then take the Clue and Black Chalk
  • Use the Black Chalk on the wall across from the clock until it turns into a door

Static Memory — Playroom

  • Look at the light­ed doll­house and place the 3 move­able fig­ures in the cor­rect spot
  • Look at the desk; Take the Doll and Fig­urine of a Girl
  • Take the Red But­ton from the green chair, and put the Doll on it
  • Back at the doll­house, put the next set in the cor­rect posi­tions
  • Look at the mid­dle of the floor; Take the Fig­urine of a Girl and Black Mark­er, then use the Red But­ton on the com­put­er

Memory Game

It’s ran­dom every time, so if play­ing on the Switch, just change the dif­fi­cul­ty and take a screen­shot before the cards turn

  • Take the Polaroid No 2, then Image Sequence over to the thing on the desk and input the code
  • Take the Bird Emblem and Quar­ter then place the Polaroid on the desk
  • Use the Bird Emblem on the green mail­box and take the Fam­i­ly Pho­to
  • Use the Quar­ter on the claw machine to get Dahlia Stone­house Fig­urine II and Scalpel (NOTE: You are wel­come to keep play­ing for all the toys if you want)
  • Go back to the doll­house for the last round of place­ment
  • Look at the toy train set; Take the Nee­dle & Thread and Polaroid No.3
  • Place the last pho­to on the desk with the oth­ers
  • Look at the doll on the green chair; Use the Black Mark­er, click on its dress, use the Scalpel, use the Fam­i­ly Pho­to, use the Nee­dle & Thread, then take Dahli­a’s Doll over to the train and put it on the back

Mother’s Room

  • Use the Key on the door ahead, then go into Moth­er’s Room
  • From the desk take the Press Crank, Pen Rod, Leather Glove, and Note
  • Go back into the hall­way and use the Leather Glove on the door to the right of the clock
  • Inside the bath­room, use the Cork on the bro­ken faucet
  • Pull up the blinds, open the win­dow, and use the Scis­sors on the Mos­qui­to Net
  • Look at the bath­tub and take Can­dle Stubs x5
  • Go back to the kitchen table; Use the Mos­qui­to Net on the bowl, dump the bowl onto it, then use the Tube of Glue on the Hexa­gon
  • Back in Moth­er’s Room, use the Hexa­gon on the desk box

Animal Box Lock Puzzle

Move the tiles so that the ani­mals butt up against each oth­er

  • Take the Hair­pin back to the Kid’s Room and use it on the ship-in-a-bot­tle for a Lock Detail
  • Go back to the bath­room, and check out the press
  • Use the Press Crank and the Squeezed-Out Glue, then take the Left­over Glue and Lock Detail
  • Go back to Moth­er’s Room; Look under the bed and use the Match­es, then pull out the brief­case and use Lock Detail x2

Briefcase Lock Puzzle

From tri­al-and-error try to fig­ure out the com­bi­na­tion

Solu­tion: Left, Right Left, Left

  • Take the Clue and Mir­ror
  • Go back to the Bath­room and look at the draw­er under the press
  • Use the Mir­ror then Pen Rod, to get Light­bulb and Wire Cut­ters
  • Back in Moth­er’s Room, move the par­ti­tion aside and use the Wire Cut­ters
  • Place the Bro­ken Vinyl on the chair

Vinyl Puzzle

Place the pieces to com­plete the vinyl

  • Use the Left­over Glue then place the Vinyl on the record play­er
  • Go into the clos­et and use the Match­es on the lantern
  • Take the Exit Key and Note
  • Head back to the begin­ning, and use the Exit Key on the emer­gency exit door
  • Look at the clos­et door; Use the Umbrel­la on the red con­tain­er to get the Fire­fight­ing Emblem and Pail
  • Look down the stair­well; click on the rail­ing
  • Use the Fish­ing Rod and Mag­net to get the Wardrobe Key
  • Look on the ground to get the Clue and Paint Roller
  • Go back to the bath­room and use the Pail on the bath­tub for a Pail of Water and Fire­fight­ing Emblem
  • Go back to the emer­gency exit hall, look at the red box; Take the Bulb from the top and use the Fire­fight­ing Emblem to get a Put­ty Knife
  • Look at the plant stand; Use the Pail with Water, Paint Roller, then Put­ty Knife
  • Notice the clue, then use it open the lock across from the red box

Hall Padlock Puzzle

Solve the com­bi­na­tion

Solu­tion: 18, 45, 23, 37

  • Turn on the light switch
  • Take the Thread Snips and Gor­gon Emblem
  • Use the Wardrobe Key

Static Memory — Wardrobe

  • Take the Screw­driv­er, Hand­ker­chief, and Pin
  • Use the Pin on the clothes cov­er
  • Take the Tri­an­gu­lar Key and use it above
  • Take the Han­dle and use it on the bot­tom of the left door, then open it
  • Use the Screw­driv­er on the screws
  • Take the Old Boot and use it to smash the mir­ror on the right, then use the Hand­ker­chief on the bro­ken glass
  • Use the Mir­ror Shard on the taped up suit­case
  • Use the Bat­tery on the lights above, and pay atten­tion to the design

Stained Glass Silhouette Puzzle

Cre­ate the design from the clue

  • Use the Feath­er Emblem on the final lock

Rotating Puzzle

Spin the discs until the image is com­plete

  • Take the Spell Card

Jessica’s Apartment

  • Go to Moth­er’s Room into the clos­et
  • Use the Spell Card and Black Chalk
  • Take the Spe­cial Dag­ger that appeared sud­den­ly on the shelf, and use it on the pur­ple part of the Dahlia flower plant block­ing the emer­gency exit hall­way
  • Out­side, pick up the easel and take the Book Spine
  • Pick up the table and use the Gor­gons Emblem

Gorgon Emblem Table Puzzle

Rotate and swap the emblems to com­plete the image

  • Take the Can Open­er
  • Go back to the hall­way with the bro­ken floor; Use the Can Open­er on the door across from the kitchen
  • Click on the lock and go into Jes­si­ca’s Sit­ting Room
  • Take the Bulb on the table
  • Use the Thread Snips on the chair cov­er and take the But­ter­fly Net
  • Look at the cab­i­net and slide the right-side door; Take the Ele­phant
  • Look at the bro­ken door; Use the Tar­pau­lin and go in
  • Look at Jes­si­ca’s Kitchen, then the stove; Take the Door Hold­er and Note
  • Look up to the left; take the Ele­phant and Bulb
  • Back out one so that you’re still look­ing at the big hole, and click on the cord that sur­rounds the door­way to the right
  • Click on the cord on the ground
  • Zoom into the ground, take the Bulb, use the Door Hold­er, then click the cord
  • Use the But­ter­fly Net on the Can­dle Mold that’s now illu­mi­nat­ed by the light
  • Go back to Sit­ting Room; Look at the wall shelf and take the Can­dle Stub, then use Ele­phant x2

Elephant Weight Puzzle

Swap the ele­phants until they are in the cor­rect posi­tions

Solu­tion (Click to Expand)

If: 1, 2, 3, 4, 5, 6, 7

then: 5, 2, 6, 4, 7, 1, 3

  • Take the Bulb and Amber
  • Click on the sta­t­ic cor­ner of the room

Static Memory — Jessica’s Sitting Room

  • Take the Spoon from the table, the Ruler from behind the por­trait, and the Cat Fig­urine from the chair
  • Open the bot­tom pock­et on the shirt; Take the Hand­ker­chief
  • Use the Spoon on the plant; Take the Cat Fig­urine
  • Use the Ruler on the stuck upper draw­er; Take the Cat Fig­urine
  • Remove the lamp­shade, turn off the light, get the Cat Fig­urine
  • Open the box, take the Han­dle, use it on the right side of the table, and take the item inside out
  • Use the Hand­ker­chief on the bro­ken glass
  • Open the shirt, use the Hand­ker­chief with Glass, then take the Cat Fig­urine
  • Click on the item on the table

Cat Figurine Puzzle

Turn the col­ors to solve the puz­zle

Jessica’s Room

  • Take the Cred­it Card to Jes­si­ca’s Kitchen area, use it on the door to the right with­out a knob, and go into Jes­si­ca’s Room
  • Take the Cas­sette, Can­dle Stub, and Clue from the right table
  • Take Jes­si­ca Sachs Fig­urine II from the left side dress­er
  • Take the Can­dle Stub, Wheel, and Note from the back draw­ers
  • Use the Cas­sette on the Recorder on the bed
  • Go into Jes­si­ca’s Kitchen and use the Amber on the eye of the plant mon­ster
  • Click on the crow on the ground, fol­low­ing it until it lands inside the bird­cage
  • Take the Met­al Rose from the plant mon­ster
  • Back in Jes­si­ca’s Sit­ting Room, use the Wheel on the bro­ken book­case door
  • Take the Yel­low Paint, Shelf Emblem, and Clue
  • Use the Book Spine on the mid­dle brown book, and take the Clue
  • Go into the Kitchen prop­er; Look at the pet bowl on the ground, take the Shoelace, Boot, and Note
  • Look at the stove; Use the Can­dle Mold, Match­es, Can­dle Stubs, and Shoelace (in the mold); Then click on the pot
  • Take the Can­dle
  • Look up at the stained glass cab­i­net and use the Shelf Emblem

Rotating Wood Puzzle

Rotate the wood pieces to move the piece 15through the maze

HINT: You can move the piece along the way; you don’t have to wait until all the pieces are rotat­ed

  • Take the Angel Plaque
  • Go all the way back out­side onto the emer­gency exit; Use the Yel­low Paint on the easel

Color the Cityscape Puzzle

Use the col­ors to paint the pic­ture. Like before, com­bine col­ors as indi­cat­ed

HINT: Remem­ber that you blend the col­ors on the paper, not the brush

  • The bells are ring­ing, so use the Recorder
  • Go to the Sit­ting Room, look at the cor­ner altar; Use the Met­al Rose, Can­dle, Match­es, and Recorder
  • Take the Dia­mond to Jes­si­ca’s Room and use it on the box
  • Go back out the Emer­gency Exit; Use the Small Light­bulbs and Cubes with Num­bers on the jum­ble of cords in the right cor­ner (If you use the Cubes first, you’ll add the Light­bulbs lat­er)

Number Cube Puzzle — 2 Parts

Part 1: Solve the puz­zle so that the num­bers go from 1–30 start­ing in the upper left cor­ner

Part 2: Cycle through the image tiles to cre­ate the image from the ear­li­er clue

  • Take the Rope Lad­der and use it on the bro­ken stair­case

Rooftop

  • Look at the red thing under the water tow­er; Use the Fork and take the Wood­en Cuck­oo and Nails
  • Look at the grand­fa­ther clock; Take the Dart, then use the Wood­en Cuck­oo for a Cat Plate, Note, and Fuse
  • Click the roof fan to move to the oth­er side
  • Open the bag for Cat Food and a Fan
  • Take the Chair Legs x2 from the mid­dle thing
  • Look at the shut­ter mech­a­nism; Take the Cig­a­rette Butt and But­tons
  • Open the cov­er, take the But­tons, and remove the old fuse
  • Go back to the oth­er side of the roof; Use the Chair Legs x2, Nails, and Boot on the bro­ken lad­der, then go up to the Water Tow­er
  • Take the Doll and Dart
  • Look at the gut­ter; Take the Dart, use the Fan, take the Mech­a­nism Man­u­al
  • Go back to the shut­ter mech­a­nism; Use the Fuse, then Mech­a­nism Man­u­al

Shutter Mechanism Puzzle — 2 Parts

Part 1: Replace the but­tons in the cor­rect loca­tions

Part 2: Set all the con­trols accord­ing to the man­u­al

  • Press the green but­ton once the cov­er drops
  • Look at the uncov­ered win­dow, pull the cord, then take the Cat Plate
  • Go to the emer­gency exit and use the Cig­a­rette Butt on the mat­tress for Draw­ing “Hand”
  • Go to Jes­si­ca’s Kitchen; Take the Adapter and Dart, then use the Cat Food
  • Go to the Sit­ting Room; Use the Cat Plates on the wall

Cat Plate Puzzle

Move the plates to illus­trate Mr. Kit­ty’s sto­ry

  • Take the Pho­to Slide to Jes­si­ca’s Room and use it on the pro­jec­tor
  • Back in the Sit­ting Room, use the Angel Plaque on the box in th right part of the room where the sta­t­ic used to be

Angel Tile Puzzle

Move the tiles to the cor­rect loca­tion from the pro­jec­tor clue

  • Take the Draw­ing “Heart”
  • Go back up to the roof; Use the Darts x4 on the bal­loons, and take the Music Box Han­dle
  • Go to the Water Tow­er, and use the Music Box Han­dle on the machine

Music Box Repeat the Pattern Puzzle

Just hit the but­tons in the cor­rect order. It’s easy on all dif­fi­cul­ties, just takes for­ev­er

Solu­tion (Click to Expand)

Casu­al: Blue, Green, Red, Yel­low, Blue

Advanced: Red, Blue, Yel­low, Red, Yel­low

Expert: Yel­low, Blue Green, Red, Yel­low, Red

  • Go into the tow­er, take the Wind­ing Key and use it on the mon­key toy right out­side
  • Take the Mosa­ic Piece over to where you popped the bal­loons

Mosaic Rotation Puzzle

Rotate the cir­cles to get the col­ored pieces in the right spots

  • Take the Note and Lantern

No Map Sequence

NOTE: At this point, you will tem­porar­i­ly lose the abil­i­ty to map trav­el

  • Go back to the water tow­er and use the Lantern on the dark ten­ta­cles
  • Take back the Lantern, then flip the lamp switch

Water Tower Lamp Puzzle

Spin the 3 parts of the lamp­shade to cre­ate a pic­ture on the wall

  • Take the Mag­a­zine from the lad­der, Scis­sors from the plants
  • From the back­pack, take Mag­a­zine, Pho­to, and Pen­cil Case
  • Lay every­thing out on the table

Magazine Cutout Puzzle

Put togeth­er the pic­ture by cut­ting and glu­ing things in order

Solu­tion (Click to Expand)
  1. Cut out the old peo­ple, con­ser­va­to­ry, mail­box, lawn, tree­house, rose bush, and house front
  2. Take the glue stick and use it on the paper, then place the lawn
  3. Use glue stick above it, place tree­house, con­ser­va­to­ry, and house front
  4. Use glue stick, place rose bush, mail­box, and old peo­ple
  • Take Draw­ing “Eye” and Key
  • Go down, use the Key on the door
  • Inside, take the Hook, Tog­gle Switch, and Wrench from the ground, and Cac­tus Fly­er (real) from the bench
  • From the desk in the back, take the Note, then click on the paper

Grandparents Letter Puzzle

Place the scrap pieces in the cor­rect places to per­vert the mes­sage

  • Take the Nail File over to the glass­es, to get the Lens
  • Use the Hook on machine #2 to get the Insu­lat­ing Tape
  • Use the Wrench, Insu­lat­ing Tape, and Tog­gle Switch on the elec­tri­cal box

Electrical Box Math Puzzle

Flip the switch­es so that the num­bers are equal

Solu­tion (Click to Expand)

If you add the two num­bers and divide in half, you get the tar­get num­ber

So, from RESET, flip #10, #4, and #17 so that both sides equal 49.

Flip the switch­es I’ve indi­cat­ed below

  • Open the floor hatch, use the Lantern
  • Uh oh. Look at the desk; Take out the bad lens, use the new Lens, then try the hatch again
  • Yay! Head on down to the ele­va­tor shaft
  • Click the piece of met­al on the low­er right of the screen, then use the Wrench on the elec­tri­cal box. Ughh… Does noth­ing work in this place??

Electrical Box Circuit Puzzle

Place the cir­cuits so that they are con­nect­ed while ful­fill­ing the con­di­tions

  • Take the Fold­ing Lad­der off the wall and place it across the gap. Go for­ward
  • Jump down, clear the debris, then use the Wrench on the hatch
  • Go into the ele­va­tor
  • Take the Clip and Note
  • Press the but­ton, then use the Fork
  • Shut off the pow­er, and take the Clip from the door
  • Press the red but­ton on the phone, take the Clip
  • Use the Paper­clips on the pan­el

Paperclip Maze Puzzle

Guide each col­or to the goal

  • Use the Wire Cut­ters on the tele­phone cord, and use the sub­se­quent Elec­tri­cal Wire on the pan­el
  • Close the pan­el, turn on the pow­er, then press the but­ton

Charles Laudius’s Apartment

NOTE: The map func­tion works again

  • Go to the Bath­room and use the Lantern on the black ten­ta­cles. Head on through
  • Take the Door­knock­er from the box
  • Open the steplad­der and take the Clue
  • Use the Match­es on the smoke detec­tor and take the Cos­met­ic Bag, Chess Lock Han­dle, and Note
  • Look under the door­mat for a Clue
  • Use the Door­knock­er on the door

Doorknocker Tap Code Puzzle

Input the code to open the door

Solu­tion (Click to Open)

O: 3 taps, pause, 4 taps

P: 3 taps, pause, 5 taps

E: 1 tap, pause, 5 taps

N: 3 taps, pause, 3 taps

  • Inside Laudius’s apart­ment, look at the chair: Take the Note, then use the Thread Snips for a Doll and Torn Pic­ture
  • Open the cab­i­net; Take the Charles Laudius Fig­urine II and Doll
  • Go right into the kitchen; Click on the crow and the plank of wood
  • Take the Base­ball Bat from the fridge, and the Heat Me Note from the face jars
  • Go to Jes­si­ca’s Kitchen across the way and take the Man­nequin Fin­ger from the tree mon­ster now that all the crows are con­tained
  • Go to Jes­si­ca’s Room
  • Look at the iron­ing board; Use the Adapter and Heat Me Note, then click the iron, and take the Clue
  • Go back to Laudius’s Apart­ment and use the Man­nequin Fin­ger on the guil­lo­tine in the cab­i­net
  • Take the Ring
  • Pull aside the rug, use the Base­ball Bat on the bear trap, and take the Bride’s Hand
  • Go into Laudius’s Bed­room; Take the Tiny Sphere from beside the locked brief­case, and move the cloth on the mir­ror for a jump-scare
  • Use Wire Cut­ters on the barbed wire around the bed; Take the Torn Pic­ture and Shawl
  • Move the light­house pic­ture, and input the code from the clue (1492)
  • Take the Lighter, The­ater Mon­o­cle, then click on the toy to get Draw­ing “Lips”
  • Look at the desk cab­i­net and use the Chess Lock Han­dle

Chess Lock Puzzle

Slide the pieces out the way to get the han­dle to unlock

  • Take the Note and Night­stand Key
  • Use the Night­stand Key on the night­stand, then take the Pho­to Car­tridge to the cam­era in the oth­er room
  • Use the Torn Pic­tures on the pic­ture frame on the ground, then the Dolls on the shelf above.

Creepy Doll Family Puzzle

Arrange the dolls in accor­dance with the clue

Notice the imagery here?? Black doll with cig­a­rette and 3 kids??

  • Press the red but­ton on the cam­era for a Pho­to
  • Look the dis­play cab­i­net; Use the Tiny Sphere on the lion in the cab­i­net for a Tiny Sword, then use the Pho­to on the enve­lope
  • Look under Laudius’s bed for a box with a green mail­box inside, and use the Enve­lope
  • Take the Bird Emblem
  • Look on Laudius’s desk

Coin Box Puzzle

Place the coins in their cor­rect places

  • Use the Bird Emblem in the emp­ty slot, then the Tiny Sword, for a Tiny Gear
  • Go to Laudius’s Kitchen and use the The­ater Mon­o­cle on the paper stuck in the plants for a Clue
  • Open the oven and use the Shawl on the coal
  • Back in his room, look at the locked brief­case and enter the code you just found (3561)
  • Try to open the oth­er side… It broke.
  • Pick up the Tiny Gear, and then use them in the bro­ken slot

Briefcase Gear Puzzle

Place the gears so that the mech­a­nism works

  • Take the Man­nequin Head and Note
  • Look at the enclosed flow­ers beside the bed; Use the Black Shawl on the pipe to the left

Enclosed Bouquet Puzzle

Press the but­tons in order (Some of the clues are pur­pose­ful­ly par­tial)

Solu­tion (Click to Expand)

If: 1, 2, 3, 4, 5, 6

Then: 2, 4, 1, 2, 6, 5

  • Look at Laudius’s bed; Use the Bride’s Hand, Ring, Man­nequin Head, Cos­met­ic Bag, and Dry Bou­quet
  • Take Draw­ing “Comb”
  • Go all the way back to Moth­er’s Room Clos­et
  • Click on the rune on the ground; Use all 5 Draw­ings on their cor­rect spots, then stab it with the Spe­cial Dag­ger!!

ACT 2 END!


Read on for Act 3

Back to Act 1


True Fear: For­sak­en Souls Part 1

True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)


Back to Video Game Guides

True Fear: Forsaken Souls Part 3 — ACT 1 — Written Walkthrough Guide (Switch)

writ­ten 2/19/26, updat­ed 2/20/26

Back to Video Game Guides

Read on for Act 2

Read Act 3


  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Mild Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

I played the orig­i­nal games (2018 and 2019) and LOVED THEM so much! Those games are the direct rea­son why I love these puz­zle adven­ture games so much. It’s been a long time in the mak­ing and release, but it was well worth the wait! Often these series types of games skimp out on end­ings, but this was AMAZING!!! HIGH, HIGHLY rec­om­mend­ed series! Fine details and fun quips are always big points of appre­ci­a­tion for me as a play­er and this does not dis­ap­point. It’s best to play them in order as the qual­i­ty great­ly increas­es with each game and you need to know the first two to get the ref­er­ences in the last one to make it that much more enjoy­able. I will even­tu­al­ly go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plen­ty of guides on the inter­net and I usu­al­ly save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my sup­port)


Game Start — Act 1

This game is so long that I have to split the guide up into dif­fer­ent parts

Watch the intro cin­e­mat­ics

NOTE: These puz­zle solu­tions are for the CASUAL dif­fi­cul­ty

Tutorial

Awaken

  • Open the night­stand draw­er, take the Lighter, then use it on the wall sconce across the way
  • Take the Gear from the book on the night­stand, the cor­ner of the paint­ing near the door, and behind the por­trait on the shelf
  • Use the Gear x3 on the moon box, close the lid, then press the but­ton
  • Take the Key and use it on the door
  • Use the Lighter on the can­dle
  • Take the Key­chain and Car­bine from your bag
  • Use the Car­bine on the bro­ken door chain, then unlock the door
  • Take the doll and the Hon­ey Jar from the bench
  • Go into the kitchen, look at the sink, use the Key­chain on the faucet, then take the Cup
  • Look at the microwave
  • Move the emp­ty jar, use the Hon­ey Jar in its place, use the Cup on the water rings on the counter, pour the milk, then use the hon­ey
  • Open the microwave, place the cup inside, then turn the knob
  • Take your cup out
  • Use the Lighter 3 times

Wake Again

  • Look at the first aid kit, then take the Pack­ing Tape and Let­ter But­ton x2
  • Look at the debris below the first aid kit, and take the Paper Scraps x7
  • Look at the desk
  • Move the papers, take the Let­ter But­ton, then use the Paper Scraps x7

Photo Puzzle

Solve the puz­zle by plac­ing the pieces in the cor­rect place

  • Use the Pack­ing Tape then take the clue
  • Remove the sheet on the chair, take the Let­ter But­ton, then use the Let­ter But­ton x4 on the box lock

Letter Button Puzzle

Using the clue “WHO ARE YOU” press the let­ters in order to make that phrase appear on the box

Solu­tion: OYU EAR HOW

  • Take the paper

Dark Falls High School

Gate

  • Look at the ground, take the Met­al Comb, Comb, and clue, then place the 5 pieces of wood on the bro­ken lad­der (the last one is under the rock)
  • Use the Met­al Comb on the wood over the bro­ken win­dow for some Nails
  • Take the Bro­ken Glass, Coin, Peb­bles, and Olivia Harp­er Fig­urine I
  • Use the Coin on the vend­ing machine, take the clue and Soda
  • Use the Soda and Tooth­brush on the rusty tool­box for a Paper­weight
  • Use the Nails and Paper­weight on the Lad­der
  • Use the Lad­der on the gate
  • Use the Bro­ken Glass on the gog­gles at the base of the lamp­post
  • Go back­wards, use Rub­ber Band and Peb­bles on the Sling­shot
  • Back on the oth­er side of the gate, use the Sling­shot on the bal­loons
  • Take the Pat­tern Plate from the tree branch, then open the box for a Screw­driv­er. Don’t for­get the paper next to the box
  • Use the Screw­driv­er 7 times on the base of the lamp­post and take the Pat­tern Plate
  • Use the Screw­driv­er on the “DANGER” sign on the fence
  • On the oth­er side of the fence, look at the ground to get a Lever and a clue
  • Open the elec­tri­cal box, then use the Lever to get the Pat­tern Plate
  • Use the Pat­tern Plate x3 on the school doors

Pattern Plate Puzzle

Move the plates to cre­ate pat­terns

Inside

  • Look at the skele­ton on the ground
  • Take the Note and the Stone from his pock­et
  • Open the bag, take the Map, Bro­ken Pen­cil, Red Cross Emblem, and remove the book box
  • Look at the desk, take the Book
  • Open the draw­er, take the Ruler and Stone
  • Look at the lock­ers, use the Ruler to get the Stone and Scis­sors
  • Back at the desk, open the lid of the con­tain­er
  • Place the Stone x3 on the desk
  • Take the Key from the lock­ers, then use it on the door
  • Open the dou­ble doors, take the Clue and Jack Lever
  • Back out, look at the crate, take the Clue, and use the Jack Lever
  • Take the Lab Key and use it on the door
  • Take the Book from the crate, use the Scis­sors on the par­cel near the micro­scope for anoth­er Book and Book Token
  • Use the Red Cross Emblem on the box in the cab­i­net to the left of the anato­my mod­el, take the Tweez­ers and Hose
  • Take the Note from the oth­er side of the cab­i­net
  • Use the Screw­driv­er on the latch below for a Book and Wire Roll
  • Go back to the entrance, take the Note from the brown seat near the win­dow and use the Tweez­ers
  • Use the Book Tokens on the book near the ground skele­ton

Book Token Puzzle

Rotate the tiles until the paths are com­plete

  • Take the Employ­ee Pho­to and Book
  • Back in the lab, inspect the book­shelf to the right of the anato­my mod­el
  • Take the Note, then use the Books x5
  • Go into the class­room
  • Use the Bro­ken Pen­cil on the pen­cil sharp­en­er on the east wall for a Sharp­ened Pen­cil
  • From the desk, take the Note, move the papers, then take the Horse Token and Bro­ken Board
  • Use the Sharp­ened Pen­cil on the note­book for a Clue
  • On the teacher’s desk take the Note, then inspect the com­bi­na­tion lock

Teacher’s Desk Combination Lock Puzzle

Using the clue, input the com­bi­na­tion

Solu­tion: 4397

  • Take Dahli­a’s Sto­ry Page and Cat Pen­dant
  • Go to the door and use the Cat Pen­dant on the bro­ken por­tion
  • Use the Key to open the door
  • Inspect the rub­ble pile on the ground, mov­ing aside the debris to get the Horse Token and Win­dow Han­dle. Pick up the Note
  • Take the Deflat­ed Bas­ket­ball from the ground
  • Take the Threads and Note from the file cab­i­net
  • Look at the win­dow, take the Clue and Shoe Spoon
  • Use the Win­dow Han­dle
  • Go out­side

Outside

  • Head towards the carousel to stop the infer­nal, creepy noise
  • At the clif­f’s edge near the ele­va­tor, take the Note, then open the red bag for Med­ical Oxy­gen and use the Shoe Spoon to grab the Jer­rycan
  • Take the Note from near the school bus, then use the Jer­rycan and Hose for a Jer­rycan with Gas
  • Back­track to the class­room, use the Horse Token on the bag near the wall for Threads, South Amer­i­ca, and Hygien­ic Lip­stick (what­ev­er that means)
  • Go all the way back to the entrance; use the Hygien­ic Lip­stick on the bag in the lock­ers for a Clue, Charged Bat­tery, and San­ta’s Beard
  • Go to the class­room and look a the teacher’s desk
  • From the clue ear­li­er, click on the box, then use the Charged Bat­tery and Wire Roll to make a DIY Mag­net
  • Go back out­side and look at the bram­bles on the ground to the left
  • Use the Jer­rycan with Gaso­line, Lighter, then DIY Mag­net
  • Use the Carousel Pan­el Key on the carousel pan­el
  • Take North Amer­i­ca and remove the 2 bro­ken fus­es
  • Head back to the class­room and use North Amer­i­ca, South Amer­i­ca, and Africa on the globe
  • Take the Clue and Micro­scope Lens
  • Go back to the lab
  • Inspect the wood­en crate, then use the Deflat­ed Bas­ket­ball and Med­ical Oxy­gen
  • Take the Spray Paint, Bolts, and Alco­hol
  • Use the Micro­scope Lens and Bro­ken Board on the micro­scope

Microscope Puzzle

Turn the pan­els to cre­ate the cor­rect paths

  • Take your new Cir­cuit board to the class­room and put the Flash­light togeth­er
  • Go to the room with the big crate and through the dou­ble doors, and use the Flash­light to go down the stairs
  • Look straight ahead, take the Pow­er Key, go back up the stairs, and use it on the pan­el of the dark stair­well (And there was light!! Noth­ing scari­er than a dark base­ment)
  • Go down the now-lit stairs and take the Hack­saw Han­dle from in front of the door
  • All the way back at the carousel
  • From the roots of the tree, take the Heather Stone­house Fig­urine I and Africa, then use the Hack­saw Han­dle and Bolts on the saw blade on the roots to get a Hack­saw
  • Back in the base­ment, use the Hack­saw on the door with all the “Dan­ger” signs on it
  • Inside the work­shop, take the enve­lope
  • Take the Sug­ar, Green Paint, and Clue from atop the met­al chest
  • Inspect the stat­icky sec­tion

Static Memory — Workshop

  • Take the Cork, Pen­cil Sharp­en­er, Leather, and Amulet x4
  • Use the Pen­cil Sharp­en­er on the Pen­cil
  • Use the Pen­cil on the paper
  • Use the Cork on the blue draw­er
  • Take the Sewing Machine Han­dle, Scis­sors, and Amulet
  • Use the Amulet x5 on the box
  • Solve the puz­zle

Sliding Flower Box Puzzle

Slide the flow­ers until they line up

Solu­tion: I slid #2 all the way up then down to the mid­dle line, then #5 up to the mid­dle, then final­ly #7 down then up until every­thing was in line

  • Take the Threads
  • Use the Scis­sors on the paper, then Leather, then Scis­sors, then take the Leather for Gloves
  • Inspect the sewing machine; use the Sewing Machine Han­dle, Threads, then Leather for Gloves

Back from the Static

  • Back in present time, take the Glove out to the hall­way, and use it on the red valve
  • Take the Yel­low Paint, Glass­es, and Note
  • Inside the work­shop, click on the wood­en step stool, then the vent above it, then back out
  • Look at the gold­en music box on the chair in front of the desk
  • Open it, and take the Note, Threads and His­to­ry Token
  • Go back up to the lab and inspect the anato­my mod­el
  • Use Employ­ee Pho­to on the wall, then San­ta’s Beard, Glass­es, Threads x3, Scis­sors, and Spray Paint (how con­ve­nient the spray paint is brown)
  • Take the Man­nequin Head down to the base­ment and use it on the com­put­er lab door lock at the end
  • Inspect the sink; take the Note, Shav­ing Brush, and UV Light­bulb
  • Look at the ground, take the Clue, tap the bro­ken lamp to remove the bro­ken piece, then use the UV Light­bulb
  • Click the left side of the lamp to turn it on, then fol­low the stain
  • Pick up the tile; take the Tape and Sock­et Wrench, and remove the bro­ken snips
  • Go back to the work­shop and use the Sock­et Wrench on the met­al chest’s locks

Metal Chest Matching Puzzle

Find iden­ti­cal pairs

  • Look at the vol­cano mod­el in the back of the work­shop; use the new Bak­ing Soda, Sug­ar, Alco­hol, and Lighter
  • Use the Shav­ing Brush on the black gunk for a Shav­ing Brush with Soot
  • Take the Vol­cano Badge
  • Take that back to desk in the school entrance and use it, Tape, and Scis­sors on the glass
  • Bring the Fin­ger­print down to the base­ment, click on the cab­i­net lock, then use it
  • Take the Sil­i­cone Plate Grab­ber, Water Bot­tle, and Note
  • Back in the com­put­er lab, use the Sil­i­cone Plate Grab­ber to take the Half a Wire Cut­ter
  • Oops. Quick­ly com­bine the two halves of the Wire Cut­ter (that you took out of the ground ear­li­er), and use it on the fire extin­guish­er in the base­ment hall­way
  • Use the Fire Extin­guish­er on the burn­ing machine, pop off the pan­el to get Chalk, then use it on the chalk­board near­by
  • Head into the sta­t­ic

Static Memory — Surveillance Room

  • Take the But­ton and Pow­er Plug
  • Open the book; take the Note and Clip
  • Use the Clip on the pen­cil bag for a Key and Pen­cil, then use the But­ton on the machine behind the bag
  • Use the Key on the draw­er for a Screw­driv­er and Elec­tri­cal Tape
  • Use the Pow­er Plug and Elec­tri­cal Tape on the key­board
  • Turn on the machine, click on the screens, then use the Note

Surveillance Room Monitor Puzzle

Part 1: Input the pass­word using the 2 but­tons

Solu­tion: 96821

*For the life of me I can’t fig­ure out why this is the answer*

Part 2: Click the 4 num­ber but­tons until you put togeth­er the prop­er images

Solu­tion: 2,3,1,4,1

  • Use the Pen­cil on the note­book to get the Schema
  • Move the but­ton box and the 2 top mon­i­tors aside, then use the Screw­driv­er and Schema on the vent cov­er

Back from the Static 2

  • Take the Glass Clean­er from the shelf in the hall­way
  • Look at the vend­ing machine and use the Vol­cano Badge
  • Take the Clue and Radio Con­trolled Car
  • Go into the work­shop; move the wood­en stool and use the Radio Con­trolled Car
  • Move the stool again to get the Hard Sponge
  • Go back to the com­put­er lab; look at the sink and use the Glass Clean­er and Hard Sponge on the mir­ror

Mirror Lock Puzzle

Clean the mir­ror, then open the lock

Solu­tion: Down, Right, Up, Left, Down, Up

  • Take the Blue Paint, Math Token, and Music Cylin­der
  • Back in the Work­shop, use the Music Cylin­der on the music box and crank it for a Whirligig and Fig­urine Parts
  • Go back to the hall­way out­side the Class­room and use the Whirligig on the bro­ken fil­ing cab­i­net
  • Push it out of the way and go into The Prin­ci­pal’s Office
  • Look at the desk; Take the cac­tus fly­er, click on the ele­phant, take the Heavy Stamp, then move the doc­u­ment hold­er

Desk Puzzle

Move the col­ored cir­cles so that they cov­er all the holes

Solu­tion (Click to Expand)

NOTE: Be care­ful not to move pieces unnec­es­sar­i­ly, but at least in easy mode you’re able to undo your moves

Casu­al Dif­fi­cul­ty:

  1. First, move the red piece all the way to the top right
  2. Push the orange piece so that it sits right under the red
  3. Push the light blue piece all the way down and to the bot­tom right cor­ner
  4. Push the yel­low piece above the blue
  5. Ignor­ing the green for now, go up and around to push the pink piece next to the orange
  6. Push the green piece up and next to the red
  7. Push the blue piece next to the yel­low
  8. Final­ly, push the pur­ple piece into the last slot next to the light blue
  • Take the Spoke and Chem­istry Token
  • Use the Spoke in the hole at the top of the chair to get Vial A
  • Look behind the desk; use the Wire Cut­ters on the cac­tus with flow­ers, then take Vial B
  • Check out the lock­er; Take the Note and Freez­er Han­dle
  • Back up and look at the small shelf to the left of the desk
  • Take the Note, then use the Water Bot­tle, Vial A, then Vial B
  • Check out the cac­tus area again; use the Heavy Stamp and Water Bot­tle on the cig­a­rette dish where you cut off the cac­tus fruits to make Red Paint
  • Go all the way back to the Work­shop
  • Look at the desk and col­or­ing page; then the Green, Red, Yel­low, and Blue Paints

Coloring Page Puzzle

Using the paint col­ors, fin­ish the pic­ture.

HINT: When the game says “blend col­ors,” it means that you need to use one col­or on the page, and then the com­bo col­or after. It does­n’t com­bine on the paint­brush

  • Take the Col­ored Draw­ing to the com­put­er lab and use it plus the Fig­urine Parts on the locked cab­i­net

Colored Figurine Puzzle

First, place the cor­rect pieces, then move them into the prop­er posi­tions using the clue

  • Take the Lit­er­a­ture Token and Dahlia Stone­house Fig­urine I
  • Go back to the hall­way out­side the Prin­ci­pal’s Office and use the Acid on the pad­lock of the dou­ble doors
  • Take the Chain and go into the Cafe­te­ria
  • Look at the gold­en box; Take the Ham­mer Head, Physics Token, and Note
  • To the left of the box in the rub­ble, take the Nail from the post, Cold Weld­ing, and Note
  • Look at the stove; Remove the lid then take the Pot
  • Use the Freeze Han­dle on the vend­ing machine, then the Pot
  • Look at the stove again, use the Lighter and Pot with Ice to get a Gem
  • …which fits per­fect­ly in that gold­en box
  • Take the Anchor and Fuse
  • Back in the Prin­ci­pal’s Office, use the Cold Weld­ing on the Key to the left of the desk, then take it to the base­ment hall­way to smooth it out with the tool in the green cab­i­net
  • Head across the way to the Work­shop and use the new Pol­ished Key under the vol­cano
  • Get one of Dahli­a’s Sto­ry Pages and a Clue
  • Go back to the Prin­ci­pal’s Office and check out the large cab­i­net
  • Use the His­to­ry, Math, Chem­istry, Lit­er­a­ture, and Physics Tokens

Principal’s Cabinet Puzzle

Place the tokens in order using the pri­or clue

Solu­tion (Left to Right): Chem­istry, Physics, Math­e­mat­ics, His­to­ry, Lit­er­a­ture

  • Open the bag for a Mir­ror, Note, and Fuse
  • Go across the way to the carousel,
  • Use the Chain and Nail on the met­al door, then con­nect the oth­er end to the carousel seat with the Anchor
  • Go to the pan­el; Use the Fuse x2 then pull the lever
  • Go through the door­way

Light Puzzle

Move the mir­rors until the col­ored lights hit the cor­re­spond­ing-col­ored orbs

  • Take the Spe­cial Dag­ger out to the tree and stab it into the pur­ple root

Dark Falls Temple

Entry

  • Look at the gold safe, take the Flute and Dry Brush
  • Look halfway up the slope to the right of the path; Take the Buck­et, Stud Ear­ring, Dry Brush, and Note
  • Use the Spe­cial Dag­ger and Ham­mer Head on the wood for a Ham­mer
  • Go up the path
  • Inspect the refrig­er­a­tor and use the Flute on the foil next to it for a Flute in Foil, then take the Dry Brush and Note
  • Go down to the tem­ple
  • Inspect the gen­er­a­tor

Generator Chain Puzzle

Untan­gle the chain so that the disks are green

  • Take the Clock Hand and Valve
  • Look at the car, use the Ham­mer on the win­dow
  • Open the bag for Dahli­a’s Sto­ry Page, Clock Hand, and Clue. Don’t for­get to take the Note and Charles Laudius’s Fig­urine I from the back­seat
  • Look at the cart in front of the door; Take the Clue, Note, Dry Brush, and Tem­ple Key
  • Now, check out the tem­ple door and use the Clock Hands. Click on it, then use the Tem­ple Key
  • Inspect the fur­nace; Open the fur­nace door, take the Coal
  • Back up, look at the gold gates to the right of the door­way; Use the Mir­ror on the sun­light, and the Coal on the moon emblem
  • Take the Dry Brush and Bell Amulet
  • Back at the fur­nace, take the Note, click on the Clue, use the Valve and Flute in Foil on the pipes, use the Dry Brush x5 and Lighter on the coals, then Wood Chip then Lighter, then click it. Final­ly, turn the valve
  • Go through the doors
  • Take the Cane, Cap­sule Wheel, and Note from the ground
  • Inspect the com­put­er; Take the Note, then click on the screen
  • Press “OK” and then “Files” to get a Clue
  • Go back and use the Cane on the ring hang­ing from the ceil­ing, then go up the stair­case
  • Take the Cap­sule Wheel from the rail­ing
  • Use the Stud Ear­ring on the bench
  • Take the Cap­sule Wheel then use the Bell Amulet on the box

Bell Amulet Box Puzzle

Press the bells in the cor­rect sequence using the pri­or clue

Solu­tion: 1, 2, 3, 1, 2

  • Take the Chess Piece and Feath­er Amulet
  • Inspect the large desk and use the Feath­er Amulet on the draw­er lock
  • Take the Scis­sors, Lemon, Corkscrew, Brush with Oil, Match­es, and Can­dle
  • From the bot­tom draw­er take Ticks, Book, and Dia­dem
  • Open the top draw­er and take the Burn­er and Glue
  • Use the Book then Can­dle on the book stand
  • Use the Scis­sors on the scroll
  • Use the Corkscrew on the glass bot­tle
  • On the bowl, use the Burn­er, Dia­dem, Glass Bot­tle, Lemon, then Match­es
  • Click on the 3M (orange) timer
  • Use the Ticks
  • Inspect the sheet music machine; remove the old string, then use the Leather Lace and Glue
  • Final­ly, use the Glued Leather then Brush with Oil

Back from the Static

  • Take the Pli­ers and Note
  • Inspect the pad­lock with weird key; Use the Pli­ers and Ham­mer
  • Go down and past the cham­ber to the gold­en gates
  • First, take the Cap­sule Wheel from the left­most gate, then use the Spe­cial Key on the right­most gate
  • Go back­wards to the entrance, look at the mid­dle of the floor and use the Cap­sule Wheels x4

Time Capsule Wheel Lock Puzzle

Rotate the wheels to form a pat­tern

  • Head over to the com­put­er and use the CD-ROM
  • Open the Disk File to get a Clue
  • Go back to the gold­en gates, look at the left­most one, and click on it (not a puz­zle)
  • Go through the right­most gate; Look the ground near the green tool­box, take the Pipe Wrench and Note
  • Look at the spi­der web­by wall, take the Chess Piece
  • Go back and through the left­most gate; from the back wall, take the Note and Christo­pher Smith Fig­urine I
  • Look at the gold­en stat­ue, take the Clue and the Chess­piece
  • Inspect the throne, take the Note, then use the Chess­piece x3 on the chess­board

Chessboard Puzzle

Move the pieces so that none of their paths over­lap

  • Take the Scepter and Glass Sphere
  • Look at the stat­ues on the back wall; take the left Glass Sphere which will open the one on the right.
  • Give the right one, then the left one a Glass Sphere to open the door
  • Through the door to the foun­tain room, click 5 times on the wood­en debris
  • Welp… Oh well. Open the draw under the head­less stat­ue and take the Incense, Safe­ty Pin, and Ring
  • Go back to the organ room; use the Incense and Lighter on the Censer, then use it on the spi­der webs across the way
  • Remove the webs, then use the Pipe Wrench
  • Back in the foun­tain room, use the Buck­et on the foun­tain and put out the fire
  • Take the Match­es from the gold­en thing and use it on the can­dles
  • Look at the shelf; Take the Feath­ers, Doc­u­ments, and Polymi­no Details
  • Look at the stat­ue; Take the Braid, Polymi­no Details, and Doc­u­ments
  • Look inside the con­fes­sion­al; Take the Polymi­no Details and Doc­u­ments, then use the Braid and Feath­ers on the han­dle for a Feath­er Duster
  • Use the Polymi­no Details on the gold thing

Tetris Puzzle

Fit the pieces so that they fill all the spaces

  • Take the Doc­u­ments and Key
  • Use the Key in the con­fes­sion­al for a Col­ored Lens
  • Use the Feath­er Duster and Col­ored Lens on the cob­web­by paint­ing so that you high­light the bird, horse head, and grif­fin (sad­dle)
  • Look at the box on the shelf and press the cor­rect sym­bols
  • Look at the clue, pull aside the rug, open the con­tain­er, take the Doc­u­ments, then pull the lever
  • Take the last Doc­u­ment from the oth­er con­fes­sion­al door, and load them all up onto the cart

Back from the Static 2

  • Pick up the Glass Sphere
  • Back up a room and take the left stat­ue’s Glass Sphere, but leave the right
  • Go to the organ room, and give both stat­ues a Glass Sphere
  • Go through the door to the Dun­geon Room
  • Use the Pin on the green rib­bon the chest, for a Pin on a Rib­bon
  • Look at the open pit; Use the Spe­cial Dag­ger on the peb­ble in the gear, throw the lever, and go down
  • Take the Ban­dages and Note
  • Go through the far door and use the Pipe Wrench on the pipe to the left
  • Look at the drop off; Take the Num­ber But­ton, Key, and Note, then use the Pin on a Rib­bon to get the red sachet
  • Use the Bird Amulet on the cage near­by for a Ring and Oven Han­dle
  • Go back, and through the left door­way into the Tor­ture Cham­ber
  • Look at the barbed wire on the ground; Use the Cane then the Key
  • Take the Shack­les, Wheel, and Note
  • Take the Car Bat­tery, Sphere Frag­ment, Engraver, and Clue from near the spot­light
  • Remove the case, and open the crate to reveal a Hin­du Gane­sha stat­ue
  • On the tor­ture rack, use the Shack­les and Wheel to get the Bat­tery Cables. Don’t for­get to take the Num­ber But­ton
  • Go back to the room with the giant rift in it and look at the tomb
  • Take Dahli­a’s Sto­ry Page and Num­ber But­ton, then use the Car Bat­tery, Bat­tery Cables, and Engraver
  • Go back to the dun­geon, use the Oven Han­dle on the fur­nace, take the last Num­ber But­ton, and use them on the big thing on the wall

Number Button Dungeon Puzzle

Using the but­tons, move the cubes to where the steam is

This is how I did it:

  • Use the Scepter and take the Emer­ald
  • Use the Emer­ald on the Gane­sha ele­phant stat­ue in the Tor­ture Room
  • Take the Ring x3 back to the chess­board room, and use them on the gold­en stat­ue
  • Go through the door to the Pul­pit; Take the Gar­goyle Head and Clue
  • Go to the organ room and take the Glass Sphere from the right stat­ue
  • Use it on the stat­ue in the chess­board room to get to the foun­tain room
  • First, look in the right bot­tom cor­ner of the room; Use the Cane and Ban­dages, then Lighter for a torch
  • Use the Gar­goyle Head on the head­less stat­ue
  • Take the Plate back to the pul­pit and use it on the rail­ing
  • Grab the left stat­ue’s Glass Sphere again, give it to the one in the organ room and go into the Dun­geon
  • Use the Torch on the snake in the pit; Take the Note and notice the engrav­ing on the wall
  • Take the stat­ue’s Glass Sphere again, and go back to the Pul­pit
  • Input the num­ber into the brief­case (3281), take the Glue & Brush
  • Using the Glass Sphere go into the Foun­tain Room, look at the bro­ken sphere on the ground, use the Sphere Piece and Glue & Brush
  • Awe­some! Now you don’t have to play the glass sphere game any­more!
  • Give the Glass Sphere to the emp­ty hand­ed stat­ue, then go back out the com­put­er room

Chess Floor Puzzle

Using the clue from before, move the pil­lars to their prop­er posi­tions

  • Look inside the iron maid­en for a Heart Amulet
  • Take it down to the tomb and use it to get a Lock Part
  • Use it on the last gold­en gate
  • Inside the creepy cir­cle of.… Dahli­a’s Sto­ry Pages??? Use the Burnt Cane to pull your bag inside from the oth­er side of the gate

ACT 1 END!!

Watch the cutscene and real­ize that you’re now both hor­ri­fied, con­fused, and uncom­fort­ably aware that every­thing you thought was truth was… like­ly not…

Sta­tus: Bad End­ing!


Read on for Act 2

Read Act 3


True Fear: For­sak­en Souls Part 1

True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)


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