Escape Trick: 35 Enigmas Written Walkthrough (Nintendo Switch)

written 12/24/2018, updated 8/31/2025

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  • Published: D3 Publisher
  • Platform Played: Nintendo Switch
  • Price: $7.99 MSRP: $19.99
  • Rated: T (Teen) for blood and violence
  • Genre: Adventure
  • Date Released: Feb 18, 2018

I think this was my very first ever Game Guide, and I never finished it because the last level left me ill with motion sickness. It is now 2025 and someone asked me to complete it, so I shall now attempt to rewrite the entire guide (hopefully I don’t get too ill in the same place again…)

Escape From the Sealed Room – 16 riddles of the beginning

Warning: If you easily get motion sickness from FPS style of games (like me), this game may not be for you!! There’s a lot of repeated rotating of rooms in the first-person view!

Stage 1: Prologue (Tutorial)

You were in the building to meet with someone, but it’s under attack! Escape!

  • Watch and read the cutscene
  • Look at the bedside table and pick up the Notebook
  • Pick up Drawer Handle from under the sofa
  • Equip the Drawer Handle, and use it on the drawer with the missing knob
  • Get a Key
  • Look into the trash can, and take the Note Fragment
  • Turn back to the front door
  • Equip the Key, and use it on the door to the right
  • Look into the bathtub, and pull out the drain plug
  • Get the Note Fragment
  • Exit the bathroom
  • The fire has reached the room! You need to hurry!
  • Look underneath the bed
  • Pull out the attaché case

Attache Case Puzzle

Using the 3 Note Fragments as a clue, solve the number lock puzzle!

Solution: “794”

  • Take the Shoehorn
  • Go back to the bathroom
  • Equip and use the Shoehorn (you must be a pretty small person, or the vent is huge!)

ESCAPED!

Stage 2: Opening

Two weeks later, you go visit the home of your dad’s old friend who sent you the email, only to find out he was murdered in an apparent locked room murder and the impatient woman thinks you’re the detective!

  • Turn Left x2
  • Note the one unlit wall lamp
  • Turn Left
  • Take the Cigar Case from the low table
  • Open the drawer, take the Lighter Oil
  • Pick up Old Book from chair (if you examine it, you’ll note how heavy it is)
  • Inspect the bookcase above that
  • Take the Heavy Key from the top shelf
  • Turn Left
  • Inspect the wall painting
  • Take the L-Shaped Hook
  • Look under the sofa near the fallen painting
  • Take the Screwdriver
  • Take the Journal and Lighter off the desk
  • Examine and try to light the lighter
  • You’ll automatically combine the Lighter + Lighter Oil

NOTE: “Examining” items and clues are essential for many, if not all, puzzles

  • Remember that unlit lamp next to the grandfather clock?
  • Equip the now-filled Lighter and light the lamp
  • Examine the grandfather clock face with the two holes in it
  • In your inventory, examine the Screwdriver to swap the tip to the flathead
  • Use the Screwdriver in the right-most hole
  • Open the clock door for a Small Key
  • Turn back to the desk, and click on the chair
  • Use the Small Key on the top drawer
  • Take the Thick Book
  • Examine it, and combine Thick Book + Heavy Key
  • Go to the bookshelf with the two lamps on either side
  • Inspect the top left shelf with the missing book
  • Use the Thick Book and Old Book
  • It’s a weighted lock. Ah ha!
  • If you did it right, a mechanism will engage
  • Back out until you can view the shelf and both lamps
  • Inspect the floor under the rightmost shelf to see some bloodstains and a hole in the wood (make sure you click on them)
  • Go over to the coat next to the desk
  • From the sleeve, take the Button + L-Shaped Hook
  • Equip and use above blood stain

ESCAPED!

Stage 3: Disappearance

You wake up, having been kidnapped. Again. Eh, seems to happen a lot since Dad disappeared a year ago.

  • Turn Right
  • Inspect the letter “E” painted on the wood
  • Take Rusted Nail to the left of the “E”
  • Turn Left
  • Look down and take the Old Coin on the floor
  • Turn Left x2
  • You can see something in the far corner, but you can’t reach it
  • Inspect the slightly miscolored wood next to the pallet. It disappears
  • Take Key with Missing Tooth
  • Back up x1 so you can see the pallet and click on the bottom portion near your feet
  • Move the skull and take the Old Coin
  • Turn Left
  • Click the lower left corner of the pallet
  • Take another Old Coin
  • Note the letter “S” written in blood
  • Now with the pallet out of the way, go back to where you took the piece of wood out and take the Wooden Tag with the “1”
  • Turn back so that you can see the “EWSN” sign
  • Click on the door, then click on the padlock
  • Equip the Key with Missing Tooth, and try it
  • Equip the Rusty Nail and try again (Note: make sure you click on the lock and not the Key or you’ll just take it out. It needs to be Key, then Nail)
  • Back up, open the door
  • Take Wooden Tag with “IV” on it
  • Turn Right
  • Inspect the pole to the left of the chest. It’s a man catcher with two “Ns”
  • Take Broken Wooden Tag
  • Turn Right
  • Open door to the other cell
  • Turn Right
  • Take Old Coin, and note the 3 “E’s”
  • Turn back to the door and look at the lower right of the door frame
  • Take the Old Coin
  • Leave the cell
  • Look at the wooden chest
  • Use Old Coin x5 (one after the other)
  • Take the Wooden Tag with the “3”
  • Turn to the door
  • Inspect the lowest left portion of the staircase
  • Take the Wooden Tag with the “2”
  • Inspect the door, itself, now
  • Click on the “N”
  • Take the Broken Wooden Tag + Broken Wooden Tag

Wooden Tag Puzzle

Equip the Wooden Tags and place them correctly next to the corresponding letter. The S was given to you on the sign. S=1 (Note: they try to fool you out by giving you an extra number)

Solution:

E=IV; W=5; S=1; N=2

Why is everything so dark in this game?

ESCAPED!

Oooo… Starting to feel the effects of motion sickness already! After only 3 stages!

Stage 4: Stowaway

You decide to stowaway on the S.S. Yuho and end up knocked out and imprisoned in a nasty bathroom. Captured again. Sigh.

  • Turn Right
  • Take Toilet Paper above the urinal
  • Examine to reveal a Key
  • Still in the inventory, examine leftover Toilet Paper Spool: rotate it to reveal “8”
  • Inspect the lever between the urinals. Turn it horizontal (Horizontal = hot; Vertical = cold)
  • Use the Key to unlock the locker in the corner
  • Take Mop
  • Inspect left of locker for a Plunger
  • Inspect above the locker for Tongs
  • While facing the sink, inspect the bottom of the pipe for a Toilet Paper Holder Lid
  • Rotate and examine it to see “1”
  • Use the Plunger to unclog the clogged pooper (ground toilet) to reveal a “3”
  • Use the Tongs on the right urinal for a Deodorizer
  • Use the Deodorizer in the sink (Hey! No reflection! Are you… a vampire?)
  • Turn on the faucet (make sure the lever between the urinals is set to horizontal) to create steam and reveal a message on the mirror
  • Use the Mop to smash the mirror to reveal a… safe? A door? A way out??

Door Code Puzzle

Figure out the 3-digit code

Solution: 813

  • Seawater rushes in! (Behind a mirror is a super convenient place to put a hatch with a ladder in it…)

ESCAPED!

Stage 5: Memories

You stare at the flickering light, confused, and remember that you’re in the storage room of your house where your dad used to lock you when you were bad as a kid. This is a memory of escaping.

  • Inspect the flickering light
  • Get a Piece of Paper and Light Bulb
  • Equip the Light Bulb, replace it
  • Back out
  • Turn Left x2
  • Take the Flashlight off the shelving unit
  • Inspect the poster to the left of the shelf to find a vent
  • Turn Left
  • Open the drawer for a Blacklight Bulb
  • Turn Left
  • Pull the Dart out of the dartboard
  • Turn off light switch next to the door
  • Look Up
  • Replace the Lightbulb with the Blacklight Bulb
  • Flip the light switch back on
  • Re-examine the piece of paper in your items

Lockbox Code Puzzle

Use your new clue to open the toolbox

Solution: 819

What’s with the 81- codes?
  • Take the Battery, note the screws
  • Go back to the lightswitch
  • Use the Dart on the compartment directly next to the switch
  • Turn off the switch and take the Battery
  • Combine Flashlight + Battery x2 (rotate and examine the end)
  • Turn Left
  • Facing the shelf closest to the door, look under it for a Rusted Key
  • Use it on the green wall box next to the light switch
  • Take the Flat-Head Screwdriver
  • Use it on the blue lockbox
  • Take the Hexagonal Socket Wrench
  • Use it on the vent (Exactly what kind of man is your father?)

ESCAPED!

Stage 6: Underground

You wake up from the shipwreck confused yet again as to your location. This time you’re in an Egyptian ruin type of place.

  • Look behind the headstone for a Stone Tablet
  • Turn Right
  • Pick up the broken Holy Grail
  • Turn Left or Right x2
  • Place the Stone Tablet into the relief
  • Go in, take the Orb
  • Turn Right
  • Take the Sword and the door will close

Statue Puzzle

Turn the statues to proper orientations

Solution: Turn the Archer and Pikeman statues (Cavalry faces archer; archer faces swordsman; swordsman faces pikeman; pikeman faces the cavalry)

  • Take the Stone Tablet and the broken piece of the Holy Grail
  • Rotate and examine the stem portion of the Holy Grail + Holy Grail
  • Place it where the sword was, and then Orb on top of that
  • Go out of the room
  • Look at the headstone and use the Sword
  • Water rushes in from behind. You freak out
  • Before going back into the other room, look at the grate where the water rushed in from
  • Take the Stone Tablet
  • Go back into the orb room and then up
  • Take the Stone Tablet
  • Go back to the headstone
  • Try to take the Sword. It snaps
  • Turn Left to wall relief
  • Take the Stone Tablet (the one you placed earlier)
  • Go Up
  • Use the Broken Sword on the sarcophagus (ignore the stone tablet on the ground to the right of the sarcophagus)

Sarcophagus Puzzle

Place the Stone Tablet x3 in the correct spots (Hint: examine the tablets for number of wings. You have extra tablets)

Solution: UL – 6, UR – 3, Middle – 8

ESCAPED!

I’m beginning to think that they changed some of the puzzles since I last played. Also, they’ve fixed a few of the controls, too. Some of the originally super frustrating elements have been really streamlined

Stage 7: Plant

Outside the ruin, you end up in a concrete lined corridor and enter a door with the key and password left by your father. Inside is an experimental facility adorned with the emblem of a large nationwide corporation! Time to figure this out!

**You can pull the lever first to turn on the power if you’d like, or you can collect the 3 ores and key first. It doesn’t matter**

  • The monitor in front of you is not on. If you pull the switch, it turns on, opening a small hatch in the middle, a keypad for four numbers, a blocky thing in the monitor, a countdown timer on the right screen, and a series of colored bars on the left monitor. Turning the power off will NOT stop the timer
  • Turn Right
  • Inspect the lower left of the door, take triangle-shaped Red Ore
  • Turn Right
  • Inspect the lower left corner of the screen, take the square-shaped Blue Ore
  • Turn Right
  • Inspect the middle bottom of the screen, take the long, blocky Yellow Ore
  • Turn Right
  • Under the 2 buttons, take the Key
  • Turn Right to the console you started in front of
  • Use the Key in the blue slot on the lower left
  • A card will pop up and the timer will be replaced with an image of a bomb
  • The shape on the monitor tells you what to place in the small hatch next to the power switch. Each correct ore placement will reset the timer to 10 minutes.

WARNING: You can explode (fail) if the timer runs out and/or the bomb stays on the screen too long. Be sure to place the ores to increase the timer! *BUT* The timer won’t stack, so don’t try to put all the ores in at once or you’ll only have 10 minutes to get the claw machine working

  • Use the Yellow Ore
Place it in the middle hatch there
  • Equip the blue Level 1 Card Key, and put it in the elevator console (the one with the up and down arrows)
  • Hit the down button
  • Turn Left
  • Take the Empty Capsule on the floor under the console steps
  • Turn Left
  • Take another Empty Capsule
  • Go forwards to the large table and see a “4” and a “7” painted in green on it
  • Turn Right
  • Note the smaller table with a “9” and “3” (Note: be sure to click on all the numbers)
  • Take another Empty Capsule from the ground to the right of the smaller table
  • Go back up to the top floor and remove the Card Key from the elevator console
  • Look at the main control console
  • Use the Card Key above the key slot

Access Code Puzzle

Using the numbers clue from the bottom floor, figure out the code

Solution: 4379

  • Get a red Level 2 Key Card
  • Turn Left x2
  • Use the Key Card in the claw machine.
  • Take 4 ore (You can carry 4 at a time)
  • Remove the Card Key
  • Refresh the timer with an Ore (be sure to grab another after you refresh the timer), and use the Card Key on the elevator console
  • Go to the bottom floor, again
  • Remove Card Key from the elevator console
  • Turn Left
  • Use the Card Key on the machine which opens 3 hatches
  • Place an empty capsule and 2 ores in

Note: If you are trying to get rid of ore colors, just dump it into the main console even if it’s the wrong color

Colored Capsule Puzzle

You need to make three colored capsules: blue, red and green (Hint: Repeat the claw machine game until you get all the necessary ore colors. Ughhh)

Solution:

Blue Capsule: red and blue ore

Red Capsule: red and yellow ore

Green Capsule: green and blue ore

  • Grab the Card Key
  • Go back up a level
  • Refresh your timer with a new ore
  • Turn off the main switch at the console
  • Place the Capsules x3 into the incubators in varying combinations to see all of the symbols corresponding to their colors (6 total)

Here is an example of color combination where the red and blue capsules give you pink, with the symbol inside of it. The stupid game is extremely picky about where you have to click to place the capsules in the holes… that part they did NOT fix

  • Be careful, the timer keeps ticking down despite turning off the power…
  • Turn on the power again
  • Remove, then place the Card Key in the slot in the panel next to the door to the right

Symbol Door Code Puzzle

Figure out the door code using the clues uncovered! (Hint: The left monitor with the colored lines at the main console tells you the order of symbols as it correlates with the colors)

Solution:

Color Order: Yellow, Light-Blue, Green, Pink, Red, Blue

ESCAPED! …Or… NOT?!?!?!

Stage 8: Space – Part 1

Abducted into an alien spaceship!!! Yet again you wake up staring at a ceiling and find yourself on a flat table with a nice view of space and of Earth outside. The same corporate symbol adorns the large door. Game on!

  • Inspect the lower-left corner of the door and take the green Round Object

If you hit the blue button to the Left of the table you were lying on, you open the ceiling and will get sucked out if you don’t close it. While the game gives you ample room for errors, you will eventually run out of air and fail the level if you make too many errors (I want to say maybe 10-15 wrong answers?)

  • Turn Right from the door
  • Take the green Cord from the machine
  • Turn Right
  • There’s a hatch that closes too quickly
  • Use the Round Object. It will break
  • Pick up the Purple Memory Disc
  • Turn Right to the console
  • Take the Blue Memory Disc
  • Use the Purple Memory Disc in the same slot you got the blue one from

Purple Memory Disc Puzzle

This is Minesweeper! The yellow dots on the side indicate the time you have to make a decision. Click on the Green tiles, uncovering the blueish tiles, but be careful not to click on a bomb or you lose! The symbols tell you how many bombs are around that particular tile

If you make even 1 error, the ceiling opens up and you have to move Right one screen and push the blue button to close it

Hint: The puzzle is the same every time, so if you save and reload and keep at it eventually you’ll get the answer (the controls are so sensitive that I kept failing because my fingers kept hitting the wrong tiles)

  • Take the Purple Memory Disc
  • Turn Right
  • Take the newly appeared Mechanical Mass A
  • Turn Right
  • Use the Cord on the upper-mid portion of the pillar
  • Press the hatch button
  • Go Up
  • Take the Mechanical Mass B
  • Go Down
  • Close the hatch, and take back the Cord
  • Go Left x2
  • Use Mechanical Mass A on the hatch that closes too quickly
  • Take the Green Memory Disc and Mechanical Mass A
  • Return to the console

Green Memory Disc Puzzle

Another Minesweeper game!

  • Take Mechanical Mass C (hmm… Starting to look kinda like a robot…)

Blue Memory Disc Puzzle (Optional)

This puzzle is unnecessary to progress in the game. The only benefit is restoring all the air to the cabin by placing the Capsule received from completing it in the blue machine next to where you got the green cord

Another Minesweeper game!

  • Go Left
  • Use Cord where you got it from
  • Look at the green round there… OH! It’s a ROBOT!
  • Use Mechanical Mass A, B, and C (tires on the bottom, arms on the side and head on top)
  • Use the Green Memory Disc in the slot on the left
  • It’s a projected image from… your dad? He gives you the instructions on how to open the door and tells you to remember them!
  • Use the Purple Memory Disc in the slot (if you place the blue one, the ceiling will open up) and the robot will move
  • Direct it to the panel beside the door which it opens… but you won’t be able to do anything, yet
  • Turn Right
  • Remove the Robot’s Arms, then use them on the pen-looking thing next to the Minesweeper console
  • Take the Tool
  • Go back to the door lock

Door Lock Circuit Puzzle

Remember what dad said: “You want to make all the black parts of the circuit red or blue with that tool. Connect all of the squares with the same color together to open the door. But you can’t make a 2×2 block of the same color. That’ll short the circuit.

Hint: They helped you with the colors already. Change the color of the tool by examining the thick part of the pen

ESCAPED!!

Stage 8: Space – Part 2

This is the level where I originally quit because it made me motion-sickness-ill with all the rotating. If you suffer from that, too, be warned!

Maps

One important thing to note is that in this level, the whole point is to press the buttons which rotate the floors and colored circuits, allowing you to open doors and unlock items. It gets insanely confusing!!! I’ve included maps even though technically, you don’t get that until later

Normal Map

180-Degree Orientation Maps

Here is a diagram of every room and their 180-degree rotation orientations

Blue Room never rotates; Red Room can rotate, but the blue circuit line won’t change (just the orientation of the button and items in it)

Level Start!

  • Go Right, then Forward
  • Take the Blue Sphere from the Blue Room
  • Go back and head through the door without the wall buttons
  • This is the Grey Console Room
  • Place it in the tall machine with the green ball of energy.

This allows the wall buttons in each room to rotate the room orientation 180 degrees!!

  • Go through the little hole in the wall. You’ll end up in a Pink Hatch Room
  • Go through the only open door into the Purple Room
  • Turn Right
  • Turn Left, following the 1-lighted double to the Escape Pod Room
  • Facing the escape pod, click on the right-side console
  • Take the Handgun
  • Leave through the door
  • Go Left through door with wall button
  • Press the wall button ahead which will rotate the room
  • Turn Left
Upper Right room has been rotated to complete the blue circuit
  • You are in the Red Room
  • Look at articles on the floor
  • Notebook: “I’ve figured out how to start the escape pod. I knew that you needed a key and energy, but I hadn’t noticed that you need to apply energy twice. But it’s all over now… They’ve caught up to me. If only I could make it back home, where my son…
  • Take Belt
  • Examine to get Bullet

Getting the Black Key

  • Go back to the Pink Room with the hatch
  • Press the button to rotate it
Rotated
  • Go into the Yellow Room
  • Rotate it
Rotated
  • Go through the now-lit 3 color bundle
  • You’re in the Gray Console Room
  • Go forward through the orange and green to the Orange Room
  • Spin the room

Here are the side-by-side maps before rotation and after rotation of the pink, yellow, and orange rooms to complete the green circuit. Green starts and terminates.

Starting Orientation
Ending Orientation
  • Look at the little green console on the ground
The green line on the ground needs to powered to get the key
  • Take the Black Key

Getting the Green Sphere

Target: Black Room (South-West Corner) – Orange circuit

Full Map
Zoomed in Map
  • Orient the orange lines so that it starts in the Blue Room (South East) and terminates in the Black Room (South West)
  • Take the Green Sphere from the Black Room
  • Go back to the Gray Console Room, but DON’T put the new sphere in the machine yet. We’re going to make sure the purple and top middle green rooms are oriented correctly first.
  • Rotate the Gray Console Room
  • Go through the hatch into the Pink Room and through the doorway in the Purple Room
  • Orient the Purple and Middle Top Green Rooms to this orientation:
  • Go back to the Gray Console Room (Purple, then Pink, then hatch)
  • Before it gets confusing, I saved here
  • Swap out the Blue Sphere for the Green Sphere.

You should be able to rotate the rooms 90-degrees now

Getting The Empty Capsule

Target: Purple Room (North-West Corner) – Blue Circuit

With the above information in mind, then the rooms should line up like THIS:

Except NOTTTTTT!!! Nah. That would make too much sense!!

Instead, the real and proper orientation is THIS:

The Purple Room is the last room to spin. Note the Red Room’s orientation with the empty device facing that direction, and the Pink Room’s Orange and Blue lines. BTW, I used THIS SOURCE to figure this out because this game truly is a revamped version of that original game. How in the world they figured this out, I have no idea. It’s pretty much impossible logically.

  • With the Empty Capsule acquired, fiiiinally, return to the Red Room
  • Use the Empty Capsule on that device to get a Capsule Filled with Light

Final Push

  • Go back to the escape pod room
  • This is a good place to save the game!
  • Use Black Key on the left console when facing the escape pod

If you look below the left console after you put in the Black Key, there’s a Purple Key that if placed into the console in the Gray Console Room, would give you a map at a super inconvenient part of the level. It’s unnecessary now.

  • Use the Capsule Filled with Light on the rightmost console when facing the pod
  • Pick up the Gun
  • Remove the Black Key
  • Try to leave the room
  • A monster?!

If you can’t figure it out fast enough, the monster will come in and erase all your memories. FAILURE

  • Use the Belt on the door handles
  • But that’s not enough, so use either Key in the left console to lock the door
  • Wait around a bit and you’ll get this scary cutscene. But it’s okay because of the belt!! It leaves… for now.

WARNING: From here on out, there will be a monster on your tail as you wander about the maze.

  • Leave the escape pod room by removing the Black Key and go back to the Red Room
  • Refill the Empty Capsule
  • Return to the pod room, use it in the right most console
  • Go back to the Red Room again
  • Refill the Empty Capsule
  • Equip it
  • Save if you’d like
  • This time, go around until you see the monster

Confront the Monster Alien!

When the eyes show up, you have a few seconds to perform some actions:

1. Use the Filled Capsule on the ceiling

2. Go through another door

3. Turn around to face the monster. You should see the capsule on the ceiling

4. Use the gun on the capsule

  • Check out the Monster Hand
  • Return to the escape pod room
  • Insert the Black Key into the console
  • Use the Monster Hand on the escape pod
  • Get in

Watch the End Sequence

**SPOILER**

You crash land back on Earth and get out into a building that looks… familiar. Turns out it’s the FIRST LEVEL OF THE GAME. You’ve somehow gone back in time which means that you have a chance to save your dad because now you know all the answers and can do it all faster! Hooray!

Now, time for to go lie down because I’m super ill again!

NOTES

I was contacted by Li Ao (the one who started me re-visiting this guide to begin with) and informed that this game is actually a revamped version of the DS game: Simple DS Volume 27 – Escape from a Closed Room Mystery. It appears to never have been released in North America. Li Ao had given me some important information regarding this horrid puzzle and the only reason I was able to finish this. Shoutout to Li Ao!

  • Where the Blue Sphere turns the rooms 180 degrees, the Black Sphere will allow 90-degree room rotation
  • You have to charge the control panel 2x (As noted by your dad)
  • If you lose the capsule before you charge it 2x, then you can get another by reconnecting the Purple Room
  • The monster’s appearance is random, not a particular pattern

Personal Notes:

  • Black and Purple rooms when turned, all doors close, so it has to be oriented properly first
  • Spin the yellow room until the single orange line leads to the door
  • Once you get the Sphere in the black room, if you try to leave, the monster will end you. There’s a chance to escape, but I don’t know how. Can’t rotate rooms.
  • Spun the orange room and one path has monster, went to other door into Red room
  • When spun back to only open door (whence came, monster killed right away, no escape)
  • So hit the button on the wall twice because it was there after the first press
  • was back in Orange room. Monster followed, so had to go through orange and green to get back to console room. Without even looking at it, it attacked, and failed

Escape from the Sealed Room 2 – 19 erased memories

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aowam

RDH, Dog mom, gamer, eater, creator

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