Namariel Legends Iron Lord Written Walkthrough (Nintendo Switch)

written 7/27/25, updated 7/29/25

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  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $11.99 MSRP: $15.99
  • Rated: E10+ (Everyone 10+) for fantasy violence
  • Genre: Adventure
  • Date Released: March 30, 2023

This is a written walkthrough for Namariel Legends Iron Lord by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult, but it does have some puzzle solutions

Game Start

What the intro cinematics

Fun Note: if you played Kingdom of Aurelia: Mystery of the Poisoned Dagger which was released for the Switch in March 2023, one month before this game, you would notice that the names are all a tad bit different

Uncle Davincino’s House

  • Listen to Uncle gripe
  • Take the Compass Needle and Teapot from the table
  • Back out
  • Take the Umbrella from the floor
  • Look at the 3 drawers on the floor to the left
  • Open the 1st and 3rd drawers
  • Take the Wing, Bolt, and Crystal
  • Use the Bolt to secure the handle to the middle drawer
  • Take the Wing and Crystal
  • Open the cupboard up high on the left wall, move the dishes, take the Rung
  • Look at the table closest to you and take the Rung
  • Place the Crystal x2 and assemble the Mindscope (there are instructions, but it’s super simple even without them)
  • Use the Umbrella on the square thing on the upper right and pull it down
  • Open it up
  • Use the Mindscope on the Aira creature
  • Click on her and free her tail
  • Take the Oil Can and give it to Uncle Davicino
  • Go out the door, click on the little robot
  • Click on Aira
  • Pick up Rung x3 from underneath her, across the deck, and over on the left pulley
  • Use the Rung x5 on the holes in the wall
  • Climb up
  • Take the Board and Bird, then look at the picture
  • Use the Board on the deck to get the Iron
  • Place the Iron on the pulley to open the hatch
  • Go down
  • Take the Bicycle Chain from the water basin, use it on the windmill pulley
  • Take the Scissors
  • Go back into the house, use the Scissors on the Air Balloon to get it and a Faucet Handle
  • Use the Faucet Handle above the funnel outside the door, turn it on
  • Go down the hatch
  • Use the Teapot on the water basin, take the Acorn
  • Look under the tree roots. Use the Acorn to lure Aira out and get a Bird
  • Return to the house and use the Teapot of Water on the 2 cylinders on the table
  • Grab the Bird
  • Use all 3 Birds on the cage next to Uncle

Bird Puzzle!

Move the parts until all the birds are properly assembled color and motif

Hint: The bodies and legs do not swap

  • Take the Lighter
  • Go back out to the tree
  • Use the Wing x2 on the structure on the left
  • Use the Air Balloon on the rope ladder on the ground, turn the lever, then use the Lighter
  • Pull the rope on the structure
  • Take the Tweezers and Puzzle Piece from the bag
  • Look in the tree hollow while you’re up there, remove the leaves, and take the Robot
  • Give Uncle the robot, and he’ll give you another Puzzle Piece
  • Use Puzzle Piece x2 on the green box on the counter

Impossible Puzzle!

Not only do I hate puzzles like this, but the Switch controls make this literally impossible, so I skipped it

  • Give Uncle his Glasses because he couldn’t do any of this himself for whatever reason
  • Watch the cutscene. Oh no!

Escape Imprisonment!

  • Pull the chain, pick up the Coin, and use it on the grate to get Jim
  • Use Jim to hit the button
  • Take the Circular Saw and Stun Gun from the creepy chair
  • Look through the door
  • Use the Circular Saw on the door grates (how’d no one hear that?)
  • Send Jim through
  • Head out
  • Go down the hall
  • Use Jim on the iron breaker robot
  • Pick up the Film and use it on the only unlit projector
  • When you’re ready, hit the green button
  • This part is time sensitive: when the robot turns around, grab the Safe Key
  • Use it on the upper left portion of the red machine
  • Take the Dynamite Stick, use it on the table you got the film from, and paint it white and black
  • Hit the green button again for another timed event
  • Replace the birch stick on the conveyor belt with the Painted Dynamite Stick
  • Then hit the blue button
  • Watch it blow up, then pick up the Lighted Gear from the dismembered robot arm
  • Go back to the hallway and use it on the leftmost wall

Color Spin Puzzle!

Spin them around until the colors match

  • Use your new Wrench on the broken robot head, then take the Metal Plate
  • Open the grate on the pipe to the left of the red cylinder, and take the Blinds Lever
  • Back in the hallway, use it on the louvres
  • Zap the robot worm with the Stun Gun
  • Take the Starting Cord and Token
  • Go back into your cell, and use the Token under the creepy chair
  • Take the Stack of Papers to the room with the robot, and use it on the leftmost part of the room which is a shredder
  • Use a piece of paper, then pull the cord
  • When the machine comes out, quickly inspect it and hit the red button to turn it off (if it runs away, just do it again)
  • Open the hatch, take the Acorn, then take the Vacuum Cleaner
  • Go back into the hallway
  • Use the Vacuum Cleaner on the floor grate
  • Turn it on, turn it off, open the hatch, take the Metal Plate
  • Go back and use the Metal Plate x2 on the hamster wheel where Aira is waiting
  • Entice her with the Acorn and she’ll give you the code: 8, 0, 3
  • Input this into the wall next to the fan
  • Follow the rodent
  • Pick up the Book
  • Open the machine, take the Wire Cutters
  • Use the Starting Cord, pull it, then pull the switch
  • Take the Empty Bottle
  • Look at the newly grown tree and take the Blue Flowers x5
  • Take the Yellow Moss from the pot with the Venus fly trap
  • Look upwards and use the Wire Cutters on the wire holding the grate closed
  • Take the Solvent and Red Berries x4
  • Look at the apparatus on the table
  • Use the Red Berries, Yellow Moss, Blue Flowers, and Empty Bottle
  • Combine them, boil the solution, then take the Growth Promoter
  • Use it on the apparatus
  • Go back to where you blew up the robot and use the Solvent on the spilled glue
  • Pick up the Switch and go back to the plant room
  • Use it on the control panel: spin the dial, then press the arrows
  • Watch the cutscene
  • Take the Clock Key from the robot’s remains
  • Go forward
  • Take the Book from the coffee table
  • Take the Spyglass and note the flags
  • Take the Hook from the wall next to the boar’s head
  • Inspect the globe

Flag Puzzle!

Referring to the flags found earlier, press the countries in the correct order

  • With the 3rd Book in hand, zoom into the shelf on the right side of the room and place all 3 there

Book Puzzle!

Order the books to make a picture

Hint: There’s a useful image on the wall in the back

  • Use your new Seahorse on the desk clock
  • Rotate them until they click, then use the Clock Key
  • Take the Glove back a room to get the UV Lamp
  • Go use it on the desk lamp
  • Press the handprint
  • Take the Weed Killer, go backwards, and use it on the thorns (up high)
  • Bring the Torn Page back to the book and use it. Note the clues on both pages
  • Inspect the gold statue next to the door

Move the Statue Puzzle

Self-Explanatory

  • Go through the door
  • Click on Marcus who seems to be very nearsighted
  • Look at the left of the screen

Maze Puzzle!

Nothing to it

The chain in my game kept going distractingly bananas, though it didn’t affect anything

  • Behind that hatch, place the Telescope
  • Look at the periscope (mid-left of the room)
  • Use the Hook on the yellow-striped thing, lift up the periscope and let is sit on the hook, and take the Boar Fang
  • Look at the steering controls
  • Open the glass dome, place the Compass Needle, and take the Propeller
  • Look to the left side of the wheel

Cylinder Puzzle

Turn the sections of the middle until you can drag the red handle all the way over to the right

  • Now you’re ready for…

Coordinates Puzzle

This one is in 3 parts and relate to the invisible ink clue from before. In the cockpit are 3 viewing points that you have now unlocked. They have numbers underneath and you need to set their viewpoints correctly using the clue from before.

NOTE: Make sure you press the number when it starts to blink gold or it won’t count

Hint:

1: X= 50; Y= -50

2: X= -90; Y= -50

3: X= 40; Y= 40

  • Go back to the office and use the Boar Fang for another Propeller
  • Back in the cockpit, look at the left side of the room under the glass
  • Use the Propellers

Propeller Puzzle!

Remember those viewpoints from the viewer puzzle above? This is where you’ll need those clues. When you’re done placing the propellers, flip the switches

Hint:

1: Yellow and Green

2: White and Red

3: Orange and Blue

  • Take the Bathyscaphe (def: “a self-propelled vehicle used for deep-sea dives”)
  • Go back to the office and use it on the aquarium

Bathyscaphe Puzzle

Lots of these all of the sudden, huh…? You have to navigate 6 rounds of this game to move the vessel by controlling bubble jets

Round 1

Round 2A – Get the Key

Round 2B – Unlock the Door

Round 3A – Get the Clip

Round 3B – Place the Clip

Round 3C – Escape

  • Receive for your efforts the Captain’s Keycard
  • Use it on the elevator panel

Color Snake Puzzle

Move the colored balls around until the proper colors sit in the proper places. This one’s really not too bad

  • Use the lift to go down

Somehow they just got Uncle out of his cell? After all of that time of solving endless puzzles and such? …Hmm… perhaps they tortured him…?

  • Use the Captain’s Keycard again
  • Go into Uncle’s cell, look at the bed for some Bulbs, and take the Hose from the window

Color Snake #2 Puzzle

This one is a tad harder, but not by much

How did they use the machine without these bulbs?

  • Go through the door. Too late again!
  • Try to use the lever, but with your accursed luck, there’s now a bone stuck in the gear mechanism
  • Look at the second lever on the lever machine
  • Use the Tweezers for a Fuse, then open the hatch for an Empty Blowtorch
  • Go backwards to the room where you blew up the robot earlier, and place the Empty Blowtorch near the red canister
  • Place the Hose, then turn the valve
  • Use your new Full Blowtorch on the grate in the middle of the pipe out on the dock
  • Send Jim into the hole
  • It’ll launch an Iron Bone from the gears
  • Pull the red lever
  • Inspect the control panel to the right
  • Hit the red button
  • Break the glass with the Iron Bone, remove the broken fuse, place a new Fuse
  • Hit the red button again
  • Look at the side of the cable car, open the hatch cover, insert the plug
  • Go inside
  • Underneath the seat, open the wolf mouths and insert the Iron Bone
  • Take the Ladder
  • Use the Glove on the broken glass to the left for Broken Glass
  • Take the Ticket from the wall
  • Back on the dock, use the Ladder on the left side

Fill in the Spaces Puzzle

This is one of those snake puzzles where you need to fill all the spaces. Super simple

  • Take the Magnet and Handle
  • Return to the cable car
  • Use the Magnet on the other broken glass (aim it at the hole) to get some Punches
  • Inspect the controller
  • Turn off 7 valves, then use the Handle on the last one
  • Inspect the ticket there, but it’s ripped, so…
  • Back out again to where you got the blowtorch, and use the Punches on the gold thing with holes
  • Use the Ticket

Punch Puzzle

With the torn ticket as a guide, slide the punch shapes around until you get the exact match. Hit the red button when you’re done

The controls are incredibly finicky, but generally, try to do the farthest ones first

  • Return to the cable car
  • Zoom in on the control station

Start Engine Puzzle

Using the clue from the chair, set everything in the proper positions and use the Ticket in the slot

After Them!

  • Watch the cutscene
  • Take the Lamp from the table
  • Use the Broken Glass on the burlap sack
  • Take the Grate Key
  • Take the Gun and Emblem
  • Use the Gun in the hangar on the barrel on the left
  • Go up the ladder
  • Take the Puzzle Piece and the Leather Bag
  • Use the Leather Bag on the pile of sand on the ground
  • Open the lid to the hourglass on the table, use the Bag of Sand, then close the lid
  • Open the capsule for a Puzzle Piece
  • Use both Puzzle Pieces on the lock on Aira’s cage

Tetris Puzzle

Let’s play some tetris!

  • Take the Ring back to the cable car and use it on the floor grate
  • Use the Lamp x2 on the control tower

Assembly Puzzle

Assemble the helicopter according to the instructions

  • Board the aircraft, hit the red button, look at the handy instructions
  • Can’t go anywhere without fuel, so grab the Boat Hook
  • Head back to the cable car, go up the ladder
  • Use the Boat Hook on the pin to release it
    • Press the button
    • Watch the cutscene
    • Go back to the cockpit
    • Start the engine using the clue

Engine Start #2 Puzzle

  • Off we go!

Get the Airship Working

  • Try to move forward
  • Watch the cutscene
  • Go forwards
  • Take the Barrel Fragment from the ground
  • Take the Net from the scarecrow
  • Take the Can from the dock
  • Use Jim on the stump for a Hammer
  • Click on Pharion
  • Follow him
  • Listen to him
  • Look on the left shelf and press the 5 books back into place
  • Use the Hammer on the back wall, take the Nails, and take the Book of Constellations
  • Use the Book of Constellations on the stand to the left

Rotation Puzzle

You have to rotate the image until you get the picture shone in the book

  • Take the Crystal
  • Go out of the hut and try to cross the bridge
  • Try to pick up the hat
  • Take the Weight from the far-left railing
  • Go back inside, and use it on the clock
  • Inspect the top of the clock

Event Sequence Puzzle!

Figure out the sequence of events

Solution: Arrow to Archer > Tip the Bucket > Ingot on Anvil > Sword to Knight > Click on Knight > Open Door

  • Go back onto the deck
  • Use the Net then the Needle on the hat on the ground to get a Beekeeper’s Hat
  • Return to outside
  • Use the Crystal on the ground and take the Sun
  • Go out to the shed and use the Beekeeper’s Hat
  • Pick up the Sticky Padlock
  • Use the Barrel Fragment, Nails, and Hammer on the broken hive
  • Look at the big creature, take off the tarp, and take the Arrow
  • Go towards the shed, then past that to the kitchen
  • Take the Bow String
  • Back up and use the Sticky Padlock on the anthill to get a Padlock
  • Go back to the deck
  • Use the Bow String and Arrow on the mounted crossbow
  • Lower the latch on the bridge and use the Padlock
  • Go into the observatory
  • Take the Whirligig, Bellows, and the Garden Shovel
  • Backtrack to the scarecrow
  • Place the Whirligig on the stick for a Float and Hook
  • Use the Garden Shovel, then Can on the ground for a Can of Worms
  • Go towards the dock
  • Place the Can of Worms on the wood, then the Float and Hook on the end of the fishing pole
  • Here’s a rather tedious Mini Game. Catch 5 Fish, but make sure to pull when the float goes underwater or you’ll miss
  • Head to the kitchen
  • Place the Fish in the pan, put that in the oven, then use the Bellows
  • Deliver the Fried Fish to the observatory creature
  • Use the Eyepiece on the telescope
  • Note the image there
  • Look at the gold thing to the right of the telescope
  • Use the Sun

Orbit Puzzle

Place the colored gems according to the clue

  • Take the Recipe
  • Head over to the kitchen with it, and use it on the board

Make the Cake

Just follow the instructions to make a fruit cake for the big beast

Solution:

Dough + Strawberries + Pears + Cherries

Dough + Apple + Pineapples + Bananas

Dough + Icing

Bake

  • Deliver the Cake to the beast in exchange for a Bell
  • Place it on the deck
  • Ring it
  • Watch the cutscene
  • Take the Shield
  • Go up to the left
  • Use the Shield on the figure to the right to get the Assegai (polearm used for throwing from South Africa)
  • Go backwards
  • Use the Assegai on the crevice to get the Glowworm (It looks more like a beetle than a glow worm)
  • Place the Glowworm in the skull of the door
  • Go inside
  • Use the Assegai on the hanging net to get a Pumpkin
  • Go outside and use the Pumpkin on the scale
  • Take the Lid and Honey Dipper
  • Go inside
  • Place the Lid on the cauldrn
  • Use the Assegai on the rope
  • Look at the broken mask on the ground
  • Take the Pear
  • Feed it to the unhappy snail from before
  • Go up the new path
  • Use the Honey Dipper on the sap on the ground
  • Have Jim grab the rope on the right side
  • Zoom in on the winch and tie the rope
  • Go across the bridge
  • Use the Emblem on the door
  • Pick up the Rusty Razor
  • Go back to the hut
  • Use the Rusty Razor on the grinding wheel
  • Go out, use the Razor on the skin
  • Place the Skin next to the broken drum on the table
  • Remove the ring, then the broken skin from the drum
  • Use the Razor
  • Place the new skin, then the ring, take the Drum
  • Place it with the other 2
  • Use Sticky Sap to repair the broken mask
  • Give the Mask to the creature

Play the Drum Game

Repeat the sequence

Hint: the cauldron always shows the next color, so you don’t need to memorize it

Round 1: Blue, Yellow, Red, Red, Blue; or Blue Yellow, Red, Red, Blue

Round 2: Yellow, Red, Yellow, Yellow, Red

Round 3: Blue, Yellow, Blue, Red, Yellow, Red, Red

  • Head back to where the winch is
  • Place the Idols on the 3 platforms and play the Minigame
  • Go into the hole
  • Use Jim on Aira
  • Play the game where you herd the dandelion things into the flowers THREE times
  • Then move all three flowers until the leaves open
  • Go up
  • Look to the north of the room

Water Puzzle!

Swap the tiles until the water flows into every root

Hint: You only need to move 2 tiles

  • Take the Ladle from the bottom of the room
  • Go back up and use it to catch Tree Blood
  • Go back to where you got the ladle and use the Tree Blood
  • Send Jim down

Traveling Puzzle!

Move Jim to the key without getting hit by the bugs

The controls are terrible, so I skipped it

  • Head back up to the tree heart and use the new Leech Key
  • Take the Tree Shoot
  • Back way up to the beginning of the level
  • Use the Tree Shoot at the robot’s foot
  • Watch the cutscene
  • Open the hatch
  • Watch another cutscene
  • Take the Empty Power Unit from the cockpit
  • Use it on the hatch to the left for a Power Unit
  • Go all the way forward to the airship
  • Remove the old unit and place the Power Unit
  • Take the Rope Ladder and use it in the crevice in the snail room
  • Go down
  • Shake the flower, then take the Flower

Find the Fuzzy Things Puzzle!

Find all 23 Woobies (sorry, I never took a screenshot and realllly don’t want to play this again. They’re easy to find)

  • Go back to the airship
  • Use the Woobies then the Flower inside the balloon

Save Uncle!

  • You can’t do anything, so move forwards
  • Pick up the Halberd, Chain, and Bucket
  • Go back, inspect the bell shaped thing in the back
  • Use the Chain then plug in the power cord
  • Take the Crystal
  • Crank the door on the right and use the Halberd
  • Go through
  • Click on the robot’s head, open it, and take the Spring
  • Use the Crystal
  • Click on the robot again
  • Take the Mongoose
  • Inspect the furnace
  • Take the Coal Shovel and Pick Head
  • Use the Bucket under the green valve and fill it to get a Bucket of Water
  • Go back a room
  • Use the Bucket of Water on the trough
  • Take the Clay
  • Use the Mongoose on the magnetic crane in the back
  • Take the Robot Head
  • Play the Minigame
  • Talk to the kid
  • Look in the busted airship for a Pipe
  • Go back to the elevators and use the Robot Head, then Pick Head on the broken robot
  • Click on it
  • Use the Coal Shovel to get Coal
  • Talk to the kid
  • Try to go up the elevator by turning the keys
  • Take the Broken Keys
  • Get back to the workshop
  • Inside the drum, place the Clay on the top rack, then the Broken Keys on the bottom

Key Puzzle!

Pair the key pieces to make 3 keys

  • Go over to the furnace, use the Coal, then place the metal bars
  • Zoom into the green valve spot, use the Pipe, turn on the water
  • Take the Key Castings over to the anvil and have the robot break them
  • Bring your Keys over to the elevator and ride it up
  • Take the Chisel, then use it in the pipe to your left
  • Take the Sheetmetal, back out, and use it at the cart tunnel entrance
  • Pull the lever
  • Use Jim to pull the ladder down on the other side
  • Climb up and watch the cutscene

The Iron Lord is some loser???

  • Take the Bellows on the ladder
  • From the bottom of the ladder, take the Crowbar and Gas Cylinder
  • Use the Gas Cylinder on the handy receptable next to the ladder
  • Connect the hose, turn the valve
  • Use the Crowbar on the crate across the bridge
  • Pick up the other Bellows
  • On the nearest platform, use the Bellows x2 on the pump
  • Hit the button
  • Use the Crowbar on the lever on the wall
  • Go forward

Ewwww the Loser is taking a super long shower…

  • First, go up the stairs
  • Take the Lunch Schedule from the bed
  • Go back downstairs
  • Take a look at the hatch next to the fireplace
  • Go into the suit, take the Clock Key, and use it on the clock

Clock Puzzle – Dinner

Solution: 6:40

  • Take the Champagne, use it on the grate next to the shower (Even boiling water didn’t phase the weirdo)
  • Take the Sponge, use it on the meal menu
  • Place the Lunch Schedule

Clock Puzzle – Breakfast and Lunch

Solution: 8:45 & 1:25

  • Take the Banana Peel and Fork
  • Go back upstairs
  • Use the Banana Peel under the door
  • Take the Access Card
  • Pull back the green curtain, use the Fork

Path Puzzle

Place the tracks such that the robot mouse will reach the remote

Hint: There’s only 1 solution and all tracks will be used

  • You get the Mechanical Rat and Remote Control for your efforts
  • Use the Access Card to open the door
  • Pull out the Remote Control

Platform Moving Puzzle

Move the platforms into their proper places

  • Take the Handle from the sphere

Sailboat Puzzle

Swap and rotate the discs to make images

  • Use the Handle on the door to the right
  • Go in
  • Use the Mechanical Mouse on the dog
  • Pick up the Bulldog Head
  • Use it on the chain at Uncle’s feet
  • Click on Aira
  • Take the Valve Handle and Brush
  • Use the Bulldog Head on the acorn for a Crystal (don’t ask questions, just go with it)
  • Go back to the prior room
  • Look at the mechanism to the left
  • Use the Spring and Valve Handle
  • Turn the handle
  • Go up
  • Take the Anchor and use the Brush
  • Go back to Uncle’s cell
  • Use the Anchor on the Ship to get it
  • Use the Ship on the giant sphere
  • Take the Book Key
  • Go back to the shower room where Loser still has no clue what’s going on
  • Talk to Uncle
  • Use the Book Key, take the Eye
  • Place the Eye in the statue

Statue Eye Puzzle

Using the clue from before, change the color of the eyes

  • Take the Mechanical Heart back to the Iron Lord suit
  • USE IT

That was… anticlimactic.

  • Now that the way is clear, head to past where the guards were (generously leaving the mechanical heart inside of the Iron Lord suit…)
  • Oh look, you have to do all the work again…
  • Take the Helmet from the robot on the right
  • Take the Palm Leaves from the tree
  • Go back to the fireplace and use the Helmet
  • Head forward to the crystal room
  • Zoom into the grate in the back
  • Use the Hot Coals and Palm Leaves
  • Take the accessible Axe and use it on the power unit on the ground
  • Use the Crystal on the control panel for…

Last Puzzle!

Is… this minesweeper? No. Connect the colored numbers together. Each number tells you how many blocks to fill without crossing

Hint: 1 and 7 are easiest to do first

MAIN GAME COMPLETE!

Bonus Game

Start

  • Take the Mechanical Heart from the debris
  • Take the Wrench from the trough
  • Go across the walkway
  • Pick up the Corkscrew
  • Use the Mechanical Heart on the crane
  • Take the Cannonball
  • Retrieve the Mechanical Heart
  • Go backwards
  • Use the Cannonball on the pipe to the left
  • Use the Mechanical Hand on the wooden door
  • Inside, pick up the Putty Knife
  • Back out and use it on the trough
  • Place the Cement in the Iron Lord’s hands, then pull the lever
  • Pick up the Star
  • Go back through the door
  • Inspect the smaller barrel
  • Use the Wrench
  • Use the Corkscrew
  • Use the Star on the box

Shape Puzzle!

Even with the instructions, the controls were impossible to work, so I just skipped it

  • Use the new Binoculars across the

Number Code Puzzle

Find the 3 numbers to unlock the lock

Solution: The tower (4), the balloon (7), the boat (8)

  • Board the vessel, take the Matches, then use the Mechanical Heart
  • Full steam ahead (like, what… 20 feet?)!
  • Take the String Bag
  • Go forward
  • Take the Slingshot from the railing
  • Take the Straw from the pigeon nest
  • Use the Slingshot on the gargoyle above the ladder
  • Take the Paper Clip
  • Go back, use the Straw on the downspout
  • Use the Paperclip on the lantern
  • Use the Candle on the chimney
  • Take the Button
  • Go forward, use the Beetle on the pigeon
  • Take the Horn
  • Use the Button on the bag on the railing
  • Take the Spike and Arrow
  • Go back, use the Spike on the downspout
  • Use the Horns x2 on the cow gargoyle
  • Go back, use the Ring on the little door
  • Take the Gunpowder and Bedsheets
  • Use the String Bag on the cannonballs
  • Go forward, use the Bag of Cannonballs on the hook
  • Go forward
  • Use the Arrow on the device to the right
  • Take the Acid, use it on the device to the left
  • Get a Ball, take the Saw Blade
  • Use the Spike on the right to get a Spring
  • Use the Spring and Ball on the device to the right
  • Pull the lever
  • Go up the ladder
  • Place the Saw Blade into the saw for a Hacksaw
  • Use the Bedsheets on the window for a Kettle
  • Take the Tied Sheets
  • Use the Kettle and Matches on the table
  • Use the Boiling Water on the teacup near the mirror
  • Go back

Symbol Puzzle

Using the clue, swap the buttons into the correct order

I thought it was going to be backwards or something because of the mirror, nope.

  • Take the Key
  • Go backwards, use the Tied Sheets on the ladder
  • Take the Gear
  • Go back to the boat and take the Mechanical Heart
  • Keep going through the wooden door in the beginning
  • Use the Key

Guide the Lock Puzzle

Guide the thing to the bottom, clicking on the moving spears to keep them back.

  • Place the Gear in the machine
  • Pick up and place all 6 sections of the pipe
  • Take the Shovel
  • Use the Hacksaw on the large piece of wood
  • Use the Mechanical Heart on the lift

Oh look, we’re back in the castle

  • Go to the crystal room ahead
  • Take the Tongs and Shard from the wall
  • Take the Shard from the device up north
  • Go to Uncle’s cell to the right
  • Take the Mechanical Mouse, Syringe, and Hammer
  • Use the Tongs on the dog’s body for a Key
  • Take the Screwdriver from under the burlap
  • Return to the crystal room
  • Use the Syringe on the power unit liquid
  • Go back a room to the statue and use the Liquid Power
  • Take the Canister back to the crystal room, and use it up north
  • Take the Full Cylinder to the cell and use it on the pipe under the sink
  • Break it with the Hammer and take the Chain
  • Head back to the crystal room to use the Chain on the ground
  • Break the glass to the left with the Hammer, then place the Arrestor Block
  • Pick up the Shards x6 from the ground
  • Undo the grate on the ground
  • Use the Mechanical Mouse and Key
  • Pick up the Shard
  • Use the Screwdriver on the robot
  • Place the Robot Eye into the dog in the cell
  • Take the Shard
  • Go back down the lift and use the Shards x10 on the door panel in the room with the barrels

Crystal Puzzle

Place the crystals to make up the shape

  • Go through the door
  • Take the Rocket Cone from the box in the back
  • Use the Shovel in the cart
  • Take the Rocket Body
  • Inspect the table and place the Rocket Cone and Rocket Body

Rocket Assembly Puzzle!

Follow the instructions to assemble the rocket

Solution: rocket body + fins > scoop + gunpowder > endcap > dip fuse (string) into glue + gunpowder > place fuse into rocket body

  • Place Rocket onto cart
  • Light with Matches
  • Move forward
  • Oh no! Final Battle!
  • Use Jim on the board to the right
  • Take the Control Wheel then place it on the pillar
  • Turn both wheels
  • Take the Wire Cutters from the mechanism
  • Use the Wire Cutters in the prior room
  • Use the Fire Extinguisher on the furnace
  • Use the Wire Cutters on the box to the left
  • Take the Projector Lamp, then use it on the light
  • Look at where the light is shining, note the numbers (583)
  • Return to the prior room and input the code into the box
  • Use the Dynamite and Matches on the rock
  • Go save your mom!

GAME COMPLETE!

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Kingdom of Aurelia: Mystery of the Poisoned Dagger Written Walkthrough (Nintendo Switch)

written 7/21/25, updated 7/27/25

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  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $11.99 MSRP: $15.99
  • Rated: T (Teen) for blood and violence
  • Genre: Adventure
  • Date Released: March 30, 2023

This is a written walkthrough for Kingdom of Aurelia – Mystery of the Poisoned Dagger by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. Though it has solutions to most puzzles, I tend to skip them when I find them irritating or difficult

Game Start

What the intro cinematics

Fun Note: if you played the prequel, Namariel Legends: the Iron Lord which was released for the Switch in April 2023, one month after this game, you would notice that the names are all a tad bit different

Escape the Castle

  • Show the King the Amulet
  • Pick up the Parts of Dial x3 (left table, on the bed, and on the ottoman)
  • Pick up the Brush
  • Read the Royal Decree
  • Read the Letter from Pharion
  • Go left into the next room
  • Click on the person in the room
  • Pick up the Powder Box from near the globe
  • Pick up the Part of the Dial from the fireplace
  • Pick up the Pliers and read the Note from the broken window
  • Read the Torn Book and the Report from Kerner from the floor
  • Click on the bookstand
  • Take the Compass
  • Use the Parts of Dial x4
  • Combine the Powder Box + Brush
  • Use Brush with Powder on dial

Dial Puzzle – rotate the inner dial so that the arrows line up with the matching symbols, then hit the button. Easy peasey.

  • Take the Crystal and turn the pages of the book for clues

Globe Puzzle – using the clue from the prior puzzle, click the appropriate countries on the globe

Hint: Red Eye, Blue Stars, Arrow

  • Take the Blue Key
  • Look at the clock on the mantel

Clock Puzzle – super simple. Using the clue from the book, solve it. Super simple.

Hint: Turn the clock hands back to 9:30, then forward to 4:00

  • Get the Red Key
  • Return to the bedroom to find the King gone
  • Read the 2nd Report from Kerner on the ground
  • Click on the map on the right wall
  • Use the Pliers to get a Nail, Tree, and Lock Part
  • Use the Lock Part on the left cabinet for a Hidden Object Puzzle
  • Get a Corkscrew for your efforts
  • Use the Nail, then the Crystal on the yellow thing on the left table
  • Take it.

It’s Jim! No… Tim! The Robot!

  • Click on Tim and use it on the shield high up above the bed
  • Look at the pedestal, turn the button, use the Tree, and click the button again for the Green Key
  • Move the painting to the right of the bed to uncover 3 keyholes
  • Use the Keys x3 in their appropriate slots and turn them
  • Move through the secret door to find a dead body… and a doggone worm bot
  • Examine the body for a Note (looks like this is our suspected bad guy) and Tongs
  • Pick up the Mallet from the ground and use it on the broken wall to the left
  • Take the Iron
  • Backtrack to the fireplace and use the Tongs
  • Combine the Hot Coal + Iron
  • Use the Hot Iron on the wall above the corpse

Puzzle! – In this puzzle, you must click on the correct things, but if you mess up even once, you have to do it over again

  • Turn the handle
  • Take the Valve from the closest bucket and use it on the pipe to the right
  • Turn it
  • Zoom into the pipe near the red cloth and use the Corkscrew
  • Now use the Cork, then Mallet to stop up the waterspout
  • Boom, baby! Head through the opened grate

Get out of Town

  • Read the Newspaper from the ground
  • Take the Needles from the basket
  • Go towards the robot. If you try to click on it, that damned worm destroys it
  • Pick up the Mechanical Soldier’s Broken Head and Mechanical Soldier Part
  • Take the Ladder
  • Read the Wanted Poster
  • Check out the statue and the Proclamation
  • Pick up Hay and another Mechanical Soldier Part
  • Use the Hay on the horse and take the Screwdriver
  • Use the Screwdriver on the sign for the Bow-Tie
  • Use the Bow-Tie on the cat next to the door to open it
  • Talk to Leonard, the man inside
  • Pick up the Hose on the table
  • Look at the fish on the shelf
  • Open both locks, then use the Needles on them
  • Open the door, take the Wrench and the Fish
  • Place the Fish on the apparatus on the counter, connect the lines, then turn the crank to get a Charged Fish
  • Take the Abrasive to the right of Leonard
  • Return to the statue and use the Ladder
  • Climb up
  • Use the Abrasive then the Screwdriver to get a Propeller
  • Now use the Wrench for a Crystal
  • Back out, use the Hose on the hydrant, and turn the nozzle
  • Inspect the water
  • Try to get the piece, and use the Charged Fish to keep your limbs
  • “Guide” the crabs into the fish’s mouth for a Mechanical Soldier Part
  • Aaaand, back to the laboratory to assemble the robot
  • Place all the pieces, then follow the instructions on the wall: Head > Crystal > Hat > Eye > Mouth
  • Click on the solder gun to finish
  • Leonard gives you the Mindscope, then a flashbang flies in, and he disappears out the window.

Welp.

  • Use Tim to pick up the Crown
  • Go back out and use it on the statue for a Halberd
  • Fix the robot’s Head and give it the Halberd so that it can open the door
  • Head on through!

Catch a Boat

  • Click on the boat to watch it speed away
  • Have Tim lower the bridge for you
  • Head forth and talk to the kid that’s fishing

Note: I somehow managed to mess up the game by accidentally clicking on the Mindscope and hitting the B button too many times. Had to close and restart the game

  • Take the Fish from the bucket
  • Take the Coil from the barrel
  • Take the Scoop Base from the door
  • Take the Lightbulb from the buoy and place the Fish there
  • Open the hatch on ground, and use the Lightbulb on the left wall
  • Take the Gaff and use it on the buoy
  • With the crow gone, grab the Scissors and Hairpin
  • Use the Scissors on the net by the hatch
  • Combine the Net + Scoop Base + Coil
  • Use the Scoop Net on the crow
  • Use the Key on the door
  • Go in, look at the pulley system in the window, and use the Hairpin
  • Crank it to snag the Teapot
  • Retrieve the Hairpin
  • Read the Note, and take the Spatula
  • Look under the bed for a Hidden Object Puzzle
  • Take the Statuette
  • Go back out and pull the handle on the mechanism by the kid
  • Look on the boat for the other Statuette
  • Use both Statuettes on the box on the table inside

Box Puzzle – I hate these types of puzzles, so I just skipped it.

  • Take the Insulating Tape and Boat Key
  • Back outside, get on the boat, use the Boat Key, pull the brown handle next to the ignition, and then the Hairclip on the handle
  • Take the Pump
  • Back on land, use the Spatula on the barrel of oil
  • Use the Pump
  • Use the Teapot
  • Back on the boat, use the Teapot with Fuel
  • Turn the ignition, and off you go!

Through the Gates

  • Checking out the controls gets you another run-in with the worm
  • Use the Insulating Tape on the uncovered wires
  • Check on the telescope for a cutscene and the solution to the Switch Minipuzzle
  • Solve it to move the ladder

Hint: Up, Down, Down, Up

  • Head up the stairs, smash the window with the Wrench, take the Glass Shard, then open the door

Oh look, Leonard! Aaaand the bug. Oh, good. Killed it.

  • Use the Glass Shard on Leonard who gives you the Cellar Key
  • Plunder the Battery from the dead worm
  • Take the Broom
  • Take the Cylinder
  • Read the Note
  • Take the Thumbtacks and Scheme from the wall next to the door
  • Use the Cellar Key on the floor hatch to get the Broken Drill, Crowbar, and Hook
  • Back outside, use the Hook on the pulley
  • Nab the Thumbtacks, Saw, and Nippers
  • Use the Thumbtacks on the little wind propellers next to the stairs
  • Head back inside
  • Look the far wall, and use the Scheme for the answer to the minipuzzle

Another Puzzle – Yet again, I skip these types of puzzles

  • Go through the open door
  • Take the Borer from the vise in the back and replace it with the Broom
  • Use the Saw to get Broom Pieces
  • Use the Cylinder on the big thing in the middle of the room for a Cylinder with Nitrogen
  • Combine the Broken Drill + Borer + Battery
  • Use the new Drill on holes in the right-side wall
  • Use the Broom Pieces
  • On the upside, spray the bomb vent thing with the Cylinder with Nitrogen
  • Take the Fuse
  • Use the Nippers on all 4 sets of wires
  • Take the bomb off, turn the wheel, and send Tim down
  • Grab the Access Card and find Leonard trying to kill you
  • Use the Crowbar on the grates where Tim has crashed
  • Use the Wrench on its Propeller, and replace it
  • Nice to have your pal back, send it right out the other pipe to open the hatch for you
  • Go back and pull the pin out of the real Leonard’s back
  • Insert the Access Card into the slot to the upper right of the control panel
  • Head back to the boat

Smuggler’s Quay

  • Click anywhere to see “Pharion” close a grate on you
  • Right away, use Tim to knock the thing on the ceiling beam down
  • Take the Skull and use it in the grate doors

Whoops. Explosion!

  • Take the Chest Key, Scoop and the Slip of Paper
  • Utilize the Chest Key for Grease, Decoder, and Jug
  • Inspect the crates for a Machete
  • Use your Crowbar on the big box closest to you
  • Inside the box, place the Slip of Paper on the paperclips and execute a Hidden Object Puzzle for Dragon Parts
  • Use the Machete, then the Scoop on the burlap bag in front of the big box
  • Place the Dragon Parts on the crate

Assembly Puzzle – Follow the directions to put the dragon together (it doesn’t matter what order you do it in)

  • Back in the tunnel, use your new Blowtorch on the grates
  • Take the Decoder
  • Use the Grease on the stuck valve
  • Combine Jug + Scoop with Powder + Fuse
  • Leave the tunnel for a nice explosion that somehow obliterated only the rocks in the way, then go through it
  • After the cutscene, use the Machete on the vines to the right side
  • Head up the ladder
  • Send Tim down the pipe
  • Use the newly acquired Key on the locked journal
  • Use the Decoder

Puzzle! Line up the 2 decoders with the symbols

  • You’ll get a Paper Code
  • Before inspecting the telephone, use the Insulating Tape on the sparking wires
  • Now, use the Paper Code on the telephone
  • Pick up the receiver, then dial the provided number
  • While the guard is distracted, steal over to the balloon and ride it away!

Mountain Pass

  • Pick up the Tongs from the rope
  • Pick up the Mattock from the toolbox above the basket
  • Move forward
  • Pick up the Pieces of Iron x3 and the Canister
  • Open the door to the right and go in
  • Pick up the Telescope without Lens, Sandpaper, and Handle
  • Go backwards and use the Mattock on the left rock wall
  • Use the Scoop on the pile to get the Coal
  • Look at the building ahead
  • Use the Sandpaper

Find the objects puzzle! Like the other finding puzzles, if you mess up even once, you have to do it all over again

  • Head inside
  • Pick up Bucket and Matrix
  • Use Handle on yellow generator (near left)
  • Use Matrix underneath the long channel next to the water basin
  • Inspect the drill press, and take the Matches
  • Inspect the hanging bucket, and place the Pieces of Iron into it
  • Use the Coal, then the Canister, then the Matches
  • Tip the bucket
  • Use the Tongs on the now-full Matrix
  • Use the Bucket on the water basin to get a Bucket Whit [sic] Water
  • Combine Matrix + Bucket Whit [sic] Water
  • Place the new Template into the vise below the drill press, then press the red button
  • You now have a Detent

Definition: Detent – “a catch in a machine which prevents motion until released”

  • Go back to the broken-down tower to use the Detent on the rightmost crank
  • Now you can crank both cranks to reach the other side
  • Pick up the Board
  • Head on through
  • Pick up Board x2
  • Head up the path
  • Take the Handle and Magnet
  • Use the Telescope without Lens on the stand
  • Go backwards
  • Use the Mattock on the rock face next to the boiler machine
  • Use the Handle on the valve and turn it
  • Take the Lens
  • Go forward and use the Lens on the telescope
  • Look through it
  • Watch the cutscene and note the extremely convenient “248
  • Input the number into the device next to the telescope
  • Take the Wing bolt, go backwards, and use it on the steaming pipe above the path
  • Pick up the Toothed Rack, go forwards, and use it on the device
  • Use the Boards on the wheel of the device
  • Pull the lever

Inside the Base

  • Lift the grate in the left tunnel and go down
  • Pick up the Clamp and Latch
  • Use the Magnet on the rope and lower it to get the Wrench
  • Go backwards, and use the Wrench on the left wall
  • Use the new Red Cross on the med kit on the wall ahead
  • Pick up the Laxative
  • Go back down the grate
  • Use Tim on the light above the bathroom
  • This part is timed, but you can do it as many times as necessary: When the guard is distracted, use the Laxative on his cup
  • Lower the ladder ahead and go down
  • Use the Latch on the door to bar the guard from exiting
  • Take the Access Card from the guard who is trying to get out
  • Take the Bobbin from the console
  • Read the Letter from Hermengilda
  • Use Access Card on console

Puzzle! Move the number snakes until they match the tiles underneath

Hint: Move the 1’s into position first

  • Back out and go through the newly opened hatch
  • Take the Note with Code and the Pieces of Rope x3
  • Return to the console to use and input the Note with Code (1589)
  • Now with the fan stopped, go back to it
  • Use the Wrench, undo the securements
  • Take the Engine and Clamp
  • Use the Engine on the catwalk mechanism
  • Go into the next room
  • Take the Pieces of Rope x3 and the Crossbow Base
  • The 6 Pieces of Rope have turned into a Rope
  • Go back to the catwalk room
  • Use the Rope on the hook above the podium
  • Go down and take the Skull’s Emblem and Arrow
  • Take the Rope again
  • Go back into the next room
  • Use the Rope on the piece of wood on the walkway across the room
  • Take the Skull’s Emblem from the ground, then use it on the chest
  • Take the Map and Clamp x2
  • Look at the door down the way and take the Clamp
  • Now, inspect the pipes with all the steam and use Clamps x5 so that they close the holes
  • Now you can inspect the machine for…

A Puzzle! Or 3 of them, really. Super easy, just rotate the pipes until they are closed systems

Fun Fact: These 3 puzzles are EXACTLY THE SAME as the puzzles from the Fall of the New Age game. You can find the walkthrough for that HERE

This is the screenshot from my walkthrough for the Fall of the New Age game, also by Joindots
  • Use the newly acquired Perforated Card in the door to open it
  • Proceed
  • Pick up the Bow from the ground
  • Combine Bow Base + Bow + Bobbin + crank the handle + Arrow + attach bobbin rope
  • Place the Crossbow on the nifty stand on the lower left of the screen
  • Let ‘er rip!
  • Crank the bobbin, then head into the dirigible
  • Watch the people slowly descend
  • Undo the bag on the floor and take the Stethoscope and Glass Dropper
  • Look up the stairs
  • Take the Garden Knife
  • Place the Map and close the lid for Hieroglyphs
  • Use the Garden Knife then Glass Dropper on the plant for Glass Dropper with Resin
  • Use the Hieroglyphs on the wall to the left

Simple Puzzle. Click all the symbols that correspond with the clue in order or you have to try it again

  • Head in and take the Glass Cutter
  • Back out and go into the cockpit
  • Use the Glass Cutter on the compass near the wheel, then use the Garden Knife
  • Go back to the disassembled robot and use the new Crystal on its head

Puzzle! Assemble the robot using the provided parts. Pretty simple

  • Go down with the help of the robot to see your enemy escaping with their prisoner
  • Read the Note from Chief Mechanic for instructions
  • Go into the remaining helicopter and take the Stamp
  • Use the Stethoscope on the safe and click a bunch of times until the 4 locks disengage (R70, L20, R90, L40)
  • Open it up for a Scroll
  • Return to the cockpit
  • Zoom in on the table
  • Use the Scroll and Stamp
  • Use the Glass Dropper with Resin on the broken tube
  • Fit the pieces together, put the paper inside, close the lid, open the hatch, and pull the lever
  • Take the Button and use it in the hangar to open the hatch
  • Go into the helicopter and press the red button

Save Pharion

  • Pick up the Chimney Bellows and Garden Pruner
  • Use Tim on the thing up high to fill the water basin
  • Go into the hut
  • Take the Mushrooms, Chair, and Empty Boiler
  • Zoom in on the wall shelf for a Pounder
  • Use the Garden Pruner on the hanging bag for some Green Leaves
  • Back out, fill the Empty Boiler with water from the basin
  • Use the Chair under the rope ladder
  • Use the Garden Pruner for Twigs and a Watering Pot (that looks suspiciously like a funnel)
  • Use Twigs on the unfinished basket on the ground to get a Basket
  • Use Garden Pruner on the thorns for Rose Leaf
  • Back inside, place the Boiler with Water on the stove
  • Look to the rear left of the room
  • Read the note of instructions
  • Place the Mushrooms, Green Leaves, Rose Leaf, and Pounder onto the table, then into the mortar
  • Dump the new Mortar with Powder into the pot
  • Use the Chimney Bellows on the fire
  • Look on the wall shelf, then use both the Watering Pot and the Brew
  • Place the sprayer on top
  • Use your new Spray with Brew on those pesky vines on the ground
  • Use the Basket on the device, and go down
  • Take the Hammer and Slingshot
  • Go down the steps. You can’t do anything here, so keep moving forward
  • Use the Hammer on the barrel for a Spike Nail and Plum
  • Go back to the device
  • Use the Spike Nail and Hammer on the part in the ground
  • Pull the lever
  • Take the Elastic
  • Go back towards the monster thing
  • Combine the Slingshot + Elastic + Plum
  • Use the Slingshot with Plum on the hanging bucket
  • While the beast is distracted, grab the Key next to it (this is timed. If you mess up, just grab a new plum and do it again)
  • Use it to open the cage and free the creature. Take the Emblem
  • Backtrack to the hut and use the Emblem in the wooden door for a Hidden Object Puzzle
  • Combine the Slingshot + Sleeping Powder
  • Shoot the beast
  • Look into the well. Pharion will give you a Rope Ladder
  • Attach it to the ground nearby and go down
  • Click on Marcus, the bad guy. He’ll go to sleep
  • Take the Broken Knife and Regulator from the table, then note the clue there
  • Go into the tent
  • Take the Shoestring from the boots
  • Combine the Broken Knife + Shoestring
  • Use your new knife on both the hanging bag and Marcus’ watch for a Lens and Transformation Amulet
  • Use the Lens on the candle for a Clip
  • Go back out, and use the Transformation Amulet on the forest creature
  • Go up the stairs
  • Use the Regulator on the device and using the clue from before, turn it to “0”
  • Use the Clip on the trunk nearby
  • Use the new Gloves on the machine to get the Magic Staff
  • Hurry back to Pharion and use the staff on the conveniently shaped indent behind the well

Ah. A Puzzle. You need to properly align the wheel

Again, it’s the exact same puzzle from the Fall of the New Age game!

  • Pharion yells at you for being slow (ungrateful ugly old man…)
  • Go back to the tent place and click on the shining ritual
  • Zoom in and place your Amulet in the indent
  • Take the Dagger
  • Zap Marcus with the Magic Staff
  • Give Pharion the Dagger

Congratulations! You’ve saved the Kingdom!!

Bonus Game

The story picks up right after the events of the main game

  • Take the radio from Marcus

Crash Site

  • Go through the portal
  • Take the Tube and use it on the hunk of metal in the helicopter
  • Zoom in on the King
  • Take the Cartridge and the Napkin
  • Use the Napkin in the water
  • Use the Wet Napkin on the King
  • Listen to him, he’ll give you a Key from Box (I think they mean key for box)
  • Use it on the first aid box to get an Unloaded Rocket Launcher (I’m pretty sure they mean a flare gun), Air Canister, and Air Raft
  • Pharion conveniently shows up after the work is done and gives you back the Amulet
  • Place the Air Raft next to the helicopter, then use the Air Canister
  • Combine the Unloaded Rocket Launcher + Cartridge
  • Fire the Signal Pistol (Admittedly an accurate name) at the dirigible
  • Immediately, Hermengilda, herself, will arrive, so talk to her
  • Go into their helicopter (I know they call it an ornithcopter, I don’t care)

Sky Town

  • Take the Vacuum Cleaner
  • Look at the store to the right, and try to open the door
  • You’ll get a Door Handle
  • Use it on the device on the stairs
  • Use the Vacuum Cleaner

Puzzle. Try to figure out the correct time to set the clock to

Hint: The sign on the window of the store

This puzzle doesn’t really make sense given the “clock” was set at 9pm when it’s clearly daytime, but whatever
  • Go in
  • Take the Walking Stick
  • Back out and use it on the electrical line on the ground
  • Take the Pincers from the gated door
  • Go back to the cash register and use the Pincers
  • Back out again, and use the Ticket on the gated door
  • Head through
  • Take the Handle from Cash Register and Scheme from the bulletin board
  • Inspect the big thing to the left for a Hidden Object Puzzle
  • You’ll get a Canister for your trouble
  • Backtrack and use the Handle for Cash Register on the cash register
  • Give it a crank
  • Use the 25 Cent Coin across the way on the lockers
  • Back out, zoom into the door on the left, and use the new Pneumatic Key
  • If you notice in the door, there are 3 numbers (120, 40, 100) carved into it
  • Input those numbers into the device, pressing the red key after each number
  • Go inside
  • Take the Golden Coin from the ground
  • Go back to the vending machine
  • Use the Canister, then the Golden Coin
  • Take the 50 Cent Coin and Oil Can
  • Use the 50 Cent Coin inside the rightmost building’s lockers
  • Take the Chainsaw, go through the doorway to the deck and use it on the railing
  • Take the Glue Perforated Card
  • Go to the docks
  • Use the Oil Can on the crates, and push them aside
  • Above the moved crates, take the Green Lamp
  • Go back to the tower
  • Use the Green Lamp on the silver box thing
  • Head across the walk, put the Glue Perforated Card on the grates, and pull the lever
  • Return to the docks and use your new Perforated Card on the green chest
  • Return to the tower and use the new Red Lamp on the silver thing
  • Use the Scheme on the controls

Puzzle Time! You’re supposed to move the arms according to the instructions to activate the robot

Here are the solutions:

Round 1

The first one doesn’t really make sense because it’s already in that position?

Round 2

  • Head back to the docks
  • Flip the power switch on the railing
  • Pull the robot away from the lift
  • Go down the lift

Into the Mines

  • Zoom into the bottom of the wreckage and take the Hammer
  • Pick up the Rope from under the wing
  • Use the Rope on the propeller
  • Use Tim on the attached rope
  • Press the red button in the cockpit
  • Go up the ladder
  • Take the Fragment of Lever from the gears
  • Go forwards
  • Take the Gas Wrench
  • Backtrack to the machine wreckage and inspect the lower portion
  • Use the Gas Wrench on the tube
  • Get the Tube and pick up the Chain
  • Look at the left side wing and use the Gas Wrench to get a Part of Wing
  • Head forward and use the Chain on the empty gears
  • Turn to the right, look down the shaft and use the Part of Wing to get a Sawing Disk
  • Go forwards
  • Use the Sawing Disk above the left-most lever
  • Use the Tube then the Fragment of Lever on the broken lever to the right
  • Pull the lever in the middle
  • Use your new Chisel and the Hammer on the piece of wood blocking the leftmost lever
  • Pull that lever
  • Pull the rightmost lever
  • Go back a room
  • Pull the red lever
  • Go into the lift and take the Glove
  • Return to the cockpit of the wreckage
  • Use the Chisel on the panel, then the Glove
  • Take the Fuse back to the left control, and put it into the unit

Puzzle! Place the connectors into the grid, leaving the colors the same

Hint: While each connector can extend, it only extends so far, so there’s only 1 solution to the puzzle

  • Go into the lift and choose floor 3
  • Pull the lever twice
  • Pick up the Key
  • Go back into the lift, choose floor 2
  • Use the Key

Western Zodiac Finder Puzzle. Like the others, if you mess up once, you’ll have to do it all over again.

  • Take the Pick (why it has to be under such high security in a mine, I have no idea)
  • Return to level 3
  • Pull the lever
  • Use the Pick and then the Hammer on the hanging bucket
  • Pull the chain
  • Pull the lever
  • Go forward

Last Puzzle. Press the runes in the correct order (trial and error) to create a pathway

  • Use the Amulet

Congratulations! You are completely done with this game!

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