Icebound Secrets 3: Endless Night Written Walkthrough + 100% Morphing Objects

writ­ten 8/9/26, updat­ed 8/10/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 3: End­less Night plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile


Game Start

Watch intro cin­e­mat­ics

Note: Unlike Soul Hunter, this game does not require $$ to skip puz­zles or use hints!


Part 1: Enter Town (Tutorial)

  • Take Small Mir­ror from door
  • Take Ban­knote from tele­phone booth; Use it in vend­ing machine; Take Star Amulet and Can­dle (Can­dle? In a vend­ing machine??)
  • Use Can­dle on bag in car; Take Fold­ing Knife and Hand­ker­chief; Read Note
  • Use Hand­ker­chief on tele­phone booth
  • Use Small Mir­ror on Chris­tine (Wait… is this the same Chris­tine from the 1st game?); Read Note; Take Apothe­cary Key and Christine’s Purse
  • Use Apothe­cary Key on door; Go in
  • Read book on counter; Take Mag­net
  • Take Mosa­ic Part on desk
  • Back in Town Square, use Mag­net on ground grate; Get Cres­cent Moon
  • Cres­cent Moon + Christine’s Purse = Note, Lighter, and Small Valve
  • Go back to Apothe­cary; Use Can­dle and Lighter on far back right
  • Take Smelling Salts and Mosa­ic Part; Use Small Valve
  • Go back and use Smelling Salts on Chris­tine; Take Mosa­ic Part
  • Go back to Apothe­cary. Uh oh… What hap­pened to the phar­ma­cist?
  • Take Mosa­ic Part and Lantern Base
  • Use Mosa­ic Part x4 on ground; Read Note; Take Stim­u­lant (If Mor­pheus is so ter­ri­ble, then why keep a mosa­ic of him as dec­o­ra­tion?)
  • Head back out­side… Great. Chris­tine got cap­tured AND they stole your car!!
  • Click on tracks; Take Lantern Instruc­tions (con­ve­nient­ly use­ful)
  • Look at ground grate; Use Fold­ing Knife on blue­ber­ries
  • Inside Apothe­cary, use Blue­ber­ries on desk; Take Berry Juice
  • Take Moon Crys­tal from shelf
  • Lantern Instruc­tions + Lantern Base + Berry Juice + Moon Crys­tal = Mag­ic Lantern
  • Use Mag­ic Lantern out­side

Magic Lantern Puzzle

1st Puz­zle of the game!! Place to lanterns such that all the green spots are lit up

Solu­tion: Just move the lanterns slight­ly to cov­er the green dots

  • Get Dis­charged Lantern
  • Now at Park Entrance, take Gear from stat­ue
  • Take Insect Spray from bench lady
  • Take Wrench from gate lock
  • Back in Apothe­cary, use Insect Spray on counter; Take Gear and Bowl of Hygeia (Hygeia: Greek god­dess of good health); Use Bowl of Hygiea under oil on shelf; Take Coin and Oil
  • Out in Town Square, use Wrench on ground grate; Take Gear and Har­poon Gun
  • Back at Park Entrance, use Gear x3 and Oil on gate
  • Go into Park Alley
  • Take Coin and Base­ball Cap
  • Use Stim­u­lant on phar­ma­cist in car (They explain his move­ment with sleep­walk­ing, but he dis­ap­peared while you were out­side the apothe­cary!); Take Com­part­ment Han­dle
  • Go back to Park Entrance; Use Com­part­ment Han­dle on pop­corn stand; Use Base­ball Cap; Take Small Key and
  • Take Cap with Pop­corn; Use it on the crows

Park Booth Hidden Object Puzzle

Note: There’s a mis­spelling where “Arcade Hum­mer” is sup­posed to be “Arcade Ham­mer”

  • Get Arcade Ham­mer (Mis­spelled “Arcade Hum­mer”)
  • Inside Park Alley, use Small Key on box in game booth; Take Eye Amulet and Coin
  • Use Arcade Ham­mer on game tent; Take Coin and Cultist Fig­urine
  • At Park Entrance, use Eye Amulet and Star Amulet on sleep­ing lady’s box; Take News­pa­per and Rope
  • Go back to Town Square; Use Coins x4 on vend­ing machine; Take Can of Soda
  • Back inside the park, use News­pa­per and Lighter on torch (The pic­ture of Chris­tine is hilar­i­ous! Some­one took the time to draw her vis­age and make a sign to show you where to go? Also, news­pa­per burns real­ly quick­ly, so I hope we don’t take too long in the maze)
  • Go through the MAZE (Left, Take pick­axe, Right, Use pick­axe, Take Key, Back, Back, Use Key, Right, Right, Take head, Back, Left, Use Head, For­ward, Take Board, Back, Back, Right, Use Board, Straight, Take Lever, Back, Right, Use Lever, Straight, Take Buck­et, Back, Back, Left, Right, Use Buck­et, Take Buck­et, Back, Use Buck­et, Left, Click on mir­ror)
  • Take Har­poon
  • Click on Creepy Cultist (He made a “pack” with Mor­pheus… He means “pact”)
  • Har­poon Gun + Rope + Har­poon = Loaded Har­poon Gun
  • Use the Loaded Har­poon Gun on the boat in the water (Must be a super slow whirlpool because it took a real­ly long time to do all that stuff and the boat is still in the same spot)
  • Read the Note; Take Apothe­cary Fig­urine
  • Go back to Apothe­cary; Use Apothe­cary and Cultist Fig­urines on box on shelf; Take Brush and Film
  • Use Brush and Can of Soda on sign near desk

Apothecary Herb Puzzle

Swap herbs into their indi­cat­ed posi­tions

  • Take Small Bag and Charged Crys­tal
  • Dis­charged Lantern + Charged Crys­tal = Mag­ic Lantern
  • Go use Mag­ic Lantern on black tent in park
  • Go Inside Tent
  • Take Crys­tal Ball, Bulbs, and Eye of Mor­pheus; Read Note
  • Use Crys­tal Ball on rear mech­a­nism
  • Take Wood­en Gun from lug­gage
  • Go to Park Entrance; Use Eye of Mor­pheus on sleep­ing lady; Take Night­mare Ele­ment
  • Repeat on phar­ma­cist and boat guy in park; Take Night­mare Ele­ment x2
  • Back Inside Tent, use Night­mare Ele­ment x3 on rear mech­a­nism

Nightmare Element Puzzle

Move each shape to their prop­er posi­tions

Solu­tion (Click to Expand)

Do it in this order:

Clown: Move clown to east sec­tion, move sec­tion up, move clown over to prop­er loca­tion

Dag­ger: Move dag­ger to east sec­tion, move sec­tion up, rotate mid­dle sec­tion 1x, move dag­ger into mid­dle sec­tion, rotate 1x, move dag­ger to prop­er spot

Spi­der: Move spi­der into west sec­tion, move west sec­tion down, rotate mid­dle sec­tion 2x, move spi­der into prop­er spot

Snake: Move snake all the way over to the east sec­tion, move snake up into prop­er spot

Move west sec­tion up so all tiles are exposed

  • Take Screw­driv­er and Mech­a­nism Instruc­tion
  • Go back to Town Square; Use Screw­driv­er in tele­phone booth; Take Net and Mech­a­nism Detail;
  • Use Screw­driv­er again on vend­ing machine; Get Wheel Arrow
  • Go to Park, use Net in water; Get Mech­a­nism Detail and Sharp Hair­pin
  • Small Bag + Sharp Hair­pin = Mech­a­nism Detail and Stat­ue Part
  • At Park Entrance, use Stat­ue Part on stat­ue; Take Mir­ror Shard and Gun Sight
  • Inside Tent, use Mir­ror Shard and Lighter on bro­ken mir­ror; Take Mech­a­nism Detail and Wood­en Bul­lets
  • Back out in Park, use Bulbs and Wheel Arrow in game tent; Get Mech­a­nism Detail and Gun Drum
  • Wood­en Gun + Gun Drum + Gun Sight + Wood­en Bul­lets = Loaded Gun
  • Use Loaded Gun on game booth; Click on all tar­gets; Take Mech­a­nism Detail and Star Box (How easy it could have been to just reach in and take those)
  • Inside Tent, use Mech­a­nism Instruc­tion and Mech­a­nism Detail x6 on mech­a­nism; Fol­low­ing the direc­tions, press 2 but­tons and throw the switch
  • OH NO! It was a trap!! Of course it was.

Vine Puzzle

Drag the vines along the cir­cle so they don’t touch (glow)

  • Get Anti-Sleep Medal­lions
  • Click on Chris­tine; Give her Anti-Sleep Medal­lion; Take Nail File
  • Use Nail File on globe on shelf; Take Con­stel­la­tion, Code Wheel, and Moon Half
  • Use Code Wheel on lug­gage; Click on dial; Take Pad­dle and Foun­tain Valve
  • Back out to Park; All the peo­ple are gone, a tree is down, and the maze sign is dif­fer­ent! Take White Robe from car; Use Moon Half on downed tree for Resin
  • Use White Robe, Resin, and Pad­dle on bro­ken boat

Part 2: The Nightmare Deepens

  • Now you’re in Park Square
  • Use Film on tick­et booth machine; Take Stars Draw­ing
  • Star Box + Con­stel­la­tion + Stars Draw­ing = mini puz­zle (click on each cir­cle)
  • Take Kerosene, Work­er Fig­urine, Bro­ken Pruners, and Dirty Fork
  • Back to Park Entrance; Use Foun­tain Valve then Dirty Fork on stat­ue
  • Use 2‑Pronged Stat­ue on bench; Take Sign­board and Pruners Half
  • In Park Alley, use Kerosene on fall­en tree; Take Sign­board
  • Back in Park Square, use Sign­board x2 on sign post
  • Go west to Rest Area
  • Take Work­er Fig­urine and Grind­stone (south­west tent flap)
  • Go back and east to Amuse­ment Area
  • Take Pruner’s Bolt and Light­ning Rod Base
  • Bro­ken Pruners + Pruners Half + Pruner’s Bolt + Grind­stone = Pruners
  • Back at Park Square, use Pruners on ivy-cov­ered sign; Take Work­er Fig­urine and Cop­per Tube
  • Use Work­er Fig­urine x3 on map table

Park Map Table Puzzle

Move fig­urines to their prop­er posi­tions

  • Take Shov­el and Draw­er Han­dle
  • Go back to Inside Tent; Use Draw­er Han­dle on lug­gage; Take Ghost­ly Ring and Fuse
  • Use Ghost­ly Ring on mir­ror; Take Wind Up Key and Coil of Wire
  • Base of Light­ning Rod + Coil of Wire + Cop­per Tube = Light­ning Rod
  • Out in Park Alley, use Light­ning Rod and Shov­el next to fall­en tree; Take Start Lever and Pic­ture Part
  • Use Wind Up Key on tick­et booth in Park Square; Take Fer­ris Wheel Tick­et and Plane
  • Go to Amuse­ment Area; Remove old fuse from con­trol con­sole; Use Fuse and Start Lever
  • Use Fer­ris Wheel Tick­et on gate

Ferris Wheel Hidden Object Puzzle

Click the green arrows to swap amongst the 3 car­riages to find and use all the items in order

Solu­tion (Click to Expand)

Solu­tion:

Arrow > Tar­get; Deflat­ed Bal­loon > Heli­um Can­is­ter; Inflat­ed Bal­loon > 2 Bal­loons; Glass Cut­ter > Win­dow; Fig­urine > Blue Box; Moon Tem­plate + Spray Paint > Wood Board; Wood Board > Chest; Clown Hat > Clown; Flash­light > Dark­ness; Emblem > Tool­box; Nip­pers > Chain

  • Get Pic­ture Part
  • Use Eye of Mor­pheus on the work­er; Take Trail­er Key and Park Token
  • Go to Rest Area; Use Trail­er Key
  • Inside Trail­er, take Pup­pet Amulet from pro­jec­tor
  • Take Insu­lat­ing Tape, Pic­ture Part, and Muto­scope Reel (Muto­scope: ear­ly motion pic­ture device with a view­er for a sin­gle user and does not project)
  • Back in Amuse­ment Area, use Muto­scope Reel and Park Token on muto­scope; Take Con­troller But­ton and Pic­ture Part
  • Use Pup­pet Amulet on east­most door; Take Plane Pro­peller and Pic­ture Part
  • Go to Park Square; Use Pic­ture Part x5 on board

Park Board Swap Puzzle

Move the tokens to their prop­er places until they light up (bler­rrgh­hh I hate these puz­zles!!)

Solu­tion (Click to Expand)

As much as I hate them, thank­ful­ly, it’s just as easy as the pri­or game

Answer:

  1. Swap the Pad­dle + Feath­er with Match­es + Eye
  2. Rotate until both sides light up 4 tokens
  3. Swap the remain­ing set
  • Take Plane Wing, Tog­gle Switch, and Pup­pet Part
  • In Rest Area, use Tog­gle Switch on radio; Take Bat­ter­ies
  • Plane + Plane Wing + Bat­ter­ies + Plane Pro­peller + Con­troller But­ton = RC Plane (When did I even get a plane? I guess I missed some­thing some­where!)
  • Use RC Plane on top of the large pur­ple tow­er; Go up; Read Clue; Take Guid­ing Thread and Book­end
  • Inside Trail­er, use Book­end on rear; Take Sil­ver Pouch and List of Ingre­di­ents
  • Out in Rest Area, use Pruners on flower bed; Take Heal­ing Herbs and Rub­ber Gloves
  • Use Insu­lat­ing Tape and Rub­ber Gloves on gen­er­a­tor; Press the but­ton
  • Take Cof­fee Beans, Pup­pet Part, and Kerosene Lamp
  • Go to Park Alley; Use Guid­ing Thread on maze in the rear to get to Moon Gar­den
  • Take Pup­pet Part, Glass Bot­tle, and Cof­fee Grinder
  • Use Sil­ver Pouch on glow­ing blue flow­ers for Moon Pollen
  • Go to Park Entrance; Use Moon Pollen and Glass Bot­tle on stat­ue foun­tain for Moon Water
  • List of Ingre­di­ents + Cof­fee Beans + Heal­ing Herbs + Moon Water = Set of Ingre­di­ents
  • Back in Trail­er, use Set of Ingre­di­ents, Cof­fee Grinder, and Kerosene on counter

Potion of Awakening Cooking Puzzle

Fol­low the direc­tions (if you mess up you have to do it all again!)

Solu­tion (Click to Expand)
  1. Cut up herbs, crush in mor­tar, set on fire, set timer to 5
  2. Pour cof­fee beans into grinder, put water and moon water into red pot, add ground cof­fee
  3. Place pot on burn­er, stir with spoon, add herbs, stir
  4. Set timer to 10, pour into blue mug
  • Get Awak­en­ing Drink and Exhaust Pipe
  • Use Awak­en­ing Drink on Fer­ris wheel work­er; Take Pup­pet Part and Switch
  • Use Pup­pet Part x4 on the pup­pets; Take Glass Lamp­shade and Stone Rune
  • In Secret Gar­den, use Exhaust Pipe on glow­ing orange flower for Flower Nec­tar
  • Kerosene Lamp + Glass Lamp­shade + Kerosene + Click + Flower Nec­tar = Fire­fly Bait
  • Use Fire­fly Bait on owl stat­ue; Get Fire­flies (It kind of looked like they flew away with the lamp, but what­ev­er)
  • Use Fire­flies on angry goose; Take Skull Key and Red Wire
  • Go to Amuse­ment Area; Use Skull Key on creepy face door

Creepy Face Door Lock Puzzle

Using clue, arrange the num­bers into the cor­rect order and cor­rect, read­able ori­en­ta­tion

Hint:

39

21

57

Sor­ry, I was well on my way to fig­ur­ing it out, but then my palm hit the “Skip” but­ton and boom, it was all over. Basi­cal­ly, you want to move the 7 and 1 to the left, bring them back to the cen­ter, then put 1 then 7 to the right to keep them upright. 9 does­n’t need to be moved. It’s sim­i­lar with the rest of the num­bers.

Part 3: Enter the Darkness

  • Use Red Wire and Switch on elec­tri­cal pan­el
  • Take Toy Steer­ing Wheel, Torn Sack, Stone Rune, and Chis­el
  • Go back to Rest Area; Use Chis­el on flower bed stone; Take Toy Car and Park Token
  • Use Toy Car and Toy Steer­ing Wheel in tent; Take Head Scarf and Mask Amulet
  • Use Mask Amulet in rear of trail­er for Stone Rune and Binoscope Lens
  • Go up the pur­ple tow­er; Use Binoscope Lens and Park Token

Binoscope Hidden Object Puzzle

Choose 2 items that make each tar­get word

Solu­tion (Click to Expand)

Answer:

  • Clown = Clown make­up + bal­loon
  • Poi­son = Bot­tle + Snake
  • Witch = Broom + Witch Hat
  • Eclipse = Sun + Moon
  • Voodoo Doll = Doll + Pin
  • Reaper = Scythe + Skull
  • Pup­pet = Head + Cross Sticks
  • Peep­er = Eye + Key­hole
  • Bad Luck = Bro­ken Mir­ror + Black Cat
  • Scare­crow = Pump­kin + Cross
  • Hos­pi­tal = Syringe + Rod of Ascle­pius
  • Dream = Pil­low + Star
  • Take Cart Ped­al and Elec­tri­cal Dia­gram
  • Back in Tun­nel of Dark­ness, use Elec­tri­cal Dia­gram on elec­tri­cal box; Flip Blue and Green switch­es
  • Look at green skele­ton on wall; Take Stone Rune and Thread and Nee­dle
  • Torn Sack + Head­scarf + Thread and Nee­dle + Pruner = Sack
  • Go back to Park Alley; Use Sack on dirt pile for Sack with Earth
  • Go to Secret Gar­den; Use Stone Rune x4 on owl stat­ue; Take Cart Wheel and Hear­ing Pipe
  • Go back to Tun­nel; Use Cart Wheel on cart and Sack with Earth on red hook
  • Click on tun­nel

Tunnel Cart Puzzle

Advance cart to end point. Use Cones to turn on and off the bar­ri­ers

Hint: Get Cart to low­er right and Cone A stays on left side of puz­zle

Solu­tion (Click to Expand)

Solu­tion: Cone A, Cone B, Cart

  1. Move Cart to Yel­low Bat; Cone A to Red Fangs; Cone B to Green Trap
  2. Move Cart to Green Trap; Cone A to Yel­low Bat; Cone B to Blue Trap
  3. Move Cone A back to Red Fangs; Cart to north Green Trap; Cone B to Green Trap
  4. Move Cart to Blue Skull; Cone B past Blue Skull; Cone A to Yel­low Bat
  5. Move Cone B to south Red Fangs; Cart to Green Trap; Cone A to Blue
  6. Move Cart to mid­dle Green Trap; Cone A to Yel­low Bat; Cone B past Yel­low Bat; Cone A to Red Fangs
  7. Move Cone B to north Blue Skull; Cart past Blue Skull; Cone B to Green Trap; Cart to south Yel­low Bat
  8. Move Cone B to south Red Fang; Cone A to Yel­low Bat; Cart to upper Yel­low Bat
  9. Move Cone B to Pur­ple Clown; BRING CART UP TO EXIT!!
  • Advance to Hall of Dreams
  • Take Fire Extin­guish­er and Pro­jec­tor Detail
  • Go east through the door into Arcade Room
  • Take Fan, Saw Chain, and Box with Secret
  • Go back to Tun­nel of Dark­ness; Use Fire Extin­guish­er on fire; Take Lim­bo Lock Pro­jec­tor Detail (I tried to look up “lim­bo lock” and only found that maybe it’s a Python cod­ing thing. So is it a nam­ing error or did the devel­op­er mean “safe lock?”)
  • In Hall of Dreams, use Fan on big stat­ue’s hand (There is no indi­ca­tion that this is the action to take. I guess some­one left out a descrip­tion when click­ing on the hand); Take Match­es and Pro­jec­tor Detail
  • Back inside Trail­er, use Hear­ing Pipe and Lim­bo Lock on safe; Take Film Reel and Sat­urn Fig­urine
  • Look at pro­jec­tor; Use Pro­jec­tor Detail x3 and Film Reel; Note the Clue
  • Go to Amuse­ment Area; Look at pup­pets

Puppet Positioning Puzzle

Set the pup­pets to the cor­rect posi­tions accord­ing to the clue

  • Take Crys­tal Skull and Incense
  • Go to Secret Gar­den; Use Incense and Match­es on owl stat­ue; Take Old Flare Gun and Bronze Stat­uette
  • Go to Arcade Room; Use Crys­tal Skull on for­tune teller; Take Mag­net Key, Gold­en Lever, and Brush
  • Use Mag­net Key on star­ry stop but­ton game; Take Paints and Saw Ring
  • Box with Secret + Brush + Paints = PUZZLE

Secret Box Coloring Puzzle

Using clue from ear­li­er, col­or the box. Mix col­ors to com­plete the pic­ture

  • Get Mars Fig­urine and Saw Ring
  • Look at plan­e­tary mod­el; Use Sat­urn Fig­urine, Mars Fig­urine, and Gold­en Lever; Take Nails and Antirust
  • Saw Chain + Saw Ring x2 + Antirust = Wire Saw
  • Go back to Tun­nel of Dark­ness; Use Wire Saw on Boards
  • Back in Secret Gar­den, use Boards, Nails, and Bronze Stat­uette
  • Cross over to Bro­ken Stage
  • Take Rit­u­al Nee­dles from fire hydrant
  • Use Pruners on thorns; Take Fire Amulet and Audio Tape
  • Go to Arcade; Use Audio Tape on table

Arcade Table Hidden Object Puzzle

Find the items high­light­ed by the sto­ry

  • Get Glue
  • In Hall of Dreams, use Rit­u­al Nee­dles on voodoo dolls; Take Piece of Rub­ber and UV Lamp
  • Use Fire Amulet on wall box; Take Torn Hose and Rub­ber Boots
  • Torn Hose + Piece of Rub­ber + Glue = Fire Hose
  • Back in Tun­nel of Dark­ness, use UV Lamp on green skele­ton

Green Symbol Puzzle

Swap the pieces so that they match

Ugh­h­hh… I did­n’t catch the solu­tion screen­shot fast enough. Just get to this part and fid­dle around with the top mid­dle and right sec­tions and you’ll get it

  • Take Sig­nal Flare and Con­trol Pan­el
  • Old Flare Gun + Insu­lat­ing Tape + Sig­nal Flare = Loaded Flare Gun
  • Go to Open Stage; Use Fire Hose on hydrant, then Loaded Flare Gun on pow­er lines
  • Use Rub­ber Boots on the elec­tric­i­ty; Click on sleep­ing work­er; Take Mor­pheus Sym­bol
  • Take Spring from cage
  • Go to Hall of Dreams; Use Mor­pheus Sym­bol on stat­ue; Take Key with Eye and Box with Recipe
  • Go to Arcade; Use Con­trol Pan­el and Spring on pin­ball machine

Pinball Machine Puzzle

Turn the white guides so that when you launch the ball, it hits all of them before falling into the goal

  • Take Key with Eye and Woolen Mit­ten
  • Back in Hall of Dark­ness, take Salt Crys­tals from the fire box (For what­ev­er rea­son, I could­n’t take this before)
  • Exam­ine Box with Recipe
  • Go to Tun­nel of Dark­ness; Take Ammo­nia from ground
  • Go to Open Stage; Take White Vine­gar from bad of moped
  • Box with Recipe + Salt + Ammo­nia + White Vine­gar = Smelling Salts
  • Use Smelling Salts on sleep­ing work­er; Take Key with Eye and Unloaded Taser
  • Go to Hall of Dreams; Use Key with Eye x3 on eye door

Eye Door Lock Puzzle

Move the slid­ers so that none of the moons are on the same col­umn (dang. It’s dif­fer­ent from the ver­sion in the pri­or game…)

  • You made it to the Cultist’s Study
  • Take Dream Machine Token, Claw Machine Token, and Cultist’s Wal­let
  • Go to Arcade; Use Dream Machine Token on the star but­ton machine; Take Dream of Falling
  • Use Claw Machine Token on claw game; Take Hour­glass and Air Bal­loon
  • Back in Cultist’s Study, use Dream of Falling on the dude
  • Use Air Bal­loon and Woolen Mit­ten on ener­gy globe
  • Click on the whack­job (whose head is odd­ly big…)

Part 4: Fixing it All Yourself

Note: From here on out, there are miss­ing descrip­tions upon click, and the map will give clues that are inac­ces­si­ble. I feel like the 2nd half of the game was rushed

  • Take Cultist’s Code; Use it on the desk; Take Met­al Bone, Taser Bat­tery, read Book
  • Use Met­al Bone on the met­al dog­gy
  • Go through door to Town Street
  • Take Tongs on piano
  • Take Pow­der Com­pact on car; Use it and Brush on blue shut­ters; Press the ones with fin­ger­prints
  • Take Plas­tic Heart and Hose
  • Go back to Tun­nel of Dark­ness; Use Plas­tic Heart on chair man­nequin; Take Deck of Cards and Toy Mon­key
  • Use Tongs on burned ground; Get EB Mono­gram
  • Cultist’s Wal­let + EB Mono­gram = Car Key and Tun­ing Fork
  • Go to Cultist’s Study; Use Tun­ing Fork on desk glass dome; Take Automa­ton Hand
  • Go to Arcade; Use Automa­ton Hand and Deck of Cards on for­tune teller

Fortune Teller Card Puzzle

Move the cards using the arrows into their prop­er spots lim­it­ed to 48 moves

Hint:

532

614

Yeah, I don’t know how to do this. I think you need to try and put the 5 on hold in the upper left and them pull it in, same with the low­er right with 4, but I can’t fig­ure it out, so SKIPPED

  • Take Taser Car­tridge and Creepy Totem
  • Unloaded Taser + Taser Bat­tery + Taser Car­tridge = Taser Gun
  • Go to Open Stage; Use Taser Gun on cage; Take Cane and Emp­ty Can­is­ter
  • Look at moped; Use Emp­ty Can­is­ter and Hose; Take Gaso­line Can­is­ter
  • Go to Town Street; Use Cane on sign; Take Chess Piece and Town Map (Was­n’t expect­ing the whole sign to come down like that)
  • Use Car Key and Map on car; Use Gaso­line Can­is­ter on fuel tank (Impres­sive with­out a fun­nel!)
  • Now you’re Near TV Tow­er; Take Creepy Totem from din­er door
  • Take Hand Cym­bal from elec­tri­cal box
  • Go back to Hall of Dark­ness; Use Creepy Totem x2 near voodoo dolls; Take Liq­uid Fire and Chess Piece
  • Use Liq­uid Fire on Mor­pheus stat­ue; Take Chess Piece and Wind­ing Key
  • Toy Mon­key + Hand Cym­bal + Wind­ing Key = Windup Mon­key
  • Back Near TV Tow­er, use Windup Mon­key on bird; Take Light­ning Han­dle and Bro­ken Dream­catch­er
  • Use Light­ning Han­dle on elec­tri­cal box

Electricity Box Puzzle

Rotate the paths into the prop­er ori­en­ta­tion for the elec­tric­i­ty to trav­el to the 5 nodes (I was about to say that I like these puz­zles and then they had to go and make it com­plex)

Nope. No idea. Spent 40 min­utes spin­ning things and nuthin. SKIP

  • Look inside ele­va­tor; Take Chess Piece and Screw­driv­er
  • Go to Tun­nel of Dark­ness; Use Screw­driv­er on Sun­di­al
  • Go to Cultist’s Study; Use Chess Piece x4 on desk; Take Tre­ble Clef and Clock Face
  • Use Hour­glass, Sun­di­al, and Clock­face on rear shelf; Take Bolt Cut­ters and Iri­des­cent Thread
  • Go Near TV Tow­er; Use Bolt Cut­ters on din­er door
  • Go into Din­er
  • Take Bass Clef and Snow Globe Base
  • Go to Town Street; Use Bass and Tre­ble Clefs on piano; Take Dream­catch­er Feath­er and Can­dle
  • Bro­ken Dream­catch­er + Iri­des­cent Thread + Dream­catch­er Feath­er = Dream­catch­er
  • Use Dream­catch­er on weird hyp­not­ic eye in ele­va­tor of TV Tow­er

Note: The map clues seem to be work­ing again, and there are no miss­ing descrip­tions from this point on

Hand Holding Statue Puzzle

Move the fig­ures so they all hold hands (Ah HA! Final­ly one that was used in the pri­or game! ...Dan­git. The answer is dif­fer­ent… Actu­al­ly, it’s quite sim­i­lar, just mild­ly dif­fer­ent)

  • Now in TV Stu­dio, take Kalei­do­scope from con­sole
  • Take Glass Globe from phono­graph
  • Use Pruners on pic­ture frame; Take Donut Amulet
  • Go to Din­er; Use Donut Amulet on glass cab­i­net; Take Water Bot­tle and Canned Sar­dines
  • Use Kalei­do­scope on reg­is­ter; Take Glyc­erol and Piano Key
  • Go out to Near TV Tow­er; Use Sar­dines on cat; Take Piano Key, Bro­ken Jack, and Dec­o­ra­tive Snowflakes
  • Snow Globe Base + Glass Globe + Glyc­erol + Water Bot­tle + Dec­o­ra­tive Snowflakes = Snow Globe
  • Go to Town Street; Use Snow Globe in shop; Take Cof­fee Machine Portafil­ter, Piano Key, and Can­dle
  • Back in Din­er, use Can­dle x2 and Match­es on door

Diner Pantry Hidden Object Puzzle

  • Get Set of Ingre­di­ents; Use it and Cof­fee Machine Portafil­ter on cof­fee machine; Take Awak­en­ing Ingre­di­ents
  • Go to TV Stu­dio; Use Awak­en­ing Ingre­di­ents on sleep­ing lady; Take Access Card and Piano Key
  • Use Access Card up lad­der; Go out to TV Tow­er Roof
  • Take Jack Part and Cultist’s Por­trait
  • Back on Town Street, use Cultist’s Por­trait on shop box; Take Piano Key and Open-End Wrench
  • Use Piano Key x5 on piano

Piano Puzzle

Press the piano keys so that only the wood­en notes are select­ed. Do this 3x. (Hint: Red dots will can­cel each oth­er out when over­lapped)

  • Take Mas­ter Key and Jack Lever
  • Bro­ken jack + Jack Part + Jack Lever + Open-End Wrench = Jack
  • Go to Din­er; Use Jack on fall­en sign; Take Emp­ty Flash Dri­ve and Base­ball
  • Go up to TV Stu­dio; Use Emp­ty Flash Dri­ve and Mas­ter Key on con­sole
  • Click on con­sole

TV Console Sleepwalker Hidden Object Puzzle

Use arrows to change amongst 3 images and find all the objects

  • Take Ther­mite Bomb; Get Flash Dri­ve with Pro­gramm [sic] (typo for Pro­gram)
  • Use Ther­mite Bomb and Match­es on safe; Take Scroll with Clue
  • Go to TV Sta­tion Roof; Use Flash Dri­ve on con­trol con­sole

Roof Machine Puzzle

Move tiles so that a path is formed top to bot­tom in 3 columns. Tiles can be rotat­ed in the cor­ners (Hint: tiles will light up when in cor­rect rota­tion and spot)

  • Go down to TV Stu­dio; Use Scroll with Clue and Base­ball on gramo­phone

Phonograph Orb Puzzle

Slide and rotate to recre­ate the image on the scroll. (Omggggg. This is that puz­zle from the oth­er games on steroids! Yeah. Preeeet­ty sure I’m going to skip this one. Yep. I tried.)

  • Watch the cutscene

Part 5: Showdown with Morpheus (END)

Some­how, we made it worse by try­ing to make it bet­ter!

  • Talk to the lady; Take Yel­low Access Card
  • Take Mag­net and Music Box (Did some­one go around adding more stuff here and there?)
  • Go to Near TV Tow­er (Ahh. I see)
  • Take Tool Han­dle from ground; Use Mag­net on lamp post; Get Half Key and Hair­pin
  • Go into Din­er; Take Wire Cut­ters from man­nequin; Take Wire from TV
  • Use Hair­pin and Yel­low Access Card on ground door
  • Go into Base­ment
  • Take Toy Star, Lock Part,Spi­ral Tal­is­man, and Met­al Rod; Read Note
  • Take Scraper from met­al cab­i­net; Use Wire Cut­ters; Take Bal­le­ri­na Fig­urine
  • Go Near TV Tow­er; Use Scraper on pur­ple box; Use Toy Star; Take Lock Part and Music Box Cylin­der
  • Music Box + Music Box Cylin­der + Bal­le­ri­na Fig­urine = PUZZLE

Ballerina Skating Puzzle

Using arrows, cre­ate a direc­tion­al com­mand line that moves the bal­le­ri­na to the mid­dle and end (I could­n’t do it in the 1st game and I can’t do it now)

SKIP

  • Take Flat Noz­zle and Essen­tial Oil
  • Tool Han­dle + Met­al Rod + Flat Noz­zle = Chis­el
  • Go to Base­ment; Use Chis­el on wall behind shelf; Take TV Remote
  • Go to Din­er; Use TV Remote on TV; Take Lock Part
  • Go to Base­ment; Use Lock Part x3 on small door

Basement Door Lock Puzzle

Rotate the tiles so that each 9x9 grid match­es the big tile (It seems con­vo­lut­ed, but it’s not bad at all)

  • Advance to Record Room
  • Take Box Cut­ter from sound­board; Take Shat­tered Mask from cab­i­net
  • Go back to Base­ment; Use Box Cut­ter on box­es; Take Wire and Spi­ral Key
  • Go Near TV Tow­er; Use Spi­ral Key on street­lamp; Take UV Lamp (bulb) and Half Mask
  • Back in Record­ing Stu­dio, use UV Lamp on light fix­ture; Take Bro­ken Key
  • Out in Base­ment, use Half Key and Bro­ken Key on key press in green cab­i­net; Take Key to Jew­el­ry Box
  • Back out to Near TV Tow­er; Use Key to Jew­el­ry Box on box; Take Anti­sta­t­ic Tweez­ers and Blue Access Card
  • Go to Din­er; Use Anti­sta­t­ic Tweez­ers on TV; Get Gold­en Gear; Use it and Essen­tial Oil on ground

Crescent Hook Puzzle

Press on the but­tons so that all the marked tiles are filled (Hint: You can start one and release it lat­er)

  • Take Tri­dent Tal­is­man and Scotch Tape
  • Go to Record­ing Stu­dio; Use Blue Access Card on cab­i­net

Recording Studio Cabinet Hidden Object Puzzle

  • Get Torn Instruc­tion and Tri­an­gle Tal­is­man
  • Look at shapes on wall; Use Tri­an­gle, Spi­ral and Tri­dent Tal­is­mans; Take Red But­ton and Wire; Read Note
  • Go back to TV Stu­dio; Use Red But­ton on con­sole; Take Mask Frag­ment and Instruc­tion Piece
  • Shat­tered Mask + Half Mask + Mask Frag­ment = Cultist’s Mask
  • Go to Din­er; Use Cultist’s Mask on man­nequin; Take Dreamwalk­er Amulet and Instruc­tion Piece
  • Torn Instruc­tion + Instruc­tion Piece x2 + Scotch Tape = Rit­u­al Instruc­tion
  • Go to Record­ing Stu­dio; Use Dreamwalk­er Amulet + Rit­u­al Instruc­tion on wall rune

Rune Shape Puzzle

Draw sym­bols by light­ing up the dots

Ugh. Messed up the screen­shot. Sor­ry it looks so janky. The puz­zle itself does­n’t even make sense because the red dots don’t look like the clue

  • Take Gaunt­let of Hyp­nos and Jew­eled Chal­ice
  • Go to Town Street; Take Clock Hand from door lock; Use it on grand­fa­ther clock (I think they mean “clock han­dle”); Use Hand of Hyp­nos; Get Amber Amulet of Mor­pheus
  • Use Hand of Hyp­nos on blue car; Get Ruby Amulet of Mor­pheus
  • Go Near TV Tow­er; Use Hand of Hyp­nos on street­lamp; Get Sap­phire Amulet of Mor­pheus
  • Go into Din­er; Use Hand of Hyp­nos on man­nequin; Get Ruby Amulet of Mor­pheus
  • Go to TV Stu­dio; Use Hand of Hyp­nos on rune; Get Sap­phire Amulet of Mor­pheus
  • Go into Base­ment; Use All Mor­pheus Amulets on big door

Basement Door #2 Puzzle

Rotate and assem­ble the amulets

If you can get it to the 2nd image, then you’re gold­en. You have to get it there, though, because the red and blue will trip you up if you don’t

  • You’re now in Mor­pheus’ Altar
  • Take Mea­sur­ing Tape, Grey­hound Fig­urine, and Wire; Note Clue
  • Go to Base­ment; Use Grey­hound Fig­urine on shelf; Take Cloud­ed Gem
  • Go to Town Street; Use Tape Mea­sure on car; Get Bunch of Keys = Hour Hand + Can Open­er
  • Use Clock Hand on grand­fa­ther clock; Take Stone Lever
  • Go back to Mor­pheus’ Altar; Use Stone Lever and Cloud­ed Gem on wall
  • Take Olive Branch, use it on bas-relief

Bas-Relief Coloring Puzzle

Col­or the relief in accor­dance to the clue

Clue: Pur­ple, Yel­low, Green Red

  • Take Rope Lad­der and Stone Hand
  • Use Stone Hand and Gaunt­let of Hyp­nos on altar; Take Bro­ken Record (Well, dan­git)
  • Go to TV Stu­dio; Give her Bro­ken Record; Take Repair Bag
  • Go to Town Street; Use Rope Lad­der on win­dow; Take Lock Code; Use it on the door below
  • Door Lock Mini-Puz­zle: Fig­ure out the code from the clue (Answer: 4513)
  • Go into Brid­get’s Apart­ment (Last area of the game!!)
  • Use Jew­eled Chal­ice on sink for Bowl of Water
  • Take Herb Mix Recipe, Anti-Hal­lu­cino­genic Pills from desk; Read Note
  • Pills + Water + Can Open­er = Illu­sion Dis­so­lu­tion
  • Take Medal­lion Half x2, Mor­tar, and Wire
  • Go to Base­ment; Use Medal­lion Half x2 on box­es; Take Rust Sol­vent and Sil­ver Key (Some­one was real­ly think­ing ahead keep­ing rust spray with a key); Take Blank Vinyl Record from shelf
  • Go to Town Street; Use Rust Sol­vent on car door; Read Note; Take Ancient Fig­ure and Lit­tle Sick­le
  • Use Lit­tle Sick­le, Mor­tar, and Herb Mix Recipe on win­dow plants; Take Herbs
  • Go to Din­er; Use Ancient Fig­ure on man­nequin; Take Match­es; Use it and Herbs on the bees

Diner Wall Hidden Object Puzzle

  • Take Audio Adapter and Bronze Key
  • Go to Brid­get’s Apart­ment; Use Match­es, Bronze Key, and Sil­ver Key on draw­er; Take Mark­er Cap, Can­dle Stub, and Glue Tube
  • Look up; Use Mark­er Cap and Can­dle Stub; Take Inven­to­ry Map and Cot­ton Swabs
  • Look at desk; Use Bro­ken Record, Glue Tube, and Cot­ton Swab; Take Glued Record
  • Use Inven­to­ry Map on win­dow area

Author’s Note: Why is this game not over yet? I feel like it could have stopped a while ago… Per­haps that’s why the mor­ph­ing objects/collectibles end­ed with the TV Tow­er Roof… OHHHHH. I under­stand. The col­lectibles stop there because in the con­sole ver­sion, the “End” here would have been unlocked after fin­ish­ing the rest of the game. It would be “BONUS CONTENT.” That’s why it feels exces­sive.

Apartment Matching Item Puzzle

  • Get Dirty Sta­bi­liz­er and Sound­board
  • Use Dirty Sta­bi­liz­er in sink for Record Sta­bi­liz­er
  • Repair Bag + Blank Vinyl Record + Audio Adapter + Glued Record + Record Sta­bi­liz­er + Sound­board = Repair Sup­plies
  • Go to TV Stu­dio; Give lady Repair Sup­plies; Take Wire
  • Go to Record­ing Stu­dio; Use Wire x6 and Repair Sup­plies on con­sole

Recording Power Supply Puzzle

Hope­ful­ly, this is the last puz­zle! Slide the tubes around to com­plete the cir­cuit

  • Use Yel­low Access Card upper left con­sole

Recording Laser Control Panel Puzzle

Aaaaand of course there’s anoth­er. I bet there’s one more after this… Guide the lasers so that all the blocks are lit up

  • Use Blue Access Card low­er left con­sole

Tile Moving Puzzle

Move tiles to their prop­er places (At least it’s easy)

  • Get Song of Dawn
  • Go back to TV Sta­tion; Play that suck­er in the phono­graph to END THIS NIGHTMARE!
  • Watch cutscene

GAME COMPLETE!!


Morphing Objects/Collectibles

There is STILL no reward for col­lect­ing all of them, just com­ple­tion­ist’s pride

Town Square (2)

  • Trash in vend­ing machine
  • Embell­ish­ment on win­dow above vend­ing machine

Apothecary (2)

  • Clock on desk
  • Fig­urine on right­most edge of counter under win­dows

Park Entrance (2)

  • Wreath on left­most col­umn
  • Frog on east­most flowerbed

Park Alley (3)

  • Starfish next to water
  • Bush with gloves
  • Stars on ground of game tent

Inside Tent (2)

  • Death Book
  • Stick­er on lug­gage

Park Square (2)

  • Faun idol in grass
  • Pin­wheel in grass

Rest Area (2)

  • Back­pack on ground
  • TV on chair

Amusement Area (2)

  • But­ter­fly on con­trol con­sole
  • Pen­nants above creepy face

Trailer (2)

  • Pen­cil Nib
  • White detail on pro­jec­tor

Moon Garden (2)

  • Mir­ror in bush­es
  • Stump across bridge

Tunnel of Darkness (2)

  • Nails on wall next to chair
  • Phan­tom in round frame

Hall of Dreams (2)

  • Clown next to col­umn
  • Detail strip on book­shelf

Arcade Room (2)

  • For­tune Teller head orna­ment
  • Faint look­ing sun on claw machine win­dow

Open Stage (2)

  • Pop­corn on chair
  • Music box on table

Cultist’s Study (2)

  • Pic­ture frame above clocks
  • Scroll under ener­gy globe

Town Street (2)

  • Plant in cor­ner
  • Plant on bar­ber sign

Near TV Tower (2)

  • Bust on table
  • Grate on street

Diner (3)

  • Broom
  • Com­pass on chair
  • Thing behind small jars glass cab­i­net

TV Studio (2)

  • Pic­ture frame detail
  • Sax­o­phone

TV Tower Roof (2)

  • Stuffed bear under satel­lite
  • Dis­play on bot­tom con­trol con­sole

Defoliation Game Written Walkthrough Guide + Red Leaf Locations (Nintendo Switch)

writ­ten 6/13/26, updat­ed 6/17/26

Back to Video Game Guides


  • Pub­lished: COSEN
  • Devel­oped: Ris­ing Win Tech
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: $1.99 MSRP: $9.99
  • Rat­ed: T (Blood, Vio­lence)
  • Genre: Adven­ture, Puz­zle, Sur­vival
  • Date Released: May 31, 2018

This is a puz­zle, adven­ture game set in Tai­wan. The con­trols are a bit clunky on the Switch, the trans­la­tion is not per­fect, and there’s a bit of a cul­tur­al gap. The east­ern-mind­ed puz­zles are dif­fer­ent from the west­ern-mind­ed ones I gen­er­al­ly play. I wrote this to help any­one who needs it (and also to help myself try to work through some of them), because there are zero walk­throughs any­where… In Eng­lish, at least. It’s rec­om­mend­ed to have a notepad or some way to write out the puz­zles to under­stand them bet­ter. I don’t 100% know how some of the answers are got­ten, but I did work through the ones that make sense to me.


Table of Con­tents

*Use the search func­tion (ctrl+f) or click on the links below to nav­i­gate the page


GAME START


Chapter 1: The Accident

  • Read the dia­logue
  • Choose: “Beg again and again”

Bad Ending 0: Nothing Happened

  • Choose: “I give up this time”

Chapter 2: The Cabin

  • Read dia­logue
  • Take Pot­ted Plant
  • Take Hand­ker­chief
  • Look at win­dow, read dia­logue, and take Iron Crow­bar
  • Look at red bricks, inspect the mid­dle upper one, get Red Bolt
  • Look at the shoe rack

Shoe Puzzle

Solve using Hand­ker­chief clue found

Solu­tion (click to expand)

Top Row: Blue slip­per, Yel­low boot, Green boot, Blue slip­per, Green slip­per, Red boot, Red slip­per, Yel­low slip­per

Bot­tom Row: Red boot, Blue boot, Green slip­per, Yel­low slip­per, Blue boot, Red slip­per, Green boot, Yel­low boot

  • Get Scis­sors and Red Bolt
  • Look at chair; Use Scis­sors; Get Red Bolt
  • Equip Pot­ted Plant and use it on the ground
  • Get Paper with Win­dow Graph­ic
  • Look at rug in front of the door
  • Click on the top left cor­ner, then use the Iron Crow­bar
  • Get Red Bolt
  • Look at the door

Lock Puzzle

Look at the win­dow. First, you have to solve this puz­zle to get the code for the door using the clues you’ve read and found:

  • Clock­wise
  • Loca­tion of num­bers to use
  • Mid­dle cir­cle of num­bers in win­dow indi­cates this is math-ori­ent­ed
  • Using the last dig­it
Solu­tion (click to expand)

Num­ber Code: 52351247

Add Red Bolt x4

  • Go inside

Chapter 3: The Old Lady

  • Read dia­logue
  • Take Green Leaf Bolt from tree on shelf
  • Look at the code input

Shelf Lock Puzzle

  • Look at books, read all of the titles and dia­logue
  • Look at the dec­o­ra­tive dish’s num­bers, ele­ments, and direc­tion­al nota­tions
  • Solve the code
Solu­tion (click to expand)

Num­ber Code: 2385

*Hon­est­ly, I have no idea how this is the answer. I think you have to know some­thing about Chi­nese his­to­ry and stuff, which I don’t.

  • Get Rag and Green Leaf Bolt
  • Go into the Kitchen
  • Take Pot from the counter; Use on the faucet
  • Use Pot Filled with Water on the stove
  • Look at the sink; Get Clump of Hair
  • Use Clump of Hair on the pot on the stove; Boil it
  • Get Green Leaf Bolt
  • Use Rag on dirty poster

Kitchen Utensil Puzzle

Ori­ent the kitchen uten­sils into the cor­rect order using the clue

Solu­tion (click to expand)

If: 123456

Then: 653412

  • Look at top unlocked cab­i­net; Get Tile with Num­ber On It
  • Look at bot­tom unlocked cab­i­net; Get Green Leaf Bolt
  • Look at the floor; Use Tile with Num­ber On It

Kitchen Door Lock Puzzle

Using the rules of Sudoku puz­zles, solve the puz­zle to get the door code

Solu­tion (click to expand)

Answer:

2314

4132

1243

3421

Using the clue from the Sudoku Puz­zle, open the door lock

Solu­tion (click to expand)

Code: 3234

Use Green Leaf Bolt x4

  • Go inside

Bad Ending 1: Die at the Cabin

  • Go into the old lady’s room

Chapter 4: Trapped

  • Choose: “Don’t open it”
  • Take Coin from the near bath­tub rim
  • Take Han­dle from far bath­tub rim (how you did­n’t get killed I have no idea)
  • Use Coin above toi­let; Get Handrail
  • Look under sink; Take Plunger
  • Com­bine Plunger + Han­dle = Plunger
  • Use Plunger on toi­let; Get Clump of Hair
  • Use Clump of Hair on bath­tub; Get Cat Toy
  • Look at the mir­ror

Plumbing Puzzle

Solve the num­ber puz­zle under the sink using the clue from the mir­ror

Solu­tion (click to expand)

Answer: 13, 7, 12, 9 (Blue, Red, Yel­low, Gray)

I think I fig­ured out why (below). Which is kind of mis­lead­ing giv­en the way the green shape is ori­ent­ed. This is only way the answer works. #6 is there to mis­lead

  • Now that the water is off, open the cur­tain
  • Take the Cur­tain
  • Use the Handrail on the wall, start­ing on the south­east cor­ner of the cube and work your way counter-clock­wise just as the graph­ic indi­cates

Bad Ending 2: Killed by a Monster

  • Choose: “Open it” as soon as the chap­ter starts, or any­time before turn­ing off the water valves

Chapter 5: The Wardrobe

Fun Note: If you did­n’t take the cur­tain or use the hair in the water, you’ll still end up with the Cat Toy and Cur­tain in this chap­ter

You have to fig­ure out (through tri­al and error, super obnox­ious) how to get out of the wardrobe alive

Solu­tion:

  1. Choose: “Do not open it”
  2. Use Cur­tain
  3. Choose: “Do not open it”
  4. Equip Cat Toy, click on the bath­room hole; Grass will drop the Cat Toy
  5. Wood will say: “I can’t hold it any­more”
  6. Choose: “Go through door”

Bad Ending “4”: Killed by the Old Lady

This is a typo as it’s sup­posed to be End­ing 3

You get this if you do any of the fol­low­ing:

  1. Don’t do any­thing and let the timer count down
  2. Go through the door
  3. Use Cur­tain and go out the door
  4. Use Cat Toy and go out the door
  5. Use Cur­tain and Cat Toy and let timer count down
  6. If you try to go back into the bath­room, Grass will drop Cat Toy. If you count down, or go through the door

Chapter 6: The Door Downstairs

  • Look at the yel­low jack­et 2x; Get Blade and Red Leaf Bolt
  • Look at the blan­ket; Get Red Leaf Bolt
  • Look at the win­dow; Note the pat­tern
  • Take Bot­tle from foot of bed
  • Take Bot­tle from head of bed
  • Use Blade on floor cush­ion; Get Red Leaf Bolt
  • Take Bot­tle from table
  • Take Bot­tle from shelf
  • Look at the indents in the shelf

Cabinet Lock Puzzle

Fig­ure out what to put in the indents, and in what order using clues from before

  • Smash each Bot­tle on the floor (just like the pot­ted plant in the begin­ning)

IMPORTANT: Do not smash the bot­tles with­out first mem­o­riz­ing which shape of bot­tle you’re smash­ing

  • Remem­ber what col­or belongs to each Bot­tle
  • Order the spheres cor­rect­ly on the shelf
Solu­tion (click to expand)

Answer: Blue, Green, Yel­low Red

  • Look at the antique phone; Take Fin­ger Plate
  • Use Fin­ger Plate on the cab­i­net at the head of the bed

Bed Cabinet Puzzle

Using the clue from the phone­book, solve the num­ber puz­zle

Solu­tion (click to expand)

Answer: 984955956

*I have no idea how this is the answer. Maybe I don’t under­stand some­thing about Tai­wanese phone num­bers? If some­one can fig­ure it out, let me know in the com­ments

  • Get Paper with Maze on It and Red Leaf Bolt

Basement Door Lock Puzzle

Ooo almost out! Using the clues received, solve for the code

Solu­tion (click to expand)

Num­ber Code: 215

Place Red Leaf Bolt x4: up, down, up, down

  • Go through the door

Chapter 7: Downstairs

  • Smash the vase; Get Point­ers (Clock hands) and Bolt
  • Use Point­ers on wall clock

Clock Puzzle

For once an easy puz­zle. Pull on the 3 ropes to change the hands so that the time is cor­rect on the clock (denot­ed by the red marks)

Solu­tion (click to expand)

Answer: Left (x5); Right (x2); then the Mid­dle

  • Get Black Chess Piece
  • Go to the Tea Room
  • Take Match from the couch; Use it on the wood han­dle to the right of the couch; Get Lit Match
  • Take Bolt from the padded chairs
  • Look at the rug near the padded chairs; Get a Bolt
  • Look at Go game­board on couch

Gomoku Puzzle

Look at the game and place the Black Chess Piece in the cor­rect place. Con­sid­er what the char­ac­ters have already said about the game

Solu­tion (click to expand)

Answer: Place it on the bot­tom mid­dle, in sur­ren­der

*Yeah… I don’t know how to play Go

  • Get Teacup and Bolt
  • Use Teacup on tea set on table; Get Cab­i­net Han­dle (Flower men­tions that it fell out of nowhere after they replaced the teacup. Creepy…)
  • Use Lit Match on teapot
  • Lis­ten to dia­logue; Choose “Drink”
  • Go back to the stair­case; Use Cab­i­net Han­dle on the holes under the stairs
  • Get Bolt and Piece of Draw­ing Paper

Stair Lock Puzzle

Using the pro­vid­ed clue, solve the lock puz­zle

Solu­tion (click to expand)

Code Num­ber: 521846937

Place Bolt x4

*Nope. I don’t get it.

  • Open the door

Bad Ending 4: Killed by Teenager

  • Choose: “Do not drink” when asked about drink­ing the tea

Chapter 8: Leave the Cabin

  • Take Note­book
  • Take Knife
  • Lis­ten to dia­logue
  • Choose: “Note­book”
  • Look at the wall that’s just been opened up

Othello Door Puzzle

Using the rules of Otel­lo, place the pieces into the game board

Solu­tion (click to expand)

Solu­tion:

  • Go inside

Bad Ending 5: Killed by a Teenager

  • Choose: “Knife” when prompt­ed

Chapter 9: The Pond

Option 1

  • Lis­ten to the dia­logue
  • Choose: “Yes”
  • Things are get­ting more unnerv­ing

Option 2

  • Lis­ten to the dia­logue
  • Choose: “No”
  • Look at things
  • In the end, no mat­ter what, you have to give Yifeng the Knife

Chapter 10: The Well

  • Click any­where but the puz­zle; Get Knife
  • Look at col­or­ful puz­zle

Colorful Puzzle

Match the col­ors to com­plete the puz­zle

*Good luck to any­one with vision impair­ments! It’s real­ly small and dark!

Solu­tion (click to expand)

Solu­tion

  • Go in

Chapter 11: The Hallway

  • Choose: “Yes” when asked to tie up Yifeng (oth­er­wise you play through the entire chap­ter and then die)
  • Take Key from the pond; Use it to unlock the bul­letin board

Kaleidoscope Wall Lock Puzzle

Solve for the code using the clue from the bul­letin board

Solu­tion (click to expand)

Answer: 7369

Rea­son­ing: The num­bers are sup­posed to be set up like a cal­cu­la­tor (if you try the hints, it will men­tion cal­cu­la­tor).

Num­ber Sequence:

789

456

123

So, if the clue is Blue, Pur­ple, Black, Green, then the answer accord­ing to loca­tion of the col­ors is 7, 3, 6, 9

  • Get the moth­er­load: Book, Pen­cil Case, Pen, Eras­er (Pen­cil), Piece of Chalk, and Eras­er (Chalk Board)

Scale Puzzle

Weigh each of the items from the pri­or puz­zle to ascer­tain their weights

Solu­tion (click to expand)

Answer: 7528 (Pen, Pen­cil Case, Pen­cil Eras­er, Book)

Rea­son­ing: Book > Pen > Pen­cil Case > Board Eras­er > Pen­cil Eras­er > Chalk

Book = Chalk + Pen­cil Eras­er + Pen­cil Case

Pen­cil Case = P Eras­er + B Eras­er

B Eras­er = P Eras­er + Chalk

Pen = Pen­cil Case + P Eras­er

So,

Book = 8

Pen = 7

Pen­cil Case = 5

B Eras­er = 3

P Eras­er = 2

Chalk = 1

  • Look at the ground that just unlocked

Water Pipe Puzzle #1

Ori­ent the water pipes so that the col­ors near the arrows are con­nect­ed

Solu­tion (click to expand)

Click on the eye­ball piece to fin­ish the puz­zle

  • Get Col­or­ful Beads x3

Water Pipe Puzzle #2

Uuu­ugggh. Now you have to do it again!!!

Solu­tion (click to expand)

Click on the eye­ball piece to fin­ish the puz­zle

  • Get anoth­er set of Col­or­ful Beads x3
  • Can you guess what’s going to hap­pen next?

Water Pipe Puzzle #3

*Sigh* Again it is…

Solu­tion (click to expand)
  • Lemme guess… Col­or­ful Beads x3!!

Aaaaand no more pipe puz­zles!!

  • Except now there’s a new puz­zle because 9 col­or­ful beads seem like they would match…

Overhead Door Colorful Bead Puzzle

Using the kalei­do­scope again, place the beads in the cor­rect order

Solu­tion (click to expand)

Answer:

Blue, Black Green

Yel­low, Red, White

Orange, Light Pur­ple, Dark Pur­ple


  • Choose: “No” when Yifeng asks to be untied

Bad Ending 6: Killed by a Teenager

  • Choose: “No” when asked to tie up Yifeng in the begin­ning. (Super bum­mer because now you have to play the entire chap­ter again!!)
  • Choose “Yes” at the end when Tifeng asks to be let go

Chapter 12: The Stairwell

  • Enjoy the dia­logue
  • Take Cards x8 from the floor and stairs
  • Take Rag from the stairs
  • Look at the lights on the stairs

Stairwell Card Puzzle

Place the cards in their appro­pri­ate places accord­ing to the clues (Hint: either col­or or sym­bol need to touch)

Solu­tion (click to expand)
  • Get a Long Pole
  • Com­bine Rag + Long Pole = Mop (a Swif­fer, it looks like)
  • Use Mop on the stain on the ceil­ing
  • Look at the tele­phone

Rainbow Telephone Puzzle

Using the clues pro­vid­ed, solve for the tele­phone num­ber

Solu­tion (click to expand)

Num­ber: 7445665

Rea­son­ing: Count the num­ber of col­ored stars on the ceil­ing. The phone has a rain­bow on it explain­ing the order of num­bers (Red, Orange, Yel­low, Green, Blue, Pur­ple, Teal)

  • Lis­ten to the dia­logue (Good. There’s a clear plan now)
  • Get Win­dow Han­dle; Use it on the win­dow
  • Go through

Chapter 13: The Red Leaf

  • Lis­ten to the dia­logue (The trans­lat­ed Eng­lish is dif­fi­cult to fol­low… Or maybe the sto­ry is just dif­fi­cult to fol­low)
  • Choose both ques­tions
  • Lis­ten some more (Weird sto­ry all around)
  • Choose: “Red Leaves”
  • Choose :“You’re right, but she’s our old lady.”

Bad Ending 7: Atonement

  • Choose: “No, I killed the old lady”, and you’ll decide that you should stay in that world alone to atone for your sins

Chapter 14: The Adventure

  • Take Key from the ground; Use it on the teacher’s desk
  • Get Rag; Use it on top of the desk
  • Read the papers on the wall
  • Take Note from top-left desk with shoe prints and a bag on the side
  • Take Note from mid­dle-left desk with cracks in the top
  • Take Note from bot­tom-left desk’s floor with the glue stick on top
  • Take Note from bot­tom-mid­dle desk with heart doo­dles on it
  • Take Note from top-right desk with can­dy
  • Take Note from mid­dle-right desk with all the words on it
  • Take Note from the bot­tom-right desk with the green mat on it

Warn­ing: If you haven’t been pay­ing atten­tion to what the notes say, do it now. Write it down some­where or take screen­shots. Once you com­bine them, you won’t be able to see what they say again! …Or just don’t glue them togeth­er until you solve the puz­zle

  • Go back to the bot­tom-left desk and click on the glue stick (You should have Notes x7)
  • Choose: “Yes”
  • Get Com­plete Note (“Luoyu”)

Teacher’s Desk Schedule Puzzle

Using the clues from the Notes, fill in the blanks on the sched­ule

Notes:

  • There is only one sec­tion ‘E’
  • There is no ‘M’ and “E’ before noon
  • The after­noon class has ‘M,’ ‘C,’ and ‘E’
  • No lessons in sec­tion 1 and 2, except Wednes­days
  • There are four sec­tions ‘C’
  • The morn­ing class on Mon­day is dif­fer­ent from Tues­day
  • Mon­day has 4 sec­tions ‘C’ and Fri­day only has 1 sec­tion ‘E’

Hint: The char­ac­ters on the top row are 5, 4, 3, 2, 1 (Fri­day, Thurs­day, Wednes­day, Tues­day, Mon­day), as they read from right to left

Solu­tion (click to expand)

Answer:

Rea­son­ing:

  • C: Only 4 total; Only on Mon­days; Can be either morn­ing or after­noon
  • M: Only in the after­noon
  • E: Only 1 total; Only on Fri­days; Only after­noon
  • S: Only morn­ings
  • Fri­days only have 1 les­son??
  • And I don’t under­stand why Wednes­day 1st sec­tion does­n’t have class even though it specif­i­cal­ly states that no lessons on the 1st and 2nd sec­tions (peri­ods) except Wednes­day. Per­haps it’s a cul­tur­al thing I don’t know about their schools
  • Notice the 17:10 (5:10pm) etched in what appears to be blood sud­den­ly on the table­top
  • Look at the far­thest left desk with the col­or­ful graf­fi­ti on it; Click on the box

Desk Lockbox Puzzle

Use the clue to solve for the code (Thank good­ness for a straight­for­ward, easy one…)

Solu­tion (click to expand)

Answer: 1710

  • Get Wal­let with Leaf Pat­tern and Chalk
  • Use Chalk on the chalk­board

Chalkboard Door Puzzle

Fig­ure out the cor­rect pat­tern to open the board using the giv­en clue

Solu­tion (click to expand)
  • Choose: “Open it”

Chapter 15: Another Person

  • Read the dia­logue to learn about Xifeng and Beiyue’s back­ground sto­ries

Note: You can look around the class­room if you’d like, but Zhiqiu will just tell you there’s noth­ing to find. The only one that’s dif­fer­ent is the far-left desk where the lock­box was. Zhiqiu will men­tion that the col­or­ful graf­fi­ti is evi­dence of bul­ly­ing

  • Go Behind the Black­board
  • If you want to be a creep­er, choose “No” and keep ogling the sleep­ing beau­ty
  • Choose: “Yes”

Chapter 16: Run Away

Great. Now that they teamed up, they imme­di­ate­ly want to kill us and we’re play­ing the ulti­mate cat and mouse game. AND there’s a 60 sec­ond timer

Author’s Note: There’s only 1 pos­si­ble path to take. I tried them all. You’re wel­come

  • Choose: “Let’s hide in the stair­well”
  • Choose “We run down­stairs”
  • Choose “Move to Main Hall­way”
  • Choose “Go to the near­est Stair­well”

Bad Ending 8: Time to Kill Game

  • Let the timer count down
  • Choose: “Go down­stairs first”
  • Choose: “Let’s hide in the back of the class­room”
  • Choose: “Quick­ly go through Hall­way”
  • Choose: “Hide in the restroom”
  • Choose: “Fol­low them”
  • Choose: “We hide in the oppo­site class­room”
  • Choose: “Stand still”
  • Choose: “Run to the base­ment”

Chapter 17: The Truth

Note: If you did­n’t both­er gath­er­ing or com­bin­ing the notes in the class­room, you won’t be able to wake up the girl and will have to redo Chap­ter 14 and get the Com­plete Note

  • Use Com­plete Note on the girl
  • Read the dia­logue (con­fus­ing at best, but made worse through the trans­la­tion)

Chapter 18: Back to the Cabin

  • Read the dia­logue (It’s start­ing to all come togeth­er…)

Chapter 19: Bleeding Tree


Bad Ending 9: Not Going Back

  • Read the dia­logue (All is revealed!)
  • Take Key
  • Go Inside the Cab­in
  • Take Key from the Kitchen
  • Go to the Bed­room
  • Use Key x2 on the draw­ers in the Bed­room
  • Get Gaso­line and Match
  • Go back to the Out­side of the Cab­in; Click on the tree
  • Choose: “Burn it”
  • Read the dia­logue (Luoyu says “Grand­moth­er, wait for me.” Beiyue and Yifeng stay. The old lady dies in the hos­pi­tal before the 4 of them arrive)

Play Chap­ter 19 again


Bad Ending 10: Sorry

  • Take Key
  • Go Inside the Cab­in
  • Take Key from the Kitchen
  • Go to the Bed­room
  • Use Key x2 on the draw­ers in the Bed­room
  • Get Gaso­line and Match
  • Go back to the Out­side of the Cab­in; Click on the tree
  • Choose: “Burn it”
  • Read the dia­logue (Luoyu says “Grand­moth­er, I’m sor­ry,” and stays behind with Beiyue and Yifeng, telling you to apol­o­gize to the Old Lady, but she already passed away at the hos­pi­tal)

Play Chap­ter 19, yet again


True Ending

NOTE: You need to get 100/100 Red Leaves to get the good end­ing of this game. This means you need all 10 end­ings (as each end­ing gives you Red Leaves) and all of the leaves through­out the game. So now, you need to go back through all the chap­ters and find them all. The good news is that it will auto­mat­i­cal­ly save once you find one, so unless you did­n’t com­plete the dif­fer­ent End­ings, you don’t have to do the puz­zles over again.

  • Take Key from Out­side the Cab­in
  • Go inside; Use Key on the shelf
  • Get ‘Civil­ian’ Card (“Strength”)
  • Take Key from the Kitchen
  • Take Key from the Bath­room
  • Take Key from the Clos­et
  • Go Down­stairs, then into the Tea Room
  • Take Key
  • Use Key on locked cab­i­net at the bot­tom of the stairs
  • Get Witch Card (“High Priest­ess”)
  • Go Pool­side; Take Key
  • Go back to the Bed­room
  • Use Key x4 on draw­ers in Bed­room
  • Get Gaso­line, Match, King Card, and Queen Card
  • Go back Out­side the Cab­in
  • Choose: “Don’t burn it”
  • Read the dia­logue for the REAL ENDING OF THE GAME!!! (Luoyu says, “Grand­moth­er, thank you.”)

Final Puzzle

Match the cards with the right char­ac­ter using the hints from Wood

  • Civil­ians do not lie
  • Witch­es lie
  • The King tells one less lie than the Queen
Solu­tion (Click to open)
  • Civil­ian (“Strength”) = Luoyu
  • Queen = Beiyue
  • Witch (“High Priest­ess”) = Zhizhu
  • King = Xifeng

GAME OVER!!


Story Spoiler

Open to see the end­ing spoil­er (Click to Open)

Sum­ma­ry: Instead of burn­ing the tree, they all dec­o­rate the tree with the 100 red leaves they’d gath­ered. The weath­er turned from stormy to sun­ny. Beiyue and Xifeng are ner­vous about going back, giv­en their lives are crap­py. Wood’s real name is Lu Heyuan. They get back to their world (out of Luoyu’s heart/soul world, because that’s her pow­er). They get a call that grand­ma is ill. They all go to the hos­pi­tal where they get to talk to her, then watch her pass away. Time pass­es and their lives change for the bet­ter, slow­ly, while they all remain friends, nev­er for­get­ting the adven­ture that pushed them togeth­er.

End­ing dia­logue (word for word):

“Zhizhu want­ed to share the good news with the old lady, but she was­n’t home. The phone range. It was the hos­pi­tal. The old lady passed out at the front door. She is in crit­i­cal con­di­tion. We picked up Luoyu, Xifeng and Beiyue on the way to the hos­pi­tal. The old lady was so weak when we arrived. Luoyu cried out loud when she saw the old lady at the hos­pi­tal. The old lady smiled at Luoyu. Luoyu could­n’t stop cry­ing. The old lady looked at us and smiled. She asked Luoyu to come clos­er and then she whis­pered to her.

Grand­ma: “Luoyu, you are spe­cial and unique. Be your­self!”

Luoyu: “I will, grand­moth­er!”

The old lady passed away with a smile. Time flies! Luoyu’s par­ents appre­ci­at­ed that we had spent a lot of time with the old lady and brought Luoyu back. After­wards, Luoyu began to take care of Xifeng and Beiyue’s mat­ters. Luoyu report­ed the orphan­age’s direc­tor’s behav­ior to the police. I still remem­ber when I saw Beiyue at the orphan­age. She was skin­ny and wore dirty clothes. Luoyu pulled some strings to help Beiyue so she could be adopt­ed. Not sure that this is the right deci­sion, but at least Beiyue can live in a bet­ter place.

Beiyue: “I sud­den­ly think that you are the best.”

Luoyu: “What are you talk­ing about, Beiyue?”

About Xifeng, his moth­er went back home to take care of him. Luoyu con­vinced his father to divorce his moth­er while he was in jail. Zhizhu also helped Xifeng. Zhizhu hired Zifeng to work for him, so Xifeng could cov­er his own expens­es. This way, Xifeng could spend more time study­ing. Xifeng took the job and thanked Zhizhu.

Luoyu: “Well! Like grand­moth­er said, ‘Be your­self!’ ”

Xifeng: “You are!”

Heyuan, Zhizhu, Luoyu, and I went back to the old lady’s house. The house was sim­ple and ele­gant, just like before. We walked around and thought of the old lady and every­thing that had hap­pened.

Zhizhu: “Hey! Let’s make an apple pie!”

Great idea. How­ev­er, we don’t have any apples. Zhizhu rush­es to buy some.

Luoyu: “Zhiqui, your apple pie tastes just like the old lady’s!”

Zhiqui: “Ha! I can teach you how to make an apple pie.”

ZhiZhu: “Haha. What did you just say? Are you sure you can teach her, haha!”

Zhiqui: “What did you say?!”

We spent the day at the house and had a great time togeth­er. We all know that we need to move on.

Luoyu: “It’s unbe­liev­able!”

Heyuan: “What’s the mat­ter?”

Luoyu: “We’ve been through a lot.”

Heyuan: “We have. I won’t for­get what we have been through.”

Luoyu: “Me too.”

Luoyu did­n’t under­stand what I was talk­ing about, but she will some­day

Note: I don’t under­stand what they’re talk­ing about, either, or who, exact­ly, is nar­rat­ing

.…

Zhizhu: “Look.”

Xifeng and Beiyue wave to us. They are late. Every­one is inside the house, enjoy­ing apple pie and chat­ting. Luoyu and I stay out­side to watch the red leaves fall down from For­ev­er Red.

Zhiqui: “It’s beau­ti­ful.”

Luoyu: “Yeah, It’s beau­ti­ful. Thank you.”

END


Red Leaf Locations

Total: 104

Note: I went to play through a 2nd time and end­ed up with extra leaves! I already hit 100 and got more… Which means that I’m not sure where the extra ones came from, and that there’s pos­si­bly 105

For every end­ing, you get Red Leaves, and they are scat­tered through­out the game. You basi­cal­ly have to click/poke every­where to find them

Anoth­er Note: Some­times some leaves give you +2, and some­times it does­n’t. I’ve played through at least 5 times now, and ones that gave +2 changed to +1 and some that were +1 changed to +2. It seems super ran­dom

Chapter 1: The Accident

Total: 2

  • +1 — for fin­ish­ing the chap­ter
  • +1 — for Bad End­ing 0

Chapter 2: The Cabin

Total: 6

Note: For­got to fix the pic­ture, sor­ry! Did­n’t cir­cle the one on the low­er left cor­ner of the win­dow

  • +1 — Mid­dle pan­el under shoes
  • +1 — Fold­ed cor­ner of rug, near the hole
  • +1 — Pot­ted plant/handkerchief
  • +1 — Remov­able brick
  • +1 — Low­er left cor­ner of win­dow
  • +1 — Fin­ish­ing chap­ter

Chapter 3: The Old Lady

Total: 11

  • +1 — Under branch, right side of tree
  • +1 — Locked pan­el on shelf
  • +1 — Low­er left of door frame to bed­room
  • +1 — Mid­dle black frame
  • +1 — Trash­can next to sink in kitchen
  • +1 — Mid­dle of upper cab­i­nets
  • +1 — Water stream at the lev­el of the sink
  • +1 — Low­er left cor­ner of bath­room door in the kitchen
  • +1 — Wall Pic­ture (Leaf icon does not show, but counter goes up)
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 1

Chapter 4: Trapped

Total: 7

  • +1 — Between base of toi­let and bath­tub
  • +1 — Cor­ner of tub with han­dle
  • +1 — Under cab­i­net doors
  • +1 — Low­er left cor­ner of mir­ror
  • +1 — Mid­dle of bath­tub (no cur­tain)
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 2

Chapter 5: The Wardrobe

Total: 4

  • +2 — In between fold­ed clothes #2 and #3
  • +1 — Fin­ish­ing chap­ter
  • +1 — Bad End­ing 3

Chapter 6: The Door Downstairs

Total: 6

  • +1 — Pock­et of yel­low jack­et
  • +1 — Bot­tle at end of bed
  • +1 — Upper right cor­ner of mat­tress
  • +1 — Upper right leg of floor table
  • +1 — Low­er right cor­ner of glass door
  • +1 — Fin­ish chap­ter

Chapter 7: Downstairs

Total: 7

Note: There’s more in the tea­room, but if you wait until the next chap­ter you can avoid run­ning into dia­logue while search­ing. Your choice

  • +1 — Upper left cor­ner of rug, near wall
  • +2 — Bot­tom right cor­ner of han­dle door
  • +1 — Bot­tom of post, 2nd from the top
  • +1 — Bot­tom right edge of rug
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 4

Chapter 8: Leave the Cabin

Total: 7

  • +1 — To the right of the left arm­rest
  • +1 — Low­er left leg of the tea table
  • +2 — Upper edge of the left padded chair
  • +1 — Low­er right cor­ner behind couch
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 5

Chapter 9: The Pond

Total: 1

+1 — Fin­ish chap­ter

Chapter 10: The Well

Total: 3

  • +1 — Mid­dle of puz­zle
  • +1 — Mid-right between well and well-top (after puz­zle, but before leav­ing)
  • +1 — Fin­ish chap­ter

Chapter 11: The Hallway

Total: 7

  • +1 — Key next to plant bed out­side
  • +1 — Low­er right cor­ner of wall
  • +1 — Low­er right cor­ner of door frame
  • +1 — Low­er left root of scale plant
  • +1 — Blob of root under floor hatch
  • +1 — Fin­ish chap­ter
  • +1 — Bad End­ing 6

Chapter 12: The Stairwell

Total: 11

  • +1 — On the Rag
  • +1 — Low­er left most cor­ner of lev­el
  • +2 — Low­er right-most cor­ner of lev­el
  • +2 — Upper right cor­ner of upper stairs
  • +2 — Bot­tom of pil­lar where rag was
  • +1 — Upper right por­tion of ban­nis­ter
  • +1 — Upper left por­tion of stairs (I just poked in the area a lot and got one)
  • +1 — Fin­ish chap­ter

Chapter 13: The Red Leaf

Total: 2

  • +1 — Fin­ish Chap­ter
  • +1 — Bad End­ing 7

Chapter 14: The Adventure

Total: 9

  • +2 — Lock on door
  • +1 — Left cor­ner of desk #4, mid­dle
  • +2 — Left side of teacher’s dais
  • +1 — Left side of 2nd desk back, far left
  • +1 — Glue stick
  • +1 — Top of green desk
  • +1 — Fin­ish chap­ter

Chapter 15: Another Person

Total: 2

  • +1 — Beiyue’s out­stretched fin­gers
  • +1 — Fin­ish chap­ter

Chapter 16: Run Away

Total: 6

  • +3 — Get caught and killed
  • +3 — Fin­ish chap­ter

Chapter 17: The Truth

Total: 3

  • +3 — Fin­ish chap­ter

Chapter 18: Back to the Cabin

Total: 3

  • +3 — Fin­ish chap­ter

Chapter 19: Bleeding Tree

Total: 6

  • +3 — Bad End­ing 9
  • +3 — Bad End­ing 10

Thank you for read­ing!


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