Game Review: Banished (Steam/PC)

7/10/2022

Ban­ished is a city-build­ing game released Feb­ru­ary 18, 2014 by Shin­ing Rock Soft­ware for PC. You direct a group of exiled peo­ples as they strive to sur­vive by gath­er­ing resources, build­ing dwellings, farms, and oth­er struc­tures.

Rat­ing: 3 out of 5

Price: Paid $6.79 out of MSRP $19.99

Rec­om­mend­ed: No

One Word Descrip­tion: Stag­nant

  • Pros: Good bones, good tuto­ri­als, intu­itive, ini­tial­ly fun, many mods to sig­nif­i­cant­ly help
  • Cons: Frus­trat­ing build­ing sys­tem, dif­fi­cul­ty, slow game speed, sound effects

Game Review

Before I start, I need to admit that it was not clear to me until I start­ed writ­ing this that the game was released back in 2014.

OKAY, so, after about an hour of game­play, I found myself need­ing to com­plete all of the tuto­ri­als. That did the trick and the game flowed smoothly…at least for the next hour or two. For the record, I played on the eas­i­est mode. My first city was going swim­ming­ly until I real­ized I was miss­ing some very impor­tant build­ings and then every­one died, and I was left with no work­ers, doom­ing me. I then tried a sec­ond game/city which I restart­ed a few times to get a more favor­able map. For that playthrough I was para­noid and would save con­stant­ly in case cat­a­stro­phe struck. I did have to load the save once. There is a flow you have to fig­ure out time­wise to avoid wide­spread death. First, estab­lish­ing sev­er­al (real­ly, all of them) food sources is nec­es­sary, then make sure you don’t clear-cut too much because the work­ers just do what­ev­er, noth­ing in a par­tic­u­lar order as far as I could tell. Then, a trad­ing post is nec­es­sary for emer­gency low-food times (which is often), and then quick­ly estab­lish­ing a black­smith before every­one’s tools are bro­ken and things go even more slow­ly. And then as the resources start to dwin­dle, you have to quick­ly build a quar­ry and a mine. How­ev­er, the return on that isn’t too much and not only that but the death rate is high and mys­te­ri­ous if it was­n’t from star­va­tion. Even­tu­al­ly, things go smooth­ly, though, and some­times nomads will appear at the Town Cen­ter (if you’re able to afford build­ing one) that you can allow to join the set­tle­ment or not. They pro­vide much need­ed labor until they ran­dom­ly dis­ap­pear or demand hous­ing even though there are already hous­es.

Just like any city-build­ing/­sur­vival game, you need the basics: shel­ter and food. Ban­ished suc­cess­ful­ly illus­trates the sig­nif­i­cance of these two ele­ments to sur­vival. Every­thing else is just a side thought until those are tak­en care of. Graph­ics are fine, not the best or the worst. The music starts out good until it–and espe­cial­ly the sound effects, damn cows–grate upon the ears. In fact, that about sums up the game in a nut­shell: Enjoy­able ini­tial­ly before becom­ing aggra­vat­ing.

My gripes are many.

  • Build­ing any­thing is supreme­ly frus­trat­ing. Build­ings are best built one by one because it is unnec­es­sary to have all of the resources before set­ting the build­ing plots. This in and of itself is not the prob­lem. The major issue is that there’s no way to pri­or­i­tize any par­tic­u­lar build­ing. For exam­ple, if you set the plots for 2 hous­es and a farm and in total you’d need 40 wood amongst the 3 build­ings, the builders will allo­cate the wood slow­ly amongst the 3. They will still build the first house you set first, but not until the resources are spread apart. Apart from remov­ing the plots, you can’t tell them to go build that farm first. And then, when they are final­ly build­ing the house, it takes sooooo loooong for them to fin­ish because they have to go get food or rest or get more items? Even though they already have the items there?
  • That brings me to anoth­er gripe: it’s con­fus­ing how the vil­lagers oper­ate. Say that Jack­ie is the black­smith and there’s an option to fol­low a par­tic­u­lar vil­lager around the map. Well, then lat­er, Jack­ie is a min­er and Lem­my is the black­smith. Why? As I men­tioned pri­or, the builder will ran­dom­ly trav­el around the map instead of final­ly build­ing that bridge that’s been in the works for the past 3 years.
  • Hous­ing is a prob­lem, too. Each house as sev­er­al slots in them for inhab­i­tants. So, say that each house has 8 slots and there are 8 hous­es for a total of 64 open­ings. Even if there are 55 peo­ple, sev­er­al peo­ple will com­plain of no hous­ing despite there being 9 avail­able slots.
  • Mys­te­ri­ous dying. If there is a “low food” alert that’s been going on for too long, or “too cold” com­plaints, then peo­ple will die. You are alert­ed to their deaths. How­ev­er, some­times, peo­ple will dis­ap­pear, but you get no noti­fi­ca­tions except that a farm plot has no work­er all of the sud­den. Do they leave? Do they die? UFO body snatch­ers?
  • Unex­plained ele­ments. I guess the mys­te­ri­ous dying goes under this head­ing, too, but there are oth­ers like a pas­ture will get an infec­tion. The game tells you absolute­ly noth­ing about how to fix it. The work­er there will just dis­ap­pear and then appear and then dis­ap­pear. It nev­er explains how to get more vil­lagers. They have chil­dren, but it is not a con­trol­lable ele­ment. I can’t encour­age or dis­cour­age growth. When there’s an excess of sup­plies, there seem to be no chil­dren born, but when there’s hard times, there seems to be way too many babies who end up dying.
  • Mines and Quar­ries vs. Gath­er­ing resources with labor­ers. Both the quar­ries (stone) and mines (coal and iron) are both expen­sive to build but seem to not be worth the effort. The pro­duc­tion from either one is by far slow­er than gath­er­ing in the wild with labor­ers and seem to yield much less, too. Per­haps they are last ditch efforts after exhaust­ing the map.

Max play­time before quit­ting and unin­stall: 5 hours.

Over­all, it feels like a frac­tion of a game. The bones are sol­id, and the core mechan­ics are good. How­ev­er, by the time all build­ings are built, it just…stag­nates. There’s noth­ing left aside from watch­ing the vil­lagers scur­ry about com­plain­ing of bro­ken tools, the tem­per­a­ture, and hunger. I found myself wish­ing I could build a mil­i­tary or have some ene­my come so that I could fight them. It need­ed an upgrade ele­ment to keep it going. Unfor­tu­nate­ly, it does­n’t have that. The replay val­ue is extreme­ly low. I under­stand that it is now an 8‑year-old game, but games like Age of Empires have been around for 25 years and offer much more! There­fore, I can­not rec­om­mend this game. I’m glad I bought it on sale because it is def­i­nite­ly not worth $20 MSRP to me. The ini­tial allure quick­ly fades into frus­tra­tion and soon into dis­sat­is­fac­tion.

Published by

aowam

RDH, Dog mom, gamer, eater, creator

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