The House of DaVinci Game Walkthrough Guide

The House of DaVinci Written Walkthrough Guide

Updated 10/24/2022 – Fan-made and written as I play the game

  • Published: Blue Brain Games
  • Developed: Blue Brain Games
  • Platform Played: Nintendo Switch
  • Price: $2.49 from MSRP: $9.99
  • Rated: E (Everyone)
  • Genre: Puzzle, Adventure, Strategy, Simulation

Click Here for a simplified text version. Read on for a detailed version with pictures.

Quick Jump

  1. The House of DaVinci Written Walkthrough Guide
  2. Street
  3. Library
  4. Workshop
  5. Courtyard
  6. Crypt
  7. Armory
  8. Tower
  9. Time Machine (END)
  10. Overall Thoughts

Street

Follow the tutorial prompts to take and read the letter from Leonardo.

Tap the mechanism next to the door. Turn the round metal piece as instructed, then rotate it until the metal piece comes out of the round part and it locks into place.

Pull the chain to get the small metal object.

The game prompts you to look at the mailbox. Double tap and rotate the finial to uncover key part.

Inspect the small metal object and drag the key part onto it. Slide them together to get an assembled key.

Look at the mailbox proper and zoom in on the upper square detail that has slide lines. Slide it, insert the assembled key, then rotate it to open the box. Take the Oculi Infinitum.

Look at the door with the activated Oculum Infinitum. Solve the simple puzzle to open the door, then watch the cutscene, go in, use the door handle and walk through.

Library

Approach the pillar with the scroll and take the scroll seal. Read it.

**To the right of the entrance door is a book with what I assume are names of those contributed to the game. Nothing special aside from that. 🙂 **

On the pedestal below the stone bust, slide the lock cover off to reveal a depression. Inspect the scroll seal and rotate until the arrows line up to get the three-spoked seal. Place it in the depression and twist to open the bust’s eyes. Slide both eyes to open the helmet.

There’s an easy puzzle there. Solve it to unlock a handle. Pull it to receive a special glove hidden there for you by Master Leonardo.

Then on the other side of the open helmet, use the oculum infinitum, slide the gears down, and rotate them to get a fine wooden ornament and a piece of wire.

Below the bust pedestal, tap the bottom of the artifact, and slide the middle piece of trim to reveal a place to use the piece of wire. Rotate that and pull out the unlocked drawer to receive part of wooden ornament. Upon backing out, you see something strange on the lower left portion of the bust pedestal. Zoom in and place the part of wooden ornament there, then in the correct order, assemble the decoration. This opens a compartment where you will find a brass screw. Connect it to the fine wooden ornament and make sure to screw it in place to get wooden rose. Return to the pillar with the scroll and place it in the golden ringed hole.

Four-part puzzle time, with each section getting harder than the last. The last one makes you think a bit, but not too terrible.

Pick up the small key. The pillar will descend. Return to the artifact under the pedestal and insert the small key. it opens to reveal the richly-ornamented seal. Inspect it and pull up on it to get an adjusted ornamental seal. Slap that sucker on top of the lamp and twist.

It’s a laser light puzzle. The hardest part is the overly sensitive controls.

Zoom in on the lighted area and grab the book with leather cover. Inspect it. On the spine, turn the two ends to face down, and slide the middle piece down. Press the button. Read the letter, and you just got the Oculi Tempus.

Use it and find the glowy area. Trace the red lines on the screen and roll the gear on the bottom of the screen to see the man hit something on the door frame. Zoom in on the hidden button and press it. Go into the darkness and get a cutscene.

Workshop

Read the letter.

Zoom in on the top of the war machine. Rotate the knights. Take the wooden wheel. Now rotate the two wheels in front of the knights to raise the banners. This engages a mechanism. Double tap the protruding stick near the wheel and place the wooden wheel there. Rotate it, then pull open the unlocked compartment. Take the small metal part. Then…pull the lever!! This will light up the lamp which opens a different part of the room.

Nothing else to be done with the war machine right now, so head to the newly lit area. Skip the golden globe for now and head to the desk. Read the scroll, then slide the inkwell with the feather on it to the left. Zoom into the uncovered groove, pull the switch. Pull apart the circle on the desk. Look at the bottom of the desk and slide the wooden panel up to reveal an unusual key. Inspect it and rotate the face to get an adjusted unusual key.

Go to the golden globe and double click the top of it. Rotate the two sections until it opens. Inside is metal object in the shape of the sun. Inspect it and combine with small metal part, rotating until you get the sun-shaped key. Open up the lock mechanism for the globe then rotate three parts until you line up the T-shaped opening for the sun-shaped key. Unlock it to reveal a puzzle.

Input puzzle. On the desk is a crumpled-up sheet of paper that if you use the Oculi Tempus on it, shows you 4 words: SIDUS, TERRA, LAPIS, IGNIS on a grid. You need those 4 words for the puzzle. Return to the opened globe and start with the empty circle (top left). Use the Oculi Infinitum and input TERRA. The lower left one is LAPIS. The upper right one is SIDUS. For the lower right one, first pull out the flower ornament and then place it on the shutter to open it. IGNIS is the final input.

Now that a channel has been created, insert the adjusted unusual key and rotate it. This opens the globe for the next puzzle.

The war puzzle. Read the little blurb with the instructions. There are three sections to this puzzle and if you’ve noticed with most puzzle series, each level will get harder, but there’s a trick to this: even though it looks like a math/strategy challenge, it’s not. You literally need to always choose the smallest option available to you in order to overwhelm the map with your forces. If you mess up, just choose a stronger enemy and it resets with your surrender. First level: 31 –>14, 29, 32, 19, 38, 77.

Take the wooden tool with ornament. Return to the desk. If you haven’t pulled apart the desk inlay, do it now. Set the ornament into the middle of the flower and rotate. Now pull apart the “petals” of the flower. Take the model tower and return to the war puzzle.

Place the model tower in the slot you got the ornament from, and now to continue the puzzle. Same rules apply. Second level: 36 –> 20, 28, 30, 47, 58. This unlocks the rest of the map. Make sure you can see the whole map when making choices. Third level: 175 –> 100, 123, 46, 143, 34, 300, 55, 351, 512, 790.

Undo the shutter, activate the Oculi Infinitum, and then turn the circles to get the small shield.

Back to the war machine where you place it on the opposite side of the other shield and pull down to open the machine. Take the metal key and then slide the brown pieces to undo the engraved crank. Place the metal key into the round slot near where you put the shield and give it a spin to slide out the blue crystal.

Turn your attention to the weird lock next to the war machine and place the crystal into the bottom spot to unlock a stacking puzzle. Nothing crazy. You will receive a slot to place the engraved crank for your efforts.

Fire up the Oculi Infinitum and turn the crank until you line up the glowing picture. Then use the same steps as earlier and launch another missile from the war machine to open up another area. Just how big is this place?

Head over to the new place and prepare yourself for many puzzles and item manipulations in succession.

First up, grab the tetrahedron from the bottom sitting in plain view. Head up and plop it into its slot. Pull down the wood, take the disc with grooves and set it into the opened spot with the numbers. OKAY. Easy one. Take the hexahedron. Repeat the prior process. Push the uncovered button to grab the disc with long groove. Insert and solve the slightly harder puzzle. Pull open the sliders to get the three-piece object with threaded rod.

Inspect, fix to get sphere and then plop it into its proper slot. Twist the seemingly malfunctioning wooden man to open it up and unlock the metal disc with one groove. OKAY. Obnoxious puzzle now. Slog through it the best you can. Get the IV in first and then try to get the rest to the point in the pictures below. Honestly, both times I played, I kind of just rotated things until they worked out. Phew! Rotate the pieces on the protruding cylinder to get special geometric object.

Inspect it and slide the little sliders to get a dodecahedron. Before you can stick that in its slot (it’s blocked, figures…), look south of it and press the square gold bordered button, then rotate the circle piece until the arrows meet. NOW you can place it into the slot which uncovers…thank GOD not another puzzle. Unsecure the little corner pieces then spin to the opposite side of the pillar to pull the drawer out to get wrench with cross head. Smack above that drawer, place it onto the protruding piece and rotate for an engraved geometric object. Go ahead and inspect then fix it for an octahedron. You know what to do with it. You get: metal ram’s head and a large gear.

Go back to the war machine and place the metal ram’s head on the protruding bit at the bottom of the place you opened with the shield. Keep spinning it for an engraved metal handle which goes…in that thing across the way with all the geometric shapes. Twist it.

Geez. Now there’s a castle. Underneath the castle, spin the metal thing to get the small key which goes on the top of the castle. Unlocking it moves the towers. Fire up the Oculi Tempus and move the towers to match the movements as you progress with the past gear thing (I didn’t know you could move it while watching the past events. This is an important element that will be reused multiple times in the future). If you did it right, the top of the castle will move. Zoom to the back part of it and slide the switch. Push down the metal rod and you will get a folding knife. Unfold it for a knife.

Spin to the side of the castle with the rope and saw at it until it comes off. Under that you can place the large gear. There’s a minor time-based moving puzzle. You have to stop all 3 within a certain time to get the silver dove crank. Insert and crank to get hexagonal block. Inspect, spin the bottom, and slide the switch. You now have a hexagonal weight.

To the right of the level is a gate/door thing. Use the weight on the right side of that in the wall. Yay! Maybe it’s an exit! Alas. Use your Oculi Infinitum to get a forged metal ornament. Back out to the war machine and place it on the last part of the machine that has a spot (same color as the ornament). Hmm. That looks suspiciously like a sight, and the thing on the right side of the desk moved. Using your Oculi Infinitum again, turn the crank on the table until the war machine sight lines up EXACTLY (or it won’t count) on the glowing blueness on the wall. FIRE AWAY!!

Why is this level not done yet???? Use the eye thing again and use the knobs and lever until things line up.

Use the Oculi Tempus to view the top of the pedestal and rotate the rings until the Vitruvian Man lines up. To remove the chalice, turn the rings underneath until the grooves line up and then slide the locks out.

At long last the exit appears, but you first need to light the torch by pulling a small slider. Cutscene and make your way slowly out.

This is a great time to take a break from this long-winded game.

Courtyard

The only places you can interact with here are the statues and the crypt doorway.

Take the metal tool and the scythe handle off the left statue. Inspect the handle and turn the curved piece to get the completed handle.

On the door, spin the ring until the round hole faces 6 o’clock. Use the completed handle there and rotate it to grab the wooden shaft. Just south of door circle, zoom in in the small rectangle, pull the two decorations below the rectangle down and then slide the squares apart for the foldable wooden handle. Inspect it, combine with the metal tool and close it to get a screwdriver.

Head over to the scythe blade and use your new tool to unscrew the screw there. This uncovers the strange key which, when inspected and manipulated, yields a small completed key.

Check out the hourglass on the right-side statue of the angel and unlock the top of it. Open the hourglass to grab the cylinder with rotating letters. Before leaving, use the Oculi Infinitum to uncover glowing words on the statue’s fist. Zoom in on the words under the left statue and insert the cylinder. Rotate the letters to complete the phrase: Nomen Illi Mors. The statue’s head rotates to a skull and after pushing the two buttons to unlock it, you get a lever.

Zoom in on the skull head for the solution to the buttons on the steps. Before leaving, though, open the skull’s mouth to get an ornamental handle. Now head to the 6 buttons on the steps below the door and input the code from the skull’s head.

Place the ornamental handle in the uncovered slot, then open the doors, and place both the lever and the wooden shaft in their spaces. If you try to pull the lever, it won’t work until you secure the shaft. Do so, and then pull the lever! Take the ornamental disc, then place it in the circle part of the door.

Door puzzle. Use the Oculi Infinitum and solve the puzzle (like to like) to open the crypt door.

Crypt

Take the sword. Head to the altar and insert it into the left side. This brings out a wooden box. Zoom in on the yellow speck on the bottom front of the box and slide the metal to get a spring mechanism. Don’t leave yet: note the scratch marks on the bottom left of the drawer. Zoom in and slide the vertical wood piece to the right before the horizontal piece. Get a cross-shaped item. Spin to the backside of the box and move the metal piece. Insert the cross there and twist for a folding key which need to be inspected to get an unfolded key which goes into the front of the box. Open it for the metal wolf’s head.

Snake puzzle. Complete it for a strange metal tool. Inspect it for a metal tool with arms which fits on the front of the suit of armor.

Unlock the breastplate for the wooden base with a flint and steel. Head over to the fireplace and take a look at the bottom left of the picture frame. It slides off to reveal part of mechanism

Return to the altar. Place the metal wolf’s head in the missing slot then push it left to uncover a slot for the part of mechanism. Get the cogwheel. Below it, move the metal cap and push the wooden piece upwards for a strangely shaped object. Inspect and mess with it to get a brass cross.

The cogwheel fits under the fireplace grate. Rotate it and then unlatch the left side of the grate. Zoom into the object there, move the hay atop of it, unlatch the thing, combine your spring mechanism and wooden base with a flint and steel (by sliding the spring up and pushing the thing on the right in) to get a spring powered lighter which fits perfectly inside the object on the fireplace floor. Close the lid and strike it 3x to light the hay. Before leaving, take your spring powered lighter back and look at the top of the inside of the fireplace for a small wooden wheel which can be altered for a wooden pulley.

Now that it’s lighted, you can see the side of the altar near the fireplace. Use your Oculi Infinitum and move the track corners into place to move the left piece to the right. Pointless and time-consuming thing.

Leave that alone for now and return to the suit of armor to place your wooden pulley and then pull the lever. Zoom into the button on the chair’s arm and push it for a lever with triangular shaft. Before leaving, pull aside the suit of armor’s thigh piece to uncover a keyhole for later.

Move behind the altar towards the elevation controls to insert the triangular lever into the slot and pull it upwards to uncover the left side of the altar. Double tap on the wooden pillar there, raised from before. Place the brass cross into the top and open it for a brass cylinder which inspected yields the lever with an octagonal shaft, then slide the switch on top of the door on the right and unlock thing to release the cogwheel on an axle. Return to the elevator controls and set it into the middle slot. Activate it.

Solve the fleur de lis puzzle on the altar top to uncover another puzzle.

Use your Oculi Infinitum and solve the wooden pillar number puzzle.

Receive part of DaVinci’s model and place it on top of the wooden pillar for a hexagonal metal object which opens into a star-shaped medallion which fits right on the backside of the pillar. Slide it down for a wooden cylinder. Inspect it slide the latch, then unfold it until you get the crank which fits nicely into the slot just under the pillar.

Next puzzle. It’s super easy.

Place the cogwheel on an axle into the uncovered part of the box. Then rotate, slide, take the empty flask and the four-tipped medallion on the door. Slide the lower part of the box under where you got the flask and solve the small puzzle to make a square (order matters).

On the side of the altar, spin the right circle, slide the diamond thing, and spin the left circle. Another puzzle! Pull out your Eternal Eyes (Oculi Infinitum) and solve it. Easy peasy. Metal cylinder with rings: GET.

Head over to the desk with the flasks and place the four-tipped medallion into the puzzle to start it. It’s one of those color wheel puzzles. Nothing difficult. Take the valve mechanism, read the crumpled paper, then slide the switch in the drawer for a weight-shaped tool.

Sorry, I missed the screenshot for it TWICE and don’t want to do it again

Place the empty flask at the end of the now blue line of liquid until it’s latched on and remove the lid over top. Place the valve mechanism. Time to activate the Oculi Tempus and move the handles to match the past until the flask fills with liquid.

Move it to the right, then give it a few pumps. Insert the spring-powered lighter like before and fire it all up for the ornamental head which fits nicely on the metal cylinder with rings for a lever with a square shaft.

Go back and look at the suit of armor’s head. Inspect your weight shaped tool and try to match it with the pattern on the helmet. Give it a spin.

Then rotate the pieces of the wooden mummy-looking face under the helmet. Then use your Oculi Infinitum and solve it for the special key which kits nicely in the suit of armor’s thigh keyhole.

Take the lens on a long shaft which fits right on the slot in front of the fireplace after you transform it into a large lens on a tripod. More on that later.

Return to the elevator controls and place the lever with a square shaft in the right-most slot. The altar top has a button where if you press it, gives you a limited time to get the roof of the model on the bottom-right corner of the altar (y, tho?) and hit the button behind it.

A palace rises from within the altar. Find the staircase with a door with a metal handle in it, then slide it into place. Turn to the side with 2 rows of decorations, tap the middle one, and slide the switch to get model of staircase which fits into the staircase you slide into place before.

There’s a switch under the top middle one

Open the door for the medallion. Put that into the puzzle above and solve it.

Spin to the right to the newly uncovered piece. Zoom into the slide puzzle and guide the red piece out for the scepter-like object. Inspect and transform it into a lens on a long shaft.

Before leaving slide the switch under the object for a part of the tower which combines with roof of the model for the tower model. Place it where the 4th tower is missing and screw it in. Place the lens on a long shaft on the wooden protrusion on one of the staircases.

Go to the fireplace and twist the tripod you placed earlier until the light shines on the palace. Turn to the side of the palace that has a bunch of shields and it’s a trial-and-error puzzle. If the numbers from left to right are 1, 2, 3, 4, 5, 6, then the correct order is 5, 6, 4, 1, 2, 3.

5, 6, 4, 1, 2, 3

Open the door and spin the wheel until the silver latches below open. Grab the wooden handle. Push the piece at the bottom down to unlock a drawer and get the strange lock mechanism. Read the letter if you like.

To the left of the desk with flasks, is a ball operated door opening mechanism. Place the wooden handle in the big gear and zoom into the wall to the right. Insert strange lock mechanism and rotate, then solve.

Spin the gear. Watch the cutscene and exit through the door.

Armory

To the right of the war machine, read the crumpled paper if you want. Take the cube. Inspect it and pull the wooden shapes out to get the small metal key.

Head to the board behind the table and solve the puzzle to release the emerald-topped gold fitting. Use the lever on the bottom to reset if you need to.

Head to the area with the 5 shields on it. There are 2 clues that tell you what to set them to: on the side of the war machine and under the table. It needs to be skull, bunny, skull, bunny, skull.

**Bonus: to the right of the shield area are some barrels. If you collect the paper on top of the middle barrel, you unlock an achievement: “Scythed Chariot”**

Head down the stairs past the opened door. To your right is a puzzle where you just turn the metal bands until you can open the compartment behind it. Do the middle band last. Open the door for a wooden handle.

Face the grate with the chest behind it and activate your Oculi Infinitum. Note the glowing X on the wall. Push it. Zoom in on the chest’s lock and line up the holes to use your small metal key. Take the dagger and inspect it. Spin the jeweled band near the pommel to get the ruby-topped gold fitting.

Don’t leave yet, tap on the chest’s lid and slide the two middle metal stars. Inside is the metal lever.

Let’s look at the little table next to the shield puzzle. Pick up the metal cross. Spin the little gear until it shows the red and green shield, then insert the emerald and red-topped gold fittings into their respective sides. Spin them until they both face away from each other and push the levers. Pull open the unlocked drawer for a metal head.

Go back to the table and insert the metal cross on the backside of it for the small wheel. Turn around and place it below the grated window’s grates. Spin it to open the grates. You’ll come back in just a little bit.

Now for the elephant in the room: the war machine. The door is a puzzle. Fire up your Oculi Infinitum and solve the sliding lock puzzle. It will click open when it’s happy. Honestly, I found it a bit glitchy on both playthroughs.

Combine the metal head with the wooden handle for the lever with massive metal head if you haven’t done it yet and set it into the mechanism behind the door. This opens up the machine. Read the paper pinned there for you.

Check out the cannons to the right and install the metal lever on the wood to the right of the cannon. Load up the cannons with gunpowder then a cannonball, then pull the lever on the cannon. There are three pots outside the view port. You need to shoot all three. Aim like the picture below for a guaranteed hit.

Leave the machine and pull the coffin from the window. Yay. Another puzzle…

Solution!!

Solve it and take the metal crank inside to the central portion of the war machine. Install, rotate, and get the heck out of dodge!`

Tower

Open the sliding puzzle lock on the window to open it.

Inside and to the right is a control mechanism that ends the level. Can’t do anything with it for now, so go down the stairs. Ignore everything until you get to the cabinet with the circle thing on the right side. First, turn the grey ring until the openings line up with the 3 and 9 o’clock spots. Those slide in and now spin both the gold and grey rings until the openings on both line up with the 12 and 6 o’clock spots. Rotate the metal pieces until a sphere emerges from the center and spin that until it matches the shapes to get the square medallion.

Return to the cabinet next to the large astrolabe. Line up the shapes to open it.

Insert the square medallion and solve a 4-series fill-in-the-blank-spaces puzzle using the direction buttons below it. If you mess up, it will automatically reset. Hint: backtrack over the gold tiles for the 3rd and half of the 4th in the series.

Read the crumpled paper if you want, take cogwheel, and activate the Oculi Infinitum over the papers for a clue. Return to where you got the square medallion from earlier and place the cogwheel into the center. Using that clue you got, move the shapes on top into the correct order (hexagon, circle, diamond, square), then pull the lever. Pull open the drawer for a silver disc and a golden dial with a cogwheel.

Now go to the astrolabe and place the silver disc in to activate the controls. Oculi Tempus time! Spin the middle part to match the past vertical alignment (all pointing at 12 o’clock), then pull the lever. The middle opens for you take a small key.

Stop the events for now and first: note the locations of the 4 rings on the astrolabe. You need to remember the moon phases and the number of dots associated with it. Second: on the astrolabe side of the cabinet, zoom in, slide the metal piece down, and insert the small key. Take the strangely shaped tool.

remember this

Head over to the lantern-looking thing towards the center of the tower and spin it to the right until you see the hexagon and diamond shapes.

Ascend the tower to the diamond in the stone wall. Rotate the crosses to line up the shape with the indentation.

Look at the giant mechanism at the top of the tower and take the part of the device. Combine it with the golden dial with a cogwheel for the dial gear assembly. Install that into the giant mechanism in front of you. Now to input the moon phases you see highlighted on the astrolabe (white full, red full, white first quarter, red waxing crescent). Sometimes it’s a little sensitive, so make sure the dark spots are covering the lines exactly.

If you did it right, the large circle above the moon phases will light up now for a confusing, unintuitive puzzle. There’s a spinner for you where one side is lit up and the other is not. Notice that when you move it, that some of the tabs descend. Try to line up the descending tabs on the lit-up side of the spinner with the tabs that are rhythmically descending and follow it. The colors will change from blue –> green–> red–> white. Once it flashes white and cuts out, you know you did it right.

Use the strangely shaped tool and crank it to get the key with cross-shaped head. Insert it into the astrolabe, fire up the Oculi Tempus again. This time, you can manually change the locations of each ring. Line up the rings between 6 and 7 o’clock, then pull the lever. Take the silver four-tipped medallion.

Go back to the giant mechanism and repeat like before: moon phases (white waxing crescent sliver, white waning gibbous, white waxing crescent, red waning crescent) and then spin the dial until it flashes white. The mechanism spins.

Go down to the lantern and look up. Unlatch and get the ironbound wooden wheel. Zoom in on the lantern. This time turn left until you see shapes.

Return to the window you came in through and look at the device. Insert your remaining inventory items there and descend the tower.

Err…I guess falling is one way to do it.

Time Machine (END)

Under the roman numeral II, take the Cogwheel. Using the Oculi Infinitum spin the 4 handles until the tube aligns. It will open a latch in the apparatus in the middle of the room.

Solved (I don’t understand why the game is so dark!)

Use the Cogwheel in the hole in the wall. next to the grate door. Using the Oculi Tempus, you can see the mechanism behind the wall. Using the 2 levers try to make the openings line up with the arrows. As a hint, the space between both the pipe and the openings exist as a factor of 2 or 3. Use this knowledge to move them. This opens the grate door.

Onto the upper floor! After reading the letter on the table, take the empty test vial and the wheel with four handles. Place it on the thing on the wood table in front of the open window. Spin until you get the barrel screw and place that into the mechanism just to the right of that. Give it a spin and lift it, then pull the uncovered lever, which lowers a box onto the table. Take the wheel and wooden box.

Return to the microscope table and put the wooden box in the recess to the right of the microscope. Pull open the latch to open the box. Take the small lens from the left side of the open box. Place it in the microscope and slide it into place.

Return to the lower floor and place the wheel into the apparatus under roman numeral III. Activate the Oculi Infinitum and line up the glowing pipes. It unlatches another of the pins, but causes a leak underneath, too, so use the empty test vial to catch a few to transform it into the filled test vial.

Got it to here before spinning the right wheel to solve it

Return to the microscope and place the newly filled test vial back where you originally got it. Turn the gold thing to the left to reflect the candlelight onto the flask. Look through the scope to see some floating triangles. Rotate the lens to focus them into pyramids. This opens the bottom of the microscope, and you get a medallion.

Step back a little and look on the right edge of the table. Set the medallion there and spin it to unlatch the compartment. Inside is a lever. Go back to the bottom floor to roman numeral I and place the lever there. Activate the Oculi Infinitum and line up the glowing bits.

Turn to the unlocked boiler and pull down the latches. Collect the small flying machine model and return to the box thing to place it. Look at it through the viewfinder. Mess with it until the purple flask pops up then collect the purple full test vial. Place it on the microscope rack, spin it, and view it. Focus is to reveal the golden handle.

Return to the bottom and place the golden handle on the side of the boiler opposite the empty wall. Pull it open to reveal a puzzle.

4, 2, 8

You want the numbers 4, 2, 8 (the game advises the hints are from the microscope and the perspectograph [the box with the lens and flask]), and underneath the numbers, h, f-thing, j.

h, f-thing, j

You are now facing the igniters. Turn to the left and pump the handle. It’s one of those trial-and-error puzzles except it’s annoying because you have to re-pump it every time you mess up. If the levers are 1, 2, 3, 4, 5, 6 then the answer is 5, 3, 4…whoops. Go back upstairs and pick up the lighter (wow! How’d they know you’d need an extra one??). Return, replace, spin it, and pump the boiler back up. Let’s try again: 5, 3, 4, 1, 2, 6.

5, 3, 4, 1, 2, 6

Wander back upstairs and pull out the Oculi Tempus to view the past happenings at the explosion site.

If you haven’t, grab the lever from place you got the lighter earlier, and insert it into the mechanism right next to that container. Then the puzzle. The bottom slider is the subtract, and the upper slider is the addition. It’s one of those meter-the-liquid puzzles. Try to get it the same as the past vision (I just did things until it worked). When you succeed up pops the lower lever.

Pull it. You’re treated to the world’s worst assassin, and the game ends with a cliffhanger.

Congratulations! Eugepae!

Overall Thoughts

In all honesty, the longer I played the game, the more I despised it. Most of the puzzles were very unintuitive, and several made no real sense. It was overall very frustrating and had me reaching for a walkthrough for much of the game. Having not been able to find much internet help at all, I decided to go about making my own. Now, don’t get me wrong, the puzzle graphics were beautiful, and the mechanisms were very neato. I don’t know much about Leonardo Da Vinci aside from the fact that he was an absolute genius, but things feel pretty accurate. However, the bad detracts from it! I don’t understand why the game was so dark with no option to make it brighter at all which greatly impeded my playing. Unfortunately, given that the entire game is a giant puzzle, I cannot recommend it due to the lack of intuitiveness and the fact that I spent most of my time angry. The hints they offer are slow coming and sometimes aren’t that helpful. I don’t see myself buying and playing the other games in the series right this very minute, but hey, I just might. We’ll see.

Published by

aowam

RDH, Dog mom, gamer, eater, creator

7 thoughts on “The House of DaVinci Game Walkthrough Guide”

  1. I managed to get to the room with the lazer lights at almost the beginning of the game. There were no mirrors I could see or adjust. I could move the pole top with its invisible mirror to successfully hit one of the three targets. There was nothing to manipulate on the other two lasers.

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