The House of DaVinci 3 Game Written Walkthrough Guide

The House of DaVin­ci 3 Writ­ten Walk­through Guide

Writ­ten 1/08/2024, updat­ed 1/21/2024

  • Pub­lished: Blue Brain Games
  • Devel­oped: Blue Brain Games
  • Plat­form Played: Nin­ten­do Switch
  • Price: $6.49 from MSRP: $9.99
  • Rat­ed: E (Every­one)
  • Genre: Puz­zle, Adven­ture, Strat­e­gy, Sim­u­la­tion
  • Date Released: Jan­u­ary 5, 2023

Click Here for a sim­pli­fied text ver­sion. Read on for a detailed ver­sion with pic­tures.

Quick Jump

First Run: 13:44:28

Catacombs (Sacra di San Michele 1508)

Swipe the screen or use the Right Stick to look around. Dou­ble-tap or press X on the stat­ue. Tap on the staff

Press and hold the stat­ue until the Par­tial­ly Fold­ed Tool falls and pick it up

Lift the arm per the instruc­tions to get a Tool

Head towards the door with the skull bat on it and use the Tool on the lock. Rotate it.

Pull open the door and head for­ward towards the lever on the left wall. Now pull it… Oops.

Grab the Lever Sock­et

Move for­ward towards the bazil­lion rats and grab the Met­al Shaft from the chained door on the right. Com­bine it with the Lever Sock­et to make a Lever

Head back to where you broke the lever and use your new Lever. Move it down to III

Pick up the Dam­aged Ocu­lus Per­pet­ua

Now that the back area is lit, check out con­trap­tion on the wall where you woke up. Lift up on the han­dle on the right side which drops a hook from the ceil­ing that can be con­trolled by the winch there

Head over and attach the hook to the chan­de­lier, then return to the winch and crank it. When you wind it up, the han­dle on the right locks in place again. Let ‘er rip! Then do it again! Welp. Every­thing broke and now it’s dark.

Push on the stat­ue and then head inside. Oh cool, a work­shop. Pick up the Note­book and open it

Now grab the Screw­driv­er, and read the let­ter

Return to the torch hold­er with the winch across from the chan­de­lier lever. If you look close­ly, you’ll see a screw on the wall rail that’s slight­ly dif­fer­ent col­ored. Zoom in on it and use the screw­driv­er to remove the screw

Get the Bent Rail

Head back to the work­shop and zoom in on the large mech­a­nism on the left side. Change the pat­tern, then place the Bent Rail on it

Zoom out, zoom in on the lever on the left side of the desk and push it to the left. Take your new Rail, replace it on the torch hold­er, then turn the crank

Pick up both the Incom­plete Ocu­lus Cov­er and the Bent Cog­wheel. Use it in the flat­ten­er machine again after chang­ing the plates to get a Cog­wheel which, now straight, will fit per­fect­ly onto the Incom­plete Ocu­lus Cov­er to get the Ocu­lus Cov­er

Spin the con­trap­tion on the right of the desk to free the sphere, then place the Dam­aged Ocu­lus Per­pet­ua on it. Attach to it the Ocu­lus Per­pet­ua Lens from the block east of the desk. Now, place the Ocu­lus Cov­er on top

Unscrew the con­trap­tion to get your Ocu­lus Per­pet­ua. Yay! Hit “L” or tap the icon to use it

Hop through the por­tal to go back­wards to 0966!

Head for­ward to where the bazil­lion rats are in the future and look at the col­umn on the left side. Turn the han­dle and open the door to reveal and mech­a­nism! Turn the wheel until you can’t and release the bro­ken link

Move down the hall to get the Chron­i­cle of Ordo Iusti­tialis. Pick up and read the let­ter on the ground, then head up the stairs

Move the latch on the door to knock the skull and the plate off for your FIRST PUZZLE

Use the Ocu­lus Per­pet­ua and move the levers and unlock the door

Go through it.

OOooOOooo check it out! The library where you were about to be cap­tured! And the ene­my is still there! Uh oh. Now you have to escape unde­tect­ed and unscathed.

Head over to the book where Leonar­do was stand­ing in the sec­ond game. You’ll over­hear the bad­dies talk­ing. Check out the back of it. Slide the slid­ers on top. Read the let­ter, pick up the Let­ter Open­er,

Back up to where you start­ed and then head across to the door and use the Ocu­lus Per­pet­ua on the lock. Spin it until the line lines up, use the Let­ter Open­er, and pull down

ESCAPE!

Villa of Luca Pacioli (Northern Tuscany 1508)

Zoom in, pull and spin until it stops

Use the Ocu­lus Per­pet­ua, and rotate the ring until you solve the 3 rotat­ing puz­zles

Head in, zoom in on the drag­on head and open its mouth. This opens a hatch. Use the Ocu­lus Per­pet­ua to see some shapes. If you zoom out you will see a square on the stair pil­lar. Spin the shapes until the square is in the front and pull the han­dle. This will turn the drag­on to the stair pil­lar. Turn the crank

Look to the left and the door, then turn the han­dle. Push on the door to open it. Go into the room and check out the table. Put the Chron­i­cle of Ordo Iusti­tialis on the right of the scale

Check out the left side for a let­ter and a Strange­ly Shaped Crank. Use the Ocu­lus Per­pet­ua to see an image of a chal­ice

Head back out to the large con­trap­tion out­side, and use the Strange­ly Shaped Crank on the bot­tom of it to unlock a puz­zle (Hint: Go to the upper right gear and go around that rec­tan­gle until the big mid­dle 90 degree path is point­ing North and East)

Solve it to open up the door on the east side of the room. Look at the wood­en wag­on thing and unlatch the part on the right side to get an Iron­bound Disc

Head into the open door and zoom in on the writ­ing desk. Turn the inkwell so that the marks match with the Roman numer­als to open a hid­den draw­er. Pull it out and take the Cart Mod­el

Behind and to the right of the writ­ing desk is a let­ter

Behind the writ­ing desk is yet anoth­er let­ter (grapes)

Place the Cart Mod­el on the rotat­ing pedestal and spin it until it locks in place. Then look on the bot­tom part of the pedestal to get the Orna­men­tal Lever Part. Com­bine it with the Iron­bound Disc for the Orna­men­tal Lever. Now use it on the pil­lar to the right of the writ­ing desk. Pull it to the left and hold it until it locks in place. Zoom into the lit­tle piece that opened up above the lever. Move the pieces into the cir­cle, then turn it until a cylin­der juts out. Turn that to get a Cross-Shaped Key

Head back over to the writ­ing desk and use the Cross-Shaped Key. Spin the wheels on the left to check out the dia­grams until a clock frame descends over­top of one

PUZZLE TIME. Use the Ocu­lus Per­pet­ua and solve it (Hint: Start­ing with the 12 o’clock dial, fol­low the lines)

Solu­tion:

Get the Bel­fry Mod­el for your trou­ble and insert it onto the thing on the back of the rail table. Push it back to get a Wood­en Plate with Pro­tru­sions.

Before mov­ing on, zoom in on the bell to get the Bell Mod­el. Inspect it and unscrew the bell to get a Small Key, which con­ve­nient­ly fits into the Cart Mod­el you placed on the pedestal. Spin it then… PULL THE LEVER, KRONK!

Hav­ing gone through the track, the cart has opened up, but you can’t do any­thing with it quite yet. Inspect the cir­cle thing on the tracks and spin it until it locks into place. This rotates the com­pass rose on the side of the table, so zoom in there and spin the lit­tle gear until the draw­er open. Get the Wood­en Frame

Pull apart the lit­tle switch­es under­neath to unveil anoth­er com­pass rose. Spin it until the spin­ny thing lines up with the oth­er draw­er, and open that draw­er. Insert the Wood­en Frame and turn the han­dle for a Full Mag­a­zine

Prop­er Ori­en­ta­tion to Unlock Oth­er Draw­er

Go out into the garden/track area to where there is a pile of wine pots. Zoom into the lit­tle cage there. Note the back of the Wood­en Plate with Pro­tru­sions and insert it to get a Lion Stat­ue. A quick inspec­tion of it shows a rail under­neath, so return to the pil­lar next to that maze puz­zle in the begin­ning area and place it there. Rotate the lion until the stairs lock into place

Go up and read the let­ter there, then pull the lever there to open up a weath­er­vane and to get a Mech­a­nism Part with Wood­en Han­dle

Head across the wood­en bridge then head upstairs. Unlock the latch on the mech­a­nism and spin the han­dle. Ugh. Some­thing is stuck. Head back down to where the lever is, then use the Ocu­lus Per­pet­ua to see a por­tal! Jump through it!

Now in 1506, things are dif­fer­ent!

Attach the Full Mag­a­zine and the Mech­a­nism Part with Wood­en Han­dle to the large cross­bow, then pull the han­dle back to prime the weapon.

Cross­bow puz­zle time! You have 9 shots total.

Shots 1, 2, 3, and 4 are for the wine jars scat­tered around the gar­den.

Shots 5 and 6 are for the red ropes above the bell and the red ropes hold­ing the grate closed.

Shots 7, 8, and 9 are for the red tar­get of the chute (pull the lever to the left of the cross­bow to move the bridge out of the way)

7, 8, and 9

Hint: If you run out of ammo, take the Wood­en Frame back to the present to refill at the table

When the chute is point­ed at you, take the Ring with Orna­men­tal Han­dle. Inter­act with it to get a Tool with Orna­men­tal Han­dle

Turn the bridge back to the mill and head across to the door. Use the Tool with Orna­men­tal Han­dle there. Inside is yet anoth­er let­ter…

Spin the wood­en thing where you got the let­ter to get a Wood­en Fold­er, which when inspect­ed yields a Sketch of Wind­mill

If you move for­ward to the met­al cage, it tells you to look for a coun­ter­weight, so head back into the present and go check out your hand­i­work!

In the gar­den take the Clap­per from where the wine jars used to be and note the star shape on the end of it. Where have you seen a star? Ah! The wood­en cart. Attach it and turn to uncov­er a han­dle. Spin it until it stops (kin­da like the mod­el, eh?) and watch the cart trav­el. If you go there, you can now reach the door mech­a­nism… but you don’t have the right item, so instead, go back into the work­shop

Head over to the writ­ing desk and spin the gears until you reach the emp­ty page. Use the Sketch of Wind­mill there

Puz­zle! Use your Ocu­lus Per­pet­ua to see lines. Spin the 2 knobs on the side to match up the lines. I just spun it a lot until it com­plet­ed.

Solu­tion:

Take the Archimedes Screw Mod­el and place it on the Cart Mod­el on the table behind you. Pull the lever on the side

Zoom in and push the red arrow, then zoom out and notice that the lit­tle draw­er near the rotat­ing pedestal has popped open. Take the Part of Wind­mill Mod­el there and place it on the wind­mill. Inter­act with it and rotate, then take the Round Key

Head up the stairs next to the table and us the key there to get a Met­al Crank. Where to use it… Ah. The door at the end of the gar­den. Use it on the mech­a­nism above the door and spin for…

A puz­zle. Yay. Once again, I just spun it a lot

Solu­tion:

Head back up to the top and turn the mech­a­nism. Look­ing a lot like the mod­el, huh?

Go all the way back to the cart and take the Ringed Screw. Head over to the left of the wind­mill to the mech­a­nism in the ground. Zoom in all the way to the hole at the bot­tom, oth­er­wise you can’t place the screw in it.

Once it’s secured, zoom out one lev­el and pull the spring hook down. Zoom into the gear at the bot­tom and rotate the cen­ter to get a Cog­wheel. Baaack to the work­shop we go to place it onto the wall behind the writ­ing desk.

Rotate the han­dle to get a Hand Plane, a Cut­ter, and a Han­dle in Met­al Frame which when inspect­ed turns into a Met­al Crank Part

Go up the stairs next to the table and place the Cut­ter onto the met­al grate door. Move it into place and pull the lever a few times to cut the chain. Head inside the gate and you can see the Archimedes screw. Pull and hold down the lever until it stops, then zoom in onto the rear of the screw. Unscrew the Tool with Cross-Shaped Han­dle to get it. This unlocks the screw and drops it onto the wood­en cart

Make your way over to the cart and attach the Tool with Cross-Shaped Han­dle to the front of the cart. Give it a spin and fol­low the move­ment to…

Oh my gosh! A puz­zle! Joy­ful day!

Use the 4‑direction flower to move the piece sit­ting on the low­er left. Try to turn the lit­tle squares into green arrows. It goes Wood­en Cart > Tree > Flower > Wag­on Tracks

Open the door and get the Orna­ment which com­bines with Hand Plane for Hand Plane Han­dle

Head back to the work­shop and look at the lever on the pil­lar next to the writer’s desk. Place the Hand Plane Han­dle into the front of the lever and rotate to get an Orna­men­tal Lever Part. Insert it into the top of the mech­a­nism next to the cart out­side where you solved the 4‑direction puz­zle, and pull it to the left to spin the cart

Zoom into the front of the cart and use the Tool with Cross-Shaped Han­dle there again

Place the Met­al Crank Part on the mech­a­nism direct­ly left of the wind­mill and rotate the crank

Pick up the Mas­sive Weight

Return to the past, head across the bridge and through the wind­mill to the met­al cage and place the Mas­sive Weight there

Head up the ramp and push the han­dle. Now back in the present, go down the ele­va­tor, up to the por­tal place, and pull the lever to close the hop­per thing

Head up the wood­en bridge to the weath­er vane.

Turn the sun on the left, then spin the mid­dle to get your prize let­ter (at last!!) and a Part of a Bronze Chal­ice

Return to the lever to release the water, then back to the room you placed the Chron­i­cle of Ordo Iusti­tialis in the begin­ning and put the Chal­ice on the left side

Take the book and get out­ta there!!

The Bald Lady (Rome 1508)

If you try to go for­ward, the ruf­fi­ans will warn you off, so, look left to the wood­en door and zoom in on the chain to the right. Pull on it. Pull on up the lock on the right side, then push the appa­ra­tus to the side to unbar the door.

Back out, push on the door, then knock on the door twice with the knock­er. Head into Room #3. Watch the bor­ing cutscene (or skip it) which sum­ma­rizes the events in the pri­or 2 games (their super stiff hands are real­ly dis­tract­ing) and explains their future move­ments

Move for­ward twice, up the stairs, and into the house. You can’t go any­where, so use your Ocu­lus Per­pet­ua to jump back to 1496 right before the house caught fire

Head behind the counter to the wheel on the counter and spin it until the met­al scoop look­ing thing is above the can­dle. Grab the Han­dle with Two Pro­tru­sions from it. Return to the wheel and turn it until the sack is above the can­dle. Use the Han­dle with Two Pro­tru­sions on it, then pull the clip. You’ll be imme­di­ate­ly trans­port­ed back to 1508 where the build­ing is no longer destroyed by fire

Head over to the fire­place, go up, unlock, then loud­ly push open the door

Check out the paint­ing on the wall. Move it to get the Coat of Arms and an incrim­i­nat­ing let­ter

Leave the tur­ret alone for now and head over to the lad­der in the cor­ner and install the Coat of Arms into the machine

PUZZLE TIME

Use your Ocu­lus Per­pet­ua. Take the item up top and place it on the cities. Every time you move it, the design on top will change. Place them on each cor­re­spond­ing loca­tion. You’ll know you did it right when a red ring appears around the loca­tions. Even­tu­al­ly more of the map will be uncov­ered and the step stool beneath you will dis­ap­pear into the floor (the answer is the same as the pic­ture below)

When done, you get a Lock Pick which will fit nice­ly into the lock attached to the trap­door on the ground. Head down­stairs and pick up the Oil Lamp from the table. Go right back up and place it into the thing next to the lad­der. Ah. It’s a strik­er. Strike it a few times to get a flame, then rotate the noz­zle until it lights up the fuse, and watch it burn the puz­zle you just did

Check out the pan­el on the wall behind the cur­tain uncov­ered by the fire to get the Tool with Rotary Han­dle. It looks a lot like a screw­driv­er. Go to the weapon in front of the door now and use the screw­driv­er on the side near­est the paint­ing

Turn the gun towards the wall with the pan­els where it’ll lock into place. Look on the side now fac­ing the door, and push the but­ton to get a Bead Screw

Go down­stairs again and use your new item in the chest on the floor. Turn the wheel and open the lid for a Met­al Card. Place in the con­trap­tion on the table, put down the lid, then pull the mech­a­nism towards you with the red han­dle.

Remem­ber that grid on the wall? Stamp the met­al grid in the same pat­tern, then push the machine back­wards and take your grid. Return to the tur­ret on the door side, place it on the grid there (push the but­ton if you put it back ear­li­er), and press the but­ton. Now, pull the red lever!

Pull up on the left red thing. Zoom in on new­ly uncov­ered space with the bot­tle and look to the right. Puff the bel­lows on the right side until the bot­tle is full. Pull the uncov­ered switch. Pump the bel­lows again

If you haven’t already, turn to the oppo­site side of the gun and pull the red lever for­ward. Now that both of the cov­ers have been unlocked, pull the red lever towards you

Sim­ple puz­zle. Rotate the pipes, then pull the red switch. Yay! A door!

Go upstairs, then pick the Bent Wire from the dam­aged dum­my. Read the let­ter on the lit­tle pedestal

Look on the bot­tom of the pedestal for a mem­o­ry puz­zle! Get a Key in Resin for your efforts

Return down­stairs to the work­table and place the Key in Resin in the pump­kin look­ing thing in the alcove next to the stairs, then close the door. Get the Met­al Part. Turn around and inspect the ket­tle thing under and left of the stairs. Place the Met­al Part in it and pull both sides back for a Met­al Lat­tice

Go to the shelf next to the work­table and use the Bent Wire on the door. Pull it open for the Impure Char­coal Pow­der and a Switch

Head back to the machine gun and use the Switch on the side with the bel­lows. Turn the lit­tle dial on it and pump the bel­lows until you get the Fla­con of Gun­pow­der (fun fact: a fla­con is dif­fer­ent from a flagon), which fits into the con­trap­tion inside the cup­board where you got the switch and the char­coal pow­der.

Pick up the Con­tain­er with Gun­pow­der and place it into the left­most device on the work­table. Turn the han­dle, then spin the thing on top until the device opens and you get an Incom­plete Fil­ter. Com­bine that with Met­al Lat­tice for a Fil­ter. Replace it into the device and spin the top again. Note the amounts, and pull open the draw­er now unlocked beneath it

Pick up the Iron Weight and place the Impure Char­coal Pow­der into the thing. Give it a nice spin until the arrows show up on the left of it. Now look south of the draw­er and pull open the lit­tle door to get Char­coal Pow­der

Now, check out the thing on the mid­dle of the work­table and note the Roman numer­als carved in it. Rotate the left­most cylin­der to the I posi­tion, then set the Iron Weight on top. Pick up the Rotary Switch. Note the num­bers inside the draw­er

Go back to the pump­kin look­ing boil­er and look on the wall to the right. Place the Rotary Switch there… and PUZZLE

Remem­ber those num­bers in the draw­er? Oh. It’s a com­bi­na­tion lock.

5‑R, 3‑L, 4‑R

Now the real puz­zle!

OKAY. That’s fun­ny. It’s like those mobile game ads that have noth­ing to do with the actu­al game they’re adver­tis­ing! Pull the pins in the cor­rect order to safe­ly guide the man to the trea­sure. Hit the red but­ton to reset or just die (Kill the spi­der, com­bine the ice and lava, low­er the plat­form, then the rest of the pins)

Remove and get the Winged Nut, then grab the Pow­der Flask

Return to the mid­dle thing on the work­table and put the Winged Nut next to right­most cylin­der, then spin it until the lock dis­en­gages. Turn the right­most cylin­der now and put the Iron Weight onto the right cylin­der. Read the crum­pled let­ter from the lit­tle draw­er

Remem­ber that there are Roman numer­als around the cylin­ders? Rotate and place the weight on the cylin­ders to open the respec­tive draw­ers.

Draw­er Con­tents

  1. Rotary Switch and com­bi­na­tion
  2. Sul­phur Crys­tal and Small Hook
  3. Crum­pled let­ter
  4. Let­ter

When you’re done, take the Iron Weight with you then, put the Sul­phur Crys­tal into the mor­tar on the right side of the work­table and crush it until you get Sul­phur Pow­der

Attach the Small Hook onto the scale next to the shelf, and the Iron Weight onto that to get a Met­al Sym­bol from the now uncov­ered plate. Use the lit­tle item on the glass dome on the work­table to get Salt­peter Crys­tal and a Strange Key

Crush the Salt­peter Crys­tal for Salt­peter Pow­der

Then use the Strange Key on the con­trap­tion behind the mor­tar

Iii­i­ii think we have a math puz­zle!!

So. Accord­ing to the chalk­board, from left to right, the sep­a­rat­ing device sorts into Sul­phur, Soda, Car­bone, Nitre. As not­ed on the chalk­board, the results matched at the 4:5:2 ratio of Sul­phur, Char­coal, Salt­peter

  • Sul­phur = Sul­phur
  • Car­bone = Char­coal
  • Nitre = Salt­peter

The ratio for the machine gun is 4:5:2 which is equal to 60, 75, 30 weight units

The ratio for the boil­er is unknown ratio equal to 45, 15, 75

Using sim­ple math, the weights are divis­i­ble by 15 to get the ratio, so, 3:1:5 ratio to the 45, 15, 75 weight units

So. Using the device behind the mor­tar on the work­table (place the pow­der, maneu­ver the han­dle on the right, pump the mid­dle han­dle to right num­ber, and turn the red arrows under the glass to get it out), mea­sure out 3 units of Sul­phur, 1 unit of Char­coal, and 5 units of Nitre.

Place them on the 3 trays on the shelf, then go to the bot­tom, place the Pow­der Flask, and pull the lever to get a Full Pow­der Flask

Run over to the boil­er, place the flask, strike the strik­er 3 times! Watch the resin blow up and retrieve the Orna­men­tal Key that sure­ly isn’t hot at all

Go back upstairs and open the glass chest!

Whoops. Uh oh.

Oh great. Anoth­er cutscene. Bor­gia’s sob sto­ry. Tor­ture indeed. He offers you a deal for the Glove

Now to escape!

Pick up the puz­zle box. Apt­ly named, it’s a puz­zle!

Basi­cal­ly, find and press the prop­er col­ored but­tons and not only press them in order (Pur­ple, Green, White, Red), but using the dial, move the orange arrow down to the bot­tom until the lock dis­en­gages.

Then spin the han­dle for the Spe­cial Key. Use it in the bar fac­ing the glass chest

Step out and leave

Pope’s Chambers (Vatican 1508)

Watch anoth­er long-wind­ed cutscene

Open the book on the small table to get a Book­mark, which, use­ful­ly, dou­bles as a screw­driv­er to remove the plate atop the door han­dle. Lift the met­al piece, the use your Ocu­lus Per­pet­ua. Again, use the Book­mark to push down the lit­tle blocks to the han­dle mech­a­nism.

Pull open the door and head towards the chess table to get the Stone Rosette. Inspect it to get Stone Rosette with Pro­tru­sion. Head over to the desk and place it into the Roman bust’s brooch. Give it a spin. Grab the Part of Rid­er Fig­urine and read the let­ter

Then go across the room and com­plete the horse­man fig­urine. Spin the wheel. Head upstairs!

Rotate the bird­cage. Take the Mod­el Tow­er, attach it to the basil­i­ca mod­el on the table, then move the small domes for…

A PUZZLE

It’s hard to tell, but there are two dif­fer­ent col­ors on the grid. Move the L‑shaped object into the inner part, then pull the red lever. Com­plete the sec­ond round, then the third

Use your Ocu­lus Per­pet­ua to see some Roman numer­als. Push the columns down in order to get a Chess Piece

Now move over to the bal­cony and look down on the low­er floor. Note the place­ment of the items and then head down to the chess board

Clear­ly, you have to place the pieces so that the floor and the chess­board are the same. The place­ment pat­tern is obvi­ous, but, sad­ly, you have to fig­ure out where the heck to actu­al­ly place the them. If you notice, there are two dif­fer­ent­ly col­ored white pieces on the board. Basi­cal­ly, you kind of have to guess because I don’t get how the num­bers and let­ters cor­re­late with the floor and the puz­zle.

What­ev­er. Head to the SPQR ban­ner, unlatch it, and push to open a pas­sage­way. Wait. THE pas­sage­way to what Bor­gia wants!

Remove the screw atop the ornate wall thing. Great. Anoth­er puz­zle.

Let’s see… It looks like you have to spin the wheels to direct Green to Green, Red to Red, and Blue to Blue. But there are also arrows to wor­ry about. You do them one at a time. (Hint: Green and Blue are straight­for­ward, but Red has to go through the oth­er columns)

Go into the secret cham­ber.

Sec­tion I

Turn right and pick up the Met­al Key, then read the let­ter.

Look at the bot­tom of the bureau to see a sim­ple puz­zle. Move the Sil­ver Key, then the Blue Cir­cle, then the Gold Key, then the Ornate Dome. Place the Met­al Key for a Met­al Cylin­der with Arms. Inspect it, and spin the arm to get a Censer Base

Look back up on the bureau to the upper left arm and spin the cir­cle until it opens. Pull apart the doors for a Met­al Shrine Mod­el. Com­bine it with the Censer Base to get a Censer

Turn to the large stat­ue and place the Censer on the hang­ing met­al

Sec­tion II

Rotate the gold cylin­dri­cal object. A puz­zle

Pull and rotate the red side to guide the red arrow to the end. Pick up the Sprin­kler Part

Check out the gold­en struc­ture on the right side of the table. Place the Sprin­kler Part on the very top of it. Spin the winged fig­ure and replace the rods, then take out the Rel­ic of St John.

Inspect the font and zoom in the east­ern side. Slide it open then place the Rel­ic of St John in the hold­er. Oh, so it’s not a font. Get a Shiny Shell from under the lid which goes into the paint­ing right above the font (turns out it is a font)

Take the Medal­lion of Dawn and place into the emp­ty sun-look­ing carv­ing between the stained glass win­dows

Cutscene time! Are there speak­ers around?? Hal­lu­cino­gens???

Check out the pil­lar with the light beam on it for a PUZZLE. YESS!!

Ocu­lus Per­pet­ua TIME!! The blue num­bers change depend­ing on where you move the discs. The per­ma­nent val­ues tell you what the num­bers need to be. It’s kind of like minesweep­er.

Sec­tion III

Pick up the Cer­e­mo­ni­al Plate

Zoom into the east­most pil­lar on the wood­en box. Turn it and then pull the switch under­neath. Look at the bot­tom of the wood­en box now. Rotate them and push them down so that the white parts match the white splotch in the mid­dle. Rotate the spiky wheel, then place the Cer­e­mo­ni­al Plate in the depres­sion.

The top opens to reveal a hand…? Maneu­ver the red switch­es

You get the Disc with Red Stone! If you inspect it, you’ll see a gear on the back, mean­ing it must fit on the clock some­where. Place it on the side of the clock under the gear. If you turn the clock slight­ly, you’ll see that when you rotate the clock hand, the gear mech­a­nism moves, too. Spin the clock hand until the bells on top play.

Open the lid of what looks to be a cibo­ri­um for a Medal­lion of Noon. Seems famil­iar. Place it into the sun orna­ment near the stained glass win­dows

More hal­lu­cino­genic incense!

Aaand anoth­er puz­zle pil­lar

Oh no. 2nd round of Papal Minesweep­er, except this time it’s with shapes! And you real­ly have to pay atten­tion to the num­bers! There’s a lot going on here… (Hint: notice that not only are the 2 halves of the grid mir­rors of each oth­er, but the squares and cir­cles are mir­ror quan­ti­ties between the two shapes. Mean­ing, the puz­zle solu­tion will have the grid mir­rored. Place the high­er num­bers towards the mid­dle)

Push through to illu­mi­nate the final area

Sec­tion IV

Open the bot­tom door of the female bust to get a Stone Bowl, a let­ter, and a draw­ing

Now turn your atten­tion to the puz­zle on the far right of the table. It’s one of those ordered but­ton puz­zles, so go for it

Pull down the switch to receive a Red Stone Bust. Red? Well, it must have some­thing to do with the big red box! Place it into the met­al key­hole and give it spin. Place the Stone Bowl in the met­al hold­er which drops it on the… mini corpse? Take the Medal­lion of Dusk, and, you guessed it, put it into the sun under the win­dows for…

Some more voic­es, and hope­ful­ly not anoth­er Papal Minesweep­er pil­lar

Welp. It’s a pil­lar of some­thing… And def­i­nite­ly anoth­er puz­zle.

First, low­er the han­dle on the cylin­der to the left. Then, take note of the glow­ing sym­bols around the cham­ber. Or, since the game does­n’t allow return­ing to the first and last sec­tions, refer to your note­book. Place the icons in order on the gold line, then pull the lever

Head up to the stat­ue and take the Grand­mas­ter’s Amulet

Get the heav­en out before some­one finds you!

Villa of Luca Pacioli (Northern Tuscany 1508)

Watch the excit­ing cutscene

Look around and see that the work­shop has been cleaned up since you’ve been there last

Go up the stairs to where the Archimedes screw used to be and head out into the gar­den. If you want, you can go towards Bor­gia and Mar­co for a short cutscene. Oth­er­wise, use the Ocu­lus Per­pet­ua and hop back to some short time before the present sit­u­a­tion

Zoom into the winch and unscrew the top bar to loosen the ropes

Zoom into the north­east met­al pro­trud­ing bar on the wood­en cart and give it a push.

Go to the lever and pull it

Zoom into the cart, open the lid, zoom into the crank, and wind it up

Watch it sat­is­fy­ing­ly smash the assaulters in the present time. Did­n’t kill ’em, though. Dang.

Got the oth­er glove back! Score!

Secret Passage (Central Apulia 1508)

Inspect the rock on the ground west of the rock entrance with the cross on it. Rotate your view to see a small puz­zle. Com­plete the infin­i­ty sym­bol to get a Lever with Fold­ed Han­dles which when inspect­ed turns into a Rotary Lever

Go over to the east side of the entrance, use your Ocu­lus Per­pet­ua and place the Rotary Lever in the inden­ta­tion

Puz­zle!

Rotate the lever and pull the arm/rock on the side to unlock the door mech­a­nism. You’re try­ing to make it so that the 3 lay­ers unblock the side­ways square on the left (Took me way longer than it should have)

Watch the rather omi­nous (pur­pose­ful or not?) cutscene

Go in for anoth­er cutscene with the Mas­ter him­self, only for him to make you do all the hard work your­self while he chills near the machine

Go back towards the alcove with the skele­ton in the cutscene. Pick up the Dag­ger, then read the scroll

Head back towards Leonar­do and check out the big wood­en rig. Push on the wood­en han­dles there to move the whole thing for­ward or back­wards on the rails. If you use the two levers above the han­dles (one moves the pul­ley side to side, the oth­er up and down), you oper­ate the rope and hook.

Push the whole crane rig for­ward until the sack is hang­ing over the wood­en bridge, then low­er the sack.

Go across the bridge and down the stairs. Turn to the right and use your Ocu­lus Per­pet­ua to see a puz­zle! Pull and push the lever to remove all 4 locks

Start with both the 3rd and 4th togeth­er: Left, 3, Right, 3&4, Left, 3&4, Right, 3&4, Left, 3&4, Right, 3&4, Left, 3(complete) &4, Right, 4 (com­plete)

Then do #2 and #1 sep­a­rate­ly. Okay, it was­n’t that bad after all.

Walk across the way, and take the Met­al Shaft with Han­dles on the far-left sluice gate which lets out water

If you turn the wheel to the left of the entrance enough, one of the chutes will break. Huh. Not much left to do there, then. Go back up the stairs and back across the bridge. If you haven’t, pick up the Wood­en Plank lean­ing next to the iron grate door

Use the crane to lift up the trap door on the ground

Go down the lad­der and use the Wood­en Plank on the hole in the ground

First up, go right, and unlock the met­al door, then go back down and through the pas­sage to a winch sys­tem (right under the alcove with the skele­ton) which hap­pens to be a per­fect fit for the Met­al Shaft with Han­dles. Give it a spin to raise the door on the alcove

Go up there to get the Arque­bus Sup­port. You can now push the crane to the bridge, but don’t push it all the way across yet, or you’ll block your access to the sluice gates

Go down­stairs through the iron door and over to the bro­ken chute. Use the Arque­bus Sup­port and then make your way back down the stairs on the oth­er side of the bridge. Close the door and use the Met­al Shaft with Han­dles on sluice gate I. Turn the water chute fun­nel to the I side. Spin the wheel

Use the Dag­ger on sluice gate II and make sure the fun­nel is aimed that way too, then spin the wheel again.

Now, you can get to the sack in the water… Know what you have to do yet? Push the crane to the edge of the bridge if you haven’t, move the hook to the far right, and send it down. Annoy­ing­ly, you have to go down and con­nect it to the sack, then pull it up

Push the crane to the oth­er side of the bridge, posi­tion the sack over top of the rick­ety wood­en struc­ture, and let ‘er go!

Whoa we were almost a Leonar­do and Gia­co­mo Sand­wich! Ehhh… yeah that does­n’t quite work, but dang, that was close. Leonar­do sends young you first, so go for­ward!

Cutscene time! Ugh. Old peo­ple…

Check out the alcove to the right of where you start­ed. On the ground is a Bent Rail

There’s not much else to do, so hop through the por­tal back to 1465

Ohh wow. You’re right in the bat­tle between the Papal Knights and the Order.

Near the ele­va­tor is a sol­dier falling. Snag his Mace.

Use it in the ground where you first start­ed the lev­el. Pull on it to change the tracks

Use your Ocu­lus Per­pet­ua to return to the present and now the door they were try­ing to break down in the past is open. If you go in there grab the Key on the wall and see that the rats are now ram­pag­ing there instead of where they were… which is where you need to use your Bent Rail. Place it, spin the han­dle, and watch it straight­en your item into a Rail

Use the Ocu­lus Per­pet­ua to go back in time again and move the lever to the mid­dle tracks. Use the Rail there to repair the track.

Head back to the present. The rats are now in the mid­dle pas­sage, but the Steplad­der is now down!

Give it to Leonar­do. He wants you to straight­en the Bent Met­al Shaft on the ground, so pick it up and like before, use it on the straight­en­er machine to get a Met­al Shaft

Give it to the Mas­ter who now wants some oil

Pick up the Tongs on the steplad­der, then use the Key on the now (sort of) intact door to the west of the ele­va­tor. Go in and head up the stairs. You will see an oil lamp if you turn around. Use the Tongs to get an Oil Lamp.

Give it to Leonar­do. Turn the crank

ASCEND!

Castle del Monte (Central Apulia 1508)

Once again Leonar­do makes you do all the heavy lift­ing. This time he’s look­ing through doc­u­ments

Look at the dif­fer­ent­ly col­ored bricks next to the door and pull on the dark col­ored one.

You’re sup­posed to use the Ocu­lus Per­pet­ua to see the bar bar­ring you from open­ing the door, but you don’t have to. Just spin the lit­tle knob behind the brick

Watch/listen to the cutscene

Push your­self into the next room for anoth­er cutscene

Go through the door ahead, and watch yet anoth­er cutscene… short this time, though

Since you have to get the key, make your way into the room ahead. Check out the wall right next to the book­shelf for a lever. Give it a pull. Ooo a lad­der. Go up it.

Take a look at the bot­tom of the cage. Spin the mid­dle and pull in the sides for a Hexag­o­nal Prism. Use it on the top of the cage. It’s a puz­zle!

It’s super easy.

Pull up on the met­al han­dle on top of the bird­cage, then go down to the mid­dle lev­el. Lift up tab on the left and open the door to get the Met­al Key

Go give it to the Mas­ter. Cutscene! He even admits that you’re going to have to do all the hard work!

Oh boy. Locked into the room now! Grab the Faceted Ruby from the red coat on the door. It goes into the bot­tom-right cor­ner of the paint­ing

Read the new­ly uncov­ered note

Turn around and look at the PUZZLE. If you use the Ocu­lus Per­pet­ua, it says “Fridrich II”

Input the prop­er year

Turn the wheel until the next part of the puz­zle pro­trudes

Solve the rest of the puz­zle. Use the han­dles to move the thing side to side, then push inward to swap the small discs. Just do your best (Hint: Get the far cor­ners in first, and then work the rest)

Zoom into the mid­dle of the cas­tle image, open the door, and pull the lever. It opens up one of the por­trait’s locks. Before leav­ing, look at the bot­tom of the cas­tle image for a Wood­en Han­dle. Use it in the new­ly open slot on the por­trait. Push it

Ayyy a hid­den room!

Straight ahead are 3 medal­lions that look quite a bit like the 3 lock­ing the lad­der next to the por­trait and the win­dow. Looks like there are slots for books under­neath!

Go over to the con­trol pan­el with the crank direct­ly across from the door, and move the steplad­der until it reach­es the mid­dle of the room (3 times)

Climb up and take the book De Sole et Luna. Go insert it under­neath the Sun and Moon medal­lion in the hid­den room. This not only drops the lock on the lad­der, but it opens the dome on the table and gives you a Fal­con Medal­lion

There’s a per­fect­ly shaped spot on the bird struc­ture in front of the win­dow. Place it there and get a Fal­con­ry Bell. Give it to the fal­con just to the left and press the but­ton where you got the bell from. This opens up some stairs above and the gate below. Grab the Fal­con­ry Hood from the bot­tom, then place it on the fal­con’s head. Push the but­ton again and receive your prize: Book Venan­di cum Avibus. Return to the hid­den room and place the book under the fal­con to unlock the 2nd lad­der lock

Now, go open the dome on the table, to uncov­er what looks like a puz­zle, changes the lit­tle mod­el on the oth­er side of the table, and gives you a new note to read

Read the note

Then look at the raised build­ing on the mod­el with the Ocu­lus Per­pet­ua. It’s a clue!

Look at the puz­zle the dome uncov­ered. There are 2 arrows. And it’s one of those press the right but­tons in the right order or it resets puz­zles. The good news is that it only resets the last tile you pushed. How nice of them. Use the hint from the mod­el or just press but­tons like I did to solve it

Puz­zle Round 2!

Take a peek at the mod­el on the table again with the Ocu­lus Per­pet­ua for anoth­er clue!

Solve the puz­zle (It’s a sudoku puz­zle. I’m not sure how the clue helps) for a new note, more of the mod­el, and the book Liber Augustal­is

Go ahead and place the book (and the oth­er book if you haven’t yet), then go pick up the Lad­der

Now. Where to place this…? If you look upwards you’ll see two win­dows up high with some light shin­ing from them. Move the steplad­der (I did the left side, not sure if you can use the oth­er one) and go up. Read the old sign and head out the win­dow!

Well, there’s not much to do, so use your Ocu­lus Per­pet­ua and jump back­wards into 1465… whooooaaa. You went back to the day the Gate to the Tem­ple of Wis­dom explod­ed!!

Move for­ward and enter the door. Zoom into the knight about to die and read the scroll, then go out the oth­er door in the room and pull the lever next to the door. It dumps some water from the roof… but noth­ing spe­cial hap­pens…

With­out any­thing else to do, use your Ocu­lus Per­pet­ua and jump for­ward again

Go to the wood­en door and take the Plain Met­al Key. As you can’t go any­where, use the Ocu­lus Per­pet­ua to go back­wards again to use your new key on the door. In the past, the stair­well is not blocked.

Go on up to the roof and onto the wood­en cov­ered deck. Pick up the Part of a Wheel from the crate. Exam­ine the mech­a­nism with the wheel and take the Bro­ken Wheel. Go ahead and com­bine the two parts for a Rein­forced Wheel, then place it in the slot. Give the big wheel a spin until the cart sets right over the fire. You can zoom for­ward to check the posi­tion­ing.

Head back down­stairs then pull that lever near the fire again. BINGO! AAND we’re back in 1508

Move ahead through to a room with… weapons? Tor­ture devices? Look at the wood­en device direct­ly across from you and next to the dou­ble door. Pull up on the gold­en han­dle to get a Han­dle. Rotate to see the left por­tion of the con­trap­tion and use the Han­dle there. This uncov­ers a sphere with a hand on it which when poked, changes some things. Push the same sphere on the oth­er wood­en con­trap­tion to reveal…

A puz­zle. A col­or puz­zle.

Seems straight­for­ward enough. The arrows point to 2 col­ors and the assump­tion is you have to place the cor­rect result­ing col­or in the slots.

It is the case! Aaaand you have to do it 4 times.

Oh! Not 4 times, but 3! Good.

Get a Small Gold­en Key for your efforts, and, con­ve­nient­ly, a place to use it straight­away! An Eagle Relief. Okay, then.

Push the hand again! Then the oth­er hand (this time near­est the entry door)!

Anoth­er puz­zle! Rotate and move the lens to light up the 3 lights on the right side. Each col­or shows a dif­fer­ent image, so find the right com­bi­na­tion to solve it. And time counts! There are 3 com­bi­na­tions in total. Fin­ish­ing each one unlocks one lock on the fish thing.

Fin­ish for the fish thing which is a Capri­corn Relief

Push the hand, find the oth­er exposed hand, and press that

Anoth­er puz­zle per­haps? Yup.

Move the scis­sors and rotate the turn but­ton to cut all the ropes, but you can only use the scis­sors on if the direc­tion is unlocked. Greeeeat. Solve the slid­ing puz­zles and cut your way through (Hmm… I think the orange slots need to be matched with the cor­re­spond­ing char­ac­ter, giv­en that the orange exists in the cor­ners)

Solu­tion:

  1. Lute Play­er in the left-most orange square
  2. Orange Shirt Man in the bot­tom orange square
  3. Red Queen Lady in the right­most orange square in the North puz­zle, and the top orange slot in the East puz­zle
  4. Exe­cu­tion­er in the right­most orange square

Take the Lion Relief

Push the hand and then the next hand

Yay… Anoth­er one.

3 rounds of direct­ing the ship with arrows!

Red Com­pass
Yel­low Com­pass
Green Com­pass — Despite the red ring, this is the cor­rect solu­tion

Get a Bull Relief when you’re done!

OKAY! Now with all 4 keys, put them into the large dou­ble door!

Go through, watch the cutscene. Uh oh. Leo’s in trou­ble!

Look at the table with the tree on it. Read the let­ter

Then turn the gold­en han­dle. Admire the schemat­ics on the walls, then check out the anom­aly you cre­at­ed!

Now latch on to a han­dle and push. Not against the wall… the oth­er way

Nice. You can see through the doors, so head through and pick up the Met­al Rail and use in on the ground in front of the creepy pic­ture on the wall. Move the stone in front of the pic­ture then jump through

Pull the lever. Are you ready? Big breath! Go down!

Remem­ber this room? Go in and watch the cutscene

Oh good­ness! Blast from the past! This was the same boil­er from the end of the first game (Dis­ap­point­ing­ly, the answer is NOT the same)! Well, in that case, it’s just a tri­al-and-error type of puz­zle

CUTSCENE TIME. Total­ly knew it would end the way it did. Excit­ing!

Ancient Temple (Palestine?????)

No way back!

Move for­ward and place the Grand­mas­ter’s Amulet into the inden­ta­tion

Puzzzzz­zle!

Refer back to your notes for an image of what the stat­ue should look like, then rotate the sym­bols to ori­ent the stat­ue

Watch the cutscene

Hur­ry up the stairs and push the han­dle, then push the but­ton that appears

Cutscene!!

Holy crap! Did you ven­ture through 3 games worth of puz­zles just to dis­in­te­grate into obliv­ion for the sake of the world?!?!

Huh.

Impressions

Well. That was anti­cli­mac­tic. I have to say that I real­ly hate the end­ing. Like, REALLY hate it. I was expect­ing some crazy del­uge of puz­zles or some intense mech­a­nism. Or Leonar­do appear­ing out of nowhere! That was 3 games build­ing up to the end­ing and not only was the last area super dis­ap­point­ing, but I kind of don’t get it. I think Gia­co­mo was meant to destroy the Gate for good so that it would nev­er fall into the wrong hands again. Okay, got that. The gate is sup­posed to trans­port you to the Tem­ple of Wis­dom. Umm. I’m not sure that looked much like a tem­ple of wis­dom… And then because the Gate was destroyed, every­one else dis­in­te­grat­ed too? Or did time change? I’m not sure what hap­pened!! What hap­pened to the Ocu­lus Per­pet­ua when Gia­co­mo jumped through por­tal??

Hmm. I won­der if I ori­ent­ed the stat­ue dif­fer­ent­ly, would it change the end­ing…? Let me try it out. Nope. Accord­ing to the jour­nal, destruc­tion is the goal.

Over­all, the game was not as good as the 2nd game. The graph­ics are bet­ter, yes, but the puz­zles seemed much more lack­ing and less com­plex. Many times, you get an item and imme­di­ate­ly use it instead of try­ing to fig­ure out the place to use it. The clues are as a whole much more use­ful. The game­play is a straight line with small rooms. I dun­no. Much less excit­ing to me. I bare­ly used the Ocu­lus Per­pet­ua, and def­i­nite­ly did­n’t even use any of the oth­er devices. WAAAY too many cutscenes. Where the first game was high­ly puz­zle-cen­tric, the 2nd was a good mix of sto­ries and puz­zles, while the 3rd was most­ly sto­ry and much less puz­zle.

So, of the 3 games, #2 is hands down the best. Sto­ry still leaves me unsat­is­fied and with more ques­tions. I guess just don’t think too much about it, because when you start think­ing through every­thing about all the games, things quit mak­ing sense. Beh.

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aowam

RDH, Dog mom, gamer, eater, creator

9 thoughts on “The House of DaVinci 3 Game Written Walkthrough Guide”

  1. Did you read the chron­i­cle that Gia­co­mo leaves behind at the end of the game. It appears after the destruc­tion of the idol and DaVin­ci paint­ing the Mona Lisa (after the cred­its)?

  2. Walk thru Pic of chess­board. You’re on the wrong side of the chess­board. Notice how the num­bers and let­ters are upside down.

  3. Been hav­ing a lot of fun with this series, and there’s been a cou­ple of puz­zles that just absolute­ly stumped me! So thank you!

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