Sentimental Death Loop Game Walkthrough: Simple Text Only

written 8/18/2024, updated 8/19/2024

For a detailed walkthrough with puzzle solutions, spoilers, and CG images: CLICK HERE

For Side Story and some extra dialogue: CLICK HERE

Foreword

This is a simple text, no spoilers guide for the game. It is the fastest way through the game, the way it was meant to be played (some puzzles can be solved before they’re supposed to be as long as you have the answers, but I’m not going to do that), though I will add the 100% Side Story investigation requirements at the end of each section that has them. Please see the full detailed guide and the side story game dialogue if you’re interested (links above).

1st Run: 3 hours, 40 min

Story Run: 1.5 hours

(No Side Stories, No Chase Events!)

Introduction

  • CG #1 obtained
  • CG #2 obtained
  • Inspect the Desk (CG #3 obtained)
  • Inspect the Desk
  • Inspect the Desk (CG #10 obtained)

Memo 1 – Tutorial Section

No! I’ll be killed by Nemu-chan again if I stay here!

  • Investigate all 6 available items
  • Leave Nemu’s Room
  • Solve Dial Box Puzzle (Refer to Puzzle Solutions section in Detailed Guide for puzzle answers and breakdowns)
  • Check Nemu’s phone on the coffee table
  • Get Plastic Packing Rope
  • Get Kitchen Knife
  • Set up the Plastic Packing Rope at the dinner table
  • Inspect items ~8 times (CG #15 obtained)
  • Inspect 15 items (You can start saving the game now)
  • Go to the living room
  • Convince Akane (1st: Inspect BOOK; 2nd: Inspect TREE)
  • CG #4 obtained

Memo 2 – Enter Akane

Nemu for sure isn’t herself right now. We probably can’t get through to her so let’s make our way out of here

NOTE: Chase Events start here every 25-30ish investigations. Familiarize yourself with them along with trap items and the ways to work the traps if you’re aiming for 100% completion

  • Lead Akane through the living room through the entryway (CG #13 obtained)
  • Convince Akane
  • Go back to the entryway

Side Story Requirements (numbers approximate): 5, 15, 30, 65, & 100 Investigations

Memo 3 – Into the Depths of Hell

Let’s find a way out, alive. It’ll be fine. We’ll definitely find a way.

  • Save, if desired
  • Inspect Nemu’s phone on coffee table
  • Go to Nemu’s Room
  • Get Sheet of Paper in trashcan
  • Inspect laptop
  • Solve Laptop Password Puzzle
  • Get Fruit Knife from kitchen
  • Go down hatch in kitchen to the basement (CG #11 obtained)

Side Story Requirements (numbers approximate): 5, 15, 30, & 120 Investigations

Memo 4 – Exit Akane

…Anyway, let’s focus on getting out of this house for now

  • Get Candle
  • Get Front Door Trap Key (need Candle and Fruit Knife)
  • Go to entryway
  • Use Front Door Trap Key (CG #16 obtained)

Side Story Requirements (numbers approximate): 10 & 35 Investigations

Memo 5 – Enter Suzuka

There’s something here that can disarm the trap at the entrance. Follow me.

  • Go to living room
  • Convince Suzuka (same as Akane)
  • Go to Nemu’s Room
  • Take Standing Photo Frame from desk
  • Inspect the clear table
  • Go back to Parent’s Bedroom
  • Take Sheet of Paper from nightstand in the corner
  • Take Standing Photo Frame from wall shelf
  • Go to living room
  • Check Nemu’s phone on coffee table
  • Check smaller sofa
  • Get Paper with Manufacturing Date
  • Return to Parent’s Bedroom
  • Solve Bedroom Dial Safe Puzzle
  • Get Japanese Room Key
  • Go to room across from Parent’s Bedroom
  • Move cushions
  • Solve Puzzle Box
  • Get Study Key
  • Get Fruit Knife + Candle for the Front Door Trap Key
  • Go to entryway with Suzuka (CG #6 obtained)

Note: Technically, you don’t need to get the Study Key yet. You just need Suzuka to help get clues for the Dial Safe Puzzle. Solving the puzzles ahead saves time for the next loops as you won’t have to do them again.

Side Story Requirements (numbers approximate): 10, 35, 70, & 100 Investigations

Memo 6

Let’s talk about this again… when we get out of here.

This is unlocked after the first Chase Event with Suzuka in tow, but if you’re just going through without caring for 100% Side Story, there has not been a Chase Event just yet

Memo 7 – Lights Out

(Suzuka has been acting strange since the start… But I didn’t expect for her to do this.)

  • Go to Study
  • Inspect bookshelf (CG #7 obtained)
  • Get Sheet of Paper on table
  • Get Sheet of Paper from desk
  • Get Book from desk
  • Leave Study
  • Go back into Study
  • Laptop should be open (must have watched bookshelf cutscene)
  • Solve Study Laptop Password Puzzle
  • Go to Bathroom
  • Solve Bathroom Padlock Puzzle
  • Get Breaker Key
  • Go into entryway
  • Use Breaker Key
  • Inspect breaker box

Side Story Requirements (numbers approximate): 5 & 35 Investigations

Memo 8

This diary has magic powers, so there might be something in the basement

  • Go to the Basement (CGs #14 & 12 obtained)
  • Go to the living room
  • Convince Suzuka
  • Get Fruit Knife + Candle for the Front Door Trap Key
  • Disarm Front Door trap

Memo 9 – Akane Redux

All right. Honestly, I can’t wrap my head around what you’re saying, but how can I say no when you help, Noa?

  • Get Breaker Key and turn on lights if desired
  • Get Japanese Room Key from Parent’s Bedroom
  • Get Study Key from Japanese Room
  • Check laptop in Study
  • Get Standing Photo Frame in Study
  • Go to Parent’s Bedroom
  • Get Bookmark from Book on nightstand
  • Get Standing Photo Frame from right side of wall shelf
  • Go to Japanese Room
  • Get Sheet of Paper from book on dresser drawers
  • Solve Study Bookshelf Puzzle (CG #8 obtained)

Side Story Requirements (numbers approximate): 35, 70, & 215 Investigations

CG #11 obtained if you just go with Akane into the basement before solving the Bookshelf puzzle (just make sure you save before doing it)

Memo 10 – ENDING

Yeah, Suzuka-chan’s my friend too. That hasn’t changed, even now.

  • Inspect painting of dog on ground
  • Get Small Wooden Block
  • Go to Japanese Room
  • Use Small Wooden Block on Puzzle Box
  • Get Newspaper Scrap
  • Go to Living Room
  • Save
  • Head to Basement hatch
  • Bad Ending: Choose “Acts with Akane and Suzuka” (CGs #9, 17, & 18 obtained)
  • Reload Save
  • Head to Basement hatch
  • Good Ending: Choose “Acts separately from Akane and Suzuka” (CG #19 obtained)

GAME COMPLETE

CG #20 obtained if 100% side stories completed. Epilogue launches after credits roll

Published by

aowam

RDH, Dog mom, gamer, eater, creator

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