Sentimental Death Loop Game Walkthrough: Simple Text Only

writ­ten 8/18/2024, updat­ed 8/19/2024

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Foreword

This is a sim­ple text, no spoil­ers guide for the game. It is the fastest way through the game, the way it was meant to be played (some puz­zles can be solved before they’re sup­posed to be as long as you have the answers, but I’m not going to do that), though I will add the 100% Side Sto­ry inves­ti­ga­tion require­ments at the end of each sec­tion that has them. Please see the full detailed guide and the side sto­ry game dia­logue if you’re inter­est­ed (links above).

1st Run: 3 hours, 40 min

Sto­ry Run: 1.5 hours

(No Side Sto­ries, No Chase Events!)



Introduction

  • CG #1 obtained
  • CG #2 obtained
  • Inspect the Desk (CG #3 obtained)
  • Inspect the Desk
  • Inspect the Desk (CG #10 obtained)

Memo 1 — Tutorial Section

No! I’ll be killed by Nemu-chan again if I stay here!

  • Inves­ti­gate all 6 avail­able items
  • Leave Nemu’s Room
  • Solve Dial Box Puz­zle (Refer to Puz­zle Solu­tions sec­tion in Detailed Guide for puz­zle answers and break­downs)
  • Check Nemu’s phone on the cof­fee table
  • Get Plas­tic Pack­ing Rope
  • Get Kitchen Knife
  • Set up the Plas­tic Pack­ing Rope at the din­ner table
  • Inspect items ~8 times (CG #15 obtained)
  • Inspect 15 items (You can start sav­ing the game now)
  • Go to the liv­ing room
  • Con­vince Akane (1st: Inspect BOOK; 2nd: Inspect TREE)
  • CG #4 obtained

Memo 2 — Enter Akane

Nemu for sure isn’t her­self right now. We prob­a­bly can’t get through to her so let’s make our way out of here

NOTE: Chase Events start here every 25–30ish inves­ti­ga­tions. Famil­iar­ize your­self with them along with trap items and the ways to work the traps if you’re aim­ing for 100% com­ple­tion

  • Lead Akane through the liv­ing room through the entry­way (CG #13 obtained)
  • Con­vince Akane
  • Go back to the entry­way

Side Sto­ry Require­ments (num­bers approx­i­mate): 5, 15, 30, 65, & 100 Inves­ti­ga­tions


Memo 3 — Into the Depths of Hell

Let’s find a way out, alive. It’ll be fine. We’ll def­i­nite­ly find a way.

  • Save, if desired
  • Inspect Nemu’s phone on cof­fee table
  • Go to Nemu’s Room
  • Get Sheet of Paper in trash­can
  • Inspect lap­top
  • Solve Lap­top Pass­word Puz­zle
  • Get Fruit Knife from kitchen
  • Go down hatch in kitchen to the base­ment (CG #11 obtained)

Side Sto­ry Require­ments (num­bers approx­i­mate): 5, 15, 30, & 120 Inves­ti­ga­tions


Memo 4 — Exit Akane

…Any­way, let’s focus on get­ting out of this house for now

  • Get Can­dle
  • Get Front Door Trap Key (need Can­dle and Fruit Knife)
  • Go to entry­way
  • Use Front Door Trap Key (CG #16 obtained)

Side Sto­ry Require­ments (num­bers approx­i­mate): 10 & 35 Inves­ti­ga­tions


Memo 5 — Enter Suzuka

There’s some­thing here that can dis­arm the trap at the entrance. Fol­low me.

  • Go to liv­ing room
  • Con­vince Suzu­ka (same as Akane)
  • Go to Nemu’s Room
  • Take Stand­ing Pho­to Frame from desk
  • Inspect the clear table
  • Go back to Par­en­t’s Bed­room
  • Take Sheet of Paper from night­stand in the cor­ner
  • Take Stand­ing Pho­to Frame from wall shelf
  • Go to liv­ing room
  • Check Nemu’s phone on cof­fee table
  • Check small­er sofa
  • Get Paper with Man­u­fac­tur­ing Date
  • Return to Par­en­t’s Bed­room
  • Solve Bed­room Dial Safe Puz­zle
  • Get Japan­ese Room Key
  • Go to room across from Par­en­t’s Bed­room
  • Move cush­ions
  • Solve Puz­zle Box
  • Get Study Key
  • Get Fruit Knife + Can­dle for the Front Door Trap Key
  • Go to entry­way with Suzu­ka (CG #6 obtained)

Note: Tech­ni­cal­ly, you don’t need to get the Study Key yet. You just need Suzu­ka to help get clues for the Dial Safe Puz­zle. Solv­ing the puz­zles ahead saves time for the next loops as you won’t have to do them again.

Side Sto­ry Require­ments (num­bers approx­i­mate): 10, 35, 70, & 100 Inves­ti­ga­tions


Memo 6

Let’s talk about this again… when we get out of here.

This is unlocked after the first Chase Event with Suzu­ka in tow, but if you’re just going through with­out car­ing for 100% Side Sto­ry, there has not been a Chase Event just yet


Memo 7 — Lights Out

(Suzu­ka has been act­ing strange since the start… But I did­n’t expect for her to do this.)

  • Go to Study
  • Inspect book­shelf (CG #7 obtained)
  • Get Sheet of Paper on table
  • Get Sheet of Paper from desk
  • Get Book from desk
  • Leave Study
  • Go back into Study
  • Lap­top should be open (must have watched book­shelf cutscene)
  • Solve Study Lap­top Pass­word Puz­zle
  • Go to Bath­room
  • Solve Bath­room Pad­lock Puz­zle
  • Get Break­er Key
  • Go into entry­way
  • Use Break­er Key
  • Inspect break­er box

Side Sto­ry Require­ments (num­bers approx­i­mate): 5 & 35 Inves­ti­ga­tions


Memo 8

This diary has mag­ic pow­ers, so there might be some­thing in the base­ment

  • Go to the Base­ment (CGs #14 & 12 obtained)
  • Go to the liv­ing room
  • Con­vince Suzu­ka
  • Get Fruit Knife + Can­dle for the Front Door Trap Key
  • Dis­arm Front Door trap

Memo 9 — Akane Redux

All right. Hon­est­ly, I can’t wrap my head around what you’re say­ing, but how can I say no when you help, Noa?

  • Get Break­er Key and turn on lights if desired
  • Get Japan­ese Room Key from Par­en­t’s Bed­room
  • Get Study Key from Japan­ese Room
  • Check lap­top in Study
  • Get Stand­ing Pho­to Frame in Study
  • Go to Par­en­t’s Bed­room
  • Get Book­mark from Book on night­stand
  • Get Stand­ing Pho­to Frame from right side of wall shelf
  • Go to Japan­ese Room
  • Get Sheet of Paper from book on dress­er draw­ers
  • Solve Study Book­shelf Puz­zle (CG #8 obtained)

Side Sto­ry Require­ments (num­bers approx­i­mate): 35, 70, & 215 Inves­ti­ga­tions

CG #11 obtained if you just go with Akane into the base­ment before solv­ing the Book­shelf puz­zle (just make sure you save before doing it)


Memo 10 — ENDING

Yeah, Suzu­ka-chan’s my friend too. That has­n’t changed, even now.

  • Inspect paint­ing of dog on ground
  • Get Small Wood­en Block
  • Go to Japan­ese Room
  • Use Small Wood­en Block on Puz­zle Box
  • Get News­pa­per Scrap
  • Go to Liv­ing Room
  • Save
  • Head to Base­ment hatch
  • Bad End­ing: Choose “Acts with Akane and Suzu­ka” (CGs #9, 17, & 18 obtained)
  • Reload Save
  • Head to Base­ment hatch
  • Good End­ing: Choose “Acts sep­a­rate­ly from Akane and Suzu­ka” (CG #19 obtained)

GAME COMPLETE

CG #20 obtained if 100% side sto­ries com­plet­ed. Epi­logue launch­es after cred­its roll


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aowam

RDH, Dog mom, gamer, eater, creator

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