Icebound Secrets 3: Endless Night Written Walkthrough + 100% Morphing Objects

writ­ten 8/9/26, updat­ed 8/10/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 3: End­less Night plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile


Game Start

Watch intro cin­e­mat­ics

Note: Unlike Soul Hunter, this game does not require $$ to skip puz­zles or use hints!


Part 1: Enter Town (Tutorial)

  • Take Small Mir­ror from door
  • Take Ban­knote from tele­phone booth; Use it in vend­ing machine; Take Star Amulet and Can­dle (Can­dle? In a vend­ing machine??)
  • Use Can­dle on bag in car; Take Fold­ing Knife and Hand­ker­chief; Read Note
  • Use Hand­ker­chief on tele­phone booth
  • Use Small Mir­ror on Chris­tine (Wait… is this the same Chris­tine from the 1st game?); Read Note; Take Apothe­cary Key and Christine’s Purse
  • Use Apothe­cary Key on door; Go in
  • Read book on counter; Take Mag­net
  • Take Mosa­ic Part on desk
  • Back in Town Square, use Mag­net on ground grate; Get Cres­cent Moon
  • Cres­cent Moon + Christine’s Purse = Note, Lighter, and Small Valve
  • Go back to Apothe­cary; Use Can­dle and Lighter on far back right
  • Take Smelling Salts and Mosa­ic Part; Use Small Valve
  • Go back and use Smelling Salts on Chris­tine; Take Mosa­ic Part
  • Go back to Apothe­cary. Uh oh… What hap­pened to the phar­ma­cist?
  • Take Mosa­ic Part and Lantern Base
  • Use Mosa­ic Part x4 on ground; Read Note; Take Stim­u­lant (If Mor­pheus is so ter­ri­ble, then why keep a mosa­ic of him as dec­o­ra­tion?)
  • Head back out­side… Great. Chris­tine got cap­tured AND they stole your car!!
  • Click on tracks; Take Lantern Instruc­tions (con­ve­nient­ly use­ful)
  • Look at ground grate; Use Fold­ing Knife on blue­ber­ries
  • Inside Apothe­cary, use Blue­ber­ries on desk; Take Berry Juice
  • Take Moon Crys­tal from shelf
  • Lantern Instruc­tions + Lantern Base + Berry Juice + Moon Crys­tal = Mag­ic Lantern
  • Use Mag­ic Lantern out­side

Magic Lantern Puzzle

1st Puz­zle of the game!! Place to lanterns such that all the green spots are lit up

Solu­tion: Just move the lanterns slight­ly to cov­er the green dots

  • Get Dis­charged Lantern
  • Now at Park Entrance, take Gear from stat­ue
  • Take Insect Spray from bench lady
  • Take Wrench from gate lock
  • Back in Apothe­cary, use Insect Spray on counter; Take Gear and Bowl of Hygeia (Hygeia: Greek god­dess of good health); Use Bowl of Hygiea under oil on shelf; Take Coin and Oil
  • Out in Town Square, use Wrench on ground grate; Take Gear and Har­poon Gun
  • Back at Park Entrance, use Gear x3 and Oil on gate
  • Go into Park Alley
  • Take Coin and Base­ball Cap
  • Use Stim­u­lant on phar­ma­cist in car (They explain his move­ment with sleep­walk­ing, but he dis­ap­peared while you were out­side the apothe­cary!); Take Com­part­ment Han­dle
  • Go back to Park Entrance; Use Com­part­ment Han­dle on pop­corn stand; Use Base­ball Cap; Take Small Key and
  • Take Cap with Pop­corn; Use it on the crows

Park Booth Hidden Object Puzzle

Note: There’s a mis­spelling where “Arcade Hum­mer” is sup­posed to be “Arcade Ham­mer

  • Get Arcade Ham­mer (Mis­spelled “Arcade Hum­mer”)
  • Inside Park Alley, use Small Key on box in game booth; Take Eye Amulet and Coin
  • Use Arcade Ham­mer on game tent; Take Coin and Cultist Fig­urine
  • At Park Entrance, use Eye Amulet and Star Amulet on sleep­ing lady’s box; Take News­pa­per and Rope
  • Go back to Town Square; Use Coins x4 on vend­ing machine; Take Can of Soda
  • Back inside the park, use News­pa­per and Lighter on torch (The pic­ture of Chris­tine is hilar­i­ous! Some­one took the time to draw her vis­age and make a sign to show you where to go? Also, news­pa­per burns real­ly quick­ly, so I hope we don’t take too long in the maze)
  • Go through the MAZE (Left, Take pick­axe, Right, Use pick­axe, Take Key, Back, Back, Use Key, Right, Right, Take head, Back, Left, Use Head, For­ward, Take Board, Back, Back, Right, Use Board, Straight, Take Lever, Back, Right, Use Lever, Straight, Take Buck­et, Back, Back, Left, Right, Use Buck­et, Take Buck­et, Back, Use Buck­et, Left, Click on mir­ror)
  • Take Har­poon
  • Click on Creepy Cultist (He made a “pack” with Mor­pheus… He means “pact”)
  • Har­poon Gun + Rope + Har­poon = Loaded Har­poon Gun
  • Use the Loaded Har­poon Gun on the boat in the water (Must be a super slow whirlpool because it took a real­ly long time to do all that stuff and the boat is still in the same spot)
  • Read the Note; Take Apothe­cary Fig­urine
  • Go back to Apothe­cary; Use Apothe­cary and Cultist Fig­urines on box on shelf; Take Brush and Film
  • Use Brush and Can of Soda on sign near desk

Apothecary Herb Puzzle

Swap herbs into their indi­cat­ed posi­tions

  • Take Small Bag and Charged Crys­tal
  • Dis­charged Lantern + Charged Crys­tal = Mag­ic Lantern
  • Go use Mag­ic Lantern on black tent in park
  • Go Inside Tent
  • Take Crys­tal Ball, Bulbs, and Eye of Mor­pheus; Read Note
  • Use Crys­tal Ball on rear mech­a­nism
  • Take Wood­en Gun from lug­gage
  • Go to Park Entrance; Use Eye of Mor­pheus on sleep­ing lady; Take Night­mare Ele­ment
  • Repeat on phar­ma­cist and boat guy in park; Take Night­mare Ele­ment x2
  • Back Inside Tent, use Night­mare Ele­ment x3 on rear mech­a­nism

Nightmare Element Puzzle

Move each shape to their prop­er posi­tions

Solu­tion (Click to Expand)

Do it in this order:

Clown: Move clown to east sec­tion, move sec­tion up, move clown over to prop­er loca­tion

Dag­ger: Move dag­ger to east sec­tion, move sec­tion up, rotate mid­dle sec­tion 1x, move dag­ger into mid­dle sec­tion, rotate 1x, move dag­ger to prop­er spot

Spi­der: Move spi­der into west sec­tion, move west sec­tion down, rotate mid­dle sec­tion 2x, move spi­der into prop­er spot

Snake: Move snake all the way over to the east sec­tion, move snake up into prop­er spot

Move west sec­tion up so all tiles are exposed

  • Take Screw­driv­er and Mech­a­nism Instruc­tion
  • Go back to Town Square; Use Screw­driv­er in tele­phone booth; Take Net and Mech­a­nism Detail;
  • Use Screw­driv­er again on vend­ing machine; Get Wheel Arrow
  • Go to Park, use Net in water; Get Mech­a­nism Detail and Sharp Hair­pin
  • Small Bag + Sharp Hair­pin = Mech­a­nism Detail and Stat­ue Part
  • At Park Entrance, use Stat­ue Part on stat­ue; Take Mir­ror Shard and Gun Sight
  • Inside Tent, use Mir­ror Shard and Lighter on bro­ken mir­ror; Take Mech­a­nism Detail and Wood­en Bul­lets
  • Back out in Park, use Bulbs and Wheel Arrow in game tent; Get Mech­a­nism Detail and Gun Drum
  • Wood­en Gun + Gun Drum + Gun Sight + Wood­en Bul­lets = Loaded Gun
  • Use Loaded Gun on game booth; Click on all tar­gets; Take Mech­a­nism Detail and Star Box (How easy it could have been to just reach in and take those)
  • Inside Tent, use Mech­a­nism Instruc­tion and Mech­a­nism Detail x6 on mech­a­nism; Fol­low­ing the direc­tions, press 2 but­tons and throw the switch
  • OH NO! It was a trap!! Of course it was.

Vine Puzzle

Drag the vines along the cir­cle so they don’t touch (glow)

  • Get Anti-Sleep Medal­lions
  • Click on Chris­tine; Give her Anti-Sleep Medal­lion; Take Nail File
  • Use Nail File on globe on shelf; Take Con­stel­la­tion, Code Wheel, and Moon Half
  • Use Code Wheel on lug­gage; Click on dial; Take Pad­dle and Foun­tain Valve
  • Back out to Park; All the peo­ple are gone, a tree is down, and the maze sign is dif­fer­ent! Take White Robe from car; Use Moon Half on downed tree for Resin
  • Use White Robe, Resin, and Pad­dle on bro­ken boat

Part 2: The Nightmare Deepens

  • Now you’re in Park Square
  • Use Film on tick­et booth machine; Take Stars Draw­ing
  • Star Box + Con­stel­la­tion + Stars Draw­ing = mini puz­zle (click on each cir­cle)
  • Take Kerosene, Work­er Fig­urine, Bro­ken Pruners, and Dirty Fork
  • Back to Park Entrance; Use Foun­tain Valve then Dirty Fork on stat­ue
  • Use 2‑Pronged Stat­ue on bench; Take Sign­board and Pruners Half
  • In Park Alley, use Kerosene on fall­en tree; Take Sign­board
  • Back in Park Square, use Sign­board x2 on sign post
  • Go west to Rest Area
  • Take Work­er Fig­urine and Grind­stone (south­west tent flap)
  • Go back and east to Amuse­ment Area
  • Take Pruner’s Bolt and Light­ning Rod Base
  • Bro­ken Pruners + Pruners Half + Pruner’s Bolt + Grind­stone = Pruners
  • Back at Park Square, use Pruners on ivy-cov­ered sign; Take Work­er Fig­urine and Cop­per Tube
  • Use Work­er Fig­urine x3 on map table

Park Map Table Puzzle

Move fig­urines to their prop­er posi­tions

  • Take Shov­el and Draw­er Han­dle
  • Go back to Inside Tent; Use Draw­er Han­dle on lug­gage; Take Ghost­ly Ring and Fuse
  • Use Ghost­ly Ring on mir­ror; Take Wind Up Key and Coil of Wire
  • Base of Light­ning Rod + Coil of Wire + Cop­per Tube = Light­ning Rod
  • Out in Park Alley, use Light­ning Rod and Shov­el next to fall­en tree; Take Start Lever and Pic­ture Part
  • Use Wind Up Key on tick­et booth in Park Square; Take Fer­ris Wheel Tick­et and Plane
  • Go to Amuse­ment Area; Remove old fuse from con­trol con­sole; Use Fuse and Start Lever
  • Use Fer­ris Wheel Tick­et on gate

Ferris Wheel Hidden Object Puzzle

Click the green arrows to swap amongst the 3 car­riages to find and use all the items in order

Solu­tion (Click to Expand)

Solu­tion:

Arrow > Tar­get; Deflat­ed Bal­loon > Heli­um Can­is­ter; Inflat­ed Bal­loon > 2 Bal­loons; Glass Cut­ter > Win­dow; Fig­urine > Blue Box; Moon Tem­plate + Spray Paint > Wood Board; Wood Board > Chest; Clown Hat > Clown; Flash­light > Dark­ness; Emblem > Tool­box; Nip­pers > Chain

  • Get Pic­ture Part
  • Use Eye of Mor­pheus on the work­er; Take Trail­er Key and Park Token
  • Go to Rest Area; Use Trail­er Key
  • Inside Trail­er, take Pup­pet Amulet from pro­jec­tor
  • Take Insu­lat­ing Tape, Pic­ture Part, and Muto­scope Reel (Muto­scope: ear­ly motion pic­ture device with a view­er for a sin­gle user and does not project)
  • Back in Amuse­ment Area, use Muto­scope Reel and Park Token on muto­scope; Take Con­troller But­ton and Pic­ture Part
  • Use Pup­pet Amulet on east­most door; Take Plane Pro­peller and Pic­ture Part
  • Go to Park Square; Use Pic­ture Part x5 on board

Park Board Swap Puzzle

Move the tokens to their prop­er places until they light up (bler­rrgh­hh I hate these puz­zles!!)

Solu­tion (Click to Expand)

As much as I hate them, thank­ful­ly, it’s just as easy as the pri­or game

Answer:

  1. Swap the Pad­dle + Feath­er with Match­es + Eye
  2. Rotate until both sides light up 4 tokens
  3. Swap the remain­ing set
  • Take Plane Wing, Tog­gle Switch, and Pup­pet Part
  • In Rest Area, use Tog­gle Switch on radio; Take Bat­ter­ies
  • Plane + Plane Wing + Bat­ter­ies + Plane Pro­peller + Con­troller But­ton = RC Plane (When did I even get a plane? I guess I missed some­thing some­where!)
  • Use RC Plane on top of the large pur­ple tow­er; Go up; Read Clue; Take Guid­ing Thread and Book­end
  • Inside Trail­er, use Book­end on rear; Take Sil­ver Pouch and List of Ingre­di­ents
  • Out in Rest Area, use Pruners on flower bed; Take Heal­ing Herbs and Rub­ber Gloves
  • Use Insu­lat­ing Tape and Rub­ber Gloves on gen­er­a­tor; Press the but­ton
  • Take Cof­fee Beans, Pup­pet Part, and Kerosene Lamp
  • Go to Park Alley; Use Guid­ing Thread on maze in the rear to get to Moon Gar­den
  • Take Pup­pet Part, Glass Bot­tle, and Cof­fee Grinder
  • Use Sil­ver Pouch on glow­ing blue flow­ers for Moon Pollen
  • Go to Park Entrance; Use Moon Pollen and Glass Bot­tle on stat­ue foun­tain for Moon Water
  • List of Ingre­di­ents + Cof­fee Beans + Heal­ing Herbs + Moon Water = Set of Ingre­di­ents
  • Back in Trail­er, use Set of Ingre­di­ents, Cof­fee Grinder, and Kerosene on counter

Potion of Awakening Cooking Puzzle

Fol­low the direc­tions (if you mess up you have to do it all again!)

Solu­tion (Click to Expand)
  1. Cut up herbs, crush in mor­tar, set on fire, set timer to 5
  2. Pour cof­fee beans into grinder, put water and moon water into red pot, add ground cof­fee
  3. Place pot on burn­er, stir with spoon, add herbs, stir
  4. Set timer to 10, pour into blue mug
  • Get Awak­en­ing Drink and Exhaust Pipe
  • Use Awak­en­ing Drink on Fer­ris wheel work­er; Take Pup­pet Part and Switch
  • Use Pup­pet Part x4 on the pup­pets; Take Glass Lamp­shade and Stone Rune
  • In Secret Gar­den, use Exhaust Pipe on glow­ing orange flower for Flower Nec­tar
  • Kerosene Lamp + Glass Lamp­shade + Kerosene + Click + Flower Nec­tar = Fire­fly Bait
  • Use Fire­fly Bait on owl stat­ue; Get Fire­flies (It kind of looked like they flew away with the lamp, bt what­ev­er)
  • Use Fire­flies on angry goose; Take Skull Key and Red Wire
  • Go to Amuse­ment Area; Use Skull Key on creepy face door

Creepy Face Door Lock Puzzle

Using clue, arrange the num­bers into the cor­rect order and cor­rect, read­able ori­en­ta­tion

Hint:

39

21

57

Sor­ry, I was well on my way to fig­ur­ing it out, but then my palm hit the “Skip” but­ton and boom, it was all over. Basi­cal­ly, you want to move the 7 and 1 to the left, bring them back to the cen­ter, then put 1 then 7 to the right to keep them upright. 9 does­n’t need to be moved. It’s sim­i­lar with the rest of the num­bers.

Part 3: Enter the Darkness

  • Use Red Wire and Switch on elec­tri­cal pan­el
  • Take Toy Steer­ing Wheel, Torn Sack, Stone Rune, and Chis­el
  • Go back to Rest Area; Use Chis­el on flower bed stone; Take Toy Car and Park Token
  • Use Toy Car and Toy Steer­ing Wheel in tent; Take Head Scarf and Mask Amulet
  • Use Mask Amulet in rear of trail­er for Stone Rune and Binoscope Lens
  • Go up the pur­ple tow­er; Use Binoscope Lens and Park Token

Binoscope Hidden Object Puzzle

Choose 2 items that make each tar­get word

Solu­tion (Click to Expand)

Answer:

  • Clown = Clown make­up + bal­loon
  • Poi­son = Bot­tle + Snake
  • Witch = Broom + Witch Hat
  • Eclipse = Sun + Moon
  • Voodoo Doll = Doll + Pin
  • Reaper = Scythe + Skull
  • Pup­pet = Head + Cross Sticks
  • Peep­er = Eye + Key­hole
  • Bad Luck = Bro­ken Mir­ror + Black Cat
  • Scare­crow = Pump­kin + Cross
  • Hos­pi­tal = Syringe + Rod of Ascle­pius
  • Dream = Pil­low + Star
  • Take Cart Ped­al and Elec­tri­cal Dia­gram
  • Back in Tun­nel of Dark­ness, use Elec­tri­cal Dia­gram on elec­tri­cal box; Flip Blue and Green switch­es
  • Look at green skele­ton on wall; Take Stone Rune and Thread and Nee­dle
  • Torn Sack + Head­scarf + Thread and Nee­dle + Pruner = Sack
  • Go back to Park Alley; Use Sack on dirt pile for Sack with Earth
  • Go to Secret Gar­den; Use Stone Rune x4 on owl stat­ue; Take Cart Wheel and Hear­ing Pipe
  • Go back to Tun­nel; Use Cart Wheel on cart and Sack with Earth on red hook
  • Click on tun­nel

Tunnel Cart Puzzle

Advance cart to end point. Use Cones to turn on and off the bar­ri­ers

Hint: Get Cart to low­er right and Cone A stays on left side of puz­zle

Solu­tion (Click to Expand)

Solu­tion: Cone A, Cone B, Cart

  1. Move Cart to Yel­low Bat; Cone A to Red Fangs; Cone B to Green Trap
  2. Move Cart to Green Trap; Cone A to Yel­low Bat; Cone B to Blue Trap
  3. Move Cone A back to Red Fangs; Cart to north Green Trap; Cone B to Green Trap
  4. Move Cart to Blue Skull; Cone B past Blue Skull; Cone A to Yel­low Bat
  5. Move Cone B to south Red Fangs; Cart to Green Trap; Cone A to Blue
  6. Move Cart to mid­dle Green Trap; Cone A to Yel­low Bat; Cone B past Yel­low Bat; Cone A to Red Fangs
  7. Move Cone B to north Blue Skull; Cart past Blue Skull; Cone B to Green Trap; Cart to south Yel­low Bat
  8. Move Cone B to south Red Fang; Cone A to Yel­low Bat; Cart to upper Yel­low Bat
  9. Move Cone B to Pur­ple Clown; BRING CART UP TO EXIT!!
  • Advance to Hall of Dreams
  • Take Fire Extin­guish­er and Pro­jec­tor Detail
  • Go east through the door into Arcade Room
  • Take Fan, Saw Chain, and Box with Secret
  • Go back to Tun­nel of Dark­ness; Use Fire Extin­guish­er on fire; Take Lim­bo Lock Pro­jec­tor Detail (I tried to look up “lim­bo lock” and only found that maybe it’s a Python cod­ing thing. So is it a nam­ing error or did the devel­op­er mean “safe lock?”)
  • In Hall of Dreams, use Fan on big stat­ue’s hand (There is no indi­ca­tion that this is the action to take. I guess some­one left out a descrip­tion when click­ing on the hand); Take Match­es and Pro­jec­tor Detail
  • Back inside Trail­er, use Hear­ing Pipe and Lim­bo Lock on safe; Take Film Reel and Sat­urn Fig­urine
  • Look at pro­jec­tor; Use Pro­jec­tor Detail x3 and Film Reel; Note the Clue
  • Go to Amuse­ment Area; Look at pup­pets

Puppet Positioning Puzzle

Set the pup­pets to the cor­rect posi­tions accord­ing to the clue

  • Take Crys­tal Skull and Incense
  • Go to Secret Gar­den; Use Incense and Match­es on owl stat­ue; Take Old Flare Gun and Bronze Stat­uette
  • Go to Arcade Room; Use Crys­tal Skull on for­tune teller; Take Mag­net Key, Gold­en Lever, and Brush
  • Use Mag­net Key on star­ry stop but­ton game; Take Paints and Saw Ring
  • Box with Secret + Brush + Paints = PUZZLE

Secret Box Coloring Puzzle

Using clue from ear­li­er, col­or the box. Mix col­ors to com­plete the pic­ture

  • Get Mars Fig­urine and Saw Ring
  • Look at plan­e­tary mod­el; Use Sat­urn Fig­urine, Mars Fig­urine, and Gold­en Lever; Take Nails and Antirust
  • Saw Chain + Saw Ring x2 + Antirust = Wire Saw
  • Go back to Tun­nel of Dark­ness; Use Wire Saw on Boards
  • Back in Secret Gar­den, use Boards, Nails, and Bronze Stat­uette
  • Cross over to Bro­ken Stage
  • Take Rit­u­al Nee­dles from fire hydrant
  • Use Pruners on thorns; Take Fire Amulet and Audio Tape
  • Go to Arcade; Use Audio Tape on table

Arcade Table Hidden Object Puzzle

Find the items high­light­ed by the sto­ry

  • Get Glue
  • In Hall of Dreams, use Rit­u­al Nee­dles on voodoo dolls; Take Piece of Rub­ber and UV Lamp
  • Use Fire Amulet on wall box; Take Torn Hose and Rub­ber Boots
  • Torn Hose + Piece of Rub­ber + Glue = Fire Hose
  • Back in Tun­nel of Dark­ness, use UV Lamp on green skele­ton

Green Symbol Puzzle

Swap the pieces so that they match

Ugh­h­hh… I did­n’t catch the solu­tion screen­shot fast enough. Just get to this part and fid­dle around with the top mid­dle and right sec­tions and you’ll get it

  • Take Sig­nal Flare and Con­trol Pan­el
  • Old Flare Gun + Insu­lat­ing Tape + Sig­nal Flare = Loaded Flare Gun
  • Go to Open Stage; Use Fire Hose on hydrant, then Loaded Flare Gun on pow­er lines
  • Use Rub­ber Boots on the elec­tric­i­ty; Click on sleep­ing work­er; Take Mor­pheus Sym­bol
  • Take Spring from cage
  • Go to Hall of Dreams; Use Mor­pheus Sym­bol on stat­ue; Take Key with Eye and Box with Recipe
  • Go to Arcade; Use Con­trol Pan­el and Spring on pin­ball machine

Pinball Machine Puzzle

Turn the white guides so that when you launch the ball, it hits all of them before falling into the goal

  • Take Key with Eye and Woolen Mit­ten
  • Back in Hall of Dark­ness, take Salt Crys­tals from the fire box (For what­ev­er rea­son, I could­n’t take this before)
  • Exam­ine Box with Recipe
  • Go to Tun­nel of Dark­ness; Take Ammo­nia from ground
  • Go to Open Stage; Take White Vine­gar from bad of moped
  • Box with Recipe + Salt + Ammo­nia + White Vine­gar = Smelling Salts
  • Use Smelling Salts on sleep­ing work­er; Take Key with Eye and Unloaded Taser
  • Go to Hall of Dreams; Use Key with Eye x3 on eye door

Eye Door Lock Puzzle

Move the slid­ers so that none of the moons are on the same col­umn (dang. It’s dif­fer­ent from the ver­sion in the pri­or game…)

  • You made it to the Cultist’s Study
  • Take Dream Machine Token, Claw Machine Token, and Cultist’s Wal­let
  • Go to Arcade; Use Dream Machine Token on the star but­ton machine; Take Dream of Falling
  • Use Claw Machine Token on claw game; Take Hour­glass and Air Bal­loon
  • Back in Cultist’s Study, use Dream of Falling on the dude
  • Use Air Bal­loon and Woolen Mit­ten on ener­gy globe
  • Click on the whack­job (whose head is odd­ly big…)

Part 4: Fixing it All Yourself

Note: From here on out, there are miss­ing descrip­tions upon click, and the map will give clues that are inac­ces­si­ble. I feel like the 2nd half of the game was rushed

  • Take Cultist’s Code; Use it on the desk; Take Met­al Bone, Taser Bat­tery, read Book
  • Use Met­al Bone on the met­al dog­gy
  • Go through door to Town Street
  • Take Tongs on piano
  • Take Pow­der Com­pact on car; Use it and Brush on blue shut­ters; Press the ones with fin­ger­prints
  • Take Plas­tic Heart and Hose
  • Go back to Tun­nel of Dark­ness; Use Plas­tic Heart on chair man­nequin; Take Deck of Cards and Toy Mon­key
  • Use Tongs on burned ground; Get EB Mono­gram
  • Cultist’s Wal­let + EB Mono­gram = Car Key and Tun­ing Fork
  • Go to Cultist’s Study; Use Tun­ing Fork on desk glass dome; Take Automa­ton Hand
  • Go to Arcade; Use Automa­ton Hand and Deck of Cards on for­tune teller

Fortune Teller Card Puzzle

Move the cards using the arrows into their prop­er spots lim­it­ed to 48 moves

Hint:

532

614

Yeah, I don’t know how to do this. I think you need to try and put the 5 on hold in the upper left and them pull it in, same with the low­er right with 4, but I can’t fig­ure it out, so SKIPPED

  • Take Taser Car­tridge and Creepy Totem
  • Unloaded Taser + Taser Bat­tery + Taser Car­tridge = Taser Gun
  • Go to Open Stage; Use Taser Gun on cage; Take Cane and Emp­ty Can­is­ter
  • Look at moped; Use Emp­ty Can­is­ter and Hose; Take Gaso­line Can­is­ter
  • Go to Town Street; Use Cane on sign; Take Chess Piece and Town Map (Was­n’t expect­ing the whole sign to come down like that)
  • Use Car Key and Map on car; Use Gaso­line Can­is­ter on fuel tank (Impres­sive with­out a fun­nel!)
  • Now you’re Near TV Tow­er; Take Creepy Totem from din­er door
  • Take Hand Cym­bal from elec­tri­cal box
  • Go back to Hall of Dark­ness; Use Creepy Totem x2 near voodoo dolls; Take Liq­uid Fire and Chess Piece
  • Use Liq­uid Fire on Mor­pheus stat­ue; Take Chess Piece and Wind­ing Key
  • Toy Mon­key + Hand Cym­bal + Wind­ing Key = Windup Mon­key
  • Back Near TV Tow­er, use Windup Mon­key on bird; Take Light­ning Han­dle and Bro­ken Dream­catch­er
  • Use Light­ning Han­dle on elec­tri­cal box

Electricity Box Puzzle

Rotate the paths into the prop­er ori­en­ta­tion for the elec­tric­i­ty to trav­el to the 5 nodes (I was about to say that I like these puz­zles and then they had to go and make it com­plex)

Nope. No idea. Spent 40 min­utes spin­ning things and nuthin. SKIP

  • Look inside ele­va­tor; Take Chess Piece and Screw­driv­er
  • Go to Tun­nel of Dark­ness; Use Screw­driv­er on Sun­di­al
  • Go to Cultist’s Study; Use Chess Piece x4 on desk; Take Tre­ble Clef and Clock Face
  • Use Hour­glass, Sun­di­al, and Clock­face on rear shelf; Take Bolt Cut­ters and Iri­des­cent Thread
  • Go Near TV Tow­er; Use Bolt Cut­ters on din­er door
  • Go into Din­er
  • Take Bass Clef and Snow Globe Base
  • Go to Town Street; Use Bass and Tre­ble Clefs on piano; Take Dream­catch­er Feath­er and Can­dle
  • Bro­ken Dream­catch­er + Iri­des­cent Thread + Dream­catch­er Feath­er = Dream­catch­er
  • Use Dream­catch­er on weird hyp­not­ic eye in ele­va­tor of TV Tow­er

Note: The map clues seem to be work­ing again, and there are no miss­ing descrip­tions from this point on

Hand Holding Statue Puzzle

Move the fig­ures so they all hold hands (Ah HA! Final­ly one that was used in the pri­or game! ...Dan­git. The answer is dif­fer­ent… Actu­al­ly, it’s quite sim­i­lar, just mild­ly dif­fer­ent)

  • Now in TV Stu­dio, take Kalei­do­scope from con­sole
  • Take Glass Globe from phono­graph
  • Use Pruners on pic­ture frame; Take Donut Amulet
  • Go to Din­er; Use Donut Amulet on glass cab­i­net; Take Water Bot­tle and Canned Sar­dines
  • Use Kalei­do­scope on reg­is­ter; Take Glyc­erol and Piano Key
  • Go out to Near TV Tow­er; Use Sar­dines on cat; Take Piano Key, Bro­ken Jack, and Dec­o­ra­tive Snowflakes
  • Snow Globe Base + Glass Globe + Glyc­erol + Water Bot­tle + Dec­o­ra­tive Snowflakes = Snow Globe
  • Go to Town Street; Use Snow Globe in shop; Take Cof­fee Machine Portafil­ter, Piano Key, and Can­dle
  • Back in Din­er, use Can­dle x2 and Match­es on door

Diner Pantry Hidden Object Puzzle

  • Get Set of Ingre­di­ents; Use it and Cof­fee Machine Portafil­ter on cof­fee machine; Take Awak­en­ing Ingre­di­ents
  • Go to TV Stu­dio; Use Awak­en­ing Ingre­di­ents on sleep­ing lady; Take Access Card and Piano Key
  • Use Access Card up lad­der; Go out to TV Tow­er Roof
  • Take Jack Part and Cultist’s Por­trait
  • Back on Town Street, use Cultist’s Por­trait on shop box; Take Piano Key and Open-End Wrench
  • Use Piano Key x5 on piano

Piano Puzzle

Press the piano keys so that only the wood­en notes are select­ed. Do this 3x. (Hint: Red dots will can­cel each oth­er out when over­lapped)

  • Take Mas­ter Key and Jack Lever
  • Bro­ken jack + Jack Part + Jack Lever + Open-End Wrench = Jack
  • Go to Din­er; Use Jack on fall­en sign; Take Emp­ty Flash Dri­ve and Base­ball
  • Go up to TV Stu­dio; Use Emp­ty Flash Dri­ve and Mas­ter Key on con­sole
  • Click on con­sole

TV Console Sleepwalker Hidden Object Puzzle

Use arrows to change amongst 3 images and find all the objects

  • Take Ther­mite Bomb; Get Flash Dri­ve with Pro­gramm [sic] (typo for Pro­gram)
  • Use Ther­mite Bomb and Match­es on safe; Take Scroll with Clue
  • Go to TV Sta­tion Roof; Use Flash Dri­ve on con­trol con­sole

Roof Machine Puzzle

Move tiles so that a path is formed top to bot­tom in 3 columns. Tiles can be rotat­ed in the cor­ners (Hint: tiles will light up when in cor­rect rota­tion and spot)

  • Go down to TV Stu­dio; Use Scroll with Clue and Base­ball on gramo­phone

Phonograph Orb Puzzle

Slide and rotate to recre­ate the image on the scroll. (Omggggg. This is that puz­zle from the oth­er games on steroids! Yeah. Preeeet­ty sure I’m going to skip this one. Yep. I tried.)

  • Watch the cutscene

Part 5: Showdown with Morpheus (END)

Some­how, we made it worse by try­ing to make it bet­ter!

  • Talk to the lady; Take Yel­low Access Card
  • Take Mag­net and Music Box (Did some­one go around adding more stuff here and there?)
  • Go to Near TV Tow­er (Ahh. I see)
  • Take Tool Han­dle from ground; Use Mag­net on lamp post; Get Half Key and Hair­pin
  • Go into Din­er; Take Wire Cut­ters from man­nequin; Take Wire from TV
  • Use Hair­pin and Yel­low Access Card on ground door
  • Go into Base­ment
  • Take Toy Star, Lock Part,Spi­ral Tal­is­man, and Met­al Rod; Read Note
  • Take Scraper from met­al cab­i­net; Use Wire Cut­ters; Take Bal­le­ri­na Fig­urine
  • Go Near TV Tow­er; Use Scraper on pur­ple box; Use Toy Star; Take Lock Part and Music Box Cylin­der
  • Music Box + Music Box Cylin­der + Bal­le­ri­na Fig­urine = PUZZLE

Ballerina Skating Puzzle

Using arrows, cre­ate a direc­tion­al com­mand line that moves the bal­le­ri­na to the mid­dle and end (I could­n’t do it in the 1st game and I can’t do it now)

SKIP

  • Take Flat Noz­zle and Essen­tial Oil
  • Tool Han­dle + Met­al Rod + Flat Noz­zle = Chis­el
  • Go to Base­ment; Use Chis­el on wall behind shelf; Take TV Remote
  • Go to Din­er; Use TV Remote on TV; Take Lock Part
  • Go to Base­ment; Use Lock Part x3 on small door

Basement Door Lock Puzzle

Rotate the tiles so that each 9x9 grid match­es the big tile (It seems con­vo­lut­ed, but it’s not bad at all)

  • Advance to Record Room
  • Take Box Cut­ter from sound­board; Take Shat­tered Mask from cab­i­net
  • Go back to Base­ment; Use Box Cut­ter on box­es; Take Wire and Spi­ral Key
  • Go Near TV Tow­er; Use Spi­ral Key on street­lamp; Take UV Lamp (bulb) and Half Mask
  • Back in Record­ing Stu­dio, use UV Lamp on light fix­ture; Take Bro­ken Key
  • Out in Base­ment, use Half Key and Bro­ken Key on key press in green cab­i­net; Take Key to Jew­el­ry Box
  • Back out to Near TV Tow­er; Use Key to Jew­el­ry Box on box; Take Anti­sta­t­ic Tweez­ers and Blue Access Card
  • Go to Din­er; Use Anti­sta­t­ic Tweez­ers on TV; Get Gold­en Gear; Use it and Essen­tial Oil on ground

Crescent Hook Puzzle

Press on the but­tons so that all the marked tiles are filled (Hint: You can start one and release it lat­er)

  • Take Tri­dent Tal­is­man and Scotch Tape
  • Go to Record­ing Stu­dio; Use Blue Access Card on cab­i­net

Recording Studio Cabinet Hidden Object Puzzle

  • Get Torn Instruc­tion and Tri­an­gle Tal­is­man
  • Look at shapes on wall; Use Tri­an­gle, Spi­ral and Tri­dent Tal­is­mans; Take Red But­ton and Wire; Read Note
  • Go back to TV Stu­dio; Use Red But­ton on con­sole; Take Mask Frag­ment and Instruc­tion Piece
  • Shat­tered Mask + Half Mask + Mask Frag­ment = Cultist’s Mask
  • Go to Din­er; Use Cultist’s Mask on man­nequin; Take Dreamwalk­er Amulet and Instruc­tion Piece
  • Torn Instruc­tion + Instruc­tion Piece x2 + Scotch Tape = Rit­u­al Instruc­tion
  • Go to Record­ing Stu­dio; Use Dreamwalk­er Amulet + Rit­u­al Instruc­tion on wall rune

Rune Shape Puzzle

Draw sym­bols by light­ing up the dots

Ugh. Messed up the screen­shot. Sor­ry it looks so janky. The puz­zle itself does­n’t even make sense because the red dots don’t look like the clue

  • Take Gaunt­let of Hyp­nos and Jew­eled Chal­ice
  • Go to Town Street; Take Clock Hand from door lock; Use it on grand­fa­ther clock (I think they mean “clock han­dle”); Use Hand of Hyp­nos; Get Amber Amulet of Mor­pheus
  • Use Hand of Hyp­nos on blue car; Get Ruby Amulet of Mor­pheus
  • Go Near TV Tow­er; Use Hand of Hyp­nos on street­lamp; Get Sap­phire Amulet of Mor­pheus
  • Go into Din­er; Use Hand of Hyp­nos on man­nequin; Get Ruby Amulet of Mor­pheus
  • Go to TV Stu­dio; Use Hand of Hyp­nos on rune; Get Sap­phire Amulet of Mor­pheus
  • Go into Base­ment; Use All Mor­pheus Amulets on big door

Basement Door #2 Puzzle

Rotate and assem­ble the amulets

If you can get it to the 2nd image, then you’re gold­en. You have to get it there, though, because the red and blue will trip you up if you don’t

  • You’re now in Mor­pheus’ Altar
  • Take Mea­sur­ing Tape, Grey­hound Fig­urine, and Wire; Note Clue
  • Go to Base­ment; Use Grey­hound Fig­urine on shelf; Take Cloud­ed Gem
  • Go to Town Street; Use Tape Mea­sure on car; Get Bunch of Keys = Hour Hand + Can Open­er
  • Use Clock Hand on grand­fa­ther clock; Take Stone Lever
  • Go back to Mor­pheus’ Altar; Use Stone Lever and Cloud­ed Gem on wall
  • Take Olive Branch, use it on bas-relief

Bas-Relief Coloring Puzzle

Col­or the relief in accor­dance to the clue

Clue: Pur­ple, Yel­low, Green Red

  • Take Rope Lad­der and Stone Hand
  • Use Stone Hand and Gaunt­let of Hyp­nos on altar; Take Bro­ken Record (Well, dan­git)
  • Go to TV Stu­dio; Give her Bro­ken Record; Take Repair Bag
  • Go to Town Street; Use Rope Lad­der on win­dow; Take Lock Code; Use it on the door below
  • Door Lock Mini-Puz­zle: Fig­ure out the code from the clue (Answer: 4513)
  • Go into Brid­get’s Apart­ment (Last area of the game!!)
  • Use Jew­eled Chal­ice on sink for Bowl of Water
  • Take Herb Mix Recipe, Anti-Hal­lu­cino­genic Pills from desk; Read Note
  • Pills + Water + Can Open­er = Illu­sion Dis­so­lu­tion
  • Take Medal­lion Half x2, Mor­tar, and Wire
  • Go to Base­ment; Use Medal­lion Half x2 on box­es; Take Rust Sol­vent and Sil­ver Key (Some­one was real­ly think­ing ahead keep­ing rust spray with a key); Take Blank Vinyl Record from shelf
  • Go to Town Street; Use Rust Sol­vent on car door; Read Note; Take Ancient Fig­ure and Lit­tle Sick­le
  • Use Lit­tle Sick­le, Mor­tar, and Herb Mix Recipe on win­dow plants; Take Herbs
  • Go to Din­er; Use Ancient Fig­ure on man­nequin; Take Match­es; Use it and Herbs on the bees

Diner Wall Hidden Object Puzzle

  • Take Audio Adapter and Bronze Key
  • Go to Brid­get’s Apart­ment; Use Match­es, Bronze Key, and Sil­ver Key on draw­er; Take Mark­er Cap, Can­dle Stub, and Glue Tube
  • Look up; Use Mark­er Cap and Can­dle Stub; Take Inven­to­ry Map and Cot­ton Swabs
  • Look at desk; Use Bro­ken Record, Glue Tube, and Cot­ton Swab; Take Glued Record
  • Use Inven­to­ry Map on win­dow area

Author’s Note: Why is this game not over yet? I feel like it could have stopped a while agoPer­haps that’s why the mor­ph­ing objects/collectibles end­ed with the TV Tow­er Roof… OHHHHH. I under­stand. The col­lectibles stop there because in the con­sole ver­sion, the “End” here would have been unlocked after fin­ish­ing the rest of the game. It would be “BONUS CONTENT.” That’s why it feels exces­sive.

Apartment Matching Item Puzzle

  • Get Dirty Sta­bi­liz­er and Sound­board
  • Use Dirty Sta­bi­liz­er in sink for Record Sta­bi­liz­er
  • Repair Bag + Blank Vinyl Record + Audio Adapter + Glued Record + Record Sta­bi­liz­er + Sound­board = Repair Sup­plies
  • Go to TV Stu­dio; Give lady Repair Sup­plies; Take Wire
  • Go to Record­ing Stu­dio; Use Wire x6 and Repair Sup­plies on con­sole

Recording Power Supply Puzzle

Hope­ful­ly, this is the last puz­zle! Slide the tubes around to com­plete the cir­cuit

  • Use Yel­low Access Card upper left con­sole

Recording Laser Control Panel Puzzle

Aaaaand of course there’s anoth­er. I bet there’s one more after this… Guide the lasers so that all the blocks are lit up

  • Use Blue Access Card low­er left con­sole

Tile Moving Puzzle

Move tiles to their prop­er places (At least it’s easy)

  • Get Song of Dawn
  • Go back to TV Sta­tion; Play that suck­er in the phono­graph to END THIS NIGHTMARE!
  • Watch cutscene

GAME COMPLETE!!


Morphing Objects/Collectibles

There is STILL no reward for col­lect­ing all of them, just com­ple­tion­ist’s pride

Town Square (2)

  • Trash in vend­ing machine
  • Embell­ish­ment on win­dow above vend­ing machine

Apothecary (2)

  • Clock on desk
  • Fig­urine on right­most edge of counter under win­dows

Park Entrance (2)

  • Wreath on left­most col­umn
  • Frog on east­most flowerbed

Park Alley (3)

  • Starfish next to water
  • Bush with gloves
  • Stars on ground of game tent

Inside Tent (2)

  • Death Book
  • Stick­er on lug­gage

Park Square (2)

  • Faun idol in grass
  • Pin­wheel in grass

Rest Area (2)

  • Back­pack on ground
  • TV on chair

Amusement Area (2)

  • But­ter­fly on con­trol con­sole
  • Pen­nants above creepy face

Trailer (2)

  • Pen­cil Nib
  • White detail on pro­jec­tor

Moon Garden (2)

  • Mir­ror in bush­es
  • Stump across bridge

Tunnel of Darkness (2)

  • Nails on wall next to chair
  • Phan­tom in round frame

Hall of Dreams (2)

  • Clown next to col­umn
  • Detail strip on book­shelf

Arcade Room (2)

  • For­tune Teller head orna­ment
  • Faint look­ing sun on claw machine win­dow

Open Stage (2)

  • Pop­corn on chair
  • Music box on table

Cultist’s Study (2)

  • Pic­ture frame above clocks
  • Scroll under ener­gy globe

Town Street (2)

  • Plant in cor­ner
  • Plant on bar­ber sign

Near TV Tower (2)

  • Bust on table
  • Grate on street

Diner (3)

  • Broom
  • Com­pass on chair
  • Thing behind small jars glass cab­i­net

TV Studio (2)

  • Pic­ture frame detail
  • Sax­o­phone

TV Tower Roof (2)

  • Stuffed bear under satel­lite
  • Dis­play on bot­tom con­trol con­sole

Cat Quest I, II, and III — Impressions and References

writ­ten 7/12/2026, updat­ed 7/12/2026

Back to Video Game Impres­sions


My first time ever play­ing this series was a demo of the 2nd game. I did­n’t imme­di­ate­ly buy it, but the game was intrigu­ing, so when the tril­o­gy went on sale this year (2026), I decid­ed to buy and play it. After com­plet­ing all 3 games, I was over­all dis­sat­is­fied with the 3rd. What fol­lows is my hon­est opin­ion about this tril­o­gy and an explo­ration of some ref­er­ences.


SPOILER WARNING: I will be divulging sto­ry details in this writ­ing


Impressions

Cat Quest I (2017)

Dev: Gen­tle­bros

Publ: PQube

Syn­op­sis: You, a Drag­onblood, start off in a small boat where your sis­ter has been kid­napped by Drakoth, the main vil­lain of the game. You explore Felin­gard along­side Spir­ry (who is hint­ed at orig­i­nal­ly being Mauth, the first cat taught by Aelius to speak), ful­fill­ing quests, explor­ing dun­geons, killing mon­sters, defeat­ing drag­ons, learn­ing spells, gain­ing pow­ers (water walk­ing and fly­ing), and lis­ten­ing to ani­mal puns, all the while pow­er­ing up to res­cue your sis­ter. Drakoth pesters you along the way, goad­ing you into gain­ing strength. As you adven­ture, the real sto­ry unfolds, and you learn about Aelius, one of the “Old Mas­ters” depict­ed as a shad­owy humanoid body shape, cre­at­ed the Drag­onblood to fight back against the drag­ons in the Drag­on Wars. They suc­ceed­ed, but the oth­er Old Mas­ters real­ized the dan­ger that Aelius had cre­at­ed, so they trapped Aelius in the Zero Dimen­sion. Drakoth goads you into becom­ing pow­er­ful in the hopes of open­ing a por­tal to free Aelius. In a twist, you lat­er find out that your sis­ter was nev­er real, just a con­struct cre­at­ed by Drakoth to force you into pow­er­ing up, AND that Spir­ry, your lov­able cat­pan­ion spir­it, was work­ing for Drakoth all along! The game ends with a bit of a cliffhang­er, as Aelius does, indeed, escape the Zero Dimen­sion.

Impres­sions: Aside from some lit­tle gripes, I very much loved this game! It was cute, cre­ative, and the sto­ry was mov­ing. The fight­ing dynam­ics were fun, each powerup offered a wel­come improve­ment, the side quests ample and fun­ny. The map was just large and var­ied enough, and, sim­i­lar­ly, the mon­sters were amply dif­fi­cult and inter­est­ing. And the east­er eggs! There were only two gripes I had about the game: the side quests were basi­cal­ly all fetch quests… which in and of itself not a big deal. The prob­lem I had was the con­stant run­ning back and forth across the entire map. It got bet­ter after the powerups, but still… In the game’s defense, they also built in the exact gripe to the dia­logue. The 2nd gripe was orig­i­nal­ly a boon for the game: All 3 games are chock-full of puns in the ani­mal vein (e.g. paw­tas­tic, pawt­ner, etc.). While at first it’s cute, I even­tu­al­ly got annoyed with it across the entire tril­o­gy. It’s a minor gripe but added some degree of annoy­ing­ness. While you can’t active­ly upgrade any of your equip­ment at the black­smith (it’s all ran­dom), you don’t real­ly need to as the game takes care of it for you, and this is there­fore not a true gripe.

Con­clu­sion: High­ly rec­om­mend­ed (play #1 before #2), cute, cre­ative, sol­id game!!


Cat Quest II (2019)

Dev: Gen­tle­bros

Publ: PQube

Syn­op­sis: In Cat Quest I, Felin­gard is inhab­it­ed by all cats, though the exis­tence of dogs and rats are dis­cussed (there was even a dog mas­querad­ing as a cat to try and cause chaos). Cat Quest II intro­duces dogs into the mix right away as you play a cat and dog duo of roy­al blood, called into the world across time­lines to try and fix the cur­rent sit­u­a­tion. Togeth­er with Kir­ry, your new spir­it guide, you work with return­ing NPC Kit Cat the Black­smith (hint­ed at being real­ly old as she knows all kind of old stuff), and her rival Hot­to Dog­go the Japan­ese Weapon­smith to fight and explore your way through Felin­gard and the Lupus Empire. The goal is to defeat tyran­ni­cal Lion­er and Wolfen and end the war sap­ping the inhab­i­tants of their ener­gy and liveli­hoods. The 2nd game offers many option­al boss­es, more east­er eggs, even more side quests and dun­geons, mild­ly dif­fer­ing fight­ing dynam­ics (with the 2 char­ac­ters swap­pable on the fly), larg­er, more var­ied map, and over­all, a larg­er scale game. In the end, you find out that Lion­er and Wolfen are YOU because you were sum­moned from a par­al­lel time­line to fix this one with your cama­raderie ver­sus their nev­er-end­ing strife. Along the way, you find out that Aelius is yet again the real vil­lain, and this time he is the active main bad guy you have to defeat to beat the game. He is depict­ed not just as a shad­owy sil­hou­ette of a human, but a more defined humanoid with a large, evil eye on his fore­head. At the end of the game, you both are able to sum­mon the true Kings­blade with your friend­ship, defeat evil Aelius eye­ball, then get sent back to your time with no mem­o­ry of any of the events that tran­spired… though there was an omi­nous reap­pear­ance of Aelius after you had sup­pos­ed­ly defeat­ed him, hint­ing towards a con­tin­u­a­tion of the sto­ry.

Impres­sions: This game was VERY enjoy­able! Would I say more than the last? Eh… it has improve­ments upon the 1st game, but I don’t know if I enjoyed it more. I’m going to say I enjoyed it about the same as Cat Quest I ‚and am sat­is­fied with the improve­ments and dif­fer­ences of the game. They improved upon the far-flung fetch quests, the map is sim­i­lar, yet dif­fer­ent, the intro­duc­tion of tem­ples made the game more fight­ing-focused than the 1st game, and the scope of the map was larg­er with the addi­tion of the Lupus Empire and there­fore plen­ty of new and old mon­sters. Minor puz­zles (mazes) were added. There were less side quests, but the ones there were bet­ter thought out. Giv­en the nature of the on-the-fly-swapout of the main char­ac­ters, there exist­ed a lay­er of strat­e­gy not found in the 1st game. The devel­op­ers added lit­tle interesting/funny ele­ments like a rabid fan club for Hot­to Dog­go that you have to beat up. With the pros, come the cons which I have more of this time around sim­ply because it’s more com­plex. First, my orig­i­nal pun­ny gripe remains. Sec­ond, Kit Cat. Not only was her “South­ern Accent” extra annoy­ing this time (too forced), but they added a small lay­er of sex­u­al­i­ty non-exis­tent before. Your cat char­ac­ter along with oth­er NPCs are enam­ored with her the entire game. Con­sid­er­ing all oth­er char­ac­ters except for Hot­to Dog­go are your gener­ic NPCs, her new­ly sexy vis­age (she was mere­ly cute before, and now sexy in her old age?) I guess is attrac­tive to oth­ers? Third, Hot­to Dog­go. Aside from Kit Cat with her “south­ern accent,” every­one else is pret­ty gener­ic. Then Hot­to Dog­go shows up and is… Japan­ese? When no one else in the entire Lupus Empire is…? It’s ran­dom and rather annoy­ing. Fourth, while I may have missed some­thing dur­ing the game, Kir­ry him­self isn’t real­ly ever explained. Who is he, exact­ly? Gripes as they are, these are very minor and had no real impact to the game.

Con­clu­sion: Also high­ly rec­om­mend­ed. Makes improve­ments and expan­sions upon the first game. Great sequel.


Cat Quest III (2024)

Dev: Gen­tle­bros

Publ: Kepler Inter­ac­tive

Syn­op­sis: As a baby, the Pi-Rat King destroyed your ship and fam­i­ly, and you are the only one to sur­vive. You even­tu­al­ly wash up on a shore and tak­en in by Cap­tain Cappey who rais­es you into a young cat. Turns out the unique sym­bol on your head marks you as a Seek­er. Your pirate spir­it friend is on the search for the North Star Trea­sure which is sup­posed to grant any wish. As a young pirate, claw/slash/magic your way across islands on your pirate ship to secure all trea­sure as a good pirate would. Aelius pops up once again, trapped in the Zero Realm with… sev­er­al oth­ers like him? There’s a benev­o­lence along­side the omi­nous, there. In the end, it turns out that Cap­tain Cappey is actu­al­ly your father and is search­ing for the North Star Trea­sure to regain his life to be with you. How­ev­er, the North Star Trea­sure is actu­al­ly a per­vert­ed arti­fact made mali­cious by the greed of those who seek it. Aelius ends up reviv­ing Cappey who gave up his life to save you from the North Star, and suc­ceeds in acquir­ing the 3 arti­facts he has sought across the 3 games. The Zero Dimen­sion peo­ples allude to the “Apaw­ca­lypse” and the game ends.

Impres­sions: If the syn­op­sis was notice­ably short­er, that’s because it is, and basi­cal­ly sums this whole game up. While the first 2 games had many great ele­ments, there aren’t as many this time around. I did like the char­ac­ter vari­ety where the orig­i­nal games had gener­ic NPCs, this game’s char­ac­ters are all unique (apart from the mon­sters) and there­fore have added depth. There are some inter­est­ing and very dif­fer­ent ele­ments in the game such as local­ized retro graph­ics, more world puz­zles, and chal­leng­ing mon­sters with rewards. The ship con­trols are very smooth and well-done, and in gen­er­al there’s a quick­ness to the fight­ing that’s sim­i­lar to the oth­er games. And that’s about all I liked about it. GRIPE TIME!! Right off the bat dur­ing the intro, I already had a fore­bod­ing, sink­ing feel­ing when I heard… Voice Act­ing... unless it’s a large stu­dio the inclu­sion of voice act­ing usu­al­ly sig­nals BAD because resources for the game had to be used for that. To be fair, there’s not too much and they could eas­i­ly have just used some of the devel­op­ers, but I gen­er­al­ly dis­like voice act­ing as a whole (the only excep­tion is when it’s amaz­ing or nec­es­sary for a game). Then came the game per­spec­tive: where the oth­er games were a top-down map, this was both 34 and 2D side scroll when you get into some dun­geons. I guess it was to accom­mo­date the sail­ing por­tions, but it com­plete­ly changed the feel of the game. Minor, but still a gripe. Bat­tles! What I enjoyed most about the oth­er games end­ed being quite bor­ing in this 3rd install­ment! The bat­tles were bor­ing, repet­i­tive, and offered no real chal­lenges. All you had to do was spam the but­tons for fight­ing and mag­ic, and that’s it! Whether it’s melee, range, or ship. The inclu­sion of guns in here was inter­est­ing but did­n’t end up adding too much val­ue apart from being use­ful in some por­tions. Even boss­es 20 lev­els high­er than my own were beat­able so long as you spammed stuff enough (me play­ing on easy). Strat­e­gy was­n’t a huge part of the equa­tion. Then there’s the Weird Innu­en­do. Chalk it up to my slight­ly dirty adult brain, but I swear there’s a bunch of weird sex­u­al stuff slid into the game. What am I talk­ing about?Infinity Tow­er and there­fore Dog­gy Jones both seemed so very… phal­lic. Cathu­lu has ten­ta­cles which makes sense, but some of those ten­ta­cles looked… kind of slimy and pink… Then there’s Mama Mil­ka whom every­one loves, and gives… Mama’s Milk? She lit­er­al­ly gives milk as rewards. I know she runs a tav­ern for cats and the asso­ci­a­tion between cats and milk (which you real­ly should­n’t feed your cat, btw), but… yeah. I’m hon­est­ly sur­prised that she’s not some giant-boobed sexy cat (but then again, maybe there’s some orig­i­nal ver­sion of her that is…) and is instead a gigan­tic mus­cu­lar one. Final­ly, the Sto­ry which is the biggest gripe of all. It’s short. It’s con­fus­ing. It does­n’t seem to fit the rest of the tril­o­gy? Cap­tain Cappey is sup­posed to be your dad. He escaped Purrga­to­ry to get to you. This means that between the time he died and you washed up ashore, he defied death. He nev­er real­ly acts like a father at all dur­ing the game, more like a mere com­pan­ion. Aelius was sup­posed to have escaped the Zero Dimen­sion, so why is he back in it, and who are those oth­er peo­ple? I thought it was only him in there, trapped by the oth­er humans. He’s sup­posed to be a bad guy… or is he, because he was kind of a good guy here? It’s not clear in this game at all. Per­haps there’s sup­posed to be anoth­er game? Regard­less, I’m con­fused. Aren’t we not sup­posed to allow him to get the 3 arti­facts? The main sto­ry is very short and shal­low, while the sto­ries for the side char­ac­ters Pi-Rat King, Meow­tal­li­ca, Takome­ow­ki, etc. are well-fleshed.

It can’t be a coin­ci­dence that these seem so very phal­lic… Espe­cial­ly Dog­gy Jones! They could have designed them so many oth­er ways!!

Con­clu­sion: While it’s anoth­er game in the series, I only played it for the Aelius sto­ry (as con­fus­ing as that was). Despite the obvi­ous­ly high­er bud­get, the game itself fell short of the charm of the pri­or games. I’m not sure I’d rec­om­mend it, though it’s not bad if you for­get the oth­er games and think of it on its own. If you do that, though, you’ll see how woe­ful­ly short and shal­low the game is as a whole.


References

Cat Quest I

  • Box Hel­met, Armor, Slashy Sword — Gen­tle­bros 1st game Slashy Hero
  • Kit­mas — Christ­mas

Cat Quest II

  • Cathul­hu - Chthul­hu
  • Hot­to Dog­go - He has a pen­chant for hot dogs, he’s sup­posed to be very attrac­tive, and “hot­to dog­go” is a nod to his Japan­ese­ness as that’s how Japan­ese peo­ple say “hot dog”
  • Doge Knight — Bat man also known as “the Dark Knight”
  • Excalipurr — Excal­ibur
  • Cat­nip Bra­vo — cameo from Cat­nip Bra­vo the web­com­ic
  • Pun­do­ra — Pan­do­ra’s Box, but with puns refer­ring to all the puns in the world
  • Dr. Jekyll - Jekyll and Hyde
  • Kei-Nein Unit — K9 unit

Cat Quest III

  • Pi-Rat — Rat that’s a pirate
  • Meow­tal­li­ca — Metal­li­ca (the crew has con­certs and are light­ning ele­ment)
  • Takome­ow­ki — Takoy­a­ki is octo­pus-filled balls of wheat and he is a cat octo­pus
  • Dratcu­la — Drac­u­la Rat
  • Purrevor Belme­ownt — Trevor Bel­mont, a nod to the Castl­e­va­nia games
  • Dog­gy Jones — Davy Jones
  • Kidd Kat — Cap­tain Kidd, and Kit Kat from the oth­er games. Kidd Cat is her younger broth­er
  • Mage Bon­ney — Anne Bon­ny the famous female pirate and “bone”
  • Macho Dog — Macho Doge meme
  • Cathul­hu — Chthul­hu
  • 8‑Bit Cas­tle — retro themed tow­er (the joke is that the vam­pire rat bites his vic­tims 8 times and there­fore 8‑bit) with 8‑bit graph­ics and sound
  • Pur­van­na — Havan­na
  • Purribean Sea — Car­ribean Sea
  • Fur­tigua — Antigua
  • Great Fur­ri­er Reed — Great Bar­ri­er Reef
  • Paw­man Isles — Cay­man Islands
  • Twin Islands — Island ver­sion of the Twin Towns from Cat Quest I and II
  • Antares, Ori­on, Cen­tau­ri, Polaris — Stars. Antares, Ori­on, and Polaris are some of the bright­est stars with Polaris being the North Star. Cen­tau­ri is the odd one out.
  • Gold Tow­er — Midas’s curse in mythol­o­gy, and a nod to Pirates of the Caribbean Aztec coins

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