Greed 2: Forbidden Experiments Written Walkthrough Guide (Nintendo Switch)

writ­ten 1/17/26, updat­ed 1/17/26

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Read Greed 1

Read Greed 3

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: Bun­dled Price; MSRP: $15.99
  • Rat­ed: T (Vio­lence)
  • Genre: Adven­ture
  • Date Released: April 4, 2024

Played the 1st and 3rd game in the series. This one is total­ly dif­fer­ent sto­ry-wise from the oth­er two. It was orig­i­nal­ly released Jan­u­ary 20, 2019 by Urchin Games

Game Start

Watch the intro cin­e­mat­ics

Tutorial: Bedroom

  • Click on the phone
  • Take the Hik­er’s Staff
  • Inspect the refrig­er­a­tor, use the Hik­er’s Staff in between the fridge and the shelf
  • Take the Box Cut­ter and Bulb, then use the Bulb on the floor lamp
  • Click on the junk pile

Hidden Object: Bedroom

On my 2nd playthrough, the game glitched out at this part mul­ti­ple times, and I did­n’t get a key to open the draw­er. Had to restart the whole con­sole. All 3 games have glitched out such that the game breaks!!

  • Use the Key on the draw­er under the TV, then use the Box Cut­ter on the box
  • Read the let­ter (The fun­ny thing is that she received this super impor­tant pack­age a while ago, and just put it in the draw­er with­out both­er­ing to open it)
  • Watch the cutscene

Part 1: Arrival

  • Go into the guard­house, take the Glove and Flash­light
  • Look at the wall behind the plane, use the Glove on the bro­ken glass, then take the Hose, Wrench, and Valve
  • Use the Hose and Wrench on the fire hydrant
  • Go into the Court­yard
  • Look at the bot­tom of the stairs, take the Nail Puller and Fuse
  • Take the Hack­saw from the device next to the stairs, go back, and use it on the bars where you got the hose from
  • Use the Iron Rod on the door of the plane, then the Flash­light

Hidden Puzzle: Plane

The game glitched out AGAIN after this puz­zle! I won­der if me press­ing “B” instead of the “back” icon is mess­ing things up!!

  • Get Screw­driv­er, Fuse, and Mag­net
  • Inside the guard­house, use the Mag­net on the glass con­tain­er, take the Fuse
  • Go to the Court­yard, use the Screw­driv­er then Fuse x3 on the red fuse­box

Fusebox Puzzle

Put the fus­es in the cor­rect order

Answer: Blue, Green, Pink, Yel­low

  • Take Oil and Valve
  • Use the Valve x2 on the device next to the stairs

Valve Puzzle

Spin the valves until the dials all read 0

This is the exact same puz­zle as in the first game, except with upgrad­ed graph­ics

  • Go into the Main Hall
  • Look at the door to the right, take the Wire Cut­ters, then use it on the ceil­ing with the spark­ing wire

Hidden Object: Main Hall

  • Get Gear, Swiss Army Knife, and Tape
  • Look at the door to the right, and use the Swiss Army Knife for a Gear
  • Look to the left of the room, take the Key, use the Gear x2 and Oil
  • Go into the Base­ment
  • Take the Tongs and Stretch Lad­der
  • Go back to the Court­yard, use the Stretch Lad­der against the shed, take the Duster and Dial
  • Back in the Base­ment, look at the brick wall, use the Duster and Tongs, take the Han­dle
  • Use the Han­dle on the ran­dom stor­age con­tain­er
  • Look at the locked box
  • Use the Dials x2

Locked Box Puzzle

Use the code clue from the box to solve the puz­zle

Answer: 1473, solve in this order: 3rd, 4th, 1st, then 2nd

  • Take But­ton and Lighter
  • Take the Explo­sive from in front of the ugly old man
  • Use the Explo­sive and Lighter on the brick wall (How did no one hear/feel this?)
  • Go to the Oper­at­ing Room
  • Use the Tape on the wires
  • Take the Ham­mer, use it on the glass bot­tle for a But­ton and Torn Man­u­al
  • Click on the junk pile

Hidden Object: Operating Room

  • Get But­ton and Scis­sors
  • Use the Scis­sors on the leather straps of the oper­at­ing chair
  • Take the Weight from the work­table
  • Go all the way back to the guard­house, use the But­tons x3 on the con­sole

Guardhouse Symbol Puzzle

Press the tiles until the sym­bol is com­plete

  • Go out and click on the plane

Hidden Object: Plane #2

  • Get Mem­o­ry Stick and Bug Sprayer
  • Use the Mem­o­ry Stick in the guard­house
  • Use the Bug Sprayer on the scor­pi­on on the roof of the shed in the Court­yard, take Beaker and Salt
  • Use the Mem­o­ry Stick and Code on the Main Hall big door con­sole

Big Door Lock Puzzle

Use the code clue to open the door

Answer: V, IX, III, IV, I (5, 9, 3, 4, 1)

  • Go to the Plat­form
  • Click on the ele­va­tor
  • Look at the far con­sole in the back, take the Blow­torch and Weight
  • Take the Key and Weight from the yel­low tank
  • Use the Weight x3 on the scales to the right

Weight Scale Puzzle

Bal­ance the scale using the weights

  • Use the Blow­torch to free the ugly old man, take the Water
  • Back in the Oper­at­ing Room (come to think of it… how would the peo­ple there access this room? There’s no door?), look at the work­table, and use the Torn Man­u­al, Beaker, Water, Glue, Salt, and Lighter, in order
  • Click on the junk pile (you must click on the ele­va­tor for this to light up)

Hidden Puzzle: Operating Room #2

  • Get Fin­ger­print Paper and Lock Key
  • Take the Fin­ger­print Pow­der back to the Plat­form and use it, then the Fin­ger­print Paper
  • Use the Fin­ger­print Paper on the ele­va­tor

Part 2: Descend

So… you got tazed? And she just left you there? So that you can wake up again and do things again? Did­n’t lock you up or try to kill you? Not a very smart girl…

  • Go back and click on the spark­lies

Hidden Object: Main Hall #2

  • Get Crow­bar and Key
  • Back in the Plat­form area, use the Key x3 on the east door

Platform Door Puzzle

Fig­ure out the but­ton order

Solu­tion: 1, 4, 4, 3, 2, 2

  • Go into the Stor­age Area, talk to the cow­ard­ly, ugly old man
  • Take the Fin­ger­print Paper from the dol­ly
  • Use the Key on the lock­ers, take the Jack Han­dle, Grap­pling Hook, and Cono­la[sic] (I think they mean can­nu­la. The pic­ture is of a but­ter­fly nee­dle)
  • Go back and use the Fin­ger­print on the ele­va­tor (some ran­dom fin­ger­print paper just lying about??)
  • Use the ele­va­tor to get to the Cor­ri­dor Base­ment (They mean Base­ment Cor­ri­dor), talk to your sis­ter (who’s just stand­ing there ran­dom­ly now… wait­ing for you?)
  • Use the Crow­bar on the black shelf, take the Drip and Anten­na
  • Take the ele­va­tor back to the Stor­age Area, use the Anten­na on the yel­low thing neat the dol­ly, push the but­ton

Hidden Puzzle: Storage Area

  • Take Shov­el and Hydraulic Jack
  • Use Hydraulic Jack and Jack Han­dle on the door in the back
  • Go out into the Back­yard
  • Take the Axe from the ground near the arch, then use the Grap­pling Hook on the cliff above it, and take the Gut­ter Lid
  • Use the Shov­el on the X on the ground

Hidden Object: Backyard

  • Get Flash­light and Boomerang
  • Go back to Stor­age Area, use the Boomerang on the ceil­ing near the red cable, take the Flare Gun, then use it on the bats under the arch out­side
  • Go to the Swamp
  • Use the Gut­ter Lid on the smoky thing in the back of the room, take the Weld­ing Machine
  • Take the RPG Ammo from the bust­ed car
  • Use the Flash­light on the dark back sec­tion

Hidden Puzzle: Swamp

  • Get Bat­ter­ies and Crys­tal
  • Go back a room, use the RPG Ammo on the RPG on the ground near the arch, then click on the spark­lies

Hidden Object: Backyard #2

  • Get Syringe and LED
  • Go way back to the Oper­at­ing Room, and use the Bat­ter­ies on the Suc­tion Pump on the oper­at­ing chair
  • Go back down the ele­va­tor, use the Suc­tion Pump on the green liq­uid on the ground, and take the Drag­on Emblem
  • Go back up the ele­va­tor, use the Weld­ing Machine on the far back con­sole, then pull the lever (Not only did you not real­ly need the han­dle repaired to pull the lever, but the walk­way does­n’t make sense how it came out)
  • Use the RPG on the tur­ret robot
  • Use the Axe and Crys­tal on the door to the left
  • Go in
  • Look at the wood­en door in the back, use the Leather Strap

Hidden Object: Statue

  • Get Con­crete Break­er and Stone Ring
  • Go back to the Stor­age Area

Hidden Object: Storage Area #2

  • Get Sponge and Pick­axe
  • Go to the Swamp, use the Con­crete Break­er on the pile near the car, take the Drag­on Shield
  • Back in the Stat­ue area, use the Pick­axe on the sta­lac­tite
  • Use the Sponge, then Stone Ring x2 on the rock

Rock Ring Puzzle

Spin the rings to com­plete the image

  • Take the Drag­on Emblem then use all 3 on the big stone bowl
  • Use the Syringe on the water
  • Go back to the Base­ment, and press the but­ton on the inter­com next to the room
  • Go into the Bed­room, use the Can­nu­la on the girl, then the Drip and Syringe on the IV stand
  • Take the Cab­i­net Han­dle from the head of the bed, and use it on the wall

Hidden Object: Bedroom

  • Get Screw­driv­er, LED, and Box Cut­ter
  • Use the Box Cut­ter on the pan­el under the bed, take the Spring, then use it on the con­sole hatch
  • Take the Access Card and LED
  • Go back to the Cor­ri­dor with the tur­ret, and use the Access Card on the big doors
  • Go into the Nuclear Reac­tor
  • Take the Ice Pick from near the chain­saw
  • Go back to the Stat­ue room

Hidden Object: Statue #2

  • Get Scis­sors and Emp­ty Oil Can
  • Back in the Nuclear Reac­tor, use the Scis­sors and Ice Pick on the tarp and fridge
  • Use the Screw­driv­er and LED x4 on the con­sole pan­el

LED Light Puzzle

Move the lights around until no col­or is next to each oth­er

Part 3: Let’s Get ‘Em (END)

  • Go back to the Swamp

Hidden Object: Swamp #2

  • Get Syphon Pipe and Chis­el
  • Use Chis­el, Emp­ty Oil Can, and Syphon Pipe on the bust­ed car fuel tank
  • Go down the ele­va­tor to the Bed­room

Hidden Object: Bedroom #2

  • Get Iron Cut­ter and Hel­met
  • Click on the door that used to have the lasers

Laser Door Puzzle

Using the clue from the Cor­ri­dor with the tur­ret, solve the puz­zle

  • Head into the Con­trol Room
  • Take the Pull Cord from the device with blue lights
  • Go back to the Main Hall, use the Iron Cut­ter on the ceil­ing for a Lug Wrench
  • Go back to the Swamp, use the Lug Wrench on the bust­ed car’s Tire
  • Way back in the Nuclear Reac­tor, use the Fuel and Pull Cord on the Chain­saw (How do you just… con­nect a pull cord with­out tak­ing things apart??)
  • Go back to the Con­trol Room, and use the Tire on the fan in the back to get the Knob
  • Use the Hel­met on the green-lit win­dow on the left side (How does that even work???), take the Knob
  • Use Knob x2 on the main con­sole

Knob Puzzle

Spin the dials until you solve the puz­zle

This is how I did it:

  • Ready…? Use the Chain­saw on the now de-pow­ered device in the mid­dle of the room

GAME OVER

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Greed 3: Old Enemies Returning Written Walkthrough (Nintendo Switch)

writ­ten 1/5/2026, updat­ed 1/17/2026

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Read Greed 1

Read Greed 2

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: Bun­dled Price; MSRP: $15.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence, Mild Blood)
  • Genre: Adven­ture
  • Date Released: June 20, 2024

Sim­i­lar to the 1st game, I’m writ­ing this walk­through not only because I ran into a game-break­ing glitch, but some of the log­ic is hilar­i­ous­ly bad. At least the graph­ics are leagues bet­ter! Hope­ful­ly like the 1st game, restart­ing the game will allow me to move for­ward. We’ll find out!

Game Start

Watch the intro cin­e­mat­ics

Tutorial

  • Answer the phone (oh, look, it’s Sara from the first game!)
  • Look at the news­pa­per on the desk, take the Cab­i­net Key, then use it on the glass cab­i­net

Filing Cabinet Puzzle

Move the files by click­ing on them until they’re all in alpha­bet­i­cal order

  • Read through the files to remind your­self of what hap­pened in Case 93: Pon­toon Lab­o­ra­to­ries, and find the address

Part 1: Arrival

  • Talk to Sara (She looks exact­ly the same as before and is weird­ly wear­ing 2 dif­fer­ent­ly col­ored shoes)
  • Look at the vine-cov­ered wall and take the Map and Bat­ter­ies
  • Look at the gate, take the Search­light, then com­bine it with the Bat­ter­ies
  • Use the light on the haz­ardous bar­rels

Hidden Object: Gate

I real­ize that the games just use the same objects over and over again

  • Get the Super­vi­sor’s Diary
  • Open the inven­to­ry and check it out to get the Demo­li­tion Kit Code which you will now use on the lock­box to the right

Demolition Lockbox Code Puzzle

Turn the dials until you make the com­bi­na­tion on the clue: 84670

Solu­tion (Click to Expand)

Turn the num­bers to 84670 by turn­ing the dials in this order: 3rd, 5th, 4th, 1st, 2nd

  • Take the Explo­sives and use it on the ivy cov­ered wall
  • Go inside and watch the cutscene
  • Look at the bull­doz­er, take the Car­jack
  • Look at the bull­doz­er’s door, take the Chain

Bulldozer Door Sign Puzzle

Fig­ure out the order to open the locks

Solu­tion (Click to Expand)

4, 1, 5, 3, 2

  • Go back­wards to the gate, use the Chain on the buck­et next to the gate, and then use the Water on the uncon­scious man
  • Go back

Hidden Object: Lab Entrance

  • Get Scalpel and First Aid Kit
  • Use the Car­jack on the car, take the Fuse
  • Use the Scalpel on the met­al box, then the Fuse

Fuse Puzzle

Move the fus­es to the cor­rect space

Solu­tion (Click to Expand)

  • Take the Vac­u­um Gloves and Radi­a­tion Cell
  • Use the First Aid Kit on the man
  • Exam­ine the man again, take the Elec­tric Tape and Bull­doz­er Key
  • Use the Bull­doz­er’s Key on the bull­doz­er’s door, then take the Radi­a­tion Gun
  • Com­bine Radi­a­tion Gun + Radi­a­tion Cell, then use it on the green mist
  • Take the Dis­charged Bat­tery over behind the bull­doz­er, use the Elec­tri­cal Tape on the spark­ing wire, then the Dis­charged Bat­tery
  • Com­bine the Vac­u­um Gloves + Charged Bat­tery, then go up to the Roof
  • Look at the green mist, take the Oil
  • Look at the pile of junk

Hidden Object: Roof

  • Get Chain Cut­ter (More accu­rate­ly tongue and groove pli­ers),
  • Com­bine Oil + Chain Cut­ter and use it on the met­al in the mid­dle of the rood (tongue and groove pli­ers aren’t real­ly made for cut­ting wire…)
  • Go down into the Ele­va­tor
  • Com­bine the two items there: Fish­ing Rod + Fish­ing String
  • Go back up to the Roof, use the Fish­ing Rod on the tree beyond the pile of junk for a Rag
  • Take the Dag­ger off the rail­ing, then use it on the black thing on the pole to get the Rub­ber Straps
  • Go back down to the Ele­va­tor and use the Rag on the con­sole

Elevator Console Puzzle

This is a mem­o­ry game

Solu­tion (Click to Expand)

  • Watch the custscene
  • Look at the device on the floor, take the Duct Tape and Paper
  • Go back to the Roof, and look at the junk pile again

Hidden Object: Roof #2

  • Get the Wrench and Crow­bar
  • Use the Crow­bar on the Fire Extin­guish­er in the Ele­va­tor
  • Com­bine Fire Extin­guish­er + Duct Tape, then use it on the fire
  • Take the Sling­shot and Screw
  • Com­bine Sling­shot + Rub­ber Straps + Paper, use it on the pole
  • Use the Tun­ing Fork on the device in front of the ele­va­tor

Tuning Fork Puzzle

Mem­o­rize the sequence and press them in order

Solu­tion (Click to Expand)

3, 2, 4, 1, 2, 4, 1, 3

  • Remove the old cell, then com­bine Radi­a­tion Gun + Radi­a­tion Cell, then use it on the green mist on the roof
  • Use the Screw and Wrench on the lad­der, then go down

Part 2: Inside

  • Watch the cutscene
  • Take the Oil from the red machine
  • Take the Radi­a­tion Cell and Brush from the next to the met­al door
  • Look at the machine to the right

Bura Pharmacy Sign Puzzle

Press the lines until you cre­ate the Bura Phar­ma­cy sign

  • Use the Brush on the floor
  • Take the Snake Grab­ber and Test Tube
  • Use the Oil on the red lever
  • Now that the blue laser is turned off (it was just on unsu­per­vised and just doing what­ev­er for days now…?), com­bine the Radi­a­tion Gun + Radi­a­tion Cell, and use it on the green mist in the crevice
  • Use the Snake Grab­ber to get the Blank Card, then use it on the con­sole in the orange machine

The con­sole is the same as the train in the 1st game, and the test tubes fit­ting on the logo to unlock some­thing is anoth­er blow­back to the 1st game. On my 2nd playthrough, mak­ing the Access Card glitched out where it did­n’t actu­al­ly run the ani­ma­tion… I hope that does­n’t bode poor­ly for lat­er in the game since I restart­ed the game because a major glitch broke my 1st playthrough… Inter­est­ing­ly enough, I made the walk­through guide for the 1st game because it glitched out some­thing awful, too.

  • Use the Access Card to open the door, then go in
  • Look at the robot, take the Brick and Tube
  • Look at the door, take the Chip
  • Look at the junk pile

Hidden Object: Vault Door

  • Get Shears, go back to the red machine, and use it on the plants to get a Test Tube
  • Use the Brick on the lock to get a Chip
  • Go for­wards, use the Test Tube x2 on the wall plaque, take the Chip
  • Look at the robot and use the Chip x3

Robot Puzzle

Put the col­ors in the right posi­tions

Solu­tion (Click to Expand)

Top (left to right): Blue, Red, Yel­low

Bot­tom (left to right): Green, Pink

  • Use the Vault Code on the door

Vault Door Puzzle

Fol­low the instruc­tions and input the com­bi­na­tion to open the door (the con­trols were so bad that I was forced to skip the puz­zle). The “-” is turn left, and “+” is turn right

  • The junk pile is lit up again

Hidden Object: Vault Door #2

  • Get a Drill Machine and Screw­driv­er
  • Go into the vault
  • Look at the plant, take the Fuel Con­tain­er
  • Look at the bar­rels, take the Flame Throw­er, Knife, and Muf­fin
  • Use the Drill Machine and Fuel Con­tain­er on the bar­rel (you might have to click on the bar­rel first)
  • Com­bine Flame Throw­er + Fuel Con­tain­er + Tube, then use it on the crazy machine
  • Take the Elec­tric Wire from under­neath the laser beams
  • Go through the door
  • Talk to the work­ers
  • Look at the junk pile

Hidden Object: Containment Room

  • Get Stick and Radi­a­tion Cell

Right around here is where my 1st playthrough broke the game. I think I used the radi­a­tion gun before plug­ging up the steam pipe. I nev­er used the muf­fin at all in my first playthrough and it stayed in my inven­to­ry despite there being no steam

  • Use the Muf­fin in the pipe of the con­sole where the steam is leak­ing from, take the Key, then use it on the wall cub­by for Fin­ger­print Paper
  • Use the Radi­a­tion Gun on the green mist, then Screw­driv­er and Elec­tric Wire

This is def­i­nite­ly what glitched out in the first game. I was nev­er able to access the pan­el to use the screw­driv­er or pow­er cord. I just used the radi­a­tion gun and sud­den­ly I was play­ing the door pres­sure puz­zle, the game pro­gressed, and the work­ers inside dis­ap­peared. I could­n’t do any­thing and had to restart the game. No mat­ter of clos­ing and open­ing solved it

Glass Door Lock Puzzle

Move the bars until they’re in the right ori­en­ta­tion (For what­ev­er rea­son, the game accept­ed this ver­sion of my puz­zle as the solu­tion)

  • Lis­ten to the work­ers
  • Click on the shiny junk pile

Hidden Object: Containment Room #2

  • Get Hack­saw, Bat­ter­ies, and Fin­ger­print Pow­der
  • Look at the inter­com on the glass, use Fin­ger­print Pow­der and Fin­ger­print Paper for Fin­ger­print
  • Go back to the pri­or room, use the Knife and Stick on the plant for Sap
  • Go back­wards, use Hack­saw on the robot
  • Com­bine Hack­saw + Sap + Fin­ger­print, then the Fin­ger­print­ed Robot Arm on the laser barred con­sole (How exact­ly would you nor­mal­ly unlock this?)
  • Take the Clip­pers, use it on the plant, then use the Leaf to pull the lever
  • Go through

Part 3: Outside (End)

  • Look at the bush, take the 2 File Pieces and Fish­ing Net
  • Look at the door to the right, take the Lad­der and File Piece
  • Look at the floor below the plants, take the 2 File Pieces and Suc­tion Pump
  • Look at the stairs, take the Radi­a­tion Cell and get rid of the green mist
  • Com­bine Suc­tion Pump + Bat­ter­ies, then use it on the green liq­uid
  • Take the 2 File Pieces and go down the stairs
  • Look at the water to the left, take the 2 File Pieces and Bug Spray, then use the Fish­ing Net on the water to get a Plaque Tile
  • Click on the junk pile in the back

Hidden Object: Courtyard

  • Get Sledge­ham­mer and File Piece
  • Go back and use the Sledge­ham­mer on the ground below the plants, for Dr. Good­win File and Plaque Tile
  • You should have all the pieces by now, so com­bine Dr. Good­win File + File Pieces x10
  • Use the Bug Spray on the bush, then take the Plaque Tile
  • Go down to the green mist, and use the Lad­der on the barbed wire
  • Use the Plaque Tile x3

Green Energy Puzzle

Using the clue from Dr. Good­win’s file, solve the light­ning bolt puz­zle. Basi­cal­ly, just turn all the green thun­der­bolts so that they point South­east (I almost beat it and then got stuck on the last light­ning bolt. Oh well.)

  • Watch the cutscene, then click on the junk pile again

Hidden Object: Courtyard #2

  • Get Trow­el and Sponge
  • Use Sponge on mossy box in front of the water, get the Gloves, then go to where the drone is and use it on the thorns for Bul­lets
  • Use the Trow­el on the bush to get the Gun
  • Com­bine Gun + Bul­lets, then shoot the drone
  • Go through the door
  • Click on the junk pile

Hidden Puzzle: Helipad

  • Get Water­ing Can and Scis­sors
  • Go back to the tree, and use the Water­ing Can on the water in the pool
  • Use the Scis­sors on the bun­dle from the for­est ground, take the Evi­dences [sic] and Rope
  • Take the Evi­dences x2 from the walk­way, use the Water­ing Can on the box
  • Take the Stun Grenade, then use it on the wolf
  • Take the Evi­dences x2 and Grap­pling Hook
  • Com­bine Grap­pling Hook + Rope, then use it on the walk­way above
  • Go up
  • Talk to the vil­lain
  • Take the Syphon Pipe next to the col­umn
  • Go back and click on the junk pile again

Hidden Object: Helipad #2

  • Get Crow­bar and Boot
  • Back up at the heli­pad, use the Crow­bar on the pan­el on the col­umn

Helipad Laser Puzzle

Drag the lasers so they all point at the mid­dle

  • Take the Key and Walk­ing Stick from under the vil­lain
  • Look at the net to the left, take the Con­tain­er
  • Use the Boot on the raven, then the Walk­ing Stick on the net
  • Look at the tail of the plane, use in order: Key, Con­tain­er, then Syphon Pump
  • Use the Diesel on the Chain­saw under­neath, then use it on the Net
  • No, the game did­n’t glitch out, go down to where the wolf was, take the Net, then use it on the vil­lain (because that’ll some­how hold him safe­ly cap­tive)

Con­grat­u­la­tions! Game Over!

…What a ter­ri­ble end­ing!

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