written 2/19/26, updated 2/20/26
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- Published: Digital Lounge
- Platform Played: Nintendo Switch 2
- Price: MSRP: $9.99
- Rated: T (Mild Violence)
- Genre: Adventure
- Date Released: February 16, 2026
I played the original games (2018 and 2019) and LOVED THEM so much! Those games are the direct reason why I love these puzzle adventure games so much. It’s been a long time in the making and release, but it was well worth the wait! Often these series types of games skimp out on endings, but this was AMAZING!!! HIGH, HIGHLY recommended series! Fine details and fun quips are always big points of appreciation for me as a player and this does not disappoint. It’s best to play them in order as the quality greatly increases with each game and you need to know the first two to get the references in the last one to make it that much more enjoyable. I will eventually go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plenty of guides on the internet and I usually save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my support)
Game Start – Act 1
This game is so long that I have to split the guide up into different parts
Watch the intro cinematics
NOTE: These puzzle solutions are for the CASUAL difficulty
Tutorial
Awaken
- Open the nightstand drawer, take the Lighter, then use it on the wall sconce across the way
- Take the Gear from the book on the nightstand, the corner of the painting near the door, and behind the portrait on the shelf
- Use the Gear x3 on the moon box, close the lid, then press the button
- Take the Key and use it on the door
- Use the Lighter on the candle
- Take the Keychain and Carbine from your bag
- Use the Carbine on the broken door chain, then unlock the door
- Take the doll and the Honey Jar from the bench
- Go into the kitchen, look at the sink, use the Keychain on the faucet, then take the Cup
- Look at the microwave
- Move the empty jar, use the Honey Jar in its place, use the Cup on the water rings on the counter, pour the milk, then use the honey
- Open the microwave, place the cup inside, then turn the knob
- Take your cup out
- Use the Lighter 3 times
Wake Again
- Look at the first aid kit, then take the Packing Tape and Letter Button x2
- Look at the debris below the first aid kit, and take the Paper Scraps x7
- Look at the desk
- Move the papers, take the Letter Button, then use the Paper Scraps x7
Photo Puzzle
Solve the puzzle by placing the pieces in the correct place

- Use the Packing Tape then take the clue
- Remove the sheet on the chair, take the Letter Button, then use the Letter Button x4 on the box lock
Letter Button Puzzle
Using the clue “WHO ARE YOU” press the letters in order to make that phrase appear on the box
Solution: OYU EAR HOW

- Take the paper
Dark Falls High School
Gate
- Look at the ground, take the Metal Comb, Comb, and clue, then place the 5 pieces of wood on the broken ladder (the last one is under the rock)
- Use the Metal Comb on the wood over the broken window for some Nails
- Take the Broken Glass, Coin, Pebbles, and Olivia Harper Figurine I
- Use the Coin on the vending machine, take the clue and Soda
- Use the Soda and Toothbrush on the rusty toolbox for a Paperweight
- Use the Nails and Paperweight on the Ladder
- Use the Ladder on the gate
- Use the Broken Glass on the goggles at the base of the lamppost
- Go backwards, use Rubber Band and Pebbles on the Slingshot
- Back on the other side of the gate, use the Slingshot on the balloons
- Take the Pattern Plate from the tree branch, then open the box for a Screwdriver. Don’t forget the paper next to the box
- Use the Screwdriver 7 times on the base of the lamppost and take the Pattern Plate
- Use the Screwdriver on the “DANGER” sign on the fence
- On the other side of the fence, look at the ground to get a Lever and a clue
- Open the electrical box, then use the Lever to get the Pattern Plate
- Use the Pattern Plate x3 on the school doors
Pattern Plate Puzzle
Move the plates to create patterns

Inside
- Look at the skeleton on the ground
- Take the Note and the Stone from his pocket
- Open the bag, take the Map, Broken Pencil, Red Cross Emblem, and remove the book box
- Look at the desk, take the Book
- Open the drawer, take the Ruler and Stone
- Look at the lockers, use the Ruler to get the Stone and Scissors
- Back at the desk, open the lid of the container
- Place the Stone x3 on the desk
- Take the Key from the lockers, then use it on the door
- Open the double doors, take the Clue and Jack Lever
- Back out, look at the crate, take the Clue, and use the Jack Lever
- Take the Lab Key and use it on the door
- Take the Book from the crate, use the Scissors on the parcel near the microscope for another Book and Book Token
- Use the Red Cross Emblem on the box in the cabinet to the left of the anatomy model, take the Tweezers and Hose
- Take the Note from the other side of the cabinet
- Use the Screwdriver on the latch below for a Book and Wire Roll
- Go back to the entrance, take the Note from the brown seat near the window and use the Tweezers
- Use the Book Tokens on the book near the ground skeleton
Book Token Puzzle
Rotate the tiles until the paths are complete

- Take the Employee Photo and Book
- Back in the lab, inspect the bookshelf to the right of the anatomy model
- Take the Note, then use the Books x5
- Go into the classroom
- Use the Broken Pencil on the pencil sharpener on the east wall for a Sharpened Pencil
- From the desk, take the Note, move the papers, then take the Horse Token and Broken Board
- Use the Sharpened Pencil on the notebook for a Clue
- On the teacher’s desk take the Note, then inspect the combination lock
Teacher’s Desk Combination Lock Puzzle
Using the clue, input the combination
Solution: 4397

- Take Dahlia’s Story Page and Cat Pendant
- Go to the door and use the Cat Pendant on the broken portion
- Use the Key to open the door
- Inspect the rubble pile on the ground, moving aside the debris to get the Horse Token and Window Handle. Pick up the Note
- Take the Deflated Basketball from the ground
- Take the Threads and Note from the file cabinet
- Look at the window, take the Clue and Shoe Spoon
- Use the Window Handle
- Go outside
Outside
- Head towards the carousel to stop the infernal, creepy noise
- At the cliff’s edge near the elevator, take the Note, then open the red bag for Medical Oxygen and use the Shoe Spoon to grab the Jerrycan
- Take the Note from near the school bus, then use the Jerrycan and Hose for a Jerrycan with Gas
- Backtrack to the classroom, use the Horse Token on the bag near the wall for Threads, South America, and Hygienic Lipstick (whatever that means)
- Go all the way back to the entrance; use the Hygienic Lipstick on the bag in the lockers for a Clue, Charged Battery, and Santa’s Beard
- Go to the classroom and look a the teacher’s desk
- From the clue earlier, click on the box, then use the Charged Battery and Wire Roll to make a DIY Magnet
- Go back outside and look at the brambles on the ground to the left
- Use the Jerrycan with Gasoline, Lighter, then DIY Magnet
- Use the Carousel Panel Key on the carousel panel
- Take North America and remove the 2 broken fuses
- Head back to the classroom and use North America, South America, and Africa on the globe
- Take the Clue and Microscope Lens
- Go back to the lab
- Inspect the wooden crate, then use the Deflated Basketball and Medical Oxygen
- Take the Spray Paint, Bolts, and Alcohol
- Use the Microscope Lens and Broken Board on the microscope
Microscope Puzzle
Turn the panels to create the correct paths

- Take your new Circuit board to the classroom and put the Flashlight together
- Go to the room with the big crate and through the double doors, and use the Flashlight to go down the stairs
- Look straight ahead, take the Power Key, go back up the stairs, and use it on the panel of the dark stairwell (And there was light!! Nothing scarier than a dark basement)
- Go down the now-lit stairs and take the Hacksaw Handle from in front of the door
- All the way back at the carousel
- From the roots of the tree, take the Heather Stonehouse Figurine I and Africa, then use the Hacksaw Handle and Bolts on the saw blade on the roots to get a Hacksaw
- Back in the basement, use the Hacksaw on the door with all the “Danger” signs on it
- Inside the workshop, take the envelope
- Take the Sugar, Green Paint, and Clue from atop the metal chest
- Inspect the staticky section
Static Memory – Workshop
- Take the Cork, Pencil Sharpener, Leather, and Amulet x4
- Use the Pencil Sharpener on the Pencil
- Use the Pencil on the paper
- Use the Cork on the blue drawer
- Take the Sewing Machine Handle, Scissors, and Amulet
- Use the Amulet x5 on the box
- Solve the puzzle
Sliding Flower Box Puzzle
Slide the flowers until they line up
Solution: I slid #2 all the way up then down to the middle line, then #5 up to the middle, then finally #7 down then up until everything was in line

- Take the Threads
- Use the Scissors on the paper, then Leather, then Scissors, then take the Leather for Gloves
- Inspect the sewing machine; use the Sewing Machine Handle, Threads, then Leather for Gloves
Back from the Static
- Back in present time, take the Glove out to the hallway, and use it on the red valve
- Take the Yellow Paint, Glasses, and Note
- Inside the workshop, click on the wooden step stool, then the vent above it, then back out
- Look at the golden music box on the chair in front of the desk
- Open it, and take the Note, Threads and History Token
- Go back up to the lab and inspect the anatomy model
- Use Employee Photo on the wall, then Santa’s Beard, Glasses, Threads x3, Scissors, and Spray Paint (how convenient the spray paint is brown)
- Take the Mannequin Head down to the basement and use it on the computer lab door lock at the end
- Inspect the sink; take the Note, Shaving Brush, and UV Lightbulb
- Look at the ground, take the Clue, tap the broken lamp to remove the broken piece, then use the UV Lightbulb
- Click the left side of the lamp to turn it on, then follow the stain
- Pick up the tile; take the Tape and Socket Wrench, and remove the broken snips
- Go back to the workshop and use the Socket Wrench on the metal chest’s locks
Metal Chest Matching Puzzle
Find identical pairs

- Look at the volcano model in the back of the workshop; use the new Baking Soda, Sugar, Alcohol, and Lighter
- Use the Shaving Brush on the black gunk for a Shaving Brush with Soot
- Take the Volcano Badge
- Take that back to desk in the school entrance and use it, Tape, and Scissors on the glass
- Bring the Fingerprint down to the basement, click on the cabinet lock, then use it
- Take the Silicone Plate Grabber, Water Bottle, and Note
- Back in the computer lab, use the Silicone Plate Grabber to take the Half a Wire Cutter
- Oops. Quickly combine the two halves of the Wire Cutter (that you took out of the ground earlier), and use it on the fire extinguisher in the basement hallway
- Use the Fire Extinguisher on the burning machine, pop off the panel to get Chalk, then use it on the chalkboard nearby
- Head into the static
Static Memory – Surveillance Room
- Take the Button and Power Plug
- Open the book; take the Note and Clip
- Use the Clip on the pencil bag for a Key and Pencil, then use the Button on the machine behind the bag
- Use the Key on the drawer for a Screwdriver and Electrical Tape
- Use the Power Plug and Electrical Tape on the keyboard
- Turn on the machine, click on the screens, then use the Note
Surveillance Room Monitor Puzzle
Part 1: Input the password using the 2 buttons
Solution: 96821
*For the life of me I can’t figure out why this is the answer*

Part 2: Click the 4 number buttons until you put together the proper images
Solution: 2,3,1,4,1

- Use the Pencil on the notebook to get the Schema
- Move the button box and the 2 top monitors aside, then use the Screwdriver and Schema on the vent cover
Back from the Static 2
- Take the Glass Cleaner from the shelf in the hallway
- Look at the vending machine and use the Volcano Badge
- Take the Clue and Radio Controlled Car
- Go into the workshop; move the wooden stool and use the Radio Controlled Car
- Move the stool again to get the Hard Sponge
- Go back to the computer lab; look at the sink and use the Glass Cleaner and Hard Sponge on the mirror
Mirror Lock Puzzle
Clean the mirror, then open the lock
Solution: Down, Right, Up, Left, Down, Up

- Take the Blue Paint, Math Token, and Music Cylinder
- Back in the Workshop, use the Music Cylinder on the music box and crank it for a Whirligig and Figurine Parts
- Go back to the hallway outside the Classroom and use the Whirligig on the broken filing cabinet
- Push it out of the way and go into The Principal’s Office
- Look at the desk; Take the cactus flyer, click on the elephant, take the Heavy Stamp, then move the document holder
Desk Puzzle
Move the colored circles so that they cover all the holes
Solution (Click to Expand)
NOTE: Be careful not to move pieces unnecessarily, but at least in easy mode you’re able to undo your moves
Casual Difficulty:
- First, move the red piece all the way to the top right
- Push the orange piece so that it sits right under the red
- Push the light blue piece all the way down and to the bottom right corner
- Push the yellow piece above the blue
- Ignoring the green for now, go up and around to push the pink piece next to the orange
- Push the green piece up and next to the red
- Push the blue piece next to the yellow
- Finally, push the purple piece into the last slot next to the light blue

- Take the Spoke and Chemistry Token
- Use the Spoke in the hole at the top of the chair to get Vial A
- Look behind the desk; use the Wire Cutters on the cactus with flowers, then take Vial B
- Check out the locker; Take the Note and Freezer Handle
- Back up and look at the small shelf to the left of the desk
- Take the Note, then use the Water Bottle, Vial A, then Vial B
- Check out the cactus area again; use the Heavy Stamp and Water Bottle on the cigarette dish where you cut off the cactus fruits to make Red Paint
- Go all the way back to the Workshop
- Look at the desk and coloring page; then the Green, Red, Yellow, and Blue Paints
Coloring Page Puzzle
Using the paint colors, finish the picture.
HINT: When the game says “blend colors,” it means that you need to use one color on the page, and then the combo color after. It doesn’t combine on the paintbrush

- Take the Colored Drawing to the computer lab and use it plus the Figurine Parts on the locked cabinet
Colored Figurine Puzzle
First, place the correct pieces, then move them into the proper positions using the clue

- Take the Literature Token and Dahlia Stonehouse Figurine I
- Go back to the hallway outside the Principal’s Office and use the Acid on the padlock of the double doors
- Take the Chain and go into the Cafeteria
- Look at the golden box; Take the Hammer Head, Physics Token, and Note
- To the left of the box in the rubble, take the Nail from the post, Cold Welding, and Note
- Look at the stove; Remove the lid then take the Pot
- Use the Freeze Handle on the vending machine, then the Pot
- Look at the stove again, use the Lighter and Pot with Ice to get a Gem
- …which fits perfectly in that golden box
- Take the Anchor and Fuse
- Back in the Principal’s Office, use the Cold Welding on the Key to the left of the desk, then take it to the basement hallway to smooth it out with the tool in the green cabinet
- Head across the way to the Workshop and use the new Polished Key under the volcano
- Get one of Dahlia’s Story Pages and a Clue
- Go back to the Principal’s Office and check out the large cabinet
- Use the History, Math, Chemistry, Literature, and Physics Tokens
Principal’s Cabinet Puzzle
Place the tokens in order using the prior clue
Solution (Left to Right): Chemistry, Physics, Mathematics, History, Literature

- Open the bag for a Mirror, Note, and Fuse
- Go across the way to the carousel,
- Use the Chain and Nail on the metal door, then connect the other end to the carousel seat with the Anchor
- Go to the panel; Use the Fuse x2 then pull the lever
- Go through the doorway
Light Puzzle
Move the mirrors until the colored lights hit the corresponding-colored orbs

- Take the Special Dagger out to the tree and stab it into the purple root
Dark Falls Temple
Entry
- Look at the gold safe, take the Flute and Dry Brush
- Look halfway up the slope to the right of the path; Take the Bucket, Stud Earring, Dry Brush, and Note
- Use the Special Dagger and Hammer Head on the wood for a Hammer
- Go up the path
- Inspect the refrigerator and use the Flute on the foil next to it for a Flute in Foil, then take the Dry Brush and Note
- Go down to the temple
- Inspect the generator
Generator Chain Puzzle
Untangle the chain so that the disks are green

- Take the Clock Hand and Valve
- Look at the car, use the Hammer on the window
- Open the bag for Dahlia’s Story Page, Clock Hand, and Clue. Don’t forget to take the Note and Charles Laudius’s Figurine I from the backseat
- Look at the cart in front of the door; Take the Clue, Note, Dry Brush, and Temple Key
- Now, check out the temple door and use the Clock Hands. Click on it, then use the Temple Key
- Inspect the furnace; Open the furnace door, take the Coal
- Back up, look at the gold gates to the right of the doorway; Use the Mirror on the sunlight, and the Coal on the moon emblem
- Take the Dry Brush and Bell Amulet
- Back at the furnace, take the Note, click on the Clue, use the Valve and Flute in Foil on the pipes, use the Dry Brush x5 and Lighter on the coals, then Wood Chip then Lighter, then click it. Finally, turn the valve
- Go through the doors
- Take the Cane, Capsule Wheel, and Note from the ground
- Inspect the computer; Take the Note, then click on the screen
- Press “OK” and then “Files” to get a Clue
- Go back and use the Cane on the ring hanging from the ceiling, then go up the staircase
- Take the Capsule Wheel from the railing
- Use the Stud Earring on the bench
- Take the Capsule Wheel then use the Bell Amulet on the box
Bell Amulet Box Puzzle
Press the bells in the correct sequence using the prior clue
Solution: 1, 2, 3, 1, 2

- Take the Chess Piece and Feather Amulet
- Inspect the large desk and use the Feather Amulet on the drawer lock
Static Memory – Temple Gallery
- Take the Scissors, Lemon, Corkscrew, Brush with Oil, Matches, and Candle
- From the bottom drawer take Ticks, Book, and Diadem
- Open the top drawer and take the Burner and Glue
- Use the Book then Candle on the book stand
- Use the Scissors on the scroll
- Use the Corkscrew on the glass bottle
- On the bowl, use the Burner, Diadem, Glass Bottle, Lemon, then Matches
- Click on the 3M (orange) timer
- Use the Ticks
- Inspect the sheet music machine; remove the old string, then use the Leather Lace and Glue
- Finally, use the Glued Leather then Brush with Oil
Back from the Static
- Take the Pliers and Note
- Inspect the padlock with weird key; Use the Pliers and Hammer
- Go down and past the chamber to the golden gates
- First, take the Capsule Wheel from the leftmost gate, then use the Special Key on the rightmost gate
- Go backwards to the entrance, look at the middle of the floor and use the Capsule Wheels x4
Time Capsule Wheel Lock Puzzle
Rotate the wheels to form a pattern

- Head over to the computer and use the CD-ROM
- Open the Disk File to get a Clue
- Go back to the golden gates, look at the leftmost one, and click on it (not a puzzle)
- Go through the rightmost gate; Look the ground near the green toolbox, take the Pipe Wrench and Note
- Look at the spider webby wall, take the Chess Piece
- Go back and through the leftmost gate; from the back wall, take the Note and Christopher Smith Figurine I
- Look at the golden statue, take the Clue and the Chesspiece
- Inspect the throne, take the Note, then use the Chesspiece x3 on the chessboard
Chessboard Puzzle
Move the pieces so that none of their paths overlap

- Take the Scepter and Glass Sphere
- Look at the statues on the back wall; take the left Glass Sphere which will open the one on the right.
- Give the right one, then the left one a Glass Sphere to open the door
- Through the door to the fountain room, click 5 times on the wooden debris
- Welp… Oh well. Open the draw under the headless statue and take the Incense, Safety Pin, and Ring
- Go back to the organ room; use the Incense and Lighter on the Censer, then use it on the spider webs across the way
- Remove the webs, then use the Pipe Wrench
- Back in the fountain room, use the Bucket on the fountain and put out the fire
Static Memory – Temple Document Search
- Take the Matches from the golden thing and use it on the candles
- Look at the shelf; Take the Feathers, Documents, and Polymino Details
- Look at the statue; Take the Braid, Polymino Details, and Documents
- Look inside the confessional; Take the Polymino Details and Documents, then use the Braid and Feathers on the handle for a Feather Duster
- Use the Polymino Details on the gold thing
Tetris Puzzle
Fit the pieces so that they fill all the spaces

- Take the Documents and Key
- Use the Key in the confessional for a Colored Lens
- Use the Feather Duster and Colored Lens on the cobwebby painting so that you highlight the bird, horse head, and griffin (saddle)
- Look at the box on the shelf and press the correct symbols

- Look at the clue, pull aside the rug, open the container, take the Documents, then pull the lever
- Take the last Document from the other confessional door, and load them all up onto the cart
Back from the Static 2
- Pick up the Glass Sphere
- Back up a room and take the left statue’s Glass Sphere, but leave the right
- Go to the organ room, and give both statues a Glass Sphere
- Go through the door to the Dungeon Room
- Use the Pin on the green ribbon the chest, for a Pin on a Ribbon
- Look at the open pit; Use the Special Dagger on the pebble in the gear, throw the lever, and go down
- Take the Bandages and Note
- Go through the far door and use the Pipe Wrench on the pipe to the left
- Look at the drop off; Take the Number Button, Key, and Note, then use the Pin on a Ribbon to get the red sachet
- Use the Bird Amulet on the cage nearby for a Ring and Oven Handle
- Go back, and through the left doorway into the Torture Chamber
- Look at the barbed wire on the ground; Use the Cane then the Key
- Take the Shackles, Wheel, and Note
- Take the Car Battery, Sphere Fragment, Engraver, and Clue from near the spotlight
- Remove the case, and open the crate to reveal a Hindu Ganesha statue
- On the torture rack, use the Shackles and Wheel to get the Battery Cables. Don’t forget to take the Number Button
- Go back to the room with the giant rift in it and look at the tomb
- Take Dahlia’s Story Page and Number Button, then use the Car Battery, Battery Cables, and Engraver
- Go back to the dungeon, use the Oven Handle on the furnace, take the last Number Button, and use them on the big thing on the wall
Number Button Dungeon Puzzle
Using the buttons, move the cubes to where the steam is
This is how I did it:



- Use the Scepter and take the Emerald
- Use the Emerald on the Ganesha elephant statue in the Torture Room
- Take the Ring x3 back to the chessboard room, and use them on the golden statue
- Go through the door to the Pulpit; Take the Gargoyle Head and Clue
- Go to the organ room and take the Glass Sphere from the right statue
- Use it on the statue in the chessboard room to get to the fountain room
- First, look in the right bottom corner of the room; Use the Cane and Bandages, then Lighter for a torch
- Use the Gargoyle Head on the headless statue
- Take the Plate back to the pulpit and use it on the railing
- Grab the left statue’s Glass Sphere again, give it to the one in the organ room and go into the Dungeon
- Use the Torch on the snake in the pit; Take the Note and notice the engraving on the wall
- Take the statue’s Glass Sphere again, and go back to the Pulpit
- Input the number into the briefcase (3281), take the Glue & Brush
- Using the Glass Sphere go into the Fountain Room, look at the broken sphere on the ground, use the Sphere Piece and Glue & Brush
- Awesome! Now you don’t have to play the glass sphere game anymore!
- Give the Glass Sphere to the empty handed statue, then go back out the computer room
Chess Floor Puzzle
Using the clue from before, move the pillars to their proper positions

- Look inside the iron maiden for a Heart Amulet
- Take it down to the tomb and use it to get a Lock Part
- Use it on the last golden gate
- Inside the creepy circle of…. Dahlia’s Story Pages??? Use the Burnt Cane to pull your bag inside from the other side of the gate
ACT 1 END!!
Watch the cutscene and realize that you’re now both horrified, confused, and uncomfortably aware that everything you thought was truth was… likely not…

Status: Bad Ending!
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