written 1/5/2026, updated 1/17/2026
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- Published: Joindots
- Platform Played: Nintendo Switch 2
- Price: Bundled Price; MSRP: $15.99
- Rated: E10 (Fantasy Violence, Mild Blood)
- Genre: Adventure
- Date Released: June 20, 2024
Similar to the 1st game, I’m writing this walkthrough not only because I ran into a game-breaking glitch, but some of the logic is hilariously bad. At least the graphics are leagues better! Hopefully like the 1st game, restarting the game will allow me to move forward. We’ll find out!
Game Start
Watch the intro cinematics
Tutorial
- Answer the phone (oh, look, it’s Sara from the first game!)
- Look at the newspaper on the desk, take the Cabinet Key, then use it on the glass cabinet
Filing Cabinet Puzzle
Move the files by clicking on them until they’re all in alphabetical order

- Read through the files to remind yourself of what happened in Case 93: Pontoon Laboratories, and find the address
Part 1: Arrival
- Talk to Sara (She looks exactly the same as before and is weirdly wearing 2 differently colored shoes)
- Look at the vine-covered wall and take the Map and Batteries
- Look at the gate, take the Searchlight, then combine it with the Batteries
- Use the light on the hazardous barrels
Hidden Object: Gate

I realize that the games just use the same objects over and over again
- Get the Supervisor’s Diary
- Open the inventory and check it out to get the Demolition Kit Code which you will now use on the lockbox to the right
Demolition Lockbox Code Puzzle
Turn the dials until you make the combination on the clue: 84670
Solution (Click to Expand)
Turn the numbers to 84670 by turning the dials in this order: 3rd, 5th, 4th, 1st, 2nd

- Take the Explosives and use it on the ivy covered wall
- Go inside and watch the cutscene
- Look at the bulldozer, take the Carjack
- Look at the bulldozer’s door, take the Chain
Bulldozer Door Sign Puzzle
Figure out the order to open the locks
Solution (Click to Expand)
4, 1, 5, 3, 2

- Go backwards to the gate, use the Chain on the bucket next to the gate, and then use the Water on the unconscious man
- Go back
Hidden Object: Lab Entrance

- Get Scalpel and First Aid Kit
- Use the Carjack on the car, take the Fuse
- Use the Scalpel on the metal box, then the Fuse
Fuse Puzzle
Move the fuses to the correct space
Solution (Click to Expand)

- Take the Vacuum Gloves and Radiation Cell
- Use the First Aid Kit on the man
- Examine the man again, take the Electric Tape and Bulldozer Key
- Use the Bulldozer’s Key on the bulldozer’s door, then take the Radiation Gun
- Combine Radiation Gun + Radiation Cell, then use it on the green mist
- Take the Discharged Battery over behind the bulldozer, use the Electrical Tape on the sparking wire, then the Discharged Battery
- Combine the Vacuum Gloves + Charged Battery, then go up to the Roof
- Look at the green mist, take the Oil
- Look at the pile of junk
Hidden Object: Roof

- Get Chain Cutter (More accurately tongue and groove pliers),
- Combine Oil + Chain Cutter and use it on the metal in the middle of the rood (tongue and groove pliers aren’t really made for cutting wire…)
- Go down into the Elevator
- Combine the two items there: Fishing Rod + Fishing String
- Go back up to the Roof, use the Fishing Rod on the tree beyond the pile of junk for a Rag
- Take the Dagger off the railing, then use it on the black thing on the pole to get the Rubber Straps
- Go back down to the Elevator and use the Rag on the console
Elevator Console Puzzle
This is a memory game
Solution (Click to Expand)

- Watch the custscene
- Look at the device on the floor, take the Duct Tape and Paper
- Go back to the Roof, and look at the junk pile again
Hidden Object: Roof #2

- Get the Wrench and Crowbar
- Use the Crowbar on the Fire Extinguisher in the Elevator
- Combine Fire Extinguisher + Duct Tape, then use it on the fire
- Take the Slingshot and Screw
- Combine Slingshot + Rubber Straps + Paper, use it on the pole
- Use the Tuning Fork on the device in front of the elevator
Tuning Fork Puzzle
Memorize the sequence and press them in order
Solution (Click to Expand)
3, 2, 4, 1, 2, 4, 1, 3

- Remove the old cell, then combine Radiation Gun + Radiation Cell, then use it on the green mist on the roof
- Use the Screw and Wrench on the ladder, then go down
Part 2: Inside
- Watch the cutscene
- Take the Oil from the red machine
- Take the Radiation Cell and Brush from the next to the metal door
- Look at the machine to the right
Bura Pharmacy Sign Puzzle
Press the lines until you create the Bura Pharmacy sign

- Use the Brush on the floor
- Take the Snake Grabber and Test Tube
- Use the Oil on the red lever
- Now that the blue laser is turned off (it was just on unsupervised and just doing whatever for days now…?), combine the Radiation Gun + Radiation Cell, and use it on the green mist in the crevice
- Use the Snake Grabber to get the Blank Card, then use it on the console in the orange machine
The console is the same as the train in the 1st game, and the test tubes fitting on the logo to unlock something is another blowback to the 1st game. On my 2nd playthrough, making the Access Card glitched out where it didn’t actually run the animation… I hope that doesn’t bode poorly for later in the game since I restarted the game because a major glitch broke my 1st playthrough… Interestingly enough, I made the walkthrough guide for the 1st game because it glitched out something awful, too.
- Use the Access Card to open the door, then go in
- Look at the robot, take the Brick and Tube
- Look at the door, take the Chip
- Look at the junk pile
Hidden Object: Vault Door

- Get Shears, go back to the red machine, and use it on the plants to get a Test Tube
- Use the Brick on the lock to get a Chip
- Go forwards, use the Test Tube x2 on the wall plaque, take the Chip
- Look at the robot and use the Chip x3
Robot Puzzle
Put the colors in the right positions
Solution (Click to Expand)
Top (left to right): Blue, Red, Yellow
Bottom (left to right): Green, Pink

- Use the Vault Code on the door
Vault Door Puzzle
Follow the instructions and input the combination to open the door (the controls were so bad that I was forced to skip the puzzle). The “-” is turn left, and “+” is turn right

- The junk pile is lit up again
Hidden Object: Vault Door #2

- Get a Drill Machine and Screwdriver
- Go into the vault
- Look at the plant, take the Fuel Container
- Look at the barrels, take the Flame Thrower, Knife, and Muffin
- Use the Drill Machine and Fuel Container on the barrel (you might have to click on the barrel first)
- Combine Flame Thrower + Fuel Container + Tube, then use it on the crazy machine
- Take the Electric Wire from underneath the laser beams
- Go through the door
- Talk to the workers
- Look at the junk pile
Hidden Object: Containment Room

- Get Stick and Radiation Cell
Right around here is where my 1st playthrough broke the game. I think I used the radiation gun before plugging up the steam pipe. I never used the muffin at all in my first playthrough and it stayed in my inventory despite there being no steam
- Use the Muffin in the pipe of the console where the steam is leaking from, take the Key, then use it on the wall cubby for Fingerprint Paper
- Use the Radiation Gun on the green mist, then Screwdriver and Electric Wire
This is definitely what glitched out in the first game. I was never able to access the panel to use the screwdriver or power cord. I just used the radiation gun and suddenly I was playing the door pressure puzzle, the game progressed, and the workers inside disappeared. I couldn’t do anything and had to restart the game. No matter of closing and opening solved it
Glass Door Lock Puzzle
Move the bars until they’re in the right orientation (For whatever reason, the game accepted this version of my puzzle as the solution)

- Listen to the workers
- Click on the shiny junk pile
Hidden Object: Containment Room #2

- Get Hacksaw, Batteries, and Fingerprint Powder
- Look at the intercom on the glass, use Fingerprint Powder and Fingerprint Paper for Fingerprint
- Go back to the prior room, use the Knife and Stick on the plant for Sap
- Go backwards, use Hacksaw on the robot
- Combine Hacksaw + Sap + Fingerprint, then the Fingerprinted Robot Arm on the laser barred console (How exactly would you normally unlock this?)
- Take the Clippers, use it on the plant, then use the Leaf to pull the lever
- Go through
Part 3: Outside (End)
- Look at the bush, take the 2 File Pieces and Fishing Net
- Look at the door to the right, take the Ladder and File Piece
- Look at the floor below the plants, take the 2 File Pieces and Suction Pump
- Look at the stairs, take the Radiation Cell and get rid of the green mist
- Combine Suction Pump + Batteries, then use it on the green liquid
- Take the 2 File Pieces and go down the stairs
- Look at the water to the left, take the 2 File Pieces and Bug Spray, then use the Fishing Net on the water to get a Plaque Tile
- Click on the junk pile in the back
Hidden Object: Courtyard

- Get Sledgehammer and File Piece
- Go back and use the Sledgehammer on the ground below the plants, for Dr. Goodwin File and Plaque Tile
- You should have all the pieces by now, so combine Dr. Goodwin File + File Pieces x10
- Use the Bug Spray on the bush, then take the Plaque Tile
- Go down to the green mist, and use the Ladder on the barbed wire
- Use the Plaque Tile x3
Green Energy Puzzle
Using the clue from Dr. Goodwin’s file, solve the lightning bolt puzzle. Basically, just turn all the green thunderbolts so that they point Southeast (I almost beat it and then got stuck on the last lightning bolt. Oh well.)

- Watch the cutscene, then click on the junk pile again
Hidden Object: Courtyard #2

- Get Trowel and Sponge
- Use Sponge on mossy box in front of the water, get the Gloves, then go to where the drone is and use it on the thorns for Bullets
- Use the Trowel on the bush to get the Gun
- Combine Gun + Bullets, then shoot the drone
- Go through the door
- Click on the junk pile
Hidden Puzzle: Helipad

- Get Watering Can and Scissors
- Go back to the tree, and use the Watering Can on the water in the pool
- Use the Scissors on the bundle from the forest ground, take the Evidences [sic] and Rope
- Take the Evidences x2 from the walkway, use the Watering Can on the box
- Take the Stun Grenade, then use it on the wolf
- Take the Evidences x2 and Grappling Hook
- Combine Grappling Hook + Rope, then use it on the walkway above
- Go up
- Talk to the villain
- Take the Syphon Pipe next to the column
- Go back and click on the junk pile again
Hidden Object: Helipad #2

- Get Crowbar and Boot
- Back up at the helipad, use the Crowbar on the panel on the column
Helipad Laser Puzzle
Drag the lasers so they all point at the middle

- Take the Key and Walking Stick from under the villain
- Look at the net to the left, take the Container
- Use the Boot on the raven, then the Walking Stick on the net
- Look at the tail of the plane, use in order: Key, Container, then Syphon Pump
- Use the Diesel on the Chainsaw underneath, then use it on the Net
- No, the game didn’t glitch out, go down to where the wolf was, take the Net, then use it on the villain (because that’ll somehow hold him safely captive)

Congratulations! Game Over!

…What a terrible ending!
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