Kairosoft Games Reviews

written 07/16/23, updated 07/16/2023

Kairosoft, based out of Tokyo, Japan, has created numerous simulation games for mobile, Switch, and PC, since 1996.

Big Fan

I am a HUGE fan of Kairosoft games ever since I played my first one, Hot Springs Story. Here, I am going to list the ones I have played. They’re simple, adorable, addicting, fun, witty, strategic, and if you’re a fan of simulation games, highly recommended. This is a list, ratings, and short review for the games I’ve played. To be updated as I play them.

Quick Jump

  1. Games (A-Z)
    1. Burger Bistro Story
    2. Dream House Days DX
    3. Dream Park Story
    4. Dungeon Village
    5. Dungeon Village 2
    6. Epic Astro Story
    7. Game Dev Story
    8. Hot Springs Story
    9. Hot Springs Story 2
    10. Mega Mall Story
    11. Mega Mall Story 2
    12. Oh! Edo Town
    13. Pool Slide Story
    14. The Manga Works
    15. Tropical Resort Story
    16. Venture Towns
    17. World Cruise Story

Games (A-Z)

Burger Bistro Story

Rating: 2 out of 5

Comments: You own a Burger Chain and must compete with 3 other Burger Chains. by creating any combination of burgers with ingredients researched, as well as decorating and managing each individual store, complete with staff and suppliers, and unlocking new customers. I found it to be a bit too loose in burger creation and rather difficult to enjoy for long. Outcompeting competitors is satisfying.


Dream House Days DX

Rating: 3 out of 5

Comments: You manage a housing complex through 3 types of expansion, tailoring each individual room with specific furnishings to certain groups or tenants. They will grow up, get jobs, get married, have kids, retire, and die from old age right inside your rooms. Kind of Sims-like. I personally was shocked when my favorite tenants got old. I helped them get jobs! Counseled them through dates! That put a damper on the game…a little too much reality, a little too much God-playing.


Dream Park Story

Rating: 5 out of 5

Comments: LOVE THIS GAME. Then again, I’m partial because one of my favorite video games of all-time is Sim Theme Park and I’ve yet to find a suitable replacement for it. This game is the closest so far on the simplicity and fun side. It’s exactly that: a simulation theme park. Small rides, big rides, sideshows, shops, eateries, bathrooms, trashcans… Expansion, research, hiring, seasons, contests. Love it.


Dungeon Village

Rating: 4 out of 5

Comments: Neato mechanic where you build a village that attracts adventurers itching for battle. Inns, eateries, weapons shops, leisure, and if/when the adventurers like it enough, they will stay, giving you a nice amount of cash! During the day, they fight monsters and venture through dungeons, gaining levels and stats, and at night, they either sleep in their houses or go back to whence they came. Eventually there are boss fights! Great idea. Good game.


Dungeon Village 2

Rating: 3 out of 5

Comments: Just like Dungeon Village 1 except with some steps forward…and some steps back. I was really hoping for a blow-away-better game. It does have expansions which is cool and allow you to carry over some of your favorite adventurers to new towns in new lands right away. I just wish it was a bit…better. I played it less than the original version.


Epic Astro Story

Rating: 2.5 out of 5

Comments: You build a settlement that gets visits from aliens for space tourism. You grow things, expand, get supplies and resources. All for economy! You can even send your settlers on voyages! Unfortunately, while it sounds good, I found it to be a tad frustrating. Alien tourists only had a set area they would go outside of a space station which places constraints and makes buildings repetitive. All in all, I found it rather tedious and disappointing.


Game Dev Story

Rating: 5 out of 5

Comments: One of Kairosoft’s original games! What makes this game extra special is that a video game software company released a game about making video games! You have creative license to combine different elements together to try and make a stellar game with your team, while undertaking small side gigs all in the name of prestige and fame! Expand, research, and create to either explosive success, or dismal failure. Extremely fun.


Hot Springs Story

Rating: 4 out of 5

Comments: My very first Kairosoft game. Played as a demo and was hooked. One of the earlier entries, it has some frustrating elements like being unable to move things around easily as you expand. Otherwise, you are managing a hot spring! Contests with magazines for popularity, make combos, and give clients what they want!


Hot Springs Story 2

Rating: 4.25 out of 5

Comments: Definite improvement on the original! Added outside elements for the inside of the hot spring, different hot springs, lots of combos, many more stores and decorations. I found it to be great except some small details like for some reason very few of my clients ever wanted to go enjoy the outdoor attractions, and even when I placed stairs to access them, no one ever used the steps, rather walking through walls. I also found the game to be too confining for all of the new elements added. I found I wanted it to be double the size after fully expanding the facility.


Mega Mall Story

Rating: 4.75 out of 5

Comments: Fantastic game! You’re managing a multi-level mall. Utilizing combos, escalators, elevators, place shops eateries, and attractions while working with transportation and communities to outperform competing malls! My only gripe is that there’s not enough space!


Mega Mall Story 2

Rating: 3 out of 5

Comments: Radically different flow and graphics style, I was disappointed in this game. The core is the same, but things are so different that I quit playing after about 3 total levels attained.


Oh! Edo Town

Rating: 3.75 out of 5

Comments: As a later installment, this has features that make moving things around easy. You’re creating a town in the Edo period of Japan’s history. Roads, store, houses, attractions, castles, turrets, hot springs…there’s a lot to design with! Somehow, I found I wasn’t terribly fond of the game. Perhaps the historical setting was too constricting? It was fine, just I prefer Venture Town despite having better game elements.


Pool Slide Story

Rating: 5 out of 5

Comments: Fantastically enjoyable! I honestly didn’t think I’d enjoy it as much as the others because it’s constrained to just pools, but WOW! You get to design both indoors and outdoors elements. Food, shops, tables alongside, well, pool features! Slides, currents, streams, plants, water colors and fragrances??? It’s just awesome! I only wish I had more space to make even bigger and better pools!


The Manga Works

Rating: 3.5 out of 5

Comments: This is just like Game Dev Story but for Manga. Instead of working in an office with team members, though, you are the mangaka, her(him)self. You work at home and suffer through creative blocks, barely making deadlines, entering contests, trying to fulfill special requests for publishers… all the while trying to pay rent with other odd jobs. It’s a good game for its realism, but I didn’t last because the reality was so depressing that it became dull.


Tropical Resort Story

Rating: 4 out of 5

Comments: You are the manager for a set of islands where you are trying to create the ultimate getaway complete with accommodations, shops, sightseeing, and FISH. Lots of fish and ocean flora! There are SO many elements to place and research! You go fishing for more fish! Progression on this game is amazing, but I found the terraforming to be constricting. It’s hard to create the combos given the limitations of space. Do you focus on underwater life? Or the shore? Why is there no path? Why can’t people walk around trees?


Venture Towns

Rating: 5 out of 5

*NOTE: This is the 2nd game I played of Kairosoft and is the reason I’m hooked to the games. However, it is old now (unless they updated, and I don’t know). The 5 out of 5 is based on when I originally played it*

Comments: Great city builder! A little dated now as it lacks the “rearrange” option, and is a tad difficult, but lots of fun and progresses well. Use combos to boost sales and attract residents to your town! Five different locations to attempt!


World Cruise Story

Rating: 3 out of 5

Comments: Design an irresistible cruise ship and become a famous cruise line! Control rooms, games, amenities, decorations, gyms, outside and inside elements! Expand the number of decks! Appeal to richer and richer passengers! The beginning was fun, but then it started getting stagnant after more ship levels are added. Being confined to a cruise ship is tough on the design-side! And VIPs are too critical!

Game Review: Hokko Life (Switch)

written 7/16/23, updated 7/22/23

Developed by Wonderscope Games and published by Team 17, Hokko Life is an adventure simulation released fully on September 27, 2022 for Steam, Switch, PS4, and Xbox One. It centers around the player who comes off the train into a dusty, slow town inhabited by bipedal, articulate animals, and then works to make it more habitable.

Rating: 2.5 out of 5

ESRB Rating/PEGI: E (Everyone)/3

Price: Paid $9.99 out of MSRP $19.99

Recommended: Only if you are desperate for more games like Animal Crossing

One Word Description: Copycat

Time Rewind Buy Again? No

  • Pros: Cute, simple, easy, design flexibility, pleasant graphics, lulling music
  • Cons: Very long title loading, unrefined, unclear, unalluring, small, game progression

Review

To be fair, I have not finished the game. In fact, I have only been playing “for a little while” according to my Switch. Also, apparently, the game plays horribly on the Switch as compared to other platforms. Admittedly, if there was a story of any sort for the character, then I’ve already forgotten. I think it might have been that your character overslept on the train and the small animal town you arrive in is the last stop. You arrive at night and come across a cafe (that looks eerily similar to Brewster’s The Roost) where some walking, talking animals are conversing. The elephant (effectively Brewster) offers you a room. Then the next morning, they say more words and send you out to run around the very small village, except you were supposed to talk to the Tom Nook character, a giraffe name Moss. Predictably, they offer you a house, you have to talk to all the villagers, and then they give you some tools.

Similar to other social simulation games, you restore the village back to vigor by renovating, crafting, decorating, finishing small quests for villagers, landscaping, completing larger quests for the town, etc. Interestingly enough, you are able to redecorate neighbors’ homes as you please, by moving stuff around.

Although I haven’t spent much time in the game, I feel like I already have beaten it and don’t need to finish it, because all of it is extremely predictable… And why is that? Because unfortunately, I simply cannot get over the fact that this game is blatantly an Animal Crossing knockoff. A mediocre knockoff. If you’re going to knock off a game, it needs to either be on par, better, or offer something vastly unique compared to the original game. This (so far) does NONE of that. I think I was about one hour in before my brain shut down so hard that it was a challenge to keep my eyes open.

After the initial play, I tried again with gusto, determined to give it a chance. Some elements don’t make sense, like: the town’s mayor Rosa, a pink, suit-wearing pig, tells you that she (he?) doesn’t have a building in town and you can’t talk to her until the building is finished being made. So…she just became mayor? Or just was never there? Was the village created a few days prior? After waiting a day or two, you can visit her, and effectively the mayor just allows you to either alter houses or build new ones for new inhabitants, except you talk to the elephant in the cafe for new residents? Playing on, the slow pace of the game eventually takes you to the resident entomologist who likes bugs and gives you a net. Cool. I love collecting things. Every time you catch a new butterfly, it takes an eternity to automatically load the encyclopedia listing for it, only to see a terrible graphic of a generic butterfly with different colors. I soon quit again after realizing that the game wants you to plant your own forest in order to collect enough wood to make planks to progress further in the game. I’d already been skipping days by sleeping so often, that it took any sort of fun away from the game. It has bad flow.

Delving into the past of the game, Robert Tatnell (according to Wikipedia), the game’s developer, originally intended the game to be much more like old-school Sim City type of games before morphing it into something akin to Animal Crossing. Development started in 2017, an early access released June of 2021 for Steam, and then the full version released September 2022.

Bottom Line: So, no, even only 2 hours into the game (I tried to pick it up again today a month after I bought it), I cannot recommend it unless you’re simply dying for another game just like Animal Crossing or have never played Animal Crossing before, or perhaps you have extra time and money to spare. If I could go back, I would not have bought it.

Game Goods

Cute, Relaxing: There’s no denying the mind numbing soothing quality of the game. It’s simple, there are animals, the graphics are pleasing, there is no killing, maiming, guns, or destruction (unless you count felling trees or plucking flowers). Similarly, the music is lulling and not grating. After a long, nasty day at work, this is a great way to just let the mind flow away, content with grooming a small town however you like.

Detailed: The interiors are detailed. You can tell the hardwood from the wood panel walls. There are butterflies, flowers to be picked, earthworms to gather. Time and effort certainly went into the game.

Familiar Gameplay: Crafting, building, planning, planting, chopping, digging, fishing, buying, collecting, talking, side quests… This game has everything a social simulation game fan wants.

Improvements: So far there are some improvements to Animal Crossing itself, such as smaller grids during house decorating allowing for finer furniture placement

Game Gripes

Loading: I don’t know about other game platforms, but the Switch’s game loading screen is painful. I actually timed it. The main loading screen takes an abysmal 1 minute and 13 seconds to finish, and then another 8 seconds to finally make it to the menu screen. I probably could floss my whole mouth in that same time. Then, the automatic loading screen for newly captured bugs is also interruptingly long.

The dreaded startup loading bar

Character Design: The graphics as a whole are pleasant. The animal inhabitants are cute (there’s an inexplicable disdain that I have for them, though… Maybe it’s the copycat thing). The character you play, however, is, well, ugly, imo. Something about the eyes, maybe? The color? There isn’t much customization available at all. And I have to look at them the whole time. Ugh.

Small Things: You can’t run, there’s only 1 speed. There’s no quick way to put away the tools. The game isn’t clear about whether or when it autosaves, and there’s no set Save button. It’s hard to tell which house is whose… Especially mine which is the only one with a mailbox. The cursor speed for redecorating or placing features/furniture is too fast, making it harder than necessary to accurately position items. Lack of refinement in areas. For example: I was chasing a butterfly and couldn’t catch it because it flew through a building.

Unalluring: As I mentioned in the review section above, I found it extremely dull. I would not have bought the game if I thought I’d be wasting my time. It had already looked like an Animal Crossing knockoff, and I still bought it with high hopes. Despite the decent graphics, something about the game is simply unappealing. My brain shuts off completely. Like, go-to-sleep shutoff. It extends beyond boring to an irrational loathing for a reason I can’t seem to comprehend. I don’t care what the characters are saying (and I totally understand how long it took someone to come up with and write the dialogue!) and I don’t care about them or the main character, at all.

Game Progression: The flow of the game is not smooth. Some parts work fine, but others are simply too slow and mundane. Others feel forced. Mostly, it was slow. Each piece of equipment takes too long to be unlocked. I see fish that beg to be caught, but I don’t even have a shovel yet, kind of deal. It takes days before the next piece of equipment or new crafting recipe becomes available.

Conclusion

Not gonna beat a dead horse here: I don’t like this game, and I don’t recommend it. I will, however, because I paid for it, and also for the sake of the person(s) who likely poured their heart and soul into it, TRY to progress further. I will update if my thoughts change.