Megaman Starforce Zerker X Ninja/Saurian — Help Job Side Quest Guide

writ­ten 7/25/26, updat­ed 7⁄22526




Almost 20 years ago in 2008, I played this game on the Nin­ten­do DS. I did­n’t like it then, and I don’t like it now. Every­thing about this 2nd install­ment of the series seems like a rush job: from the sto­ry (to be fair, the begin­ning and end are good), to the lev­el design, to the side quests. They did improve the abil­i­ty to access the transer/star car­ri­er, but the pre­vail­ing feel­ing of the game is frus­tra­tion. Bat­tle move­ment is lag­gy, the mon­sters too fast, and access to lit­er­al­ly every­where is as dif­fi­cult and incon­ve­nient as pos­si­ble… I sus­pect it’s a cheap way to make the game hard­er because they rushed it. As a mas­sive fan of side quests in gen­er­al, I found this game to have TOO MANY, some­thing I rarely ever com­plain about. Again, this points to devel­op­ers try­ing to add filler to an oth­er­wise weak game. The entire time I played, I can’t under­stand why some­times humans can see EM Beings and some­times they can’t? Mega just says “some­times it’s vis­i­ble!” How con­ve­nient…

Nev­er­the­less, here is a guide for the side quests/jobs in the game, along with name ref­er­ences and CIPHER codes as I encoun­tered them.


Main Game Side Quests

Geo’s home­town is sad­ly lack­ing this time around

Echo Ridge

Don McCardLoca­tion: Town
Reward: Unlock­er sub­card
Give him Fire Ring 1 bat­tle card
Bon­nie Amo­raLoca­tion: Town
Reward: Attack Pan­el bat­tle card“
Go to Wilshire Hills entrance, peek into Styg Dis­mal’s star car­ri­er (he’s dressed in white like a work­er), return to her
Par­cel of Virus­esLoca­tion: Red Mail­box
Reward: Jan. XXth (let­ter from Mega­man Bat­tle Net­work’s own Netto/Lan regard­ing Dex and Yai)
Pulse into red mail­box, defeat virus­es
Chase WindeLoca­tion: Town
Reward: Pro­pel­ic Report and Super RC
Pulse in, go to satel­lite, cross over into Netopia, go all the way to the Loch Mess por­tal, return
Snaila MailLoca­tion: Town
Reward: HP Mem­o­ry 20
Pulse into the red mail­box, give Mr. Hertz a Dlx Ener­gy, return

Name References

  • Don McCard — “McCard” as he wants a bat­tle card
  • Bon­nie Amo­ra — “Bon­nie” means beau­ti­ful; “Amo­ra” refers to love
  • Snaila Mail — “Snail Mail” she’s old and likes let­ters — If you look at Snaila Maila’s pro­file, she likes Blair Loude’s singing
  • Chase Winde — Chas­ing wind because he likes RC heli­copters — was in MMSF1

Wilshire Hills

Hint: if you wait until after the Whaz­zap chap­ter, it’s eas­i­er to trav­el to dif­fer­ent coun­tries

Kate Chiz­er (Quiz Girl)Loca­tion: Hills Blvd
Reward: HP Mem­o­ry 10
Take her quiz! (Answers: Star Car­ri­er, Sonia Strumm, Shop­ping Plaza)
Iver Gat­teLoca­tion: Hills Blvd
Reward: HP Mem­o­ry 10
Answer his ques­tions (Answers: Mat­ter Waves, Singer, Satel­la Police)
Ere MiticLoca­tion: Shop­ping Plaza
Reward: Indie Frag­ment 1
Pulse in, go down a floor, look at the wave­board, delete virus­es, return to him
Par­cel of Virus­esLoca­tion: Old Binoc­u­lars
Reward: Mar. XXth (let­ter from Mega­man Bat­tle Net­work’s own Netto/Lan regard­ing Chaud)
Pulse into old binoc­u­lars, defeat virus­es
Han GardLoca­tion: Muse­um
Reward: Video Game
Answer Secu­ri­ty
Car­ma IffyLoca­tion: Wilshire Hills
Reward: HP Mem­o­ry 10
Pulse in, go up and behind the wall of screens with­out going up the ramp and fol­low the road to the end, return
Styg Dis­malLoca­tion: Hills Blvd
Reward: HP Mem­o­ry 20
Answer Not sure that I do…
Hale Knit­terLoca­tion: Wilshire Hills
Reward: Scarf
Go to Loch Mess, look at a blue sheep behind the wind­mill, return
Van GeauxLoca­tion: Wilshire Hills
Reward: Plas­ma Gun 3 bat­tle card
Go to Peak Hotel, look at paint­ing in bed­room, return
Kaz NovaLoca­tion: Wilshire Hills
Reward: Radar Mis­sile 3 bat­tle card
Go to the top of IFL tow­er, talk to the girl (Answer: That’s not it, mus­cles, not real­ly), return
Ruina Reck­erLoca­tion: Shop­ping Plaza
Reward: HP +300/360 pow­er up
Pulse in, go to 2nd floor of shop­ping plaza where Mr. Bore­al is, delete virus­es in green sign, return
Joe HawntLoca­tion: Movie The­ater
Reward: Charm
Pulse in, talk to the Mr. Hertz’s, return

Name References

  • Kate Chiz­er — Best I can tell, “Chiz­er” as in “Quizzer”
  • Iver Gat­te — “I for­got” — he was in MMSF1
  • Ere Mitic — I have no idea what this refers to
  • Han Gard — “En Guarde”
  • Car­ma Iffy — “Iffy kar­ma” refer­ring to super­sti­tion and the uncer­tain­ty of fate/future
  • Styg Dis­mal — “Styg” comes from “Sty­gian” mean­ing extreme­ly gloomy, + “dis­mal”

Grizzly Peak Resort

Par­cel of Virus­esLoca­tion: Food­topia Waveroad
Reward: Jul XXth (let­ter from Mega­man Bat­tle Net­work’s own Netto/Lan regard­ing Higs­by)
Pulse in, enter Lost Ice Stat­ue ES, delete virus­es in par­cel
Rol­ly Pol­lynLoca­tion: Suite
Reward: Short­cake
Go to Hills Blvd in the city, look in Kate Chiz­er’s (Quiz Girl) star car­ri­er, return
Noira CrushLoca­tion: Peak Hotel Laun­dry Area
Reward: Sun­glass­es
Look in Yugo Astray’s (sou­venir clerk) star car­ri­er, return
Yugo AstrayLoca­tion: Peak Hotel Sou­venir Shop
Reward: HP Mem­o­ry 10
Get Floor Guide from front desk, return
Leroy MannLoca­tion: Griz­zly Peak Entrance
Reward: HP Mem­o­ry 10
Answer I need to think…
Ai ScroungeLoca­tion: Griz­zly Peak Entrance
Reward: Whis­tle bat­tle card
Pulse in, talk to Mr. Hertz at the bus stop, return
Niv­el Peaks Loca­tion: Hotel Roof
Reward: HP Mem­o­ry 10
Pulse in, on the roof there are 2 ledges, walk down onto the left ledge then over to the right one, look at the sled, delete 3 rounds of snow­man virus­es, return
Trans­port Pro­gramLoca­tion: Hotel Roof Snow Man ES
Reward: Cobra Fang weapon
Give it a Snow Ball 1 bat­tle card
Amy GelandeLoca­tion: Bun­ny Slopes
Reward: Pow­er Up Abil­i­ty: HP +200/225 and Amy Wall­pa­per
Give her a Snow Ball 1, Jet Ski 1 and Scythe 1 bat­tle cards
Ema NesiaLoca­tion: Black Dia­mond Run
Reward: Fire Search sub­card
Look at the wash­ing machine, return
Blair LoudeLoca­tion: Peak Hotel Lob­by
Reward: 2,000 Zen­ny
Help him choose lyrics (Answer: Griz­zly Peak, Rich Girls, Griz­zly Peak, Resort Hotel)
Hei­dy TidyLoca­tion: Peak Hotel Lob­by
Reward: Elec­tric Search sub­card
Answer C’mon Mega, think!
Meala DeVourLoca­tion: Food­topia
Reward: HP Mem­o­ry 10
Go to Whaz­zap Ruins 2, talk to old lady near the back, return
Chat­ty DitzLoca­tion: Food­topia
Reward: Old Strap
Look at descrip­tion of Trea­sure Map, go to Muse­um and look at fish exhib­it, pulse in, go to Loch Mess wind­mill, pulse in, go to Whaz­zap, look at pen­guin carv­ing, return
–Loca­tion: Black Dia­mond Area
Reward: Indie Frag­ment 6
Ski up to pro slopes, look at bro­ken lift, pulse in, look at dead Mr. Hertz

Name References

  • Rol­ly Pol­lyn — “Rol­ly Pol­ly” because she’s fat
  • Noira Crush — “Noir” = black and “Crush” could be her aggres­sion and/or the fact that she has a crush on Yugo Astray (who, inci­den­tal­ly, real­ly likes the col­or white)
  • Yugo Astray — “You go astray” I guess because he’s so hot he could poten­tial­ly turn some­one like Noira Crush around?
  • Leroy Mann — Man­ly — He is from MMSF1
  • Ai Scrounge — “I scrounge” since she gath­ers junk
  • Niv­el Peaks — Maybe ref­er­ence to Evil Knievel’s dare­dev­il ways and “Peaks” at the moun­tain
  • Amy Gelande — “Gelände” in Ger­man means ter­rain espe­cial­ly in regards to ski­ing
  • Ema Nesia — “Amne­sia” — She was also in MMSF1
  • Blair Loude — “Blare Loud” — He was the orig­i­nal school prin­ci­pal in MMSF1 who was fired. In MMSF1 he was also try­ing to write a song

Loch Mess (Netopia)

Why the devel­op­ers had to make it insane­ly annoy­ing to trav­el any­where in this game is beyond me. Every­thing was cre­at­ed to be as frus­trat­ing as pos­si­ble!

Minor AnglerLoca­tion: Vil­lage
Reward: HP Mem­o­ry 10
Go back to Echo Ridge, look inside the crab kid’s Star Car­ri­er in The Big Wave, return
Alec Tribec (Quiz Knight)Loca­tion: Messie’s Cove
Reward: Puz­zle Book
Take the quiz! (Answers: Loch Mess, Messie, Stream Can­cro, Bub­ble, 430)
D’n­wan DraunLoca­tion: Messie’s Cove
Reward: Charge Sever/150 pow­er up
Answer I can’t… swim.
Mr. Hertz Loca­tion: Binoc­u­lars ES Low­er Obser­va­tion Deck
Reward: Unlocks a new path next to the binoc­u­lars
Give it an HP +50/80, pulse out and look at the binoc­u­lars as Geo
Luz Stu­falotLoca­tion: Obser­va­tion Deck
Reward: HP Mem­o­ry 10 and Blank Card bat­tle card
Pulse in, go down the green ramp, use the Dive Machine, find the mate­r­i­al wave scoot­er near the mer­maid, return
—-Loca­tion: Loch Mess 2
Reward: Indie Frag­ment 5
Go down to Loch Mess’s throne and look at the dead Mr. Hertz
Par­cel of Virus­es Loca­tion: Sunken Ship ES
Reward: Sep. XXth (let­ter from Mega­man Bat­tle Net­work’s own Netto/Lan regard­ing Mayl, Patch, and Mega­man Jr.
Pulse in, use the dive machine, delete virus­es

Name References

  • Minor Angler — He’s just an ama­teur fish­er­man
  • Alec Tribec — “Alex Tre­bek” late host for Jeop­ardy, relat­ed to him being the Quiz Knight — Also Snaila Mail’s long-dis­tance boyfriend
  • D’n­wan Draun — “Don’t want to drown”
  • Luz Stu­falot — “Loves stuff a lot”

Whazzap

Every­thing about this chapter/area is stu­pid and gives me a headache

Y’Gat Rid­demLoca­tion: Whaz­zap Vil­lage
Reward: Sil­ver Mete­or bat­tle card
Repeat the beats back (Answer: 1, 2, 3, 2)
Wazafowon­won (Quiz Queen)Loca­tion: Whaz­zap Vil­lage
Reward: HP Mem­o­ry 20
Take the quiz! (Answers: Budi­cus, Eggs, Fire Ring, Dance Fire, 5, Vend­ing Machine, 7, Mack­relfil­lety­chius, Christ­mas Tree, defeat the virus­es then choose Rolling Out Car­pet)
WherzatLoca­tion: Whaz­zap Vil­lage
Reward: HP Mem­o­ry 20
Go to Loch Mess, talk to the fish ven­dor boy across the north bridge, pulse in, fol­low the wave road near the bal­loon ven­dor, talk to the Miss Hertz, pulse out, get Mess Fish from ven­dor kid, return
Kyanaig­o­tuLoca­tion: Whaz­zap Lines
Reward: Run-Away
Answer his ques­tions (Answer: 2, 3, 2, 3 — IFL Tow­er, Amy Gelande, Sheep, World Mys­ter­ies)
Lenny­ciaLoca­tion: Whaz­zap Lines
Reward: 3,000 Zen­ny
Answer his ques­tions (Answer: 3 — Don’t real­ly know…)
Whaz­zatLoca­tion: Whaz­zap Lines
Reward: HP Mem­o­ry 10
Go to Griz­zly Peak Resort, head to the far west of the roof area, go towards Food­topia, look at the snow bun­nies, return
Par­cel of Virus­esLoca­tion: Whaz­zap Lines
Reward: Nov. XXth (let­ter from Mega­man Bat­tle Net­work’s own Netto/Lan regard­ing ori­gins of Link Pow­er)
Pulse in, go into Ammonite ES, defeat virus­es

Name References

  • Y’Gat Rid­dem — “You got rhythm”
  • Wazafowon­won — I don’t know…
  • Wherzat — “Where’s that”
  • Kyanaig­o­tu — “Can I go too/to”
  • Lenny­cia — Beats me…
  • Whaz­zat — “What’s that”

Other Quests

Hikari Diary Quest

Quest: Find 5 Parcels

Reward: BN Blaster mega weapon

Note: This was real­ly neato and I was hap­py to find them all

  • Jan. XXth (Echo Ridge: Red Mail­box) — Today was ACDC Ele­men­tary School’s class reunion It’s been quite a while since I grad­u­at­ed… Time real­ly goes by so fast. Dex, who I haven’t seen in a while, has been elect­ed may­or. He was real­ly grown into a fine young man. And I hear Yai is the pres­i­dent of her father’s com­pa­ny: trav­el­ing around the world. They both have made their own marks and now it’s my turn. I’m gonna become a great sci­en­tist and help all of human­i­ty!
  • Mar. XXth (Wilshire Hills: Old Binoc­u­lars near IFL Tow­er)- I went to the air­port to meet Chaud, who’s back from a while over­seas. Appar­ent­ly, he’s back because the gov­ern­ment wants to rec­og­nize his ser­vice as an Inter­na­tion­al Offi­cial Net Bat­tler by pre­sent­ing him with an award. But even so, he did­n’t show any sign of joy, say­ing, “…Hmph, I did­n’t do it for the glo­ry. So, I’m not par­tic­u­lar­ly thrilled to be receiv­ing this.” It seems like that detached side of him has­n’t changed a bit.
  • Jul. XXth (Griz­zly Peaks: Lost Ice Stat­ue in Food­topia)- ACDC Ele­men­tary is about to be ren­o­vat­ed. They’re going to make it a lot more high-tech. I am a lit­tle sad to see the old build­ings go. Oh, that reminds me. Higs­by’s is anoth­er place I’m gonna miss. It’s not that they’re clos­ing, it just looks like they’re mov­ing to a new loca­tion. They say that the new place’ll be 10 sto­ries tall, and they’re gonna call it “Higs­by’s Chip Empo­ri­um.” I def­i­nite­ly have to attend the open­ing cer­e­mo­ny!
  • Sep. XXth (Loch Mess: Sunken Ship ES)- My son Patch nagged me into final­ly get­ting him a PET. I was plan­ning to wait until he was a lit­tle old­er, but my wife Mayl said he was ready for it, so I bought him one. He named the Net Navi he installed, “Mega Man Junior.” Its pro­gram­ming is tak­en from the best parts of my Navi, Mega Man and Mayl’s Navi, Roll. Patch was ecsta­t­ic. He’s deter­mined to be “the great­est Net Bat­tler in the world.” I won­der what he’ll grow up to be…? That’s the great­est thing I have to look for­ward to as a father.
  • Nov. XXth (Whaz­zap: Ammonite ES on rock wall) — At the Sci Lab meet­ing I put forth my “Link Hypoth­e­sis” that I’ve been pon­der­ing for some time now. Mega Man and I used to gith togeth­er, risk­ing our lives. Each time, there was this almost mirac­u­lous pow­er between us that helped pull us through. I start­ed think­ing about that pow­er, and that’s what start­ed me on my hypoth­e­sis. I believe that despite their invis­i­bil­i­ty, bonds con­tain an incred­i­ble pow­er. I think that by research­ing this hypoth­e­sis, the results will some­how ben­e­fit the world. Maybe not in my life­time, but… I’d like to think that future gen­er­a­tions will be able to use it as a spring­board to cre­ate a bright future for all!

Upon com­ple­tion of all Par­cel Virus quests and read­ing all notes, you receive an email from Lan Hikari (Hikari Net­to) say­ing: “Thank you for find­ing my diary. I wrote this because I want­ed to leave some kind of mes­sage to the peo­ple of the future. Well how is it in the future? I won­der if it’s the kind of future we envi­sioned. We will work hard­er to make a hap­py future! Please take this as sign of my appre­ci­a­tion for you read­ing my diary.”


Post-Game Quests

Note: Once you fin­ish every side quest in the game, you’ll receive a Mail from The Leg­endary Shin telling you that your reward awaits in a place called Trans Dimen­sion 2 (more on that below)

Hope Ste­larLoca­tion: Home — Echo Ridge
Reward: Holy Pan­el bat­tle card
Pulse in, go into your house, talk to Mr. Hertz in front of mom, return
Sonia StrummLoca­tion: Luna’s House — Echo Ridge
Reward: Recov­er 300 bat­tle card, Soni­a’s Wall­pa­per, Link Pow­er +20
Help her with lyrics (Answer: 1, 3, 2, 3, 1,1/2/3 — Run, Hips, Glad, Shout, Run, Any)
Luna PlatzLoca­tion: Luna’s House — Echo Ridge
Reward: Cook­ie, Link Pow­er +20
Pulse in, go to Whaz­zap vil­lage, look at the bananas, go to Griz­zly Peak, look at palm tree, return, go home, talk to mom, return
Bud BisonLoca­tion: Luna’s House — Echo Ridge
Reward: HP +500/500 pow­er up abil­i­ty, Link Pow­er +20
Pulse in, go to bud’s house, fight Tau­rus Fire SP, return
Zack Tem­ple Loca­tion: Luna’s House — Echo Ridge
Reward: Giga Class +1/500 pow­er up abil­i­ty. Link Pow­er +50
Pulse in, go to Lock Mess, dive under­wa­ter, pulse into Sunken Ship ES, fight the extreme­ly dif­fi­cult marathon 10-virus chal­lenge, return
Aaron Bore­alLoca­tion: Shop­ping Plaza — Wilshire Hills
Reward: HP Mem­o­ry 20, Blank Card
Answer his ques­tions (Answers: 1, 3, 2 — Six, Eight, Whyz­za Whaz­zap), then give him a Recov­er 150 bat­tle card
Bob Cop­perLoca­tion: IFL Tow­er 1 — Wilshire Hills
Reward: Aqua Search sub­card
Pulse in, go into the pink por­tal, fol­low the wave road to the ghost, delete the virus­es, return
Gredy MiserLoca­tion: Muse­um — Wilshire Hills
Reward: Wood Search sub­card
Pulse in, talk to the Hertzes near the dinosaur, return
Rich Dot­comLoca­tion: Entrance — Griz­zle Peaks Resort
Reward: 6,000 Zen­ny
Choose: #3 — Suit, go to IFL tow­er, talk to Cop­per, leave the screen then talk to Rich Dot­com (I don’t know if you need to leave the whole area or not)
GelandeLoca­tion: Food­topia — Griz­zle Peaks Resort
Reward: Search Eye sub­card
Pulse in, snoop in Meala DeVour’s star car­ri­er (she’s right in front of Gelande), return
Ger­ry RomeroLoca­tion: Vil­lage — Loch Mess
Reward: Trad­er Tick­et
Go to Whaz­zap, talk to Wazafowon­won (Quiz Queen), return
Tayle SpinnLoca­tion: Messie’s Cove — Loch Mess
Reward: Trad­er Tick­et
Go back to Echo Ridge, Don’t pulse out, look at Chase Winde’s star car­ri­er, return (now pulse out)
Shud­der BugzLoca­tion: Obser­va­tion Deck — Loch Mess
Reward: Search Eye sub­card
Go all the way to Griz­zly Peak Resort (always with the super incon­ve­nient back and forth…), go to the suite, look out a win­dow, return
ShamanLoca­tion: Vil­lage ‑Whaz­zap
Reward: Atom Mine 3 *1 bat­tle card
Go to Echo Ridge, go to Zack­’s house, look at book­shelf with rock­et on top, return
Pat SprigsLoca­tion: Ruins 1 — Whaz­zap
Reward: Indie Frag­ment 2
Talk to Pat north­east part of the ruins (even though his star car­ri­er isn’t red), pulse in, go to Ruins 2, fol­low the wave road in the east right before the ramp, defeat Gem­i­ni Spark, return

Other Post-Game Things

Indie Fragments

  • Indie Frag­ment 1 - Ere Mitic Side Quest (Wilshire Hills — Shop­ping Plaza)
  • Indie Frag­ment 2 — Pat Sprigs Side Quest (Whaz­zap — Ruins 1 — Post-game)
  • Indie Frag­ment 3 — Dog House (Alter­nate Future Echo Ridge — Dog house — Post-game)
  • Indie Frag­ment 4 — Mon­i­tor (Bermu­da Maze — Veg­a’s Hide­out in deep­est area — post-game)
  • Indie Frag­ment 5 - Dead Mr. Hertz (Loch Mess — Under­wa­ter near throne chair)
  • Indie Frag­ment 6 — Dead Mr. Hertz (Griz­zly Peaks Resort — Bro­ken Ski Lift ES)

Once you get all 6 frag­ments, you’ll get Mail from ??? giv­ing you a reward: If you equip all 6 frag­ments on your Broth­er tab, you’ll become Mega­man Rogue giv­ing you +50 for every sword card, lock-on null, EM bar­ri­er every turn, but you can’t use Mega cards.

???‘s “Present”

  • Go to Bermu­da Maze, use the short­cut phan­tom to get to the deep­est part
  • Go Left, Left, Up, Right, Up
  • Go through por­tal into Veg­a’s Hide­out
  • Look at the orb to get Alter­nate Future
  • Go back to Echo Ridge (Clear­ly, it’s Hyde…)
  • Pre­pare your­self and go through the new por­tal
  • Fight Tau­rus Fire IF (No bat­tle card to get, so do poor­ly if you wish)
  • Fight through the high-pow­ered virus­es to fill your library, then go to the oth­er por­tal near the pool
  • Go straight and fight Dark Phan­tom IF (still no bat­tle card)
  • Pow­er up with new bat­tle cards. There’s a Phan­tom Hertz mer­chant
  • When you’re ready, take out the 7 guardians (The game boss­es in IF form: Ter­ra Con­dor, Ple­sio Surf, Queen Ophi­u­ca, Yeti Bliz­zard, Gem­i­ni Spark, Can­cer Bub­ble, and Harp Note)
  • Go through the warp, and face Gen­er­al Auri­ga (Pushover in com­par­i­son to the oth­ers)
  • Head over to Trans Dimen­sion 2
  • If you have com­plet­ed all the achieve­ments, you can bypass the doors for rewards
  • Next Boss: Kung Fu Kid IF
  • You’ll need 100 Stan­dard Cards to go any fur­ther
  • Mov­ing along, your next fight is with Hol­low IF
  • … whoops… all that work and he still awak­ens!
  • To pro­ceed, you need to have col­lect­ed all 150 Stan­dard Cards
  • Once, you do, open the door, save, then chal­lenge Apol­lo Flame!
  • If you go back­wards, you can chal­lenge Hol­low and Kung Fu Kid again, and also open one of the doors for a Giga card
  • From here on out, gath­er all 6 badges (achieve­ments)

Note: As of 8⁄26, I have not both­ered to try and col­lect the rest of the mega chips. Not sure if I will attempt in the future as this game is not very enjoy­able to me

All Badges

Use this LINK to cheat help you fin­ish your library

  1. Defeat the main sto­ry (check)
  2. Col­lect all 150 Stan­dard class cards (check)
  3. Col­lect all Mega class cards
  4. Col­lect all 5 Giga class cards
  5. Defeat Apol­lo Flame (check)
  6. Defeat Le Mu Xa

Cipher Codes

Orange Dis­play (Muse­um)KREREDZREBNUREHT Plas­ma Gun 2 bat­tle card
Sun­glass­esAXIMSOEG Image Eye weapon
Short­cakeSTERLDGNEEMAYAR Fire Search sub­card
Fay Phamish (star car­ri­er — Food­topia)LYGEENRAD Recov­er 50 bat­tle card
Video GameKYWSAVE HP +100/135 pow­er up abil­i­ty
Angel Hertz (fur­thest south­west Echo Ridge Sky Wave)IARENFINURA Unlock­er
Pro­pel­ic ReportANMMEFC2GTESRAAOR Sil­ver Mete­or bat­tle card
Puz­zle BookRIETCARRSAR Plas­ma Gun 2 *1 bat­tle card
Mr. Hertz (Water­fall in Messie’s Cove)INWOJAODNWhite Mete­or bat­tle card
ScarfBEMOCOBST Recov­er 150 bat­tle card
Green Hertz (Whaz­zap wave road)BRITEINKG Recov­er 200 bat­tle card
CharmNDETORHBRBA HP +50/50 pow­er up abil­i­ty
Run-AwayNKWPEORLI Radar Mis­sile 3 bat­tle card
Old StrapWVETMAERAT Sync Hook 3 *1 bat­tle card
Cook­ieOLSISKEYHIUMCMega Class +1/340 pow­er up abil­i­ty

The Testament of Sherlock Holmes (Nintendo Switch) SIMPLE Walkthrough

writ­ten 2/17/25, updat­ed 2/17/2025

This is a Sim­pli­fied Ver­sion of the game with­out spoil­ers. For a Detailed Walk­through CLICK HERE

Necklace at the Marquis of Conyngham’s Mansion

  • Fol­low prompts
  • Get Mag­ni­fy­ing Glass, use on sheet music
  • Find print
  • Inspect all clues

221B Baker Street — 1

  • Solve Neck­lace Puz­zle
  • Go to Dio­cese of Knight­bridge on map

Diocese of Knightsbridge — Bishop Maitland’s Murder

  • Get Piece of Rope
  • Get Fin­ger
  • Get Bro­ken Phial
  • Get Met­al Rod
  • Get Scalpel
  • Solve Foot­print Puz­zle
  • Inspect all clues
  • Solve Deduc­tion Board
  • Use Met­al Rod on door lock
  • Solve Lock Puz­zle
  • Inspect all clues
  • Get Horse’s Head, use on floor
  • Solve Knight’s Tour Puz­zle
  • Use Knife
  • Choose one of avail­able options
  • Solve Chest Puz­zle

221B Baker Street — 2

  • Use Bro­ken Phial on desk
  • Solve Chem­i­cal Analy­sis Puz­zle
  • Use any remain­ing clue on the desk
  • Ana­lyze
  • Get book
  • Solve Deduc­tion Board 1
  • Choose the right loca­tion
  • Solve Deduc­tion Board 2
  • Choose 1 of 3 loca­tions to start an inves­ti­ga­tion

Investigation A: Westgate Jail

  • Go to the Direc­tor’s office
  • Inspect clues
  • Get Pass
  • Talk to recep­tion­ist
  • Use Pass on room near entrance
  • Ask about all sub­jects
  • Go into prison
  • Talk to Hans Schiel­man
  • Talk to War­den
  • Talk to Recep­tion­ist and Direc­tor
  • Talk to War­den
  • Use Keys on door across from Direc­tor’s office
  • Inspect lock­er
  • Solve Schiel­man’s Puz­zle Box
  • Get Han­s’s Pen
  • Talk to entrance guard Brighton
  • Get Key for Brighton’s Lock­er and Brighton’s Suit
  • Use Brighton’s Key on door next to Direc­tor’s Office
  • Get Key “Jen­ny Pat­ter­son”
  • Place Brighton’s Suit in lock­er
  • Use Jen­ny’s Key on her lock­er
  • Solve Pat­ter­son Puz­zle Box
  • Get Brighton’s Lock­et, Let­ter from Brighton, and Guard Duty List
  • Talk to recep­tion­ist
  • Talk to War­den
  • Give Schiel­man his Pen
  • Talk to Direc­tor
  • Inspect alarm
  • Talk to War­den through the bars
  • Get Keys
  • Go out and around the cor­ner to prison door
  • Talk to “War­den O’Sul­li­van”
  • Use Keys
  • Use Keys
  • Solve Alarm Puz­zle

Investigation B: Kensington Gardens

  • Talk to Land­la­dy
  • Inspect all clues
  • Get Spade, Rake, and Clothes Pegs
  • Use Spade on fence
  • Get News­pa­per “The Strand”
  • Inspect clues
  • Use Rake on tree
  • Get Tat­tered Clothes
  • Talk to land­la­dy
  • Get Scarf
  • Inspect clues
  • Get Torn-up Pieces of Paper, place on desk
  • Solve Paper Puz­zle
  • Use Clothes Pegs
  • Use Match­es
  • Solve Invis­i­ble Ink Puz­zle
  • Use Spade near win­dow
  • Solve Com­bi­na­tion Puz­zle Box
  • Solve Miss­ing Pieces Puz­zle
  • Have Toby fol­low foot­prints
  • Get Grease, use on lever
  • Solve Pil­lar Puz­zle
  • Low­er bridge
  • Try door
  • Undo Rope
  • Unlock door
  • Get Iron Bar, use on big doors
  • Inspect clues
  • Go towards side of locked gate
  • Pull lever on wall
  • Remove chocks
  • Inspect clues
  • Go up ramp of items
  • Inspect clues
  • Remove sacks near crates
  • Go in
  • Pull rope pul­ley
  • Fol­low foot­steps until reach con­crete stairs
  • Go through door
  • Head down

Investigation C: Whitechapel Street

  • Go into pub­lic dis­pen­sary
  • Talk to doc­tor
  • Go out to the church
  • Go into ceme­tery
  • Get Fly­er from shed
  • Inspect all clues
  • Talk to man run­ning soup kitchen
  • Inspect table next to cart
  • Ask man about “mon­ey game”
  • Play Mon­ey Game
  • Talk to man
  • Go back to dis­pen­sary and talk to doc­tor
  • Take list of dead
  • Inspect jack­et
  • Use Scis­sors from work­table
  • Get Met­al Core, Keys, and Plan
  • Go back to ceme­tery
  • Solve Locked Box next to shed
  • Get Note from Ceme­tery
  • Get Axe, use on box
  • Use Knife
  • Get Note from the Ceme­tery Ban­dits
  • Inspect and solve Tree Puz­zle
  • Find sym­bol on grave­stone
  • Get Shov­el from shed, use on grave
  • Solve Grave Puz­zle Box
  • Get Key and Ham­mer
  • Inspect oth­er shed
  • Choose from options
  • Get Kurtz’s Address
  • Leave ceme­tery
  • Find Kurtz’s house and use Key
  • Inspect all clues
  • Get Kurtz’s Let­ter
  • Solve Deduc­tion Board 1
  • Go to morgue, talk to doc­tor
  • Exam­ine body
  • Get Kurtz’s Map and Full Pipette
  • Solve Chem­i­cal Analy­sis
  • Solve Deduc­tion Board 2
  • Go to opi­um den
  • Inspect all clues
  • Get Ash­es + Tea + Dirty Water = Lousy Booze
  • Use on only awake patron
  • Solve Chi­nese Key Puz­zle
  • Get Stick and Bil­hook
  • Inspect clues
  • Get Bar­bi­turic Acid, Syringe, and Tea­spoon with Opi­um Beads
  • Use Tea­spoon and Match­es
  • Get Liq­uid Opi­um + Bar­bi­turic Acid + Syringe = Syringe with Soporif­ic
  • Remove cloth, use Bill­hook and Stick
  • Use Syringe with Soporif­ic with per­fect tim­ing

221B Baker Street — 3

  • Choose Far­ley’s Office

Farley’s Office

  • Inspect all clues
  • Get Cig­a­rette Case
  • Try door
  • Get Hang­er, use on elec­tri­cal box
  • Solve Elec­tri­cal Box Puz­zle
  • Inspect all clues
  • Get Mes­sage from Far­ley’s Writ­ing Desk and Brush
  • Move to oth­er room
  • Inspect all clues
  • Get Burnt Paper, Bunch of Keys
  • Call Scot­land Yard
  • Inspect all clues
  • Get Pho­to of Prince Woodville, Note from Far­ley, New­pa­per Arti­cle, and Ash­es
  • Use Ash­es on notepad in oth­er room
  • Get Note from Far­ley’s Writ­ing Desk
  • Go to fil­ing cab­i­net and open “DF”
  • Find and get Index Card from Far­ley’s Sec­re­tary
  • Be sure ALL clues are inspect­ed (Hint: end of cig­a­rette if you missed it)
  • Solve Deduc­tion Puz­zle
  • Inspect book­case
  • Solve Book­case Mech­a­nism Puz­zle
  • Get Hat

221B Baker Street — 4

  • Inspect 5 clues on Hat
  • Get File from book­shelf
  • Solve Deduc­tion Puz­zle

Judge Beckett

  • Ring door­bell
  • Enter gate
  • Inspect win­dow
  • Talk to Lucy the Florist
  • Get Hair­pin
  • Talk to Holmes
  • Use Hair­pin
  • Solve Win­dow Lock Puz­zle
  • Get Oar­lock
  • Get School Book
  • Inspect clues
  • Solve Seat­ing Chart Puz­zle
  • Get Door Han­dles, use on cup­board
  • Get Greek Book
  • Solve Roman Numer­al Puz­zle Box Puz­zle
  • Get Oar­lock #2
  • Inspect chalk­board
  • Get Let­ter from Lord Bena­gard
  • Get Cook­ing Oil from kitchen, use on chalk­board
  • Inspect chalk­board con­tents
  • Get Let­ter from Judge Beck­ett, Judge’s Wed­ding Pho­to, and Pho­to of the Judge and His Wife
  • Solve Class­room Map Puz­zle Box
  • Get Key
  • Go out door
  • Inspect clues
  • Get Lord Beck­et­t’s Note and Warn­ing
  • Use Key
  • Get Oar­lock #3
  • Get Pho­to of a Sym­bol
  • Inspect clues
  • Solve Safe Door Lock Puz­zle
  • Solve Locked Safe Puz­zle
  • Attempt to take Oar­locks from lock

221B Baker Street — 5

  • Read Reporter — The Sher­lock Holmes Affair
  • Inspect all clues
  • Inspect draw­er
  • Get and use Nail on the cor­ner of the draw­er
  • Solve Holmes’ Dis­guise Puz­zle
  • Go into room

Holmes’ Hideout — Whitechapel, 6 Buck’s Row

  • Go down street, look at door
  • Choose answers
  • Inspect all clues
  • Get Holmes’ Pipe
  • Get Musi­cal News­pa­per
  • Use Holmes’ Pipe on crys­tal glass­es
  • Get Musi­cal Score, use on micro­scope
  • Get React­ing Agent, use on micro­scope then water basin
  • Get Blot­ting Paper
  • Inspect micro­scope
  • Use Reagent and Blot­ting Paper
  • Get Key, use on brief­case lock
  • Solve Com­bi­na­tion Lock Puz­zle

London Countryside

  • Go to door
  • Get Vod­ka

Switch to Holmes

  • Get Rope
  • Inspect chest
  • Inspect ALL clues on magi­cian’s coat
  • Get Fer­gus­son’s Diary and Mas­ter’s Key
  • Inspect clues
  • Use Knife on moldy flour sacks
  • Get Safe Con­duct Pass­es, Infor­ma­tion Card, and Cog
  • Use Cog on mill axle
  • Go out­side
  • Inspect clues
  • Use Mas­ter Keys on shed
  • Inspect clues
  • Get Screw­driv­er, use on broom near house
  • Get Wood­en Han­dle, use on spade in shed
  • Use Screw­driv­er
  • Get Shov­el
  • Go into attic
  • Use Shov­el on wall
  • Use Rope
  • Use Shov­el on repaired floor boards
  • Get Chain, use to attach mill­stone to rope

Switch to Wat­son

  • Inspect clues
  • Get Paint­brush
  • Get Gear, use on mill mech­a­nism
  • Solve Locked Chest Puz­zle
  • Get Key, use on med­i­cine cab­i­net
  • Get Hydro­gen Per­ox­ide and Ban­dages
  • Hydro­gen Per­ox­ide + Vod­ka + Ban­dages = Ban­dages with Dis­in­fec­tant
  • Use on man

Switch to Holmes

  • Inspect Trap­door

Switch to Wat­son

  • Talk to man
  • Get Gear, use on trap­door

Switch to Holmes

  • Use Gear on mill axle
  • Inspect clues
  • Get paper from hand
  • Get Petrol

221B Baker Street — 6

  • Inspect clues
  • Get Dai­ly Report News­pa­per
  • Go into Holmes’ room

The Sewers

  • Go back­wards
  • Pull rope
  • Get Hook and Rope
  • Inspect cig­a­rette
  • Inspect lad­der, get Lad­der Rung
  • Get Rusty Met­al Bar
  • Get Wire
  • Use Hook and Rope
  • Inspect ser­vice door at water’s edge
  • Lad­der Rung + Rusty Met­al Bar + Wire = Long Iron Bar
  • Use on ser­vice door
  • Get Old Scarf and Piece of Iron
  • Inspect foot­prints
  • Inspect grate
  • Solve Sew­er Grate Lock Puz­zle

221B Baker Street — 7

  • Lis­ten to the truth

Abandoned Fun-Fair

  • Get Iron Bar
  • Inspect all clues of the motor
  • Get Pli­ers
  • Use Knife
  • Get Bot­tle of Oil
  • Use Iron Bar, get Crank
  • Go down path
  • Get Vod­ka
  • Use Vod­ka, Bot­tle of Oil, and Crank on cable car motor
  • Get Piece of Rope (x3)
  • Get Dry Duster
  • Go down stairs
  • Get Emp­ty Bot­tle
  • Inspect win­dow
  • Use Dry Duster
  • Piece of Rope + Piece of Rope + Piece of Rope = Tied Rope + Emp­ty Bot­tle = Attached Emp­ty Bot­tle
  • Use on water tank
  • Water Bot­tle + Dry Duster = Wet Duster
  • Use on win­dow

Switched to Holmes

  • Inspect wall
  • Get Iron Lad­der from cable car loca­tion, use on wall
  • Use Pli­ers
  • Inspect clues
  • Get Giraffe-Shaped Tar­get
  • Go into tent
  • Inspect account book, use avail­able knife
  • Get Secret Accounts
  • Inspect all clues in tent
  • Get Lion-Shaped Tar­get
  • Use Knife under ani­mal game
  • Get Note in Pen­cil
  • Get Mon­key-Shaped Tar­get
  • Use all 3 Tar­gets on ani­mal game
  • Solve Ani­mal Puz­zle
  • Get Wads of Ban­knotes
  • Leave tent along fence and go into build­ing
  • Inspect all clues
  • Get Key, use on med­i­cine box
  • Get Bot­tle of Ether
  • Use Wads of Ban­knotes on 5 loca­tions
  • Use Bot­tle of Ether
  • Get Rope
  • Go into door, inspect all clues
  • Get Part of Crank, use on pole
  • Use Rope
  • Inspect table on stage
  • Get Hans’ Diary and Note from the Fun­fair’s Direc­tor
  • Inspect poster, get Key
  • Knock over bot­tles
  • Use Key on door
  • Open cage
  • Go to car­a­vans
  • Inspect all clues
  • Look into win­dow
  • Get Met­al Plate and Pro­pa­gan­da Tract
  • Go to the­atre
  • Talk to Woodville, choose options
  • Remove red rope
  • Solve Rope Puz­zle
  • Pull lever
  • Get Dia­mond Ring
  • Get Magi­cian’s Belt + Knife = Magi­cian’s Pow­der and Leather Belt
  • Use Magi­cian’s Pow­der and Met­al Plate on bro­ken pipe
  • Inspect all clues
  • Get Saw, Let­ter to the Anar­chists, and Wire
  • Solve Russ­ian Dic­tio­nary Puz­zle
  • Use Saw, get Lad­der (x2) from car­a­vans
  • Go to left side of haunt­ed house
  • Lad­der + Lad­der + Wire = Large Lad­der
  • Use under win­dow
  • Solve break­ing and enter­ing puz­zle

Switched to Wat­son

  • Return to car­a­vans
  • Inspect all clues
  • Get Rag
  • Get Key
  • Use Rag
  • Get Water­ing Can, use
  • Use Key
  • Get Key, use
  • Get Bag of Mar­bles, Let­ter in Russ­ian, and Clock­’s Hand
  • Solve Russ­ian Pad­lock Puz­zle
  • Get Crow­bar, use
  • Solve Explo­sives Paper Fold­ing Puz­zle
  • Inspect all clues
  • Solve Bomb Assem­bly Puz­zle
  • Use Bomb on carousel
  • Solve Bomb Loca­tion Mem­o­ry Puz­zle
  • Use Bag of Mar­bles

Switched to Holmes

  • Inspect all clues
  • Get Key, use
  • Get Act of Trans­fer, and Met­al Core
  • Get Bed­sheet + Bed­sheet = Cloth Rope
  • Use Met­al Core
  • Solve Mori­ar­ty’s Room Pad­lock Puz­zle
  • Get Oil­can
  • Get Planks x5
  • Use Cloth Rope
  • Use Plank
  • Use Oil­can
  • Push door
  • Use Planks
  • Solve Planks on Maze Puz­zle
  • Use Key
  • Inspect clues
  • Use Tele­phone
  • Solve Bomb Con­trol Puz­zle
  • Go to cable car
  • Get Buck­et + Bomb = Bomb in a Buck­et + Leather Buck­et = Bomb Ready!
  • Attach to over­head rope
  • Use Knife
  • Pull lever
  • Return to Haunt­ed House
  • Try door to the left
  • Watch End­ing

GAME COMPLETE!!