True Fear: Forsaken Souls Part 3 — ACT 1 — Written Walkthrough Guide (Switch)

writ­ten 2/19/26, updat­ed 2/20/26

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Read on for Act 2

Read Act 3


  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Mild Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

I played the orig­i­nal games (2018 and 2019) and LOVED THEM so much! Those games are the direct rea­son why I love these puz­zle adven­ture games so much. It’s been a long time in the mak­ing and release, but it was well worth the wait! Often these series types of games skimp out on end­ings, but this was AMAZING!!! HIGH, HIGHLY rec­om­mend­ed series! Fine details and fun quips are always big points of appre­ci­a­tion for me as a play­er and this does not dis­ap­point. It’s best to play them in order as the qual­i­ty great­ly increas­es with each game and you need to know the first two to get the ref­er­ences in the last one to make it that much more enjoy­able. I will even­tu­al­ly go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plen­ty of guides on the inter­net and I usu­al­ly save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my sup­port)


Game Start — Act 1

This game is so long that I have to split the guide up into dif­fer­ent parts

Watch the intro cin­e­mat­ics

NOTE: These puz­zle solu­tions are for the CASUAL dif­fi­cul­ty

Tutorial

Awaken

  • Open the night­stand draw­er, take the Lighter, then use it on the wall sconce across the way
  • Take the Gear from the book on the night­stand, the cor­ner of the paint­ing near the door, and behind the por­trait on the shelf
  • Use the Gear x3 on the moon box, close the lid, then press the but­ton
  • Take the Key and use it on the door
  • Use the Lighter on the can­dle
  • Take the Key­chain and Car­bine from your bag
  • Use the Car­bine on the bro­ken door chain, then unlock the door
  • Take the doll and the Hon­ey Jar from the bench
  • Go into the kitchen, look at the sink, use the Key­chain on the faucet, then take the Cup
  • Look at the microwave
  • Move the emp­ty jar, use the Hon­ey Jar in its place, use the Cup on the water rings on the counter, pour the milk, then use the hon­ey
  • Open the microwave, place the cup inside, then turn the knob
  • Take your cup out
  • Use the Lighter 3 times

Wake Again

  • Look at the first aid kit, then take the Pack­ing Tape and Let­ter But­ton x2
  • Look at the debris below the first aid kit, and take the Paper Scraps x7
  • Look at the desk
  • Move the papers, take the Let­ter But­ton, then use the Paper Scraps x7

Photo Puzzle

Solve the puz­zle by plac­ing the pieces in the cor­rect place

  • Use the Pack­ing Tape then take the clue
  • Remove the sheet on the chair, take the Let­ter But­ton, then use the Let­ter But­ton x4 on the box lock

Letter Button Puzzle

Using the clue “WHO ARE YOU” press the let­ters in order to make that phrase appear on the box

Solu­tion: OYU EAR HOW

  • Take the paper

Dark Falls High School

Gate

  • Look at the ground, take the Met­al Comb, Comb, and clue, then place the 5 pieces of wood on the bro­ken lad­der (the last one is under the rock)
  • Use the Met­al Comb on the wood over the bro­ken win­dow for some Nails
  • Take the Bro­ken Glass, Coin, Peb­bles, and Olivia Harp­er Fig­urine I
  • Use the Coin on the vend­ing machine, take the clue and Soda
  • Use the Soda and Tooth­brush on the rusty tool­box for a Paper­weight
  • Use the Nails and Paper­weight on the Lad­der
  • Use the Lad­der on the gate
  • Use the Bro­ken Glass on the gog­gles at the base of the lamp­post
  • Go back­wards, use Rub­ber Band and Peb­bles on the Sling­shot
  • Back on the oth­er side of the gate, use the Sling­shot on the bal­loons
  • Take the Pat­tern Plate from the tree branch, then open the box for a Screw­driv­er. Don’t for­get the paper next to the box
  • Use the Screw­driv­er 7 times on the base of the lamp­post and take the Pat­tern Plate
  • Use the Screw­driv­er on the “DANGER” sign on the fence
  • On the oth­er side of the fence, look at the ground to get a Lever and a clue
  • Open the elec­tri­cal box, then use the Lever to get the Pat­tern Plate
  • Use the Pat­tern Plate x3 on the school doors

Pattern Plate Puzzle

Move the plates to cre­ate pat­terns

Inside

  • Look at the skele­ton on the ground
  • Take the Note and the Stone from his pock­et
  • Open the bag, take the Map, Bro­ken Pen­cil, Red Cross Emblem, and remove the book box
  • Look at the desk, take the Book
  • Open the draw­er, take the Ruler and Stone
  • Look at the lock­ers, use the Ruler to get the Stone and Scis­sors
  • Back at the desk, open the lid of the con­tain­er
  • Place the Stone x3 on the desk
  • Take the Key from the lock­ers, then use it on the door
  • Open the dou­ble doors, take the Clue and Jack Lever
  • Back out, look at the crate, take the Clue, and use the Jack Lever
  • Take the Lab Key and use it on the door
  • Take the Book from the crate, use the Scis­sors on the par­cel near the micro­scope for anoth­er Book and Book Token
  • Use the Red Cross Emblem on the box in the cab­i­net to the left of the anato­my mod­el, take the Tweez­ers and Hose
  • Take the Note from the oth­er side of the cab­i­net
  • Use the Screw­driv­er on the latch below for a Book and Wire Roll
  • Go back to the entrance, take the Note from the brown seat near the win­dow and use the Tweez­ers
  • Use the Book Tokens on the book near the ground skele­ton

Book Token Puzzle

Rotate the tiles until the paths are com­plete

  • Take the Employ­ee Pho­to and Book
  • Back in the lab, inspect the book­shelf to the right of the anato­my mod­el
  • Take the Note, then use the Books x5
  • Go into the class­room
  • Use the Bro­ken Pen­cil on the pen­cil sharp­en­er on the east wall for a Sharp­ened Pen­cil
  • From the desk, take the Note, move the papers, then take the Horse Token and Bro­ken Board
  • Use the Sharp­ened Pen­cil on the note­book for a Clue
  • On the teacher’s desk take the Note, then inspect the com­bi­na­tion lock

Teacher’s Desk Combination Lock Puzzle

Using the clue, input the com­bi­na­tion

Solu­tion: 4397

  • Take Dahli­a’s Sto­ry Page and Cat Pen­dant
  • Go to the door and use the Cat Pen­dant on the bro­ken por­tion
  • Use the Key to open the door
  • Inspect the rub­ble pile on the ground, mov­ing aside the debris to get the Horse Token and Win­dow Han­dle. Pick up the Note
  • Take the Deflat­ed Bas­ket­ball from the ground
  • Take the Threads and Note from the file cab­i­net
  • Look at the win­dow, take the Clue and Shoe Spoon
  • Use the Win­dow Han­dle
  • Go out­side

Outside

  • Head towards the carousel to stop the infer­nal, creepy noise
  • At the clif­f’s edge near the ele­va­tor, take the Note, then open the red bag for Med­ical Oxy­gen and use the Shoe Spoon to grab the Jer­rycan
  • Take the Note from near the school bus, then use the Jer­rycan and Hose for a Jer­rycan with Gas
  • Back­track to the class­room, use the Horse Token on the bag near the wall for Threads, South Amer­i­ca, and Hygien­ic Lip­stick (what­ev­er that means)
  • Go all the way back to the entrance; use the Hygien­ic Lip­stick on the bag in the lock­ers for a Clue, Charged Bat­tery, and San­ta’s Beard
  • Go to the class­room and look a the teacher’s desk
  • From the clue ear­li­er, click on the box, then use the Charged Bat­tery and Wire Roll to make a DIY Mag­net
  • Go back out­side and look at the bram­bles on the ground to the left
  • Use the Jer­rycan with Gaso­line, Lighter, then DIY Mag­net
  • Use the Carousel Pan­el Key on the carousel pan­el
  • Take North Amer­i­ca and remove the 2 bro­ken fus­es
  • Head back to the class­room and use North Amer­i­ca, South Amer­i­ca, and Africa on the globe
  • Take the Clue and Micro­scope Lens
  • Go back to the lab
  • Inspect the wood­en crate, then use the Deflat­ed Bas­ket­ball and Med­ical Oxy­gen
  • Take the Spray Paint, Bolts, and Alco­hol
  • Use the Micro­scope Lens and Bro­ken Board on the micro­scope

Microscope Puzzle

Turn the pan­els to cre­ate the cor­rect paths

  • Take your new Cir­cuit board to the class­room and put the Flash­light togeth­er
  • Go to the room with the big crate and through the dou­ble doors, and use the Flash­light to go down the stairs
  • Look straight ahead, take the Pow­er Key, go back up the stairs, and use it on the pan­el of the dark stair­well (And there was light!! Noth­ing scari­er than a dark base­ment)
  • Go down the now-lit stairs and take the Hack­saw Han­dle from in front of the door
  • All the way back at the carousel
  • From the roots of the tree, take the Heather Stone­house Fig­urine I and Africa, then use the Hack­saw Han­dle and Bolts on the saw blade on the roots to get a Hack­saw
  • Back in the base­ment, use the Hack­saw on the door with all the “Dan­ger” signs on it
  • Inside the work­shop, take the enve­lope
  • Take the Sug­ar, Green Paint, and Clue from atop the met­al chest
  • Inspect the stat­icky sec­tion

Static Memory — Workshop

  • Take the Cork, Pen­cil Sharp­en­er, Leather, and Amulet x4
  • Use the Pen­cil Sharp­en­er on the Pen­cil
  • Use the Pen­cil on the paper
  • Use the Cork on the blue draw­er
  • Take the Sewing Machine Han­dle, Scis­sors, and Amulet
  • Use the Amulet x5 on the box
  • Solve the puz­zle

Sliding Flower Box Puzzle

Slide the flow­ers until they line up

Solu­tion: I slid #2 all the way up then down to the mid­dle line, then #5 up to the mid­dle, then final­ly #7 down then up until every­thing was in line

  • Take the Threads
  • Use the Scis­sors on the paper, then Leather, then Scis­sors, then take the Leather for Gloves
  • Inspect the sewing machine; use the Sewing Machine Han­dle, Threads, then Leather for Gloves

Back from the Static

  • Back in present time, take the Glove out to the hall­way, and use it on the red valve
  • Take the Yel­low Paint, Glass­es, and Note
  • Inside the work­shop, click on the wood­en step stool, then the vent above it, then back out
  • Look at the gold­en music box on the chair in front of the desk
  • Open it, and take the Note, Threads and His­to­ry Token
  • Go back up to the lab and inspect the anato­my mod­el
  • Use Employ­ee Pho­to on the wall, then San­ta’s Beard, Glass­es, Threads x3, Scis­sors, and Spray Paint (how con­ve­nient the spray paint is brown)
  • Take the Man­nequin Head down to the base­ment and use it on the com­put­er lab door lock at the end
  • Inspect the sink; take the Note, Shav­ing Brush, and UV Light­bulb
  • Look at the ground, take the Clue, tap the bro­ken lamp to remove the bro­ken piece, then use the UV Light­bulb
  • Click the left side of the lamp to turn it on, then fol­low the stain
  • Pick up the tile; take the Tape and Sock­et Wrench, and remove the bro­ken snips
  • Go back to the work­shop and use the Sock­et Wrench on the met­al chest’s locks

Metal Chest Matching Puzzle

Find iden­ti­cal pairs

  • Look at the vol­cano mod­el in the back of the work­shop; use the new Bak­ing Soda, Sug­ar, Alco­hol, and Lighter
  • Use the Shav­ing Brush on the black gunk for a Shav­ing Brush with Soot
  • Take the Vol­cano Badge
  • Take that back to desk in the school entrance and use it, Tape, and Scis­sors on the glass
  • Bring the Fin­ger­print down to the base­ment, click on the cab­i­net lock, then use it
  • Take the Sil­i­cone Plate Grab­ber, Water Bot­tle, and Note
  • Back in the com­put­er lab, use the Sil­i­cone Plate Grab­ber to take the Half a Wire Cut­ter
  • Oops. Quick­ly com­bine the two halves of the Wire Cut­ter (that you took out of the ground ear­li­er), and use it on the fire extin­guish­er in the base­ment hall­way
  • Use the Fire Extin­guish­er on the burn­ing machine, pop off the pan­el to get Chalk, then use it on the chalk­board near­by
  • Head into the sta­t­ic

Static Memory — Surveillance Room

  • Take the But­ton and Pow­er Plug
  • Open the book; take the Note and Clip
  • Use the Clip on the pen­cil bag for a Key and Pen­cil, then use the But­ton on the machine behind the bag
  • Use the Key on the draw­er for a Screw­driv­er and Elec­tri­cal Tape
  • Use the Pow­er Plug and Elec­tri­cal Tape on the key­board
  • Turn on the machine, click on the screens, then use the Note

Surveillance Room Monitor Puzzle

Part 1: Input the pass­word using the 2 but­tons

Solu­tion: 96821

*For the life of me I can’t fig­ure out why this is the answer*

Part 2: Click the 4 num­ber but­tons until you put togeth­er the prop­er images

Solu­tion: 2,3,1,4,1

  • Use the Pen­cil on the note­book to get the Schema
  • Move the but­ton box and the 2 top mon­i­tors aside, then use the Screw­driv­er and Schema on the vent cov­er

Back from the Static 2

  • Take the Glass Clean­er from the shelf in the hall­way
  • Look at the vend­ing machine and use the Vol­cano Badge
  • Take the Clue and Radio Con­trolled Car
  • Go into the work­shop; move the wood­en stool and use the Radio Con­trolled Car
  • Move the stool again to get the Hard Sponge
  • Go back to the com­put­er lab; look at the sink and use the Glass Clean­er and Hard Sponge on the mir­ror

Mirror Lock Puzzle

Clean the mir­ror, then open the lock

Solu­tion: Down, Right, Up, Left, Down, Up

  • Take the Blue Paint, Math Token, and Music Cylin­der
  • Back in the Work­shop, use the Music Cylin­der on the music box and crank it for a Whirligig and Fig­urine Parts
  • Go back to the hall­way out­side the Class­room and use the Whirligig on the bro­ken fil­ing cab­i­net
  • Push it out of the way and go into The Prin­ci­pal’s Office
  • Look at the desk; Take the cac­tus fly­er, click on the ele­phant, take the Heavy Stamp, then move the doc­u­ment hold­er

Desk Puzzle

Move the col­ored cir­cles so that they cov­er all the holes

Solu­tion (Click to Expand)

NOTE: Be care­ful not to move pieces unnec­es­sar­i­ly, but at least in easy mode you’re able to undo your moves

Casu­al Dif­fi­cul­ty:

  1. First, move the red piece all the way to the top right
  2. Push the orange piece so that it sits right under the red
  3. Push the light blue piece all the way down and to the bot­tom right cor­ner
  4. Push the yel­low piece above the blue
  5. Ignor­ing the green for now, go up and around to push the pink piece next to the orange
  6. Push the green piece up and next to the red
  7. Push the blue piece next to the yel­low
  8. Final­ly, push the pur­ple piece into the last slot next to the light blue
  • Take the Spoke and Chem­istry Token
  • Use the Spoke in the hole at the top of the chair to get Vial A
  • Look behind the desk; use the Wire Cut­ters on the cac­tus with flow­ers, then take Vial B
  • Check out the lock­er; Take the Note and Freez­er Han­dle
  • Back up and look at the small shelf to the left of the desk
  • Take the Note, then use the Water Bot­tle, Vial A, then Vial B
  • Check out the cac­tus area again; use the Heavy Stamp and Water Bot­tle on the cig­a­rette dish where you cut off the cac­tus fruits to make Red Paint
  • Go all the way back to the Work­shop
  • Look at the desk and col­or­ing page; then the Green, Red, Yel­low, and Blue Paints

Coloring Page Puzzle

Using the paint col­ors, fin­ish the pic­ture.

HINT: When the game says “blend col­ors,” it means that you need to use one col­or on the page, and then the com­bo col­or after. It does­n’t com­bine on the paint­brush

  • Take the Col­ored Draw­ing to the com­put­er lab and use it plus the Fig­urine Parts on the locked cab­i­net

Colored Figurine Puzzle

First, place the cor­rect pieces, then move them into the prop­er posi­tions using the clue

  • Take the Lit­er­a­ture Token and Dahlia Stone­house Fig­urine I
  • Go back to the hall­way out­side the Prin­ci­pal’s Office and use the Acid on the pad­lock of the dou­ble doors
  • Take the Chain and go into the Cafe­te­ria
  • Look at the gold­en box; Take the Ham­mer Head, Physics Token, and Note
  • To the left of the box in the rub­ble, take the Nail from the post, Cold Weld­ing, and Note
  • Look at the stove; Remove the lid then take the Pot
  • Use the Freeze Han­dle on the vend­ing machine, then the Pot
  • Look at the stove again, use the Lighter and Pot with Ice to get a Gem
  • …which fits per­fect­ly in that gold­en box
  • Take the Anchor and Fuse
  • Back in the Prin­ci­pal’s Office, use the Cold Weld­ing on the Key to the left of the desk, then take it to the base­ment hall­way to smooth it out with the tool in the green cab­i­net
  • Head across the way to the Work­shop and use the new Pol­ished Key under the vol­cano
  • Get one of Dahli­a’s Sto­ry Pages and a Clue
  • Go back to the Prin­ci­pal’s Office and check out the large cab­i­net
  • Use the His­to­ry, Math, Chem­istry, Lit­er­a­ture, and Physics Tokens

Principal’s Cabinet Puzzle

Place the tokens in order using the pri­or clue

Solu­tion (Left to Right): Chem­istry, Physics, Math­e­mat­ics, His­to­ry, Lit­er­a­ture

  • Open the bag for a Mir­ror, Note, and Fuse
  • Go across the way to the carousel,
  • Use the Chain and Nail on the met­al door, then con­nect the oth­er end to the carousel seat with the Anchor
  • Go to the pan­el; Use the Fuse x2 then pull the lever
  • Go through the door­way

Light Puzzle

Move the mir­rors until the col­ored lights hit the cor­re­spond­ing-col­ored orbs

  • Take the Spe­cial Dag­ger out to the tree and stab it into the pur­ple root

Dark Falls Temple

Entry

  • Look at the gold safe, take the Flute and Dry Brush
  • Look halfway up the slope to the right of the path; Take the Buck­et, Stud Ear­ring, Dry Brush, and Note
  • Use the Spe­cial Dag­ger and Ham­mer Head on the wood for a Ham­mer
  • Go up the path
  • Inspect the refrig­er­a­tor and use the Flute on the foil next to it for a Flute in Foil, then take the Dry Brush and Note
  • Go down to the tem­ple
  • Inspect the gen­er­a­tor

Generator Chain Puzzle

Untan­gle the chain so that the disks are green

  • Take the Clock Hand and Valve
  • Look at the car, use the Ham­mer on the win­dow
  • Open the bag for Dahli­a’s Sto­ry Page, Clock Hand, and Clue. Don’t for­get to take the Note and Charles Laudius’s Fig­urine I from the back­seat
  • Look at the cart in front of the door; Take the Clue, Note, Dry Brush, and Tem­ple Key
  • Now, check out the tem­ple door and use the Clock Hands. Click on it, then use the Tem­ple Key
  • Inspect the fur­nace; Open the fur­nace door, take the Coal
  • Back up, look at the gold gates to the right of the door­way; Use the Mir­ror on the sun­light, and the Coal on the moon emblem
  • Take the Dry Brush and Bell Amulet
  • Back at the fur­nace, take the Note, click on the Clue, use the Valve and Flute in Foil on the pipes, use the Dry Brush x5 and Lighter on the coals, then Wood Chip then Lighter, then click it. Final­ly, turn the valve
  • Go through the doors
  • Take the Cane, Cap­sule Wheel, and Note from the ground
  • Inspect the com­put­er; Take the Note, then click on the screen
  • Press “OK” and then “Files” to get a Clue
  • Go back and use the Cane on the ring hang­ing from the ceil­ing, then go up the stair­case
  • Take the Cap­sule Wheel from the rail­ing
  • Use the Stud Ear­ring on the bench
  • Take the Cap­sule Wheel then use the Bell Amulet on the box

Bell Amulet Box Puzzle

Press the bells in the cor­rect sequence using the pri­or clue

Solu­tion: 1, 2, 3, 1, 2

  • Take the Chess Piece and Feath­er Amulet
  • Inspect the large desk and use the Feath­er Amulet on the draw­er lock
  • Take the Scis­sors, Lemon, Corkscrew, Brush with Oil, Match­es, and Can­dle
  • From the bot­tom draw­er take Ticks, Book, and Dia­dem
  • Open the top draw­er and take the Burn­er and Glue
  • Use the Book then Can­dle on the book stand
  • Use the Scis­sors on the scroll
  • Use the Corkscrew on the glass bot­tle
  • On the bowl, use the Burn­er, Dia­dem, Glass Bot­tle, Lemon, then Match­es
  • Click on the 3M (orange) timer
  • Use the Ticks
  • Inspect the sheet music machine; remove the old string, then use the Leather Lace and Glue
  • Final­ly, use the Glued Leather then Brush with Oil

Back from the Static

  • Take the Pli­ers and Note
  • Inspect the pad­lock with weird key; Use the Pli­ers and Ham­mer
  • Go down and past the cham­ber to the gold­en gates
  • First, take the Cap­sule Wheel from the left­most gate, then use the Spe­cial Key on the right­most gate
  • Go back­wards to the entrance, look at the mid­dle of the floor and use the Cap­sule Wheels x4

Time Capsule Wheel Lock Puzzle

Rotate the wheels to form a pat­tern

  • Head over to the com­put­er and use the CD-ROM
  • Open the Disk File to get a Clue
  • Go back to the gold­en gates, look at the left­most one, and click on it (not a puz­zle)
  • Go through the right­most gate; Look the ground near the green tool­box, take the Pipe Wrench and Note
  • Look at the spi­der web­by wall, take the Chess Piece
  • Go back and through the left­most gate; from the back wall, take the Note and Christo­pher Smith Fig­urine I
  • Look at the gold­en stat­ue, take the Clue and the Chess­piece
  • Inspect the throne, take the Note, then use the Chess­piece x3 on the chess­board

Chessboard Puzzle

Move the pieces so that none of their paths over­lap

  • Take the Scepter and Glass Sphere
  • Look at the stat­ues on the back wall; take the left Glass Sphere which will open the one on the right.
  • Give the right one, then the left one a Glass Sphere to open the door
  • Through the door to the foun­tain room, click 5 times on the wood­en debris
  • Welp… Oh well. Open the draw under the head­less stat­ue and take the Incense, Safe­ty Pin, and Ring
  • Go back to the organ room; use the Incense and Lighter on the Censer, then use it on the spi­der webs across the way
  • Remove the webs, then use the Pipe Wrench
  • Back in the foun­tain room, use the Buck­et on the foun­tain and put out the fire
  • Take the Match­es from the gold­en thing and use it on the can­dles
  • Look at the shelf; Take the Feath­ers, Doc­u­ments, and Polymi­no Details
  • Look at the stat­ue; Take the Braid, Polymi­no Details, and Doc­u­ments
  • Look inside the con­fes­sion­al; Take the Polymi­no Details and Doc­u­ments, then use the Braid and Feath­ers on the han­dle for a Feath­er Duster
  • Use the Polymi­no Details on the gold thing

Tetris Puzzle

Fit the pieces so that they fill all the spaces

  • Take the Doc­u­ments and Key
  • Use the Key in the con­fes­sion­al for a Col­ored Lens
  • Use the Feath­er Duster and Col­ored Lens on the cob­web­by paint­ing so that you high­light the bird, horse head, and grif­fin (sad­dle)
  • Look at the box on the shelf and press the cor­rect sym­bols
  • Look at the clue, pull aside the rug, open the con­tain­er, take the Doc­u­ments, then pull the lever
  • Take the last Doc­u­ment from the oth­er con­fes­sion­al door, and load them all up onto the cart

Back from the Static 2

  • Pick up the Glass Sphere
  • Back up a room and take the left stat­ue’s Glass Sphere, but leave the right
  • Go to the organ room, and give both stat­ues a Glass Sphere
  • Go through the door to the Dun­geon Room
  • Use the Pin on the green rib­bon the chest, for a Pin on a Rib­bon
  • Look at the open pit; Use the Spe­cial Dag­ger on the peb­ble in the gear, throw the lever, and go down
  • Take the Ban­dages and Note
  • Go through the far door and use the Pipe Wrench on the pipe to the left
  • Look at the drop off; Take the Num­ber But­ton, Key, and Note, then use the Pin on a Rib­bon to get the red sachet
  • Use the Bird Amulet on the cage near­by for a Ring and Oven Han­dle
  • Go back, and through the left door­way into the Tor­ture Cham­ber
  • Look at the barbed wire on the ground; Use the Cane then the Key
  • Take the Shack­les, Wheel, and Note
  • Take the Car Bat­tery, Sphere Frag­ment, Engraver, and Clue from near the spot­light
  • Remove the case, and open the crate to reveal a Hin­du Gane­sha stat­ue
  • On the tor­ture rack, use the Shack­les and Wheel to get the Bat­tery Cables. Don’t for­get to take the Num­ber But­ton
  • Go back to the room with the giant rift in it and look at the tomb
  • Take Dahli­a’s Sto­ry Page and Num­ber But­ton, then use the Car Bat­tery, Bat­tery Cables, and Engraver
  • Go back to the dun­geon, use the Oven Han­dle on the fur­nace, take the last Num­ber But­ton, and use them on the big thing on the wall

Number Button Dungeon Puzzle

Using the but­tons, move the cubes to where the steam is

This is how I did it:

  • Use the Scepter and take the Emer­ald
  • Use the Emer­ald on the Gane­sha ele­phant stat­ue in the Tor­ture Room
  • Take the Ring x3 back to the chess­board room, and use them on the gold­en stat­ue
  • Go through the door to the Pul­pit; Take the Gar­goyle Head and Clue
  • Go to the organ room and take the Glass Sphere from the right stat­ue
  • Use it on the stat­ue in the chess­board room to get to the foun­tain room
  • First, look in the right bot­tom cor­ner of the room; Use the Cane and Ban­dages, then Lighter for a torch
  • Use the Gar­goyle Head on the head­less stat­ue
  • Take the Plate back to the pul­pit and use it on the rail­ing
  • Grab the left stat­ue’s Glass Sphere again, give it to the one in the organ room and go into the Dun­geon
  • Use the Torch on the snake in the pit; Take the Note and notice the engrav­ing on the wall
  • Take the stat­ue’s Glass Sphere again, and go back to the Pul­pit
  • Input the num­ber into the brief­case (3281), take the Glue & Brush
  • Using the Glass Sphere go into the Foun­tain Room, look at the bro­ken sphere on the ground, use the Sphere Piece and Glue & Brush
  • Awe­some! Now you don’t have to play the glass sphere game any­more!
  • Give the Glass Sphere to the emp­ty hand­ed stat­ue, then go back out the com­put­er room

Chess Floor Puzzle

Using the clue from before, move the pil­lars to their prop­er posi­tions

  • Look inside the iron maid­en for a Heart Amulet
  • Take it down to the tomb and use it to get a Lock Part
  • Use it on the last gold­en gate
  • Inside the creepy cir­cle of.… Dahli­a’s Sto­ry Pages??? Use the Burnt Cane to pull your bag inside from the oth­er side of the gate

ACT 1 END!!

Watch the cutscene and real­ize that you’re now both hor­ri­fied, con­fused, and uncom­fort­ably aware that every­thing you thought was truth was… like­ly not…

Sta­tus: Bad End­ing!


Read on for Act 2

Read Act 3


True Fear: For­sak­en Souls Part 1

True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)


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Greed 3: Old Enemies Returning Written Walkthrough (Nintendo Switch)

writ­ten 1/5/2026, updat­ed 1/17/2026

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Read Greed 1

Read Greed 2

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: Bun­dled Price; MSRP: $15.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence, Mild Blood)
  • Genre: Adven­ture
  • Date Released: June 20, 2024

Sim­i­lar to the 1st game, I’m writ­ing this walk­through not only because I ran into a game-break­ing glitch, but some of the log­ic is hilar­i­ous­ly bad. At least the graph­ics are leagues bet­ter! Hope­ful­ly like the 1st game, restart­ing the game will allow me to move for­ward. We’ll find out!

Game Start

Watch the intro cin­e­mat­ics

Tutorial

  • Answer the phone (oh, look, it’s Sara from the first game!)
  • Look at the news­pa­per on the desk, take the Cab­i­net Key, then use it on the glass cab­i­net

Filing Cabinet Puzzle

Move the files by click­ing on them until they’re all in alpha­bet­i­cal order

  • Read through the files to remind your­self of what hap­pened in Case 93: Pon­toon Lab­o­ra­to­ries, and find the address

Part 1: Arrival

  • Talk to Sara (She looks exact­ly the same as before and is weird­ly wear­ing 2 dif­fer­ent­ly col­ored shoes)
  • Look at the vine-cov­ered wall and take the Map and Bat­ter­ies
  • Look at the gate, take the Search­light, then com­bine it with the Bat­ter­ies
  • Use the light on the haz­ardous bar­rels

Hidden Object: Gate

I real­ize that the games just use the same objects over and over again

  • Get the Super­vi­sor’s Diary
  • Open the inven­to­ry and check it out to get the Demo­li­tion Kit Code which you will now use on the lock­box to the right

Demolition Lockbox Code Puzzle

Turn the dials until you make the com­bi­na­tion on the clue: 84670

Solu­tion (Click to Expand)

Turn the num­bers to 84670 by turn­ing the dials in this order: 3rd, 5th, 4th, 1st, 2nd

  • Take the Explo­sives and use it on the ivy cov­ered wall
  • Go inside and watch the cutscene
  • Look at the bull­doz­er, take the Car­jack
  • Look at the bull­doz­er’s door, take the Chain

Bulldozer Door Sign Puzzle

Fig­ure out the order to open the locks

Solu­tion (Click to Expand)

4, 1, 5, 3, 2

  • Go back­wards to the gate, use the Chain on the buck­et next to the gate, and then use the Water on the uncon­scious man
  • Go back

Hidden Object: Lab Entrance

  • Get Scalpel and First Aid Kit
  • Use the Car­jack on the car, take the Fuse
  • Use the Scalpel on the met­al box, then the Fuse

Fuse Puzzle

Move the fus­es to the cor­rect space

Solu­tion (Click to Expand)

  • Take the Vac­u­um Gloves and Radi­a­tion Cell
  • Use the First Aid Kit on the man
  • Exam­ine the man again, take the Elec­tric Tape and Bull­doz­er Key
  • Use the Bull­doz­er’s Key on the bull­doz­er’s door, then take the Radi­a­tion Gun
  • Com­bine Radi­a­tion Gun + Radi­a­tion Cell, then use it on the green mist
  • Take the Dis­charged Bat­tery over behind the bull­doz­er, use the Elec­tri­cal Tape on the spark­ing wire, then the Dis­charged Bat­tery
  • Com­bine the Vac­u­um Gloves + Charged Bat­tery, then go up to the Roof
  • Look at the green mist, take the Oil
  • Look at the pile of junk

Hidden Object: Roof

  • Get Chain Cut­ter (More accu­rate­ly tongue and groove pli­ers),
  • Com­bine Oil + Chain Cut­ter and use it on the met­al in the mid­dle of the rood (tongue and groove pli­ers aren’t real­ly made for cut­ting wire…)
  • Go down into the Ele­va­tor
  • Com­bine the two items there: Fish­ing Rod + Fish­ing String
  • Go back up to the Roof, use the Fish­ing Rod on the tree beyond the pile of junk for a Rag
  • Take the Dag­ger off the rail­ing, then use it on the black thing on the pole to get the Rub­ber Straps
  • Go back down to the Ele­va­tor and use the Rag on the con­sole

Elevator Console Puzzle

This is a mem­o­ry game

Solu­tion (Click to Expand)

  • Watch the custscene
  • Look at the device on the floor, take the Duct Tape and Paper
  • Go back to the Roof, and look at the junk pile again

Hidden Object: Roof #2

  • Get the Wrench and Crow­bar
  • Use the Crow­bar on the Fire Extin­guish­er in the Ele­va­tor
  • Com­bine Fire Extin­guish­er + Duct Tape, then use it on the fire
  • Take the Sling­shot and Screw
  • Com­bine Sling­shot + Rub­ber Straps + Paper, use it on the pole
  • Use the Tun­ing Fork on the device in front of the ele­va­tor

Tuning Fork Puzzle

Mem­o­rize the sequence and press them in order

Solu­tion (Click to Expand)

3, 2, 4, 1, 2, 4, 1, 3

  • Remove the old cell, then com­bine Radi­a­tion Gun + Radi­a­tion Cell, then use it on the green mist on the roof
  • Use the Screw and Wrench on the lad­der, then go down

Part 2: Inside

  • Watch the cutscene
  • Take the Oil from the red machine
  • Take the Radi­a­tion Cell and Brush from the next to the met­al door
  • Look at the machine to the right

Bura Pharmacy Sign Puzzle

Press the lines until you cre­ate the Bura Phar­ma­cy sign

  • Use the Brush on the floor
  • Take the Snake Grab­ber and Test Tube
  • Use the Oil on the red lever
  • Now that the blue laser is turned off (it was just on unsu­per­vised and just doing what­ev­er for days now…?), com­bine the Radi­a­tion Gun + Radi­a­tion Cell, and use it on the green mist in the crevice
  • Use the Snake Grab­ber to get the Blank Card, then use it on the con­sole in the orange machine

The con­sole is the same as the train in the 1st game, and the test tubes fit­ting on the logo to unlock some­thing is anoth­er blow­back to the 1st game. On my 2nd playthrough, mak­ing the Access Card glitched out where it did­n’t actu­al­ly run the ani­ma­tion… I hope that does­n’t bode poor­ly for lat­er in the game since I restart­ed the game because a major glitch broke my 1st playthrough… Inter­est­ing­ly enough, I made the walk­through guide for the 1st game because it glitched out some­thing awful, too.

  • Use the Access Card to open the door, then go in
  • Look at the robot, take the Brick and Tube
  • Look at the door, take the Chip
  • Look at the junk pile

Hidden Object: Vault Door

  • Get Shears, go back to the red machine, and use it on the plants to get a Test Tube
  • Use the Brick on the lock to get a Chip
  • Go for­wards, use the Test Tube x2 on the wall plaque, take the Chip
  • Look at the robot and use the Chip x3

Robot Puzzle

Put the col­ors in the right posi­tions

Solu­tion (Click to Expand)

Top (left to right): Blue, Red, Yel­low

Bot­tom (left to right): Green, Pink

  • Use the Vault Code on the door

Vault Door Puzzle

Fol­low the instruc­tions and input the com­bi­na­tion to open the door (the con­trols were so bad that I was forced to skip the puz­zle). The “-” is turn left, and “+” is turn right

  • The junk pile is lit up again

Hidden Object: Vault Door #2

  • Get a Drill Machine and Screw­driv­er
  • Go into the vault
  • Look at the plant, take the Fuel Con­tain­er
  • Look at the bar­rels, take the Flame Throw­er, Knife, and Muf­fin
  • Use the Drill Machine and Fuel Con­tain­er on the bar­rel (you might have to click on the bar­rel first)
  • Com­bine Flame Throw­er + Fuel Con­tain­er + Tube, then use it on the crazy machine
  • Take the Elec­tric Wire from under­neath the laser beams
  • Go through the door
  • Talk to the work­ers
  • Look at the junk pile

Hidden Object: Containment Room

  • Get Stick and Radi­a­tion Cell

Right around here is where my 1st playthrough broke the game. I think I used the radi­a­tion gun before plug­ging up the steam pipe. I nev­er used the muf­fin at all in my first playthrough and it stayed in my inven­to­ry despite there being no steam

  • Use the Muf­fin in the pipe of the con­sole where the steam is leak­ing from, take the Key, then use it on the wall cub­by for Fin­ger­print Paper
  • Use the Radi­a­tion Gun on the green mist, then Screw­driv­er and Elec­tric Wire

This is def­i­nite­ly what glitched out in the first game. I was nev­er able to access the pan­el to use the screw­driv­er or pow­er cord. I just used the radi­a­tion gun and sud­den­ly I was play­ing the door pres­sure puz­zle, the game pro­gressed, and the work­ers inside dis­ap­peared. I could­n’t do any­thing and had to restart the game. No mat­ter of clos­ing and open­ing solved it

Glass Door Lock Puzzle

Move the bars until they’re in the right ori­en­ta­tion (For what­ev­er rea­son, the game accept­ed this ver­sion of my puz­zle as the solu­tion)

  • Lis­ten to the work­ers
  • Click on the shiny junk pile

Hidden Object: Containment Room #2

  • Get Hack­saw, Bat­ter­ies, and Fin­ger­print Pow­der
  • Look at the inter­com on the glass, use Fin­ger­print Pow­der and Fin­ger­print Paper for Fin­ger­print
  • Go back to the pri­or room, use the Knife and Stick on the plant for Sap
  • Go back­wards, use Hack­saw on the robot
  • Com­bine Hack­saw + Sap + Fin­ger­print, then the Fin­ger­print­ed Robot Arm on the laser barred con­sole (How exact­ly would you nor­mal­ly unlock this?)
  • Take the Clip­pers, use it on the plant, then use the Leaf to pull the lever
  • Go through

Part 3: Outside (End)

  • Look at the bush, take the 2 File Pieces and Fish­ing Net
  • Look at the door to the right, take the Lad­der and File Piece
  • Look at the floor below the plants, take the 2 File Pieces and Suc­tion Pump
  • Look at the stairs, take the Radi­a­tion Cell and get rid of the green mist
  • Com­bine Suc­tion Pump + Bat­ter­ies, then use it on the green liq­uid
  • Take the 2 File Pieces and go down the stairs
  • Look at the water to the left, take the 2 File Pieces and Bug Spray, then use the Fish­ing Net on the water to get a Plaque Tile
  • Click on the junk pile in the back

Hidden Object: Courtyard

  • Get Sledge­ham­mer and File Piece
  • Go back and use the Sledge­ham­mer on the ground below the plants, for Dr. Good­win File and Plaque Tile
  • You should have all the pieces by now, so com­bine Dr. Good­win File + File Pieces x10
  • Use the Bug Spray on the bush, then take the Plaque Tile
  • Go down to the green mist, and use the Lad­der on the barbed wire
  • Use the Plaque Tile x3

Green Energy Puzzle

Using the clue from Dr. Good­win’s file, solve the light­ning bolt puz­zle. Basi­cal­ly, just turn all the green thun­der­bolts so that they point South­east (I almost beat it and then got stuck on the last light­ning bolt. Oh well.)

  • Watch the cutscene, then click on the junk pile again

Hidden Object: Courtyard #2

  • Get Trow­el and Sponge
  • Use Sponge on mossy box in front of the water, get the Gloves, then go to where the drone is and use it on the thorns for Bul­lets
  • Use the Trow­el on the bush to get the Gun
  • Com­bine Gun + Bul­lets, then shoot the drone
  • Go through the door
  • Click on the junk pile

Hidden Puzzle: Helipad

  • Get Water­ing Can and Scis­sors
  • Go back to the tree, and use the Water­ing Can on the water in the pool
  • Use the Scis­sors on the bun­dle from the for­est ground, take the Evi­dences [sic] and Rope
  • Take the Evi­dences x2 from the walk­way, use the Water­ing Can on the box
  • Take the Stun Grenade, then use it on the wolf
  • Take the Evi­dences x2 and Grap­pling Hook
  • Com­bine Grap­pling Hook + Rope, then use it on the walk­way above
  • Go up
  • Talk to the vil­lain
  • Take the Syphon Pipe next to the col­umn
  • Go back and click on the junk pile again

Hidden Object: Helipad #2

  • Get Crow­bar and Boot
  • Back up at the heli­pad, use the Crow­bar on the pan­el on the col­umn

Helipad Laser Puzzle

Drag the lasers so they all point at the mid­dle

  • Take the Key and Walk­ing Stick from under the vil­lain
  • Look at the net to the left, take the Con­tain­er
  • Use the Boot on the raven, then the Walk­ing Stick on the net
  • Look at the tail of the plane, use in order: Key, Con­tain­er, then Syphon Pump
  • Use the Diesel on the Chain­saw under­neath, then use it on the Net
  • No, the game did­n’t glitch out, go down to where the wolf was, take the Net, then use it on the vil­lain (because that’ll some­how hold him safe­ly cap­tive)

Con­grat­u­la­tions! Game Over!

…What a ter­ri­ble end­ing!

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