Game Review: Ankora Lost Days (Switch)

writ­ten 6/03/2023

Released on Sep­tem­ber 15, 2022 for Steam and Nin­ten­do Switch, then lat­er on March 30, 2023 for PS4 and Xbox, Anko­ra Lost Days is the 3rd game released by CHIBIG. It stays in the same world as Sum­mer in Mara (2020) and Dei­land: Pock­et Plan­et (2021), fol­low­ing the exploits of Junior Ranger Mûn who man­aged to crash her ship on Anko­ra, the home world of the Anks. Sim­i­lar to its pre­de­ces­sors, Anko­ra Lost Days is an adven­ture game with craft­ing, lev­el­ing, cook­ing, and fight­ing ele­ments along with ter­raform­ing. Mûn works to not only find the miss­ing pieces of her ship to send a dis­tress sig­nal to her Inter­stel­lar Patrol com­rades, but to help the Anks save their world.

Rat­ing: 3 out of 5

Price: Paid $7.49 out of MSRP $14.99

Rec­om­mend­ed: Eh…yes if you’re a series fan. No, oth­er­wise

One Word Descrip­tion: Repet­i­tive

  • Pros: Part of the Mara world, Mûn is a recur­ring char­ac­ter, gar­den­ing, craft­ing, no item lim­its on bag, decent game graph­ics, many quests, caters to com­ple­tion­ists
  • Cons: Fetch quests, ran­dom drops, dif­fi­cult to find the one item nec­es­sary for every room, slow, fish­ing, annoy­ing music, hunger, sta­mi­na, and drink bars, mind-numb­ing

Game Review

The game starts with Mûn, hav­ing crash land­ed, explor­ing the world, which is grid-based both in each room and on the map. She makes her way over to the tuto­r­i­al sec­tion where a nice Ank mer­chant directs her through craft­ing some basic tools. After that, the sto­ry­line starts, and Mûn is tasked with some tasks before Koda, the Chief Ank dies. Then it’s Harvir who is her main taskmas­ter. Each room has ter­raform­ing or build­ing obsta­cles that must be over­come in order to access new rooms. Fight­ing through ene­mies, open­ing up new rooms, restor­ing Ank “vil­lages,” and ful­fill­ing every­one’s quests unlock new recipes for food, items, tools, and weapons. Find­ing and restor­ing quick jump pedestals as well as fish­ing boats all help to tra­verse the map. Now, there is NO option­al quest in this game. Every quest needs to be done in order to unlock craftable recipes. If you get stuck, it’s like­ly you need to ful­fill some­one’s task to move for­ward. The end of the game cul­mi­nates in a big 2‑boss fight that was laugh­ably easy. 100% com­ple­tion!

For a com­ple­tion­ist, this game is great. You pret­ty much can’t beat it with­out get­ting 100%! There’s no need to go back and get or do any­thing more.

Game Goods

Flow: The begin­ning is crazy frus­trat­ing with­out the nec­es­sary items and tools to tra­verse the map. How­ev­er, it flows well, and soon, mon­ey is easy to come by and every­thing can just be bought. By the mid-end of the game, bridges are a wor­ry of the past and it’s smooth sail­ing from there. Each room holds onto the revi­sions you’ve estab­lished nice­ly. Increased stats real­ly help.

Text: If you’re one to pay atten­tion, there’s a lot of read. Each Ank has its own sto­ry, prob­lems, and per­son­al­i­ty. Sad­ly, I found myself not car­ing in the least about the text even though some­one clear­ly spent a lot of time flesh­ing it out, and just but­ton mashed my way through them to get on with the game.

Addict­ing: Inex­plic­a­bly addict­ing. I spent most of the game cussing at it, but I kept want­i­ng to play. Why? I don’t know! I would have giv­en it a 2 out of 5, but I bumped it to 3 because for what­ev­er rea­son, I just could­n’t get it out of my mind when I was­n’t play­ing it!

Game Gripes

Ran­dom: Ugh. Again with the ran­dom­ness being a prob­lem with these games! Every herb, every drop, every mon­ster spawn is ran­dom! Will you get that flax you so des­per­ate­ly need for the damn bridges that are required in basi­cal­ly every room? Maybe, maybe not!

Frus­trat­ing: Oh man. Frus­trat­ing is the key word for much of this game. From not being able to find that one sin­gle item that’s need­ed for rope build­ing, to end­less back and forth fetch quests, to those 2 GODDAMN rooms (most­ly that one stu­pid room) that look tra­vers­a­ble only to find that you actu­al­ly can’t go through them, but you for­get every sin­gle time you look at the map, to Mûn’s insane­ly slow walk­ing speed, to her ini­tial­ly, crim­i­nal­ly low sta­mi­na bar…this game is just a bar­rel of laughs. No. It’s full of tears. TEARS. Halfway through the game, I almost quit sev­er­al times, and kept mut­ter­ing curse words under my breath as I con­tin­ued to play because I’m a com­ple­tion­ist, dammit.

Lost: Yep. True to its name­sake and plot, you’re just lost most of the time. Every room looks the same, every Ank looks the same.

Bug­gy: I fell off a few ledges when run­ning on the sides. Thank­ful­ly the game resets after a while.

Bad Menu/Interface: Switch­ing among tools was clunky even though it should have been straight for­ward. Some­times it would switch twice instead of once with one but­ton push. The menu cur­sor was very lag­gy. Giv­en how much map reliance there is in the game, there is no ded­i­cat­ed map but­ton. Instead, you have to open the menu and tab then over to the map, which would work and some­times would­n’t. Mûn should also have been giv­en a per­pet­u­al run­ning fea­ture or at least a tog­gle.

Art: It’s like sev­er­al dif­fer­ent peo­ple cre­at­ed art for this game. The Start menu art is great! Mûn is like she is por­trayed in the oth­er games. Unfor­tu­nate­ly, the ani­mat­ed scene Mûn, the game­play Mûn, the sta­tus gauge Mûn, and the text char­ac­ter art Mûn are com­plete­ly dif­fer­ent from each oth­er. I, myself, par­tic­u­lar­ly dis­liked the por­tray­al you see most often: the text char­ac­ter art. The exces­sive emo­tions were hon­est­ly off-putting. Both that and the sta­tus gauge face make her look like a lit­tle girl and not the young woman she’s sup­posed to be. I found myself skip­ping through all the text so I would­n’t have to look at her ugly mug. Why cre­ate a char­ac­ter and then change it 2 games in?

Repetitive/Boring: When it comes down to it, the biggest bar­ri­er for this game is the game at its core: fetch quests. That’s all there is to it. The entire game is about fetch quests. I’m all for side quests, but dang, all the back­track­ing and try­ing to remem­ber the best paths…To be fair, I should have known bet­ter because all 3 games by CHIBIG so far have been fetch quest games. The sto­ry is super flim­sy. You only hear of the main bad­die towards the end, and he does­n’t real­ly seem all that bad giv­en the oth­er Anks just sit on their butts and tell Mûn what to do.

In Conclusion

I can­not, in good con­science, rec­om­mend this game to the aver­age gamer. It’s way too repet­i­tive, and the main plot is as thin as cheap toi­let paper. The only peo­ple I’d rec­om­mend it to are those who have played the oth­er 2 games and are ensconced in the lore. With that said, the pecu­liar addic­tive­ness of the game influ­enced me to fin­ish it all the way despite sev­er­al attempts to just quit. There’s just some­thing about it… You know what I find inter­est­ing is that Sum­mer in Mara came out first in 2020, and yet, of the three games, it is the most sol­id and most fun one of them all. It runs the smoothest and is much more intrigu­ing. I was appalled to see that Anko­ra Lost Days came out in 2022. I would have bet mon­ey on it going Dei­land then Anko­ra then Sum­mer in Mara. I hope that CHIBIG’s next games (their web­site shows 3 new games com­ing out this year) are bet­ter because these last two have been rather dis­ap­point­ing in my opin­ion.

Vegan Cranberry Orange Shortbread Cookies

writ­ten 06/03/23, updat­ed 02/18/24

What

Mak­ing short­bread cook­ies with dried cran­ber­ries and orange zest with veg­an but­ter.

Ingredients and Supplies

Serv­ing: 12–15 cook­ies (Dou­ble mea­sure­ments for more)

Elec­tric Mix­er, Wax Paper/Plastic Wrap, Refrig­er­a­tor, Knife/Food Chop­per, Sil­i­cone Spat­u­la, Zester/Grater

All-pur­pose Flour (1 cup), Bak­ing Pow­der (1/8 tsp — option­al), Salt (1/16 tsp)

But­ter (1/2 cup soft­ened = 1 stick), Con­fec­tion­ers Sug­ar (1/4 cup)

Vanil­la Extract (1/2 tsp), Almond Extract (1/4 tsp), Orange Zest, Orange Extract (option­al)

Cran­ber­ries, chopped (1 cup), Wal­nuts (puree or chopped, option­al, 12 — 1 cup)

Time

Prep (30min) + Chill (~ 4 hrs) + Bake (10 min) = 4 hrs 40 min

Steps

  • Mix togeth­er Flour (1 cup) and Salt (1/16 tsp). Option­al­ly, add Bak­ing Pow­der (1/8 tsp) for fluffi­ness
  • Use elec­tric mix­er on medi­um to beat the Veg­an But­ter (1/2 cup soft­ened) and Con­fec­tion­ers Sug­ar (1/4 cup) until it’s smooth. Stop and scrape the sides, if need­ed
  • Add the Vanil­la Extract (1/2 tsp) and Almond Extracts (1/4 tsp), as well as the Orange Zest. Option­al: Orange Extract for stronger cit­rus fla­vor
  • Mix in the Flour mix­ture in grad­u­al­ly while beat­ing on low until every­thing com­bines well
  • Fold in the Chopped Cran­ber­ries (~ 1 cup), until even­ly dis­trib­uted
  • Turn out the dough onto a light­ly floured sur­face (or direct­ly onto plas­tic wrap/parchment paper)
  • Roll into a log
  • Wrap in either parch­ment paper or plas­tic
  • Set in refrig­er­a­tor for 4ish hours to hard­en
  • Remove wrap­ping
  • Pre­heat oven to 350F (180C)
  • Slice into discs (your choice of thick­ness)
  • Bake at 350F for 12–15 min­utes (your pref­er­ence for done­ness)
  • Let cool on racks, in fact, overnight, uncov­ered is best for the veg­an cook­ies

EAT

Pictures

Result (June 2023)

Imme­di­ate­ly , they end­ed up soft, crumbly, and sticks eas­i­ly to the inside of the mouth. For the cran­ber­ry lovers this is great! Clemen­tine usage instead of an orange made the cook­ies a bit bit­ter and lacked in cit­rus fla­vor. I don’t like the crum­bling, melt­ing tex­ture. By the next morn­ing it was almost per­fect! It allowed the cook­ie to hard­en more and was quite enjoy­able! Adding some nut pieces might add to the tex­ture

Next Attempt (Feb 2024)

Used a dash of Orange Extract, real Orange Zest, pureed wal­nuts, soaked cran­ber­ries in boil­ing water, added a table­spoon of veg­etable short­en­ing (Crisco), while keep­ing all oth­er instruc­tions the same. Seemed less sweet this time, but good taste. Short­en­ing makes it much more like short­bread (duh). Soaked cran­ber­ries makes the dough a lit­tle dark­er

Notes

  • I used a stand mix­er with the stan­dard pad­dle attach­ment
  • I was­n’t sure about dough con­sis­ten­cy. Many recipes called for a good mix, but not too much. I gath­er you want some­thing just well incor­po­rat­ed, not nec­es­sar­i­ly super smooth. Mine end­ed up wet because I added too much orange juice
  • Veg­an But­ter is much low­er in sat­u­rat­ed fats than reg­u­lar but­ter. I think that has some­thing to do with the crum­bli­ness of veg­an cook­ies as a whole. Appar­ent­ly, coconut oil can be sub­sti­tut­ed one to one to reg­u­lar but­ter because it pro­vides the high fat con­tent need­ed to com­pare to reg­u­lar but­ter. Aquafa­ba which is the liq­uid in a can of chick­peas is a great egg white sub­sti­tute for bind­ing.
  • If you don’t have a food chop­per, you can use a knife
  • Soft­ened But­ter means soft, but not melt­ed. Basi­cal­ly, it’s the same as room tem­per­a­ture. I read that you can also just mix it in the bowl a bit before adding the oth­er ingre­di­ents.
  • Soft­en­ing but­ter can also be done in the microwave. I did mine about 15 sec­onds
  • You can add or take away from the sug­ar or cran­ber­ries as per your taste
  • I did­n’t have an orange, so I used a Clementine…Not rec­om­mend­ed
  • On my very first attempt, I com­plete­ly messed up the mea­sure­ments for the bak­ing pow­der, using cups instead of tea­spoons. Every­thing was great until I tried to eat them. NASTY NASTY NASTY. Too much bak­ing pow­der makes food a weird salty, bit­ter, grainy mess! It smelled good at least…