Ankora Lost Days Map Guide Character Merchant Item List

writ­ten 6/04/23

  • Pub­lished: CHIBIG
  • Plat­form Played: Nin­ten­do Switch
  • Price: $14.99
  • Rat­ed: E (Every­one)
  • Genre: Adventure/Action, Role-Play­ing
  • Released: Sept 15, 2022

Quick Jump

  1. Game Map
  2. Mer­chants (M1 — M5)
    1. M1
    2. M2
    3. Yah­to
    4. M3
    5. M4
    6. M5
  3. Fish­er­men (North, East, South, West)
    1. Fish­er­man — North
    2. Fish­er­man — East
    3. Fish­er­man — South
    4. Fish­er­man — West
  4. Tem­ples — Archons (Pur­ple Cir­cle)
  5. Sec­tor 50 — Orange X
  6. Sec­tor 53 — End Boss (Black)
  7. Full Heal (Green Halo)
  8. Ani­mals
  9. Craft­ing
  10. Cook­ing
  11. Anks (A‑Z)
  12. Tips and Tricks

Game Map

Merchants (M1 — M5)

M1

Car­rot, Rice, Milk, Stone, Met­al, Gold Stone, Feath­er, Ice, Linen, Bread, Coat, Thread, Choco­late, Meat, Tent

M2

Radish, Straw­ber­ry, Wood, Dia­mond, Fur, Sage, Fab­ric, Thread, Paint, Ring, Egg, Jar, Tent

Yahto

Bread, Grape, Stone, Met­al, Ban­dage, Vio­let, Caul­dron, Rope, Per­fume, Tent

M3

Egg­plant, Wheat, Wood, Met­al, Linen, Caul­dron, Ban­dage, Fab­ric, Rice, Cake, Choco­late, Tent

M4

Toma­to, Rice, Stone, Feath­er, Hibis­cus, Ban­dage, Fish­ing Rod, Wine, Milk, Jar, Broc­coli, Tent

M5

Bell Pep­per, Pineap­ple, Ban­dage, Wood, Sil­ver Stone, Vol­canic Stone, Caul­dron, Fab­ric, Rope, Sal­ad, Tent

Fishermen (North, East, South, West)

Fisherman — North

Pacu Fish, Eel, Shrimp, Fish­ing Rod, Thread, Wood, Rice, Gold, Laven­der, Egg, Straw­ber­ry Ice Cream, Tent

Fisherman — East

Pacu Fish, Eel, Shrimp, Fish­ing Rod, Wood, Thread, Rice, Milk, Wine, Egg, Sushi, Tent

Fisherman — South

Blue Carp, Salmon, Lar­va, Fish­ing Rod, Met­al, Choco­late, Sil­ver, Paint, Jar, Milk, Gold Feath­er, Cheese, Tent

Fisherman — West

Blue Carp, Salmon, Lar­va, Fish­ing Rod, Met­al, Paint, Wheat, Milk, Thread, Fish Skew­er, Dia­mond, Jar, Fish Soup, Ferns, Tent

Temples — Archons (Purple Circle)

Ice Tem­ple — Sec­tor 22 — Nidawi

Life Tem­ple - Sec­tor 27 — Adahy

Fire Tem­ple — Sec­tor 123 — Wahkan

Sector 50 — Orange X

This idi­ot­ic room is not tra­vers­a­ble. Can spawn frogs and fish­ing spots

Sector 53 — End Boss (Black)

Stays blacked out until the end

Full Heal (Green Halo)

Sec­tors 33 and 97

Animals

*Not sure if these are ran­dom spawns or not*

Lures only last a cer­tain time, so be sure to have sev­er­al on hand

Bun­nies - Lure with Car­rots

Geese - Lure with Salmon

Pigs - Lure with Radish­es

Rats - Lure with Cheese

Crafting

Cooking

Anks (A‑Z)

Tips and Tricks

  • In the begin­ning, get as many ropes and flax as pos­si­ble. You need it for bridges.
  • Get rid of trees and oth­er obsta­cles, and ter­raform to more eas­i­ly see where you’re going in rooms
  • Sell things for mon­ey
  • Make sure to always have at least 2 tents on hand
  • When pos­si­ble have at least 4 of every item at all times to pre­vent back forth run­ning (no back­pack lim­it)
  • Ham­mer is strongest weapon most of the game until the final lev­el of spear. Strongest weapon is last item received in game.
  • Not sure if bun­nies, geese, and pigs are ran­dom­ly scat­tered or not
  • Frogs can be ran­dom­ly found in water rooms

Game Review: Ankora Lost Days (Switch)

writ­ten 6/03/2023

Released on Sep­tem­ber 15, 2022 for Steam and Nin­ten­do Switch, then lat­er on March 30, 2023 for PS4 and Xbox, Anko­ra Lost Days is the 3rd game released by CHIBIG. It stays in the same world as Sum­mer in Mara (2020) and Dei­land: Pock­et Plan­et (2021), fol­low­ing the exploits of Junior Ranger Mûn who man­aged to crash her ship on Anko­ra, the home world of the Anks. Sim­i­lar to its pre­de­ces­sors, Anko­ra Lost Days is an adven­ture game with craft­ing, lev­el­ing, cook­ing, and fight­ing ele­ments along with ter­raform­ing. Mûn works to not only find the miss­ing pieces of her ship to send a dis­tress sig­nal to her Inter­stel­lar Patrol com­rades, but to help the Anks save their world.

Rat­ing: 3 out of 5

Price: Paid $7.49 out of MSRP $14.99

Rec­om­mend­ed: Eh…yes if you’re a series fan. No, oth­er­wise

One Word Descrip­tion: Repet­i­tive

  • Pros: Part of the Mara world, Mûn is a recur­ring char­ac­ter, gar­den­ing, craft­ing, no item lim­its on bag, decent game graph­ics, many quests, caters to com­ple­tion­ists
  • Cons: Fetch quests, ran­dom drops, dif­fi­cult to find the one item nec­es­sary for every room, slow, fish­ing, annoy­ing music, hunger, sta­mi­na, and drink bars, mind-numb­ing

Game Review

The game starts with Mûn, hav­ing crash land­ed, explor­ing the world, which is grid-based both in each room and on the map. She makes her way over to the tuto­r­i­al sec­tion where a nice Ank mer­chant directs her through craft­ing some basic tools. After that, the sto­ry­line starts, and Mûn is tasked with some tasks before Koda, the Chief Ank dies. Then it’s Harvir who is her main taskmas­ter. Each room has ter­raform­ing or build­ing obsta­cles that must be over­come in order to access new rooms. Fight­ing through ene­mies, open­ing up new rooms, restor­ing Ank “vil­lages,” and ful­fill­ing every­one’s quests unlock new recipes for food, items, tools, and weapons. Find­ing and restor­ing quick jump pedestals as well as fish­ing boats all help to tra­verse the map. Now, there is NO option­al quest in this game. Every quest needs to be done in order to unlock craftable recipes. If you get stuck, it’s like­ly you need to ful­fill some­one’s task to move for­ward. The end of the game cul­mi­nates in a big 2‑boss fight that was laugh­ably easy. 100% com­ple­tion!

For a com­ple­tion­ist, this game is great. You pret­ty much can’t beat it with­out get­ting 100%! There’s no need to go back and get or do any­thing more.

Game Goods

Flow: The begin­ning is crazy frus­trat­ing with­out the nec­es­sary items and tools to tra­verse the map. How­ev­er, it flows well, and soon, mon­ey is easy to come by and every­thing can just be bought. By the mid-end of the game, bridges are a wor­ry of the past and it’s smooth sail­ing from there. Each room holds onto the revi­sions you’ve estab­lished nice­ly. Increased stats real­ly help.

Text: If you’re one to pay atten­tion, there’s a lot of read. Each Ank has its own sto­ry, prob­lems, and per­son­al­i­ty. Sad­ly, I found myself not car­ing in the least about the text even though some­one clear­ly spent a lot of time flesh­ing it out, and just but­ton mashed my way through them to get on with the game.

Addict­ing: Inex­plic­a­bly addict­ing. I spent most of the game cussing at it, but I kept want­i­ng to play. Why? I don’t know! I would have giv­en it a 2 out of 5, but I bumped it to 3 because for what­ev­er rea­son, I just could­n’t get it out of my mind when I was­n’t play­ing it!

Game Gripes

Ran­dom: Ugh. Again with the ran­dom­ness being a prob­lem with these games! Every herb, every drop, every mon­ster spawn is ran­dom! Will you get that flax you so des­per­ate­ly need for the damn bridges that are required in basi­cal­ly every room? Maybe, maybe not!

Frus­trat­ing: Oh man. Frus­trat­ing is the key word for much of this game. From not being able to find that one sin­gle item that’s need­ed for rope build­ing, to end­less back and forth fetch quests, to those 2 GODDAMN rooms (most­ly that one stu­pid room) that look tra­vers­a­ble only to find that you actu­al­ly can’t go through them, but you for­get every sin­gle time you look at the map, to Mûn’s insane­ly slow walk­ing speed, to her ini­tial­ly, crim­i­nal­ly low sta­mi­na bar…this game is just a bar­rel of laughs. No. It’s full of tears. TEARS. Halfway through the game, I almost quit sev­er­al times, and kept mut­ter­ing curse words under my breath as I con­tin­ued to play because I’m a com­ple­tion­ist, dammit.

Lost: Yep. True to its name­sake and plot, you’re just lost most of the time. Every room looks the same, every Ank looks the same.

Bug­gy: I fell off a few ledges when run­ning on the sides. Thank­ful­ly the game resets after a while.

Bad Menu/Interface: Switch­ing among tools was clunky even though it should have been straight for­ward. Some­times it would switch twice instead of once with one but­ton push. The menu cur­sor was very lag­gy. Giv­en how much map reliance there is in the game, there is no ded­i­cat­ed map but­ton. Instead, you have to open the menu and tab then over to the map, which would work and some­times would­n’t. Mûn should also have been giv­en a per­pet­u­al run­ning fea­ture or at least a tog­gle.

Art: It’s like sev­er­al dif­fer­ent peo­ple cre­at­ed art for this game. The Start menu art is great! Mûn is like she is por­trayed in the oth­er games. Unfor­tu­nate­ly, the ani­mat­ed scene Mûn, the game­play Mûn, the sta­tus gauge Mûn, and the text char­ac­ter art Mûn are com­plete­ly dif­fer­ent from each oth­er. I, myself, par­tic­u­lar­ly dis­liked the por­tray­al you see most often: the text char­ac­ter art. The exces­sive emo­tions were hon­est­ly off-putting. Both that and the sta­tus gauge face make her look like a lit­tle girl and not the young woman she’s sup­posed to be. I found myself skip­ping through all the text so I would­n’t have to look at her ugly mug. Why cre­ate a char­ac­ter and then change it 2 games in?

Repetitive/Boring: When it comes down to it, the biggest bar­ri­er for this game is the game at its core: fetch quests. That’s all there is to it. The entire game is about fetch quests. I’m all for side quests, but dang, all the back­track­ing and try­ing to remem­ber the best paths…To be fair, I should have known bet­ter because all 3 games by CHIBIG so far have been fetch quest games. The sto­ry is super flim­sy. You only hear of the main bad­die towards the end, and he does­n’t real­ly seem all that bad giv­en the oth­er Anks just sit on their butts and tell Mûn what to do.

In Conclusion

I can­not, in good con­science, rec­om­mend this game to the aver­age gamer. It’s way too repet­i­tive, and the main plot is as thin as cheap toi­let paper. The only peo­ple I’d rec­om­mend it to are those who have played the oth­er 2 games and are ensconced in the lore. With that said, the pecu­liar addic­tive­ness of the game influ­enced me to fin­ish it all the way despite sev­er­al attempts to just quit. There’s just some­thing about it… You know what I find inter­est­ing is that Sum­mer in Mara came out first in 2020, and yet, of the three games, it is the most sol­id and most fun one of them all. It runs the smoothest and is much more intrigu­ing. I was appalled to see that Anko­ra Lost Days came out in 2022. I would have bet mon­ey on it going Dei­land then Anko­ra then Sum­mer in Mara. I hope that CHIBIG’s next games (their web­site shows 3 new games com­ing out this year) are bet­ter because these last two have been rather dis­ap­point­ing in my opin­ion.