Kairosoft Games Reviews

writ­ten 07/16/23, updat­ed 07/16/2023

Kairosoft, based out of Tokyo, Japan, has cre­at­ed numer­ous sim­u­la­tion games for mobile, Switch, and PC, since 1996.

Big Fan

I am a HUGE fan of Kairosoft games ever since I played my first one, Hot Springs Sto­ry. Here, I am going to list the ones I have played. They’re sim­ple, adorable, addict­ing, fun, wit­ty, strate­gic, and if you’re a fan of sim­u­la­tion games, high­ly rec­om­mend­ed. This is a list, rat­ings, and short review for the games I’ve played. To be updat­ed as I play them.

Quick Jump

  1. Games (A‑Z)
    1. Burg­er Bistro Sto­ry
    2. Dream House Days DX
    3. Dream Park Sto­ry
    4. Dun­geon Vil­lage
    5. Dun­geon Vil­lage 2
    6. Epic Astro Sto­ry
    7. Game Dev Sto­ry
    8. Hot Springs Sto­ry
    9. Hot Springs Sto­ry 2
    10. Mega Mall Sto­ry
    11. Mega Mall Sto­ry 2
    12. Oh! Edo Town
    13. Pool Slide Sto­ry
    14. The Man­ga Works
    15. Trop­i­cal Resort Sto­ry
    16. Ven­ture Towns
    17. World Cruise Sto­ry

Games (A‑Z)

Burger Bistro Story

Rat­ing: 2 out of 5

Com­ments: You own a Burg­er Chain and must com­pete with 3 oth­er Burg­er Chains. by cre­at­ing any com­bi­na­tion of burg­ers with ingre­di­ents researched, as well as dec­o­rat­ing and man­ag­ing each indi­vid­ual store, com­plete with staff and sup­pli­ers, and unlock­ing new cus­tomers. I found it to be a bit too loose in burg­er cre­ation and rather dif­fi­cult to enjoy for long. Out­com­pet­ing com­peti­tors is sat­is­fy­ing.


Dream House Days DX

Rat­ing: 3 out of 5

Com­ments: You man­age a hous­ing com­plex through 3 types of expan­sion, tai­lor­ing each indi­vid­ual room with spe­cif­ic fur­nish­ings to cer­tain groups or ten­ants. They will grow up, get jobs, get mar­ried, have kids, retire, and die from old age right inside your rooms. Kind of Sims-like. I per­son­al­ly was shocked when my favorite ten­ants got old. I helped them get jobs! Coun­seled them through dates! That put a damper on the game…a lit­tle too much real­i­ty, a lit­tle too much God-play­ing.


Dream Park Story

Rat­ing: 5 out of 5

Com­ments: LOVE THIS GAME. Then again, I’m par­tial because one of my favorite video games of all-time is Sim Theme Park and I’ve yet to find a suit­able replace­ment for it. This game is the clos­est so far on the sim­plic­i­ty and fun side. It’s exact­ly that: a sim­u­la­tion theme park. Small rides, big rides, sideshows, shops, eater­ies, bath­rooms, trash­cans… Expan­sion, research, hir­ing, sea­sons, con­tests. Love it.


Dungeon Village

Rat­ing: 4 out of 5

Com­ments: Neato mechan­ic where you build a vil­lage that attracts adven­tur­ers itch­ing for bat­tle. Inns, eater­ies, weapons shops, leisure, and if/when the adven­tur­ers like it enough, they will stay, giv­ing you a nice amount of cash! Dur­ing the day, they fight mon­sters and ven­ture through dun­geons, gain­ing lev­els and stats, and at night, they either sleep in their hous­es or go back to whence they came. Even­tu­al­ly there are boss fights! Great idea. Good game.


Dungeon Village 2

Rat­ing: 3 out of 5

Com­ments: Just like Dun­geon Vil­lage 1 except with some steps forward…and some steps back. I was real­ly hop­ing for a blow-away-bet­ter game. It does have expan­sions which is cool and allow you to car­ry over some of your favorite adven­tur­ers to new towns in new lands right away. I just wish it was a bit…better. I played it less than the orig­i­nal ver­sion.


Epic Astro Story

Rat­ing: 2.5 out of 5

Com­ments: You build a set­tle­ment that gets vis­its from aliens for space tourism. You grow things, expand, get sup­plies and resources. All for econ­o­my! You can even send your set­tlers on voy­ages! Unfor­tu­nate­ly, while it sounds good, I found it to be a tad frus­trat­ing. Alien tourists only had a set area they would go out­side of a space sta­tion which places con­straints and makes build­ings repet­i­tive. All in all, I found it rather tedious and dis­ap­point­ing.


Game Dev Story

Rat­ing: 5 out of 5

Com­ments: One of Kairosoft­’s orig­i­nal games! What makes this game extra spe­cial is that a video game soft­ware com­pa­ny released a game about mak­ing video games! You have cre­ative license to com­bine dif­fer­ent ele­ments togeth­er to try and make a stel­lar game with your team, while under­tak­ing small side gigs all in the name of pres­tige and fame! Expand, research, and cre­ate to either explo­sive suc­cess, or dis­mal fail­ure. Extreme­ly fun.


Hot Springs Story

Rat­ing: 4 out of 5

Com­ments: My very first Kairosoft game. Played as a demo and was hooked. One of the ear­li­er entries, it has some frus­trat­ing ele­ments like being unable to move things around eas­i­ly as you expand. Oth­er­wise, you are man­ag­ing a hot spring! Con­tests with mag­a­zines for pop­u­lar­i­ty, make com­bos, and give clients what they want!


Hot Springs Story 2

Rat­ing: 4.25 out of 5

Com­ments: Def­i­nite improve­ment on the orig­i­nal! Added out­side ele­ments for the inside of the hot spring, dif­fer­ent hot springs, lots of com­bos, many more stores and dec­o­ra­tions. I found it to be great except some small details like for some rea­son very few of my clients ever want­ed to go enjoy the out­door attrac­tions, and even when I placed stairs to access them, no one ever used the steps, rather walk­ing through walls. I also found the game to be too con­fin­ing for all of the new ele­ments added. I found I want­ed it to be dou­ble the size after ful­ly expand­ing the facil­i­ty.


Mega Mall Story

Rat­ing: 4.75 out of 5

Com­ments: Fan­tas­tic game! You’re man­ag­ing a mul­ti-lev­el mall. Uti­liz­ing com­bos, esca­la­tors, ele­va­tors, place shops eater­ies, and attrac­tions while work­ing with trans­porta­tion and com­mu­ni­ties to out­per­form com­pet­ing malls! My only gripe is that there’s not enough space!


Mega Mall Story 2

Rat­ing: 3 out of 5

Com­ments: Rad­i­cal­ly dif­fer­ent flow and graph­ics style, I was dis­ap­point­ed in this game. The core is the same, but things are so dif­fer­ent that I quit play­ing after about 3 total lev­els attained.


Oh! Edo Town

Rat­ing: 3.75 out of 5

Com­ments: As a lat­er install­ment, this has fea­tures that make mov­ing things around easy. You’re cre­at­ing a town in the Edo peri­od of Japan’s his­to­ry. Roads, store, hous­es, attrac­tions, cas­tles, tur­rets, hot springs…there’s a lot to design with! Some­how, I found I was­n’t ter­ri­bly fond of the game. Per­haps the his­tor­i­cal set­ting was too con­strict­ing? It was fine, just I pre­fer Ven­ture Town despite hav­ing bet­ter game ele­ments.


Pool Slide Story

Rat­ing: 5 out of 5

Com­ments: Fan­tas­ti­cal­ly enjoy­able! I hon­est­ly did­n’t think I’d enjoy it as much as the oth­ers because it’s con­strained to just pools, but WOW! You get to design both indoors and out­doors ele­ments. Food, shops, tables along­side, well, pool fea­tures! Slides, cur­rents, streams, plants, water col­ors and fra­grances??? It’s just awe­some! I only wish I had more space to make even big­ger and bet­ter pools!


The Manga Works

Rat­ing: 3.5 out of 5

Com­ments: This is just like Game Dev Sto­ry but for Man­ga. Instead of work­ing in an office with team mem­bers, though, you are the man­ga­ka, her(him)self. You work at home and suf­fer through cre­ative blocks, bare­ly mak­ing dead­lines, enter­ing con­tests, try­ing to ful­fill spe­cial requests for pub­lish­ers… all the while try­ing to pay rent with oth­er odd jobs. It’s a good game for its real­ism, but I did­n’t last because the real­i­ty was so depress­ing that it became dull.


Tropical Resort Story

Rat­ing: 4 out of 5

Com­ments: You are the man­ag­er for a set of islands where you are try­ing to cre­ate the ulti­mate get­away com­plete with accom­mo­da­tions, shops, sight­see­ing, and FISH. Lots of fish and ocean flo­ra! There are SO many ele­ments to place and research! You go fish­ing for more fish! Pro­gres­sion on this game is amaz­ing, but I found the ter­raform­ing to be con­strict­ing. It’s hard to cre­ate the com­bos giv­en the lim­i­ta­tions of space. Do you focus on under­wa­ter life? Or the shore? Why is there no path? Why can’t peo­ple walk around trees?


Venture Towns

Rat­ing: 5 out of 5

*NOTE: This is the 2nd game I played of Kairosoft and is the rea­son I’m hooked to the games. How­ev­er, it is old now (unless they updat­ed, and I don’t know). The 5 out of 5 is based on when I orig­i­nal­ly played it*

Com­ments: Great city builder! A lit­tle dat­ed now as it lacks the “rearrange” option, and is a tad dif­fi­cult, but lots of fun and pro­gress­es well. Use com­bos to boost sales and attract res­i­dents to your town! Five dif­fer­ent loca­tions to attempt!


World Cruise Story

Rat­ing: 3 out of 5

Com­ments: Design an irre­sistible cruise ship and become a famous cruise line! Con­trol rooms, games, ameni­ties, dec­o­ra­tions, gyms, out­side and inside ele­ments! Expand the num­ber of decks! Appeal to rich­er and rich­er pas­sen­gers! The begin­ning was fun, but then it start­ed get­ting stag­nant after more ship lev­els are added. Being con­fined to a cruise ship is tough on the design-side! And VIPs are too crit­i­cal!

Game Review: Hokko Life (Switch)

writ­ten 7/16/23, updat­ed 7/22/23

Devel­oped by Won­der­scope Games and pub­lished by Team 17, Hokko Life is an adven­ture sim­u­la­tion released ful­ly on Sep­tem­ber 27, 2022 for Steam, Switch, PS4, and Xbox One. It cen­ters around the play­er who comes off the train into a dusty, slow town inhab­it­ed by bipedal, artic­u­late ani­mals, and then works to make it more hab­it­able.

Rat­ing: 2.5 out of 5

ESRB Rating/PEGI: E (Everyone)/3

Price: Paid $9.99 out of MSRP $19.99

Rec­om­mend­ed: Only if you are des­per­ate for more games like Ani­mal Cross­ing

One Word Descrip­tion: Copy­cat

Time Rewind Buy Again? No

  • Pros: Cute, sim­ple, easy, design flex­i­bil­i­ty, pleas­ant graph­ics, lulling music
  • Cons: Very long title load­ing, unre­fined, unclear, unal­lur­ing, small, game pro­gres­sion

Review

To be fair, I have not fin­ished the game. In fact, I have only been play­ing “for a lit­tle while” accord­ing to my Switch. Also, appar­ent­ly, the game plays hor­ri­bly on the Switch as com­pared to oth­er plat­forms. Admit­ted­ly, if there was a sto­ry of any sort for the char­ac­ter, then I’ve already for­got­ten. I think it might have been that your char­ac­ter over­slept on the train and the small ani­mal town you arrive in is the last stop. You arrive at night and come across a cafe (that looks eeri­ly sim­i­lar to Brew­ster’s The Roost) where some walk­ing, talk­ing ani­mals are con­vers­ing. The ele­phant (effec­tive­ly Brew­ster) offers you a room. Then the next morn­ing, they say more words and send you out to run around the very small vil­lage, except you were sup­posed to talk to the Tom Nook char­ac­ter, a giraffe name Moss. Pre­dictably, they offer you a house, you have to talk to all the vil­lagers, and then they give you some tools.

Sim­i­lar to oth­er social sim­u­la­tion games, you restore the vil­lage back to vig­or by ren­o­vat­ing, craft­ing, dec­o­rat­ing, fin­ish­ing small quests for vil­lagers, land­scap­ing, com­plet­ing larg­er quests for the town, etc. Inter­est­ing­ly enough, you are able to redec­o­rate neigh­bors’ homes as you please, by mov­ing stuff around.

Although I haven’t spent much time in the game, I feel like I already have beat­en it and don’t need to fin­ish it, because all of it is extreme­ly pre­dictable… And why is that? Because unfor­tu­nate­ly, I sim­ply can­not get over the fact that this game is bla­tant­ly an Ani­mal Cross­ing knock­off. A mediocre knock­off. If you’re going to knock off a game, it needs to either be on par, bet­ter, or offer some­thing vast­ly unique com­pared to the orig­i­nal game. This (so far) does NONE of that. I think I was about one hour in before my brain shut down so hard that it was a chal­lenge to keep my eyes open.

After the ini­tial play, I tried again with gus­to, deter­mined to give it a chance. Some ele­ments don’t make sense, like: the town’s may­or Rosa, a pink, suit-wear­ing pig, tells you that she (he?) does­n’t have a build­ing in town and you can’t talk to her until the build­ing is fin­ished being made. So…she just became may­or? Or just was nev­er there? Was the vil­lage cre­at­ed a few days pri­or? After wait­ing a day or two, you can vis­it her, and effec­tive­ly the may­or just allows you to either alter hous­es or build new ones for new inhab­i­tants, except you talk to the ele­phant in the cafe for new res­i­dents? Play­ing on, the slow pace of the game even­tu­al­ly takes you to the res­i­dent ento­mol­o­gist who likes bugs and gives you a net. Cool. I love col­lect­ing things. Every time you catch a new but­ter­fly, it takes an eter­ni­ty to auto­mat­i­cal­ly load the ency­clo­pe­dia list­ing for it, only to see a ter­ri­ble graph­ic of a gener­ic but­ter­fly with dif­fer­ent col­ors. I soon quit again after real­iz­ing that the game wants you to plant your own for­est in order to col­lect enough wood to make planks to progress fur­ther in the game. I’d already been skip­ping days by sleep­ing so often, that it took any sort of fun away from the game. It has bad flow.

Delv­ing into the past of the game, Robert Tat­nell (accord­ing to Wikipedia), the game’s devel­op­er, orig­i­nal­ly intend­ed the game to be much more like old-school Sim City type of games before mor­ph­ing it into some­thing akin to Ani­mal Cross­ing. Devel­op­ment start­ed in 2017, an ear­ly access released June of 2021 for Steam, and then the full ver­sion released Sep­tem­ber 2022.

Bot­tom Line: So, no, even only 2 hours into the game (I tried to pick it up again today a month after I bought it), I can­not rec­om­mend it unless you’re sim­ply dying for anoth­er game just like Ani­mal Cross­ing or have nev­er played Ani­mal Cross­ing before, or per­haps you have extra time and mon­ey to spare. If I could go back, I would not have bought it.

Game Goods

Cute, Relax­ing: There’s no deny­ing the mind numb­ing sooth­ing qual­i­ty of the game. It’s sim­ple, there are ani­mals, the graph­ics are pleas­ing, there is no killing, maim­ing, guns, or destruc­tion (unless you count felling trees or pluck­ing flow­ers). Sim­i­lar­ly, the music is lulling and not grat­ing. After a long, nasty day at work, this is a great way to just let the mind flow away, con­tent with groom­ing a small town how­ev­er you like.

Detailed: The inte­ri­ors are detailed. You can tell the hard­wood from the wood pan­el walls. There are but­ter­flies, flow­ers to be picked, earth­worms to gath­er. Time and effort cer­tain­ly went into the game.

Famil­iar Game­play: Craft­ing, build­ing, plan­ning, plant­i­ng, chop­ping, dig­ging, fish­ing, buy­ing, col­lect­ing, talk­ing, side quests… This game has every­thing a social sim­u­la­tion game fan wants.

Improve­ments: So far there are some improve­ments to Ani­mal Cross­ing itself, such as small­er grids dur­ing house dec­o­rat­ing allow­ing for fin­er fur­ni­ture place­ment

Game Gripes

Load­ing: I don’t know about oth­er game plat­forms, but the Switch’s game load­ing screen is painful. I actu­al­ly timed it. The main load­ing screen takes an abysmal 1 minute and 13 sec­onds to fin­ish, and then anoth­er 8 sec­onds to final­ly make it to the menu screen. I prob­a­bly could floss my whole mouth in that same time. Then, the auto­mat­ic load­ing screen for new­ly cap­tured bugs is also inter­rupt­ing­ly long.

The dread­ed start­up load­ing bar

Char­ac­ter Design: The graph­ics as a whole are pleas­ant. The ani­mal inhab­i­tants are cute (there’s an inex­plic­a­ble dis­dain that I have for them, though… Maybe it’s the copy­cat thing). The char­ac­ter you play, how­ev­er, is, well, ugly, imo. Some­thing about the eyes, maybe? The col­or? There isn’t much cus­tomiza­tion avail­able at all. And I have to look at them the whole time. Ugh.

Small Things: You can’t run, there’s only 1 speed. There’s no quick way to put away the tools. The game isn’t clear about whether or when it autosaves, and there’s no set Save but­ton. It’s hard to tell which house is whose… Espe­cial­ly mine which is the only one with a mail­box. The cur­sor speed for redec­o­rat­ing or plac­ing features/furniture is too fast, mak­ing it hard­er than nec­es­sary to accu­rate­ly posi­tion items. Lack of refine­ment in areas. For exam­ple: I was chas­ing a but­ter­fly and could­n’t catch it because it flew through a build­ing.

Unal­lur­ing: As I men­tioned in the review sec­tion above, I found it extreme­ly dull. I would not have bought the game if I thought I’d be wast­ing my time. It had already looked like an Ani­mal Cross­ing knock­off, and I still bought it with high hopes. Despite the decent graph­ics, some­thing about the game is sim­ply unap­peal­ing. My brain shuts off com­plete­ly. Like, go-to-sleep shut­off. It extends beyond bor­ing to an irra­tional loathing for a rea­son I can’t seem to com­pre­hend. I don’t care what the char­ac­ters are say­ing (and I total­ly under­stand how long it took some­one to come up with and write the dia­logue!) and I don’t care about them or the main char­ac­ter, at all.

Game Pro­gres­sion: The flow of the game is not smooth. Some parts work fine, but oth­ers are sim­ply too slow and mun­dane. Oth­ers feel forced. Most­ly, it was slow. Each piece of equip­ment takes too long to be unlocked. I see fish that beg to be caught, but I don’t even have a shov­el yet, kind of deal. It takes days before the next piece of equip­ment or new craft­ing recipe becomes avail­able.

Conclusion

Not gonna beat a dead horse here: I don’t like this game, and I don’t rec­om­mend it. I will, how­ev­er, because I paid for it, and also for the sake of the person(s) who like­ly poured their heart and soul into it, TRY to progress fur­ther. I will update if my thoughts change.