Icebound Secrets 2: Soul Hunter Written Game Guide + 100% Morphing Objects

writ­ten 7/30/26, updat­ed 8/8/26

  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Jan­u­ary 30, 2026

This is a writ­ten walk­through for Ice­bound Secrets 2: Soul Hunter pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile. While there are some puz­zle solu­tions, I tend to skip puz­zles I don’t enjoy

Game Start

Watch intro cin­e­mat­ics

Part 1 — Town Entrance (Tutorial)

  • Click any­where
  • Take Bridge Lever from the ground; Use it on the bridge
  • Look at bridge con­trols; Take Heart Lock­et
  • Take Pruner from door of big house; Use it on the vines around the bar­rel of water for Tav­ern Key
  • Talk to the girl in the cage; Take the Astral Beads
  • Use Tav­ern Key on the red door and go in
  • Take Pan­el Pic­ture, Beer Mug, Can­dles x3, and Rag
  • Go out­side; Use Beer Mug on the water to the south­east of the bridge
  • Back in the tav­ern, look at mir­ror in the back
  • Use Rag, Beer Mug with Water, Can­dles x3, then Astral Beads
  • Take Gate Slid­er and Mys­ti­cal Sign
  • Go out; Use Mys­ti­cal Sign on the cage; Take Gate Slid­er
  • Look gate; Use Gate Slid­er x2for our very first puz­zle of the game!

Gate Puzzle

Ah yes… move each line so there’s only one head in each col­umn

  • Go through the gate and watch the cutscene
  • Look under the cage; Take Ball of Yarn and Nar­row Spat­u­la
  • Take Blunt Machete from cart in the back
  • Look at shop stall; Take Pan­el Piece and look at the Clue; Use Blunt Machete on the grinder for Machete
  • Take Wolf Fig­urine from door han­dle
  • Use Machete under the cage; Take Dry Branch­es
  • Go back to Town Entrance; Use Machete on car trunk
  • Take Amulet Horse, read the Clue, take Dry Branch­es,
  • Go into the Tav­ern; Use Amulet Horse on the satchel; Take File and Pan­el Pic­ture
  • Back in Inner Town, use File then Dry Branch­es x2 on cart

Hidden Object Puzzle — Cart

  • Use your new Trade Key on the red door; Go in
  • Look at the ani­mal masks; Take Knob Han­dle
  • Take Salt from the box­es, then look at the Clue
  • Back out­side, use Salt and Knob Han­dle under the cage
  • Talk to the Win­ter King; Take the King’s Chain (Your for­mer ene­my is now your tem­po­rary ally!!)
  • Exam­ine your new item; Click on it to get King’s Ring and Sharp Ici­cle
  • Back inside the Shop, use Sharp Ici­cle on the dis­play case
  • Take Pan­el Pic­ture and Fox Fig­urine
  • Head back to the Tav­ern; Use Nar­row Spat­u­la on the melt­ed can­dles for Paraf­fin Wax
  • Use Pan­el Pic­ture x4 on the wall

Tavern Wall Puzzle

Ohh­hh.… I hate these puz­zles… and because I’m play­ing on Android this time, I can’t just skip puz­zles with­out pay­ing actu­al monies!

Solu­tion (Click to Expand)

Left: Bird (sky), Pen­guin (snow), Crab (shore), Fish (Ocean), Goat (moun­tains), Mon­key (palm trees)

Right: Camel (desert), Bob­cat (for­est), Earth­worm (dirt), Frog (pond), Horse (field)

Answer: Swap Crab and Fish with Camel and Mon­key, rotate both sides until 4 shine on each side, then swap the remain­der

  • Take Hare Fig­urine and Lock Parts
  • Go back to Inner Town; Use Hare, Wolf, and Fox Fig­urines on the shop stal­l’s box
  • Take Amulet Car, Lock Part, and Cash Reg­is­ter Key
  • Go back to the car and use Amulet Car on the bag; Take Corkscrew, Mon­key Mask and Mag­net
  • Use Mag­net on the water bar­rel; Take Bear Mask and Cash Reg­is­ter Key
  • Com­bine Mag­net + Ball of Yarn = Mag­net on Rope
  • Go to Inner Town; Look at the bot­tom of the door to the east of the cage
  • Use Mag­net on Rope for Cash Reg­is­ter Key and Lock Part (Had to waste a hint coin because I did­n’t even see that bot­tom slot on the door, wth)
  • Back inside the Shop, use Cash Reg­is­ter Key x3 on the Cash Reg­is­ter

Cash Register Puzzle

Click on each light­ed pan­el to turn on and off the lights until the entire board is full of lights (whyyy. Where is my free skip but­ton…)

OMGGG. They did a TERRIBLE job explain­ing this puz­zle. I had no idea how to do it and had to look it up. You have to tap on the lights then onto the lights that light up and fill the board that way! You only get to choose the num­ber allo­cat­ed on each key

Solu­tion (Click to Expand)

Answer: The eas­i­est way to start is to click on all the tabs and look for the points that don’t over­lap, choos­ing those first. That puts you here-ish:

Now, do it again to fig­ure out the rest

Click on the last 2 to fin­ish the puz­zle
  • Take Long Nail, Gold­en Coin, and Lock Part
  • Go back to the Tav­ern; Use Long Nail on crack in the mid­dle table behind the satchel for Lock Part
  • Back at the cage, use Lock Part x5 on the cage lock

Cage Lock Puzzle

Remem­ber that Clue near the box­es in the Shop?

  • Take the prof­fered Bro­ken Blade (it’s always some­thing… ungrate­ful…)
  • Take Paper from the Tav­ern
  • Go into the Shop; Place Bro­ken Blade in the dis­play case; Take Amulet Bowl and Ham­mer
  • Use Long Nail and Ham­mer on wall of masks; Use Mon­key and Bear Masks
  • Take Amulet Snake and Black Can­dle
  • Use Amulet Bowl and Snake on the last locked door

Door Lock Puzzle

…aaaand anoth­er puz­zle. This time it looks like you need to move the green gear blocks into place

This is how I did it:

  • Go into the Apothe­cary
  • Take Wick Cord and Pen­cil
  • Give the King Paper and Pen­cil; Take Paper with Sym­bols and Suit­case Wheel (for all his haugh­ti­ness, it looks like a kinder­garten­er drew it… though I am impressed that he drew in col­or from one gray pen­cil)
  • Go back to the car; Use the Suit­case Wheel; Take Can­dle Mold (because every vaca­tion­er should be sure to car­ry one!) and Box of Match­es
  • Go to the Apothe­cary; Use Can­dle Mold, Wick Cord, Paraf­fin Wax, and Box of Match­es; Click on scis­sors, then wax, then drag cord x2 over to the mold
  • Take Can­dles x2 and Tree Token
  • Use Can­dles x2, Black Can­dle, Box of Match­es, and Astral Beads in front of mir­ror
  • Give her Paper with Sym­bols. She’ll give it back to you, cor­rect­ed; Give it to the King

Free the King of Winter Puzzle

Cre­ate the sym­bols as seen on the paper

Huh. I guess I tend to skip most puz­zles…

Part 2 — Pursuit

  • Watch the cutscene (You know, for some­one as sup­pos­ed­ly all pow­er­ful like the faun, I would­n’t think hid­ing behind a tree a mere stone’s throw away would be effec­tive, but what do I know??)
  • Look at what’s left behind; Take Pok­er; Try to fix the cart
  • Go to the Tav­ern; Use the King’s Ring and Pok­er on the fire­place; Get Steel Wedge and Mer­chan­t’s Amulet
  • Back in the Shop, use Mer­chan­t’s Amulet on the box; Take Sledge­ham­mer
  • Use Steel Wedge and Sledge­ham­mer on the bro­ken cart; Pro­ceed
  • Click on the weird crea­ture
  • Take Half of Note and Crow­bar from ground
  • Use Heart Lock­et on stat­ue; Take Rusty Key
  • Take Insec­ti­cide Sprayer and look at Note on red door; Use Crow­bar
  • Look at gate; Use Insec­ti­cide Sprayer (con­ve­nient); Use Rusty Key
  • Use your new Pat­tern Plate on the red door

Library Door Puzzle

Click on the 4 wheels to com­plete the image

  • Go inside and watch the cutscene (Yet anoth­er spec­tral being that needs sav­ing…)
  • Take Brush from the raven fig­urine; Use Gold­en Coin in the slot; Take Scis­sors
  • Take Emp­ty Vial and Lady’s Cameo from stairs
  • Go back to the gate; Use Emp­ty Vial and Brush for Vial of Resin
  • Use Scis­sors on stat­ue for Rope (Not sure one noose can give you that much rope, but hey)
  • Take Planks from the ground
  • Back in the Library, use Planks, Rope and Vial of Resin on the raft
  • Talk to the spir­it (Anoth­er ingrate!!)
  • Look at the mir­ror
  • Take Torn Instruc­tions from the flautist stat­ue
  • Back out­side, take Sacred Can­dle x3 from stat­ue
  • Use Astral Beads, Sacred Can­dle x3, and Box of Match­es in front of the mir­ror
  • Click on the weird, ugly crea­ture
  • Look at the ground where it was; Take Wasp Amulet and look at the Clue
  • Talk to the spir­it; Take Shelf Key
  • Go back to the Apothe­cary; Use Shelf Key; Click twice then use Wasp Amulet

Apothe­cary Shelf Puz­zle

Oh no. It’s the impos­si­ble puz­zle from the oth­er game!! (Thank­ful­ly, the answer is the same!)

Swap the last 2 tiles to com­plete:

  • Get Stone Fin­ger and Lord’s Cameo
  • Go back to the gate in front of the Library; Use Lord and Lady’s Cameo
  • Go through
  • Click on the ugly thing. Ah. It has a name: Yon; Take the Draw­ing Frag­ment
  • Com­bine Draw­ing Frag­ment x3 = Librar­i­an Note
  • Take Stone Fin­ger and Owl Amulet
  • Take Hook on Line from roof; Use Owl Amulet on blue dress­er; Take Carv­ing Knife
  • Take Axe and read Note on gnarled tree; Use Hook on Line on nest; Take Blue Gem
  • Use Axe on pas­sage entry­way; Pro­ceed

Swamp Hidden Object Puzzle

  • Get Idol
  • Go back to Old Square; Use Carv­ing Knife on trashy pile for an Idol (Super tal­ent­ed!)
  • Go back to the Tav­ern; Use Idol x2 on the counter; Take Artist’s Kit and Stone Fin­ger
  • Go to Apothe­cary; Look at note on pic­ture frame; Use Artist’s Kit

Apothecary Painting

Using the 4 pro­vid­ed sym­bols, decide on where they go in the paint­ing

I was unable to get a screen­shot, so here is the after­math:

  • Take Blue Gem
  • Back in the Library, Use Carv­ing Knife on the raven thing for the last Blue Gem
  • Use Blue Gem x3 and Libar­ian’s Note on the flautist stat­ue

Flautist Statue Gem Puzzle

Using the clue pro­vid­ed, place the gems in their prop­er loca­tions by push/pull and rota­tion

Note: This is the exact same puz­zle and solu­tion in the 1st game for that library door, except the stat­ues there were war­riors and swords

Solu­tion (Click to Open)

5‑step Solu­tion

  1. Pull 2 upper arms one space
  2. Rotate the mid­dle 180 degrees
  3. Pull 2 low­er arms one space
  4. Rotate inner cir­cle until 2 emp­ty spaces point upwards
  5. Rotate mid­dle cir­cle until gems line up with upper flutes
  • Take Stone Fin­ger
  • Use Hook on Line in the water for Stone Fin­ger
  • Use Stone Fin­ger x5 on stat­ue in front of Library

Stone Finger Puzzle

Move the rings to their prop­er places

Answer (Left-Right): Swirly, Crown, Raven, Rose, Bun­ny

  • Take Entan­gled Cryp­tex
  • Entan­gled Cryp­tex + Tree Token = Cryp­tex
  • In the Swamp, use Cryp­tex on the stat­ue

Swamp Statue Puzzle

Rotate the cylin­ders to solve the puz­zle

  • Get Shard of Spir­it; Return it to the resent­ful spir­it dude
  • Take Torch of Spec­tral Fire
  • Go to the swamp; Talk to Yon; Click on the hut; Use Torch of Spec­tral Fire
  • Go into the Seer’s Hut
  • Take Amulet of All-See­ing from win­dowsill; Use it on the mir­ror
  • Use Astral Beads and Box of Match­es; Take Bag and List
  • Look at the shelf; Take Mea­sur­ing Cup x4 and Cres­cent Lock­et
  • Take Wis­te­ria Flower from win­dowsill
  • Out in the Swamp, take Oth­er­world­ly Salt from altar, Fall­en Branch­es x3 from the gnarled tree (near the note), and St. John’s Wort from the path­way
  • In the Library, take Weights x2 and Scales from the raven; Take Can­dle Stub from the mir­ror
  • Go to the Apothe­cary; Com­bine all ingre­di­ents with the Bag and List; Use Mate­ri­als for Tal­is­man on the table

Making a Talisman Puzzle

Using the pro­vid­ed instruc­tions, make a tal­is­man

Solu­tion (Click to Expand)

Answer:

  1. Place 10g cup with 7g + 3g weights on scale; use Wis­te­ria and Salt; Use pes­tle on it; Pour on branch­es; Use branch­es on tri­an­gle
  2. Use 2g + 5g cups with 7g weight; Use Salt; Take cups and weight off
  3. Use 4g cup + 3g weight with 7g weight; Use Salt; Take them off
  4. Place Can­dle into 10g cup; Use 4g + 5g cups on 10g cup; Use pes­tle
  5. Use St. John’s Wort on stick tri­an­gle
  6. Use 10g mix­ture on stick tri­an­gle
  • Get Tal­is­man of Wrong­side; Place it on the altar in the Swamp for a Charged Tal­is­man of Wrong­side
  • Back in Old Square, click on that crea­ture; Use Charged Tal­is­man of Wrong­side

Part 3 — Faun’s Trial #1

  • As if you did­n’t know all along…
  • Talk to Faun; Take his potion (Fool­ish for think­ing a ran­dom, ooze-green potion was safe, dum­my…)
  • Click on the arrow

Note: and this was where the game bom­bard­ed me with unskip­pable game review requests until I killed the app and restart­ed

  • Use the Charged Tal­is­man of Wrong­side; Take the Owl Key
  • In the Swamp, use it on the blue dress­er; Take Full Moon Medal­lion
  • Back at the new gate, use Cres­cent Lock­et and Full Moon Medal­lion

Gate Moon Lock Puzzle

Swap the sym­bols to solve the puz­zle (yeah, I don’t get it)

Answer: Swap 1 and 4; swap 3 and 6

  • Pro­ceed to Din­er Yard; Click any­where
  • Take Cop­per Han­dle, Col­ored Shard, and Col­ored Shard
  • Take Work Gloves, look at Clue
  • Take Amber
  • Use Tal­is­man on vines in front of din­er; Take Col­ored Shard
  • Look at rolled over car­riage; Use Col­ored Shard x3 on stained glass
  • Take Work Glove and Thin Pin
  • Use Work Gloves x2 on debris

Debris Matching Puzzle

Find iden­ti­cal pairs

I start­ed some… if you can see it. haha. You can fig­ure it out. It’s not hard

  • Take Bro­ken Chain­saw (That is SOME hous­ing to not be more dam­aged under­neath all that stone… unless they’re all plas­ter) and Lock­pick
  • Use Thin Pin and Lock­pick on tele­phone booth; Take Chain­saw Starter (con­ve­nient!) and Ruler; Read Note
  • Use Ruler on shed door
  • Use Cop­per Han­dle on safe

Shed Safe Lock Puzzle

Using the clues from ear­li­er, open the safe

Solu­tion (Click to Expand)

Work through:

  • Refer­ring to the shed door clue, you get: 39, 56, 43, 37
  • Refer­ring to the coin box from the car­riage, you get: 1937 (5), 1939 (2), 1943 (6), 1956 (4)
  • So, 39, 56, 43, 37 gives you the order, and the years give you what num­bers to input

Answer: 2465

  • Take Chain­saw Chain and look at the Note
  • Bro­ken Chain­saw + Starter + Chain = Chain­saw
  • Use Chain­saw on roots block­ing din­er (btw, using a chain­saw in real life is a lot more dan­ger­ous than you’d think tak­ing into account kick­back and such)
  • Get Unfu­eled Chain­saw; Go inside Din­er
  • Click any­where
  • Take Oil­er, Amber, Dam­aged Audio­tape, read ter­ri­ble Note, and Unplayed Audio­tape
  • Go back to shed out­side; Use Oil­er on blue box; Take Screw­driv­er
  • Use Screw­driv­er on ven­ti­la­tion grate; Take Sun Medal­lion and Fairy Fig­urine
  • Go all the way back to the Library; Use Sun Medal­lion on the box on the counter; Take Fairy Fig­urine
  • Back in the Din­er, Use Unplayed Audio­tape in the play­er on the counter (Ah. The tree crea­ture is the Din­er’s Cook who also took poi­son from the Faun. Grim.)
  • Take Hand Sign; Use it on the tree-ified cook’s bracelet; Take Fairy Fig­urine
  • Use Fair Fig­urine x3 on the board game

Fantasy Board Game Puzzle

Oh nooooo, I can’t stand these puz­zles! Dare I spend mon­ey to skip this…? You have to move each fairy piece onto their cor­re­spond­ing-col­ored tiles

I end­ed up skip­ping it and pay­ing the monies. Hey, the game was free to install, and I usu­al­ly pay around $7 on the Switch (sale) for one of these games! The below pic­ture is as far as I got before I got stuck. I did it cor­rect­ly, just could­n’t fig­ure out how to lock the pur­ple fairy behind that rock before mov­ing every­one else

  • Take Reg­u­la­tor Wheel; Use it on the ven­ti­la­tion con­trols
  • Go into the Kitchen
  • Take Tri­an­gu­lar Amulet, Gar­den Trow­el, Dec­o­ra­tive Wing, Unplayed Audio­tape, and look at Clue
  • Go back to Seer’s Hut; Use Gar­den Trow­el on plant pot; Take Mechan­i­cal Point­er
  • Go to Din­er; Use Unplayed Audio­tape in play­er
  • Take Dec­o­ra­tive Wing
  • In Kitchen, use Dec­o­ra­tive Wing x2 on pantry Door

Pantry Hidden Object Puzzle

  • Get Amber
  • Use Amber x3 on Faun-locked cab­i­net; Take Stove Han­dle and Sil­ver Shell
  • Use Sil­ver Shell (looks more like wood to me) on bread box on island; Take Ladle
  • Use Stove Han­dle, King’s Ring, and Ladle on stove
  • Take Snowflake Amulet; Use it on refrig­er­a­tor lock; Take Pen­cil, Mechan­i­cal Point­er, and note the let­ters
  • Dam­aged Audio­tape + Pen­cil = Unplayed Audio­tape
  • Go play the new tape in the Din­er; Take Steel Ball
  • Out in the Din­er Yard, Use Mechan­i­cal Point­er x2 and Steel Ball in the ground

Underground Dungeon Door Lock Puzzle

Rotate the board so that the steel ball (black one) goes into the slot

Solu­tion (Click to Expand)

This is how I did it:

  • Open the door and go down into the Tun­nels
  • Take Unplayed Audio Tape, Rust Remover, read Note, and take Dag­ger Hilt
  • Look at Clue next to box
  • Play Unplayed Audio Tape in Din­er
  • Take all 4 audio tapes; Use them in the refrig­er­a­tor

Refrigerator Lock Puzzle

Fig­ure out the code using audio tapes as clues

Answer: LYNX (Super straight­for­ward)

  • Get Unfin­ished Anti­dote and Miss­ing Rune
  • Go way back to the Swamp; Use Rust Remover on the roof Har­poon
  • Use the Har­poon to impale the Din­er gar­goyle; Take Miss­ing Rune and Gold­en Bee­tle
  • Use Gold­en Bee­tle on case in over­turned car­riage in Din­er Yard for the last Miss­ing Rune
  • Down in the Tun­nels, use Miss­ing Runes x3 on the grate

Tunnels Rune Lock Puzzle

Select and rotate the runes that make up the mid­dle pic­tures

Solu­tion (Click to Expand)

Orig­i­nal­ly, I was going to post pic­tures of the answers, but giv­en that there are so many of them, I’m just going to post the answers in text form

Key: Cir­cle = Num­bers 1–8, as seen below

  • 1, 5
  • 4, 6
  • 2, 7
  • 3, 8
  • 5, 6, 1
  • 2, 4, 7
  • 5, 8
  • 1, 3
  • 5, 8
  • 4, 7
  • 2, 3
  • 1, 6
  • 2, 3, 5
  • 4, 7, 8
  • Pro­ceed to Stone Wall
  • Look at Clue under stained glass
  • Use Tal­is­man on vines below the wall sign; Take Spi­ral Key
  • Use Spi­ral Key above sign; Take Loose Brick
  • Use Loose Brick on box in Tun­nel; Take Dyna­mite and Stiff Brush
  • Use Dyna­mite on wall under the sign (for some rea­son, you can’t light it with the pro­vid­ed fire pit and then toss it at the wall and run. Or maybe, light any of the ample roots made into a torch. Or keep a piece of hot coal on the nice stone floor for lat­er if you’re try­ing to pre­serve any oth­er secrets… Nooo… You’d rather use MATCHES)
  • Use King’s Ring on fire pot; Take Flame Pan­el
  • Use Stiff Brush on mossy wall in Tun­nel; Use Flame Pan­el
  • Take Ancient Scroll, use on stained glass

Stained Glass Puzzle

Select all dif­fer­ent images on the stained glass in com­par­i­son to the scroll

It’s basi­cal­ly any place that will light up, so you can just poke every­thing until you get it

  • Take Extin­guished Bea­con; Use it on stove in Kitchen after click­ing on the knob
  • Use Lit Bea­con on the dyna­mite (Yeah, def­i­nite­ly could have saved a ton of time using the fire pot. It did­n’t even get dam­aged)
  • Click on the ghost
  • Go way back to the Shop in the begin­ning; Take the Dag­ger Shards
  • Go back to the ghost; Give him Dag­ger Shards and Hilt; Get Fey Dag­ger
  • Use your new dag­ger on the creepy tree root sur­round­ing the Din­er
  • Unfin­ished Anit­dote + Black Root = Cutscene

Part 4: Faun’s Trial #2

  • Click on Faun
  • Down where the Cook’s ghost used to be, take Valve; Use it on the door in the Tun­nel
  • Head through to the Dun­geon; Click any­where
  • Take Climb­ing Wedge, Rub­ber Band, and Safe­ty Rope
  • Use Tri­an­gu­lar Amulet on wheel; Take Lantern
  • Way back in the Swamp, use Lantern on gnarled tree; Take Climb­ing Wedge
  • Use Climb­ing Wedge x2 and Safe­ty Rope

Climb Out of the Dungeon Puzzle

Through tri­al and error, find your way up

Solu­tion (Click to Expand)

Answer:

  1. Wood Plank
  2. Wood­en Stake
  3. Met­al Ring
  4. Wood­en Stake
  5. Left Chain
  6. Pur­ple thing
  7. Left Chain
  8. Met­al Ring
  9. Chain
  • Look at oven; Read Note;
  • Take Emp­ty Flask, Sling, and Smooth Stone
  • Sling + Rub­ber Band + Smooth Stone = Sling­shot
  • Use Sling­shot on obvi­ous­ly Faun wolf crea­ture
  • Take Pinned Fig­urine from path
  • Back in Dun­geon, use Emp­ty Flask in well for Flask with Water
  • Exam­ine Pinned Fig­urine = Pin + Tin Fig­urine
  • Use Pin on tent to find the world’s small­est kids who then get big­ger
  • Take Col­ored Mar­bles, Pli­ers, and Plas­ter
  • Use Col­ored Mar­bles on lake

Pebble Skipping Puzzle

Throw the mar­bles in such a way that it brings the toy to you

Thank­ful­ly, this puz­zle is exact­ly the same as in the 1st game! Reuse of solu­tion!

  • Get Plush Bun­ny; Give to kids
  • Take Hunter’s Key; Use it on door; Get Half Key
  • Use Pli­ers on bro­ken key; Get Half Key
  • Plas­ter + Flask with Water + Half Key x2 = Key Mold
  • Use Key Mold and Tin Fig­urine in oven; Take Restored Key (Some­how I feel like it’s not that easy…)
  • Great. I have to take care of myself in this night­mare and now help­less chil­dren??
  • Take Can Open­er, Puz­zle Piece, read Note on cab­i­net, take Puz­zle Piece from shelf
  • Use Puz­zle Piece x2 on chair’s box

Animal Box Puzzle

Turn all the pieces of solve the image (At least it’s the Easy ver­sion of this puz­zle. Thank good­ness!)

  • Take Gold­en Deer; Use it on the shelf; Take Cab­i­net Han­dle and Toast­er lever
  • Go back to Din­er Kitchen; Use Can Open­er on can in cab­i­net; Get Canned Peach­es
  • Use Toast­er Lever on toast­er; Get Cab­i­net Han­dle
  • Use Cab­i­net Han­dle x2 on cab­i­net

Hunting Lodge Cabinet Hidden Object Puzzle

  • Get Warm Blan­kets
  • Use Warm Blan­kets and Can of Peach­es on the kids (Why not the red one right there?)
  • Get Amulet Half and Dun­geon Key
  • Use Dun­geon Key in the Dun­geon; Take Gas Can­is­ter
  • Gas Can­is­ter + Unfu­eled Chain­saw = Chain­saw
  • Use Chain­saw on fall­en tree
  • Take Ruby Pan­el; Use it on chest where Cook ghost used to be; Take Dec­o­rat­ed Shaft, Mech­a­nism Switch, and read the Note
  • Back in For­est Depths, use Mech­a­nism Switch on gate lock

Forest Depths Gate Lock Puzzle

Move the blocks around and into their prop­er posi­tions

Solu­tion (Click to Expand)

It is not hard. This is how I did it:

  1. Move Light-Green down
  2. Move Light-Pur­ple to its slot
  3. Move Light-Green to its slot
  4. Move Orange into its slot
  5. Move Yel­low right 1
  6. Move Dark-Pur­ple to its slot
  7. Move Yel­low back left
  8. Move Green right 1
  9. Move Teal down and right
  10. Move Green to its slot
  11. Move Yel­low right and down
  12. Move Teal to its slot
  13. Move Red up and right
  14. Move Yel­low to its slot
  15. Move Red to its slot
  • Head on through to the Fruit Orchard! Where yet anoth­er soul is being tor­ment­ed! (I feel like I’m sens­ing a pat­tern…)
  • Use Chain­saw on plant mon­ster (Gears of War style! Yessss!!!); Get Mon­ster’s Paw
  • Talk to spir­it
  • Take Onyx Key from bird totem; Use it on the creepy apple tree; Take Totem Frag­ment; Use Mon­ster’s Paw; Get Apple
  • Apple = Flo­ral Emblem + Ripe Apple
  • Use Flo­ral Emblem on box under berry bush­es; Read the Note; Take Old Lantern Key
  • Take Totem Frag­ment from gaze­bo
  • Use Totem Frag­ment x2 on bird totem; Take Tro­phy Part
  • Go back to Hunter’s Lodge; Use Tro­phy Part on shelf; Take Mosa­ic Piece
  • Back in the Din­er Yard, use Old Lantern Key on car­riage; Take Mosa­ic Piece
  • Back in the Orchard, take Mosa­ic Piece from Faun’s relief and note the Clue
  • Use Mosa­ic Piece x3 on gaze­bo

Orchard Mosaic Puzzle

Swap the col­ored crys­tals to prop­er­ly col­or the pic­ture, using the lever to tog­gle back and forth

  • Take Shack­les Tal­is­man; Use it on the ghost; Get Cold Chains
  • Go to the Hunter’s Lodge
  • Click on blue dress­er; Take Nail-Planked Boards
  • Click on yel­low lad­der; Take Bro­ken Spear
  • Use Nail-Planked Boards on win­dow
  • Use Cold Chains on door
  • Remove old shaft from Bro­ken Spear; Use Dec­o­rat­ed Shaft and King’s Ring for Ice Spear
  • Click on kids
  • Use Ice Spear (What a waste of a good weapon and the King’s Ring!)
  • Take Bas-Relief Frag­ment
  • Click on kids
  • Use Bas-Relief Frag­ment in the Orchard
  • Mini Puz­zle: Using the clue, press the cor­rect num­ber of times on each part (Answer: 3, 2, 3 from Left to Right)
  • Go to Sacred Grove
  • Take Sil­ver Comb and Dol­phin Tal­is­man
  • Take Shaman Mask from altar; Use Ripe Apple; Take Lost Ring and Rit­u­al Bowl
  • Use Lost Ring on the hand stick­ing out from the ice; Get Pan Flute Pipe
  • Back in For­est Depths tent, use Dol­phin Tal­is­man; Take Pan Flute Pipe
  • Use Pan Flute Pipe x2 on Faun’s altar

Faun Pan Pipe Puzzle

Through tri­al and error, fig­ure out what order to press the flutes in

This puz­zle also appeared in the first game and the graph­ics for it dealt with fauns. It appears that the answer is the same, too

Answer: If 1234567, then 7346152

  • Take Amulet Half
  • BUT WAIT!!! WAAAAT???
  • Click on that brazen cur!
  • Take the Amulet Half
  • Go back to the kids; Use Amulet Half x2
  • Take Repaired Amulet + Tal­is­man = Cutscene
  • Click on Faun; Take Creepy Doll

Part 5: Pan’s Labyrinth

Not to be con­fused with the movie!

  • Go to the Orchard
  • Creepy Doll + Sil­ver Comb = Wood­en Eye
  • Use Wood­en Eye on bird totem; Take Hang­ing Amulet
  • Use Hang­ing Amulet on bram­bles in the Sacred Grove; Click on it
  • Advance to Labyrinth Entrance
  • Take Torch and Col­umn Disc
  • Take Col­umn Disc from door, note the Clue; Use Torch on vines; Get Stone Hand
  • Take Bronze Wing from stat­ue; Use Stone Hand and Rit­u­al Bowl; Take Col­umn Disc
  • Use Col­umn Disc x3 on col­umn

Column Disc Puzzle

Using clue from before, set the cor­rect ani­mal on the discs

Answer: Eagle, Bear, Snake, Fish

  • Take Labyrinth Key; Use it and Torch on the door
  • Go through the maze (Left, Take Sack, Right, Use Sack, Take Stat­ue, Back, Back, Use Stat­ue, Right, Left, Turn 3rd stat­ue, Straight, Take Hel­met, Back, Back, Right, Use Hel­met, Straight, Left, Take Grap­pling Rope, Back, Right, Use Grap­pling Rope, Up, Left, Take Emblem, Back, Use Emblem, Right)
  • Click on shaman spir­it; Use Shaman Mask; Take Jagged Stone
  • Take Bronze Wing, Hydra Head, and Glim­mer­ing Emer­ald
  • Use Jagged Stone on hang­ing sack; Take Eagle Head and Adorned Stone
  • Use Bronze Wing x2 and Eagle Head on stat­ue; Take Hydra Head
  • Go waay back to the Dun­geon; Use Hydra Head x2 on box; Take Bro­ken Mag­ni­fi­er and Adorned Stone
  • Back in Hall of Stairs, use Adorned Stone x2 on wall

Stone Stair Puzzle

Click on the stones to line them all up

Solu­tion (Click to Expand)

Con­nec­tions:

1 > 5

2 > 1

3 > 6

4 > 7

5 > 3

6 > 4

7 > 2

Answer:

7, 2, 7, 2, 4, 4, 4, 6, 6, 6, 3, 3, 5, 5, 7, 7, 2, 1, 4

  • Go through to the Cross­roads
  • Take Music Box from pedestal; Exam­ine for Hooked Petal
  • Rip down fab­ric; Use Hooked Petal; Take Arched Petal
  • Use Arched Petal on pedestal; Take Horned Petal; Note Clue
  • Use Horned Met­al on cage; Read Clue; Get Cage Dia­gram; Note Clue
  • Take Krak­en Token, Note Clue, take Third Eye, read Clue
  • Go back to Room of Stairs; Use Cage Dia­gram on cage

Shaman Cage Lock Puzzle

Using clue, open the lock

  • Take Iron Flower
  • Iron Flower + Arched, Horned, Hooked Petals = Four Leaf Flower
  • Use Four Leaf Flower on box

Arrange the Picture Puzzle

Move the parts to their cor­rect loca­tions (Hint: The pic­ture is sym­met­ri­cal)

  • Get Cyclops Token
  • Go to Cross­roads; Use Cyclops and Krak­en Token on wall

Mythical Token Puzzle

Match the tokens to their prop­er map loca­tions using clue found ear­li­er

Solu­tion (Click to Expand)

Answer:

Krak­en > North Water

Cyclops > North­east Moun­tains

Hydra > West Trees

Man > East Plains

Fairies > South­east For­est

Djinn (lamp) > South­west Desert

Mer­maid > South Water

  • Take Dia­mond Han­dle; Use it on door
  • Go into Mir­ror Cor­ri­dor
  • Take Tri­an­gu­lar Shard, Large Shard, note Clue, take Stur­dy Cane and Glim­mer­ing Emer­ald
  • Use Tri­an­gu­lar and Large Shard on mir­ror
  • Talk to the Seer; Take Knit­ting Nee­dle
  • Go way, way back to Seer’s Hut
  • Look at bed; Use Knit­ting Nee­dle on pil­low; Take Seer’s Lens
  • Bro­ken Mag­ni­fi­er + Seer’s Lens = Enchant­ed Mag­ni­fi­er
  • Head back to Labyrinth Entrance; Use Enchant­ed Mag­ni­fi­er on soda machine; Get Faun’s Rune
  • Go to Hall of Stairs; Use Enchant­ed Mag­ni­fi­er on eagle stat­ue; Get Faun’s Rune
  • Go to Cross­roads; Use Enchant­ed Mag­ni­fi­er on pedestal, cage, and gate; Get Faun’s Rune x3
  • Use Faun’s Runes x5 on Seer in mir­ror; Take Rune Stone; Use it in door­way

Protective Doorway Spell Puzzle

Using the clue found ear­li­er, solve the puz­zle (Hint: Don’t think too much about it, it’s not that hard, and work on swap­ping oppo­site sides to either cross or uncross lines)

  • Go for­ward to Labyrinth Cen­ter; Click any­where
  • Take Winged Amulet, Rune Rod, read Note, take Pre­cious Gem
  • Go back to Mir­ror Cor­ri­dor; Move bot­tom piece of mir­ror; Use Winged Amulet and Pre­cious Gem; Take Amulet of Dark­ness and Gold­en Cir­clet
  • Go to Labyrinth Cen­ter; Use Gold­en Cir­clet on shelf hunt­ing horn; Take Amulet of Sleep
  • Use Amulets of Dark­ness and Sleep on stat­ue; Take Cage Lever
  • Back­track to For­est Depths; Use Stur­dy Cane on the bot­tom por­tion of oven; Take Rune Rod and Glim­mer­ing Emer­ald
  • Pop back to the Labyrinth Cen­ter; Use Rune Rod x2 on the cage; Use Cage Lever on mech­a­nism in front of stat­ue
  • Click on soul
  • Lock that wretched beast in!!
  • Take Faun’s Gri­moire = Feath­er + Skull Emblem
  • Read the book; Take Por­tal Key
  • Go to Cross­roads; Use Skull Emblem on gate

Skull Light Up Puzzle

Light up all the skulls (Con­sid­er­ing I always skip these puz­zles, I now regret that)

  • Go into Prison of Souls
  • Take Wood­en Horn and Glim­mer­ing Emer­ald
  • Use Feath­er on inkwell; Take Writ­ing Set
  • Use Wood­en Horn, Third Eye, and Writ­ing Set on Minas­tor; Take Mar­i­onette Head (Whoops. I guess there’s no hope for reviv­ing that guy…)
  • Back in the Mir­ror Cor­ri­dor, use Glit­ter­ing Emer­ald x4 on crys­tal stat­ue; Take Por­tal Key
  • In Labyrinth Cen­ter, use Mar­i­onette Head on shelf fig­urine; Get Pet­ri­fied Spir­it
  • Go to Soul Prison; Use Pet­ri­fied Spir­it on font

Soul Fountain Puzzle

Move the fig­urines around so that they all hold hands

  • Take Por­tal Key from the fount
  • Use Por­tal Key x3 on the arch
  • Haaaaa! Take that you fiend!

Part 6: Escape the Upside Down! (END)

  • Take Rag 2 from ground
  • Take Guard’s Can­dle from green stat­ue; Use Rag 2 on Blade
  • Use Blade on gas sta­tion; Take Pock­et Mir­ror and Aerosol
  • Use Aerosol and Guard’s Can­dle on bridge bram­bles; Take Iron Coin
  • Click on por­tal (Uh oh…)
  • Take Tri­dent, Alchem­i­cal Cube, note Clue
  • Use Tri­dent on loose stone on bridge; Take Fuel Noz­zle
  • Use Fuel Noz­zle on fuel sta­tion; Take Ancient Mask
  • Use Ancient Mask on door

Door Hidden Object Puzzle

Hint: You can’t click willy nil­ly because every­thing will reset

  • Now inside Tree Roots, click on the spir­it; Take Sphere Frag­ment
  • Take Guard’s Hel­met, Guard’s Hand, Jew­el­er’s Ham­mer, Iron Coin, and Rusty Crest
  • Go back to Great Tree; Use Guard’s Hel­met and Hand on green stat­ues; Take Sphere Frag­ment
  • Use Rusty Crest and Jew­el­er’s Ham­mer on bridge box; Take Spoon and Old Hook (…some­one hid a spoon and ran­dom hook under a stone in the bridge…?)
  • Use Spoon on car hand root; Take Clean­ing Brush
  • Go to Tree Roots; Use Clean­ing Brush and Old Hook on gray roots; Take Sphere Frag­ment and Alchem­i­cal Stone; Note Clue
  • Use Sphere Frag­ment x3 on sphere; Click on it

Sphere Hidden Object Puzzle

  • Go through por­tal into City Ruins
  • Talk to yet anoth­er ghost; Take Chunk of Ice
  • Take Wind­ing Han­dle, Ice Pick, note Clue, Green Crys­tal, Ice Chunk, read Clue
  • Go to Great Tree; Use Wind­ing Han­dle on fuel sta­tion; Take Iron Coin and Sil­ver Orna­ment
  • Go back to Tree Roots; Use Ice Pick on wall; Get Chunk of Ice
  • Use Chunks of Ice x3 and Sil­ver Orna­ment on Emp­ty Cup in red roots; Use Chunks of Ice x3
  • Back a loca­tion, use Emp­ty Cup in the riv­er for Cup with Water
  • Go to City Ruins; Use Cup with Water on the ghost; Get Cube Key
  • Use Cube Key, Iron Coins x3, and Alchem­i­cal Stone on the Alchem­i­cal Cube

Alchemical Cube Puzzle

Click on each col­ored seg­ment to rotate them. When you are sat­is­fied, click on the green but­ton to advance the ball to the Fin­ish

  • Get Rare Coin; Use it on box in the rub­ble: Take Saw and Gold­en Fruit
  • Back at Great Tree, use Saw on car roots; Take Axe Han­dle and Straight Branch
  • At Tree Roots, use Gold­en Fruit on gray roots; Take Mar­i­onette Hand
  • In City Ruins, use Mar­i­onette Hand and Straight Stick on doll (What is it… Pinoc­chio? Would nev­er have guessed to use the stick there); Take Torn Rope and Blunt Axe
  • Back at Tree Roots, use Torn Rope on green roots for Yel­low Crys­tal and Sharp­en­ing Stone
  • Blunt Axe + Axe Han­dle + Sharp­en­ing Stone = Lum­ber­jack­’s Axe; Use it on the door in City Ruins
  • Open door to Faun’s Crypt; Use Pock­et Mir­ror (Yow, that is one heck­u­va mir­ror!)
  • Talk to the ghost cou­ple; Take Awl
  • Take Frozen Cage, Shov­el, read Note, Bull Head, Dirty Key
  • Go back to Great Tree; Use Dirty Key on water for Plain Key; Use Awl on car roots for Red Crys­tal
  • Go to City Ruins; Use Shov­el on fault line

Raking Items Puzzle

Direct items into the bot­tom pan­els (This is also the same puz­zle as from the 1st game with the same lay­out and every­thing!)

  • Get Blue Crys­tal, Wolf Head, and Heat­ed Stone
  • In Faun’s Crypt, use Blue, Red, Green, and Yel­low Crys­tals on floor; Take Dol­l’s Heart
  • Use Dol­l’s Heart on doll in City Ruins; Take Bag of Gun­pow­der
  • Back in Faun’s Crypt, use Bag of Gun­pow­der and Heat­ed Stone on totem; Take Mon­key’s Head; Note Clue
  • Use Plain Key on fire
  • Heat­ed Key + Frozen Cage = Cool Fruit
  • Well dog­gone it. He’s caught up and angri­er than ever
  • Back at Tree Roots, use Cool Fruit on the red roots; Take Queen’s Amulet and Fal­con’s Head
  • Go to Faun’s Crypt; Use Bear, Fal­con, Mon­key, and Bull Heads

Animal Knocker Puzzle

Using clues from ear­li­er, press on ani­mals in order

Answer: Mon­key, Wolf, Bull, Eagle

  • Head for­ward right into… Anoth­er puz­zle

Defeat Faun Hidden Object Puzzle

There’s an order to what you need to do here, start­ing with drag­ging fire liq­uid to the torch, then torch to dark cor­ner, key to chest, and so forth.

  • Get Faun’s Horn and Map Piece
  • Go into Secret Gar­den; Talk to ghosts; Give Faun’s Horn; Take Bro­ken Tongs
  • Take Razor, Seeds, read Note
  • Use Seeds and Queen’s Amulet on stat­ue; Take Flower Scis­sors and Map Piece
  • Use Flower Scis­sors on Blue Ros­es x4 (Secret Gar­den, City Ruins, Great Tree, Tree Roots); Take Screw (Secret Gar­den)
  • In Faun’s Crypt, use Blue Ros­es x4 on cof­fin; Take Half of Tongs (…did those ghosts steal that from the cof­fin? And… why are tongs in the cof­fin any­ways…?)
  • In City Ruins, use Razor on bag near rub­ble; Take Map Piece
  • Go to Tree Roots; Use Map Piece x3 on wall; Get Brass Detail
  • Half of Tongs x2 + Screw + Brass Detail = Fire­place Tongs
  • Back in the Secret Gar­den, use Fire­place Tongs on the font;
  • Get Heal­ing Fruit; Bring it back to Tree Roots and use it on the green roots
  • Take Chron­i­cle of Worlds; Use it on the wall

Norse Map Puzzle

Using the chron­i­cle as a clue, place the worlds in their prop­er places (If you ask me, the puz­zle solu­tion does­n’t real­ly make sense with the clues)

  • Watch the cutscene

GAME COMPLETE!


Morphing Objects

Sad­ly, there is no reward for col­lect­ing all of them. Nev­er­the­less, here they all are:

Town Entry (3)

  • Roots to the right of the bridge
  • Spi­der next to bridge lever
  • Feath­er inside car trunk

Tavern (2)

  • Food on left table
  • Spoon behind can­dles on mid­dle table

Inner town (2)

  • Mid­dle fig­urine behind grind­stone
  • weath­er­vane

Shop (2)

  • Scratch marks on the box
  • poster on shelf

Apothecary (2)

  • Crys­tal ball
  • Flower on mir­ror frame

Old Square (2)

  • Mush­rooms on trashy ground
  • Vine on col­umn

Library (4)

  • Books on rail­ing
  • Lotus flower next to raft
  • Bee­tle on mir­ror
  • Book­mark near water

Swamp (4)

  • Clock
  • Bug on gnarled tree
  • Blue­ber­ry on roof
  • Lily­pad behind altar

Seer’s Hut (4)

  • Mask on wall
  • Bug on win­dowsill
  • Fruit on shelf
  • Feath­er on pil­low (only acces­si­ble lat­er in game)

Diner Yard (3)

  • Gouge marks in creepy tree root
  • Dough­nut on top of din­er
  • Embell­ish­ment on car­riage door

Diner (4)

  • Crum­pled paper on counter
  • Owl on wall root
  • Leaf on tree crea­ture
  • Car on top of ven­ti­la­tion con­trols

Kitchen (1)

  • Plant above stove

Tunnels (3)

  • Skull in water
  • Snail on mossy wall
  • Spi­der on box

Stone Wall (2)

  • Cir­cle on wall
  • Embell­ish­ment on fire pot

Dungeon (3)

  • Urn on ground
  • Fern in well
  • Cup in cell

Forest Depths (2)

  • Lum­ber on oven
  • Weath­er Vane

Hunting Lodge (2)

  • Wreath on wall
  • Cal­en­dar on shelf

Fruit Orchard (4)

  • Orange in berry bush­es
  • Bas­ket on ground
  • Cater­pil­lar on creepy apple tree
  • Leaf on bird totem

Sacred Grove (2)

  • Hand in ice crys­tal
  • Gold emblem

Labyrinth Entry (1)

  • Bee­tle on stat­ue

Hall of Stairs (1)

  • Leaf on stat­ue

Crossroads (2)

  • Plant next to cage
  • Rose detail on pedestal

Mirror Corridor (1)

  • Can­dle base on table

Labyrinth Center (2)

  • Crys­tal on stat­ue
  • Book­mark on shelf

Prison of Souls (2)

  • Flower on arch
  • Crys­tal near Minas­tor

Great Tree (1)

  • Click on por­tal area

Tree Roots (1)

  • Vase on ground

City Ruins (1)

  • Ted­dy bear near car­riage

Faun’s Crypt (2)

  • Gar­goyle on wall
  • Sec­tion of floor in rit­u­al cir­cle

Secret Garden (2)

  • Snail on flow­ers
  • Skull on tree trunk

Megaman Starforce: Pegasus/Leo/Dragon Side Quest Jobs Guide

writ­ten 7/18/26, updat­ed 7/22/26


Almost 20 years ago in 2007, I played this game on the Nin­ten­do DS. While I fin­ished it, I was­n’t very good at it and was nev­er able to ful­ly com­plete the game. At the time there were no easy guides to find and had to rely on Game FAQs to do it. Fast for­ward to 2026 for the Lega­cy Col­lec­tion on Nin­ten­do Switch: I’m bet­ter at this type of game now but there’s STILL a short­age of side quest guides that are to-the-point and not lit­tered with extreme amounts of ads, so I decid­ed to put one togeth­er myself. Here you go!


Main Game Side Quests

Echo Ridge

Town

Cindy WhiteLoca­tion: Town
Reward: Deluxe Ener­gy sub­card
Look in Chase Winde’s transer and report back
Joe HawntLoca­tion: Town
Reward: Search Eye sub­chip
Put on the visu­al­iz­er and talk to the Mr. Hertz lurk­ing behind the vend­ing machine
Iver Gat­teLoca­tion: Town
Reward: Heat Ball 2 chip
Go to Vista Point, pick up the mon­ey from the tele­scope, and return to the old man
Quiero MocardLoca­tion: Town
Reward: Attack +10 chip
Wants a Power­bomb 1 chip (Hint: Either a virus drop, or buy it from the chip deal­er on the wave road)
Chase WindeLoca­tion: Town
Reward: RC Mag (NROSIMAMSTU)
Pilot the heli­copter to knock down 3 soc­cer balls: North­east trees, south­east trees, Chip Shop’s anten­na
Juan MocardLoca­tion: Big Wave Chip Shop
Reward: GrndWave2 chip
Give him a Pow­er­song Chip (Hint: the virus that drops this appears dur­ing Harp Note’s main sto­ry in Echo Ridge)
Megaman.exe (cameo)Loca­tion: Dog­house comp
Reward: BN Buster weapon (Neato MM Bat­tle Net­work cameo)
Pulse into the dog house secu­ri­ty sys­tem at Bud Bison’s house, approach the EM ball, go to Stat­ue Comp at Vista Point, delete the Jam­mer, go back

Name References

  • Cindy White — prob­a­bly gener­ic, com­mon
  • Joe Hawnt — Hawnt = “Haunt” because he’s inter­est­ed in the para­nor­mal
  • Iver Gat­te — “I for­got” ref­er­enc­ing his old age
  • Quiero Mocard — Queiro means “I want,” and Mocard = “More card”
  • Chase Winde - chas­ing the wind because he likes RC heli­copters
  • Juan Mocard — Juan as in “One,” “more card”
  • Hope Ste­lar — Hope to ref­er­ence the hope that she, Bore­al, and Geo have to find Kelvin

School

Savory Dele­joLoca­tion: Entrance
Reward: 2,500 Zen­ny
Deliv­er ham sand­wich to old man next to lux­u­ry con­dos
Hol­ly Wach­erLoca­tion: Entrance
Reward: Invis­i­ble chip
Talk to Lei Zeek in the gym, then return to nag­ging girl
Lei ZeekLoca­tion: Gym
Reward: Plus Can­non chip
Equip Pitch­er Man Navi Card, then talk to the kid
Job GoodeLoca­tion: 1F Hall­way
Reward: Hand­book (SIXGAME‑O)
Go to the upper floor of the gym, look at the light at the far end, kill the virus­es inside
Blair LoudeLoca­tion: 1F Hall­way
Reward: Ice Mete­or 1 chip
Help write the song (Answer: White, Cheery, Kind, Ele­men­tary)
Triv QueryLoca­tion: Class 1‑A
Reward: Quiz Book (PREOBCOPB)
Com­plete the Quiz (Answer: Golash­es, 30, 1‑A, 50, Hiss)
Tere­sa TudorLoca­tion: Class 1‑A
Reward: Ice Mete­or 2 chip
Equip Ther­mo Man Navi Card, then talk to her (Hint: can only be done after Ophi­u­cia Main Quest)
Blue Truck NaviLoca­tion: Class 1‑A Comp
Reward: T. Arm­band Weapon
Wants Sync Hook 2 Chip
Ema NesiaLoca­tion: Class 1‑B
Reward: Eras­er (ALPTUNZLA)
Get Note from girl’s bath­room door, talk to her, input the code (Answer: 130)
Will NappeLoca­tion: Class 5‑A
Reward: Pow­er­song chip
Pulse in and talk to the Mr. Hertz that’s singing
Rad Con­treLoca­tion: 2F Hall­way
Reward: RC Scrp­bk (ILABCLERSAS)
Equip Pro­peller Man Navi Card, then talk to the kid
Bar­ry SquareLoca­tion: 2F Hall­way
Reward: Trip­song chip
Snoop in Mr. Shep­ar’s transer, then return
Mitch Shep­arLoca­tion: Stu­dio
Reward: HP Mem­o­ry 10
Go to Times Square rooftop, talk to the man behind the Mowai thing, buy the action fig­ure, give to Shep­ar
Dee JayLoca­tion: Stu­dio
Reward: Plas­ma Gun 2 chip
Pulse into the stu­dio wave road then destroy the 3 EM wave balls (Hint: North­most arrow, fol­low the road, then 2 arrows south)
Nadia KleenLoca­tion: Class 5‑B
Reward: Green Burst chip
Equip Shov­el Man Navi Card, then talk to her (Hint: Can only do after Gem­i­ni Main Quest)

Name References

  • Savory Dele­jo — Savory as in deli­cious, but I don’t know what dele­jo is
  • Hol­ly Wach­er - “Hall Watch­er”
  • Lei Zeek — “Lazy”
  • Job Goode — Prob­a­bly “Good job” as he’s a goody-two-shoes
  • Blair Loude — “Blare Loud”
  • Triv Query — “triv­ia” and “Query”
  • Tere­sa Tudor — Tudor as in “tutor”
  • Ema Nesia — “amne­sia”
  • Will Nappe — “Will,” “Nap”
  • Rad Con­tre — I have no idea
  • Bar­ry Square — “very square” as in very straight up and uptight
  • Mitch Shep­ar — Mitch is close to “Mis­ter,” and Shep­ar as in shep­herd
  • Dee Jay — “DJ”
  • Nadia Kleen — Nadia as in “nada,” does­n’t want to clean

AMAKEN

Mille BooneyLoca­tion: Entrance
Reward: Whis­tle chip
Answer her ques­tions (Answer: Force, Broth­erband, Secret)
Chat­ty DitzLoca­tion: Entrance
Reward: 1,000 Zen­ny
Pulse in, then talk to the Mr. Hertz near the warp
Sumar Guy Loca­tion: Entrance
Reward: Unlock­er sub­chip
Go to Anten­na Comp on the north part of the wave road, then delete the virus­es
Pol­ly ReadeLoca­tion: Muse­um
Reward: Sci Notes (LAREBARAON)
Help the girl with her home­work (Answer: Black hole, 3, Leo)
Tug­gy McGravLoca­tion: Muse­um
Reward: Heat Ball 3 chip
Pulse into the Black Hole Comp, go to the north­east cor­ner and defeat the virus­es
Grace FulleLoca­tion: Foy­er
Reward: Invi­ta­tion (AURIEFRUTS)
Pulse into the Tick­et Machine Comp, give Mr. Hertz a Small Ener­gy Sub­chip
Leroy MannLoca­tion: Foy­er
Reward: Cloak­er sub­chip
Peek at the recep­tion­ist’s Transer, then return to him
Swill WatersLoca­tion: Foy­er’s break area
Reward: Deluxe Ener­gy sub­chip
Go back to Echo Ridge, buy a Sour Soda, bring it back to the man
Tom DubiusLoca­tion: Muse­um
Reward: Blue­prints (NGYNGIWCUS)
Equip Pro­peller Man Navi Card, talk to him
Edgar KnightLoca­tion: Muse­um
Reward: Unlock­er sub­chip
Give him a Recov­er 30 chip
Mira LookesLoca­tion: Space Sim
Reward: Guard Null Stage chip
Talk to the Mr. Hertz star­ing at her from the wave road
Chrys GoldsLoca­tion: Entrance
Reward: 7,000 Zen­ny
Go to Times Square, talk to Hei­di Rune, go back to the creepy man­ag­er (Hint: He appears after Harp Note main quest)
Lucian (cameo)Loca­tion: Entrance Tow­er Comp
Reward: Noth­ing, just a cool Boktai/Lunar Knights cameo
Go to Nacys Roof wave road to find Aaron, then the anten­na Scrap Comp 3 in scrap­yard 2 (Hint: Avail­able after Gem­i­ni main quest)

Name References

  • Mille Booney — Booney as in “from the boonies,” mean­ing she’s from the coun­try and does­n’t know any­thing about city life and tech­nol­o­gy
  • Chat­ty Ditz — exact­ly what it says
  • Sumar Guy — “Some” guy
  • Pol­ly Reade — Read for books
  • Tug­gy McGrav — Tug as in “pull,” McGrav for “grav­i­ty”
  • Grace Fulle — “grace­ful”
  • Leroy Mann — Mann for “man”
  • Swill Waters — swill and water for drinks
  • Tom Dubius — Dubius = “dubi­ous” for how hes­i­tant he is
  • Edgar Knight — Knight as in “knight in shin­ing armor”
  • Mira Lookes — Mira = “won­der­ful” and “looks” because she’s so beau­ti­ful
  • Chrys Golds — “Golds” for mon­ey, maybe “cries gold” for how rich he is

Time Square

Rooftop

Pro­fes­sor SnakeLoca­tion: Event Area
Reward: Snake Orn (IPHAUEOEUNQC)
He’s miss­ing 3 snakes, one in each area: Right of Nacys build­ing, South­east cor­ner of dept store, Left of roof ele­va­tor
Vaughn PlatzLoca­tion: Rooftop
Reward: HP Mem­o­ry 10
Wants 5 Moai Fall 1 chips
(Hint: can farm them in the big spin­ning stat­ue at the entrance of the area)
Slu­gar ParkLoca­tion: Rooftop
Reward: Fire Bazooka 2 chip
Equip Pitch­er Man Navi Card, look at the base­ball arcade game, bring the base­ball card back to the kid
Homer ParkLoca­tion: Rooftop
Reward: Cloak­er sub­chip
Look inside his grand­son’s Transer and report back
Annie OldeLoca­tion: Dept Store
Reward: 2,000 Zen­ny
Go to the top cor­ner of the cus­tomer ser­vice desk and bring her a guide
Kurt Tay­lorLoca­tion: Dept Store
Reward: Dept Fly­er (ISNBDUBO)
Talk to the Mr. Hertz on the wave road above the mir­ror
Veil PlatzLoca­tion: Dept Store
Reward: Memb Card (KNIGSPIAREM)
Get Recipe from your mom at home, deliv­er it to Luna’s mom
Rheema DellerLoca­tion: Dept Store
Reward: Recov­ery 120 chip
Talk to her with Key Man Navi Card equipped
Hei­di RuneLoca­tion: Time Square
Reward: Search Eye sub­chip
Walk to the Bowl­ing Alley shop, pick up the Ring from the ground, give it to the lady
Collin WaytinLoca­tion: Time Square
Reward: 3,500 Zen­ny
Go to the wave road above the bus stop, and defeat the 3 Jam­mers
Indy DarkeLoca­tion: Time Square
Reward: Love Book (ROHNATPE)
Sneak a peek into Hei­di Rune’s Transer and report back to the dude
Don­na Query (Quiz Queen)Loca­tion: Time Square
Reward: HP Mem­o­ry 10
Answer her 10 ques­tions cor­rect­ly (Answers: 100, Muse­um, 3, Cow, Ken Suther, 6, 3, 4, 9, Jet Attack 1)

Name References

  • Pro­fes­sor Snake — noth­ing spe­cial
  • Vaughn Platz — noth­ing spe­cial
  • Slu­gar Park — “Slug­ger” and “Park” as in ball­park
  • Homer Park — “Home­run” and “Park” as in ball­park
  • Annie Olde — “old” because she is
  • Kurt Tay­lor — Tay­lor = “Tai­lor” because of clothes store
  • Veil Platz — Noth­ing spe­cial aside from both hus­band and wife hav­ing “V” names
  • Rheema Deller — I don’t know
  • Hei­di Rune — “Hidey” because she has a secret
  • Col­in Waytin — “Call­ing,” and “Wait­ing”
  • Indy Dark — “In the dark” because his girl­friend has a secret from him
  • Don­na Query — “query”

Dream Island

Meala DeVourLoca­tion: Entrance
Reward: 5,000 Zen­ny
Go to AMAK­EN’s sou­venir shop’s reg­is­ter and buy a Shoot­ing Star Cake for 500Z, then bring it back
Selah AganeLoca­tion: Entrance
Reward: HP Mem­o­ry 10
Pulse into the refrig­er­a­tor and give Mr. Hertz a Recov­ery 80
Roy Query (Quiz King)Loca­tion: Entrance
Reward: HP Mem­o­ry 20
Take his quiz (Answer: Secu­ri­ty Sys­tem, Moon, Big Bang Cof­fee, Fire Bazooka 2, 2, 100, 150, King, Rover, Chem Lab, Uwaaa!, 12, Nacys, Giraffe, Old Lady)
Mead GreeneLoca­tion: Park
Reward: HP Mem­o­ry 10
Equip Shov­el Man Navi Card, talk to old man
John For­manLoca­tion: Dump
Reward: HP Mem­o­ry 10
Equip Ther­mo Man Navi Card, look at sorter bot

Name References

  • Mead Greene — “Need green” as in green­ery
  • Meala DeVour — “Meal devour” because she likes to eat food
  • Selah Agane — “See ya again”
  • John For­man — “Fore­man”

Post-Game Side Quests

Couronne XIVLoca­tion: Dream island Scrap­yard 1
Reward: Crown Thun­der chip
Talk to him, then bat­tle him on City Dump wave road in front of the crane
Bob Cop­perLoca­tion: Time Square
Reward: HP Mem­o­ry 20
Defeat Jam­mers in Mowai Comp, Cake Shop Comp, and Enor­ma­tron Comp
Pat SprigsLoca­tion: Amak­en Mr. Bore­al’s Office
Reward: HP Mem­o­ry 10
Go to the city dump and talk to the work­er near the truck, go to Nacys and look at the sorter bot on the roof, return to Pat
Hope Ste­larLoca­tion: Echo Ridge Home
Reward: Prot Charm (OSLEGRATE)
Look at refrig­er­a­tor, pulse into Fridge Comp, delete virus­es
Ken SutherLoca­tion: Echo Ridge Big Wave Card Shop
Reward: HP Mem­o­ry 10
Give him Wide Wave 3 chip
Aaron Bore­al Loca­tion: Dream Island Island Under­ground
Reward: HP Mem­o­ry 20
Go to his office in AMAKEN, look at the lock­ers, go back to him

Deep Space

Loca­tion: Echo Ridge’s Vista Point

Reward: Kelvin Transer, K. Knuck­le (mega weapon), Pegasus/Leo/Dragon Bat­tle Chip, 100% Game Com­ple­tion


Pulse into Vista Point’s wave por­tal, then go north and enter the new por­tal there which takes you into the Deep Space Chal­lenge. You’re going to need a few things to beat it:

  • You will need have beat­en the SP forms of all the boss­es, includ­ing the option­al boss­es

Boss Locations:

  • Tau­rus Fire: Echo Ridge
  • Harp Note: Vista Point
  • Cygnus Wing: Bore­al’s Office
  • Libra Scales: Class 5‑A
  • Queen Ophi­u­ca: Time Square
  • Gem­i­ni Spark: Dream Island Park
  • Can­cer Bub­ble: AMAKEN Foy­er
  • Wolf Woods: Event Area
  • Couronne XIV: City Dump
  • 5 Unlock­ers (Can buy in sign comp in Echo Ridge)
  • 100 stan­dard chips to get into Deep Space 2
  • All 150 stan­dard chips (some of them are going to be able to be bought in Deep Space 2, so save up your Zen­ny, or dropped from virus­es there, so use the C. Find­er weapon for Mega OR you can cheat like me by using the ciphers in this LINK. Be warned that some of the mes­sage ones were made for the DS and for the Switch you just type them out. Minor spelling dif­fer­ences like “Broth­er-Bands” was just “Broth­er Bands”)
  • To get to the Kelvin Transer: either delete all your Broth­er Bands, or have the Lone­ly Heart found from a hid­den pas­sage on the Liv­ing Mod­ule Comp from the space sta­tion (Liv­ing Mod­ule hid­den wave road path south­east-most jut out point). You talk to the Mr. Hertz there and answer “No”
  • At the end of Deep Space 3, face your satel­lite admin as a boss to gain their Megachip. They’ll leave you with cryp­tic words: “Use it to kin­dle the 6 stars and con­quer the tru­ly lone­ly evil giant.”

The Lonely/Evil One

  • So what you need to do now is to find and fight your satel­lite admin just like the oth­er boss­es, both EX and SP forms (pulse out after EX to bring out the SP form), and get BOTH CHIPS. EX is easy, SP… not so much. Good luck. I did­n’t get even close. So, I cheat­ed… with CIPHER email codes. Pega­sus Mag­ic SP: “Go On Air to trade info with friends.” Leo King­dom SP: “Star Force, the ulti­mate pow­er!” Drag­on Sky SP: “Leg­endary Mas­ter Shin”
  • The “six stars” are all of the achieve­ments on the title screen (Beat the game, All stan­dard chips [150], all SP forms beat­en, all Mega Chips [30], all Giga chips [5], and defeat of your satel­lite admin), so after fin­ish­ing every­thing, save, and return to the title screen, then con­tin­ue.
  • Go to Vista Point and talk to Zack. He’ll tell you there’s a strange noise com­ing from the piano. Go to the school’s gym and pulse into the piano. There’s a mas­sive group of Jam­mers there. Talk to them for a 10-round virus bust­ing chal­lenge! When you’re done, go back and talk to Zack, and he’ll ask to form a Broth­er Band with you!
  • Leave Vista Point and you get an email from Leg­endary Shin that says: KMALEETZCP. Go ahead and send a CIPHER email with that code for M. Breath Mega weapon
  • The only thing left is to chal­lenge Androm­e­da again because… This time it’s Androm­e­da INFINITY!! 4000HP and very fast attacks.
  • When you defeat it, you’ve ful­ly com­plet­ed the game!

Con­grat­u­la­tions!!

100% COMPLETION!