Almost 20 years ago in 2007, I played this game on the Nintendo DS. While I finished it, I wasn’t very good at it and was never able to fully complete the game. At the time there were no easy guides to find and had to rely on Game FAQs to do it. Fast forward to 2026 for the Legacy Collection on Nintendo Switch: I’m better at this type of game now but there’s STILL a shortage of side quest guides that are to-the-point and not littered with extreme amounts of ads, so I decided to put one together myself. Here you go!
Main Game Side Quests
Echo Ridge
Town
Cindy White
Location: Town Reward: Deluxe Energy subcard
Look in Chase Winde’s transer and report back
Joe Hawnt
Location: Town Reward: Search Eye subchip
Put on the visualizer and talk to the Mr. Hertz lurking behind the vending machine
Iver Gatte
Location: Town Reward: Heat Ball 2 chip
Go to Vista Point, pick up the money from the telescope, and return to the old man
Quiero Mocard
Location: Town Reward: Attack +10 chip
Wants a Powerbomb 1 chip (Hint: Either a virus drop, or buy it from the chip dealer on the wave road)
Chase Winde
Location: Town Reward: RC Mag (NROSIMAMSTU)
Pilot the helicopter to knock down 3 soccer balls: Northeast trees, southeast trees, Chip Shop’s antenna
Juan Mocard
Location: Big Wave Chip Shop Reward: GrndWave2 chip
Give him a Powersong Chip (Hint: the virus that drops this appears during Harp Note’s main story in Echo Ridge)
Location: Space Sim Reward: Guard Null Stage chip
Talk to the Mr. Hertz staring at her from the wave road
Chrys Golds
Location: Entrance Reward: 7,000 Zenny
Go to Times Square, talk to Heidi Rune, go back to the creepy manager (Hint: He appears after Harp Note main quest)
Lucian (cameo)
Location: Entrance Tower Comp Reward: Nothing, just a cool Boktai/Lunar Knights cameo
Go to Nacys Roof wave road to find Aaron, then the antenna Scrap Comp 3 in scrapyard 2 (Hint: Available after Gemini main quest)
Name References
Mille Booney — Booney as in “from the boonies,” meaning she’s from the country and doesn’t know anything about city life and technology
Chatty Ditz — exactly what it says
Sumar Guy — “Some” guy
Polly Reade — Read for books
Tuggy McGrav — Tug as in “pull,” McGrav for “gravity”
Grace Fulle — “graceful”
Leroy Mann — Mann for “man”
Swill Waters — swill and water for drinks
Tom Dubius — Dubius = “dubious” for how hesitant he is
Edgar Knight — Knight as in “knight in shining armor”
Mira Lookes — Mira = “wonderful” and “looks” because she’s so beautiful
Chrys Golds — “Golds” for money, maybe “cries gold” for how rich he is
Time Square
Rooftop
Professor Snake
Location: Event Area Reward: Snake Orn (IPHAUEOEUNQC)
He’s missing 3 snakes, one in each area: Right of Nacys building, Southeast corner of dept store, Left of roof elevator
Vaughn Platz
Location: Rooftop Reward: HP Memory 10
Wants 5 Moai Fall 1 chips (Hint: can farm them in the big spinning statue at the entrance of the area)
Slugar Park
Location: Rooftop Reward: Fire Bazooka 2 chip
Equip Pitcher Man Navi Card, look at the baseball arcade game, bring the baseball card back to the kid
Homer Park
Location: Rooftop Reward: Cloaker subchip
Look inside his grandson’s Transer and report back
Annie Olde
Location: Dept Store Reward: 2,000 Zenny
Go to the top corner of the customer service desk and bring her a guide
Kurt Taylor
Location: Dept Store Reward: Dept Flyer (ISNBDUBO)
Talk to the Mr. Hertz on the wave road above the mirror
Veil Platz
Location: Dept Store Reward: Memb Card (KNIGSPIAREM)
Get Recipe from your mom at home, deliver it to Luna’s mom
Rheema Deller
Location: Dept Store Reward: Recovery 120 chip
Talk to her with Key Man Navi Card equipped
Heidi Rune
Location: Time Square Reward: Search Eye subchip
Walk to the Bowling Alley shop, pick up the Ring from the ground, give it to the lady
Collin Waytin
Location: Time Square Reward: 3,500 Zenny
Go to the wave road above the bus stop, and defeat the 3 Jammers
Indy Darke
Location: Time Square Reward: Love Book (ROHNATPE)
Sneak a peek into Heidi Rune’s Transer and report back to the dude
Donna Query (Quiz Queen)
Location: Time Square Reward: HP Memory 10
Answer her 10 questions correctly (Answers:100, Museum, 3, Cow, Ken Suther, 6, 3, 4, 9, Jet Attack 1)
Name References
Professor Snake — nothing special
Vaughn Platz — nothing special
Slugar Park — “Slugger” and “Park” as in ballpark
Homer Park — “Homerun” and “Park” as in ballpark
Annie Olde — “old” because she is
Kurt Taylor — Taylor = “Tailor” because of clothes store
Veil Platz — Nothing special aside from both husband and wife having “V” names
Rheema Deller — I don’t know
Heidi Rune — “Hidey” because she has a secret
Colin Waytin — “Calling,” and “Waiting”
Indy Dark — “In the dark” because his girlfriend has a secret from him
Donna Query — “query”
Dream Island
Meala DeVour
Location: Entrance Reward: 5,000 Zenny
Go to AMAKEN’s souvenir shop’s register and buy a Shooting Star Cake for 500Z, then bring it back
Selah Agane
Location: Entrance Reward: HP Memory 10
Pulse into the refrigerator and give Mr. Hertz a Recovery 80
Roy Query (Quiz King)
Location: Entrance Reward: HP Memory 20
Take his quiz (Answer: Security System, Moon, Big Bang Coffee, Fire Bazooka 2, 2, 100, 150, King, Rover, Chem Lab, Uwaaa!, 12, Nacys, Giraffe, Old Lady)
Mead Greene
Location: Park Reward: HP Memory 10
Equip Shovel Man Navi Card, talk to old man
John Forman
Location: Dump Reward: HP Memory 10
Equip Thermo Man Navi Card, look at sorter bot
Name References
Mead Greene — “Need green” as in greenery
Meala DeVour — “Meal devour” because she likes to eat food
Selah Agane — “See ya again”
John Forman — “Foreman”
Post-Game Side Quests
Couronne XIV
Location: Dream island Scrapyard 1 Reward: Crown Thunder chip
Talk to him, then battle him on City Dump wave road in front of the crane
Bob Copper
Location: Time Square Reward: HP Memory 20
Defeat Jammers in Mowai Comp, Cake Shop Comp, and Enormatron Comp
Pat Sprigs
Location: Amaken Mr. Boreal’s Office Reward: HP Memory 10
Go to the city dump and talk to the worker near the truck, go to Nacys and look at the sorter bot on the roof, return to Pat
Hope Stelar
Location: Echo Ridge Home Reward: Prot Charm (OSLEGRATE)
Look at refrigerator, pulse into Fridge Comp, delete viruses
Ken Suther
Location: Echo Ridge Big Wave Card Shop Reward: HP Memory 10
Give him Wide Wave 3 chip
Aaron Boreal
Location: Dream Island Island Underground Reward: HP Memory 20
Go to his office in AMAKEN, look at the lockers, go back to him
Deep Space
Location: Echo Ridge’s Vista Point
Reward: Kelvin Transer, K. Knuckle (mega weapon), Pegasus/Leo/Dragon Battle Chip, 100% Game Completion
Pulse into Vista Point’s wave portal, then go north and enter the new portal there which takes you into the Deep Space Challenge. You’re going to need a few things to beat it:
You will need have beaten the SP forms of all the bosses, including the optional bosses
Boss Locations:
Taurus Fire: Echo Ridge
Harp Note: Vista Point
Cygnus Wing: Boreal’s Office
Libra Scales: Class 5‑A
Queen Ophiuca: Time Square
Gemini Spark: Dream Island Park
Cancer Bubble: AMAKEN Foyer
Wolf Woods: Event Area
Couronne XIV: City Dump
5 Unlockers (Can buy in sign comp in Echo Ridge)
100 standard chips to get into Deep Space 2
All 150 standard chips (some of them are going to be able to be bought in Deep Space 2, so save up your Zenny, or dropped from viruses there, so use the C. Finder weapon for Mega OR you can cheat like me by using the ciphers in this LINK. Be warned that some of the message ones were made for the DS and for the Switch you just type them out. Minor spelling differences like “Brother-Bands” was just “Brother Bands”)
To get to the Kelvin Transer: either delete all your Brother Bands, or have the Lonely Heart found from a hidden passage on the Living Module Comp from the space station (Living Module hidden wave road path southeast-most jut out point). You talk to the Mr. Hertz there and answer “No”
At the end of Deep Space 3, face your satellite admin as a boss to gain their Megachip. They’ll leave you with cryptic words: “Use it to kindle the 6 stars and conquer the truly lonely evil giant.”
The Lonely/Evil One
So what you need to do now is to find and fight your satellite admin just like the other bosses, both EX and SP forms (pulse out after EX to bring out the SP form), and get BOTH CHIPS. EX is easy, SP… not so much. Good luck. I didn’t get even close. So, I cheated… with CIPHER email codes. Pegasus Magic SP: “Go On Air to trade info with friends.” Leo Kingdom SP: “Star Force, the ultimate power!” Dragon Sky SP: “Legendary Master Shin”
The “six stars” are all of the achievements on the title screen (Beat the game, All standard chips [150], all SP forms beaten, all Mega Chips [30], all Giga chips [5], and defeat of your satellite admin), so after finishing everything, save, and return to the title screen, then continue.
Go to Vista Point and talk to Zack. He’ll tell you there’s a strange noise coming from the piano. Go to the school’s gym and pulse into the piano. There’s a massive group of Jammers there. Talk to them for a 10-round virus busting challenge! When you’re done, go back and talk to Zack, and he’ll ask to form a Brother Band with you!
Leave Vista Point and you get an email from Legendary Shin that says: KMALEETZCP. Go ahead and send a CIPHER email with that code for M. Breath Mega weapon
The only thing left is to challenge Andromeda again because… This time it’s Andromeda INFINITY!! 4000HP and very fast attacks.
When you defeat it, you’ve fully completed the game!
This is a puzzle, adventure game set in Taiwan. The controls are a bit clunky on the Switch, the translation is not perfect, and there’s a bit of a cultural gap. The eastern-minded puzzles are different from the western-minded ones I generally play. I wrote this to help anyone who needs it (and also to help myself try to work through some of them), because there are zero walkthroughs anywhere… In English, at least. It’s recommended to have a notepad or some way to write out the puzzles to understand them better. I don’t 100% know how some of the answers are gotten, but I did work through the ones that make sense to me.
Table of Contents
*Use the search function (ctrl+f) or click on the links below to navigate the page
GAME START
Chapter 1: The Accident
Read the dialogue
Choose: “Beg again and again”
Bad Ending 0: Nothing Happened
Choose: “I give up this time”
Chapter 2: The Cabin
Read dialogue
Take Potted Plant
Take Handkerchief
Look at window, read dialogue, and take Iron Crowbar
Look at red bricks, inspect the middle upper one, get Red Bolt
Look at the shoe rack
Shoe Puzzle
Solve using Handkerchief clue found
Solution (click to expand)
Top Row: Blue slipper, Yellow boot, Green boot, Blue slipper, Green slipper, Red boot, Red slipper, Yellow slipper
Bottom Row: Red boot, Blue boot, Green slipper, Yellow slipper, Blue boot, Red slipper, Green boot, Yellow boot
Get Scissors and Red Bolt
Look at chair; Use Scissors; Get Red Bolt
Equip Potted Plant and use it on the ground
Get Paper with Window Graphic
Look at rug in front of the door
Click on the top left corner, then use the Iron Crowbar
Get Red Bolt
Look at the door
Lock Puzzle
Look at the window. First, you have to solve this puzzle to get the code for the door using the clues you’ve read and found:
Clockwise
Location of numbers to use
Middle circle of numbers in window indicates this is math-oriented
Using the last digit
Solution (click to expand)
Number Code: 52351247
Add Red Bolt x4
Go inside
Chapter 3: The Old Lady
Read dialogue
Take Green Leaf Bolt from tree on shelf
Look at the code input
Shelf Lock Puzzle
Look at books, read all of the titles and dialogue
Look at the decorative dish’s numbers, elements, and directional notations
Solve the code
Solution (click to expand)
Number Code: 2385
*Honestly, I have no idea how this is the answer. I think you have to know something about Chinese history and stuff, which I don’t.
Get Rag and Green Leaf Bolt
Go into the Kitchen
Take Pot from the counter; Use on the faucet
Use Pot Filled with Water on the stove
Look at the sink; Get Clump of Hair
Use Clump of Hair on the pot on the stove; Boil it
Get Green Leaf Bolt
Use Rag on dirty poster
Kitchen Utensil Puzzle
Orient the kitchen utensils into the correct order using the clue
Solution (click to expand)
If: 123456
Then: 653412
Look at top unlocked cabinet; Get Tile with Number On It
Look at bottom unlocked cabinet; Get Green Leaf Bolt
Look at the floor; Use Tile with Number On It
Kitchen Door Lock Puzzle
Using the rules of Sudoku puzzles, solve the puzzle to get the door code
Solution (click to expand)
Answer:
2314
4132
1243
3421
Using the clue from the Sudoku Puzzle, open the door lock
Solution (click to expand)
Code: 3234
Use Green Leaf Bolt x4
Go inside
Bad Ending 1: Die at the Cabin
Go into the old lady’s room
Chapter 4: Trapped
Choose: “Don’t open it”
Take Coin from the near bathtub rim
Take Handle from far bathtub rim (how you didn’t get killed I have no idea)
Use Coin above toilet; Get Handrail
Look under sink; Take Plunger
Combine Plunger + Handle = Plunger
Use Plunger on toilet; Get Clump of Hair
Use Clump of Hair on bathtub; Get Cat Toy
Look at the mirror
Plumbing Puzzle
Solve the number puzzle under the sink using the clue from the mirror
Solution (click to expand)
Answer: 13, 7, 12, 9 (Blue, Red, Yellow, Gray)
I think I figured out why (below). Which is kind of misleading given the way the green shape is oriented. This is only way the answer works. #6 is there to mislead
Now that the water is off, open the curtain
Take the Curtain
Use the Handrail on the wall, starting on the southeast corner of the cube and work your way counter-clockwise just as the graphic indicates
Bad Ending 2: Killed by a Monster
Choose: “Open it” as soon as the chapter starts, or anytime before turning off the water valves
Chapter 5: The Wardrobe
Fun Note: If you didn’t take the curtain or use the hair in the water, you’ll still end up with the Cat Toy and Curtain in this chapter
You have to figure out (through trial and error, super obnoxious) how to get out of the wardrobe alive
Solution:
Choose: “Do not open it”
Use Curtain
Choose: “Do not open it”
Equip Cat Toy, click on the bathroom hole; Grass will drop the Cat Toy
Wood will say: “I can’t hold it anymore”
Choose: “Go through door”
Bad Ending “4”: Killed by the Old Lady
This is a typo as it’s supposed to be Ending 3
You get this if you do any of the following:
Don’t do anything and let the timer count down
Go through the door
Use Curtain and go out the door
Use Cat Toy and go out the door
Use Curtain and Cat Toy and let timer count down
If you try to go back into the bathroom, Grass will drop Cat Toy. If you count down, or go through the door
Chapter 6: The Door Downstairs
Look at the yellow jacket 2x; Get Blade and Red Leaf Bolt
Look at the blanket; Get Red Leaf Bolt
Look at the window; Note the pattern
Take Bottle from foot of bed
Take Bottle from head of bed
Use Blade on floor cushion; Get Red Leaf Bolt
Take Bottle from table
Take Bottle from shelf
Look at the indents in the shelf
Cabinet Lock Puzzle
Figure out what to put in the indents, and in what order using clues from before
Smash each Bottle on the floor (just like the potted plant in the beginning)
IMPORTANT: Do not smash the bottles without first memorizing which shape of bottle you’re smashing
Remember what color belongs to each Bottle
Order the spheres correctly on the shelf
Solution (click to expand)
Answer: Blue, Green, Yellow Red
Look at the antique phone; Take Finger Plate
Use Finger Plate on the cabinet at the head of the bed
Bed Cabinet Puzzle
Using the clue from the phonebook, solve the number puzzle
Solution (click to expand)
Answer: 984955956
*I have no idea how this is the answer. Maybe I don’t understand something about Taiwanese phone numbers? If someone can figure it out, let me know in the comments
Get Paper with Maze on It and Red Leaf Bolt
Basement Door Lock Puzzle
Ooo almost out! Using the clues received, solve for the code
Solution (click to expand)
Number Code: 215
Place Red Leaf Bolt x4: up, down, up, down
Go through the door
Chapter 7: Downstairs
Smash the vase; Get Pointers (Clock hands) and Bolt
Use Pointers on wall clock
Clock Puzzle
For once an easy puzzle. Pull on the 3 ropes to change the hands so that the time is correct on the clock (denoted by the red marks)
Solution (click to expand)
Answer: Left (x5); Right (x2); then the Middle
Get Black Chess Piece
Go to the Tea Room
Take Match from the couch; Use it on the wood handle to the right of the couch; Get Lit Match
Take Bolt from the padded chairs
Look at the rug near the padded chairs; Get a Bolt
Look at Go gameboard on couch
Gomoku Puzzle
Look at the game and place the Black Chess Piece in the correct place. Consider what the characters have already said about the game
Solution (click to expand)
Answer: Place it on the bottom middle, in surrender
*Yeah… I don’t know how to play Go
Get Teacup and Bolt
Use Teacup on tea set on table; Get Cabinet Handle (Flower mentions that it fell out of nowhere after they replaced the teacup. Creepy…)
Use Lit Match on teapot
Listen to dialogue; Choose “Drink”
Go back to the staircase; Use Cabinet Handle on the holes under the stairs
Get Bolt and Piece of Drawing Paper
Stair Lock Puzzle
Using the provided clue, solve the lock puzzle
Solution (click to expand)
Code Number: 521846937
Place Bolt x4
*Nope. I don’t get it.
Open the door
Bad Ending 4: Killed by Teenager
Choose: “Do not drink” when asked about drinking the tea
Chapter 8: Leave the Cabin
Take Notebook
Take Knife
Listen to dialogue
Choose: “Notebook”
Look at the wall that’s just been opened up
Othello Door Puzzle
Using the rules of Otello, place the pieces into the game board
Solution (click to expand)
Solution:
Go inside
Bad Ending 5: Killed by a Teenager
Choose: “Knife” when prompted
Chapter 9: The Pond
Option 1
Listen to the dialogue
Choose: “Yes”
Things are getting more unnerving
Option 2
Listen to the dialogue
Choose: “No”
Look at things
In the end, no matter what, you have to give Yifeng the Knife
Chapter 10: The Well
Click anywhere but the puzzle; Get Knife
Look at colorful puzzle
Colorful Puzzle
Match the colors to complete the puzzle
*Good luck to anyone with vision impairments! It’s really small and dark!
Solution (click to expand)
Solution
Go in
Chapter 11: The Hallway
Choose: “Yes” when asked to tie up Yifeng (otherwise you play through the entire chapter and then die)
Take Key from the pond; Use it to unlock the bulletin board
Kaleidoscope Wall Lock Puzzle
Solve for the code using the clue from the bulletin board
Solution (click to expand)
Answer: 7369
Reasoning: The numbers are supposed to be set up like a calculator (if you try the hints, it will mention calculator).
Number Sequence:
789
456
123
So, if the clue is Blue, Purple, Black, Green, then the answer according to location of the colors is 7, 3, 6, 9
Get the motherload: Book, Pencil Case, Pen, Eraser (Pencil), Piece of Chalk, and Eraser (Chalk Board)
Scale Puzzle
Weigh each of the items from the prior puzzle to ascertain their weights
Reasoning: Book > Pen > Pencil Case > Board Eraser > Pencil Eraser > Chalk
Book = Chalk + Pencil Eraser + Pencil Case
Pencil Case = P Eraser + B Eraser
B Eraser = P Eraser + Chalk
Pen = Pencil Case + P Eraser
So,
Book = 8
Pen = 7
Pencil Case = 5
B Eraser = 3
P Eraser = 2
Chalk = 1
Look at the ground that just unlocked
Water Pipe Puzzle #1
Orient the water pipes so that the colors near the arrows are connected
Solution (click to expand)
Click on the eyeball piece to finish the puzzle
Get Colorful Beads x3
Water Pipe Puzzle #2
Uuuugggh. Now you have to do it again!!!
Solution (click to expand)
Click on the eyeball piece to finish the puzzle
Get another set of Colorful Beads x3
Can you guess what’s going to happen next?
Water Pipe Puzzle #3
*Sigh* Again it is…
Solution (click to expand)
Lemme guess… Colorful Beads x3!!
Aaaaand no more pipe puzzles!!
Except now there’s a new puzzle because 9 colorful beads seem like they would match…
Overhead Door Colorful Bead Puzzle
Using the kaleidoscope again, place the beads in the correct order
Solution (click to expand)
Answer:
Blue, Black Green
Yellow, Red, White
Orange, Light Purple, Dark Purple
Choose: “No” when Yifeng asks to be untied
Bad Ending 6: Killed by a Teenager
Choose: “No” when asked to tie up Yifeng in the beginning. (Super bummer because now you have to play the entire chapter again!!)
Choose “Yes” at the end when Tifeng asks to be let go
Chapter 12: The Stairwell
Enjoy the dialogue
Take Cards x8 from the floor and stairs
Take Rag from the stairs
Look at the lights on the stairs
Stairwell Card Puzzle
Place the cards in their appropriate places according to the clues (Hint: either color or symbol need to touch)
Solution (click to expand)
Get a Long Pole
Combine Rag + Long Pole = Mop (a Swiffer, it looks like)
Use Mop on the stain on the ceiling
Look at the telephone
Rainbow Telephone Puzzle
Using the clues provided, solve for the telephone number
Solution (click to expand)
Number: 7445665
Reasoning: Count the number of colored stars on the ceiling. The phone has a rainbow on it explaining the order of numbers (Red, Orange, Yellow, Green, Blue, Purple, Teal)
Listen to the dialogue (Good. There’s a clear plan now)
Get Window Handle; Use it on the window
Go through
Chapter 13: The Red Leaf
Listen to the dialogue (The translated English is difficult to follow… Or maybe the story is just difficult to follow)
Choose both questions
Listen some more (Weird story all around)
Choose: “Red Leaves”
Choose :“You’re right, but she’s our old lady.”
Bad Ending 7: Atonement
Choose: “No, I killed the old lady”, and you’ll decide that you should stay in that world alone to atone for your sins
Chapter 14: The Adventure
Take Key from the ground; Use it on the teacher’s desk
Get Rag; Use it on top of the desk
Read the papers on the wall
Take Note from top-left desk with shoe prints and a bag on the side
Take Note from middle-left desk with cracks in the top
Take Note from bottom-left desk’s floor with the glue stick on top
Take Note from bottom-middle desk with heart doodles on it
Take Note from top-right desk with candy
Take Note from middle-right desk with all the words on it
Take Note from the bottom-right desk with the green mat on it
Warning: If you haven’t been paying attention to what the notes say, do it now. Write it down somewhere or take screenshots. Once you combine them, you won’t be able to see what they say again!…Or just don’t glue them together until you solve the puzzle
Go back to the bottom-left desk and click on the glue stick (You should have Notes x7)
Choose: “Yes”
Get Complete Note (“Luoyu”)
Teacher’s Desk Schedule Puzzle
Using the clues from the Notes, fill in the blanks on the schedule
Notes:
There is only one section ‘E’
There is no ‘M’ and “E’ before noon
The afternoon class has ‘M,’ ‘C,’ and ‘E’
No lessons in section 1 and 2, except Wednesdays
There are four sections ‘C’
The morning class on Monday is different from Tuesday
Monday has 4 sections ‘C’ and Friday only has 1 section ‘E’
Hint: The characters on the top row are 5, 4, 3, 2, 1 (Friday, Thursday, Wednesday, Tuesday, Monday), as they read from right to left
Solution (click to expand)
Answer:
Reasoning:
C: Only 4 total; Only on Mondays; Can be either morning or afternoon
M: Only in the afternoon
E: Only 1 total; Only on Fridays; Only afternoon
S: Only mornings
Fridays only have 1 lesson??
And I don’t understand why Wednesday 1st section doesn’t have class even though it specifically states that no lessons on the 1st and 2nd sections (periods) except Wednesday. Perhaps it’s a cultural thing I don’t know about their schools
Notice the 17:10 (5:10pm) etched in what appears to be blood suddenly on the tabletop
Look at the farthest left desk with the colorful graffiti on it; Click on the box
Desk Lockbox Puzzle
Use the clue to solve for the code (Thank goodness for a straightforward, easy one…)
Solution (click to expand)
Answer: 1710
Get Wallet with Leaf Pattern and Chalk
Use Chalk on the chalkboard
Chalkboard Door Puzzle
Figure out the correct pattern to open the board using the given clue
Solution (click to expand)
Choose: “Open it”
Chapter 15: Another Person
Read the dialogue to learn about Xifeng and Beiyue’s background stories
Note: You can look around the classroom if you’d like, but Zhiqiu will just tell you there’s nothing to find. The only one that’s different is the far-left desk where the lockbox was. Zhiqiu will mention that the colorful graffiti is evidence of bullying
Go Behind the Blackboard
If you want to be a creeper, choose “No” and keep ogling the sleeping beauty
Choose: “Yes”
Chapter 16: Run Away
Great. Now that they teamed up, they immediately want to kill us and we’re playing the ultimate cat and mouse game. AND there’s a 60 second timer
Author’s Note: There’s only 1 possible path to take. I tried them all. You’re welcome
Choose: “Let’s hide in the stairwell”
Choose “We run downstairs”
Choose “Move to Main Hallway”
Choose “Go to the nearest Stairwell”
Bad Ending 8: Time to Kill Game
Let the timer count down
Choose: “Go downstairs first”
Choose: “Let’s hide in the back of the classroom”
Choose: “Quickly go through Hallway”
Choose: “Hide in the restroom”
Choose: “Follow them”
Choose: “We hide in the opposite classroom”
Choose: “Stand still”
Choose: “Run to the basement”
Chapter 17: The Truth
Note: If you didn’t bother gathering or combining the notes in the classroom, you won’t be able to wake up the girl and will have to redo Chapter 14 and get the Complete Note
Use Complete Note on the girl
Read the dialogue (confusing at best, but made worse through the translation)
Chapter 18: Back to the Cabin
Read the dialogue (It’s starting to all come together…)
Chapter 19: Bleeding Tree
Bad Ending 9: Not Going Back
Read the dialogue (All is revealed!)
Take Key
Go Inside the Cabin
Take Key from the Kitchen
Go to the Bedroom
Use Key x2 on the drawers in the Bedroom
Get Gasoline and Match
Go back to the Outside of the Cabin; Click on the tree
Choose: “Burn it”
Read the dialogue (Luoyu says “Grandmother, wait for me.” Beiyue and Yifeng stay. The old lady dies in the hospital before the 4 of them arrive)
Play Chapter 19 again
Bad Ending 10: Sorry
Take Key
Go Inside the Cabin
Take Key from the Kitchen
Go to the Bedroom
Use Key x2 on the drawers in the Bedroom
Get Gasoline and Match
Go back to the Outside of the Cabin; Click on the tree
Choose: “Burn it”
Read the dialogue (Luoyu says “Grandmother, I’m sorry,” and stays behind with Beiyue and Yifeng, telling you to apologize to the Old Lady, but she already passed away at the hospital)
Play Chapter 19, yet again
True Ending
NOTE: You need to get 100/100 Red Leaves to get the good ending of this game. This means you need all 10 endings (as each ending gives you Red Leaves) and all of the leaves throughout the game. So now, you need to go back through all the chapters and find them all. The good news is that it will automatically save once you find one, so unless you didn’t complete the different Endings, you don’t have to do the puzzles over again.
Take Key from Outside the Cabin
Go inside; Use Key on the shelf
Get ‘Civilian’Card (“Strength”)
Take Key from the Kitchen
Take Key from the Bathroom
Take Key from the Closet
Go Downstairs, then into the Tea Room
Take Key
Use Key on locked cabinet at the bottom of the stairs
Get Witch Card (“High Priestess”)
Go Poolside; Take Key
Go back to the Bedroom
Use Key x4 on drawers in Bedroom
Get Gasoline, Match, King Card, and Queen Card
Go back Outside the Cabin
Choose: “Don’t burn it”
Read the dialogue for the REAL ENDING OF THE GAME!!! (Luoyu says, “Grandmother, thank you.”)
Final Puzzle
Match the cards with the right character using the hints from Wood
Civilians do not lie
Witches lie
The King tells one less lie than the Queen
Solution (Click to open)
Civilian (“Strength”) = Luoyu
Queen = Beiyue
Witch (“High Priestess”) = Zhizhu
King = Xifeng
GAME OVER!!
Story Spoiler
Open to see the ending spoiler (Click to Open)
Summary: Instead of burning the tree, they all decorate the tree with the 100 red leaves they’d gathered. The weather turned from stormy to sunny. Beiyue and Xifeng are nervous about going back, given their lives are crappy. Wood’s real name is Lu Heyuan. They get back to their world (out of Luoyu’s heart/soul world, because that’s her power). They get a call that grandma is ill. They all go to the hospital where they get to talk to her, then watch her pass away. Time passes and their lives change for the better, slowly, while they all remain friends, never forgetting the adventure that pushed them together.
Ending dialogue (word for word):
“Zhizhu wanted to share the good news with the old lady, but she wasn’t home. The phone range. It was the hospital. The old lady passed out at the front door. She is in critical condition. We picked up Luoyu, Xifeng and Beiyue on the way to the hospital. The old lady was so weak when we arrived. Luoyu cried out loud when she saw the old lady at the hospital. The old lady smiled at Luoyu. Luoyu couldn’t stop crying. The old lady looked at us and smiled. She asked Luoyu to come closer and then she whispered to her.
Grandma: “Luoyu, you are special and unique. Be yourself!”
Luoyu: “I will, grandmother!”
The old lady passed away with a smile. Time flies! Luoyu’s parents appreciated that we had spent a lot of time with the old lady and brought Luoyu back. Afterwards, Luoyu began to take care of Xifeng and Beiyue’s matters. Luoyu reported the orphanage’s director’s behavior to the police. I still remember when I saw Beiyue at the orphanage. She was skinny and wore dirty clothes. Luoyu pulled some strings to help Beiyue so she could be adopted. Not sure that this is the right decision, but at least Beiyue can live in a better place.
Beiyue: “I suddenly think that you are the best.”
Luoyu: “What are you talking about, Beiyue?”
About Xifeng, his mother went back home to take care of him. Luoyu convinced his father to divorce his mother while he was in jail. Zhizhu also helped Xifeng. Zhizhu hired Zifeng to work for him, so Xifeng could cover his own expenses. This way, Xifeng could spend more time studying. Xifeng took the job and thanked Zhizhu.
Luoyu: “Well! Like grandmother said, ‘Be yourself!’ ”
Xifeng: “You are!”
Heyuan, Zhizhu, Luoyu, and I went back to the old lady’s house. The house was simple and elegant, just like before. We walked around and thought of the old lady and everything that had happened.
Zhizhu: “Hey! Let’s make an apple pie!”
Great idea. However, we don’t have any apples. Zhizhu rushes to buy some.
Luoyu: “Zhiqui, your apple pie tastes just like the old lady’s!”
Zhiqui: “Ha! I can teach you how to make an apple pie.”
ZhiZhu: “Haha. What did you just say? Are you sure you can teach her, haha!”
Zhiqui: “What did you say?!”
We spent the day at the house and had a great time together. We all know that we need to move on.
Luoyu: “It’s unbelievable!”
Heyuan: “What’s the matter?”
Luoyu: “We’ve been through a lot.”
Heyuan: “We have. I won’t forget what we have been through.”
Luoyu: “Me too.”
Luoyu didn’t understand what I was talking about, but she will someday
Note: I don’t understand what they’re talking about, either, or who, exactly, is narrating
.…
Zhizhu: “Look.”
Xifeng and Beiyue wave to us. They are late. Everyone is inside the house, enjoying apple pie and chatting. Luoyu and I stay outside to watch the red leaves fall down from Forever Red.
Zhiqui: “It’s beautiful.”
Luoyu: “Yeah, It’s beautiful. Thank you.”
END
Red Leaf Locations
Total: 104
Note: I went to play through a 2nd time and ended up with extra leaves! I already hit 100 and got more… Which means that I’m not sure where the extra ones came from, and that there’s possibly 105
For every ending, you get Red Leaves, and they are scattered throughout the game. You basically have to click/poke everywhere to find them
Another Note:Sometimes some leaves give you +2, and sometimes it doesn’t. I’ve played through at least 5 times now, and ones that gave +2 changed to +1 and some that were +1 changed to +2. It seems super random
Chapter 1: The Accident
Total: 2
+1 — for finishing the chapter
+1 — for Bad Ending 0
Chapter 2: The Cabin
Total: 6
Note: Forgot to fix the picture, sorry! Didn’t circle the one on the lower left corner of the window
+1 — Middle panel under shoes
+1 — Folded corner of rug, near the hole
+1 — Potted plant/handkerchief
+1 — Removable brick
+1 — Lower left corner of window
+1 — Finishing chapter
Chapter 3: The Old Lady
Total: 11
+1 — Under branch, right side of tree
+1 — Locked panel on shelf
+1 — Lower left of door frame to bedroom
+1 — Middle black frame
+1 — Trashcan next to sink in kitchen
+1 — Middle of upper cabinets
+1 — Water stream at the level of the sink
+1 — Lower left corner of bathroom door in the kitchen
+1 — Wall Picture (Leaf icon does not show, but counter goes up)
+1 — Finishing chapter
+1 — Bad Ending 1
Chapter 4: Trapped
Total: 7
+1 — Between base of toilet and bathtub
+1 — Corner of tub with handle
+1 — Under cabinet doors
+1 — Lower left corner of mirror
+1 — Middle of bathtub (no curtain)
+1 — Finishing chapter
+1 — Bad Ending 2
Chapter 5: The Wardrobe
Total: 4
+2 — In between folded clothes #2 and #3
+1 — Finishing chapter
+1 — Bad Ending 3
Chapter 6: The Door Downstairs
Total: 6
+1 — Pocket of yellow jacket
+1 — Bottle at end of bed
+1 — Upper right corner of mattress
+1 — Upper right leg of floor table
+1 — Lower right corner of glass door
+1 — Finish chapter
Chapter 7: Downstairs
Total: 7
Note: There’s more in the tearoom, but if you wait until the next chapter you can avoid running intodialoguewhile searching. Your choice
+1 — Upper left corner of rug, near wall
+2 — Bottom right corner of handle door
+1 — Bottom of post, 2nd from the top
+1 — Bottom right edge of rug
+1 — Finish chapter
+1 — Bad Ending 4
Chapter 8: Leave the Cabin
Total: 7
+1 — To the right of the left armrest
+1 — Lower left leg of the tea table
+2 — Upper edge of the left padded chair
+1 — Lower right corner behind couch
+1 — Finish chapter
+1 — Bad Ending 5
Chapter 9: The Pond
Total: 1
+1 — Finish chapter
Chapter 10: The Well
Total: 3
+1 — Middle of puzzle
+1 — Mid-right between well and well-top (after puzzle, but before leaving)
+1 — Finish chapter
Chapter 11: The Hallway
Total: 7
+1 — Key next to plant bed outside
+1 — Lower right corner of wall
+1 — Lower right corner of door frame
+1 — Lower left root of scale plant
+1 — Blob of root under floor hatch
+1 — Finish chapter
+1 — Bad Ending 6
Chapter 12: The Stairwell
Total: 11
+1 — On the Rag
+1 — Lower left most corner of level
+2 — Lower right-most corner of level
+2 — Upper right corner of upper stairs
+2 — Bottom of pillar where rag was
+1 — Upper right portion of bannister
+1 — Upper left portion of stairs (I just poked in the area a lotand got one)