Icebound Secrets 4: House of Memories Written Walkthrough Guide + Morphing Objects

writ­ten 8/15/26, updat­ed 9/8/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: May 17, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 4: House of Mem­o­ries plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile

Game Start

Watch intro cin­e­mat­ics (There’s always some­one cry­ing in these games…)

NOTE: Hints and skips cost coins… and a lot of it!! 25 a puz­zle skip and 5 a hint! That means it’s high­ly like­ly that the puz­zles will not be as sim­ple as the pri­or games…


Part 1: Arrival (Tutorial)

  • Click any­where
  • Take Mys­te­ri­ous Let­ter, open it, take Cop­per Ring, read it, get Note
  • Take Suit­case Latch, Sewn Pouch, Col­ored Shard, Pan­el Piece, read Clue
  • Use Suit­case Latch on bench; Take Bolt Cut­ters and Sap­phire Brooch
  • Use Cop­per Ring on mail­box; Take Bronze Ele­phant
  • Use Bolt Cut­ters on gate; Go into Yard
  • Take Green Gear, Comb, Gold Medal­lion, read and take Note
  • Back at Gate, use Gold Medal­lion in mail­box; Take Gar­den Gnome
  • Use Comb and Gar­den Gnome on win­dow; Take Post­man ID and Shov­el
  • Use Shov­el on dirt; Take Red Gear
  • Give post­man Post­man ID; Take Blue Gear
  • Back in Yard, use Green, Red, and Blue Gear on foun­tain

Fountain Gear Puzzle

First puz­zle of the game!! Rotate the 3 wheels and match the col­ors

Solu­tion (Click to Expand)

The Way I Did It:

  1. Green Right 1
  2. Blue Right 1
  3. Red Right 2
  4. Green Left 2
  5. Blue Left 2
  6. Green Left 1
  7. Blue Left 3
  8. Red Left 1
  9. Blue Right 1
  10. Green Right 1
  11. Blue Right 1
  12. Green Left 1
  13. Red Left 2
  14. Green Right 1 (END)

Might be a round­about way, I’m sure there’s a more suc­cinct method, but this was repeat­able and got to the answer

GR1, BR1, RR2, GL2, BL2, GL1, BL3, RL1, BR1, GR1, BR1, GL1, RL2, GR1

Hint: Aim for the image below

  • Take Dec­o­ra­tive Flower and Man­sion Key
  • Use Man­sion Key on door; Go into Liv­ing Room
  • Take Dec­o­ra­tive Flower, Scis­sors, Pan­el Piece, Read Note
  • Sewn Pouch + Scis­sors = Winged Medal­lion and Iron Bell
  • Go back to Gate; Use Winged Medal­lion on crane; Take Dec­o­ra­tive Flower
  • In Yard, use Dec­o­ra­tive Flower x3 on hedge door

Garden Hidden Object Puzzle

First hid­den object puz­zle!!

  • Take Bronze Ele­phant
  • Go to Liv­ing Room; Use Bronze Ele­phant x2 on shelf; Take Urn Lid, Frame Piece, and Note
  • Use Frame Piece on pic­ture frame; Take Nail and read/take Note
  • Go to Yard; Use Nail in dog­house and Urn Lid in dirt for Pan­el Piece x2
  • Back in Liv­ing Room, use Pan­el Piece x4 on pic­ture frame

Note: There’s a Pan­el Piece in the suit­case at the Gate which may or may not have been able to be tak­en before this point

Frame Panel Piece Puzzle

Using the arrows, move the pieces so that the Hands are on the out­side and the eyes are on the inside

Solu­tion (Click to Expand)

My Solu­tion (there are oth­er, pos­si­bly more suc­cinct ways)

  1. Right-Right 3
  2. Left- Left 1
  3. Right-Right 1
  4. Left-Left 1
  5. Left-Right 2
  6. Right-Right 1
  7. Left-Left 1
  8. Right-Right 1
  9. Left-Left 1
  10. Right-Left 1

RR3, LL1, RR1, LL1, RR1, LR2, RR1, LL1, RR1, LL1, RL1

  • Go into Stranger’s Shel­ter
  • Click any­where; Take Diary
  • Take Hunter Image, Acid Jar, Dec­o­rat­ed Han­dle, Col­ored Shard, Read Clue
  • In Liv­ing Room, use Dec­o­rat­ed Han­dle on cab­i­net; Take Chem­i­cal Reagent, Deer Image, Read Note
  • Back in Shel­ter, use Hunter and Deer Image on frame; Take Repair Amulet
  • Use Repair Amulet on green box in Liv­ing Room; Take Ham­mer
  • Go to dog­house; Use Ham­mer in dog­house for Wood­en Bar; Take Chem­i­cal Glass (The note said that the dog took the beaker… and then some­how hid it under­neath the loose board in its house??)
  • Use Wood­en Bar, then Ham­mer on win­dow; Take Lab Pow­der
  • In Shel­ter, use Chem­i­cal Glass, Acid, Reagent and Lab Pow­der on work­table

Chemical Puzzle

Fol­low instruc­tions and mix the chem­i­cals (Just tap on them in prop­er order)

Solu­tion (Click to Expand)

This isn’t real­ly a solu­tion, it’s just writ­ten out ver­sion of the instruc­tions

  • HCl + Mg = Red
  • Acid + HCl = Yel­low
  • Mg + Acid = Orange
  • Orange + Red = Pur­ple
  • Yel­low + Pur­ple = Blue
  • Yel­low + Orange = Green
  • Green + Blue = FIRE
  • Get Sol­vent; Use it on Liv­ing Room door
  • Go into Music Hall (The kid is play­ing piano with the lid closed…)
  • Take Orna­ment, Drum­stick, Note, and Sculp­tor Kit, Look at Clue
  • Use Sculp­tor Kit and Drum­stick on stat­ue (WOW, this detec­tive is hel­la tal­ent­ed!); Get Harp
  • Use Harp on adja­cent stat­ue for Vio­lin Bow; Use it on last stat­ue; Take Cam­era Lens
  • Use Cam­era Lens and take Cam­era; Use it on the anom­aly to dis­pel it; Take Orna­ment and Gold­en Bell; Note Clue
  • Use Orna­ment x2 in Liv­ing Room for Pro­jec­tor Part
  • Use Project Part on Shel­ter’s pro­jec­tor for Bell String
  • Go to Music Hall; Use Bell String, Gold­en Bell, and Iron Bell on back wall

Music Hall Bell Puzzle

Click on bells in cor­rect order as pre­sent­ed by the game in 3 rounds (Hint: you saw the sequences as a clue before already)

  • Take Diary Dec­o­ra­tion
  • Diary + Diary Dec­o­ra­tion + Notes x6 = Pho­to of Stranger, Safe Disk, and Restored Diary
  • Give the lady Restored Diary and Pho­to of Stranger; Take Safe Disk
  • Use Safe Disk x2 on safe (Answer: 513)
  • Take Pre­cious Hair­pin, Match­es, and Hang­ing Lantern
  • Go to Gate, use Hang­ing Lantern on crane; Get Ruby
  • In Liv­ing Room, use Match­es on cob­webs; Take Pli­ers
  • Pre­cious Hair­pin + Pli­ers = Ruby and Lock­pick
  • Go to Music Hall; Use Ruby x2 on stat­ue; Get Raven Brooch
  • Use Lock­pick on drum stat­ue; Take Plate Frag­ment
  • Go to Gate; Take Gold Plate from crane stat­ue (Could not get despite spir­it­ed pok­ing of the screen up until this point)
  • Use Gold Plate, Plate Frag­ment, and Raven Brooch on piano in Music Hall; Take Film Reel
  • Go back to Shel­ter, use Film Reel in pro­jec­tor

Picture Jigsaw Puzzle

  • Lis­ten to the sto­ry (Again with the cry­ing faces)

Part 2: Into the City

  • Take Gate Lever
  • Go out to Gate
  • Take Board x2 and Screw­driv­er; Use Gate Lever (How does that just fit in there and work??)
  • Go to Music Hall; Use Screw­driv­er on fire­place; Take Board
  • Take Board from Yard
  • Go to Liv­ing Room; Use Board x4 on stairs (Yeaaaah, I would­n’t trust walk­ing on that…)
  • Go up to First Floor (Isn’t it 2nd floor?)
  • Take Can­dle­stick, Wax Knife, and Key with Crane
  • Back at Gate, use Key with Crane on crane’s lantern; Take Can­dle
  • Take Can­dle from Liv­ing Room shelf
  • In Music Hall, use Wax Knife on stat­ue for Can­dle
  • Can­dle­stick + Can­dle x3 + Match­es = Lit Can­de­labrum;
  • Use it on the dark spot upstairs; Take Tri­an­gle Fig­urine and Vol­ume III
  • Use Tri­an­gle Fig­urine on toy chest; Take Oil­er and Paint Tube; Read Note
  • Head back to Gate; Use Oil­er on gate

Path to City Puzzle

Click on every num­ber in order to move so that you land on all green tiles (Hint: You must use all num­bers before the piece moves. Make sure not to land on any red ones)

Solu­tion (Click to Expand)

My Solu­tion:

  1. R5
  2. R4
  3. R7
  4. L1
  5. R5
  6. R3
  7. R3
  8. R7
  9. L2
  10. L2
  11. R4
  12. R5
  13. L2
  14. L2
  15. R5

R5, R4, R7, L1, R5, R3, R3, R7, L2, L2, R4, R5, L2, L2, R5

  • Now you’re at City Cen­ter
  • Take Dancer Fig­urine, Dec­o­ra­tive Horse, Bro­ken Key, Ice Tongs, But­ton, Read Note
  • Use Ice Tongs on vend­ing machine for Library Token
  • Use Library Token on library box for Book with Book­mark
  • Book with Book­mark = Left Lock Part + Vol­ume IV
  • Back on First Floor, use Dec­o­ra­tive Horse; Take Pro­trac­tor and Dancer
  • Use Dancer Fig­urine on table; Take Vol­ume VI
  • Go to Liv­ing Room; Use Vol­umes II, IV and VI on shelf; Take Melody Note
  • Go to Music Hall; Use Melody Note and Bro­ken Key on piano

Piano Lock Puzzle

Press the keys in the cor­rect order

(Answer: If 12345, then 25134)

  • Take Car Key; Go use it at City Cen­ter; Take Pin and Cloth
  • Go to Yard; Use Cloth on win­dow for Wet Cloth
  • Go Upstairs; Use Pin on ted­dy bear for Right Lock Part
  • Use Left and Right Lock Part on armoire

Rotating Armoire Puzzle

Rotate and slide to solve the puz­zle (Sor­ry, no solu­tion this time. It seems long-wind­ed, but not tricky, so go for it… After com­plet­ing the puz­zle, it real­ly isn’t tricky, it’s just annoy­ing!! Still not dif­fi­cult, though)

  • Take Dirty Pho­to Frame + Wet Cloth + Pro­trac­tor = Fam­i­ly Pho­to
  • Go back to lady, give her Fam­i­ly Pho­to
  • Go to City Cen­ter; Use Din­er Coast­er on din­er
  • Get Lighter (That guy does­n’t look asleep to me)
  • Take Fire­crack­er, Dol­lar x2, Vend­ing But­ton, Nee­dle, Col­ored Shard, look at ingre­di­ent list
  • Use Sap­phire Brooch on purse; Take Dancer and Incom­plete Pen­dant
  • Back out­side, use Dol­lar x2 on vend­ing machine; Take Soda
  • Use Fire­crack­er and Lighter on shop stall; Take Twist­ed Frag­ment and Lemon
  • Inside Din­er, use Twist­ed Frag­ment on ice cream booth

Diner Hidden Object Puzzle

  • Get Straw­ber­ry Ice Cream
  • Use Straw­ber­ry Ice Cream, Lemon, and Soda on din­er counter

Diner Cocktail Puzzle

Swap and rotate tiles so that they all match their neigh­bors

  • Get Ener­giz­ing Cock­tail; Give it to that guy; Take Vend­ing But­ton; Get Dancer
  • Back Upstairs, use Dancer x3 on table; Take Library Key
  • Use it to go into the Library. Hmm… It appears we found our vil­lain
  • Take Razor, Chain, note Clue, Fab­ric Scrap, and Sewing Spool
  • Nee­dle + Sewing Spool = Thread with Nee­dle
  • Go back to Gate; Use Fab­ric Scrap and Thread with Nee­dle on Hat
  • Inside Din­er, use Razor on coat for But­ton
  • Go Upstairs; Use But­ton x2 and Thread with Nee­dle on Toy Bear; Take Rose
  • Incom­plete Pen­dant + Chain = Pen­dant
  • In Library, use Hat, Pen­dant, Toy Bear and Rose on anom­aly
  • Read Note; Take Trol­ley; Use on shelf

Shelf Climbing Puzzle

Click on cor­rect items to climb up (Answer: Gold Han­dle, Draw­ers, Draw­ers, Draw­ers, Man Stat­ue, Gold Han­dle, Fab­ric, Gar­goyle, Books)

  • Get Charlene’s Notes; Go give it to her; Take Hang­ing Chain and Half Heart
  • Go to City Cen­ter; Use Hang­ing Chain in car trunk; Take Axe
  • Use Axe on board­ed up door
  • Go into Aban­doned House
  • Take Half Heart, Col­ored Shard, Fish Emblem, Doll Ring, Look at Clue
  • Back in Library, use Fish Emblem on bear for Book Box and Cop­per Octa­gon
  • Use Half Heart x2 on desk; Take Wrench and Vend­ing But­ton
  • Go to Aban­doned House; Use Wrench on wood planks; Take Vend­ing But­ton and Doll Hand
  • Go Upstairs; Use Doll Hand x2 on desk; Take Vend­ing But­ton
  • Go to Din­er; Use Vend­ing But­ton x5 on juke­box

Jukebox Puzzle

Using pri­or clue, press the cor­rect but­tons

  • Take Vinyl Record over to Aban­doned House and use it on the table; Take Pat­terned Bracelet; Use it on the stat­ue; Take Cop­per Octa­gon
  • Use Cop­per Octa­gon x2 on wall

Rune Mechanism Puzzle

Rotate things by press­ing the yel­low bits so that the yel­low bits attach to the out­side inden­ta­tion

(Hint: Do the side cir­cles first, then the mid­dle)

Get to this point, then fin­ish it out
  • Take Char­lene Film Reel back to her

Part 3: Getting There

  • Get Nail File (I have a few ques­tions: who is film­ing, why did­n’t they help, where are they now, and why were they hid­ing film reels?)
  • Go to City Cen­ter; Look at tram, read Clue
  • Take Tram Valve in car trunk; Use Nail File on Vend­ing Machine; Take Speedome­ter
  • Go to Aban­doned House; Use Nail File on phono­graph for Brake Han­dle
  • Use Tram Valve, Speedome­ter, and Brake Han­dle on tram
  • Click and go to Embank­ment; Take Col­ored Chalk
  • Take Iron Dish­es (Looks like mon­key cym­bals to me…), Bear Claw, and Fish Key
  • Use Col­ored Chalk on wall; Take Toy Tow­er
  • Go to Shel­ter; Use Iron Dish­es on mon­key; Take Bear Claw and Toy Tow­er
  • Go Upstairs; Use Toy Tow­er x3 on toy box

Toy Tower Puzzle

Move the parts to make 3 tow­ers by slid­ing them around

  • Get Gold­en Hook
  • Book Box + Fish Key = Toy Tow­er and Leather Strap
  • Go to Aban­doned House; Use Leather Strap on stat­ue; Get Bro­ken Cryp­tex and Yel­low Wire
  • At Embank­ment, use Gold­en Hook on blue box; Take Harpun Tip (“Har­poon”) and Col­ored Shard
  • Use Har­poon Tip on boat (It’s spelled cor­rect­ly on the boat descrip­tion) for Harpun (“Har­poon”)
  • Use Har­poon on fish under bridge; Read Note and take Green Wire
  • Use Green and Yel­low Wire on elec­tri­cal box

Embankment Grate Puzzle

Remove the bars in the cor­rect order

  • Now you’re at Artist’s Square
  • Take But­ter­fly Amulet, read Note and notice Clue
  • Take Hatch Han­dle, Fake Apple, Bear Claw and Artist Item
  • Go to Embank­ment; Use Hatch Han­dle on red cov­er; Take Tur­pen­tine, Fake Grapes, and Glue Sol­vent
  • Use But­ter­fly Amulet on wall box; Take Bear Claw, and Pock­et Knife
  • Go Din­er; Use Glue Sol­vent on Ele­gant Cup
  • Go to Artist’s Square; Use Fake Grapes, Fake Apple, and Ele­gant Cup on stature; Get Artist Item
  • Use Tur­pen­tine and Pock­et Knife on the bench; Take Plat­form Switch
  • Use Plat­form Switch on the ground

Artist Square Hidden Object Puzzle

Odd­ly short puz­zle… Thought there’d be more to find

  • Get Muse Amulet and Cryp­tex Ring
  • Use Muse Amulet on easel; Take Artist Item
  • Go back to Embank­ment; Give the man Artist Item x3; Get Cryp­tex Ring (She’s quite the mag­pie, isn’t she…?)
  • Bro­ken Cryp­tex + Cryp­tex Ring x2 = PUZZLE

Cryptex Puzzle

Rotate the rings to con­nect the two sides (It’s more of a mini-puz­zle because the pieces will auto­mat­i­cal­ly light up. Too easy)

  • Take Scratched Film and Police Mas­ter Key (Whoa! Super use­ful!)
  • Go to Artist’s Square; Use Police Mas­ter Key on house door

Door Lock Puzzle

Rotate the pieces to cre­ate the 4 pat­terns in the dia­monds (yeah, I had NO IDEA what to do and had to use the skip func­tion to even under­stand… I think…?)

I think this is what you’re sup­posed to do?
  • You’re in the Work­shop
  • Take Polaroid Body, Paint Tube 2, Col­ored Shard, Polaroid Lens, Fish­ing Lure, Read Clue
  • Use Paint Tube x2 on shelf; Take Brush
  • Out on Embank­ment, use Fush­ing Lure on tack­le box; Take Mem­o­ry Land­scape
  • Go to Artist Square; Use Mem­o­ry Land­scape on easel; Take Red But­ton and Bear Claw
  • Go to Library; Use Bear Claws x5 on bear

Bear Claw Puzzle

Arrange the claws in prop­er order (Hint: you’ve seen the solu­tion already)

Answer (L‑R): Wing, Crown, Fish, X, Flower

  • Take Dirty Pho­to Car­tridge back to Work­shop; Use it and Brush on table; Take Polaroid Car­tridge
  • Polaroid Body + Polaroid Lens + Polaroid Car­tridge + Red But­ton = Polaroid
  • Use Polaroid on anom­aly; Take Dessert Spat­u­la
  • Go back Upstairs; Use Dessert Spat­u­la on desk for Piece of Cake
  • Go to City Cen­ter; Use Dessert Spat­u­la on car trunk for Medal­lion
  • Go to Embank­ment; Take Red Flow­ers from wall
  • Go to Work­shop; Use Red Flow­ers, Piece of Cake, and Medal­lion on anom­aly; Take Mech­a­nism Token
  • Use Mech­a­nism Token on base­ment door

Basement Door Puzzle

Choose cor­rect tiles to light up the blue square and match each tile. Dou­bling up will can­cel out the col­or (Same puz­zle as in pri­or game). Do it 3x

Answer:

If: 1,2,3,4,5,6,7; 8,9,10,11,12,13,14

Then: A) 3,5,8,9,10,14; B) 2,4,5,7,10,12; C) 1,3,5,7

  • Now you’re in Work­shop Base­ment
  • Take Wind­ing Key, Tweez­ers, read Note, take Flower Pho­to
  • Go to Work­shop; Use Wind­ing Key; Take Spat­u­la and Pol­ish; Read Note
  • Back in Base­ment, use Spat­u­la on shelf; Take Fork and Small Cloth
  • Go to Work­shop; Use Tweez­ers on sofa for Rab­bit Tal­is­man; Click on cush­ion for Hairdry­er Cap; Use Fork for City Pho­to
  • Go to Artist’s Square; Use Rab­bit Tal­is­man on stat­ue box; Take Spi­ral Heater
  • Go to Base­ment; Use Spi­ral Heater and Hairdry­er Cap on table for Hairdry­er
  • Back in Work­shop, use Scratched Film, Pol­ish, Hairdry­er, and Small Cloth on table
  • Take Restored Film to Base­ment and use on pro­jec­tor
  • Take Portable Pro­jec­tor to man; Take Palette Knife and Three Hands Tal­is­man
  • Go to Base­ment; Use Palette Knife on rear wall; Take Girl Pho­to
  • In Work­shop, use Flower, City, and Girl Pho­to on easel

Girl Picture Paint Puzzle

Col­or the can­vas accord­ing to clues. You can mix col­ors on the palette (This puz­zle is ter­ri­ble because the girl’s pic­ture shows a red shirt, but it’s actu­al­ly white, and the rest of it is basi­cal­ly all sub­jec­tive. The final col­ors are not the same as the clue pic­tures as I cre­at­ed col­ors much clos­er than the actu­al answer. End­ed up hav­ing to waste ANOTHER skip with a whop­ping 25 coins because I had no idea what the devel­op­ers want­ed)

Solu­tion (Click to Expand)

Answer:

  • Flow­ers = Red
  • Leaves = Green
  • Sky = Blue
  • Shirt = White
  • Hair = Yel­low
  • Skin = White + Red (Pink)
  • Build­ings = White + Black (Gray)
  • Get Artist’s Muse; Give it to the dude

Battle for Artist Hidden Object Puzzle

Find and use items to beat the evil mon­ster

Solu­tion (Click to Expand)

Answer:

  • Rake > Paper Air­plane
  • Paper Air­plane > Boy’s Hand
  • Umbrel­la > Bro­ken Street­lamp
  • Kite > Man
  • Mir­ror > Woman
  • Star > Stat­ue
  • Sick­le > Bike Bas­ket

Use remain­ing items on Boss (Fan, Shield, Cam­era, First-Aid Kit)

  • Get Movie Cam­era and Tog­gle Switch

Part 4: Getting Close

  • Take Artist’s Tal­is­man to Base­ment and use on rear wall; Take Emer­ald Eye and Steer­ing Wheel; Read Note
  • At Embank­ment, look at rub­ble pile; Take Ruby Eye
  • In Work­shop, use Emer­ald and Ruby Eye on skull; Take Tog­gle Switch
  • At Embank­ment, use Steer­ing Wheel and Tog­gle Switch x2 on boat
  • You’ve reached Cin­e­ma Area
  • Use Movie Cam­era on amo­ma­ly
  • Take Tiara, Bro­ken Revolver, Flash­light, Cloak­room Tag, and read Note
  • Use Cloak­room Tag on mail­box; Take Mech­a­nism Belt; Use it and Flash­light on the tick­et booth; Take Ear­ring
  • Use Ear­ring on guard’s zip­per; Take Blank Key to artist man
  • Get Pen­cil and Blank Paper from work­shop and bring back to him (Why can’t peo­ple do things on their own? Do they not have legs? That man annoys me)
  • Head down to the Base­ment; Look at shelf and use Blank Key and Key Dia­gram

Key Making Puzzle

Use ver­ti­cal and hor­i­zon­tal arrows for place­ment, cycle shapes, then lever to cut the key

Solu­tion (Click to Expand)
  1. Square, UP
  2. Sharp Point, MID
  3. Forked, UP
  4. Square, UP
  5. Round, LOW
  6. Square, MID
  • Take Ser­vice Entrance Key to Cin­e­ma Area and use on door
  • Go into Behind the Scenes
  • Take Chis­el, Trig­ger, Col­ored Shard, Cash Reg­is­ter But­ton, Read Clue
  • Back at Embank­ment, use Chis­el on rub­ble for Met­al Orna­ment
  • At Cin­e­ma Area, use Cash Reg­is­ter But­ton (Looks more like a lever to me) for Rub­ber Gloves
  • Use Met­al Orna­ment on mail­box; Take Med­ical Clamp (Tweez­ers… they had one ear­li­er!! That’s what you get for get­ting rid of stuff pre­ma­ture­ly)
  • Go Behind the Scenes, use Rub­ber Gloves and Tweez­ers on bro­ken light for Fuse
  • Use Fuse on door lock for Mini-Puz­zle: Use pri­or clue to input the code (Answer: 2541)
  • Go into Office; Click any­where; Take Crane Head
  • Take Wood­en Boy, Light­bulb, Police Whis­tle, Sylvi­a’s Per­son­al Item, and read Note
  • Go into hall, use Wood­en Boy on box; Take Sylvi­a’s Per­son­al Item
  • Out in Cin­e­ma Area, use Whis­tle on man; Take Hook on Cord (Bungee Hook); Use it on cin­e­ma door for Stone Mask
  • Go back to Artist’s Square; Use Tiara and Stone Mask on stat­ue

Many-Armed Statue Positioning Puzzle

Posi­tion the arms appro­pri­ate­ly. You saw the answer ear­li­er (I hate these puz­zles because it’s hard to tell the exact posi­tion they want and it’s easy to be off by just a tiny bit)

  • Get Rit­u­al Dag­ger and Sylvi­a’s Per­son­al Item
  • In Office, use Three Hands Tal­is­man and Rit­u­al Dag­ger on small table; Take Tusk and Red Scarf
  • Out in Hall, use Red Scarf on Light­bulb (Why could­n’t we have done this ear­li­er with the gloves?)
  • Back in Office, use Light­bulb x2 on dress­ing table
  • Take Crane Body and Sylvi­a’s Per­son­al Item (...how’d that get back there if there’s no way to access it?)
  • Give woman Sylvi­a’s Per­son­al Item x4 for Dec­o­ra­tive Per­son­al Item
  • Use Dec­o­ra­tive Tusk x2 on table

Office Hidden Object Puzzle

  • Get Crane Wings and Bul­lets
  • Go into Hall, use Crane Body, Head, and Wings on shelf; Take Flower Plate
  • Use Flower Plate on door in rear

Flower Tile Sliding Puzzle

Slide and rotate tiles until pic­ture is achieved (Hint: Tiles go dull when in cor­rect spot)

  • Go into Large Cin­e­ma Hall
  • Take Revolver Drum, Emp­ty Buck­et, Emp­ty Cone and Lad­der
  • Bro­ken Revolver + Trig­ger + Revolver Drum + Bul­lets = Loaded Revolver
  • Use Lad­der on rail­ing; Take Pearl Ear­ring
  • Back in Behind the Scenes, use Emp­ty Buck­et on pop­corn machine; Take Black Can­dle (Can­dle in a pop­corn machine?? Would­n’t it melt??); Use Emp­ty Cone on cot­ton can­dy (I have nev­er actu­al­ly had cot­ton can­dy in a waf­fle cone, but appar­ent­ly it’s a thing!)
  • In Office, use Black Can­dle on small table; Take Spare Gear
  • Back in Cin­e­ma Hall, use Pop­corn, Pearl Ear­ring, and Cot­ton Can­dy on anom­aly; Take Old Poster
  • Uh oh… Use Movie Cam­era; Then use Loaded Revolver on chan­de­lier
  • Go back to Office; Use Old Poster on wall

Office Wall Safe Button Puzzle

Using clue, press the right but­tons

  • Take Sylvi­a’s Film
  • Burnt out Cam­era + Sylvi­a’s Film + Spare Gear = Cam­era with Mem­o­ry
  • Give cam­era to the woman; Take Seal­ing Amulet
  • Use it in Cin­e­ma Hall (Red Ener­gy), Cin­e­ma Area (Blue Ener­gy), Work­shop (Yel­low Ener­gy); Embank­ment (Blue Ener­gy), Library (Yel­low Ener­gy), and Music Hall (Red Ener­gy)
  • Go to Cin­e­ma Hall; Use Red, Blue, and Yel­low Ener­gy on wood­en door

Magical Door Lock Puzzle

Slide and rotate the squig­gles so that they don’t touch (Same puz­zle as the last game! Let’s see if it’s exact­ly the same… IT IS!! Just a tighter fit than before)

  • You have entered the Edit­ing Room
  • Read and take Sylvi­a’s Con­fes­sion to Sylvia, her­self; Take Secret Com­part­ment Han­dle to Cin­e­ma Hall and use on hatch; Take Crys­tals of Sor­row, Love, and Nos­tal­gia
  • Go to Edit­ing Room, use the Crys­tals on their prop­er stat­ues, then use Loaded Revolver on all 3
  • Take Bro­ken Stained Glass, Sign Yang, and Sign Yin
  • Go to Office; Use Yin and Yang Signs on dress­ing table; Take Rit­u­al Film and Sil­ver Owl
  • Go to Cin­e­ma Area, use Sil­ver Owl on mail­box; Take Blow­torch and Pan­el Switch
  • Go to Edit­ing Room; Use Pan­el Switch on con­sole

Green Panels Puzzle

Slide the green tiles and move the key to the key slot (Oh boy… this looks annoy­ing… Oh. It’s actu­al­ly pret­ty easy)

This is how I did it:

  • Get Shelf Key; Use it on red lock­er for Col­ored Shard and Han­dle Piece
  • Bro­ken Stained Glass + Col­ored Shard x8 = Rit­u­al Stained Glass
  • Use Rit­u­al Stained Glass in Cin­e­ma Hall

Stained Glass Differences Puzzle

Find the dif­fer­ences with a twist! Every time you click on the wrong thing, you lose 1 life! No choos­ing willy nil­ly!

  • Get Half Han­dle and Rit­u­al Film
  • Go to Edit­ing Room; Use Han­dle Piece and Half Han­dle on cam­era; Take Rit­u­al Film
  • Place Rit­u­al Film x3 on ground, then use Blow­torch

Part 5: Let’s Take her OUT (END)

  • Take Coin; Take Met­al Eye
  • Go to Cin­e­ma Area; Take Jammed Scis­sors and Hook (pry bar)
  • Go Behind the Scenes; Take Duster
  • Go Cin­e­ma Area; Use Pry Bar and Duster on ground; Take Helm Crest and Coin (Notice how the “Hook” looks like a hook on the scene image but looked like a pry bar before)
  • Use Helm Crest on stat­ue; Take Gold­en Bird and Olive Branch
  • Go to Cin­e­ma Hall; Take Oil Jug to Behind the Scenes and place on table along with Olive Branch; Take Olive Oil (How long have those olives been there to be use­ful?)
  • Jammed Scis­sors + Olive Oil = Gar­den Shears (The entire jug??)
  • Use Gar­den Shears on that gate
  • Go into Muse­um Park
  • Take Ten­nis Ball, Seashell, Bro­ken Lad­der, and Plank
  • Now that you got the first Plank, take one from under the bench and from Cin­e­ma Area
  • Use Ten­nis Ball on dog anom­aly; Get Dog Col­lar = Coin
  • Use Coin x3 on toy vend­ing machine; Get Suc­tion Dart and Clay
  • Go to Cin­e­ma Area; Use Clay and Met­al Eye on ground

Eye Laser Puzzle

Move the lens­es to direct the lasers to the col­ored jew­els. Col­or com­bi­na­tions must be cor­rect!

  • Take Snake Skull and Fire Sym­bol
  • Go to Cin­e­ma Hall; Use Snake Skull on back of chair; Take Bil­liard Ball, Shoe Brush, and Plank
  • Back in Cin­e­ma Area, use Shoe Brush and Fire Sym­bol on stat­ue; Take Flint and Ancient Nails (see? Those olives should have been hel­la dried out!)
  • Bro­ken Lad­der + Planks x4 + Ancient Nails + Bil­liard Ball = Lad­der
  • Use Lad­der and Seashell on tree (First, what a shell! Sec­ond, how does one get tied up like that? Would be real­ly tricky to tie a grown man up that high and that way on a tree)
  • Take and use Lock Code on bike; Look at pho­to and Offer Let­ter; Take Vin­tage Cam­era and Com­pact Mir­ror
  • Give the man Offer Let­ter

Man’s Story Hidden Object Puzzle

  • Take Flash Pow­der
  • From tree, take Flash Tray + Com­pact Mir­ror + Flash Pow­der = Flash Reflec­tor
  • Use Vin­tage Cam­era, Flash Reflec­tor, and Flint on cam­era stand

Vintage Camera Puzzle

Rotate the screen and guide the strik­er to the two icon ties with­out hit­ting a locked tile (So, what’s inter­est­ing is that the instruc­tions say you can’t hit a locked tile, but it means you can’t move on a locked tile. You HAVE to land on locked tiles to solve the puz­zle)

  • Go into Muse­um Lob­by
  • Take Torn Toy, Fire Cab­i­net Key, Muse­um Tick­et, Pat­terned Tile, and read Note
  • Use Fire Cab­i­net Key; Get Fire Emblem
  • Use Muse­um Tick­et on gate
  • Go to Antiq­ui­ty Exhi­bi­tion
  • Take Com­pass Rose and Ruler
  • Use Ruler on cab­i­net; Take Glass Cut­ter, Pat­terned Tile, and Thread and Nee­dle
  • Back in Lob­by, use Glass Cut­ter and Suc­tion Dart on fire box; Take Fire Extin­guish­er
  • Go to Exhib­it; Use Fire Extin­guish­er on fire­place; Take Pat­terned Tile and Sil­ver Bird
  • Back out to Muse­um Park; Use Gold and Sil­ver Bird on tree; Take Plush Ear
  • Head back to Cin­e­ma Hall; Take Syn­thet­ic Fiber from back of chair
  • Go to Exhib­it; Torn Toy + Syn­thet­ic Fiber + Plush Ear + Thread and Nee­dle = Toy Dog
  • Use it on anom­aly; Take Mute Fig­ure and Scoop
  • Go to Muse­um Park; Use Scoop on grav­el; Take Pat­terned Tile and Mnemosyne Key
  • In Muse­um Lob­by, use Pat­terned Tile x4 on anom­aly

Museum Step Puzzle

Move steps so that the pat­tern lights up

Answer:

If: 1, 2, 3, 4, 5, 6

Then: 2, 6, 4, 3, 5, 3, 6, 1, 6

  • Take Stained Paint­ing and go to Embank­ment; Give it to that annoy­ing artist man; Take Ingre­di­ent List (I dun­no… I thought maybe HE COULD HELP ME being the artist and all, but, as usu­al, I have to do every­thing around here!)
  • Ingre­di­ent List = Work­shop Key
  • Go back to Muse­um Lob­by; Use Work­shop Key to get into Restora­tion Work­shop
  • Take Sailor Fig­urine and Knight Glove
  • Use Sailor Fig­urine on ship; Take Liq­uid Nitro­gen Sprayer and Blind Fig­urine
  • Use Liq­uid Nitro­gen Sprayer and Knight Glove on chest; Take Deaf Fig­urine and Pro­tec­tive Lac­quer
  • Go to Muse­um Lob­by; Use Blind, Deaf, and Mute Fig­urine; Take Cot­ton Pads and Box Dec­o­ra­tion
  • Go to Exhib­it; Use Box Dec­o­ra­tion on shelf

Antiquity Exhibition Box Puzzle

Ori­ent the arrows so that the cor­rect num­ber of arrows are point­ed at each sym­bol

S= sin­gle rota­tion

Just need to rotate the cir­cled tile (there are oth­er ways to solve this puz­zle)

  • Take Emp­ty Film Cam­era and South­ern Con­ti­nent
  • Go to Restora­tion Work­shop; Use Com­pass Rose, Flame Emblem, and South­ern Con­ti­nent on globe; Take Sculp­tor Chis­el and Recipe Book
  • Use Recipe Book and Flint on work­table

Restoration Workshop Hidden Object Puzzle

Drag each card to the item that’s miss­ing in them. You may have to inter­act with the item before you can.

  • Get Clean­ing Flu­id
  • Ingre­di­ent List + Cot­ton Pads + Pro­tec­tive Lac­quer + Clean­ing Flu­id = Restora­tion Kit
  • Use Stained Paint­ing and Restora­tion Kit on easel
  • Take Restored Paint­ing to Muse­um Lob­by and use it on anom­aly
  • Go up to Mem­o­ry Gallery (Why is every kid named Ethan in these puz­zle games?)
  • Take Stone Book, Sil­ver Spoon, and Name Plate
  • Use Name Plate on bust; Take Sculp­tor’s Scalpel and Mal­let
  • Back at Muse­um Park, use Sil­ver Spoon next to bird­house for Resin
  • Go to Exhib­it; Use Sculp­tor’s Scalpel on frame for Founder’s Image
  • Back in Mem­o­ry Gallery, use Founder’s Image, Sculp­tor’s Chis­el, and Mal­let on anom­aly
  • Take Clothes­pin out to bird­house to get Mnemosyne Key
  • Back in the Gallery, use Mnemosyne Key x2 on door

Gear Chain Door Lock Puzzle

Arrgghh… So close yet so far away! Slide the tiles to con­nect the sil­ver gears to the spin­ning gold one so that all the gold ones spin

  • Enter Hall of Mnemosyne’s Priest­ess (Final Area!!)
  • Take Rune Eye; Use it in the sar­coph­a­gus; Read Note, take Dent­ed Lid, Moon Sym­bol, and Open Ampho­ra
  • Use Moon Sym­bol and Stone Book on stat­ue; Take Pho­to­graph­ic Film
  • Emp­ty Film Cam­era + Pho­to­graph­ic Film = Film Cam­era
  • Use Film Cam­era on Mnemosyne

Film Camera Puzzle

Use the arrows to move the col­ors so that they match the out­er ring (It’s real­ly not that hard. I just switched things a lot until it was even red and blue, then moved them into posi­tion after that)

  • Get Spir­it Pho­to
  • Look at altar; Read Clue; Take M Mono­gram and Bronze Ham­mer
  • Go to Restora­tion Work­shop; Use Dent­ed Lid and Bronze Ham­mer on chest (I… guess she’s just frozen like that?)
  • Open Ampho­ra + Resin + Ampho­ra Lid = Mnemosyne Ampho­ra
  • Use Bronze Ham­mer at Yard (Green), Library (Yel­low), and Embank­ment (Blue)
  • Go to Gallery; Use M Mono­gram on pyra­mid for last Ampho­ra (Pur­ple)
  • Go to Hall of Priest­ess; Use Ampho­ra x5 and Spir­it Pho­to (…wait. There’s one more slot, though!)

Let’s Seal Her UP!

Move the amphorae along the tracks so that they’re in the cor­rect col­or slot (Ah. That’s why there’s one emp­ty slot)

Solu­tion (Click to Expand)

One pos­si­ble solu­tion (there are oth­er, poten­tial­ly short­er ones):

  1. Red, Green, Blue, Yel­low, Green
  2. Red, Pur­ple, Green, Yel­low, Blue
  3. Red, Pur­ple, Green, Yel­low, Blue
  4. Red, Pur­ple, Green, Yel­low, Blue

The pat­tern is “Z” shapes

  • Aaaaand of course, noth­ing is ever that easy… Geez, I’m so tired of look­ing at her face!

Final Battle Tetris!

Dog­gone it! Thought it was over! Move the pieces from the left to the right (Hint: Do the sep­a­rat­ed ones, first)

  • At last!! Vic­to­ry!
Kill it! Kill it with fire!
Not only was this man 100% unhelp­ful, but he seems very old to have such a young child

GAME COMPLETE!


Morphing Objects/Collectibles

As the series pro­gress­es, the hid­den objects have pro­gres­sive­ly dimin­ished

Mansion Gate (1)

  • Flower on tree trunk

Yard (2)

  • Buck­et
  • Ball in dog­house

Living Room (2)

  • Hat
  • Ball of yarn in front of cab­i­net

Stranger’s Shelter (1)

  • Book on couch

Music Hall (1)

  • Bee­tle on stat­ue

First Floor (1)

  • Shirt

City Center (1)

  • Ice Cream sign

Diner (1)

  • But­ter­fly frame

Library (1)

  • Sword near rail­ing

Abandoned House (1)

  • Clock

Embankment (1)

  • Octo­pus stat­ue

Artist’s Square (1)

  • Bal­loon

Workshop (1)

  • Wall pic­ture

Basement (1)

  • Paint can on stairs

Cinema Area (1)

  • Fire hydrant

Behind Scenes (1)

  • Pic­ture on wall

Office (1)

  • Stat­uette

Large Cinema Hall (1)

  • Rail­ing embell­ish­ment

Editing Room (1)

  • Dan­ger sign

Museum Park (1)

  • News­pa­per on bench

Museum Lobby (1)

  • Bag on ground

Antiquity Exhibition (1)

  • Bust on man­tle

Restoration Workshop (1)

  • Bust

Memory Gallery (1)

  • Gar­goyle

Hall of Priestess (1)

  • Ptero­dactyl

Megaman Starforce: Pegasus/Leo/Dragon Side Quest Jobs Guide

writ­ten 7/18/26, updat­ed 7/22/26


Almost 20 years ago in 2007, I played this game on the Nin­ten­do DS. While I fin­ished it, I was­n’t very good at it and was nev­er able to ful­ly com­plete the game. At the time there were no easy guides to find and had to rely on Game FAQs to do it. Fast for­ward to 2026 for the Lega­cy Col­lec­tion on Nin­ten­do Switch: I’m bet­ter at this type of game now but there’s STILL a short­age of side quest guides that are to-the-point and not lit­tered with extreme amounts of ads, so I decid­ed to put one togeth­er myself. Here you go!


Main Game Side Quests

Echo Ridge

Town

Cindy WhiteLoca­tion: Town
Reward: Deluxe Ener­gy sub­card
Look in Chase Winde’s transer and report back
Joe HawntLoca­tion: Town
Reward: Search Eye sub­chip
Put on the visu­al­iz­er and talk to the Mr. Hertz lurk­ing behind the vend­ing machine
Iver Gat­teLoca­tion: Town
Reward: Heat Ball 2 chip
Go to Vista Point, pick up the mon­ey from the tele­scope, and return to the old man
Quiero MocardLoca­tion: Town
Reward: Attack +10 chip
Wants a Power­bomb 1 chip (Hint: Either a virus drop, or buy it from the chip deal­er on the wave road)
Chase WindeLoca­tion: Town
Reward: RC Mag (NROSIMAMSTU)
Pilot the heli­copter to knock down 3 soc­cer balls: North­east trees, south­east trees, Chip Shop’s anten­na
Juan MocardLoca­tion: Big Wave Chip Shop
Reward: GrndWave2 chip
Give him a Pow­er­song Chip (Hint: the virus that drops this appears dur­ing Harp Note’s main sto­ry in Echo Ridge)
Megaman.exe (cameo)Loca­tion: Dog­house comp
Reward: BN Buster weapon (Neato MM Bat­tle Net­work cameo)
Pulse into the dog house secu­ri­ty sys­tem at Bud Bison’s house, approach the EM ball, go to Stat­ue Comp at Vista Point, delete the Jam­mer, go back

Name References

  • Cindy White — prob­a­bly gener­ic, com­mon
  • Joe Hawnt — Hawnt = “Haunt” because he’s inter­est­ed in the para­nor­mal
  • Iver Gat­te — “I for­got” ref­er­enc­ing his old age
  • Quiero Mocard — Queiro means “I want,” and Mocard = “More card”
  • Chase Winde - chas­ing the wind because he likes RC heli­copters
  • Juan Mocard — Juan as in “One,” “more card”
  • Hope Ste­lar — Hope to ref­er­ence the hope that she, Bore­al, and Geo have to find Kelvin

School

Savory Dele­joLoca­tion: Entrance
Reward: 2,500 Zen­ny
Deliv­er ham sand­wich to old man next to lux­u­ry con­dos
Hol­ly Wach­erLoca­tion: Entrance
Reward: Invis­i­ble chip
Talk to Lei Zeek in the gym, then return to nag­ging girl
Lei ZeekLoca­tion: Gym
Reward: Plus Can­non chip
Equip Pitch­er Man Navi Card, then talk to the kid
Job GoodeLoca­tion: 1F Hall­way
Reward: Hand­book (SIXGAME‑O)
Go to the upper floor of the gym, look at the light at the far end, kill the virus­es inside
Blair LoudeLoca­tion: 1F Hall­way
Reward: Ice Mete­or 1 chip
Help write the song (Answer: White, Cheery, Kind, Ele­men­tary)
Triv QueryLoca­tion: Class 1‑A
Reward: Quiz Book (PREOBCOPB)
Com­plete the Quiz (Answer: Golash­es, 30, 1‑A, 50, Hiss)
Tere­sa TudorLoca­tion: Class 1‑A
Reward: Ice Mete­or 2 chip
Equip Ther­mo Man Navi Card, then talk to her (Hint: can only be done after Ophi­u­cia Main Quest)
Blue Truck NaviLoca­tion: Class 1‑A Comp
Reward: T. Arm­band Weapon
Wants Sync Hook 2 Chip
Ema NesiaLoca­tion: Class 1‑B
Reward: Eras­er (ALPTUNZLA)
Get Note from girl’s bath­room door, talk to her, input the code (Answer: 130)
Will NappeLoca­tion: Class 5‑A
Reward: Pow­er­song chip
Pulse in and talk to the Mr. Hertz that’s singing
Rad Con­treLoca­tion: 2F Hall­way
Reward: RC Scrp­bk (ILABCLERSAS)
Equip Pro­peller Man Navi Card, then talk to the kid
Bar­ry SquareLoca­tion: 2F Hall­way
Reward: Trip­song chip
Snoop in Mr. Shep­ar’s transer, then return
Mitch Shep­arLoca­tion: Stu­dio
Reward: HP Mem­o­ry 10
Go to Times Square rooftop, talk to the man behind the Mowai thing, buy the action fig­ure, give to Shep­ar
Dee JayLoca­tion: Stu­dio
Reward: Plas­ma Gun 2 chip
Pulse into the stu­dio wave road then destroy the 3 EM wave balls (Hint: North­most arrow, fol­low the road, then 2 arrows south)
Nadia KleenLoca­tion: Class 5‑B
Reward: Green Burst chip
Equip Shov­el Man Navi Card, then talk to her (Hint: Can only do after Gem­i­ni Main Quest)

Name References

  • Savory Dele­jo — Savory as in deli­cious, but I don’t know what dele­jo is
  • Hol­ly Wach­er - “Hall Watch­er”
  • Lei Zeek — “Lazy”
  • Job Goode — Prob­a­bly “Good job” as he’s a goody-two-shoes
  • Blair Loude — “Blare Loud”
  • Triv Query — “triv­ia” and “Query”
  • Tere­sa Tudor — Tudor as in “tutor”
  • Ema Nesia — “amne­sia”
  • Will Nappe — “Will,” “Nap”
  • Rad Con­tre — I have no idea
  • Bar­ry Square — “very square” as in very straight up and uptight
  • Mitch Shep­ar — Mitch is close to “Mis­ter,” and Shep­ar as in shep­herd
  • Dee Jay — “DJ”
  • Nadia Kleen — Nadia as in “nada,” does­n’t want to clean

AMAKEN

Mille BooneyLoca­tion: Entrance
Reward: Whis­tle chip
Answer her ques­tions (Answer: Force, Broth­erband, Secret)
Chat­ty DitzLoca­tion: Entrance
Reward: 1,000 Zen­ny
Pulse in, then talk to the Mr. Hertz near the warp
Sumar Guy Loca­tion: Entrance
Reward: Unlock­er sub­chip
Go to Anten­na Comp on the north part of the wave road, then delete the virus­es
Pol­ly ReadeLoca­tion: Muse­um
Reward: Sci Notes (LAREBARAON)
Help the girl with her home­work (Answer: Black hole, 3, Leo)
Tug­gy McGravLoca­tion: Muse­um
Reward: Heat Ball 3 chip
Pulse into the Black Hole Comp, go to the north­east cor­ner and defeat the virus­es
Grace FulleLoca­tion: Foy­er
Reward: Invi­ta­tion (AURIEFRUTS)
Pulse into the Tick­et Machine Comp, give Mr. Hertz a Small Ener­gy Sub­chip
Leroy MannLoca­tion: Foy­er
Reward: Cloak­er sub­chip
Peek at the recep­tion­ist’s Transer, then return to him
Swill WatersLoca­tion: Foy­er’s break area
Reward: Deluxe Ener­gy sub­chip
Go back to Echo Ridge, buy a Sour Soda, bring it back to the man
Tom DubiusLoca­tion: Muse­um
Reward: Blue­prints (NGYNGIWCUS)
Equip Pro­peller Man Navi Card, talk to him
Edgar KnightLoca­tion: Muse­um
Reward: Unlock­er sub­chip
Give him a Recov­er 30 chip
Mira LookesLoca­tion: Space Sim
Reward: Guard Null Stage chip
Talk to the Mr. Hertz star­ing at her from the wave road
Chrys GoldsLoca­tion: Entrance
Reward: 7,000 Zen­ny
Go to Times Square, talk to Hei­di Rune, go back to the creepy man­ag­er (Hint: He appears after Harp Note main quest)
Lucian (cameo)Loca­tion: Entrance Tow­er Comp
Reward: Noth­ing, just a cool Boktai/Lunar Knights cameo
Go to Nacys Roof wave road to find Aaron, then the anten­na Scrap Comp 3 in scrap­yard 2 (Hint: Avail­able after Gem­i­ni main quest)

Name References

  • Mille Booney — Booney as in “from the boonies,” mean­ing she’s from the coun­try and does­n’t know any­thing about city life and tech­nol­o­gy
  • Chat­ty Ditz — exact­ly what it says
  • Sumar Guy — “Some” guy
  • Pol­ly Reade — Read for books
  • Tug­gy McGrav — Tug as in “pull,” McGrav for “grav­i­ty”
  • Grace Fulle — “grace­ful”
  • Leroy Mann — Mann for “man”
  • Swill Waters — swill and water for drinks
  • Tom Dubius — Dubius = “dubi­ous” for how hes­i­tant he is
  • Edgar Knight — Knight as in “knight in shin­ing armor”
  • Mira Lookes — Mira = “won­der­ful” and “looks” because she’s so beau­ti­ful
  • Chrys Golds — “Golds” for mon­ey, maybe “cries gold” for how rich he is

Time Square

Rooftop

Pro­fes­sor SnakeLoca­tion: Event Area
Reward: Snake Orn (IPHAUEOEUNQC)
He’s miss­ing 3 snakes, one in each area: Right of Nacys build­ing, South­east cor­ner of dept store, Left of roof ele­va­tor
Vaughn PlatzLoca­tion: Rooftop
Reward: HP Mem­o­ry 10
Wants 5 Moai Fall 1 chips
(Hint: can farm them in the big spin­ning stat­ue at the entrance of the area)
Slu­gar ParkLoca­tion: Rooftop
Reward: Fire Bazooka 2 chip
Equip Pitch­er Man Navi Card, look at the base­ball arcade game, bring the base­ball card back to the kid
Homer ParkLoca­tion: Rooftop
Reward: Cloak­er sub­chip
Look inside his grand­son’s Transer and report back
Annie OldeLoca­tion: Dept Store
Reward: 2,000 Zen­ny
Go to the top cor­ner of the cus­tomer ser­vice desk and bring her a guide
Kurt Tay­lorLoca­tion: Dept Store
Reward: Dept Fly­er (ISNBDUBO)
Talk to the Mr. Hertz on the wave road above the mir­ror
Veil PlatzLoca­tion: Dept Store
Reward: Memb Card (KNIGSPIAREM)
Get Recipe from your mom at home, deliv­er it to Luna’s mom
Rheema DellerLoca­tion: Dept Store
Reward: Recov­ery 120 chip
Talk to her with Key Man Navi Card equipped
Hei­di RuneLoca­tion: Time Square
Reward: Search Eye sub­chip
Walk to the Bowl­ing Alley shop, pick up the Ring from the ground, give it to the lady
Collin WaytinLoca­tion: Time Square
Reward: 3,500 Zen­ny
Go to the wave road above the bus stop, and defeat the 3 Jam­mers
Indy DarkeLoca­tion: Time Square
Reward: Love Book (ROHNATPE)
Sneak a peek into Hei­di Rune’s Transer and report back to the dude
Don­na Query (Quiz Queen)Loca­tion: Time Square
Reward: HP Mem­o­ry 10
Answer her 10 ques­tions cor­rect­ly (Answers: 100, Muse­um, 3, Cow, Ken Suther, 6, 3, 4, 9, Jet Attack 1)

Name References

  • Pro­fes­sor Snake — noth­ing spe­cial
  • Vaughn Platz — noth­ing spe­cial
  • Slu­gar Park — “Slug­ger” and “Park” as in ball­park
  • Homer Park — “Home­run” and “Park” as in ball­park
  • Annie Olde — “old” because she is
  • Kurt Tay­lor — Tay­lor = “Tai­lor” because of clothes store
  • Veil Platz — Noth­ing spe­cial aside from both hus­band and wife hav­ing “V” names
  • Rheema Deller — I don’t know
  • Hei­di Rune — “Hidey” because she has a secret
  • Col­in Waytin — “Call­ing,” and “Wait­ing”
  • Indy Dark — “In the dark” because his girl­friend has a secret from him
  • Don­na Query — “query”

Dream Island

Meala DeVourLoca­tion: Entrance
Reward: 5,000 Zen­ny
Go to AMAK­EN’s sou­venir shop’s reg­is­ter and buy a Shoot­ing Star Cake for 500Z, then bring it back
Selah AganeLoca­tion: Entrance
Reward: HP Mem­o­ry 10
Pulse into the refrig­er­a­tor and give Mr. Hertz a Recov­ery 80
Roy Query (Quiz King)Loca­tion: Entrance
Reward: HP Mem­o­ry 20
Take his quiz (Answer: Secu­ri­ty Sys­tem, Moon, Big Bang Cof­fee, Fire Bazooka 2, 2, 100, 150, King, Rover, Chem Lab, Uwaaa!, 12, Nacys, Giraffe, Old Lady)
Mead GreeneLoca­tion: Park
Reward: HP Mem­o­ry 10
Equip Shov­el Man Navi Card, talk to old man
John For­manLoca­tion: Dump
Reward: HP Mem­o­ry 10
Equip Ther­mo Man Navi Card, look at sorter bot

Name References

  • Mead Greene — “Need green” as in green­ery
  • Meala DeVour — “Meal devour” because she likes to eat food
  • Selah Agane — “See ya again”
  • John For­man — “Fore­man”

Post-Game Side Quests

Couronne XIVLoca­tion: Dream island Scrap­yard 1
Reward: Crown Thun­der chip
Talk to him, then bat­tle him on City Dump wave road in front of the crane
Bob Cop­perLoca­tion: Time Square
Reward: HP Mem­o­ry 20
Defeat Jam­mers in Mowai Comp, Cake Shop Comp, and Enor­ma­tron Comp
Pat SprigsLoca­tion: Amak­en Mr. Bore­al’s Office
Reward: HP Mem­o­ry 10
Go to the city dump and talk to the work­er near the truck, go to Nacys and look at the sorter bot on the roof, return to Pat
Hope Ste­larLoca­tion: Echo Ridge Home
Reward: Prot Charm (OSLEGRATE)
Look at refrig­er­a­tor, pulse into Fridge Comp, delete virus­es
Ken SutherLoca­tion: Echo Ridge Big Wave Card Shop
Reward: HP Mem­o­ry 10
Give him Wide Wave 3 chip
Aaron Bore­al Loca­tion: Dream Island Island Under­ground
Reward: HP Mem­o­ry 20
Go to his office in AMAKEN, look at the lock­ers, go back to him

Deep Space

Loca­tion: Echo Ridge’s Vista Point

Reward: Kelvin Transer, K. Knuck­le (mega weapon), Pegasus/Leo/Dragon Bat­tle Chip, 100% Game Com­ple­tion


Pulse into Vista Point’s wave por­tal, then go north and enter the new por­tal there which takes you into the Deep Space Chal­lenge. You’re going to need a few things to beat it:

  • You will need have beat­en the SP forms of all the boss­es, includ­ing the option­al boss­es

Boss Locations:

  • Tau­rus Fire: Echo Ridge
  • Harp Note: Vista Point
  • Cygnus Wing: Bore­al’s Office
  • Libra Scales: Class 5‑A
  • Queen Ophi­u­ca: Time Square
  • Gem­i­ni Spark: Dream Island Park
  • Can­cer Bub­ble: AMAKEN Foy­er
  • Wolf Woods: Event Area
  • Couronne XIV: City Dump
  • 5 Unlock­ers (Can buy in sign comp in Echo Ridge)
  • 100 stan­dard chips to get into Deep Space 2
  • All 150 stan­dard chips (some of them are going to be able to be bought in Deep Space 2, so save up your Zen­ny, or dropped from virus­es there, so use the C. Find­er weapon for Mega OR you can cheat like me by using the ciphers in this LINK. Be warned that some of the mes­sage ones were made for the DS and for the Switch you just type them out. Minor spelling dif­fer­ences like “Broth­er-Bands” was just “Broth­er Bands”)
  • To get to the Kelvin Transer: either delete all your Broth­er Bands, or have the Lone­ly Heart found from a hid­den pas­sage on the Liv­ing Mod­ule Comp from the space sta­tion (Liv­ing Mod­ule hid­den wave road path south­east-most jut out point). You talk to the Mr. Hertz there and answer “No”
  • At the end of Deep Space 3, face your satel­lite admin as a boss to gain their Megachip. They’ll leave you with cryp­tic words: “Use it to kin­dle the 6 stars and con­quer the tru­ly lone­ly evil giant.”

The Lonely/Evil One

  • So what you need to do now is to find and fight your satel­lite admin just like the oth­er boss­es, both EX and SP forms (pulse out after EX to bring out the SP form), and get BOTH CHIPS. EX is easy, SP… not so much. Good luck. I did­n’t get even close. So, I cheat­ed… with CIPHER email codes. Pega­sus Mag­ic SP: “Go On Air to trade info with friends.” Leo King­dom SP: “Star Force, the ulti­mate pow­er!” Drag­on Sky SP: “Leg­endary Mas­ter Shin”
  • The “six stars” are all of the achieve­ments on the title screen (Beat the game, All stan­dard chips [150], all SP forms beat­en, all Mega Chips [30], all Giga chips [5], and defeat of your satel­lite admin), so after fin­ish­ing every­thing, save, and return to the title screen, then con­tin­ue.
  • Go to Vista Point and talk to Zack. He’ll tell you there’s a strange noise com­ing from the piano. Go to the school’s gym and pulse into the piano. There’s a mas­sive group of Jam­mers there. Talk to them for a 10-round virus bust­ing chal­lenge! When you’re done, go back and talk to Zack, and he’ll ask to form a Broth­er Band with you!
  • Leave Vista Point and you get an email from Leg­endary Shin that says: KMALEETZCP. Go ahead and send a CIPHER email with that code for M. Breath Mega weapon
  • The only thing left is to chal­lenge Androm­e­da again because… This time it’s Androm­e­da INFINITY!! 4000HP and very fast attacks.
  • When you defeat it, you’ve ful­ly com­plet­ed the game!

Con­grat­u­la­tions!!

100% COMPLETION!