Icebound Secrets 4: House of Memories Written Walkthrough Guide + Morphing Objects

writ­ten 8/15/26, updat­ed 9/8/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: May 17, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 4: House of Mem­o­ries plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile

Game Start

Watch intro cin­e­mat­ics (There’s always some­one cry­ing in these games…)

NOTE: Hints and skips cost coins… and a lot of it!! 25 a puz­zle skip and 5 a hint! That means it’s high­ly like­ly that the puz­zles will not be as sim­ple as the pri­or games…


Part 1: Arrival (Tutorial)

  • Click any­where
  • Take Mys­te­ri­ous Let­ter, open it, take Cop­per Ring, read it, get Note
  • Take Suit­case Latch, Sewn Pouch, Col­ored Shard, Pan­el Piece, read Clue
  • Use Suit­case Latch on bench; Take Bolt Cut­ters and Sap­phire Brooch
  • Use Cop­per Ring on mail­box; Take Bronze Ele­phant
  • Use Bolt Cut­ters on gate; Go into Yard
  • Take Green Gear, Comb, Gold Medal­lion, read and take Note
  • Back at Gate, use Gold Medal­lion in mail­box; Take Gar­den Gnome
  • Use Comb and Gar­den Gnome on win­dow; Take Post­man ID and Shov­el
  • Use Shov­el on dirt; Take Red Gear
  • Give post­man Post­man ID; Take Blue Gear
  • Back in Yard, use Green, Red, and Blue Gear on foun­tain

Fountain Gear Puzzle

First puz­zle of the game!! Rotate the 3 wheels and match the col­ors

Solu­tion (Click to Expand)

The Way I Did It:

  1. Green Right 1
  2. Blue Right 1
  3. Red Right 2
  4. Green Left 2
  5. Blue Left 2
  6. Green Left 1
  7. Blue Left 3
  8. Red Left 1
  9. Blue Right 1
  10. Green Right 1
  11. Blue Right 1
  12. Green Left 1
  13. Red Left 2
  14. Green Right 1 (END)

Might be a round­about way, I’m sure there’s a more suc­cinct method, but this was repeat­able and got to the answer

GR1, BR1, RR2, GL2, BL2, GL1, BL3, RL1, BR1, GR1, BR1, GL1, RL2, GR1

Hint: Aim for the image below

  • Take Dec­o­ra­tive Flower and Man­sion Key
  • Use Man­sion Key on door; Go into Liv­ing Room
  • Take Dec­o­ra­tive Flower, Scis­sors, Pan­el Piece, Read Note
  • Sewn Pouch + Scis­sors = Winged Medal­lion and Iron Bell
  • Go back to Gate; Use Winged Medal­lion on crane; Take Dec­o­ra­tive Flower
  • In Yard, use Dec­o­ra­tive Flower x3 on hedge door

Garden Hidden Object Puzzle

First hid­den object puz­zle!!

  • Take Bronze Ele­phant
  • Go to Liv­ing Room; Use Bronze Ele­phant x2 on shelf; Take Urn Lid, Frame Piece, and Note
  • Use Frame Piece on pic­ture frame; Take Nail and read/take Note
  • Go to Yard; Use Nail in dog­house and Urn Lid in dirt for Pan­el Piece x2
  • Back in Liv­ing Room, use Pan­el Piece x4 on pic­ture frame

Note: There’s a Pan­el Piece in the suit­case at the Gate which may or may not have been able to be tak­en before this point

Frame Panel Piece Puzzle

Using the arrows, move the pieces so that the Hands are on the out­side and the eyes are on the inside

Solu­tion (Click to Expand)

My Solu­tion (there are oth­er, pos­si­bly more suc­cinct ways)

  1. Right-Right 3
  2. Left- Left 1
  3. Right-Right 1
  4. Left-Left 1
  5. Left-Right 2
  6. Right-Right 1
  7. Left-Left 1
  8. Right-Right 1
  9. Left-Left 1
  10. Right-Left 1

RR3, LL1, RR1, LL1, RR1, LR2, RR1, LL1, RR1, LL1, RL1

  • Go into Stranger’s Shel­ter
  • Click any­where; Take Diary
  • Take Hunter Image, Acid Jar, Dec­o­rat­ed Han­dle, Col­ored Shard, Read Clue
  • In Liv­ing Room, use Dec­o­rat­ed Han­dle on cab­i­net; Take Chem­i­cal Reagent, Deer Image, Read Note
  • Back in Shel­ter, use Hunter and Deer Image on frame; Take Repair Amulet
  • Use Repair Amulet on green box in Liv­ing Room; Take Ham­mer
  • Go to dog­house; Use Ham­mer in dog­house for Wood­en Bar; Take Chem­i­cal Glass (The note said that the dog took the beaker… and then some­how hid it under­neath the loose board in its house??)
  • Use Wood­en Bar, then Ham­mer on win­dow; Take Lab Pow­der
  • In Shel­ter, use Chem­i­cal Glass, Acid, Reagent and Lab Pow­der on work­table

Chemical Puzzle

Fol­low instruc­tions and mix the chem­i­cals (Just tap on them in prop­er order)

Solu­tion (Click to Expand)

This isn’t real­ly a solu­tion, it’s just writ­ten out ver­sion of the instruc­tions

  • HCl + Mg = Red
  • Acid + HCl = Yel­low
  • Mg + Acid = Orange
  • Orange + Red = Pur­ple
  • Yel­low + Pur­ple = Blue
  • Yel­low + Orange = Green
  • Green + Blue = FIRE
  • Get Sol­vent; Use it on Liv­ing Room door
  • Go into Music Hall (The kid is play­ing piano with the lid closed…)
  • Take Orna­ment, Drum­stick, Note, and Sculp­tor Kit, Look at Clue
  • Use Sculp­tor Kit and Drum­stick on stat­ue (WOW, this detec­tive is hel­la tal­ent­ed!); Get Harp
  • Use Harp on adja­cent stat­ue for Vio­lin Bow; Use it on last stat­ue; Take Cam­era Lens
  • Use Cam­era Lens and take Cam­era; Use it on the anom­aly to dis­pel it; Take Orna­ment and Gold­en Bell; Note Clue
  • Use Orna­ment x2 in Liv­ing Room for Pro­jec­tor Part
  • Use Project Part on Shel­ter’s pro­jec­tor for Bell String
  • Go to Music Hall; Use Bell String, Gold­en Bell, and Iron Bell on back wall

Music Hall Bell Puzzle

Click on bells in cor­rect order as pre­sent­ed by the game in 3 rounds (Hint: you saw the sequences as a clue before already)

  • Take Diary Dec­o­ra­tion
  • Diary + Diary Dec­o­ra­tion + Notes x6 = Pho­to of Stranger, Safe Disk, and Restored Diary
  • Give the lady Restored Diary and Pho­to of Stranger; Take Safe Disk
  • Use Safe Disk x2 on safe (Answer: 513)
  • Take Pre­cious Hair­pin, Match­es, and Hang­ing Lantern
  • Go to Gate, use Hang­ing Lantern on crane; Get Ruby
  • In Liv­ing Room, use Match­es on cob­webs; Take Pli­ers
  • Pre­cious Hair­pin + Pli­ers = Ruby and Lock­pick
  • Go to Music Hall; Use Ruby x2 on stat­ue; Get Raven Brooch
  • Use Lock­pick on drum stat­ue; Take Plate Frag­ment
  • Go to Gate; Take Gold Plate from crane stat­ue (Could not get despite spir­it­ed pok­ing of the screen up until this point)
  • Use Gold Plate, Plate Frag­ment, and Raven Brooch on piano in Music Hall; Take Film Reel
  • Go back to Shel­ter, use Film Reel in pro­jec­tor

Picture Jigsaw Puzzle

  • Lis­ten to the sto­ry (Again with the cry­ing faces)

Part 2: Into the City

  • Take Gate Lever
  • Go out to Gate
  • Take Board x2 and Screw­driv­er; Use Gate Lever (How does that just fit in there and work??)
  • Go to Music Hall; Use Screw­driv­er on fire­place; Take Board
  • Take Board from Yard
  • Go to Liv­ing Room; Use Board x4 on stairs (Yeaaaah, I would­n’t trust walk­ing on that…)
  • Go up to First Floor (Isn’t it 2nd floor?)
  • Take Can­dle­stick, Wax Knife, and Key with Crane
  • Back at Gate, use Key with Crane on crane’s lantern; Take Can­dle
  • Take Can­dle from Liv­ing Room shelf
  • In Music Hall, use Wax Knife on stat­ue for Can­dle
  • Can­dle­stick + Can­dle x3 + Match­es = Lit Can­de­labrum;
  • Use it on the dark spot upstairs; Take Tri­an­gle Fig­urine and Vol­ume III
  • Use Tri­an­gle Fig­urine on toy chest; Take Oil­er and Paint Tube; Read Note
  • Head back to Gate; Use Oil­er on gate

Path to City Puzzle

Click on every num­ber in order to move so that you land on all green tiles (Hint: You must use all num­bers before the piece moves. Make sure not to land on any red ones)

Solu­tion (Click to Expand)

My Solu­tion:

  1. R5
  2. R4
  3. R7
  4. L1
  5. R5
  6. R3
  7. R3
  8. R7
  9. L2
  10. L2
  11. R4
  12. R5
  13. L2
  14. L2
  15. R5

R5, R4, R7, L1, R5, R3, R3, R7, L2, L2, R4, R5, L2, L2, R5

  • Now you’re at City Cen­ter
  • Take Dancer Fig­urine, Dec­o­ra­tive Horse, Bro­ken Key, Ice Tongs, But­ton, Read Note
  • Use Ice Tongs on vend­ing machine for Library Token
  • Use Library Token on library box for Book with Book­mark
  • Book with Book­mark = Left Lock Part + Vol­ume IV
  • Back on First Floor, use Dec­o­ra­tive Horse; Take Pro­trac­tor and Dancer
  • Use Dancer Fig­urine on table; Take Vol­ume VI
  • Go to Liv­ing Room; Use Vol­umes II, IV and VI on shelf; Take Melody Note
  • Go to Music Hall; Use Melody Note and Bro­ken Key on piano

Piano Lock Puzzle

Press the keys in the cor­rect order

(Answer: If 12345, then 25134)

  • Take Car Key; Go use it at City Cen­ter; Take Pin and Cloth
  • Go to Yard; Use Cloth on win­dow for Wet Cloth
  • Go Upstairs; Use Pin on ted­dy bear for Right Lock Part
  • Use Left and Right Lock Part on armoire

Rotating Armoire Puzzle

Rotate and slide to solve the puz­zle (Sor­ry, no solu­tion this time. It seems long-wind­ed, but not tricky, so go for it… After com­plet­ing the puz­zle, it real­ly isn’t tricky, it’s just annoy­ing!! Still not dif­fi­cult, though)

  • Take Dirty Pho­to Frame + Wet Cloth + Pro­trac­tor = Fam­i­ly Pho­to
  • Go back to lady, give her Fam­i­ly Pho­to
  • Go to City Cen­ter; Use Din­er Coast­er on din­er
  • Get Lighter (That guy does­n’t look asleep to me)
  • Take Fire­crack­er, Dol­lar x2, Vend­ing But­ton, Nee­dle, Col­ored Shard, look at ingre­di­ent list
  • Use Sap­phire Brooch on purse; Take Dancer and Incom­plete Pen­dant
  • Back out­side, use Dol­lar x2 on vend­ing machine; Take Soda
  • Use Fire­crack­er and Lighter on shop stall; Take Twist­ed Frag­ment and Lemon
  • Inside Din­er, use Twist­ed Frag­ment on ice cream booth

Diner Hidden Object Puzzle

  • Get Straw­ber­ry Ice Cream
  • Use Straw­ber­ry Ice Cream, Lemon, and Soda on din­er counter

Diner Cocktail Puzzle

Swap and rotate tiles so that they all match their neigh­bors

  • Get Ener­giz­ing Cock­tail; Give it to that guy; Take Vend­ing But­ton; Get Dancer
  • Back Upstairs, use Dancer x3 on table; Take Library Key
  • Use it to go into the Library. Hmm… It appears we found our vil­lain
  • Take Razor, Chain, note Clue, Fab­ric Scrap, and Sewing Spool
  • Nee­dle + Sewing Spool = Thread with Nee­dle
  • Go back to Gate; Use Fab­ric Scrap and Thread with Nee­dle on Hat
  • Inside Din­er, use Razor on coat for But­ton
  • Go Upstairs; Use But­ton x2 and Thread with Nee­dle on Toy Bear; Take Rose
  • Incom­plete Pen­dant + Chain = Pen­dant
  • In Library, use Hat, Pen­dant, Toy Bear and Rose on anom­aly
  • Read Note; Take Trol­ley; Use on shelf

Shelf Climbing Puzzle

Click on cor­rect items to climb up (Answer: Gold Han­dle, Draw­ers, Draw­ers, Draw­ers, Man Stat­ue, Gold Han­dle, Fab­ric, Gar­goyle, Books)

  • Get Charlene’s Notes; Go give it to her; Take Hang­ing Chain and Half Heart
  • Go to City Cen­ter; Use Hang­ing Chain in car trunk; Take Axe
  • Use Axe on board­ed up door
  • Go into Aban­doned House
  • Take Half Heart, Col­ored Shard, Fish Emblem, Doll Ring, Look at Clue
  • Back in Library, use Fish Emblem on bear for Book Box and Cop­per Octa­gon
  • Use Half Heart x2 on desk; Take Wrench and Vend­ing But­ton
  • Go to Aban­doned House; Use Wrench on wood planks; Take Vend­ing But­ton and Doll Hand
  • Go Upstairs; Use Doll Hand x2 on desk; Take Vend­ing But­ton
  • Go to Din­er; Use Vend­ing But­ton x5 on juke­box

Jukebox Puzzle

Using pri­or clue, press the cor­rect but­tons

  • Take Vinyl Record over to Aban­doned House and use it on the table; Take Pat­terned Bracelet; Use it on the stat­ue; Take Cop­per Octa­gon
  • Use Cop­per Octa­gon x2 on wall

Rune Mechanism Puzzle

Rotate things by press­ing the yel­low bits so that the yel­low bits attach to the out­side inden­ta­tion

(Hint: Do the side cir­cles first, then the mid­dle)

Get to this point, then fin­ish it out
  • Take Char­lene Film Reel back to her

Part 3: Getting There

  • Get Nail File (I have a few ques­tions: who is film­ing, why did­n’t they help, where are they now, and why were they hid­ing film reels?)
  • Go to City Cen­ter; Look at tram, read Clue
  • Take Tram Valve in car trunk; Use Nail File on Vend­ing Machine; Take Speedome­ter
  • Go to Aban­doned House; Use Nail File on phono­graph for Brake Han­dle
  • Use Tram Valve, Speedome­ter, and Brake Han­dle on tram
  • Click and go to Embank­ment; Take Col­ored Chalk
  • Take Iron Dish­es (Looks like mon­key cym­bals to me…), Bear Claw, and Fish Key
  • Use Col­ored Chalk on wall; Take Toy Tow­er
  • Go to Shel­ter; Use Iron Dish­es on mon­key; Take Bear Claw and Toy Tow­er
  • Go Upstairs; Use Toy Tow­er x3 on toy box

Toy Tower Puzzle

Move the parts to make 3 tow­ers by slid­ing them around

  • Get Gold­en Hook
  • Book Box + Fish Key = Toy Tow­er and Leather Strap
  • Go to Aban­doned House; Use Leather Strap on stat­ue; Get Bro­ken Cryp­tex and Yel­low Wire
  • At Embank­ment, use Gold­en Hook on blue box; Take Harpun Tip (“Har­poon”) and Col­ored Shard
  • Use Har­poon Tip on boat (It’s spelled cor­rect­ly on the boat descrip­tion) for Harpun (“Har­poon”)
  • Use Har­poon on fish under bridge; Read Note and take Green Wire
  • Use Green and Yel­low Wire on elec­tri­cal box

Embankment Grate Puzzle

Remove the bars in the cor­rect order

  • Now you’re at Artist’s Square
  • Take But­ter­fly Amulet, read Note and notice Clue
  • Take Hatch Han­dle, Fake Apple, Bear Claw and Artist Item
  • Go to Embank­ment; Use Hatch Han­dle on red cov­er; Take Tur­pen­tine, Fake Grapes, and Glue Sol­vent
  • Use But­ter­fly Amulet on wall box; Take Bear Claw, and Pock­et Knife
  • Go Din­er; Use Glue Sol­vent on Ele­gant Cup
  • Go to Artist’s Square; Use Fake Grapes, Fake Apple, and Ele­gant Cup on stature; Get Artist Item
  • Use Tur­pen­tine and Pock­et Knife on the bench; Take Plat­form Switch
  • Use Plat­form Switch on the ground

Artist Square Hidden Object Puzzle

Odd­ly short puz­zle… Thought there’d be more to find

  • Get Muse Amulet and Cryp­tex Ring
  • Use Muse Amulet on easel; Take Artist Item
  • Go back to Embank­ment; Give the man Artist Item x3; Get Cryp­tex Ring (She’s quite the mag­pie, isn’t she…?)
  • Bro­ken Cryp­tex + Cryp­tex Ring x2 = PUZZLE

Cryptex Puzzle

Rotate the rings to con­nect the two sides (It’s more of a mini-puz­zle because the pieces will auto­mat­i­cal­ly light up. Too easy)

  • Take Scratched Film and Police Mas­ter Key (Whoa! Super use­ful!)
  • Go to Artist’s Square; Use Police Mas­ter Key on house door

Door Lock Puzzle

Rotate the pieces to cre­ate the 4 pat­terns in the dia­monds (yeah, I had NO IDEA what to do and had to use the skip func­tion to even under­stand… I think…?)

I think this is what you’re sup­posed to do?
  • You’re in the Work­shop
  • Take Polaroid Body, Paint Tube 2, Col­ored Shard, Polaroid Lens, Fish­ing Lure, Read Clue
  • Use Paint Tube x2 on shelf; Take Brush
  • Out on Embank­ment, use Fush­ing Lure on tack­le box; Take Mem­o­ry Land­scape
  • Go to Artist Square; Use Mem­o­ry Land­scape on easel; Take Red But­ton and Bear Claw
  • Go to Library; Use Bear Claws x5 on bear

Bear Claw Puzzle

Arrange the claws in prop­er order (Hint: you’ve seen the solu­tion already)

Answer (L‑R): Wing, Crown, Fish, X, Flower

  • Take Dirty Pho­to Car­tridge back to Work­shop; Use it and Brush on table; Take Polaroid Car­tridge
  • Polaroid Body + Polaroid Lens + Polaroid Car­tridge + Red But­ton = Polaroid
  • Use Polaroid on anom­aly; Take Dessert Spat­u­la
  • Go back Upstairs; Use Dessert Spat­u­la on desk for Piece of Cake
  • Go to City Cen­ter; Use Dessert Spat­u­la on car trunk for Medal­lion
  • Go to Embank­ment; Take Red Flow­ers from wall
  • Go to Work­shop; Use Red Flow­ers, Piece of Cake, and Medal­lion on anom­aly; Take Mech­a­nism Token
  • Use Mech­a­nism Token on base­ment door

Basement Door Puzzle

Choose cor­rect tiles to light up the blue square and match each tile. Dou­bling up will can­cel out the col­or (Same puz­zle as in pri­or game). Do it 3x

Answer:

If: 1,2,3,4,5,6,7; 8,9,10,11,12,13,14

Then: A) 3,5,8,9,10,14; B) 2,4,5,7,10,12; C) 1,3,5,7

  • Now you’re in Work­shop Base­ment
  • Take Wind­ing Key, Tweez­ers, read Note, take Flower Pho­to
  • Go to Work­shop; Use Wind­ing Key; Take Spat­u­la and Pol­ish; Read Note
  • Back in Base­ment, use Spat­u­la on shelf; Take Fork and Small Cloth
  • Go to Work­shop; Use Tweez­ers on sofa for Rab­bit Tal­is­man; Click on cush­ion for Hairdry­er Cap; Use Fork for City Pho­to
  • Go to Artist’s Square; Use Rab­bit Tal­is­man on stat­ue box; Take Spi­ral Heater
  • Go to Base­ment; Use Spi­ral Heater and Hairdry­er Cap on table for Hairdry­er
  • Back in Work­shop, use Scratched Film, Pol­ish, Hairdry­er, and Small Cloth on table
  • Take Restored Film to Base­ment and use on pro­jec­tor
  • Take Portable Pro­jec­tor to man; Take Palette Knife and Three Hands Tal­is­man
  • Go to Base­ment; Use Palette Knife on rear wall; Take Girl Pho­to
  • In Work­shop, use Flower, City, and Girl Pho­to on easel

Girl Picture Paint Puzzle

Col­or the can­vas accord­ing to clues. You can mix col­ors on the palette (This puz­zle is ter­ri­ble because the girl’s pic­ture shows a red shirt, but it’s actu­al­ly white, and the rest of it is basi­cal­ly all sub­jec­tive. The final col­ors are not the same as the clue pic­tures as I cre­at­ed col­ors much clos­er than the actu­al answer. End­ed up hav­ing to waste ANOTHER skip with a whop­ping 25 coins because I had no idea what the devel­op­ers want­ed)

Solu­tion (Click to Expand)

Answer:

  • Flow­ers = Red
  • Leaves = Green
  • Sky = Blue
  • Shirt = White
  • Hair = Yel­low
  • Skin = White + Red (Pink)
  • Build­ings = White + Black (Gray)
  • Get Artist’s Muse; Give it to the dude

Battle for Artist Hidden Object Puzzle

Find and use items to beat the evil mon­ster

Solu­tion (Click to Expand)

Answer:

  • Rake > Paper Air­plane
  • Paper Air­plane > Boy’s Hand
  • Umbrel­la > Bro­ken Street­lamp
  • Kite > Man
  • Mir­ror > Woman
  • Star > Stat­ue
  • Sick­le > Bike Bas­ket

Use remain­ing items on Boss (Fan, Shield, Cam­era, First-Aid Kit)

  • Get Movie Cam­era and Tog­gle Switch

Part 4: Getting Close

  • Take Artist’s Tal­is­man to Base­ment and use on rear wall; Take Emer­ald Eye and Steer­ing Wheel; Read Note
  • At Embank­ment, look at rub­ble pile; Take Ruby Eye
  • In Work­shop, use Emer­ald and Ruby Eye on skull; Take Tog­gle Switch
  • At Embank­ment, use Steer­ing Wheel and Tog­gle Switch x2 on boat
  • You’ve reached Cin­e­ma Area
  • Use Movie Cam­era on amo­ma­ly
  • Take Tiara, Bro­ken Revolver, Flash­light, Cloak­room Tag, and read Note
  • Use Cloak­room Tag on mail­box; Take Mech­a­nism Belt; Use it and Flash­light on the tick­et booth; Take Ear­ring
  • Use Ear­ring on guard’s zip­per; Take Blank Key to artist man
  • Get Pen­cil and Blank Paper from work­shop and bring back to him (Why can’t peo­ple do things on their own? Do they not have legs? That man annoys me)
  • Head down to the Base­ment; Look at shelf and use Blank Key and Key Dia­gram

Key Making Puzzle

Use ver­ti­cal and hor­i­zon­tal arrows for place­ment, cycle shapes, then lever to cut the key

Solu­tion (Click to Expand)
  1. Square, UP
  2. Sharp Point, MID
  3. Forked, UP
  4. Square, UP
  5. Round, LOW
  6. Square, MID
  • Take Ser­vice Entrance Key to Cin­e­ma Area and use on door
  • Go into Behind the Scenes
  • Take Chis­el, Trig­ger, Col­ored Shard, Cash Reg­is­ter But­ton, Read Clue
  • Back at Embank­ment, use Chis­el on rub­ble for Met­al Orna­ment
  • At Cin­e­ma Area, use Cash Reg­is­ter But­ton (Looks more like a lever to me) for Rub­ber Gloves
  • Use Met­al Orna­ment on mail­box; Take Med­ical Clamp (Tweez­ers… they had one ear­li­er!! That’s what you get for get­ting rid of stuff pre­ma­ture­ly)
  • Go Behind the Scenes, use Rub­ber Gloves and Tweez­ers on bro­ken light for Fuse
  • Use Fuse on door lock for Mini-Puz­zle: Use pri­or clue to input the code (Answer: 2541)
  • Go into Office; Click any­where; Take Crane Head
  • Take Wood­en Boy, Light­bulb, Police Whis­tle, Sylvi­a’s Per­son­al Item, and read Note
  • Go into hall, use Wood­en Boy on box; Take Sylvi­a’s Per­son­al Item
  • Out in Cin­e­ma Area, use Whis­tle on man; Take Hook on Cord (Bungee Hook); Use it on cin­e­ma door for Stone Mask
  • Go back to Artist’s Square; Use Tiara and Stone Mask on stat­ue

Many-Armed Statue Positioning Puzzle

Posi­tion the arms appro­pri­ate­ly. You saw the answer ear­li­er (I hate these puz­zles because it’s hard to tell the exact posi­tion they want and it’s easy to be off by just a tiny bit)

  • Get Rit­u­al Dag­ger and Sylvi­a’s Per­son­al Item
  • In Office, use Three Hands Tal­is­man and Rit­u­al Dag­ger on small table; Take Tusk and Red Scarf
  • Out in Hall, use Red Scarf on Light­bulb (Why could­n’t we have done this ear­li­er with the gloves?)
  • Back in Office, use Light­bulb x2 on dress­ing table
  • Take Crane Body and Sylvi­a’s Per­son­al Item (...how’d that get back there if there’s no way to access it?)
  • Give woman Sylvi­a’s Per­son­al Item x4 for Dec­o­ra­tive Per­son­al Item
  • Use Dec­o­ra­tive Tusk x2 on table

Office Hidden Object Puzzle

  • Get Crane Wings and Bul­lets
  • Go into Hall, use Crane Body, Head, and Wings on shelf; Take Flower Plate
  • Use Flower Plate on door in rear

Flower Tile Sliding Puzzle

Slide and rotate tiles until pic­ture is achieved (Hint: Tiles go dull when in cor­rect spot)

  • Go into Large Cin­e­ma Hall
  • Take Revolver Drum, Emp­ty Buck­et, Emp­ty Cone and Lad­der
  • Bro­ken Revolver + Trig­ger + Revolver Drum + Bul­lets = Loaded Revolver
  • Use Lad­der on rail­ing; Take Pearl Ear­ring
  • Back in Behind the Scenes, use Emp­ty Buck­et on pop­corn machine; Take Black Can­dle (Can­dle in a pop­corn machine?? Would­n’t it melt??); Use Emp­ty Cone on cot­ton can­dy (I have nev­er actu­al­ly had cot­ton can­dy in a waf­fle cone, but appar­ent­ly it’s a thing!)
  • In Office, use Black Can­dle on small table; Take Spare Gear
  • Back in Cin­e­ma Hall, use Pop­corn, Pearl Ear­ring, and Cot­ton Can­dy on anom­aly; Take Old Poster
  • Uh oh… Use Movie Cam­era; Then use Loaded Revolver on chan­de­lier
  • Go back to Office; Use Old Poster on wall

Office Wall Safe Button Puzzle

Using clue, press the right but­tons

  • Take Sylvi­a’s Film
  • Burnt out Cam­era + Sylvi­a’s Film + Spare Gear = Cam­era with Mem­o­ry
  • Give cam­era to the woman; Take Seal­ing Amulet
  • Use it in Cin­e­ma Hall (Red Ener­gy), Cin­e­ma Area (Blue Ener­gy), Work­shop (Yel­low Ener­gy); Embank­ment (Blue Ener­gy), Library (Yel­low Ener­gy), and Music Hall (Red Ener­gy)
  • Go to Cin­e­ma Hall; Use Red, Blue, and Yel­low Ener­gy on wood­en door

Magical Door Lock Puzzle

Slide and rotate the squig­gles so that they don’t touch (Same puz­zle as the last game! Let’s see if it’s exact­ly the same… IT IS!! Just a tighter fit than before)

  • You have entered the Edit­ing Room
  • Read and take Sylvi­a’s Con­fes­sion to Sylvia, her­self; Take Secret Com­part­ment Han­dle to Cin­e­ma Hall and use on hatch; Take Crys­tals of Sor­row, Love, and Nos­tal­gia
  • Go to Edit­ing Room, use the Crys­tals on their prop­er stat­ues, then use Loaded Revolver on all 3
  • Take Bro­ken Stained Glass, Sign Yang, and Sign Yin
  • Go to Office; Use Yin and Yang Signs on dress­ing table; Take Rit­u­al Film and Sil­ver Owl
  • Go to Cin­e­ma Area, use Sil­ver Owl on mail­box; Take Blow­torch and Pan­el Switch
  • Go to Edit­ing Room; Use Pan­el Switch on con­sole

Green Panels Puzzle

Slide the green tiles and move the key to the key slot (Oh boy… this looks annoy­ing… Oh. It’s actu­al­ly pret­ty easy)

This is how I did it:

  • Get Shelf Key; Use it on red lock­er for Col­ored Shard and Han­dle Piece
  • Bro­ken Stained Glass + Col­ored Shard x8 = Rit­u­al Stained Glass
  • Use Rit­u­al Stained Glass in Cin­e­ma Hall

Stained Glass Differences Puzzle

Find the dif­fer­ences with a twist! Every time you click on the wrong thing, you lose 1 life! No choos­ing willy nil­ly!

  • Get Half Han­dle and Rit­u­al Film
  • Go to Edit­ing Room; Use Han­dle Piece and Half Han­dle on cam­era; Take Rit­u­al Film
  • Place Rit­u­al Film x3 on ground, then use Blow­torch

Part 5: Let’s Take her OUT (END)

  • Take Coin; Take Met­al Eye
  • Go to Cin­e­ma Area; Take Jammed Scis­sors and Hook (pry bar)
  • Go Behind the Scenes; Take Duster
  • Go Cin­e­ma Area; Use Pry Bar and Duster on ground; Take Helm Crest and Coin (Notice how the “Hook” looks like a hook on the scene image but looked like a pry bar before)
  • Use Helm Crest on stat­ue; Take Gold­en Bird and Olive Branch
  • Go to Cin­e­ma Hall; Take Oil Jug to Behind the Scenes and place on table along with Olive Branch; Take Olive Oil (How long have those olives been there to be use­ful?)
  • Jammed Scis­sors + Olive Oil = Gar­den Shears (The entire jug??)
  • Use Gar­den Shears on that gate
  • Go into Muse­um Park
  • Take Ten­nis Ball, Seashell, Bro­ken Lad­der, and Plank
  • Now that you got the first Plank, take one from under the bench and from Cin­e­ma Area
  • Use Ten­nis Ball on dog anom­aly; Get Dog Col­lar = Coin
  • Use Coin x3 on toy vend­ing machine; Get Suc­tion Dart and Clay
  • Go to Cin­e­ma Area; Use Clay and Met­al Eye on ground

Eye Laser Puzzle

Move the lens­es to direct the lasers to the col­ored jew­els. Col­or com­bi­na­tions must be cor­rect!

  • Take Snake Skull and Fire Sym­bol
  • Go to Cin­e­ma Hall; Use Snake Skull on back of chair; Take Bil­liard Ball, Shoe Brush, and Plank
  • Back in Cin­e­ma Area, use Shoe Brush and Fire Sym­bol on stat­ue; Take Flint and Ancient Nails (see? Those olives should have been hel­la dried out!)
  • Bro­ken Lad­der + Planks x4 + Ancient Nails + Bil­liard Ball = Lad­der
  • Use Lad­der and Seashell on tree (First, what a shell! Sec­ond, how does one get tied up like that? Would be real­ly tricky to tie a grown man up that high and that way on a tree)
  • Take and use Lock Code on bike; Look at pho­to and Offer Let­ter; Take Vin­tage Cam­era and Com­pact Mir­ror
  • Give the man Offer Let­ter

Man’s Story Hidden Object Puzzle

  • Take Flash Pow­der
  • From tree, take Flash Tray + Com­pact Mir­ror + Flash Pow­der = Flash Reflec­tor
  • Use Vin­tage Cam­era, Flash Reflec­tor, and Flint on cam­era stand

Vintage Camera Puzzle

Rotate the screen and guide the strik­er to the two icon ties with­out hit­ting a locked tile (So, what’s inter­est­ing is that the instruc­tions say you can’t hit a locked tile, but it means you can’t move on a locked tile. You HAVE to land on locked tiles to solve the puz­zle)

  • Go into Muse­um Lob­by
  • Take Torn Toy, Fire Cab­i­net Key, Muse­um Tick­et, Pat­terned Tile, and read Note
  • Use Fire Cab­i­net Key; Get Fire Emblem
  • Use Muse­um Tick­et on gate
  • Go to Antiq­ui­ty Exhi­bi­tion
  • Take Com­pass Rose and Ruler
  • Use Ruler on cab­i­net; Take Glass Cut­ter, Pat­terned Tile, and Thread and Nee­dle
  • Back in Lob­by, use Glass Cut­ter and Suc­tion Dart on fire box; Take Fire Extin­guish­er
  • Go to Exhib­it; Use Fire Extin­guish­er on fire­place; Take Pat­terned Tile and Sil­ver Bird
  • Back out to Muse­um Park; Use Gold and Sil­ver Bird on tree; Take Plush Ear
  • Head back to Cin­e­ma Hall; Take Syn­thet­ic Fiber from back of chair
  • Go to Exhib­it; Torn Toy + Syn­thet­ic Fiber + Plush Ear + Thread and Nee­dle = Toy Dog
  • Use it on anom­aly; Take Mute Fig­ure and Scoop
  • Go to Muse­um Park; Use Scoop on grav­el; Take Pat­terned Tile and Mnemosyne Key
  • In Muse­um Lob­by, use Pat­terned Tile x4 on anom­aly

Museum Step Puzzle

Move steps so that the pat­tern lights up

Answer:

If: 1, 2, 3, 4, 5, 6

Then: 2, 6, 4, 3, 5, 3, 6, 1, 6

  • Take Stained Paint­ing and go to Embank­ment; Give it to that annoy­ing artist man; Take Ingre­di­ent List (I dun­no… I thought maybe HE COULD HELP ME being the artist and all, but, as usu­al, I have to do every­thing around here!)
  • Ingre­di­ent List = Work­shop Key
  • Go back to Muse­um Lob­by; Use Work­shop Key to get into Restora­tion Work­shop
  • Take Sailor Fig­urine and Knight Glove
  • Use Sailor Fig­urine on ship; Take Liq­uid Nitro­gen Sprayer and Blind Fig­urine
  • Use Liq­uid Nitro­gen Sprayer and Knight Glove on chest; Take Deaf Fig­urine and Pro­tec­tive Lac­quer
  • Go to Muse­um Lob­by; Use Blind, Deaf, and Mute Fig­urine; Take Cot­ton Pads and Box Dec­o­ra­tion
  • Go to Exhib­it; Use Box Dec­o­ra­tion on shelf

Antiquity Exhibition Box Puzzle

Ori­ent the arrows so that the cor­rect num­ber of arrows are point­ed at each sym­bol

S= sin­gle rota­tion

Just need to rotate the cir­cled tile (there are oth­er ways to solve this puz­zle)

  • Take Emp­ty Film Cam­era and South­ern Con­ti­nent
  • Go to Restora­tion Work­shop; Use Com­pass Rose, Flame Emblem, and South­ern Con­ti­nent on globe; Take Sculp­tor Chis­el and Recipe Book
  • Use Recipe Book and Flint on work­table

Restoration Workshop Hidden Object Puzzle

Drag each card to the item that’s miss­ing in them. You may have to inter­act with the item before you can.

  • Get Clean­ing Flu­id
  • Ingre­di­ent List + Cot­ton Pads + Pro­tec­tive Lac­quer + Clean­ing Flu­id = Restora­tion Kit
  • Use Stained Paint­ing and Restora­tion Kit on easel
  • Take Restored Paint­ing to Muse­um Lob­by and use it on anom­aly
  • Go up to Mem­o­ry Gallery (Why is every kid named Ethan in these puz­zle games?)
  • Take Stone Book, Sil­ver Spoon, and Name Plate
  • Use Name Plate on bust; Take Sculp­tor’s Scalpel and Mal­let
  • Back at Muse­um Park, use Sil­ver Spoon next to bird­house for Resin
  • Go to Exhib­it; Use Sculp­tor’s Scalpel on frame for Founder’s Image
  • Back in Mem­o­ry Gallery, use Founder’s Image, Sculp­tor’s Chis­el, and Mal­let on anom­aly
  • Take Clothes­pin out to bird­house to get Mnemosyne Key
  • Back in the Gallery, use Mnemosyne Key x2 on door

Gear Chain Door Lock Puzzle

Arrgghh… So close yet so far away! Slide the tiles to con­nect the sil­ver gears to the spin­ning gold one so that all the gold ones spin

  • Enter Hall of Mnemosyne’s Priest­ess (Final Area!!)
  • Take Rune Eye; Use it in the sar­coph­a­gus; Read Note, take Dent­ed Lid, Moon Sym­bol, and Open Ampho­ra
  • Use Moon Sym­bol and Stone Book on stat­ue; Take Pho­to­graph­ic Film
  • Emp­ty Film Cam­era + Pho­to­graph­ic Film = Film Cam­era
  • Use Film Cam­era on Mnemosyne

Film Camera Puzzle

Use the arrows to move the col­ors so that they match the out­er ring (It’s real­ly not that hard. I just switched things a lot until it was even red and blue, then moved them into posi­tion after that)

  • Get Spir­it Pho­to
  • Look at altar; Read Clue; Take M Mono­gram and Bronze Ham­mer
  • Go to Restora­tion Work­shop; Use Dent­ed Lid and Bronze Ham­mer on chest (I… guess she’s just frozen like that?)
  • Open Ampho­ra + Resin + Ampho­ra Lid = Mnemosyne Ampho­ra
  • Use Bronze Ham­mer at Yard (Green), Library (Yel­low), and Embank­ment (Blue)
  • Go to Gallery; Use M Mono­gram on pyra­mid for last Ampho­ra (Pur­ple)
  • Go to Hall of Priest­ess; Use Ampho­ra x5 and Spir­it Pho­to (…wait. There’s one more slot, though!)

Let’s Seal Her UP!

Move the amphorae along the tracks so that they’re in the cor­rect col­or slot (Ah. That’s why there’s one emp­ty slot)

Solu­tion (Click to Expand)

One pos­si­ble solu­tion (there are oth­er, poten­tial­ly short­er ones):

  1. Red, Green, Blue, Yel­low, Green
  2. Red, Pur­ple, Green, Yel­low, Blue
  3. Red, Pur­ple, Green, Yel­low, Blue
  4. Red, Pur­ple, Green, Yel­low, Blue

The pat­tern is “Z” shapes

  • Aaaaand of course, noth­ing is ever that easy… Geez, I’m so tired of look­ing at her face!

Final Battle Tetris!

Dog­gone it! Thought it was over! Move the pieces from the left to the right (Hint: Do the sep­a­rat­ed ones, first)

  • At last!! Vic­to­ry!
Kill it! Kill it with fire!
Not only was this man 100% unhelp­ful, but he seems very old to have such a young child

GAME COMPLETE!


Morphing Objects/Collectibles

As the series pro­gress­es, the hid­den objects have pro­gres­sive­ly dimin­ished

Mansion Gate (1)

  • Flower on tree trunk

Yard (2)

  • Buck­et
  • Ball in dog­house

Living Room (2)

  • Hat
  • Ball of yarn in front of cab­i­net

Stranger’s Shelter (1)

  • Book on couch

Music Hall (1)

  • Bee­tle on stat­ue

First Floor (1)

  • Shirt

City Center (1)

  • Ice Cream sign

Diner (1)

  • But­ter­fly frame

Library (1)

  • Sword near rail­ing

Abandoned House (1)

  • Clock

Embankment (1)

  • Octo­pus stat­ue

Artist’s Square (1)

  • Bal­loon

Workshop (1)

  • Wall pic­ture

Basement (1)

  • Paint can on stairs

Cinema Area (1)

  • Fire hydrant

Behind Scenes (1)

  • Pic­ture on wall

Office (1)

  • Stat­uette

Large Cinema Hall (1)

  • Rail­ing embell­ish­ment

Editing Room (1)

  • Dan­ger sign

Museum Park (1)

  • News­pa­per on bench

Museum Lobby (1)

  • Bag on ground

Antiquity Exhibition (1)

  • Bust on man­tle

Restoration Workshop (1)

  • Bust

Memory Gallery (1)

  • Gar­goyle

Hall of Priestess (1)

  • Ptero­dactyl

Icebound Secrets 2: Soul Hunter Written Game Guide + 100% Morphing Objects

writ­ten 7/30/26, updat­ed 8/8/26

  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Jan­u­ary 30, 2026

This is a writ­ten walk­through for Ice­bound Secrets 2: Soul Hunter pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile. While there are some puz­zle solu­tions, I tend to skip puz­zles I don’t enjoy

Game Start

Watch intro cin­e­mat­ics

Part 1 — Town Entrance (Tutorial)

  • Click any­where
  • Take Bridge Lever from the ground; Use it on the bridge
  • Look at bridge con­trols; Take Heart Lock­et
  • Take Pruner from door of big house; Use it on the vines around the bar­rel of water for Tav­ern Key
  • Talk to the girl in the cage; Take the Astral Beads
  • Use Tav­ern Key on the red door and go in
  • Take Pan­el Pic­ture, Beer Mug, Can­dles x3, and Rag
  • Go out­side; Use Beer Mug on the water to the south­east of the bridge
  • Back in the tav­ern, look at mir­ror in the back
  • Use Rag, Beer Mug with Water, Can­dles x3, then Astral Beads
  • Take Gate Slid­er and Mys­ti­cal Sign
  • Go out; Use Mys­ti­cal Sign on the cage; Take Gate Slid­er
  • Look gate; Use Gate Slid­er x2… for our very first puz­zle of the game!

Gate Puzzle

Ah yes… move each line so there’s only one head in each col­umn

  • Go through the gate and watch the cutscene
  • Look under the cage; Take Ball of Yarn and Nar­row Spat­u­la’
  • Take Blunt Machete from cart in the back
  • Look at shop stall; Take Pan­el Piece and look at the Clue; Use Blunt Machete on the grinder for Machete
  • Take Wolf Fig­urine from door han­dle
  • Use Machete under the cage; Take Dry Branch­es
  • Go back to Town Entrance; Use Machete on car trunk
  • Take Amulet Horse, read the Clue, take Dry Branch­es,
  • Go into the Tav­ern; Use Amulet Horse on the satchel; Take File and Pan­el Pic­ture
  • Back in Inner Town, use File then Dry Branch­es x2 on cart

Hidden Object Puzzle — Cart

  • Use your new Trade Key on the red door; Go in
  • Look at the ani­mal masks; Take Knob Han­dle
  • Take Salt from the box­es, then look at the Clue
  • Back out­side, use Salt and Knob Han­dle under the cage
  • Talk to the Win­ter King; Take the King’s Chain (Your for­mer ene­my is now your tem­po­rary ally!!)
  • Exam­ine your new item; Click on it to get King’s Ring and Sharp Ici­cle
  • Back inside the Shop, use Sharp Ici­cle on the dis­play case
  • Take Pan­el Pic­ture and Fox Fig­urine
  • Head back to the Tav­ern; Use Nar­row Spat­u­la on the melt­ed can­dles for Paraf­fin Wax
  • Use Pan­el Pic­ture x4 on the wall

Tavern Wall Puzzle

Ohh­hh.… I hate these puz­zles… and because I’m play­ing on Android this time, I can’t just skip puz­zles with­out pay­ing actu­al monies!

Solu­tion (Click to Expand)

Left: Bird (sky), Pen­guin (snow), Crab (shore), Fish (Ocean), Goat (moun­tains), Mon­key (palm trees)

Right: Camel (desert), Bob­cat (for­est), Earth­worm (dirt), Frog (pond), Horse (field)

Answer: Swap Crab and Fish with Camel and Mon­key, rotate both sides until 4 shine on each side, then swap the remain­der

  • Take Hare Fig­urine and Lock Parts
  • Go back to Inner Town; Use Hare, Wolf, and Fox Fig­urines on the shop stal­l’s box
  • Take Amulet Car, Lock Part, and Cash Reg­is­ter Key
  • Go back to the car and use Amulet Car on the bag; Take Corkscrew, Mon­key Mask and Mag­net
  • Use Mag­net on the water bar­rel; Take Bear Mask and Cash Reg­is­ter Key
  • Com­bine Mag­net + Ball of Yarn = Mag­net on Rope
  • Go to Inner Town; Look at the bot­tom of the door to the east of the cage
  • Use Mag­net on Rope for Cash Reg­is­ter Key and Lock Part (Had to waste a hint coin because I did­n’t even see that bot­tom slot on the door, wth)
  • Back inside the Shop, use Cash Reg­is­ter Key x3 on the Cash Reg­is­ter

Cash Register Puzzle

Click on each light­ed pan­el to turn on and off the lights until the entire board is full of lights (whyyy. Where is my free skip but­ton…)

OMGGG. They did a TERRIBLE job explain­ing this puz­zle. I had no idea how to do it and had to look it up. You have to tap on the lights then onto the lights that light up and fill the board that way! You only get to choose the num­ber allo­cat­ed on each key

Solu­tion (Click to Expand)

Answer: The eas­i­est way to start is to click on all the tabs and look for the points that don’t over­lap, choos­ing those first. That puts you here-ish:

Now, do it again to fig­ure out the rest

Click on the last 2 to fin­ish the puz­zle
  • Take Long Nail, Gold­en Coin, and Lock Part
  • Go back to the Tav­ern; Use Long Nail on crack in the mid­dle table behind the satchel for Lock Part
  • Back at the cage, use Lock Part x5 on the cage lock

Cage Lock Puzzle

Remem­ber that Clue near the box­es in the Shop?

  • Take the prof­fered Bro­ken Blade (it’s always some­thing… ungrate­ful…)
  • Take Paper from the Tav­ern
  • Go into the Shop; Place Bro­ken Blade in the dis­play case; Take Amulet Bowl and Ham­mer
  • Use Long Nail and Ham­mer on wall of masks; Use Mon­key and Bear Masks
  • Take Amulet Snake and Black Can­dle
  • Use Amulet Bowl and Snake on the last locked door

Door Lock Puzzle

…aaaand anoth­er puz­zle. This time it looks like you need to move the green gear blocks into place

This is how I did it:

  • Go into the Apothe­cary
  • Take Wick Cord and Pen­cil
  • Give the King Paper and Pen­cil; Take Paper with Sym­bols and Suit­case Wheel (for all his haugh­ti­ness, it looks like a kinder­garten­er drew it… though I am impressed that he drew in col­or from one gray pen­cil)
  • Go back to the car; Use the Suit­case Wheel; Take Can­dle Mold (because every vaca­tion­er should be sure to car­ry one!) and Box of Match­es
  • Go to the Apothe­cary; Use Can­dle Mold, Wick Cord, Paraf­fin Wax, and Box of Match­es; Click on scis­sors, then wax, then drag cord x2 over to the mold
  • Take Can­dles x2 and Tree Token
  • Use Can­dles x2, Black Can­dle, Box of Match­es, and Astral Beads in front of mir­ror
  • Give her Paper with Sym­bols. She’ll give it back to you, cor­rect­ed; Give it to the King

Free the King of Winter Puzzle

Cre­ate the sym­bols as seen on the paper

Huh. I guess I tend to skip most puz­zles…

Part 2 — Pursuit

  • Watch the cutscene (You know, for some­one as sup­pos­ed­ly all pow­er­ful like the faun, I would­n’t think hid­ing behind a tree a mere stone’s throw away would be effec­tive, but what do I know??)
  • Look at what’s left behind; Take Pok­er; Try to fix the cart
  • Go to the Tav­ern; Use the King’s Ring and Pok­er on the fire­place; Get Steel Wedge and Mer­chan­t’s Amulet
  • Back in the Shop, use Mer­chan­t’s Amulet on the box; Take Sledge­ham­mer
  • Use Steel Wedge and Sledge­ham­mer on the bro­ken cart; Pro­ceed
  • Click on the weird crea­ture
  • Take Half of Note and Crow­bar from ground
  • Use Heart Lock­et on stat­ue; Take Rusty Key
  • Take Insec­ti­cide Sprayer and look at Note on red door; Use Crow­bar
  • Look at gate; Use Insec­ti­cide Sprayer (con­ve­nient); Use Rusty Key
  • Use your new Pat­tern Plate on the red door

Library Door Puzzle

Click on the 4 wheels to com­plete the image

  • Go inside and watch the cutscene (Yet anoth­er spec­tral being that needs sav­ing…)
  • Take Brush from the raven fig­urine; Use Gold­en Coin in the slot; Take Scis­sors
  • Take Emp­ty Vial and Lady’s Cameo from stairs
  • Go back to the gate; Use Emp­ty Vial and Brush for Vial of Resin
  • Use Scis­sors on stat­ue for Rope (Not sure one noose can give you that much rope, but hey)
  • Take Planks from the ground
  • Back in the Library, use Planks, Rope and Vial of Resin on the raft
  • Talk to the spir­it (Anoth­er ingrate!!)
  • Look at the mir­ror
  • Take Torn Instruc­tions from the flautist stat­ue
  • Back out­side, take Sacred Can­dle x3 from stat­ue
  • Use Astral Beads, Sacred Can­dle x3, and Box of Match­es in front of the mir­ror
  • Click on the weird, ugly crea­ture
  • Look at the ground where it was; Take Wasp Amulet and look at the Clue
  • Talk to the spir­it; Take Shelf Key
  • Go back to the Apothe­cary; Use Shelf Key; Click twice then use Wasp Amulet

Apothe­cary Shelf Puz­zle

Oh no. It’s the impos­si­ble puz­zle from the oth­er game!! (Thank­ful­ly, the answer is the same!)

Swap the last 2 tiles to com­plete:

  • Get Stone Fin­ger and Lord’s Cameo
  • Go back to the gate in front of the Library; Use Lord and Lady’s Cameo
  • Go through
  • Click on the ugly thing. Ah. It has a name: Yon; Take the Draw­ing Frag­ment
  • Com­bine Draw­ing Frag­ment x3 = Librar­i­an Note
  • Take Stone Fin­ger and Owl Amulet
  • Take Hook on Line from roof; Use Owl Amulet on blue dress­er; Take Carv­ing Knife
  • Take Axe and read Note on gnarled tree; Use Hook on Line on nest; Take Blue Gem
  • Use Axe on pas­sage entry­way; Pro­ceed

Swamp Hidden Object Puzzle

  • Get Idol
  • Go back to Old Square; Use Carv­ing Knife on trashy pile for an Idol (Super tal­ent­ed!)
  • Go back to the Tav­ern; Use Idol x2 on the counter; Take Artist’s Kit and Stone Fin­ger
  • Go to Apothe­cary; Look at note on pic­ture frame; Use Artist’s Kit

Apothecary Painting

Using the 4 pro­vid­ed sym­bols, decide on where they go in the paint­ing

I was unable to get a screen­shot, so here is the after­math:

  • Take Blue Gem
  • Back in the Library, Use Carv­ing Knife on the raven thing for the last Blue Gem
  • Use Blue Gem x3 and Libar­ian’s Note on the flautist stat­ue

Flautist Statue Gem Puzzle

Using the clue pro­vid­ed, place the gems in their prop­er loca­tions by push/pull and rota­tion

Note: This is the exact same puz­zle and solu­tion in the 1st game for that library door, except the stat­ues there were war­riors and swords

Solu­tion (Click to Open)

5‑step Solu­tion

  1. Pull 2 upper arms one space
  2. Rotate the mid­dle 180 degrees
  3. Pull 2 low­er arms one space
  4. Rotate inner cir­cle until 2 emp­ty spaces point upwards
  5. Rotate mid­dle cir­cle until gems line up with upper flutes
  • Take Stone Fin­ger
  • Use Hook on Line in the water for Stone Fin­ger
  • Use Stone Fin­ger x5 on stat­ue in front of Library

Stone Finger Puzzle

Move the rings to their prop­er places

Answer (Left-Right): Swirly, Crown, Raven, Rose, Bun­ny

  • Take Entan­gled Cryp­tex
  • Entan­gled Cryp­tex + Tree Token = Cryp­tex
  • In the Swamp, use Cryp­tex on the stat­ue

Swamp Statue Puzzle

Rotate the cylin­ders to solve the puz­zle

  • Get Shard of Spir­it; Return it to the resent­ful spir­it dude
  • Take Torch of Spec­tral Fire
  • Go to the swamp; Talk to Yon; Click on the hut; Use Torch of Spec­tral Fire
  • Go into the Seer’s Hut
  • Take Amulet of All-See­ing from win­dowsill; Use it on the mir­ror
  • Use Astral Beads and Box of Match­es; Take Bag and List
  • Look at the shelf; Take Mea­sur­ing Cup x4 and Cres­cent Lock­et
  • Take Wis­te­ria Flower from win­dowsill
  • Out in the Swamp, take Oth­er­world­ly Salt from altar, Fall­en Branch­es x3 from the gnarled tree (near the note), and St. John’s Wort from the path­way
  • In the Library, take Weights x2 and Scales from the raven; Take Can­dle Stub from the mir­ror
  • Go to the Apothe­cary; Com­bine all ingre­di­ents with the Bag and List; Use Mate­ri­als for Tal­is­man on the table

Making a Talisman Puzzle

Using the pro­vid­ed instruc­tions, make a tal­is­man

Solu­tion (Click to Expand)

Answer:

  1. Place 10g cup with 7g + 3g weights on scale; use Wis­te­ria and Salt; Use pes­tle on it; Pour on branch­es; Use branch­es on tri­an­gle
  2. Use 2g + 5g cups with 7g weight; Use Salt; Take cups and weight off
  3. Use 4g cup + 3g weight with 7g weight; Use Salt; Take them off
  4. Place Can­dle into 10g cup; Use 4g + 5g cups on 10g cup; Use pes­tle
  5. Use St. John’s Wort on stick tri­an­gle
  6. Use 10g mix­ture on stick tri­an­gle
  • Get Tal­is­man of Wrong­side; Place it on the altar in the Swamp for a Charged Tal­is­man of Wrong­side
  • Back in Old Square, click on that crea­ture; Use Charged Tal­is­man of Wrong­side

Part 3 — Faun’s Trial #1

  • As if you did­n’t know all along…
  • Talk to Faun; Take his potion (Fool­ish for think­ing a ran­dom, ooze-green potion was safe, dum­my…)
  • Click on the arrow

Note: and this was where the game bom­bard­ed me with unskip­pable game review requests until I killed the app and restart­ed

  • Use the Charged Tal­is­man of Wrong­side; Take the Owl Key
  • In the Swamp, use it on the blue dress­er; Take Full Moon Medal­lion
  • Back at the new gate, use Cres­cent Lock­et and Full Moon Medal­lion

Gate Moon Lock Puzzle

Swap the sym­bols to solve the puz­zle (yeah, I don’t get it)

Answer: Swap 1 and 4; swap 3 and 6

  • Pro­ceed to Din­er Yard; Click any­where
  • Take Cop­per Han­dle, Col­ored Shard, and Col­ored Shard
  • Take Work Gloves, look at Clue
  • Take Amber
  • Use Tal­is­man on vines in front of din­er; Take Col­ored Shard
  • Look at rolled over car­riage; Use Col­ored Shard x3 on stained glass
  • Take Work Glove and Thin Pin
  • Use Work Gloves x2 on debris

Debris Matching Puzzle

Find iden­ti­cal pairs

I start­ed some… if you can see it. haha. You can fig­ure it out. It’s not hard

  • Take Bro­ken Chain­saw (That is SOME hous­ing to not be more dam­aged under­neath all that stone… unless they’re all plas­ter) and Lock­pick
  • Use Thin Pin and Lock­pick on tele­phone booth; Take Chain­saw Starter (con­ve­nient!) and Ruler; Read Note
  • Use Ruler on shed door
  • Use Cop­per Han­dle on safe

Shed Safe Lock Puzzle

Using the clues from ear­li­er, open the safe

Solu­tion (Click to Expand)

Work through:

  • Refer­ring to the shed door clue, you get: 39, 56, 43, 37
  • Refer­ring to the coin box from the car­riage, you get: 1937 (5), 1939 (2), 1943 (6), 1956 (4)
  • So, 39, 56, 43, 37 gives you the order, and the years give you what num­bers to input

Answer: 2465

  • Take Chain­saw Chain and look at the Note
  • Bro­ken Chain­saw + Starter + Chain = Chain­saw
  • Use Chain­saw on roots block­ing din­er (btw, using a chain­saw in real life is a lot more dan­ger­ous than you’d think tak­ing into account kick­back and such)
  • Get Unfu­eled Chain­saw; Go inside Din­er
  • Click any­where
  • Take Oil­er, Amber, Dam­aged Audio­tape, read ter­ri­ble Note, and Unplayed Audio­tape
  • Go back to shed out­side; Use Oil­er on blue box; Take Screw­driv­er
  • Use Screw­driv­er on ven­ti­la­tion grate; Take Sun Medal­lion and Fairy Fig­urine
  • Go all the way back to the Library; Use Sun Medal­lion on the box on the counter; Take Fairy Fig­urine
  • Back in the Din­er, Use Unplayed Audio­tape in the play­er on the counter (Ah. The tree crea­ture is the Din­er’s Cook who also took poi­son from the Faun. Grim.)
  • Take Hand Sign; Use it on the tree-ified cook’s bracelet; Take Fairy Fig­urine
  • Use Fair Fig­urine x3 on the board game

Fantasy Board Game Puzzle

Oh nooooo, I can’t stand these puz­zles! Dare I spend mon­ey to skip this…? You have to move each fairy piece onto their cor­re­spond­ing-col­ored tiles

I end­ed up skip­ping it and pay­ing the monies. Hey, the game was free to install, and I usu­al­ly pay around $7 on the Switch (sale) for one of these games! The below pic­ture is as far as I got before I got stuck. I did it cor­rect­ly, just could­n’t fig­ure out how to lock the pur­ple fairy behind that rock before mov­ing every­one else

  • Take Reg­u­la­tor Wheel; Use it on the ven­ti­la­tion con­trols
  • Go into the Kitchen
  • Take Tri­an­gu­lar Amulet, Gar­den Trow­el, Dec­o­ra­tive Wing, Unplayed Audio­tape, and look at Clue
  • Go back to Seer’s Hut; Use Gar­den Trow­el on plant pot; Take Mechan­i­cal Point­er
  • Go to Din­er; Use Unplayed Audio­tape in play­er
  • Take Dec­o­ra­tive Wing
  • In Kitchen, use Dec­o­ra­tive Wing x2 on pantry Door

Pantry Hidden Object Puzzle

  • Get Amber
  • Use Amber x3 on Faun-locked cab­i­net; Take Stove Han­dle and Sil­ver Shell
  • Use Sil­ver Shell (looks more like wood to me) on bread box on island; Take Ladle
  • Use Stove Han­dle, King’s Ring, and Ladle on stove
  • Take Snowflake Amulet; Use it on refrig­er­a­tor lock; Take Pen­cil, Mechan­i­cal Point­er, and note the let­ters
  • Dam­aged Audio­tape + Pen­cil = Unplayed Audio­tape
  • Go play the new tape in the Din­er; Take Steel Ball
  • Out in the Din­er Yard, Use Mechan­i­cal Point­er x2 and Steel Ball in the ground

Underground Dungeon Door Lock Puzzle

Rotate the board so that the steel ball (black one) goes into the slot

Solu­tion (Click to Expand)

This is how I did it:

  • Open the door and go down into the Tun­nels
  • Take Unplayed Audio Tape, Rust Remover, read Note, and take Dag­ger Hilt
  • Look at Clue next to box
  • Play Unplayed Audio Tape in Din­er
  • Take all 4 audio tapes; Use them in the refrig­er­a­tor

Refrigerator Lock Puzzle

Fig­ure out the code using audio tapes as clues

Answer: LYNX (Super straight­for­ward)

  • Get Unfin­ished Anti­dote and Miss­ing Rune
  • Go way back to the Swamp; Use Rust Remover on the roof Har­poon
  • Use the Har­poon to impale the Din­er gar­goyle; Take Miss­ing Rune and Gold­en Bee­tle
  • Use Gold­en Bee­tle on case in over­turned car­riage in Din­er Yard for the last Miss­ing Rune
  • Down in the Tun­nels, use Miss­ing Runes x3 on the grate

Tunnels Rune Lock Puzzle

Select and rotate the runes that make up the mid­dle pic­tures

Solu­tion (Click to Expand)

Orig­i­nal­ly, I was going to post pic­tures of the answers, but giv­en that there are so many of them, I’m just going to post the answers in text form

Key: Cir­cle = Num­bers 1–8, as seen below

  • 1, 5
  • 4, 6
  • 2, 7
  • 3, 8
  • 5, 6, 1
  • 2, 4, 7
  • 5, 8
  • 1, 3
  • 5, 8
  • 4, 7
  • 2, 3
  • 1, 6
  • 2, 3, 5
  • 4, 7, 8
  • Pro­ceed to Stone Wall
  • Look at Clue under stained glass
  • Use Tal­is­man on vines below the wall sign; Take Spi­ral Key
  • Use Spi­ral Key above sign; Take Loose Brick
  • Use Loose Brick on box in Tun­nel; Take Dyna­mite and Stiff Brush
  • Use Dyna­mite on wall under the sign (for some rea­son, you can’t light it with the pro­vid­ed fire pit and then toss it at the wall and run. Or maybe, light any of the ample roots made into a torch. Or keep a piece of hot coal on the nice stone floor for lat­er if you’re try­ing to pre­serve any oth­er secrets… Nooo… You’d rather use MATCHES)
  • Use King’s Ring on fire pot; Take Flame Pan­el
  • Use Stiff Brush on mossy wall in Tun­nel; Use Flame Pan­el
  • Take Ancient Scroll, use on stained glass

Stained Glass Puzzle

Select all dif­fer­ent images on the stained glass in com­par­i­son to the scroll

It’s basi­cal­ly any place that will light up, so you can just poke every­thing until you get it

  • Take Extin­guished Bea­con; Use it on stove in Kitchen after click­ing on the knob
  • Use Lit Bea­con on the dyna­mite (Yeah, def­i­nite­ly could have saved a ton of time using the fire pot. It did­n’t even get dam­aged)
  • Click on the ghost
  • Go way back to the Shop in the begin­ning; Take the Dag­ger Shards
  • Go back to the ghost; Give him Dag­ger Shards and Hilt; Get Fey Dag­ger
  • Use your new dag­ger on the creepy tree root sur­round­ing the Din­er
  • Unfin­ished Anit­dote + Black Root = Cutscene

Part 4: Faun’s Trial #2

  • Click on Faun
  • Down where the Cook’s ghost used to be, take Valve; Use it on the door in the Tun­nel
  • Head through to the Dun­geon; Click any­where
  • Take Climb­ing Wedge, Rub­ber Band, and Safe­ty Rope
  • Use Tri­an­gu­lar Amulet on wheel; Take Lantern
  • Way back in the Swamp, use Lantern on gnarled tree; Take Climb­ing Wedge
  • Use Climb­ing Wedge x2 and Safe­ty Rope

Climb Out of the Dungeon Puzzle

Through tri­al and error, find your way up

Solu­tion (Click to Expand)

Answer:

  1. Wood Plank
  2. Wood­en Stake
  3. Met­al Ring
  4. Wood­en Stake
  5. Left Chain
  6. Pur­ple thing
  7. Left Chain
  8. Met­al Ring
  9. Chain
  • Look at oven; Read Note;
  • Take Emp­ty Flask, Sling, and Smooth Stone
  • Sling + Rub­ber Band + Smooth Stone = Sling­shot
  • Use Sling­shot on obvi­ous­ly Faun wolf crea­ture
  • Take Pinned Fig­urine from path
  • Back in Dun­geon, use Emp­ty Flask in well for Flask with Water
  • Exam­ine Pinned Fig­urine = Pin + Tin Fig­urine
  • Use Pin on tent to find the world’s small­est kids who then get big­ger
  • Take Col­ored Mar­bles, Pli­ers, and Plas­ter
  • Use Col­ored Mar­bles on lake

Pebble Skipping Puzzle

Throw the mar­bles in such a way that it brings the toy to you

Thank­ful­ly, this puz­zle is exact­ly the same as in the 1st game! Reuse of solu­tion!

  • Get Plush Bun­ny; Give to kids
  • Take Hunter’s Key; Use it on door; Get Half Key
  • Use Pli­ers on bro­ken key; Get Half Key
  • Plas­ter + Flask with Water + Half Key x2 = Key Mold
  • Use Key Mold and Tin Fig­urine in oven; Take Restored Key (Some­how I feel like it’s not that easy…)
  • Great. I have to take care of myself in this night­mare and now help­less chil­dren??
  • Take Can Open­er, Puz­zle Piece, read Note on cab­i­net, take Puz­zle Piece from shelf
  • Use Puz­zle Piece x2 on chair’s box

Animal Box Puzzle

Turn all the pieces of solve the image (At least it’s the Easy ver­sion of this puz­zle. Thank good­ness!)

  • Take Gold­en Deer; Use it on the shelf; Take Cab­i­net Han­dle and Toast­er lever
  • Go back to Din­er Kitchen; Use Can Open­er on can in cab­i­net; Get Canned Peach­es
  • Use Toast­er Lever on toast­er; Get Cab­i­net Han­dle
  • Use Cab­i­net Han­dle x2 on cab­i­net

Hunting Lodge Cabinet Hidden Object Puzzle

  • Get Warm Blan­kets
  • Use Warm Blan­kets and Can of Peach­es on the kids (Why not the red one right there?)
  • Get Amulet Half and Dun­geon Key
  • Use Dun­geon Key in the Dun­geon; Take Gas Can­is­ter
  • Gas Can­is­ter + Unfu­eled Chain­saw = Chain­saw
  • Use Chain­saw on fall­en tree
  • Take Ruby Pan­el; Use it on chest where Cook ghost used to be; Take Dec­o­rat­ed Shaft, Mech­a­nism Switch, and read the Note
  • Back in For­est Depths, use Mech­a­nism Switch on gate lock

Forest Depths Gate Lock Puzzle

Move the blocks around and into their prop­er posi­tions

Solu­tion (Click to Expand)

It is not hard. This is how I did it:

  1. Move Light-Green down
  2. Move Light-Pur­ple to its slot
  3. Move Light-Green to its slot
  4. Move Orange into its slot
  5. Move Yel­low right 1
  6. Move Dark-Pur­ple to its slot
  7. Move Yel­low back left
  8. Move Green right 1
  9. Move Teal down and right
  10. Move Green to its slot
  11. Move Yel­low right and down
  12. Move Teal to its slot
  13. Move Red up and right
  14. Move Yel­low to its slot
  15. Move Red to its slot
  • Head on through to the Fruit Orchard! Where yet anoth­er soul is being tor­ment­ed! (I feel like I’m sens­ing a pat­tern…)
  • Use Chain­saw on plant mon­ster (Gears of War style! Yessss!!!); Get Mon­ster’s Paw
  • Talk to spir­it
  • Take Onyx Key from bird totem; Use it on the creepy apple tree; Take Totem Frag­ment; Use Mon­ster’s Paw; Get Apple
  • Apple = Flo­ral Emblem + Ripe Apple
  • Use Flo­ral Emblem on box under berry bush­es; Read the Note; Take Old Lantern Key
  • Take Totem Frag­ment from gaze­bo
  • Use Totem Frag­ment x2 on bird totem; Take Tro­phy Part
  • Go back to Hunter’s Lodge; Use Tro­phy Part on shelf; Take Mosa­ic Piece
  • Back in the Din­er Yard, use Old Lantern Key on car­riage; Take Mosa­ic Piece
  • Back in the Orchard, take Mosa­ic Piece from Faun’s relief and note the Clue
  • Use Mosa­ic Piece x3 on gaze­bo

Orchard Mosaic Puzzle

Swap the col­ored crys­tals to prop­er­ly col­or the pic­ture, using the lever to tog­gle back and forth

  • Take Shack­les Tal­is­man; Use it on the ghost; Get Cold Chains
  • Go to the Hunter’s Lodge
  • Click on blue dress­er; Take Nail-Planked Boards
  • Click on yel­low lad­der; Take Bro­ken Spear
  • Use Nail-Planked Boards on win­dow
  • Use Cold Chains on door
  • Remove old shaft from Bro­ken Spear; Use Dec­o­rat­ed Shaft and King’s Ring for Ice Spear
  • Click on kids
  • Use Ice Spear (What a waste of a good weapon and the King’s Ring!)
  • Take Bas-Relief Frag­ment
  • Click on kids
  • Use Bas-Relief Frag­ment in the Orchard
  • Mini Puz­zle: Using the clue, press the cor­rect num­ber of times on each part (Answer: 3, 2, 3 from Left to Right)
  • Go to Sacred Grove
  • Take Sil­ver Comb and Dol­phin Tal­is­man
  • Take Shaman Mask from altar; Use Ripe Apple; Take Lost Ring and Rit­u­al Bowl
  • Use Lost Ring on the hand stick­ing out from the ice; Get Pan Flute Pipe
  • Back in For­est Depths tent, use Dol­phin Tal­is­man; Take Pan Flute Pipe
  • Use Pan Flute Pipe x2 on Faun’s altar

Faun Pan Pipe Puzzle

Through tri­al and error, fig­ure out what order to press the flutes in

This puz­zle also appeared in the first game and the graph­ics for it dealt with fauns. It appears that the answer is the same, too

Answer: If 1234567, then 7346152

  • Take Amulet Half
  • BUT WAIT!!! WAAAAT???
  • Click on that brazen cur!
  • Take the Amulet Half
  • Go back to the kids; Use Amulet Half x2
  • Take Repaired Amulet + Tal­is­man = Cutscene
  • Click on Faun; Take Creepy Doll

Part 5: Pan’s Labyrinth

Not to be con­fused with the movie!

  • Go to the Orchard
  • Creepy Doll + Sil­ver Comb = Wood­en Eye
  • Use Wood­en Eye on bird totem; Take Hang­ing Amulet
  • Use Hang­ing Amulet on bram­bles in the Sacred Grove; Click on it
  • Advance to Labyrinth Entrance
  • Take Torch and Col­umn Disc
  • Take Col­umn Disc from door, note the Clue; Use Torch on vines; Get Stone Hand
  • Take Bronze Wing from stat­ue; Use Stone Hand and Rit­u­al Bowl; Take Col­umn Disc
  • Use Col­umn Disc x3 on col­umn

Column Disc Puzzle

Using clue from before, set the cor­rect ani­mal on the discs

Answer: Eagle, Bear, Snake, Fish

  • Take Labyrinth Key; Use it and Torch on the door
  • Go through the maze (Left, Take Sack, Right, Use Sack, Take Stat­ue, Back, Back, Use Stat­ue, Right, Left, Turn 3rd stat­ue, Straight, Take Hel­met, Back, Back, Right, Use Hel­met, Straight, Left, Take Grap­pling Rope, Back, Right, Use Grap­pling Rope, Up, Left, Take Emblem, Back, Use Emblem, Right)
  • Click on shaman spir­it; Use Shaman Mask; Take Jagged Stone
  • Take Bronze Wing, Hydra Head, and Glim­mer­ing Emer­ald
  • Use Jagged Stone on hang­ing sack; Take Eagle Head and Adorned Stone
  • Use Bronze Wing x2 and Eagle Head on stat­ue; Take Hydra Head
  • Go waay back to the Dun­geon; Use Hydra Head x2 on box; Take Bro­ken Mag­ni­fi­er and Adorned Stone
  • Back in Hall of Stairs, use Adorned Stone x2 on wall

Stone Stair Puzzle

Click on the stones to line them all up

Solu­tion (Click to Expand)

Con­nec­tions:

1 > 5

2 > 1

3 > 6

4 > 7

5 > 3

6 > 4

7 > 2

Answer:

7, 2, 7, 2, 4, 4, 4, 6, 6, 6, 3, 3, 5, 5, 7, 7, 2, 1, 4

  • Go through to the Cross­roads
  • Take Music Box from pedestal; Exam­ine for Hooked Petal
  • Rip down fab­ric; Use Hooked Petal; Take Arched Petal
  • Use Arched Petal on pedestal; Take Horned Petal; Note Clue
  • Use Horned Met­al on cage; Read Clue; Get Cage Dia­gram; Note Clue
  • Take Krak­en Token, Note Clue, take Third Eye, read Clue
  • Go back to Room of Stairs; Use Cage Dia­gram on cage

Shaman Cage Lock Puzzle

Using clue, open the lock

  • Take Iron Flower
  • Iron Flower + Arched, Horned, Hooked Petals = Four Leaf Flower
  • Use Four Leaf Flower on box

Arrange the Picture Puzzle

Move the parts to their cor­rect loca­tions (Hint: The pic­ture is sym­met­ri­cal)

  • Get Cyclops Token
  • Go to Cross­roads; Use Cyclops and Krak­en Token on wall

Mythical Token Puzzle

Match the tokens to their prop­er map loca­tions using clue found ear­li­er

Solu­tion (Click to Expand)

Answer:

Krak­en > North Water

Cyclops > North­east Moun­tains

Hydra > West Trees

Man > East Plains

Fairies > South­east For­est

Djinn (lamp) > South­west Desert

Mer­maid > South Water

  • Take Dia­mond Han­dle; Use it on door
  • Go into Mir­ror Cor­ri­dor
  • Take Tri­an­gu­lar Shard, Large Shard, note Clue, take Stur­dy Cane and Glim­mer­ing Emer­ald
  • Use Tri­an­gu­lar and Large Shard on mir­ror
  • Talk to the Seer; Take Knit­ting Nee­dle
  • Go way, way back to Seer’s Hut
  • Look at bed; Use Knit­ting Nee­dle on pil­low; Take Seer’s Lens
  • Bro­ken Mag­ni­fi­er + Seer’s Lens = Enchant­ed Mag­ni­fi­er
  • Head back to Labyrinth Entrance; Use Enchant­ed Mag­ni­fi­er on soda machine; Get Faun’s Rune
  • Go to Hall of Stairs; Use Enchant­ed Mag­ni­fi­er on eagle stat­ue; Get Faun’s Rune
  • Go to Cross­roads; Use Enchant­ed Mag­ni­fi­er on pedestal, cage, and gate; Get Faun’s Rune x3
  • Use Faun’s Runes x5 on Seer in mir­ror; Take Rune Stone; Use it in door­way

Protective Doorway Spell Puzzle

Using the clue found ear­li­er, solve the puz­zle (Hint: Don’t think too much about it, it’s not that hard, and work on swap­ping oppo­site sides to either cross or uncross lines)

  • Go for­ward to Labyrinth Cen­ter; Click any­where
  • Take Winged Amulet, Rune Rod, read Note, take Pre­cious Gem
  • Go back to Mir­ror Cor­ri­dor; Move bot­tom piece of mir­ror; Use Winged Amulet and Pre­cious Gem; Take Amulet of Dark­ness and Gold­en Cir­clet
  • Go to Labyrinth Cen­ter; Use Gold­en Cir­clet on shelf hunt­ing horn; Take Amulet of Sleep
  • Use Amulets of Dark­ness and Sleep on stat­ue; Take Cage Lever
  • Back­track to For­est Depths; Use Stur­dy Cane on the bot­tom por­tion of oven; Take Rune Rod and Glim­mer­ing Emer­ald
  • Pop back to the Labyrinth Cen­ter; Use Rune Rod x2 on the cage; Use Cage Lever on mech­a­nism in front of stat­ue
  • Click on soul
  • Lock that wretched beast in!!
  • Take Faun’s Gri­moire = Feath­er + Skull Emblem
  • Read the book; Take Por­tal Key
  • Go to Cross­roads; Use Skull Emblem on gate

Skull Light Up Puzzle

Light up all the skulls (Con­sid­er­ing I always skip these puz­zles, I now regret that)

  • Go into Prison of Souls
  • Take Wood­en Horn and Glim­mer­ing Emer­ald
  • Use Feath­er on inkwell; Take Writ­ing Set
  • Use Wood­en Horn, Third Eye, and Writ­ing Set on Minas­tor; Take Mar­i­onette Head (Whoops. I guess there’s no hope for reviv­ing that guy…)
  • Back in the Mir­ror Cor­ri­dor, use Glit­ter­ing Emer­ald x4 on crys­tal stat­ue; Take Por­tal Key
  • In Labyrinth Cen­ter, use Mar­i­onette Head on shelf fig­urine; Get Pet­ri­fied Spir­it
  • Go to Soul Prison; Use Pet­ri­fied Spir­it on font

Soul Fountain Puzzle

Move the fig­urines around so that they all hold hands

  • Take Por­tal Key from the fount
  • Use Por­tal Key x3 on the arch
  • Haaaaa! Take that you fiend!

Part 6: Escape the Upside Down! (END)

  • Take Rag 2 from ground
  • Take Guard’s Can­dle from green stat­ue; Use Rag 2 on Blade
  • Use Blade on gas sta­tion; Take Pock­et Mir­ror and Aerosol
  • Use Aerosol and Guard’s Can­dle on bridge bram­bles; Take Iron Coin
  • Click on por­tal (Uh oh…)
  • Take Tri­dent, Alchem­i­cal Cube, note Clue
  • Use Tri­dent on loose stone on bridge; Take Fuel Noz­zle
  • Use Fuel Noz­zle on fuel sta­tion; Take Ancient Mask
  • Use Ancient Mask on door

Door Hidden Object Puzzle

Hint: You can’t click willy nil­ly because every­thing will reset

  • Now inside Tree Roots, click on the spir­it; Take Sphere Frag­ment
  • Take Guard’s Hel­met, Guard’s Hand, Jew­el­er’s Ham­mer, Iron Coin, and Rusty Crest
  • Go back to Great Tree; Use Guard’s Hel­met and Hand on green stat­ues; Take Sphere Frag­ment
  • Use Rusty Crest and Jew­el­er’s Ham­mer on bridge box; Take Spoon and Old Hook (…some­one hid a spoon and ran­dom hook under a stone in the bridge…?)
  • Use Spoon on car hand root; Take Clean­ing Brush
  • Go to Tree Roots; Use Clean­ing Brush and Old Hook on gray roots; Take Sphere Frag­ment and Alchem­i­cal Stone; Note Clue
  • Use Sphere Frag­ment x3 on sphere; Click on it

Sphere Hidden Object Puzzle

  • Go through por­tal into City Ruins
  • Talk to yet anoth­er ghost; Take Chunk of Ice
  • Take Wind­ing Han­dle, Ice Pick, note Clue, Green Crys­tal, Ice Chunk, read Clue
  • Go to Great Tree; Use Wind­ing Han­dle on fuel sta­tion; Take Iron Coin and Sil­ver Orna­ment
  • Go back to Tree Roots; Use Ice Pick on wall; Get Chunk of Ice
  • Use Chunks of Ice x3 and Sil­ver Orna­ment on Emp­ty Cup in red roots; Use Chunks of Ice x3
  • Back a loca­tion, use Emp­ty Cup in the riv­er for Cup with Water
  • Go to City Ruins; Use Cup with Water on the ghost; Get Cube Key
  • Use Cube Key, Iron Coins x3, and Alchem­i­cal Stone on the Alchem­i­cal Cube

Alchemical Cube Puzzle

Click on each col­ored seg­ment to rotate them. When you are sat­is­fied, click on the green but­ton to advance the ball to the Fin­ish

  • Get Rare Coin; Use it on box in the rub­ble: Take Saw and Gold­en Fruit
  • Back at Great Tree, use Saw on car roots; Take Axe Han­dle and Straight Branch
  • At Tree Roots, use Gold­en Fruit on gray roots; Take Mar­i­onette Hand
  • In City Ruins, use Mar­i­onette Hand and Straight Stick on doll (What is it… Pinoc­chio? Would nev­er have guessed to use the stick there); Take Torn Rope and Blunt Axe
  • Back at Tree Roots, use Torn Rope on green roots for Yel­low Crys­tal and Sharp­en­ing Stone
  • Blunt Axe + Axe Han­dle + Sharp­en­ing Stone = Lum­ber­jack­’s Axe; Use it on the door in City Ruins
  • Open door to Faun’s Crypt; Use Pock­et Mir­ror (Yow, that is one heck­u­va mir­ror!)
  • Talk to the ghost cou­ple; Take Awl
  • Take Frozen Cage, Shov­el, read Note, Bull Head, Dirty Key
  • Go back to Great Tree; Use Dirty Key on water for Plain Key; Use Awl on car roots for Red Crys­tal
  • Go to City Ruins; Use Shov­el on fault line

Raking Items Puzzle

Direct items into the bot­tom pan­els (This is also the same puz­zle as from the 1st game with the same lay­out and every­thing!)

  • Get Blue Crys­tal, Wolf Head, and Heat­ed Stone
  • In Faun’s Crypt, use Blue, Red, Green, and Yel­low Crys­tals on floor; Take Dol­l’s Heart
  • Use Dol­l’s Heart on doll in City Ruins; Take Bag of Gun­pow­der
  • Back in Faun’s Crypt, use Bag of Gun­pow­der and Heat­ed Stone on totem; Take Mon­key’s Head; Note Clue
  • Use Plain Key on fire
  • Heat­ed Key + Frozen Cage = Cool Fruit
  • Well dog­gone it. He’s caught up and angri­er than ever
  • Back at Tree Roots, use Cool Fruit on the red roots; Take Queen’s Amulet and Fal­con’s Head
  • Go to Faun’s Crypt; Use Bear, Fal­con, Mon­key, and Bull Heads

Animal Knocker Puzzle

Using clues from ear­li­er, press on ani­mals in order

Answer: Mon­key, Wolf, Bull, Eagle

  • Head for­ward right into… Anoth­er puz­zle

Defeat Faun Hidden Object Puzzle

There’s an order to what you need to do here, start­ing with drag­ging fire liq­uid to the torch, then torch to dark cor­ner, key to chest, and so forth.

  • Get Faun’s Horn and Map Piece
  • Go into Secret Gar­den; Talk to ghosts; Give Faun’s Horn; Take Bro­ken Tongs
  • Take Razor, Seeds, read Note
  • Use Seeds and Queen’s Amulet on stat­ue; Take Flower Scis­sors and Map Piece
  • Use Flower Scis­sors on Blue Ros­es x4 (Secret Gar­den, City Ruins, Great Tree, Tree Roots); Take Screw (Secret Gar­den)
  • In Faun’s Crypt, use Blue Ros­es x4 on cof­fin; Take Half of Tongs (…did those ghosts steal that from the cof­fin? And… why are tongs in the cof­fin any­ways…?)
  • In City Ruins, use Razor on bag near rub­ble; Take Map Piece
  • Go to Tree Roots; Use Map Piece x3 on wall; Get Brass Detail
  • Half of Tongs x2 + Screw + Brass Detail = Fire­place Tongs
  • Back in the Secret Gar­den, use Fire­place Tongs on the font;
  • Get Heal­ing Fruit; Bring it back to Tree Roots and use it on the green roots
  • Take Chron­i­cle of Worlds; Use it on the wall

Norse Map Puzzle

Using the chron­i­cle as a clue, place the worlds in their prop­er places (If you ask me, the puz­zle solu­tion does­n’t real­ly make sense with the clues)

  • Watch the cutscene

GAME COMPLETE!


Morphing Objects

Sad­ly, there is no reward for col­lect­ing all of them. Nev­er­the­less, here they all are:

Town Entry (3)

  • Roots to the right of the bridge
  • Spi­der next to bridge lever
  • Feath­er inside car trunk

Tavern (2)

  • Food on left table
  • Spoon behind can­dles on mid­dle table

Inner town (2)

  • Mid­dle fig­urine behind grind­stone
  • weath­er­vane

Shop (2)

  • Scratch marks on the box
  • poster on shelf

Apothecary (2)

  • Crys­tal ball
  • Flower on mir­ror frame

Old Square (2)

  • Mush­rooms on trashy ground
  • Vine on col­umn

Library (4)

  • Books on rail­ing
  • Lotus flower next to raft
  • Bee­tle on mir­ror
  • Book­mark near water

Swamp (4)

  • Clock
  • Bug on gnarled tree
  • Blue­ber­ry on roof
  • Lily­pad behind altar

Seer’s Hut (4)

  • Mask on wall
  • Bug on win­dowsill
  • Fruit on shelf
  • Feath­er on pil­low (only acces­si­ble lat­er in game)

Diner Yard (3)

  • Gouge marks in creepy tree root
  • Dough­nut on top of din­er
  • Embell­ish­ment on car­riage door

Diner (4)

  • Crum­pled paper on counter
  • Owl on wall root
  • Leaf on tree crea­ture
  • Car on top of ven­ti­la­tion con­trols

Kitchen (1)

  • Plant above stove

Tunnels (3)

  • Skull in water
  • Snail on mossy wall
  • Spi­der on box

Stone Wall (2)

  • Cir­cle on wall
  • Embell­ish­ment on fire pot

Dungeon (3)

  • Urn on ground
  • Fern in well
  • Cup in cell

Forest Depths (2)

  • Lum­ber on oven
  • Weath­er Vane

Hunting Lodge (2)

  • Wreath on wall
  • Cal­en­dar on shelf

Fruit Orchard (4)

  • Orange in berry bush­es
  • Bas­ket on ground
  • Cater­pil­lar on creepy apple tree
  • Leaf on bird totem

Sacred Grove (2)

  • Hand in ice crys­tal
  • Gold emblem

Labyrinth Entry (1)

  • Bee­tle on stat­ue

Hall of Stairs (1)

  • Leaf on stat­ue

Crossroads (2)

  • Plant next to cage
  • Rose detail on pedestal

Mirror Corridor (1)

  • Can­dle base on table

Labyrinth Center (2)

  • Crys­tal on stat­ue
  • Book­mark on shelf

Prison of Souls (2)

  • Flower on arch
  • Crys­tal near Minas­tor

Great Tree (1)

  • Click on por­tal area

Tree Roots (1)

  • Vase on ground

City Ruins (1)

  • Ted­dy bear near car­riage

Faun’s Crypt (2)

  • Gar­goyle on wall
  • Sec­tion of floor in rit­u­al cir­cle

Secret Garden (2)

  • Snail on flow­ers
  • Skull on tree trunk