written 7/21/25, updated 7/27/25
Back to Video Game Guides

- Published: Joindots
- Platform Played: Nintendo Switch
- Price: $11.99 MSRP: $15.99
- Rated: T (Teen) for blood and violence
- Genre: Adventure
- Date Released: March 30, 2023
This is a written walkthrough for Kingdom of Aurelia – Mystery of the Poisoned Dagger by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. Though it has solutions to most puzzles, I tend to skip them when I find them irritating or difficult
Game Start
What the intro cinematics
Fun Note: if you played the prequel, Namariel Legends: the Iron Lord which was released for the Switch in April 2023, one month after this game, you would notice that the names are all a tad bit different
Escape the Castle
- Show the King the Amulet
- Pick up the Parts of Dial x3 (left table, on the bed, and on the ottoman)
- Pick up the Brush
- Read the Royal Decree
- Read the Letter from Pharion
- Go left into the next room
- Click on the person in the room
- Pick up the Powder Box from near the globe
- Pick up the Part of the Dial from the fireplace
- Pick up the Pliers and read the Note from the broken window
- Read the Torn Book and the Report from Kerner from the floor
- Click on the bookstand
- Take the Compass
- Use the Parts of Dial x4
- Combine the Powder Box + Brush
- Use Brush with Powder on dial
Dial Puzzle – rotate the inner dial so that the arrows line up with the matching symbols, then hit the button. Easy peasey.

- Take the Crystal and turn the pages of the book for clues
Globe Puzzle – using the clue from the prior puzzle, click the appropriate countries on the globe
Hint: Red Eye, Blue Stars, Arrow

- Take the Blue Key
- Look at the clock on the mantel
Clock Puzzle – super simple. Using the clue from the book, solve it. Super simple.
Hint: Turn the clock hands back to 9:30, then forward to 4:00

- Get the Red Key
- Return to the bedroom to find the King gone
- Read the 2nd Report from Kerner on the ground
- Click on the map on the right wall
- Use the Pliers to get a Nail, Tree, and Lock Part
- Use the Lock Part on the left cabinet for a Hidden Object Puzzle
- Get a Corkscrew for your efforts
- Use the Nail, then the Crystal on the yellow thing on the left table
- Take it.
It’s Jim! No… Tim! The Robot!
- Click on Tim and use it on the shield high up above the bed
- Look at the pedestal, turn the button, use the Tree, and click the button again for the Green Key
- Move the painting to the right of the bed to uncover 3 keyholes
- Use the Keys x3 in their appropriate slots and turn them
- Move through the secret door to find a dead body… and a doggone worm bot
- Examine the body for a Note (looks like this is our suspected bad guy) and Tongs
- Pick up the Mallet from the ground and use it on the broken wall to the left
- Take the Iron
- Backtrack to the fireplace and use the Tongs
- Combine the Hot Coal + Iron
- Use the Hot Iron on the wall above the corpse
Puzzle! – In this puzzle, you must click on the correct things, but if you mess up even once, you have to do it over again

- Turn the handle
- Take the Valve from the closest bucket and use it on the pipe to the right
- Turn it
- Zoom into the pipe near the red cloth and use the Corkscrew
- Now use the Cork, then Mallet to stop up the waterspout
- Boom, baby! Head through the opened grate
Get out of Town
- Read the Newspaper from the ground
- Take the Needles from the basket
- Go towards the robot. If you try to click on it, that damned worm destroys it
- Pick up the Mechanical Soldier’s Broken Head and Mechanical Soldier Part
- Take the Ladder
- Read the Wanted Poster
- Check out the statue and the Proclamation
- Pick up Hay and another Mechanical Soldier Part
- Use the Hay on the horse and take the Screwdriver
- Use the Screwdriver on the sign for the Bow-Tie
- Use the Bow-Tie on the cat next to the door to open it
- Talk to Leonard, the man inside
- Pick up the Hose on the table
- Look at the fish on the shelf
- Open both locks, then use the Needles on them
- Open the door, take the Wrench and the Fish
- Place the Fish on the apparatus on the counter, connect the lines, then turn the crank to get a Charged Fish
- Take the Abrasive to the right of Leonard
- Return to the statue and use the Ladder
- Climb up
- Use the Abrasive then the Screwdriver to get a Propeller
- Now use the Wrench for a Crystal
- Back out, use the Hose on the hydrant, and turn the nozzle
- Inspect the water
- Try to get the piece, and use the Charged Fish to keep your limbs
- “Guide” the crabs into the fish’s mouth for a Mechanical Soldier Part
- Aaaand, back to the laboratory to assemble the robot
- Place all the pieces, then follow the instructions on the wall: Head > Crystal > Hat > Eye > Mouth
- Click on the solder gun to finish
- Leonard gives you the Mindscope, then a flashbang flies in, and he disappears out the window.
Welp.
- Use Tim to pick up the Crown
- Go back out and use it on the statue for a Halberd
- Fix the robot’s Head and give it the Halberd so that it can open the door
- Head on through!
Catch a Boat
- Click on the boat to watch it speed away
- Have Tim lower the bridge for you
- Head forth and talk to the kid that’s fishing
Note: I somehow managed to mess up the game by accidentally clicking on the Mindscope and hitting the B button too many times. Had to close and restart the game
- Take the Fish from the bucket
- Take the Coil from the barrel
- Take the Scoop Base from the door
- Take the Lightbulb from the buoy and place the Fish there
- Open the hatch on ground, and use the Lightbulb on the left wall
- Take the Gaff and use it on the buoy
- With the crow gone, grab the Scissors and Hairpin
- Use the Scissors on the net by the hatch
- Combine the Net + Scoop Base + Coil
- Use the Scoop Net on the crow
- Use the Key on the door
- Go in, look at the pulley system in the window, and use the Hairpin
- Crank it to snag the Teapot
- Retrieve the Hairpin
- Read the Note, and take the Spatula
- Look under the bed for a Hidden Object Puzzle
- Take the Statuette
- Go back out and pull the handle on the mechanism by the kid
- Look on the boat for the other Statuette
- Use both Statuettes on the box on the table inside
Box Puzzle – I hate these types of puzzles, so I just skipped it.

- Take the Insulating Tape and Boat Key
- Back outside, get on the boat, use the Boat Key, pull the brown handle next to the ignition, and then the Hairclip on the handle
- Take the Pump
- Back on land, use the Spatula on the barrel of oil
- Use the Pump
- Use the Teapot
- Back on the boat, use the Teapot with Fuel
- Turn the ignition, and off you go!
Through the Gates
- Checking out the controls gets you another run-in with the worm
- Use the Insulating Tape on the uncovered wires
- Check on the telescope for a cutscene and the solution to the Switch Minipuzzle
- Solve it to move the ladder
Hint: Up, Down, Down, Up

- Head up the stairs, smash the window with the Wrench, take the Glass Shard, then open the door
Oh look, Leonard! Aaaand the bug. Oh, good. Killed it.
- Use the Glass Shard on Leonard who gives you the Cellar Key
- Plunder the Battery from the dead worm
- Take the Broom
- Take the Cylinder
- Read the Note
- Take the Thumbtacks and Scheme from the wall next to the door
- Use the Cellar Key on the floor hatch to get the Broken Drill, Crowbar, and Hook
- Back outside, use the Hook on the pulley
- Nab the Thumbtacks, Saw, and Nippers
- Use the Thumbtacks on the little wind propellers next to the stairs
- Head back inside
- Look the far wall, and use the Scheme for the answer to the minipuzzle

Another Puzzle – Yet again, I skip these types of puzzles

- Go through the open door
- Take the Borer from the vise in the back and replace it with the Broom
- Use the Saw to get Broom Pieces
- Use the Cylinder on the big thing in the middle of the room for a Cylinder with Nitrogen
- Combine the Broken Drill + Borer + Battery
- Use the new Drill on holes in the right-side wall
- Use the Broom Pieces
- On the upside, spray the bomb vent thing with the Cylinder with Nitrogen
- Take the Fuse
- Use the Nippers on all 4 sets of wires
- Take the bomb off, turn the wheel, and send Tim down
- Grab the Access Card and find Leonard trying to kill you
- Use the Crowbar on the grates where Tim has crashed
- Use the Wrench on its Propeller, and replace it
- Nice to have your pal back, send it right out the other pipe to open the hatch for you
- Go back and pull the pin out of the real Leonard’s back
- Insert the Access Card into the slot to the upper right of the control panel
- Head back to the boat
Smuggler’s Quay
- Click anywhere to see “Pharion” close a grate on you
- Right away, use Tim to knock the thing on the ceiling beam down
- Take the Skull and use it in the grate doors
Whoops. Explosion!
- Take the Chest Key, Scoop and the Slip of Paper
- Utilize the Chest Key for Grease, Decoder, and Jug
- Inspect the crates for a Machete
- Use your Crowbar on the big box closest to you
- Inside the box, place the Slip of Paper on the paperclips and execute a Hidden Object Puzzle for Dragon Parts
- Use the Machete, then the Scoop on the burlap bag in front of the big box
- Place the Dragon Parts on the crate
Assembly Puzzle – Follow the directions to put the dragon together (it doesn’t matter what order you do it in)

- Back in the tunnel, use your new Blowtorch on the grates
- Take the Decoder
- Use the Grease on the stuck valve
- Combine Jug + Scoop with Powder + Fuse
- Leave the tunnel for a nice explosion that somehow obliterated only the rocks in the way, then go through it
- After the cutscene, use the Machete on the vines to the right side
- Head up the ladder
- Send Tim down the pipe
- Use the newly acquired Key on the locked journal
- Use the Decoder
Puzzle! Line up the 2 decoders with the symbols

- You’ll get a Paper Code
- Before inspecting the telephone, use the Insulating Tape on the sparking wires
- Now, use the Paper Code on the telephone
- Pick up the receiver, then dial the provided number
- While the guard is distracted, steal over to the balloon and ride it away!
Mountain Pass
- Pick up the Tongs from the rope
- Pick up the Mattock from the toolbox above the basket
- Move forward
- Pick up the Pieces of Iron x3 and the Canister
- Open the door to the right and go in
- Pick up the Telescope without Lens, Sandpaper, and Handle
- Go backwards and use the Mattock on the left rock wall
- Use the Scoop on the pile to get the Coal
- Look at the building ahead
- Use the Sandpaper
Find the objects puzzle! Like the other finding puzzles, if you mess up even once, you have to do it all over again

- Head inside
- Pick up Bucket and Matrix
- Use Handle on yellow generator (near left)
- Use Matrix underneath the long channel next to the water basin
- Inspect the drill press, and take the Matches
- Inspect the hanging bucket, and place the Pieces of Iron into it
- Use the Coal, then the Canister, then the Matches
- Tip the bucket
- Use the Tongs on the now-full Matrix
- Use the Bucket on the water basin to get a Bucket Whit [sic] Water
- Combine Matrix + Bucket Whit [sic] Water
- Place the new Template into the vise below the drill press, then press the red button
- You now have a Detent
Definition: Detent – “a catch in a machine which prevents motion until released”
- Go back to the broken-down tower to use the Detent on the rightmost crank
- Now you can crank both cranks to reach the other side
- Pick up the Board
- Head on through
- Pick up Board x2
- Head up the path
- Take the Handle and Magnet
- Use the Telescope without Lens on the stand
- Go backwards
- Use the Mattock on the rock face next to the boiler machine
- Use the Handle on the valve and turn it
- Take the Lens
- Go forward and use the Lens on the telescope
- Look through it
- Watch the cutscene and note the extremely convenient “248”
- Input the number into the device next to the telescope
- Take the Wing bolt, go backwards, and use it on the steaming pipe above the path
- Pick up the Toothed Rack, go forwards, and use it on the device
- Use the Boards on the wheel of the device
- Pull the lever
Inside the Base
- Lift the grate in the left tunnel and go down
- Pick up the Clamp and Latch
- Use the Magnet on the rope and lower it to get the Wrench
- Go backwards, and use the Wrench on the left wall
- Use the new Red Cross on the med kit on the wall ahead
- Pick up the Laxative
- Go back down the grate
- Use Tim on the light above the bathroom
- This part is timed, but you can do it as many times as necessary: When the guard is distracted, use the Laxative on his cup
- Lower the ladder ahead and go down
- Use the Latch on the door to bar the guard from exiting
- Take the Access Card from the guard who is trying to get out
- Take the Bobbin from the console
- Read the Letter from Hermengilda
- Use Access Card on console
Puzzle! Move the number snakes until they match the tiles underneath
Hint: Move the 1’s into position first

- Back out and go through the newly opened hatch
- Take the Note with Code and the Pieces of Rope x3
- Return to the console to use and input the Note with Code (1589)
- Now with the fan stopped, go back to it
- Use the Wrench, undo the securements
- Take the Engine and Clamp
- Use the Engine on the catwalk mechanism
- Go into the next room
- Take the Pieces of Rope x3 and the Crossbow Base
- The 6 Pieces of Rope have turned into a Rope
- Go back to the catwalk room
- Use the Rope on the hook above the podium
- Go down and take the Skull’s Emblem and Arrow
- Take the Rope again
- Go back into the next room
- Use the Rope on the piece of wood on the walkway across the room
- Take the Skull’s Emblem from the ground, then use it on the chest
- Take the Map and Clamp x2
- Look at the door down the way and take the Clamp
- Now, inspect the pipes with all the steam and use Clamps x5 so that they close the holes
- Now you can inspect the machine for…
A Puzzle! Or 3 of them, really. Super easy, just rotate the pipes until they are closed systems



Fun Fact: These 3 puzzles are EXACTLY THE SAME as the puzzles from the Fall of the New Age game. You can find the walkthrough for that HERE

- Use the newly acquired Perforated Card in the door to open it
- Proceed
- Pick up the Bow from the ground
- Combine Bow Base + Bow + Bobbin + crank the handle + Arrow + attach bobbin rope
- Place the Crossbow on the nifty stand on the lower left of the screen
- Let ‘er rip!
- Crank the bobbin, then head into the dirigible
- Watch the people slowly descend
- Undo the bag on the floor and take the Stethoscope and Glass Dropper
- Look up the stairs
- Take the Garden Knife
- Place the Map and close the lid for Hieroglyphs
- Use the Garden Knife then Glass Dropper on the plant for Glass Dropper with Resin
- Use the Hieroglyphs on the wall to the left
Simple Puzzle. Click all the symbols that correspond with the clue in order or you have to try it again

- Head in and take the Glass Cutter
- Back out and go into the cockpit
- Use the Glass Cutter on the compass near the wheel, then use the Garden Knife
- Go back to the disassembled robot and use the new Crystal on its head
Puzzle! Assemble the robot using the provided parts. Pretty simple

- Go down with the help of the robot to see your enemy escaping with their prisoner
- Read the Note from Chief Mechanic for instructions
- Go into the remaining helicopter and take the Stamp
- Use the Stethoscope on the safe and click a bunch of times until the 4 locks disengage (R70, L20, R90, L40)
- Open it up for a Scroll
- Return to the cockpit
- Zoom in on the table
- Use the Scroll and Stamp
- Use the Glass Dropper with Resin on the broken tube
- Fit the pieces together, put the paper inside, close the lid, open the hatch, and pull the lever
- Take the Button and use it in the hangar to open the hatch
- Go into the helicopter and press the red button
Save Pharion
- Pick up the Chimney Bellows and Garden Pruner
- Use Tim on the thing up high to fill the water basin
- Go into the hut
- Take the Mushrooms, Chair, and Empty Boiler
- Zoom in on the wall shelf for a Pounder
- Use the Garden Pruner on the hanging bag for some Green Leaves
- Back out, fill the Empty Boiler with water from the basin
- Use the Chair under the rope ladder
- Use the Garden Pruner for Twigs and a Watering Pot (that looks suspiciously like a funnel)
- Use Twigs on the unfinished basket on the ground to get a Basket
- Use Garden Pruner on the thorns for Rose Leaf
- Back inside, place the Boiler with Water on the stove
- Look to the rear left of the room
- Read the note of instructions
- Place the Mushrooms, Green Leaves, Rose Leaf, and Pounder onto the table, then into the mortar
- Dump the new Mortar with Powder into the pot
- Use the Chimney Bellows on the fire
- Look on the wall shelf, then use both the Watering Pot and the Brew
- Place the sprayer on top
- Use your new Spray with Brew on those pesky vines on the ground
- Use the Basket on the device, and go down
- Take the Hammer and Slingshot
- Go down the steps. You can’t do anything here, so keep moving forward
- Use the Hammer on the barrel for a Spike Nail and Plum
- Go back to the device
- Use the Spike Nail and Hammer on the part in the ground
- Pull the lever
- Take the Elastic
- Go back towards the monster thing
- Combine the Slingshot + Elastic + Plum
- Use the Slingshot with Plum on the hanging bucket
- While the beast is distracted, grab the Key next to it (this is timed. If you mess up, just grab a new plum and do it again)
- Use it to open the cage and free the creature. Take the Emblem
- Backtrack to the hut and use the Emblem in the wooden door for a Hidden Object Puzzle
- Combine the Slingshot + Sleeping Powder
- Shoot the beast
- Look into the well. Pharion will give you a Rope Ladder
- Attach it to the ground nearby and go down
- Click on Marcus, the bad guy. He’ll go to sleep
- Take the Broken Knife and Regulator from the table, then note the clue there
- Go into the tent
- Take the Shoestring from the boots
- Combine the Broken Knife + Shoestring
- Use your new knife on both the hanging bag and Marcus’ watch for a Lens and Transformation Amulet
- Use the Lens on the candle for a Clip
- Go back out, and use the Transformation Amulet on the forest creature
- Go up the stairs
- Use the Regulator on the device and using the clue from before, turn it to “0”
- Use the Clip on the trunk nearby
- Use the new Gloves on the machine to get the Magic Staff
- Hurry back to Pharion and use the staff on the conveniently shaped indent behind the well
Ah. A Puzzle. You need to properly align the wheel

Again, it’s the exact same puzzle from the Fall of the New Age game!
- Pharion yells at you for being slow (ungrateful ugly old man…)
- Go back to the tent place and click on the shining ritual
- Zoom in and place your Amulet in the indent
- Take the Dagger
- Zap Marcus with the Magic Staff
- Give Pharion the Dagger
Congratulations! You’ve saved the Kingdom!!
Bonus Game
The story picks up right after the events of the main game
- Take the radio from Marcus
Crash Site
- Go through the portal
- Take the Tube and use it on the hunk of metal in the helicopter
- Zoom in on the King
- Take the Cartridge and the Napkin
- Use the Napkin in the water
- Use the Wet Napkin on the King
- Listen to him, he’ll give you a Key from Box (I think they mean key for box)
- Use it on the first aid box to get an Unloaded Rocket Launcher (I’m pretty sure they mean a flare gun), Air Canister, and Air Raft
- Pharion conveniently shows up after the work is done and gives you back the Amulet
- Place the Air Raft next to the helicopter, then use the Air Canister
- Combine the Unloaded Rocket Launcher + Cartridge
- Fire the Signal Pistol (Admittedly an accurate name) at the dirigible
- Immediately, Hermengilda, herself, will arrive, so talk to her
- Go into their helicopter (I know they call it an ornithcopter, I don’t care)
Sky Town
- Take the Vacuum Cleaner
- Look at the store to the right, and try to open the door
- You’ll get a Door Handle
- Use it on the device on the stairs
- Use the Vacuum Cleaner
Puzzle. Try to figure out the correct time to set the clock to
Hint: The sign on the window of the store

- Go in
- Take the Walking Stick
- Back out and use it on the electrical line on the ground
- Take the Pincers from the gated door
- Go back to the cash register and use the Pincers
- Back out again, and use the Ticket on the gated door
- Head through
- Take the Handle from Cash Register and Scheme from the bulletin board
- Inspect the big thing to the left for a Hidden Object Puzzle
- You’ll get a Canister for your trouble
- Backtrack and use the Handle for Cash Register on the cash register
- Give it a crank
- Use the 25 Cent Coin across the way on the lockers
- Back out, zoom into the door on the left, and use the new Pneumatic Key
- If you notice in the door, there are 3 numbers (120, 40, 100) carved into it
- Input those numbers into the device, pressing the red key after each number
- Go inside
- Take the Golden Coin from the ground
- Go back to the vending machine
- Use the Canister, then the Golden Coin
- Take the 50 Cent Coin and Oil Can
- Use the 50 Cent Coin inside the rightmost building’s lockers
- Take the Chainsaw, go through the doorway to the deck and use it on the railing
- Take the Glue Perforated Card
- Go to the docks
- Use the Oil Can on the crates, and push them aside
- Above the moved crates, take the Green Lamp
- Go back to the tower
- Use the Green Lamp on the silver box thing
- Head across the walk, put the Glue Perforated Card on the grates, and pull the lever
- Return to the docks and use your new Perforated Card on the green chest
- Return to the tower and use the new Red Lamp on the silver thing
- Use the Scheme on the controls
Puzzle Time! You’re supposed to move the arms according to the instructions to activate the robot
Here are the solutions:
Round 1
The first one doesn’t really make sense because it’s already in that position?



Round 2



- Head back to the docks
- Flip the power switch on the railing
- Pull the robot away from the lift
- Go down the lift
Into the Mines
- Zoom into the bottom of the wreckage and take the Hammer
- Pick up the Rope from under the wing
- Use the Rope on the propeller
- Use Tim on the attached rope
- Press the red button in the cockpit
- Go up the ladder
- Take the Fragment of Lever from the gears
- Go forwards
- Take the Gas Wrench
- Backtrack to the machine wreckage and inspect the lower portion
- Use the Gas Wrench on the tube
- Get the Tube and pick up the Chain
- Look at the left side wing and use the Gas Wrench to get a Part of Wing
- Head forward and use the Chain on the empty gears
- Turn to the right, look down the shaft and use the Part of Wing to get a Sawing Disk
- Go forwards
- Use the Sawing Disk above the left-most lever
- Use the Tube then the Fragment of Lever on the broken lever to the right
- Pull the lever in the middle
- Use your new Chisel and the Hammer on the piece of wood blocking the leftmost lever
- Pull that lever
- Pull the rightmost lever
- Go back a room
- Pull the red lever
- Go into the lift and take the Glove
- Return to the cockpit of the wreckage
- Use the Chisel on the panel, then the Glove
- Take the Fuse back to the left control, and put it into the unit
Puzzle! Place the connectors into the grid, leaving the colors the same
Hint: While each connector can extend, it only extends so far, so there’s only 1 solution to the puzzle


- Go into the lift and choose floor 3
- Pull the lever twice
- Pick up the Key
- Go back into the lift, choose floor 2
- Use the Key
Western Zodiac Finder Puzzle. Like the others, if you mess up once, you’ll have to do it all over again.

- Take the Pick (why it has to be under such high security in a mine, I have no idea)
- Return to level 3
- Pull the lever
- Use the Pick and then the Hammer on the hanging bucket
- Pull the chain
- Pull the lever
- Go forward
Last Puzzle. Press the runes in the correct order (trial and error) to create a pathway

- Use the Amulet
Congratulations! You are completely done with this game!
Back to Video Game Guides
