Kingdom of Aurelia: Mystery of the Poisoned Dagger Written Walkthrough (Nintendo Switch)

written 7/21/25, updated 7/27/25

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  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $11.99 MSRP: $15.99
  • Rated: T (Teen) for blood and violence
  • Genre: Adventure
  • Date Released: March 30, 2023

This is a written walkthrough for Kingdom of Aurelia – Mystery of the Poisoned Dagger by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. Though it has solutions to most puzzles, I tend to skip them when I find them irritating or difficult

Game Start

What the intro cinematics

Fun Note: if you played the prequel, Namariel Legends: the Iron Lord which was released for the Switch in April 2023, one month after this game, you would notice that the names are all a tad bit different

Escape the Castle

  • Show the King the Amulet
  • Pick up the Parts of Dial x3 (left table, on the bed, and on the ottoman)
  • Pick up the Brush
  • Read the Royal Decree
  • Read the Letter from Pharion
  • Go left into the next room
  • Click on the person in the room
  • Pick up the Powder Box from near the globe
  • Pick up the Part of the Dial from the fireplace
  • Pick up the Pliers and read the Note from the broken window
  • Read the Torn Book and the Report from Kerner from the floor
  • Click on the bookstand
  • Take the Compass
  • Use the Parts of Dial x4
  • Combine the Powder Box + Brush
  • Use Brush with Powder on dial

Dial Puzzle – rotate the inner dial so that the arrows line up with the matching symbols, then hit the button. Easy peasey.

  • Take the Crystal and turn the pages of the book for clues

Globe Puzzle – using the clue from the prior puzzle, click the appropriate countries on the globe

Hint: Red Eye, Blue Stars, Arrow

  • Take the Blue Key
  • Look at the clock on the mantel

Clock Puzzle – super simple. Using the clue from the book, solve it. Super simple.

Hint: Turn the clock hands back to 9:30, then forward to 4:00

  • Get the Red Key
  • Return to the bedroom to find the King gone
  • Read the 2nd Report from Kerner on the ground
  • Click on the map on the right wall
  • Use the Pliers to get a Nail, Tree, and Lock Part
  • Use the Lock Part on the left cabinet for a Hidden Object Puzzle
  • Get a Corkscrew for your efforts
  • Use the Nail, then the Crystal on the yellow thing on the left table
  • Take it.

It’s Jim! No… Tim! The Robot!

  • Click on Tim and use it on the shield high up above the bed
  • Look at the pedestal, turn the button, use the Tree, and click the button again for the Green Key
  • Move the painting to the right of the bed to uncover 3 keyholes
  • Use the Keys x3 in their appropriate slots and turn them
  • Move through the secret door to find a dead body… and a doggone worm bot
  • Examine the body for a Note (looks like this is our suspected bad guy) and Tongs
  • Pick up the Mallet from the ground and use it on the broken wall to the left
  • Take the Iron
  • Backtrack to the fireplace and use the Tongs
  • Combine the Hot Coal + Iron
  • Use the Hot Iron on the wall above the corpse

Puzzle! – In this puzzle, you must click on the correct things, but if you mess up even once, you have to do it over again

  • Turn the handle
  • Take the Valve from the closest bucket and use it on the pipe to the right
  • Turn it
  • Zoom into the pipe near the red cloth and use the Corkscrew
  • Now use the Cork, then Mallet to stop up the waterspout
  • Boom, baby! Head through the opened grate

Get out of Town

  • Read the Newspaper from the ground
  • Take the Needles from the basket
  • Go towards the robot. If you try to click on it, that damned worm destroys it
  • Pick up the Mechanical Soldier’s Broken Head and Mechanical Soldier Part
  • Take the Ladder
  • Read the Wanted Poster
  • Check out the statue and the Proclamation
  • Pick up Hay and another Mechanical Soldier Part
  • Use the Hay on the horse and take the Screwdriver
  • Use the Screwdriver on the sign for the Bow-Tie
  • Use the Bow-Tie on the cat next to the door to open it
  • Talk to Leonard, the man inside
  • Pick up the Hose on the table
  • Look at the fish on the shelf
  • Open both locks, then use the Needles on them
  • Open the door, take the Wrench and the Fish
  • Place the Fish on the apparatus on the counter, connect the lines, then turn the crank to get a Charged Fish
  • Take the Abrasive to the right of Leonard
  • Return to the statue and use the Ladder
  • Climb up
  • Use the Abrasive then the Screwdriver to get a Propeller
  • Now use the Wrench for a Crystal
  • Back out, use the Hose on the hydrant, and turn the nozzle
  • Inspect the water
  • Try to get the piece, and use the Charged Fish to keep your limbs
  • “Guide” the crabs into the fish’s mouth for a Mechanical Soldier Part
  • Aaaand, back to the laboratory to assemble the robot
  • Place all the pieces, then follow the instructions on the wall: Head > Crystal > Hat > Eye > Mouth
  • Click on the solder gun to finish
  • Leonard gives you the Mindscope, then a flashbang flies in, and he disappears out the window.

Welp.

  • Use Tim to pick up the Crown
  • Go back out and use it on the statue for a Halberd
  • Fix the robot’s Head and give it the Halberd so that it can open the door
  • Head on through!

Catch a Boat

  • Click on the boat to watch it speed away
  • Have Tim lower the bridge for you
  • Head forth and talk to the kid that’s fishing

Note: I somehow managed to mess up the game by accidentally clicking on the Mindscope and hitting the B button too many times. Had to close and restart the game

  • Take the Fish from the bucket
  • Take the Coil from the barrel
  • Take the Scoop Base from the door
  • Take the Lightbulb from the buoy and place the Fish there
  • Open the hatch on ground, and use the Lightbulb on the left wall
  • Take the Gaff and use it on the buoy
  • With the crow gone, grab the Scissors and Hairpin
  • Use the Scissors on the net by the hatch
  • Combine the Net + Scoop Base + Coil
  • Use the Scoop Net on the crow
  • Use the Key on the door
  • Go in, look at the pulley system in the window, and use the Hairpin
  • Crank it to snag the Teapot
  • Retrieve the Hairpin
  • Read the Note, and take the Spatula
  • Look under the bed for a Hidden Object Puzzle
  • Take the Statuette
  • Go back out and pull the handle on the mechanism by the kid
  • Look on the boat for the other Statuette
  • Use both Statuettes on the box on the table inside

Box Puzzle – I hate these types of puzzles, so I just skipped it.

  • Take the Insulating Tape and Boat Key
  • Back outside, get on the boat, use the Boat Key, pull the brown handle next to the ignition, and then the Hairclip on the handle
  • Take the Pump
  • Back on land, use the Spatula on the barrel of oil
  • Use the Pump
  • Use the Teapot
  • Back on the boat, use the Teapot with Fuel
  • Turn the ignition, and off you go!

Through the Gates

  • Checking out the controls gets you another run-in with the worm
  • Use the Insulating Tape on the uncovered wires
  • Check on the telescope for a cutscene and the solution to the Switch Minipuzzle
  • Solve it to move the ladder

Hint: Up, Down, Down, Up

  • Head up the stairs, smash the window with the Wrench, take the Glass Shard, then open the door

Oh look, Leonard! Aaaand the bug. Oh, good. Killed it.

  • Use the Glass Shard on Leonard who gives you the Cellar Key
  • Plunder the Battery from the dead worm
  • Take the Broom
  • Take the Cylinder
  • Read the Note
  • Take the Thumbtacks and Scheme from the wall next to the door
  • Use the Cellar Key on the floor hatch to get the Broken Drill, Crowbar, and Hook
  • Back outside, use the Hook on the pulley
  • Nab the Thumbtacks, Saw, and Nippers
  • Use the Thumbtacks on the little wind propellers next to the stairs
  • Head back inside
  • Look the far wall, and use the Scheme for the answer to the minipuzzle

Another Puzzle – Yet again, I skip these types of puzzles

  • Go through the open door
  • Take the Borer from the vise in the back and replace it with the Broom
  • Use the Saw to get Broom Pieces
  • Use the Cylinder on the big thing in the middle of the room for a Cylinder with Nitrogen
  • Combine the Broken Drill + Borer + Battery
  • Use the new Drill on holes in the right-side wall
  • Use the Broom Pieces
  • On the upside, spray the bomb vent thing with the Cylinder with Nitrogen
  • Take the Fuse
  • Use the Nippers on all 4 sets of wires
  • Take the bomb off, turn the wheel, and send Tim down
  • Grab the Access Card and find Leonard trying to kill you
  • Use the Crowbar on the grates where Tim has crashed
  • Use the Wrench on its Propeller, and replace it
  • Nice to have your pal back, send it right out the other pipe to open the hatch for you
  • Go back and pull the pin out of the real Leonard’s back
  • Insert the Access Card into the slot to the upper right of the control panel
  • Head back to the boat

Smuggler’s Quay

  • Click anywhere to see “Pharion” close a grate on you
  • Right away, use Tim to knock the thing on the ceiling beam down
  • Take the Skull and use it in the grate doors

Whoops. Explosion!

  • Take the Chest Key, Scoop and the Slip of Paper
  • Utilize the Chest Key for Grease, Decoder, and Jug
  • Inspect the crates for a Machete
  • Use your Crowbar on the big box closest to you
  • Inside the box, place the Slip of Paper on the paperclips and execute a Hidden Object Puzzle for Dragon Parts
  • Use the Machete, then the Scoop on the burlap bag in front of the big box
  • Place the Dragon Parts on the crate

Assembly Puzzle – Follow the directions to put the dragon together (it doesn’t matter what order you do it in)

  • Back in the tunnel, use your new Blowtorch on the grates
  • Take the Decoder
  • Use the Grease on the stuck valve
  • Combine Jug + Scoop with Powder + Fuse
  • Leave the tunnel for a nice explosion that somehow obliterated only the rocks in the way, then go through it
  • After the cutscene, use the Machete on the vines to the right side
  • Head up the ladder
  • Send Tim down the pipe
  • Use the newly acquired Key on the locked journal
  • Use the Decoder

Puzzle! Line up the 2 decoders with the symbols

  • You’ll get a Paper Code
  • Before inspecting the telephone, use the Insulating Tape on the sparking wires
  • Now, use the Paper Code on the telephone
  • Pick up the receiver, then dial the provided number
  • While the guard is distracted, steal over to the balloon and ride it away!

Mountain Pass

  • Pick up the Tongs from the rope
  • Pick up the Mattock from the toolbox above the basket
  • Move forward
  • Pick up the Pieces of Iron x3 and the Canister
  • Open the door to the right and go in
  • Pick up the Telescope without Lens, Sandpaper, and Handle
  • Go backwards and use the Mattock on the left rock wall
  • Use the Scoop on the pile to get the Coal
  • Look at the building ahead
  • Use the Sandpaper

Find the objects puzzle! Like the other finding puzzles, if you mess up even once, you have to do it all over again

  • Head inside
  • Pick up Bucket and Matrix
  • Use Handle on yellow generator (near left)
  • Use Matrix underneath the long channel next to the water basin
  • Inspect the drill press, and take the Matches
  • Inspect the hanging bucket, and place the Pieces of Iron into it
  • Use the Coal, then the Canister, then the Matches
  • Tip the bucket
  • Use the Tongs on the now-full Matrix
  • Use the Bucket on the water basin to get a Bucket Whit [sic] Water
  • Combine Matrix + Bucket Whit [sic] Water
  • Place the new Template into the vise below the drill press, then press the red button
  • You now have a Detent

Definition: Detent – “a catch in a machine which prevents motion until released”

  • Go back to the broken-down tower to use the Detent on the rightmost crank
  • Now you can crank both cranks to reach the other side
  • Pick up the Board
  • Head on through
  • Pick up Board x2
  • Head up the path
  • Take the Handle and Magnet
  • Use the Telescope without Lens on the stand
  • Go backwards
  • Use the Mattock on the rock face next to the boiler machine
  • Use the Handle on the valve and turn it
  • Take the Lens
  • Go forward and use the Lens on the telescope
  • Look through it
  • Watch the cutscene and note the extremely convenient “248
  • Input the number into the device next to the telescope
  • Take the Wing bolt, go backwards, and use it on the steaming pipe above the path
  • Pick up the Toothed Rack, go forwards, and use it on the device
  • Use the Boards on the wheel of the device
  • Pull the lever

Inside the Base

  • Lift the grate in the left tunnel and go down
  • Pick up the Clamp and Latch
  • Use the Magnet on the rope and lower it to get the Wrench
  • Go backwards, and use the Wrench on the left wall
  • Use the new Red Cross on the med kit on the wall ahead
  • Pick up the Laxative
  • Go back down the grate
  • Use Tim on the light above the bathroom
  • This part is timed, but you can do it as many times as necessary: When the guard is distracted, use the Laxative on his cup
  • Lower the ladder ahead and go down
  • Use the Latch on the door to bar the guard from exiting
  • Take the Access Card from the guard who is trying to get out
  • Take the Bobbin from the console
  • Read the Letter from Hermengilda
  • Use Access Card on console

Puzzle! Move the number snakes until they match the tiles underneath

Hint: Move the 1’s into position first

  • Back out and go through the newly opened hatch
  • Take the Note with Code and the Pieces of Rope x3
  • Return to the console to use and input the Note with Code (1589)
  • Now with the fan stopped, go back to it
  • Use the Wrench, undo the securements
  • Take the Engine and Clamp
  • Use the Engine on the catwalk mechanism
  • Go into the next room
  • Take the Pieces of Rope x3 and the Crossbow Base
  • The 6 Pieces of Rope have turned into a Rope
  • Go back to the catwalk room
  • Use the Rope on the hook above the podium
  • Go down and take the Skull’s Emblem and Arrow
  • Take the Rope again
  • Go back into the next room
  • Use the Rope on the piece of wood on the walkway across the room
  • Take the Skull’s Emblem from the ground, then use it on the chest
  • Take the Map and Clamp x2
  • Look at the door down the way and take the Clamp
  • Now, inspect the pipes with all the steam and use Clamps x5 so that they close the holes
  • Now you can inspect the machine for…

A Puzzle! Or 3 of them, really. Super easy, just rotate the pipes until they are closed systems

Fun Fact: These 3 puzzles are EXACTLY THE SAME as the puzzles from the Fall of the New Age game. You can find the walkthrough for that HERE

This is the screenshot from my walkthrough for the Fall of the New Age game, also by Joindots
  • Use the newly acquired Perforated Card in the door to open it
  • Proceed
  • Pick up the Bow from the ground
  • Combine Bow Base + Bow + Bobbin + crank the handle + Arrow + attach bobbin rope
  • Place the Crossbow on the nifty stand on the lower left of the screen
  • Let ‘er rip!
  • Crank the bobbin, then head into the dirigible
  • Watch the people slowly descend
  • Undo the bag on the floor and take the Stethoscope and Glass Dropper
  • Look up the stairs
  • Take the Garden Knife
  • Place the Map and close the lid for Hieroglyphs
  • Use the Garden Knife then Glass Dropper on the plant for Glass Dropper with Resin
  • Use the Hieroglyphs on the wall to the left

Simple Puzzle. Click all the symbols that correspond with the clue in order or you have to try it again

  • Head in and take the Glass Cutter
  • Back out and go into the cockpit
  • Use the Glass Cutter on the compass near the wheel, then use the Garden Knife
  • Go back to the disassembled robot and use the new Crystal on its head

Puzzle! Assemble the robot using the provided parts. Pretty simple

  • Go down with the help of the robot to see your enemy escaping with their prisoner
  • Read the Note from Chief Mechanic for instructions
  • Go into the remaining helicopter and take the Stamp
  • Use the Stethoscope on the safe and click a bunch of times until the 4 locks disengage (R70, L20, R90, L40)
  • Open it up for a Scroll
  • Return to the cockpit
  • Zoom in on the table
  • Use the Scroll and Stamp
  • Use the Glass Dropper with Resin on the broken tube
  • Fit the pieces together, put the paper inside, close the lid, open the hatch, and pull the lever
  • Take the Button and use it in the hangar to open the hatch
  • Go into the helicopter and press the red button

Save Pharion

  • Pick up the Chimney Bellows and Garden Pruner
  • Use Tim on the thing up high to fill the water basin
  • Go into the hut
  • Take the Mushrooms, Chair, and Empty Boiler
  • Zoom in on the wall shelf for a Pounder
  • Use the Garden Pruner on the hanging bag for some Green Leaves
  • Back out, fill the Empty Boiler with water from the basin
  • Use the Chair under the rope ladder
  • Use the Garden Pruner for Twigs and a Watering Pot (that looks suspiciously like a funnel)
  • Use Twigs on the unfinished basket on the ground to get a Basket
  • Use Garden Pruner on the thorns for Rose Leaf
  • Back inside, place the Boiler with Water on the stove
  • Look to the rear left of the room
  • Read the note of instructions
  • Place the Mushrooms, Green Leaves, Rose Leaf, and Pounder onto the table, then into the mortar
  • Dump the new Mortar with Powder into the pot
  • Use the Chimney Bellows on the fire
  • Look on the wall shelf, then use both the Watering Pot and the Brew
  • Place the sprayer on top
  • Use your new Spray with Brew on those pesky vines on the ground
  • Use the Basket on the device, and go down
  • Take the Hammer and Slingshot
  • Go down the steps. You can’t do anything here, so keep moving forward
  • Use the Hammer on the barrel for a Spike Nail and Plum
  • Go back to the device
  • Use the Spike Nail and Hammer on the part in the ground
  • Pull the lever
  • Take the Elastic
  • Go back towards the monster thing
  • Combine the Slingshot + Elastic + Plum
  • Use the Slingshot with Plum on the hanging bucket
  • While the beast is distracted, grab the Key next to it (this is timed. If you mess up, just grab a new plum and do it again)
  • Use it to open the cage and free the creature. Take the Emblem
  • Backtrack to the hut and use the Emblem in the wooden door for a Hidden Object Puzzle
  • Combine the Slingshot + Sleeping Powder
  • Shoot the beast
  • Look into the well. Pharion will give you a Rope Ladder
  • Attach it to the ground nearby and go down
  • Click on Marcus, the bad guy. He’ll go to sleep
  • Take the Broken Knife and Regulator from the table, then note the clue there
  • Go into the tent
  • Take the Shoestring from the boots
  • Combine the Broken Knife + Shoestring
  • Use your new knife on both the hanging bag and Marcus’ watch for a Lens and Transformation Amulet
  • Use the Lens on the candle for a Clip
  • Go back out, and use the Transformation Amulet on the forest creature
  • Go up the stairs
  • Use the Regulator on the device and using the clue from before, turn it to “0”
  • Use the Clip on the trunk nearby
  • Use the new Gloves on the machine to get the Magic Staff
  • Hurry back to Pharion and use the staff on the conveniently shaped indent behind the well

Ah. A Puzzle. You need to properly align the wheel

Again, it’s the exact same puzzle from the Fall of the New Age game!

  • Pharion yells at you for being slow (ungrateful ugly old man…)
  • Go back to the tent place and click on the shining ritual
  • Zoom in and place your Amulet in the indent
  • Take the Dagger
  • Zap Marcus with the Magic Staff
  • Give Pharion the Dagger

Congratulations! You’ve saved the Kingdom!!

Bonus Game

The story picks up right after the events of the main game

  • Take the radio from Marcus

Crash Site

  • Go through the portal
  • Take the Tube and use it on the hunk of metal in the helicopter
  • Zoom in on the King
  • Take the Cartridge and the Napkin
  • Use the Napkin in the water
  • Use the Wet Napkin on the King
  • Listen to him, he’ll give you a Key from Box (I think they mean key for box)
  • Use it on the first aid box to get an Unloaded Rocket Launcher (I’m pretty sure they mean a flare gun), Air Canister, and Air Raft
  • Pharion conveniently shows up after the work is done and gives you back the Amulet
  • Place the Air Raft next to the helicopter, then use the Air Canister
  • Combine the Unloaded Rocket Launcher + Cartridge
  • Fire the Signal Pistol (Admittedly an accurate name) at the dirigible
  • Immediately, Hermengilda, herself, will arrive, so talk to her
  • Go into their helicopter (I know they call it an ornithcopter, I don’t care)

Sky Town

  • Take the Vacuum Cleaner
  • Look at the store to the right, and try to open the door
  • You’ll get a Door Handle
  • Use it on the device on the stairs
  • Use the Vacuum Cleaner

Puzzle. Try to figure out the correct time to set the clock to

Hint: The sign on the window of the store

This puzzle doesn’t really make sense given the “clock” was set at 9pm when it’s clearly daytime, but whatever
  • Go in
  • Take the Walking Stick
  • Back out and use it on the electrical line on the ground
  • Take the Pincers from the gated door
  • Go back to the cash register and use the Pincers
  • Back out again, and use the Ticket on the gated door
  • Head through
  • Take the Handle from Cash Register and Scheme from the bulletin board
  • Inspect the big thing to the left for a Hidden Object Puzzle
  • You’ll get a Canister for your trouble
  • Backtrack and use the Handle for Cash Register on the cash register
  • Give it a crank
  • Use the 25 Cent Coin across the way on the lockers
  • Back out, zoom into the door on the left, and use the new Pneumatic Key
  • If you notice in the door, there are 3 numbers (120, 40, 100) carved into it
  • Input those numbers into the device, pressing the red key after each number
  • Go inside
  • Take the Golden Coin from the ground
  • Go back to the vending machine
  • Use the Canister, then the Golden Coin
  • Take the 50 Cent Coin and Oil Can
  • Use the 50 Cent Coin inside the rightmost building’s lockers
  • Take the Chainsaw, go through the doorway to the deck and use it on the railing
  • Take the Glue Perforated Card
  • Go to the docks
  • Use the Oil Can on the crates, and push them aside
  • Above the moved crates, take the Green Lamp
  • Go back to the tower
  • Use the Green Lamp on the silver box thing
  • Head across the walk, put the Glue Perforated Card on the grates, and pull the lever
  • Return to the docks and use your new Perforated Card on the green chest
  • Return to the tower and use the new Red Lamp on the silver thing
  • Use the Scheme on the controls

Puzzle Time! You’re supposed to move the arms according to the instructions to activate the robot

Here are the solutions:

Round 1

The first one doesn’t really make sense because it’s already in that position?

Round 2

  • Head back to the docks
  • Flip the power switch on the railing
  • Pull the robot away from the lift
  • Go down the lift

Into the Mines

  • Zoom into the bottom of the wreckage and take the Hammer
  • Pick up the Rope from under the wing
  • Use the Rope on the propeller
  • Use Tim on the attached rope
  • Press the red button in the cockpit
  • Go up the ladder
  • Take the Fragment of Lever from the gears
  • Go forwards
  • Take the Gas Wrench
  • Backtrack to the machine wreckage and inspect the lower portion
  • Use the Gas Wrench on the tube
  • Get the Tube and pick up the Chain
  • Look at the left side wing and use the Gas Wrench to get a Part of Wing
  • Head forward and use the Chain on the empty gears
  • Turn to the right, look down the shaft and use the Part of Wing to get a Sawing Disk
  • Go forwards
  • Use the Sawing Disk above the left-most lever
  • Use the Tube then the Fragment of Lever on the broken lever to the right
  • Pull the lever in the middle
  • Use your new Chisel and the Hammer on the piece of wood blocking the leftmost lever
  • Pull that lever
  • Pull the rightmost lever
  • Go back a room
  • Pull the red lever
  • Go into the lift and take the Glove
  • Return to the cockpit of the wreckage
  • Use the Chisel on the panel, then the Glove
  • Take the Fuse back to the left control, and put it into the unit

Puzzle! Place the connectors into the grid, leaving the colors the same

Hint: While each connector can extend, it only extends so far, so there’s only 1 solution to the puzzle

  • Go into the lift and choose floor 3
  • Pull the lever twice
  • Pick up the Key
  • Go back into the lift, choose floor 2
  • Use the Key

Western Zodiac Finder Puzzle. Like the others, if you mess up once, you’ll have to do it all over again.

  • Take the Pick (why it has to be under such high security in a mine, I have no idea)
  • Return to level 3
  • Pull the lever
  • Use the Pick and then the Hammer on the hanging bucket
  • Pull the chain
  • Pull the lever
  • Go forward

Last Puzzle. Press the runes in the correct order (trial and error) to create a pathway

  • Use the Amulet

Congratulations! You are completely done with this game!

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