Witch’s Pranks: Frog’s Fortune Written Walkthrough + Bonus Episode (Nintendo Switch)

writ­ten 11/8/25, updat­ed 11/23/25

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  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $4.79 MSRP: $15.99
  • Rat­ed: E (Every­one)
  • Genre: Adven­ture
  • Date Released: July 20, 2023

This is a writ­ten walk­through for Witch’s Pranks: Frog’s For­tune played on the Nin­ten­do Switch. While it does have some puz­zle solu­tions, I tend to skip puz­zles I don’t like

Game Start

Watch intro cin­e­mat­ics

Tutorial: Witch’s Tower — 1

  • Pick up the Spoon from the low­er left part of the cage

NOTE: For some rea­son, on my 2nd playthrough, I had to start a new game 2x and kill the soft­ware because the cur­sor nev­er changed to a Hand to pick up the spoon. Clear­ly, a glitch

  • Use the Spoon to pry up the brick on the floor
  • Take the Fork, Draw­ing, and Tri­an­gu­lar Puz­zle
  • Use the Fork on the bro­ken part of the cage to pull the dog skele­ton clos­er
  • Take the Col­lar and use it on the levers to the left
  • Move the mid­dle lever
  • Check out the cell to the east of the screen (super creepy. Both the girl and her dog died there? I thought this was rat­ed E for Every­one????)
  • Look inside the purse for Pow­der Case and Tri­an­gu­lar Puz­zle
  • Pull back the poster (again, super creepy to think the 2 of them died in what appears to be agony there… prob­a­bly starved to death?) for the 3rd Tri­an­gu­lar Puz­zle
  • Click on the skele­ton’s head 2x to get a Dia­mond
  • Use Tri­an­gu­lar Puz­zle x3 on the door

Snake Door Puzzle

Slide the pieces around until you recre­ate the pic­ture from the draw­ing ear­li­er

  • Go through the door
  • Look to the right at the aquar­i­um and take the Han­dle
  • Look to the far left at the shiny book

Gem Finding Puzzle

Find all the gem pieces, then place them in the cor­rect fly on the book

  • Take the Witch Por­trait
  • Read the book, turn the page
  • Take the Mir­ror Instruc­tions
  • Look at the mir­ror to the east of the book
  • Use the Witch Por­trait in the pho­to frame
  • Click on the mir­ror’s image
  • Take the Fly­er and Blue Crys­tal from the table
  • Use the Blue Crys­tal on the book

Blue Crystal Book Lock Puzzle

Move the crys­tals to solve the Roman Numer­al lock

  • Turn the page, take the Ruby
  • Go back to the cell room, use the lever Han­dle on the 3rd one, then pull it
  • Look at the stat­ue and use the Ruby in the eye sock­et

Statue Teeth Puzzle

Align the bot­tom teeth to match the upper teeth

Solu­tion:

Start: 1, 2, 3, 4, 5, 6, 7, 8; Solu­tion: 6, 4, 3, 1, 2, 5, 7, 8

  • Use the Dia­mond on the glass
  • Fol­low the frog
  • Click on him, then take the Princess Por­trait
  • Use it on the pho­to frame in front of the mir­ror

Stage 1: Sleeping Beauty

  • Take Eggshells and Snail from the tree
  • Take the Arrow from the cat­a­pult wheel (cov­ered in thorns)
  • Take the Winged Heart and Snail from where the frog got caught in the thorns
  • Take the Arrow from above the wag­on
  • Look at the wag­on wheel
  • Take the Berries
  • Use the Snail x2 on the mush­rooms
  • When the mush­rooms get eat­en, take the Skull Medal­lion (if they grow back, just wait)
  • Use the Winged Heart on the wag­on door

Wagon Door Puzzle

Swap the tiles and use the arrows to move them into place so that the winged heart can slide all the way to the right and unlock the door

  • Go inside
  • Take the Arrow from the top of the wood wall
  • Click on the hang­ing ket­tle, and take the Flower
  • Go through the cur­tain in the back, take the Scroll, Cas­ket, and Cage
  • Use the Skull Medal­lion on the book
  • Take the Disk
  • Read the recipe for “Burn­poi­son”
  • Go back out to the thorn-cov­ered cat­a­pult and use the Cas­ket on the blue flow­ers to get the Pollen
  • Go back to the main room of the wag­on. Scroll the screen upwards and click on the hang­ing red pep­pers
  • Click on the pep­pers on the ground so that the lizard runs away. Take the Chili Pep­pers
  • Use the Cage, then the Chili Pep­pers
  • Watch the sequence, then take the Fire Sala­man­der
  • Use the Disk on the cab­i­net the lizard was hid­ing under

Wagon Cabinet Puzzle

Move the icons along the path so that they cor­re­spond with the mark­ings on the disk

  • Head back to the wag­on and place the Berries, Pollen, Flow­ers, Fire Sala­man­der and Eggshells on the table
  • Look into the open cab­i­net, and use the Pow­der Case

Flask Label Puzzle

Find all the label pieces and place the labels on the cor­rect bot­tles

  • Place the new­ly acquired Potion Bot­tles on the work­table to start mak­ing the Potion
  • Fol­low the direc­tions by click­ing on the appro­pri­ate items in order (feed the lizard a Chili Pep­per to make fire)
  • Take the Burn­poi­son and use it on the stuck frog prince
  • Look at the cat­a­pult near the frog for the last Arrow (should have 4 by now)
  • Go back into the wag­on and use the Arrow x4 on bro­ken the umbrel­la in the bar­rel for an Umbrel­la and a piece of Puz­zle
  • Look up to where you got the chili pep­pers, and take the Feath­ers from the pink bird
  • Go back to the work table and take the Fire Sala­man­der (clear­ly, its slav­ery is not yet done)
  • Use the Feath­ers on the spi­der­web on the cas­tle gates and take the Net
  • Go to the cat­a­pult
  • Use the Net and Umbrel­la, then pull the lever
  • Go through the cas­tle gate
  • Click on the well, then on the frog, to get a piece of Puz­zle
  • Look at the ani­mal pen to the west, tak­ing the Fly­er and the Buck­et
  • Use the Buck­et on the well for a Buck­et of Water
    • Look at the door with the owl
    • Click on the yel­low arrow above and take the piece of Puz­zle
    • Return to the sleep­ing pig and use the Buck­et of Water
    • Take the Pig Medal­lion
    • Look at the sleep­ing shep­herd and take the Brush and Ostrich Feath­er
    • Use the Pig Medal­lion under­neath
    • Take the piece of Puz­zle and Oil Can
    • Use the Oil Can, then the Brush on the rusty door lock
    • Use the piece of Puz­zle x4

Castle Door Lock Puzzle

Play a mem­o­ry game to solve the puz­zle (NOTE: Every attempt will change the ori­en­ta­tion of the pieces)

  • Look at the loom and take the Clip­pers
  • Take the Horn from bar­rels
  • Take the Ostrich Feath­er from the ceil­ing beam
  • Use the Clip­pers on the sheep in the ani­mal pen for Fleece
  • Use the Fleece on the bas­ket in the hut to the right
  • Take the Toy Sheep, which goes on the owl door
  • Go into the new­ly opened room. It’s a mir­rored room!
  • Take the Ostrich Feath­er, Flow­er­pot, and Part of Hel­met
  • Click on the ram head on the east wall
  • Take the Shut­tle
  • Use the Horn, take the Corkscrew
  • Look at the ripped coat of arms, take the Scis­sors
  • Look in the fire­place, take the Draw­ing Emblem
  • Go all the way back to the wag­on
  • Use the Flow­er­pot under the red ket­tle, and pour water on it
  • Head back to the hut
  • Use the Oil Can, Brush, Part of Hel­met, then Feath­ers on the rust­ed met­al on top the bar­rel
  • Take the Hel­met
  • Use the Corkscrew on the oth­er bar­rel, then take the Sword
  • Go to the loom and use the Shut­tle 7x, then Scis­sors to get the Cloth Pen­nants
  • Head over to the nee­dle and thread bas­ket, and use the Cloth Pen­nants and Draw­ing Emblem

Coat of Arms Puzzle

Use the cor­rect col­ors to embroi­der the coat of arms

  • Take the Pen­nant
  • Time to head back to the mir­rored room
  • Use the Pen­nant, Flow­er­pot, Sword, and Hel­met
  • Final­ly, use the Fire Sala­man­der + Chili Pep­per on the fire­place
  • Take the Fire Sala­man­der again
  • Go through the door
  • Take the Pic­ture and Bone from the dog por­trait to the left
  • Take the Sun from the por­trait to the right
  • Use it on the thing next to the frog prince
  • Time to employ poor fire lizard again. Use the Oil Can, Fire Sala­man­der, and Chili Pep­per. Take back your lizard
  • Solve the series of rotat­ing con­stel­la­tion puz­zles
  • Go up the stairs and use the Bone
  • Ori­ent the bones in the prop­er posi­tions, rotate the locks so that the open­ing faces up, then pull the lever twice
  • Click where the frog prince is and take the Key Crown
  • Scroll the screen down and use it on the por­trait to the right.
  • Unlock the top lock, then take the paper and Frame
  • Scroll the screen up and use them on the new lever puz­zle
  • Pull it twice, then go up

Almost there!

  • Look at the piano in the back and take the Pre­cious Cat and Rope
  • Look at the lit­tle door and use the Rope on the hook, to get a Rope with Hook
  • Use it on the rope lad­der hang­ing from the moon
  • Go up
  • Take the Pre­cious Bird, Notes, and Dog Medal
  • Use the Notes on the piano

Piano Music Puzzle

Play the sheet music accord­ing to the clues

  • Take the Instruc­tions and the Crys­tal
  • Go all the way down the stairs and use the Dog Medal on the dog por­trait to the left
  • Take the Lens­es
  • Go back up and use the Lens­es on the tele­scope
  • Look through the viewfind­er

Observatory Telescope Puzzle

Find the con­stel­la­tions by align­ing the lens­es with the stars

  • Take the Star Map and Pre­cious Fish
  • Go to the lit­tle door under the bed
  • Use the Pre­cious Fish, Pre­cious Bird, and Pre­cious Cat, then the Star Map

Ornament Door Puzzle

Super easy puz­zle. Just place each orna­ment on the asso­ci­at­ed loca­tion

  • Go into the door
  • Use the Crys­tal, Fire Sala­man­der, and Chili Pep­per (Final­ly, the fel­la is free!)
  • Watch the cin­e­mat­ics

Witch’s Tower — 2

  • Take the Strange Draw­ing and Pink Crys­tal
  • Use the Pink Crys­tal on the book
  • Solve the Roman Numer­al Lock
  • Take the Pre­cious Spi­der­web
  • Go up the stairs and use it on the door lock

Upstairs Door Lock Puzzle

Solve a 3‑part string puz­zle where the string can­not over­lap (the 1st one is easy, but it gets hard­er). Just do your best!

Hint: First, try to untan­gle the string so that it is the least over­lapped. Then rotate the entire thing until it’s faced the right direc­tion and it should fall into place. The last one is eas­i­er than the 2nd one because the 2 ends that don’t con­nect to any­thing are clear­ly the upper anten­nae of the but­ter­fly shape

  • Go through the door
  • Pick up the Green Crys­tal from the floor
  • Take the Apple from the col­umn with the green thorns
  • Click on the shin­ing pic­ture frame

Picture Frame Puzzle

Find and place all the items in the pic­ture

  • Take the Love Let­ter and Emblem
  • Go back to the main part of the tow­er and use the Emblem in the floor
  • Take the Fly­er, Key for Broom, and Green Crys­tal
  • Go back upstairs and use the Key on the locked fly­ing broom
  • Watch it go crazy
  • Check out the bag it knocked to the ground
  • Pull the bag, take the Thread and Green Crys­tal
  • Use the Thread on the doll on the ground to get the Nee­dle with Thread
  • Use it on the bag the broom knocked down, to get the Sack
  • Go over to tree and use the Sack on the hor­net’s nest
  • Take the Green Crys­tal
  • Use the Apple on the buck­et for a Resin Apple
  • Use the Resin Apple on the aggres­sive plant-dog (so mean! I feel ter­ri­ble!)
  • Take the Meat
  • Go down the stairs and use the Meat on the aquar­i­um tank with the fish
  • Use the Dia­mond to free the frog prince
  • Fol­low and click on him
  • Take the Princess Por­trait
  • Use it in front of the mir­ror

Stage 2: Snow White

  • Take the Plank and Glass Shard from the water’s edge
  • Scroll east and use the Glass Shard on the rope to get the Bar­rel
  • Scroll all the way west and use the Bar­rel on the frog prince
  • Go through the gate
  • Click on the frog, use the Plank, then click on him again
  • Take the Grap­pling Hook and Part of Labyrinth
  • Click on the frog prince again
  • Take the Sealed Bot­tle and Part of Labyrinth
  • Take the Fish­ing Rod from the tracks
  • Scroll east and go into the hut
  • Take the Part of Labyrinth near the chest
  • Flip the pages of the hot dwarf-girl cal­en­dar to get the Map and Tweez­ers
  • Use the Sealed Bot­tle on the drag­on appa­ra­tus, then take the Dia­gram
  • Use the Tweez­ers to pick out the Owl Key
  • Go out of the hut, up the lad­der, then use the Owl Key
  • Take the Part of Labyrinth
  • Go back through the gate
  • Use the Grap­pling Hook on the chain at the water’s edge to pull in the chest
  • Use the Part of Labyrinth x4

Water Chest Puzzle

Puz­zle! Rotate the pieces to guide the col­ored gems to their appro­pri­ate… talons?

Hint: You can’t rotate the pieces when the gem is sit­ting in the tile; They all need to be done in steps

Red: I did this one first

Yel­low: Move the Blue gem out of the way first

Blue: Takes 3 rota­tions

Green: Did this one last because it was the most out of the way

  • Dig around in the chest for Reflect­ing Crys­tal x3
  • Go through the gate again
  • Place Reflect­ing Crys­tal x3 on the 3 hold­ers and pull the respect­ing levers
  • Go into the hut and take the Gem­stone Apple and Sling­shot
  • Go back through the gate and use the Sling­shot on the bird’s nest
  • Use the Fish­ing Rod
  • Take the Gold Min­er’s Sym­bol and Lid with a Mole
  • Use the Gold Min­er’s Sym­bol on the chest in the hut for Clock Hands and Forged Stars
  • Click on the entrance to the mine and use the Clock Hands

Clock Puzzle

Ori­ent the clock hands on the cor­rect sym­bols.

Hint: It tells you which sym­bols on the badge on the low­er right of the screen

  • Go into the cave
  • Take the Forged Star from the dwarf stat­ue’s beard
  • Take the Forged Star from the wood­en wheel with ici­cles
  • Take the Forged Star from the back of the mine cart
  • Go through the North­west tun­nel
  • Take the Schemat­ic and Forged Star from the chute on the right
  • Take the Gem­stone Apple from the dwarf stat­ue
  • Pull the lever that pops out of his butt, then take the Pick­axe
  • Look at the work­sta­tion
  • Open the door on the clock
  • Take the Piece x2 from the cuck­oo bird and the music box bird, then place them on the form on the table
  • Take the Pre­form Star over to the dwarf stat­ue and PULL THE LEVER, KRONK!
  • Pick the the last Forged Star
  • Look at the fur­nace and take the Chess Piece Mold
  • Use the Forged Star x6

Forged Star Puzzle

Super sim­ple puz­zle, just put the pieces where they’ll fit

  • Now, push the lever!

Well, that was anti­cli­mac­tic

  • Go back­wards and look at the frozen water wheel
  • Use the Pick­axe
  • Take the Bas­ket of Ici­cles back to the fur­nace and dump them into the cart
  • Now, pull the lever!

There we go!

  • Head through the uncov­ered open­ing
  • Take the Chess Piece Mold and Buck­et of Ice from the frozen dwarf stat­ue
  • Go to the table to the left and take the Ener­gy Crys­tal
  • Go back to the fur­nace and place the Buck­et of Ice on the plat­form to get a Buck­et of Water
  • Go back to the ice cave and use the Buck­et of Water on the cracked bridge
  • Go across the path and watch the cutscene
  • Take the Frozen Frog and Hoop
  • Look inside the bar­rel for a Chess Piece Mold
  • Go back to the water wheel and use the Hoop
  • Go through the open gate and pick up the Ener­gy Crys­tal, Can­dle, and Chess Piece Mold
  • Back in the mine cart room, use the Can­dle on the dwarf stat­ue’s head
  • Take the Gem­stone Apple and Screw­driv­er
  • Pull the lever to call up the miss­ing track piece and an Ener­gy Crys­tal
  • Thaw out the Frozen Frog at the fur­nace and take the Ener­gy Crys­tal
  • Look over to the work­sta­tion and use the Screw­driv­er on the horn look­ing beak of the bird to get the Mega­phone
  • Look at the minecart
  • Use the Lid with a Mole, then the Ener­gy Crys­tal x4

Minecart Energy Puzzle

Ah. One of those move-the-pieces-around-until-they-match puz­zles. This one’s not too ter­ri­ble.

  • Install the Mega­horn on the pink bulb to the left of the cart
  • Pull the lever
  • Take the Rope and Dent­ed Hand­wheel from the pipe near the cart
  • Look to the far east and take the Dia­gram and Part of Iron Fish
  • Use the Rope on the float­ing chest, take the Slit­ting Saws
  • Go down the stairs to the boat
  • Take the Bam­boo Chute from the bow of the ship
  • Use the Part of Iron Fish on the dwarf stat­ue’s pouch
  • Swap the 2 mid­dle and the 2 ends
  • Take the Gem­stone Apple, Draw­ing, and Clock­work Key
  • Use the Clock­work Key on the chest at the bow of the boat and take the Chess Piece Mold
  • Look at the rud­der of the boat (under the dwarf stat­ue) and take the last Chess Piece Mold
  • Go back to the fur­nace and use the dwarf stat­ue to turn the Dent­ed Hand­wheel into a Hand­wheel
  • Head over to the work­sta­tion
  • Use the Chess Piece Mold x6, fold it up, then turn the gold face thing above it to fill the Liq­uid Chess
  • Go to the frozen cave
  • Use the Liq­uid Chess on the giant face that froze the frog prince (press the snowflake on its fore­head)
  • Take the Chess Pieces and use it on the table in the west­ern part of the room
  • Take the Ice Squir­rel
  • Take the Gem­stone Apple and Steer­ing Wheel
  • Use the Slit­ting Saws on the cross­bow
  • Head inside the room with the torch­es
  • Take the Pli­ers
  • Look at the creepy pic­ture
  • Use the Ice Squir­rel

Ice Models Puzzle

Refer­ring to the dia­gram, move the ani­mals to their spots

Solu­tion: (L to R) Bun­ny, Squir­rel, Bird, Deer, Gopher, Fox

  • Get the Spy­glass and Sail for your trou­bles
  • Time to head back to the boat
  • Use the Sail on the mast
  • Use the Steer­ing Wheel in front of the stat­ue
  • Take the Met­al Stingray from the float­ing instru­ment
  • Use the Pli­ers to take the Cel­lo String
  • Go over to the oth­er pier and use the Cel­lo String, Spy­glass, and Slit­ting Saws on the cross­bow there
  • Shoot the 5 ropes keep­ing the gate closed and note the puz­zle solu­tion there
  • Go back to the boat and use the Met­al Stingray on the sign
  • Hit the cor­rect fish (does­n’t need to be in order): Octo­pus, Stingray, Crab, Shark

Rotating Disc Puzzle

Rotate the discs to unlock the pier lock. There’s only one real solu­tion unless you mess up real­ly bad­ly

Almost there!

  • Look at the saw to the east, take the Puz­zle and Bam­boo Chute
  • Look in the stump to the west, take the Puz­zle
  • Rotate the piece of wood to line up with the holes, and take the Bam­boo Stalk
  • Look about halfway up the rope on the boat
  • Take the Belt Trans­mis­sion
  • Place the Bam­boo Stalk and the Belt Trans­mis­sion on the saw
  • Click on the prince
  • Take the Bam­boo Chute x2
  • Go back to where you got the belt
  • Use the Bam­boo Chute x4
  • Take the Gem­stone Apple off the back of the dwarf mech­a­nism
  • Go for­ward
  • Look down near the water
  • Take the Shov­el, Puz­zle, and Log
  • Check out the red flag area
  • Use the Shov­el on the dirt in front of you

Hidden Item Puzzle

Find and place the emblems on the chest

  • Take the Disk with Picks and use it in the wood­en door

Door Lock Puzzle

Anoth­er puz­zle! Easy. Scroll up and down to find the match­ing shapes

  • Inside, take the Wrench and Puz­zle
  • Go back and use the Wrench on the dwarf mech­a­nism
  • Use the Spring to replace the janky one on the boat
  • Turn the key
  • Take the Ener­gy Crys­tal to the hut, then pull the lever

There she is!

  • Look at Snow White’s pod and take the Puz­zle
  • Head back to the saw and cut the Log into Boards
  • Use the Boards on the rope lad­der near Snow White
  • Take the Aquar­i­um back to the water’s edge, and use it on the glow­ing fish
  • Return the Glow­ing Fish to the dwarf stat­ue
  • Look at the puz­zle

Assemble the Picture Puzzle

This is not hard, just time con­sum­ing. Thank­ful­ly, they were nice enough to give you some of the pieces already.

NOTE: After 3 moves, the pic­ture will change, though the pieces won’t

These dwarves are the stuff of night­mares. Maybe Snow White is bet­ter off sleep­ing

  • Take the last of the Gem­stone Apples
  • It’s time to use them on the sleep­ing pod
  • Move them into their prop­er col­ors (at least this is easy)

Yay!

Witch’s Tower — 2

  • Take the Paper and Green Crys­tal over to the book
  • Solve the Roman Numer­al Lock
  • Read the text, then take the Pre­cious Scor­pi­on
  • Go upstairs, and watch the naughty broom mess more things up in your favor

Rotating Maze Puzzle

Rotate the maze to guide the ball into both the arrow and the tube

NOTE: I des­per­ate­ly hate this type of puz­zle, so I skipped it

  • Get a Fire­ball
  • Use the Pre­cious Scor­pi­on near the doll
  • Take the Tre­ble Clef and Caul­dron of Potion
  • Go back to the jail cells
  • Use the Tre­ble Clef in the dead mod­el’s cell
  • Take the Vio­lin back upstairs and ser­e­nade the fanged clam to put it asleep
  • Take the Black Pearl
  • Go to the mir­ror and use the Witch’s pic­ture in the frame
  • Set up the Caul­dron of Potion
  • Add the Black Pearl and the Fire­ball

Con­grat­u­la­tions! You’re Done!

Bonus Episode: Witch’s Tower

  • Look at the mir­ror and take the Gold­en Sun
  • Use it in the box near the book, then click the frog
  • Take the Princess Por­trait over to the frame and go in!

Bonus Episode: Rapunzel

  • Down at the dock, take the Wood­en Disk and Hand­saw
  • Take the Orange Fruit near the well
  • Take the Part of Lock from the wheel­bar­row
  • Take the Part of Lock from the rock near the riv­er
  • Use the Part of Lock x2 on the gate

Gate Lock Puzzle

Press the but­tons in order (tri­al and error)

Solu­tion: Shov­el, Rake, Water­ing Can, Shears

  • Use the Hand­saw, then head on through!
  • Click on the saw near the prince and he’ll help you cut out a Wheel
  • Take the Bam­boo Stalk from the hut
  • Take the Grapes hand­ing from the tree
  • Go back to the house, and use the Wheel on the wheel­bar­row
  • Inside of the house, take the Recipe and Key from the wall hang­ing
  • Take the Fruit Pick­er hang­ing from the rafters
  • use the Wood Disk on the table box

Table Box Puzzle

Rotate the discs to form an image

  • Go back to the gar­den
  • Use the Fruit Pick­er for some Flam­ma­ble Fruit
  • Use the Key on the hut
  • Take the Ket­tle­bell, Ladle, and Seca­teurs
  • Use the Seca­teurs near the log for some Prick­ly Fruit
  • Use the Ket­tle­bell on the well for a Caul­dron of Water
  • Inside the house, use the Flam­ma­ble Fruit, then Caul­dron of Water in the fire­place
  • Use the Seca­teurs on the thorns around the pic­ture frame for a Cir­cle
  • Go to the boat and use the Cir­cle
  • Solve the mini-puz­zle
  • Take the Loop of Rope and Seine
  • Use the Seine on the rock near the riv­er to catch some Fish
  • Feed the Fish to the weird cat plants in the gar­den
  • Take the Scar­lett Fruit and Pre­cious Fig­urine
  • Back inside the house, com­bine into the caul­dron the Scar­lett Fruit, Prick­ly Fruit, Orange Fruit, and Grapes
  • Go to the dock and use the Fruit Pick­er on the Bot­tle near the foot of the pier
  • Use the Bam­boo Stalk to fix the bro­ken part of the boat, then attach the Loop of Rope to the front of it
  • Back in the house, use the Pre­cious Fig­urine on the box on the table
  • Now use the Bot­tle, Ladle, then Nip­ple for Bot­tle on the caul­dron
  • Take the Bot­tle Com­pote to the boat and place it in the rope
  • On the island, take the Chameleon from the ground
  • Take the Drops Key from the top of the stair­case
  • Go into the cav­ern
  • Take the Chameleon
  • Use the Drops Key on the wall chameleon

Rotation Puzzle #1

Rotate the teardrop shape in the mid­dle and move the pieces until they all fit into a shape

  • Look at the oth­er flame-spew­ing stat­ue and take the Foot Key
  • Go back, then use the new key at the top of the stair­case
  • Fol­low the frog prince and take the Chameleon
  • Go across the bridge
  • Take the Chameleon from the foun­tain to the west
  • Look to the upper left part of the screen (top of the stairs)
  • Take the Chameleon and Wood­en Han­dle
  • Use the Seca­teurs and get the Wil­low Twigs
  • Back­track all the way to the boat
  • Use the Wil­low Twigs on the unfin­ished bas­ket
  • Use the Bas­ket on the hook at the bridge, then push the prince across
  • Go across
  • Look at the gaze­bo to the east
  • Use Chameleon x5

Chameleon Puzzle

Place the chameleons in the prop­er loca­tions based on col­or (You can’t mess up)

  • Click on the frog Prince
  • Take the Snowflake Key
  • Go back to the fire-spew­ing stat­ues
  • Use the Snowflake Key

Rotation Puzzle #2

Just like the oth­er puz­zle, rotate and place the pieces to make the solu­tion

  • Look at the witch’s stat­ue

Witch Statue Puzzle

Find the frog prince pieces and then place them in the right spots

  • Take the Part of Puz­zle
  • Head back across the bridge
  • Look straight north in the mid­dle of the screen, and take the Wood­en Han­dle
  • Use the Part of Puz­zle

Disc Puzzle

Swap the pieces on the disc to solve the puz­zle

  • Go into the tow­er
  • Take the Dol­phin Stat­ue
  • Go back out to the foun­tain, and use the Dol­phin Stat­ue
  • Turn the valve, then take the Wood­en Han­dle and Veg­etable Chip
  • Back inside the tow­er, use the Wood­en Han­dle x3 on the winch
  • Climb up the rope lad­der
  • Look at the “Princess”
  • Take the Sign, Veg­etable Chip, and Hair­pin
  • Look at the tele­scope
  • Solve the mini-puz­zle with the answer pro­vid­ed
  • Take the Veg­etable Chip
  • Look through the tele­scope viewfind­er
  • Go down the tow­er and use the Veg­etable Chip x3 on the door

Vegetable Puzzle

Sort the veg­eta­bles by col­or and type (you’re only allowed to swap with the same col­or or veg­etable)

  • Go into the kitchen
  • Take the Mop Stick on the left
  • Use the Hair­pin on the lock on the floor
  • Take the Crank and Sug­ar
  • Go back up the tow­er
  • Use the Crank on the winch
  • Send the frog prince over
  • Open the book; Take the Clock­work Key and Book
  • Go down the rope lad­der to the tow­er
  • Click on the bot­tom of the rope lad­der
  • Use the Mop Stick on the win­dow ledge
  • Take the Eggs
  • Return to the kitchen
  • Look at the nook on the right
  • Take the Scoop
  • Use the Clock­work Key on the machine
  • Take the Tail
  • Use the Scoop on the sack on the floor for Flour
  • Use the Tail on the wood­en chest
  • Take the Toy Kitchen Boy, Milk, and But­ter
  • Use the Toy Kitchen Boy on the oven’s cov­er
  • Take the Short­cakes
  • Click on the cook­ing machine in the nook again
  • Use the Eggs, Sug­ar, But­ter, Milk, and Flour into the “mouth”
  • Place the Short­cakes onto the prof­fered plate
  • Take the Cake with Frog back up the tow­er
  • Place it on the winch bas­ket
  • Click the winch han­dle
  • Watch the cutscene

GAME COMPLETE!

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Kingdom of Aurelia: Mystery of the Poisoned Dagger Written Walkthrough (Nintendo Switch)

writ­ten 7/21/25, updat­ed 7/27/25

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  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $11.99 MSRP: $15.99
  • Rat­ed: T (Teen) for blood and vio­lence
  • Genre: Adven­ture
  • Date Released: March 30, 2023

This is a writ­ten walk­through for King­dom of Aure­lia — Mys­tery of the Poi­soned Dag­ger by Join­dots GmbH (Ger­many) and Shaman Games, played on the Nin­ten­do Switch. Though it has solu­tions to most puz­zles, I tend to skip them when I find them irri­tat­ing or dif­fi­cult

Game Start

What the intro cin­e­mat­ics

Fun Note: if you played the pre­quel, Namariel Leg­ends: the Iron Lord which was released for the Switch in April 2023, one month after this game, you would notice that the names are all a tad bit dif­fer­ent

Escape the Castle

  • Show the King the Amulet
  • Pick up the Parts of Dial x3 (left table, on the bed, and on the ottoman)
  • Pick up the Brush
  • Read the Roy­al Decree
  • Read the Let­ter from Phar­i­on
  • Go left into the next room
  • Click on the per­son in the room
  • Pick up the Pow­der Box from near the globe
  • Pick up the Part of the Dial from the fire­place
  • Pick up the Pli­ers and read the Note from the bro­ken win­dow
  • Read the Torn Book and the Report from Kern­er from the floor
  • Click on the book­stand
  • Take the Com­pass
  • Use the Parts of Dial x4
  • Com­bine the Pow­der Box + Brush
  • Use Brush with Pow­der on dial

Dial Puz­zle — rotate the inner dial so that the arrows line up with the match­ing sym­bols, then hit the but­ton. Easy peasey.

  • Take the Crys­tal and turn the pages of the book for clues

Globe Puz­zle — using the clue from the pri­or puz­zle, click the appro­pri­ate coun­tries on the globe

Hint: Red Eye, Blue Stars, Arrow

  • Take the Blue Key
  • Look at the clock on the man­tel

Clock Puz­zle — super sim­ple. Using the clue from the book, solve it. Super sim­ple.

Hint: Turn the clock hands back to 9:30, then for­ward to 4:00

  • Get the Red Key
  • Return to the bed­room to find the King gone
  • Read the 2nd Report from Kern­er on the ground
  • Click on the map on the right wall
  • Use the Pli­ers to get a Nail, Tree, and Lock Part
  • Use the Lock Part on the left cab­i­net for a Hid­den Object Puz­zle
  • Get a Corkscrew for your efforts
  • Use the Nail, then the Crys­tal on the yel­low thing on the left table
  • Take it.

It’s Jim! No… Tim! The Robot!

  • Click on Tim and use it on the shield high up above the bed
  • Look at the pedestal, turn the but­ton, use the Tree, and click the but­ton again for the Green Key
  • Move the paint­ing to the right of the bed to uncov­er 3 key­holes
  • Use the Keys x3 in their appro­pri­ate slots and turn them
  • Move through the secret door to find a dead body… and a dog­gone worm bot
  • Exam­ine the body for a Note (looks like this is our sus­pect­ed bad guy) and Tongs
  • Pick up the Mal­let from the ground and use it on the bro­ken wall to the left
  • Take the Iron
  • Back­track to the fire­place and use the Tongs
  • Com­bine the Hot Coal + Iron
  • Use the Hot Iron on the wall above the corpse

Puz­zle! — In this puz­zle, you must click on the cor­rect things, but if you mess up even once, you have to do it over again

  • Turn the han­dle
  • Take the Valve from the clos­est buck­et and use it on the pipe to the right
  • Turn it
  • Zoom into the pipe near the red cloth and use the Corkscrew
  • Now use the Cork, then Mal­let to stop up the water­spout
  • Boom, baby! Head through the opened grate

Get out of Town

  • Read the News­pa­per from the ground
  • Take the Nee­dles from the bas­ket
  • Go towards the robot. If you try to click on it, that damned worm destroys it
  • Pick up the Mechan­i­cal Sol­dier’s Bro­ken Head and Mechan­i­cal Sol­dier Part
  • Take the Lad­der
  • Read the Want­ed Poster
  • Check out the stat­ue and the Procla­ma­tion
  • Pick up Hay and anoth­er Mechan­i­cal Sol­dier Part
  • Use the Hay on the horse and take the Screw­driv­er
  • Use the Screw­driv­er on the sign for the Bow-Tie
  • Use the Bow-Tie on the cat next to the door to open it
  • Talk to Leonard, the man inside
  • Pick up the Hose on the table
  • Look at the fish on the shelf
  • Open both locks, then use the Nee­dles on them
  • Open the door, take the Wrench and the Fish
  • Place the Fish on the appa­ra­tus on the counter, con­nect the lines, then turn the crank to get a Charged Fish
  • Take the Abra­sive to the right of Leonard
  • Return to the stat­ue and use the Lad­der
  • Climb up
  • Use the Abra­sive then the Screw­driv­er to get a Pro­peller
  • Now use the Wrench for a Crys­tal
  • Back out, use the Hose on the hydrant, and turn the noz­zle
  • Inspect the water
  • Try to get the piece, and use the Charged Fish to keep your limbs
  • “Guide” the crabs into the fish’s mouth for a Mechan­i­cal Sol­dier Part
  • Aaaand, back to the lab­o­ra­to­ry to assem­ble the robot
  • Place all the pieces, then fol­low the instruc­tions on the wall: Head > Crys­tal > Hat > Eye > Mouth
  • Click on the sol­der gun to fin­ish
  • Leonard gives you the Mind­scope, then a flash­bang flies in, and he dis­ap­pears out the win­dow.

Welp.

  • Use Tim to pick up the Crown
  • Go back out and use it on the stat­ue for a Hal­berd
  • Fix the robot­’s Head and give it the Hal­berd so that it can open the door
  • Head on through!

Catch a Boat

  • Click on the boat to watch it speed away
  • Have Tim low­er the bridge for you
  • Head forth and talk to the kid that’s fish­ing

Note: I some­how man­aged to mess up the game by acci­den­tal­ly click­ing on the Mind­scope and hit­ting the B but­ton too many times. Had to close and restart the game

  • Take the Fish from the buck­et
  • Take the Coil from the bar­rel
  • Take the Scoop Base from the door
  • Take the Light­bulb from the buoy and place the Fish there
  • Open the hatch on ground, and use the Light­bulb on the left wall
  • Take the Gaff and use it on the buoy
  • With the crow gone, grab the Scis­sors and Hair­pin
  • Use the Scis­sors on the net by the hatch
  • Com­bine the Net + Scoop Base + Coil
  • Use the Scoop Net on the crow
  • Use the Key on the door
  • Go in, look at the pul­ley sys­tem in the win­dow, and use the Hair­pin
  • Crank it to snag the Teapot
  • Retrieve the Hair­pin
  • Read the Note, and take the Spat­u­la
  • Look under the bed for a Hid­den Object Puz­zle
  • Take the Stat­uette
  • Go back out and pull the han­dle on the mech­a­nism by the kid
  • Look on the boat for the oth­er Stat­uette
  • Use both Stat­uettes on the box on the table inside

Box Puz­zle — I hate these types of puz­zles, so I just skipped it.

  • Take the Insu­lat­ing Tape and Boat Key
  • Back out­side, get on the boat, use the Boat Key, pull the brown han­dle next to the igni­tion, and then the Hair­clip on the han­dle
  • Take the Pump
  • Back on land, use the Spat­u­la on the bar­rel of oil
  • Use the Pump
  • Use the Teapot
  • Back on the boat, use the Teapot with Fuel
  • Turn the igni­tion, and off you go!

Through the Gates

  • Check­ing out the con­trols gets you anoth­er run-in with the worm
  • Use the Insu­lat­ing Tape on the uncov­ered wires
  • Check on the tele­scope for a cutscene and the solu­tion to the Switch Minipuz­zle
  • Solve it to move the lad­der

Hint: Up, Down, Down, Up

  • Head up the stairs, smash the win­dow with the Wrench, take the Glass Shard, then open the door

Oh look, Leonard! Aaaand the bug. Oh, good. Killed it.

  • Use the Glass Shard on Leonard who gives you the Cel­lar Key
  • Plun­der the Bat­tery from the dead worm
  • Take the Broom
  • Take the Cylin­der
  • Read the Note
  • Take the Thumb­tacks and Scheme from the wall next to the door
  • Use the Cel­lar Key on the floor hatch to get the Bro­ken Drill, Crow­bar, and Hook
  • Back out­side, use the Hook on the pul­ley
  • Nab the Thumb­tacks, Saw, and Nip­pers
  • Use the Thumb­tacks on the lit­tle wind pro­pellers next to the stairs
  • Head back inside
  • Look the far wall, and use the Scheme for the answer to the minipuz­zle

Anoth­er Puz­zle — Yet again, I skip these types of puz­zles

  • Go through the open door
  • Take the Bor­er from the vise in the back and replace it with the Broom
  • Use the Saw to get Broom Pieces
  • Use the Cylin­der on the big thing in the mid­dle of the room for a Cylin­der with Nitro­gen
  • Com­bine the Bro­ken Drill + Bor­er + Bat­tery
  • Use the new Drill on holes in the right-side wall
  • Use the Broom Pieces
  • On the upside, spray the bomb vent thing with the Cylin­der with Nitro­gen
  • Take the Fuse
  • Use the Nip­pers on all 4 sets of wires
  • Take the bomb off, turn the wheel, and send Tim down
  • Grab the Access Card and find Leonard try­ing to kill you
  • Use the Crow­bar on the grates where Tim has crashed
  • Use the Wrench on its Pro­peller, and replace it
  • Nice to have your pal back, send it right out the oth­er pipe to open the hatch for you
  • Go back and pull the pin out of the real Leonard’s back
  • Insert the Access Card into the slot to the upper right of the con­trol pan­el
  • Head back to the boat

Smuggler’s Quay

  • Click any­where to see “Phar­i­on” close a grate on you
  • Right away, use Tim to knock the thing on the ceil­ing beam down
  • Take the Skull and use it in the grate doors

Whoops. Explo­sion!

  • Take the Chest Key, Scoop and the Slip of Paper
  • Uti­lize the Chest Key for Grease, Decoder, and Jug
  • Inspect the crates for a Machete
  • Use your Crow­bar on the big box clos­est to you
  • Inside the box, place the Slip of Paper on the paper­clips and exe­cute a Hid­den Object Puz­zle for Drag­on Parts
  • Use the Machete, then the Scoop on the burlap bag in front of the big box
  • Place the Drag­on Parts on the crate

Assem­bly Puz­zle — Fol­low the direc­tions to put the drag­on togeth­er (it does­n’t mat­ter what order you do it in)

  • Back in the tun­nel, use your new Blow­torch on the grates
  • Take the Decoder
  • Use the Grease on the stuck valve
  • Com­bine Jug + Scoop with Pow­der + Fuse
  • Leave the tun­nel for a nice explo­sion that some­how oblit­er­at­ed only the rocks in the way, then go through it
  • After the cutscene, use the Machete on the vines to the right side
  • Head up the lad­der
  • Send Tim down the pipe
  • Use the new­ly acquired Key on the locked jour­nal
  • Use the Decoder

Puz­zle! Line up the 2 decoders with the sym­bols

  • You’ll get a Paper Code
  • Before inspect­ing the tele­phone, use the Insu­lat­ing Tape on the spark­ing wires
  • Now, use the Paper Code on the tele­phone
  • Pick up the receiv­er, then dial the pro­vid­ed num­ber
  • While the guard is dis­tract­ed, steal over to the bal­loon and ride it away!

Mountain Pass

  • Pick up the Tongs from the rope
  • Pick up the Mat­tock from the tool­box above the bas­ket
  • Move for­ward
  • Pick up the Pieces of Iron x3 and the Can­is­ter
  • Open the door to the right and go in
  • Pick up the Tele­scope with­out Lens, Sand­pa­per, and Han­dle
  • Go back­wards and use the Mat­tock on the left rock wall
  • Use the Scoop on the pile to get the Coal
  • Look at the build­ing ahead
  • Use the Sand­pa­per

Find the objects puz­zle! Like the oth­er find­ing puz­zles, if you mess up even once, you have to do it all over again

  • Head inside
  • Pick up Buck­et and Matrix
  • Use Han­dle on yel­low gen­er­a­tor (near left)
  • Use Matrix under­neath the long chan­nel next to the water basin
  • Inspect the drill press, and take the Match­es
  • Inspect the hang­ing buck­et, and place the Pieces of Iron into it
  • Use the Coal, then the Can­is­ter, then the Match­es
  • Tip the buck­et
  • Use the Tongs on the now-full Matrix
  • Use the Buck­et on the water basin to get a Buck­et Whit [sic] Water
  • Com­bine Matrix + Buck­et Whit [sic] Water
  • Place the new Tem­plate into the vise below the drill press, then press the red but­ton
  • You now have a Detent

Def­i­n­i­tion: Detent — “a catch in a machine which pre­vents motion until released”

  • Go back to the bro­ken-down tow­er to use the Detent on the right­most crank
  • Now you can crank both cranks to reach the oth­er side
  • Pick up the Board
  • Head on through
  • Pick up Board x2
  • Head up the path
  • Take the Han­dle and Mag­net
  • Use the Tele­scope with­out Lens on the stand
  • Go back­wards
  • Use the Mat­tock on the rock face next to the boil­er machine
  • Use the Han­dle on the valve and turn it
  • Take the Lens
  • Go for­ward and use the Lens on the tele­scope
  • Look through it
  • Watch the cutscene and note the extreme­ly con­ve­nient “248″
  • Input the num­ber into the device next to the tele­scope
  • Take the Wing bolt, go back­wards, and use it on the steam­ing pipe above the path
  • Pick up the Toothed Rack, go for­wards, and use it on the device
  • Use the Boards on the wheel of the device
  • Pull the lever

Inside the Base

  • Lift the grate in the left tun­nel and go down
  • Pick up the Clamp and Latch
  • Use the Mag­net on the rope and low­er it to get the Wrench
  • Go back­wards, and use the Wrench on the left wall
  • Use the new Red Cross on the med kit on the wall ahead
  • Pick up the Lax­a­tive
  • Go back down the grate
  • Use Tim on the light above the bath­room
  • This part is timed, but you can do it as many times as nec­es­sary: When the guard is dis­tract­ed, use the Lax­a­tive on his cup
  • Low­er the lad­der ahead and go down
  • Use the Latch on the door to bar the guard from exit­ing
  • Take the Access Card from the guard who is try­ing to get out
  • Take the Bob­bin from the con­sole
  • Read the Let­ter from Her­mengil­da
  • Use Access Card on con­sole

Puz­zle! Move the num­ber snakes until they match the tiles under­neath

Hint: Move the 1’s into posi­tion first

  • Back out and go through the new­ly opened hatch
  • Take the Note with Code and the Pieces of Rope x3
  • Return to the con­sole to use and input the Note with Code (1589)
  • Now with the fan stopped, go back to it
  • Use the Wrench, undo the secure­ments
  • Take the Engine and Clamp
  • Use the Engine on the cat­walk mech­a­nism
  • Go into the next room
  • Take the Pieces of Rope x3 and the Cross­bow Base
  • The 6 Pieces of Rope have turned into a Rope
  • Go back to the cat­walk room
  • Use the Rope on the hook above the podi­um
  • Go down and take the Skul­l’s Emblem and Arrow
  • Take the Rope again
  • Go back into the next room
  • Use the Rope on the piece of wood on the walk­way across the room
  • Take the Skul­l’s Emblem from the ground, then use it on the chest
  • Take the Map and Clamp x2
  • Look at the door down the way and take the Clamp
  • Now, inspect the pipes with all the steam and use Clamps x5 so that they close the holes
  • Now you can inspect the machine for…

A Puz­zle! Or 3 of them, real­ly. Super easy, just rotate the pipes until they are closed sys­tems

Fun Fact: These 3 puz­zles are EXACTLY THE SAME as the puz­zles from the Fall of the New Age game. You can find the walk­through for that HERE

This is the screen­shot from my walk­through for the Fall of the New Age game, also by Join­dots
  • Use the new­ly acquired Per­fo­rat­ed Card in the door to open it
  • Pro­ceed
  • Pick up the Bow from the ground
  • Com­bine Bow Base + Bow + Bob­bin + crank the han­dle + Arrow + attach bob­bin rope
  • Place the Cross­bow on the nifty stand on the low­er left of the screen
  • Let ‘er rip!
  • Crank the bob­bin, then head into the diri­gi­ble
  • Watch the peo­ple slow­ly descend
  • Undo the bag on the floor and take the Stetho­scope and Glass Drop­per
  • Look up the stairs
  • Take the Gar­den Knife
  • Place the Map and close the lid for Hiero­glyphs
  • Use the Gar­den Knife then Glass Drop­per on the plant for Glass Drop­per with Resin
  • Use the Hiero­glyphs on the wall to the left

Sim­ple Puz­zle. Click all the sym­bols that cor­re­spond with the clue in order or you have to try it again

  • Head in and take the Glass Cut­ter
  • Back out and go into the cock­pit
  • Use the Glass Cut­ter on the com­pass near the wheel, then use the Gar­den Knife
  • Go back to the dis­as­sem­bled robot and use the new Crys­tal on its head

Puz­zle! Assem­ble the robot using the pro­vid­ed parts. Pret­ty sim­ple

  • Go down with the help of the robot to see your ene­my escap­ing with their pris­on­er
  • Read the Note from Chief Mechan­ic for instruc­tions
  • Go into the remain­ing heli­copter and take the Stamp
  • Use the Stetho­scope on the safe and click a bunch of times until the 4 locks dis­en­gage (R70, L20, R90, L40)
  • Open it up for a Scroll
  • Return to the cock­pit
  • Zoom in on the table
  • Use the Scroll and Stamp
  • Use the Glass Drop­per with Resin on the bro­ken tube
  • Fit the pieces togeth­er, put the paper inside, close the lid, open the hatch, and pull the lever
  • Take the But­ton and use it in the hangar to open the hatch
  • Go into the heli­copter and press the red but­ton

Save Pharion

  • Pick up the Chim­ney Bel­lows and Gar­den Pruner
  • Use Tim on the thing up high to fill the water basin
  • Go into the hut
  • Take the Mush­rooms, Chair, and Emp­ty Boil­er
  • Zoom in on the wall shelf for a Pounder
  • Use the Gar­den Pruner on the hang­ing bag for some Green Leaves
  • Back out, fill the Emp­ty Boil­er with water from the basin
  • Use the Chair under the rope lad­der
  • Use the Gar­den Pruner for Twigs and a Water­ing Pot (that looks sus­pi­cious­ly like a fun­nel)
  • Use Twigs on the unfin­ished bas­ket on the ground to get a Bas­ket
  • Use Gar­den Pruner on the thorns for Rose Leaf
  • Back inside, place the Boil­er with Water on the stove
  • Look to the rear left of the room
  • Read the note of instruc­tions
  • Place the Mush­rooms, Green Leaves, Rose Leaf, and Pounder onto the table, then into the mor­tar
  • Dump the new Mor­tar with Pow­der into the pot
  • Use the Chim­ney Bel­lows on the fire
  • Look on the wall shelf, then use both the Water­ing Pot and the Brew
  • Place the sprayer on top
  • Use your new Spray with Brew on those pesky vines on the ground
  • Use the Bas­ket on the device, and go down
  • Take the Ham­mer and Sling­shot
  • Go down the steps. You can’t do any­thing here, so keep mov­ing for­ward
  • Use the Ham­mer on the bar­rel for a Spike Nail and Plum
  • Go back to the device
  • Use the Spike Nail and Ham­mer on the part in the ground
  • Pull the lever
  • Take the Elas­tic
  • Go back towards the mon­ster thing
  • Com­bine the Sling­shot + Elas­tic + Plum
  • Use the Sling­shot with Plum on the hang­ing buck­et
  • While the beast is dis­tract­ed, grab the Key next to it (this is timed. If you mess up, just grab a new plum and do it again)
  • Use it to open the cage and free the crea­ture. Take the Emblem
  • Back­track to the hut and use the Emblem in the wood­en door for a Hid­den Object Puz­zle
  • Com­bine the Sling­shot + Sleep­ing Pow­der
  • Shoot the beast
  • Look into the well. Phar­i­on will give you a Rope Lad­der
  • Attach it to the ground near­by and go down
  • Click on Mar­cus, the bad guy. He’ll go to sleep
  • Take the Bro­ken Knife and Reg­u­la­tor from the table, then note the clue there
  • Go into the tent
  • Take the Shoe­string from the boots
  • Com­bine the Bro­ken Knife + Shoe­string
  • Use your new knife on both the hang­ing bag and Mar­cus’ watch for a Lens and Trans­for­ma­tion Amulet
  • Use the Lens on the can­dle for a Clip
  • Go back out, and use the Trans­for­ma­tion Amulet on the for­est crea­ture
  • Go up the stairs
  • Use the Reg­u­la­tor on the device and using the clue from before, turn it to “0”
  • Use the Clip on the trunk near­by
  • Use the new Gloves on the machine to get the Mag­ic Staff
  • Hur­ry back to Phar­i­on and use the staff on the con­ve­nient­ly shaped indent behind the well

Ah. A Puz­zle. You need to prop­er­ly align the wheel

Again, it’s the exact same puz­zle from the Fall of the New Age game!

  • Phar­i­on yells at you for being slow (ungrate­ful ugly old man…)
  • Go back to the tent place and click on the shin­ing rit­u­al
  • Zoom in and place your Amulet in the indent
  • Take the Dag­ger
  • Zap Mar­cus with the Mag­ic Staff
  • Give Phar­i­on the Dag­ger

Con­grat­u­la­tions! You’ve saved the King­dom!!

Bonus Game

The sto­ry picks up right after the events of the main game

  • Take the radio from Mar­cus

Crash Site

  • Go through the por­tal
  • Take the Tube and use it on the hunk of met­al in the heli­copter
  • Zoom in on the King
  • Take the Car­tridge and the Nap­kin
  • Use the Nap­kin in the water
  • Use the Wet Nap­kin on the King
  • Lis­ten to him, he’ll give you a Key from Box (I think they mean key for box)
  • Use it on the first aid box to get an Unloaded Rock­et Launch­er (I’m pret­ty sure they mean a flare gun), Air Can­is­ter, and Air Raft
  • Phar­i­on con­ve­nient­ly shows up after the work is done and gives you back the Amulet
  • Place the Air Raft next to the heli­copter, then use the Air Can­is­ter
  • Com­bine the Unloaded Rock­et Launch­er + Car­tridge
  • Fire the Sig­nal Pis­tol (Admit­ted­ly an accu­rate name) at the diri­gi­ble
  • Imme­di­ate­ly, Her­mengil­da, her­self, will arrive, so talk to her
  • Go into their heli­copter (I know they call it an ornith­copter, I don’t care)

Sky Town

  • Take the Vac­u­um Clean­er
  • Look at the store to the right, and try to open the door
  • You’ll get a Door Han­dle
  • Use it on the device on the stairs
  • Use the Vac­u­um Clean­er

Puz­zle. Try to fig­ure out the cor­rect time to set the clock to

Hint: The sign on the win­dow of the store

This puz­zle does­n’t real­ly make sense giv­en the “clock” was set at 9pm when it’s clear­ly day­time, but what­ev­er
  • Go in
  • Take the Walk­ing Stick
  • Back out and use it on the elec­tri­cal line on the ground
  • Take the Pin­cers from the gat­ed door
  • Go back to the cash reg­is­ter and use the Pin­cers
  • Back out again, and use the Tick­et on the gat­ed door
  • Head through
  • Take the Han­dle from Cash Reg­is­ter and Scheme from the bul­letin board
  • Inspect the big thing to the left for a Hid­den Object Puz­zle
  • You’ll get a Can­is­ter for your trou­ble
  • Back­track and use the Han­dle for Cash Reg­is­ter on the cash reg­is­ter
  • Give it a crank
  • Use the 25 Cent Coin across the way on the lock­ers
  • Back out, zoom into the door on the left, and use the new Pneu­mat­ic Key
  • If you notice in the door, there are 3 num­bers (120, 40, 100) carved into it
  • Input those num­bers into the device, press­ing the red key after each num­ber
  • Go inside
  • Take the Gold­en Coin from the ground
  • Go back to the vend­ing machine
  • Use the Can­is­ter, then the Gold­en Coin
  • Take the 50 Cent Coin and Oil Can
  • Use the 50 Cent Coin inside the right­most build­ing’s lock­ers
  • Take the Chain­saw, go through the door­way to the deck and use it on the rail­ing
  • Take the Glue Per­fo­rat­ed Card
  • Go to the docks
  • Use the Oil Can on the crates, and push them aside
  • Above the moved crates, take the Green Lamp
  • Go back to the tow­er
  • Use the Green Lamp on the sil­ver box thing
  • Head across the walk, put the Glue Per­fo­rat­ed Card on the grates, and pull the lever
  • Return to the docks and use your new Per­fo­rat­ed Card on the green chest
  • Return to the tow­er and use the new Red Lamp on the sil­ver thing
  • Use the Scheme on the con­trols

Puz­zle Time! You’re sup­posed to move the arms accord­ing to the instruc­tions to acti­vate the robot

Here are the solu­tions:

Round 1

The first one does­n’t real­ly make sense because it’s already in that posi­tion?

Round 2

  • Head back to the docks
  • Flip the pow­er switch on the rail­ing
  • Pull the robot away from the lift
  • Go down the lift

Into the Mines

  • Zoom into the bot­tom of the wreck­age and take the Ham­mer
  • Pick up the Rope from under the wing
  • Use the Rope on the pro­peller
  • Use Tim on the attached rope
  • Press the red but­ton in the cock­pit
  • Go up the lad­der
  • Take the Frag­ment of Lever from the gears
  • Go for­wards
  • Take the Gas Wrench
  • Back­track to the machine wreck­age and inspect the low­er por­tion
  • Use the Gas Wrench on the tube
  • Get the Tube and pick up the Chain
  • Look at the left side wing and use the Gas Wrench to get a Part of Wing
  • Head for­ward and use the Chain on the emp­ty gears
  • Turn to the right, look down the shaft and use the Part of Wing to get a Saw­ing Disk
  • Go for­wards
  • Use the Saw­ing Disk above the left-most lever
  • Use the Tube then the Frag­ment of Lever on the bro­ken lever to the right
  • Pull the lever in the mid­dle
  • Use your new Chis­el and the Ham­mer on the piece of wood block­ing the left­most lever
  • Pull that lever
  • Pull the right­most lever
  • Go back a room
  • Pull the red lever
  • Go into the lift and take the Glove
  • Return to the cock­pit of the wreck­age
  • Use the Chis­el on the pan­el, then the Glove
  • Take the Fuse back to the left con­trol, and put it into the unit

Puz­zle! Place the con­nec­tors into the grid, leav­ing the col­ors the same

Hint: While each con­nec­tor can extend, it only extends so far, so there’s only 1 solu­tion to the puz­zle

  • Go into the lift and choose floor 3
  • Pull the lever twice
  • Pick up the Key
  • Go back into the lift, choose floor 2
  • Use the Key

West­ern Zodi­ac Find­er Puz­zle. Like the oth­ers, if you mess up once, you’ll have to do it all over again.

  • Take the Pick (why it has to be under such high secu­ri­ty in a mine, I have no idea)
  • Return to lev­el 3
  • Pull the lever
  • Use the Pick and then the Ham­mer on the hang­ing buck­et
  • Pull the chain
  • Pull the lever
  • Go for­ward

Last Puz­zle. Press the runes in the cor­rect order (tri­al and error) to cre­ate a path­way

  • Use the Amulet

Con­grat­u­la­tions! You are com­plete­ly done with this game!

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