Kingdom of Aurelia: Mystery of the Poisoned Dagger Written Walkthrough (Nintendo Switch)

written 7/21/25, updated 7/27/25

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  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $11.99 MSRP: $15.99
  • Rated: T (Teen) for blood and violence
  • Genre: Adventure
  • Date Released: March 30, 2023

This is a written walkthrough for Kingdom of Aurelia – Mystery of the Poisoned Dagger by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. Though it has solutions to most puzzles, I tend to skip them when I find them irritating or difficult

Game Start

What the intro cinematics

Fun Note: if you played the prequel, Namariel Legends: the Iron Lord which was released for the Switch in April 2023, one month after this game, you would notice that the names are all a tad bit different

Escape the Castle

  • Show the King the Amulet
  • Pick up the Parts of Dial x3 (left table, on the bed, and on the ottoman)
  • Pick up the Brush
  • Read the Royal Decree
  • Read the Letter from Pharion
  • Go left into the next room
  • Click on the person in the room
  • Pick up the Powder Box from near the globe
  • Pick up the Part of the Dial from the fireplace
  • Pick up the Pliers and read the Note from the broken window
  • Read the Torn Book and the Report from Kerner from the floor
  • Click on the bookstand
  • Take the Compass
  • Use the Parts of Dial x4
  • Combine the Powder Box + Brush
  • Use Brush with Powder on dial

Dial Puzzle – rotate the inner dial so that the arrows line up with the matching symbols, then hit the button. Easy peasey.

  • Take the Crystal and turn the pages of the book for clues

Globe Puzzle – using the clue from the prior puzzle, click the appropriate countries on the globe

Hint: Red Eye, Blue Stars, Arrow

  • Take the Blue Key
  • Look at the clock on the mantel

Clock Puzzle – super simple. Using the clue from the book, solve it. Super simple.

Hint: Turn the clock hands back to 9:30, then forward to 4:00

  • Get the Red Key
  • Return to the bedroom to find the King gone
  • Read the 2nd Report from Kerner on the ground
  • Click on the map on the right wall
  • Use the Pliers to get a Nail, Tree, and Lock Part
  • Use the Lock Part on the left cabinet for a Hidden Object Puzzle
  • Get a Corkscrew for your efforts
  • Use the Nail, then the Crystal on the yellow thing on the left table
  • Take it.

It’s Jim! No… Tim! The Robot!

  • Click on Tim and use it on the shield high up above the bed
  • Look at the pedestal, turn the button, use the Tree, and click the button again for the Green Key
  • Move the painting to the right of the bed to uncover 3 keyholes
  • Use the Keys x3 in their appropriate slots and turn them
  • Move through the secret door to find a dead body… and a doggone worm bot
  • Examine the body for a Note (looks like this is our suspected bad guy) and Tongs
  • Pick up the Mallet from the ground and use it on the broken wall to the left
  • Take the Iron
  • Backtrack to the fireplace and use the Tongs
  • Combine the Hot Coal + Iron
  • Use the Hot Iron on the wall above the corpse

Puzzle! – In this puzzle, you must click on the correct things, but if you mess up even once, you have to do it over again

  • Turn the handle
  • Take the Valve from the closest bucket and use it on the pipe to the right
  • Turn it
  • Zoom into the pipe near the red cloth and use the Corkscrew
  • Now use the Cork, then Mallet to stop up the waterspout
  • Boom, baby! Head through the opened grate

Get out of Town

  • Read the Newspaper from the ground
  • Take the Needles from the basket
  • Go towards the robot. If you try to click on it, that damned worm destroys it
  • Pick up the Mechanical Soldier’s Broken Head and Mechanical Soldier Part
  • Take the Ladder
  • Read the Wanted Poster
  • Check out the statue and the Proclamation
  • Pick up Hay and another Mechanical Soldier Part
  • Use the Hay on the horse and take the Screwdriver
  • Use the Screwdriver on the sign for the Bow-Tie
  • Use the Bow-Tie on the cat next to the door to open it
  • Talk to Leonard, the man inside
  • Pick up the Hose on the table
  • Look at the fish on the shelf
  • Open both locks, then use the Needles on them
  • Open the door, take the Wrench and the Fish
  • Place the Fish on the apparatus on the counter, connect the lines, then turn the crank to get a Charged Fish
  • Take the Abrasive to the right of Leonard
  • Return to the statue and use the Ladder
  • Climb up
  • Use the Abrasive then the Screwdriver to get a Propeller
  • Now use the Wrench for a Crystal
  • Back out, use the Hose on the hydrant, and turn the nozzle
  • Inspect the water
  • Try to get the piece, and use the Charged Fish to keep your limbs
  • “Guide” the crabs into the fish’s mouth for a Mechanical Soldier Part
  • Aaaand, back to the laboratory to assemble the robot
  • Place all the pieces, then follow the instructions on the wall: Head > Crystal > Hat > Eye > Mouth
  • Click on the solder gun to finish
  • Leonard gives you the Mindscope, then a flashbang flies in, and he disappears out the window.

Welp.

  • Use Tim to pick up the Crown
  • Go back out and use it on the statue for a Halberd
  • Fix the robot’s Head and give it the Halberd so that it can open the door
  • Head on through!

Catch a Boat

  • Click on the boat to watch it speed away
  • Have Tim lower the bridge for you
  • Head forth and talk to the kid that’s fishing

Note: I somehow managed to mess up the game by accidentally clicking on the Mindscope and hitting the B button too many times. Had to close and restart the game

  • Take the Fish from the bucket
  • Take the Coil from the barrel
  • Take the Scoop Base from the door
  • Take the Lightbulb from the buoy and place the Fish there
  • Open the hatch on ground, and use the Lightbulb on the left wall
  • Take the Gaff and use it on the buoy
  • With the crow gone, grab the Scissors and Hairpin
  • Use the Scissors on the net by the hatch
  • Combine the Net + Scoop Base + Coil
  • Use the Scoop Net on the crow
  • Use the Key on the door
  • Go in, look at the pulley system in the window, and use the Hairpin
  • Crank it to snag the Teapot
  • Retrieve the Hairpin
  • Read the Note, and take the Spatula
  • Look under the bed for a Hidden Object Puzzle
  • Take the Statuette
  • Go back out and pull the handle on the mechanism by the kid
  • Look on the boat for the other Statuette
  • Use both Statuettes on the box on the table inside

Box Puzzle – I hate these types of puzzles, so I just skipped it.

  • Take the Insulating Tape and Boat Key
  • Back outside, get on the boat, use the Boat Key, pull the brown handle next to the ignition, and then the Hairclip on the handle
  • Take the Pump
  • Back on land, use the Spatula on the barrel of oil
  • Use the Pump
  • Use the Teapot
  • Back on the boat, use the Teapot with Fuel
  • Turn the ignition, and off you go!

Through the Gates

  • Checking out the controls gets you another run-in with the worm
  • Use the Insulating Tape on the uncovered wires
  • Check on the telescope for a cutscene and the solution to the Switch Minipuzzle
  • Solve it to move the ladder

Hint: Up, Down, Down, Up

  • Head up the stairs, smash the window with the Wrench, take the Glass Shard, then open the door

Oh look, Leonard! Aaaand the bug. Oh, good. Killed it.

  • Use the Glass Shard on Leonard who gives you the Cellar Key
  • Plunder the Battery from the dead worm
  • Take the Broom
  • Take the Cylinder
  • Read the Note
  • Take the Thumbtacks and Scheme from the wall next to the door
  • Use the Cellar Key on the floor hatch to get the Broken Drill, Crowbar, and Hook
  • Back outside, use the Hook on the pulley
  • Nab the Thumbtacks, Saw, and Nippers
  • Use the Thumbtacks on the little wind propellers next to the stairs
  • Head back inside
  • Look the far wall, and use the Scheme for the answer to the minipuzzle

Another Puzzle – Yet again, I skip these types of puzzles

  • Go through the open door
  • Take the Borer from the vise in the back and replace it with the Broom
  • Use the Saw to get Broom Pieces
  • Use the Cylinder on the big thing in the middle of the room for a Cylinder with Nitrogen
  • Combine the Broken Drill + Borer + Battery
  • Use the new Drill on holes in the right-side wall
  • Use the Broom Pieces
  • On the upside, spray the bomb vent thing with the Cylinder with Nitrogen
  • Take the Fuse
  • Use the Nippers on all 4 sets of wires
  • Take the bomb off, turn the wheel, and send Tim down
  • Grab the Access Card and find Leonard trying to kill you
  • Use the Crowbar on the grates where Tim has crashed
  • Use the Wrench on its Propeller, and replace it
  • Nice to have your pal back, send it right out the other pipe to open the hatch for you
  • Go back and pull the pin out of the real Leonard’s back
  • Insert the Access Card into the slot to the upper right of the control panel
  • Head back to the boat

Smuggler’s Quay

  • Click anywhere to see “Pharion” close a grate on you
  • Right away, use Tim to knock the thing on the ceiling beam down
  • Take the Skull and use it in the grate doors

Whoops. Explosion!

  • Take the Chest Key, Scoop and the Slip of Paper
  • Utilize the Chest Key for Grease, Decoder, and Jug
  • Inspect the crates for a Machete
  • Use your Crowbar on the big box closest to you
  • Inside the box, place the Slip of Paper on the paperclips and execute a Hidden Object Puzzle for Dragon Parts
  • Use the Machete, then the Scoop on the burlap bag in front of the big box
  • Place the Dragon Parts on the crate

Assembly Puzzle – Follow the directions to put the dragon together (it doesn’t matter what order you do it in)

  • Back in the tunnel, use your new Blowtorch on the grates
  • Take the Decoder
  • Use the Grease on the stuck valve
  • Combine Jug + Scoop with Powder + Fuse
  • Leave the tunnel for a nice explosion that somehow obliterated only the rocks in the way, then go through it
  • After the cutscene, use the Machete on the vines to the right side
  • Head up the ladder
  • Send Tim down the pipe
  • Use the newly acquired Key on the locked journal
  • Use the Decoder

Puzzle! Line up the 2 decoders with the symbols

  • You’ll get a Paper Code
  • Before inspecting the telephone, use the Insulating Tape on the sparking wires
  • Now, use the Paper Code on the telephone
  • Pick up the receiver, then dial the provided number
  • While the guard is distracted, steal over to the balloon and ride it away!

Mountain Pass

  • Pick up the Tongs from the rope
  • Pick up the Mattock from the toolbox above the basket
  • Move forward
  • Pick up the Pieces of Iron x3 and the Canister
  • Open the door to the right and go in
  • Pick up the Telescope without Lens, Sandpaper, and Handle
  • Go backwards and use the Mattock on the left rock wall
  • Use the Scoop on the pile to get the Coal
  • Look at the building ahead
  • Use the Sandpaper

Find the objects puzzle! Like the other finding puzzles, if you mess up even once, you have to do it all over again

  • Head inside
  • Pick up Bucket and Matrix
  • Use Handle on yellow generator (near left)
  • Use Matrix underneath the long channel next to the water basin
  • Inspect the drill press, and take the Matches
  • Inspect the hanging bucket, and place the Pieces of Iron into it
  • Use the Coal, then the Canister, then the Matches
  • Tip the bucket
  • Use the Tongs on the now-full Matrix
  • Use the Bucket on the water basin to get a Bucket Whit [sic] Water
  • Combine Matrix + Bucket Whit [sic] Water
  • Place the new Template into the vise below the drill press, then press the red button
  • You now have a Detent

Definition: Detent – “a catch in a machine which prevents motion until released”

  • Go back to the broken-down tower to use the Detent on the rightmost crank
  • Now you can crank both cranks to reach the other side
  • Pick up the Board
  • Head on through
  • Pick up Board x2
  • Head up the path
  • Take the Handle and Magnet
  • Use the Telescope without Lens on the stand
  • Go backwards
  • Use the Mattock on the rock face next to the boiler machine
  • Use the Handle on the valve and turn it
  • Take the Lens
  • Go forward and use the Lens on the telescope
  • Look through it
  • Watch the cutscene and note the extremely convenient “248
  • Input the number into the device next to the telescope
  • Take the Wing bolt, go backwards, and use it on the steaming pipe above the path
  • Pick up the Toothed Rack, go forwards, and use it on the device
  • Use the Boards on the wheel of the device
  • Pull the lever

Inside the Base

  • Lift the grate in the left tunnel and go down
  • Pick up the Clamp and Latch
  • Use the Magnet on the rope and lower it to get the Wrench
  • Go backwards, and use the Wrench on the left wall
  • Use the new Red Cross on the med kit on the wall ahead
  • Pick up the Laxative
  • Go back down the grate
  • Use Tim on the light above the bathroom
  • This part is timed, but you can do it as many times as necessary: When the guard is distracted, use the Laxative on his cup
  • Lower the ladder ahead and go down
  • Use the Latch on the door to bar the guard from exiting
  • Take the Access Card from the guard who is trying to get out
  • Take the Bobbin from the console
  • Read the Letter from Hermengilda
  • Use Access Card on console

Puzzle! Move the number snakes until they match the tiles underneath

Hint: Move the 1’s into position first

  • Back out and go through the newly opened hatch
  • Take the Note with Code and the Pieces of Rope x3
  • Return to the console to use and input the Note with Code (1589)
  • Now with the fan stopped, go back to it
  • Use the Wrench, undo the securements
  • Take the Engine and Clamp
  • Use the Engine on the catwalk mechanism
  • Go into the next room
  • Take the Pieces of Rope x3 and the Crossbow Base
  • The 6 Pieces of Rope have turned into a Rope
  • Go back to the catwalk room
  • Use the Rope on the hook above the podium
  • Go down and take the Skull’s Emblem and Arrow
  • Take the Rope again
  • Go back into the next room
  • Use the Rope on the piece of wood on the walkway across the room
  • Take the Skull’s Emblem from the ground, then use it on the chest
  • Take the Map and Clamp x2
  • Look at the door down the way and take the Clamp
  • Now, inspect the pipes with all the steam and use Clamps x5 so that they close the holes
  • Now you can inspect the machine for…

A Puzzle! Or 3 of them, really. Super easy, just rotate the pipes until they are closed systems

Fun Fact: These 3 puzzles are EXACTLY THE SAME as the puzzles from the Fall of the New Age game. You can find the walkthrough for that HERE

This is the screenshot from my walkthrough for the Fall of the New Age game, also by Joindots
  • Use the newly acquired Perforated Card in the door to open it
  • Proceed
  • Pick up the Bow from the ground
  • Combine Bow Base + Bow + Bobbin + crank the handle + Arrow + attach bobbin rope
  • Place the Crossbow on the nifty stand on the lower left of the screen
  • Let ‘er rip!
  • Crank the bobbin, then head into the dirigible
  • Watch the people slowly descend
  • Undo the bag on the floor and take the Stethoscope and Glass Dropper
  • Look up the stairs
  • Take the Garden Knife
  • Place the Map and close the lid for Hieroglyphs
  • Use the Garden Knife then Glass Dropper on the plant for Glass Dropper with Resin
  • Use the Hieroglyphs on the wall to the left

Simple Puzzle. Click all the symbols that correspond with the clue in order or you have to try it again

  • Head in and take the Glass Cutter
  • Back out and go into the cockpit
  • Use the Glass Cutter on the compass near the wheel, then use the Garden Knife
  • Go back to the disassembled robot and use the new Crystal on its head

Puzzle! Assemble the robot using the provided parts. Pretty simple

  • Go down with the help of the robot to see your enemy escaping with their prisoner
  • Read the Note from Chief Mechanic for instructions
  • Go into the remaining helicopter and take the Stamp
  • Use the Stethoscope on the safe and click a bunch of times until the 4 locks disengage (R70, L20, R90, L40)
  • Open it up for a Scroll
  • Return to the cockpit
  • Zoom in on the table
  • Use the Scroll and Stamp
  • Use the Glass Dropper with Resin on the broken tube
  • Fit the pieces together, put the paper inside, close the lid, open the hatch, and pull the lever
  • Take the Button and use it in the hangar to open the hatch
  • Go into the helicopter and press the red button

Save Pharion

  • Pick up the Chimney Bellows and Garden Pruner
  • Use Tim on the thing up high to fill the water basin
  • Go into the hut
  • Take the Mushrooms, Chair, and Empty Boiler
  • Zoom in on the wall shelf for a Pounder
  • Use the Garden Pruner on the hanging bag for some Green Leaves
  • Back out, fill the Empty Boiler with water from the basin
  • Use the Chair under the rope ladder
  • Use the Garden Pruner for Twigs and a Watering Pot (that looks suspiciously like a funnel)
  • Use Twigs on the unfinished basket on the ground to get a Basket
  • Use Garden Pruner on the thorns for Rose Leaf
  • Back inside, place the Boiler with Water on the stove
  • Look to the rear left of the room
  • Read the note of instructions
  • Place the Mushrooms, Green Leaves, Rose Leaf, and Pounder onto the table, then into the mortar
  • Dump the new Mortar with Powder into the pot
  • Use the Chimney Bellows on the fire
  • Look on the wall shelf, then use both the Watering Pot and the Brew
  • Place the sprayer on top
  • Use your new Spray with Brew on those pesky vines on the ground
  • Use the Basket on the device, and go down
  • Take the Hammer and Slingshot
  • Go down the steps. You can’t do anything here, so keep moving forward
  • Use the Hammer on the barrel for a Spike Nail and Plum
  • Go back to the device
  • Use the Spike Nail and Hammer on the part in the ground
  • Pull the lever
  • Take the Elastic
  • Go back towards the monster thing
  • Combine the Slingshot + Elastic + Plum
  • Use the Slingshot with Plum on the hanging bucket
  • While the beast is distracted, grab the Key next to it (this is timed. If you mess up, just grab a new plum and do it again)
  • Use it to open the cage and free the creature. Take the Emblem
  • Backtrack to the hut and use the Emblem in the wooden door for a Hidden Object Puzzle
  • Combine the Slingshot + Sleeping Powder
  • Shoot the beast
  • Look into the well. Pharion will give you a Rope Ladder
  • Attach it to the ground nearby and go down
  • Click on Marcus, the bad guy. He’ll go to sleep
  • Take the Broken Knife and Regulator from the table, then note the clue there
  • Go into the tent
  • Take the Shoestring from the boots
  • Combine the Broken Knife + Shoestring
  • Use your new knife on both the hanging bag and Marcus’ watch for a Lens and Transformation Amulet
  • Use the Lens on the candle for a Clip
  • Go back out, and use the Transformation Amulet on the forest creature
  • Go up the stairs
  • Use the Regulator on the device and using the clue from before, turn it to “0”
  • Use the Clip on the trunk nearby
  • Use the new Gloves on the machine to get the Magic Staff
  • Hurry back to Pharion and use the staff on the conveniently shaped indent behind the well

Ah. A Puzzle. You need to properly align the wheel

Again, it’s the exact same puzzle from the Fall of the New Age game!

  • Pharion yells at you for being slow (ungrateful ugly old man…)
  • Go back to the tent place and click on the shining ritual
  • Zoom in and place your Amulet in the indent
  • Take the Dagger
  • Zap Marcus with the Magic Staff
  • Give Pharion the Dagger

Congratulations! You’ve saved the Kingdom!!

Bonus Game

The story picks up right after the events of the main game

  • Take the radio from Marcus

Crash Site

  • Go through the portal
  • Take the Tube and use it on the hunk of metal in the helicopter
  • Zoom in on the King
  • Take the Cartridge and the Napkin
  • Use the Napkin in the water
  • Use the Wet Napkin on the King
  • Listen to him, he’ll give you a Key from Box (I think they mean key for box)
  • Use it on the first aid box to get an Unloaded Rocket Launcher (I’m pretty sure they mean a flare gun), Air Canister, and Air Raft
  • Pharion conveniently shows up after the work is done and gives you back the Amulet
  • Place the Air Raft next to the helicopter, then use the Air Canister
  • Combine the Unloaded Rocket Launcher + Cartridge
  • Fire the Signal Pistol (Admittedly an accurate name) at the dirigible
  • Immediately, Hermengilda, herself, will arrive, so talk to her
  • Go into their helicopter (I know they call it an ornithcopter, I don’t care)

Sky Town

  • Take the Vacuum Cleaner
  • Look at the store to the right, and try to open the door
  • You’ll get a Door Handle
  • Use it on the device on the stairs
  • Use the Vacuum Cleaner

Puzzle. Try to figure out the correct time to set the clock to

Hint: The sign on the window of the store

This puzzle doesn’t really make sense given the “clock” was set at 9pm when it’s clearly daytime, but whatever
  • Go in
  • Take the Walking Stick
  • Back out and use it on the electrical line on the ground
  • Take the Pincers from the gated door
  • Go back to the cash register and use the Pincers
  • Back out again, and use the Ticket on the gated door
  • Head through
  • Take the Handle from Cash Register and Scheme from the bulletin board
  • Inspect the big thing to the left for a Hidden Object Puzzle
  • You’ll get a Canister for your trouble
  • Backtrack and use the Handle for Cash Register on the cash register
  • Give it a crank
  • Use the 25 Cent Coin across the way on the lockers
  • Back out, zoom into the door on the left, and use the new Pneumatic Key
  • If you notice in the door, there are 3 numbers (120, 40, 100) carved into it
  • Input those numbers into the device, pressing the red key after each number
  • Go inside
  • Take the Golden Coin from the ground
  • Go back to the vending machine
  • Use the Canister, then the Golden Coin
  • Take the 50 Cent Coin and Oil Can
  • Use the 50 Cent Coin inside the rightmost building’s lockers
  • Take the Chainsaw, go through the doorway to the deck and use it on the railing
  • Take the Glue Perforated Card
  • Go to the docks
  • Use the Oil Can on the crates, and push them aside
  • Above the moved crates, take the Green Lamp
  • Go back to the tower
  • Use the Green Lamp on the silver box thing
  • Head across the walk, put the Glue Perforated Card on the grates, and pull the lever
  • Return to the docks and use your new Perforated Card on the green chest
  • Return to the tower and use the new Red Lamp on the silver thing
  • Use the Scheme on the controls

Puzzle Time! You’re supposed to move the arms according to the instructions to activate the robot

Here are the solutions:

Round 1

The first one doesn’t really make sense because it’s already in that position?

Round 2

  • Head back to the docks
  • Flip the power switch on the railing
  • Pull the robot away from the lift
  • Go down the lift

Into the Mines

  • Zoom into the bottom of the wreckage and take the Hammer
  • Pick up the Rope from under the wing
  • Use the Rope on the propeller
  • Use Tim on the attached rope
  • Press the red button in the cockpit
  • Go up the ladder
  • Take the Fragment of Lever from the gears
  • Go forwards
  • Take the Gas Wrench
  • Backtrack to the machine wreckage and inspect the lower portion
  • Use the Gas Wrench on the tube
  • Get the Tube and pick up the Chain
  • Look at the left side wing and use the Gas Wrench to get a Part of Wing
  • Head forward and use the Chain on the empty gears
  • Turn to the right, look down the shaft and use the Part of Wing to get a Sawing Disk
  • Go forwards
  • Use the Sawing Disk above the left-most lever
  • Use the Tube then the Fragment of Lever on the broken lever to the right
  • Pull the lever in the middle
  • Use your new Chisel and the Hammer on the piece of wood blocking the leftmost lever
  • Pull that lever
  • Pull the rightmost lever
  • Go back a room
  • Pull the red lever
  • Go into the lift and take the Glove
  • Return to the cockpit of the wreckage
  • Use the Chisel on the panel, then the Glove
  • Take the Fuse back to the left control, and put it into the unit

Puzzle! Place the connectors into the grid, leaving the colors the same

Hint: While each connector can extend, it only extends so far, so there’s only 1 solution to the puzzle

  • Go into the lift and choose floor 3
  • Pull the lever twice
  • Pick up the Key
  • Go back into the lift, choose floor 2
  • Use the Key

Western Zodiac Finder Puzzle. Like the others, if you mess up once, you’ll have to do it all over again.

  • Take the Pick (why it has to be under such high security in a mine, I have no idea)
  • Return to level 3
  • Pull the lever
  • Use the Pick and then the Hammer on the hanging bucket
  • Pull the chain
  • Pull the lever
  • Go forward

Last Puzzle. Press the runes in the correct order (trial and error) to create a pathway

  • Use the Amulet

Congratulations! You are completely done with this game!

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Everdream Valley Written Walkthrough Guide

Everdream Valley Written Walkthrough Guide

written 11/24/2023, updated 1/5/2024

  • Published: Untold Tales
  • Platform Played: Nintendo Switch
  • Price: $14.99 from MSRP: $24.99
  • Rated: E (Everyone)
  • Genre: Adventure, Lifestyle, Simulation, Arcade
  • Date of Release: June 23, 2023

Fan-written and completed as I play through the game

You arrive on your grandparents’ farm for the summer to find it in disarray after their extended hospital stay. Everything is a mess, and the animals have all run away. Mom leaves you to be free labor for her parents while she and dad work sans kid for a few months. Help renew the farm, make it even better than before, and solve the mystery of the familial property!

Quick Jump

  1. Notes
  2. Game Mechanics
    1. Stamina Bar
    2. Time
    3. Sleep
  3. Main Tools
  4. Map
  5. Main Quests
    1. Talk to Grandpa
    2. Repairing the Chicken Coop
    3. Chicken Collector
    4. Four-Legged Friend
    5. Dog Training
    6. Find Willow
    7. Repair Willow’s Homestead
    8. Mission – Milk
    9. Feed the Animals
    10. Preparations for Cooking
    11. More Vegetables – More Cooking
    12. Scarecrow – Do it Yourself
    13. Put Up the Scarecrow
    14. Sheep on the Farm
    15. More Sheep
    16. Bring the Ram to the Farm
    17. Find the Duck
    18. Bring the Ducks to the Farm
    19. Find the Goat
    20. First Steps in Beekeeping
    21. Build a Home for the Bees
    22. Materials for the Goat
    23. Find the Alpaca
    24. Companion for the Alpaca
    25. Check the Location Indicated by the Alpaca
    26. Bring the Pigs to the Farm
    27. Look for the Girl in the Old Forest
    28. Get Rid of the Water from the Boar’s Home
    29. Mouse Hunter
    30. Explore the Heart of the Old Forest
    31. Mysterious Hut
    32. Magic Lantern
    33. Main Quest End
  6. Side Quests
    1. The Second Youth of the Old Orchard
    2. First Eggs
    3. More Chickens!
    4. The Missing Rooster
    5. Field Restorations
      1. Main Island
      2. Southeast Island
      3. North Crescent Island
    6. Preparing for a Birthday
    7. Lost Sheep
    8. Small Photographer
    9. Take Care of the Sick Animals
    10. Mysterious Noises
    11. Irrigation System
    12. On the Lookout for a Bee Smoker
    13. Feeders for Animals
    14. Catch Butterflies for the Merchant
    15. New Millstone
    16. Entertaining Goats
    17. Mr. Alpaca
    18. Wild Bee Honey
    19. A New Home for Wild Bees
    20. Scrambled Eggs with Chanterelles for Grandpa
    21. A Horse in the Valley
    22. A Boar in the Valley
  7. Dreams
    1. Wolves
    2. Chicken
    3. Ram
    4. Magpie
    5. Duck
    6. Bee
    7. Goat
    8. Alpaca
    9. Pig
    10. Wild Boar
    11. Fire
    12. Horse
    13. Green Frog
    14. Mouse
    15. Fireflies
    16. Cat – Remenedes
    17. Dream Lottery
    18. Post-Game Quests
  8. Bridges
  9. Cooking Recipes
  10. Tips

Notes

  • December 2023 – Was stuck after Green Frog Dream, being unable to sleep without the game freezing and therefore unable to proceed with time. An update to game software performed on Switch, reverted my game to before the Green Frog Dream. Successfully saw the dream, then next sleep successful without any crashing.
  • After finishing the main quests, the game stated that I’m missing 8 quests, but I can’t seem to find any way to start them.

Game Mechanics

Stamina Bar

  • Temporary Decrease – Using tools, running
  • Permanent Decrease – Beestings, not eating
  • Increase: Eat berries or tree fruit up until the third bar is filled, then only more ingredient-foods after that will increase. To gain new bar, eat crafted food with more ingredients in them

Time

Animals get hungry, plants grow and need water, seasons start to change

Time stops progressing after 2200 hours. If you’re outside the farm in the night, wolves will attack you resulting in a dreamless rest and reappearance at the farmhouse

Sleep

You can sleep at the farmhouse or in a tent

You must sleep in order to start dreams

Main Tools

  • Hammer – Complete Talk to Grandpa Quest (use to repair fences)
  • Axe – Complete Talk to Grandpa Quest (use to chop trees, small trees, and shrubs, also to disassemble fences)
  • Wooden Sword – Complete Repairing the Chicken Coop Quest (use to cut grass and shrubs and small trees)
  • Spade – Can find around the farm (e.g. the orchard near the wheelbarrow – Use to transfer trees, shrubs, and vegetables)
  • Watering Can – Get from next to the Well (Use to water plants)
  • Cat ToySitting on a rock right at the end of the fence line between the Chicken Coop and the Kitchen (Use to train cat)
  • Insect Net – Catch your first beetle and talk to Grandpa (equip to catch butterflies)
  • Basket – Tend to the garden patch then talk to Grandma (keep on person to automatically pickup fruits and vegetables)
  • Magnifying Glass – After finishing Sheep Quest, talk to Grandpa (use to change animal names)
  • Hoe – Finish Preparations for Cooking sidequest (Use to prepare crop beds)
  • Tent – Repair bridge near the farm (Use as portable bed, dreams will occur)
  • Camera – Enter the island North of the barn after repairing the bridge which will initiate dialogue. Talk to Grandma (Use to take photos for a side quest)
  • Bee Smoker – Find near the 3 beehives west of the barn (Use to calm bees when catching or collecting honey. Works as long as the smoke is present on screen)
  • Pickaxe – Get from Grandpa during the Find the Goat Main Quest (Use on rocks)
  • Fishing Rod – Get from Grandpa during Find the Alpaca Main Quest (Catch Fish)

Map

*This is a fan-made map, not official. I’ve tried to mark the X Rocks, but some may be missing. The names of the islands and bridges are some that I made up for easier reference and are not actual names. Hopefully it’s helpful!

Main Quests

Talk to Grandpa

Get: Hammer, Axe, & Denim Overalls

  • Find and Talk to Grandpa

Repairing the Chicken Coop

Get: Wooden Sword & Dungaroos

  • Use Axe to chop some trees and get wood. Walk up to the chicken coop to repair it, then talk to Grandpa

Chicken Collector

Get: Recipe for Chicken House, White Down Jacket, Permission to get a dog

Find 3 runaway chickens around the outside of the farm. Catch them and carry them back to the coop area. They’re hidden in bushes. You will hear and see movement when you get close.

  • Right on the other side of the fence (due east) near the coop
  • Near the duck pond southwest of the farmhouse
  • Northwest of the barn on top of the hill

Go talk to Grandpa

Four-Legged Friend

Get: Dog, Orange Pea Bow

  • Go talk to the merchant. Choose a Dog. Return to Grandpa.

Dog Training

Get: Stick, Cow Bell, Treats

  • Throw the stick for your dog until the 2nd level of training above his head is reached (I threw it 7x).

Go Talk to Grandpa

Find Willow

Get: Cow

Recommended: Before going to find Willow, repair an enclosure

  • Raise your dog’s level to 3 by playing with the stick
  • Equip the Treat (from grandpa) and use it on the dog
  • Immediately equip the Cow Bell
  • Wait for the dog to process the scent
  • Follow the dog (or just head due East of the barn) to Willow the Cow
  • Either chase and pet her to get her to follow you, or chase her back to the farm

Talk to Grandpa

Repair Willow’s Homestead

Get: Recipe for Fence, Recipe for Gate, Cow Sign

  • If you haven’t, either repair or build an enclosure and place a cow sign in it

Talk to Grandpa AND Grandma

Mission – Milk

Get: Recipe for Hay Bale, Recipe for Hay Rack

  • Grandma gives you a milk jug and asks you to milk Willow (make sure it’s a Milk Jug and not any other vessel)

Talk to Grandma and Grandpa

Feed the Animals

Get: Striped Sweater

  • Craft a Hay Cube and put it in Willow’s pen

Preparations for Cooking

Get: Recipe for Vegetable Stew, Recipe for Milkshake, Recipe for Pumpkin Soup, Recipe for Berries and Cream, Recipe for Milkshake

  • Collect 3 different veggies from the garden
  • Fix the kitchen next to the farmhouse
  • Make Vegetable Stew (Tomato, Carrot, Eggplant, and Milk)

Talk to Grandma

More Vegetables – More Cooking

Get: Hoe

  • Use Hoe to dig 6 new patches
  • Plant 3 different crops in the patches
  • Cook 3 different recipes (I made Milkshake [1x Milk], Bottle of Cream [1x Milk, 1x Bottle of Water], and Scrambled Eggs [2x Eggs])

*Hint: Get Bottle of Water by filling Empty Water Bottle from the well or any body of water

Head towards the crop patches and talk to Grandma

Scarecrow – Do it Yourself

Get: Recipe for Scarecrow, Scarecrow Hat

  • Gather materials:
  1. Hay Cube – Craft or find on farm
  2. Wood 2x- Find on farm or chop trees
  3. Rope 1x- Find on farm
  4. Old Gloves – Steps of old Mill (southeast of Farmhouse)
  5. Old Scarf – Right of the Farmhouse front door

Put Up the Scarecrow

Get: DREAMS, Red, Blue, and White Birdhouses 1-3

  • Craft Scarecrow
  • Place in yellow ring

Sheep on the Farm

Get: Hairpin

  • Build a sheep pen by either repairing/fixing or building a new enclosure
  • Place sheep sign in enclosure

Talk to Grandpa

More Sheep

Get: Whistle, Wool

  • Either use the dog to track or go due East of the barn to find a herd of sheep
  • Either use the Whistle on your dog to herd the sheep to the farm, or just pet them one by one and lead them to your enclosure (I did 3 at a time)
  • Talk to Grandpa and Grandma

Bring the Ram to the Farm

Get: Ram, Next Dream

  • After the first Dream after placing the scarecrow, talk to Grandpa. Either buy a Ram or find one (Southwest of the duck pond near all the mushrooms) and lead it back to the sheep enclosure

Talk to Grandpa and Grandma

Find the Duck

  • Head to the ducks (on a peninsula due west of the barn)

Bring the Ducks to the Farm

Get: Drought Season, New Quest, Next Dream

  • Using either snails (collect when it rains), or chasing/grabbing, bring 6 ducks back to the farm

*HINT: Catch a mallard (male duck) and bring it back to the duck pond. Go to sleep, play the dream game, and the rest of the group will appear on the farm afterwards

**NOTE: Finishing this quest will initiate a drought

Find the Goat

  • Go to the Southwest bridge and repair it
  • Go up to the rocks and bees
  • Talk to Grandpa
  • Do the Bee Quests
  • Get the pickaxe
  • Break the rocks
  • Find the goat
  • Bring it back
  • Go to Sleep

First Steps in Beekeeping

Get: Bees, Recipe for Yellow Beehive

  • Catch 20 bees with the Insect Net

Build a Home for the Bees

  • Craft a Yellow Beehive and place it near some wildflowers,
  • Talk to Grandpa
  • Go to sleep
  • Talk to Grandpa

Materials for the Goat

  • Place in the Barn: 10 each of Hay Cubes and Wood Planks
  • Talk to Grandma
  • Go to sleep

Find the Alpaca

Get: Fishing Rod, Fish, Nails, Green Rubber Boots

  • Recommended: Take a few fence panels with you and then find the Sick Alpaca north of the barn if you haven’t, and bring it with you
  • NOTE: Make sure you have your tent with you unless you enjoy running back and forth across the map
  • Go across the southwest bridge where you found the goat and look for the Sad Alpaca across the bridge. You can’t get to it because you need 4 nails to repair the bridge
  • Build a temporary enclosure and put the Sick Alpaca in it
  • Talk to Grandpa
  • Do your best in the fishing game
  • If you don’t win, just keep playing by approaching the stool next to the pond until you get 4 nails (you can’t get more than 4 nails, so don’t keep trying once you get all 4)
  • Repair the bridge (35x wood, 4x nails)
  • Approach the alpaca
  • Set up your tent and sleep

Companion for the Alpaca

Get: Alpaca, Owl Stand, Yellow Rubber Boots

  • Bring Sick Alpaca into the range of the Sad Alpaca
  • Bring both alpacas back to the farm
  • Build and place into enclosure
  • Talk to Grandma

Check the Location Indicated by the Alpaca

Get: Small straw hat with black ribbon

  • Head to the southeast bridge
  • Repair it with 35x Wood and 6x Nails
  • Go to the place indicated on the map

Bring the Pigs to the Farm

Get: Green Down Jacket

  • Gather and bring to safety 3 pigs without running into any geese
  • Bring a pig back to the farm

Look for the Girl in the Old Forest

  • Go to the location on the map on the Central island
  • Go to sleep
  • Talk to Grandpa

Get Rid of the Water from the Boar’s Home

  • Go kick the dam blocking the water on Central Island
  • Craft Forest Nurseries and place next to parent trees

NOTE: Do NOT plant down the saplings immediately after you harvest them. Hang onto them until you gather 15 total saplings, otherwise they will not count towards the next part of the quest, and you have to gather 15 more.

  • Place nurseries next to parent trees (you’ll know you did it right when you see little tree signs after you sleep), water, sleep for a total of 4 sleeps in your tent watering in the meantime, gather 15 saplings
  • Go across the bridge to the place indicated on the map, and plant the 15 saplings
  • Chase 5 Beavers into the new forest you just planted (I did 3 for the first round, then the last 2. Use the map to help find them, and best of luck getting them across the bridge. Be careful not to allow them back across! Make sure all are within the yellow boundaries)
Good luck with this…
  • Go back and destroy the dam
  • Talk to Grandma

Mouse Hunter

Get: T-Shirt, Mouse Dream

  • Catch mice (Will immediately complete if previously caught mice)
  • Go to Sleep

Explore the Heart of the Old Forest

Get: Blue Fireflies, Boar Plaque from Merchant

  • Go towards the location on the Southwest Island (must complete Get Rid of the Water from the Boar’s Home Quest first to clear the water)
  • Go to sleep when prompted (Tent) and play the mini game with the fireflies. If you lose, you need to keep playing until you beat it (reach the goal by collecting fireflies and looking for the large blue orb.)

HINT: Try really hard to capture at least 10 fireflies. Will save a lot of frustration with the next part

Mysterious Hut

Get: Answers to the weird happenings

  • Inspect the house
  • Follow your dog
  • Use your shovel on the X rock
  • Return to the house next to the large gnarled tree and use the Key to release Remenedes the Cat
  • Go to sleep

Magic Lantern

Get: GAME END (sort of)

  • Catch 10 Blue Fireflies
  • Hopefully you’ve already caught 10 blue fireflies because the only way to get them is to catch them in the dream mini-game. If you don’t, then you have to try sleeping until you hit the firefly dream and play it again.
  • Obnoxiously, the firefly dream wasn’t even an option for me until the 3rd try and then I FAILED so I had to try again!!! The mini game itself on top of the dumb random mini game wheel is annoyingly hard, too. I can never find the blue orb goal!
  • Do your best, save before something goes wrong, and fabricate the Magic Lantern (5x Wood, 6x Board, 10x Blue Firefly) at the crafting station
  • Read the Cutscene

Main Quest End

  • Your mom shows up to check on you
  • You get a rundown of your farming exploits
  • Mom wants to take you home, but you don’t want to
  • You get a rundown of things left to discover
  • Watch End Credits (or not)
  • See the Goose Squad planning to get up to no good

Side Quests

The Second Youth of the Old Orchard

How to Start: Go towards the Orchard behind the farmhouse. It will prompt dialogue. Go find Grandma and ask about it.

  • Cut down 5 old trees or shrubs
  • Find, dig up, and place 10 new trees (need Spade). They are scattered all over the map. Trees are indicated by white-painted trunks, while bearing shrubs have fruit on them.

Talk to Grandma

First Eggs

How to Start: After returning chickens to the farm talk to Grandma

Need: 4 Hay and 5 Boards for each Perch, for a total of 12 Hay and 15 Boards

Get: Recipe for Scrambled Eggs, Incubator

Make 3 Perches for chicken

  • If you haven’t done so, repair the Crafting Table near the barn in order to craft them.
  • Find the Boards and Hay inside and around the barn or elsewhere on the farm.
  • Place them near the Chicken House.
  • Now wait until the chickens lay the eggs.
  • Gather 3 eggs (1 day wait)

Talk to Grandma

More Chickens!

How to Start: Finish First Eggs sidequest

  • Place the Incubator and add an egg and wait 2 days

Talk to Grandma

The Missing Rooster

How to Start: Pick up feathers around Chicken House and talk to Grandpa

  • Either use your dog (using treat and feather) or just go find the rooster (in a huge brown tree southwest of the duckpond)
  • Bring the cat over right beneath it causing it to jump down
  • Bring it back to the coop

Field Restorations

Main Island

Primrose – Near Mill – (Get: 5x Yellow Common Foxglove)

Chicory – West of farm/East of Bee Houses – (Get: 5x Yellow Primula)

Knotwood – North of barn, across bridge with Sick Alpaca – (Get: 5x Blue Common Foxglove)

Southeast Island

Dandelion – Deep southeast next to river – (Get: 5x Yellow Canterbury Bells)

Bellflower – Northeast, just east of bbridge – (Get: 5x Purple Primula, Orange wide-leg pants)

California Poppy – Just southeast of the bridge – (Get: 5x Pink Primula)

Daisy – Southwest portion – (Get: 5x Pink Canterbury Bells)

North Crescent Island

Scarlett Clover – Northeast – (Get: 5x Blue Canterbury Bells)

Lupine – Northwest at the “throat” of the crescent – (Get: 5x Red Common Foxglove, Orange Wool Cap)

Preparing for a Birthday

How to Start: Finish Ram quest and talk to Grandpa

Get: Recipe for Wood Stool, Recipe for Log Table, Recipe for Firefly Lamp

*Hint: find fireflies randomly around the map at night, there are some near the entrance of the farm. Use the Insect Net

  • Gather materials (Planks x20, Fireflies x10)
  • Talk to Grandpa
  • Place items in the yellow area next to the Farmhouse (1x table, 3x stools, 4x firefly jars)

**NOTE: Finishing the quest will immediately end the day and initiate the next dream

Talk to Grandpa

Lost Sheep

How to Start: Lose a sheep during wolf dream

Get: Japanese Pajamas

  • Locate and return sheep to farm

Small Photographer

How to Start: Repair bridge north of barn, go onto the island, then talk to Grandma

Get: $500

  • Go to 5 locations on the map and take a photo for Grandma
  1. North island
  2. In front of Sad Alpaca’s Island in South-Central Island
  3. Southeast Island next to Dandelion Field deeply southeast next to the river
  4. Southwest portion of North Crescent Island
  5. Central area of the West Island

Talk to Grandma

Take Care of the Sick Animals

How to Start: Find the alpaca on the island north of the barn across the bridge, then talk to Grandma

Get: Purple Rubber Boots with a Yellow Bow

  • Use Animal Bandage on a sick animal
  • Talk to Grandpa
  • Craft an Animal Shelter
  • Cure a sick animal
  • Talk to Grandma

Mysterious Noises

How to Start: Talk to the merchant

Get: Bull

  • Go across the Southern bridge
  • You’ll find the bull if you follow the western shore past the cabbage patch and up a hill
  • Free him by picking up the boards
  • Lead him back to the farm

Irrigation System

How to Start: After the Duck dream, drought season will initiate. Talk to Grandpa.

There are sprinklers behind the house!
  • Gather the materials:
  1. Water Pump – On South-Central island near the sad alpaca inside the abandoned house
  2. Turbine (Engine)- North Crescent just north of the 2 goats
  3. Sprinklers – Southeast Island SE house inside and behind the house
  4. Garden Hose – Around the farm
  5. Electrical Wiring – Next to the windmill-looking thing between the Farmhouse and the duckpond
  • Connect the system:
  1. Set the Sprinklers where you’d like
  2. Repair the Turbine with the Engine
  3. Place the Water Pump against the pond
  4. Equip the Electrical Wiring and connect the Water Pump to the Turbine
  5. Equip the Garden Hose and connect the Water Pump to the Sprinkler
  6. Connect any additional Sprinklers to the first connected Sprinkler

On the Lookout for a Bee Smoker

How to Start: Get stung by bees

Get: Bee Smoker

  • Go to the cluster of 3 beehives west of the barn and get the Bee Smoker

Feeders for Animals

How to Start: Find deer in the orchard. Talk to Grandpa

Get: Recipe for Feeder

  • Craft a Wildlife Feeder
  • Place in orchard

Catch Butterflies for the Merchant

How to Start: After the Irrigation System Quest starts, talk to the merchant and then Grandpa

Get: Jeans, Reduced prices

  • Catch 4 type of butterflies (Go to 4 different wildflower fields and catch the butterflies there)
  • Talk to merchant

New Millstone

How to Start: Get the pickaxe while talking to Grandpa

Get: Mill use

  • Gather 10 stones
  • Craft millstone
  • Repair Mill

Entertaining Goats

How to Get: After finishing Materials for the Goat Quest, talk to Grandma

  • Find goat companions for your goat. Both are sick so make sure you bring 2x Medicine for Animals

Talk to Grandma

Mr. Alpaca

How to Get: Finish Companion for Alpaca Main Quest and talk to Grandma

Get: 10x Scarlett Clover, Male Alpaca

  • Sow 100 Clover in little island where Sad Alpaca was found
  • Head back to where you came from and you should see a brown alpaca
  • Lead male alpaca back to farm

Wild Bee Honey

How to Get: Finish Companion for Alpaca Main Quest and talk to Merchant

Get: Wild Honey, $226, Garland of Field Flowers

  • Head to spot on map
  • Using a Bee Smoker, collect Honey of the Forest Bees under the tree
  • Head back to Merchant and sell the honey

A New Home for Wild Bees

How to Get: Catch a Forest Bee and talk to Grandpa

Get: recipe for Hive of Forest Bee

  • Craft Forest Bee Hive and place it in a flower meadow

Scrambled Eggs with Chanterelles for Grandpa

How to Get: After a downpour, talk to Grandpa

Get: Recipe for Scrambled Eggs with Chanterelles, Recipe for Scrambled Eggs with Boletus

  • Find Chanterelles (South Island)
  • Make dish
  • Return to Grandpa

A Horse in the Valley

How to Get: Talk to merchant after bringing pigs to the farm

Get: Horse, White Everdream Valley T-Shirt

  • Head to the Western part of the North Crescent Island
  • Lead the horse back to the farm

A Boar in the Valley

How to Get: Talk to Grandpa after going to the Central Island

Get: Half-boar

  • Find the half-boar as marked on the map on the Central Island
  • Chase and pet the boar
  • Ride it back to the farm (it’ll knock you off a few times)

Build a Treehouse

How to Get: Talk to Grandpa after the Fire dream (mine came after finishing the Horse side quest)

Get: Mathematica T-Shirt

  • Choose a location for a treehouse (3 choices)
  • Build with materials:
  1. 20 Boards
  2. 50 Boards

The Little Aquarist

How to Get: Finish Build a Treehouse side quest and talk to Grandpa

  • Catch 2 small fish (taking fish from your storage box doesn’t count)
  • Put them in the aquarium

The Medium Aquarist

How to Get: Complete The Little Aquarist side quest

  • Place Medium Aquarium in treehouse
  • Catch 5 small fish
  • Place in aquarium

Frog House

How to Get: Talk to Grandma after Build a Treehouse side quest

Get: Small Frog Terrarium

  • Catch 1 frog
  • Place in treehouse

Frog Hunting

How to Get: Complete Frog House side quest

  • Catch 5 frogs
  • Make Big Frog Terrarium
  • Place somewhere on the farm

Beetle House

How to Get: Talk to Merchant after Build a Treehouse side quest

Get: Small Beetle Terrarium

  • Catch 1 beetle
  • Place in treehouse

Contaminated Pond

How to Get: Reach the far southwest portion of the North Crescent Island

  • Clear out 20 trash and weeds (use shovel)
  • Clear out 6 dead bushes (use sword or axe)
  • Go talk to Grandma who gives you Calamus
  • Plant 100 Calamus around pond
  • Go to Sleep

Dreams

Wolves

Get: Pumpkin Hats, Matches, Bonfire, Lost Livestock Quest, Wool

  • As the dog, chase away the wolves which will try to attack livestock and will damage the enclosure (affects persist when you wake up). Be sure to use the Run command!
  • NOTE: This mini game cannot be skipped like the others in the lottery

Chicken

Get: 5 Eggs

  • Run and jump on the Chicken Perches to collect the eggs within the time limit

Ram

Get: Find the Duck Quest

  • Talk to the Ram

Magpie

Get: Recipe Log Bench, Any money you collect

  • Collect objects. You can only carry 3 at a time, so drop them off at the nest. Get money by flying through yellow circles

Duck

Get: Magic Flute, Orange Down Jacket

  • Swim around and collect the 5 ducklings

Bee

  • Fly to the blue circle

Goat

Get: 10x Wood Board, 5x Milk Jug

  • Do your best and try to navigate the obstacle course

Alpaca

Get: 6x nails

  • Talk to the alpacas

Pig

Get: 12 Nails

  • Talk to the pig who directs you to the Central island

Wild Boar

  • Talk to the Boar

Fire

  • Put out the fire with your Watering Can

Horse

Get: Saddle (merchant)

  • Race the other horses to the finish line (not only did I find it hard to maneuver, but I got lost, lol)

Green Frog

Get: Fish stocked into originally contaminated pond

  • Talk to the Frog

Mouse

Get: No mice for 3 days

  • Head to the highlighted spot and sit on top of it to eat until the wheat bag at the bottom of the screen is completed
  • Avoid the cat by hiding in grass

Fireflies

Get: Blue Firefly, Owl Stand

  • Reach the goal by following the trail of fireflies before the last firefly’s light goes out

Cat – Remenedes

Get: Recipe for Magic Lantern, Magic Lantern Quest

  • Talk to Remenedes the magic cat
  • Find out that the Scarecrow’s hat is Remenedes’ owner’s (a witch) magic hat

Dream Lottery

Random Game or a Prize

Post-Game Quests

Bridges

SW Bridge (to goat) – 35x wood

NE Bridge (to alpaca) – 35x wood

Southern Bridge (to sad alpaca) – 35x Wood, 4 nails

SE Bridge – 35x wood, 6x nails

W Bridge – 35x wood, 12x nails

North Crescent Island Bridge: 35x Wood

Cooking Recipes

There might be more! This is all I could find from both my game and the internet. I’ve attempted them myself to confirm that they work. Mashed Potatoes apparently does work, you just need to officially find the recipe in-game.

RECIPEINGREDIENTS
Apple PieFlour, Apple, Bottle of Water, Egg
Berries and CreamStrawberry x2, Bottle of Cream
Bottle of CreamMilk, Bottle of Water
BreadFlour x2, Bottle of Water, Egg
Caramel AppleGreen Apple, Honey
Cherry PieFlour, Cherry x2, Bottle of Water, Egg
CheeseBottle of Cream x2
Corn on the CobCorn
Creamy Mushroom SoupBoletus Mushroom x2, Bottle of Water, Bottle of Cream
French FriesPotato x3, Sunflower Oil
French Fries with TrufflesPotato x3, Sunflower Oil, Truffle
Fried CabbageCabbage, Flour, Cornish Cross Chicken Egg
Fruit SoupStrawberry, Cherry, Bottle of Cream, Bottle of Water
Fruit SaladStrawberry, Raspberry, Blackberry, Gooseberry, Cherry
Green Vegetable DishPeas, Broccoli, Bottle of Cream
Mashed Potatoes*Potato x2, Milk, Egg x2
MilkshakeMilk
Omelette with TrufflesEgg, Milk, Truffle
PieFlour, Water, Egg
Pumpkin SoupPumpkin, Bottle of Water
RatatouilleTomato x2, Carrot, Eggplant, Red Pepper
Scrambled EggsEgg x2
Scrambled Eggs with BoletusEgg x2, Boletus
Scrambled Eggs with ChanterellesEgg x2, Chanterelle
ShakshukaTomato x2, Egg x2
Fried VegetablesCarrot, Peas, Bell Pepper
Strawberry JamStrawberry x2, Honey, Bottle of Water
Sunflower OilSunflower x2
Tomato SoupTomato x3, Bottle of Water
Vegetable SoupCabbage, Carrot, Potato x2, Bottle of Water
Vegetable StewTomato, Carrot, Eggplant, Milk
*Mashed Potatoes require finding the recipe via X Rocks

Tips

  • Save often not just relying on autosave because the Switch version crashes a lot, mostly during autosaves
  • Do not go down the rocks behind the Sad Alpaca without an Owl Stand! Game breaking stuck area despite there being a recipe rock there!
  • If there are no more forthcoming quests, go to sleep and/or talk to Grandparents
  • You don’t actually have to play the Dreams. Just cancel out of them. The only exception is the wolf one.
  • Most animals are happy to eat Calamus grass
  • Eat lots of Ratatouille (easy in the beginning)
  • Carry and eat lots of berries/fruits to quickly replenish stamina and easily manage goose attacks
  • Keep playing the fishing game against Grandpa to get enough nails for the Sad Alpaca bridge
  • The game gives you just enough nails to advance at the pace it intends for you
  • Most of the minigames are frustrating and difficult
  • After getting the pigs onto the farm, there will be truffle-loving pigs roaming around. You can ride them!
  • Turn on “Calm Horse Camera” in the Gameplay Settings if you’re prone to motion sickness like I am
  • If your game continually freezes on the loading screen after a dream or trying to sleep, just run around until the wolves come out and kill you. That will avoid dreams and allow you to progress to the next level. Hopefully this massive bug/glitch has been resolved with the update.