Kingdom of Aurelia: Mystery of the Poisoned Dagger Written Walkthrough (Nintendo Switch)

writ­ten 7/21/25, updat­ed 7/27/25

Back to Video Game Guides

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $11.99 MSRP: $15.99
  • Rat­ed: T (Teen) for blood and vio­lence
  • Genre: Adven­ture
  • Date Released: March 30, 2023

This is a writ­ten walk­through for King­dom of Aure­lia — Mys­tery of the Poi­soned Dag­ger by Join­dots GmbH (Ger­many) and Shaman Games, played on the Nin­ten­do Switch. Though it has solu­tions to most puz­zles, I tend to skip them when I find them irri­tat­ing or dif­fi­cult

Game Start

What the intro cin­e­mat­ics

Fun Note: if you played the pre­quel, Namariel Leg­ends: the Iron Lord which was released for the Switch in April 2023, one month after this game, you would notice that the names are all a tad bit dif­fer­ent

Escape the Castle

  • Show the King the Amulet
  • Pick up the Parts of Dial x3 (left table, on the bed, and on the ottoman)
  • Pick up the Brush
  • Read the Roy­al Decree
  • Read the Let­ter from Phar­i­on
  • Go left into the next room
  • Click on the per­son in the room
  • Pick up the Pow­der Box from near the globe
  • Pick up the Part of the Dial from the fire­place
  • Pick up the Pli­ers and read the Note from the bro­ken win­dow
  • Read the Torn Book and the Report from Kern­er from the floor
  • Click on the book­stand
  • Take the Com­pass
  • Use the Parts of Dial x4
  • Com­bine the Pow­der Box + Brush
  • Use Brush with Pow­der on dial

Dial Puz­zle — rotate the inner dial so that the arrows line up with the match­ing sym­bols, then hit the but­ton. Easy peasey.

  • Take the Crys­tal and turn the pages of the book for clues

Globe Puz­zle — using the clue from the pri­or puz­zle, click the appro­pri­ate coun­tries on the globe

Hint: Red Eye, Blue Stars, Arrow

  • Take the Blue Key
  • Look at the clock on the man­tel

Clock Puz­zle — super sim­ple. Using the clue from the book, solve it. Super sim­ple.

Hint: Turn the clock hands back to 9:30, then for­ward to 4:00

  • Get the Red Key
  • Return to the bed­room to find the King gone
  • Read the 2nd Report from Kern­er on the ground
  • Click on the map on the right wall
  • Use the Pli­ers to get a Nail, Tree, and Lock Part
  • Use the Lock Part on the left cab­i­net for a Hid­den Object Puz­zle
  • Get a Corkscrew for your efforts
  • Use the Nail, then the Crys­tal on the yel­low thing on the left table
  • Take it.

It’s Jim! No… Tim! The Robot!

  • Click on Tim and use it on the shield high up above the bed
  • Look at the pedestal, turn the but­ton, use the Tree, and click the but­ton again for the Green Key
  • Move the paint­ing to the right of the bed to uncov­er 3 key­holes
  • Use the Keys x3 in their appro­pri­ate slots and turn them
  • Move through the secret door to find a dead body… and a dog­gone worm bot
  • Exam­ine the body for a Note (looks like this is our sus­pect­ed bad guy) and Tongs
  • Pick up the Mal­let from the ground and use it on the bro­ken wall to the left
  • Take the Iron
  • Back­track to the fire­place and use the Tongs
  • Com­bine the Hot Coal + Iron
  • Use the Hot Iron on the wall above the corpse

Puz­zle! — In this puz­zle, you must click on the cor­rect things, but if you mess up even once, you have to do it over again

  • Turn the han­dle
  • Take the Valve from the clos­est buck­et and use it on the pipe to the right
  • Turn it
  • Zoom into the pipe near the red cloth and use the Corkscrew
  • Now use the Cork, then Mal­let to stop up the water­spout
  • Boom, baby! Head through the opened grate

Get out of Town

  • Read the News­pa­per from the ground
  • Take the Nee­dles from the bas­ket
  • Go towards the robot. If you try to click on it, that damned worm destroys it
  • Pick up the Mechan­i­cal Sol­dier’s Bro­ken Head and Mechan­i­cal Sol­dier Part
  • Take the Lad­der
  • Read the Want­ed Poster
  • Check out the stat­ue and the Procla­ma­tion
  • Pick up Hay and anoth­er Mechan­i­cal Sol­dier Part
  • Use the Hay on the horse and take the Screw­driv­er
  • Use the Screw­driv­er on the sign for the Bow-Tie
  • Use the Bow-Tie on the cat next to the door to open it
  • Talk to Leonard, the man inside
  • Pick up the Hose on the table
  • Look at the fish on the shelf
  • Open both locks, then use the Nee­dles on them
  • Open the door, take the Wrench and the Fish
  • Place the Fish on the appa­ra­tus on the counter, con­nect the lines, then turn the crank to get a Charged Fish
  • Take the Abra­sive to the right of Leonard
  • Return to the stat­ue and use the Lad­der
  • Climb up
  • Use the Abra­sive then the Screw­driv­er to get a Pro­peller
  • Now use the Wrench for a Crys­tal
  • Back out, use the Hose on the hydrant, and turn the noz­zle
  • Inspect the water
  • Try to get the piece, and use the Charged Fish to keep your limbs
  • “Guide” the crabs into the fish’s mouth for a Mechan­i­cal Sol­dier Part
  • Aaaand, back to the lab­o­ra­to­ry to assem­ble the robot
  • Place all the pieces, then fol­low the instruc­tions on the wall: Head > Crys­tal > Hat > Eye > Mouth
  • Click on the sol­der gun to fin­ish
  • Leonard gives you the Mind­scope, then a flash­bang flies in, and he dis­ap­pears out the win­dow.

Welp.

  • Use Tim to pick up the Crown
  • Go back out and use it on the stat­ue for a Hal­berd
  • Fix the robot­’s Head and give it the Hal­berd so that it can open the door
  • Head on through!

Catch a Boat

  • Click on the boat to watch it speed away
  • Have Tim low­er the bridge for you
  • Head forth and talk to the kid that’s fish­ing

Note: I some­how man­aged to mess up the game by acci­den­tal­ly click­ing on the Mind­scope and hit­ting the B but­ton too many times. Had to close and restart the game

  • Take the Fish from the buck­et
  • Take the Coil from the bar­rel
  • Take the Scoop Base from the door
  • Take the Light­bulb from the buoy and place the Fish there
  • Open the hatch on ground, and use the Light­bulb on the left wall
  • Take the Gaff and use it on the buoy
  • With the crow gone, grab the Scis­sors and Hair­pin
  • Use the Scis­sors on the net by the hatch
  • Com­bine the Net + Scoop Base + Coil
  • Use the Scoop Net on the crow
  • Use the Key on the door
  • Go in, look at the pul­ley sys­tem in the win­dow, and use the Hair­pin
  • Crank it to snag the Teapot
  • Retrieve the Hair­pin
  • Read the Note, and take the Spat­u­la
  • Look under the bed for a Hid­den Object Puz­zle
  • Take the Stat­uette
  • Go back out and pull the han­dle on the mech­a­nism by the kid
  • Look on the boat for the oth­er Stat­uette
  • Use both Stat­uettes on the box on the table inside

Box Puz­zle — I hate these types of puz­zles, so I just skipped it.

  • Take the Insu­lat­ing Tape and Boat Key
  • Back out­side, get on the boat, use the Boat Key, pull the brown han­dle next to the igni­tion, and then the Hair­clip on the han­dle
  • Take the Pump
  • Back on land, use the Spat­u­la on the bar­rel of oil
  • Use the Pump
  • Use the Teapot
  • Back on the boat, use the Teapot with Fuel
  • Turn the igni­tion, and off you go!

Through the Gates

  • Check­ing out the con­trols gets you anoth­er run-in with the worm
  • Use the Insu­lat­ing Tape on the uncov­ered wires
  • Check on the tele­scope for a cutscene and the solu­tion to the Switch Minipuz­zle
  • Solve it to move the lad­der

Hint: Up, Down, Down, Up

  • Head up the stairs, smash the win­dow with the Wrench, take the Glass Shard, then open the door

Oh look, Leonard! Aaaand the bug. Oh, good. Killed it.

  • Use the Glass Shard on Leonard who gives you the Cel­lar Key
  • Plun­der the Bat­tery from the dead worm
  • Take the Broom
  • Take the Cylin­der
  • Read the Note
  • Take the Thumb­tacks and Scheme from the wall next to the door
  • Use the Cel­lar Key on the floor hatch to get the Bro­ken Drill, Crow­bar, and Hook
  • Back out­side, use the Hook on the pul­ley
  • Nab the Thumb­tacks, Saw, and Nip­pers
  • Use the Thumb­tacks on the lit­tle wind pro­pellers next to the stairs
  • Head back inside
  • Look the far wall, and use the Scheme for the answer to the minipuz­zle

Anoth­er Puz­zle — Yet again, I skip these types of puz­zles

  • Go through the open door
  • Take the Bor­er from the vise in the back and replace it with the Broom
  • Use the Saw to get Broom Pieces
  • Use the Cylin­der on the big thing in the mid­dle of the room for a Cylin­der with Nitro­gen
  • Com­bine the Bro­ken Drill + Bor­er + Bat­tery
  • Use the new Drill on holes in the right-side wall
  • Use the Broom Pieces
  • On the upside, spray the bomb vent thing with the Cylin­der with Nitro­gen
  • Take the Fuse
  • Use the Nip­pers on all 4 sets of wires
  • Take the bomb off, turn the wheel, and send Tim down
  • Grab the Access Card and find Leonard try­ing to kill you
  • Use the Crow­bar on the grates where Tim has crashed
  • Use the Wrench on its Pro­peller, and replace it
  • Nice to have your pal back, send it right out the oth­er pipe to open the hatch for you
  • Go back and pull the pin out of the real Leonard’s back
  • Insert the Access Card into the slot to the upper right of the con­trol pan­el
  • Head back to the boat

Smuggler’s Quay

  • Click any­where to see “Phar­i­on” close a grate on you
  • Right away, use Tim to knock the thing on the ceil­ing beam down
  • Take the Skull and use it in the grate doors

Whoops. Explo­sion!

  • Take the Chest Key, Scoop and the Slip of Paper
  • Uti­lize the Chest Key for Grease, Decoder, and Jug
  • Inspect the crates for a Machete
  • Use your Crow­bar on the big box clos­est to you
  • Inside the box, place the Slip of Paper on the paper­clips and exe­cute a Hid­den Object Puz­zle for Drag­on Parts
  • Use the Machete, then the Scoop on the burlap bag in front of the big box
  • Place the Drag­on Parts on the crate

Assem­bly Puz­zle — Fol­low the direc­tions to put the drag­on togeth­er (it does­n’t mat­ter what order you do it in)

  • Back in the tun­nel, use your new Blow­torch on the grates
  • Take the Decoder
  • Use the Grease on the stuck valve
  • Com­bine Jug + Scoop with Pow­der + Fuse
  • Leave the tun­nel for a nice explo­sion that some­how oblit­er­at­ed only the rocks in the way, then go through it
  • After the cutscene, use the Machete on the vines to the right side
  • Head up the lad­der
  • Send Tim down the pipe
  • Use the new­ly acquired Key on the locked jour­nal
  • Use the Decoder

Puz­zle! Line up the 2 decoders with the sym­bols

  • You’ll get a Paper Code
  • Before inspect­ing the tele­phone, use the Insu­lat­ing Tape on the spark­ing wires
  • Now, use the Paper Code on the tele­phone
  • Pick up the receiv­er, then dial the pro­vid­ed num­ber
  • While the guard is dis­tract­ed, steal over to the bal­loon and ride it away!

Mountain Pass

  • Pick up the Tongs from the rope
  • Pick up the Mat­tock from the tool­box above the bas­ket
  • Move for­ward
  • Pick up the Pieces of Iron x3 and the Can­is­ter
  • Open the door to the right and go in
  • Pick up the Tele­scope with­out Lens, Sand­pa­per, and Han­dle
  • Go back­wards and use the Mat­tock on the left rock wall
  • Use the Scoop on the pile to get the Coal
  • Look at the build­ing ahead
  • Use the Sand­pa­per

Find the objects puz­zle! Like the oth­er find­ing puz­zles, if you mess up even once, you have to do it all over again

  • Head inside
  • Pick up Buck­et and Matrix
  • Use Han­dle on yel­low gen­er­a­tor (near left)
  • Use Matrix under­neath the long chan­nel next to the water basin
  • Inspect the drill press, and take the Match­es
  • Inspect the hang­ing buck­et, and place the Pieces of Iron into it
  • Use the Coal, then the Can­is­ter, then the Match­es
  • Tip the buck­et
  • Use the Tongs on the now-full Matrix
  • Use the Buck­et on the water basin to get a Buck­et Whit [sic] Water
  • Com­bine Matrix + Buck­et Whit [sic] Water
  • Place the new Tem­plate into the vise below the drill press, then press the red but­ton
  • You now have a Detent

Def­i­n­i­tion: Detent — “a catch in a machine which pre­vents motion until released”

  • Go back to the bro­ken-down tow­er to use the Detent on the right­most crank
  • Now you can crank both cranks to reach the oth­er side
  • Pick up the Board
  • Head on through
  • Pick up Board x2
  • Head up the path
  • Take the Han­dle and Mag­net
  • Use the Tele­scope with­out Lens on the stand
  • Go back­wards
  • Use the Mat­tock on the rock face next to the boil­er machine
  • Use the Han­dle on the valve and turn it
  • Take the Lens
  • Go for­ward and use the Lens on the tele­scope
  • Look through it
  • Watch the cutscene and note the extreme­ly con­ve­nient “248″
  • Input the num­ber into the device next to the tele­scope
  • Take the Wing bolt, go back­wards, and use it on the steam­ing pipe above the path
  • Pick up the Toothed Rack, go for­wards, and use it on the device
  • Use the Boards on the wheel of the device
  • Pull the lever

Inside the Base

  • Lift the grate in the left tun­nel and go down
  • Pick up the Clamp and Latch
  • Use the Mag­net on the rope and low­er it to get the Wrench
  • Go back­wards, and use the Wrench on the left wall
  • Use the new Red Cross on the med kit on the wall ahead
  • Pick up the Lax­a­tive
  • Go back down the grate
  • Use Tim on the light above the bath­room
  • This part is timed, but you can do it as many times as nec­es­sary: When the guard is dis­tract­ed, use the Lax­a­tive on his cup
  • Low­er the lad­der ahead and go down
  • Use the Latch on the door to bar the guard from exit­ing
  • Take the Access Card from the guard who is try­ing to get out
  • Take the Bob­bin from the con­sole
  • Read the Let­ter from Her­mengil­da
  • Use Access Card on con­sole

Puz­zle! Move the num­ber snakes until they match the tiles under­neath

Hint: Move the 1’s into posi­tion first

  • Back out and go through the new­ly opened hatch
  • Take the Note with Code and the Pieces of Rope x3
  • Return to the con­sole to use and input the Note with Code (1589)
  • Now with the fan stopped, go back to it
  • Use the Wrench, undo the secure­ments
  • Take the Engine and Clamp
  • Use the Engine on the cat­walk mech­a­nism
  • Go into the next room
  • Take the Pieces of Rope x3 and the Cross­bow Base
  • The 6 Pieces of Rope have turned into a Rope
  • Go back to the cat­walk room
  • Use the Rope on the hook above the podi­um
  • Go down and take the Skul­l’s Emblem and Arrow
  • Take the Rope again
  • Go back into the next room
  • Use the Rope on the piece of wood on the walk­way across the room
  • Take the Skul­l’s Emblem from the ground, then use it on the chest
  • Take the Map and Clamp x2
  • Look at the door down the way and take the Clamp
  • Now, inspect the pipes with all the steam and use Clamps x5 so that they close the holes
  • Now you can inspect the machine for…

A Puz­zle! Or 3 of them, real­ly. Super easy, just rotate the pipes until they are closed sys­tems

Fun Fact: These 3 puz­zles are EXACTLY THE SAME as the puz­zles from the Fall of the New Age game. You can find the walk­through for that HERE

This is the screen­shot from my walk­through for the Fall of the New Age game, also by Join­dots
  • Use the new­ly acquired Per­fo­rat­ed Card in the door to open it
  • Pro­ceed
  • Pick up the Bow from the ground
  • Com­bine Bow Base + Bow + Bob­bin + crank the han­dle + Arrow + attach bob­bin rope
  • Place the Cross­bow on the nifty stand on the low­er left of the screen
  • Let ‘er rip!
  • Crank the bob­bin, then head into the diri­gi­ble
  • Watch the peo­ple slow­ly descend
  • Undo the bag on the floor and take the Stetho­scope and Glass Drop­per
  • Look up the stairs
  • Take the Gar­den Knife
  • Place the Map and close the lid for Hiero­glyphs
  • Use the Gar­den Knife then Glass Drop­per on the plant for Glass Drop­per with Resin
  • Use the Hiero­glyphs on the wall to the left

Sim­ple Puz­zle. Click all the sym­bols that cor­re­spond with the clue in order or you have to try it again

  • Head in and take the Glass Cut­ter
  • Back out and go into the cock­pit
  • Use the Glass Cut­ter on the com­pass near the wheel, then use the Gar­den Knife
  • Go back to the dis­as­sem­bled robot and use the new Crys­tal on its head

Puz­zle! Assem­ble the robot using the pro­vid­ed parts. Pret­ty sim­ple

  • Go down with the help of the robot to see your ene­my escap­ing with their pris­on­er
  • Read the Note from Chief Mechan­ic for instruc­tions
  • Go into the remain­ing heli­copter and take the Stamp
  • Use the Stetho­scope on the safe and click a bunch of times until the 4 locks dis­en­gage (R70, L20, R90, L40)
  • Open it up for a Scroll
  • Return to the cock­pit
  • Zoom in on the table
  • Use the Scroll and Stamp
  • Use the Glass Drop­per with Resin on the bro­ken tube
  • Fit the pieces togeth­er, put the paper inside, close the lid, open the hatch, and pull the lever
  • Take the But­ton and use it in the hangar to open the hatch
  • Go into the heli­copter and press the red but­ton

Save Pharion

  • Pick up the Chim­ney Bel­lows and Gar­den Pruner
  • Use Tim on the thing up high to fill the water basin
  • Go into the hut
  • Take the Mush­rooms, Chair, and Emp­ty Boil­er
  • Zoom in on the wall shelf for a Pounder
  • Use the Gar­den Pruner on the hang­ing bag for some Green Leaves
  • Back out, fill the Emp­ty Boil­er with water from the basin
  • Use the Chair under the rope lad­der
  • Use the Gar­den Pruner for Twigs and a Water­ing Pot (that looks sus­pi­cious­ly like a fun­nel)
  • Use Twigs on the unfin­ished bas­ket on the ground to get a Bas­ket
  • Use Gar­den Pruner on the thorns for Rose Leaf
  • Back inside, place the Boil­er with Water on the stove
  • Look to the rear left of the room
  • Read the note of instruc­tions
  • Place the Mush­rooms, Green Leaves, Rose Leaf, and Pounder onto the table, then into the mor­tar
  • Dump the new Mor­tar with Pow­der into the pot
  • Use the Chim­ney Bel­lows on the fire
  • Look on the wall shelf, then use both the Water­ing Pot and the Brew
  • Place the sprayer on top
  • Use your new Spray with Brew on those pesky vines on the ground
  • Use the Bas­ket on the device, and go down
  • Take the Ham­mer and Sling­shot
  • Go down the steps. You can’t do any­thing here, so keep mov­ing for­ward
  • Use the Ham­mer on the bar­rel for a Spike Nail and Plum
  • Go back to the device
  • Use the Spike Nail and Ham­mer on the part in the ground
  • Pull the lever
  • Take the Elas­tic
  • Go back towards the mon­ster thing
  • Com­bine the Sling­shot + Elas­tic + Plum
  • Use the Sling­shot with Plum on the hang­ing buck­et
  • While the beast is dis­tract­ed, grab the Key next to it (this is timed. If you mess up, just grab a new plum and do it again)
  • Use it to open the cage and free the crea­ture. Take the Emblem
  • Back­track to the hut and use the Emblem in the wood­en door for a Hid­den Object Puz­zle
  • Com­bine the Sling­shot + Sleep­ing Pow­der
  • Shoot the beast
  • Look into the well. Phar­i­on will give you a Rope Lad­der
  • Attach it to the ground near­by and go down
  • Click on Mar­cus, the bad guy. He’ll go to sleep
  • Take the Bro­ken Knife and Reg­u­la­tor from the table, then note the clue there
  • Go into the tent
  • Take the Shoe­string from the boots
  • Com­bine the Bro­ken Knife + Shoe­string
  • Use your new knife on both the hang­ing bag and Mar­cus’ watch for a Lens and Trans­for­ma­tion Amulet
  • Use the Lens on the can­dle for a Clip
  • Go back out, and use the Trans­for­ma­tion Amulet on the for­est crea­ture
  • Go up the stairs
  • Use the Reg­u­la­tor on the device and using the clue from before, turn it to “0”
  • Use the Clip on the trunk near­by
  • Use the new Gloves on the machine to get the Mag­ic Staff
  • Hur­ry back to Phar­i­on and use the staff on the con­ve­nient­ly shaped indent behind the well

Ah. A Puz­zle. You need to prop­er­ly align the wheel

Again, it’s the exact same puz­zle from the Fall of the New Age game!

  • Phar­i­on yells at you for being slow (ungrate­ful ugly old man…)
  • Go back to the tent place and click on the shin­ing rit­u­al
  • Zoom in and place your Amulet in the indent
  • Take the Dag­ger
  • Zap Mar­cus with the Mag­ic Staff
  • Give Phar­i­on the Dag­ger

Con­grat­u­la­tions! You’ve saved the King­dom!!

Bonus Game

The sto­ry picks up right after the events of the main game

  • Take the radio from Mar­cus

Crash Site

  • Go through the por­tal
  • Take the Tube and use it on the hunk of met­al in the heli­copter
  • Zoom in on the King
  • Take the Car­tridge and the Nap­kin
  • Use the Nap­kin in the water
  • Use the Wet Nap­kin on the King
  • Lis­ten to him, he’ll give you a Key from Box (I think they mean key for box)
  • Use it on the first aid box to get an Unloaded Rock­et Launch­er (I’m pret­ty sure they mean a flare gun), Air Can­is­ter, and Air Raft
  • Phar­i­on con­ve­nient­ly shows up after the work is done and gives you back the Amulet
  • Place the Air Raft next to the heli­copter, then use the Air Can­is­ter
  • Com­bine the Unloaded Rock­et Launch­er + Car­tridge
  • Fire the Sig­nal Pis­tol (Admit­ted­ly an accu­rate name) at the diri­gi­ble
  • Imme­di­ate­ly, Her­mengil­da, her­self, will arrive, so talk to her
  • Go into their heli­copter (I know they call it an ornith­copter, I don’t care)

Sky Town

  • Take the Vac­u­um Clean­er
  • Look at the store to the right, and try to open the door
  • You’ll get a Door Han­dle
  • Use it on the device on the stairs
  • Use the Vac­u­um Clean­er

Puz­zle. Try to fig­ure out the cor­rect time to set the clock to

Hint: The sign on the win­dow of the store

This puz­zle does­n’t real­ly make sense giv­en the “clock” was set at 9pm when it’s clear­ly day­time, but what­ev­er
  • Go in
  • Take the Walk­ing Stick
  • Back out and use it on the elec­tri­cal line on the ground
  • Take the Pin­cers from the gat­ed door
  • Go back to the cash reg­is­ter and use the Pin­cers
  • Back out again, and use the Tick­et on the gat­ed door
  • Head through
  • Take the Han­dle from Cash Reg­is­ter and Scheme from the bul­letin board
  • Inspect the big thing to the left for a Hid­den Object Puz­zle
  • You’ll get a Can­is­ter for your trou­ble
  • Back­track and use the Han­dle for Cash Reg­is­ter on the cash reg­is­ter
  • Give it a crank
  • Use the 25 Cent Coin across the way on the lock­ers
  • Back out, zoom into the door on the left, and use the new Pneu­mat­ic Key
  • If you notice in the door, there are 3 num­bers (120, 40, 100) carved into it
  • Input those num­bers into the device, press­ing the red key after each num­ber
  • Go inside
  • Take the Gold­en Coin from the ground
  • Go back to the vend­ing machine
  • Use the Can­is­ter, then the Gold­en Coin
  • Take the 50 Cent Coin and Oil Can
  • Use the 50 Cent Coin inside the right­most build­ing’s lock­ers
  • Take the Chain­saw, go through the door­way to the deck and use it on the rail­ing
  • Take the Glue Per­fo­rat­ed Card
  • Go to the docks
  • Use the Oil Can on the crates, and push them aside
  • Above the moved crates, take the Green Lamp
  • Go back to the tow­er
  • Use the Green Lamp on the sil­ver box thing
  • Head across the walk, put the Glue Per­fo­rat­ed Card on the grates, and pull the lever
  • Return to the docks and use your new Per­fo­rat­ed Card on the green chest
  • Return to the tow­er and use the new Red Lamp on the sil­ver thing
  • Use the Scheme on the con­trols

Puz­zle Time! You’re sup­posed to move the arms accord­ing to the instruc­tions to acti­vate the robot

Here are the solu­tions:

Round 1

The first one does­n’t real­ly make sense because it’s already in that posi­tion?

Round 2

  • Head back to the docks
  • Flip the pow­er switch on the rail­ing
  • Pull the robot away from the lift
  • Go down the lift

Into the Mines

  • Zoom into the bot­tom of the wreck­age and take the Ham­mer
  • Pick up the Rope from under the wing
  • Use the Rope on the pro­peller
  • Use Tim on the attached rope
  • Press the red but­ton in the cock­pit
  • Go up the lad­der
  • Take the Frag­ment of Lever from the gears
  • Go for­wards
  • Take the Gas Wrench
  • Back­track to the machine wreck­age and inspect the low­er por­tion
  • Use the Gas Wrench on the tube
  • Get the Tube and pick up the Chain
  • Look at the left side wing and use the Gas Wrench to get a Part of Wing
  • Head for­ward and use the Chain on the emp­ty gears
  • Turn to the right, look down the shaft and use the Part of Wing to get a Saw­ing Disk
  • Go for­wards
  • Use the Saw­ing Disk above the left-most lever
  • Use the Tube then the Frag­ment of Lever on the bro­ken lever to the right
  • Pull the lever in the mid­dle
  • Use your new Chis­el and the Ham­mer on the piece of wood block­ing the left­most lever
  • Pull that lever
  • Pull the right­most lever
  • Go back a room
  • Pull the red lever
  • Go into the lift and take the Glove
  • Return to the cock­pit of the wreck­age
  • Use the Chis­el on the pan­el, then the Glove
  • Take the Fuse back to the left con­trol, and put it into the unit

Puz­zle! Place the con­nec­tors into the grid, leav­ing the col­ors the same

Hint: While each con­nec­tor can extend, it only extends so far, so there’s only 1 solu­tion to the puz­zle

  • Go into the lift and choose floor 3
  • Pull the lever twice
  • Pick up the Key
  • Go back into the lift, choose floor 2
  • Use the Key

West­ern Zodi­ac Find­er Puz­zle. Like the oth­ers, if you mess up once, you’ll have to do it all over again.

  • Take the Pick (why it has to be under such high secu­ri­ty in a mine, I have no idea)
  • Return to lev­el 3
  • Pull the lever
  • Use the Pick and then the Ham­mer on the hang­ing buck­et
  • Pull the chain
  • Pull the lever
  • Go for­ward

Last Puz­zle. Press the runes in the cor­rect order (tri­al and error) to cre­ate a path­way

  • Use the Amulet

Con­grat­u­la­tions! You are com­plete­ly done with this game!

Back to Video Game Guides

Everdream Valley Written Walkthrough Guide

Ever­dream Val­ley Writ­ten Walk­through Guide

writ­ten 11/24/2023, updat­ed 1/5/2024

  • Pub­lished: Untold Tales
  • Plat­form Played: Nin­ten­do Switch
  • Price: $14.99 from MSRP: $24.99
  • Rat­ed: E (Every­one)
  • Genre: Adven­ture, Lifestyle, Sim­u­la­tion, Arcade
  • Date of Release: June 23, 2023

Fan-writ­ten and com­plet­ed as I play through the game

You arrive on your grand­par­ents’ farm for the sum­mer to find it in dis­ar­ray after their extend­ed hos­pi­tal stay. Every­thing is a mess, and the ani­mals have all run away. Mom leaves you to be free labor for her par­ents while she and dad work sans kid for a few months. Help renew the farm, make it even bet­ter than before, and solve the mys­tery of the famil­ial prop­er­ty!

Quick Jump

  1. Notes
  2. Game Mechan­ics
    1. Sta­mi­na Bar
    2. Time
    3. Sleep
  3. Main Tools
  4. Map
  5. Main Quests
    1. Talk to Grand­pa
    2. Repair­ing the Chick­en Coop
    3. Chick­en Col­lec­tor
    4. Four-Legged Friend
    5. Dog Train­ing
    6. Find Wil­low
    7. Repair Wil­low’s Home­stead
    8. Mis­sion — Milk
    9. Feed the Ani­mals
    10. Prepa­ra­tions for Cook­ing
    11. More Veg­eta­bles — More Cook­ing
    12. Scare­crow — Do it Your­self
    13. Put Up the Scare­crow
    14. Sheep on the Farm
    15. More Sheep
    16. Bring the Ram to the Farm
    17. Find the Duck
    18. Bring the Ducks to the Farm
    19. Find the Goat
    20. First Steps in Bee­keep­ing
    21. Build a Home for the Bees
    22. Mate­ri­als for the Goat
    23. Find the Alpaca
    24. Com­pan­ion for the Alpaca
    25. Check the Loca­tion Indi­cat­ed by the Alpaca
    26. Bring the Pigs to the Farm
    27. Look for the Girl in the Old For­est
    28. Get Rid of the Water from the Boar’s Home
    29. Mouse Hunter
    30. Explore the Heart of the Old For­est
    31. Mys­te­ri­ous Hut
    32. Mag­ic Lantern
    33. Main Quest End
  6. Side Quests
    1. The Sec­ond Youth of the Old Orchard
    2. First Eggs
    3. More Chick­ens!
    4. The Miss­ing Roost­er
    5. Field Restora­tions
      1. Main Island
      2. South­east Island
      3. North Cres­cent Island
    6. Prepar­ing for a Birth­day
    7. Lost Sheep
    8. Small Pho­tog­ra­ph­er
    9. Take Care of the Sick Ani­mals
    10. Mys­te­ri­ous Nois­es
    11. Irri­ga­tion Sys­tem
    12. On the Look­out for a Bee Smok­er
    13. Feed­ers for Ani­mals
    14. Catch But­ter­flies for the Mer­chant
    15. New Mill­stone
    16. Enter­tain­ing Goats
    17. Mr. Alpaca
    18. Wild Bee Hon­ey
    19. A New Home for Wild Bees
    20. Scram­bled Eggs with Chanterelles for Grand­pa
    21. A Horse in the Val­ley
    22. A Boar in the Val­ley
  7. Dreams
    1. Wolves
    2. Chick­en
    3. Ram
    4. Mag­pie
    5. Duck
    6. Bee
    7. Goat
    8. Alpaca
    9. Pig
    10. Wild Boar
    11. Fire
    12. Horse
    13. Green Frog
    14. Mouse
    15. Fire­flies
    16. Cat — Remenedes
    17. Dream Lot­tery
    18. Post-Game Quests
  8. Bridges
  9. Cook­ing Recipes
  10. Tips

Notes

  • Decem­ber 2023 — Was stuck after Green Frog Dream, being unable to sleep with­out the game freez­ing and there­fore unable to pro­ceed with time. An update to game soft­ware per­formed on Switch, revert­ed my game to before the Green Frog Dream. Suc­cess­ful­ly saw the dream, then next sleep suc­cess­ful with­out any crash­ing.
  • After fin­ish­ing the main quests, the game stat­ed that I’m miss­ing 8 quests, but I can’t seem to find any way to start them.

Game Mechanics

Stamina Bar

  • Tem­po­rary Decrease — Using tools, run­ning
  • Per­ma­nent Decrease — Beestings, not eat­ing
  • Increase: Eat berries or tree fruit up until the third bar is filled, then only more ingre­di­ent-foods after that will increase. To gain new bar, eat craft­ed food with more ingre­di­ents in them

Time

Ani­mals get hun­gry, plants grow and need water, sea­sons start to change

Time stops pro­gress­ing after 2200 hours. If you’re out­side the farm in the night, wolves will attack you result­ing in a dream­less rest and reap­pear­ance at the farm­house

Sleep

You can sleep at the farm­house or in a tent

You must sleep in order to start dreams

Main Tools

  • Ham­mer - Com­plete Talk to Grand­pa Quest (use to repair fences)
  • Axe - Com­plete Talk to Grand­pa Quest (use to chop trees, small trees, and shrubs, also to dis­as­sem­ble fences)
  • Wood­en Sword — Com­plete Repair­ing the Chick­en Coop Quest (use to cut grass and shrubs and small trees)
  • Spade - Can find around the farm (e.g. the orchard near the wheel­bar­row — Use to trans­fer trees, shrubs, and veg­eta­bles)
  • Water­ing Can — Get from next to the Well (Use to water plants)
  • Cat Toy — Sit­ting on a rock right at the end of the fence line between the Chick­en Coop and the Kitchen (Use to train cat)
  • Insect Net — Catch your first bee­tle and talk to Grand­pa (equip to catch but­ter­flies)
  • Bas­ket - Tend to the gar­den patch then talk to Grand­ma (keep on per­son to auto­mat­i­cal­ly pick­up fruits and veg­eta­bles)
  • Mag­ni­fy­ing Glass — After fin­ish­ing Sheep Quest, talk to Grand­pa (use to change ani­mal names)
  • Hoe — Fin­ish Prepa­ra­tions for Cook­ing sid­e­quest (Use to pre­pare crop beds)
  • Tent — Repair bridge near the farm (Use as portable bed, dreams will occur)
  • Cam­era — Enter the island North of the barn after repair­ing the bridge which will ini­ti­ate dia­logue. Talk to Grand­ma (Use to take pho­tos for a side quest)
  • Bee Smok­er — Find near the 3 bee­hives west of the barn (Use to calm bees when catch­ing or col­lect­ing hon­ey. Works as long as the smoke is present on screen)
  • Pick­axe — Get from Grand­pa dur­ing the Find the Goat Main Quest (Use on rocks)
  • Fish­ing Rod — Get from Grand­pa dur­ing Find the Alpaca Main Quest (Catch Fish)

Map

*This is a fan-made map, not offi­cial. I’ve tried to mark the X Rocks, but some may be miss­ing. The names of the islands and bridges are some that I made up for eas­i­er ref­er­ence and are not actu­al names. Hope­ful­ly it’s help­ful!

Main Quests

Talk to Grandpa

Get: Ham­mer, Axe, & Den­im Over­alls

  • Find and Talk to Grand­pa

Repairing the Chicken Coop

Get: Wood­en Sword & Dun­ga­roos

  • Use Axe to chop some trees and get wood. Walk up to the chick­en coop to repair it, then talk to Grand­pa

Chicken Collector

Get: Recipe for Chick­en House, White Down Jack­et, Per­mis­sion to get a dog

Find 3 run­away chick­ens around the out­side of the farm. Catch them and car­ry them back to the coop area. They’re hid­den in bush­es. You will hear and see move­ment when you get close.

  • Right on the oth­er side of the fence (due east) near the coop
  • Near the duck pond south­west of the farm­house
  • North­west of the barn on top of the hill

Go talk to Grand­pa

Four-Legged Friend

Get: Dog, Orange Pea Bow

  • Go talk to the mer­chant. Choose a Dog. Return to Grand­pa.

Dog Training

Get: Stick, Cow Bell, Treats

  • Throw the stick for your dog until the 2nd lev­el of train­ing above his head is reached (I threw it 7x).

Go Talk to Grand­pa

Find Willow

Get: Cow

Rec­om­mend­ed: Before going to find Wil­low, repair an enclo­sure

  • Raise your dog’s lev­el to 3 by play­ing with the stick
  • Equip the Treat (from grand­pa) and use it on the dog
  • Imme­di­ate­ly equip the Cow Bell
  • Wait for the dog to process the scent
  • Fol­low the dog (or just head due East of the barn) to Wil­low the Cow
  • Either chase and pet her to get her to fol­low you, or chase her back to the farm

Talk to Grand­pa

Repair Willow’s Homestead

Get: Recipe for Fence, Recipe for Gate, Cow Sign

  • If you haven’t, either repair or build an enclo­sure and place a cow sign in it

Talk to Grand­pa AND Grand­ma

Mission — Milk

Get: Recipe for Hay Bale, Recipe for Hay Rack

  • Grand­ma gives you a milk jug and asks you to milk Wil­low (make sure it’s a Milk Jug and not any oth­er ves­sel)

Talk to Grand­ma and Grand­pa

Feed the Animals

Get: Striped Sweater

  • Craft a Hay Cube and put it in Wil­low’s pen

Preparations for Cooking

Get: Recipe for Veg­etable Stew, Recipe for Milk­shake, Recipe for Pump­kin Soup, Recipe for Berries and Cream, Recipe for Milk­shake

  • Col­lect 3 dif­fer­ent veg­gies from the gar­den
  • Fix the kitchen next to the farm­house
  • Make Veg­etable Stew (Toma­to, Car­rot, Egg­plant, and Milk)

Talk to Grand­ma

More Vegetables — More Cooking

Get: Hoe

  • Use Hoe to dig 6 new patch­es
  • Plant 3 dif­fer­ent crops in the patch­es
  • Cook 3 dif­fer­ent recipes (I made Milk­shake [1x Milk], Bot­tle of Cream [1x Milk, 1x Bot­tle of Water], and Scram­bled Eggs [2x Eggs])

*Hint: Get Bot­tle of Water by fill­ing Emp­ty Water Bot­tle from the well or any body of water

Head towards the crop patch­es and talk to Grand­ma

Scarecrow — Do it Yourself

Get: Recipe for Scare­crow, Scare­crow Hat

  • Gath­er mate­ri­als:
  1. Hay Cube — Craft or find on farm
  2. Wood 2x- Find on farm or chop trees
  3. Rope 1x- Find on farm
  4. Old Gloves — Steps of old Mill (south­east of Farm­house)
  5. Old Scarf — Right of the Farm­house front door

Put Up the Scarecrow

Get: DREAMS, Red, Blue, and White Bird­hous­es 1–3

  • Craft Scare­crow
  • Place in yel­low ring

Sheep on the Farm

Get: Hair­pin

  • Build a sheep pen by either repairing/fixing or build­ing a new enclo­sure
  • Place sheep sign in enclo­sure

Talk to Grand­pa

More Sheep

Get: Whis­tle, Wool

  • Either use the dog to track or go due East of the barn to find a herd of sheep
  • Either use the Whis­tle on your dog to herd the sheep to the farm, or just pet them one by one and lead them to your enclo­sure (I did 3 at a time)
  • Talk to Grand­pa and Grand­ma

Bring the Ram to the Farm

Get: Ram, Next Dream

  • After the first Dream after plac­ing the scare­crow, talk to Grand­pa. Either buy a Ram or find one (South­west of the duck pond near all the mush­rooms) and lead it back to the sheep enclo­sure

Talk to Grand­pa and Grand­ma

Find the Duck

  • Head to the ducks (on a penin­su­la due west of the barn)

Bring the Ducks to the Farm

Get: Drought Sea­son, New Quest, Next Dream

  • Using either snails (col­lect when it rains), or chasing/grabbing, bring 6 ducks back to the farm

*HINT: Catch a mal­lard (male duck) and bring it back to the duck pond. Go to sleep, play the dream game, and the rest of the group will appear on the farm after­wards

**NOTE: Fin­ish­ing this quest will ini­ti­ate a drought

Find the Goat

  • Go to the South­west bridge and repair it
  • Go up to the rocks and bees
  • Talk to Grand­pa
  • Do the Bee Quests
  • Get the pick­axe
  • Break the rocks
  • Find the goat
  • Bring it back
  • Go to Sleep

First Steps in Beekeeping

Get: Bees, Recipe for Yel­low Bee­hive

  • Catch 20 bees with the Insect Net

Build a Home for the Bees

  • Craft a Yel­low Bee­hive and place it near some wild­flow­ers,
  • Talk to Grand­pa
  • Go to sleep
  • Talk to Grand­pa

Materials for the Goat

  • Place in the Barn: 10 each of Hay Cubes and Wood Planks
  • Talk to Grand­ma
  • Go to sleep

Find the Alpaca

Get: Fish­ing Rod, Fish, Nails, Green Rub­ber Boots

  • Rec­om­mend­ed: Take a few fence pan­els with you and then find the Sick Alpaca north of the barn if you haven’t, and bring it with you
  • NOTE: Make sure you have your tent with you unless you enjoy run­ning back and forth across the map
  • Go across the south­west bridge where you found the goat and look for the Sad Alpaca across the bridge. You can’t get to it because you need 4 nails to repair the bridge
  • Build a tem­po­rary enclo­sure and put the Sick Alpaca in it
  • Talk to Grand­pa
  • Do your best in the fish­ing game
  • If you don’t win, just keep play­ing by approach­ing the stool next to the pond until you get 4 nails (you can’t get more than 4 nails, so don’t keep try­ing once you get all 4)
  • Repair the bridge (35x wood, 4x nails)
  • Approach the alpaca
  • Set up your tent and sleep

Companion for the Alpaca

Get: Alpaca, Owl Stand, Yel­low Rub­ber Boots

  • Bring Sick Alpaca into the range of the Sad Alpaca
  • Bring both alpacas back to the farm
  • Build and place into enclo­sure
  • Talk to Grand­ma

Check the Location Indicated by the Alpaca

Get: Small straw hat with black rib­bon

  • Head to the south­east bridge
  • Repair it with 35x Wood and 6x Nails
  • Go to the place indi­cat­ed on the map

Bring the Pigs to the Farm

Get: Green Down Jack­et

  • Gath­er and bring to safe­ty 3 pigs with­out run­ning into any geese
  • Bring a pig back to the farm

Look for the Girl in the Old Forest

  • Go to the loca­tion on the map on the Cen­tral island
  • Go to sleep
  • Talk to Grand­pa

Get Rid of the Water from the Boar’s Home

  • Go kick the dam block­ing the water on Cen­tral Island
  • Craft For­est Nurs­eries and place next to par­ent trees

NOTE: Do NOT plant down the saplings imme­di­ate­ly after you har­vest them. Hang onto them until you gath­er 15 total saplings, oth­er­wise they will not count towards the next part of the quest, and you have to gath­er 15 more.

  • Place nurs­eries next to par­ent trees (you’ll know you did it right when you see lit­tle tree signs after you sleep), water, sleep for a total of 4 sleeps in your tent water­ing in the mean­time, gath­er 15 saplings
  • Go across the bridge to the place indi­cat­ed on the map, and plant the 15 saplings
  • Chase 5 Beavers into the new for­est you just plant­ed (I did 3 for the first round, then the last 2. Use the map to help find them, and best of luck get­ting them across the bridge. Be care­ful not to allow them back across! Make sure all are with­in the yel­low bound­aries)
Good luck with this…
  • Go back and destroy the dam
  • Talk to Grand­ma

Mouse Hunter

Get: T‑Shirt, Mouse Dream

  • Catch mice (Will imme­di­ate­ly com­plete if pre­vi­ous­ly caught mice)
  • Go to Sleep

Explore the Heart of the Old Forest

Get: Blue Fire­flies, Boar Plaque from Mer­chant

  • Go towards the loca­tion on the South­west Island (must com­plete Get Rid of the Water from the Boar’s Home Quest first to clear the water)
  • Go to sleep when prompt­ed (Tent) and play the mini game with the fire­flies. If you lose, you need to keep play­ing until you beat it (reach the goal by col­lect­ing fire­flies and look­ing for the large blue orb.)

HINT: Try real­ly hard to cap­ture at least 10 fire­flies. Will save a lot of frus­tra­tion with the next part

Mysterious Hut

Get: Answers to the weird hap­pen­ings

  • Inspect the house
  • Fol­low your dog
  • Use your shov­el on the X rock
  • Return to the house next to the large gnarled tree and use the Key to release Remenedes the Cat
  • Go to sleep

Magic Lantern

Get: GAME END (sort of)

  • Catch 10 Blue Fire­flies
  • Hope­ful­ly you’ve already caught 10 blue fire­flies because the only way to get them is to catch them in the dream mini-game. If you don’t, then you have to try sleep­ing until you hit the fire­fly dream and play it again.
  • Obnox­ious­ly, the fire­fly dream was­n’t even an option for me until the 3rd try and then I FAILED so I had to try again!!! The mini game itself on top of the dumb ran­dom mini game wheel is annoy­ing­ly hard, too. I can nev­er find the blue orb goal!
  • Do your best, save before some­thing goes wrong, and fab­ri­cate the Mag­ic Lantern (5x Wood, 6x Board, 10x Blue Fire­fly) at the craft­ing sta­tion
  • Read the Cutscene

Main Quest End

  • Your mom shows up to check on you
  • You get a run­down of your farm­ing exploits
  • Mom wants to take you home, but you don’t want to
  • You get a run­down of things left to dis­cov­er
  • Watch End Cred­its (or not)
  • See the Goose Squad plan­ning to get up to no good

Side Quests

The Second Youth of the Old Orchard

How to Start: Go towards the Orchard behind the farm­house. It will prompt dia­logue. Go find Grand­ma and ask about it.

  • Cut down 5 old trees or shrubs
  • Find, dig up, and place 10 new trees (need Spade). They are scat­tered all over the map. Trees are indi­cat­ed by white-paint­ed trunks, while bear­ing shrubs have fruit on them.

Talk to Grand­ma

First Eggs

How to Start: After return­ing chick­ens to the farm talk to Grand­ma

Need: 4 Hay and 5 Boards for each Perch, for a total of 12 Hay and 15 Boards

Get: Recipe for Scram­bled Eggs, Incu­ba­tor

Make 3 Perch­es for chick­en

  • If you haven’t done so, repair the Craft­ing Table near the barn in order to craft them.
  • Find the Boards and Hay inside and around the barn or else­where on the farm.
  • Place them near the Chick­en House.
  • Now wait until the chick­ens lay the eggs.
  • Gath­er 3 eggs (1 day wait)

Talk to Grand­ma

More Chickens!

How to Start: Fin­ish First Eggs sid­e­quest

  • Place the Incu­ba­tor and add an egg and wait 2 days

Talk to Grand­ma

The Missing Rooster

How to Start: Pick up feath­ers around Chick­en House and talk to Grand­pa

  • Either use your dog (using treat and feath­er) or just go find the roost­er (in a huge brown tree south­west of the duck­pond)
  • Bring the cat over right beneath it caus­ing it to jump down
  • Bring it back to the coop

Field Restorations

Main Island

Prim­rose — Near Mill — (Get: 5x Yel­low Com­mon Fox­glove)

Chico­ry — West of farm/East of Bee Hous­es — (Get: 5x Yel­low Prim­u­la)

Knot­wood — North of barn, across bridge with Sick Alpaca — (Get: 5x Blue Com­mon Fox­glove)

Southeast Island

Dan­de­lion — Deep south­east next to riv­er — (Get: 5x Yel­low Can­ter­bury Bells)

Bell­flower — North­east, just east of bbridge — (Get: 5x Pur­ple Prim­u­la, Orange wide-leg pants)

Cal­i­for­nia Pop­py — Just south­east of the bridge — (Get: 5x Pink Prim­u­la)

Daisy — South­west por­tion — (Get: 5x Pink Can­ter­bury Bells)

North Crescent Island

Scar­lett Clover — North­east — (Get: 5x Blue Can­ter­bury Bells)

Lupine — North­west at the “throat” of the cres­cent — (Get: 5x Red Com­mon Fox­glove, Orange Wool Cap)

Preparing for a Birthday

How to Start: Fin­ish Ram quest and talk to Grand­pa

Get: Recipe for Wood Stool, Recipe for Log Table, Recipe for Fire­fly Lamp

*Hint: find fire­flies ran­dom­ly around the map at night, there are some near the entrance of the farm. Use the Insect Net

  • Gath­er mate­ri­als (Planks x20, Fire­flies x10)
  • Talk to Grand­pa
  • Place items in the yel­low area next to the Farm­house (1x table, 3x stools, 4x fire­fly jars)

**NOTE: Fin­ish­ing the quest will imme­di­ate­ly end the day and ini­ti­ate the next dream

Talk to Grand­pa

Lost Sheep

How to Start: Lose a sheep dur­ing wolf dream

Get: Japan­ese Paja­mas

  • Locate and return sheep to farm

Small Photographer

How to Start: Repair bridge north of barn, go onto the island, then talk to Grand­ma

Get: $500

  • Go to 5 loca­tions on the map and take a pho­to for Grand­ma
  1. North island
  2. In front of Sad Alpaca’s Island in South-Cen­tral Island
  3. South­east Island next to Dan­de­lion Field deeply south­east next to the riv­er
  4. South­west por­tion of North Cres­cent Island
  5. Cen­tral area of the West Island

Talk to Grand­ma

Take Care of the Sick Animals

How to Start: Find the alpaca on the island north of the barn across the bridge, then talk to Grand­ma

Get: Pur­ple Rub­ber Boots with a Yel­low Bow

  • Use Ani­mal Ban­dage on a sick ani­mal
  • Talk to Grand­pa
  • Craft an Ani­mal Shel­ter
  • Cure a sick ani­mal
  • Talk to Grand­ma

Mysterious Noises

How to Start: Talk to the mer­chant

Get: Bull

  • Go across the South­ern bridge
  • You’ll find the bull if you fol­low the west­ern shore past the cab­bage patch and up a hill
  • Free him by pick­ing up the boards
  • Lead him back to the farm

Irrigation System

How to Start: After the Duck dream, drought sea­son will ini­ti­ate. Talk to Grand­pa.

There are sprin­klers behind the house!
  • Gath­er the mate­ri­als:
  1. Water Pump — On South-Cen­tral island near the sad alpaca inside the aban­doned house
  2. Tur­bine (Engine)- North Cres­cent just north of the 2 goats
  3. Sprin­klers — South­east Island SE house inside and behind the house
  4. Gar­den Hose — Around the farm
  5. Elec­tri­cal Wiring — Next to the wind­mill-look­ing thing between the Farm­house and the duck­pond
  • Con­nect the sys­tem:
  1. Set the Sprin­klers where you’d like
  2. Repair the Tur­bine with the Engine
  3. Place the Water Pump against the pond
  4. Equip the Elec­tri­cal Wiring and con­nect the Water Pump to the Tur­bine
  5. Equip the Gar­den Hose and con­nect the Water Pump to the Sprin­kler
  6. Con­nect any addi­tion­al Sprin­klers to the first con­nect­ed Sprin­kler

On the Lookout for a Bee Smoker

How to Start: Get stung by bees

Get: Bee Smok­er

  • Go to the clus­ter of 3 bee­hives west of the barn and get the Bee Smok­er

Feeders for Animals

How to Start: Find deer in the orchard. Talk to Grand­pa

Get: Recipe for Feed­er

  • Craft a Wildlife Feed­er
  • Place in orchard

Catch Butterflies for the Merchant

How to Start: After the Irri­ga­tion Sys­tem Quest starts, talk to the mer­chant and then Grand­pa

Get: Jeans, Reduced prices

  • Catch 4 type of but­ter­flies (Go to 4 dif­fer­ent wild­flower fields and catch the but­ter­flies there)
  • Talk to mer­chant

New Millstone

How to Start: Get the pick­axe while talk­ing to Grand­pa

Get: Mill use

  • Gath­er 10 stones
  • Craft mill­stone
  • Repair Mill

Entertaining Goats

How to Get: After fin­ish­ing Mate­ri­als for the Goat Quest, talk to Grand­ma

  • Find goat com­pan­ions for your goat. Both are sick so make sure you bring 2x Med­i­cine for Ani­mals

Talk to Grand­ma

Mr. Alpaca

How to Get: Fin­ish Com­pan­ion for Alpaca Main Quest and talk to Grand­ma

Get: 10x Scar­lett Clover, Male Alpaca

  • Sow 100 Clover in lit­tle island where Sad Alpaca was found
  • Head back to where you came from and you should see a brown alpaca
  • Lead male alpaca back to farm

Wild Bee Honey

How to Get: Fin­ish Com­pan­ion for Alpaca Main Quest and talk to Mer­chant

Get: Wild Hon­ey, $226, Gar­land of Field Flow­ers

  • Head to spot on map
  • Using a Bee Smok­er, col­lect Hon­ey of the For­est Bees under the tree
  • Head back to Mer­chant and sell the hon­ey

A New Home for Wild Bees

How to Get: Catch a For­est Bee and talk to Grand­pa

Get: recipe for Hive of For­est Bee

  • Craft For­est Bee Hive and place it in a flower mead­ow

Scrambled Eggs with Chanterelles for Grandpa

How to Get: After a down­pour, talk to Grand­pa

Get: Recipe for Scram­bled Eggs with Chanterelles, Recipe for Scram­bled Eggs with Bole­tus

  • Find Chanterelles (South Island)
  • Make dish
  • Return to Grand­pa

A Horse in the Valley

How to Get: Talk to mer­chant after bring­ing pigs to the farm

Get: Horse, White Ever­dream Val­ley T‑Shirt

  • Head to the West­ern part of the North Cres­cent Island
  • Lead the horse back to the farm

A Boar in the Valley

How to Get: Talk to Grand­pa after going to the Cen­tral Island

Get: Half-boar

  • Find the half-boar as marked on the map on the Cen­tral Island
  • Chase and pet the boar
  • Ride it back to the farm (it’ll knock you off a few times)

Build a Treehouse

How to Get: Talk to Grand­pa after the Fire dream (mine came after fin­ish­ing the Horse side quest)

Get: Math­e­mat­i­ca T‑Shirt

  • Choose a loca­tion for a tree­house (3 choic­es)
  • Build with mate­ri­als:
  1. 20 Boards
  2. 50 Boards

The Little Aquarist

How to Get: Fin­ish Build a Tree­house side quest and talk to Grand­pa

  • Catch 2 small fish (tak­ing fish from your stor­age box does­n’t count)
  • Put them in the aquar­i­um

The Medium Aquarist

How to Get: Com­plete The Lit­tle Aquar­ist side quest

  • Place Medi­um Aquar­i­um in tree­house
  • Catch 5 small fish
  • Place in aquar­i­um

Frog House

How to Get: Talk to Grand­ma after Build a Tree­house side quest

Get: Small Frog Ter­rar­i­um

  • Catch 1 frog
  • Place in tree­house

Frog Hunting

How to Get: Com­plete Frog House side quest

  • Catch 5 frogs
  • Make Big Frog Ter­rar­i­um
  • Place some­where on the farm

Beetle House

How to Get: Talk to Mer­chant after Build a Tree­house side quest

Get: Small Bee­tle Ter­rar­i­um

  • Catch 1 bee­tle
  • Place in tree­house

Contaminated Pond

How to Get: Reach the far south­west por­tion of the North Cres­cent Island

  • Clear out 20 trash and weeds (use shov­el)
  • Clear out 6 dead bush­es (use sword or axe)
  • Go talk to Grand­ma who gives you Cala­mus
  • Plant 100 Cala­mus around pond
  • Go to Sleep

Dreams

Wolves

Get: Pump­kin Hats, Match­es, Bon­fire, Lost Live­stock Quest, Wool

  • As the dog, chase away the wolves which will try to attack live­stock and will dam­age the enclo­sure (affects per­sist when you wake up). Be sure to use the Run com­mand!
  • NOTE: This mini game can­not be skipped like the oth­ers in the lot­tery

Chicken

Get: 5 Eggs

  • Run and jump on the Chick­en Perch­es to col­lect the eggs with­in the time lim­it

Ram

Get: Find the Duck Quest

  • Talk to the Ram

Magpie

Get: Recipe Log Bench, Any mon­ey you col­lect

  • Col­lect objects. You can only car­ry 3 at a time, so drop them off at the nest. Get mon­ey by fly­ing through yel­low cir­cles

Duck

Get: Mag­ic Flute, Orange Down Jack­et

  • Swim around and col­lect the 5 duck­lings

Bee

  • Fly to the blue cir­cle

Goat

Get: 10x Wood Board, 5x Milk Jug

  • Do your best and try to nav­i­gate the obsta­cle course

Alpaca

Get: 6x nails

  • Talk to the alpacas

Pig

Get: 12 Nails

  • Talk to the pig who directs you to the Cen­tral island

Wild Boar

  • Talk to the Boar

Fire

  • Put out the fire with your Water­ing Can

Horse

Get: Sad­dle (mer­chant)

  • Race the oth­er hors­es to the fin­ish line (not only did I find it hard to maneu­ver, but I got lost, lol)

Green Frog

Get: Fish stocked into orig­i­nal­ly con­t­a­m­i­nat­ed pond

  • Talk to the Frog

Mouse

Get: No mice for 3 days

  • Head to the high­light­ed spot and sit on top of it to eat until the wheat bag at the bot­tom of the screen is com­plet­ed
  • Avoid the cat by hid­ing in grass

Fireflies

Get: Blue Fire­fly, Owl Stand

  • Reach the goal by fol­low­ing the trail of fire­flies before the last fire­fly­’s light goes out

Cat — Remenedes

Get: Recipe for Mag­ic Lantern, Mag­ic Lantern Quest

  • Talk to Remenedes the mag­ic cat
  • Find out that the Scare­crow’s hat is Remenedes’ own­er’s (a witch) mag­ic hat

Dream Lottery

Ran­dom Game or a Prize

Post-Game Quests

Bridges

SW Bridge (to goat) — 35x wood

NE Bridge (to alpaca) — 35x wood

South­ern Bridge (to sad alpaca) — 35x Wood, 4 nails

SE Bridge — 35x wood, 6x nails

W Bridge — 35x wood, 12x nails

North Cres­cent Island Bridge: 35x Wood

Cooking Recipes

There might be more! This is all I could find from both my game and the inter­net. I’ve attempt­ed them myself to con­firm that they work. Mashed Pota­toes appar­ent­ly does work, you just need to offi­cial­ly find the recipe in-game.

RECIPEINGREDIENTS
Apple PieFlour, Apple, Bot­tle of Water, Egg
Berries and CreamStraw­ber­ry x2, Bot­tle of Cream
Bot­tle of CreamMilk, Bot­tle of Water
BreadFlour x2, Bot­tle of Water, Egg
Caramel AppleGreen Apple, Hon­ey
Cher­ry PieFlour, Cher­ry x2, Bot­tle of Water, Egg
CheeseBot­tle of Cream x2
Corn on the CobCorn
Creamy Mush­room SoupBole­tus Mush­room x2, Bot­tle of Water, Bot­tle of Cream
French FriesPota­to x3, Sun­flower Oil
French Fries with Truf­flesPota­to x3, Sun­flower Oil, Truf­fle
Fried Cab­bageCab­bage, Flour, Cor­nish Cross Chick­en Egg
Fruit SoupStraw­ber­ry, Cher­ry, Bot­tle of Cream, Bot­tle of Water
Fruit Sal­adStraw­ber­ry, Rasp­ber­ry, Black­ber­ry, Goose­ber­ry, Cher­ry
Green Veg­etable DishPeas, Broc­coli, Bot­tle of Cream
Mashed Pota­toes*Pota­to x2, Milk, Egg x2
Milk­shakeMilk
Omelette with Truf­flesEgg, Milk, Truf­fle
PieFlour, Water, Egg
Pump­kin SoupPump­kin, Bot­tle of Water
Rata­touilleToma­to x2, Car­rot, Egg­plant, Red Pep­per
Scram­bled EggsEgg x2
Scram­bled Eggs with Bole­tusEgg x2, Bole­tus
Scram­bled Eggs with ChanterellesEgg x2, Chanterelle
Shak­shu­kaToma­to x2, Egg x2
Fried Veg­eta­blesCar­rot, Peas, Bell Pep­per
Straw­ber­ry JamStraw­ber­ry x2, Hon­ey, Bot­tle of Water
Sun­flower OilSun­flower x2
Toma­to SoupToma­to x3, Bot­tle of Water
Veg­etable SoupCab­bage, Car­rot, Pota­to x2, Bot­tle of Water
Veg­etable StewToma­to, Car­rot, Egg­plant, Milk
*Mashed Pota­toes require find­ing the recipe via X Rocks

Tips

  • Save often not just rely­ing on autosave because the Switch ver­sion crash­es a lot, most­ly dur­ing autosaves
  • Do not go down the rocks behind the Sad Alpaca with­out an Owl Stand! Game break­ing stuck area despite there being a recipe rock there!
  • If there are no more forth­com­ing quests, go to sleep and/or talk to Grand­par­ents
  • You don’t actu­al­ly have to play the Dreams. Just can­cel out of them. The only excep­tion is the wolf one.
  • Most ani­mals are hap­py to eat Cala­mus grass
  • Eat lots of Rata­touille (easy in the begin­ning)
  • Car­ry and eat lots of berries/fruits to quick­ly replen­ish sta­mi­na and eas­i­ly man­age goose attacks
  • Keep play­ing the fish­ing game against Grand­pa to get enough nails for the Sad Alpaca bridge
  • The game gives you just enough nails to advance at the pace it intends for you
  • Most of the minigames are frus­trat­ing and dif­fi­cult
  • After get­ting the pigs onto the farm, there will be truf­fle-lov­ing pigs roam­ing around. You can ride them!
  • Turn on “Calm Horse Cam­era” in the Game­play Set­tings if you’re prone to motion sick­ness like I am
  • If your game con­tin­u­al­ly freezes on the load­ing screen after a dream or try­ing to sleep, just run around until the wolves come out and kill you. That will avoid dreams and allow you to progress to the next lev­el. Hope­ful­ly this mas­sive bug/glitch has been resolved with the update.