Game Review: Ankora Lost Days (Switch)

writ­ten 6/03/2023

Released on Sep­tem­ber 15, 2022 for Steam and Nin­ten­do Switch, then lat­er on March 30, 2023 for PS4 and Xbox, Anko­ra Lost Days is the 3rd game released by CHIBIG. It stays in the same world as Sum­mer in Mara (2020) and Dei­land: Pock­et Plan­et (2021), fol­low­ing the exploits of Junior Ranger Mûn who man­aged to crash her ship on Anko­ra, the home world of the Anks. Sim­i­lar to its pre­de­ces­sors, Anko­ra Lost Days is an adven­ture game with craft­ing, lev­el­ing, cook­ing, and fight­ing ele­ments along with ter­raform­ing. Mûn works to not only find the miss­ing pieces of her ship to send a dis­tress sig­nal to her Inter­stel­lar Patrol com­rades, but to help the Anks save their world.

Rat­ing: 3 out of 5

Price: Paid $7.49 out of MSRP $14.99

Rec­om­mend­ed: Eh…yes if you’re a series fan. No, oth­er­wise

One Word Descrip­tion: Repet­i­tive

  • Pros: Part of the Mara world, Mûn is a recur­ring char­ac­ter, gar­den­ing, craft­ing, no item lim­its on bag, decent game graph­ics, many quests, caters to com­ple­tion­ists
  • Cons: Fetch quests, ran­dom drops, dif­fi­cult to find the one item nec­es­sary for every room, slow, fish­ing, annoy­ing music, hunger, sta­mi­na, and drink bars, mind-numb­ing

Game Review

The game starts with Mûn, hav­ing crash land­ed, explor­ing the world, which is grid-based both in each room and on the map. She makes her way over to the tuto­r­i­al sec­tion where a nice Ank mer­chant directs her through craft­ing some basic tools. After that, the sto­ry­line starts, and Mûn is tasked with some tasks before Koda, the Chief Ank dies. Then it’s Harvir who is her main taskmas­ter. Each room has ter­raform­ing or build­ing obsta­cles that must be over­come in order to access new rooms. Fight­ing through ene­mies, open­ing up new rooms, restor­ing Ank “vil­lages,” and ful­fill­ing every­one’s quests unlock new recipes for food, items, tools, and weapons. Find­ing and restor­ing quick jump pedestals as well as fish­ing boats all help to tra­verse the map. Now, there is NO option­al quest in this game. Every quest needs to be done in order to unlock craftable recipes. If you get stuck, it’s like­ly you need to ful­fill some­one’s task to move for­ward. The end of the game cul­mi­nates in a big 2‑boss fight that was laugh­ably easy. 100% com­ple­tion!

For a com­ple­tion­ist, this game is great. You pret­ty much can’t beat it with­out get­ting 100%! There’s no need to go back and get or do any­thing more.

Game Goods

Flow: The begin­ning is crazy frus­trat­ing with­out the nec­es­sary items and tools to tra­verse the map. How­ev­er, it flows well, and soon, mon­ey is easy to come by and every­thing can just be bought. By the mid-end of the game, bridges are a wor­ry of the past and it’s smooth sail­ing from there. Each room holds onto the revi­sions you’ve estab­lished nice­ly. Increased stats real­ly help.

Text: If you’re one to pay atten­tion, there’s a lot of read. Each Ank has its own sto­ry, prob­lems, and per­son­al­i­ty. Sad­ly, I found myself not car­ing in the least about the text even though some­one clear­ly spent a lot of time flesh­ing it out, and just but­ton mashed my way through them to get on with the game.

Addict­ing: Inex­plic­a­bly addict­ing. I spent most of the game cussing at it, but I kept want­i­ng to play. Why? I don’t know! I would have giv­en it a 2 out of 5, but I bumped it to 3 because for what­ev­er rea­son, I just could­n’t get it out of my mind when I was­n’t play­ing it!

Game Gripes

Ran­dom: Ugh. Again with the ran­dom­ness being a prob­lem with these games! Every herb, every drop, every mon­ster spawn is ran­dom! Will you get that flax you so des­per­ate­ly need for the damn bridges that are required in basi­cal­ly every room? Maybe, maybe not!

Frus­trat­ing: Oh man. Frus­trat­ing is the key word for much of this game. From not being able to find that one sin­gle item that’s need­ed for rope build­ing, to end­less back and forth fetch quests, to those 2 GODDAMN rooms (most­ly that one stu­pid room) that look tra­vers­a­ble only to find that you actu­al­ly can’t go through them, but you for­get every sin­gle time you look at the map, to Mûn’s insane­ly slow walk­ing speed, to her ini­tial­ly, crim­i­nal­ly low sta­mi­na bar…this game is just a bar­rel of laughs. No. It’s full of tears. TEARS. Halfway through the game, I almost quit sev­er­al times, and kept mut­ter­ing curse words under my breath as I con­tin­ued to play because I’m a com­ple­tion­ist, dammit.

Lost: Yep. True to its name­sake and plot, you’re just lost most of the time. Every room looks the same, every Ank looks the same.

Bug­gy: I fell off a few ledges when run­ning on the sides. Thank­ful­ly the game resets after a while.

Bad Menu/Interface: Switch­ing among tools was clunky even though it should have been straight for­ward. Some­times it would switch twice instead of once with one but­ton push. The menu cur­sor was very lag­gy. Giv­en how much map reliance there is in the game, there is no ded­i­cat­ed map but­ton. Instead, you have to open the menu and tab then over to the map, which would work and some­times would­n’t. Mûn should also have been giv­en a per­pet­u­al run­ning fea­ture or at least a tog­gle.

Art: It’s like sev­er­al dif­fer­ent peo­ple cre­at­ed art for this game. The Start menu art is great! Mûn is like she is por­trayed in the oth­er games. Unfor­tu­nate­ly, the ani­mat­ed scene Mûn, the game­play Mûn, the sta­tus gauge Mûn, and the text char­ac­ter art Mûn are com­plete­ly dif­fer­ent from each oth­er. I, myself, par­tic­u­lar­ly dis­liked the por­tray­al you see most often: the text char­ac­ter art. The exces­sive emo­tions were hon­est­ly off-putting. Both that and the sta­tus gauge face make her look like a lit­tle girl and not the young woman she’s sup­posed to be. I found myself skip­ping through all the text so I would­n’t have to look at her ugly mug. Why cre­ate a char­ac­ter and then change it 2 games in?

Repetitive/Boring: When it comes down to it, the biggest bar­ri­er for this game is the game at its core: fetch quests. That’s all there is to it. The entire game is about fetch quests. I’m all for side quests, but dang, all the back­track­ing and try­ing to remem­ber the best paths…To be fair, I should have known bet­ter because all 3 games by CHIBIG so far have been fetch quest games. The sto­ry is super flim­sy. You only hear of the main bad­die towards the end, and he does­n’t real­ly seem all that bad giv­en the oth­er Anks just sit on their butts and tell Mûn what to do.

In Conclusion

I can­not, in good con­science, rec­om­mend this game to the aver­age gamer. It’s way too repet­i­tive, and the main plot is as thin as cheap toi­let paper. The only peo­ple I’d rec­om­mend it to are those who have played the oth­er 2 games and are ensconced in the lore. With that said, the pecu­liar addic­tive­ness of the game influ­enced me to fin­ish it all the way despite sev­er­al attempts to just quit. There’s just some­thing about it… You know what I find inter­est­ing is that Sum­mer in Mara came out first in 2020, and yet, of the three games, it is the most sol­id and most fun one of them all. It runs the smoothest and is much more intrigu­ing. I was appalled to see that Anko­ra Lost Days came out in 2022. I would have bet mon­ey on it going Dei­land then Anko­ra then Sum­mer in Mara. I hope that CHIBIG’s next games (their web­site shows 3 new games com­ing out this year) are bet­ter because these last two have been rather dis­ap­point­ing in my opin­ion.

Electrified Driving Notes

updat­ed 4/24/23

Just some gen­er­al notes from dri­ving elec­tri­fied vehi­cles I’ve owned

Hybrid — Ford Maverick

  • Elec­tri­fied dri­ving oper­ates at low speeds/revs
  • When coast­ing or sit­ting still, no fuel is used, mean­ing no emmis­sions
  • If bat­tery runs out of juice, gas engine will kick in
  • Nev­er needs to be charged by per­son, will charge via dri­ving or gas engine
  • 2‑levels of brak­ing: regen­er­a­tive and phys­i­cal
  • Bat­tery recharges with either coast­ing or regen­er­a­tive brak­ing
  • Ini­tial thought was that hybrid would be great for sit­ting in com­muter traf­fic. How­ev­er, it would only be good in sub­urb traf­fic or light traf­fic where lots of coast­ing is pos­si­ble. Heavy traf­fic (where there is a lot of small, quick bursts of accel­er­a­tion) is NOT the best for rely­ing on pure elec­tric dri­ving
  • Ini­tial elec­tric pow­er is high torque, so smash­ing accel­er­a­tor off a stop is impres­sive and fast (depen­dent on over­all pow­er)
  • Haul­ing heavy items in trunk is also impres­sive in the Mav­er­ick where the hybrid pow­er is very help­ful
  • High­way dri­ving is sur­pris­ing­ly effi­cient. End­ed up with about 20% of high­way trip miles elec­tri­fied
  • Bet­ter dri­ving habits yield bet­ter effi­cien­cy
  • Cut gas con­sump­tion in half com­pared to pri­or pure-gaso­line cars
  • More effi­cient in cities than rur­al dri­ving, but still cuts reliance on gaso­line
  • Just uses gas, no need to charge
  • Main­te­nance: Need oil change, flu­id flush­es, and oth­er main­te­nance like pure gaso­line cars…but pos­si­bly at less­er inter­vals
  • Best dri­ving tech­nique: Feath­er the accel­er­a­tor. Just keep tap­ping it enough at the low­est revs to uti­lize the elec­tric dri­ving in order to keep the car mov­ing while not jump­ing into the gaso­line con­sump­tion. All good-dri­ving rules will increase MPGs

1 year driving (January through January) Stats for 2022 Ford Maverick

  • Total Run­ning Costs: $2,997.52
  • Run­ning Cost per day: $6.56
  • Run­ning Cost per mile: $0.37
  • Dis­tance per day: 18 miles
  • Total Miles Dri­ven: 8,050.6 miles
  • Total Time: 1 year
  • Aver­age MPG: 38.213 (Min: 31.5; Max: 43.6)
  • Aver­age Price per Gal­lon Gaso­line: $3.83
  • Aver­age Price per Fuelup: $26.72
  • Aver­age Fuelup Quan­ti­ty: 7.01 gal­lons
  • Miles per Fuelup: 266 miles
  • Days per Fuelup: 12 days
  • Total Ser­vice Cost: $2,222.59

Battery Electric Vehicle — Ford Mustang Mach‑E

  • Smooth, silent dri­ve
  • 2 lev­els of brak­ing: regen­er­a­tive and phys­i­cal
  • Option for 1‑pedal dri­ving
  • 3 dri­ving modes: Whis­per (low accel­er­a­tor response, extend­ed coast­ing, minor regen­er­a­tion), Engage (mod­er­ate accel­er­a­tion and brak­ing, regen­er­a­tive brak­ing), Unbri­dled (high accel­er­a­tion sen­si­tiv­i­ty, respon­sive brak­ing, high regen­er­a­tive brak­ing– halfway between reg­u­lar dri­ving and 1‑pedal)
  • HVAC usage is big drain on bat­tery con­sump­tion
  • High torque –> high accel­er­a­tion
  • Heav­ier load –> high­er bat­tery usage
  • Hard accel­er­a­tion quick­ly drains bat­tery
  • Elec­tron­ics use only a frac­tion of bat­tery
  • When not mov­ing, no pow­er used
  • Fan­tas­tic for heavy traf­fic and heavy brak­ing (equals more regen­er­a­tion, less pow­er usage)
  • Good dri­ving habits yield bet­ter effi­cien­cy
  • In cold weath­er, dri­ving faster might mean bet­ter effi­cien­cy (have to eval­u­ate data more)
  • No tailpipe emis­sions
  • Min­i­mal noise pol­lu­tion
  • My usage is about 50kWh a week. That’s 200kWh a month (for com­par­i­son an aver­age house­hold uses 877kWh a month in 2019). That’s $30 a month in fuel costs if price is $0.15 per kWh like mine res­i­den­tial
  • Main­te­nance: No oil, no belts, no flu­ids to main­tain. Required for wheels, tires, and brakes

90 Day Driving (January through April) Stats for 2023 Ford Mustang Mach‑E

  • Total Run­ning Costs: $84.71
  • Run­ning Cost per day: $0.94
  • Run­ning Cost per mile: $0.06
  • Dis­tance per day: 17 miles
  • Total Miles Dri­ven: 1,517 miles
  • Total Time: 90 days
  • Aver­age MPGe (Fuel): 95 (Min: 78; Max: 114; ADJ: 108)
  • Aver­age MPGe (Trip): 96 (Min: 30; Max: 172; ADJ: 119)
  • Aver­age Price per kWh: $0.14
  • Aver­age Price per Fuelup: $3.39
  • Aver­age Fuelup Quan­ti­ty: 29 kWh
  • Aver­age Miles per Fuelup: 64 miles
  • Aver­age Days per Fuelup: 3 days
  • Total Ser­vice Cost: $0.00

Trip Comparison

Trip: A to B to C to D (same exact des­ti­na­tions, same exact route, same dri­ving mode)

March 20th (40F and windy cold): 39% to 34% to 31% to 30% = 9% charge used

May 8th (76F and humid): 36% to 35% to 34% to 33% = 3% charge used