The House of DaVinci 3 Game Written Walkthrough Guide

The House of DaVinci 3 Written Walkthrough Guide

Written 1/08/2024, updated 1/21/2024

  • Published: Blue Brain Games
  • Developed: Blue Brain Games
  • Platform Played: Nintendo Switch
  • Price: $6.49 from MSRP: $9.99
  • Rated: E (Everyone)
  • Genre: Puzzle, Adventure, Strategy, Simulation
  • Date Released: January 5, 2023

Click Here for a simplified text version. Read on for a detailed version with pictures.

Quick Jump

First Run: 13:44:28

Catacombs (Sacra di San Michele 1508)

Swipe the screen or use the Right Stick to look around. Double-tap or press X on the statue. Tap on the staff

Press and hold the statue until the Partially Folded Tool falls and pick it up

Lift the arm per the instructions to get a Tool

Head towards the door with the skull bat on it and use the Tool on the lock. Rotate it.

Pull open the door and head forward towards the lever on the left wall. Now pull it… Oops.

Grab the Lever Socket

Move forward towards the bazillion rats and grab the Metal Shaft from the chained door on the right. Combine it with the Lever Socket to make a Lever

Head back to where you broke the lever and use your new Lever. Move it down to III

Pick up the Damaged Oculus Perpetua

Now that the back area is lit, check out contraption on the wall where you woke up. Lift up on the handle on the right side which drops a hook from the ceiling that can be controlled by the winch there

Head over and attach the hook to the chandelier, then return to the winch and crank it. When you wind it up, the handle on the right locks in place again. Let ‘er rip! Then do it again! Welp. Everything broke and now it’s dark.

Push on the statue and then head inside. Oh cool, a workshop. Pick up the Notebook and open it

Now grab the Screwdriver, and read the letter

Return to the torch holder with the winch across from the chandelier lever. If you look closely, you’ll see a screw on the wall rail that’s slightly different colored. Zoom in on it and use the screwdriver to remove the screw

Get the Bent Rail

Head back to the workshop and zoom in on the large mechanism on the left side. Change the pattern, then place the Bent Rail on it

Zoom out, zoom in on the lever on the left side of the desk and push it to the left. Take your new Rail, replace it on the torch holder, then turn the crank

Pick up both the Incomplete Oculus Cover and the Bent Cogwheel. Use it in the flattener machine again after changing the plates to get a Cogwheel which, now straight, will fit perfectly onto the Incomplete Oculus Cover to get the Oculus Cover

Spin the contraption on the right of the desk to free the sphere, then place the Damaged Oculus Perpetua on it. Attach to it the Oculus Perpetua Lens from the block east of the desk. Now, place the Oculus Cover on top

Unscrew the contraption to get your Oculus Perpetua. Yay! Hit “L” or tap the icon to use it

Hop through the portal to go backwards to 0966!

Head forward to where the bazillion rats are in the future and look at the column on the left side. Turn the handle and open the door to reveal and mechanism! Turn the wheel until you can’t and release the broken link

Move down the hall to get the Chronicle of Ordo Iustitialis. Pick up and read the letter on the ground, then head up the stairs

Move the latch on the door to knock the skull and the plate off for your FIRST PUZZLE

Use the Oculus Perpetua and move the levers and unlock the door

Go through it.

OOooOOooo check it out! The library where you were about to be captured! And the enemy is still there! Uh oh. Now you have to escape undetected and unscathed.

Head over to the book where Leonardo was standing in the second game. You’ll overhear the baddies talking. Check out the back of it. Slide the sliders on top. Read the letter, pick up the Letter Opener,

Back up to where you started and then head across to the door and use the Oculus Perpetua on the lock. Spin it until the line lines up, use the Letter Opener, and pull down

ESCAPE!

Villa of Luca Pacioli (Northern Tuscany 1508)

Zoom in, pull and spin until it stops

Use the Oculus Perpetua, and rotate the ring until you solve the 3 rotating puzzles

Head in, zoom in on the dragon head and open its mouth. This opens a hatch. Use the Oculus Perpetua to see some shapes. If you zoom out you will see a square on the stair pillar. Spin the shapes until the square is in the front and pull the handle. This will turn the dragon to the stair pillar. Turn the crank

Look to the left and the door, then turn the handle. Push on the door to open it. Go into the room and check out the table. Put the Chronicle of Ordo Iustitialis on the right of the scale

Check out the left side for a letter and a Strangely Shaped Crank. Use the Oculus Perpetua to see an image of a chalice

Head back out to the large contraption outside, and use the Strangely Shaped Crank on the bottom of it to unlock a puzzle (Hint: Go to the upper right gear and go around that rectangle until the big middle 90 degree path is pointing North and East)

Solve it to open up the door on the east side of the room. Look at the wooden wagon thing and unlatch the part on the right side to get an Ironbound Disc

Head into the open door and zoom in on the writing desk. Turn the inkwell so that the marks match with the Roman numerals to open a hidden drawer. Pull it out and take the Cart Model

Behind and to the right of the writing desk is a letter

Behind the writing desk is yet another letter (grapes)

Place the Cart Model on the rotating pedestal and spin it until it locks in place. Then look on the bottom part of the pedestal to get the Ornamental Lever Part. Combine it with the Ironbound Disc for the Ornamental Lever. Now use it on the pillar to the right of the writing desk. Pull it to the left and hold it until it locks in place. Zoom into the little piece that opened up above the lever. Move the pieces into the circle, then turn it until a cylinder juts out. Turn that to get a Cross-Shaped Key

Head back over to the writing desk and use the Cross-Shaped Key. Spin the wheels on the left to check out the diagrams until a clock frame descends overtop of one

PUZZLE TIME. Use the Oculus Perpetua and solve it (Hint: Starting with the 12 o’clock dial, follow the lines)

Solution:

Get the Belfry Model for your trouble and insert it onto the thing on the back of the rail table. Push it back to get a Wooden Plate with Protrusions.

Before moving on, zoom in on the bell to get the Bell Model. Inspect it and unscrew the bell to get a Small Key, which conveniently fits into the Cart Model you placed on the pedestal. Spin it then… PULL THE LEVER, KRONK!

Having gone through the track, the cart has opened up, but you can’t do anything with it quite yet. Inspect the circle thing on the tracks and spin it until it locks into place. This rotates the compass rose on the side of the table, so zoom in there and spin the little gear until the drawer open. Get the Wooden Frame

Pull apart the little switches underneath to unveil another compass rose. Spin it until the spinny thing lines up with the other drawer, and open that drawer. Insert the Wooden Frame and turn the handle for a Full Magazine

Proper Orientation to Unlock Other Drawer

Go out into the garden/track area to where there is a pile of wine pots. Zoom into the little cage there. Note the back of the Wooden Plate with Protrusions and insert it to get a Lion Statue. A quick inspection of it shows a rail underneath, so return to the pillar next to that maze puzzle in the beginning area and place it there. Rotate the lion until the stairs lock into place

Go up and read the letter there, then pull the lever there to open up a weathervane and to get a Mechanism Part with Wooden Handle

Head across the wooden bridge then head upstairs. Unlock the latch on the mechanism and spin the handle. Ugh. Something is stuck. Head back down to where the lever is, then use the Oculus Perpetua to see a portal! Jump through it!

Now in 1506, things are different!

Attach the Full Magazine and the Mechanism Part with Wooden Handle to the large crossbow, then pull the handle back to prime the weapon.

Crossbow puzzle time! You have 9 shots total.

Shots 1, 2, 3, and 4 are for the wine jars scattered around the garden.

Shots 5 and 6 are for the red ropes above the bell and the red ropes holding the grate closed.

Shots 7, 8, and 9 are for the red target of the chute (pull the lever to the left of the crossbow to move the bridge out of the way)

7, 8, and 9

Hint: If you run out of ammo, take the Wooden Frame back to the present to refill at the table

When the chute is pointed at you, take the Ring with Ornamental Handle. Interact with it to get a Tool with Ornamental Handle

Turn the bridge back to the mill and head across to the door. Use the Tool with Ornamental Handle there. Inside is yet another letter…

Spin the wooden thing where you got the letter to get a Wooden Folder, which when inspected yields a Sketch of Windmill

If you move forward to the metal cage, it tells you to look for a counterweight, so head back into the present and go check out your handiwork!

In the garden take the Clapper from where the wine jars used to be and note the star shape on the end of it. Where have you seen a star? Ah! The wooden cart. Attach it and turn to uncover a handle. Spin it until it stops (kinda like the model, eh?) and watch the cart travel. If you go there, you can now reach the door mechanism… but you don’t have the right item, so instead, go back into the workshop

Head over to the writing desk and spin the gears until you reach the empty page. Use the Sketch of Windmill there

Puzzle! Use your Oculus Perpetua to see lines. Spin the 2 knobs on the side to match up the lines. I just spun it a lot until it completed.

Solution:

Take the Archimedes Screw Model and place it on the Cart Model on the table behind you. Pull the lever on the side

Zoom in and push the red arrow, then zoom out and notice that the little drawer near the rotating pedestal has popped open. Take the Part of Windmill Model there and place it on the windmill. Interact with it and rotate, then take the Round Key

Head up the stairs next to the table and us the key there to get a Metal Crank. Where to use it… Ah. The door at the end of the garden. Use it on the mechanism above the door and spin for…

A puzzle. Yay. Once again, I just spun it a lot

Solution:

Head back up to the top and turn the mechanism. Looking a lot like the model, huh?

Go all the way back to the cart and take the Ringed Screw. Head over to the left of the windmill to the mechanism in the ground. Zoom in all the way to the hole at the bottom, otherwise you can’t place the screw in it.

Once it’s secured, zoom out one level and pull the spring hook down. Zoom into the gear at the bottom and rotate the center to get a Cogwheel. Baaack to the workshop we go to place it onto the wall behind the writing desk.

Rotate the handle to get a Hand Plane, a Cutter, and a Handle in Metal Frame which when inspected turns into a Metal Crank Part

Go up the stairs next to the table and place the Cutter onto the metal grate door. Move it into place and pull the lever a few times to cut the chain. Head inside the gate and you can see the Archimedes screw. Pull and hold down the lever until it stops, then zoom in onto the rear of the screw. Unscrew the Tool with Cross-Shaped Handle to get it. This unlocks the screw and drops it onto the wooden cart

Make your way over to the cart and attach the Tool with Cross-Shaped Handle to the front of the cart. Give it a spin and follow the movement to…

Oh my gosh! A puzzle! Joyful day!

Use the 4-direction flower to move the piece sitting on the lower left. Try to turn the little squares into green arrows. It goes Wooden Cart > Tree > Flower > Wagon Tracks

Open the door and get the Ornament which combines with Hand Plane for Hand Plane Handle

Head back to the workshop and look at the lever on the pillar next to the writer’s desk. Place the Hand Plane Handle into the front of the lever and rotate to get an Ornamental Lever Part. Insert it into the top of the mechanism next to the cart outside where you solved the 4-direction puzzle, and pull it to the left to spin the cart

Zoom into the front of the cart and use the Tool with Cross-Shaped Handle there again

Place the Metal Crank Part on the mechanism directly left of the windmill and rotate the crank

Pick up the Massive Weight

Return to the past, head across the bridge and through the windmill to the metal cage and place the Massive Weight there

Head up the ramp and push the handle. Now back in the present, go down the elevator, up to the portal place, and pull the lever to close the hopper thing

Head up the wooden bridge to the weather vane.

Turn the sun on the left, then spin the middle to get your prize letter (at last!!) and a Part of a Bronze Chalice

Return to the lever to release the water, then back to the room you placed the Chronicle of Ordo Iustitialis in the beginning and put the Chalice on the left side

Take the book and get outta there!!

The Bald Lady (Rome 1508)

If you try to go forward, the ruffians will warn you off, so, look left to the wooden door and zoom in on the chain to the right. Pull on it. Pull on up the lock on the right side, then push the apparatus to the side to unbar the door.

Back out, push on the door, then knock on the door twice with the knocker. Head into Room #3. Watch the boring cutscene (or skip it) which summarizes the events in the prior 2 games (their super stiff hands are really distracting) and explains their future movements

Move forward twice, up the stairs, and into the house. You can’t go anywhere, so use your Oculus Perpetua to jump back to 1496 right before the house caught fire

Head behind the counter to the wheel on the counter and spin it until the metal scoop looking thing is above the candle. Grab the Handle with Two Protrusions from it. Return to the wheel and turn it until the sack is above the candle. Use the Handle with Two Protrusions on it, then pull the clip. You’ll be immediately transported back to 1508 where the building is no longer destroyed by fire

Head over to the fireplace, go up, unlock, then loudly push open the door

Check out the painting on the wall. Move it to get the Coat of Arms and an incriminating letter

Leave the turret alone for now and head over to the ladder in the corner and install the Coat of Arms into the machine

PUZZLE TIME

Use your Oculus Perpetua. Take the item up top and place it on the cities. Every time you move it, the design on top will change. Place them on each corresponding location. You’ll know you did it right when a red ring appears around the locations. Eventually more of the map will be uncovered and the step stool beneath you will disappear into the floor (the answer is the same as the picture below)

When done, you get a Lock Pick which will fit nicely into the lock attached to the trapdoor on the ground. Head downstairs and pick up the Oil Lamp from the table. Go right back up and place it into the thing next to the ladder. Ah. It’s a striker. Strike it a few times to get a flame, then rotate the nozzle until it lights up the fuse, and watch it burn the puzzle you just did

Check out the panel on the wall behind the curtain uncovered by the fire to get the Tool with Rotary Handle. It looks a lot like a screwdriver. Go to the weapon in front of the door now and use the screwdriver on the side nearest the painting

Turn the gun towards the wall with the panels where it’ll lock into place. Look on the side now facing the door, and push the button to get a Bead Screw

Go downstairs again and use your new item in the chest on the floor. Turn the wheel and open the lid for a Metal Card. Place in the contraption on the table, put down the lid, then pull the mechanism towards you with the red handle.

Remember that grid on the wall? Stamp the metal grid in the same pattern, then push the machine backwards and take your grid. Return to the turret on the door side, place it on the grid there (push the button if you put it back earlier), and press the button. Now, pull the red lever!

Pull up on the left red thing. Zoom in on newly uncovered space with the bottle and look to the right. Puff the bellows on the right side until the bottle is full. Pull the uncovered switch. Pump the bellows again

If you haven’t already, turn to the opposite side of the gun and pull the red lever forward. Now that both of the covers have been unlocked, pull the red lever towards you

Simple puzzle. Rotate the pipes, then pull the red switch. Yay! A door!

Go upstairs, then pick the Bent Wire from the damaged dummy. Read the letter on the little pedestal

Look on the bottom of the pedestal for a memory puzzle! Get a Key in Resin for your efforts

Return downstairs to the worktable and place the Key in Resin in the pumpkin looking thing in the alcove next to the stairs, then close the door. Get the Metal Part. Turn around and inspect the kettle thing under and left of the stairs. Place the Metal Part in it and pull both sides back for a Metal Lattice

Go to the shelf next to the worktable and use the Bent Wire on the door. Pull it open for the Impure Charcoal Powder and a Switch

Head back to the machine gun and use the Switch on the side with the bellows. Turn the little dial on it and pump the bellows until you get the Flacon of Gunpowder (fun fact: a flacon is different from a flagon), which fits into the contraption inside the cupboard where you got the switch and the charcoal powder.

Pick up the Container with Gunpowder and place it into the leftmost device on the worktable. Turn the handle, then spin the thing on top until the device opens and you get an Incomplete Filter. Combine that with Metal Lattice for a Filter. Replace it into the device and spin the top again. Note the amounts, and pull open the drawer now unlocked beneath it

Pick up the Iron Weight and place the Impure Charcoal Powder into the thing. Give it a nice spin until the arrows show up on the left of it. Now look south of the drawer and pull open the little door to get Charcoal Powder

Now, check out the thing on the middle of the worktable and note the Roman numerals carved in it. Rotate the leftmost cylinder to the I position, then set the Iron Weight on top. Pick up the Rotary Switch. Note the numbers inside the drawer

Go back to the pumpkin looking boiler and look on the wall to the right. Place the Rotary Switch there… and PUZZLE

Remember those numbers in the drawer? Oh. It’s a combination lock.

5-R, 3-L, 4-R

Now the real puzzle!

OKAY. That’s funny. It’s like those mobile game ads that have nothing to do with the actual game they’re advertising! Pull the pins in the correct order to safely guide the man to the treasure. Hit the red button to reset or just die (Kill the spider, combine the ice and lava, lower the platform, then the rest of the pins)

Remove and get the Winged Nut, then grab the Powder Flask

Return to the middle thing on the worktable and put the Winged Nut next to rightmost cylinder, then spin it until the lock disengages. Turn the rightmost cylinder now and put the Iron Weight onto the right cylinder. Read the crumpled letter from the little drawer

Remember that there are Roman numerals around the cylinders? Rotate and place the weight on the cylinders to open the respective drawers.

Drawer Contents

  1. Rotary Switch and combination
  2. Sulphur Crystal and Small Hook
  3. Crumpled letter
  4. Letter

When you’re done, take the Iron Weight with you then, put the Sulphur Crystal into the mortar on the right side of the worktable and crush it until you get Sulphur Powder

Attach the Small Hook onto the scale next to the shelf, and the Iron Weight onto that to get a Metal Symbol from the now uncovered plate. Use the little item on the glass dome on the worktable to get Saltpeter Crystal and a Strange Key

Crush the Saltpeter Crystal for Saltpeter Powder

Then use the Strange Key on the contraption behind the mortar

Iiiiii think we have a math puzzle!!

So. According to the chalkboard, from left to right, the separating device sorts into Sulphur, Soda, Carbone, Nitre. As noted on the chalkboard, the results matched at the 4:5:2 ratio of Sulphur, Charcoal, Saltpeter

  • Sulphur = Sulphur
  • Carbone = Charcoal
  • Nitre = Saltpeter

The ratio for the machine gun is 4:5:2 which is equal to 60, 75, 30 weight units

The ratio for the boiler is unknown ratio equal to 45, 15, 75

Using simple math, the weights are divisible by 15 to get the ratio, so, 3:1:5 ratio to the 45, 15, 75 weight units

So. Using the device behind the mortar on the worktable (place the powder, maneuver the handle on the right, pump the middle handle to right number, and turn the red arrows under the glass to get it out), measure out 3 units of Sulphur, 1 unit of Charcoal, and 5 units of Nitre.

Place them on the 3 trays on the shelf, then go to the bottom, place the Powder Flask, and pull the lever to get a Full Powder Flask

Run over to the boiler, place the flask, strike the striker 3 times! Watch the resin blow up and retrieve the Ornamental Key that surely isn’t hot at all

Go back upstairs and open the glass chest!

Whoops. Uh oh.

Oh great. Another cutscene. Borgia’s sob story. Torture indeed. He offers you a deal for the Glove

Now to escape!

Pick up the puzzle box. Aptly named, it’s a puzzle!

Basically, find and press the proper colored buttons and not only press them in order (Purple, Green, White, Red), but using the dial, move the orange arrow down to the bottom until the lock disengages.

Then spin the handle for the Special Key. Use it in the bar facing the glass chest

Step out and leave

Pope’s Chambers (Vatican 1508)

Watch another long-winded cutscene

Open the book on the small table to get a Bookmark, which, usefully, doubles as a screwdriver to remove the plate atop the door handle. Lift the metal piece, the use your Oculus Perpetua. Again, use the Bookmark to push down the little blocks to the handle mechanism.

Pull open the door and head towards the chess table to get the Stone Rosette. Inspect it to get Stone Rosette with Protrusion. Head over to the desk and place it into the Roman bust’s brooch. Give it a spin. Grab the Part of Rider Figurine and read the letter

Then go across the room and complete the horseman figurine. Spin the wheel. Head upstairs!

Rotate the birdcage. Take the Model Tower, attach it to the basilica model on the table, then move the small domes for…

A PUZZLE

It’s hard to tell, but there are two different colors on the grid. Move the L-shaped object into the inner part, then pull the red lever. Complete the second round, then the third

Use your Oculus Perpetua to see some Roman numerals. Push the columns down in order to get a Chess Piece

Now move over to the balcony and look down on the lower floor. Note the placement of the items and then head down to the chess board

Clearly, you have to place the pieces so that the floor and the chessboard are the same. The placement pattern is obvious, but, sadly, you have to figure out where the heck to actually place the them. If you notice, there are two differently colored white pieces on the board. Basically, you kind of have to guess because I don’t get how the numbers and letters correlate with the floor and the puzzle.

Whatever. Head to the SPQR banner, unlatch it, and push to open a passageway. Wait. THE passageway to what Borgia wants!

Remove the screw atop the ornate wall thing. Great. Another puzzle.

Let’s see… It looks like you have to spin the wheels to direct Green to Green, Red to Red, and Blue to Blue. But there are also arrows to worry about. You do them one at a time. (Hint: Green and Blue are straightforward, but Red has to go through the other columns)

Go into the secret chamber.

Section I

Turn right and pick up the Metal Key, then read the letter.

Look at the bottom of the bureau to see a simple puzzle. Move the Silver Key, then the Blue Circle, then the Gold Key, then the Ornate Dome. Place the Metal Key for a Metal Cylinder with Arms. Inspect it, and spin the arm to get a Censer Base

Look back up on the bureau to the upper left arm and spin the circle until it opens. Pull apart the doors for a Metal Shrine Model. Combine it with the Censer Base to get a Censer

Turn to the large statue and place the Censer on the hanging metal

Section II

Rotate the gold cylindrical object. A puzzle

Pull and rotate the red side to guide the red arrow to the end. Pick up the Sprinkler Part

Check out the golden structure on the right side of the table. Place the Sprinkler Part on the very top of it. Spin the winged figure and replace the rods, then take out the Relic of St John.

Inspect the font and zoom in the eastern side. Slide it open then place the Relic of St John in the holder. Oh, so it’s not a font. Get a Shiny Shell from under the lid which goes into the painting right above the font (turns out it is a font)

Take the Medallion of Dawn and place into the empty sun-looking carving between the stained glass windows

Cutscene time! Are there speakers around?? Hallucinogens???

Check out the pillar with the light beam on it for a PUZZLE. YESS!!

Oculus Perpetua TIME!! The blue numbers change depending on where you move the discs. The permanent values tell you what the numbers need to be. It’s kind of like minesweeper.

Section III

Pick up the Ceremonial Plate

Zoom into the eastmost pillar on the wooden box. Turn it and then pull the switch underneath. Look at the bottom of the wooden box now. Rotate them and push them down so that the white parts match the white splotch in the middle. Rotate the spiky wheel, then place the Ceremonial Plate in the depression.

The top opens to reveal a hand…? Maneuver the red switches

You get the Disc with Red Stone! If you inspect it, you’ll see a gear on the back, meaning it must fit on the clock somewhere. Place it on the side of the clock under the gear. If you turn the clock slightly, you’ll see that when you rotate the clock hand, the gear mechanism moves, too. Spin the clock hand until the bells on top play.

Open the lid of what looks to be a ciborium for a Medallion of Noon. Seems familiar. Place it into the sun ornament near the stained glass windows

More hallucinogenic incense!

Aaand another puzzle pillar

Oh no. 2nd round of Papal Minesweeper, except this time it’s with shapes! And you really have to pay attention to the numbers! There’s a lot going on here… (Hint: notice that not only are the 2 halves of the grid mirrors of each other, but the squares and circles are mirror quantities between the two shapes. Meaning, the puzzle solution will have the grid mirrored. Place the higher numbers towards the middle)

Push through to illuminate the final area

Section IV

Open the bottom door of the female bust to get a Stone Bowl, a letter, and a drawing

Now turn your attention to the puzzle on the far right of the table. It’s one of those ordered button puzzles, so go for it

Pull down the switch to receive a Red Stone Bust. Red? Well, it must have something to do with the big red box! Place it into the metal keyhole and give it spin. Place the Stone Bowl in the metal holder which drops it on the… mini corpse? Take the Medallion of Dusk, and, you guessed it, put it into the sun under the windows for…

Some more voices, and hopefully not another Papal Minesweeper pillar

Welp. It’s a pillar of something… And definitely another puzzle.

First, lower the handle on the cylinder to the left. Then, take note of the glowing symbols around the chamber. Or, since the game doesn’t allow returning to the first and last sections, refer to your notebook. Place the icons in order on the gold line, then pull the lever

Head up to the statue and take the Grandmaster’s Amulet

Get the heaven out before someone finds you!

Villa of Luca Pacioli (Northern Tuscany 1508)

Watch the exciting cutscene

Look around and see that the workshop has been cleaned up since you’ve been there last

Go up the stairs to where the Archimedes screw used to be and head out into the garden. If you want, you can go towards Borgia and Marco for a short cutscene. Otherwise, use the Oculus Perpetua and hop back to some short time before the present situation

Zoom into the winch and unscrew the top bar to loosen the ropes

Zoom into the northeast metal protruding bar on the wooden cart and give it a push.

Go to the lever and pull it

Zoom into the cart, open the lid, zoom into the crank, and wind it up

Watch it satisfyingly smash the assaulters in the present time. Didn’t kill ’em, though. Dang.

Got the other glove back! Score!

Secret Passage (Central Apulia 1508)

Inspect the rock on the ground west of the rock entrance with the cross on it. Rotate your view to see a small puzzle. Complete the infinity symbol to get a Lever with Folded Handles which when inspected turns into a Rotary Lever

Go over to the east side of the entrance, use your Oculus Perpetua and place the Rotary Lever in the indentation

Puzzle!

Rotate the lever and pull the arm/rock on the side to unlock the door mechanism. You’re trying to make it so that the 3 layers unblock the sideways square on the left (Took me way longer than it should have)

Watch the rather ominous (purposeful or not?) cutscene

Go in for another cutscene with the Master himself, only for him to make you do all the hard work yourself while he chills near the machine

Go back towards the alcove with the skeleton in the cutscene. Pick up the Dagger, then read the scroll

Head back towards Leonardo and check out the big wooden rig. Push on the wooden handles there to move the whole thing forward or backwards on the rails. If you use the two levers above the handles (one moves the pulley side to side, the other up and down), you operate the rope and hook.

Push the whole crane rig forward until the sack is hanging over the wooden bridge, then lower the sack.

Go across the bridge and down the stairs. Turn to the right and use your Oculus Perpetua to see a puzzle! Pull and push the lever to remove all 4 locks

Start with both the 3rd and 4th together: Left, 3, Right, 3&4, Left, 3&4, Right, 3&4, Left, 3&4, Right, 3&4, Left, 3(complete) &4, Right, 4 (complete)

Then do #2 and #1 separately. Okay, it wasn’t that bad after all.

Walk across the way, and take the Metal Shaft with Handles on the far-left sluice gate which lets out water

If you turn the wheel to the left of the entrance enough, one of the chutes will break. Huh. Not much left to do there, then. Go back up the stairs and back across the bridge. If you haven’t, pick up the Wooden Plank leaning next to the iron grate door

Use the crane to lift up the trap door on the ground

Go down the ladder and use the Wooden Plank on the hole in the ground

First up, go right, and unlock the metal door, then go back down and through the passage to a winch system (right under the alcove with the skeleton) which happens to be a perfect fit for the Metal Shaft with Handles. Give it a spin to raise the door on the alcove

Go up there to get the Arquebus Support. You can now push the crane to the bridge, but don’t push it all the way across yet, or you’ll block your access to the sluice gates

Go downstairs through the iron door and over to the broken chute. Use the Arquebus Support and then make your way back down the stairs on the other side of the bridge. Close the door and use the Metal Shaft with Handles on sluice gate I. Turn the water chute funnel to the I side. Spin the wheel

Use the Dagger on sluice gate II and make sure the funnel is aimed that way too, then spin the wheel again.

Now, you can get to the sack in the water… Know what you have to do yet? Push the crane to the edge of the bridge if you haven’t, move the hook to the far right, and send it down. Annoyingly, you have to go down and connect it to the sack, then pull it up

Push the crane to the other side of the bridge, position the sack over top of the rickety wooden structure, and let ‘er go!

Whoa we were almost a Leonardo and Giacomo Sandwich! Ehhh… yeah that doesn’t quite work, but dang, that was close. Leonardo sends young you first, so go forward!

Cutscene time! Ugh. Old people…

Check out the alcove to the right of where you started. On the ground is a Bent Rail

There’s not much else to do, so hop through the portal back to 1465

Ohh wow. You’re right in the battle between the Papal Knights and the Order.

Near the elevator is a soldier falling. Snag his Mace.

Use it in the ground where you first started the level. Pull on it to change the tracks

Use your Oculus Perpetua to return to the present and now the door they were trying to break down in the past is open. If you go in there grab the Key on the wall and see that the rats are now rampaging there instead of where they were… which is where you need to use your Bent Rail. Place it, spin the handle, and watch it straighten your item into a Rail

Use the Oculus Perpetua to go back in time again and move the lever to the middle tracks. Use the Rail there to repair the track.

Head back to the present. The rats are now in the middle passage, but the Stepladder is now down!

Give it to Leonardo. He wants you to straighten the Bent Metal Shaft on the ground, so pick it up and like before, use it on the straightener machine to get a Metal Shaft

Give it to the Master who now wants some oil

Pick up the Tongs on the stepladder, then use the Key on the now (sort of) intact door to the west of the elevator. Go in and head up the stairs. You will see an oil lamp if you turn around. Use the Tongs to get an Oil Lamp.

Give it to Leonardo. Turn the crank

ASCEND!

Castle del Monte (Central Apulia 1508)

Once again Leonardo makes you do all the heavy lifting. This time he’s looking through documents

Look at the differently colored bricks next to the door and pull on the dark colored one.

You’re supposed to use the Oculus Perpetua to see the bar barring you from opening the door, but you don’t have to. Just spin the little knob behind the brick

Watch/listen to the cutscene

Push yourself into the next room for another cutscene

Go through the door ahead, and watch yet another cutscene… short this time, though

Since you have to get the key, make your way into the room ahead. Check out the wall right next to the bookshelf for a lever. Give it a pull. Ooo a ladder. Go up it.

Take a look at the bottom of the cage. Spin the middle and pull in the sides for a Hexagonal Prism. Use it on the top of the cage. It’s a puzzle!

It’s super easy.

Pull up on the metal handle on top of the birdcage, then go down to the middle level. Lift up tab on the left and open the door to get the Metal Key

Go give it to the Master. Cutscene! He even admits that you’re going to have to do all the hard work!

Oh boy. Locked into the room now! Grab the Faceted Ruby from the red coat on the door. It goes into the bottom-right corner of the painting

Read the newly uncovered note

Turn around and look at the PUZZLE. If you use the Oculus Perpetua, it says “Fridrich II”

Input the proper year

Turn the wheel until the next part of the puzzle protrudes

Solve the rest of the puzzle. Use the handles to move the thing side to side, then push inward to swap the small discs. Just do your best (Hint: Get the far corners in first, and then work the rest)

Zoom into the middle of the castle image, open the door, and pull the lever. It opens up one of the portrait’s locks. Before leaving, look at the bottom of the castle image for a Wooden Handle. Use it in the newly open slot on the portrait. Push it

Ayyy a hidden room!

Straight ahead are 3 medallions that look quite a bit like the 3 locking the ladder next to the portrait and the window. Looks like there are slots for books underneath!

Go over to the control panel with the crank directly across from the door, and move the stepladder until it reaches the middle of the room (3 times)

Climb up and take the book De Sole et Luna. Go insert it underneath the Sun and Moon medallion in the hidden room. This not only drops the lock on the ladder, but it opens the dome on the table and gives you a Falcon Medallion

There’s a perfectly shaped spot on the bird structure in front of the window. Place it there and get a Falconry Bell. Give it to the falcon just to the left and press the button where you got the bell from. This opens up some stairs above and the gate below. Grab the Falconry Hood from the bottom, then place it on the falcon’s head. Push the button again and receive your prize: Book Venandi cum Avibus. Return to the hidden room and place the book under the falcon to unlock the 2nd ladder lock

Now, go open the dome on the table, to uncover what looks like a puzzle, changes the little model on the other side of the table, and gives you a new note to read

Read the note

Then look at the raised building on the model with the Oculus Perpetua. It’s a clue!

Look at the puzzle the dome uncovered. There are 2 arrows. And it’s one of those press the right buttons in the right order or it resets puzzles. The good news is that it only resets the last tile you pushed. How nice of them. Use the hint from the model or just press buttons like I did to solve it

Puzzle Round 2!

Take a peek at the model on the table again with the Oculus Perpetua for another clue!

Solve the puzzle (It’s a sudoku puzzle. I’m not sure how the clue helps) for a new note, more of the model, and the book Liber Augustalis

Go ahead and place the book (and the other book if you haven’t yet), then go pick up the Ladder

Now. Where to place this…? If you look upwards you’ll see two windows up high with some light shining from them. Move the stepladder (I did the left side, not sure if you can use the other one) and go up. Read the old sign and head out the window!

Well, there’s not much to do, so use your Oculus Perpetua and jump backwards into 1465… whooooaaa. You went back to the day the Gate to the Temple of Wisdom exploded!!

Move forward and enter the door. Zoom into the knight about to die and read the scroll, then go out the other door in the room and pull the lever next to the door. It dumps some water from the roof… but nothing special happens…

Without anything else to do, use your Oculus Perpetua and jump forward again

Go to the wooden door and take the Plain Metal Key. As you can’t go anywhere, use the Oculus Perpetua to go backwards again to use your new key on the door. In the past, the stairwell is not blocked.

Go on up to the roof and onto the wooden covered deck. Pick up the Part of a Wheel from the crate. Examine the mechanism with the wheel and take the Broken Wheel. Go ahead and combine the two parts for a Reinforced Wheel, then place it in the slot. Give the big wheel a spin until the cart sets right over the fire. You can zoom forward to check the positioning.

Head back downstairs then pull that lever near the fire again. BINGO! AAND we’re back in 1508

Move ahead through to a room with… weapons? Torture devices? Look at the wooden device directly across from you and next to the double door. Pull up on the golden handle to get a Handle. Rotate to see the left portion of the contraption and use the Handle there. This uncovers a sphere with a hand on it which when poked, changes some things. Push the same sphere on the other wooden contraption to reveal…

A puzzle. A color puzzle.

Seems straightforward enough. The arrows point to 2 colors and the assumption is you have to place the correct resulting color in the slots.

It is the case! Aaaand you have to do it 4 times.

Oh! Not 4 times, but 3! Good.

Get a Small Golden Key for your efforts, and, conveniently, a place to use it straightaway! An Eagle Relief. Okay, then.

Push the hand again! Then the other hand (this time nearest the entry door)!

Another puzzle! Rotate and move the lens to light up the 3 lights on the right side. Each color shows a different image, so find the right combination to solve it. And time counts! There are 3 combinations in total. Finishing each one unlocks one lock on the fish thing.

Finish for the fish thing which is a Capricorn Relief

Push the hand, find the other exposed hand, and press that

Another puzzle perhaps? Yup.

Move the scissors and rotate the turn button to cut all the ropes, but you can only use the scissors on if the direction is unlocked. Greeeeat. Solve the sliding puzzles and cut your way through (Hmm… I think the orange slots need to be matched with the corresponding character, given that the orange exists in the corners)

Solution:

  1. Lute Player in the left-most orange square
  2. Orange Shirt Man in the bottom orange square
  3. Red Queen Lady in the rightmost orange square in the North puzzle, and the top orange slot in the East puzzle
  4. Executioner in the rightmost orange square

Take the Lion Relief

Push the hand and then the next hand

Yay… Another one.

3 rounds of directing the ship with arrows!

Red Compass
Yellow Compass
Green Compass – Despite the red ring, this is the correct solution

Get a Bull Relief when you’re done!

OKAY! Now with all 4 keys, put them into the large double door!

Go through, watch the cutscene. Uh oh. Leo’s in trouble!

Look at the table with the tree on it. Read the letter

Then turn the golden handle. Admire the schematics on the walls, then check out the anomaly you created!

Now latch on to a handle and push. Not against the wall… the other way

Nice. You can see through the doors, so head through and pick up the Metal Rail and use in on the ground in front of the creepy picture on the wall. Move the stone in front of the picture then jump through

Pull the lever. Are you ready? Big breath! Go down!

Remember this room? Go in and watch the cutscene

Oh goodness! Blast from the past! This was the same boiler from the end of the first game (Disappointingly, the answer is NOT the same)! Well, in that case, it’s just a trial-and-error type of puzzle

CUTSCENE TIME. Totally knew it would end the way it did. Exciting!

Ancient Temple (Palestine?????)

No way back!

Move forward and place the Grandmaster’s Amulet into the indentation

Puzzzzzzle!

Refer back to your notes for an image of what the statue should look like, then rotate the symbols to orient the statue

Watch the cutscene

Hurry up the stairs and push the handle, then push the button that appears

Cutscene!!

Holy crap! Did you venture through 3 games worth of puzzles just to disintegrate into oblivion for the sake of the world?!?!

Huh.

Impressions

Well. That was anticlimactic. I have to say that I really hate the ending. Like, REALLY hate it. I was expecting some crazy deluge of puzzles or some intense mechanism. Or Leonardo appearing out of nowhere! That was 3 games building up to the ending and not only was the last area super disappointing, but I kind of don’t get it. I think Giacomo was meant to destroy the Gate for good so that it would never fall into the wrong hands again. Okay, got that. The gate is supposed to transport you to the Temple of Wisdom. Umm. I’m not sure that looked much like a temple of wisdom… And then because the Gate was destroyed, everyone else disintegrated too? Or did time change? I’m not sure what happened!! What happened to the Oculus Perpetua when Giacomo jumped through portal??

Hmm. I wonder if I oriented the statue differently, would it change the ending…? Let me try it out. Nope. According to the journal, destruction is the goal.

Overall, the game was not as good as the 2nd game. The graphics are better, yes, but the puzzles seemed much more lacking and less complex. Many times, you get an item and immediately use it instead of trying to figure out the place to use it. The clues are as a whole much more useful. The gameplay is a straight line with small rooms. I dunno. Much less exciting to me. I barely used the Oculus Perpetua, and definitely didn’t even use any of the other devices. WAAAY too many cutscenes. Where the first game was highly puzzle-centric, the 2nd was a good mix of stories and puzzles, while the 3rd was mostly story and much less puzzle.

So, of the 3 games, #2 is hands down the best. Story still leaves me unsatisfied and with more questions. I guess just don’t think too much about it, because when you start thinking through everything about all the games, things quit making sense. Beh.