Icebound Secrets 4: House of Memories Written Walkthrough Guide + Morphing Objects

writ­ten 8/15/26, updat­ed 9/8/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: May 17, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 4: House of Mem­o­ries plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile

Game Start

Watch intro cin­e­mat­ics (There’s always some­one cry­ing in these games…)

NOTE: Hints and skips cost coins… and a lot of it!! 25 a puz­zle skip and 5 a hint! That means it’s high­ly like­ly that the puz­zles will not be as sim­ple as the pri­or games…


Part 1: Arrival (Tutorial)

  • Click any­where
  • Take Mys­te­ri­ous Let­ter, open it, take Cop­per Ring, read it, get Note
  • Take Suit­case Latch, Sewn Pouch, Col­ored Shard, Pan­el Piece, read Clue
  • Use Suit­case Latch on bench; Take Bolt Cut­ters and Sap­phire Brooch
  • Use Cop­per Ring on mail­box; Take Bronze Ele­phant
  • Use Bolt Cut­ters on gate; Go into Yard
  • Take Green Gear, Comb, Gold Medal­lion, read and take Note
  • Back at Gate, use Gold Medal­lion in mail­box; Take Gar­den Gnome
  • Use Comb and Gar­den Gnome on win­dow; Take Post­man ID and Shov­el
  • Use Shov­el on dirt; Take Red Gear
  • Give post­man Post­man ID; Take Blue Gear
  • Back in Yard, use Green, Red, and Blue Gear on foun­tain

Fountain Gear Puzzle

First puz­zle of the game!! Rotate the 3 wheels and match the col­ors

Solu­tion (Click to Expand)

The Way I Did It:

  1. Green Right 1
  2. Blue Right 1
  3. Red Right 2
  4. Green Left 2
  5. Blue Left 2
  6. Green Left 1
  7. Blue Left 3
  8. Red Left 1
  9. Blue Right 1
  10. Green Right 1
  11. Blue Right 1
  12. Green Left 1
  13. Red Left 2
  14. Green Right 1 (END)

Might be a round­about way, I’m sure there’s a more suc­cinct method, but this was repeat­able and got to the answer

GR1, BR1, RR2, GL2, BL2, GL1, BL3, RL1, BR1, GR1, BR1, GL1, RL2, GR1

Hint: Aim for the image below

  • Take Dec­o­ra­tive Flower and Man­sion Key
  • Use Man­sion Key on door; Go into Liv­ing Room
  • Take Dec­o­ra­tive Flower, Scis­sors, Pan­el Piece, Read Note
  • Sewn Pouch + Scis­sors = Winged Medal­lion and Iron Bell
  • Go back to Gate; Use Winged Medal­lion on crane; Take Dec­o­ra­tive Flower
  • In Yard, use Dec­o­ra­tive Flower x3 on hedge door

Garden Hidden Object Puzzle

First hid­den object puz­zle!!

  • Take Bronze Ele­phant
  • Go to Liv­ing Room; Use Bronze Ele­phant x2 on shelf; Take Urn Lid, Frame Piece, and Note
  • Use Frame Piece on pic­ture frame; Take Nail and read/take Note
  • Go to Yard; Use Nail in dog­house and Urn Lid in dirt for Pan­el Piece x2
  • Back in Liv­ing Room, use Pan­el Piece x4 on pic­ture frame

Note: There’s a Pan­el Piece in the suit­case at the Gate which may or may not have been able to be tak­en before this point

Frame Panel Piece Puzzle

Using the arrows, move the pieces so that the Hands are on the out­side and the eyes are on the inside

Solu­tion (Click to Expand)

My Solu­tion (there are oth­er, pos­si­bly more suc­cinct ways)

  1. Right-Right 3
  2. Left- Left 1
  3. Right-Right 1
  4. Left-Left 1
  5. Left-Right 2
  6. Right-Right 1
  7. Left-Left 1
  8. Right-Right 1
  9. Left-Left 1
  10. Right-Left 1

RR3, LL1, RR1, LL1, RR1, LR2, RR1, LL1, RR1, LL1, RL1

  • Go into Stranger’s Shel­ter
  • Click any­where; Take Diary
  • Take Hunter Image, Acid Jar, Dec­o­rat­ed Han­dle, Col­ored Shard, Read Clue
  • In Liv­ing Room, use Dec­o­rat­ed Han­dle on cab­i­net; Take Chem­i­cal Reagent, Deer Image, Read Note
  • Back in Shel­ter, use Hunter and Deer Image on frame; Take Repair Amulet
  • Use Repair Amulet on green box in Liv­ing Room; Take Ham­mer
  • Go to dog­house; Use Ham­mer in dog­house for Wood­en Bar; Take Chem­i­cal Glass (The note said that the dog took the beaker… and then some­how hid it under­neath the loose board in its house??)
  • Use Wood­en Bar, then Ham­mer on win­dow; Take Lab Pow­der
  • In Shel­ter, use Chem­i­cal Glass, Acid, Reagent and Lab Pow­der on work­table

Chemical Puzzle

Fol­low instruc­tions and mix the chem­i­cals (Just tap on them in prop­er order)

Solu­tion (Click to Expand)

This isn’t real­ly a solu­tion, it’s just writ­ten out ver­sion of the instruc­tions

  • HCl + Mg = Red
  • Acid + HCl = Yel­low
  • Mg + Acid = Orange
  • Orange + Red = Pur­ple
  • Yel­low + Pur­ple = Blue
  • Yel­low + Orange = Green
  • Green + Blue = FIRE
  • Get Sol­vent; Use it on Liv­ing Room door
  • Go into Music Hall (The kid is play­ing piano with the lid closed…)
  • Take Orna­ment, Drum­stick, Note, and Sculp­tor Kit, Look at Clue
  • Use Sculp­tor Kit and Drum­stick on stat­ue (WOW, this detec­tive is hel­la tal­ent­ed!); Get Harp
  • Use Harp on adja­cent stat­ue for Vio­lin Bow; Use it on last stat­ue; Take Cam­era Lens
  • Use Cam­era Lens and take Cam­era; Use it on the anom­aly to dis­pel it; Take Orna­ment and Gold­en Bell; Note Clue
  • Use Orna­ment x2 in Liv­ing Room for Pro­jec­tor Part
  • Use Project Part on Shel­ter’s pro­jec­tor for Bell String
  • Go to Music Hall; Use Bell String, Gold­en Bell, and Iron Bell on back wall

Music Hall Bell Puzzle

Click on bells in cor­rect order as pre­sent­ed by the game in 3 rounds (Hint: you saw the sequences as a clue before already)

  • Take Diary Dec­o­ra­tion
  • Diary + Diary Dec­o­ra­tion + Notes x6 = Pho­to of Stranger, Safe Disk, and Restored Diary
  • Give the lady Restored Diary and Pho­to of Stranger; Take Safe Disk
  • Use Safe Disk x2 on safe (Answer: 513)
  • Take Pre­cious Hair­pin, Match­es, and Hang­ing Lantern
  • Go to Gate, use Hang­ing Lantern on crane; Get Ruby
  • In Liv­ing Room, use Match­es on cob­webs; Take Pli­ers
  • Pre­cious Hair­pin + Pli­ers = Ruby and Lock­pick
  • Go to Music Hall; Use Ruby x2 on stat­ue; Get Raven Brooch
  • Use Lock­pick on drum stat­ue; Take Plate Frag­ment
  • Go to Gate; Take Gold Plate from crane stat­ue (Could not get despite spir­it­ed pok­ing of the screen up until this point)
  • Use Gold Plate, Plate Frag­ment, and Raven Brooch on piano in Music Hall; Take Film Reel
  • Go back to Shel­ter, use Film Reel in pro­jec­tor

Picture Jigsaw Puzzle

  • Lis­ten to the sto­ry (Again with the cry­ing faces)

Part 2: Into the City

  • Take Gate Lever
  • Go out to Gate
  • Take Board x2 and Screw­driv­er; Use Gate Lever (How does that just fit in there and work??)
  • Go to Music Hall; Use Screw­driv­er on fire­place; Take Board
  • Take Board from Yard
  • Go to Liv­ing Room; Use Board x4 on stairs (Yeaaaah, I would­n’t trust walk­ing on that…)
  • Go up to First Floor (Isn’t it 2nd floor?)
  • Take Can­dle­stick, Wax Knife, and Key with Crane
  • Back at Gate, use Key with Crane on crane’s lantern; Take Can­dle
  • Take Can­dle from Liv­ing Room shelf
  • In Music Hall, use Wax Knife on stat­ue for Can­dle
  • Can­dle­stick + Can­dle x3 + Match­es = Lit Can­de­labrum;
  • Use it on the dark spot upstairs; Take Tri­an­gle Fig­urine and Vol­ume III
  • Use Tri­an­gle Fig­urine on toy chest; Take Oil­er and Paint Tube; Read Note
  • Head back to Gate; Use Oil­er on gate

Path to City Puzzle

Click on every num­ber in order to move so that you land on all green tiles (Hint: You must use all num­bers before the piece moves. Make sure not to land on any red ones)

Solu­tion (Click to Expand)

My Solu­tion:

  1. R5
  2. R4
  3. R7
  4. L1
  5. R5
  6. R3
  7. R3
  8. R7
  9. L2
  10. L2
  11. R4
  12. R5
  13. L2
  14. L2
  15. R5

R5, R4, R7, L1, R5, R3, R3, R7, L2, L2, R4, R5, L2, L2, R5

  • Now you’re at City Cen­ter
  • Take Dancer Fig­urine, Dec­o­ra­tive Horse, Bro­ken Key, Ice Tongs, But­ton, Read Note
  • Use Ice Tongs on vend­ing machine for Library Token
  • Use Library Token on library box for Book with Book­mark
  • Book with Book­mark = Left Lock Part + Vol­ume IV
  • Back on First Floor, use Dec­o­ra­tive Horse; Take Pro­trac­tor and Dancer
  • Use Dancer Fig­urine on table; Take Vol­ume VI
  • Go to Liv­ing Room; Use Vol­umes II, IV and VI on shelf; Take Melody Note
  • Go to Music Hall; Use Melody Note and Bro­ken Key on piano

Piano Lock Puzzle

Press the keys in the cor­rect order

(Answer: If 12345, then 25134)

  • Take Car Key; Go use it at City Cen­ter; Take Pin and Cloth
  • Go to Yard; Use Cloth on win­dow for Wet Cloth
  • Go Upstairs; Use Pin on ted­dy bear for Right Lock Part
  • Use Left and Right Lock Part on armoire

Rotating Armoire Puzzle

Rotate and slide to solve the puz­zle (Sor­ry, no solu­tion this time. It seems long-wind­ed, but not tricky, so go for it… After com­plet­ing the puz­zle, it real­ly isn’t tricky, it’s just annoy­ing!! Still not dif­fi­cult, though)

  • Take Dirty Pho­to Frame + Wet Cloth + Pro­trac­tor = Fam­i­ly Pho­to
  • Go back to lady, give her Fam­i­ly Pho­to
  • Go to City Cen­ter; Use Din­er Coast­er on din­er
  • Get Lighter (That guy does­n’t look asleep to me)
  • Take Fire­crack­er, Dol­lar x2, Vend­ing But­ton, Nee­dle, Col­ored Shard, look at ingre­di­ent list
  • Use Sap­phire Brooch on purse; Take Dancer and Incom­plete Pen­dant
  • Back out­side, use Dol­lar x2 on vend­ing machine; Take Soda
  • Use Fire­crack­er and Lighter on shop stall; Take Twist­ed Frag­ment and Lemon
  • Inside Din­er, use Twist­ed Frag­ment on ice cream booth

Diner Hidden Object Puzzle

  • Get Straw­ber­ry Ice Cream
  • Use Straw­ber­ry Ice Cream, Lemon, and Soda on din­er counter

Diner Cocktail Puzzle

Swap and rotate tiles so that they all match their neigh­bors

  • Get Ener­giz­ing Cock­tail; Give it to that guy; Take Vend­ing But­ton; Get Dancer
  • Back Upstairs, use Dancer x3 on table; Take Library Key
  • Use it to go into the Library. Hmm… It appears we found our vil­lain
  • Take Razor, Chain, note Clue, Fab­ric Scrap, and Sewing Spool
  • Nee­dle + Sewing Spool = Thread with Nee­dle
  • Go back to Gate; Use Fab­ric Scrap and Thread with Nee­dle on Hat
  • Inside Din­er, use Razor on coat for But­ton
  • Go Upstairs; Use But­ton x2 and Thread with Nee­dle on Toy Bear; Take Rose
  • Incom­plete Pen­dant + Chain = Pen­dant
  • In Library, use Hat, Pen­dant, Toy Bear and Rose on anom­aly
  • Read Note; Take Trol­ley; Use on shelf

Shelf Climbing Puzzle

Click on cor­rect items to climb up (Answer: Gold Han­dle, Draw­ers, Draw­ers, Draw­ers, Man Stat­ue, Gold Han­dle, Fab­ric, Gar­goyle, Books)

  • Get Charlene’s Notes; Go give it to her; Take Hang­ing Chain and Half Heart
  • Go to City Cen­ter; Use Hang­ing Chain in car trunk; Take Axe
  • Use Axe on board­ed up door
  • Go into Aban­doned House
  • Take Half Heart, Col­ored Shard, Fish Emblem, Doll Ring, Look at Clue
  • Back in Library, use Fish Emblem on bear for Book Box and Cop­per Octa­gon
  • Use Half Heart x2 on desk; Take Wrench and Vend­ing But­ton
  • Go to Aban­doned House; Use Wrench on wood planks; Take Vend­ing But­ton and Doll Hand
  • Go Upstairs; Use Doll Hand x2 on desk; Take Vend­ing But­ton
  • Go to Din­er; Use Vend­ing But­ton x5 on juke­box

Jukebox Puzzle

Using pri­or clue, press the cor­rect but­tons

  • Take Vinyl Record over to Aban­doned House and use it on the table; Take Pat­terned Bracelet; Use it on the stat­ue; Take Cop­per Octa­gon
  • Use Cop­per Octa­gon x2 on wall

Rune Mechanism Puzzle

Rotate things by press­ing the yel­low bits so that the yel­low bits attach to the out­side inden­ta­tion

(Hint: Do the side cir­cles first, then the mid­dle)

Get to this point, then fin­ish it out
  • Take Char­lene Film Reel back to her

Part 3: Getting There

  • Get Nail File (I have a few ques­tions: who is film­ing, why did­n’t they help, where are they now, and why were they hid­ing film reels?)
  • Go to City Cen­ter; Look at tram, read Clue
  • Take Tram Valve in car trunk; Use Nail File on Vend­ing Machine; Take Speedome­ter
  • Go to Aban­doned House; Use Nail File on phono­graph for Brake Han­dle
  • Use Tram Valve, Speedome­ter, and Brake Han­dle on tram
  • Click and go to Embank­ment; Take Col­ored Chalk
  • Take Iron Dish­es (Looks like mon­key cym­bals to me…), Bear Claw, and Fish Key
  • Use Col­ored Chalk on wall; Take Toy Tow­er
  • Go to Shel­ter; Use Iron Dish­es on mon­key; Take Bear Claw and Toy Tow­er
  • Go Upstairs; Use Toy Tow­er x3 on toy box

Toy Tower Puzzle

Move the parts to make 3 tow­ers by slid­ing them around

  • Get Gold­en Hook
  • Book Box + Fish Key = Toy Tow­er and Leather Strap
  • Go to Aban­doned House; Use Leather Strap on stat­ue; Get Bro­ken Cryp­tex and Yel­low Wire
  • At Embank­ment, use Gold­en Hook on blue box; Take Harpun Tip (“Har­poon”) and Col­ored Shard
  • Use Har­poon Tip on boat (It’s spelled cor­rect­ly on the boat descrip­tion) for Harpun (“Har­poon”)
  • Use Har­poon on fish under bridge; Read Note and take Green Wire
  • Use Green and Yel­low Wire on elec­tri­cal box

Embankment Grate Puzzle

Remove the bars in the cor­rect order

  • Now you’re at Artist’s Square
  • Take But­ter­fly Amulet, read Note and notice Clue
  • Take Hatch Han­dle, Fake Apple, Bear Claw and Artist Item
  • Go to Embank­ment; Use Hatch Han­dle on red cov­er; Take Tur­pen­tine, Fake Grapes, and Glue Sol­vent
  • Use But­ter­fly Amulet on wall box; Take Bear Claw, and Pock­et Knife
  • Go Din­er; Use Glue Sol­vent on Ele­gant Cup
  • Go to Artist’s Square; Use Fake Grapes, Fake Apple, and Ele­gant Cup on stature; Get Artist Item
  • Use Tur­pen­tine and Pock­et Knife on the bench; Take Plat­form Switch
  • Use Plat­form Switch on the ground

Artist Square Hidden Object Puzzle

Odd­ly short puz­zle… Thought there’d be more to find

  • Get Muse Amulet and Cryp­tex Ring
  • Use Muse Amulet on easel; Take Artist Item
  • Go back to Embank­ment; Give the man Artist Item x3; Get Cryp­tex Ring (She’s quite the mag­pie, isn’t she…?)
  • Bro­ken Cryp­tex + Cryp­tex Ring x2 = PUZZLE

Cryptex Puzzle

Rotate the rings to con­nect the two sides (It’s more of a mini-puz­zle because the pieces will auto­mat­i­cal­ly light up. Too easy)

  • Take Scratched Film and Police Mas­ter Key (Whoa! Super use­ful!)
  • Go to Artist’s Square; Use Police Mas­ter Key on house door

Door Lock Puzzle

Rotate the pieces to cre­ate the 4 pat­terns in the dia­monds (yeah, I had NO IDEA what to do and had to use the skip func­tion to even under­stand… I think…?)

I think this is what you’re sup­posed to do?
  • You’re in the Work­shop
  • Take Polaroid Body, Paint Tube 2, Col­ored Shard, Polaroid Lens, Fish­ing Lure, Read Clue
  • Use Paint Tube x2 on shelf; Take Brush
  • Out on Embank­ment, use Fush­ing Lure on tack­le box; Take Mem­o­ry Land­scape
  • Go to Artist Square; Use Mem­o­ry Land­scape on easel; Take Red But­ton and Bear Claw
  • Go to Library; Use Bear Claws x5 on bear

Bear Claw Puzzle

Arrange the claws in prop­er order (Hint: you’ve seen the solu­tion already)

Answer (L‑R): Wing, Crown, Fish, X, Flower

  • Take Dirty Pho­to Car­tridge back to Work­shop; Use it and Brush on table; Take Polaroid Car­tridge
  • Polaroid Body + Polaroid Lens + Polaroid Car­tridge + Red But­ton = Polaroid
  • Use Polaroid on anom­aly; Take Dessert Spat­u­la
  • Go back Upstairs; Use Dessert Spat­u­la on desk for Piece of Cake
  • Go to City Cen­ter; Use Dessert Spat­u­la on car trunk for Medal­lion
  • Go to Embank­ment; Take Red Flow­ers from wall
  • Go to Work­shop; Use Red Flow­ers, Piece of Cake, and Medal­lion on anom­aly; Take Mech­a­nism Token
  • Use Mech­a­nism Token on base­ment door

Basement Door Puzzle

Choose cor­rect tiles to light up the blue square and match each tile. Dou­bling up will can­cel out the col­or (Same puz­zle as in pri­or game). Do it 3x

Answer:

If: 1,2,3,4,5,6,7; 8,9,10,11,12,13,14

Then: A) 3,5,8,9,10,14; B) 2,4,5,7,10,12; C) 1,3,5,7

  • Now you’re in Work­shop Base­ment
  • Take Wind­ing Key, Tweez­ers, read Note, take Flower Pho­to
  • Go to Work­shop; Use Wind­ing Key; Take Spat­u­la and Pol­ish; Read Note
  • Back in Base­ment, use Spat­u­la on shelf; Take Fork and Small Cloth
  • Go to Work­shop; Use Tweez­ers on sofa for Rab­bit Tal­is­man; Click on cush­ion for Hairdry­er Cap; Use Fork for City Pho­to
  • Go to Artist’s Square; Use Rab­bit Tal­is­man on stat­ue box; Take Spi­ral Heater
  • Go to Base­ment; Use Spi­ral Heater and Hairdry­er Cap on table for Hairdry­er
  • Back in Work­shop, use Scratched Film, Pol­ish, Hairdry­er, and Small Cloth on table
  • Take Restored Film to Base­ment and use on pro­jec­tor
  • Take Portable Pro­jec­tor to man; Take Palette Knife and Three Hands Tal­is­man
  • Go to Base­ment; Use Palette Knife on rear wall; Take Girl Pho­to
  • In Work­shop, use Flower, City, and Girl Pho­to on easel

Girl Picture Paint Puzzle

Col­or the can­vas accord­ing to clues. You can mix col­ors on the palette (This puz­zle is ter­ri­ble because the girl’s pic­ture shows a red shirt, but it’s actu­al­ly white, and the rest of it is basi­cal­ly all sub­jec­tive. The final col­ors are not the same as the clue pic­tures as I cre­at­ed col­ors much clos­er than the actu­al answer. End­ed up hav­ing to waste ANOTHER skip with a whop­ping 25 coins because I had no idea what the devel­op­ers want­ed)

Solu­tion (Click to Expand)

Answer:

  • Flow­ers = Red
  • Leaves = Green
  • Sky = Blue
  • Shirt = White
  • Hair = Yel­low
  • Skin = White + Red (Pink)
  • Build­ings = White + Black (Gray)
  • Get Artist’s Muse; Give it to the dude

Battle for Artist Hidden Object Puzzle

Find and use items to beat the evil mon­ster

Solu­tion (Click to Expand)

Answer:

  • Rake > Paper Air­plane
  • Paper Air­plane > Boy’s Hand
  • Umbrel­la > Bro­ken Street­lamp
  • Kite > Man
  • Mir­ror > Woman
  • Star > Stat­ue
  • Sick­le > Bike Bas­ket

Use remain­ing items on Boss (Fan, Shield, Cam­era, First-Aid Kit)

  • Get Movie Cam­era and Tog­gle Switch

Part 4: Getting Close

  • Take Artist’s Tal­is­man to Base­ment and use on rear wall; Take Emer­ald Eye and Steer­ing Wheel; Read Note
  • At Embank­ment, look at rub­ble pile; Take Ruby Eye
  • In Work­shop, use Emer­ald and Ruby Eye on skull; Take Tog­gle Switch
  • At Embank­ment, use Steer­ing Wheel and Tog­gle Switch x2 on boat
  • You’ve reached Cin­e­ma Area
  • Use Movie Cam­era on amo­ma­ly
  • Take Tiara, Bro­ken Revolver, Flash­light, Cloak­room Tag, and read Note
  • Use Cloak­room Tag on mail­box; Take Mech­a­nism Belt; Use it and Flash­light on the tick­et booth; Take Ear­ring
  • Use Ear­ring on guard’s zip­per; Take Blank Key to artist man
  • Get Pen­cil and Blank Paper from work­shop and bring back to him (Why can’t peo­ple do things on their own? Do they not have legs? That man annoys me)
  • Head down to the Base­ment; Look at shelf and use Blank Key and Key Dia­gram

Key Making Puzzle

Use ver­ti­cal and hor­i­zon­tal arrows for place­ment, cycle shapes, then lever to cut the key

Solu­tion (Click to Expand)
  1. Square, UP
  2. Sharp Point, MID
  3. Forked, UP
  4. Square, UP
  5. Round, LOW
  6. Square, MID
  • Take Ser­vice Entrance Key to Cin­e­ma Area and use on door
  • Go into Behind the Scenes
  • Take Chis­el, Trig­ger, Col­ored Shard, Cash Reg­is­ter But­ton, Read Clue
  • Back at Embank­ment, use Chis­el on rub­ble for Met­al Orna­ment
  • At Cin­e­ma Area, use Cash Reg­is­ter But­ton (Looks more like a lever to me) for Rub­ber Gloves
  • Use Met­al Orna­ment on mail­box; Take Med­ical Clamp (Tweez­ers… they had one ear­li­er!! That’s what you get for get­ting rid of stuff pre­ma­ture­ly)
  • Go Behind the Scenes, use Rub­ber Gloves and Tweez­ers on bro­ken light for Fuse
  • Use Fuse on door lock for Mini-Puz­zle: Use pri­or clue to input the code (Answer: 2541)
  • Go into Office; Click any­where; Take Crane Head
  • Take Wood­en Boy, Light­bulb, Police Whis­tle, Sylvi­a’s Per­son­al Item, and read Note
  • Go into hall, use Wood­en Boy on box; Take Sylvi­a’s Per­son­al Item
  • Out in Cin­e­ma Area, use Whis­tle on man; Take Hook on Cord (Bungee Hook); Use it on cin­e­ma door for Stone Mask
  • Go back to Artist’s Square; Use Tiara and Stone Mask on stat­ue

Many-Armed Statue Positioning Puzzle

Posi­tion the arms appro­pri­ate­ly. You saw the answer ear­li­er (I hate these puz­zles because it’s hard to tell the exact posi­tion they want and it’s easy to be off by just a tiny bit)

  • Get Rit­u­al Dag­ger and Sylvi­a’s Per­son­al Item
  • In Office, use Three Hands Tal­is­man and Rit­u­al Dag­ger on small table; Take Tusk and Red Scarf
  • Out in Hall, use Red Scarf on Light­bulb (Why could­n’t we have done this ear­li­er with the gloves?)
  • Back in Office, use Light­bulb x2 on dress­ing table
  • Take Crane Body and Sylvi­a’s Per­son­al Item (...how’d that get back there if there’s no way to access it?)
  • Give woman Sylvi­a’s Per­son­al Item x4 for Dec­o­ra­tive Per­son­al Item
  • Use Dec­o­ra­tive Tusk x2 on table

Office Hidden Object Puzzle

  • Get Crane Wings and Bul­lets
  • Go into Hall, use Crane Body, Head, and Wings on shelf; Take Flower Plate
  • Use Flower Plate on door in rear

Flower Tile Sliding Puzzle

Slide and rotate tiles until pic­ture is achieved (Hint: Tiles go dull when in cor­rect spot)

  • Go into Large Cin­e­ma Hall
  • Take Revolver Drum, Emp­ty Buck­et, Emp­ty Cone and Lad­der
  • Bro­ken Revolver + Trig­ger + Revolver Drum + Bul­lets = Loaded Revolver
  • Use Lad­der on rail­ing; Take Pearl Ear­ring
  • Back in Behind the Scenes, use Emp­ty Buck­et on pop­corn machine; Take Black Can­dle (Can­dle in a pop­corn machine?? Would­n’t it melt??); Use Emp­ty Cone on cot­ton can­dy (I have nev­er actu­al­ly had cot­ton can­dy in a waf­fle cone, but appar­ent­ly it’s a thing!)
  • In Office, use Black Can­dle on small table; Take Spare Gear
  • Back in Cin­e­ma Hall, use Pop­corn, Pearl Ear­ring, and Cot­ton Can­dy on anom­aly; Take Old Poster
  • Uh oh… Use Movie Cam­era; Then use Loaded Revolver on chan­de­lier
  • Go back to Office; Use Old Poster on wall

Office Wall Safe Button Puzzle

Using clue, press the right but­tons

  • Take Sylvi­a’s Film
  • Burnt out Cam­era + Sylvi­a’s Film + Spare Gear = Cam­era with Mem­o­ry
  • Give cam­era to the woman; Take Seal­ing Amulet
  • Use it in Cin­e­ma Hall (Red Ener­gy), Cin­e­ma Area (Blue Ener­gy), Work­shop (Yel­low Ener­gy); Embank­ment (Blue Ener­gy), Library (Yel­low Ener­gy), and Music Hall (Red Ener­gy)
  • Go to Cin­e­ma Hall; Use Red, Blue, and Yel­low Ener­gy on wood­en door

Magical Door Lock Puzzle

Slide and rotate the squig­gles so that they don’t touch (Same puz­zle as the last game! Let’s see if it’s exact­ly the same… IT IS!! Just a tighter fit than before)

  • You have entered the Edit­ing Room
  • Read and take Sylvi­a’s Con­fes­sion to Sylvia, her­self; Take Secret Com­part­ment Han­dle to Cin­e­ma Hall and use on hatch; Take Crys­tals of Sor­row, Love, and Nos­tal­gia
  • Go to Edit­ing Room, use the Crys­tals on their prop­er stat­ues, then use Loaded Revolver on all 3
  • Take Bro­ken Stained Glass, Sign Yang, and Sign Yin
  • Go to Office; Use Yin and Yang Signs on dress­ing table; Take Rit­u­al Film and Sil­ver Owl
  • Go to Cin­e­ma Area, use Sil­ver Owl on mail­box; Take Blow­torch and Pan­el Switch
  • Go to Edit­ing Room; Use Pan­el Switch on con­sole

Green Panels Puzzle

Slide the green tiles and move the key to the key slot (Oh boy… this looks annoy­ing… Oh. It’s actu­al­ly pret­ty easy)

This is how I did it:

  • Get Shelf Key; Use it on red lock­er for Col­ored Shard and Han­dle Piece
  • Bro­ken Stained Glass + Col­ored Shard x8 = Rit­u­al Stained Glass
  • Use Rit­u­al Stained Glass in Cin­e­ma Hall

Stained Glass Differences Puzzle

Find the dif­fer­ences with a twist! Every time you click on the wrong thing, you lose 1 life! No choos­ing willy nil­ly!

  • Get Half Han­dle and Rit­u­al Film
  • Go to Edit­ing Room; Use Han­dle Piece and Half Han­dle on cam­era; Take Rit­u­al Film
  • Place Rit­u­al Film x3 on ground, then use Blow­torch

Part 5: Let’s Take her OUT (END)

  • Take Coin; Take Met­al Eye
  • Go to Cin­e­ma Area; Take Jammed Scis­sors and Hook (pry bar)
  • Go Behind the Scenes; Take Duster
  • Go Cin­e­ma Area; Use Pry Bar and Duster on ground; Take Helm Crest and Coin (Notice how the “Hook” looks like a hook on the scene image but looked like a pry bar before)
  • Use Helm Crest on stat­ue; Take Gold­en Bird and Olive Branch
  • Go to Cin­e­ma Hall; Take Oil Jug to Behind the Scenes and place on table along with Olive Branch; Take Olive Oil (How long have those olives been there to be use­ful?)
  • Jammed Scis­sors + Olive Oil = Gar­den Shears (The entire jug??)
  • Use Gar­den Shears on that gate
  • Go into Muse­um Park
  • Take Ten­nis Ball, Seashell, Bro­ken Lad­der, and Plank
  • Now that you got the first Plank, take one from under the bench and from Cin­e­ma Area
  • Use Ten­nis Ball on dog anom­aly; Get Dog Col­lar = Coin
  • Use Coin x3 on toy vend­ing machine; Get Suc­tion Dart and Clay
  • Go to Cin­e­ma Area; Use Clay and Met­al Eye on ground

Eye Laser Puzzle

Move the lens­es to direct the lasers to the col­ored jew­els. Col­or com­bi­na­tions must be cor­rect!

  • Take Snake Skull and Fire Sym­bol
  • Go to Cin­e­ma Hall; Use Snake Skull on back of chair; Take Bil­liard Ball, Shoe Brush, and Plank
  • Back in Cin­e­ma Area, use Shoe Brush and Fire Sym­bol on stat­ue; Take Flint and Ancient Nails (see? Those olives should have been hel­la dried out!)
  • Bro­ken Lad­der + Planks x4 + Ancient Nails + Bil­liard Ball = Lad­der
  • Use Lad­der and Seashell on tree (First, what a shell! Sec­ond, how does one get tied up like that? Would be real­ly tricky to tie a grown man up that high and that way on a tree)
  • Take and use Lock Code on bike; Look at pho­to and Offer Let­ter; Take Vin­tage Cam­era and Com­pact Mir­ror
  • Give the man Offer Let­ter

Man’s Story Hidden Object Puzzle

  • Take Flash Pow­der
  • From tree, take Flash Tray + Com­pact Mir­ror + Flash Pow­der = Flash Reflec­tor
  • Use Vin­tage Cam­era, Flash Reflec­tor, and Flint on cam­era stand

Vintage Camera Puzzle

Rotate the screen and guide the strik­er to the two icon ties with­out hit­ting a locked tile (So, what’s inter­est­ing is that the instruc­tions say you can’t hit a locked tile, but it means you can’t move on a locked tile. You HAVE to land on locked tiles to solve the puz­zle)

  • Go into Muse­um Lob­by
  • Take Torn Toy, Fire Cab­i­net Key, Muse­um Tick­et, Pat­terned Tile, and read Note
  • Use Fire Cab­i­net Key; Get Fire Emblem
  • Use Muse­um Tick­et on gate
  • Go to Antiq­ui­ty Exhi­bi­tion
  • Take Com­pass Rose and Ruler
  • Use Ruler on cab­i­net; Take Glass Cut­ter, Pat­terned Tile, and Thread and Nee­dle
  • Back in Lob­by, use Glass Cut­ter and Suc­tion Dart on fire box; Take Fire Extin­guish­er
  • Go to Exhib­it; Use Fire Extin­guish­er on fire­place; Take Pat­terned Tile and Sil­ver Bird
  • Back out to Muse­um Park; Use Gold and Sil­ver Bird on tree; Take Plush Ear
  • Head back to Cin­e­ma Hall; Take Syn­thet­ic Fiber from back of chair
  • Go to Exhib­it; Torn Toy + Syn­thet­ic Fiber + Plush Ear + Thread and Nee­dle = Toy Dog
  • Use it on anom­aly; Take Mute Fig­ure and Scoop
  • Go to Muse­um Park; Use Scoop on grav­el; Take Pat­terned Tile and Mnemosyne Key
  • In Muse­um Lob­by, use Pat­terned Tile x4 on anom­aly

Museum Step Puzzle

Move steps so that the pat­tern lights up

Answer:

If: 1, 2, 3, 4, 5, 6

Then: 2, 6, 4, 3, 5, 3, 6, 1, 6

  • Take Stained Paint­ing and go to Embank­ment; Give it to that annoy­ing artist man; Take Ingre­di­ent List (I dun­no… I thought maybe HE COULD HELP ME being the artist and all, but, as usu­al, I have to do every­thing around here!)
  • Ingre­di­ent List = Work­shop Key
  • Go back to Muse­um Lob­by; Use Work­shop Key to get into Restora­tion Work­shop
  • Take Sailor Fig­urine and Knight Glove
  • Use Sailor Fig­urine on ship; Take Liq­uid Nitro­gen Sprayer and Blind Fig­urine
  • Use Liq­uid Nitro­gen Sprayer and Knight Glove on chest; Take Deaf Fig­urine and Pro­tec­tive Lac­quer
  • Go to Muse­um Lob­by; Use Blind, Deaf, and Mute Fig­urine; Take Cot­ton Pads and Box Dec­o­ra­tion
  • Go to Exhib­it; Use Box Dec­o­ra­tion on shelf

Antiquity Exhibition Box Puzzle

Ori­ent the arrows so that the cor­rect num­ber of arrows are point­ed at each sym­bol

S= sin­gle rota­tion

Just need to rotate the cir­cled tile (there are oth­er ways to solve this puz­zle)

  • Take Emp­ty Film Cam­era and South­ern Con­ti­nent
  • Go to Restora­tion Work­shop; Use Com­pass Rose, Flame Emblem, and South­ern Con­ti­nent on globe; Take Sculp­tor Chis­el and Recipe Book
  • Use Recipe Book and Flint on work­table

Restoration Workshop Hidden Object Puzzle

Drag each card to the item that’s miss­ing in them. You may have to inter­act with the item before you can.

  • Get Clean­ing Flu­id
  • Ingre­di­ent List + Cot­ton Pads + Pro­tec­tive Lac­quer + Clean­ing Flu­id = Restora­tion Kit
  • Use Stained Paint­ing and Restora­tion Kit on easel
  • Take Restored Paint­ing to Muse­um Lob­by and use it on anom­aly
  • Go up to Mem­o­ry Gallery (Why is every kid named Ethan in these puz­zle games?)
  • Take Stone Book, Sil­ver Spoon, and Name Plate
  • Use Name Plate on bust; Take Sculp­tor’s Scalpel and Mal­let
  • Back at Muse­um Park, use Sil­ver Spoon next to bird­house for Resin
  • Go to Exhib­it; Use Sculp­tor’s Scalpel on frame for Founder’s Image
  • Back in Mem­o­ry Gallery, use Founder’s Image, Sculp­tor’s Chis­el, and Mal­let on anom­aly
  • Take Clothes­pin out to bird­house to get Mnemosyne Key
  • Back in the Gallery, use Mnemosyne Key x2 on door

Gear Chain Door Lock Puzzle

Arrgghh… So close yet so far away! Slide the tiles to con­nect the sil­ver gears to the spin­ning gold one so that all the gold ones spin

  • Enter Hall of Mnemosyne’s Priest­ess (Final Area!!)
  • Take Rune Eye; Use it in the sar­coph­a­gus; Read Note, take Dent­ed Lid, Moon Sym­bol, and Open Ampho­ra
  • Use Moon Sym­bol and Stone Book on stat­ue; Take Pho­to­graph­ic Film
  • Emp­ty Film Cam­era + Pho­to­graph­ic Film = Film Cam­era
  • Use Film Cam­era on Mnemosyne

Film Camera Puzzle

Use the arrows to move the col­ors so that they match the out­er ring (It’s real­ly not that hard. I just switched things a lot until it was even red and blue, then moved them into posi­tion after that)

  • Get Spir­it Pho­to
  • Look at altar; Read Clue; Take M Mono­gram and Bronze Ham­mer
  • Go to Restora­tion Work­shop; Use Dent­ed Lid and Bronze Ham­mer on chest (I… guess she’s just frozen like that?)
  • Open Ampho­ra + Resin + Ampho­ra Lid = Mnemosyne Ampho­ra
  • Use Bronze Ham­mer at Yard (Green), Library (Yel­low), and Embank­ment (Blue)
  • Go to Gallery; Use M Mono­gram on pyra­mid for last Ampho­ra (Pur­ple)
  • Go to Hall of Priest­ess; Use Ampho­ra x5 and Spir­it Pho­to (…wait. There’s one more slot, though!)

Let’s Seal Her UP!

Move the amphorae along the tracks so that they’re in the cor­rect col­or slot (Ah. That’s why there’s one emp­ty slot)

Solu­tion (Click to Expand)

One pos­si­ble solu­tion (there are oth­er, poten­tial­ly short­er ones):

  1. Red, Green, Blue, Yel­low, Green
  2. Red, Pur­ple, Green, Yel­low, Blue
  3. Red, Pur­ple, Green, Yel­low, Blue
  4. Red, Pur­ple, Green, Yel­low, Blue

The pat­tern is “Z” shapes

  • Aaaaand of course, noth­ing is ever that easy… Geez, I’m so tired of look­ing at her face!

Final Battle Tetris!

Dog­gone it! Thought it was over! Move the pieces from the left to the right (Hint: Do the sep­a­rat­ed ones, first)

  • At last!! Vic­to­ry!
Kill it! Kill it with fire!
Not only was this man 100% unhelp­ful, but he seems very old to have such a young child

GAME COMPLETE!


Morphing Objects/Collectibles

As the series pro­gress­es, the hid­den objects have pro­gres­sive­ly dimin­ished

Mansion Gate (1)

  • Flower on tree trunk

Yard (2)

  • Buck­et
  • Ball in dog­house

Living Room (2)

  • Hat
  • Ball of yarn in front of cab­i­net

Stranger’s Shelter (1)

  • Book on couch

Music Hall (1)

  • Bee­tle on stat­ue

First Floor (1)

  • Shirt

City Center (1)

  • Ice Cream sign

Diner (1)

  • But­ter­fly frame

Library (1)

  • Sword near rail­ing

Abandoned House (1)

  • Clock

Embankment (1)

  • Octo­pus stat­ue

Artist’s Square (1)

  • Bal­loon

Workshop (1)

  • Wall pic­ture

Basement (1)

  • Paint can on stairs

Cinema Area (1)

  • Fire hydrant

Behind Scenes (1)

  • Pic­ture on wall

Office (1)

  • Stat­uette

Large Cinema Hall (1)

  • Rail­ing embell­ish­ment

Editing Room (1)

  • Dan­ger sign

Museum Park (1)

  • News­pa­per on bench

Museum Lobby (1)

  • Bag on ground

Antiquity Exhibition (1)

  • Bust on man­tle

Restoration Workshop (1)

  • Bust

Memory Gallery (1)

  • Gar­goyle

Hall of Priestess (1)

  • Ptero­dactyl

True Fear: Forsaken Souls Part 1 — Written Walkthrough Game Guide (Switch)

writ­ten 6/18/26, updat­ed 6/18/26

Back to Video Game Guides

Read True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)

Read True Fear: For­sak­en Souls Part 3 — Act 1


  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Blood, Vio­lence)
  • Genre: Adven­ture
  • Date Released: Octo­ber 3, 2018

This is THE game series that cat­a­pult­ed me into lov­ing adven­ture puz­zle games. I don’t usu­al­ly enjoy hor­ror games but thor­ough­ly enjoyed this one. I final­ly got to enjoy the last of the tril­o­gy 8 years lat­er and am now going back­wards to play it from the begin­ning and write a guide sim­ply as a fan. At this point, there are so many walk­throughs and guides (I typ­i­cal­ly save my game guides for those that have none), but this is basi­cal­ly my sup­port for the Gob­linz game stu­dio and their thought­ful pursuit/vision for this game series. Since I played the orig­i­nal, I’m super curi­ous to see if they fixed or improved any­thing in this remas­tered ver­sion



Game Start

Watch the intro cin­e­mat­ics


Tutorial

Awaken

Ah hah! So right off the bat, the room looks dif­fer­ent from the 3rd game, but the sequence is sim­i­lar! So excit­ing!

  • Turn on the light on the night­stand
  • Go out the door
  • Put the chain on the door
  • Look out the peep hole (if you’d like), unlock the door, and turn the han­dle
  • Select OK on the clip­board
  • Read the let­ter

Act 1

Note: Puz­zles are for the Reg­u­lar dif­fi­cul­ty

Gates

  • Look at the box­es; Open all the lids
  • Take the Crow­bar and Clue
  • Move towards the gate; Use the Crow­bar 4 times

Gate Hidden Object Puzzle

Find all 7 mosa­ic pieces

Solu­tion (Click to Open)
  • Use Puz­zle Pieces on the mail­box

Mailbox Puzzle

Arrange the pieces to unlock the mail­box

Solu­tion (Click to Open)
  • Look at the mail; Take Clue, then move the oth­er pieces aside
  • Take Gate Key; Use it on the gate
  • Go in
  • Take the doll on the bench and Gar­den Gloves
  • Move towards the house, then the porch
  • Look at the hang­ing voodoo doll for Clue
  • Go inside
  • …or try to. Use Crow­bar, then Gar­den Gloves on the glass
  • Go inside

Creepy House

  • Turn on the lightswitch to your right
  • Look at the coat; Take Piece of Draw­ing
  • Look at the bot­tom of the left wall; Take Eye Emblem
  • Look at the box on the wall; Take the Clue
  • Go into the hall­way
  • Click on the frame on the stair wall; Take Liv­ing Room Key
  • Go towards the kitchen; Take the Map off the wall and flip the light switch …ehhh
  • Go back; Use Liv­ing Room Key on the door, and go inside

Glitch: Game is a bit glitchy here. I was try­ing to click on the writ­ing on the wall, but it was send­ing me back­wards to the front door. Touch­screen options were fine, but not the cur­sor nav­i­ga­tion… I think I remem­ber run­ning into the same issue when I first played the game and it was super annoy­ing. That has­n’t changed.

  • Take Planks from the floor
  • Take Mail­man Fig­urine from the couch
  • Look at the Sta­t­ic

Static Puzzle #1

  • Look at the pack­age; Take Archae­o­log­i­cal Brush and Sieve
  • Take Screw­driv­er
  • Look at the burlap sack (that looks creep­i­ly like a face); Use Archae­o­log­i­cal Brush; Take Ham­mer (it was a face, after all)
  • Use Ham­mer on the aquar­i­um glass; Take Hand­ker­chief
  • Use Hand­ker­chief, Ham­mer, then Sieve on the glass bot­tle
  • Use Screws and Screw­driv­er on the cab­i­net han­dle
  • Open it for Key; Use it on the chest in the aquar­i­um
  • Get Ruler

  • Use Ruler on the locked floor cab­i­net next to the TV
  • Take Box Cut­ter and Fuse
  • Go back into the hall­way and towards the kitchen
  • Use Fuse in the fuse box below the switch

Fusebox Puzzle

Fig­ure out the right com­bi­na­tion of but­tons to turn all the fus­es on at once

Solu­tion (Click to Open)

Answer: Up, Up, Down, Down

  • Flip the light switch (…and there was light!)
  • Look at the base­ment door; Take Planks; Click on the answer­ing machine
  • Go back and into the kitchen
  • Look at the refrig­er­a­tor; Click on the mag­nets for a Clue; Use Box Cut­ter on the han­dle; Take Black­light Bulb from inside the egg car­ton
  • Back out, and look at the table; Take Pen­cil
  • Look at the counter; Take Planks from the floor, Rub­ber Gloves from under the sink, and Snake Emblem from the draw­er
  • Check out the area beyond the table
  • Look at the cup­board; Take Planks from the cor­ner, Nails from the cup­board, and Clue on the wall
  • Go back to the liv­ing room
  • Look at the TV; Take the Clue; Use Rub­ber Gloves to get Ham­mer
  • Go back out to the stairs and use Planks, Nails, and Ham­mer
  • Go upstairs
  • Take Snake Emblem and Clue x2 from the floor
  • Go into the open room
  • Click on the gold box on the ground; Use Eye Emblem; Get Flash­light
  • Go out onto the bal­cony; Remove the red cloth; Use Snake Emblem x2

Snake Emblem Puzzle

Swap and rotate the pieces to open the box

Solu­tion (Click to open)

If:

12

34

Then:

21

43

  • Open the box for Bat­tery
  • Look at the barred win­dow to the right of the box; Take Pli­ers
  • Go way back to the front door; Use Pli­ers on the wood­en box on the wall
  • Take Sponge
  • Head towards the kitchen, but before going in, use Black­light Bulb and Bat­tery on the con­struc­tion lamp
  • Note the wall
  • Go into the kitchen; Use Sponge on sink
  • Use Wet Sponge on the dirty cup­board glass beyond the table
  • Look at the clue
  • Go to the mud­room one room over

Mudroom Cabinet Lock Puzzle

Using the clue from ear­li­er, open the pad­lock

Solu­tion (Click to open)

Code: 1723

  • Take Clock­hand
  • Go back upstairs to the bed­room; Look at the desk

Locked Desk Puzzle

Using the clue from ear­li­er, open the lock

Solu­tion (Click to open)

Answer: 34521

  • This opens up some sta­t­ic

Static Puzzle #2

  • Take Nail File and Enve­lope
  • Use Nail File under the car
  • Take Weight, then use it on the scale
  • Take Match­es
  • Click on the desk hinge to the right; Take Bot­tle Open­er; Use it on the bot­tle
  • Use Enve­lope then Match­es on the met­al plate to the left
  • Use Bot­tle of Water on the smol­der­ing plate
  • Take Key; Use it on the draw­er
  • Take Bell; Use it on the clock
  • Take Scis­sors; Use it on the rope in the draw­er
  • Get Rope (I thought she said she only need­ed a piece of it…)

  • Go way back to the front door; Use Rope on the floor of the left wall
  • Go back to the kitchen; Use Broom on the refrig­er­a­tor
  • Take Screw­driv­er to the mud­room
  • Use it first on the vac­u­um in the cab­i­net for a Car­riage; Then use it on the door lock
  • Go out­side
  • Take Shears on the ground and Lighter Flu­id on the bench
  • Use Piece of Draw­ing on the table

Deck Drawing Puzzle

Place the pieces to com­plete the pic­ture

Solu­tion (Click to open)
  • Get a Clue for your trou­ble
  • Go out into the back­yard
  • Use Flash­light in front of the well; Take Clock Key
  • Look at the well
  • Take Clue and Binoc­u­lars
  • Go back to the room upstairs
  • Use Shears on the plant in the cor­ner twice
  • Take Young Hol­ly Fig­urine and Well Han­dle
  • Go out onto the bal­cony; Use Binoc­u­lars; Note the clue
  • Go back to the liv­ing room; Use Clock Key and Clock Hand on the clock
  • Take Wrench
  • Click on the clock and it will auto­mat­i­cal­ly set itself (Phew! Thought they’d make me do it…)
  • Open the clock door, take Skull
  • Head back up to the bal­cony and use Wrench on the win­dow to get inside
  • Ah. A bath­room
  • Unplug the cord next to the tub (who puts a sock­et next to a bath tub???)
  • Take Stain Remover from the floor
  • Look on top of the sink; Take Clue; Use Lighter Flu­id on the Lighter
  • Use Car­riage on the box

Bathroom Box Puzzle

Using the clue from ear­li­er, open the box

Solu­tion (Click to open)

Answer: Moon (5), Stars (3121), Car­riage (5)

  • Take Scary Medal­lion (Not sure what’s so scary about a star…)
  • Click on the sta­t­ic

Static Puzzle #3

  • Take Put­ty Knife, Mag­net, Match­es, Can­dle, and Sink Plug
  • Use Put­ty Knife on the soap dish to get Soap
  • Open the big cab­i­net door; Click on hand­print
  • Use Can­dle and Match­es
  • Take Tape; Use it on the upper right pipe
  • Turn the 2 water valves; Move the 2 bot­tles on the low­er left; Take Faucet Han­dle
  • Use Sink Plug and Faucet Han­dle on the sink
  • Turn on the water; Use Soap
  • Use Mag­net to get Razor Blade; Use it on the rope tying the small cab­i­net door
  • Take Tweez­ers

  • Head through the door to the right of the bath­tub
  • Take Anti-rust Spray
  • Pull back the blan­kets on the bed; Take Safe Key and Clue; Get Young Heather Fig­urine
  • Go to the upstairs room; Knock over the paint­ing in the back; Use Safe Key to open it
  • Take Skull; Use Pen­cil
  • Go out to the well; Use Tweez­ers; Get Ring
  • In the mud­room, look at the blood stain on the floor
  • Take the Clue; Use Stain Remover; Get Tooth
  • Back at the cup­board, use Anti-rust Spray; Get Hairdry­er Man­u­al
  • Use Scary Medal­lion on the door­knob: Go inside
  • Take Clue and Can Open­er from behind the cur­tain
  • Use Lighter on the big can­dle; Take Clubs Emblem (how long was she stand­ing there for the can­dle to melt ful­ly???)
  • Go to the liv­ing room; Use Clubs Emblem on the clock
  • Take Hand Rake out to the porch; Use it on the stairs for Fig­urine Hand
  • Head into the bath­room; Use Hairdry­er Man­u­al on the hairdry­er in the tub

Hairdryer Puzzle

Using the instruc­tions, put the tool back into work­ing con­di­tion

Solu­tion (Click to open)
  • Go to the mud­room; Use Hairdry­er on the freez­er; Take Buck­et
  • Back up to the kitchen; Use Can Open­er on the rusty can on counter; Get Plas­tic Bags
  • Use Fig­urine Hand on the box on the table

Kitchen Box Puzzle

Ori­ent the fig­urine to open the box accord­ing to the clue from ear­li­er (Or just skip it. The con­trols are annoy­ing)

Solu­tion (Click to open)
  • Get Glass­es
  • Go back to the well; Use Buck­et and Well Han­dle; Get Pen­dant
  • Go to the bed­room; Use Plas­tic Bags in front of hole
  • OKAY!! Now go to the creepy room with the knives
  • Use Pen­dant, Glass­es, Ring, Tooth, and Lock of Hair on the pen­ta­gram in their respec­tive spots

Note: I won­der if they light­ened the graph­ics. I remem­ber the game being dark­er in col­or…

  • Look at the knives

Knife Hidden Object Puzzle

Find all 8 Keys

Solu­tion (Click to open)
  • Here we go! Go to the heav­i­ly barred base­ment door
  • Use Keys 4 times
  • Go down
  • Watch the scene
  • Use Lighter on the 2 can­dles
  • Use Lighter on the dark­ness

Act 2

Childhood House

  • Go towards the house, then click on the car area
  • Take Detec­tive Fig­urine from the tree
  • Go towards the back of the house
  • Take Shears from the ceme­tery
  • Go to the front of the house; Use Shears on the rose bush
  • Take Keys and Rose
  • Use Keys on the car trunk

Static Puzzle #4

  • Find Screw­drivers x4 and Shot­gun Shells x6
  • Use 4 Screw­drivers on the first-aid box; Take Drill Bit and Shot­gun Shells x1 inside
  • Use Drill Bit on Drill; Use Drill on the locked mid­dle pan­el
  • Take Shot­gun Shell x1

  • Get Shot­gun Shells
  • Go to the porch; Take the Clue; Use Shot­gun Shells on the shot­gun for Loaded Shot­gun
  • Go past the car; Use Loaded Shot­gun on the bar­rels of water (All those shells and you get rid of the gun after one shot? WHY!?!?!)
  • Open the door; Go inside

Ahh. I remem­ber this place now. I recall being real­ly frus­trat­ed by this lev­el with all the back and forth and con­fu­sion. For some rea­son, I remem­ber that the hint sys­tem just was­n’t very good? Some­thing like that. This was before I start­ed writ­ing my own game guides and had a very dif­fi­cult time find­ing one. Good times.

  • Take the Clue from in front of the red thing
  • Look at the upper left cab­i­net

Kitchen Cabinet Puzzle

Move the items aside to get to what’s behind them

Solu­tion (Click to open)
  • Get Mail­box Emblem
  • Go through the door to the din­ing room
  • Go left into the entrance­way; Take Gas Lever from the mur­al
  • Go upstairs; Take Nuts and Mosa­ic Piece
  • Look at the pile on the floor

Upstairs Junk Pile Puzzle

Remove the pieces to get to the bot­tom

Solu­tion (Click to open)
  • Take Crow­bar
  • Go back down and straight ahead to a Sit­ting Room; Take Slot­ted Spoon, Grand­moth­er’s Key, and Clue
  • Go for­ward into the Kids’ Room; Take Green Paint and Clue

Static Puzzle #5

  • Take Nee­dle, String (on the left door), and Post­card x2
  • Use Post­card x2 on the book
  • Take Key; Use it on the vio­lin case
  • Use String on Vio­lin and put it in the case
  • Take Toy Head; Use it and Nee­dle on the head­less toy
  • Take Bow; Put it in the case
  • Use Chalk
  • Play tic-tac-toe; Win.

  • Get Rope Lad­der
  • Go through the door into the Bath­room
  • Take C. Laudius Fig­urine
  • Look at the wall shelf

Bathroom Shelf Matching Puzzle

Match the bot­tles

Solu­tion (Click to open)
  • Get Oil
  • Look at the green nut­crack­er; Use Oil and Nuts
  • Take Heart Lock­et; Use it in the Entry­way on the mur­al
  • Take Remote Con­trol into the Din­ing Room; Use it on the TV

Well would you look at that…

  • Take Knife from the table and Clue from the books
  • Go back to the Kitchen; Use Crow­bar on the locked cab­i­net; Take Gas Burn­er
  • Go back to the Front of the House; Use Crow­bar on the loose paver
  • Take Ham­mer
  • Go onto the porch; Use Gas Burn­er, Crow­bar, then Rope Lad­der on the chain
  • While we’re out here… back all the way out and click on the mail­box
  • Use Mail­box Emblem; Take Music Box Key and Clue

I actu­al­ly drew a com­ic about this part of the game way back when. She need­ed a hand rake to touch leaves in the first act, and now she won’t even reach her hand or use the slot­ted spoon she got ear­li­er into the pud­dle of water to reach the item that fell. Sil­ly! Would have saved tons of time

  • Go towards the shed; Take Weight from under the tree­house, then use Hooked Rope Lad­der
  • Take Pli­ers and Clue
  • Stop by the Ceme­tery; Use Pli­ers on cat sign for Cat Emblem
  • Go to the shed; Look at fuse box; Take Clue and Rail­road Piece
  • Use Grand­moth­er’s Key; Go inside
  • Take Clue from the makeshift bed
  • Look the desk; Take Oven Mitts
  • Use Mosa­ic Piece on box

Mosaic Box Shed Puzzle

Put the pieces into the cor­rect order

Solu­tion (Click to open)
  • Get Valve
  • Use Green Paint on easel

Colored Knight Painting

Col­or the paint­ing as dic­tat­ed by the ref­er­ence paper (I end­ed up skip­ping it because the con­trols are so bad!)

  • Place Paint­ing on the wall with the oth­ers. Whoop­sies!
  • Go to the Front of the House; Use Valve on the ground; Turn it
  • Go into the Kitchen; Use Oven Mitts on the oven; Use Slot­ted Spoon; Get Nails; Take Han­dle from the pot lid
  • Go to the Din­ing Room; Use Han­dle on the dish cov­er; Take Ceram­ic Eye
  • Take Nails back to the Shed; Use it and Ham­mer on the bro­ken frame
  • Put Repaired Frame on the wall (There’s a puz­zle here, but where’s the clue…)
  • Alright… Go to the Sit­ting Room; Go into Grand­moth­er’s Room
  • Take Clue from the bed, and Shov­el from the plant
  • Use Music Box Key

Music Box Memorization Puzzle

Tap the knights in the order they indi­cate

Solu­tion (Click to open)

Answer:

1: Green, Blue

2: Green, Red

3: Red, Blue, Red

4: Orange, Blue, Red, Blue

  • Note the pos­es of knights
  • Go back to the Shed

Knight Picture Puzzle

Place the pic­tures in order in accor­dance to the pri­or clue

Solu­tion (Click to open)

Answer:

If: 1234, then: 3412

  • Take Let­ters from under the sofa
  • Go back to Grand­moth­er’s Room
  • Use Rose, Lighter, and Let­ters on the shelf above the bed
  • Click on the sta­t­ic under the bed

Static Puzzle #6

  • Find 8 Keys
  • Open the cir­cu­lar con­tain­er and take Hair­pin; Use it on the upper left jew­el­ry box
  • Take Keys x2 and Razor Blade; Use Razor Blade on the right com­part­ment of the jew­el­ry box
  • Take the last Key

  • Get Glove Com­part­ment Key
  • Go back to the car; Use Keys on the car door; Take Clue
  • Use Glove Com­part­ment Key on the glove com­part­ment
  • Take Put­ty
  • Go to the ceme­tery; Use Shov­el on the only undug grave; Take Bowl
  • Bring Bowl to the kitchen and use it on the sink, then on the ground where it says “Cheshire”
  • Go up to the Bath­room; Use Put­ty on the bath­tub; Turn on the water
  • Look on the wall; Take Fish Emblem (Note: I tried to tap on it and use items and then some­how it even­tu­al­ly end­ed up in my inven­to­ry…)
  • Go upstairs; Use Knife on the wall for Bird Emblem
  • Look at the big door; Use Bird Emblem, Cat Emblem, and Fish Emblem
  • Go in

Forbidden Floor

  • Take Bish­op Piece and Rake
  • Go into Play­room; Take Bro­ken Ele­phant
  • Look at the doll being tor­tured; Take Elec­tri­cal Tape and Clue; Remove the tape; Take the Bat­tery and Spike
  • Look at the train; Use Rail­road Piece

Train Set Puzzle

Set up the train set

Solu­tion (Click to open)
  • Back­track all the way to the mail­box; Use Rake on leaves; Take Skull
  • Go to the Shed; Use Elec­tri­cal Tape and Knife on grinder
  • Go to the car door; Use Knife on the front seat
  • Take Bat­tery
  • Click on the new sta­t­ic in the trunk

Static Puzzle #7

  • Take Hack­saw Blade and Rub­ber Glove
  • Use Rub­ber Glove on tire; Get Rag
  • Use Rag on sol­vent in first aid kit; Use Wet Rag on the back wall
  • Click on the suit­case twice; Take Hack­saw Screw
  • Use Hack­saw Blade on Hack­saw; Use it on the chain

  • Get Winch
  • Go to the Kids’ Room; Use Bat­tery x2 on the doll­house; Take Train Con­duc­tor
  • Click on the new sta­t­ic

Static Puzzle #8

  • Pick up scarf
  • Click on blue box
  • Solve puz­zle

  • Get Faucet Valve
  • Go back to the creepy Play­room; Use Train Con­duc­tor on train
  • Get Clue; Click on doll twice; Use Knife
  • Back out to the hall­way; Go into Moth­er’s Room
  • Take Clue, Dried Milk, Weight, and Dag­ger
  • Go to the Kitchen; Use Dried Milk on the water bowl on Cheshire’s mat
  • Take Yel­low Bird over to the Sit­ting Room; Use on cage; Take Game Han­dle
  • Go back to Moth­er’s Room; Use Game Han­dle on the green thing on the bed

Memory Game Puzzle

It’s a mem­o­ry game

Solu­tion (Click to open)

Hope this helps

Omm­mggg why is this lev­el so loooonnnngggg???

  • Get Clue; Use the hint on wall safe (1984)
  • Take First Tapes and Fish Hook
  • Go Shed; Use First Tapes in tape play­er on desk
  • Take Tree­house Key
  • Go to Tree­house; Use Tree­house Key
  • Take Clue; Click on the rope;
  • Take Mon­key Wrench; Use Weight x2 on the thing (to clear up this over­loaded inven­to­ry!!)
  • Look at the lamp; Take Moth­er Fig­urine
  • Use Pli­ers on the wall; Take Fire Emblem
  • Click on the sta­t­ic

Static Puzzle #9

  • Take Dart; Use on dart­board
  • Take Pro­peller; Use on air­plane
  • Take Light­bulb; Use on lamp
  • Take Sail; Use on boat; Click on fan
  • Take Key; Use on chest
  • Take Emblem; Use on box

  • Get Shell Emblem
  • Go to the Kitchen; Use Fire Emblem; Take Fire Hose
  • Go to the car; Use Mon­key Wrench on the house pipe; Take Skull
  • Go to the Bath­room; Use the Shell Emblem on the cab­i­net; Take Sol­vent and Clue
  • Go to the Sit­ting Room; Use Sol­vent on the floor; Take Weight
  • Go towards the tree­house; Attach the rope to the red thing in the cel­lar steps
  • Go up the Tree­house; Use Weight on the floor; Click on the unit
  • Go down; Go in the cel­lar door
  • Take the Clue, Fish­ing Line, and Hack­saw
  • Use Faucet Han­dle and Fire Hose on the wall
  • Go to the Sit­ting Room; Click on fish­ing pole; Use Fish­ing Line and Hook; Get Fish­ing Pole
  • Go to the well; Use Fish­ing Pole; Take Cis­tern Wheel
  • Go to the Cel­lar; Use Cis­tern Wheel on the cis­tern; Click on the cis­tern
  • Go through the hole

Act 3

Catacombs

  • Take Scoop
  • Look at the gar­goyle; Take Clue and Light­bulb
  • Take Real Estate Agent Fig­urine
  • Use Spike and Ham­mer on the creepy grave­stone; Take Skull
  • Look at the far grave­stones; Use Lighter on can­dle; Use Ceram­ic (which is it? ceram­ic or glass??) Eye; Take Chest Key
  • Look at the far wall; Take the Clue from the pil­lar; Use Winch on hang­ing chain; Take Corkscrew
  • Go to Sit­ting Room; Use Scoop for Glue Pow­der
  • Go to Entry­way; Use Chest Key; Take Sieve
  • Go to Tree­house; Use Corkscrew; Get Cork; Take Skull
  • Go to Cel­lar; Look at work­table; Use Bro­ken Ele­phant, Gas Lever, Glue Pow­der, and Lighter; Take Liq­uid Glue and use it on ele­phant pieces; Get Ele­phant with Glue; Use it on the vise; Get Repaired Ele­phant
  • Go to Din­ing Room; Use Repaired Ele­phant on the man­tle; Take Dic­tio­nary
  • Go to Cat­a­comb entrance; Use Sieve on gar­goyle; Get Skull
  • Look at the back wall; Use Skull x 7

Skull Door Puzzle

Part 1: Press the skulls in the cor­rect order to open the door

Part 2: Input the cor­rect com­bi­na­tion from tomb­stone clues

Solu­tion (Click to open)

Answer: Left, Left, Right, Right, Left, Left, Right

  • Go down; Take Wrench and Grand­fa­ther’s Key
  • Go left; Take Clue; Look at the sta­t­ic

Static Puzzle #10

  • Take Lamp Plate
  • Move ship; Take Lamp Plate
  • Take Can­dle, Ham­mer Han­dle, and Match­es
  • Open bas­ket; Take Lamp Plate
  • Use Ham­mer Han­dle on ham­mer head; Get Ham­mer
  • Use Can­dle, Match­es, and Lamp Plate x3 on the lantern
  • Use Ham­mer on 3 walls where light shines; Take Blue, Turquoise, and Pink Crys­tals; Use them in the pil­lars
  • Lift the stone; Take Archae­o­log­i­cal Brush

  • Go back out­side the Cel­lar door; Use Archae­o­log­i­cal Brush on dirt; take Cab­i­net Knob (why exact­ly do you need a brush for this? Just use your hands!!)
  • Go into the Cel­lar; Use Grand­fa­ther’s Key on the locked cab­i­net; Take Grand­fa­ther Fig­urine and Glass
  • I missed Grand­moth­er Fig­urine next to the desk ear­li­er
  • Go to the Kitchen; Use Glass on sink; Get Glass of Water
  • Go to Grand­moth­er’s Room; Look at the sta­t­ic (Because some­how, you’re sup­posed to know to go there??)

Static Puzzle #11

  • Look at book; Take Half of Scis­sors
  • Look at blue zip pouch; Use Half of Scis­sors
  • Move Jeans; Take Wire Cut­ters
  • Move yarn nee­dles; Use Scis­sors; Take Key
  • Use Key and Wire Cut­ters on red box

  • Get Dumb­bell
  • Use Cab­i­net Knob on draw­er; Take Fuse
  • Use Wrench on wall Cross
  • Go out­side the Shed; Use Fuse on fuse box; Flip the switch
  • Go to the well; Use Dumb­bell
  • Go to the Tree­house; Use Light­bulb on light hous­ing; Note the sym­bol
  • Look at the sta­t­ic

Static Puzzle #11

  • Take Saw and Shov­el
  • Use Saw on Russ­ian doll; Take An 8 Chip
  • Look in chest; Use Shov­el; Take A 4 Chip; Take A 2 Chip from the wall
  • Use An 8 Chip, A 4 Chip, and a 2 Chip on the shelf
  • Solve the clas­sic slide num­ber puz­zle

  • Get Demag­ne­tized Arrow
  • Go to Cel­lar; Use Demag­ne­tized Arrow on wall mag­net
  • Go to Cham­ber Under Well; Use Hack­saw on sword; Get King Piece
  • Use Cross and Dic­tio­nary on stat­ue (…so… what hap­pened…?). Oh. A Clue
  • Look at the sta­t­ic

Static Puzzle #12

  • Take Knife
  • Click on all 4 gems in the pil­lars until the lamp lights them up
  • Open book; Take Lamp Plate x4; Use on lamp (…did the old ones break…?)
  • Use Knife on drum; Take Key; Use on chest
  • Get Gems; Use on shield
  • Take Record; Use on record play­er

  • Take Gears
  • Go to Com­pass Room; Click 3 times on cab­i­net lock; Use Gears

Compass Room Cabinet Puzzle

Slide pieces to move the latch into the slot

Solu­tion (Click to open)
  • Take Queen Piece
  • Go to Cel­lar; Use Cork, Glass of Water, Mag­ne­tized Arrow on desk; Click to get Com­pass
  • Go to Com­pass Room; Click on wall disc

Compass Room Wall Puzzle

Using the clue from the tree­house lamp, solve the puz­zle

Solu­tion (Click to open)
  • Take Mace; Go back to cat­a­comb entrance; Use it on the grave stat­ue’s mask; Take Knight Piece
  • Go back to Com­pass Room; Use all 4 Chess Pieces and Com­pass on every pil­lar, lin­ing up the arrow with the red arrow; Take Dark Dahlia Fig­urine from the Bish­op arm
  • Take Clue if you haven’t

Compass Room Chess Puzzle

Using clues from ear­li­er, set the prop­er direc­tion for each chess piece in accor­dance with the com­pass (Hint: com­pass­es point north)

Solu­tion (Click to open)

Solu­tion:

Bish­op: East

Knight: North

Queen: West

King: South-East

Not quite under­stand­ing why the king is point­ed south­east, but what­ev­er

Queen
King
Knight
Bish­op
  • Take Adult Hol­ly Fig­urine and Third Tape
  • Go to Shed; Use Third Tape in the play­er

GAME OVER!

To be con­tin­ued…

Bonus Chapter

Note: While the main game defaults to Reg­u­lar (advanced) dif­fi­cul­ty for puz­zles, the bonus chap­ter defaults to Easy

Asylum Entrance

  • Click any­where
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #1

  • Click on the sign
  • Click on the right side rod 3x; Take the Met­al Rod
  • Use Met­al Rod on Key
  • Use Key on lock
  • Click on papers; Take Straight Razor; Use it on the box

  • Get Tweez­ers
  • Go left into the Pro­jec­tor Room; Take Glass, Diode, and Clue
  • Go across to the Hall­way; Take Cup­board Door
  • Look at the door lock; Use Dag­ger
  • Look at the ground; Take Springs x6; Use Tweez­ers for Springs x2
  • Look at the door lock; Use Springs

Hallway Door Lock Puzzle

Move the springs so that the cir­cles line up

Solu­tion (Click to open)

I only slid the 1st and 2nd springs and they all lined up

  • Go into the Office
  • Look at the desk; Take Light­bulb; Move the papers for a Clue
  • Go towards the Ele­va­tor; Use Glass on water dis­penser
  • Go to Office; Use Glass of Water and Dag­ger on plant; Get Rose­bud
  • Go to Hall­way; Use Rose­bud on stat­ue; Take Dia­mond Ring
  • Go to Ele­va­tor, then down the Stairs; Use Dag­ger on the wall; Take Lock­er Dial; Use Light­bulb and Dag­ger on the elec­tri­cal box; Take Tape and Clue
  • Go to Entrance; Use Tape on bro­ken Broom
  • Go to Pro­jec­tor Room; Use Dia­mond Ring and Broom on glass
  • Go to Ele­va­tor; Go in Sur­veil­lance Room
  • Look at Clue in glass; Take Secu­ri­ty Enve­lope and Sec­re­tary Fig­urine
  • Use Dag­ger on cab­i­net; Take Elec­tric­i­ty Emblem, Bat­tery, and Clue
  • Go to Pro­jec­tor Room; Use Secu­ri­ty Enve­lope on the paper cut­ter; Get Secu­ri­ty Card; Look at met­al box on ground; Use Elec­tric­i­ty Emblem; Take Diode and Clue
  • Go to the Office; Use Secu­ri­ty Card on the cab­i­net; Take Bat­tery and Film Reel; Look at desk; Use Bat­tery x2 on Flash­light
  • Go to Stairs; Use Diode x2 on elec­tri­cal box

Electrical Box Diode Puzzle

Turn the diodes to cre­ate a path for elec­tric­i­ty

Solu­tion (Click to open)
  • Throw the switch
  • Go down; Use Flash­light and Cab­i­net Door; Go into Base­ment Secu­ri­ty Room
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #2

  • Take Scis­sors
  • Turn on all mon­i­tors
  • Click on both adjuster box­es until the switch­es are all north
  • Use Scis­sors on plas­tic enve­lope

  • Get Mas­ter Key
  • Go back to the Base­ment Hall­way; Take Axe
  • Go to Entrance; Use Axe on fire box; Take Match­es
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #3

  • Take Gloves
  • Move papers in front; Take Lock­pick;
  • Use Lock­pick on locked brief­case; Take Wire Cut­ters
  • Look at files to the right of brief­case; Take Ham­mer
  • Remove brown cloth; Use Wire Cut­ters
  • Use Ham­mer and Gloves

  • Get Fire Iron
  • Go to Office; Use Axe on roots; Take Fire­wood; Use Mas­ter Key on door
  • Go into Inner Office; Take Faucet Han­dle, Oil, and Clue x2; Turn on com­put­er; Read email; Use Tweez­ers on floor; Get Ruby;
  • Look at fire­place; Use Fire­wood and Match­es
  • Look at far right cor­ner of room; Flip the switch
  • Go to Hall­way; Use Oil on first aid box; Take Wrench and Clue
  • Go to Base­ment Secu­ri­ty Room; Use Faucet Han­dle on sink
  • Go to Base­ment Hall­way; Use Fire Iron on the box on floor; Use Tape on cable
  • Go to Stairs; Flip switch in elec­tri­cal box (Much bet­ter!)
  • Go to Base­ment Hall­way; Take Purse and Clue from jack­et; Take Dial from floor box
  • Look at lock­er; Take Clue and Man­ag­er Fig­urine
  • Go to Inner Office; Look com­put­er again; Poke around until you get an email from “William Scott”
  • Go to Base­ment Hall­way; Look at lock­er; Use Dial x2

Basement Locker Dial Puzzle

Using the clues, solve to open the lock­er

Clues:

  • Jack looks away from every­one and he will nev­er turn again
  • Chris looks direct­ly at him
  • A cou­ple look at each oth­er
  • Two look at Chris
  • Half the group is look­ing to the right
Solu­tion (Click to open)

Answer:

  • Open lock­er; Take Nip­pers
  • Go into Base­ment Secu­ri­ty Room; Use Nip­pers on med­i­cine cab­i­net (looks more like a TV to me); Take Safe Dial
  • Look at sta­t­ic

Bonus Chapter Static Puzzle #3

  • Move paper; Take Tape
  • Use Tape on fritz­ing wire
  • Take Blue Flop­py Disk; Move box, take Yel­low Flop­py Disk; Take Orange Disk
  • Look at num­bers on wall
  • Feed Flop­py Disks into prop­er screen, in accor­dance with wall clue
  • Take Red Disk (I’m not real­ly sure how I got this. Just poked around a lot); Place in cor­rect screen
  • Click on the adjuster box­es until num­bers show up on the screens

  • Take Bil­liards Ball
  • Go to Inner Office; Use Purse and Fire Iron on fire­place
  • Use both Ruby and Emer­ald on the deer head; Take Pro­jec­tor Key
  • Go to Pro­jec­tor Room; Use Pro­jec­tor Key and Pro­jec­tor Reel; Get Clue
  • Go to Inner Office; Look at com­put­er; Change user­name to Christo­pher Smith
  • Read emails; Get Clue
  • Go to Sur­veil­lance Room; Open safe with code (321)
  • Take Flop­py Disk (a tru­ly flop­py disk!)
  • Go to Inner Office; Use Flop­py Disk on com­put­er

Floppy Disk Footage Puzzle

Find dis­crep­an­cies between 2 images

Solu­tion (Click to open)
  • Go to Base­ment Hall­way; Look at door lock

Basement Hallway Door Lock Puzzle

Solve for door code using clue

Solu­tion (Click to open)

Answer: 5153

Rea­son­ing: “5” has 2 blood spots on it. The rest if tri­al and error

  • Go into Record­ing Room
  • Take Guard Fig­urine
  • Use Wrench on Switch Han­dle twice
  • Look at pipe; Click on it; Use Bil­liards Ball; Take Dial
  • Go to Sur­veil­lance Room; Use Switch Han­dle on wall; Flip it
  • Go to Inner Office; Use Dial x2 on desk draw­er

Desk Dial Lock Puzzle

Using pri­or clue, solve the code

Solu­tion (Click to open)

Remem­ber that code on desk? FINALLY, you can use it now

Answer: 5246

  • Take Hand and Clue
  • Go to Office; Use Hand in cab­i­net; Take P‑2501
  • Go to Record­ing Room; Use P‑2501 on the wall with wires

Recording Room Equal Number Puzzle

Flip the switch­es until the num­bers are equal on both sides

Solu­tion (Click to open)

Answer: 39

  • Go to the Ele­va­tor; Press the but­tons

Until the next game…



Read True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)

Read True Fear: For­sak­en Souls Part 3 — Act 1

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