Icebound Secrets 3: Endless Night Written Walkthrough + 100% Morphing Objects

writ­ten 8/9/26, updat­ed 8/10/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 3: End­less Night plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile


Game Start

Watch intro cin­e­mat­ics

Note: Unlike Soul Hunter, this game does not require $$ to skip puz­zles or use hints!


Part 1: Enter Town (Tutorial)

  • Take Small Mir­ror from door
  • Take Ban­knote from tele­phone booth; Use it in vend­ing machine; Take Star Amulet and Can­dle (Can­dle? In a vend­ing machine??)
  • Use Can­dle on bag in car; Take Fold­ing Knife and Hand­ker­chief; Read Note
  • Use Hand­ker­chief on tele­phone booth
  • Use Small Mir­ror on Chris­tine (Wait… is this the same Chris­tine from the 1st game?); Read Note; Take Apothe­cary Key and Christine’s Purse
  • Use Apothe­cary Key on door; Go in
  • Read book on counter; Take Mag­net
  • Take Mosa­ic Part on desk
  • Back in Town Square, use Mag­net on ground grate; Get Cres­cent Moon
  • Cres­cent Moon + Christine’s Purse = Note, Lighter, and Small Valve
  • Go back to Apothe­cary; Use Can­dle and Lighter on far back right
  • Take Smelling Salts and Mosa­ic Part; Use Small Valve
  • Go back and use Smelling Salts on Chris­tine; Take Mosa­ic Part
  • Go back to Apothe­cary. Uh oh… What hap­pened to the phar­ma­cist?
  • Take Mosa­ic Part and Lantern Base
  • Use Mosa­ic Part x4 on ground; Read Note; Take Stim­u­lant (If Mor­pheus is so ter­ri­ble, then why keep a mosa­ic of him as dec­o­ra­tion?)
  • Head back out­side… Great. Chris­tine got cap­tured AND they stole your car!!
  • Click on tracks; Take Lantern Instruc­tions (con­ve­nient­ly use­ful)
  • Look at ground grate; Use Fold­ing Knife on blue­ber­ries
  • Inside Apothe­cary, use Blue­ber­ries on desk; Take Berry Juice
  • Take Moon Crys­tal from shelf
  • Lantern Instruc­tions + Lantern Base + Berry Juice + Moon Crys­tal = Mag­ic Lantern
  • Use Mag­ic Lantern out­side

Magic Lantern Puzzle

1st Puz­zle of the game!! Place to lanterns such that all the green spots are lit up

Solu­tion: Just move the lanterns slight­ly to cov­er the green dots

  • Get Dis­charged Lantern
  • Now at Park Entrance, take Gear from stat­ue
  • Take Insect Spray from bench lady
  • Take Wrench from gate lock
  • Back in Apothe­cary, use Insect Spray on counter; Take Gear and Bowl of Hygeia (Hygeia: Greek god­dess of good health); Use Bowl of Hygiea under oil on shelf; Take Coin and Oil
  • Out in Town Square, use Wrench on ground grate; Take Gear and Har­poon Gun
  • Back at Park Entrance, use Gear x3 and Oil on gate
  • Go into Park Alley
  • Take Coin and Base­ball Cap
  • Use Stim­u­lant on phar­ma­cist in car (They explain his move­ment with sleep­walk­ing, but he dis­ap­peared while you were out­side the apothe­cary!); Take Com­part­ment Han­dle
  • Go back to Park Entrance; Use Com­part­ment Han­dle on pop­corn stand; Use Base­ball Cap; Take Small Key and
  • Take Cap with Pop­corn; Use it on the crows

Park Booth Hidden Object Puzzle

Note: There’s a mis­spelling where “Arcade Hum­mer” is sup­posed to be “Arcade Ham­mer

  • Get Arcade Ham­mer (Mis­spelled “Arcade Hum­mer”)
  • Inside Park Alley, use Small Key on box in game booth; Take Eye Amulet and Coin
  • Use Arcade Ham­mer on game tent; Take Coin and Cultist Fig­urine
  • At Park Entrance, use Eye Amulet and Star Amulet on sleep­ing lady’s box; Take News­pa­per and Rope
  • Go back to Town Square; Use Coins x4 on vend­ing machine; Take Can of Soda
  • Back inside the park, use News­pa­per and Lighter on torch (The pic­ture of Chris­tine is hilar­i­ous! Some­one took the time to draw her vis­age and make a sign to show you where to go? Also, news­pa­per burns real­ly quick­ly, so I hope we don’t take too long in the maze)
  • Go through the MAZE (Left, Take pick­axe, Right, Use pick­axe, Take Key, Back, Back, Use Key, Right, Right, Take head, Back, Left, Use Head, For­ward, Take Board, Back, Back, Right, Use Board, Straight, Take Lever, Back, Right, Use Lever, Straight, Take Buck­et, Back, Back, Left, Right, Use Buck­et, Take Buck­et, Back, Use Buck­et, Left, Click on mir­ror)
  • Take Har­poon
  • Click on Creepy Cultist (He made a “pack” with Mor­pheus… He means “pact”)
  • Har­poon Gun + Rope + Har­poon = Loaded Har­poon Gun
  • Use the Loaded Har­poon Gun on the boat in the water (Must be a super slow whirlpool because it took a real­ly long time to do all that stuff and the boat is still in the same spot)
  • Read the Note; Take Apothe­cary Fig­urine
  • Go back to Apothe­cary; Use Apothe­cary and Cultist Fig­urines on box on shelf; Take Brush and Film
  • Use Brush and Can of Soda on sign near desk

Apothecary Herb Puzzle

Swap herbs into their indi­cat­ed posi­tions

  • Take Small Bag and Charged Crys­tal
  • Dis­charged Lantern + Charged Crys­tal = Mag­ic Lantern
  • Go use Mag­ic Lantern on black tent in park
  • Go Inside Tent
  • Take Crys­tal Ball, Bulbs, and Eye of Mor­pheus; Read Note
  • Use Crys­tal Ball on rear mech­a­nism
  • Take Wood­en Gun from lug­gage
  • Go to Park Entrance; Use Eye of Mor­pheus on sleep­ing lady; Take Night­mare Ele­ment
  • Repeat on phar­ma­cist and boat guy in park; Take Night­mare Ele­ment x2
  • Back Inside Tent, use Night­mare Ele­ment x3 on rear mech­a­nism

Nightmare Element Puzzle

Move each shape to their prop­er posi­tions

Solu­tion (Click to Expand)

Do it in this order:

Clown: Move clown to east sec­tion, move sec­tion up, move clown over to prop­er loca­tion

Dag­ger: Move dag­ger to east sec­tion, move sec­tion up, rotate mid­dle sec­tion 1x, move dag­ger into mid­dle sec­tion, rotate 1x, move dag­ger to prop­er spot

Spi­der: Move spi­der into west sec­tion, move west sec­tion down, rotate mid­dle sec­tion 2x, move spi­der into prop­er spot

Snake: Move snake all the way over to the east sec­tion, move snake up into prop­er spot

Move west sec­tion up so all tiles are exposed

  • Take Screw­driv­er and Mech­a­nism Instruc­tion
  • Go back to Town Square; Use Screw­driv­er in tele­phone booth; Take Net and Mech­a­nism Detail;
  • Use Screw­driv­er again on vend­ing machine; Get Wheel Arrow
  • Go to Park, use Net in water; Get Mech­a­nism Detail and Sharp Hair­pin
  • Small Bag + Sharp Hair­pin = Mech­a­nism Detail and Stat­ue Part
  • At Park Entrance, use Stat­ue Part on stat­ue; Take Mir­ror Shard and Gun Sight
  • Inside Tent, use Mir­ror Shard and Lighter on bro­ken mir­ror; Take Mech­a­nism Detail and Wood­en Bul­lets
  • Back out in Park, use Bulbs and Wheel Arrow in game tent; Get Mech­a­nism Detail and Gun Drum
  • Wood­en Gun + Gun Drum + Gun Sight + Wood­en Bul­lets = Loaded Gun
  • Use Loaded Gun on game booth; Click on all tar­gets; Take Mech­a­nism Detail and Star Box (How easy it could have been to just reach in and take those)
  • Inside Tent, use Mech­a­nism Instruc­tion and Mech­a­nism Detail x6 on mech­a­nism; Fol­low­ing the direc­tions, press 2 but­tons and throw the switch
  • OH NO! It was a trap!! Of course it was.

Vine Puzzle

Drag the vines along the cir­cle so they don’t touch (glow)

  • Get Anti-Sleep Medal­lions
  • Click on Chris­tine; Give her Anti-Sleep Medal­lion; Take Nail File
  • Use Nail File on globe on shelf; Take Con­stel­la­tion, Code Wheel, and Moon Half
  • Use Code Wheel on lug­gage; Click on dial; Take Pad­dle and Foun­tain Valve
  • Back out to Park; All the peo­ple are gone, a tree is down, and the maze sign is dif­fer­ent! Take White Robe from car; Use Moon Half on downed tree for Resin
  • Use White Robe, Resin, and Pad­dle on bro­ken boat

Part 2: The Nightmare Deepens

  • Now you’re in Park Square
  • Use Film on tick­et booth machine; Take Stars Draw­ing
  • Star Box + Con­stel­la­tion + Stars Draw­ing = mini puz­zle (click on each cir­cle)
  • Take Kerosene, Work­er Fig­urine, Bro­ken Pruners, and Dirty Fork
  • Back to Park Entrance; Use Foun­tain Valve then Dirty Fork on stat­ue
  • Use 2‑Pronged Stat­ue on bench; Take Sign­board and Pruners Half
  • In Park Alley, use Kerosene on fall­en tree; Take Sign­board
  • Back in Park Square, use Sign­board x2 on sign post
  • Go west to Rest Area
  • Take Work­er Fig­urine and Grind­stone (south­west tent flap)
  • Go back and east to Amuse­ment Area
  • Take Pruner’s Bolt and Light­ning Rod Base
  • Bro­ken Pruners + Pruners Half + Pruner’s Bolt + Grind­stone = Pruners
  • Back at Park Square, use Pruners on ivy-cov­ered sign; Take Work­er Fig­urine and Cop­per Tube
  • Use Work­er Fig­urine x3 on map table

Park Map Table Puzzle

Move fig­urines to their prop­er posi­tions

  • Take Shov­el and Draw­er Han­dle
  • Go back to Inside Tent; Use Draw­er Han­dle on lug­gage; Take Ghost­ly Ring and Fuse
  • Use Ghost­ly Ring on mir­ror; Take Wind Up Key and Coil of Wire
  • Base of Light­ning Rod + Coil of Wire + Cop­per Tube = Light­ning Rod
  • Out in Park Alley, use Light­ning Rod and Shov­el next to fall­en tree; Take Start Lever and Pic­ture Part
  • Use Wind Up Key on tick­et booth in Park Square; Take Fer­ris Wheel Tick­et and Plane
  • Go to Amuse­ment Area; Remove old fuse from con­trol con­sole; Use Fuse and Start Lever
  • Use Fer­ris Wheel Tick­et on gate

Ferris Wheel Hidden Object Puzzle

Click the green arrows to swap amongst the 3 car­riages to find and use all the items in order

Solu­tion (Click to Expand)

Solu­tion:

Arrow > Tar­get; Deflat­ed Bal­loon > Heli­um Can­is­ter; Inflat­ed Bal­loon > 2 Bal­loons; Glass Cut­ter > Win­dow; Fig­urine > Blue Box; Moon Tem­plate + Spray Paint > Wood Board; Wood Board > Chest; Clown Hat > Clown; Flash­light > Dark­ness; Emblem > Tool­box; Nip­pers > Chain

  • Get Pic­ture Part
  • Use Eye of Mor­pheus on the work­er; Take Trail­er Key and Park Token
  • Go to Rest Area; Use Trail­er Key
  • Inside Trail­er, take Pup­pet Amulet from pro­jec­tor
  • Take Insu­lat­ing Tape, Pic­ture Part, and Muto­scope Reel (Muto­scope: ear­ly motion pic­ture device with a view­er for a sin­gle user and does not project)
  • Back in Amuse­ment Area, use Muto­scope Reel and Park Token on muto­scope; Take Con­troller But­ton and Pic­ture Part
  • Use Pup­pet Amulet on east­most door; Take Plane Pro­peller and Pic­ture Part
  • Go to Park Square; Use Pic­ture Part x5 on board

Park Board Swap Puzzle

Move the tokens to their prop­er places until they light up (bler­rrgh­hh I hate these puz­zles!!)

Solu­tion (Click to Expand)

As much as I hate them, thank­ful­ly, it’s just as easy as the pri­or game

Answer:

  1. Swap the Pad­dle + Feath­er with Match­es + Eye
  2. Rotate until both sides light up 4 tokens
  3. Swap the remain­ing set
  • Take Plane Wing, Tog­gle Switch, and Pup­pet Part
  • In Rest Area, use Tog­gle Switch on radio; Take Bat­ter­ies
  • Plane + Plane Wing + Bat­ter­ies + Plane Pro­peller + Con­troller But­ton = RC Plane (When did I even get a plane? I guess I missed some­thing some­where!)
  • Use RC Plane on top of the large pur­ple tow­er; Go up; Read Clue; Take Guid­ing Thread and Book­end
  • Inside Trail­er, use Book­end on rear; Take Sil­ver Pouch and List of Ingre­di­ents
  • Out in Rest Area, use Pruners on flower bed; Take Heal­ing Herbs and Rub­ber Gloves
  • Use Insu­lat­ing Tape and Rub­ber Gloves on gen­er­a­tor; Press the but­ton
  • Take Cof­fee Beans, Pup­pet Part, and Kerosene Lamp
  • Go to Park Alley; Use Guid­ing Thread on maze in the rear to get to Moon Gar­den
  • Take Pup­pet Part, Glass Bot­tle, and Cof­fee Grinder
  • Use Sil­ver Pouch on glow­ing blue flow­ers for Moon Pollen
  • Go to Park Entrance; Use Moon Pollen and Glass Bot­tle on stat­ue foun­tain for Moon Water
  • List of Ingre­di­ents + Cof­fee Beans + Heal­ing Herbs + Moon Water = Set of Ingre­di­ents
  • Back in Trail­er, use Set of Ingre­di­ents, Cof­fee Grinder, and Kerosene on counter

Potion of Awakening Cooking Puzzle

Fol­low the direc­tions (if you mess up you have to do it all again!)

Solu­tion (Click to Expand)
  1. Cut up herbs, crush in mor­tar, set on fire, set timer to 5
  2. Pour cof­fee beans into grinder, put water and moon water into red pot, add ground cof­fee
  3. Place pot on burn­er, stir with spoon, add herbs, stir
  4. Set timer to 10, pour into blue mug
  • Get Awak­en­ing Drink and Exhaust Pipe
  • Use Awak­en­ing Drink on Fer­ris wheel work­er; Take Pup­pet Part and Switch
  • Use Pup­pet Part x4 on the pup­pets; Take Glass Lamp­shade and Stone Rune
  • In Secret Gar­den, use Exhaust Pipe on glow­ing orange flower for Flower Nec­tar
  • Kerosene Lamp + Glass Lamp­shade + Kerosene + Click + Flower Nec­tar = Fire­fly Bait
  • Use Fire­fly Bait on owl stat­ue; Get Fire­flies (It kind of looked like they flew away with the lamp, bt what­ev­er)
  • Use Fire­flies on angry goose; Take Skull Key and Red Wire
  • Go to Amuse­ment Area; Use Skull Key on creepy face door

Creepy Face Door Lock Puzzle

Using clue, arrange the num­bers into the cor­rect order and cor­rect, read­able ori­en­ta­tion

Hint:

39

21

57

Sor­ry, I was well on my way to fig­ur­ing it out, but then my palm hit the “Skip” but­ton and boom, it was all over. Basi­cal­ly, you want to move the 7 and 1 to the left, bring them back to the cen­ter, then put 1 then 7 to the right to keep them upright. 9 does­n’t need to be moved. It’s sim­i­lar with the rest of the num­bers.

Part 3: Enter the Darkness

  • Use Red Wire and Switch on elec­tri­cal pan­el
  • Take Toy Steer­ing Wheel, Torn Sack, Stone Rune, and Chis­el
  • Go back to Rest Area; Use Chis­el on flower bed stone; Take Toy Car and Park Token
  • Use Toy Car and Toy Steer­ing Wheel in tent; Take Head Scarf and Mask Amulet
  • Use Mask Amulet in rear of trail­er for Stone Rune and Binoscope Lens
  • Go up the pur­ple tow­er; Use Binoscope Lens and Park Token

Binoscope Hidden Object Puzzle

Choose 2 items that make each tar­get word

Solu­tion (Click to Expand)

Answer:

  • Clown = Clown make­up + bal­loon
  • Poi­son = Bot­tle + Snake
  • Witch = Broom + Witch Hat
  • Eclipse = Sun + Moon
  • Voodoo Doll = Doll + Pin
  • Reaper = Scythe + Skull
  • Pup­pet = Head + Cross Sticks
  • Peep­er = Eye + Key­hole
  • Bad Luck = Bro­ken Mir­ror + Black Cat
  • Scare­crow = Pump­kin + Cross
  • Hos­pi­tal = Syringe + Rod of Ascle­pius
  • Dream = Pil­low + Star
  • Take Cart Ped­al and Elec­tri­cal Dia­gram
  • Back in Tun­nel of Dark­ness, use Elec­tri­cal Dia­gram on elec­tri­cal box; Flip Blue and Green switch­es
  • Look at green skele­ton on wall; Take Stone Rune and Thread and Nee­dle
  • Torn Sack + Head­scarf + Thread and Nee­dle + Pruner = Sack
  • Go back to Park Alley; Use Sack on dirt pile for Sack with Earth
  • Go to Secret Gar­den; Use Stone Rune x4 on owl stat­ue; Take Cart Wheel and Hear­ing Pipe
  • Go back to Tun­nel; Use Cart Wheel on cart and Sack with Earth on red hook
  • Click on tun­nel

Tunnel Cart Puzzle

Advance cart to end point. Use Cones to turn on and off the bar­ri­ers

Hint: Get Cart to low­er right and Cone A stays on left side of puz­zle

Solu­tion (Click to Expand)

Solu­tion: Cone A, Cone B, Cart

  1. Move Cart to Yel­low Bat; Cone A to Red Fangs; Cone B to Green Trap
  2. Move Cart to Green Trap; Cone A to Yel­low Bat; Cone B to Blue Trap
  3. Move Cone A back to Red Fangs; Cart to north Green Trap; Cone B to Green Trap
  4. Move Cart to Blue Skull; Cone B past Blue Skull; Cone A to Yel­low Bat
  5. Move Cone B to south Red Fangs; Cart to Green Trap; Cone A to Blue
  6. Move Cart to mid­dle Green Trap; Cone A to Yel­low Bat; Cone B past Yel­low Bat; Cone A to Red Fangs
  7. Move Cone B to north Blue Skull; Cart past Blue Skull; Cone B to Green Trap; Cart to south Yel­low Bat
  8. Move Cone B to south Red Fang; Cone A to Yel­low Bat; Cart to upper Yel­low Bat
  9. Move Cone B to Pur­ple Clown; BRING CART UP TO EXIT!!
  • Advance to Hall of Dreams
  • Take Fire Extin­guish­er and Pro­jec­tor Detail
  • Go east through the door into Arcade Room
  • Take Fan, Saw Chain, and Box with Secret
  • Go back to Tun­nel of Dark­ness; Use Fire Extin­guish­er on fire; Take Lim­bo Lock Pro­jec­tor Detail (I tried to look up “lim­bo lock” and only found that maybe it’s a Python cod­ing thing. So is it a nam­ing error or did the devel­op­er mean “safe lock?”)
  • In Hall of Dreams, use Fan on big stat­ue’s hand (There is no indi­ca­tion that this is the action to take. I guess some­one left out a descrip­tion when click­ing on the hand); Take Match­es and Pro­jec­tor Detail
  • Back inside Trail­er, use Hear­ing Pipe and Lim­bo Lock on safe; Take Film Reel and Sat­urn Fig­urine
  • Look at pro­jec­tor; Use Pro­jec­tor Detail x3 and Film Reel; Note the Clue
  • Go to Amuse­ment Area; Look at pup­pets

Puppet Positioning Puzzle

Set the pup­pets to the cor­rect posi­tions accord­ing to the clue

  • Take Crys­tal Skull and Incense
  • Go to Secret Gar­den; Use Incense and Match­es on owl stat­ue; Take Old Flare Gun and Bronze Stat­uette
  • Go to Arcade Room; Use Crys­tal Skull on for­tune teller; Take Mag­net Key, Gold­en Lever, and Brush
  • Use Mag­net Key on star­ry stop but­ton game; Take Paints and Saw Ring
  • Box with Secret + Brush + Paints = PUZZLE

Secret Box Coloring Puzzle

Using clue from ear­li­er, col­or the box. Mix col­ors to com­plete the pic­ture

  • Get Mars Fig­urine and Saw Ring
  • Look at plan­e­tary mod­el; Use Sat­urn Fig­urine, Mars Fig­urine, and Gold­en Lever; Take Nails and Antirust
  • Saw Chain + Saw Ring x2 + Antirust = Wire Saw
  • Go back to Tun­nel of Dark­ness; Use Wire Saw on Boards
  • Back in Secret Gar­den, use Boards, Nails, and Bronze Stat­uette
  • Cross over to Bro­ken Stage
  • Take Rit­u­al Nee­dles from fire hydrant
  • Use Pruners on thorns; Take Fire Amulet and Audio Tape
  • Go to Arcade; Use Audio Tape on table

Arcade Table Hidden Object Puzzle

Find the items high­light­ed by the sto­ry

  • Get Glue
  • In Hall of Dreams, use Rit­u­al Nee­dles on voodoo dolls; Take Piece of Rub­ber and UV Lamp
  • Use Fire Amulet on wall box; Take Torn Hose and Rub­ber Boots
  • Torn Hose + Piece of Rub­ber + Glue = Fire Hose
  • Back in Tun­nel of Dark­ness, use UV Lamp on green skele­ton

Green Symbol Puzzle

Swap the pieces so that they match

Ugh­h­hh… I did­n’t catch the solu­tion screen­shot fast enough. Just get to this part and fid­dle around with the top mid­dle and right sec­tions and you’ll get it

  • Take Sig­nal Flare and Con­trol Pan­el
  • Old Flare Gun + Insu­lat­ing Tape + Sig­nal Flare = Loaded Flare Gun
  • Go to Open Stage; Use Fire Hose on hydrant, then Loaded Flare Gun on pow­er lines
  • Use Rub­ber Boots on the elec­tric­i­ty; Click on sleep­ing work­er; Take Mor­pheus Sym­bol
  • Take Spring from cage
  • Go to Hall of Dreams; Use Mor­pheus Sym­bol on stat­ue; Take Key with Eye and Box with Recipe
  • Go to Arcade; Use Con­trol Pan­el and Spring on pin­ball machine

Pinball Machine Puzzle

Turn the white guides so that when you launch the ball, it hits all of them before falling into the goal

  • Take Key with Eye and Woolen Mit­ten
  • Back in Hall of Dark­ness, take Salt Crys­tals from the fire box (For what­ev­er rea­son, I could­n’t take this before)
  • Exam­ine Box with Recipe
  • Go to Tun­nel of Dark­ness; Take Ammo­nia from ground
  • Go to Open Stage; Take White Vine­gar from bad of moped
  • Box with Recipe + Salt + Ammo­nia + White Vine­gar = Smelling Salts
  • Use Smelling Salts on sleep­ing work­er; Take Key with Eye and Unloaded Taser
  • Go to Hall of Dreams; Use Key with Eye x3 on eye door

Eye Door Lock Puzzle

Move the slid­ers so that none of the moons are on the same col­umn (dang. It’s dif­fer­ent from the ver­sion in the pri­or game…)

  • You made it to the Cultist’s Study
  • Take Dream Machine Token, Claw Machine Token, and Cultist’s Wal­let
  • Go to Arcade; Use Dream Machine Token on the star but­ton machine; Take Dream of Falling
  • Use Claw Machine Token on claw game; Take Hour­glass and Air Bal­loon
  • Back in Cultist’s Study, use Dream of Falling on the dude
  • Use Air Bal­loon and Woolen Mit­ten on ener­gy globe
  • Click on the whack­job (whose head is odd­ly big…)

Part 4: Fixing it All Yourself

Note: From here on out, there are miss­ing descrip­tions upon click, and the map will give clues that are inac­ces­si­ble. I feel like the 2nd half of the game was rushed

  • Take Cultist’s Code; Use it on the desk; Take Met­al Bone, Taser Bat­tery, read Book
  • Use Met­al Bone on the met­al dog­gy
  • Go through door to Town Street
  • Take Tongs on piano
  • Take Pow­der Com­pact on car; Use it and Brush on blue shut­ters; Press the ones with fin­ger­prints
  • Take Plas­tic Heart and Hose
  • Go back to Tun­nel of Dark­ness; Use Plas­tic Heart on chair man­nequin; Take Deck of Cards and Toy Mon­key
  • Use Tongs on burned ground; Get EB Mono­gram
  • Cultist’s Wal­let + EB Mono­gram = Car Key and Tun­ing Fork
  • Go to Cultist’s Study; Use Tun­ing Fork on desk glass dome; Take Automa­ton Hand
  • Go to Arcade; Use Automa­ton Hand and Deck of Cards on for­tune teller

Fortune Teller Card Puzzle

Move the cards using the arrows into their prop­er spots lim­it­ed to 48 moves

Hint:

532

614

Yeah, I don’t know how to do this. I think you need to try and put the 5 on hold in the upper left and them pull it in, same with the low­er right with 4, but I can’t fig­ure it out, so SKIPPED

  • Take Taser Car­tridge and Creepy Totem
  • Unloaded Taser + Taser Bat­tery + Taser Car­tridge = Taser Gun
  • Go to Open Stage; Use Taser Gun on cage; Take Cane and Emp­ty Can­is­ter
  • Look at moped; Use Emp­ty Can­is­ter and Hose; Take Gaso­line Can­is­ter
  • Go to Town Street; Use Cane on sign; Take Chess Piece and Town Map (Was­n’t expect­ing the whole sign to come down like that)
  • Use Car Key and Map on car; Use Gaso­line Can­is­ter on fuel tank (Impres­sive with­out a fun­nel!)
  • Now you’re Near TV Tow­er; Take Creepy Totem from din­er door
  • Take Hand Cym­bal from elec­tri­cal box
  • Go back to Hall of Dark­ness; Use Creepy Totem x2 near voodoo dolls; Take Liq­uid Fire and Chess Piece
  • Use Liq­uid Fire on Mor­pheus stat­ue; Take Chess Piece and Wind­ing Key
  • Toy Mon­key + Hand Cym­bal + Wind­ing Key = Windup Mon­key
  • Back Near TV Tow­er, use Windup Mon­key on bird; Take Light­ning Han­dle and Bro­ken Dream­catch­er
  • Use Light­ning Han­dle on elec­tri­cal box

Electricity Box Puzzle

Rotate the paths into the prop­er ori­en­ta­tion for the elec­tric­i­ty to trav­el to the 5 nodes (I was about to say that I like these puz­zles and then they had to go and make it com­plex)

Nope. No idea. Spent 40 min­utes spin­ning things and nuthin. SKIP

  • Look inside ele­va­tor; Take Chess Piece and Screw­driv­er
  • Go to Tun­nel of Dark­ness; Use Screw­driv­er on Sun­di­al
  • Go to Cultist’s Study; Use Chess Piece x4 on desk; Take Tre­ble Clef and Clock Face
  • Use Hour­glass, Sun­di­al, and Clock­face on rear shelf; Take Bolt Cut­ters and Iri­des­cent Thread
  • Go Near TV Tow­er; Use Bolt Cut­ters on din­er door
  • Go into Din­er
  • Take Bass Clef and Snow Globe Base
  • Go to Town Street; Use Bass and Tre­ble Clefs on piano; Take Dream­catch­er Feath­er and Can­dle
  • Bro­ken Dream­catch­er + Iri­des­cent Thread + Dream­catch­er Feath­er = Dream­catch­er
  • Use Dream­catch­er on weird hyp­not­ic eye in ele­va­tor of TV Tow­er

Note: The map clues seem to be work­ing again, and there are no miss­ing descrip­tions from this point on

Hand Holding Statue Puzzle

Move the fig­ures so they all hold hands (Ah HA! Final­ly one that was used in the pri­or game! ...Dan­git. The answer is dif­fer­ent… Actu­al­ly, it’s quite sim­i­lar, just mild­ly dif­fer­ent)

  • Now in TV Stu­dio, take Kalei­do­scope from con­sole
  • Take Glass Globe from phono­graph
  • Use Pruners on pic­ture frame; Take Donut Amulet
  • Go to Din­er; Use Donut Amulet on glass cab­i­net; Take Water Bot­tle and Canned Sar­dines
  • Use Kalei­do­scope on reg­is­ter; Take Glyc­erol and Piano Key
  • Go out to Near TV Tow­er; Use Sar­dines on cat; Take Piano Key, Bro­ken Jack, and Dec­o­ra­tive Snowflakes
  • Snow Globe Base + Glass Globe + Glyc­erol + Water Bot­tle + Dec­o­ra­tive Snowflakes = Snow Globe
  • Go to Town Street; Use Snow Globe in shop; Take Cof­fee Machine Portafil­ter, Piano Key, and Can­dle
  • Back in Din­er, use Can­dle x2 and Match­es on door

Diner Pantry Hidden Object Puzzle

  • Get Set of Ingre­di­ents; Use it and Cof­fee Machine Portafil­ter on cof­fee machine; Take Awak­en­ing Ingre­di­ents
  • Go to TV Stu­dio; Use Awak­en­ing Ingre­di­ents on sleep­ing lady; Take Access Card and Piano Key
  • Use Access Card up lad­der; Go out to TV Tow­er Roof
  • Take Jack Part and Cultist’s Por­trait
  • Back on Town Street, use Cultist’s Por­trait on shop box; Take Piano Key and Open-End Wrench
  • Use Piano Key x5 on piano

Piano Puzzle

Press the piano keys so that only the wood­en notes are select­ed. Do this 3x. (Hint: Red dots will can­cel each oth­er out when over­lapped)

  • Take Mas­ter Key and Jack Lever
  • Bro­ken jack + Jack Part + Jack Lever + Open-End Wrench = Jack
  • Go to Din­er; Use Jack on fall­en sign; Take Emp­ty Flash Dri­ve and Base­ball
  • Go up to TV Stu­dio; Use Emp­ty Flash Dri­ve and Mas­ter Key on con­sole
  • Click on con­sole

TV Console Sleepwalker Hidden Object Puzzle

Use arrows to change amongst 3 images and find all the objects

  • Take Ther­mite Bomb; Get Flash Dri­ve with Pro­gramm [sic] (typo for Pro­gram)
  • Use Ther­mite Bomb and Match­es on safe; Take Scroll with Clue
  • Go to TV Sta­tion Roof; Use Flash Dri­ve on con­trol con­sole

Roof Machine Puzzle

Move tiles so that a path is formed top to bot­tom in 3 columns. Tiles can be rotat­ed in the cor­ners (Hint: tiles will light up when in cor­rect rota­tion and spot)

  • Go down to TV Stu­dio; Use Scroll with Clue and Base­ball on gramo­phone

Phonograph Orb Puzzle

Slide and rotate to recre­ate the image on the scroll. (Omggggg. This is that puz­zle from the oth­er games on steroids! Yeah. Preeeet­ty sure I’m going to skip this one. Yep. I tried.)

  • Watch the cutscene

Part 5: Showdown with Morpheus (END)

Some­how, we made it worse by try­ing to make it bet­ter!

  • Talk to the lady; Take Yel­low Access Card
  • Take Mag­net and Music Box (Did some­one go around adding more stuff here and there?)
  • Go to Near TV Tow­er (Ahh. I see)
  • Take Tool Han­dle from ground; Use Mag­net on lamp post; Get Half Key and Hair­pin
  • Go into Din­er; Take Wire Cut­ters from man­nequin; Take Wire from TV
  • Use Hair­pin and Yel­low Access Card on ground door
  • Go into Base­ment
  • Take Toy Star, Lock Part,Spi­ral Tal­is­man, and Met­al Rod; Read Note
  • Take Scraper from met­al cab­i­net; Use Wire Cut­ters; Take Bal­le­ri­na Fig­urine
  • Go Near TV Tow­er; Use Scraper on pur­ple box; Use Toy Star; Take Lock Part and Music Box Cylin­der
  • Music Box + Music Box Cylin­der + Bal­le­ri­na Fig­urine = PUZZLE

Ballerina Skating Puzzle

Using arrows, cre­ate a direc­tion­al com­mand line that moves the bal­le­ri­na to the mid­dle and end (I could­n’t do it in the 1st game and I can’t do it now)

SKIP

  • Take Flat Noz­zle and Essen­tial Oil
  • Tool Han­dle + Met­al Rod + Flat Noz­zle = Chis­el
  • Go to Base­ment; Use Chis­el on wall behind shelf; Take TV Remote
  • Go to Din­er; Use TV Remote on TV; Take Lock Part
  • Go to Base­ment; Use Lock Part x3 on small door

Basement Door Lock Puzzle

Rotate the tiles so that each 9x9 grid match­es the big tile (It seems con­vo­lut­ed, but it’s not bad at all)

  • Advance to Record Room
  • Take Box Cut­ter from sound­board; Take Shat­tered Mask from cab­i­net
  • Go back to Base­ment; Use Box Cut­ter on box­es; Take Wire and Spi­ral Key
  • Go Near TV Tow­er; Use Spi­ral Key on street­lamp; Take UV Lamp (bulb) and Half Mask
  • Back in Record­ing Stu­dio, use UV Lamp on light fix­ture; Take Bro­ken Key
  • Out in Base­ment, use Half Key and Bro­ken Key on key press in green cab­i­net; Take Key to Jew­el­ry Box
  • Back out to Near TV Tow­er; Use Key to Jew­el­ry Box on box; Take Anti­sta­t­ic Tweez­ers and Blue Access Card
  • Go to Din­er; Use Anti­sta­t­ic Tweez­ers on TV; Get Gold­en Gear; Use it and Essen­tial Oil on ground

Crescent Hook Puzzle

Press on the but­tons so that all the marked tiles are filled (Hint: You can start one and release it lat­er)

  • Take Tri­dent Tal­is­man and Scotch Tape
  • Go to Record­ing Stu­dio; Use Blue Access Card on cab­i­net

Recording Studio Cabinet Hidden Object Puzzle

  • Get Torn Instruc­tion and Tri­an­gle Tal­is­man
  • Look at shapes on wall; Use Tri­an­gle, Spi­ral and Tri­dent Tal­is­mans; Take Red But­ton and Wire; Read Note
  • Go back to TV Stu­dio; Use Red But­ton on con­sole; Take Mask Frag­ment and Instruc­tion Piece
  • Shat­tered Mask + Half Mask + Mask Frag­ment = Cultist’s Mask
  • Go to Din­er; Use Cultist’s Mask on man­nequin; Take Dreamwalk­er Amulet and Instruc­tion Piece
  • Torn Instruc­tion + Instruc­tion Piece x2 + Scotch Tape = Rit­u­al Instruc­tion
  • Go to Record­ing Stu­dio; Use Dreamwalk­er Amulet + Rit­u­al Instruc­tion on wall rune

Rune Shape Puzzle

Draw sym­bols by light­ing up the dots

Ugh. Messed up the screen­shot. Sor­ry it looks so janky. The puz­zle itself does­n’t even make sense because the red dots don’t look like the clue

  • Take Gaunt­let of Hyp­nos and Jew­eled Chal­ice
  • Go to Town Street; Take Clock Hand from door lock; Use it on grand­fa­ther clock (I think they mean “clock han­dle”); Use Hand of Hyp­nos; Get Amber Amulet of Mor­pheus
  • Use Hand of Hyp­nos on blue car; Get Ruby Amulet of Mor­pheus
  • Go Near TV Tow­er; Use Hand of Hyp­nos on street­lamp; Get Sap­phire Amulet of Mor­pheus
  • Go into Din­er; Use Hand of Hyp­nos on man­nequin; Get Ruby Amulet of Mor­pheus
  • Go to TV Stu­dio; Use Hand of Hyp­nos on rune; Get Sap­phire Amulet of Mor­pheus
  • Go into Base­ment; Use All Mor­pheus Amulets on big door

Basement Door #2 Puzzle

Rotate and assem­ble the amulets

If you can get it to the 2nd image, then you’re gold­en. You have to get it there, though, because the red and blue will trip you up if you don’t

  • You’re now in Mor­pheus’ Altar
  • Take Mea­sur­ing Tape, Grey­hound Fig­urine, and Wire; Note Clue
  • Go to Base­ment; Use Grey­hound Fig­urine on shelf; Take Cloud­ed Gem
  • Go to Town Street; Use Tape Mea­sure on car; Get Bunch of Keys = Hour Hand + Can Open­er
  • Use Clock Hand on grand­fa­ther clock; Take Stone Lever
  • Go back to Mor­pheus’ Altar; Use Stone Lever and Cloud­ed Gem on wall
  • Take Olive Branch, use it on bas-relief

Bas-Relief Coloring Puzzle

Col­or the relief in accor­dance to the clue

Clue: Pur­ple, Yel­low, Green Red

  • Take Rope Lad­der and Stone Hand
  • Use Stone Hand and Gaunt­let of Hyp­nos on altar; Take Bro­ken Record (Well, dan­git)
  • Go to TV Stu­dio; Give her Bro­ken Record; Take Repair Bag
  • Go to Town Street; Use Rope Lad­der on win­dow; Take Lock Code; Use it on the door below
  • Door Lock Mini-Puz­zle: Fig­ure out the code from the clue (Answer: 4513)
  • Go into Brid­get’s Apart­ment (Last area of the game!!)
  • Use Jew­eled Chal­ice on sink for Bowl of Water
  • Take Herb Mix Recipe, Anti-Hal­lu­cino­genic Pills from desk; Read Note
  • Pills + Water + Can Open­er = Illu­sion Dis­so­lu­tion
  • Take Medal­lion Half x2, Mor­tar, and Wire
  • Go to Base­ment; Use Medal­lion Half x2 on box­es; Take Rust Sol­vent and Sil­ver Key (Some­one was real­ly think­ing ahead keep­ing rust spray with a key); Take Blank Vinyl Record from shelf
  • Go to Town Street; Use Rust Sol­vent on car door; Read Note; Take Ancient Fig­ure and Lit­tle Sick­le
  • Use Lit­tle Sick­le, Mor­tar, and Herb Mix Recipe on win­dow plants; Take Herbs
  • Go to Din­er; Use Ancient Fig­ure on man­nequin; Take Match­es; Use it and Herbs on the bees

Diner Wall Hidden Object Puzzle

  • Take Audio Adapter and Bronze Key
  • Go to Brid­get’s Apart­ment; Use Match­es, Bronze Key, and Sil­ver Key on draw­er; Take Mark­er Cap, Can­dle Stub, and Glue Tube
  • Look up; Use Mark­er Cap and Can­dle Stub; Take Inven­to­ry Map and Cot­ton Swabs
  • Look at desk; Use Bro­ken Record, Glue Tube, and Cot­ton Swab; Take Glued Record
  • Use Inven­to­ry Map on win­dow area

Author’s Note: Why is this game not over yet? I feel like it could have stopped a while agoPer­haps that’s why the mor­ph­ing objects/collectibles end­ed with the TV Tow­er Roof… OHHHHH. I under­stand. The col­lectibles stop there because in the con­sole ver­sion, the “End” here would have been unlocked after fin­ish­ing the rest of the game. It would be “BONUS CONTENT.” That’s why it feels exces­sive.

Apartment Matching Item Puzzle

  • Get Dirty Sta­bi­liz­er and Sound­board
  • Use Dirty Sta­bi­liz­er in sink for Record Sta­bi­liz­er
  • Repair Bag + Blank Vinyl Record + Audio Adapter + Glued Record + Record Sta­bi­liz­er + Sound­board = Repair Sup­plies
  • Go to TV Stu­dio; Give lady Repair Sup­plies; Take Wire
  • Go to Record­ing Stu­dio; Use Wire x6 and Repair Sup­plies on con­sole

Recording Power Supply Puzzle

Hope­ful­ly, this is the last puz­zle! Slide the tubes around to com­plete the cir­cuit

  • Use Yel­low Access Card upper left con­sole

Recording Laser Control Panel Puzzle

Aaaaand of course there’s anoth­er. I bet there’s one more after this… Guide the lasers so that all the blocks are lit up

  • Use Blue Access Card low­er left con­sole

Tile Moving Puzzle

Move tiles to their prop­er places (At least it’s easy)

  • Get Song of Dawn
  • Go back to TV Sta­tion; Play that suck­er in the phono­graph to END THIS NIGHTMARE!
  • Watch cutscene

GAME COMPLETE!!


Morphing Objects/Collectibles

There is STILL no reward for col­lect­ing all of them, just com­ple­tion­ist’s pride

Town Square (2)

  • Trash in vend­ing machine
  • Embell­ish­ment on win­dow above vend­ing machine

Apothecary (2)

  • Clock on desk
  • Fig­urine on right­most edge of counter under win­dows

Park Entrance (2)

  • Wreath on left­most col­umn
  • Frog on east­most flowerbed

Park Alley (3)

  • Starfish next to water
  • Bush with gloves
  • Stars on ground of game tent

Inside Tent (2)

  • Death Book
  • Stick­er on lug­gage

Park Square (2)

  • Faun idol in grass
  • Pin­wheel in grass

Rest Area (2)

  • Back­pack on ground
  • TV on chair

Amusement Area (2)

  • But­ter­fly on con­trol con­sole
  • Pen­nants above creepy face

Trailer (2)

  • Pen­cil Nib
  • White detail on pro­jec­tor

Moon Garden (2)

  • Mir­ror in bush­es
  • Stump across bridge

Tunnel of Darkness (2)

  • Nails on wall next to chair
  • Phan­tom in round frame

Hall of Dreams (2)

  • Clown next to col­umn
  • Detail strip on book­shelf

Arcade Room (2)

  • For­tune Teller head orna­ment
  • Faint look­ing sun on claw machine win­dow

Open Stage (2)

  • Pop­corn on chair
  • Music box on table

Cultist’s Study (2)

  • Pic­ture frame above clocks
  • Scroll under ener­gy globe

Town Street (2)

  • Plant in cor­ner
  • Plant on bar­ber sign

Near TV Tower (2)

  • Bust on table
  • Grate on street

Diner (3)

  • Broom
  • Com­pass on chair
  • Thing behind small jars glass cab­i­net

TV Studio (2)

  • Pic­ture frame detail
  • Sax­o­phone

TV Tower Roof (2)

  • Stuffed bear under satel­lite
  • Dis­play on bot­tom con­trol con­sole

True Fear: Forsaken Souls Part 1 — Written Walkthrough Game Guide (Switch)

writ­ten 6/18/26, updat­ed 6/18/26

Back to Video Game Guides

Read True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)

Read True Fear: For­sak­en Souls Part 3 — Act 1


  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Blood, Vio­lence)
  • Genre: Adven­ture
  • Date Released: Octo­ber 3, 2018

This is THE game series that cat­a­pult­ed me into lov­ing adven­ture puz­zle games. I don’t usu­al­ly enjoy hor­ror games but thor­ough­ly enjoyed this one. I final­ly got to enjoy the last of the tril­o­gy 8 years lat­er and am now going back­wards to play it from the begin­ning and write a guide sim­ply as a fan. At this point, there are so many walk­throughs and guides (I typ­i­cal­ly save my game guides for those that have none), but this is basi­cal­ly my sup­port for the Gob­linz game stu­dio and their thought­ful pursuit/vision for this game series. Since I played the orig­i­nal, I’m super curi­ous to see if they fixed or improved any­thing in this remas­tered ver­sion



Game Start

Watch the intro cin­e­mat­ics


Tutorial

Awaken

Ah hah! So right off the bat, the room looks dif­fer­ent from the 3rd game, but the sequence is sim­i­lar! So excit­ing!

  • Turn on the light on the night­stand
  • Go out the door
  • Put the chain on the door
  • Look out the peep hole (if you’d like), unlock the door, and turn the han­dle
  • Select OK on the clip­board
  • Read the let­ter

Act 1

Note: Puz­zles are for the Reg­u­lar dif­fi­cul­ty

Gates

  • Look at the box­es; Open all the lids
  • Take the Crow­bar and Clue
  • Move towards the gate; Use the Crow­bar 4 times

Gate Hidden Object Puzzle

Find all 7 mosa­ic pieces

Solu­tion (Click to Open)
  • Use Puz­zle Pieces on the mail­box

Mailbox Puzzle

Arrange the pieces to unlock the mail­box

Solu­tion (Click to Open)
  • Look at the mail; Take Clue, then move the oth­er pieces aside
  • Take Gate Key; Use it on the gate
  • Go in
  • Take the doll on the bench and Gar­den Gloves
  • Move towards the house, then the porch
  • Look at the hang­ing voodoo doll for Clue
  • Go inside
  • …or try to. Use Crow­bar, then Gar­den Gloves on the glass
  • Go inside

Creepy House

  • Turn on the lightswitch to your right
  • Look at the coat; Take Piece of Draw­ing
  • Look at the bot­tom of the left wall; Take Eye Emblem
  • Look at the box on the wall; Take the Clue
  • Go into the hall­way
  • Click on the frame on the stair wall; Take Liv­ing Room Key
  • Go towards the kitchen; Take the Map off the wall and flip the light switch …ehhh
  • Go back; Use Liv­ing Room Key on the door, and go inside

Glitch: Game is a bit glitchy here. I was try­ing to click on the writ­ing on the wall, but it was send­ing me back­wards to the front door. Touch­screen options were fine, but not the cur­sor nav­i­ga­tion… I think I remem­ber run­ning into the same issue when I first played the game and it was super annoy­ing. That has­n’t changed.

  • Take Planks from the floor
  • Take Mail­man Fig­urine from the couch
  • Look at the Sta­t­ic

Static Puzzle #1

  • Look at the pack­age; Take Archae­o­log­i­cal Brush and Sieve
  • Take Screw­driv­er
  • Look at the burlap sack (that looks creep­i­ly like a face); Use Archae­o­log­i­cal Brush; Take Ham­mer (it was a face, after all)
  • Use Ham­mer on the aquar­i­um glass; Take Hand­ker­chief
  • Use Hand­ker­chief, Ham­mer, then Sieve on the glass bot­tle
  • Use Screws and Screw­driv­er on the cab­i­net han­dle
  • Open it for Key; Use it on the chest in the aquar­i­um
  • Get Ruler

  • Use Ruler on the locked floor cab­i­net next to the TV
  • Take Box Cut­ter and Fuse
  • Go back into the hall­way and towards the kitchen
  • Use Fuse in the fuse box below the switch

Fusebox Puzzle

Fig­ure out the right com­bi­na­tion of but­tons to turn all the fus­es on at once

Solu­tion (Click to Open)

Answer: Up, Up, Down, Down

  • Flip the light switch (…and there was light!)
  • Look at the base­ment door; Take Planks; Click on the answer­ing machine
  • Go back and into the kitchen
  • Look at the refrig­er­a­tor; Click on the mag­nets for a Clue; Use Box Cut­ter on the han­dle; Take Black­light Bulb from inside the egg car­ton
  • Back out, and look at the table; Take Pen­cil
  • Look at the counter; Take Planks from the floor, Rub­ber Gloves from under the sink, and Snake Emblem from the draw­er
  • Check out the area beyond the table
  • Look at the cup­board; Take Planks from the cor­ner, Nails from the cup­board, and Clue on the wall
  • Go back to the liv­ing room
  • Look at the TV; Take the Clue; Use Rub­ber Gloves to get Ham­mer
  • Go back out to the stairs and use Planks, Nails, and Ham­mer
  • Go upstairs
  • Take Snake Emblem and Clue x2 from the floor
  • Go into the open room
  • Click on the gold box on the ground; Use Eye Emblem; Get Flash­light
  • Go out onto the bal­cony; Remove the red cloth; Use Snake Emblem x2

Snake Emblem Puzzle

Swap and rotate the pieces to open the box

Solu­tion (Click to open)

If:

12

34

Then:

21

43

  • Open the box for Bat­tery
  • Look at the barred win­dow to the right of the box; Take Pli­ers
  • Go way back to the front door; Use Pli­ers on the wood­en box on the wall
  • Take Sponge
  • Head towards the kitchen, but before going in, use Black­light Bulb and Bat­tery on the con­struc­tion lamp
  • Note the wall
  • Go into the kitchen; Use Sponge on sink
  • Use Wet Sponge on the dirty cup­board glass beyond the table
  • Look at the clue
  • Go to the mud­room one room over

Mudroom Cabinet Lock Puzzle

Using the clue from ear­li­er, open the pad­lock

Solu­tion (Click to open)

Code: 1723

  • Take Clock­hand
  • Go back upstairs to the bed­room; Look at the desk

Locked Desk Puzzle

Using the clue from ear­li­er, open the lock

Solu­tion (Click to open)

Answer: 34521

  • This opens up some sta­t­ic

Static Puzzle #2

  • Take Nail File and Enve­lope
  • Use Nail File under the car
  • Take Weight, then use it on the scale
  • Take Match­es
  • Click on the desk hinge to the right; Take Bot­tle Open­er; Use it on the bot­tle
  • Use Enve­lope then Match­es on the met­al plate to the left
  • Use Bot­tle of Water on the smol­der­ing plate
  • Take Key; Use it on the draw­er
  • Take Bell; Use it on the clock
  • Take Scis­sors; Use it on the rope in the draw­er
  • Get Rope (I thought she said she only need­ed a piece of it…)

  • Go way back to the front door; Use Rope on the floor of the left wall
  • Go back to the kitchen; Use Broom on the refrig­er­a­tor
  • Take Screw­driv­er to the mud­room
  • Use it first on the vac­u­um in the cab­i­net for a Car­riage; Then use it on the door lock
  • Go out­side
  • Take Shears on the ground and Lighter Flu­id on the bench
  • Use Piece of Draw­ing on the table

Deck Drawing Puzzle

Place the pieces to com­plete the pic­ture

Solu­tion (Click to open)
  • Get a Clue for your trou­ble
  • Go out into the back­yard
  • Use Flash­light in front of the well; Take Clock Key
  • Look at the well
  • Take Clue and Binoc­u­lars
  • Go back to the room upstairs
  • Use Shears on the plant in the cor­ner twice
  • Take Young Hol­ly Fig­urine and Well Han­dle
  • Go out onto the bal­cony; Use Binoc­u­lars; Note the clue
  • Go back to the liv­ing room; Use Clock Key and Clock Hand on the clock
  • Take Wrench
  • Click on the clock and it will auto­mat­i­cal­ly set itself (Phew! Thought they’d make me do it…)
  • Open the clock door, take Skull
  • Head back up to the bal­cony and use Wrench on the win­dow to get inside
  • Ah. A bath­room
  • Unplug the cord next to the tub (who puts a sock­et next to a bath tub???)
  • Take Stain Remover from the floor
  • Look on top of the sink; Take Clue; Use Lighter Flu­id on the Lighter
  • Use Car­riage on the box

Bathroom Box Puzzle

Using the clue from ear­li­er, open the box

Solu­tion (Click to open)

Answer: Moon (5), Stars (3121), Car­riage (5)

  • Take Scary Medal­lion (Not sure what’s so scary about a star…)
  • Click on the sta­t­ic

Static Puzzle #3

  • Take Put­ty Knife, Mag­net, Match­es, Can­dle, and Sink Plug
  • Use Put­ty Knife on the soap dish to get Soap
  • Open the big cab­i­net door; Click on hand­print
  • Use Can­dle and Match­es
  • Take Tape; Use it on the upper right pipe
  • Turn the 2 water valves; Move the 2 bot­tles on the low­er left; Take Faucet Han­dle
  • Use Sink Plug and Faucet Han­dle on the sink
  • Turn on the water; Use Soap
  • Use Mag­net to get Razor Blade; Use it on the rope tying the small cab­i­net door
  • Take Tweez­ers

  • Head through the door to the right of the bath­tub
  • Take Anti-rust Spray
  • Pull back the blan­kets on the bed; Take Safe Key and Clue; Get Young Heather Fig­urine
  • Go to the upstairs room; Knock over the paint­ing in the back; Use Safe Key to open it
  • Take Skull; Use Pen­cil
  • Go out to the well; Use Tweez­ers; Get Ring
  • In the mud­room, look at the blood stain on the floor
  • Take the Clue; Use Stain Remover; Get Tooth
  • Back at the cup­board, use Anti-rust Spray; Get Hairdry­er Man­u­al
  • Use Scary Medal­lion on the door­knob: Go inside
  • Take Clue and Can Open­er from behind the cur­tain
  • Use Lighter on the big can­dle; Take Clubs Emblem (how long was she stand­ing there for the can­dle to melt ful­ly???)
  • Go to the liv­ing room; Use Clubs Emblem on the clock
  • Take Hand Rake out to the porch; Use it on the stairs for Fig­urine Hand
  • Head into the bath­room; Use Hairdry­er Man­u­al on the hairdry­er in the tub

Hairdryer Puzzle

Using the instruc­tions, put the tool back into work­ing con­di­tion

Solu­tion (Click to open)
  • Go to the mud­room; Use Hairdry­er on the freez­er; Take Buck­et
  • Back up to the kitchen; Use Can Open­er on the rusty can on counter; Get Plas­tic Bags
  • Use Fig­urine Hand on the box on the table

Kitchen Box Puzzle

Ori­ent the fig­urine to open the box accord­ing to the clue from ear­li­er (Or just skip it. The con­trols are annoy­ing)

Solu­tion (Click to open)
  • Get Glass­es
  • Go back to the well; Use Buck­et and Well Han­dle; Get Pen­dant
  • Go to the bed­room; Use Plas­tic Bags in front of hole
  • OKAY!! Now go to the creepy room with the knives
  • Use Pen­dant, Glass­es, Ring, Tooth, and Lock of Hair on the pen­ta­gram in their respec­tive spots

Note: I won­der if they light­ened the graph­ics. I remem­ber the game being dark­er in col­or…

  • Look at the knives

Knife Hidden Object Puzzle

Find all 8 Keys

Solu­tion (Click to open)
  • Here we go! Go to the heav­i­ly barred base­ment door
  • Use Keys 4 times
  • Go down
  • Watch the scene
  • Use Lighter on the 2 can­dles
  • Use Lighter on the dark­ness

Act 2

Childhood House

  • Go towards the house, then click on the car area
  • Take Detec­tive Fig­urine from the tree
  • Go towards the back of the house
  • Take Shears from the ceme­tery
  • Go to the front of the house; Use Shears on the rose bush
  • Take Keys and Rose
  • Use Keys on the car trunk

Static Puzzle #4

  • Find Screw­drivers x4 and Shot­gun Shells x6
  • Use 4 Screw­drivers on the first-aid box; Take Drill Bit and Shot­gun Shells x1 inside
  • Use Drill Bit on Drill; Use Drill on the locked mid­dle pan­el
  • Take Shot­gun Shell x1

  • Get Shot­gun Shells
  • Go to the porch; Take the Clue; Use Shot­gun Shells on the shot­gun for Loaded Shot­gun
  • Go past the car; Use Loaded Shot­gun on the bar­rels of water (All those shells and you get rid of the gun after one shot? WHY!?!?!)
  • Open the door; Go inside

Ahh. I remem­ber this place now. I recall being real­ly frus­trat­ed by this lev­el with all the back and forth and con­fu­sion. For some rea­son, I remem­ber that the hint sys­tem just was­n’t very good? Some­thing like that. This was before I start­ed writ­ing my own game guides and had a very dif­fi­cult time find­ing one. Good times.

  • Take the Clue from in front of the red thing
  • Look at the upper left cab­i­net

Kitchen Cabinet Puzzle

Move the items aside to get to what’s behind them

Solu­tion (Click to open)
  • Get Mail­box Emblem
  • Go through the door to the din­ing room
  • Go left into the entrance­way; Take Gas Lever from the mur­al
  • Go upstairs; Take Nuts and Mosa­ic Piece
  • Look at the pile on the floor

Upstairs Junk Pile Puzzle

Remove the pieces to get to the bot­tom

Solu­tion (Click to open)
  • Take Crow­bar
  • Go back down and straight ahead to a Sit­ting Room; Take Slot­ted Spoon, Grand­moth­er’s Key, and Clue
  • Go for­ward into the Kids’ Room; Take Green Paint and Clue

Static Puzzle #5

  • Take Nee­dle, String (on the left door), and Post­card x2
  • Use Post­card x2 on the book
  • Take Key; Use it on the vio­lin case
  • Use String on Vio­lin and put it in the case
  • Take Toy Head; Use it and Nee­dle on the head­less toy
  • Take Bow; Put it in the case
  • Use Chalk
  • Play tic-tac-toe; Win.

  • Get Rope Lad­der
  • Go through the door into the Bath­room
  • Take C. Laudius Fig­urine
  • Look at the wall shelf

Bathroom Shelf Matching Puzzle

Match the bot­tles

Solu­tion (Click to open)
  • Get Oil
  • Look at the green nut­crack­er; Use Oil and Nuts
  • Take Heart Lock­et; Use it in the Entry­way on the mur­al
  • Take Remote Con­trol into the Din­ing Room; Use it on the TV

Well would you look at that…

  • Take Knife from the table and Clue from the books
  • Go back to the Kitchen; Use Crow­bar on the locked cab­i­net; Take Gas Burn­er
  • Go back to the Front of the House; Use Crow­bar on the loose paver
  • Take Ham­mer
  • Go onto the porch; Use Gas Burn­er, Crow­bar, then Rope Lad­der on the chain
  • While we’re out here… back all the way out and click on the mail­box
  • Use Mail­box Emblem; Take Music Box Key and Clue

I actu­al­ly drew a com­ic about this part of the game way back when. She need­ed a hand rake to touch leaves in the first act, and now she won’t even reach her hand or use the slot­ted spoon she got ear­li­er into the pud­dle of water to reach the item that fell. Sil­ly! Would have saved tons of time

  • Go towards the shed; Take Weight from under the tree­house, then use Hooked Rope Lad­der
  • Take Pli­ers and Clue
  • Stop by the Ceme­tery; Use Pli­ers on cat sign for Cat Emblem
  • Go to the shed; Look at fuse box; Take Clue and Rail­road Piece
  • Use Grand­moth­er’s Key; Go inside
  • Take Clue from the makeshift bed
  • Look the desk; Take Oven Mitts
  • Use Mosa­ic Piece on box

Mosaic Box Shed Puzzle

Put the pieces into the cor­rect order

Solu­tion (Click to open)
  • Get Valve
  • Use Green Paint on easel

Colored Knight Painting

Col­or the paint­ing as dic­tat­ed by the ref­er­ence paper (I end­ed up skip­ping it because the con­trols are so bad!)

  • Place Paint­ing on the wall with the oth­ers. Whoop­sies!
  • Go to the Front of the House; Use Valve on the ground; Turn it
  • Go into the Kitchen; Use Oven Mitts on the oven; Use Slot­ted Spoon; Get Nails; Take Han­dle from the pot lid
  • Go to the Din­ing Room; Use Han­dle on the dish cov­er; Take Ceram­ic Eye
  • Take Nails back to the Shed; Use it and Ham­mer on the bro­ken frame
  • Put Repaired Frame on the wall (There’s a puz­zle here, but where’s the clue…)
  • Alright… Go to the Sit­ting Room; Go into Grand­moth­er’s Room
  • Take Clue from the bed, and Shov­el from the plant
  • Use Music Box Key

Music Box Memorization Puzzle

Tap the knights in the order they indi­cate

Solu­tion (Click to open)

Answer:

1: Green, Blue

2: Green, Red

3: Red, Blue, Red

4: Orange, Blue, Red, Blue

  • Note the pos­es of knights
  • Go back to the Shed

Knight Picture Puzzle

Place the pic­tures in order in accor­dance to the pri­or clue

Solu­tion (Click to open)

Answer:

If: 1234, then: 3412

  • Take Let­ters from under the sofa
  • Go back to Grand­moth­er’s Room
  • Use Rose, Lighter, and Let­ters on the shelf above the bed
  • Click on the sta­t­ic under the bed

Static Puzzle #6

  • Find 8 Keys
  • Open the cir­cu­lar con­tain­er and take Hair­pin; Use it on the upper left jew­el­ry box
  • Take Keys x2 and Razor Blade; Use Razor Blade on the right com­part­ment of the jew­el­ry box
  • Take the last Key

  • Get Glove Com­part­ment Key
  • Go back to the car; Use Keys on the car door; Take Clue
  • Use Glove Com­part­ment Key on the glove com­part­ment
  • Take Put­ty
  • Go to the ceme­tery; Use Shov­el on the only undug grave; Take Bowl
  • Bring Bowl to the kitchen and use it on the sink, then on the ground where it says “Cheshire”
  • Go up to the Bath­room; Use Put­ty on the bath­tub; Turn on the water
  • Look on the wall; Take Fish Emblem (Note: I tried to tap on it and use items and then some­how it even­tu­al­ly end­ed up in my inven­to­ry…)
  • Go upstairs; Use Knife on the wall for Bird Emblem
  • Look at the big door; Use Bird Emblem, Cat Emblem, and Fish Emblem
  • Go in

Forbidden Floor

  • Take Bish­op Piece and Rake
  • Go into Play­room; Take Bro­ken Ele­phant
  • Look at the doll being tor­tured; Take Elec­tri­cal Tape and Clue; Remove the tape; Take the Bat­tery and Spike
  • Look at the train; Use Rail­road Piece

Train Set Puzzle

Set up the train set

Solu­tion (Click to open)
  • Back­track all the way to the mail­box; Use Rake on leaves; Take Skull
  • Go to the Shed; Use Elec­tri­cal Tape and Knife on grinder
  • Go to the car door; Use Knife on the front seat
  • Take Bat­tery
  • Click on the new sta­t­ic in the trunk

Static Puzzle #7

  • Take Hack­saw Blade and Rub­ber Glove
  • Use Rub­ber Glove on tire; Get Rag
  • Use Rag on sol­vent in first aid kit; Use Wet Rag on the back wall
  • Click on the suit­case twice; Take Hack­saw Screw
  • Use Hack­saw Blade on Hack­saw; Use it on the chain

  • Get Winch
  • Go to the Kids’ Room; Use Bat­tery x2 on the doll­house; Take Train Con­duc­tor
  • Click on the new sta­t­ic

Static Puzzle #8

  • Pick up scarf
  • Click on blue box
  • Solve puz­zle

  • Get Faucet Valve
  • Go back to the creepy Play­room; Use Train Con­duc­tor on train
  • Get Clue; Click on doll twice; Use Knife
  • Back out to the hall­way; Go into Moth­er’s Room
  • Take Clue, Dried Milk, Weight, and Dag­ger
  • Go to the Kitchen; Use Dried Milk on the water bowl on Cheshire’s mat
  • Take Yel­low Bird over to the Sit­ting Room; Use on cage; Take Game Han­dle
  • Go back to Moth­er’s Room; Use Game Han­dle on the green thing on the bed

Memory Game Puzzle

It’s a mem­o­ry game

Solu­tion (Click to open)

Hope this helps

Omm­mggg why is this lev­el so loooonnnngggg???

  • Get Clue; Use the hint on wall safe (1984)
  • Take First Tapes and Fish Hook
  • Go Shed; Use First Tapes in tape play­er on desk
  • Take Tree­house Key
  • Go to Tree­house; Use Tree­house Key
  • Take Clue; Click on the rope;
  • Take Mon­key Wrench; Use Weight x2 on the thing (to clear up this over­loaded inven­to­ry!!)
  • Look at the lamp; Take Moth­er Fig­urine
  • Use Pli­ers on the wall; Take Fire Emblem
  • Click on the sta­t­ic

Static Puzzle #9

  • Take Dart; Use on dart­board
  • Take Pro­peller; Use on air­plane
  • Take Light­bulb; Use on lamp
  • Take Sail; Use on boat; Click on fan
  • Take Key; Use on chest
  • Take Emblem; Use on box

  • Get Shell Emblem
  • Go to the Kitchen; Use Fire Emblem; Take Fire Hose
  • Go to the car; Use Mon­key Wrench on the house pipe; Take Skull
  • Go to the Bath­room; Use the Shell Emblem on the cab­i­net; Take Sol­vent and Clue
  • Go to the Sit­ting Room; Use Sol­vent on the floor; Take Weight
  • Go towards the tree­house; Attach the rope to the red thing in the cel­lar steps
  • Go up the Tree­house; Use Weight on the floor; Click on the unit
  • Go down; Go in the cel­lar door
  • Take the Clue, Fish­ing Line, and Hack­saw
  • Use Faucet Han­dle and Fire Hose on the wall
  • Go to the Sit­ting Room; Click on fish­ing pole; Use Fish­ing Line and Hook; Get Fish­ing Pole
  • Go to the well; Use Fish­ing Pole; Take Cis­tern Wheel
  • Go to the Cel­lar; Use Cis­tern Wheel on the cis­tern; Click on the cis­tern
  • Go through the hole

Act 3

Catacombs

  • Take Scoop
  • Look at the gar­goyle; Take Clue and Light­bulb
  • Take Real Estate Agent Fig­urine
  • Use Spike and Ham­mer on the creepy grave­stone; Take Skull
  • Look at the far grave­stones; Use Lighter on can­dle; Use Ceram­ic (which is it? ceram­ic or glass??) Eye; Take Chest Key
  • Look at the far wall; Take the Clue from the pil­lar; Use Winch on hang­ing chain; Take Corkscrew
  • Go to Sit­ting Room; Use Scoop for Glue Pow­der
  • Go to Entry­way; Use Chest Key; Take Sieve
  • Go to Tree­house; Use Corkscrew; Get Cork; Take Skull
  • Go to Cel­lar; Look at work­table; Use Bro­ken Ele­phant, Gas Lever, Glue Pow­der, and Lighter; Take Liq­uid Glue and use it on ele­phant pieces; Get Ele­phant with Glue; Use it on the vise; Get Repaired Ele­phant
  • Go to Din­ing Room; Use Repaired Ele­phant on the man­tle; Take Dic­tio­nary
  • Go to Cat­a­comb entrance; Use Sieve on gar­goyle; Get Skull
  • Look at the back wall; Use Skull x 7

Skull Door Puzzle

Part 1: Press the skulls in the cor­rect order to open the door

Part 2: Input the cor­rect com­bi­na­tion from tomb­stone clues

Solu­tion (Click to open)

Answer: Left, Left, Right, Right, Left, Left, Right

  • Go down; Take Wrench and Grand­fa­ther’s Key
  • Go left; Take Clue; Look at the sta­t­ic

Static Puzzle #10

  • Take Lamp Plate
  • Move ship; Take Lamp Plate
  • Take Can­dle, Ham­mer Han­dle, and Match­es
  • Open bas­ket; Take Lamp Plate
  • Use Ham­mer Han­dle on ham­mer head; Get Ham­mer
  • Use Can­dle, Match­es, and Lamp Plate x3 on the lantern
  • Use Ham­mer on 3 walls where light shines; Take Blue, Turquoise, and Pink Crys­tals; Use them in the pil­lars
  • Lift the stone; Take Archae­o­log­i­cal Brush

  • Go back out­side the Cel­lar door; Use Archae­o­log­i­cal Brush on dirt; take Cab­i­net Knob (why exact­ly do you need a brush for this? Just use your hands!!)
  • Go into the Cel­lar; Use Grand­fa­ther’s Key on the locked cab­i­net; Take Grand­fa­ther Fig­urine and Glass
  • I missed Grand­moth­er Fig­urine next to the desk ear­li­er
  • Go to the Kitchen; Use Glass on sink; Get Glass of Water
  • Go to Grand­moth­er’s Room; Look at the sta­t­ic (Because some­how, you’re sup­posed to know to go there??)

Static Puzzle #11

  • Look at book; Take Half of Scis­sors
  • Look at blue zip pouch; Use Half of Scis­sors
  • Move Jeans; Take Wire Cut­ters
  • Move yarn nee­dles; Use Scis­sors; Take Key
  • Use Key and Wire Cut­ters on red box

  • Get Dumb­bell
  • Use Cab­i­net Knob on draw­er; Take Fuse
  • Use Wrench on wall Cross
  • Go out­side the Shed; Use Fuse on fuse box; Flip the switch
  • Go to the well; Use Dumb­bell
  • Go to the Tree­house; Use Light­bulb on light hous­ing; Note the sym­bol
  • Look at the sta­t­ic

Static Puzzle #11

  • Take Saw and Shov­el
  • Use Saw on Russ­ian doll; Take An 8 Chip
  • Look in chest; Use Shov­el; Take A 4 Chip; Take A 2 Chip from the wall
  • Use An 8 Chip, A 4 Chip, and a 2 Chip on the shelf
  • Solve the clas­sic slide num­ber puz­zle

  • Get Demag­ne­tized Arrow
  • Go to Cel­lar; Use Demag­ne­tized Arrow on wall mag­net
  • Go to Cham­ber Under Well; Use Hack­saw on sword; Get King Piece
  • Use Cross and Dic­tio­nary on stat­ue (…so… what hap­pened…?). Oh. A Clue
  • Look at the sta­t­ic

Static Puzzle #12

  • Take Knife
  • Click on all 4 gems in the pil­lars until the lamp lights them up
  • Open book; Take Lamp Plate x4; Use on lamp (…did the old ones break…?)
  • Use Knife on drum; Take Key; Use on chest
  • Get Gems; Use on shield
  • Take Record; Use on record play­er

  • Take Gears
  • Go to Com­pass Room; Click 3 times on cab­i­net lock; Use Gears

Compass Room Cabinet Puzzle

Slide pieces to move the latch into the slot

Solu­tion (Click to open)
  • Take Queen Piece
  • Go to Cel­lar; Use Cork, Glass of Water, Mag­ne­tized Arrow on desk; Click to get Com­pass
  • Go to Com­pass Room; Click on wall disc

Compass Room Wall Puzzle

Using the clue from the tree­house lamp, solve the puz­zle

Solu­tion (Click to open)
  • Take Mace; Go back to cat­a­comb entrance; Use it on the grave stat­ue’s mask; Take Knight Piece
  • Go back to Com­pass Room; Use all 4 Chess Pieces and Com­pass on every pil­lar, lin­ing up the arrow with the red arrow; Take Dark Dahlia Fig­urine from the Bish­op arm
  • Take Clue if you haven’t

Compass Room Chess Puzzle

Using clues from ear­li­er, set the prop­er direc­tion for each chess piece in accor­dance with the com­pass (Hint: com­pass­es point north)

Solu­tion (Click to open)

Solu­tion:

Bish­op: East

Knight: North

Queen: West

King: South-East

Not quite under­stand­ing why the king is point­ed south­east, but what­ev­er

Queen
King
Knight
Bish­op
  • Take Adult Hol­ly Fig­urine and Third Tape
  • Go to Shed; Use Third Tape in the play­er

GAME OVER!

To be con­tin­ued…

Bonus Chapter

Note: While the main game defaults to Reg­u­lar (advanced) dif­fi­cul­ty for puz­zles, the bonus chap­ter defaults to Easy

Asylum Entrance

  • Click any­where
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #1

  • Click on the sign
  • Click on the right side rod 3x; Take the Met­al Rod
  • Use Met­al Rod on Key
  • Use Key on lock
  • Click on papers; Take Straight Razor; Use it on the box

  • Get Tweez­ers
  • Go left into the Pro­jec­tor Room; Take Glass, Diode, and Clue
  • Go across to the Hall­way; Take Cup­board Door
  • Look at the door lock; Use Dag­ger
  • Look at the ground; Take Springs x6; Use Tweez­ers for Springs x2
  • Look at the door lock; Use Springs

Hallway Door Lock Puzzle

Move the springs so that the cir­cles line up

Solu­tion (Click to open)

I only slid the 1st and 2nd springs and they all lined up

  • Go into the Office
  • Look at the desk; Take Light­bulb; Move the papers for a Clue
  • Go towards the Ele­va­tor; Use Glass on water dis­penser
  • Go to Office; Use Glass of Water and Dag­ger on plant; Get Rose­bud
  • Go to Hall­way; Use Rose­bud on stat­ue; Take Dia­mond Ring
  • Go to Ele­va­tor, then down the Stairs; Use Dag­ger on the wall; Take Lock­er Dial; Use Light­bulb and Dag­ger on the elec­tri­cal box; Take Tape and Clue
  • Go to Entrance; Use Tape on bro­ken Broom
  • Go to Pro­jec­tor Room; Use Dia­mond Ring and Broom on glass
  • Go to Ele­va­tor; Go in Sur­veil­lance Room
  • Look at Clue in glass; Take Secu­ri­ty Enve­lope and Sec­re­tary Fig­urine
  • Use Dag­ger on cab­i­net; Take Elec­tric­i­ty Emblem, Bat­tery, and Clue
  • Go to Pro­jec­tor Room; Use Secu­ri­ty Enve­lope on the paper cut­ter; Get Secu­ri­ty Card; Look at met­al box on ground; Use Elec­tric­i­ty Emblem; Take Diode and Clue
  • Go to the Office; Use Secu­ri­ty Card on the cab­i­net; Take Bat­tery and Film Reel; Look at desk; Use Bat­tery x2 on Flash­light
  • Go to Stairs; Use Diode x2 on elec­tri­cal box

Electrical Box Diode Puzzle

Turn the diodes to cre­ate a path for elec­tric­i­ty

Solu­tion (Click to open)
  • Throw the switch
  • Go down; Use Flash­light and Cab­i­net Door; Go into Base­ment Secu­ri­ty Room
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #2

  • Take Scis­sors
  • Turn on all mon­i­tors
  • Click on both adjuster box­es until the switch­es are all north
  • Use Scis­sors on plas­tic enve­lope

  • Get Mas­ter Key
  • Go back to the Base­ment Hall­way; Take Axe
  • Go to Entrance; Use Axe on fire box; Take Match­es
  • Look at the sta­t­ic

Bonus Chapter Static Puzzle #3

  • Take Gloves
  • Move papers in front; Take Lock­pick;
  • Use Lock­pick on locked brief­case; Take Wire Cut­ters
  • Look at files to the right of brief­case; Take Ham­mer
  • Remove brown cloth; Use Wire Cut­ters
  • Use Ham­mer and Gloves

  • Get Fire Iron
  • Go to Office; Use Axe on roots; Take Fire­wood; Use Mas­ter Key on door
  • Go into Inner Office; Take Faucet Han­dle, Oil, and Clue x2; Turn on com­put­er; Read email; Use Tweez­ers on floor; Get Ruby;
  • Look at fire­place; Use Fire­wood and Match­es
  • Look at far right cor­ner of room; Flip the switch
  • Go to Hall­way; Use Oil on first aid box; Take Wrench and Clue
  • Go to Base­ment Secu­ri­ty Room; Use Faucet Han­dle on sink
  • Go to Base­ment Hall­way; Use Fire Iron on the box on floor; Use Tape on cable
  • Go to Stairs; Flip switch in elec­tri­cal box (Much bet­ter!)
  • Go to Base­ment Hall­way; Take Purse and Clue from jack­et; Take Dial from floor box
  • Look at lock­er; Take Clue and Man­ag­er Fig­urine
  • Go to Inner Office; Look com­put­er again; Poke around until you get an email from “William Scott”
  • Go to Base­ment Hall­way; Look at lock­er; Use Dial x2

Basement Locker Dial Puzzle

Using the clues, solve to open the lock­er

Clues:

  • Jack looks away from every­one and he will nev­er turn again
  • Chris looks direct­ly at him
  • A cou­ple look at each oth­er
  • Two look at Chris
  • Half the group is look­ing to the right
Solu­tion (Click to open)

Answer:

  • Open lock­er; Take Nip­pers
  • Go into Base­ment Secu­ri­ty Room; Use Nip­pers on med­i­cine cab­i­net (looks more like a TV to me); Take Safe Dial
  • Look at sta­t­ic

Bonus Chapter Static Puzzle #3

  • Move paper; Take Tape
  • Use Tape on fritz­ing wire
  • Take Blue Flop­py Disk; Move box, take Yel­low Flop­py Disk; Take Orange Disk
  • Look at num­bers on wall
  • Feed Flop­py Disks into prop­er screen, in accor­dance with wall clue
  • Take Red Disk (I’m not real­ly sure how I got this. Just poked around a lot); Place in cor­rect screen
  • Click on the adjuster box­es until num­bers show up on the screens

  • Take Bil­liards Ball
  • Go to Inner Office; Use Purse and Fire Iron on fire­place
  • Use both Ruby and Emer­ald on the deer head; Take Pro­jec­tor Key
  • Go to Pro­jec­tor Room; Use Pro­jec­tor Key and Pro­jec­tor Reel; Get Clue
  • Go to Inner Office; Look at com­put­er; Change user­name to Christo­pher Smith
  • Read emails; Get Clue
  • Go to Sur­veil­lance Room; Open safe with code (321)
  • Take Flop­py Disk (a tru­ly flop­py disk!)
  • Go to Inner Office; Use Flop­py Disk on com­put­er

Floppy Disk Footage Puzzle

Find dis­crep­an­cies between 2 images

Solu­tion (Click to open)
  • Go to Base­ment Hall­way; Look at door lock

Basement Hallway Door Lock Puzzle

Solve for door code using clue

Solu­tion (Click to open)

Answer: 5153

Rea­son­ing: “5” has 2 blood spots on it. The rest if tri­al and error

  • Go into Record­ing Room
  • Take Guard Fig­urine
  • Use Wrench on Switch Han­dle twice
  • Look at pipe; Click on it; Use Bil­liards Ball; Take Dial
  • Go to Sur­veil­lance Room; Use Switch Han­dle on wall; Flip it
  • Go to Inner Office; Use Dial x2 on desk draw­er

Desk Dial Lock Puzzle

Using pri­or clue, solve the code

Solu­tion (Click to open)

Remem­ber that code on desk? FINALLY, you can use it now

Answer: 5246

  • Take Hand and Clue
  • Go to Office; Use Hand in cab­i­net; Take P‑2501
  • Go to Record­ing Room; Use P‑2501 on the wall with wires

Recording Room Equal Number Puzzle

Flip the switch­es until the num­bers are equal on both sides

Solu­tion (Click to open)

Answer: 39

  • Go to the Ele­va­tor; Press the but­tons

Until the next game…



Read True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)

Read True Fear: For­sak­en Souls Part 3 — Act 1

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