Icebound Secrets: The Frostwood Bane Written Walkthrough + Morphing Object Locations Game Guide (Nintendo Switch)

written 12/8/25, updated 2/2/26

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  • Published: Legacy Games
  • Platform Played: Nintendo Switch
  • Price: MSRP: $14.99
  • Rated: E10 (Fantasy Violence)
  • Genre: Adventure
  • Date Released: November 14, 2025

This is a written walkthrough for Icebound Secrets: The Frostwood Bane played on the Nintendo Switch. While there are some puzzle solutions, I tend to skip puzzles I don’t enjoy

Game Start

Watch intro cinematics

Tutorial: Part 1 – Arrival in Town

  • Inspect the car and take the Car Brush
  • Look at the pile on the ground, use the Car Brush, then take the Hotel Key
  • Back out and take the King Stained Glass Shard from the snow
  • Inspect the hotel door, read the note, then use the Hotel Key
  • Go inside
  • Inspect the fireplace and take the Poker
  • Inspect the window, move the pot, then take the Coin
  • Read the paper
  • Inspect the desk, read the note, take the Pliers
  • Go back out to the entrance
  • Look at the gate and watch the cut scene
  • Inspect the gate lock, use the Pliers
  • Take the Chain Locket
  • Open your inventory, check out the Chain Locket, click on the paperclip to undo it
  • Take the Yin Locket and Chain with Hook
  • Inspect the fountain basin, use the Poker, and take the Coin
  • Go back into the hotel
  • Look at the pile on the ground, use the Chain with Hook on the crack, then take the Cameo
  • Use the Chain with Hook again, and get a Coin
  • Back out at the entrance, look at the pile on the ground, and use the Cameo on the purse
  • Take the Lighter and Coin
  • Inspect the red machine next to the fountain
  • Use the Lighter, then Coin x4, get a Magazine and Gear
  • Back inside the hotel, use the Magazine, Lighter, then Poker in the fireplace
  • Get a Yang Locket
  • Inspect the window, use the Yin Locket and Yang Locket on the box
  • Take the Gear, then watch the cutscene
  • Go back outside

Oh no! Everything is extra frozen now! And the skull in the snow! Ominous!

  • Look at the pile on the ground and inspect the gate. It’s frozen solid
  • Go into the hotel, look at the fireplace, and use the Poker to get a Hot Poker
  • Use it outside on the frozen gate lock
  • Use the Gear x3

Gate Lock Puzzle

Move the green locks and move the metal pieces to unlock all 4 locks

I dislike this type of puzzle, the controls are terrible, and it doesn’t make sense. SKIPPED!

  • Talk to the female and take the proffered Small Knife
  • Take the Skeleton Stained Glass Shard from above the door on the east
  • Inspect the ladder
  • Inspect the space between the buildings; Take the Fence Rods and Coin
  • Use the Fence Rods on the broken ladder
  • Go up

Hidden Object Puzzle – Bedroom

  • Go back to the town entrance, and use the Small Knife on the Hose in the fountain
  • Inspect the pile on the ground, and use the Small Knife on the suitcase
  • Take the Square Tile, Douche (Bulb Syringe), and Coin
  • Inside the hotel, use the Square Tile on the large armoire
  • Solve the mini puzzle
  • Take the Boots, Canister, Fur Coat, and Coin x2
  • Back outside, inspect the car
  • Open the gas door, unscrew the cap, use the Canister, Hose, then Douche
  • Take the Gas
  • Combine Lighter + Canister + Douche
  • Use the Coin x4 on the red machine for a Medical Journal
  • Back at the fire barrel, use the Firewood Bundle, Medical Journal, Lighter, then Gas
  • Take the Knitting Needles back to the town entrance and use them on the Gloves in the pile on the ground
  • Take the Tapestry Tassel back into the hotel and use it on the tapestry

Number Balance Puzzle

Move the numbers so that none repeat in number or color

I tried really hard for a long time and couldn’t figure it out. SKIPPED!

  • You get an Emerald and the last of the Warm Clothes
  • Go back and give the Warm Clothes the needy girl
  • You learn her name is Christine, and she gives you the Pharmacist’s Key
  • Use it on the western building, then go in
  • …or try to. You’re blocked by ice
  • Go over to the space behind Christine and take the “Crowbar” which is just a broken part of the metal landscape barrier
  • Bring it over to the pharmacist building and use it on the ice blocking the door
  • Great. Now you can go inside
  • Inspect the broken floor, to get a Nail Puller and Plank
  • Inspect the green cabinet, read the note, and take the Fever Pill
  • Inspect the counter, use the Medical Journal, then look at it
  • Go back to the hotel, look the at window, and take the Mint Leaves
  • Inspect the armoire and use the Nail Puller on the back for Planks x3
  • At the town entrance, use the Nail Puller on the wooden sign in the fountain for Planks x2
  • Go to where Christine is, look at the scaffolding, and use the Planks x6

Scaffolding Puzzle

Move the pieces of wood around to make a path. Three times.

Found it too difficult, so I SKIPPED!

  • Inspect the gargoyle above the scaffolding, and take the Ginger
  • Go to the pharmacy and inspect the counter
  • Use the Lighter, Fever Pill, and Mint Leaves
  • Use the Ginger, then Small Knife
  • Click on the ingredients to add them
  • Take the Decoction (def. method of extraction usually in herbal medicine by boiling to dissolve chemicals of the material)
  • Give it to Christine who gives you a List and Amulet Bagel (looks more like a pretzel to me…)
  • Use the Amulet Bagel on the eastern door

Vehicle Puzzle

Move the vehicles until they rest in the appropriately colored circle

  • Go inside
  • Look at the display case, and click on the snow on the lower left portion of the glass until you get a Ruby
  • Inspect the broken shelf, take the Screwdriver
  • Inspect the green box, take the Candle
  • Look at the broken stool
  • Go back to the town entrance, look at the pile on the ground, and use the Screwdriver for Screws and a Wheel
  • Go to the gargoyle above the scaffolding, and use the Emerald and Ruby
  • Take the Provisions Locket and Christine’s Backpack
  • Use the Candle on the fire barrel
  • Go into the pharmacy and use the Burning Candle on the green cabinet
  • Take the First-Aid Kit
  • In the store, use the Provisions Locket on the green box
  • Take the Crackers and Stale Cheese
  • Use the Wheel, Screws, and Screwdriver on the broken stool
  • Wheel it over to the shelf, then use the Stale Cheese
  • Take the Slingshot and Cereal x2
  • Use the Slingshot on the broken shelf
  • Take the Water Bottle and Canned Food x3
  • Combine List + Backpack + Cereals + Canned Food + Water bottle + Crackers + First-Aid Kit = Survivor’s Kit
  • Give it to Christine

Welp…

Part 2: The Investigation Deepens

  • Inspect the crate and take the Broken Snowshoes, read the note, and take the Caduceus Amulet
  • Go into the pharmacy and use the Caduceus Amulet on the green cabinet door
  • Take the Coal, Thick Needle, and Twine
  • Back at the hotel, use the Coal on the pad of paper on the counter, and take the Book Code
  • Inspect the pile of books on the ground and move them aside to get Book Vol 1.
  • Use the Book Code on the box, and take the Amulet Snowflake and Leather Straps
  • Combine Broken Snowshoes + Thick Needle + Twine + Leather Straps = Snowshoes
  • Use them on the path next to the pharmacy
  • Go forwards deeper into town
  • Click to watch a cutscene
  • Inspect the book on the ground near the window for a diagram and a Glass Cutter
  • Take the King Stained Glass Shard from above the window
  • Inspect the door to the library and click on the snow
  • Take the Round Glass
  • Go backwards to the store and use the Glass Cutter on the display case
  • Take the Glass and Technical Oil
  • Combine Glass + Round Glass + Glass Cutter = Glass Pieces
  • Go to the library door and use the Technical Oil then Glass Pieces

Library Door Puzzle

Referring to the diagram from before, solve the puzzle

  • You’re in!
  • Use the Survivor’s Kit on the man who gives you a Fire Hatchet
  • Look at the door to the left, take the Torch
  • Look at the stove, take the Hook
  • Look at the bookshelf to the right, take the Suitcase Button
  • Go back to the hotel, inspect the phone, and click on the phone’s Wire (cord) until you take it
  • Go back to the fire barrel and use the Torch to get a Lit Torch
  • Look at the box behind the fire barrel, and use the Fire Hatchet on the side of it
  • Take the Firewood
  • Go to the Pharmacy, use the Fire Hatchet on the hole in the ground
  • Take the Wood Chips, pull the suitcase out with the Hook, then use the Suitcase Button
  • Take Book Vol 2
  • Go to the square in front of the library
  • Use the Fire Hatchet on the store window
  • Take the Firewood
  • Go into to the library and use Book Vol 1 & 2 on the bookcase to the right
  • Take the Oven Code, read the letter, and take the Tree of Life Amulet
  • Use the Oven Code on the stove
  • Solve the minipuzzle

Some of the detail is faded over time. In my second playthrough, different discs were faded, not the same as this image below

  • Use the Firewood, Woodchips, then Torch in the stove
  • Get the Electric Panel Key from the man
  • Use it on the box next to the door, take the File
  • Back out to the square, and use the File under the stairs for a Lightning Amulet
  • Go back to the store
  • Use the Lightning Amulet on the workbag for a Wheel Key (Tire Iron), Coin, and Fuses
  • Go back to the Library
  • Use the Wire and Fuses on the electrical box
  • Take and use the Librarian’s Key (this man is starting to get on my nerves. Why not give me all the tools I need right away instead of piecemeal? Clearly just using me to do work he could do himself…)
  • Use the Torch and go inside

Library Maze Puzzle

This is really straight forward and easy. All you do is go through, look for items, then use them. There’s no way to fail.

I was going to go through the maze but accidentally hit the skip button. Oh well. Like I said, it’s really easy.

  • Give the man the Book of Legends
  • Take the Tree of Darkness Amulet
  • Go up the stairs and use the Light and Dark Amulets on the book
  • Take the Ruby Hairpin
  • Use it on the red toolbox in the store window near the car for a Jack and Machine Screws (which look like lug nuts)
  • Use the Jack on the red car
  • Go back to the Town Entrance
  • Use the Jack, Oil, and Wheel Key on the green car (I’m honestly not sure this would work as well as it looks in this game)
  • Take the Car Wheel and use it on the red car, followed by the Machine Screws, Oil, and Wheel Key

Part 3: The Seer

  • Click on the house ahead
  • Take the Skeleton Stained Glass Shard from the trashcan in front of the store
  • Take the Wood Pattern from the window sill of the store
  • Inspect the bicycle and take the Rope from the basket
  • Inspect the mannequin in the snow and click twice to remove the snow
  • Take the Librarian’s Ring
  • Inspect the mailbox and poke the white raven to make it drop the Raven Medallion
  • Go back to the libary
  • Inspect the desk and use the Wood Pattern on the box
  • Take the Dove Medallion and Librarian’s Ring
  • Go outside of the library, and use both the Raven and Dove Medallions on the bag beneath the stairs
  • Take the Cracker, Magnet, and Incense Stick
  • Combine Magnet + Rope = Magnet on Rope
  • Back in front of the seer’s house, use it on the broken window to get the Ice Ax (ice pick)
  • You’ve probably already guessed you need to use it on the seer’s house door (click 3x)
  • Use the Ruby Pin to break into the house

What in the… Ah. I guess she’s the real deal?

  • Click on the window to open it and ventilate the room
  • Take the Aroma Stand and Coin from the drawers
  • Take the Iron Button from the mantel
  • Take the Golden Mail Horn and Matches from the table
  • Head back to the pharmacy and use the Iron Button on the first aid kit in the cabinet
  • Take the Ammonia and Coin
  • Before going back, visit the Town Entrance and use the Coin (x4) on the red machine for a Lizard Amulet and Misty’s Journal
  • Inside the seer’s house, use the Lizard Amulet on the green box for a Half Amulet Owl and Runes
  • Use the Ammonia on the seer

Watch the weird cutscene where you drive her to the library in the truck only for her to randomly appear from behind the stove?

  • The man gives you a Silver Mail Horn (again, why not just give me useful things right away? He’s definitely manipulative…)
  • Back in front of the seer’s house, use the Cracker on the white raven, then the Silver and Golden Mail Horn on the mailbox
  • Take the Package, inspect it in the inventory, then open it, for a Librarian’s Ring and Divination Cards
  • Back in the library, go up to the statue and use the Librarian’s Ring x3

Statue Ring Puzzle

Place the rings in order using the clues underneath

Solution (Click to Expand)

Orange, Purple, Blue, Red, Green

(Book, Owl, Feather, Gem, Shamrock)

  • Get a Crystal Ball
  • Inspect the table with the seer. There is a cloth there telling you what to put and where
  • Place the Crystal Ball, Aroma Stand + Incense, Divination Cards, and Runes
  • Use the Matches on the incense

Divination Puzzle

Move the runes so that they correspond to the Tarot cards

  • Watch the cutscene, then give the seer Misty’s Journal
  • She gives you the Lion’s Head which you need to use on the drawers in her house
  • Take the Aroma Oil and Town Map
  • Back out to the front of the seer’s house and use the Aroma Oil on the mannequin in the snow
  • Take the Backpack and Handle (fountain pen)
  • Back in the library, place the Town Map and Handle on the desk, so that the invisible seer somehow magically turns it into a Road Map (she’s missing from my game during this)
  • Use the Road Map on the red truck outside, then head forward to the Old Bridge
  • Take the King Stained Glass Shard from the stairs of the bridge
  • Take the Hankerchief([sic] handkerchief is the correct spelling) from the car
  • Take the Witch Figurine from in front of the tent
  • Inspect the red box on the ground
  • Note the puzzle solution in the urn
  • Use the Hankerchief on the broken glass
  • Use the Sharp Glass on the tent ties

Hidden Object Puzzle – Tent

  • Get a Gas Cylinder for your trouble
  • Inspect the door under the bridge for a Lion Ring
  • Go back to the front of the seer’s house
  • Use the Sharp Glass on the mannequin’s vest for a Witch Figurine and a Cat’s Hat
  • Inside the seer’s house, use the Cat’s Hat on the cat on the mantel for a Picklock Cane
  • Use the Picklock Cane then Lion Ring on the drawer
  • Place the Witch Figurine x2

Witch Figurine Puzzle

Press the switches to move the witches into their corresponding colors

Solid SKIP on this puzzle

  • Take the Red Crystal and Amulet Skis
  • Combine Backpack + Amulet Skis
  • Take the Fur, then use the Gas Cylinder
  • Use your new Gas Burner on the door under the bridge
  • Take the Picture Fragment, then open the door
  • Go back to the seer’s house, look at the mantel, and use the Picture Fragment on the portait
  • Take the Paints
  • Back at the bridge location, use the Paints on the different clear crystals (Car and Toolbox) to get the Green and Blue Crystals
  • Use the Red, Green, and Blue Crystals on the door

Crystal Light Puzzle

Referring to the clue found earlier in front of the red toolbox, solve the light puzzle

  • Go inside
  • Take the Spear and Amulet Car from the fallen thing
  • Take the Spatula (Putty Knife/Scraper) from the winch
  • Take the Car Key from the locker
  • Back out at the bridge, use the Spear on the red ladder
  • Go up
  • Take the Stool and Wrench
  • Use the Car Key on the trunk of the taxi
  • Take the Winch Lever and Amulet Car
  • Over at the red toolbox near the tent, use the Amulet Car x2
  • Take the Iron Handle and Screw Nut
  • Back inside the Mine Entrance, use the Iron Handle on the locker for a Winch Belt, Iron Cup, and a news article
  • Use the Winch Lever, Screw Nut, then Wrench on the winch, followed by the Winch Belt
  • Use the Stool on the ground under the hook on the ceiling, then click the rope on the winch
  • Click on the fallen box thing, connect the clasp hook, then turn the winch handle
  • Click on the rubbish pile

Rubbish Puzzle

Match identical pairs of items in the correct order to solve the puzzle

Solution (Click to expand)

In Order:

Large Rubble

Black Rubble

Brown Jacket

Sledgehammer

Hatchet

Black Hat

Basket

Crystal

Black Cube

Shovel

Long Rubble

Stool

Miner’s Helmet

Coal

Steel Beam

Bucket

Bowls & Cups

Green Toolbox

Amethyst

Wood Beams

Boulders

Wood Pile

Wheelbarrow

Concrete Pillars

Wooden Support Posts

  • Go through the door to the Old Mine
  • Take the Pickaxe from the wall relief
  • Take the Screwdriver from the mine cart and read the newspaper clip
  • Take the Key Number 3 from the table
  • Take the Bas-Relief Part from the fountain
  • Go back out to the bridge and use the Screwdriver on the lamp on the balcony
  • Take the Lightbulb (WHY is there a noose behind the lamp?!?!)
  • Use the Pickaxe on the locked box in the taxi’s trunk
  • Take the Bas-Relief Part and the Archaeologist’s Brush
  • Inside at the Mine Entrance, use the Key Number 3 on the locker
  • Take the Adhesive Tape and Hammer
  • Back in the Old Mine, use the Adhesive Tape on the broken wire on the table, then the Lightbulb
  • Replace the lampshade and turn on the light
  • Click on the book to watch a cutscene about the events that transpired there
  • Take the Wedge
  • Use the Wedge and Hammer on the iced electrical box over the table
  • Open it and pull the lever

Okaaaay…

  • Take the Amulet Snowflake and Bas-Relief Part from the new glowing pedestal
  • Use the Wedge + Hammer combo again on the relief in the back of the room to knock off sand? Ice?
  • Use the Archaeologist’s Brush and Bas-Relief Part x3
  • Take the Ancient Pyramid, then use it on the glowing pedestal

Ancient Runes and Shapes Puzzle

Re-order the spheres, cubes, and pyramids so that their designs match those on the pedestal

Solution (Click to Expand)

Swap the cubes and spheres

Hidden Object Puzzle – Floating Orb

Spin the orb and find all the symbols

You can’t skip it, but it’s not hard aside from the clunky controls

  • Now that the door’s open, go into the Sarcophagus Hall
  • Take the Skeleton Glass Shard
  • Take the Ruby Skull and Christine’s Mitten off the top of the sarcophagus, then remove the chain
  • Take the Ice Knife from the side of the sarcophagus
  • Take the Sapphire Skull from the table
  • Use the Spatula and Iron Cup on the top of the sarcophagus for Glowing Frost
  • Back out in the taxi trunk, use the Ruby and Sapphire Skull on the box for an Amulet Snowflake
  • In the Old Mine, use the Ice Knife on the 2 flowers for a Flower Bud and Frosty Flower
  • Go to the Sarcophagus Hall and use the Amulet Snowflake x3 on the side of the sarcophagus
  • Place the new Fire Recipe on the worktable, followed by the Ice Knife, Flower Bud, Frosty Flower, and Glowing Frost
  • Click on the scepter for a Frost Flame, and use it on both the bowls surrounding the sarcophagus

Clock Puzzle

Super easy puzzle where you need to assemble the Roman numerals to finish the clock

  • Go through the door into the Ice Chapel
  • Take the King Stained Glass Shard
  • Take the Icile ([sic] They mean icicle) from the ground mosaic
  • Use Christine’s Mitten on the pedestal and gravestone for a Frosty Crystal and Key Fragments, respectively
  • In the inventory, inspect the Key Fragments
  • Use the Spatula on the candles for a Wax Piece
  • Go back the Sarcophagus Hall
  • On the worktable, take the Iron Cup
  • Go back to the fire barrel from the beginning
  • Use the Iron Cup and Icile for a Cup of Water
  • Combine Key Fragments + Cup of Water + Wax Piece + Frosty Crystal = Ice Key
  • Use it and Christine’s Mitten on the book under the giant statue
  • Take the Book of the Dead and Round Papyrus
  • Head back to the library to present the Book of the Dead to the old people
  • The seer gives you an Energy Trap
  • Use it to get Ghost Energy x3 at the Fire Barrel, Sarcophagus Hall, and Ice Chapel
  • Use the Ghost Energy x3, then Round Papyrus on the sarcophagus

Sarcophagus Coloring Puzzle

The instructions are super unclear, and I have no idea what you’re supposed to do. How are you supposed to restore color to an already colored picture? I kind of just poked at stuff until the highlightable things were highlighted

2/2/2026: As pointed out by Alexandra, this is a spot the differences puzzle! Makes a lot more sense now!

  • Watch the cutscene
  • Click on the fur coat, then take the Golden Key back to the seer’s house to open the locked cabinet
  • Move the books aside to take the Ice Candle, Warming Potion, and Amulet Drop
  • Go back to the library where the old man will tell you the fire needs to be stronger and then gives you a Crowbar (because that couldn’t have been useful earlier?!?!)
  • Go to the Old Mine, and use the Amulet Drop on the fountain to get a Bucket
  • Use the Crowbar on the minecart, then take the Switch and Mosaic Piece
  • Pick up the Shovel from next to the table, then use it and the Bucket on the minecart for a Bucket of Coal
  • In the Sarcophagus Hall, use the Ice Candle on the burning bowl on the table for a Candle of Memory
  • Go back to the library and give Christine the Warming Potion
  • Use the Bucket of Coal and Shovel on the stove
  • Watch the cutscene

City Model Puzzle

Replace the pieces into their proper locations

Sorry if my solution is a bit convoluted

  • Get the Old Town Map for your trouble

Part 4: The Castle

  • Go to the front of the seer’s house and use The Old Town Map
  • Go to the Funicular Platform (Definition: A funicular is a railway for steep slopes utilizing hauling cables)
  • Look at the castle
  • Take the Knob from the control console
  • Take the Skeleton Stained Glass Shard from the roof of the booth
  • Take the Ice Wolf from the can on the booth sill
  • Take the Wooden Chip from the tree
  • Take the Mosaic Piece from in front of the robot
  • Go back to the Old Bridge and use the Knob on the drawer on the balcony
  • Take the Power Unit (Battery), Ice Fox, and Wooden Chip
  • Go to the Ice Chapel
  • Use the Ice Fox, Ice Wolf, and Candle of Memory on the gravestone
  • Take the Mosaic Piece, Glowing Mushroom, and Mysterious Box
  • Back at the Funicular Platform, use the Glowing Mushroom inside the tree hollow
  • Take the Wooden Chip and Amulet Owl Half
  • Combine Mysterious Box + Amulet Owl Half x 2
  • Take the Wooden Chip
  • Use the Wooden Chip x4 on the side of the booth

Funicular Booth Puzzle

Match the animal tokens with their corresponding habitats

  • Take the Buttons and Knight Figurine
  • Look at the control console
  • Use the Switch, Buttons, and Power Unit
  • Flip the lever, then ride on over to the Castle
  • Take the King Stained Glass Shard
  • Take the Mosaic Piece from the door
  • Take the Carbine ([sic] Pretty sure they mean carabiner) from the broken railing
  • Take the Amulet Eye from the front left boy statue
  • Go back to the Funicular Platform
  • Use the Amulet Eye on the robot’s box to get a Cook’s Ladle and Restorer’s Set
  • Head back to the Castle and use the Restorer’s Set on the front right statue to get the Page’s Hat
  • Use the Page’s Hat on the boy statue for a Chimera Scroll
  • Use the Restorer’s Set on the middle statue
  • Take the Jester’s Hat and place it on the front right statue
  • Use the Restorer’s Set on the final statue
  • Swap the Executioner’s Axe with the Cook’s Ladle
  • And, finally, restore the Executioner’s Axe to the appropriate statue
  • Now that the lights are all lit, use the Chimera Scroll on the door

Castle Door Puzzle

Using the clue from the scroll, depress the proper buttons to solve the lock puzzle

  • Go into the Main Hall
  • Take the Mosaic Piece from the far-right display
  • Take the Ice Pendant from the glass display
  • Take the Dollar from the left display
  • Take the Rake Handle from the fountain
  • Go back to the Ice Chapel and use the Mosaic Piece x4 on the ground

Ice Chapel Mosaic Puzzle

This is a 2-part puzzle where you need to correctly color the image by swapping the crystals and then set the time on the clock

  • Take the Ice Ghost
  • Go to the Funicular Platform
  • Insert the Dollar into the robot, then take the Excursion Player and Rake Base
  • Go back to the Main Hall, and use the Excursion Player, Knight Figurine, and Ice Ghost on the rightmost exhibit
  • Take the Wooden Pegs
  • Combine the Rake Base + Rake Handle + Wooden Pegs = Rake
  • Go out to the Castle Entrance
  • Use the Rake on the rocks below the broken part of the railing

Castle Entrance Stone Puzzle

Direct the stones to the square on the bottom by clicking the square opposite of where you want the stones to go

There are other ways to do this. I just did it this way in 32 moves

  • You will get Pebbles, Amulet Scroll, and Rubber Piece
  • Go back into the Main Hall
  • Use the Amulet Scroll on the leftmost exhibit in exchange for the Ancient Scroll
  • Combine the Ancient Scroll + Restorer’s Tools = Restored Scroll
  • Give it to the old man in the library who will give you yet another useful item out his endless jacket pocket: Amulet Repair
  • Use on the wall box next to the robot on the Funicular Platform for Sealant and a Screwdriver (Was it always snowing…?)
  • Go into the Main Hall
  • Use the Rubber Piece, then Sealant on the broken pipe in the fountain
  • Use the Pebbles

Castle Fountain Pebble Puzzle

Ohh… Another one these… Move the water lily with the key on it by “throwing pebbles” at it the same way you moved the rocks earlier in the last puzzle

Thankfully, this one is easy and quickthough I’m not sure if they meant for you to solve it the way I did in 7 moves, heh heh…

  • Use your new Showcase Key on the glass exhibit
  • Take the Torch Scheme, Scroll of Summon, and Incinerator Torch
  • Watch the cutscene
  • Go back to the library and give all 3 new items to the seer

Part 5: Unraveling the Mystery

  • You’ve traveled to the Industrial Zone
  • Take the Amulet of Infinity from the back of the truck
  • Take the Blue Wire from next to the door
  • Take the Monogram C from the well
  • Take the Men’s Bag (Man’s Bag) from the forklift
  • Take the Bucket from the bay doors, then use the Amulet of Infinity on the lock

Hidden Object Puzzle – Storage Room

  • Use your new Well Handle on the well, along with the the Carbine (Carabiner) and Bucket
  • Take the Artist’s Paintbrush and Monogram K
  • Combine the Men’s Bag + Monogram C + Monogram K
  • Take the Loader Key and Insulating Tape
  • Use the Loader Key on the forklift
  • Go into Burning Hall

Oh! Christine! Conveniently after you’ve already done all the work

  • Talk to Christine
  • Take the Eagle Figurine from the control console
  • Take the Hammer from the locker
  • Go outside and use the Hammer on the back of the truck
  • Take the Red Paint and Red Wire
  • Back inside, use the Blue and Red Wire, and Insulating Tape on the control console
  • Hit the red button

Trash Fan Puzzle

Guide the flail through the maze until you reach the other side (Great time to skip)

  • Christine gives you a List of Paints
  • Take the Narrow Spatula from the rubbish
  • Go outside and use the Narrow Spatula on the yellow stained portion of the well
  • Take the Dog Figurine and Artist’s Key
  • Use the key to enter the tower
  • Lift up the rug, take the Scoop
  • Take the Duster
  • Take the Spoon from the rocking chair
  • Take the Glowing Liquid from the shelf
  • Go back to the Burning Hall
  • Use the Scoop and Duster on the rubbish pile for a Triangular Key and Ash
  • Use the Triangular Key on the locker
  • Take the Vacuum Cleaner, Blue Paint, and Fireproof Liquid
  • Use the Vacuum Cleaner on the rubbish pile
  • Back in the Artist’s Tower, look at the artist’s table
  • Use the List of Paints, Red Paint, Blue Paint, Ash, Fireproof Liquid, Spoon, and Glowing Liquid
  • Solve the mini puzzle
  • Take the Three Paints
  • Give them to Christine along with the Artist’s Paintbrush

Burning Hall Light Rune Puzzle

Try to align the colors to create the shapes in the clue

  • Go back to the library and talk to the seer (now a prophetess??)

Cast a Protective Spell

You’re supposed to move the balls around to create the runes the puzzle shows you, but I moved them around a lot and couldn’t figure it out, so SKIPP

  • She gives you back the Torch Scheme and Incinerator Torch AAAAND you’re powered up with some defense and special vision!!
  • Go to the Main Hall and you should see a staircase that was not visible before

It doesn’t really make sense because these rooms have exhibits for patrons that are otherwise inaccessible???

  • Go into the Hall of Natural History
  • Take the Mars Layout from the red table
  • Take the Cat Figurine from the green table
  • Take the Saturn Layout from the reptile enclosure
  • Place the Incinerator Torch and Torch Scheme on the desk
  • Take the proffered Dagger back to the Industrial Zone and use it in the back of the truck
  • Take the File and Flammable Resin
  • Go into the Burning Hall and use the File on the locker for a Mouse Figurine and Rag
  • Go into the Artist’s Tower
  • Use the Cat, Eagle, Dog, and Mouse Figurine on the ground
  • Use the Room Key stashed there on the green door

Hidden Object Puzzle – Artist’s Tower Part 1

Hidden Object Puzzle – Artist’s Tower Part 2

  • You get a Stargazer Figurine
  • Go back to the Natural History Hall and use the Stargazer Figurine on the planets table
  • Take the Ice Pendant and Amulet Flower
  • Remember that bicycle in front of the seer’s house? Use the Amulet Flower on the basket to get a Picklock and Fleu-de-lis ([sic] So many typos. They mean Fleur-de-lis)
  • Back in the Natural History Hall, use the Picklock on the green table
  • Find and take the Torch Parts x4
  • On the worktable, place the Torch Parts x4, Fleu-de-lis, Rag, and Flammable Resin

Assemble the Incinerator Torch!

Following the instructions on the schematic, put the torch together. It says you need to do it in order, but you really don’t

I apologize, I went to press backwards and accidentally pressed SKIP instead. I’m sure the rest isn’t hard to figure out. In fact, I think I made the exact same mistake the first time I did this puzzle

  • Go to the Burning Hall
  • Use the Incinerator Torch
  • With the ghosts destroyed, go back to the Natural History Hall
  • Open the door in the back that was originally covered in ice
  • Take the Medal and use it on the green table
  • Take the Planet Venus
  • On the planets table, use the Saturn and Mars Layout and Planet Venus (it’s like 3 different people named these)
  • Take the Anti-Corrosion Agent and Opener
  • Look at the metal door, and use the Anti-Corrosion Agent and Picklock
  • Go into the Boiler Room
  • Look at the green toolbox, remove the lid, and take Fireproof Mitten and Can of Beans
  • Combine Can of Beans + Opener = Fire Beans
  • Use the Fire Beans and Fireproof Mitten on the reptile enclosure

Reptile Puzzle

Using the beans, trap the lizard (I thought it liked the beans…?). Do this 3 times. It’s not hard.

  • Back in the Boiler Room, toss the Salamander on the frozen boiler valve and turn it
  • Take the House Medallion from the pipe across from the boiler and use it on the green toolbox
  • Take the Steel Ties (Hose Clamps), Wooden Stem, and Metal Saw
  • Go back to the Artist’s Tower
  • Use the Metal Saw on the floor where you found the key
  • Take the Steel Pipe back to the boiler room, use it on the pipe, and then use the Steel Ties and Screwdriver
  • Turn the valve again
  • Go to the now-melted Spiral Staircase
  • Take the Figure Skating Figurine from the gargoyle, go back to the Artist’s Tower, and use it on the shelf

Figure Skater Ice Puzzle

Use the two arrow keys to spin each side of the puzzle to map out a route for the figure skater. When you’re done, press the triangle to test it out.

I got to about here, then couldn’t figure it out. Good Luck! Skip time!

  • Take the Wooden Rose and Ring with Jasper
  • Use the Wooden Stem and Wooden Rose on the rocking chair for Acid and Broken Ring
  • Go outside to the truck and use the Acid on the box
  • Take the Malachite Ring, Jewelry Hammer, and Jewelry Tongs
  • Back in the Natural History Hall, use the Jewelry Tongs on the planets table to get a Moonstone
  • Combine Broken Ring + Moonstone + Jewelry Tongs + Jewelry Hammer = Moon Ring
  • Go into the Spiral Staircase and use the Moon Ring on the gargoyle

Gargoyle Puzzle #1

Slide the tracks around to guide the ball to the goal

  • Swap the Ice Pendant for the Jasper Ring at the next gargoyle

Gargoyle Puzzle #2

Move the tiles around with the arrows so that the heads drop onto the correct animal

Hint: Cat is the easiest

  • Use the Malachite Ring on the next gargoyle

Gargoyle Puzzle #3

Slide the tracks around again to guide the ball to the goal

  • Click on the first gargoyle again

Gargoyle Puzzle #4

Yet another puzzle

oops
  • Click on the 2nd gargoyle again

Gargoyle Puzzle #5

Aaaand another guide-the-ball puzzle

  • Aaand, you guessed it: click on the 3rd gargoyle again

Gargoyle Puzzle #6

Last one. I hope.

  • FINALLY, head into the Throne Room
  • Take the Amulet Dinosaur Skull and Tail from the King and Skeleton stained glass windows, respectively
  • Take the Archaeologist Bag from the skeleton
  • Inspect the stained glass to the left of the room
  • Go back and take the Duster from the Natural History Hall, then use it on the dusty stained glass in the Throne Room

Hidden Object Puzzle – Stained Glass

  • Get a Stone Drum
  • Go back to the Natural History Hall
  • Open the Archaeologist’s Bag for a cutscene, Amulet Dinosaur Ribs
  • Use the Amulet Dinosaur Head, Ribs, and Tail on the locked door
  • Inside the Archaeology Hall, take the Raven Head from the chair and note the drawing there
  • Take the Raven Wing and King Stained Glass Shard from the big table
  • Back in the Throne Room, use the Raven Head and Wing below the throne

Raven Coloring Puzzle

Referring to the clue from before, properly color the relief

  • Take the Ice Reed Pipe and Skeleton Stained Glass Shard
  • Back in the Archaeology Hall, use the Ice Reed Pipe and Stone Drum on the wall

Music Memory Puzzle

Using trial and error, figure out the correct order to press the pan pipe

Solution (Click to Expand)

If: 1, 2, 3, 4, 5, 6, 7

Then: 7, 3, 4, 6, 1, 5, 2

  • Get the Ancient Gear and King Stained Glass Shard
  • Back in the Throne Room, use the Ancient Gear on the skeleton’s box
  • Take the Scheme Paper and Skeleton Stained Glass Shard
  • Use the King Stained Glass Shard x6 on the left window
  • Use the Skeleton Stained Glass Shard x6 on the right window
  • Go into the Icy Tree’s Hall (last location!!!)

Stage 6: End Game (END)

  • Take the Broken Camera and Ice Pendant
  • Inspect the tree to the right of the skeleton, and use the Ice Pendant x4
  • Take the Snake Figurine and Spades Leather Medallion
  • Back in the Throne Room, use the Spades Leather Medallion on the skeleton’s pocket
  • Take the Spare Film and Ship Figurine
  • Go to the Castle’s Main Hall and inspect the electronic player for a Battery
  • In the Archaeology Hall, use the Snake and Ship Figurine on the table

Figurine Map Puzzle

Place the figurines in their proper positions

Solution (Click to Expand)

Lighthouse = mouth of cove

Ship = middle of water

Castle = snowy mountains

Mermaid = rock island

Pyramid = desert

Snake = jungle

Volcano = fiery mountains

  • Take the Objective Lens
  • Combine Broken Camera + Spare Film + Battery, then Objective Lens = Camera
  • Go back to the Icy Tree Room and use the Camera

Huh. I guess he doesn’t like his picture taken?

  • Hurry back to the seer and show her your Snapshot (didn’t realize that kind of camera was an instant printing camera…)
  • Take the Ancient Coin to the Natural History Hall and place it into the red table
  • Take the Silver Bar to the Artist’s Tower and give it to Christine
  • She happens to have a Bag of Sand
  • Go to the Archaeology Hall and use the Bag of Sand and Scheme Paper on the table under the instruments

Rune Schematic Puzzle

Follow the instructions on the paper to draw the rune

The first time I did this, I somehow managed to be a line off and it didn’t count

  • Take the Rune Drawing and Gripsack Key (gripsack is a British English term for small bag)
  • Go back to the Icy Tree Room and use the Gripsack Key on the skeleton’s gripsack
  • Take the Jewelry Burner
  • Give Christine both items and she’ll magically create 4 Runes

I sense the end of the game upcoming!

  • Go to the Icy Tree Room, use the Runes, and prepare for a barrage of puzzles!

Rune Puzzle #1

Arrange the laser beams to make all the ice cubes glow

Rune Puzzle #2

Press on the skulls to make them all glow

Sometimes I’m good at these, sometimes I’m not

Rune Puzzle #3

Slide the cubes and place them in their proper locations

Rune Puzzle #4

Move the snakes so that they inhabit the white squares only

Rune Puzzle #5

Another light the skull puzzle

Rune Puzzle #6 (Last Puzzle of the Game!!)

And we end with another laser cube puzzle

The End!!

Extra Puzzle

To unlock it, find all the morphing items in the game

Morphing Items List (96 Total)

Town Gates (6 Total)

  1. Red Necklace in the pile on the ground
  2. Paw Print on window behind car
  3. Frozen Heart from top of frozen fountain
  4. Bus Ticket on the coin operated machine
  5. Decorative Detail in the basin of the fountain (upper left)
  6. Fish in the basin of the fountain (upper right)

Hall (6 Total)

  1. Flower on mantle
  2. Decorative Piece in fireplace
  3. Moth on window
  4. Bookmark on ground in pile of books
  5. Briefcase on ground in front of suitcases
  6. Button on desk

Narrow Street (6 Total)

  1. Sticker on fire barrel
  2. Footprint in snow
  3. Trashcan next to store to the west
  4. Butterfly in space between the buildings
  5. Feather in space between the buildings
  6. Fur above gargoyle’s shoulder

Pharmacy (5 Total)

  1. Blister Pack next to the anatomical head model
  2. Skull between the hanging lights
  3. Foil Ball next to the broken floor
  4. Syringe next to the broken floor
  5. Pickups on the counter

Store (5 Total)

  1. Package Square lower right portion of broken shelf
  2. Kettle upper middle of store above the display case
  3. Detail Piece left portion of display case
  4. Fortune Statuette above green box
  5. Wheat Ear on the shelf with the mouse

Small Square (2 Total)

  1. Round Thing on ground next to the car
  2. Gargoyle on wall in front of the library

Library (2 Total)

  1. Decorative Detail above the stove
  2. Piece of Cloth on the statue

Near Seer’s House (8 Total)

  1. Hat next to mannequin in the snow
  2. Anemone (?) in snow next to mannequin
  3. Radio inside broken broken
  4. Fish on hanging sign
  5. Do Not Enter Sign on pole
  6. Sign on post behind the bicycle
  7. Fan in snow behind bicycle
  8. Stamp on mailbox

Seer’s House (4 Total)

  1. Weird Stone on mantel
  2. Candles on fireplace hearth
  3. Portrait on the wall
  4. Compass on table

Old Bridge (5 Total)

  1. Hornet’s Nest under the ladder
  2. Ice Goblet (?) next to the red toolbox
  3. Flute under the red toolbox
  4. Red Cloth on bridge
  5. Picture on balcony

Mine Entrance (3 Total)

  1. Caution Sign on wall
  2. Worker Graphic between lockers
  3. Gear to the left of the winch mechanism

Old Mine (2 Total)

  1. Light on wooden post
  2. Barbed Wire on table behind lamp

Sarcophagus Hall (3 Total)

  1. Ice Chunk next to the rightmost pillar
  2. Jewel on side of sarcophagus
  3. Crumbs under the bowl on the table

Ice Chapel (4 Total)

  1. Chain Link on pedestal under giant statue
  2. Decorative Detail on bottom of gravestone
  3. Moss behind candle
  4. Left Pillar in front of big statue altar

Funicular Platform (6 Total)

  1. Indicator Light on control console
  2. Chicken on weather vane
  3. Ribbon on tree trunk
  4. Nuts on tree branch
  5. Lunch bag behind robot
  6. Paper Clip on the box next to the robot

Castle Front (5 Total)

  1. Snowflake on ground in snow
  2. Bullet on front right statue
  3. Ruffle on front left statue
  4. Buckle on chef statue
  5. Decorative Hook behind middle statue

Main Hall (0 Total)

None to find

Industrial Zone (3 Total)

  1. Persimmon around the well
  2. Leaves on the well rim
  3. Radio Tower behind the buildings

Burning Hall (2 Total)

  1. Sign on wall
  2. Rusty Cracklines on locker

Artist’s Tower (6 Total)

  1. Statue Head on wall
  2. Lamb Figurine on shelf
  3. Spoon on shelf
  4. Soap on paint table
  5. Paintbrush on Artist Table
  6. Decorative Detail on left side of rocking chair

Hall of Natural History (0 Total)

None to find

Boiler Room (3 Total)

  1. Red Light on the wall
  2. Spider above boiler
  3. Clamp below the toolbox

Spiral Staircase (1 Total)

  1. Wing on the stair

Throne Room (5 Total)

  1. Torch next to skeleton stained glass
  2. Vine next to king stained glass
  3. Raven Skull next to throne
  4. Bracelet on skeleton
  5. Pendant on other skeleton

Archaeology Hall (1 Total)

  1. Mask on left statue

Icy Tree’s Hall (3 Total)

  1. Raven up in tree branches
  2. Pendant behind skeleton’s bag
  3. Crystal on pendant tree

Extra Puzzle

It’s the library maze. When you finish it, you’ll be treated to some beautiful scenes alluding to potential sequels for this series

Back to Video Game Guides

Fall of the New Age Collector’s Edition Written Walkthrough

Written 4/5/2025, updated 4/5/2025

  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $8.99 MSRP: $29.99 (Hidden Object Adventure Bundle)
  • Rated: E10+ (Everyone 10+)
  • Genre: Adventure
  • Date Released: June 1, 2023

This is a walkthrough for Fall of the New Age – Collector’s Edition by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. As of right now, there are no written walkthroughs easily found on the internet and very few video walkthroughs that include the 2nd half of the game. I don’t like video walkthroughs, so this is purely text. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult

Game Start

Watch the intro cinematics

Tutorial: Escape the Dungeon

  • Look out the window
  • Check the package on the ground. Get Pin, Sleeping Powder, and a note
  • Inspect the hay pile next to the bedroll. Push aside the hay 3x to get a Bottleneck
  • Click on the bedroll and use the Bottleneck to get the Hint Ferret and a Spoon
  • Check the water trough if you’d like
  • Inspect the door and use the Spoon to peel back the metal

Puzzle #1!! And the first in many lockpick puzzles. Use the Pin and your lockpicking skills to escape. Basically, just rotate the pick in a circle until the pieces tremble, then hold it there until a space appears and automatically lines up.

Imagine a clockface:

  1. 8 o’clock
  2. 12 o’clock
  3. 5 o’clock
  • Leave the cell
  • Use the Sleeping Powder on the guard
  • Watch the cutscene (or skip it)
  • Hit the guard with the slingshot
  • Look at the cloak and open the 2 pouches for a Tarry Rope and a Note
  • Go back to the cell and use the Tarry Rope in the water trough to get a Clean Rope
  • Check the downed guard
  • Get a Corkscrew and a Note
  • Look at the grate on the ground if you want
  • Go through the doorway and try to keep going to start a cutscene
  • Talk to Herbert
  • Look at the knocked-out guard for a Wrench
  • Use the Corkscrew on the barrel to get a Cork and a Ring
  • Go back a room and use the Wrench on the each of the screws on the grate on the ground for a Gear
  • Back in the hallway, use your Spoon on the sign on the wall for Picklocks, another Gear, and a Note
  • Now for the lion’s head. Pick up the Scoop, then use the Ring

Puzzle Time! Straight forward and easy: Use the Gear x2, then swap the pieces so that the water flows around all 4 gears, then pull the lever on the left to allow the water in

  • Attach the Clean Rope and descend!
  • Talk to Herbert
  • Use your Picklocks on the chest
  1. 4 o’clock
  2. 7 o’clock
  3. 11 o’clock
  • Take the Spatula, a jewel, and a Note
  • Use the Spatula on the Candle to get it
  • Use the Cork, the Scoop, then the Candle on the rowboat and get the Ring
  • Look at the sluice gate in front of the boat and get the Picture
  • Now check out the statue next to the candles and get the Halberd
  • Go use it on the seaweed next to the stairs for the Arm
  • Clearly, it goes on the statue, so return it

PUZZLE! Referencing the picture, move both arms and the head to solve it.

  • Use the Ring, pull the lever, and watch the cutscene

Infiltrate the Cult House

  • Watch cutscene
  • Go into the house
  • Watch cutscene
  • Look at the bow of the boat and get Rope with Hook
  • Clear the jetsam from the water and the Rope with Hook to get a Bull Head
  • Look starboard and get the Disguise Picture. Note the rat-shaped depression
  • Check out the junk pile for a Fisherman’s Disguise Hidden Object Puzzle
  • On the lower right portion of the screen, open your Disguise Box and put together your disguise
  • Head back into the house for a cutscene
  • Open the cabinet and pick up the Pipette
  • Check out the poison jug on the ground and use the Candle on it
  • Remove the stopper, then use the Pipette for a Pipette with Acid
  • Use your new item on the chest’s lock
  • Pick up the Wing Nuts, Pan Gripper, and the Note
  • Grab the Fat from the ground, go back outside, and use it on the lantern
  • Use the Pan Gripper on it for Melted Fat
  • Return inside and smear the Melted Fat on the floor
  • Push the trashcan over and use the Wing Nuts on the hatch
  • With the help of the Note from the chest, solve the Labyrinth Puzzle

Solution: Left, Up, Left, Right, Up, Left, Left

  • Inspect the lower right corner for another Lock Puzzle
  1. Between 9 and 10
  2. Between 4 and 5
  • Go forward
  • Watch the cutscene
  • Grab the Magnet
  • Head backwards and use the Magnet inside the cabinet
  • Pick up the Bone Knife, go back through the vent, and use it on the rope to take out the guard
  • Inspect the window and take the Scroll and Pincers
  • Use the Pincers on the vase on the side table to get a Rat Sign
  • Check the guard’s bag for a Note and Plate
  • Get another Plate from the mouth of the bear skin
  • Backtrack to the boat and use the Rat Sign for the other Bull Head
  • Head back inside through the vent
  • Use the Plates and the Bull Heads on the door

PUZZLE! This is a Roman numeral math combination lock puzzle… except you don’t really need to solve it because if you turn the handles, it will glow orange on the correct answers

Solution: III, VIII, III & V, IX, IV (3, 8, 3 & 5, 9, 4)

  • Go through the door
  • Look at the lion head door handles and take the Cipher
  • Watch the cutscene
  • Undo the knots on the book on the pedestal. Take the Cipher
  • Check out the weapon cabinet. Move the sword, 2 spears, and a shield to grab the Activator Tool
  • Head over to the desk to use it on the indentation

PUZZLE!! This is a 3-part puzzle. You’re playing the skull against the snake where if a character lands next to the other, then you turn into the other. Don’t overthink it.

  • Get a jewel and Flame Liquid for your trouble
  • Slingshot the Flame Liquid at the unlit candle above the weapon cabinet
  • Go down the stairs
  • Play the Animal Hidden Object Puzzle
  • Head down the way
  • Inspect the books on the desk for a Rag
  • Look at the painting
  • Pick up the Dagger, then use the Rag on the graffiti for the Crown Part
  • Use the Crown Part on the pouch on the ground and turn it to the right twice
  • Grab the Snake Fangs, Screwdriver, and Note
  • Backtrack and pick up the Cipher from the boar’s head
  • Use the Screwdriver on the boar’s head for a Fang
  • Go back to the hidden room and use both the Snake Fangs and Fang on the breastplate on the wall
  • Get the last Cipher and a jewel
  • Now, look at the mechanism on the desk and use the 4 Ciphers on it.

This is a Puzzle. Using the “quill” on the arm, press and hold the button as you drag it across the white panels. You can only pass through them one time.

  • Now that you have the Decipher, backtrack to the study
  • Use the Dagger and Decipher on the window lock, then press the right buttons in order (Dragon Circle, Lion, Dragon with Jar, Dead Horse, Cult Skull Emblem)

*Note: Make sure you take the Decipher after the puzzle. If you just pressed B to back out, you won’t actually take it. If that’s the case, just return to the mechanism and take it*

  • Open the window and escape

Herbert’s Hideout 1

  • Talk to Herbert, get Chain and Nun Disguise Picture
  • Snag the Sponge from on top of the books on the desk
  • In the upper left part of the screen, take the Mini Crowbar and the Note from the barred window
  • Look at the little pot of oil in the middle of the room
  • Pick up the Chain then use the Sponge to get a Sponge in Oil
  • Inspect the swords on the wall, take the Chain, from the 4th one, and clean them with the Sponge in Oil
  • Now, use the Mini Crowbar on the swords. Note the symbols and the gem colors
  • Click on the metal spider and use the Chains

It’s a PUZZLE. Remember those swords with colors and symbols? Swap the symbols to match them to the code from the swords

  • Break into the floor chest with your Picklocks
  1. Between 11 and 12
  2. Between 9 and 10
  3. Between 3 and 4
  4. Between 10 and 11
  • This opens up the Nun Hidden Object Puzzle
  • Go ahead and put the disguise together (the need for perfect placement of the glue on the warts is infuriating!)
  • Click on the place where the spider puzzle was to leave

The Alchemist and Librarian

  • Click anywhere and watch the cutscene
  • In the alleyway next to the Alchemist’s house, get the Rock and Note
  • Inspect the door for the tall tower (library) and get the Alchemist Sign
  • From the sign next to the archway, get a Cogwheel and jewel
  • Next, check out the guard and watch the cutscene
  • Pick up the Poker from the right side of the archway
  • Use the Alchemist Sign on the Alchemist’s door
  • Look inside, and open the lock with the Poker
  • Slingshot the Rock at the window to allow the fumes to escape (because for some reason it won’t go out the opening you just made, yourself)
  • Talk to the alchemist who begs you to make a potion to help him rid the effects of the smoke
  • Look at the running water track and take the Pouch with Herbs
  • Pick up the Cogwheel from inside the grinder
  • Take the Test Tube from the workdesk
  • Leave the building and watch as the library blows up
  • Rush over there and use the Poker to lever the door and get inside
  • Talk to the injured librarian inside who also asks you for a potion. Same potion should be good. It’s somewhere in the cellar of the library
  • Poke through the rubble to the right of the library for a Bucket
  • Go back to the Alchemist’s house and use the Bucket on the water there for a Bucket Full of Water
  • Head over to the library and use it on the fire to the left
  • There’s a book on a pedestal near the librarian where you get a Wooden Die and a Hacksaw
  • Use the Hacksaw on the lock to the left of the building. Heeey. The cellar door!
  • Go down
  • Look out the hole for a cutscene. Pick up the Oiler and Metal Bar from it
  • Look at the chest

Lockpick Puzzle!

  1. 10 o’clock
  2. Between 9 and 10
  3. 5 o’clock
  4. 9 o’clock
  • Take the Bowl and jewel
  • Open the bottle, then use the Test Tube for Reagent
  • Use the Oiler on the ladder and extend it
  • On the book, turn the 2 sections of the snake aside, then use the Bowl, and replace the snake parts
  • You got the Recipe!
  • Skedaddle back to the Alchemy house, but before going in, take a closer look at the water wheel
  • Place the 2 Cogwheels on their respective places. Voila!
  • Inside, use the Wooden Die to the left of the stove
  • Take the Gloves, look at the stove, and use them to open it up
  • Fix the coals with the Poker and then get a Coal
  • Before leaving, place the Metal Bar in the coals, then pour the Reagent over top. Pull it out with the Poker for some Azurite (technically, you’re not supposed to do this step just yet, but it saves time and you can!)
  • Use the Gloves on the boiling yellow liquid atop the stove to get the Yellow Retort
  • Use it on the puzzle to the left of the stove

Steam Puzzle! This a 3-part puzzle, super straight-forward and pretty simple. Make a closed loop with the provided tiles.

  • Pick up the Nephrite and the Note
  • If you haven’t done it yet, go ahead and follow the directions on the note for the Azurite
  • Toss the Azurite and Nephrite into the grinder for their powdered forms
  • Turn your attention to the worktable now
  • First, hang up the Recipe
  • Then, place your ingredients and follow the directions. Scoop the powder, boil the retort on the stove. Return the retort. Connect the hose. Add more powder. Remove hose. Crush Herbs. Pour liquid. Scoop Powder. BOOM! Medicine.
  • Go ahead and cure the Alchemist
  • Give him the Decipher and he’ll give you a Right Arrow
  • Now, for the Librarian. He will give you both Sleeping Powder and Tablets
  • Head back down to the cellar
  • First, use Coal on the colorless book
  • Then, use Tablets on the books on the shelf to the right

PUZZZLE. Armed with the clue from the book, move the tablets around to complete depictions. Easy peasey.

  • Take the Vertical Arrow, then use both it and the Right Arrow on the back wall

ANOTHER PUZZLE!!! So many of them… This one is interesting. You place arrows in the segments at the bottom to get your man to the flashing door before the bad guy gets you. Your character is always moving forward.

Solution: Right, Up, Up, Right, Down, Down, Right, Up, Up, Down, Up

  • Jump out the window for a cutscene
  • Ugh. Another….

Puzzle… I personally hate these types of puzzles, so I didn’t play it and just skipped through. You’re supposed to move the colored pieces to their respective sides.

Cultist Stable

  • Watch cutscene
  • Get Cultist Plans
  • Immediately hit the thug at the door with the Sleeping Powder
  • Pick up the Scroll on the ground in front of the horse
  • Inspect the gate
  • Solve the Weapon Hidden Object Puzzle
  • Go through the gate
  • First things first: click on the hay/wood pile to get the Arrow Piece and a Note
  • Back out, and use the Arrow Piece on the statue
  • Use the new Rings on the fallen training dummy
  • Look to the right of that and pick up the Hatchet from the stone bench
  • Look at the pedestal in the middle and take the Rope. You’ll automatically tie the dummy’s rope there
  • Backtrack to the stables and use the Hatchet where you got the Scroll for a Whip
  • Now go forth to the field of horses and use the Rope on the horse’s saddle, then the Whip on the horse
  • Open the uncovered stable door and head inside (So… Is the horse going to keep that door unblocked forever?)
  • Slide the blocker in front of the angry horse
  • Soothe the big guy (gal?) by running the Tooth-Comb from the saddle on the wall on its tangled mane 3 times
  • Get the Thief Puzzle Piece
  • Pick up the Sign for Box from the bucket of feed on the ground
  • Remove the cloth on the chest for a Lockpick Puzzle (There’s a strange text at this point that says, “It seems the bandits have been keeping each other company here for a long time!” …What does THAT mean?)
  1. Closer to 12 than 11
  2. A little past 6
  3. Between 11 and 12
  4. 7 o’clock
  • Open the chest for a jewel and a Long Hook
  • Backtrack to the beginning and investigate the sleeping thug
  • Pick up the Thief Puzzle Piece, then use the Sign for the Box
  • Grab the Money and head back through the gate
  • Employ the Long Hook on the wood pile
  • Snag the Wrench and head back to the beginning to use it on the horse statue
  • Get another Thief Puzzle Piece and jewel
  • OKAY. Now you can go back to the stable and talk to the bandit to the left of the ladder
  • Give him the Money
  • He gives you the last Thief Puzzle Piece
  • Head up the stairs and use all 4 pieces to start a…

PUZZLE! This one isn’t hard, but if you don’t think ahead, you’re going to get stuck

Hint: Start with the top and bottom

  • Up in the creepy, out-of-place torture/bdsm room, take the Nippers from above the fur blanket bed (Is this what Marla was referring to earlier…?)
  • Look at the fur blanket and pull away tufts of fur for a Wrench
  • Use the Nippers on the manacle in the middle of the floor to dislodge the Silly Mask
  • Use the Wrench on the stocks in the back corner for the Scared Mask
  • Pick up the Evil Mask from the windowsill
  • Next to the manacles on the floor, inspect the floor hatch
  • Grab the Note and watch as your “friend” stabs you in the back (figuratively)
  • Locate the 3 indents on the back wall
  • Use the Instructions to Masks, and the 3 Masks
  • I won’t even call this a puzzle. Just line them up properly and receive your reward: a creepy Lever sitting on hands (Someone went through some real trouble to fashion that mechanism…)
  • Use it on the winch under the window, toss the log out, and get outta there!

University Campus

  • Talk to Herbert
  • Give him the Cultist Plans
  • Take the picture of a jester he gives you, then look at his nearby cart

Ah. A Puzzle. This one seems straightforward, but it harder than it looks. Basically, find and highlight the one strand that is whole to unravel the lock. One wrong move and you have to start from the beginning.

  • Now for the Jester Disguise Hidden Object Puzzle
  • Put together your disguise
  • Head past the guards and watch the cutscene (or not)
  • Inside, click anywhere to watch the cultist blow up the statue
  • Look at the broken statue and take the Hoe from the back of it
  • Take the Fish from the stand nearby, and offer it to the cat on the other side of the iron gate
  • Take the Mug
  • Go down the alley
  • Take the Sunray hanging off the end of the sign
  • Ignore the window for now, and inspect the door on the left wall
  • Use the Mug on the little hand and use the lever
  • Pick up the jewel and Pick the Lock
  1. A little past 9
  2. A little past 3
  3. 12 o’clock
  4. 8 o’clock
  • Take the 2 Grapnels
  • Backtrack to Herbert, and use a Grapnel on the green flag
  • Take the jewel, make note of the symbols on the crenel, and interact with the butterfly if you want to
  • Go back to the alley and use the other Grapnel on the gargoyle
  • Go up and into the University campus grounds
  • Take the Saw Handle from the University door
  • Take the Sunray from the University window
  • Use the Hoe on the flowerbed for the Observatory Valve, and take the Leaf
  • Look at the stone globe and grab the Sunray
  • Backtrack to the market stall and use the Saw Handle on the fishbone for a Fish Saw
  • Go back towards Herbert and use your new saw on the window next to him to get the last Sunray
  • On your way back, stop by that window in the alley
  • Pick up the Glue and use the Leaf on the glass to safely pick up the Shard
  • Back on campus, you can now use the 4 Sunrays on the door to the Observatory

It’s a PUZZLE! This isn’t hard. You need to line up the symbols on the inside with those on the outside. Each time you pick a slice, the ones lateral to the opposing slice will swap. Just poke things a few times and you’re done!

  • Check out the fire and take the Ring, making sure to click on the math there, and take the Scroll
  • Use the Shard on the broken blue orb for a Map
  • Click on the stained glass for an Astrology Hidden Object Puzzle
  • Inside the elevator, take the jewel and Map
  • Backtrack to the alley and use the Ring on the door at the end
  • Take the proffered Pipe and Potion
  • Return to the elevator and inspect the plumbing underneath
  • Remove the fabric strips, replace the loose pipe, then use the Pipe where one section is missing. Finally, replace the fabric strips (Hey, if it works, then why not?)
  • Activate the pump handle inside the elevator and head up
  • Inspect the corpse of the astrologer
  • Take the Map and Note
  • Look at the table for a Kettle and the last piece of the Map
  • Click on the table with the planet mobile, and place the Map and Glue

Puzzle! Rotate and place the pieces to complete Bastark’s the natal chart. As usual, it’s easiest to place the edges. The game will automatically set the pieces for you.

After they’re in place, use the paintbrush in the glue and follow the lines to glue them. The game is super picky about you applying the glue thoroughly. When prompted, pull the cord. When the skull appears, go ahead and back out

  • Go up the ladder on the right side of the screen and pull the shutter open
  • Take the Stopper that almost impales you
  • Look at the gear mechanism on the upper left to add both the Stopper and the Observatory Valve
  • Turn the wheel
  • Look out the opening to see a cutscene of the cultists blowing up the University building
  • Backtrack way out to the broken statue and use the Kettle on the gunpowder
  • Go back to the University window and use the Gunpowder for some more fireworks
  • Head inside
  • Click anywhere to watch the stairs collapse
  • Save the honking goose. You’ll get a jewel and a Goose Feather
  • Look up, and clear the debris on the broken shelf for an Oarlock
  • Inspect the sewer door for a lock, but heeeey, we already found the code earlier, so input it

Mini-Puzzle

Solution: Triangle, Circle, Square, Diamond (1,2,4,3)

  • Take the Ocular and Lens, then open the hatch
  • More bombs
  • Get the Library Sign by using the Shard on the ham over the campfire
  • Pick up the Trowel by the chest and unlock it with Picklocks
  1. 11 o’clock
  2. Between 9 and 10
  3. 10 o’clock
  4. 5 o’clock
  5. 1 o’clock
  • Snag the King and a jewel
  • Use the Oarlock on the boat, and spin it to pull up a Plate of Alchemical Laboratory
  • Find the Mainland on the explosive barrel
  • Wander out to the stone globe outside and use the Mainland for Mountains
  • It fits on the the barred door inside for a super easy…

Puzzle. Order the tiles properly

  • Go back to the observatory and look at the telescope
  • Place the Ocular and Lens
  • Now, look through the telescope, and ignore what the text says. Look around at the sky for constellations until you find the skull
  • Make sure you CLICK ON the skull to obtain the coordinates before leaving the observatory
  • Run back to the University building, enter the constellation code (213753), and push the red arrow on the side
  • Use the Goose Feather on the inkwell and draw a map on the provided parchment
  • Take the Castle Sign
  • Check out the charred remains of the stairwell that collapsed and use the Trowel to pull out the University Figurine
  • Go down to the sewer
  • Install all 5 of the Figurines into the plate near the explosives

Oh… Math Puzzle. Using all the numbers, make equations so that all of the numbers on the hourglass are solved for. Or just skip it. Like me.

Hint: numbers like 27 and 21 have only 1 solution, so do those first. Also, numbers like 17, 11, 11, and 13 cannot be multiplied for. There’s nothing saying you have to use one from each side of the hourglass

  • Take the one Climbing Glove and somehow dodge the super deaf cultists

Back to Town

  • Talk to Herbert
  • Give him the Map, he gives you Scissors
  • Look on the desk and add your Climbing Glove to the one there
  • Nothing else to do, so head outside and watch more explosions
  • Talk to the Alchemist who gives you permission to take what you want because he’s done
  • Before going into his house, inspect the sign next to the archway
  • Use the Scissors for Roses, read the Note, and take the jewel
  • Go into the alchemist’s house and take the Ash and Glue Recipe on the table
  • Look up the stairwell for a Phial
  • Go to the worktable and use the Glue Recipe
  • Follow the instructions: Place the Phial, pound the Ash, pound the Roses, weigh the powders, use the Phial, place the hose, scoop the powder, boil, scoop the powder, pour, take the Glue
  • Go back to Herbert’s hideout, and apply the Glue to the climbing gloves on the desk
  • Talk to Herbert
  • Go outside and use the Climbing Gloves on the far wall
  • Slog through the Climbing Mini-Game (You can’t skip it. I kept waiting, but there was never an option)
  • Use the Map

Dark Forest

  • Wait… no cutscene? Wow.
  • Open the sack for a Pipe
  • Go right
  • Look at the creepy scarecrow and take the Note
  • Look up on the tree fork
  • Snag the Moss
  • Check out the tree stump with the axe
  • Rip off the Piece of Bark
  • Place the Bark and Moss, then click the axe to chop them up
  • Put them into the Pipe, then head over to the tree fork and blow the powder onto the glowing mushrooms
  • Climb up the rope ladder
  • Pick up the Spear and use it on the belts hanging to the left side for a Bear Skull
  • Look at the scene below and through the goop, if you’d like
  • Before heading down, look at the tree hollow at the tip of the spears for a Note
  • Head back down and put the Spear to use again on the cage next to the tree for a Sheatfish Skull
  • Go back to the begining and look at the wagon
  • Move the rutabagas aside and input the code you just learned from the Note in the tree (PDBOR)
  • Return to the tree and use the newly gained Set for Mini-Game on the chest

PUZZLE! This is another 3-part puzzle. You need to move all 3 blocks together into the glowing compartments. It’s laughably easy, except that the controls can be irritatingly sensitive

  • Inside the chest take the Camouflage Disguise Picture, Bull Skull, and jewel
  • Place the 3 “Skulls” on the hut door to unlock it (The only one that looks like a skull is the cow skull)
  • Play the Camouflage Disguise Hidden Object Puzzle
  • Put together your disguise
  • Head through the thicket, past the guard. For whatever reason, he just disappears after the cutscene
  • Pick the 4 Berries from the bush to the right
  • Head straight down the path
  • Use the Potion to get rid of everyone
  • Go to the right where the kids are
  • Take the Grinder Handle and Note from the ground near the fire
  • Look under the middle cage for some symbols to take note of
  • Go back to the ominous ritual site, and pick up the Cylinder and Note from the ground on the right
  • Now look at the tree to the left of the screen.
  • Move the vines aside and use the Cylinder

Mini-Puzzle. Choose the 4 correct symbols as seen under the cage. This was a little tricky because it’s hard to see the symbols and they’re rotated

  • Pull the handle for a Scroll, Spiral, and jewel
  • Now to solve the Symbol Hidden Object Puzzle inside the ritual site
  • Pick up the Spongy Mineral
  • Go backwards to where the guard used to be and check out the canister under the torch
  • Solve the Lockpick Puzzle
  1. 5 o’clock
  2. A little past 6
  3. 1 o’clock
  4. 10 o’clock
  • Apparently it’s a portable mineral grinder, so toss in the Spongy Mineral and attach the Grinder Handle
  • You get Corrodent Powder
  • Don’t forget to pick up the jewel
  • Go back to kids’ cages and use the Corrodent Powder on the basket with rocks
  • Use the Spear on it 3x
  • Talk to the kid who gives you Slugs (Even though he keeps calling them snails)
  • Go back to the wagon room and use the Slugs then Berries on the metal box
  • Take the Gears and run back to use them on the mechanism keeping the kid in the left cage up

Puzzle! It’s one of those gear puzzles. The nice thing is that you can actually test the mechanism as you go by rotating the handle

  • Talk to the kid who gives you a Spiral
  • Head back to the wagon again and use the 2 Spirals on the box for a Growth Promoter
  • Run back yet again to the cages to use the Growth Promoter on the mushrooms in the tree because, of course, your brother is in the last cage
  • Cutscene!

Wait… What?? That’s the end of the game?? BOGUS! Nah. This is the Collector’s Edition. Choose Extras from the Start Menu and Hit Play for the real ending!

Extras – Herbert’s Hideout

  • Talk to the alchemist who gives you a Potion
  • Use it on Herbert
  • Look in the trashcan for a Note
  • Leave and use the directions you found (Up, Right, Left, Up, Right, Right, Up, Left, Up)
  • Solve the Lockpick Puzzle
  1. 10 o’clock
  2. 7 o’clock
  3. 3 o’clock

Extras – Rescue Ray and Save Town

  • Talk to Herbert, get Guard Disguise Picture
  • Click on the blacksmith’s workshop for a Guard Disguise Hidden Object Puzzle
  • Put together the disguise
  • Look at the little lamp and grab the Dentures and jewel
  • Enter the door
  • Look at the scaffolding to the back, and figure out the Mini-Puzzle for a Hammer
I don’t know about you, but that handle looks a lot like a diamond
  • Look at the sign on the door and use the Dentures on the one nail that’s coming loose
  • Knock the chock holding the wagon wheel with the Hammer
  • Climb up and use the Nail on the little hole in the window (Unless the guard is very near-sighted, he doesn’t seem to care about your shenanigans)
  • Take the Chisel from the walkway
  • Use the Chisel then Hammer combination twice on brick next to the door
  • First things first, look up at the books on the shelf
  • Open the spines for a jewel, Stylet, and Token
  • Unlock the chest with your Picklocks
  1. 11 o’clock
  2. 11 o’clock
  3. 11 o’clock
  4. Between 6 and 7

(I played this twice and both times this last one was extremely picky on placement)

  • Take the Claw Clip and the Note
  • Open the bed curtains, move the pillow, and make a rope from the Sheets
  • Pick up the Note. Scandalous!
  • Take the sheet off the bird cage, and use the Token to open the lock
  • Grab the Lever from around the remains of some poor animal
  • Go out to the tower, pull up the banner, slice it with the Stylet, and take the Iron Spheres
  • They fit perfectly into whatever that thing on the wagon is supposed to be
  • Snag the Shaft and a jewel
  • Go to the top of the tower walkway and use the Shaft to pull down the ladder
  • Don’t forget to pick up the jewel
  • Fire the convenient ballista to head across the roof (Guard still doesn’t see you)
  • Use the Sheets on the random holed ball in the gutter, tying a knot at the end
  • Place the Claw Clip next to the ball to send it flying
  • Pick up the Wick from the back of the gargoyle
  • Grab the Flower from its mouth, and a jewel from its snout
  • Look at the window across the way to make note of the symbols on the window
  • Take the random Flower from the water piping
  • Take the Pass from the crate
  • Take the King’s Signet from the dead guard
  • Head back to Morgana’s room and use the Flowers under the desk for a…

Puzzle! You have to place the flowers in such a way that they all fit, roots and all. I always got to where there was one flower and then couldn’t figure it out. SKIP TIME!

  • Take the Queen’s Signet
  • Backtrack all the way to the lamp in the beginning and add the Wick to get a Lamp
  • Show the Pass to the guard and go in
  • Talk to Herbert who gives you an Empty Bottle
  • Run back to where the dead guard is and use both the King and Queen Signets on the door
  • Fill your Empty Bottle in the water where the skeleton is to get Bottle with Water
  • Take the Shell from the lever closes to you and…

Solve the Puzzle. The symbols were on the window to the Queen’s room

  • Head back to the dungeons and slingshot the Bottle with Water against the torch
  • Use the Lamp and talk to Herbert
  • Give him your Lockpicks and he’ll give you a Scroll
  • Go down and past the dead guard and solve the Emblem Hidden Object Puzzle
  • Watch the cutscene
  • Slingshot the Shell at the thing hanging on chain above where the dude is about the cut off Ray’s head
  • Pick up the jewel and Hook which fits perfectly on the handle to the left of the room
  • Go back to the underground reservoir and use your new Gaff on the skeleton under the water
  • Take its Axe which is perfect for smashing the crates next door
  • Pick up the Lever
  • Return to the reservoir and look against the far wall for…

THREE Puzzles one after the other! They’re all the same, just click the locks a lot until they all unlock, then use levers to open them. It’s not difficult.

Hint: In case you’re missing some items, one lever is in Morgana’s bird cage, and the other is in the crates next door

  • Pull the big lever on the platform
  • Watch the cutscene

YOU’VE SAVED EVERYONE FROM EEEEEVIIIL

But wait… Morgana… isn’t DEAD. Dun dun DUNNN!

GAME COMPLETE

I appear to be missing 2 jewels…

Thoughts on the Game

This is the first game I’ve played from this developer! It’s in the same vein as many of the other puzzle games I enjoy, and there are things about it that I really like and set it apart. I like that the hidden object puzzles items are all used and not just mindless finding. There’s a path to the story that’s linear and focused. While there’s a lot of back and forth like basically all of these games, I feel like (so far, this is the first game of this developer) the puzzles are different from other companies. In particular, I found the hidden object puzzles to be the best element. The game employs similar things that area familiar and helpful like sparkling hints, Hints in general, and puzzle skipping, and very importantly: cutscene skipping. The story is interesting and different.

However, like all games, there are things I didn’t like much. This may be a translation issue, but some of the text doesn’t really make that much sense or raise eyebrows because they’re a bit off. The voice acting is terrible, though that’s also typical of these types of games. The graphics… eh. The scenery is nice, but the characters are not all that attractive. Some of the puzzles and elements are SO DARN PICKY that it’s irritating. I don’t understand who the characters are or what the story is about as a whole. Bugs! I hit so many bugs where the scene played before the scene played? Yes. Then some scenes played twice and I got confused. I had to re-do the glue-the-natal-chart puzzle twice because it bugged out. Then I kept getting this bug when I’d try to scroll through Marla’s notebook to look for clues on what to do:

It would NOT clear, either, until I closed out the game and restarted

The worse offense of the game, though, is that the hint system is really not all that helpful at all. I got stuck in several places, and because there aren’t so many guides to help, I had to rely upon the hint system which did NOT deliver when I was the most stuck.

Things I would like to see: An ability to replay puzzles in the extras section, rewatching all of the cutscenes (not that I necessarily care that much, but I stopped understanding the game as a whole and wanted to watch them to piece it together for this guide, but couldn’t), text speed skipping that won’t prevent you from seeing all of the text before moving on, and maybe some lore or information on plotline in the extras section after certain parts of the game are reached.

All in all, I enjoyed it, and it fulfilled a desire to play these types of games. I love them and play them all unless they’re absolutely atrocious.