Icebound Secrets 4: House of Memories Written Walkthrough Guide + Morphing Objects

writ­ten 8/15/26, updat­ed 9/8/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: May 17, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 4: House of Mem­o­ries plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile

Game Start

Watch intro cin­e­mat­ics (There’s always some­one cry­ing in these games…)

NOTE: Hints and skips cost coins… and a lot of it!! 25 a puz­zle skip and 5 a hint! That means it’s high­ly like­ly that the puz­zles will not be as sim­ple as the pri­or games…


Part 1: Arrival (Tutorial)

  • Click any­where
  • Take Mys­te­ri­ous Let­ter, open it, take Cop­per Ring, read it, get Note
  • Take Suit­case Latch, Sewn Pouch, Col­ored Shard, Pan­el Piece, read Clue
  • Use Suit­case Latch on bench; Take Bolt Cut­ters and Sap­phire Brooch
  • Use Cop­per Ring on mail­box; Take Bronze Ele­phant
  • Use Bolt Cut­ters on gate; Go into Yard
  • Take Green Gear, Comb, Gold Medal­lion, read and take Note
  • Back at Gate, use Gold Medal­lion in mail­box; Take Gar­den Gnome
  • Use Comb and Gar­den Gnome on win­dow; Take Post­man ID and Shov­el
  • Use Shov­el on dirt; Take Red Gear
  • Give post­man Post­man ID; Take Blue Gear
  • Back in Yard, use Green, Red, and Blue Gear on foun­tain

Fountain Gear Puzzle

First puz­zle of the game!! Rotate the 3 wheels and match the col­ors

Solu­tion (Click to Expand)

The Way I Did It:

  1. Green Right 1
  2. Blue Right 1
  3. Red Right 2
  4. Green Left 2
  5. Blue Left 2
  6. Green Left 1
  7. Blue Left 3
  8. Red Left 1
  9. Blue Right 1
  10. Green Right 1
  11. Blue Right 1
  12. Green Left 1
  13. Red Left 2
  14. Green Right 1 (END)

Might be a round­about way, I’m sure there’s a more suc­cinct method, but this was repeat­able and got to the answer

GR1, BR1, RR2, GL2, BL2, GL1, BL3, RL1, BR1, GR1, BR1, GL1, RL2, GR1

Hint: Aim for the image below

  • Take Dec­o­ra­tive Flower and Man­sion Key
  • Use Man­sion Key on door; Go into Liv­ing Room
  • Take Dec­o­ra­tive Flower, Scis­sors, Pan­el Piece, Read Note
  • Sewn Pouch + Scis­sors = Winged Medal­lion and Iron Bell
  • Go back to Gate; Use Winged Medal­lion on crane; Take Dec­o­ra­tive Flower
  • In Yard, use Dec­o­ra­tive Flower x3 on hedge door

Garden Hidden Object Puzzle

First hid­den object puz­zle!!

  • Take Bronze Ele­phant
  • Go to Liv­ing Room; Use Bronze Ele­phant x2 on shelf; Take Urn Lid, Frame Piece, and Note
  • Use Frame Piece on pic­ture frame; Take Nail and read/take Note
  • Go to Yard; Use Nail in dog­house and Urn Lid in dirt for Pan­el Piece x2
  • Back in Liv­ing Room, use Pan­el Piece x4 on pic­ture frame

Note: There’s a Pan­el Piece in the suit­case at the Gate which may or may not have been able to be tak­en before this point

Frame Panel Piece Puzzle

Using the arrows, move the pieces so that the Hands are on the out­side and the eyes are on the inside

Solu­tion (Click to Expand)

My Solu­tion (there are oth­er, pos­si­bly more suc­cinct ways)

  1. Right-Right 3
  2. Left- Left 1
  3. Right-Right 1
  4. Left-Left 1
  5. Left-Right 2
  6. Right-Right 1
  7. Left-Left 1
  8. Right-Right 1
  9. Left-Left 1
  10. Right-Left 1

RR3, LL1, RR1, LL1, RR1, LR2, RR1, LL1, RR1, LL1, RL1

  • Go into Stranger’s Shel­ter
  • Click any­where; Take Diary
  • Take Hunter Image, Acid Jar, Dec­o­rat­ed Han­dle, Col­ored Shard, Read Clue
  • In Liv­ing Room, use Dec­o­rat­ed Han­dle on cab­i­net; Take Chem­i­cal Reagent, Deer Image, Read Note
  • Back in Shel­ter, use Hunter and Deer Image on frame; Take Repair Amulet
  • Use Repair Amulet on green box in Liv­ing Room; Take Ham­mer
  • Go to dog­house; Use Ham­mer in dog­house for Wood­en Bar; Take Chem­i­cal Glass (The note said that the dog took the beaker… and then some­how hid it under­neath the loose board in its house??)
  • Use Wood­en Bar, then Ham­mer on win­dow; Take Lab Pow­der
  • In Shel­ter, use Chem­i­cal Glass, Acid, Reagent and Lab Pow­der on work­table

Chemical Puzzle

Fol­low instruc­tions and mix the chem­i­cals (Just tap on them in prop­er order)

Solu­tion (Click to Expand)

This isn’t real­ly a solu­tion, it’s just writ­ten out ver­sion of the instruc­tions

  • HCl + Mg = Red
  • Acid + HCl = Yel­low
  • Mg + Acid = Orange
  • Orange + Red = Pur­ple
  • Yel­low + Pur­ple = Blue
  • Yel­low + Orange = Green
  • Green + Blue = FIRE
  • Get Sol­vent; Use it on Liv­ing Room door
  • Go into Music Hall (The kid is play­ing piano with the lid closed…)
  • Take Orna­ment, Drum­stick, Note, and Sculp­tor Kit, Look at Clue
  • Use Sculp­tor Kit and Drum­stick on stat­ue (WOW, this detec­tive is hel­la tal­ent­ed!); Get Harp
  • Use Harp on adja­cent stat­ue for Vio­lin Bow; Use it on last stat­ue; Take Cam­era Lens
  • Use Cam­era Lens and take Cam­era; Use it on the anom­aly to dis­pel it; Take Orna­ment and Gold­en Bell; Note Clue
  • Use Orna­ment x2 in Liv­ing Room for Pro­jec­tor Part
  • Use Project Part on Shel­ter’s pro­jec­tor for Bell String
  • Go to Music Hall; Use Bell String, Gold­en Bell, and Iron Bell on back wall

Music Hall Bell Puzzle

Click on bells in cor­rect order as pre­sent­ed by the game in 3 rounds (Hint: you saw the sequences as a clue before already)

  • Take Diary Dec­o­ra­tion
  • Diary + Diary Dec­o­ra­tion + Notes x6 = Pho­to of Stranger, Safe Disk, and Restored Diary
  • Give the lady Restored Diary and Pho­to of Stranger; Take Safe Disk
  • Use Safe Disk x2 on safe (Answer: 513)
  • Take Pre­cious Hair­pin, Match­es, and Hang­ing Lantern
  • Go to Gate, use Hang­ing Lantern on crane; Get Ruby
  • In Liv­ing Room, use Match­es on cob­webs; Take Pli­ers
  • Pre­cious Hair­pin + Pli­ers = Ruby and Lock­pick
  • Go to Music Hall; Use Ruby x2 on stat­ue; Get Raven Brooch
  • Use Lock­pick on drum stat­ue; Take Plate Frag­ment
  • Go to Gate; Take Gold Plate from crane stat­ue (Could not get despite spir­it­ed pok­ing of the screen up until this point)
  • Use Gold Plate, Plate Frag­ment, and Raven Brooch on piano in Music Hall; Take Film Reel
  • Go back to Shel­ter, use Film Reel in pro­jec­tor

Picture Jigsaw Puzzle

  • Lis­ten to the sto­ry (Again with the cry­ing faces)

Part 2: Into the City

  • Take Gate Lever
  • Go out to Gate
  • Take Board x2 and Screw­driv­er; Use Gate Lever (How does that just fit in there and work??)
  • Go to Music Hall; Use Screw­driv­er on fire­place; Take Board
  • Take Board from Yard
  • Go to Liv­ing Room; Use Board x4 on stairs (Yeaaaah, I would­n’t trust walk­ing on that…)
  • Go up to First Floor (Isn’t it 2nd floor?)
  • Take Can­dle­stick, Wax Knife, and Key with Crane
  • Back at Gate, use Key with Crane on crane’s lantern; Take Can­dle
  • Take Can­dle from Liv­ing Room shelf
  • In Music Hall, use Wax Knife on stat­ue for Can­dle
  • Can­dle­stick + Can­dle x3 + Match­es = Lit Can­de­labrum;
  • Use it on the dark spot upstairs; Take Tri­an­gle Fig­urine and Vol­ume III
  • Use Tri­an­gle Fig­urine on toy chest; Take Oil­er and Paint Tube; Read Note
  • Head back to Gate; Use Oil­er on gate

Path to City Puzzle

Click on every num­ber in order to move so that you land on all green tiles (Hint: You must use all num­bers before the piece moves. Make sure not to land on any red ones)

Solu­tion (Click to Expand)

My Solu­tion:

  1. R5
  2. R4
  3. R7
  4. L1
  5. R5
  6. R3
  7. R3
  8. R7
  9. L2
  10. L2
  11. R4
  12. R5
  13. L2
  14. L2
  15. R5

R5, R4, R7, L1, R5, R3, R3, R7, L2, L2, R4, R5, L2, L2, R5

  • Now you’re at City Cen­ter
  • Take Dancer Fig­urine, Dec­o­ra­tive Horse, Bro­ken Key, Ice Tongs, But­ton, Read Note
  • Use Ice Tongs on vend­ing machine for Library Token
  • Use Library Token on library box for Book with Book­mark
  • Book with Book­mark = Left Lock Part + Vol­ume IV
  • Back on First Floor, use Dec­o­ra­tive Horse; Take Pro­trac­tor and Dancer
  • Use Dancer Fig­urine on table; Take Vol­ume VI
  • Go to Liv­ing Room; Use Vol­umes II, IV and VI on shelf; Take Melody Note
  • Go to Music Hall; Use Melody Note and Bro­ken Key on piano

Piano Lock Puzzle

Press the keys in the cor­rect order

(Answer: If 12345, then 25134)

  • Take Car Key; Go use it at City Cen­ter; Take Pin and Cloth
  • Go to Yard; Use Cloth on win­dow for Wet Cloth
  • Go Upstairs; Use Pin on ted­dy bear for Right Lock Part
  • Use Left and Right Lock Part on armoire

Rotating Armoire Puzzle

Rotate and slide to solve the puz­zle (Sor­ry, no solu­tion this time. It seems long-wind­ed, but not tricky, so go for it… After com­plet­ing the puz­zle, it real­ly isn’t tricky, it’s just annoy­ing!! Still not dif­fi­cult, though)

  • Take Dirty Pho­to Frame + Wet Cloth + Pro­trac­tor = Fam­i­ly Pho­to
  • Go back to lady, give her Fam­i­ly Pho­to
  • Go to City Cen­ter; Use Din­er Coast­er on din­er
  • Get Lighter (That guy does­n’t look asleep to me)
  • Take Fire­crack­er, Dol­lar x2, Vend­ing But­ton, Nee­dle, Col­ored Shard, look at ingre­di­ent list
  • Use Sap­phire Brooch on purse; Take Dancer and Incom­plete Pen­dant
  • Back out­side, use Dol­lar x2 on vend­ing machine; Take Soda
  • Use Fire­crack­er and Lighter on shop stall; Take Twist­ed Frag­ment and Lemon
  • Inside Din­er, use Twist­ed Frag­ment on ice cream booth

Diner Hidden Object Puzzle

  • Get Straw­ber­ry Ice Cream
  • Use Straw­ber­ry Ice Cream, Lemon, and Soda on din­er counter

Diner Cocktail Puzzle

Swap and rotate tiles so that they all match their neigh­bors

  • Get Ener­giz­ing Cock­tail; Give it to that guy; Take Vend­ing But­ton; Get Dancer
  • Back Upstairs, use Dancer x3 on table; Take Library Key
  • Use it to go into the Library. Hmm… It appears we found our vil­lain
  • Take Razor, Chain, note Clue, Fab­ric Scrap, and Sewing Spool
  • Nee­dle + Sewing Spool = Thread with Nee­dle
  • Go back to Gate; Use Fab­ric Scrap and Thread with Nee­dle on Hat
  • Inside Din­er, use Razor on coat for But­ton
  • Go Upstairs; Use But­ton x2 and Thread with Nee­dle on Toy Bear; Take Rose
  • Incom­plete Pen­dant + Chain = Pen­dant
  • In Library, use Hat, Pen­dant, Toy Bear and Rose on anom­aly
  • Read Note; Take Trol­ley; Use on shelf

Shelf Climbing Puzzle

Click on cor­rect items to climb up (Answer: Gold Han­dle, Draw­ers, Draw­ers, Draw­ers, Man Stat­ue, Gold Han­dle, Fab­ric, Gar­goyle, Books)

  • Get Charlene’s Notes; Go give it to her; Take Hang­ing Chain and Half Heart
  • Go to City Cen­ter; Use Hang­ing Chain in car trunk; Take Axe
  • Use Axe on board­ed up door
  • Go into Aban­doned House
  • Take Half Heart, Col­ored Shard, Fish Emblem, Doll Ring, Look at Clue
  • Back in Library, use Fish Emblem on bear for Book Box and Cop­per Octa­gon
  • Use Half Heart x2 on desk; Take Wrench and Vend­ing But­ton
  • Go to Aban­doned House; Use Wrench on wood planks; Take Vend­ing But­ton and Doll Hand
  • Go Upstairs; Use Doll Hand x2 on desk; Take Vend­ing But­ton
  • Go to Din­er; Use Vend­ing But­ton x5 on juke­box

Jukebox Puzzle

Using pri­or clue, press the cor­rect but­tons

  • Take Vinyl Record over to Aban­doned House and use it on the table; Take Pat­terned Bracelet; Use it on the stat­ue; Take Cop­per Octa­gon
  • Use Cop­per Octa­gon x2 on wall

Rune Mechanism Puzzle

Rotate things by press­ing the yel­low bits so that the yel­low bits attach to the out­side inden­ta­tion

(Hint: Do the side cir­cles first, then the mid­dle)

Get to this point, then fin­ish it out
  • Take Char­lene Film Reel back to her

Part 3: Getting There

  • Get Nail File (I have a few ques­tions: who is film­ing, why did­n’t they help, where are they now, and why were they hid­ing film reels?)
  • Go to City Cen­ter; Look at tram, read Clue
  • Take Tram Valve in car trunk; Use Nail File on Vend­ing Machine; Take Speedome­ter
  • Go to Aban­doned House; Use Nail File on phono­graph for Brake Han­dle
  • Use Tram Valve, Speedome­ter, and Brake Han­dle on tram
  • Click and go to Embank­ment; Take Col­ored Chalk
  • Take Iron Dish­es (Looks like mon­key cym­bals to me…), Bear Claw, and Fish Key
  • Use Col­ored Chalk on wall; Take Toy Tow­er
  • Go to Shel­ter; Use Iron Dish­es on mon­key; Take Bear Claw and Toy Tow­er
  • Go Upstairs; Use Toy Tow­er x3 on toy box

Toy Tower Puzzle

Move the parts to make 3 tow­ers by slid­ing them around

  • Get Gold­en Hook
  • Book Box + Fish Key = Toy Tow­er and Leather Strap
  • Go to Aban­doned House; Use Leather Strap on stat­ue; Get Bro­ken Cryp­tex and Yel­low Wire
  • At Embank­ment, use Gold­en Hook on blue box; Take Harpun Tip (“Har­poon”) and Col­ored Shard
  • Use Har­poon Tip on boat (It’s spelled cor­rect­ly on the boat descrip­tion) for Harpun (“Har­poon”)
  • Use Har­poon on fish under bridge; Read Note and take Green Wire
  • Use Green and Yel­low Wire on elec­tri­cal box

Embankment Grate Puzzle

Remove the bars in the cor­rect order

  • Now you’re at Artist’s Square
  • Take But­ter­fly Amulet, read Note and notice Clue
  • Take Hatch Han­dle, Fake Apple, Bear Claw and Artist Item
  • Go to Embank­ment; Use Hatch Han­dle on red cov­er; Take Tur­pen­tine, Fake Grapes, and Glue Sol­vent
  • Use But­ter­fly Amulet on wall box; Take Bear Claw, and Pock­et Knife
  • Go Din­er; Use Glue Sol­vent on Ele­gant Cup
  • Go to Artist’s Square; Use Fake Grapes, Fake Apple, and Ele­gant Cup on stature; Get Artist Item
  • Use Tur­pen­tine and Pock­et Knife on the bench; Take Plat­form Switch
  • Use Plat­form Switch on the ground

Artist Square Hidden Object Puzzle

Odd­ly short puz­zle… Thought there’d be more to find

  • Get Muse Amulet and Cryp­tex Ring
  • Use Muse Amulet on easel; Take Artist Item
  • Go back to Embank­ment; Give the man Artist Item x3; Get Cryp­tex Ring (She’s quite the mag­pie, isn’t she…?)
  • Bro­ken Cryp­tex + Cryp­tex Ring x2 = PUZZLE

Cryptex Puzzle

Rotate the rings to con­nect the two sides (It’s more of a mini-puz­zle because the pieces will auto­mat­i­cal­ly light up. Too easy)

  • Take Scratched Film and Police Mas­ter Key (Whoa! Super use­ful!)
  • Go to Artist’s Square; Use Police Mas­ter Key on house door

Door Lock Puzzle

Rotate the pieces to cre­ate the 4 pat­terns in the dia­monds (yeah, I had NO IDEA what to do and had to use the skip func­tion to even under­stand… I think…?)

I think this is what you’re sup­posed to do?
  • You’re in the Work­shop
  • Take Polaroid Body, Paint Tube 2, Col­ored Shard, Polaroid Lens, Fish­ing Lure, Read Clue
  • Use Paint Tube x2 on shelf; Take Brush
  • Out on Embank­ment, use Fush­ing Lure on tack­le box; Take Mem­o­ry Land­scape
  • Go to Artist Square; Use Mem­o­ry Land­scape on easel; Take Red But­ton and Bear Claw
  • Go to Library; Use Bear Claws x5 on bear

Bear Claw Puzzle

Arrange the claws in prop­er order (Hint: you’ve seen the solu­tion already)

Answer (L‑R): Wing, Crown, Fish, X, Flower

  • Take Dirty Pho­to Car­tridge back to Work­shop; Use it and Brush on table; Take Polaroid Car­tridge
  • Polaroid Body + Polaroid Lens + Polaroid Car­tridge + Red But­ton = Polaroid
  • Use Polaroid on anom­aly; Take Dessert Spat­u­la
  • Go back Upstairs; Use Dessert Spat­u­la on desk for Piece of Cake
  • Go to City Cen­ter; Use Dessert Spat­u­la on car trunk for Medal­lion
  • Go to Embank­ment; Take Red Flow­ers from wall
  • Go to Work­shop; Use Red Flow­ers, Piece of Cake, and Medal­lion on anom­aly; Take Mech­a­nism Token
  • Use Mech­a­nism Token on base­ment door

Basement Door Puzzle

Choose cor­rect tiles to light up the blue square and match each tile. Dou­bling up will can­cel out the col­or (Same puz­zle as in pri­or game). Do it 3x

Answer:

If: 1,2,3,4,5,6,7; 8,9,10,11,12,13,14

Then: A) 3,5,8,9,10,14; B) 2,4,5,7,10,12; C) 1,3,5,7

  • Now you’re in Work­shop Base­ment
  • Take Wind­ing Key, Tweez­ers, read Note, take Flower Pho­to
  • Go to Work­shop; Use Wind­ing Key; Take Spat­u­la and Pol­ish; Read Note
  • Back in Base­ment, use Spat­u­la on shelf; Take Fork and Small Cloth
  • Go to Work­shop; Use Tweez­ers on sofa for Rab­bit Tal­is­man; Click on cush­ion for Hairdry­er Cap; Use Fork for City Pho­to
  • Go to Artist’s Square; Use Rab­bit Tal­is­man on stat­ue box; Take Spi­ral Heater
  • Go to Base­ment; Use Spi­ral Heater and Hairdry­er Cap on table for Hairdry­er
  • Back in Work­shop, use Scratched Film, Pol­ish, Hairdry­er, and Small Cloth on table
  • Take Restored Film to Base­ment and use on pro­jec­tor
  • Take Portable Pro­jec­tor to man; Take Palette Knife and Three Hands Tal­is­man
  • Go to Base­ment; Use Palette Knife on rear wall; Take Girl Pho­to
  • In Work­shop, use Flower, City, and Girl Pho­to on easel

Girl Picture Paint Puzzle

Col­or the can­vas accord­ing to clues. You can mix col­ors on the palette (This puz­zle is ter­ri­ble because the girl’s pic­ture shows a red shirt, but it’s actu­al­ly white, and the rest of it is basi­cal­ly all sub­jec­tive. The final col­ors are not the same as the clue pic­tures as I cre­at­ed col­ors much clos­er than the actu­al answer. End­ed up hav­ing to waste ANOTHER skip with a whop­ping 25 coins because I had no idea what the devel­op­ers want­ed)

Solu­tion (Click to Expand)

Answer:

  • Flow­ers = Red
  • Leaves = Green
  • Sky = Blue
  • Shirt = White
  • Hair = Yel­low
  • Skin = White + Red (Pink)
  • Build­ings = White + Black (Gray)
  • Get Artist’s Muse; Give it to the dude

Battle for Artist Hidden Object Puzzle

Find and use items to beat the evil mon­ster

Solu­tion (Click to Expand)

Answer:

  • Rake > Paper Air­plane
  • Paper Air­plane > Boy’s Hand
  • Umbrel­la > Bro­ken Street­lamp
  • Kite > Man
  • Mir­ror > Woman
  • Star > Stat­ue
  • Sick­le > Bike Bas­ket

Use remain­ing items on Boss (Fan, Shield, Cam­era, First-Aid Kit)

  • Get Movie Cam­era and Tog­gle Switch

Part 4: Getting Close

  • Take Artist’s Tal­is­man to Base­ment and use on rear wall; Take Emer­ald Eye and Steer­ing Wheel; Read Note
  • At Embank­ment, look at rub­ble pile; Take Ruby Eye
  • In Work­shop, use Emer­ald and Ruby Eye on skull; Take Tog­gle Switch
  • At Embank­ment, use Steer­ing Wheel and Tog­gle Switch x2 on boat
  • You’ve reached Cin­e­ma Area
  • Use Movie Cam­era on amo­ma­ly
  • Take Tiara, Bro­ken Revolver, Flash­light, Cloak­room Tag, and read Note
  • Use Cloak­room Tag on mail­box; Take Mech­a­nism Belt; Use it and Flash­light on the tick­et booth; Take Ear­ring
  • Use Ear­ring on guard’s zip­per; Take Blank Key to artist man
  • Get Pen­cil and Blank Paper from work­shop and bring back to him (Why can’t peo­ple do things on their own? Do they not have legs? That man annoys me)
  • Head down to the Base­ment; Look at shelf and use Blank Key and Key Dia­gram

Key Making Puzzle

Use ver­ti­cal and hor­i­zon­tal arrows for place­ment, cycle shapes, then lever to cut the key

Solu­tion (Click to Expand)
  1. Square, UP
  2. Sharp Point, MID
  3. Forked, UP
  4. Square, UP
  5. Round, LOW
  6. Square, MID
  • Take Ser­vice Entrance Key to Cin­e­ma Area and use on door
  • Go into Behind the Scenes
  • Take Chis­el, Trig­ger, Col­ored Shard, Cash Reg­is­ter But­ton, Read Clue
  • Back at Embank­ment, use Chis­el on rub­ble for Met­al Orna­ment
  • At Cin­e­ma Area, use Cash Reg­is­ter But­ton (Looks more like a lever to me) for Rub­ber Gloves
  • Use Met­al Orna­ment on mail­box; Take Med­ical Clamp (Tweez­ers… they had one ear­li­er!! That’s what you get for get­ting rid of stuff pre­ma­ture­ly)
  • Go Behind the Scenes, use Rub­ber Gloves and Tweez­ers on bro­ken light for Fuse
  • Use Fuse on door lock for Mini-Puz­zle: Use pri­or clue to input the code (Answer: 2541)
  • Go into Office; Click any­where; Take Crane Head
  • Take Wood­en Boy, Light­bulb, Police Whis­tle, Sylvi­a’s Per­son­al Item, and read Note
  • Go into hall, use Wood­en Boy on box; Take Sylvi­a’s Per­son­al Item
  • Out in Cin­e­ma Area, use Whis­tle on man; Take Hook on Cord (Bungee Hook); Use it on cin­e­ma door for Stone Mask
  • Go back to Artist’s Square; Use Tiara and Stone Mask on stat­ue

Many-Armed Statue Positioning Puzzle

Posi­tion the arms appro­pri­ate­ly. You saw the answer ear­li­er (I hate these puz­zles because it’s hard to tell the exact posi­tion they want and it’s easy to be off by just a tiny bit)

  • Get Rit­u­al Dag­ger and Sylvi­a’s Per­son­al Item
  • In Office, use Three Hands Tal­is­man and Rit­u­al Dag­ger on small table; Take Tusk and Red Scarf
  • Out in Hall, use Red Scarf on Light­bulb (Why could­n’t we have done this ear­li­er with the gloves?)
  • Back in Office, use Light­bulb x2 on dress­ing table
  • Take Crane Body and Sylvi­a’s Per­son­al Item (...how’d that get back there if there’s no way to access it?)
  • Give woman Sylvi­a’s Per­son­al Item x4 for Dec­o­ra­tive Per­son­al Item
  • Use Dec­o­ra­tive Tusk x2 on table

Office Hidden Object Puzzle

  • Get Crane Wings and Bul­lets
  • Go into Hall, use Crane Body, Head, and Wings on shelf; Take Flower Plate
  • Use Flower Plate on door in rear

Flower Tile Sliding Puzzle

Slide and rotate tiles until pic­ture is achieved (Hint: Tiles go dull when in cor­rect spot)

  • Go into Large Cin­e­ma Hall
  • Take Revolver Drum, Emp­ty Buck­et, Emp­ty Cone and Lad­der
  • Bro­ken Revolver + Trig­ger + Revolver Drum + Bul­lets = Loaded Revolver
  • Use Lad­der on rail­ing; Take Pearl Ear­ring
  • Back in Behind the Scenes, use Emp­ty Buck­et on pop­corn machine; Take Black Can­dle (Can­dle in a pop­corn machine?? Would­n’t it melt??); Use Emp­ty Cone on cot­ton can­dy (I have nev­er actu­al­ly had cot­ton can­dy in a waf­fle cone, but appar­ent­ly it’s a thing!)
  • In Office, use Black Can­dle on small table; Take Spare Gear
  • Back in Cin­e­ma Hall, use Pop­corn, Pearl Ear­ring, and Cot­ton Can­dy on anom­aly; Take Old Poster
  • Uh oh… Use Movie Cam­era; Then use Loaded Revolver on chan­de­lier
  • Go back to Office; Use Old Poster on wall

Office Wall Safe Button Puzzle

Using clue, press the right but­tons

  • Take Sylvi­a’s Film
  • Burnt out Cam­era + Sylvi­a’s Film + Spare Gear = Cam­era with Mem­o­ry
  • Give cam­era to the woman; Take Seal­ing Amulet
  • Use it in Cin­e­ma Hall (Red Ener­gy), Cin­e­ma Area (Blue Ener­gy), Work­shop (Yel­low Ener­gy); Embank­ment (Blue Ener­gy), Library (Yel­low Ener­gy), and Music Hall (Red Ener­gy)
  • Go to Cin­e­ma Hall; Use Red, Blue, and Yel­low Ener­gy on wood­en door

Magical Door Lock Puzzle

Slide and rotate the squig­gles so that they don’t touch (Same puz­zle as the last game! Let’s see if it’s exact­ly the same… IT IS!! Just a tighter fit than before)

  • You have entered the Edit­ing Room
  • Read and take Sylvi­a’s Con­fes­sion to Sylvia, her­self; Take Secret Com­part­ment Han­dle to Cin­e­ma Hall and use on hatch; Take Crys­tals of Sor­row, Love, and Nos­tal­gia
  • Go to Edit­ing Room, use the Crys­tals on their prop­er stat­ues, then use Loaded Revolver on all 3
  • Take Bro­ken Stained Glass, Sign Yang, and Sign Yin
  • Go to Office; Use Yin and Yang Signs on dress­ing table; Take Rit­u­al Film and Sil­ver Owl
  • Go to Cin­e­ma Area, use Sil­ver Owl on mail­box; Take Blow­torch and Pan­el Switch
  • Go to Edit­ing Room; Use Pan­el Switch on con­sole

Green Panels Puzzle

Slide the green tiles and move the key to the key slot (Oh boy… this looks annoy­ing… Oh. It’s actu­al­ly pret­ty easy)

This is how I did it:

  • Get Shelf Key; Use it on red lock­er for Col­ored Shard and Han­dle Piece
  • Bro­ken Stained Glass + Col­ored Shard x8 = Rit­u­al Stained Glass
  • Use Rit­u­al Stained Glass in Cin­e­ma Hall

Stained Glass Differences Puzzle

Find the dif­fer­ences with a twist! Every time you click on the wrong thing, you lose 1 life! No choos­ing willy nil­ly!

  • Get Half Han­dle and Rit­u­al Film
  • Go to Edit­ing Room; Use Han­dle Piece and Half Han­dle on cam­era; Take Rit­u­al Film
  • Place Rit­u­al Film x3 on ground, then use Blow­torch

Part 5: Let’s Take her OUT (END)

  • Take Coin; Take Met­al Eye
  • Go to Cin­e­ma Area; Take Jammed Scis­sors and Hook (pry bar)
  • Go Behind the Scenes; Take Duster
  • Go Cin­e­ma Area; Use Pry Bar and Duster on ground; Take Helm Crest and Coin (Notice how the “Hook” looks like a hook on the scene image but looked like a pry bar before)
  • Use Helm Crest on stat­ue; Take Gold­en Bird and Olive Branch
  • Go to Cin­e­ma Hall; Take Oil Jug to Behind the Scenes and place on table along with Olive Branch; Take Olive Oil (How long have those olives been there to be use­ful?)
  • Jammed Scis­sors + Olive Oil = Gar­den Shears (The entire jug??)
  • Use Gar­den Shears on that gate
  • Go into Muse­um Park
  • Take Ten­nis Ball, Seashell, Bro­ken Lad­der, and Plank
  • Now that you got the first Plank, take one from under the bench and from Cin­e­ma Area
  • Use Ten­nis Ball on dog anom­aly; Get Dog Col­lar = Coin
  • Use Coin x3 on toy vend­ing machine; Get Suc­tion Dart and Clay
  • Go to Cin­e­ma Area; Use Clay and Met­al Eye on ground

Eye Laser Puzzle

Move the lens­es to direct the lasers to the col­ored jew­els. Col­or com­bi­na­tions must be cor­rect!

  • Take Snake Skull and Fire Sym­bol
  • Go to Cin­e­ma Hall; Use Snake Skull on back of chair; Take Bil­liard Ball, Shoe Brush, and Plank
  • Back in Cin­e­ma Area, use Shoe Brush and Fire Sym­bol on stat­ue; Take Flint and Ancient Nails (see? Those olives should have been hel­la dried out!)
  • Bro­ken Lad­der + Planks x4 + Ancient Nails + Bil­liard Ball = Lad­der
  • Use Lad­der and Seashell on tree (First, what a shell! Sec­ond, how does one get tied up like that? Would be real­ly tricky to tie a grown man up that high and that way on a tree)
  • Take and use Lock Code on bike; Look at pho­to and Offer Let­ter; Take Vin­tage Cam­era and Com­pact Mir­ror
  • Give the man Offer Let­ter

Man’s Story Hidden Object Puzzle

  • Take Flash Pow­der
  • From tree, take Flash Tray + Com­pact Mir­ror + Flash Pow­der = Flash Reflec­tor
  • Use Vin­tage Cam­era, Flash Reflec­tor, and Flint on cam­era stand

Vintage Camera Puzzle

Rotate the screen and guide the strik­er to the two icon ties with­out hit­ting a locked tile (So, what’s inter­est­ing is that the instruc­tions say you can’t hit a locked tile, but it means you can’t move on a locked tile. You HAVE to land on locked tiles to solve the puz­zle)

  • Go into Muse­um Lob­by
  • Take Torn Toy, Fire Cab­i­net Key, Muse­um Tick­et, Pat­terned Tile, and read Note
  • Use Fire Cab­i­net Key; Get Fire Emblem
  • Use Muse­um Tick­et on gate
  • Go to Antiq­ui­ty Exhi­bi­tion
  • Take Com­pass Rose and Ruler
  • Use Ruler on cab­i­net; Take Glass Cut­ter, Pat­terned Tile, and Thread and Nee­dle
  • Back in Lob­by, use Glass Cut­ter and Suc­tion Dart on fire box; Take Fire Extin­guish­er
  • Go to Exhib­it; Use Fire Extin­guish­er on fire­place; Take Pat­terned Tile and Sil­ver Bird
  • Back out to Muse­um Park; Use Gold and Sil­ver Bird on tree; Take Plush Ear
  • Head back to Cin­e­ma Hall; Take Syn­thet­ic Fiber from back of chair
  • Go to Exhib­it; Torn Toy + Syn­thet­ic Fiber + Plush Ear + Thread and Nee­dle = Toy Dog
  • Use it on anom­aly; Take Mute Fig­ure and Scoop
  • Go to Muse­um Park; Use Scoop on grav­el; Take Pat­terned Tile and Mnemosyne Key
  • In Muse­um Lob­by, use Pat­terned Tile x4 on anom­aly

Museum Step Puzzle

Move steps so that the pat­tern lights up

Answer:

If: 1, 2, 3, 4, 5, 6

Then: 2, 6, 4, 3, 5, 3, 6, 1, 6

  • Take Stained Paint­ing and go to Embank­ment; Give it to that annoy­ing artist man; Take Ingre­di­ent List (I dun­no… I thought maybe HE COULD HELP ME being the artist and all, but, as usu­al, I have to do every­thing around here!)
  • Ingre­di­ent List = Work­shop Key
  • Go back to Muse­um Lob­by; Use Work­shop Key to get into Restora­tion Work­shop
  • Take Sailor Fig­urine and Knight Glove
  • Use Sailor Fig­urine on ship; Take Liq­uid Nitro­gen Sprayer and Blind Fig­urine
  • Use Liq­uid Nitro­gen Sprayer and Knight Glove on chest; Take Deaf Fig­urine and Pro­tec­tive Lac­quer
  • Go to Muse­um Lob­by; Use Blind, Deaf, and Mute Fig­urine; Take Cot­ton Pads and Box Dec­o­ra­tion
  • Go to Exhib­it; Use Box Dec­o­ra­tion on shelf

Antiquity Exhibition Box Puzzle

Ori­ent the arrows so that the cor­rect num­ber of arrows are point­ed at each sym­bol

S= sin­gle rota­tion

Just need to rotate the cir­cled tile (there are oth­er ways to solve this puz­zle)

  • Take Emp­ty Film Cam­era and South­ern Con­ti­nent
  • Go to Restora­tion Work­shop; Use Com­pass Rose, Flame Emblem, and South­ern Con­ti­nent on globe; Take Sculp­tor Chis­el and Recipe Book
  • Use Recipe Book and Flint on work­table

Restoration Workshop Hidden Object Puzzle

Drag each card to the item that’s miss­ing in them. You may have to inter­act with the item before you can.

  • Get Clean­ing Flu­id
  • Ingre­di­ent List + Cot­ton Pads + Pro­tec­tive Lac­quer + Clean­ing Flu­id = Restora­tion Kit
  • Use Stained Paint­ing and Restora­tion Kit on easel
  • Take Restored Paint­ing to Muse­um Lob­by and use it on anom­aly
  • Go up to Mem­o­ry Gallery (Why is every kid named Ethan in these puz­zle games?)
  • Take Stone Book, Sil­ver Spoon, and Name Plate
  • Use Name Plate on bust; Take Sculp­tor’s Scalpel and Mal­let
  • Back at Muse­um Park, use Sil­ver Spoon next to bird­house for Resin
  • Go to Exhib­it; Use Sculp­tor’s Scalpel on frame for Founder’s Image
  • Back in Mem­o­ry Gallery, use Founder’s Image, Sculp­tor’s Chis­el, and Mal­let on anom­aly
  • Take Clothes­pin out to bird­house to get Mnemosyne Key
  • Back in the Gallery, use Mnemosyne Key x2 on door

Gear Chain Door Lock Puzzle

Arrgghh… So close yet so far away! Slide the tiles to con­nect the sil­ver gears to the spin­ning gold one so that all the gold ones spin

  • Enter Hall of Mnemosyne’s Priest­ess (Final Area!!)
  • Take Rune Eye; Use it in the sar­coph­a­gus; Read Note, take Dent­ed Lid, Moon Sym­bol, and Open Ampho­ra
  • Use Moon Sym­bol and Stone Book on stat­ue; Take Pho­to­graph­ic Film
  • Emp­ty Film Cam­era + Pho­to­graph­ic Film = Film Cam­era
  • Use Film Cam­era on Mnemosyne

Film Camera Puzzle

Use the arrows to move the col­ors so that they match the out­er ring (It’s real­ly not that hard. I just switched things a lot until it was even red and blue, then moved them into posi­tion after that)

  • Get Spir­it Pho­to
  • Look at altar; Read Clue; Take M Mono­gram and Bronze Ham­mer
  • Go to Restora­tion Work­shop; Use Dent­ed Lid and Bronze Ham­mer on chest (I… guess she’s just frozen like that?)
  • Open Ampho­ra + Resin + Ampho­ra Lid = Mnemosyne Ampho­ra
  • Use Bronze Ham­mer at Yard (Green), Library (Yel­low), and Embank­ment (Blue)
  • Go to Gallery; Use M Mono­gram on pyra­mid for last Ampho­ra (Pur­ple)
  • Go to Hall of Priest­ess; Use Ampho­ra x5 and Spir­it Pho­to (…wait. There’s one more slot, though!)

Let’s Seal Her UP!

Move the amphorae along the tracks so that they’re in the cor­rect col­or slot (Ah. That’s why there’s one emp­ty slot)

Solu­tion (Click to Expand)

One pos­si­ble solu­tion (there are oth­er, poten­tial­ly short­er ones):

  1. Red, Green, Blue, Yel­low, Green
  2. Red, Pur­ple, Green, Yel­low, Blue
  3. Red, Pur­ple, Green, Yel­low, Blue
  4. Red, Pur­ple, Green, Yel­low, Blue

The pat­tern is “Z” shapes

  • Aaaaand of course, noth­ing is ever that easy… Geez, I’m so tired of look­ing at her face!

Final Battle Tetris!

Dog­gone it! Thought it was over! Move the pieces from the left to the right (Hint: Do the sep­a­rat­ed ones, first)

  • At last!! Vic­to­ry!
Kill it! Kill it with fire!
Not only was this man 100% unhelp­ful, but he seems very old to have such a young child

GAME COMPLETE!


Morphing Objects/Collectibles

As the series pro­gress­es, the hid­den objects have pro­gres­sive­ly dimin­ished

Mansion Gate (1)

  • Flower on tree trunk

Yard (2)

  • Buck­et
  • Ball in dog­house

Living Room (2)

  • Hat
  • Ball of yarn in front of cab­i­net

Stranger’s Shelter (1)

  • Book on couch

Music Hall (1)

  • Bee­tle on stat­ue

First Floor (1)

  • Shirt

City Center (1)

  • Ice Cream sign

Diner (1)

  • But­ter­fly frame

Library (1)

  • Sword near rail­ing

Abandoned House (1)

  • Clock

Embankment (1)

  • Octo­pus stat­ue

Artist’s Square (1)

  • Bal­loon

Workshop (1)

  • Wall pic­ture

Basement (1)

  • Paint can on stairs

Cinema Area (1)

  • Fire hydrant

Behind Scenes (1)

  • Pic­ture on wall

Office (1)

  • Stat­uette

Large Cinema Hall (1)

  • Rail­ing embell­ish­ment

Editing Room (1)

  • Dan­ger sign

Museum Park (1)

  • News­pa­per on bench

Museum Lobby (1)

  • Bag on ground

Antiquity Exhibition (1)

  • Bust on man­tle

Restoration Workshop (1)

  • Bust

Memory Gallery (1)

  • Gar­goyle

Hall of Priestess (1)

  • Ptero­dactyl

Witch’s Pranks: Frog’s Fortune Written Walkthrough + Bonus Episode (Nintendo Switch)

writ­ten 11/8/25, updat­ed 11/23/25

Back to Video Game Guides

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $4.79 MSRP: $15.99
  • Rat­ed: E (Every­one)
  • Genre: Adven­ture
  • Date Released: July 20, 2023

This is a writ­ten walk­through for Witch’s Pranks: Frog’s For­tune played on the Nin­ten­do Switch. While it does have some puz­zle solu­tions, I tend to skip puz­zles I don’t like

Game Start

Watch intro cin­e­mat­ics

Tutorial: Witch’s Tower — 1

  • Pick up the Spoon from the low­er left part of the cage

NOTE: For some rea­son, on my 2nd playthrough, I had to start a new game 2x and kill the soft­ware because the cur­sor nev­er changed to a Hand to pick up the spoon. Clear­ly, a glitch

  • Use the Spoon to pry up the brick on the floor
  • Take the Fork, Draw­ing, and Tri­an­gu­lar Puz­zle
  • Use the Fork on the bro­ken part of the cage to pull the dog skele­ton clos­er
  • Take the Col­lar and use it on the levers to the left
  • Move the mid­dle lever
  • Check out the cell to the east of the screen (super creepy. Both the girl and her dog died there? I thought this was rat­ed E for Every­one????)
  • Look inside the purse for Pow­der Case and Tri­an­gu­lar Puz­zle
  • Pull back the poster (again, super creepy to think the 2 of them died in what appears to be agony there… prob­a­bly starved to death?) for the 3rd Tri­an­gu­lar Puz­zle
  • Click on the skele­ton’s head 2x to get a Dia­mond
  • Use Tri­an­gu­lar Puz­zle x3 on the door

Snake Door Puzzle

Slide the pieces around until you recre­ate the pic­ture from the draw­ing ear­li­er

  • Go through the door
  • Look to the right at the aquar­i­um and take the Han­dle
  • Look to the far left at the shiny book

Gem Finding Puzzle

Find all the gem pieces, then place them in the cor­rect fly on the book

  • Take the Witch Por­trait
  • Read the book, turn the page
  • Take the Mir­ror Instruc­tions
  • Look at the mir­ror to the east of the book
  • Use the Witch Por­trait in the pho­to frame
  • Click on the mir­ror’s image
  • Take the Fly­er and Blue Crys­tal from the table
  • Use the Blue Crys­tal on the book

Blue Crystal Book Lock Puzzle

Move the crys­tals to solve the Roman Numer­al lock

  • Turn the page, take the Ruby
  • Go back to the cell room, use the lever Han­dle on the 3rd one, then pull it
  • Look at the stat­ue and use the Ruby in the eye sock­et

Statue Teeth Puzzle

Align the bot­tom teeth to match the upper teeth

Solu­tion:

Start: 1, 2, 3, 4, 5, 6, 7, 8; Solu­tion: 6, 4, 3, 1, 2, 5, 7, 8

  • Use the Dia­mond on the glass
  • Fol­low the frog
  • Click on him, then take the Princess Por­trait
  • Use it on the pho­to frame in front of the mir­ror

Stage 1: Sleeping Beauty

  • Take Eggshells and Snail from the tree
  • Take the Arrow from the cat­a­pult wheel (cov­ered in thorns)
  • Take the Winged Heart and Snail from where the frog got caught in the thorns
  • Take the Arrow from above the wag­on
  • Look at the wag­on wheel
  • Take the Berries
  • Use the Snail x2 on the mush­rooms
  • When the mush­rooms get eat­en, take the Skull Medal­lion (if they grow back, just wait)
  • Use the Winged Heart on the wag­on door

Wagon Door Puzzle

Swap the tiles and use the arrows to move them into place so that the winged heart can slide all the way to the right and unlock the door

  • Go inside
  • Take the Arrow from the top of the wood wall
  • Click on the hang­ing ket­tle, and take the Flower
  • Go through the cur­tain in the back, take the Scroll, Cas­ket, and Cage
  • Use the Skull Medal­lion on the book
  • Take the Disk
  • Read the recipe for “Burn­poi­son”
  • Go back out to the thorn-cov­ered cat­a­pult and use the Cas­ket on the blue flow­ers to get the Pollen
  • Go back to the main room of the wag­on. Scroll the screen upwards and click on the hang­ing red pep­pers
  • Click on the pep­pers on the ground so that the lizard runs away. Take the Chili Pep­pers
  • Use the Cage, then the Chili Pep­pers
  • Watch the sequence, then take the Fire Sala­man­der
  • Use the Disk on the cab­i­net the lizard was hid­ing under

Wagon Cabinet Puzzle

Move the icons along the path so that they cor­re­spond with the mark­ings on the disk

  • Head back to the wag­on and place the Berries, Pollen, Flow­ers, Fire Sala­man­der and Eggshells on the table
  • Look into the open cab­i­net, and use the Pow­der Case

Flask Label Puzzle

Find all the label pieces and place the labels on the cor­rect bot­tles

  • Place the new­ly acquired Potion Bot­tles on the work­table to start mak­ing the Potion
  • Fol­low the direc­tions by click­ing on the appro­pri­ate items in order (feed the lizard a Chili Pep­per to make fire)
  • Take the Burn­poi­son and use it on the stuck frog prince
  • Look at the cat­a­pult near the frog for the last Arrow (should have 4 by now)
  • Go back into the wag­on and use the Arrow x4 on bro­ken the umbrel­la in the bar­rel for an Umbrel­la and a piece of Puz­zle
  • Look up to where you got the chili pep­pers, and take the Feath­ers from the pink bird
  • Go back to the work table and take the Fire Sala­man­der (clear­ly, its slav­ery is not yet done)
  • Use the Feath­ers on the spi­der­web on the cas­tle gates and take the Net
  • Go to the cat­a­pult
  • Use the Net and Umbrel­la, then pull the lever
  • Go through the cas­tle gate
  • Click on the well, then on the frog, to get a piece of Puz­zle
  • Look at the ani­mal pen to the west, tak­ing the Fly­er and the Buck­et
  • Use the Buck­et on the well for a Buck­et of Water
    • Look at the door with the owl
    • Click on the yel­low arrow above and take the piece of Puz­zle
    • Return to the sleep­ing pig and use the Buck­et of Water
    • Take the Pig Medal­lion
    • Look at the sleep­ing shep­herd and take the Brush and Ostrich Feath­er
    • Use the Pig Medal­lion under­neath
    • Take the piece of Puz­zle and Oil Can
    • Use the Oil Can, then the Brush on the rusty door lock
    • Use the piece of Puz­zle x4

Castle Door Lock Puzzle

Play a mem­o­ry game to solve the puz­zle (NOTE: Every attempt will change the ori­en­ta­tion of the pieces)

  • Look at the loom and take the Clip­pers
  • Take the Horn from bar­rels
  • Take the Ostrich Feath­er from the ceil­ing beam
  • Use the Clip­pers on the sheep in the ani­mal pen for Fleece
  • Use the Fleece on the bas­ket in the hut to the right
  • Take the Toy Sheep, which goes on the owl door
  • Go into the new­ly opened room. It’s a mir­rored room!
  • Take the Ostrich Feath­er, Flow­er­pot, and Part of Hel­met
  • Click on the ram head on the east wall
  • Take the Shut­tle
  • Use the Horn, take the Corkscrew
  • Look at the ripped coat of arms, take the Scis­sors
  • Look in the fire­place, take the Draw­ing Emblem
  • Go all the way back to the wag­on
  • Use the Flow­er­pot under the red ket­tle, and pour water on it
  • Head back to the hut
  • Use the Oil Can, Brush, Part of Hel­met, then Feath­ers on the rust­ed met­al on top the bar­rel
  • Take the Hel­met
  • Use the Corkscrew on the oth­er bar­rel, then take the Sword
  • Go to the loom and use the Shut­tle 7x, then Scis­sors to get the Cloth Pen­nants
  • Head over to the nee­dle and thread bas­ket, and use the Cloth Pen­nants and Draw­ing Emblem

Coat of Arms Puzzle

Use the cor­rect col­ors to embroi­der the coat of arms

  • Take the Pen­nant
  • Time to head back to the mir­rored room
  • Use the Pen­nant, Flow­er­pot, Sword, and Hel­met
  • Final­ly, use the Fire Sala­man­der + Chili Pep­per on the fire­place
  • Take the Fire Sala­man­der again
  • Go through the door
  • Take the Pic­ture and Bone from the dog por­trait to the left
  • Take the Sun from the por­trait to the right
  • Use it on the thing next to the frog prince
  • Time to employ poor fire lizard again. Use the Oil Can, Fire Sala­man­der, and Chili Pep­per. Take back your lizard
  • Solve the series of rotat­ing con­stel­la­tion puz­zles
  • Go up the stairs and use the Bone
  • Ori­ent the bones in the prop­er posi­tions, rotate the locks so that the open­ing faces up, then pull the lever twice
  • Click where the frog prince is and take the Key Crown
  • Scroll the screen down and use it on the por­trait to the right.
  • Unlock the top lock, then take the paper and Frame
  • Scroll the screen up and use them on the new lever puz­zle
  • Pull it twice, then go up

Almost there!

  • Look at the piano in the back and take the Pre­cious Cat and Rope
  • Look at the lit­tle door and use the Rope on the hook, to get a Rope with Hook
  • Use it on the rope lad­der hang­ing from the moon
  • Go up
  • Take the Pre­cious Bird, Notes, and Dog Medal
  • Use the Notes on the piano

Piano Music Puzzle

Play the sheet music accord­ing to the clues

  • Take the Instruc­tions and the Crys­tal
  • Go all the way down the stairs and use the Dog Medal on the dog por­trait to the left
  • Take the Lens­es
  • Go back up and use the Lens­es on the tele­scope
  • Look through the viewfind­er

Observatory Telescope Puzzle

Find the con­stel­la­tions by align­ing the lens­es with the stars

  • Take the Star Map and Pre­cious Fish
  • Go to the lit­tle door under the bed
  • Use the Pre­cious Fish, Pre­cious Bird, and Pre­cious Cat, then the Star Map

Ornament Door Puzzle

Super easy puz­zle. Just place each orna­ment on the asso­ci­at­ed loca­tion

  • Go into the door
  • Use the Crys­tal, Fire Sala­man­der, and Chili Pep­per (Final­ly, the fel­la is free!)
  • Watch the cin­e­mat­ics

Witch’s Tower — 2

  • Take the Strange Draw­ing and Pink Crys­tal
  • Use the Pink Crys­tal on the book
  • Solve the Roman Numer­al Lock
  • Take the Pre­cious Spi­der­web
  • Go up the stairs and use it on the door lock

Upstairs Door Lock Puzzle

Solve a 3‑part string puz­zle where the string can­not over­lap (the 1st one is easy, but it gets hard­er). Just do your best!

Hint: First, try to untan­gle the string so that it is the least over­lapped. Then rotate the entire thing until it’s faced the right direc­tion and it should fall into place. The last one is eas­i­er than the 2nd one because the 2 ends that don’t con­nect to any­thing are clear­ly the upper anten­nae of the but­ter­fly shape

  • Go through the door
  • Pick up the Green Crys­tal from the floor
  • Take the Apple from the col­umn with the green thorns
  • Click on the shin­ing pic­ture frame

Picture Frame Puzzle

Find and place all the items in the pic­ture

  • Take the Love Let­ter and Emblem
  • Go back to the main part of the tow­er and use the Emblem in the floor
  • Take the Fly­er, Key for Broom, and Green Crys­tal
  • Go back upstairs and use the Key on the locked fly­ing broom
  • Watch it go crazy
  • Check out the bag it knocked to the ground
  • Pull the bag, take the Thread and Green Crys­tal
  • Use the Thread on the doll on the ground to get the Nee­dle with Thread
  • Use it on the bag the broom knocked down, to get the Sack
  • Go over to tree and use the Sack on the hor­net’s nest
  • Take the Green Crys­tal
  • Use the Apple on the buck­et for a Resin Apple
  • Use the Resin Apple on the aggres­sive plant-dog (so mean! I feel ter­ri­ble!)
  • Take the Meat
  • Go down the stairs and use the Meat on the aquar­i­um tank with the fish
  • Use the Dia­mond to free the frog prince
  • Fol­low and click on him
  • Take the Princess Por­trait
  • Use it in front of the mir­ror

Stage 2: Snow White

  • Take the Plank and Glass Shard from the water’s edge
  • Scroll east and use the Glass Shard on the rope to get the Bar­rel
  • Scroll all the way west and use the Bar­rel on the frog prince
  • Go through the gate
  • Click on the frog, use the Plank, then click on him again
  • Take the Grap­pling Hook and Part of Labyrinth
  • Click on the frog prince again
  • Take the Sealed Bot­tle and Part of Labyrinth
  • Take the Fish­ing Rod from the tracks
  • Scroll east and go into the hut
  • Take the Part of Labyrinth near the chest
  • Flip the pages of the hot dwarf-girl cal­en­dar to get the Map and Tweez­ers
  • Use the Sealed Bot­tle on the drag­on appa­ra­tus, then take the Dia­gram
  • Use the Tweez­ers to pick out the Owl Key
  • Go out of the hut, up the lad­der, then use the Owl Key
  • Take the Part of Labyrinth
  • Go back through the gate
  • Use the Grap­pling Hook on the chain at the water’s edge to pull in the chest
  • Use the Part of Labyrinth x4

Water Chest Puzzle

Puz­zle! Rotate the pieces to guide the col­ored gems to their appro­pri­ate… talons?

Hint: You can’t rotate the pieces when the gem is sit­ting in the tile; They all need to be done in steps

Red: I did this one first

Yel­low: Move the Blue gem out of the way first

Blue: Takes 3 rota­tions

Green: Did this one last because it was the most out of the way

  • Dig around in the chest for Reflect­ing Crys­tal x3
  • Go through the gate again
  • Place Reflect­ing Crys­tal x3 on the 3 hold­ers and pull the respect­ing levers
  • Go into the hut and take the Gem­stone Apple and Sling­shot
  • Go back through the gate and use the Sling­shot on the bird’s nest
  • Use the Fish­ing Rod
  • Take the Gold Min­er’s Sym­bol and Lid with a Mole
  • Use the Gold Min­er’s Sym­bol on the chest in the hut for Clock Hands and Forged Stars
  • Click on the entrance to the mine and use the Clock Hands

Clock Puzzle

Ori­ent the clock hands on the cor­rect sym­bols.

Hint: It tells you which sym­bols on the badge on the low­er right of the screen

  • Go into the cave
  • Take the Forged Star from the dwarf stat­ue’s beard
  • Take the Forged Star from the wood­en wheel with ici­cles
  • Take the Forged Star from the back of the mine cart
  • Go through the North­west tun­nel
  • Take the Schemat­ic and Forged Star from the chute on the right
  • Take the Gem­stone Apple from the dwarf stat­ue
  • Pull the lever that pops out of his butt, then take the Pick­axe
  • Look at the work­sta­tion
  • Open the door on the clock
  • Take the Piece x2 from the cuck­oo bird and the music box bird, then place them on the form on the table
  • Take the Pre­form Star over to the dwarf stat­ue and PULL THE LEVER, KRONK!
  • Pick the the last Forged Star
  • Look at the fur­nace and take the Chess Piece Mold
  • Use the Forged Star x6

Forged Star Puzzle

Super sim­ple puz­zle, just put the pieces where they’ll fit

  • Now, push the lever!

Well, that was anti­cli­mac­tic

  • Go back­wards and look at the frozen water wheel
  • Use the Pick­axe
  • Take the Bas­ket of Ici­cles back to the fur­nace and dump them into the cart
  • Now, pull the lever!

There we go!

  • Head through the uncov­ered open­ing
  • Take the Chess Piece Mold and Buck­et of Ice from the frozen dwarf stat­ue
  • Go to the table to the left and take the Ener­gy Crys­tal
  • Go back to the fur­nace and place the Buck­et of Ice on the plat­form to get a Buck­et of Water
  • Go back to the ice cave and use the Buck­et of Water on the cracked bridge
  • Go across the path and watch the cutscene
  • Take the Frozen Frog and Hoop
  • Look inside the bar­rel for a Chess Piece Mold
  • Go back to the water wheel and use the Hoop
  • Go through the open gate and pick up the Ener­gy Crys­tal, Can­dle, and Chess Piece Mold
  • Back in the mine cart room, use the Can­dle on the dwarf stat­ue’s head
  • Take the Gem­stone Apple and Screw­driv­er
  • Pull the lever to call up the miss­ing track piece and an Ener­gy Crys­tal
  • Thaw out the Frozen Frog at the fur­nace and take the Ener­gy Crys­tal
  • Look over to the work­sta­tion and use the Screw­driv­er on the horn look­ing beak of the bird to get the Mega­phone
  • Look at the minecart
  • Use the Lid with a Mole, then the Ener­gy Crys­tal x4

Minecart Energy Puzzle

Ah. One of those move-the-pieces-around-until-they-match puz­zles. This one’s not too ter­ri­ble.

  • Install the Mega­horn on the pink bulb to the left of the cart
  • Pull the lever
  • Take the Rope and Dent­ed Hand­wheel from the pipe near the cart
  • Look to the far east and take the Dia­gram and Part of Iron Fish
  • Use the Rope on the float­ing chest, take the Slit­ting Saws
  • Go down the stairs to the boat
  • Take the Bam­boo Chute from the bow of the ship
  • Use the Part of Iron Fish on the dwarf stat­ue’s pouch
  • Swap the 2 mid­dle and the 2 ends
  • Take the Gem­stone Apple, Draw­ing, and Clock­work Key
  • Use the Clock­work Key on the chest at the bow of the boat and take the Chess Piece Mold
  • Look at the rud­der of the boat (under the dwarf stat­ue) and take the last Chess Piece Mold
  • Go back to the fur­nace and use the dwarf stat­ue to turn the Dent­ed Hand­wheel into a Hand­wheel
  • Head over to the work­sta­tion
  • Use the Chess Piece Mold x6, fold it up, then turn the gold face thing above it to fill the Liq­uid Chess
  • Go to the frozen cave
  • Use the Liq­uid Chess on the giant face that froze the frog prince (press the snowflake on its fore­head)
  • Take the Chess Pieces and use it on the table in the west­ern part of the room
  • Take the Ice Squir­rel
  • Take the Gem­stone Apple and Steer­ing Wheel
  • Use the Slit­ting Saws on the cross­bow
  • Head inside the room with the torch­es
  • Take the Pli­ers
  • Look at the creepy pic­ture
  • Use the Ice Squir­rel

Ice Models Puzzle

Refer­ring to the dia­gram, move the ani­mals to their spots

Solu­tion: (L to R) Bun­ny, Squir­rel, Bird, Deer, Gopher, Fox

  • Get the Spy­glass and Sail for your trou­bles
  • Time to head back to the boat
  • Use the Sail on the mast
  • Use the Steer­ing Wheel in front of the stat­ue
  • Take the Met­al Stingray from the float­ing instru­ment
  • Use the Pli­ers to take the Cel­lo String
  • Go over to the oth­er pier and use the Cel­lo String, Spy­glass, and Slit­ting Saws on the cross­bow there
  • Shoot the 5 ropes keep­ing the gate closed and note the puz­zle solu­tion there
  • Go back to the boat and use the Met­al Stingray on the sign
  • Hit the cor­rect fish (does­n’t need to be in order): Octo­pus, Stingray, Crab, Shark

Rotating Disc Puzzle

Rotate the discs to unlock the pier lock. There’s only one real solu­tion unless you mess up real­ly bad­ly

Almost there!

  • Look at the saw to the east, take the Puz­zle and Bam­boo Chute
  • Look in the stump to the west, take the Puz­zle
  • Rotate the piece of wood to line up with the holes, and take the Bam­boo Stalk
  • Look about halfway up the rope on the boat
  • Take the Belt Trans­mis­sion
  • Place the Bam­boo Stalk and the Belt Trans­mis­sion on the saw
  • Click on the prince
  • Take the Bam­boo Chute x2
  • Go back to where you got the belt
  • Use the Bam­boo Chute x4
  • Take the Gem­stone Apple off the back of the dwarf mech­a­nism
  • Go for­ward
  • Look down near the water
  • Take the Shov­el, Puz­zle, and Log
  • Check out the red flag area
  • Use the Shov­el on the dirt in front of you

Hidden Item Puzzle

Find and place the emblems on the chest

  • Take the Disk with Picks and use it in the wood­en door

Door Lock Puzzle

Anoth­er puz­zle! Easy. Scroll up and down to find the match­ing shapes

  • Inside, take the Wrench and Puz­zle
  • Go back and use the Wrench on the dwarf mech­a­nism
  • Use the Spring to replace the janky one on the boat
  • Turn the key
  • Take the Ener­gy Crys­tal to the hut, then pull the lever

There she is!

  • Look at Snow White’s pod and take the Puz­zle
  • Head back to the saw and cut the Log into Boards
  • Use the Boards on the rope lad­der near Snow White
  • Take the Aquar­i­um back to the water’s edge, and use it on the glow­ing fish
  • Return the Glow­ing Fish to the dwarf stat­ue
  • Look at the puz­zle

Assemble the Picture Puzzle

This is not hard, just time con­sum­ing. Thank­ful­ly, they were nice enough to give you some of the pieces already.

NOTE: After 3 moves, the pic­ture will change, though the pieces won’t

These dwarves are the stuff of night­mares. Maybe Snow White is bet­ter off sleep­ing

  • Take the last of the Gem­stone Apples
  • It’s time to use them on the sleep­ing pod
  • Move them into their prop­er col­ors (at least this is easy)

Yay!

Witch’s Tower — 2

  • Take the Paper and Green Crys­tal over to the book
  • Solve the Roman Numer­al Lock
  • Read the text, then take the Pre­cious Scor­pi­on
  • Go upstairs, and watch the naughty broom mess more things up in your favor

Rotating Maze Puzzle

Rotate the maze to guide the ball into both the arrow and the tube

NOTE: I des­per­ate­ly hate this type of puz­zle, so I skipped it

  • Get a Fire­ball
  • Use the Pre­cious Scor­pi­on near the doll
  • Take the Tre­ble Clef and Caul­dron of Potion
  • Go back to the jail cells
  • Use the Tre­ble Clef in the dead mod­el’s cell
  • Take the Vio­lin back upstairs and ser­e­nade the fanged clam to put it asleep
  • Take the Black Pearl
  • Go to the mir­ror and use the Witch’s pic­ture in the frame
  • Set up the Caul­dron of Potion
  • Add the Black Pearl and the Fire­ball

Con­grat­u­la­tions! You’re Done!

Bonus Episode: Witch’s Tower

  • Look at the mir­ror and take the Gold­en Sun
  • Use it in the box near the book, then click the frog
  • Take the Princess Por­trait over to the frame and go in!

Bonus Episode: Rapunzel

  • Down at the dock, take the Wood­en Disk and Hand­saw
  • Take the Orange Fruit near the well
  • Take the Part of Lock from the wheel­bar­row
  • Take the Part of Lock from the rock near the riv­er
  • Use the Part of Lock x2 on the gate

Gate Lock Puzzle

Press the but­tons in order (tri­al and error)

Solu­tion: Shov­el, Rake, Water­ing Can, Shears

  • Use the Hand­saw, then head on through!
  • Click on the saw near the prince and he’ll help you cut out a Wheel
  • Take the Bam­boo Stalk from the hut
  • Take the Grapes hand­ing from the tree
  • Go back to the house, and use the Wheel on the wheel­bar­row
  • Inside of the house, take the Recipe and Key from the wall hang­ing
  • Take the Fruit Pick­er hang­ing from the rafters
  • use the Wood Disk on the table box

Table Box Puzzle

Rotate the discs to form an image

  • Go back to the gar­den
  • Use the Fruit Pick­er for some Flam­ma­ble Fruit
  • Use the Key on the hut
  • Take the Ket­tle­bell, Ladle, and Seca­teurs
  • Use the Seca­teurs near the log for some Prick­ly Fruit
  • Use the Ket­tle­bell on the well for a Caul­dron of Water
  • Inside the house, use the Flam­ma­ble Fruit, then Caul­dron of Water in the fire­place
  • Use the Seca­teurs on the thorns around the pic­ture frame for a Cir­cle
  • Go to the boat and use the Cir­cle
  • Solve the mini-puz­zle
  • Take the Loop of Rope and Seine
  • Use the Seine on the rock near the riv­er to catch some Fish
  • Feed the Fish to the weird cat plants in the gar­den
  • Take the Scar­lett Fruit and Pre­cious Fig­urine
  • Back inside the house, com­bine into the caul­dron the Scar­lett Fruit, Prick­ly Fruit, Orange Fruit, and Grapes
  • Go to the dock and use the Fruit Pick­er on the Bot­tle near the foot of the pier
  • Use the Bam­boo Stalk to fix the bro­ken part of the boat, then attach the Loop of Rope to the front of it
  • Back in the house, use the Pre­cious Fig­urine on the box on the table
  • Now use the Bot­tle, Ladle, then Nip­ple for Bot­tle on the caul­dron
  • Take the Bot­tle Com­pote to the boat and place it in the rope
  • On the island, take the Chameleon from the ground
  • Take the Drops Key from the top of the stair­case
  • Go into the cav­ern
  • Take the Chameleon
  • Use the Drops Key on the wall chameleon

Rotation Puzzle #1

Rotate the teardrop shape in the mid­dle and move the pieces until they all fit into a shape

  • Look at the oth­er flame-spew­ing stat­ue and take the Foot Key
  • Go back, then use the new key at the top of the stair­case
  • Fol­low the frog prince and take the Chameleon
  • Go across the bridge
  • Take the Chameleon from the foun­tain to the west
  • Look to the upper left part of the screen (top of the stairs)
  • Take the Chameleon and Wood­en Han­dle
  • Use the Seca­teurs and get the Wil­low Twigs
  • Back­track all the way to the boat
  • Use the Wil­low Twigs on the unfin­ished bas­ket
  • Use the Bas­ket on the hook at the bridge, then push the prince across
  • Go across
  • Look at the gaze­bo to the east
  • Use Chameleon x5

Chameleon Puzzle

Place the chameleons in the prop­er loca­tions based on col­or (You can’t mess up)

  • Click on the frog Prince
  • Take the Snowflake Key
  • Go back to the fire-spew­ing stat­ues
  • Use the Snowflake Key

Rotation Puzzle #2

Just like the oth­er puz­zle, rotate and place the pieces to make the solu­tion

  • Look at the witch’s stat­ue

Witch Statue Puzzle

Find the frog prince pieces and then place them in the right spots

  • Take the Part of Puz­zle
  • Head back across the bridge
  • Look straight north in the mid­dle of the screen, and take the Wood­en Han­dle
  • Use the Part of Puz­zle

Disc Puzzle

Swap the pieces on the disc to solve the puz­zle

  • Go into the tow­er
  • Take the Dol­phin Stat­ue
  • Go back out to the foun­tain, and use the Dol­phin Stat­ue
  • Turn the valve, then take the Wood­en Han­dle and Veg­etable Chip
  • Back inside the tow­er, use the Wood­en Han­dle x3 on the winch
  • Climb up the rope lad­der
  • Look at the “Princess”
  • Take the Sign, Veg­etable Chip, and Hair­pin
  • Look at the tele­scope
  • Solve the mini-puz­zle with the answer pro­vid­ed
  • Take the Veg­etable Chip
  • Look through the tele­scope viewfind­er
  • Go down the tow­er and use the Veg­etable Chip x3 on the door

Vegetable Puzzle

Sort the veg­eta­bles by col­or and type (you’re only allowed to swap with the same col­or or veg­etable)

  • Go into the kitchen
  • Take the Mop Stick on the left
  • Use the Hair­pin on the lock on the floor
  • Take the Crank and Sug­ar
  • Go back up the tow­er
  • Use the Crank on the winch
  • Send the frog prince over
  • Open the book; Take the Clock­work Key and Book
  • Go down the rope lad­der to the tow­er
  • Click on the bot­tom of the rope lad­der
  • Use the Mop Stick on the win­dow ledge
  • Take the Eggs
  • Return to the kitchen
  • Look at the nook on the right
  • Take the Scoop
  • Use the Clock­work Key on the machine
  • Take the Tail
  • Use the Scoop on the sack on the floor for Flour
  • Use the Tail on the wood­en chest
  • Take the Toy Kitchen Boy, Milk, and But­ter
  • Use the Toy Kitchen Boy on the oven’s cov­er
  • Take the Short­cakes
  • Click on the cook­ing machine in the nook again
  • Use the Eggs, Sug­ar, But­ter, Milk, and Flour into the “mouth”
  • Place the Short­cakes onto the prof­fered plate
  • Take the Cake with Frog back up the tow­er
  • Place it on the winch bas­ket
  • Click the winch han­dle
  • Watch the cutscene

GAME COMPLETE!

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