True Fear: Forsaken Souls Part 3 — ACT 3 (END) — Written Walkthrough Guide (Switch)

writ­ten 2/22/26, updat­ed 2/28/26

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  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Mild Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

I played the orig­i­nal games (2018 and 2019) and LOVED THEM so much! Those games are the direct rea­son why I love these puz­zle adven­ture games so much. It’s been a long time in the mak­ing and release, but it was well worth the wait! Often these series types of games skimp out on end­ings, but this was AMAZING!!! HIGH, HIGHLY rec­om­mend­ed series! Fine details and fun quips are always big points of appre­ci­a­tion for me as a play­er and this does not dis­ap­point. It’s best to play them in order as the qual­i­ty great­ly increas­es with each game and you need to know the first two to get the ref­er­ences in the last one to make it that much more enjoy­able. I will even­tu­al­ly go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plen­ty of guides on the inter­net and I usu­al­ly save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my sup­port)



Game Start — Act 3: Temple Redux

NOTE: The puz­zle solu­tions are for CASUAL mode. Also, this game is so long that I have split up the guide into dif­fer­ent ACTS

WARNING: This game’s autosave func­tion isn’t the great­est, so if you want to save your game, make sure to back out to the Menu

Fraying at the Edges

If you played the oth­er games, you would imme­di­ate­ly rec­og­nize this loca­tion

  • From the ground, take the Note and Hook Part
  • Go to the back of the house and look at the tree; Take the Wire and Bro­ken Plate
  • Look at the car win­dow and use the Wire
  • Take the Screw­driv­er and Blan­ket; Don’t for­get to take Heather Stone­house Fig­urine II

I still don’t know where I keep miss­ing the first Heather Fig­urine

  • Pull the emer­gency brake
  • Use the Screw­driv­er on the dent­ed cab­i­net; Take the Tin Sol­dier, Dou­ble Bar­rette, and Note
  • Use the Dou­ble Bar­rette on the back­pack before; Take the Zip Ties, Hook Parts, and Hedge Clip­pers
  • Look at the falling water tow­er; Use the Hedge Clip­pers and take the Trow­el
  • Use the Trow­el under the tree for a Wrench and Hook Part
  • Con­nect the Chain and Hooks to the red tank, then con­nect it around the water tank
  • Use the Wrench and watch destruc­tion
  • Down in the Cel­lar, take the Stetho­scope from the cab­i­net
  • From the work­table, take Sledge­ham­mer Han­dle, Oil Can, and Sharp­en­ing Stone
  • Use the Bro­ken Plate and Tin Sol­dier on the table
  • Use the Domi­no on the cab­i­net win­dow

Domino Cellar Cabinet Puzzle

Swap the pieces so that all the sides match

  • Use the Sledge­ham­mer Han­dle on the head in the box
  • Use the Sledge­ham­mer on the bro­ken wall

Entry

  • Look at the gold safe, take the Note, then use the Stetho­scope

Safe Cracking Puzzle

Turn the dial and pay atten­tion to the beats to break the safe

  • Remove the bow, take the Swing and Organ Card; Don’t for­get to take Heather Stone­house Fig­urine II
  • Look at the red tank; Click the Pipe until you get it
  • Look at the area with the bro­ken axe head; Take the Note, then use the Pipe, Zip Ties, then Sharp­en­ing Stone to make an Axe
  • Use the Blan­ket in the pud­dle in the mid­dle of the path to get a Wet Blan­ket
  • Go up the path and down to the tem­ple
  • Use the Wet Blan­ket on the tem­ple door, then click on it
  • Click the arched win­dow 3x, then use the Swing

Inside

  • Look at the bench to the right; Take the Bunch of Keys, Note, then click on the arrow
  • Go back out to the front of the tem­ple and use the Bunch of Keys on the car trunk
  • Take the Rope and Can­is­ter
  • Go back inside the tem­ple to the bench; Use the Axe then Rope on the arrow for an Arrow with String
  • Use the Axe on the bench for some Fire­wood
  • Take the Rub­ber Boot from the bot­tom of the bro­ken stair­case
  • Look at the fur­nace to the left of the door­way; Use the Fire­wood, Can­is­ter, then Lighter inside the stove door (some­how not burn­ing your­self…)
  • Use the Lighter on the wood piece sit­ting on top, click it, then turn the valve to light the tem­ple
  • Go through the door­way; Take the Gut­ter from the ground in the mid­dle
  • Go straight twice and pick up the Piece of Met­al from the gate lock
  • Go back once, then go to the right into the Organ Room
  • Look at where the green tool­box has been crushed by a col­umn; Remove the plas­tic bot­tle, then take the Organ Card, Medal­lion, and Note
  • Use the Piece of Met­al on the plas­tic bot­tle; Take the Key to the Chest and Fun­nel
  • Go back out to the front of the tem­ple
  • Look at the gen­er­a­tor; Remove the fuel cap then use the Fun­nel and Can­is­ter
  • Press the red but­ton, then go up the hill
  • Look at the refrig­er­a­tor and plug the cords in so that the cords run left and right
  • Take the Note
  • Go back down the path; Press the “up” but­ton on the ele­va­tor
  • Take the Red Part of Stat­ue and Rub­ber Glove
  • Look at the gold safe; Use the Arrow with String to get Bow and Arrow with String
  • Go into the tem­ple; While in the entry way, use the Bow and Arrow with String on the bro­ken stair­case to the right to get a Rub­ber Boot
  • Look at the ground where the time cap­sule was; Use the Rub­ber Glove to get a Water Glove
  • Go back out and up the hill to the refrig­er­a­tor
  • Swap the plug so that it’s only con­nect­ed on the right side; Use the Water Glove on the refrig­er­a­tor then open it for an Ice Glove
  • Go back inside to the tem­ple entry way
  • Look at the blue crys­tal behind the grate; Use the Lighter and Ice Glove on their respec­tive locks
  • Take the Glass Sphere
  • Head for­ward through the door­way; Use the Medal­lion on the iron maid­en

Iron Maiden Medallion Puzzle

Rotate the board so that the medal­lions fit into their spe­cif­ic col­or spot

Solu­tion (Click to Expand)

Click the Left (L) but­ton and Right ® but­ton as indi­cat­ed below

Casu­al: L, L, R, R, L, L, R, R, L, R, R

Left x2, Right x2, Left x2, Right x2, Left, Right x2

Advanced: L, L, R, R, R, L, R, R, R, R

Left x2, Right x3, Left, Right x4

  • Open the iron maid­en, undo the red string, then take the Glass Sphere
  • Go for­ward, then left towards the Throne Room
  • Look at the table in the back left; Take the Clue and Amulet Mold, then Use the Bunch of Keys on the box
  • Go to the Organ Room and use the Glass Spheres on the two stat­ues
  • Go down into the Dun­geon
  • Look at the brown chest; Use the Key to the Chest then Take the Bel­lows, Gut­ter, and White Part of Stat­ue
  • Go for­ward into the Crypt; Use the Oil Can on the left wall
  • Use the Rub­ber Boots on the elec­tri­fied water
  • Take the Gut­ter, Organ Card, and Note
  • Click the oth­er side of the room, then press the but­ton on the stat­ue 3x for a clue
  • Go to the Dun­geon; Use the Gut­ters x3 on the run­ning water to the right
  • Take the shirt from the flood­ed cell; Take Let­ter But­ton and Yel­low Part of Stat­ue
  • Go left into the Tor­ture Room; Use the White Part of Stat­ue, Red Part of Stat­ue, and Yel­low Part of Stat­ue on the stat­ues

3 Statue Puzzle

Move the joints and heads to put the stat­ues in their prop­er posi­tions accord­ing to the ear­li­er clue

  • Go back to the Throne Room with the chess­board; Use the Oil Can on the brown door to the left near the demon bust
  • Go up to the Pul­pit; Take the Bronze Fig­urine
  • Go to the new­ly opened Secret Room

Don’t for­get to take the Christo­pher Smith Fig­urine II from where the big stat­ue used to be

  • Take the Cac­tus, Engraved Stone, and Organ Card
  • Look at the brown cab­i­net on the right; Use the Bel­lows on the top for an Organ Card
  • Look at the book dis­play; Take the Let­ter But­ton
  • Try to look at the pro­jec­tor
  • Look at the desk top; Take the Can­dle, Organ Card, and Clue
  • Don’t for­get to take the Real You Fig­urine from under the book
  • dis­play
  • Go back to the Throne Room; Use the Engraved Stone on the box in the back left

Moving Stone Box Puzzle

Pull the pieces to cre­ate paths between num­bers and sym­bols

Hint: this is a code key puz­zle. You’re try­ing to fig­ure out which sym­bol goes with which num­ber

  • Go to the Organ Room; Use the Organ Cards x6 on the organ

Organ Puzzle

Place the music cards in the cor­rect loca­tions accord­ing to the clue. When you’re hap­py with the order, click on the gold thing on the bot­tom right of the organ

  • Take the Dia­mond
  • Go back to the Secret Room; Use the Dia­mond on the book dis­play
  • Take the Clue and Tweez­ers
  • Look at the bro­ken lantern; Use the Tweez­ers for Let­ter But­ton, then use it again on the bro­ken glass of the lantern
  • Take the Can­dle and Ring Pull
  • Look at the draw­er under the desk; Use the Ring Pull
  • Take the Let­ter But­ton, Black Chalk, Video Switch, and Note
  • Look at the brown cab­i­net; Use the Let­ter But­tons x4

Letter Button Puzzle: Redux

Huh. This is famil­iar, yet dif­fer­ent!

Press the but­tons in order to cre­ate a mes­sage accord­ing to the clue

Solu­tion (Click to Expand)

In order: I, Blank Space, ?, M, Blank Space, A, H, O, W

  • Take Forg­ing Tongs, Audio Tape, and Plate
  • Go to the Dun­geon
  • Look at the fur­nace to the left; Use the Amulet Mold, Bronze Fig­urine, Bel­lows, then Forg­ing Tongs
  • Use Forg­ing Tongs again, then quench the Heat­ed Mold in the flood­ed cell
  • Open the mold for Moth­er’s Heart
  • Back in the Secret Room, look at the desk top; Use the Cac­tus, Black Chalk, Plate, and Lighter
  • Look at the cab­i­net; Use Moth­er’s Heart and take the Can­dle and VHS Tape
  • Use the Lantern on the play­er, then the Audio Tape, VHS Tape, and Video Switch
  • Take the Fig­urine II from the bot­tom of the stat­ue
  • Look at the stat­ue; Take the last Can­dle and use it in front of the bro­ken mir­ror to the right

Yellow Vs. Purple Candle Game Puzzle

Click on a can­dle to turn it your col­or. Try to get the most col­or on the game board

Just do your best. This was a sur­pris­ing­ly nail-bit­ing game. Thought I was going to lose!

  • Take the Spe­cial Dag­ger
  • Look at the stat­ue; Give moth­er back her Heart
  • Use the Spe­cial Dag­ger to silence this night­mare!

GAME OVER!!


I’m so hap­py they did such a great job on this game! I know it’s a good puz­zle game when I actu­al­ly play 90% of the puz­zles instead of skip­ping them. I only ran into one glitch which is in the bonus con­tent when you try to play for the fig­urines you missed before where it crash­es the entire game. As of 2/28/2026, I have report­ed it to the group. I end­ed up miss­ing… 2–3 of them, I think. Even in the 2nd playthrough, I’m not sure where they are!



True Fear: For­sak­en Souls Part 1

True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)


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Ankora Lost Days Map Guide Character Merchant Item List

writ­ten 6/04/23

  • Pub­lished: CHIBIG
  • Plat­form Played: Nin­ten­do Switch
  • Price: $14.99
  • Rat­ed: E (Every­one)
  • Genre: Adventure/Action, Role-Play­ing
  • Released: Sept 15, 2022

Quick Jump

  1. Game Map
  2. Mer­chants (M1 — M5)
    1. M1
    2. M2
    3. Yah­to
    4. M3
    5. M4
    6. M5
  3. Fish­er­men (North, East, South, West)
    1. Fish­er­man — North
    2. Fish­er­man — East
    3. Fish­er­man — South
    4. Fish­er­man — West
  4. Tem­ples — Archons (Pur­ple Cir­cle)
  5. Sec­tor 50 — Orange X
  6. Sec­tor 53 — End Boss (Black)
  7. Full Heal (Green Halo)
  8. Ani­mals
  9. Craft­ing
  10. Cook­ing
  11. Anks (A‑Z)
  12. Tips and Tricks

Game Map

Merchants (M1 — M5)

M1

Car­rot, Rice, Milk, Stone, Met­al, Gold Stone, Feath­er, Ice, Linen, Bread, Coat, Thread, Choco­late, Meat, Tent

M2

Radish, Straw­ber­ry, Wood, Dia­mond, Fur, Sage, Fab­ric, Thread, Paint, Ring, Egg, Jar, Tent

Yahto

Bread, Grape, Stone, Met­al, Ban­dage, Vio­let, Caul­dron, Rope, Per­fume, Tent

M3

Egg­plant, Wheat, Wood, Met­al, Linen, Caul­dron, Ban­dage, Fab­ric, Rice, Cake, Choco­late, Tent

M4

Toma­to, Rice, Stone, Feath­er, Hibis­cus, Ban­dage, Fish­ing Rod, Wine, Milk, Jar, Broc­coli, Tent

M5

Bell Pep­per, Pineap­ple, Ban­dage, Wood, Sil­ver Stone, Vol­canic Stone, Caul­dron, Fab­ric, Rope, Sal­ad, Tent

Fishermen (North, East, South, West)

Fisherman — North

Pacu Fish, Eel, Shrimp, Fish­ing Rod, Thread, Wood, Rice, Gold, Laven­der, Egg, Straw­ber­ry Ice Cream, Tent

Fisherman — East

Pacu Fish, Eel, Shrimp, Fish­ing Rod, Wood, Thread, Rice, Milk, Wine, Egg, Sushi, Tent

Fisherman — South

Blue Carp, Salmon, Lar­va, Fish­ing Rod, Met­al, Choco­late, Sil­ver, Paint, Jar, Milk, Gold Feath­er, Cheese, Tent

Fisherman — West

Blue Carp, Salmon, Lar­va, Fish­ing Rod, Met­al, Paint, Wheat, Milk, Thread, Fish Skew­er, Dia­mond, Jar, Fish Soup, Ferns, Tent

Temples — Archons (Purple Circle)

Ice Tem­ple — Sec­tor 22 — Nidawi

Life Tem­ple - Sec­tor 27 — Adahy

Fire Tem­ple — Sec­tor 123 — Wahkan

Sector 50 — Orange X

This idi­ot­ic room is not tra­vers­a­ble. Can spawn frogs and fish­ing spots

Sector 53 — End Boss (Black)

Stays blacked out until the end

Full Heal (Green Halo)

Sec­tors 33 and 97

Animals

*Not sure if these are ran­dom spawns or not*

Lures only last a cer­tain time, so be sure to have sev­er­al on hand

Bun­nies - Lure with Car­rots

Geese - Lure with Salmon

Pigs - Lure with Radish­es

Rats - Lure with Cheese

Crafting

Cooking

Anks (A‑Z)

Tips and Tricks

  • In the begin­ning, get as many ropes and flax as pos­si­ble. You need it for bridges.
  • Get rid of trees and oth­er obsta­cles, and ter­raform to more eas­i­ly see where you’re going in rooms
  • Sell things for mon­ey
  • Make sure to always have at least 2 tents on hand
  • When pos­si­ble have at least 4 of every item at all times to pre­vent back forth run­ning (no back­pack lim­it)
  • Ham­mer is strongest weapon most of the game until the final lev­el of spear. Strongest weapon is last item received in game.
  • Not sure if bun­nies, geese, and pigs are ran­dom­ly scat­tered or not
  • Frogs can be ran­dom­ly found in water rooms