True Fear: Forsaken Souls Part 3 — ACT 3 (END) — Written Walkthrough Guide (Switch)

writ­ten 2/22/26, updat­ed 2/28/26

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  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Mild Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

I played the orig­i­nal games (2018 and 2019) and LOVED THEM so much! Those games are the direct rea­son why I love these puz­zle adven­ture games so much. It’s been a long time in the mak­ing and release, but it was well worth the wait! Often these series types of games skimp out on end­ings, but this was AMAZING!!! HIGH, HIGHLY rec­om­mend­ed series! Fine details and fun quips are always big points of appre­ci­a­tion for me as a play­er and this does not dis­ap­point. It’s best to play them in order as the qual­i­ty great­ly increas­es with each game and you need to know the first two to get the ref­er­ences in the last one to make it that much more enjoy­able. I will even­tu­al­ly go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plen­ty of guides on the inter­net and I usu­al­ly save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my sup­port)



Game Start — Act 3: Temple Redux

NOTE: The puz­zle solu­tions are for CASUAL mode. Also, this game is so long that I have split up the guide into dif­fer­ent ACTS

WARNING: This game’s autosave func­tion isn’t the great­est, so if you want to save your game, make sure to back out to the Menu

Fraying at the Edges

If you played the oth­er games, you would imme­di­ate­ly rec­og­nize this loca­tion

  • From the ground, take the Note and Hook Part
  • Go to the back of the house and look at the tree; Take the Wire and Bro­ken Plate
  • Look at the car win­dow and use the Wire
  • Take the Screw­driv­er and Blan­ket; Don’t for­get to take Heather Stone­house Fig­urine II

I still don’t know where I keep miss­ing the first Heather Fig­urine

  • Pull the emer­gency brake
  • Use the Screw­driv­er on the dent­ed cab­i­net; Take the Tin Sol­dier, Dou­ble Bar­rette, and Note
  • Use the Dou­ble Bar­rette on the back­pack before; Take the Zip Ties, Hook Parts, and Hedge Clip­pers
  • Look at the falling water tow­er; Use the Hedge Clip­pers and take the Trow­el
  • Use the Trow­el under the tree for a Wrench and Hook Part
  • Con­nect the Chain and Hooks to the red tank, then con­nect it around the water tank
  • Use the Wrench and watch destruc­tion
  • Down in the Cel­lar, take the Stetho­scope from the cab­i­net
  • From the work­table, take Sledge­ham­mer Han­dle, Oil Can, and Sharp­en­ing Stone
  • Use the Bro­ken Plate and Tin Sol­dier on the table
  • Use the Domi­no on the cab­i­net win­dow

Domino Cellar Cabinet Puzzle

Swap the pieces so that all the sides match

  • Use the Sledge­ham­mer Han­dle on the head in the box
  • Use the Sledge­ham­mer on the bro­ken wall

Entry

  • Look at the gold safe, take the Note, then use the Stetho­scope

Safe Cracking Puzzle

Turn the dial and pay atten­tion to the beats to break the safe

  • Remove the bow, take the Swing and Organ Card; Don’t for­get to take Heather Stone­house Fig­urine II
  • Look at the red tank; Click the Pipe until you get it
  • Look at the area with the bro­ken axe head; Take the Note, then use the Pipe, Zip Ties, then Sharp­en­ing Stone to make an Axe
  • Use the Blan­ket in the pud­dle in the mid­dle of the path to get a Wet Blan­ket
  • Go up the path and down to the tem­ple
  • Use the Wet Blan­ket on the tem­ple door, then click on it
  • Click the arched win­dow 3x, then use the Swing

Inside

  • Look at the bench to the right; Take the Bunch of Keys, Note, then click on the arrow
  • Go back out to the front of the tem­ple and use the Bunch of Keys on the car trunk
  • Take the Rope and Can­is­ter
  • Go back inside the tem­ple to the bench; Use the Axe then Rope on the arrow for an Arrow with String
  • Use the Axe on the bench for some Fire­wood
  • Take the Rub­ber Boot from the bot­tom of the bro­ken stair­case
  • Look at the fur­nace to the left of the door­way; Use the Fire­wood, Can­is­ter, then Lighter inside the stove door (some­how not burn­ing your­self…)
  • Use the Lighter on the wood piece sit­ting on top, click it, then turn the valve to light the tem­ple
  • Go through the door­way; Take the Gut­ter from the ground in the mid­dle
  • Go straight twice and pick up the Piece of Met­al from the gate lock
  • Go back once, then go to the right into the Organ Room
  • Look at where the green tool­box has been crushed by a col­umn; Remove the plas­tic bot­tle, then take the Organ Card, Medal­lion, and Note
  • Use the Piece of Met­al on the plas­tic bot­tle; Take the Key to the Chest and Fun­nel
  • Go back out to the front of the tem­ple
  • Look at the gen­er­a­tor; Remove the fuel cap then use the Fun­nel and Can­is­ter
  • Press the red but­ton, then go up the hill
  • Look at the refrig­er­a­tor and plug the cords in so that the cords run left and right
  • Take the Note
  • Go back down the path; Press the “up” but­ton on the ele­va­tor
  • Take the Red Part of Stat­ue and Rub­ber Glove
  • Look at the gold safe; Use the Arrow with String to get Bow and Arrow with String
  • Go into the tem­ple; While in the entry way, use the Bow and Arrow with String on the bro­ken stair­case to the right to get a Rub­ber Boot
  • Look at the ground where the time cap­sule was; Use the Rub­ber Glove to get a Water Glove
  • Go back out and up the hill to the refrig­er­a­tor
  • Swap the plug so that it’s only con­nect­ed on the right side; Use the Water Glove on the refrig­er­a­tor then open it for an Ice Glove
  • Go back inside to the tem­ple entry way
  • Look at the blue crys­tal behind the grate; Use the Lighter and Ice Glove on their respec­tive locks
  • Take the Glass Sphere
  • Head for­ward through the door­way; Use the Medal­lion on the iron maid­en

Iron Maiden Medallion Puzzle

Rotate the board so that the medal­lions fit into their spe­cif­ic col­or spot

Solu­tion (Click to Expand)

Click the Left (L) but­ton and Right ® but­ton as indi­cat­ed below

Casu­al: L, L, R, R, L, L, R, R, L, R, R

Left x2, Right x2, Left x2, Right x2, Left, Right x2

Advanced: L, L, R, R, R, L, R, R, R, R

Left x2, Right x3, Left, Right x4

  • Open the iron maid­en, undo the red string, then take the Glass Sphere
  • Go for­ward, then left towards the Throne Room
  • Look at the table in the back left; Take the Clue and Amulet Mold, then Use the Bunch of Keys on the box
  • Go to the Organ Room and use the Glass Spheres on the two stat­ues
  • Go down into the Dun­geon
  • Look at the brown chest; Use the Key to the Chest then Take the Bel­lows, Gut­ter, and White Part of Stat­ue
  • Go for­ward into the Crypt; Use the Oil Can on the left wall
  • Use the Rub­ber Boots on the elec­tri­fied water
  • Take the Gut­ter, Organ Card, and Note
  • Click the oth­er side of the room, then press the but­ton on the stat­ue 3x for a clue
  • Go to the Dun­geon; Use the Gut­ters x3 on the run­ning water to the right
  • Take the shirt from the flood­ed cell; Take Let­ter But­ton and Yel­low Part of Stat­ue
  • Go left into the Tor­ture Room; Use the White Part of Stat­ue, Red Part of Stat­ue, and Yel­low Part of Stat­ue on the stat­ues

3 Statue Puzzle

Move the joints and heads to put the stat­ues in their prop­er posi­tions accord­ing to the ear­li­er clue

  • Go back to the Throne Room with the chess­board; Use the Oil Can on the brown door to the left near the demon bust
  • Go up to the Pul­pit; Take the Bronze Fig­urine
  • Go to the new­ly opened Secret Room

Don’t for­get to take the Christo­pher Smith Fig­urine II from where the big stat­ue used to be

  • Take the Cac­tus, Engraved Stone, and Organ Card
  • Look at the brown cab­i­net on the right; Use the Bel­lows on the top for an Organ Card
  • Look at the book dis­play; Take the Let­ter But­ton
  • Try to look at the pro­jec­tor
  • Look at the desk top; Take the Can­dle, Organ Card, and Clue
  • Don’t for­get to take the Real You Fig­urine from under the book
  • dis­play
  • Go back to the Throne Room; Use the Engraved Stone on the box in the back left

Moving Stone Box Puzzle

Pull the pieces to cre­ate paths between num­bers and sym­bols

Hint: this is a code key puz­zle. You’re try­ing to fig­ure out which sym­bol goes with which num­ber

  • Go to the Organ Room; Use the Organ Cards x6 on the organ

Organ Puzzle

Place the music cards in the cor­rect loca­tions accord­ing to the clue. When you’re hap­py with the order, click on the gold thing on the bot­tom right of the organ

  • Take the Dia­mond
  • Go back to the Secret Room; Use the Dia­mond on the book dis­play
  • Take the Clue and Tweez­ers
  • Look at the bro­ken lantern; Use the Tweez­ers for Let­ter But­ton, then use it again on the bro­ken glass of the lantern
  • Take the Can­dle and Ring Pull
  • Look at the draw­er under the desk; Use the Ring Pull
  • Take the Let­ter But­ton, Black Chalk, Video Switch, and Note
  • Look at the brown cab­i­net; Use the Let­ter But­tons x4

Letter Button Puzzle: Redux

Huh. This is famil­iar, yet dif­fer­ent!

Press the but­tons in order to cre­ate a mes­sage accord­ing to the clue

Solu­tion (Click to Expand)

In order: I, Blank Space, ?, M, Blank Space, A, H, O, W

  • Take Forg­ing Tongs, Audio Tape, and Plate
  • Go to the Dun­geon
  • Look at the fur­nace to the left; Use the Amulet Mold, Bronze Fig­urine, Bel­lows, then Forg­ing Tongs
  • Use Forg­ing Tongs again, then quench the Heat­ed Mold in the flood­ed cell
  • Open the mold for Moth­er’s Heart
  • Back in the Secret Room, look at the desk top; Use the Cac­tus, Black Chalk, Plate, and Lighter
  • Look at the cab­i­net; Use Moth­er’s Heart and take the Can­dle and VHS Tape
  • Use the Lantern on the play­er, then the Audio Tape, VHS Tape, and Video Switch
  • Take the Fig­urine II from the bot­tom of the stat­ue
  • Look at the stat­ue; Take the last Can­dle and use it in front of the bro­ken mir­ror to the right

Yellow Vs. Purple Candle Game Puzzle

Click on a can­dle to turn it your col­or. Try to get the most col­or on the game board

Just do your best. This was a sur­pris­ing­ly nail-bit­ing game. Thought I was going to lose!

  • Take the Spe­cial Dag­ger
  • Look at the stat­ue; Give moth­er back her Heart
  • Use the Spe­cial Dag­ger to silence this night­mare!

GAME OVER!!


I’m so hap­py they did such a great job on this game! I know it’s a good puz­zle game when I actu­al­ly play 90% of the puz­zles instead of skip­ping them. I only ran into one glitch which is in the bonus con­tent when you try to play for the fig­urines you missed before where it crash­es the entire game. As of 2/28/2026, I have report­ed it to the group. I end­ed up miss­ing… 2–3 of them, I think. Even in the 2nd playthrough, I’m not sure where they are!



True Fear: For­sak­en Souls Part 1

True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)


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True Fear: Forsaken Souls Part 3 — ACT 2 — Written Walkthrough Guide (Switch)

writ­ten 2/20/26, updat­ed 2/22/26

Back to Video Game Guides

Read Act 3

Back to Act 1


  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Mild Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

I played the orig­i­nal games (2018 and 2019) and LOVED THEM so much! Those games are the direct rea­son why I love these puz­zle adven­ture games so much. It’s been a long time in the mak­ing and release, but it was well worth the wait! Often these series types of games skimp out on end­ings, but this was AMAZING!!! HIGH, HIGHLY rec­om­mend­ed series! Fine details and fun quips are always big points of appre­ci­a­tion for me as a play­er and this does not dis­ap­point. It’s best to play them in order as the qual­i­ty great­ly increas­es with each game and you need to know the first two to get the ref­er­ences in the last one to make it that much more enjoy­able. I will even­tu­al­ly go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plen­ty of guides on the inter­net and I usu­al­ly save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my sup­port)


True Fear: For­sak­en Souls Part 3 — ACT 1 Guide

Game Start — Act 2: Home

NOTE: The puz­zle solu­tions are for CASUAL mode. Also, this game is so long that I have split up the guide into dif­fer­ent ACTS

WARNING: This game’s autosave func­tion isn’t the great­est, so if you want to save your game, make sure to back out the Menu

Break the Loop!

This was such a cool way to not only have the sto­ry with the loop­ing phe­nom­e­non, but also to revis­it and pay homage to the orig­i­nal games… Espe­cial­ly because this final part was 7 years in the mak­ing. I’ll def­i­nite­ly have to go back and not only play but make guides for the orig­i­nal games, too

  • Go onto the porch; Take the Jes­si­ca Sachs Fig­urine I from the chair
  • Use the Spe­cial Dag­ger on the can­vas facade, then go inside… an ele­va­tor??
  • Take the Scarf, Daisy Emblem, and Fish­ing Pole
  • Take the Note on the wall
  • Look out the emer­gency exit for a cutscene
  • Take the Map and News­pa­per from the bul­letin board
  • Take the Match­es from the win­dowsill
  • Go down the hall; Look at the red box on the wall and take the Daisy Emblem
  • Go back to the bicy­cle and use the Daisy Emblem on the pouch for San­i­tiz­er
  • Back down the hall, look at the bro­ken floor, then use the Fish­ing Pole, San­i­tiz­er, then Scarf
  • Try to open the door 4 times, then use the Tray

Kitchen Door Lock Puzzle

Nav­i­gate the chain to the end

  • In the Kitchen, look at the AC Unit and take the Tube of Glue
  • Take the Ket­tle from the refrig­er­a­tor
  • Open all the cab­i­nets and draw­ers; Take the TV Remote and Corkscrew
  • Use the Ket­tle in the sink, then use the Match­es on the stove
  • Take the Boil­ing Ket­tle over to the freez­er to get the Lit­tle Demon
  • Look at the kitchen table and use the Lit­tle Demon

Angel and Demon Puzzle

This is a 2‑part puz­zle where you need to guide the respec­tive enti­ties to either hell or heav­en. For the demon, turn all the cir­cles brown, and for the angel, turn them all white

Puz­zle is super easy. I have marked the paths you can take that won’t touch any tokens

  • Take the Fork
  • Go out the door; Take the Tire Iron from the wall, then use the News­pa­per and Fork on the left door
  • Open the door with the Room Key
  • Pull aside the cur­tain; Take the Awl and Olivia Harp­er Fig­urine II
  • Remove the 4 pieces of tape on the pic­ture on the back wall; Take the Bat­tery, Scis­sors, and Note
  • Look on the desk and take the Clue
  • Look above the desk; Use the Corkscrew, then pull the string and click on the clock draw­ing
  • Go all the way back to the bicy­cle and use the Tire Iron on the Bike Ped­al, then use on the crank out­side the win­dow for a Mag­net
  • Back in the Kitchen, look at the pad­locked cab­i­net and use the Awl
  • Take the Clue and Wood­en Star back to the Kid’s Room and use it on the cab­i­net

Cabinet Story Puzzle

Press the ele­ments on the cab­i­net in accor­dance with the sto­ry

  • Take the Umbrel­la, Bat­tery, and Clue
  • Back in the Kitchen, use the TV Remote, remove the back cov­er, use the Bat­ter­ies and press the remote (I’m not sure why grand­par­ents’ din­ing room was so sig­nif­i­cant)
  • Look at the kitchen table and sud­den­ly there’s a sil­ver plate cloche, click on it and take the Clock Hand (ah. That’s why the TV was impor­tant)
  • Put the Clock Hand on the grand­fa­ther clock in the hall, click on it twice, then take the Clue and Black Chalk
  • Use the Black Chalk on the wall across from the clock until it turns into a door

Static Memory — Playroom

  • Look at the light­ed doll­house and place the 3 move­able fig­ures in the cor­rect spot
  • Look at the desk; Take the Doll and Fig­urine of a Girl
  • Take the Red But­ton from the green chair, and put the Doll on it
  • Back at the doll­house, put the next set in the cor­rect posi­tions
  • Look at the mid­dle of the floor; Take the Fig­urine of a Girl and Black Mark­er, then use the Red But­ton on the com­put­er

Memory Game

It’s ran­dom every time, so if play­ing on the Switch, just change the dif­fi­cul­ty and take a screen­shot before the cards turn

  • Take the Polaroid No 2, then Image Sequence over to the thing on the desk and input the code
  • Take the Bird Emblem and Quar­ter then place the Polaroid on the desk
  • Use the Bird Emblem on the green mail­box and take the Fam­i­ly Pho­to
  • Use the Quar­ter on the claw machine to get Dahlia Stone­house Fig­urine II and Scalpel (NOTE: You are wel­come to keep play­ing for all the toys if you want)
  • Go back to the doll­house for the last round of place­ment
  • Look at the toy train set; Take the Nee­dle & Thread and Polaroid No.3
  • Place the last pho­to on the desk with the oth­ers
  • Look at the doll on the green chair; Use the Black Mark­er, click on its dress, use the Scalpel, use the Fam­i­ly Pho­to, use the Nee­dle & Thread, then take Dahli­a’s Doll over to the train and put it on the back

Mother’s Room

  • Use the Key on the door ahead, then go into Moth­er’s Room
  • From the desk take the Press Crank, Pen Rod, Leather Glove, and Note
  • Go back into the hall­way and use the Leather Glove on the door to the right of the clock
  • Inside the bath­room, use the Cork on the bro­ken faucet
  • Pull up the blinds, open the win­dow, and use the Scis­sors on the Mos­qui­to Net
  • Look at the bath­tub and take Can­dle Stubs x5
  • Go back to the kitchen table; Use the Mos­qui­to Net on the bowl, dump the bowl onto it, then use the Tube of Glue on the Hexa­gon
  • Back in Moth­er’s Room, use the Hexa­gon on the desk box

Animal Box Lock Puzzle

Move the tiles so that the ani­mals butt up against each oth­er

  • Take the Hair­pin back to the Kid’s Room and use it on the ship-in-a-bot­tle for a Lock Detail
  • Go back to the bath­room, and check out the press
  • Use the Press Crank and the Squeezed-Out Glue, then take the Left­over Glue and Lock Detail
  • Go back to Moth­er’s Room; Look under the bed and use the Match­es, then pull out the brief­case and use Lock Detail x2

Briefcase Lock Puzzle

From tri­al-and-error try to fig­ure out the com­bi­na­tion

Solu­tion: Left, Right Left, Left

  • Take the Clue and Mir­ror
  • Go back to the Bath­room and look at the draw­er under the press
  • Use the Mir­ror then Pen Rod, to get Light­bulb and Wire Cut­ters
  • Back in Moth­er’s Room, move the par­ti­tion aside and use the Wire Cut­ters
  • Place the Bro­ken Vinyl on the chair

Vinyl Puzzle

Place the pieces to com­plete the vinyl

  • Use the Left­over Glue then place the Vinyl on the record play­er
  • Go into the clos­et and use the Match­es on the lantern
  • Take the Exit Key and Note
  • Head back to the begin­ning, and use the Exit Key on the emer­gency exit door
  • Look at the clos­et door; Use the Umbrel­la on the red con­tain­er to get the Fire­fight­ing Emblem and Pail
  • Look down the stair­well; click on the rail­ing
  • Use the Fish­ing Rod and Mag­net to get the Wardrobe Key
  • Look on the ground to get the Clue and Paint Roller
  • Go back to the bath­room and use the Pail on the bath­tub for a Pail of Water and Fire­fight­ing Emblem
  • Go back to the emer­gency exit hall, look at the red box; Take the Bulb from the top and use the Fire­fight­ing Emblem to get a Put­ty Knife
  • Look at the plant stand; Use the Pail with Water, Paint Roller, then Put­ty Knife
  • Notice the clue, then use it open the lock across from the red box

Hall Padlock Puzzle

Solve the com­bi­na­tion

Solu­tion: 18, 45, 23, 37

  • Turn on the light switch
  • Take the Thread Snips and Gor­gon Emblem
  • Use the Wardrobe Key

Static Memory — Wardrobe

  • Take the Screw­driv­er, Hand­ker­chief, and Pin
  • Use the Pin on the clothes cov­er
  • Take the Tri­an­gu­lar Key and use it above
  • Take the Han­dle and use it on the bot­tom of the left door, then open it
  • Use the Screw­driv­er on the screws
  • Take the Old Boot and use it to smash the mir­ror on the right, then use the Hand­ker­chief on the bro­ken glass
  • Use the Mir­ror Shard on the taped up suit­case
  • Use the Bat­tery on the lights above, and pay atten­tion to the design

Stained Glass Silhouette Puzzle

Cre­ate the design from the clue

  • Use the Feath­er Emblem on the final lock

Rotating Puzzle

Spin the discs until the image is com­plete

  • Take the Spell Card

Jessica’s Apartment

  • Go to Moth­er’s Room into the clos­et
  • Use the Spell Card and Black Chalk
  • Take the Spe­cial Dag­ger that appeared sud­den­ly on the shelf, and use it on the pur­ple part of the Dahlia flower plant block­ing the emer­gency exit hall­way
  • Out­side, pick up the easel and take the Book Spine
  • Pick up the table and use the Gor­gons Emblem

Gorgon Emblem Table Puzzle

Rotate and swap the emblems to com­plete the image

  • Take the Can Open­er
  • Go back to the hall­way with the bro­ken floor; Use the Can Open­er on the door across from the kitchen
  • Click on the lock and go into Jes­si­ca’s Sit­ting Room
  • Take the Bulb on the table
  • Use the Thread Snips on the chair cov­er and take the But­ter­fly Net
  • Look at the cab­i­net and slide the right-side door; Take the Ele­phant
  • Look at the bro­ken door; Use the Tar­pau­lin and go in
  • Look at Jes­si­ca’s Kitchen, then the stove; Take the Door Hold­er and Note
  • Look up to the left; take the Ele­phant and Bulb
  • Back out one so that you’re still look­ing at the big hole, and click on the cord that sur­rounds the door­way to the right
  • Click on the cord on the ground
  • Zoom into the ground, take the Bulb, use the Door Hold­er, then click the cord
  • Use the But­ter­fly Net on the Can­dle Mold that’s now illu­mi­nat­ed by the light
  • Go back to Sit­ting Room; Look at the wall shelf and take the Can­dle Stub, then use Ele­phant x2

Elephant Weight Puzzle

Swap the ele­phants until they are in the cor­rect posi­tions

Solu­tion (Click to Expand)

If: 1, 2, 3, 4, 5, 6, 7

then: 5, 2, 6, 4, 7, 1, 3

  • Take the Bulb and Amber
  • Click on the sta­t­ic cor­ner of the room

Static Memory — Jessica’s Sitting Room

  • Take the Spoon from the table, the Ruler from behind the por­trait, and the Cat Fig­urine from the chair
  • Open the bot­tom pock­et on the shirt; Take the Hand­ker­chief
  • Use the Spoon on the plant; Take the Cat Fig­urine
  • Use the Ruler on the stuck upper draw­er; Take the Cat Fig­urine
  • Remove the lamp­shade, turn off the light, get the Cat Fig­urine
  • Open the box, take the Han­dle, use it on the right side of the table, and take the item inside out
  • Use the Hand­ker­chief on the bro­ken glass
  • Open the shirt, use the Hand­ker­chief with Glass, then take the Cat Fig­urine
  • Click on the item on the table

Cat Figurine Puzzle

Turn the col­ors to solve the puz­zle

Jessica’s Room

  • Take the Cred­it Card to Jes­si­ca’s Kitchen area, use it on the door to the right with­out a knob, and go into Jes­si­ca’s Room
  • Take the Cas­sette, Can­dle Stub, and Clue from the right table
  • Take Jes­si­ca Sachs Fig­urine II from the left side dress­er
  • Take the Can­dle Stub, Wheel, and Note from the back draw­ers
  • Use the Cas­sette on the Recorder on the bed
  • Go into Jes­si­ca’s Kitchen and use the Amber on the eye of the plant mon­ster
  • Click on the crow on the ground, fol­low­ing it until it lands inside the bird­cage
  • Take the Met­al Rose from the plant mon­ster
  • Back in Jes­si­ca’s Sit­ting Room, use the Wheel on the bro­ken book­case door
  • Take the Yel­low Paint, Shelf Emblem, and Clue
  • Use the Book Spine on the mid­dle brown book, and take the Clue
  • Go into the Kitchen prop­er; Look at the pet bowl on the ground, take the Shoelace, Boot, and Note
  • Look at the stove; Use the Can­dle Mold, Match­es, Can­dle Stubs, and Shoelace (in the mold); Then click on the pot
  • Take the Can­dle
  • Look up at the stained glass cab­i­net and use the Shelf Emblem

Rotating Wood Puzzle

Rotate the wood pieces to move the piece 15through the maze

HINT: You can move the piece along the way; you don’t have to wait until all the pieces are rotat­ed

  • Take the Angel Plaque
  • Go all the way back out­side onto the emer­gency exit; Use the Yel­low Paint on the easel

Color the Cityscape Puzzle

Use the col­ors to paint the pic­ture. Like before, com­bine col­ors as indi­cat­ed

HINT: Remem­ber that you blend the col­ors on the paper, not the brush

  • The bells are ring­ing, so use the Recorder
  • Go to the Sit­ting Room, look at the cor­ner altar; Use the Met­al Rose, Can­dle, Match­es, and Recorder
  • Take the Dia­mond to Jes­si­ca’s Room and use it on the box
  • Go back out the Emer­gency Exit; Use the Small Light­bulbs and Cubes with Num­bers on the jum­ble of cords in the right cor­ner (If you use the Cubes first, you’ll add the Light­bulbs lat­er)

Number Cube Puzzle — 2 Parts

Part 1: Solve the puz­zle so that the num­bers go from 1–30 start­ing in the upper left cor­ner

Part 2: Cycle through the image tiles to cre­ate the image from the ear­li­er clue

  • Take the Rope Lad­der and use it on the bro­ken stair­case

Rooftop

  • Look at the red thing under the water tow­er; Use the Fork and take the Wood­en Cuck­oo and Nails
  • Look at the grand­fa­ther clock; Take the Dart, then use the Wood­en Cuck­oo for a Cat Plate, Note, and Fuse
  • Click the roof fan to move to the oth­er side
  • Open the bag for Cat Food and a Fan
  • Take the Chair Legs x2 from the mid­dle thing
  • Look at the shut­ter mech­a­nism; Take the Cig­a­rette Butt and But­tons
  • Open the cov­er, take the But­tons, and remove the old fuse
  • Go back to the oth­er side of the roof; Use the Chair Legs x2, Nails, and Boot on the bro­ken lad­der, then go up to the Water Tow­er
  • Take the Doll and Dart
  • Look at the gut­ter; Take the Dart, use the Fan, take the Mech­a­nism Man­u­al
  • Go back to the shut­ter mech­a­nism; Use the Fuse, then Mech­a­nism Man­u­al

Shutter Mechanism Puzzle — 2 Parts

Part 1: Replace the but­tons in the cor­rect loca­tions

Part 2: Set all the con­trols accord­ing to the man­u­al

  • Press the green but­ton once the cov­er drops
  • Look at the uncov­ered win­dow, pull the cord, then take the Cat Plate
  • Go to the emer­gency exit and use the Cig­a­rette Butt on the mat­tress for Draw­ing “Hand”
  • Go to Jes­si­ca’s Kitchen; Take the Adapter and Dart, then use the Cat Food
  • Go to the Sit­ting Room; Use the Cat Plates on the wall

Cat Plate Puzzle

Move the plates to illus­trate Mr. Kit­ty’s sto­ry

  • Take the Pho­to Slide to Jes­si­ca’s Room and use it on the pro­jec­tor
  • Back in the Sit­ting Room, use the Angel Plaque on the box in th right part of the room where the sta­t­ic used to be

Angel Tile Puzzle

Move the tiles to the cor­rect loca­tion from the pro­jec­tor clue

  • Take the Draw­ing “Heart”
  • Go back up to the roof; Use the Darts x4 on the bal­loons, and take the Music Box Han­dle
  • Go to the Water Tow­er, and use the Music Box Han­dle on the machine

Music Box Repeat the Pattern Puzzle

Just hit the but­tons in the cor­rect order. It’s easy on all dif­fi­cul­ties, just takes for­ev­er

Solu­tion (Click to Expand)

Casu­al: Blue, Green, Red, Yel­low, Blue

Advanced: Red, Blue, Yel­low, Red, Yel­low

Expert: Yel­low, Blue Green, Red, Yel­low, Red

  • Go into the tow­er, take the Wind­ing Key and use it on the mon­key toy right out­side
  • Take the Mosa­ic Piece over to where you popped the bal­loons

Mosaic Rotation Puzzle

Rotate the cir­cles to get the col­ored pieces in the right spots

  • Take the Note and Lantern

No Map Sequence

NOTE: At this point, you will tem­porar­i­ly lose the abil­i­ty to map trav­el

  • Go back to the water tow­er and use the Lantern on the dark ten­ta­cles
  • Take back the Lantern, then flip the lamp switch

Water Tower Lamp Puzzle

Spin the 3 parts of the lamp­shade to cre­ate a pic­ture on the wall

  • Take the Mag­a­zine from the lad­der, Scis­sors from the plants
  • From the back­pack, take Mag­a­zine, Pho­to, and Pen­cil Case
  • Lay every­thing out on the table

Magazine Cutout Puzzle

Put togeth­er the pic­ture by cut­ting and glu­ing things in order

Solu­tion (Click to Expand)
  1. Cut out the old peo­ple, con­ser­va­to­ry, mail­box, lawn, tree­house, rose bush, and house front
  2. Take the glue stick and use it on the paper, then place the lawn
  3. Use glue stick above it, place tree­house, con­ser­va­to­ry, and house front
  4. Use glue stick, place rose bush, mail­box, and old peo­ple
  • Take Draw­ing “Eye” and Key
  • Go down, use the Key on the door
  • Inside, take the Hook, Tog­gle Switch, and Wrench from the ground, and Cac­tus Fly­er (real) from the bench
  • From the desk in the back, take the Note, then click on the paper

Grandparents Letter Puzzle

Place the scrap pieces in the cor­rect places to per­vert the mes­sage

  • Take the Nail File over to the glass­es, to get the Lens
  • Use the Hook on machine #2 to get the Insu­lat­ing Tape
  • Use the Wrench, Insu­lat­ing Tape, and Tog­gle Switch on the elec­tri­cal box

Electrical Box Math Puzzle

Flip the switch­es so that the num­bers are equal

Solu­tion (Click to Expand)

If you add the two num­bers and divide in half, you get the tar­get num­ber

So, from RESET, flip #10, #4, and #17 so that both sides equal 49.

Flip the switch­es I’ve indi­cat­ed below

  • Open the floor hatch, use the Lantern
  • Uh oh. Look at the desk; Take out the bad lens, use the new Lens, then try the hatch again
  • Yay! Head on down to the ele­va­tor shaft
  • Click the piece of met­al on the low­er right of the screen, then use the Wrench on the elec­tri­cal box. Ughh… Does noth­ing work in this place??

Electrical Box Circuit Puzzle

Place the cir­cuits so that they are con­nect­ed while ful­fill­ing the con­di­tions

  • Take the Fold­ing Lad­der off the wall and place it across the gap. Go for­ward
  • Jump down, clear the debris, then use the Wrench on the hatch
  • Go into the ele­va­tor
  • Take the Clip and Note
  • Press the but­ton, then use the Fork
  • Shut off the pow­er, and take the Clip from the door
  • Press the red but­ton on the phone, take the Clip
  • Use the Paper­clips on the pan­el

Paperclip Maze Puzzle

Guide each col­or to the goal

  • Use the Wire Cut­ters on the tele­phone cord, and use the sub­se­quent Elec­tri­cal Wire on the pan­el
  • Close the pan­el, turn on the pow­er, then press the but­ton

Charles Laudius’s Apartment

NOTE: The map func­tion works again

  • Go to the Bath­room and use the Lantern on the black ten­ta­cles. Head on through
  • Take the Door­knock­er from the box
  • Open the steplad­der and take the Clue
  • Use the Match­es on the smoke detec­tor and take the Cos­met­ic Bag, Chess Lock Han­dle, and Note
  • Look under the door­mat for a Clue
  • Use the Door­knock­er on the door

Doorknocker Tap Code Puzzle

Input the code to open the door

Solu­tion (Click to Open)

O: 3 taps, pause, 4 taps

P: 3 taps, pause, 5 taps

E: 1 tap, pause, 5 taps

N: 3 taps, pause, 3 taps

  • Inside Laudius’s apart­ment, look at the chair: Take the Note, then use the Thread Snips for a Doll and Torn Pic­ture
  • Open the cab­i­net; Take the Charles Laudius Fig­urine II and Doll
  • Go right into the kitchen; Click on the crow and the plank of wood
  • Take the Base­ball Bat from the fridge, and the Heat Me Note from the face jars
  • Go to Jes­si­ca’s Kitchen across the way and take the Man­nequin Fin­ger from the tree mon­ster now that all the crows are con­tained
  • Go to Jes­si­ca’s Room
  • Look at the iron­ing board; Use the Adapter and Heat Me Note, then click the iron, and take the Clue
  • Go back to Laudius’s Apart­ment and use the Man­nequin Fin­ger on the guil­lo­tine in the cab­i­net
  • Take the Ring
  • Pull aside the rug, use the Base­ball Bat on the bear trap, and take the Bride’s Hand
  • Go into Laudius’s Bed­room; Take the Tiny Sphere from beside the locked brief­case, and move the cloth on the mir­ror for a jump-scare
  • Use Wire Cut­ters on the barbed wire around the bed; Take the Torn Pic­ture and Shawl
  • Move the light­house pic­ture, and input the code from the clue (1492)
  • Take the Lighter, The­ater Mon­o­cle, then click on the toy to get Draw­ing “Lips”
  • Look at the desk cab­i­net and use the Chess Lock Han­dle

Chess Lock Puzzle

Slide the pieces out the way to get the han­dle to unlock

  • Take the Note and Night­stand Key
  • Use the Night­stand Key on the night­stand, then take the Pho­to Car­tridge to the cam­era in the oth­er room
  • Use the Torn Pic­tures on the pic­ture frame on the ground, then the Dolls on the shelf above.

Creepy Doll Family Puzzle

Arrange the dolls in accor­dance with the clue

Notice the imagery here?? Black doll with cig­a­rette and 3 kids??

  • Press the red but­ton on the cam­era for a Pho­to
  • Look the dis­play cab­i­net; Use the Tiny Sphere on the lion in the cab­i­net for a Tiny Sword, then use the Pho­to on the enve­lope
  • Look under Laudius’s bed for a box with a green mail­box inside, and use the Enve­lope
  • Take the Bird Emblem
  • Look on Laudius’s desk

Coin Box Puzzle

Place the coins in their cor­rect places

  • Use the Bird Emblem in the emp­ty slot, then the Tiny Sword, for a Tiny Gear
  • Go to Laudius’s Kitchen and use the The­ater Mon­o­cle on the paper stuck in the plants for a Clue
  • Open the oven and use the Shawl on the coal
  • Back in his room, look at the locked brief­case and enter the code you just found (3561)
  • Try to open the oth­er side… It broke.
  • Pick up the Tiny Gear, and then use them in the bro­ken slot

Briefcase Gear Puzzle

Place the gears so that the mech­a­nism works

  • Take the Man­nequin Head and Note
  • Look at the enclosed flow­ers beside the bed; Use the Black Shawl on the pipe to the left

Enclosed Bouquet Puzzle

Press the but­tons in order (Some of the clues are pur­pose­ful­ly par­tial)

Solu­tion (Click to Expand)

If: 1, 2, 3, 4, 5, 6

Then: 2, 4, 1, 2, 6, 5

  • Look at Laudius’s bed; Use the Bride’s Hand, Ring, Man­nequin Head, Cos­met­ic Bag, and Dry Bou­quet
  • Take Draw­ing “Comb”
  • Go all the way back to Moth­er’s Room Clos­et
  • Click on the rune on the ground; Use all 5 Draw­ings on their cor­rect spots, then stab it with the Spe­cial Dag­ger!!

ACT 2 END!


Read on for Act 3

Back to Act 1


True Fear: For­sak­en Souls Part 1

True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)


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