I played the original games (2018 and 2019) and LOVED THEM so much! Those games are the direct reason why I love these puzzle adventure games so much. It’s been a long time in the making and release, but it was well worth the wait! Often these series types of games skimp out on endings, but this was AMAZING!!! HIGH, HIGHLY recommended series! Fine details and fun quips are always big points of appreciation for me as a player and this does not disappoint. It’s best to play them in order as the quality greatly increases with each game and you need to know the first two to get the references in the last one to make it that much more enjoyable. I will eventually go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plenty of guides on the internet and I usually save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my support)
Game Start – Act 3: Temple Redux
NOTE: The puzzle solutions are for CASUAL mode. Also, this game is so long that I have split up the guide into different ACTS
WARNING: This game’s autosave function isn’t the greatest, so if you want to save your game, make sure to back out to the Menu
Fraying at the Edges
If you played the other games, you would immediately recognize this location
From the ground, take the Note and Hook Part
Go to the back of the house and look at the tree; Take the Wire and Broken Plate
Look at the car window and use the Wire
Take the Screwdriver and Blanket; Don’t forget to take Heather Stonehouse Figurine II
I still don’t know where I keep missing the first Heather Figurine
Pull the emergency brake
Use the Screwdriver on the dented cabinet; Take the Tin Soldier, Double Barrette, and Note
Use the Double Barrette on the backpack before; Take the Zip Ties, Hook Parts, and Hedge Clippers
Look at the falling water tower; Use the Hedge Clippers and take the Trowel
Use the Trowel under the tree for a Wrench and Hook Part
Connect the Chain and Hooks to the red tank, then connect it around the water tank
Use the Wrench and watch destruction
Down in the Cellar, take the Stethoscope from the cabinet
From the worktable, take Sledgehammer Handle, Oil Can, and Sharpening Stone
Use the Broken Plate and Tin Soldier on the table
Use the Domino on the cabinet window
Domino Cellar Cabinet Puzzle
Swap the pieces so that all the sides match
Use the Sledgehammer Handle on the head in the box
Use the Sledgehammer on the broken wall
Entry
Look at the gold safe, take the Note, then use the Stethoscope
Safe Cracking Puzzle
Turn the dial and pay attention to the beats to break the safe
Remove the bow, take the Swing and Organ Card; Don’t forget to take Heather Stonehouse Figurine II
Look at the red tank; Click the Pipe until you get it
Look at the area with the broken axe head; Take the Note, then use the Pipe, ZipTies, then Sharpening Stone to make an Axe
Use the Blanket in the puddle in the middle of the path to get a Wet Blanket
Go up the path and down to the temple
Use the Wet Blanket on the temple door, then click on it
Click the arched window 3x, then use the Swing
Inside
Look at the bench to the right; Take the Bunch of Keys, Note, then click on the arrow
Go back out to the front of the temple and use the Bunch of Keys on the car trunk
Take the Rope and Canister
Go back inside the temple to the bench; Use the Axe then Rope on the arrow for an Arrow with String
Use the Axe on the bench for some Firewood
Take the Rubber Boot from the bottom of the broken staircase
Look at the furnace to the left of the doorway; Use the Firewood, Canister, then Lighter inside the stove door (somehow not burning yourself…)
Use the Lighter on the wood piece sitting on top, click it, then turn the valve to light the temple
Go through the doorway; Take the Gutter from the ground in the middle
Go straight twice and pick up the Piece of Metal from the gate lock
Go back once, then go to the right into the Organ Room
Look at where the green toolbox has been crushed by a column; Remove the plastic bottle, then take the Organ Card, Medallion, and Note
Use the Piece of Metal on the plastic bottle; Take the Key to the Chest and Funnel
Go back out to the front of the temple
Look at the generator; Remove the fuel cap then use the Funnel and Canister
Press the red button, then go up the hill
Look at the refrigerator and plug the cords in so that the cords run left and right
Take the Note
Go back down the path; Press the “up” button on the elevator
Take the Red Part of Statue and Rubber Glove
Look at the gold safe; Use the Arrow with String to get Bow and Arrow with String
Go into the temple; While in the entry way, use the Bow and Arrow with String on the broken staircase to the right to get a Rubber Boot
Look at the ground where the time capsule was; Use the Rubber Glove to get a Water Glove
Go back out and up the hill to the refrigerator
Swap the plug so that it’s only connected on the right side; Use the Water Glove on the refrigerator then open it for an Ice Glove
Go back inside to the temple entry way
Look at the blue crystal behind the grate; Use the Lighter and Ice Glove on their respective locks
Take the Glass Sphere
Head forward through the doorway; Use the Medallion on the iron maiden
Iron Maiden Medallion Puzzle
Rotate the board so that the medallions fit into their specific color spot
Solution (Click to Expand)
Click the Left (L) button and Right (R) button as indicated below
Casual: L, L, R, R, L, L, R, R, L, R, R
Left x2, Right x2, Left x2, Right x2, Left, Right x2
Advanced: L, L, R, R, R, L, R, R, R, R
Left x2, Right x3, Left, Right x4
Open the iron maiden, undo the red string, then take the Glass Sphere
Go forward, then left towards the Throne Room
Look at the table in the back left; Take the Clue and Amulet Mold, then Use the Bunch of Keys on the box
Go to the Organ Room and use the Glass Spheres on the two statues
Go down into the Dungeon
Look at the brown chest; Use the Key to the Chest then Take the Bellows, Gutter, and White Part of Statue
Go forward into the Crypt; Use the Oil Can on the left wall
Use the Rubber Boots on the electrified water
Take the Gutter, Organ Card, and Note
Click the other side of the room, then press the button on the statue 3x for a clue
Go to the Dungeon; Use the Gutters x3 on the running water to the right
Take the shirt from the flooded cell; Take Letter Button and Yellow Part of Statue
Go left into the Torture Room; Use the White Part of Statue, Red Part of Statue, and Yellow Part of Statue on the statues
3 Statue Puzzle
Move the joints and heads to put the statues in their proper positions according to the earlier clue
Go back to the Throne Room with the chessboard; Use the Oil Can on the brown door to the left near the demon bust
Go up to the Pulpit; Take the Bronze Figurine
Go to the newly opened Secret Room
Don’t forget to take the Christopher Smith Figurine II from where the big statue used to be
Take the Cactus, Engraved Stone, and Organ Card
Look at the brown cabinet on the right; Use the Bellows on the top for an Organ Card
Look at the book display; Take the Letter Button
Try to look at the projector
Look at the desk top; Take the Candle, Organ Card, and Clue
Don’t forget to take the Real You Figurine from under the book
display
Go back to the Throne Room; Use the Engraved Stone on the box in the back left
Moving Stone Box Puzzle
Pull the pieces to create paths between numbers and symbols
Hint: this is a code key puzzle. You’re trying to figure out which symbol goes with which number
Go to the Organ Room; Use the Organ Cards x6 on the organ
Organ Puzzle
Place the music cards in the correct locations according to the clue. When you’re happy with the order, click on the gold thing on the bottom right of the organ
Take the Diamond
Go back to the Secret Room; Use the Diamond on the book display
Take the Clue and Tweezers
Look at the broken lantern; Use the Tweezers for Letter Button, then use it again on the broken glass of the lantern
Take the Candle and Ring Pull
Look at the drawer under the desk; Use the Ring Pull
Take the Letter Button, Black Chalk, Video Switch, and Note
Look at the brown cabinet; Use the Letter Buttons x4
Letter Button Puzzle: Redux
Huh. This is familiar, yet different!
Press the buttons in order to create a message according to the clue
Solution (Click to Expand)
In order: I, Blank Space, ?, M, Blank Space, A, H, O, W
Take Forging Tongs, Audio Tape, and Plate
Go to the Dungeon
Look at the furnace to the left; Use the Amulet Mold, Bronze Figurine, Bellows, then Forging Tongs
Use Forging Tongs again, then quench the Heated Mold in the flooded cell
Open the mold for Mother’s Heart
Back in the Secret Room, look at the desk top; Use the Cactus, Black Chalk, Plate, and Lighter
Look at the cabinet; Use Mother’s Heart and take the Candle and VHS Tape
Use the Lantern on the player, then the Audio Tape, VHS Tape,and Video Switch
Take the FigurineII from the bottom of the statue
Look at the statue; Take the last Candle and use it in front of the broken mirror to the right
Yellow Vs. Purple Candle Game Puzzle
Click on a candle to turn it your color. Try to get the most color on the game board
Just do your best. This was a surprisingly nail-biting game. Thought I was going to lose!
Take the Special Dagger
Look at the statue; Give mother back her Heart
Use the Special Dagger to silence this nightmare!
GAME OVER!!
I’m so happy they did such a great job on this game! I know it’s a good puzzle game when I actually play 90% of the puzzles instead of skipping them. I only ran into one glitch which is in the bonus content when you try to play for the figurines you missed before where it crashes the entire game. As of 2/28/2026, I have reported it to the group. I ended up missing… 2-3 of them, I think. Even in the 2nd playthrough, I’m not sure where they are!
This is a walkthrough for Fall of the New Age – Collector’s Edition by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. As of right now, there are no written walkthroughs easily found on the internet and very few video walkthroughs that include the 2nd half of the game. I don’t like video walkthroughs, so this is purely text. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult
Game Start
Watch the intro cinematics
Tutorial: Escape the Dungeon
Look out the window
Check the package on the ground. Get Pin, Sleeping Powder, and a note
Inspect the hay pile next to the bedroll. Push aside the hay 3x to get a Bottleneck
Click on the bedroll and use the Bottleneck to get the Hint Ferret and a Spoon
Check the water trough if you’d like
Inspect the door and use the Spoon to peel back the metal
Puzzle #1!! And the first in many lockpick puzzles. Use the Pin and your lockpicking skills to escape. Basically, just rotate the pick in a circle until the pieces tremble, then hold it there until a space appears and automatically lines up.
Imagine a clockface:
8 o’clock
12 o’clock
5 o’clock
Leave the cell
Use the Sleeping Powder on the guard
Watch the cutscene (or skip it)
Hit the guard with the slingshot
Look at the cloak and open the 2 pouches for a Tarry Rope and a Note
Go back to the cell and use the Tarry Rope in the water trough to get a Clean Rope
Check the downed guard
Get a Corkscrew and a Note
Look at the grate on the ground if you want
Go through the doorway and try to keep going to start a cutscene
Talk to Herbert
Look at the knocked-out guard for a Wrench
Use the Corkscrew on the barrel to get a Cork and a Ring
Go back a room and use the Wrench on the each of the screws on the grate on the ground for a Gear
Back in the hallway, use your Spoon on the sign on the wall for Picklocks, another Gear, and a Note
Now for the lion’s head. Pick up the Scoop, then use the Ring
Puzzle Time! Straight forward and easy: Use the Gearx2, then swap the pieces so that the water flows around all 4 gears, then pull the lever on the left to allow the water in
Attach the Clean Rope and descend!
Talk to Herbert
Use your Picklocks on the chest
4 o’clock
7 o’clock
11 o’clock
Take the Spatula, a jewel, and a Note
Use the Spatula on the Candle to get it
Use the Cork, the Scoop, then the Candle on the rowboat and get the Ring
Look at the sluice gate in front of the boat and get the Picture
Now check out the statue next to the candles and get the Halberd
Go use it on the seaweed next to the stairs for the Arm
Clearly, it goes on the statue, so return it
PUZZLE! Referencing the picture, move both arms and the head to solve it.
Use the Ring, pull the lever, and watch the cutscene
Infiltrate the Cult House
Watch cutscene
Go into the house
Watch cutscene
Look at the bow of the boat and get Rope with Hook
Clear the jetsam from the water and the Rope with Hook to get a Bull Head
Look starboard and get the Disguise Picture. Note the rat-shaped depression
Check out the junk pile for a Fisherman’s Disguise Hidden Object Puzzle
On the lower right portion of the screen, open your Disguise Box and put together your disguise
Head back into the house for a cutscene
Open the cabinet and pick up the Pipette
Check out the poison jug on the ground and use the Candle on it
Remove the stopper, then use the Pipette for a Pipette with Acid
Use your new item on the chest’s lock
Pick up the Wing Nuts, Pan Gripper, and the Note
Grab the Fat from the ground, go back outside, and use it on the lantern
Use the Pan Gripper on it for Melted Fat
Return inside and smear the Melted Fat on the floor
Push the trashcan over and use the Wing Nuts on the hatch
With the help of the Note from the chest, solve the Labyrinth Puzzle
Solution: Left, Up, Left, Right, Up, Left, Left
Inspect the lower right corner for another Lock Puzzle
Between 9 and 10
Between 4 and 5
Go forward
Watch the cutscene
Grab the Magnet
Head backwards and use the Magnet inside the cabinet
Pick up the Bone Knife, go back through the vent, and use it on the rope to take out the guard
Inspect the window and take the Scroll and Pincers
Use the Pincers on the vase on the side table to get a Rat Sign
Check the guard’s bag for a Note and Plate
Get another Plate from the mouth of the bear skin
Backtrack to the boat and use the Rat Sign for the other Bull Head
Head back inside through the vent
Use the Plates and the Bull Heads on the door
PUZZLE! This is a Roman numeral math combination lock puzzle… except you don’t really need to solve it because if you turn the handles, it will glow orange on the correct answers
Solution: III, VIII, III & V, IX, IV (3, 8, 3 & 5, 9, 4)
Go through the door
Look at the lion head door handles and take the Cipher
Watch the cutscene
Undo the knots on the book on the pedestal. Take the Cipher
Check out the weapon cabinet. Move the sword, 2 spears, and a shield to grab the Activator Tool
Head over to the desk to use it on the indentation
PUZZLE!! This is a 3-part puzzle. You’re playing the skull against the snake where if a character lands next to the other, then you turn into the other. Don’t overthink it.
Get a jewel and Flame Liquid for your trouble
Slingshot the Flame Liquid at the unlit candle above the weapon cabinet
Go down the stairs
Play the Animal Hidden Object Puzzle
Head down the way
Inspect the books on the desk for a Rag
Look at the painting
Pick up the Dagger, then use the Rag on the graffiti for the Crown Part
Use the Crown Part on the pouch on the ground and turn it to the right twice
Grab the Snake Fangs, Screwdriver, and Note
Backtrack and pick up the Cipher from the boar’s head
Use the Screwdriver on the boar’s head for a Fang
Go back to the hidden room and use both the Snake Fangs and Fang on the breastplate on the wall
Get the last Cipher and a jewel
Now, look at the mechanism on the desk and use the 4 Ciphers on it.
This is a Puzzle. Using the “quill” on the arm, press and hold the button as you drag it across the white panels. You can only pass through them one time.
Now that you have the Decipher, backtrack to the study
Use the Dagger and Decipher on the window lock, then press the right buttons in order (Dragon Circle, Lion, Dragon with Jar, Dead Horse, Cult Skull Emblem)
*Note: Make sure you take the Decipher after the puzzle. If you just pressed B to back out, you won’t actually take it. If that’s the case, just return to the mechanism and take it*
Open the window and escape
Herbert’s Hideout 1
Talk to Herbert, get Chain and Nun Disguise Picture
Snag the Sponge from on top of the books on the desk
In the upper left part of the screen, take the Mini Crowbar and the Note from the barred window
Look at the little pot of oil in the middle of the room
Pick up the Chain then use the Sponge to get a Sponge in Oil
Inspect the swords on the wall, take the Chain, from the 4th one, and clean them with the Sponge in Oil
Now, use the Mini Crowbar on the swords. Note the symbols and the gem colors
Click on the metal spider and use the Chains
It’s a PUZZLE. Remember those swords with colors and symbols? Swap the symbols to match them to the code from the swords
Break into the floor chest with your Picklocks
Between 11 and 12
Between 9 and 10
Between 3 and 4
Between 10 and 11
This opens up the Nun Hidden Object Puzzle
Go ahead and put the disguise together (the need for perfect placement of the glue on the warts is infuriating!)
Click on the place where the spider puzzle was to leave
The Alchemist and Librarian
Click anywhere and watch the cutscene
In the alleyway next to the Alchemist’s house, get the Rock and Note
Inspect the door for the tall tower (library) and get the Alchemist Sign
From the sign next to the archway, get a Cogwheel and jewel
Next, check out the guard and watch the cutscene
Pick up the Poker from the right side of the archway
Use the Alchemist Sign on the Alchemist’s door
Look inside, and open the lock with the Poker
Slingshot the Rock at the window to allow the fumes to escape (because for some reason it won’t go out the opening you just made, yourself)
Talk to the alchemist who begs you to make a potion to help him rid the effects of the smoke
Look at the running water track and take the Pouch with Herbs
Pick up the Cogwheel from inside the grinder
Take the Test Tube from the workdesk
Leave the building and watch as the library blows up
Rush over there and use the Poker to lever the door and get inside
Talk to the injured librarian inside who also asks you for a potion. Same potion should be good. It’s somewhere in the cellar of the library
Poke through the rubble to the right of the library for a Bucket
Go back to the Alchemist’s house and use the Bucket on the water there for a Bucket Full of Water
Head over to the library and use it on the fire to the left
There’s a book on a pedestal near the librarian where you get a Wooden Die and a Hacksaw
Use the Hacksaw on the lock to the left of the building. Heeey. The cellar door!
Go down
Look out the hole for a cutscene. Pick up the Oiler and Metal Bar from it
Look at the chest
Lockpick Puzzle!
10 o’clock
Between 9 and 10
5 o’clock
9 o’clock
Take the Bowl and jewel
Open the bottle, then use the Test Tube for Reagent
Use the Oiler on the ladder and extend it
On the book, turn the 2 sections of the snake aside, then use the Bowl, and replace the snake parts
You got the Recipe!
Skedaddle back to the Alchemy house, but before going in, take a closer look at the water wheel
Place the 2 Cogwheels on their respective places. Voila!
Inside, use the Wooden Die to the left of the stove
Take the Gloves, look at the stove, and use them to open it up
Fix the coals with the Poker and then get a Coal
Before leaving, place the Metal Bar in the coals, then pour the Reagent over top. Pull it out with the Poker for some Azurite (technically, you’re not supposed to do this step just yet, but it saves time and you can!)
Use the Gloves on the boiling yellow liquid atop the stove to get the Yellow Retort
Use it on the puzzle to the left of the stove
Steam Puzzle! This a 3-part puzzle, super straight-forward and pretty simple. Make a closed loop with the provided tiles.
Pick up the Nephrite and the Note
If you haven’t done it yet, go ahead and follow the directions on the note for the Azurite
Toss the Azurite and Nephrite into the grinder for their powdered forms
Turn your attention to the worktable now
First, hang up the Recipe
Then, place your ingredients and follow the directions. Scoop the powder, boil the retort on the stove. Return the retort. Connect the hose. Add more powder. Remove hose. Crush Herbs. Pour liquid. Scoop Powder. BOOM! Medicine.
Go ahead and cure the Alchemist
Give him the Decipher and he’ll give you a Right Arrow
Now, for the Librarian. He will give you both Sleeping Powder and Tablets
Head back down to the cellar
First, use Coal on the colorless book
Then, use Tablets on the books on the shelf to the right
PUZZZLE. Armed with the clue from the book, move the tablets around to complete depictions. Easy peasey.
Take the Vertical Arrow, then use both it and the Right Arrow on the back wall
ANOTHER PUZZLE!!! So many of them… This one is interesting. You place arrows in the segments at the bottom to get your man to the flashing door before the bad guy gets you. Your character is always moving forward.
Puzzle… I personally hate these types of puzzles, so I didn’t play it and just skipped through. You’re supposed to move the colored pieces to their respective sides.
Cultist Stable
Watch cutscene
Get Cultist Plans
Immediately hit the thug at the door with the Sleeping Powder
Pick up the Scroll on the ground in front of the horse
Inspect the gate
Solve the Weapon Hidden Object Puzzle
Go through the gate
First things first: click on the hay/wood pile to get the Arrow Piece and a Note
Back out, and use the Arrow Piece on the statue
Use the new Rings on the fallen training dummy
Look to the right of that and pick up the Hatchet from the stone bench
Look at the pedestal in the middle and take the Rope. You’ll automatically tie the dummy’s rope there
Backtrack to the stables and use the Hatchet where you got the Scroll for a Whip
Now go forth to the field of horses and use the Rope on the horse’s saddle, then the Whip on the horse
Open the uncovered stable door and head inside (So… Is the horse going to keep that door unblocked forever?)
Slide the blocker in front of the angry horse
Soothe the big guy (gal?) by running the Tooth-Comb from the saddle on the wall on its tangled mane 3 times
Get the Thief Puzzle Piece
Pick up the Sign for Box from the bucket of feed on the ground
Remove the cloth on the chest for a Lockpick Puzzle (There’s a strange text at this point that says, “It seems the bandits have been keeping each other company here for a long time!” …What does THAT mean?)
Closer to 12 than 11
A little past 6
Between 11 and 12
7 o’clock
Open the chest for a jewel and a Long Hook
Backtrack to the beginning and investigate the sleeping thug
Pick up the Thief Puzzle Piece, then use the Sign for the Box
Grab the Money and head back through the gate
Employ the Long Hook on the wood pile
Snag the Wrench and head back to the beginning to use it on the horse statue
Get another Thief Puzzle Piece and jewel
OKAY. Now you can go back to the stable and talk to the bandit to the left of the ladder
Give him the Money
He gives you the last Thief Puzzle Piece
Head up the stairs and use all 4 pieces to start a…
PUZZLE! This one isn’t hard, but if you don’t think ahead, you’re going to get stuck
Hint: Start with the top and bottom
Up in the creepy, out-of-place torture/bdsm room, take the Nippers from above the fur blanket bed (Is this what Marla was referring to earlier…?)
Look at the fur blanket and pull away tufts of fur for a Wrench
Use the Nippers on the manacle in the middle of the floor to dislodge the Silly Mask
Use the Wrench on the stocks in the back corner for the Scared Mask
Pick up the Evil Mask from the windowsill
Next to the manacles on the floor, inspect the floor hatch
Grab the Note and watch as your “friend” stabs you in the back (figuratively)
Locate the 3 indents on the back wall
Use the Instructions to Masks, and the 3 Masks
I won’t even call this a puzzle. Just line them up properly and receive your reward: a creepy Lever sitting on hands (Someone went through some real trouble to fashion that mechanism…)
Use it on the winch under the window, toss the log out, and get outta there!
University Campus
Talk to Herbert
Give him the Cultist Plans
Take the picture of a jester he gives you, then look at his nearby cart
Ah. A Puzzle. This one seems straightforward, but it harder than it looks. Basically, find and highlight the one strand that is whole to unravel the lock. One wrong move and you have to start from the beginning.
Now for the Jester Disguise Hidden Object Puzzle
Put together your disguise
Head past the guards and watch the cutscene (or not)
Inside, click anywhere to watch the cultist blow up the statue
Look at the broken statue and take the Hoe from the back of it
Take the Fish from the stand nearby, and offer it to the cat on the other side of the iron gate
Take the Mug
Go down the alley
Take the Sunray hanging off the end of the sign
Ignore the window for now, and inspect the door on the left wall
Use the Mug on the little hand and use the lever
Pick up the jewel and Pick the Lock
A little past 9
A little past 3
12 o’clock
8 o’clock
Take the 2 Grapnels
Backtrack to Herbert, and use a Grapnel on the green flag
Take the jewel, make note of the symbols on the crenel, and interact with the butterfly if you want to
Go back to the alley and use the other Grapnel on the gargoyle
Go up and into the University campus grounds
Take the Saw Handle from the University door
Take the Sunray from the University window
Use the Hoe on the flowerbed for the Observatory Valve, and take the Leaf
Look at the stone globe and grab the Sunray
Backtrack to the market stall and use the Saw Handle on the fishbone for a Fish Saw
Go back towards Herbert and use your new saw on the window next to him to get the last Sunray
On your way back, stop by that window in the alley
Pick up the Glue and use the Leaf on the glass to safely pick up the Shard
Back on campus, you can now use the 4 Sunrays on the door to the Observatory
It’s a PUZZLE! This isn’t hard. You need to line up the symbols on the inside with those on the outside. Each time you pick a slice, the ones lateral to the opposing slice will swap. Just poke things a few times and you’re done!
Check out the fire and take the Ring, making sure to click on the math there, and take the Scroll
Use the Shard on the broken blue orb for a Map
Click on the stained glass for an Astrology Hidden Object Puzzle
Inside the elevator, take the jewel and Map
Backtrack to the alley and use the Ring on the door at the end
Take the proffered Pipe and Potion
Return to the elevator and inspect the plumbing underneath
Remove the fabric strips, replace the loose pipe, then use the Pipe where one section is missing. Finally, replace the fabric strips (Hey, if it works, then why not?)
Activate the pump handle inside the elevator and head up
Inspect the corpse of the astrologer
Take the Map and Note
Look at the table for a Kettle and the last piece of the Map
Click on the table with the planet mobile, and place the Map and Glue
Puzzle! Rotate and place the pieces to complete Bastark’s the natal chart. As usual, it’s easiest to place the edges. The game will automatically set the pieces for you.
After they’re in place, use the paintbrush in the glue and follow the lines to glue them. The game is super picky about you applying the glue thoroughly. When prompted, pull the cord. When the skull appears, go ahead and back out
Go up the ladder on the right side of the screen and pull the shutter open
Take the Stopper that almost impales you
Look at the gear mechanism on the upper left to add both the Stopper and the ObservatoryValve
Turn the wheel
Look out the opening to see a cutscene of the cultists blowing up the University building
Backtrack way out to the broken statue and use the Kettle on the gunpowder
Go back to the University window and use the Gunpowder for some more fireworks
Head inside
Click anywhere to watch the stairs collapse
Save the honking goose. You’ll get a jewel and a Goose Feather
Look up, and clear the debris on the broken shelf for an Oarlock
Inspect the sewer door for a lock, but heeeey, we already found the code earlier, so input it
Get the Library Sign by using the Shard on the ham over the campfire
Pick up the Trowel by the chest and unlock it with Picklocks
11 o’clock
Between 9 and 10
10 o’clock
5 o’clock
1 o’clock
Snag the King and a jewel
Use the Oarlock on the boat, and spin it to pull up a Plate of Alchemical Laboratory
Find the Mainland on the explosive barrel
Wander out to the stone globe outside and use the Mainland for Mountains
It fits on the the barred door inside for a super easy…
Puzzle. Order the tiles properly
Go back to the observatory and look at the telescope
Place the Ocular and Lens
Now, look through the telescope, and ignore what the text says. Look around at the sky for constellations until you find the skull
Make sure you CLICK ON the skull to obtain the coordinates before leaving the observatory
Run back to the University building, enter the constellation code (213753), and push the red arrow on the side
Use the Goose Feather on the inkwell and draw a map on the provided parchment
Take the Castle Sign
Check out the charred remains of the stairwell that collapsed and use the Trowel to pull out the University Figurine
Go down to the sewer
Install all 5 of the Figurines into the plate near the explosives
Oh… Math Puzzle. Using all the numbers, make equations so that all of the numbers on the hourglass are solved for. Or just skip it. Like me.
Hint:numbers like 27 and 21 have only 1 solution, so do those first. Also, numbers like 17, 11, 11, and 13 cannot be multiplied for. There’s nothing saying you have to use one from each side of the hourglass
Take the one Climbing Glove and somehow dodge the super deaf cultists
Back to Town
Talk to Herbert
Give him the Map, he gives you Scissors
Look on the desk and add your Climbing Glove to the one there
Nothing else to do, so head outside and watch more explosions
Talk to the Alchemist who gives you permission to take what you want because he’s done
Before going into his house, inspect the sign next to the archway
Use the Scissors for Roses, read the Note, and take the jewel
Go into the alchemist’s house and take the Ash and Glue Recipe on the table
Look up the stairwell for a Phial
Go to the worktable and use the Glue Recipe
Follow the instructions: Place the Phial, pound the Ash, pound the Roses, weigh the powders, use the Phial, place the hose, scoop the powder, boil, scoop the powder, pour, take the Glue
Go back to Herbert’s hideout, and apply the Glue to the climbing gloves on the desk
Talk to Herbert
Go outside and use the Climbing Gloves on the far wall
Slog through the Climbing Mini-Game (You can’t skip it. I kept waiting, but there was never an option)
Use the Map
Dark Forest
Wait… no cutscene? Wow.
Open the sack for a Pipe
Go right
Look at the creepy scarecrow and take the Note
Look up on the tree fork
Snag the Moss
Check out the tree stump with the axe
Rip off the Piece of Bark
Place the Bark and Moss, then click the axe to chop them up
Put them into the Pipe, then head over to the tree fork and blow the powder onto the glowing mushrooms
Climb up the rope ladder
Pick up the Spear and use it on the belts hanging to the left side for a Bear Skull
Look at the scene below and through the goop, if you’d like
Before heading down, look at the tree hollow at the tip of the spears for a Note
Head back down and put the Spear to use again on the cage next to the tree for a Sheatfish Skull
Go back to the begining and look at the wagon
Move the rutabagas aside and input the code you just learned from the Note in the tree (PDBOR)
Return to the tree and use the newly gained Set for Mini-Game on the chest
PUZZLE! This is another 3-part puzzle. You need to move all 3 blocks together into the glowing compartments. It’s laughably easy, except that the controls can be irritatingly sensitive
Inside the chest take the Camouflage Disguise Picture, Bull Skull, and jewel
Place the 3 “Skulls” on the hut door to unlock it (The only one that looks like a skull is the cow skull)
Play the Camouflage Disguise Hidden Object Puzzle
Put together your disguise
Head through the thicket, past the guard. For whatever reason, he just disappears after the cutscene
Pick the 4 Berries from the bush to the right
Head straight down the path
Use the Potion to get rid of everyone
Go to the right where the kids are
Take the Grinder Handle and Note from the ground near the fire
Look under the middle cage for some symbols to take note of
Go back to the ominous ritual site, and pick up the Cylinder and Note from the ground on the right
Now look at the tree to the left of the screen.
Move the vines aside and use the Cylinder
Mini-Puzzle. Choose the 4 correct symbols as seen under the cage. This was a little tricky because it’s hard to see the symbols and they’re rotated
Pull the handle for a Scroll, Spiral, and jewel
Now to solve the Symbol Hidden Object Puzzle inside the ritual site
Pick up the Spongy Mineral
Go backwards to where the guard used to be and check out the canister under the torch
Solve the Lockpick Puzzle
5 o’clock
A little past 6
1 o’clock
10 o’clock
Apparently it’s a portable mineral grinder, so toss in the Spongy Mineral and attach the Grinder Handle
You get Corrodent Powder
Don’t forget to pick up the jewel
Go back to kids’ cages and use the Corrodent Powder on the basket with rocks
Use the Spear on it 3x
Talk to the kid who gives you Slugs (Even though he keeps calling them snails)
Go back to the wagon room and use the Slugs then Berries on the metal box
Take the Gears and run back to use them on the mechanism keeping the kid in the left cage up
Puzzle! It’s one of those gear puzzles. The nice thing is that you can actually test the mechanism as you go by rotating the handle
Talk to the kid who gives you a Spiral
Head back to the wagon again and use the 2 Spirals on the box for a Growth Promoter
Run back yet again to the cages to use the Growth Promoter on the mushrooms in the tree because, of course, your brother is in the last cage
Cutscene!
Wait… What?? That’s the end of the game?? BOGUS! Nah. This is the Collector’s Edition. Choose Extras from the Start Menu and Hit Play for the real ending!
Extras – Herbert’s Hideout
Talk to the alchemist who gives you a Potion
Use it on Herbert
Look in the trashcan for a Note
Leave and use the directions you found (Up, Right, Left, Up, Right, Right, Up, Left, Up)
Solve the Lockpick Puzzle
10 o’clock
7 o’clock
3 o’clock
Extras – Rescue Ray and Save Town
Talk to Herbert, get Guard Disguise Picture
Click on the blacksmith’s workshop for a Guard Disguise Hidden Object Puzzle
Put together the disguise
Look at the little lamp and grab the Dentures and jewel
Enter the door
Look at the scaffolding to the back, and figure out the Mini-Puzzle for a Hammer
I don’t know about you, but that handle looks a lot like a diamond
Look at the sign on the door and use the Dentures on the one nail that’s coming loose
Knock the chock holding the wagon wheel with the Hammer
Climb up and use the Nail on the little hole in the window (Unless the guard is very near-sighted, he doesn’t seem to care about your shenanigans)
Take the Chisel from the walkway
Use the Chisel then Hammer combination twice on brick next to the door
First things first, look up at the books on the shelf
Open the spines for a jewel, Stylet, and Token
Unlock the chest with your Picklocks
11 o’clock
11 o’clock
11 o’clock
Between 6 and 7
(I played this twice and both times this last one was extremely picky on placement)
Take the Claw Clip and the Note
Open the bed curtains, move the pillow, and make a rope from the Sheets
Pick up the Note. Scandalous!
Take the sheet off the bird cage, and use the Token to open the lock
Grab the Lever from around the remains of some poor animal
Go out to the tower, pull up the banner, slice it with the Stylet, and take the Iron Spheres
They fit perfectly into whatever that thing on the wagon is supposed to be
Snag the Shaft and a jewel
Go to the top of the tower walkway and use the Shaft to pull down the ladder
Don’t forget to pick up the jewel
Fire the convenient ballista to head across the roof (Guard still doesn’t see you)
Use the Sheets on the random holed ball in the gutter, tying a knot at the end
Place the Claw Clip next to the ball to send it flying
Pick up the Wick from the back of the gargoyle
Grab the Flower from its mouth, and a jewel from its snout
Look at the window across the way to make note of the symbols on the window
Take the random Flower from the water piping
Take the Pass from the crate
Take the King’s Signet from the dead guard
Head back to Morgana’s room and use the Flowers under the desk for a…
Puzzle! You have to place the flowers in such a way that they all fit, roots and all. I always got to where there was one flower and then couldn’t figure it out. SKIP TIME!
Take the Queen’s Signet
Backtrack all the way to the lamp in the beginning and add the Wick to get a Lamp
Show the Pass to the guard and go in
Talk to Herbert who gives you an Empty Bottle
Run back to where the dead guard is and use both the King and Queen Signets on the door
Fill your Empty Bottle in the water where the skeleton is to get Bottle with Water
Take the Shell from the lever closes to you and…
Solve the Puzzle. The symbols were on the window to the Queen’s room
Head back to the dungeons and slingshot the Bottle with Water against the torch
Use the Lamp and talk to Herbert
Give him your Lockpicks and he’ll give you a Scroll
Go down and past the dead guard and solve the Emblem Hidden Object Puzzle
Watch the cutscene
Slingshot the Shell at the thing hanging on chain above where the dude is about the cut off Ray’s head
Pick up the jewel and Hook which fits perfectly on the handle to the left of the room
Go back to the underground reservoir and use your new Gaff on the skeleton under the water
Take its Axe which is perfect for smashing the crates next door
Pick up the Lever
Return to the reservoir and look against the far wall for…
THREE Puzzles one after the other! They’re all the same, just click the locks a lot until they all unlock, then use levers to open them. It’s not difficult.
Hint: In case you’re missing some items, one lever is in Morgana’s bird cage, and the other is in the crates next door
Pull the big lever on the platform
Watch the cutscene
YOU’VE SAVED EVERYONE FROM EEEEEVIIIL
But wait… Morgana… isn’t DEAD. Dun dun DUNNN!
GAME COMPLETE
I appear to be missing 2 jewels…
Thoughts on the Game
This is the first game I’ve played from this developer! It’s in the same vein as many of the other puzzle games I enjoy, and there are things about it that I really like and set it apart. I like that the hidden object puzzles items are all used and not just mindless finding. There’s a path to the story that’s linear and focused. While there’s a lot of back and forth like basically all of these games, I feel like (so far, this is the first game of this developer) the puzzles are different from other companies. In particular, I found the hidden object puzzles to be the best element. The game employs similar things that area familiar and helpful like sparkling hints, Hints in general, and puzzle skipping, and very importantly: cutscene skipping. The story is interesting and different.
However, like all games, there are things I didn’t like much. This may be a translation issue, but some of the text doesn’t really make that much sense or raise eyebrows because they’re a bit off. The voice acting is terrible, though that’s also typical of these types of games. The graphics… eh. The scenery is nice, but the characters are not all that attractive. Some of the puzzles and elements are SO DARN PICKY that it’s irritating. I don’t understand who the characters are or what the story is about as a whole. Bugs! I hit so many bugs where the scene played before the scene played? Yes. Then some scenes played twice and I got confused. I had to re-do the glue-the-natal-chart puzzle twice because it bugged out. Then I kept getting this bug when I’d try to scroll through Marla’s notebook to look for clues on what to do:
It would NOT clear, either, until I closed out the game and restarted
The worse offense of the game, though, is that the hint system is really not all that helpful at all. I got stuck in several places, and because there aren’t so many guides to help, I had to rely upon the hint system which did NOT deliver when I was the most stuck.
Things I would like to see: An ability to replay puzzles in the extras section, rewatching all of the cutscenes (not that I necessarily care that much, but I stopped understanding the game as a whole and wanted to watch them to piece it together for this guide, but couldn’t), text speed skipping that won’t prevent you from seeing all of the text before moving on, and maybe some lore or information on plotline in the extras section after certain parts of the game are reached.
All in all, I enjoyed it, and it fulfilled a desire to play these types of games. I love them and play them all unless they’re absolutely atrocious.