True Fear: Forsaken Souls Part 3 — ACT 3 (END) — Written Walkthrough Guide (Switch)

writ­ten 2/22/26, updat­ed 2/28/26

Back to Video Game Guides


  • Pub­lished: Dig­i­tal Lounge
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: MSRP: $9.99
  • Rat­ed: T (Mild Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

I played the orig­i­nal games (2018 and 2019) and LOVED THEM so much! Those games are the direct rea­son why I love these puz­zle adven­ture games so much. It’s been a long time in the mak­ing and release, but it was well worth the wait! Often these series types of games skimp out on end­ings, but this was AMAZING!!! HIGH, HIGHLY rec­om­mend­ed series! Fine details and fun quips are always big points of appre­ci­a­tion for me as a play­er and this does not dis­ap­point. It’s best to play them in order as the qual­i­ty great­ly increas­es with each game and you need to know the first two to get the ref­er­ences in the last one to make it that much more enjoy­able. I will even­tu­al­ly go back and write the first 2 guides, but here is the 3rd game (NOTE: there are plen­ty of guides on the inter­net and I usu­al­ly save my guides for games that don’t have them, but I love these games so much that I’m going to just write them to show my sup­port)



Game Start — Act 3: Temple Redux

NOTE: The puz­zle solu­tions are for CASUAL mode. Also, this game is so long that I have split up the guide into dif­fer­ent ACTS

WARNING: This game’s autosave func­tion isn’t the great­est, so if you want to save your game, make sure to back out to the Menu

Fraying at the Edges

If you played the oth­er games, you would imme­di­ate­ly rec­og­nize this loca­tion

  • From the ground, take the Note and Hook Part
  • Go to the back of the house and look at the tree; Take the Wire and Bro­ken Plate
  • Look at the car win­dow and use the Wire
  • Take the Screw­driv­er and Blan­ket; Don’t for­get to take Heather Stone­house Fig­urine II

I still don’t know where I keep miss­ing the first Heather Fig­urine

  • Pull the emer­gency brake
  • Use the Screw­driv­er on the dent­ed cab­i­net; Take the Tin Sol­dier, Dou­ble Bar­rette, and Note
  • Use the Dou­ble Bar­rette on the back­pack before; Take the Zip Ties, Hook Parts, and Hedge Clip­pers
  • Look at the falling water tow­er; Use the Hedge Clip­pers and take the Trow­el
  • Use the Trow­el under the tree for a Wrench and Hook Part
  • Con­nect the Chain and Hooks to the red tank, then con­nect it around the water tank
  • Use the Wrench and watch destruc­tion
  • Down in the Cel­lar, take the Stetho­scope from the cab­i­net
  • From the work­table, take Sledge­ham­mer Han­dle, Oil Can, and Sharp­en­ing Stone
  • Use the Bro­ken Plate and Tin Sol­dier on the table
  • Use the Domi­no on the cab­i­net win­dow

Domino Cellar Cabinet Puzzle

Swap the pieces so that all the sides match

  • Use the Sledge­ham­mer Han­dle on the head in the box
  • Use the Sledge­ham­mer on the bro­ken wall

Entry

  • Look at the gold safe, take the Note, then use the Stetho­scope

Safe Cracking Puzzle

Turn the dial and pay atten­tion to the beats to break the safe

  • Remove the bow, take the Swing and Organ Card; Don’t for­get to take Heather Stone­house Fig­urine II
  • Look at the red tank; Click the Pipe until you get it
  • Look at the area with the bro­ken axe head; Take the Note, then use the Pipe, Zip Ties, then Sharp­en­ing Stone to make an Axe
  • Use the Blan­ket in the pud­dle in the mid­dle of the path to get a Wet Blan­ket
  • Go up the path and down to the tem­ple
  • Use the Wet Blan­ket on the tem­ple door, then click on it
  • Click the arched win­dow 3x, then use the Swing

Inside

  • Look at the bench to the right; Take the Bunch of Keys, Note, then click on the arrow
  • Go back out to the front of the tem­ple and use the Bunch of Keys on the car trunk
  • Take the Rope and Can­is­ter
  • Go back inside the tem­ple to the bench; Use the Axe then Rope on the arrow for an Arrow with String
  • Use the Axe on the bench for some Fire­wood
  • Take the Rub­ber Boot from the bot­tom of the bro­ken stair­case
  • Look at the fur­nace to the left of the door­way; Use the Fire­wood, Can­is­ter, then Lighter inside the stove door (some­how not burn­ing your­self…)
  • Use the Lighter on the wood piece sit­ting on top, click it, then turn the valve to light the tem­ple
  • Go through the door­way; Take the Gut­ter from the ground in the mid­dle
  • Go straight twice and pick up the Piece of Met­al from the gate lock
  • Go back once, then go to the right into the Organ Room
  • Look at where the green tool­box has been crushed by a col­umn; Remove the plas­tic bot­tle, then take the Organ Card, Medal­lion, and Note
  • Use the Piece of Met­al on the plas­tic bot­tle; Take the Key to the Chest and Fun­nel
  • Go back out to the front of the tem­ple
  • Look at the gen­er­a­tor; Remove the fuel cap then use the Fun­nel and Can­is­ter
  • Press the red but­ton, then go up the hill
  • Look at the refrig­er­a­tor and plug the cords in so that the cords run left and right
  • Take the Note
  • Go back down the path; Press the “up” but­ton on the ele­va­tor
  • Take the Red Part of Stat­ue and Rub­ber Glove
  • Look at the gold safe; Use the Arrow with String to get Bow and Arrow with String
  • Go into the tem­ple; While in the entry way, use the Bow and Arrow with String on the bro­ken stair­case to the right to get a Rub­ber Boot
  • Look at the ground where the time cap­sule was; Use the Rub­ber Glove to get a Water Glove
  • Go back out and up the hill to the refrig­er­a­tor
  • Swap the plug so that it’s only con­nect­ed on the right side; Use the Water Glove on the refrig­er­a­tor then open it for an Ice Glove
  • Go back inside to the tem­ple entry way
  • Look at the blue crys­tal behind the grate; Use the Lighter and Ice Glove on their respec­tive locks
  • Take the Glass Sphere
  • Head for­ward through the door­way; Use the Medal­lion on the iron maid­en

Iron Maiden Medallion Puzzle

Rotate the board so that the medal­lions fit into their spe­cif­ic col­or spot

Solu­tion (Click to Expand)

Click the Left (L) but­ton and Right ® but­ton as indi­cat­ed below

Casu­al: L, L, R, R, L, L, R, R, L, R, R

Left x2, Right x2, Left x2, Right x2, Left, Right x2

Advanced: L, L, R, R, R, L, R, R, R, R

Left x2, Right x3, Left, Right x4

  • Open the iron maid­en, undo the red string, then take the Glass Sphere
  • Go for­ward, then left towards the Throne Room
  • Look at the table in the back left; Take the Clue and Amulet Mold, then Use the Bunch of Keys on the box
  • Go to the Organ Room and use the Glass Spheres on the two stat­ues
  • Go down into the Dun­geon
  • Look at the brown chest; Use the Key to the Chest then Take the Bel­lows, Gut­ter, and White Part of Stat­ue
  • Go for­ward into the Crypt; Use the Oil Can on the left wall
  • Use the Rub­ber Boots on the elec­tri­fied water
  • Take the Gut­ter, Organ Card, and Note
  • Click the oth­er side of the room, then press the but­ton on the stat­ue 3x for a clue
  • Go to the Dun­geon; Use the Gut­ters x3 on the run­ning water to the right
  • Take the shirt from the flood­ed cell; Take Let­ter But­ton and Yel­low Part of Stat­ue
  • Go left into the Tor­ture Room; Use the White Part of Stat­ue, Red Part of Stat­ue, and Yel­low Part of Stat­ue on the stat­ues

3 Statue Puzzle

Move the joints and heads to put the stat­ues in their prop­er posi­tions accord­ing to the ear­li­er clue

  • Go back to the Throne Room with the chess­board; Use the Oil Can on the brown door to the left near the demon bust
  • Go up to the Pul­pit; Take the Bronze Fig­urine
  • Go to the new­ly opened Secret Room

Don’t for­get to take the Christo­pher Smith Fig­urine II from where the big stat­ue used to be

  • Take the Cac­tus, Engraved Stone, and Organ Card
  • Look at the brown cab­i­net on the right; Use the Bel­lows on the top for an Organ Card
  • Look at the book dis­play; Take the Let­ter But­ton
  • Try to look at the pro­jec­tor
  • Look at the desk top; Take the Can­dle, Organ Card, and Clue
  • Don’t for­get to take the Real You Fig­urine from under the book
  • dis­play
  • Go back to the Throne Room; Use the Engraved Stone on the box in the back left

Moving Stone Box Puzzle

Pull the pieces to cre­ate paths between num­bers and sym­bols

Hint: this is a code key puz­zle. You’re try­ing to fig­ure out which sym­bol goes with which num­ber

  • Go to the Organ Room; Use the Organ Cards x6 on the organ

Organ Puzzle

Place the music cards in the cor­rect loca­tions accord­ing to the clue. When you’re hap­py with the order, click on the gold thing on the bot­tom right of the organ

  • Take the Dia­mond
  • Go back to the Secret Room; Use the Dia­mond on the book dis­play
  • Take the Clue and Tweez­ers
  • Look at the bro­ken lantern; Use the Tweez­ers for Let­ter But­ton, then use it again on the bro­ken glass of the lantern
  • Take the Can­dle and Ring Pull
  • Look at the draw­er under the desk; Use the Ring Pull
  • Take the Let­ter But­ton, Black Chalk, Video Switch, and Note
  • Look at the brown cab­i­net; Use the Let­ter But­tons x4

Letter Button Puzzle: Redux

Huh. This is famil­iar, yet dif­fer­ent!

Press the but­tons in order to cre­ate a mes­sage accord­ing to the clue

Solu­tion (Click to Expand)

In order: I, Blank Space, ?, M, Blank Space, A, H, O, W

  • Take Forg­ing Tongs, Audio Tape, and Plate
  • Go to the Dun­geon
  • Look at the fur­nace to the left; Use the Amulet Mold, Bronze Fig­urine, Bel­lows, then Forg­ing Tongs
  • Use Forg­ing Tongs again, then quench the Heat­ed Mold in the flood­ed cell
  • Open the mold for Moth­er’s Heart
  • Back in the Secret Room, look at the desk top; Use the Cac­tus, Black Chalk, Plate, and Lighter
  • Look at the cab­i­net; Use Moth­er’s Heart and take the Can­dle and VHS Tape
  • Use the Lantern on the play­er, then the Audio Tape, VHS Tape, and Video Switch
  • Take the Fig­urine II from the bot­tom of the stat­ue
  • Look at the stat­ue; Take the last Can­dle and use it in front of the bro­ken mir­ror to the right

Yellow Vs. Purple Candle Game Puzzle

Click on a can­dle to turn it your col­or. Try to get the most col­or on the game board

Just do your best. This was a sur­pris­ing­ly nail-bit­ing game. Thought I was going to lose!

  • Take the Spe­cial Dag­ger
  • Look at the stat­ue; Give moth­er back her Heart
  • Use the Spe­cial Dag­ger to silence this night­mare!

GAME OVER!!


I’m so hap­py they did such a great job on this game! I know it’s a good puz­zle game when I actu­al­ly play 90% of the puz­zles instead of skip­ping them. I only ran into one glitch which is in the bonus con­tent when you try to play for the fig­urines you missed before where it crash­es the entire game. As of 2/28/2026, I have report­ed it to the group. I end­ed up miss­ing… 2–3 of them, I think. Even in the 2nd playthrough, I’m not sure where they are!



True Fear: For­sak­en Souls Part 1

True Fear: For­sak­en Souls Part 2 (Under Con­struc­tion)


Back to Video Game Guides

Tell Me Your Story Puzzle Walkthrough Guide

Tell Me Your Sto­ry Puz­zle Walk­through Guide

writ­ten 5/15/24, updat­ed 5/18/24

  • Pub­lished: RedDeer.Games
  • Plat­form Played: Nin­ten­do Switch
  • Price: $2.99 from MSRP: $10.99
  • Rat­ed: E (Every­one)
  • Genre: Puz­zle, Adven­ture
  • Date Released: April 26, 2024

This game is a puz­zle game that does­n’t have any words or text or, real­ly, any instruc­tions, so you have to fig­ure it out. While it’s easy to get hints in-game, here is a walk­through

Quick Jump
 [Show]

Adventure Start: To-Do

Level 1 — Arrival

All box­es with the FRAGILE stick­ers are the bases and are immov­able. Start by remov­ing the ivy, then stack the plant pots so that they nest with­in each oth­er, then group all box­es so that they all match in size.

SOLUTION (Click to Open)

Level 2 — Greeting Grandma!

Move the hands on the clock on each scene until the pic­ture changes for some fun. The goal is to find the cor­rect time for the back­yard lunchtime with Grand­ma. Then move the pro­tag­o­nist towards Gram­my to fin­ish the puz­zle

SOLUTION (Click to Open)

Level 3 — Give Grandma the Notebook

This one needs no real expla­na­tion. Just slide the note­book up to Grand­ma’s hands

Level 4 — What to Do?

Poke the ques­tion marks until they become oth­er icons, then poke those until they all dis­ap­pear, them poke the thought bub­ble to fin­ish the puz­zle

Level 5 — Unpack the Dog’s Stuff!
  • Start by tap­ping the dog’s suit­case
  • Place the dog bowl on the bone mat
  • Tap the dog’s suit­case again
  • Move the dog treats to the bowl
  • Move the blan­ket on the table and the 2 pil­lows on the ground onto the bed
  • Now remove the bot­tles and tow­els from the bas­ket and place them in the appro­pri­ate spots on the bath­room shelf
SOLUTION (Click to Open)

Level 6 — Unpack Your Stuff!

Match items with their mates!

  • Cam­era + Pho­to­graph x2
  • Toi­letry Bag + Hair­brush + Aller­gy Med­i­cine + Tooth­brush + Tooth­paste + Bar Soap
  • Note­book + Pen­cil
  • Shirts x 4
  • Green Sock x2
  • Tan Sock x2
  • Red Shoe x2
SOLUTION (Click to Open)

Level 7 — Makeup

Col­or the dot­ted line areas any way you’d like. Move the mark­ers over the areas until they look like sol­id col­ors

Level 8 — Yay!

Match the upper speech bub­bles with any of the low­er bub­bles, then tap the box

Level 9 — washing Dishes

Drag the teapots, dish­es, and cups to the soap, dunk them in a few times, then wipe them on the cloth until they sparkle, then place them in the cup­board (teapot on top, dish­es in the mid­dle, and cups on the pegs)

SOLUTION (Click to Open)

Adventure in Green: Into the Amazon Jungle

Level 1 — Adventure Hat

Tap the hat, then tap the back­pack, then match up the dots in the back­ground with the 3 orange cir­cles

Level 2 — Itinerary

Pull the leaves out of the way, then remove the hat

Level 3 — Break the Code

This is a tri­al and error puz­zle: drag an icon from the right side to one of the ques­tion marks. When you fill them up, Grand­ma will let you know how you did:

  • Green = Cor­rect icon and spot
  • Yel­low = Cor­rect icon, wrong spot
  • Red = Wrong alto­geth­er
SOLUTION (Click to Open)

Level 4 — Path to the Temple

Line up the 3 lines of for­est so that the path opens to the tem­ple

Level 5 — Rain

Tap 8 times

Level 6 — Match the Leaves

Match 4 sets of leaves

Level 7 — Find the Critters!

Find the Bird, the Tiger, the Capy­bara, the Croc­o­dile, and the Snake

SOLUTION (Click to Open)

Level 8 — Colorful Flowers

Com­bine 1 col­or­ful flower with 1 set of green leaves

Level 9 — Lily Pads

Turn the lily pads until their Pac-Man mouths face each oth­er, caus­ing the flow­ers to bloom

Level 10 — Poisonous Frogs

Use the mag­ni­fy­ing glass to check out each frog!

Level 11 — Guide the Ferry

Use the con­trols on the left to guide the fer­ry down the riv­er. The wheel will turn the ves­sel, while the pro­peller advances it

Level 12 — Animal Totems

This was dif­fi­cult to com­plete with­out any clues. The ani­mals are straight for­ward, but the sym­bols are not. Turn the ani­mals until they face you, then turn all of the sym­bols until the totems sink down­wards

SOLUTION (Click to Open)

Level 13 — Fit the Pieces

Easy puz­zle! Place the pieces so that they all fit with­in the dark squares

SOLUTION (Click to Open)

Level 14 — Matching Smiles

Hov­er over the masks’ mouths to unveil their smiles and then match them togeth­er. Col­lect the bowl

SOLUTION (Click to Open)

Level 15 — Guide the Bowl

Move the bowl through to the end of the maze

Level 16 — Cocoa Recipe

Tap to open the recipe!

Level 17 — Make the Cocoa!
  • Move the pot to the burn­er
  • Turn on the pow­er
  • Add the choco­late
  • Open the lid
  • Pour in the milk
  • Use the whisk until it turns brown
  • Enjoy
Chapter Clear

Match the stick­ers with the cor­re­spond­ing sil­hou­ettes to com­mem­o­rate your mem­o­ries

Adventures in the Orient: Mountains of Yunnan

Level 1 — Matching Lanterns
  • Match the lanterns to scare away the spi­ders
  • Remove the spi­der­webs
  • Find the box Grand­ma wants
Level 2 — Calm Down

Tap the boil­ing teapot to calm it

Level 3 — Uncover Your Itinerary

Remove the clouds and pink box

Level 4 — Pour the Tea

Slide the teapot and cup out­lines until they match their designs. What’s tricky is that the left cup’s dish out­line is on the right cup’s dish

SOLUTION (Click to Open)

Level 5 — Cabinet Designs

Fig­ure out the cor­rect pat­tern sequence (HINT: find the cor­ner pieces and then the mid­dle pieces). When you hear the unlock­ing sound, remove the locks, slide open the cab­i­net, and take the dish­es

SOLUTION (Click to Open)

Level 6 — Tea Time

Tap the teacup, then slide the tea leaves around until you line up a com­ple­men­tary set to the one in the cup NOT a match­ing set. Then pick the tea leaves and enjoy your fresh cup of tea!

SOLUTION (Click to Open)

Level 7 — Pick Some Tea Leaves

This one is a lit­tle con­fus­ing until you get it. Basi­cal­ly there are 2 lines of both young and mature tea leaves. You want the top and bot­tom lay­ers to match in sequence of tea leaves. Pluck the ones that are odd ones out and leave the sym­met­ri­cal ones behind. If you mess up, you have to do them all over again

SOLUTION (Click to Open)

Level 8 — Dry the Tea Leaves

Sort the leaves by size and group them togeth­er on sep­a­rate racks. They will steam when you’ve done it right

SOLUTION (Click to Open)

Level 9 — Young to Old

Orga­nize the tea leaves from young to old (light to dark)

SOLUTION (Click to Open)

Level 10 — Prepare the Tea Leaves
  • Move the leaves to the dry­ing racks
  • Wait for them to dry (dark­en 2x)
  • Move all three over to the spi­ral
  • Spin them until they com­bine
  • Move them to the bag
  • Repeat until the bag is full (3 more times)
Level 11 — Zen

Tap the “petals” until they form a flower shape (note the hexag­o­nal shape of the mid­dle image)

SOLUTION (Click to Open)

Level 12 — Sushi Recipe

Tap to open the recipe

Level 13 — Make the Onigiri x2

Make Oni­giri #1

  • Remove the blue lid
  • Take 6 rice balls and place them in the tri­an­gle form
  • Move the fish to the brown bowl
  • Open the cap of the tall brown bot­tle, then pour it on the fish
  • Move the sea­soned fish to the tri­an­gle rice form
  • Add anoth­er 6 balls of rice to the tri­an­gle form
  • Place the sea­weed on the bot­tom of the tri­an­gle
  • Sprin­kle it the black sea­son­ings
  • Move the fin­ished oni­ri­gi over to the wood­en board

Make Oni­giri #2

  • Place 6 rice balls into the tri­an­gle form
  • Open the lid of the tuna can
  • Move the tuna to the brown bowl
  • Open the lid of the mayo and pour it over the tuna
  • Move the tuna to the tri­an­gle form
  • Add anoth­er 6 balls of rice
  • Add sea­weed
  • Add black sea­son­ings
  • Move to wood­en board

COMPLETED

Chapter Clear

Place com­mem­o­ra­tive stick­ers in their posi­tions

Adventures into the Past: Love on the Orient Express

Level 1 — Serve the Macarons

This one was tricky. You’re sup­posed to notice the col­ors of the plates and the tray, then coor­di­nate the col­ored mac­arons. The game will auto­mat­i­cal­ly place them into their cor­rect spots

SOLUTION (Click to Open)

Level 2 — Dog Treat or No?

Feed your dog the dog treats, and place the mac­arons in the tray

Level 3 — Trial and Error

Basi­cal­ly, just move stuff around until they quit mov­ing, then open the string and move it to the bot­tom

SOLUTION (Click to Open)

Level 4 — Examine the Photos

You need to move the 4 pho­tos in the cen­ter and on the right side into the hand, then move the glass­es so that it cov­ers the per­son in the hand pho­to AND in the left­most pho­to, then tap the screen. Do this until every­one in the left­most pho­to is look­ing at the cam­era

EXAMPLE

LEFT: Before tap; RIGHT: After tap

END PHOTO (Click to Open)

Level 5 — Dance Steps
  • Tap the pho­to
  • Match the foot­steps with back­ground
  • Tap Grand­ma
Level 6 — Remove the Envelopes

Tap the envelopes to remove them

Level 7 — Organizing the Shelf (Bad puppy!)
  • Tap the shelf to sta­bi­lize it
  • Note the designs on the back of each shelf
  • Match the spine of each book to the designs
  • Once the dog is hap­py, search for all the envelopes (6 total)
SOLUTION (Click to Open)

Level 8 — Postcards

Match the stamps to their respec­tive post­cards

SOLUTION (Click to Open)

Level 9 — Sorting the Drawer

Place the let­ters in such a way that they fit per­fect­ly in the draw­er

SOLUTION (Click to Open)

Level 10 — Work through the Memories

Pull the mom and dad down and then tap the enve­lope

Level 11 — Grandma Intervenes

Give Grand­ma all the let­ters

Level 12 — Comforting

Pull down and up the images

Level 13 — Tickets, Please!

Pull out all the tick­ets and then match them (one has 4 tick­ets)

Level 14 — Train Time

Move the red train up so that the blue train came pro­ceed

Level 15 — Meet halfway

Move the 2 red train cars out of the way so that the yel­low and blue trains can reach the heart

SOLUTION (Click to Open)

Level 16 — Assemble the Cars
  • Util­itz­ing the con­nec­tor shapes, orga­nize the train cars in the cor­rect order
  • SOLUTION: Pur­ple Tri­an­gle, Blue Star, Green Dia­mond, Pink Square, Orange Star
  • Tap each car to see inside
    • Tap a flower bou­quet
    • Tap the male
    • Tap the female
Level 17 — ON Track to Love

Clear the tracks of any obsta­cles, then tap the yel­low cir­cle to start the train

Level 18 — Fig Pizza Recipe

Tap to open the piz­za recipe

Level 19 — Make the Pizza
  • Uncov­er all the ingre­di­ents
  • Refer to the low­er left box
  • Place ingre­di­ents on the upper right area until the ingre­di­ents are removed from the table
  • HINT: Use the cut­ting board to make the pieces small­er
Chapter Clear

Place stick­ers in appro­pri­ate places

Adventures with Grandma: Adventures to Come

Level 1 — Uncover the Adventure

Remove the obsta­cles

Level 2 — Outings With Grandma

Match the item pieces togeth­er and then drag them over to the appro­pri­ate pro­posed out­ings

SOLUTION (Click to Open)

Level 3 — Picnic with Grandma!

Pack the items into the pic­nic bas­ket (HINT: start with the uten­sils, note the items already in the bas­ket, and then stack like items before plac­ing them in)

SOLUTION (Click to Open)

Level 4 — Biking with Grandma!

Com­plete the land­scape

Level 5 — Boating with Grandma!

Com­plete the land­scape

Level 6 — Camping with Grandma!

Com­plete the land­scape

Level 7 — Hot Chocolate with Grandma!

Place the mug

Level 8 — Onigiri with Grandma!

Place the oni­giri

Level 9 — Pizza with Grandma!

Place the piz­za

Level 10 — Photos!

Snap 3 pho­tos of your fun time togeth­er!

Chapter End

Place your stick­ers in your album

Game Com­plete!

Bonus Level

Tap the images in chrono­log­i­cal order

SOLUTION (Click to Open)