The Testament of Sherlock Holmes (Nintendo Switch) SIMPLE Walkthrough

written 2/17/25, updated 2/17/2025

This is a Simplified Version of the game without spoilers. For a Detailed Walkthrough CLICK HERE

Necklace at the Marquis of Conyngham’s Mansion

  • Follow prompts
  • Get Magnifying Glass, use on sheet music
  • Find print
  • Inspect all clues

221B Baker Street – 1

  • Solve Necklace Puzzle
  • Go to Diocese of Knightbridge on map

Diocese of Knightsbridge – Bishop Maitland’s Murder

  • Get Piece of Rope
  • Get Finger
  • Get Broken Phial
  • Get Metal Rod
  • Get Scalpel
  • Solve Footprint Puzzle
  • Inspect all clues
  • Solve Deduction Board
  • Use Metal Rod on door lock
  • Solve Lock Puzzle
  • Inspect all clues
  • Get Horse’s Head, use on floor
  • Solve Knight’s Tour Puzzle
  • Use Knife
  • Choose one of available options
  • Solve Chest Puzzle

221B Baker Street – 2

  • Use Broken Phial on desk
  • Solve Chemical Analysis Puzzle
  • Use any remaining clue on the desk
  • Analyze
  • Get book
  • Solve Deduction Board 1
  • Choose the right location
  • Solve Deduction Board 2
  • Choose 1 of 3 locations to start an investigation

Investigation A: Westgate Jail

  • Go to the Director’s office
  • Inspect clues
  • Get Pass
  • Talk to receptionist
  • Use Pass on room near entrance
  • Ask about all subjects
  • Go into prison
  • Talk to Hans Schielman
  • Talk to Warden
  • Talk to Receptionist and Director
  • Talk to Warden
  • Use Keys on door across from Director’s office
  • Inspect locker
  • Solve Schielman’s Puzzle Box
  • Get Hans’s Pen
  • Talk to entrance guard Brighton
  • Get Key for Brighton’s Locker and Brighton’s Suit
  • Use Brighton’s Key on door next to Director’s Office
  • Get Key “Jenny Patterson”
  • Place Brighton’s Suit in locker
  • Use Jenny’s Key on her locker
  • Solve Patterson Puzzle Box
  • Get Brighton’s Locket, Letter from Brighton, and Guard Duty List
  • Talk to receptionist
  • Talk to Warden
  • Give Schielman his Pen
  • Talk to Director
  • Inspect alarm
  • Talk to Warden through the bars
  • Get Keys
  • Go out and around the corner to prison door
  • Talk to “Warden O’Sullivan”
  • Use Keys
  • Use Keys
  • Solve Alarm Puzzle

Investigation B: Kensington Gardens

  • Talk to Landlady
  • Inspect all clues
  • Get Spade, Rake, and Clothes Pegs
  • Use Spade on fence
  • Get Newspaper “The Strand”
  • Inspect clues
  • Use Rake on tree
  • Get Tattered Clothes
  • Talk to landlady
  • Get Scarf
  • Inspect clues
  • Get Torn-up Pieces of Paper, place on desk
  • Solve Paper Puzzle
  • Use Clothes Pegs
  • Use Matches
  • Solve Invisible Ink Puzzle
  • Use Spade near window
  • Solve Combination Puzzle Box
  • Solve Missing Pieces Puzzle
  • Have Toby follow footprints
  • Get Grease, use on lever
  • Solve Pillar Puzzle
  • Lower bridge
  • Try door
  • Undo Rope
  • Unlock door
  • Get Iron Bar, use on big doors
  • Inspect clues
  • Go towards side of locked gate
  • Pull lever on wall
  • Remove chocks
  • Inspect clues
  • Go up ramp of items
  • Inspect clues
  • Remove sacks near crates
  • Go in
  • Pull rope pulley
  • Follow footsteps until reach concrete stairs
  • Go through door
  • Head down

Investigation C: Whitechapel Street

  • Go into public dispensary
  • Talk to doctor
  • Go out to the church
  • Go into cemetery
  • Get Flyer from shed
  • Inspect all clues
  • Talk to man running soup kitchen
  • Inspect table next to cart
  • Ask man about “money game”
  • Play Money Game
  • Talk to man
  • Go back to dispensary and talk to doctor
  • Take list of dead
  • Inspect jacket
  • Use Scissors from worktable
  • Get Metal Core, Keys, and Plan
  • Go back to cemetery
  • Solve Locked Box next to shed
  • Get Note from Cemetery
  • Get Axe, use on box
  • Use Knife
  • Get Note from the Cemetery Bandits
  • Inspect and solve Tree Puzzle
  • Find symbol on gravestone
  • Get Shovel from shed, use on grave
  • Solve Grave Puzzle Box
  • Get Key and Hammer
  • Inspect other shed
  • Choose from options
  • Get Kurtz’s Address
  • Leave cemetery
  • Find Kurtz’s house and use Key
  • Inspect all clues
  • Get Kurtz’s Letter
  • Solve Deduction Board 1
  • Go to morgue, talk to doctor
  • Examine body
  • Get Kurtz’s Map and Full Pipette
  • Solve Chemical Analysis
  • Solve Deduction Board 2
  • Go to opium den
  • Inspect all clues
  • Get Ashes + Tea + Dirty Water = Lousy Booze
  • Use on only awake patron
  • Solve Chinese Key Puzzle
  • Get Stick and Bilhook
  • Inspect clues
  • Get Barbituric Acid, Syringe, and Teaspoon with Opium Beads
  • Use Teaspoon and Matches
  • Get Liquid Opium + Barbituric Acid + Syringe = Syringe with Soporific
  • Remove cloth, use Billhook and Stick
  • Use Syringe with Soporific with perfect timing

221B Baker Street – 3

  • Choose Farley’s Office

Farley’s Office

  • Inspect all clues
  • Get Cigarette Case
  • Try door
  • Get Hanger, use on electrical box
  • Solve Electrical Box Puzzle
  • Inspect all clues
  • Get Message from Farley’s Writing Desk and Brush
  • Move to other room
  • Inspect all clues
  • Get Burnt Paper, Bunch of Keys
  • Call Scotland Yard
  • Inspect all clues
  • Get Photo of Prince Woodville, Note from Farley, Newpaper Article, and Ashes
  • Use Ashes on notepad in other room
  • Get Note from Farley’s Writing Desk
  • Go to filing cabinet and open “DF”
  • Find and get Index Card from Farley’s Secretary
  • Be sure ALL clues are inspected (Hint: end of cigarette if you missed it)
  • Solve Deduction Puzzle
  • Inspect bookcase
  • Solve Bookcase Mechanism Puzzle
  • Get Hat

221B Baker Street – 4

  • Inspect 5 clues on Hat
  • Get File from bookshelf
  • Solve Deduction Puzzle

Judge Beckett

  • Ring doorbell
  • Enter gate
  • Inspect window
  • Talk to Lucy the Florist
  • Get Hairpin
  • Talk to Holmes
  • Use Hairpin
  • Solve Window Lock Puzzle
  • Get Oarlock
  • Get School Book
  • Inspect clues
  • Solve Seating Chart Puzzle
  • Get Door Handles, use on cupboard
  • Get Greek Book
  • Solve Roman Numeral Puzzle Box Puzzle
  • Get Oarlock #2
  • Inspect chalkboard
  • Get Letter from Lord Benagard
  • Get Cooking Oil from kitchen, use on chalkboard
  • Inspect chalkboard contents
  • Get Letter from Judge Beckett, Judge’s Wedding Photo, and Photo of the Judge and His Wife
  • Solve Classroom Map Puzzle Box
  • Get Key
  • Go out door
  • Inspect clues
  • Get Lord Beckett’s Note and Warning
  • Use Key
  • Get Oarlock #3
  • Get Photo of a Symbol
  • Inspect clues
  • Solve Safe Door Lock Puzzle
  • Solve Locked Safe Puzzle
  • Attempt to take Oarlocks from lock

221B Baker Street – 5

  • Read Reporter – The Sherlock Holmes Affair
  • Inspect all clues
  • Inspect drawer
  • Get and use Nail on the corner of the drawer
  • Solve Holmes’ Disguise Puzzle
  • Go into room

Holmes’ Hideout – Whitechapel, 6 Buck’s Row

  • Go down street, look at door
  • Choose answers
  • Inspect all clues
  • Get Holmes’ Pipe
  • Get Musical Newspaper
  • Use Holmes’ Pipe on crystal glasses
  • Get Musical Score, use on microscope
  • Get Reacting Agent, use on microscope then water basin
  • Get Blotting Paper
  • Inspect microscope
  • Use Reagent and Blotting Paper
  • Get Key, use on briefcase lock
  • Solve Combination Lock Puzzle

London Countryside

  • Go to door
  • Get Vodka

Switch to Holmes

  • Get Rope
  • Inspect chest
  • Inspect ALL clues on magician’s coat
  • Get Fergusson’s Diary and Master’s Key
  • Inspect clues
  • Use Knife on moldy flour sacks
  • Get Safe Conduct Passes, Information Card, and Cog
  • Use Cog on mill axle
  • Go outside
  • Inspect clues
  • Use Master Keys on shed
  • Inspect clues
  • Get Screwdriver, use on broom near house
  • Get Wooden Handle, use on spade in shed
  • Use Screwdriver
  • Get Shovel
  • Go into attic
  • Use Shovel on wall
  • Use Rope
  • Use Shovel on repaired floor boards
  • Get Chain, use to attach millstone to rope

Switch to Watson

  • Inspect clues
  • Get Paintbrush
  • Get Gear, use on mill mechanism
  • Solve Locked Chest Puzzle
  • Get Key, use on medicine cabinet
  • Get Hydrogen Peroxide and Bandages
  • Hydrogen Peroxide + Vodka + Bandages = Bandages with Disinfectant
  • Use on man

Switch to Holmes

  • Inspect Trapdoor

Switch to Watson

  • Talk to man
  • Get Gear, use on trapdoor

Switch to Holmes

  • Use Gear on mill axle
  • Inspect clues
  • Get paper from hand
  • Get Petrol

221B Baker Street – 6

  • Inspect clues
  • Get Daily Report Newspaper
  • Go into Holmes’ room

The Sewers

  • Go backwards
  • Pull rope
  • Get Hook and Rope
  • Inspect cigarette
  • Inspect ladder, get Ladder Rung
  • Get Rusty Metal Bar
  • Get Wire
  • Use Hook and Rope
  • Inspect service door at water’s edge
  • Ladder Rung + Rusty Metal Bar + Wire = Long Iron Bar
  • Use on service door
  • Get Old Scarf and Piece of Iron
  • Inspect footprints
  • Inspect grate
  • Solve Sewer Grate Lock Puzzle

221B Baker Street – 7

  • Listen to the truth

Abandoned Fun-Fair

  • Get Iron Bar
  • Inspect all clues of the motor
  • Get Pliers
  • Use Knife
  • Get Bottle of Oil
  • Use Iron Bar, get Crank
  • Go down path
  • Get Vodka
  • Use Vodka, Bottle of Oil, and Crank on cable car motor
  • Get Piece of Rope (x3)
  • Get Dry Duster
  • Go down stairs
  • Get Empty Bottle
  • Inspect window
  • Use Dry Duster
  • Piece of Rope + Piece of Rope + Piece of Rope = Tied Rope + Empty Bottle = Attached Empty Bottle
  • Use on water tank
  • Water Bottle + Dry Duster = Wet Duster
  • Use on window

Switched to Holmes

  • Inspect wall
  • Get Iron Ladder from cable car location, use on wall
  • Use Pliers
  • Inspect clues
  • Get Giraffe-Shaped Target
  • Go into tent
  • Inspect account book, use available knife
  • Get Secret Accounts
  • Inspect all clues in tent
  • Get Lion-Shaped Target
  • Use Knife under animal game
  • Get Note in Pencil
  • Get Monkey-Shaped Target
  • Use all 3 Targets on animal game
  • Solve Animal Puzzle
  • Get Wads of Banknotes
  • Leave tent along fence and go into building
  • Inspect all clues
  • Get Key, use on medicine box
  • Get Bottle of Ether
  • Use Wads of Banknotes on 5 locations
  • Use Bottle of Ether
  • Get Rope
  • Go into door, inspect all clues
  • Get Part of Crank, use on pole
  • Use Rope
  • Inspect table on stage
  • Get Hans’ Diary and Note from the Funfair’s Director
  • Inspect poster, get Key
  • Knock over bottles
  • Use Key on door
  • Open cage
  • Go to caravans
  • Inspect all clues
  • Look into window
  • Get Metal Plate and Propaganda Tract
  • Go to theatre
  • Talk to Woodville, choose options
  • Remove red rope
  • Solve Rope Puzzle
  • Pull lever
  • Get Diamond Ring
  • Get Magician’s Belt + Knife = Magician’s Powder and Leather Belt
  • Use Magician’s Powder and Metal Plate on broken pipe
  • Inspect all clues
  • Get Saw, Letter to the Anarchists, and Wire
  • Solve Russian Dictionary Puzzle
  • Use Saw, get Ladder (x2) from caravans
  • Go to left side of haunted house
  • Ladder + Ladder + Wire = Large Ladder
  • Use under window
  • Solve breaking and entering puzzle

Switched to Watson

  • Return to caravans
  • Inspect all clues
  • Get Rag
  • Get Key
  • Use Rag
  • Get Watering Can, use
  • Use Key
  • Get Key, use
  • Get Bag of Marbles, Letter in Russian, and Clock’s Hand
  • Solve Russian Padlock Puzzle
  • Get Crowbar, use
  • Solve Explosives Paper Folding Puzzle
  • Inspect all clues
  • Solve Bomb Assembly Puzzle
  • Use Bomb on carousel
  • Solve Bomb Location Memory Puzzle
  • Use Bag of Marbles

Switched to Holmes

  • Inspect all clues
  • Get Key, use
  • Get Act of Transfer, and Metal Core
  • Get Bedsheet + Bedsheet = Cloth Rope
  • Use Metal Core
  • Solve Moriarty’s Room Padlock Puzzle
  • Get Oilcan
  • Get Planks x5
  • Use Cloth Rope
  • Use Plank
  • Use Oilcan
  • Push door
  • Use Planks
  • Solve Planks on Maze Puzzle
  • Use Key
  • Inspect clues
  • Use Telephone
  • Solve Bomb Control Puzzle
  • Go to cable car
  • Get Bucket + Bomb = Bomb in a Bucket + Leather Bucket = Bomb Ready!
  • Attach to overhead rope
  • Use Knife
  • Pull lever
  • Return to Haunted House
  • Try door to the left
  • Watch Ending

GAME COMPLETE!!

Sentimental Death Loop Game Walkthrough: Simple Text Only

written 8/18/2024, updated 8/19/2024

For a detailed walkthrough with puzzle solutions, spoilers, and CG images: CLICK HERE

For Side Story and some extra dialogue: CLICK HERE

Foreword

This is a simple text, no spoilers guide for the game. It is the fastest way through the game, the way it was meant to be played (some puzzles can be solved before they’re supposed to be as long as you have the answers, but I’m not going to do that), though I will add the 100% Side Story investigation requirements at the end of each section that has them. Please see the full detailed guide and the side story game dialogue if you’re interested (links above).

1st Run: 3 hours, 40 min

Story Run: 1.5 hours

(No Side Stories, No Chase Events!)

Introduction

  • CG #1 obtained
  • CG #2 obtained
  • Inspect the Desk (CG #3 obtained)
  • Inspect the Desk
  • Inspect the Desk (CG #10 obtained)

Memo 1 – Tutorial Section

No! I’ll be killed by Nemu-chan again if I stay here!

  • Investigate all 6 available items
  • Leave Nemu’s Room
  • Solve Dial Box Puzzle (Refer to Puzzle Solutions section in Detailed Guide for puzzle answers and breakdowns)
  • Check Nemu’s phone on the coffee table
  • Get Plastic Packing Rope
  • Get Kitchen Knife
  • Set up the Plastic Packing Rope at the dinner table
  • Inspect items ~8 times (CG #15 obtained)
  • Inspect 15 items (You can start saving the game now)
  • Go to the living room
  • Convince Akane (1st: Inspect BOOK; 2nd: Inspect TREE)
  • CG #4 obtained

Memo 2 – Enter Akane

Nemu for sure isn’t herself right now. We probably can’t get through to her so let’s make our way out of here

NOTE: Chase Events start here every 25-30ish investigations. Familiarize yourself with them along with trap items and the ways to work the traps if you’re aiming for 100% completion

  • Lead Akane through the living room through the entryway (CG #13 obtained)
  • Convince Akane
  • Go back to the entryway

Side Story Requirements (numbers approximate): 5, 15, 30, 65, & 100 Investigations

Memo 3 – Into the Depths of Hell

Let’s find a way out, alive. It’ll be fine. We’ll definitely find a way.

  • Save, if desired
  • Inspect Nemu’s phone on coffee table
  • Go to Nemu’s Room
  • Get Sheet of Paper in trashcan
  • Inspect laptop
  • Solve Laptop Password Puzzle
  • Get Fruit Knife from kitchen
  • Go down hatch in kitchen to the basement (CG #11 obtained)

Side Story Requirements (numbers approximate): 5, 15, 30, & 120 Investigations

Memo 4 – Exit Akane

…Anyway, let’s focus on getting out of this house for now

  • Get Candle
  • Get Front Door Trap Key (need Candle and Fruit Knife)
  • Go to entryway
  • Use Front Door Trap Key (CG #16 obtained)

Side Story Requirements (numbers approximate): 10 & 35 Investigations

Memo 5 – Enter Suzuka

There’s something here that can disarm the trap at the entrance. Follow me.

  • Go to living room
  • Convince Suzuka (same as Akane)
  • Go to Nemu’s Room
  • Take Standing Photo Frame from desk
  • Inspect the clear table
  • Go back to Parent’s Bedroom
  • Take Sheet of Paper from nightstand in the corner
  • Take Standing Photo Frame from wall shelf
  • Go to living room
  • Check Nemu’s phone on coffee table
  • Check smaller sofa
  • Get Paper with Manufacturing Date
  • Return to Parent’s Bedroom
  • Solve Bedroom Dial Safe Puzzle
  • Get Japanese Room Key
  • Go to room across from Parent’s Bedroom
  • Move cushions
  • Solve Puzzle Box
  • Get Study Key
  • Get Fruit Knife + Candle for the Front Door Trap Key
  • Go to entryway with Suzuka (CG #6 obtained)

Note: Technically, you don’t need to get the Study Key yet. You just need Suzuka to help get clues for the Dial Safe Puzzle. Solving the puzzles ahead saves time for the next loops as you won’t have to do them again.

Side Story Requirements (numbers approximate): 10, 35, 70, & 100 Investigations

Memo 6

Let’s talk about this again… when we get out of here.

This is unlocked after the first Chase Event with Suzuka in tow, but if you’re just going through without caring for 100% Side Story, there has not been a Chase Event just yet

Memo 7 – Lights Out

(Suzuka has been acting strange since the start… But I didn’t expect for her to do this.)

  • Go to Study
  • Inspect bookshelf (CG #7 obtained)
  • Get Sheet of Paper on table
  • Get Sheet of Paper from desk
  • Get Book from desk
  • Leave Study
  • Go back into Study
  • Laptop should be open (must have watched bookshelf cutscene)
  • Solve Study Laptop Password Puzzle
  • Go to Bathroom
  • Solve Bathroom Padlock Puzzle
  • Get Breaker Key
  • Go into entryway
  • Use Breaker Key
  • Inspect breaker box

Side Story Requirements (numbers approximate): 5 & 35 Investigations

Memo 8

This diary has magic powers, so there might be something in the basement

  • Go to the Basement (CGs #14 & 12 obtained)
  • Go to the living room
  • Convince Suzuka
  • Get Fruit Knife + Candle for the Front Door Trap Key
  • Disarm Front Door trap

Memo 9 – Akane Redux

All right. Honestly, I can’t wrap my head around what you’re saying, but how can I say no when you help, Noa?

  • Get Breaker Key and turn on lights if desired
  • Get Japanese Room Key from Parent’s Bedroom
  • Get Study Key from Japanese Room
  • Check laptop in Study
  • Get Standing Photo Frame in Study
  • Go to Parent’s Bedroom
  • Get Bookmark from Book on nightstand
  • Get Standing Photo Frame from right side of wall shelf
  • Go to Japanese Room
  • Get Sheet of Paper from book on dresser drawers
  • Solve Study Bookshelf Puzzle (CG #8 obtained)

Side Story Requirements (numbers approximate): 35, 70, & 215 Investigations

CG #11 obtained if you just go with Akane into the basement before solving the Bookshelf puzzle (just make sure you save before doing it)

Memo 10 – ENDING

Yeah, Suzuka-chan’s my friend too. That hasn’t changed, even now.

  • Inspect painting of dog on ground
  • Get Small Wooden Block
  • Go to Japanese Room
  • Use Small Wooden Block on Puzzle Box
  • Get Newspaper Scrap
  • Go to Living Room
  • Save
  • Head to Basement hatch
  • Bad Ending: Choose “Acts with Akane and Suzuka” (CGs #9, 17, & 18 obtained)
  • Reload Save
  • Head to Basement hatch
  • Good Ending: Choose “Acts separately from Akane and Suzuka” (CG #19 obtained)

GAME COMPLETE

CG #20 obtained if 100% side stories completed. Epilogue launches after credits roll