written 7/27/25, updated 7/29/25
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- Published: Joindots
- Platform Played: Nintendo Switch
- Price: $11.99 MSRP: $15.99
- Rated: E10+ (Everyone 10+) for fantasy violence
- Genre: Adventure
- Date Released: March 30, 2023
This is a written walkthrough for Namariel Legends Iron Lord by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult, but it does have some puzzle solutions
Game Start
What the intro cinematics
Fun Note: if you played Kingdom of Aurelia: Mystery of the Poisoned Dagger which was released for the Switch in March 2023, one month before this game, you would notice that the names are all a tad bit different
Uncle Davincino’s House
- Listen to Uncle gripe
- Take the Compass Needle and Teapot from the table
- Back out
- Take the Umbrella from the floor
- Look at the 3 drawers on the floor to the left
- Open the 1st and 3rd drawers
- Take the Wing, Bolt, and Crystal
- Use the Bolt to secure the handle to the middle drawer
- Take the Wing and Crystal
- Open the cupboard up high on the left wall, move the dishes, take the Rung
- Look at the table closest to you and take the Rung
- Place the Crystal x2 and assemble the Mindscope (there are instructions, but it’s super simple even without them)
- Use the Umbrella on the square thing on the upper right and pull it down
- Open it up
- Use the Mindscope on the Aira creature
- Click on her and free her tail
- Take the Oil Can and give it to Uncle Davicino
- Go out the door, click on the little robot
- Click on Aira
- Pick up Rung x3 from underneath her, across the deck, and over on the left pulley
- Use the Rung x5 on the holes in the wall
- Climb up
- Take the Board and Bird, then look at the picture
- Use the Board on the deck to get the Iron
- Place the Iron on the pulley to open the hatch
- Go down
- Take the Bicycle Chain from the water basin, use it on the windmill pulley
- Take the Scissors
- Go back into the house, use the Scissors on the Air Balloon to get it and a Faucet Handle
- Use the Faucet Handle above the funnel outside the door, turn it on
- Go down the hatch
- Use the Teapot on the water basin, take the Acorn
- Look under the tree roots. Use the Acorn to lure Aira out and get a Bird
- Return to the house and use the Teapot of Water on the 2 cylinders on the table
- Grab the Bird
- Use all 3 Birds on the cage next to Uncle
Bird Puzzle!
Move the parts until all the birds are properly assembled color and motif
Hint: The bodies and legs do not swap

- Take the Lighter
- Go back out to the tree
- Use the Wing x2 on the structure on the left
- Use the Air Balloon on the rope ladder on the ground, turn the lever, then use the Lighter
- Pull the rope on the structure
- Take the Tweezers and Puzzle Piece from the bag
- Look in the tree hollow while you’re up there, remove the leaves, and take the Robot
- Give Uncle the robot, and he’ll give you another Puzzle Piece
- Use Puzzle Piece x2 on the green box on the counter
Impossible Puzzle!
Not only do I hate puzzles like this, but the Switch controls make this literally impossible, so I skipped it

- Give Uncle his Glasses because he couldn’t do any of this himself for whatever reason
- Watch the cutscene. Oh no!
Escape Imprisonment!
- Pull the chain, pick up the Coin, and use it on the grate to get Jim
- Use Jim to hit the button
- Take the Circular Saw and Stun Gun from the creepy chair
- Look through the door
- Use the Circular Saw on the door grates (how’d no one hear that?)
- Send Jim through
- Head out
- Go down the hall
- Use Jim on the iron breaker robot
- Pick up the Film and use it on the only unlit projector
- When you’re ready, hit the green button
- This part is time sensitive: when the robot turns around, grab the Safe Key
- Use it on the upper left portion of the red machine
- Take the Dynamite Stick, use it on the table you got the film from, and paint it white and black
- Hit the green button again for another timed event
- Replace the birch stick on the conveyor belt with the Painted Dynamite Stick
- Then hit the blue button
- Watch it blow up, then pick up the Lighted Gear from the dismembered robot arm
- Go back to the hallway and use it on the leftmost wall
Color Spin Puzzle!
Spin them around until the colors match

- Use your new Wrench on the broken robot head, then take the Metal Plate
- Open the grate on the pipe to the left of the red cylinder, and take the Blinds Lever
- Back in the hallway, use it on the louvres
- Zap the robot worm with the Stun Gun
- Take the Starting Cord and Token
- Go back into your cell, and use the Token under the creepy chair
- Take the Stack of Papers to the room with the robot, and use it on the leftmost part of the room which is a shredder
- Use a piece of paper, then pull the cord
- When the machine comes out, quickly inspect it and hit the red button to turn it off (if it runs away, just do it again)
- Open the hatch, take the Acorn, then take the Vacuum Cleaner
- Go back into the hallway
- Use the Vacuum Cleaner on the floor grate
- Turn it on, turn it off, open the hatch, take the Metal Plate
- Go back and use the Metal Plate x2 on the hamster wheel where Aira is waiting
- Entice her with the Acorn and she’ll give you the code: 8, 0, 3
- Input this into the wall next to the fan
- Follow the rodent
- Pick up the Book
- Open the machine, take the Wire Cutters
- Use the Starting Cord, pull it, then pull the switch
- Take the Empty Bottle
- Look at the newly grown tree and take the Blue Flowers x5
- Take the Yellow Moss from the pot with the Venus fly trap
- Look upwards and use the Wire Cutters on the wire holding the grate closed
- Take the Solvent and Red Berries x4
- Look at the apparatus on the table
- Use the Red Berries, Yellow Moss, Blue Flowers, and Empty Bottle
- Combine them, boil the solution, then take the Growth Promoter
- Use it on the apparatus
- Go back to where you blew up the robot and use the Solvent on the spilled glue
- Pick up the Switch and go back to the plant room
- Use it on the control panel: spin the dial, then press the arrows
- Watch the cutscene
- Take the Clock Key from the robot’s remains
- Go forward
- Take the Book from the coffee table
- Take the Spyglass and note the flags
- Take the Hook from the wall next to the boar’s head
- Inspect the globe
Flag Puzzle!
Referring to the flags found earlier, press the countries in the correct order



- With the 3rd Book in hand, zoom into the shelf on the right side of the room and place all 3 there
Book Puzzle!
Order the books to make a picture
Hint: There’s a useful image on the wall in the back

- Use your new Seahorse on the desk clock
- Rotate them until they click, then use the Clock Key
- Take the Glove back a room to get the UV Lamp
- Go use it on the desk lamp
- Press the handprint
- Take the Weed Killer, go backwards, and use it on the thorns (up high)
- Bring the Torn Page back to the book and use it. Note the clues on both pages
- Inspect the gold statue next to the door
Move the Statue Puzzle
Self-Explanatory

- Go through the door
- Click on Marcus who seems to be very nearsighted
- Look at the left of the screen
Maze Puzzle!
Nothing to it
The chain in my game kept going distractingly bananas, though it didn’t affect anything

- Behind that hatch, place the Telescope
- Look at the periscope (mid-left of the room)
- Use the Hook on the yellow-striped thing, lift up the periscope and let is sit on the hook, and take the Boar Fang
- Look at the steering controls
- Open the glass dome, place the Compass Needle, and take the Propeller
- Look to the left side of the wheel
Cylinder Puzzle
Turn the sections of the middle until you can drag the red handle all the way over to the right

- Now you’re ready for…
Coordinates Puzzle
This one is in 3 parts and relate to the invisible ink clue from before. In the cockpit are 3 viewing points that you have now unlocked. They have numbers underneath and you need to set their viewpoints correctly using the clue from before.
NOTE: Make sure you press the number when it starts to blink gold or it won’t count
Hint:
1: X= 50; Y= -50
2: X= -90; Y= -50
3: X= 40; Y= 40



- Go back to the office and use the Boar Fang for another Propeller
- Back in the cockpit, look at the left side of the room under the glass
- Use the Propellers
Propeller Puzzle!
Remember those viewpoints from the viewer puzzle above? This is where you’ll need those clues. When you’re done placing the propellers, flip the switches
Hint:
1: Yellow and Green
2: White and Red
3: Orange and Blue

- Take the Bathyscaphe (def: “a self-propelled vehicle used for deep-sea dives”)
- Go back to the office and use it on the aquarium
Bathyscaphe Puzzle
Lots of these all of the sudden, huh…? You have to navigate 6 rounds of this game to move the vessel by controlling bubble jets
Round 1

Round 2A – Get the Key

Round 2B – Unlock the Door

Round 3A – Get the Clip

Round 3B – Place the Clip

Round 3C – Escape

- Receive for your efforts the Captain’s Keycard
- Use it on the elevator panel
Color Snake Puzzle
Move the colored balls around until the proper colors sit in the proper places. This one’s really not too bad

- Use the lift to go down
Somehow they just got Uncle out of his cell? After all of that time of solving endless puzzles and such? …Hmm… perhaps they tortured him…?
- Use the Captain’s Keycard again
- Go into Uncle’s cell, look at the bed for some Bulbs, and take the Hose from the window
Color Snake #2 Puzzle
This one is a tad harder, but not by much
How did they use the machine without these bulbs?

- Go through the door. Too late again!
- Try to use the lever, but with your accursed luck, there’s now a bone stuck in the gear mechanism
- Look at the second lever on the lever machine
- Use the Tweezers for a Fuse, then open the hatch for an Empty Blowtorch
- Go backwards to the room where you blew up the robot earlier, and place the Empty Blowtorch near the red canister
- Place the Hose, then turn the valve
- Use your new Full Blowtorch on the grate in the middle of the pipe out on the dock
- Send Jim into the hole
- It’ll launch an Iron Bone from the gears
- Pull the red lever
- Inspect the control panel to the right
- Hit the red button
- Break the glass with the Iron Bone, remove the broken fuse, place a new Fuse
- Hit the red button again
- Look at the side of the cable car, open the hatch cover, insert the plug
- Go inside
- Underneath the seat, open the wolf mouths and insert the Iron Bone
- Take the Ladder
- Use the Glove on the broken glass to the left for Broken Glass
- Take the Ticket from the wall
- Back on the dock, use the Ladder on the left side
Fill in the Spaces Puzzle
This is one of those snake puzzles where you need to fill all the spaces. Super simple

- Take the Magnet and Handle
- Return to the cable car
- Use the Magnet on the other broken glass (aim it at the hole) to get some Punches
- Inspect the controller
- Turn off 7 valves, then use the Handle on the last one
- Inspect the ticket there, but it’s ripped, so…
- Back out again to where you got the blowtorch, and use the Punches on the gold thing with holes
- Use the Ticket
Punch Puzzle
With the torn ticket as a guide, slide the punch shapes around until you get the exact match. Hit the red button when you’re done
The controls are incredibly finicky, but generally, try to do the farthest ones first

- Return to the cable car
- Zoom in on the control station
Start Engine Puzzle
Using the clue from the chair, set everything in the proper positions and use the Ticket in the slot

After Them!
- Watch the cutscene
- Take the Lamp from the table
- Use the Broken Glass on the burlap sack
- Take the Grate Key
- Take the Gun and Emblem
- Use the Gun in the hangar on the barrel on the left
- Go up the ladder
- Take the Puzzle Piece and the Leather Bag
- Use the Leather Bag on the pile of sand on the ground
- Open the lid to the hourglass on the table, use the Bag of Sand, then close the lid
- Open the capsule for a Puzzle Piece
- Use both Puzzle Pieces on the lock on Aira’s cage
Tetris Puzzle
Let’s play some tetris!

- Take the Ring back to the cable car and use it on the floor grate
- Use the Lamp x2 on the control tower
Assembly Puzzle
Assemble the helicopter according to the instructions

- Board the aircraft, hit the red button, look at the handy instructions
- Can’t go anywhere without fuel, so grab the Boat Hook
- Head back to the cable car, go up the ladder
- Use the Boat Hook on the pin to release it
- Press the button
- Watch the cutscene
- Go back to the cockpit
- Start the engine using the clue
Engine Start #2 Puzzle

- Off we go!
Get the Airship Working
- Try to move forward
- Watch the cutscene
- Go forwards
- Take the Barrel Fragment from the ground
- Take the Net from the scarecrow
- Take the Can from the dock
- Use Jim on the stump for a Hammer
- Click on Pharion
- Follow him
- Listen to him
- Look on the left shelf and press the 5 books back into place
- Use the Hammer on the back wall, take the Nails, and take the Book of Constellations
- Use the Book of Constellations on the stand to the left
Rotation Puzzle
You have to rotate the image until you get the picture shone in the book






- Take the Crystal
- Go out of the hut and try to cross the bridge
- Try to pick up the hat
- Take the Weight from the far-left railing
- Go back inside, and use it on the clock
- Inspect the top of the clock
Event Sequence Puzzle!
Figure out the sequence of events
Solution: Arrow to Archer > Tip the Bucket > Ingot on Anvil > Sword to Knight > Click on Knight > Open Door

- Go back onto the deck
- Use the Net then the Needle on the hat on the ground to get a Beekeeper’s Hat
- Return to outside
- Use the Crystal on the ground and take the Sun
- Go out to the shed and use the Beekeeper’s Hat
- Pick up the Sticky Padlock
- Use the Barrel Fragment, Nails, and Hammer on the broken hive
- Look at the big creature, take off the tarp, and take the Arrow
- Go towards the shed, then past that to the kitchen
- Take the Bow String
- Back up and use the Sticky Padlock on the anthill to get a Padlock
- Go back to the deck
- Use the Bow String and Arrow on the mounted crossbow
- Lower the latch on the bridge and use the Padlock
- Go into the observatory
- Take the Whirligig, Bellows, and the Garden Shovel
- Backtrack to the scarecrow
- Place the Whirligig on the stick for a Float and Hook
- Use the Garden Shovel, then Can on the ground for a Can of Worms
- Go towards the dock
- Place the Can of Worms on the wood, then the Float and Hook on the end of the fishing pole
- Here’s a rather tedious Mini Game. Catch 5 Fish, but make sure to pull when the float goes underwater or you’ll miss
- Head to the kitchen
- Place the Fish in the pan, put that in the oven, then use the Bellows
- Deliver the Fried Fish to the observatory creature
- Use the Eyepiece on the telescope
- Note the image there
- Look at the gold thing to the right of the telescope
- Use the Sun
Orbit Puzzle
Place the colored gems according to the clue

- Take the Recipe
- Head over to the kitchen with it, and use it on the board
Make the Cake
Just follow the instructions to make a fruit cake for the big beast
Solution:
Dough + Strawberries + Pears + Cherries
Dough + Apple + Pineapples + Bananas
Dough + Icing
Bake

- Deliver the Cake to the beast in exchange for a Bell
- Place it on the deck
- Ring it
- Watch the cutscene
- Take the Shield
- Go up to the left
- Use the Shield on the figure to the right to get the Assegai (polearm used for throwing from South Africa)
- Go backwards
- Use the Assegai on the crevice to get the Glowworm (It looks more like a beetle than a glow worm)
- Place the Glowworm in the skull of the door
- Go inside
- Use the Assegai on the hanging net to get a Pumpkin
- Go outside and use the Pumpkin on the scale
- Take the Lid and Honey Dipper
- Go inside
- Place the Lid on the cauldrn
- Use the Assegai on the rope
- Look at the broken mask on the ground
- Take the Pear
- Feed it to the unhappy snail from before
- Go up the new path
- Use the Honey Dipper on the sap on the ground
- Have Jim grab the rope on the right side
- Zoom in on the winch and tie the rope
- Go across the bridge
- Use the Emblem on the door
- Pick up the Rusty Razor
- Go back to the hut
- Use the Rusty Razor on the grinding wheel
- Go out, use the Razor on the skin
- Place the Skin next to the broken drum on the table
- Remove the ring, then the broken skin from the drum
- Use the Razor
- Place the new skin, then the ring, take the Drum
- Place it with the other 2
- Use Sticky Sap to repair the broken mask
- Give the Mask to the creature
Play the Drum Game
Repeat the sequence
Hint: the cauldron always shows the next color, so you don’t need to memorize it
Round 1: Blue, Yellow, Red, Red, Blue; or Blue Yellow, Red, Red, Blue
Round 2: Yellow, Red, Yellow, Yellow, Red
Round 3: Blue, Yellow, Blue, Red, Yellow, Red, Red

- Head back to where the winch is
- Place the Idols on the 3 platforms and play the Minigame

- Go into the hole
- Use Jim on Aira
- Play the game where you herd the dandelion things into the flowers THREE times
- Then move all three flowers until the leaves open
- Go up
- Look to the north of the room
Water Puzzle!
Swap the tiles until the water flows into every root
Hint: You only need to move 2 tiles

- Take the Ladle from the bottom of the room
- Go back up and use it to catch Tree Blood
- Go back to where you got the ladle and use the Tree Blood
- Send Jim down
Traveling Puzzle!
Move Jim to the key without getting hit by the bugs
The controls are terrible, so I skipped it

- Head back up to the tree heart and use the new Leech Key
- Take the Tree Shoot
- Back way up to the beginning of the level
- Use the Tree Shoot at the robot’s foot
- Watch the cutscene
- Open the hatch
- Watch another cutscene
- Take the Empty Power Unit from the cockpit
- Use it on the hatch to the left for a Power Unit
- Go all the way forward to the airship
- Remove the old unit and place the Power Unit
- Take the Rope Ladder and use it in the crevice in the snail room
- Go down
- Shake the flower, then take the Flower
Find the Fuzzy Things Puzzle!
Find all 23 Woobies (sorry, I never took a screenshot and realllly don’t want to play this again. They’re easy to find)
- Go back to the airship
- Use the Woobies then the Flower inside the balloon
Save Uncle!
- You can’t do anything, so move forwards
- Pick up the Halberd, Chain, and Bucket
- Go back, inspect the bell shaped thing in the back
- Use the Chain then plug in the power cord
- Take the Crystal
- Crank the door on the right and use the Halberd
- Go through
- Click on the robot’s head, open it, and take the Spring
- Use the Crystal
- Click on the robot again
- Take the Mongoose
- Inspect the furnace
- Take the Coal Shovel and Pick Head
- Use the Bucket under the green valve and fill it to get a Bucket of Water
- Go back a room
- Use the Bucket of Water on the trough
- Take the Clay
- Use the Mongoose on the magnetic crane in the back
- Take the Robot Head
- Play the Minigame
- Talk to the kid
- Look in the busted airship for a Pipe
- Go back to the elevators and use the Robot Head, then Pick Head on the broken robot
- Click on it
- Use the Coal Shovel to get Coal
- Talk to the kid
- Try to go up the elevator by turning the keys
- Take the Broken Keys
- Get back to the workshop
- Inside the drum, place the Clay on the top rack, then the Broken Keys on the bottom
Key Puzzle!
Pair the key pieces to make 3 keys

- Go over to the furnace, use the Coal, then place the metal bars
- Zoom into the green valve spot, use the Pipe, turn on the water
- Take the Key Castings over to the anvil and have the robot break them
- Bring your Keys over to the elevator and ride it up
- Take the Chisel, then use it in the pipe to your left
- Take the Sheetmetal, back out, and use it at the cart tunnel entrance
- Pull the lever
- Use Jim to pull the ladder down on the other side
- Climb up and watch the cutscene
The Iron Lord is some loser???
- Take the Bellows on the ladder
- From the bottom of the ladder, take the Crowbar and Gas Cylinder
- Use the Gas Cylinder on the handy receptable next to the ladder
- Connect the hose, turn the valve
- Use the Crowbar on the crate across the bridge
- Pick up the other Bellows
- On the nearest platform, use the Bellows x2 on the pump
- Hit the button
- Use the Crowbar on the lever on the wall
- Go forward
Ewwww the Loser is taking a super long shower…
- First, go up the stairs
- Take the Lunch Schedule from the bed
- Go back downstairs
- Take a look at the hatch next to the fireplace
- Go into the suit, take the Clock Key, and use it on the clock
Clock Puzzle – Dinner
Solution: 6:40

- Take the Champagne, use it on the grate next to the shower (Even boiling water didn’t phase the weirdo)
- Take the Sponge, use it on the meal menu
- Place the Lunch Schedule
Clock Puzzle – Breakfast and Lunch
Solution: 8:45 & 1:25


- Take the Banana Peel and Fork
- Go back upstairs
- Use the Banana Peel under the door
- Take the Access Card
- Pull back the green curtain, use the Fork
Path Puzzle
Place the tracks such that the robot mouse will reach the remote
Hint: There’s only 1 solution and all tracks will be used

- You get the Mechanical Rat and Remote Control for your efforts
- Use the Access Card to open the door
- Pull out the Remote Control
Platform Moving Puzzle
Move the platforms into their proper places

- Take the Handle from the sphere
Sailboat Puzzle
Swap and rotate the discs to make images

- Use the Handle on the door to the right
- Go in
- Use the Mechanical Mouse on the dog
- Pick up the Bulldog Head
- Use it on the chain at Uncle’s feet
- Click on Aira
- Take the Valve Handle and Brush
- Use the Bulldog Head on the acorn for a Crystal (don’t ask questions, just go with it)
- Go back to the prior room
- Look at the mechanism to the left
- Use the Spring and Valve Handle
- Turn the handle
- Go up
- Take the Anchor and use the Brush
- Go back to Uncle’s cell
- Use the Anchor on the Ship to get it
- Use the Ship on the giant sphere
- Take the Book Key
- Go back to the shower room where Loser still has no clue what’s going on
- Talk to Uncle
- Use the Book Key, take the Eye
- Place the Eye in the statue
Statue Eye Puzzle
Using the clue from before, change the color of the eyes

- Take the Mechanical Heart back to the Iron Lord suit
- USE IT
That was… anticlimactic.
- Now that the way is clear, head to past where the guards were (generously leaving the mechanical heart inside of the Iron Lord suit…)
- Oh look, you have to do all the work again…
- Take the Helmet from the robot on the right
- Take the Palm Leaves from the tree
- Go back to the fireplace and use the Helmet
- Head forward to the crystal room
- Zoom into the grate in the back
- Use the Hot Coals and Palm Leaves
- Take the accessible Axe and use it on the power unit on the ground
- Use the Crystal on the control panel for…
Last Puzzle!
Is… this minesweeper? No. Connect the colored numbers together. Each number tells you how many blocks to fill without crossing
Hint: 1 and 7 are easiest to do first

MAIN GAME COMPLETE!
Bonus Game
Start
- Take the Mechanical Heart from the debris
- Take the Wrench from the trough
- Go across the walkway
- Pick up the Corkscrew
- Use the Mechanical Heart on the crane
- Take the Cannonball
- Retrieve the Mechanical Heart
- Go backwards
- Use the Cannonball on the pipe to the left
- Use the Mechanical Hand on the wooden door
- Inside, pick up the Putty Knife
- Back out and use it on the trough
- Place the Cement in the Iron Lord’s hands, then pull the lever
- Pick up the Star
- Go back through the door
- Inspect the smaller barrel
- Use the Wrench
- Use the Corkscrew
- Use the Star on the box
Shape Puzzle!
Even with the instructions, the controls were impossible to work, so I just skipped it

- Use the new Binoculars across the
Number Code Puzzle
Find the 3 numbers to unlock the lock
Solution: The tower (4), the balloon (7), the boat (8)

- Board the vessel, take the Matches, then use the Mechanical Heart
- Full steam ahead (like, what… 20 feet?)!
- Take the String Bag
- Go forward
- Take the Slingshot from the railing
- Take the Straw from the pigeon nest
- Use the Slingshot on the gargoyle above the ladder
- Take the Paper Clip
- Go back, use the Straw on the downspout
- Use the Paperclip on the lantern
- Use the Candle on the chimney
- Take the Button
- Go forward, use the Beetle on the pigeon
- Take the Horn
- Use the Button on the bag on the railing
- Take the Spike and Arrow
- Go back, use the Spike on the downspout
- Use the Horns x2 on the cow gargoyle
- Go back, use the Ring on the little door
- Take the Gunpowder and Bedsheets
- Use the String Bag on the cannonballs
- Go forward, use the Bag of Cannonballs on the hook
- Go forward
- Use the Arrow on the device to the right
- Take the Acid, use it on the device to the left
- Get a Ball, take the Saw Blade
- Use the Spike on the right to get a Spring
- Use the Spring and Ball on the device to the right
- Pull the lever
- Go up the ladder
- Place the Saw Blade into the saw for a Hacksaw
- Use the Bedsheets on the window for a Kettle
- Take the Tied Sheets
- Use the Kettle and Matches on the table
- Use the Boiling Water on the teacup near the mirror
- Go back
Symbol Puzzle
Using the clue, swap the buttons into the correct order
I thought it was going to be backwards or something because of the mirror, nope.

- Take the Key
- Go backwards, use the Tied Sheets on the ladder
- Take the Gear
- Go back to the boat and take the Mechanical Heart
- Keep going through the wooden door in the beginning
- Use the Key
Guide the Lock Puzzle
Guide the thing to the bottom, clicking on the moving spears to keep them back.

- Place the Gear in the machine
- Pick up and place all 6 sections of the pipe
- Take the Shovel
- Use the Hacksaw on the large piece of wood
- Use the Mechanical Heart on the lift
Oh look, we’re back in the castle
- Go to the crystal room ahead
- Take the Tongs and Shard from the wall
- Take the Shard from the device up north
- Go to Uncle’s cell to the right
- Take the Mechanical Mouse, Syringe, and Hammer
- Use the Tongs on the dog’s body for a Key
- Take the Screwdriver from under the burlap
- Return to the crystal room
- Use the Syringe on the power unit liquid
- Go back a room to the statue and use the Liquid Power
- Take the Canister back to the crystal room, and use it up north
- Take the Full Cylinder to the cell and use it on the pipe under the sink
- Break it with the Hammer and take the Chain
- Head back to the crystal room to use the Chain on the ground
- Break the glass to the left with the Hammer, then place the Arrestor Block
- Pick up the Shards x6 from the ground
- Undo the grate on the ground
- Use the Mechanical Mouse and Key
- Pick up the Shard
- Use the Screwdriver on the robot
- Place the Robot Eye into the dog in the cell
- Take the Shard
- Go back down the lift and use the Shards x10 on the door panel in the room with the barrels
Crystal Puzzle
Place the crystals to make up the shape

- Go through the door
- Take the Rocket Cone from the box in the back
- Use the Shovel in the cart
- Take the Rocket Body
- Inspect the table and place the Rocket Cone and Rocket Body
Rocket Assembly Puzzle!
Follow the instructions to assemble the rocket
Solution: rocket body + fins > scoop + gunpowder > endcap > dip fuse (string) into glue + gunpowder > place fuse into rocket body

- Place Rocket onto cart
- Light with Matches
- Move forward
- Oh no! Final Battle!
- Use Jim on the board to the right
- Take the Control Wheel then place it on the pillar
- Turn both wheels
- Take the Wire Cutters from the mechanism
- Use the Wire Cutters in the prior room
- Use the Fire Extinguisher on the furnace
- Use the Wire Cutters on the box to the left
- Take the Projector Lamp, then use it on the light
- Look at where the light is shining, note the numbers (583)
- Return to the prior room and input the code into the box
- Use the Dynamite and Matches on the rock
- Go save your mom!
GAME COMPLETE!
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