Icebound Secrets: The Frostwood Bane Written Walkthrough + Morphing Object Locations Game Guide (Nintendo Switch)

writ­ten 12/8/25, updat­ed 2/2/26

  • Pub­lished: Lega­cy Games
  • Plat­form Played: Nin­ten­do Switch
  • Price: MSRP: $14.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Novem­ber 14, 2025

This is a writ­ten walk­through for Ice­bound Secrets: The Frost­wood Bane played on the Nin­ten­do Switch. While there are some puz­zle solu­tions, I tend to skip puz­zles I don’t enjoy

Game Start

Watch intro cin­e­mat­ics

Tutorial: Part 1 — Arrival in Town

  • Inspect the car and take the Car Brush
  • Look at the pile on the ground, use the Car Brush, then take the Hotel Key
  • Back out and take the King Stained Glass Shard from the snow
  • Inspect the hotel door, read the note, then use the Hotel Key
  • Go inside
  • Inspect the fire­place and take the Pok­er
  • Inspect the win­dow, move the pot, then take the Coin
  • Read the paper
  • Inspect the desk, read the note, take the Pli­ers
  • Go back out to the entrance
  • Look at the gate and watch the cut scene
  • Inspect the gate lock, use the Pli­ers
  • Take the Chain Lock­et
  • Open your inven­to­ry, check out the Chain Lock­et, click on the paper­clip to undo it
  • Take the Yin Lock­et and Chain with Hook
  • Inspect the foun­tain basin, use the Pok­er, and take the Coin
  • Go back into the hotel
  • Look at the pile on the ground, use the Chain with Hook on the crack, then take the Cameo
  • Use the Chain with Hook again, and get a Coin
  • Back out at the entrance, look at the pile on the ground, and use the Cameo on the purse
  • Take the Lighter and Coin
  • Inspect the red machine next to the foun­tain
  • Use the Lighter, then Coin x4, get a Mag­a­zine and Gear
  • Back inside the hotel, use the Mag­a­zine, Lighter, then Pok­er in the fire­place
  • Get a Yang Lock­et
  • Inspect the win­dow, use the Yin Lock­et and Yang Lock­et on the box
  • Take the Gear, then watch the cutscene
  • Go back out­side

Oh no! Every­thing is extra frozen now! And the skull in the snow! Omi­nous!

  • Look at the pile on the ground and inspect the gate. It’s frozen sol­id
  • Go into the hotel, look at the fire­place, and use the Pok­er to get a Hot Pok­er
  • Use it out­side on the frozen gate lock
  • Use the Gear x3

Gate Lock Puzzle

Move the green locks and move the met­al pieces to unlock all 4 locks

I dis­like this type of puz­zle, the con­trols are ter­ri­ble, and it does­n’t make sense. SKIPPED!

  • Talk to the female and take the prof­fered Small Knife
  • Take the Skele­ton Stained Glass Shard from above the door on the east
  • Inspect the lad­der
  • Inspect the space between the build­ings; Take the Fence Rods and Coin
  • Use the Fence Rods on the bro­ken lad­der
  • Go up

Hidden Object Puzzle — Bedroom

  • Go back to the town entrance, and use the Small Knife on the Hose in the foun­tain
  • Inspect the pile on the ground, and use the Small Knife on the suit­case
  • Take the Square Tile, Douche (Bulb Syringe), and Coin
  • Inside the hotel, use the Square Tile on the large armoire
  • Solve the mini puz­zle
  • Take the Boots, Can­is­ter, Fur Coat, and Coin x2
  • Back out­side, inspect the car
  • Open the gas door, unscrew the cap, use the Can­is­ter, Hose, then Douche
  • Take the Gas
  • Com­bine Lighter + Can­is­ter + Douche
  • Use the Coin x4 on the red machine for a Med­ical Jour­nal
  • Back at the fire bar­rel, use the Fire­wood Bun­dle, Med­ical Jour­nal, Lighter, then Gas
  • Take the Knit­ting Nee­dles back to the town entrance and use them on the Gloves in the pile on the ground
  • Take the Tapes­try Tas­sel back into the hotel and use it on the tapes­try

Number Balance Puzzle

Move the num­bers so that none repeat in num­ber or col­or

I tried real­ly hard for a long time and could­n’t fig­ure it out. SKIPPED!

  • You get an Emer­ald and the last of the Warm Clothes
  • Go back and give the Warm Clothes the needy girl
  • You learn her name is Chris­tine, and she gives you the Phar­ma­cist’s Key
  • Use it on the west­ern build­ing, then go in
  • …or try to. You’re blocked by ice
  • Go over to the space behind Chris­tine and take the “Crow­bar” which is just a bro­ken part of the met­al land­scape bar­ri­er
  • Bring it over to the phar­ma­cist build­ing and use it on the ice block­ing the door
  • Great. Now you can go inside
  • Inspect the bro­ken floor, to get a Nail Puller and Plank
  • Inspect the green cab­i­net, read the note, and take the Fever Pill
  • Inspect the counter, use the Med­ical Jour­nal, then look at it
  • Go back to the hotel, look the at win­dow, and take the Mint Leaves
  • Inspect the armoire and use the Nail Puller on the back for Planks x3
  • At the town entrance, use the Nail Puller on the wood­en sign in the foun­tain for Planks x2
  • Go to where Chris­tine is, look at the scaf­fold­ing, and use the Planks x6

Scaffolding Puzzle

Move the pieces of wood around to make a path. Three times.

Found it too dif­fi­cult, so I SKIPPED!

  • Inspect the gar­goyle above the scaf­fold­ing, and take the Gin­ger
  • Go to the phar­ma­cy and inspect the counter
  • Use the Lighter, Fever Pill, and Mint Leaves
  • Use the Gin­ger, then Small Knife
  • Click on the ingre­di­ents to add them
  • Take the Decoc­tion (def. method of extrac­tion usu­al­ly in herbal med­i­cine by boil­ing to dis­solve chem­i­cals of the mate­r­i­al)
  • Give it to Chris­tine who gives you a List and Amulet Bagel (looks more like a pret­zel to me…)
  • Use the Amulet Bagel on the east­ern door

Vehicle Puzzle

Move the vehi­cles until they rest in the appro­pri­ate­ly col­ored cir­cle

  • Go inside
  • Look at the dis­play case, and click on the snow on the low­er left por­tion of the glass until you get a Ruby
  • Inspect the bro­ken shelf, take the Screw­driv­er
  • Inspect the green box, take the Can­dle
  • Look at the bro­ken stool
  • Go back to the town entrance, look at the pile on the ground, and use the Screw­driv­er for Screws and a Wheel
  • Go to the gar­goyle above the scaf­fold­ing, and use the Emer­ald and Ruby
  • Take the Pro­vi­sions Lock­et and Christine’s Back­pack
  • Use the Can­dle on the fire bar­rel
  • Go into the phar­ma­cy and use the Burn­ing Can­dle on the green cab­i­net
  • Take the First-Aid Kit
  • In the store, use the Pro­vi­sions Lock­et on the green box
  • Take the Crack­ers and Stale Cheese
  • Use the Wheel, Screws, and Screw­driv­er on the bro­ken stool
  • Wheel it over to the shelf, then use the Stale Cheese
  • Take the Sling­shot and Cere­al x2
  • Use the Sling­shot on the bro­ken shelf
  • Take the Water Bot­tle and Canned Food x3
  • Com­bine List + Back­pack + Cere­als + Canned Food + Water bot­tle + Crack­ers + First-Aid Kit = Sur­vivor’s Kit
  • Give it to Chris­tine

Welp…

Part 2: The Investigation Deepens

  • Inspect the crate and take the Bro­ken Snow­shoes, read the note, and take the Caduceus Amulet
  • Go into the phar­ma­cy and use the Caduceus Amulet on the green cab­i­net door
  • Take the Coal, Thick Nee­dle, and Twine
  • Back at the hotel, use the Coal on the pad of paper on the counter, and take the Book Code
  • Inspect the pile of books on the ground and move them aside to get Book Vol 1.
  • Use the Book Code on the box, and take the Amulet Snowflake and Leather Straps
  • Com­bine Bro­ken Snow­shoes + Thick Nee­dle + Twine + Leather Straps = Snow­shoes
  • Use them on the path next to the phar­ma­cy
  • Go for­wards deep­er into town
  • Click to watch a cutscene
  • Inspect the book on the ground near the win­dow for a dia­gram and a Glass Cut­ter
  • Take the King Stained Glass Shard from above the win­dow
  • Inspect the door to the library and click on the snow
  • Take the Round Glass
  • Go back­wards to the store and use the Glass Cut­ter on the dis­play case
  • Take the Glass and Tech­ni­cal Oil
  • Com­bine Glass + Round Glass + Glass Cut­ter = Glass Pieces
  • Go to the library door and use the Tech­ni­cal Oil then Glass Pieces

Library Door Puzzle

Refer­ring to the dia­gram from before, solve the puz­zle

  • You’re in!
  • Use the Sur­vivor’s Kit on the man who gives you a Fire Hatch­et
  • Look at the door to the left, take the Torch
  • Look at the stove, take the Hook
  • Look at the book­shelf to the right, take the Suit­case But­ton
  • Go back to the hotel, inspect the phone, and click on the phone’s Wire (cord) until you take it
  • Go back to the fire bar­rel and use the Torch to get a Lit Torch
  • Look at the box behind the fire bar­rel, and use the Fire Hatch­et on the side of it
  • Take the Fire­wood
  • Go to the Phar­ma­cy, use the Fire Hatch­et on the hole in the ground
  • Take the Wood Chips, pull the suit­case out with the Hook, then use the Suit­case But­ton
  • Take Book Vol 2
  • Go to the square in front of the library
  • Use the Fire Hatch­et on the store win­dow
  • Take the Fire­wood
  • Go into to the library and use Book Vol 1 & 2 on the book­case to the right
  • Take the Oven Code, read the let­ter, and take the Tree of Life Amulet
  • Use the Oven Code on the stove
  • Solve the minipuz­zle

Some of the detail is fad­ed over time. In my sec­ond playthrough, dif­fer­ent discs were fad­ed, not the same as this image below

  • Use the Fire­wood, Wood­chips, then Torch in the stove
  • Get the Elec­tric Pan­el Key from the man
  • Use it on the box next to the door, take the File
  • Back out to the square, and use the File under the stairs for a Light­ning Amulet
  • Go back to the store
  • Use the Light­ning Amulet on the work­bag for a Wheel Key (Tire Iron), Coin, and Fus­es
  • Go back to the Library
  • Use the Wire and Fus­es on the elec­tri­cal box
  • Take and use the Librar­i­an’s Key (this man is start­ing to get on my nerves. Why not give me all the tools I need right away instead of piece­meal? Clear­ly just using me to do work he could do him­self…)
  • Use the Torch and go inside

Library Maze Puzzle

This is real­ly straight for­ward and easy. All you do is go through, look for items, then use them. There’s no way to fail.

I was going to go through the maze but acci­den­tal­ly hit the skip but­ton. Oh well. Like I said, it’s real­ly easy.

  • Give the man the Book of Leg­ends
  • Take the Tree of Dark­ness Amulet
  • Go up the stairs and use the Light and Dark Amulets on the book
  • Take the Ruby Hair­pin
  • Use it on the red tool­box in the store win­dow near the car for a Jack and Machine Screws (which look like lug nuts)
  • Use the Jack on the red car
  • Go back to the Town Entrance
  • Use the Jack, Oil, and Wheel Key on the green car (I’m hon­est­ly not sure this would work as well as it looks in this game)
  • Take the Car Wheel and use it on the red car, fol­lowed by the Machine Screws, Oil, and Wheel Key

Part 3: The Seer

  • Click on the house ahead
  • Take the Skele­ton Stained Glass Shard from the trash­can in front of the store
  • Take the Wood Pat­tern from the win­dow sill of the store
  • Inspect the bicy­cle and take the Rope from the bas­ket
  • Inspect the man­nequin in the snow and click twice to remove the snow
  • Take the Librar­i­an’s Ring
  • Inspect the mail­box and poke the white raven to make it drop the Raven Medal­lion
  • Go back to the libary
  • Inspect the desk and use the Wood Pat­tern on the box
  • Take the Dove Medal­lion and Librar­i­an’s Ring
  • Go out­side of the library, and use both the Raven and Dove Medal­lions on the bag beneath the stairs
  • Take the Crack­er, Mag­net, and Incense Stick
  • Com­bine Mag­net + Rope = Mag­net on Rope
  • Back in front of the seer’s house, use it on the bro­ken win­dow to get the Ice Ax (ice pick)
  • You’ve prob­a­bly already guessed you need to use it on the seer’s house door (click 3x)
  • Use the Ruby Pin to break into the house

What in the… Ah. I guess she’s the real deal?

  • Click on the win­dow to open it and ven­ti­late the room
  • Take the Aro­ma Stand and Coin from the draw­ers
  • Take the Iron But­ton from the man­tel
  • Take the Gold­en Mail Horn and Match­es from the table
  • Head back to the phar­ma­cy and use the Iron But­ton on the first aid kit in the cab­i­net
  • Take the Ammo­nia and Coin
  • Before going back, vis­it the Town Entrance and use the Coin (x4) on the red machine for a Lizard Amulet and Misty’s Jour­nal
  • Inside the seer’s house, use the Lizard Amulet on the green box for a Half Amulet Owl and Runes
  • Use the Ammo­nia on the seer

Watch the weird cutscene where you dri­ve her to the library in the truck only for her to ran­dom­ly appear from behind the stove?

  • The man gives you a Sil­ver Mail Horn (again, why not just give me use­ful things right away? He’s def­i­nite­ly manip­u­la­tive…)
  • Back in front of the seer’s house, use the Crack­er on the white raven, then the Sil­ver and Gold­en Mail Horn on the mail­box
  • Take the Pack­age, inspect it in the inven­to­ry, then open it, for a Librar­i­an’s Ring and Div­ina­tion Cards
  • Back in the library, go up to the stat­ue and use the Librar­i­an’s Ring x3

Statue Ring Puzzle

Place the rings in order using the clues under­neath

Solu­tion (Click to Expand)

Orange, Pur­ple, Blue, Red, Green

(Book, Owl, Feath­er, Gem, Sham­rock)

  • Get a Crys­tal Ball
  • Inspect the table with the seer. There is a cloth there telling you what to put and where
  • Place the Crys­tal Ball, Aro­ma Stand + Incense, Div­ina­tion Cards, and Runes
  • Use the Match­es on the incense

Divination Puzzle

Move the runes so that they cor­re­spond to the Tarot cards

  • Watch the cutscene, then give the seer Misty’s Jour­nal
  • She gives you the Lion’s Head which you need to use on the draw­ers in her house
  • Take the Aro­ma Oil and Town Map
  • Back out to the front of the seer’s house and use the Aro­ma Oil on the man­nequin in the snow
  • Take the Back­pack and Han­dle (foun­tain pen)
  • Back in the library, place the Town Map and Han­dle on the desk, so that the invis­i­ble seer some­how mag­i­cal­ly turns it into a Road Map (she’s miss­ing from my game dur­ing this)
  • Use the Road Map on the red truck out­side, then head for­ward to the Old Bridge
  • Take the King Stained Glass Shard from the stairs of the bridge
  • Take the Han­ker­chief([sic] hand­ker­chief is the cor­rect spelling) from the car
  • Take the Witch Fig­urine from in front of the tent
  • Inspect the red box on the ground
  • Note the puz­zle solu­tion in the urn
  • Use the Han­ker­chief on the bro­ken glass
  • Use the Sharp Glass on the tent ties

Hidden Object Puzzle — Tent

  • Get a Gas Cylin­der for your trou­ble
  • Inspect the door under the bridge for a Lion Ring
  • Go back to the front of the seer’s house
  • Use the Sharp Glass on the man­nequin’s vest for a Witch Fig­urine and a Cat’s Hat
  • Inside the seer’s house, use the Cat’s Hat on the cat on the man­tel for a Pick­lock Cane
  • Use the Pick­lock Cane then Lion Ring on the draw­er
  • Place the Witch Fig­urine x2

Witch Figurine Puzzle

Press the switch­es to move the witch­es into their cor­re­spond­ing col­ors

Sol­id SKIP on this puz­zle

  • Take the Red Crys­tal and Amulet Skis
  • Com­bine Back­pack + Amulet Skis
  • Take the Fur, then use the Gas Cylin­der
  • Use your new Gas Burn­er on the door under the bridge
  • Take the Pic­ture Frag­ment, then open the door
  • Go back to the seer’s house, look at the man­tel, and use the Pic­ture Frag­ment on the por­tait
  • Take the Paints
  • Back at the bridge loca­tion, use the Paints on the dif­fer­ent clear crys­tals (Car and Tool­box) to get the Green and Blue Crys­tals
  • Use the Red, Green, and Blue Crys­tals on the door

Crystal Light Puzzle

Refer­ring to the clue found ear­li­er in front of the red tool­box, solve the light puz­zle

  • Go inside
  • Take the Spear and Amulet Car from the fall­en thing
  • Take the Spat­u­la (Put­ty Knife/Scraper) from the winch
  • Take the Car Key from the lock­er
  • Back out at the bridge, use the Spear on the red lad­der
  • Go up
  • Take the Stool and Wrench
  • Use the Car Key on the trunk of the taxi
  • Take the Winch Lever and Amulet Car
  • Over at the red tool­box near the tent, use the Amulet Car x2
  • Take the Iron Han­dle and Screw Nut
  • Back inside the Mine Entrance, use the Iron Han­dle on the lock­er for a Winch Belt, Iron Cup, and a news arti­cle
  • Use the Winch Lever, Screw Nut, then Wrench on the winch, fol­lowed by the Winch Belt
  • Use the Stool on the ground under the hook on the ceil­ing, then click the rope on the winch
  • Click on the fall­en box thing, con­nect the clasp hook, then turn the winch han­dle
  • Click on the rub­bish pile

Rubbish Puzzle

Match iden­ti­cal pairs of items in the cor­rect order to solve the puz­zle

Solu­tion (Click to expand)

In Order:

Large Rub­ble

Black Rub­ble

Brown Jack­et

Sledge­ham­mer

Hatch­et

Black Hat

Bas­ket

Crys­tal

Black Cube

Shov­el

Long Rub­ble

Stool

Min­er’s Hel­met

Coal

Steel Beam

Buck­et

Bowls & Cups

Green Tool­box

Amethyst

Wood Beams

Boul­ders

Wood Pile

Wheel­bar­row

Con­crete Pil­lars

Wood­en Sup­port Posts

  • Go through the door to the Old Mine
  • Take the Pick­axe from the wall relief
  • Take the Screw­driv­er from the mine cart and read the news­pa­per clip
  • Take the Key Num­ber 3 from the table
  • Take the Bas-Relief Part from the foun­tain
  • Go back out to the bridge and use the Screw­driv­er on the lamp on the bal­cony
  • Take the Light­bulb (WHY is there a noose behind the lamp?!?!)
  • Use the Pick­axe on the locked box in the tax­i’s trunk
  • Take the Bas-Relief Part and the Archae­ol­o­gist’s Brush
  • Inside at the Mine Entrance, use the Key Num­ber 3 on the lock­er
  • Take the Adhe­sive Tape and Ham­mer
  • Back in the Old Mine, use the Adhe­sive Tape on the bro­ken wire on the table, then the Light­bulb
  • Replace the lamp­shade and turn on the light
  • Click on the book to watch a cutscene about the events that tran­spired there
  • Take the Wedge
  • Use the Wedge and Ham­mer on the iced elec­tri­cal box over the table
  • Open it and pull the lever

Okaaaay…

  • Take the Amulet Snowflake and Bas-Relief Part from the new glow­ing pedestal
  • Use the Wedge + Ham­mer com­bo again on the relief in the back of the room to knock off sand? Ice?
  • Use the Archae­ol­o­gist’s Brush and Bas-Relief Part x3
  • Take the Ancient Pyra­mid, then use it on the glow­ing pedestal

Ancient Runes and Shapes Puzzle

Re-order the spheres, cubes, and pyra­mids so that their designs match those on the pedestal

Solu­tion (Click to Expand)

Swap the cubes and spheres

Hidden Object Puzzle — Floating Orb

Spin the orb and find all the sym­bols

You can’t skip it, but it’s not hard aside from the clunky con­trols

  • Now that the door’s open, go into the Sar­coph­a­gus Hall
  • Take the Skele­ton Glass Shard
  • Take the Ruby Skull and Christine’s Mit­ten off the top of the sar­coph­a­gus, then remove the chain
  • Take the Ice Knife from the side of the sar­coph­a­gus
  • Take the Sap­phire Skull from the table
  • Use the Spat­u­la and Iron Cup on the top of the sar­coph­a­gus for Glow­ing Frost
  • Back out in the taxi trunk, use the Ruby and Sap­phire Skull on the box for an Amulet Snowflake
  • In the Old Mine, use the Ice Knife on the 2 flow­ers for a Flower Bud and Frosty Flower
  • Go to the Sar­coph­a­gus Hall and use the Amulet Snowflake x3 on the side of the sar­coph­a­gus
  • Place the new Fire Recipe on the work­table, fol­lowed by the Ice Knife, Flower Bud, Frosty Flower, and Glow­ing Frost
  • Click on the scepter for a Frost Flame, and use it on both the bowls sur­round­ing the sar­coph­a­gus

Clock Puzzle

Super easy puz­zle where you need to assem­ble the Roman numer­als to fin­ish the clock

  • Go through the door into the Ice Chapel
  • Take the King Stained Glass Shard
  • Take the Icile ([sic] They mean ici­cle) from the ground mosa­ic
  • Use Christine’s Mit­ten on the pedestal for a Frosty Crys­tal
  • Use Christine’s Mit­ten on the grave­stone for Key Frag­ments
  • In the inven­to­ry, inspect the Key Frag­ments
  • Use the Spat­u­la on the can­dles for a Wax Piece
  • Go back the Sar­coph­a­gus Hall
  • On the work­table, take the Iron Cup
  • Go back to the fire bar­rel from the begin­ning
  • Use the Iron Cup and Icile for a Cup of Water
  • Com­bine Key Frag­ments + Cup of Water + Wax Piece + Frosty Crys­tal = Ice Key
  • Use it and Christine’s Mit­ten on the book under the giant stat­ue
  • Take the Book of the Dead and Round Papyrus
  • Head back to the library to present the Book of the Dead to the old peo­ple
  • The seer gives you an Ener­gy Trap
  • Use it to get Ghost Ener­gy x3 at the Fire Bar­rel, Sar­coph­a­gus Hall, and Ice Chapel
  • Use the Ghost Ener­gy x3, then Round Papyrus on the sar­coph­a­gus

Sarcophagus Coloring Puzzle

The instruc­tions are super unclear, and I have no idea what you’re sup­posed to do. How are you sup­posed to restore col­or to an already col­ored pic­ture? I kind of just poked at stuff until the high­lightable things were high­light­ed

2/2/2026: As point­ed out by Alexan­dra, this is a spot the dif­fer­ences puz­zle! Makes a lot more sense now!

  • Watch the cutscene
  • Click on the fur coat, then take the Gold­en Key back to the seer’s house to open the locked cab­i­net
  • Move the books aside to take the Ice Can­dle, Warm­ing Potion, and Amulet Drop
  • Go back to the library where the old man will tell you the fire needs to be stronger and then gives you a Crow­bar (because that could­n’t have been use­ful ear­li­er?!?!)
  • Go to the Old Mine, and use the Amulet Drop on the foun­tain to get a Buck­et
  • Use the Crow­bar on the minecart, then take the Switch and Mosa­ic Piece
  • Pick up the Shov­el from next to the table, then use it and the Buck­et on the minecart for a Buck­et of Coal
  • In the Sar­coph­a­gus Hall, use the Ice Can­dle on the burn­ing bowl on the table for a Can­dle of Mem­o­ry
  • Go back to the library and give Chris­tine the Warm­ing Potion
  • Use the Buck­et of Coal and Shov­el on the stove
  • Watch the cutscene

City Model Puzzle

Replace the pieces into their prop­er loca­tions

Sor­ry if my solu­tion is a bit con­vo­lut­ed

  • Get the Old Town Map for your trou­ble

Part 4: The Castle

  • Go to the front of the seer’s house and use The Old Town Map
  • Go to the Funic­u­lar Plat­form (Def­i­n­i­tion: A funic­u­lar is a rail­way for steep slopes uti­liz­ing haul­ing cables)
  • Look at the cas­tle
  • Take the Knob from the con­trol con­sole
  • Take the Skele­ton Stained Glass Shard from the roof of the booth
  • Take the Ice Wolf from the can on the booth sill
  • Take the Wood­en Chip from the tree
  • Take the Mosa­ic Piece from in front of the robot
  • Go back to the Old Bridge and use the Knob on the draw­er on the bal­cony
  • Take the Pow­er Unit (Bat­tery), Ice Fox, and Wood­en Chip
  • Go to the Ice Chapel
  • Use the Ice Fox, Ice Wolf, and Can­dle of Mem­o­ry on the grave­stone
  • Take the Mosa­ic Piece, Glow­ing Mush­room, and Mys­te­ri­ous Box
  • Back at the Funic­u­lar Plat­form, use the Glow­ing Mush­room inside the tree hol­low
  • Take the Wood­en Chip and Amulet Owl Half
  • Com­bine Mys­te­ri­ous Box + Amulet Owl Half x 2
  • Take the Wood­en Chip
  • Use the Wood­en Chip x4 on the side of the booth

Funicular Booth Puzzle

Match the ani­mal tokens with their cor­re­spond­ing habi­tats

  • Take the But­tons and Knight Fig­urine
  • Look at the con­trol con­sole
  • Use the Switch, But­tons, and Pow­er Unit
  • Flip the lever, then ride on over to the Cas­tle
  • Take the King Stained Glass Shard
  • Take the Mosa­ic Piece from the door
  • Take the Car­bine ([sic] Pret­ty sure they mean cara­bin­er) from the bro­ken rail­ing
  • Take the Amulet Eye from the front left boy stat­ue
  • Go back to the Funic­u­lar Plat­form
  • Use the Amulet Eye on the robot­’s box to get a Cook’s Ladle and Restor­er’s Set
  • Head back to the Cas­tle and use the Restor­er’s Set on the front right stat­ue to get the Page’s Hat
  • Use the Page’s Hat on the boy stat­ue for a Chimera Scroll
  • Use the Restor­er’s Set on the mid­dle stat­ue
  • Take the Jester’s Hat and place it on the front right stat­ue
  • Use the Restor­er’s Set on the final stat­ue
  • Swap the Exe­cu­tion­er’s Axe with the Cook’s Ladle
  • And, final­ly, restore the Exe­cu­tion­er’s Axe to the appro­pri­ate stat­ue
  • Now that the lights are all lit, use the Chimera Scroll on the door

Castle Door Puzzle

Using the clue from the scroll, depress the prop­er but­tons to solve the lock puz­zle

  • Go into the Main Hall
  • Take the Mosa­ic Piece from the far-right dis­play
  • Take the Ice Pen­dant from the glass dis­play
  • Take the Dol­lar from the left dis­play
  • Take the Rake Han­dle from the foun­tain
  • Go back to the Ice Chapel and use the Mosa­ic Piece x4 on the ground

Ice Chapel Mosaic Puzzle

This is a 2‑part puz­zle where you need to cor­rect­ly col­or the image by swap­ping the crys­tals and then set the time on the clock

  • Take the Ice Ghost
  • Go to the Funic­u­lar Plat­form
  • Insert the Dol­lar into the robot, then take the Excur­sion Play­er and Rake Base
  • Go back to the Main Hall, and use the Excur­sion Play­er, Knight Fig­urine, and Ice Ghost on the right­most exhib­it
  • Take the Wood­en Pegs
  • Com­bine the Rake Base + Rake Han­dle + Wood­en Pegs = Rake
  • Go out to the Cas­tle Entrance
  • Use the Rake on the rocks below the bro­ken part of the rail­ing

Castle Entrance Stone Puzzle

Direct the stones to the square on the bot­tom by click­ing the square oppo­site of where you want the stones to go

There are oth­er ways to do this. I just did it this way in 32 moves

  • You will get Peb­bles, Amulet Scroll, and Rub­ber Piece
  • Go back into the Main Hall
  • Use the Amulet Scroll on the left­most exhib­it in exchange for the Ancient Scroll
  • Com­bine the Ancient Scroll + Restor­er’s Tools = Restored Scroll
  • Give it to the old man in the library who will give you yet anoth­er use­ful item out his end­less jack­et pock­et: Amulet Repair
  • Use on the wall box next to the robot on the Funic­u­lar Plat­form for Sealant and a Screw­driv­er (Was it always snow­ing…?)
  • Go into the Main Hall
  • Use the Rub­ber Piece, then Sealant on the bro­ken pipe in the foun­tain
  • Use the Peb­bles

Castle Fountain Pebble Puzzle

Ohh… Anoth­er one these… Move the water lily with the key on it by “throw­ing peb­bles” at it the same way you moved the rocks ear­li­er in the last puz­zle

Thank­ful­ly, this one is easy and quickthough I’m not sure if they meant for you to solve it the way I did in 7 moves, heh heh…

  • Use your new Show­case Key on the glass exhib­it
  • Take the Torch Scheme, Scroll of Sum­mon, and Incin­er­a­tor Torch
  • Watch the cutscene
  • Go back to the library and give all 3 new items to the seer

Part 5: Unraveling the Mystery

  • You’ve trav­eled to the Indus­tri­al Zone
  • Take the Amulet of Infin­i­ty from the back of the truck
  • Take the Blue Wire from next to the door
  • Take the Mono­gram C from the well
  • Take the Men’s Bag (Man’s Bag) from the fork­lift
  • Take the Buck­et from the bay doors, then use the Amulet of Infin­i­ty on the lock

Hidden Object Puzzle — Storage Room

  • Use your new Well Han­dle on the well, along with the the Car­bine (Cara­bin­er) and Buck­et
  • Take the Artist’s Paint­brush and Mono­gram K
  • Com­bine the Men’s Bag + Mono­gram C + Mono­gram K
  • Take the Loader Key and Insu­lat­ing Tape
  • Use the Loader Key on the fork­lift
  • Go into Burn­ing Hall

Oh! Chris­tine! Con­ve­nient­ly after you’ve already done all the work

  • Talk to Chris­tine
  • Take the Eagle Fig­urine from the con­trol con­sole
  • Take the Ham­mer from the lock­er
  • Go out­side and use the Ham­mer on the back of the truck
  • Take the Red Paint and Red Wire
  • Back inside, use the Blue and Red Wire, and Insu­lat­ing Tape on the con­trol con­sole
  • Hit the red but­ton

Trash Fan Puzzle

Guide the flail through the maze until you reach the oth­er side (Great time to skip)

  • Chris­tine gives you a List of Paints
  • Take the Nar­row Spat­u­la from the rub­bish
  • Go out­side and use the Nar­row Spat­u­la on the yel­low stained por­tion of the well
  • Take the Dog Fig­urine and Artist’s Key
  • Use the key to enter the tow­er
  • Lift up the rug, take the Scoop
  • Take the Duster
  • Take the Spoon from the rock­ing chair
  • Take the Glow­ing Liq­uid from the shelf
  • Go back to the Burn­ing Hall
  • Use the Scoop and Duster on the rub­bish pile for a Tri­an­gu­lar Key and Ash
  • Use the Tri­an­gu­lar Key on the lock­er
  • Take the Vac­u­um Clean­er, Blue Paint, and Fire­proof Liq­uid
  • Use the Vac­u­um Clean­er on the rub­bish pile
  • Back in the Artist’s Tow­er, look at the artist’s table
  • Use the List of Paints, Red Paint, Blue Paint, Ash, Fire­proof Liq­uid, Spoon, and Glow­ing Liq­uid
  • Solve the mini puz­zle
  • Take the Three Paints
  • Give them to Chris­tine along with the Artist’s Paint­brush

Burning Hall Light Rune Puzzle

Try to align the col­ors to cre­ate the shapes in the clue

  • Go back to the library and talk to the seer (now a prophet­ess??)

Cast a Protective Spell

You’re sup­posed to move the balls around to cre­ate the runes the puz­zle shows you, but I moved them around a lot and could­n’t fig­ure it out, so SKIPP

  • She gives you back the Torch Scheme and Incin­er­a­tor Torch AAAAND you’re pow­ered up with some defense and spe­cial vision!!
  • Go to the Main Hall and you should see a stair­case that was not vis­i­ble before

It does­n’t real­ly make sense because these rooms have exhibits for patrons that are oth­er­wise inac­ces­si­ble???

  • Go into the Hall of Nat­ur­al His­to­ry
  • Take the Mars Lay­out from the red table
  • Take the Cat Fig­urine from the green table
  • Take the Sat­urn Lay­out from the rep­tile enclo­sure
  • Place the Incin­er­a­tor Torch and Torch Scheme on the desk
  • Take the prof­fered Dag­ger back to the Indus­tri­al Zone and use it in the back of the truck
  • Take the File and Flam­ma­ble Resin
  • Go into the Burn­ing Hall and use the File on the lock­er for a Mouse Fig­urine and Rag
  • Go into the Artist’s Tow­er
  • Use the Cat, Eagle, Dog, and Mouse Fig­urine on the ground
  • Use the Room Key stashed there on the green door

Hidden Object Puzzle — Artist’s Tower Part 1

Hidden Object Puzzle — Artist’s Tower Part 2

  • You get a Stargaz­er Fig­urine
  • Go back to the Nat­ur­al His­to­ry Hall and use the Stargaz­er Fig­urine on the plan­ets table
  • Take the Ice Pen­dant and Amulet Flower
  • Remem­ber that bicy­cle in front of the seer’s house? Use the Amulet Flower on the bas­ket to get a Pick­lock and Fleu-de-lis ([sic] So many typos. They mean Fleur-de-lis)
  • Back in the Nat­ur­al His­to­ry Hall, use the Pick­lock on the green table
  • Find and take the Torch Parts x4
  • On the work­table, place the Torch Parts x4, Fleu-de-lis, Rag, and Flam­ma­ble Resin

Assemble the Incinerator Torch!

Fol­low­ing the instruc­tions on the schemat­ic, put the torch togeth­er. It says you need to do it in order, but you real­ly don’t

I apol­o­gize, I went to press back­wards and acci­den­tal­ly pressed SKIP instead. I’m sure the rest isn’t hard to fig­ure out. In fact, I think I made the exact same mis­take the first time I did this puz­zle

  • Go to the Burn­ing Hall
  • Use the Incin­er­a­tor Torch
  • With the ghosts destroyed, go back to the Nat­ur­al His­to­ry Hall
  • Open the door in the back that was orig­i­nal­ly cov­ered in ice
  • Take the Medal and use it on the green table
  • Take the Plan­et Venus
  • On the plan­ets table, use the Sat­urn and Mars Lay­out and Plan­et Venus (it’s like 3 dif­fer­ent peo­ple named these)
  • Take the Anti-Cor­ro­sion Agent and Open­er
  • Look at the met­al door, and use the Anti-Cor­ro­sion Agent and Pick­lock
  • Go into the Boil­er Room
  • Look at the green tool­box, remove the lid, and take Fire­proof Mit­ten and Can of Beans
  • Com­bine Can of Beans + Open­er = Fire Beans
  • Use the Fire Beans and Fire­proof Mit­ten on the rep­tile enclo­sure

Reptile Puzzle

Using the beans, trap the lizard (I thought it liked the beans…?). Do this 3 times. It’s not hard.

  • Back in the Boil­er Room, toss the Sala­man­der on the frozen boil­er valve and turn it
  • Take the House Medal­lion from the pipe across from the boil­er and use it on the green tool­box
  • Take the Steel Ties (Hose Clamps), Wood­en Stem, and Met­al Saw
  • Go back to the Artist’s Tow­er
  • Use the Met­al Saw on the floor where you found the key
  • Take the Steel Pipe back to the boil­er room, use it on the pipe, and then use the Steel Ties and Screw­driv­er
  • Turn the valve again
  • Go to the now-melt­ed Spi­ral Stair­case
  • Take the Fig­ure Skat­ing Fig­urine from the gar­goyle, go back to the Artist’s Tow­er, and use it on the shelf

Figure Skater Ice Puzzle

Use the two arrow keys to spin each side of the puz­zle to map out a route for the fig­ure skater. When you’re done, press the tri­an­gle to test it out.

I got to about here, then could­n’t fig­ure it out. Good Luck! Skip time!

  • Take the Wood­en Rose and Ring with Jasper
  • Use the Wood­en Stem and Wood­en Rose on the rock­ing chair for Acid and Bro­ken Ring
  • Go out­side to the truck and use the Acid on the box
  • Take the Mala­chite Ring, Jew­el­ry Ham­mer, and Jew­el­ry Tongs
  • Back in the Nat­ur­al His­to­ry Hall, use the Jew­el­ry Tongs on the plan­ets table to get a Moon­stone
  • Com­bine Bro­ken Ring + Moon­stone + Jew­el­ry Tongs + Jew­el­ry Ham­mer = Moon Ring
  • Go into the Spi­ral Stair­case and use the Moon Ring on the gar­goyle

Gargoyle Puzzle #1

Slide the tracks around to guide the ball to the goal

  • Swap the Ice Pen­dant for the Jasper Ring at the next gar­goyle

Gargoyle Puzzle #2

Move the tiles around with the arrows so that the heads drop onto the cor­rect ani­mal

Hint: Cat is the eas­i­est

  • Use the Mala­chite Ring on the next gar­goyle

Gargoyle Puzzle #3

Slide the tracks around again to guide the ball to the goal

  • Click on the first gar­goyle again

Gargoyle Puzzle #4

Yet anoth­er puz­zle

oops
  • Click on the 2nd gar­goyle again

Gargoyle Puzzle #5

Aaaand anoth­er guide-the-ball puz­zle

  • Aaand, you guessed it: click on the 3rd gar­goyle again

Gargoyle Puzzle #6

Last one. I hope.

  • FINALLY, head into the Throne Room
  • Take the Amulet Dinosaur Skull and Tail from the King and Skele­ton stained glass win­dows, respec­tive­ly
  • Take the Archae­ol­o­gist Bag from the skele­ton
  • Inspect the stained glass to the left of the room
  • Go back and take the Duster from the Nat­ur­al His­to­ry Hall, then use it on the dusty stained glass in the Throne Room

Hidden Object Puzzle — Stained Glass

  • Get a Stone Drum
  • Go back to the Nat­ur­al His­to­ry Hall
  • Open the Archae­ol­o­gist’s Bag for a cutscene, Amulet Dinosaur Ribs
  • Use the Amulet Dinosaur Head, Ribs, and Tail on the locked door
  • Inside the Archae­ol­o­gy Hall, take the Raven Head from the chair and note the draw­ing there
  • Take the Raven Wing and King Stained Glass Shard from the big table
  • Back in the Throne Room, use the Raven Head and Wing below the throne

Raven Coloring Puzzle

Refer­ring to the clue from before, prop­er­ly col­or the relief

  • Take the Ice Reed Pipe and Skele­ton Stained Glass Shard
  • Back in the Archae­ol­o­gy Hall, use the Ice Reed Pipe and Stone Drum on the wall

Music Memory Puzzle

Using tri­al and error, fig­ure out the cor­rect order to press the pan pipe

Solu­tion (Click to Expand)

If: 1, 2, 3, 4, 5, 6, 7

Then: 7, 3, 4, 6, 1, 5, 2

  • Get the Ancient Gear and King Stained Glass Shard
  • Back in the Throne Room, use the Ancient Gear on the skele­ton’s box
  • Take the Scheme Paper and Skele­ton Stained Glass Shard
  • Use the King Stained Glass Shard x6 on the left win­dow
  • Use the Skele­ton Stained Glass Shard x6 on the right win­dow
  • Go into the Icy Tree’s Hall (last loca­tion!!!)

Stage 6: End Game (END)

  • Take the Bro­ken Cam­era and Ice Pen­dant
  • Inspect the tree to the right of the skele­ton, and use the Ice Pen­dant x4
  • Take the Snake Fig­urine and Spades Leather Medal­lion
  • Back in the Throne Room, use the Spades Leather Medal­lion on the skele­ton’s pock­et
  • Take the Spare Film and Ship Fig­urine
  • Go to the Castle’s Main Hall and inspect the elec­tron­ic play­er for a Bat­tery
  • In the Archae­ol­o­gy Hall, use the Snake and Ship Fig­urine on the table

Figurine Map Puzzle

Place the fig­urines in their prop­er posi­tions

Solu­tion (Click to Expand)

Light­house = mouth of cove

Ship = mid­dle of water

Cas­tle = snowy moun­tains

Mer­maid = rock island

Pyra­mid = desert

Snake = jun­gle

Vol­cano = fiery moun­tains

  • Take the Objec­tive Lens
  • Com­bine Bro­ken Cam­era + Spare Film + Bat­tery, then Objec­tive Lens = Cam­era
  • Go back to the Icy Tree Room and use the Cam­era

Huh. I guess he does­n’t like his pic­ture tak­en?

  • Hur­ry back to the seer and show her your Snap­shot (did­n’t real­ize that kind of cam­era was an instant print­ing cam­era…)
  • Take the Ancient Coin to the Nat­ur­al His­to­ry Hall and place it into the red table
  • Take the Sil­ver Bar to the Artist’s Tow­er and give it to Chris­tine
  • She hap­pens to have a Bag of Sand
  • Go to the Archae­ol­o­gy Hall and use the Bag of Sand and Scheme Paper on the table under the instru­ments

Rune Schematic Puzzle

Fol­low the instruc­tions on the paper to draw the rune

The first time I did this, I some­how man­aged to be a line off and it did­n’t count

  • Take the Rune Draw­ing and Grip­sack Key (grip­sack is a British Eng­lish term for small bag)
  • Go back to the Icy Tree Room and use the Grip­sack Key on the skele­ton’s grip­sack
  • Take the Jew­el­ry Burn­er
  • Give Chris­tine both items and she’ll mag­i­cal­ly cre­ate 4 Runes

I sense the end of the game upcom­ing!

  • Go to the Icy Tree Room, use the Runes, and pre­pare for a bar­rage of puz­zles!

Rune Puzzle #1

Arrange the laser beams to make all the ice cubes glow

Rune Puzzle #2

Press on the skulls to make them all glow

Some­times I’m good at these, some­times I’m not

Rune Puzzle #3

Slide the cubes and place them in their prop­er loca­tions

Rune Puzzle #4

Move the snakes so that they inhab­it the white squares only

Rune Puzzle #5

Anoth­er light the skull puz­zle

Rune Puzzle #6 (Last Puzzle of the Game!!)

And we end with anoth­er laser cube puz­zle

The End!!

Extra Puzzle

To unlock it, find all the mor­ph­ing items in the game

Morphing Items List (96 Total)

Town Gates (6 Total)

  1. Red Neck­lace in the pile on the ground
  2. Paw Print on win­dow behind car
  3. Frozen Heart from top of frozen foun­tain
  4. Bus Tick­et on the coin oper­at­ed machine
  5. Dec­o­ra­tive Detail in the basin of the foun­tain (upper left)
  6. Fish in the basin of the foun­tain (upper right)

Hall (6 Total)

  1. Flower on man­tle
  2. Dec­o­ra­tive Piece in fire­place
  3. Moth on win­dow
  4. Book­mark on ground in pile of books
  5. Brief­case on ground in front of suit­cas­es
  6. But­ton on desk

Narrow Street (6 Total)

  1. Stick­er on fire bar­rel
  2. Foot­print in snow
  3. Trash­can next to store to the west
  4. But­ter­fly in space between the build­ings
  5. Feath­er in space between the build­ings
  6. Fur above gar­goyle’s shoul­der

Pharmacy (5 Total)

  1. Blis­ter Pack next to the anatom­i­cal head mod­el
  2. Skull between the hang­ing lights
  3. Foil Ball next to the bro­ken floor
  4. Syringe next to the bro­ken floor
  5. Pick­ups on the counter

Store (5 Total)

  1. Pack­age Square low­er right por­tion of bro­ken shelf
  2. Ket­tle upper mid­dle of store above the dis­play case
  3. Detail Piece left por­tion of dis­play case
  4. For­tune Stat­uette above green box
  5. Wheat Ear on the shelf with the mouse

Small Square (2 Total)

  1. Round Thing on ground next to the car
  2. Gar­goyle on wall in front of the library

Library (2 Total)

  1. Dec­o­ra­tive Detail above the stove
  2. Piece of Cloth on the stat­ue

Near Seer’s House (8 Total)

  1. Hat next to man­nequin in the snow
  2. Anemone (?) in snow next to man­nequin
  3. Radio inside bro­ken bro­ken
  4. Fish on hang­ing sign
  5. Do Not Enter Sign on pole
  6. Sign on post behind the bicy­cle
  7. Fan in snow behind bicy­cle
  8. Stamp on mail­box

Seer’s House (4 Total)

  1. Weird Stone on man­tel
  2. Can­dles on fire­place hearth
  3. Por­trait on the wall
  4. Com­pass on table

Old Bridge (5 Total)

  1. Hor­net’s Nest under the lad­der
  2. Ice Gob­let (?) next to the red tool­box
  3. Flute under the red tool­box
  4. Red Cloth on bridge
  5. Pic­ture on bal­cony

Mine Entrance (3 Total)

  1. Cau­tion Sign on wall
  2. Work­er Graph­ic between lock­ers
  3. Gear to the left of the winch mech­a­nism

Old Mine (2 Total)

  1. Light on wood­en post
  2. Barbed Wire on table behind lamp

Sarcophagus Hall (3 Total)

  1. Ice Chunk next to the right­most pil­lar
  2. Jew­el on side of sar­coph­a­gus
  3. Crumbs under the bowl on the table

Ice Chapel (4 Total)

  1. Chain Link on pedestal under giant stat­ue
  2. Dec­o­ra­tive Detail on bot­tom of grave­stone
  3. Moss behind can­dle
  4. Left Pil­lar in front of big stat­ue altar

Funicular Platform (6 Total)

  1. Indi­ca­tor Light on con­trol con­sole
  2. Chick­en on weath­er vane
  3. Rib­bon on tree trunk
  4. Nuts on tree branch
  5. Lunch bag behind robot
  6. Paper Clip on the box next to the robot

Castle Front (5 Total)

  1. Snowflake on ground in snow
  2. Bul­let on front right stat­ue
  3. Ruf­fle on front left stat­ue
  4. Buck­le on chef stat­ue
  5. Dec­o­ra­tive Hook behind mid­dle stat­ue

Main Hall (0 Total)

None to find

Industrial Zone (3 Total)

  1. Per­sim­mon around the well
  2. Leaves on the well rim
  3. Radio Tow­er behind the build­ings

Burning Hall (2 Total)

  1. Sign on wall
  2. Rusty Crack­lines on lock­er

Artist’s Tower (6 Total)

  1. Stat­ue Head on wall
  2. Lamb Fig­urine on shelf
  3. Spoon on shelf
  4. Soap on paint table
  5. Paint­brush on Artist Table
  6. Dec­o­ra­tive Detail on left side of rock­ing chair

Hall of Natural History (0 Total)

None to find

Boiler Room (3 Total)

  1. Red Light on the wall
  2. Spi­der above boil­er
  3. Clamp below the tool­box

Spiral Staircase (1 Total)

  1. Wing on the stair

Throne Room (5 Total)

  1. Torch next to skele­ton stained glass
  2. Vine next to king stained glass
  3. Raven Skull next to throne
  4. Bracelet on skele­ton
  5. Pen­dant on oth­er skele­ton

Archaeology Hall (1 Total)

  1. Mask on left stat­ue

Icy Tree’s Hall (3 Total)

  1. Raven up in tree branch­es
  2. Pen­dant behind skele­ton’s bag
  3. Crys­tal on pen­dant tree

Extra Puzzle

It’s the library maze. When you fin­ish it, you’ll be treat­ed to some beau­ti­ful scenes allud­ing to poten­tial sequels for this series


Namariel Legends Iron Lord Written Walkthrough (Nintendo Switch)

writ­ten 7/27/25, updat­ed 7/29/25

Back to Video Game Guides

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $11.99 MSRP: $15.99
  • Rat­ed: E10+ (Every­one 10+) for fan­ta­sy vio­lence
  • Genre: Adven­ture
  • Date Released: March 30, 2023

This is a writ­ten walk­through for Namariel Leg­ends Iron Lord by Join­dots GmbH (Ger­many) and Shaman Games, played on the Nin­ten­do Switch. It’s not intend­ed to nec­es­sar­i­ly help you solve puz­zles as I tend to skip them when I find them irri­tat­ing or dif­fi­cult, but it does have some puz­zle solu­tions

Game Start

What the intro cin­e­mat­ics

Fun Note: if you played King­dom of Aure­lia: Mys­tery of the Poi­soned Dag­ger which was released for the Switch in March 2023, one month before this game, you would notice that the names are all a tad bit dif­fer­ent

Uncle Davincino’s House

  • Lis­ten to Uncle gripe
  • Take the Com­pass Nee­dle and Teapot from the table
  • Back out
  • Take the Umbrel­la from the floor
  • Look at the 3 draw­ers on the floor to the left
  • Open the 1st and 3rd draw­ers
  • Take the Wing, Bolt, and Crys­tal
  • Use the Bolt to secure the han­dle to the mid­dle draw­er
  • Take the Wing and Crys­tal
  • Open the cup­board up high on the left wall, move the dish­es, take the Rung
  • Look at the table clos­est to you and take the Rung
  • Place the Crys­tal x2 and assem­ble the Mind­scope (there are instruc­tions, but it’s super sim­ple even with­out them)
  • Use the Umbrel­la on the square thing on the upper right and pull it down
  • Open it up
  • Use the Mind­scope on the Aira crea­ture
  • Click on her and free her tail
  • Take the Oil Can and give it to Uncle Davi­ci­no
  • Go out the door, click on the lit­tle robot
  • Click on Aira
  • Pick up Rung x3 from under­neath her, across the deck, and over on the left pul­ley
  • Use the Rung x5 on the holes in the wall
  • Climb up
  • Take the Board and Bird, then look at the pic­ture
  • Use the Board on the deck to get the Iron
  • Place the Iron on the pul­ley to open the hatch
  • Go down
  • Take the Bicy­cle Chain from the water basin, use it on the wind­mill pul­ley
  • Take the Scis­sors
  • Go back into the house, use the Scis­sors on the Air Bal­loon to get it and a Faucet Han­dle
  • Use the Faucet Han­dle above the fun­nel out­side the door, turn it on
  • Go down the hatch
  • Use the Teapot on the water basin, take the Acorn
  • Look under the tree roots. Use the Acorn to lure Aira out and get a Bird
  • Return to the house and use the Teapot of Water on the 2 cylin­ders on the table
  • Grab the Bird
  • Use all 3 Birds on the cage next to Uncle

Bird Puzzle!

Move the parts until all the birds are prop­er­ly assem­bled col­or and motif

Hint: The bod­ies and legs do not swap

  • Take the Lighter
  • Go back out to the tree
  • Use the Wing x2 on the struc­ture on the left
  • Use the Air Bal­loon on the rope lad­der on the ground, turn the lever, then use the Lighter
  • Pull the rope on the struc­ture
  • Take the Tweez­ers and Puz­zle Piece from the bag
  • Look in the tree hol­low while you’re up there, remove the leaves, and take the Robot
  • Give Uncle the robot, and he’ll give you anoth­er Puz­zle Piece
  • Use Puz­zle Piece x2 on the green box on the counter

Impossible Puzzle!

Not only do I hate puz­zles like this, but the Switch con­trols make this lit­er­al­ly impos­si­ble, so I skipped it

  • Give Uncle his Glass­es because he could­n’t do any of this him­self for what­ev­er rea­son
  • Watch the cutscene. Oh no!

Escape Imprisonment!

  • Pull the chain, pick up the Coin, and use it on the grate to get Jim
  • Use Jim to hit the but­ton
  • Take the Cir­cu­lar Saw and Stun Gun from the creepy chair
  • Look through the door
  • Use the Cir­cu­lar Saw on the door grates (how’d no one hear that?)
  • Send Jim through
  • Head out
  • Go down the hall
  • Use Jim on the iron break­er robot
  • Pick up the Film and use it on the only unlit pro­jec­tor
  • When you’re ready, hit the green but­ton
  • This part is time sen­si­tive: when the robot turns around, grab the Safe Key
  • Use it on the upper left por­tion of the red machine
  • Take the Dyna­mite Stick, use it on the table you got the film from, and paint it white and black
  • Hit the green but­ton again for anoth­er timed event
  • Replace the birch stick on the con­vey­or belt with the Paint­ed Dyna­mite Stick
  • Then hit the blue but­ton
  • Watch it blow up, then pick up the Light­ed Gear from the dis­mem­bered robot arm
  • Go back to the hall­way and use it on the left­most wall

Color Spin Puzzle!

Spin them around until the col­ors match

  • Use your new Wrench on the bro­ken robot head, then take the Met­al Plate
  • Open the grate on the pipe to the left of the red cylin­der, and take the Blinds Lever
  • Back in the hall­way, use it on the lou­vres
  • Zap the robot worm with the Stun Gun
  • Take the Start­ing Cord and Token
  • Go back into your cell, and use the Token under the creepy chair
  • Take the Stack of Papers to the room with the robot, and use it on the left­most part of the room which is a shred­der
  • Use a piece of paper, then pull the cord
  • When the machine comes out, quick­ly inspect it and hit the red but­ton to turn it off (if it runs away, just do it again)
  • Open the hatch, take the Acorn, then take the Vac­u­um Clean­er
  • Go back into the hall­way
  • Use the Vac­u­um Clean­er on the floor grate
  • Turn it on, turn it off, open the hatch, take the Met­al Plate
  • Go back and use the Met­al Plate x2 on the ham­ster wheel where Aira is wait­ing
  • Entice her with the Acorn and she’ll give you the code: 8, 0, 3
  • Input this into the wall next to the fan
  • Fol­low the rodent
  • Pick up the Book
  • Open the machine, take the Wire Cut­ters
  • Use the Start­ing Cord, pull it, then pull the switch
  • Take the Emp­ty Bot­tle
  • Look at the new­ly grown tree and take the Blue Flow­ers x5
  • Take the Yel­low Moss from the pot with the Venus fly trap
  • Look upwards and use the Wire Cut­ters on the wire hold­ing the grate closed
  • Take the Sol­vent and Red Berries x4
  • Look at the appa­ra­tus on the table
  • Use the Red Berries, Yel­low Moss, Blue Flow­ers, and Emp­ty Bot­tle
  • Com­bine them, boil the solu­tion, then take the Growth Pro­mot­er
  • Use it on the appa­ra­tus
  • Go back to where you blew up the robot and use the Sol­vent on the spilled glue
  • Pick up the Switch and go back to the plant room
  • Use it on the con­trol pan­el: spin the dial, then press the arrows
  • Watch the cutscene
  • Take the Clock Key from the robot­’s remains
  • Go for­ward
  • Take the Book from the cof­fee table
  • Take the Spy­glass and note the flags
  • Take the Hook from the wall next to the boar’s head
  • Inspect the globe

Flag Puzzle!

Refer­ring to the flags found ear­li­er, press the coun­tries in the cor­rect order

  • With the 3rd Book in hand, zoom into the shelf on the right side of the room and place all 3 there

Book Puzzle!

Order the books to make a pic­ture

Hint: There’s a use­ful image on the wall in the back

  • Use your new Sea­horse on the desk clock
  • Rotate them until they click, then use the Clock Key
  • Take the Glove back a room to get the UV Lamp
  • Go use it on the desk lamp
  • Press the hand­print
  • Take the Weed Killer, go back­wards, and use it on the thorns (up high)
  • Bring the Torn Page back to the book and use it. Note the clues on both pages
  • Inspect the gold stat­ue next to the door

Move the Statue Puzzle

Self-Explana­to­ry

  • Go through the door
  • Click on Mar­cus who seems to be very near­sight­ed
  • Look at the left of the screen

Maze Puzzle!

Noth­ing to it

The chain in my game kept going dis­tract­ing­ly bananas, though it did­n’t affect any­thing

  • Behind that hatch, place the Tele­scope
  • Look at the periscope (mid-left of the room)
  • Use the Hook on the yel­low-striped thing, lift up the periscope and let is sit on the hook, and take the Boar Fang
  • Look at the steer­ing con­trols
  • Open the glass dome, place the Com­pass Nee­dle, and take the Pro­peller
  • Look to the left side of the wheel

Cylinder Puzzle

Turn the sec­tions of the mid­dle until you can drag the red han­dle all the way over to the right

  • Now you’re ready for…

Coordinates Puzzle

This one is in 3 parts and relate to the invis­i­ble ink clue from before. In the cock­pit are 3 view­ing points that you have now unlocked. They have num­bers under­neath and you need to set their view­points cor­rect­ly using the clue from before.

NOTE: Make sure you press the num­ber when it starts to blink gold or it won’t count

Hint:

1: X= 50; Y= ‑50

2: X= ‑90; Y= ‑50

3: X= 40; Y= 40

  • Go back to the office and use the Boar Fang for anoth­er Pro­peller
  • Back in the cock­pit, look at the left side of the room under the glass
  • Use the Pro­pellers

Propeller Puzzle!

Remem­ber those view­points from the view­er puz­zle above? This is where you’ll need those clues. When you’re done plac­ing the pro­pellers, flip the switch­es

Hint:

1: Yel­low and Green

2: White and Red

3: Orange and Blue

  • Take the Bathy­scaphe (def: “a self-pro­pelled vehi­cle used for deep-sea dives”)
  • Go back to the office and use it on the aquar­i­um

Bathyscaphe Puzzle

Lots of these all of the sud­den, huh…? You have to nav­i­gate 6 rounds of this game to move the ves­sel by con­trol­ling bub­ble jets

Round 1

Round 2A — Get the Key

Round 2B — Unlock the Door

Round 3A — Get the Clip

Round 3B — Place the Clip

Round 3C — Escape

  • Receive for your efforts the Cap­tain’s Key­card
  • Use it on the ele­va­tor pan­el

Color Snake Puzzle

Move the col­ored balls around until the prop­er col­ors sit in the prop­er places. This one’s real­ly not too bad

  • Use the lift to go down

Some­how they just got Uncle out of his cell? After all of that time of solv­ing end­less puz­zles and such? …Hmm… per­haps they tor­tured him…?

  • Use the Cap­tain’s Key­card again
  • Go into Uncle’s cell, look at the bed for some Bulbs, and take the Hose from the win­dow

Color Snake #2 Puzzle

This one is a tad hard­er, but not by much

How did they use the machine with­out these bulbs?

  • Go through the door. Too late again!
  • Try to use the lever, but with your accursed luck, there’s now a bone stuck in the gear mech­a­nism
  • Look at the sec­ond lever on the lever machine
  • Use the Tweez­ers for a Fuse, then open the hatch for an Emp­ty Blow­torch
  • Go back­wards to the room where you blew up the robot ear­li­er, and place the Emp­ty Blow­torch near the red can­is­ter
  • Place the Hose, then turn the valve
  • Use your new Full Blow­torch on the grate in the mid­dle of the pipe out on the dock
  • Send Jim into the hole
  • It’ll launch an Iron Bone from the gears
  • Pull the red lever
  • Inspect the con­trol pan­el to the right
  • Hit the red but­ton
  • Break the glass with the Iron Bone, remove the bro­ken fuse, place a new Fuse
  • Hit the red but­ton again
  • Look at the side of the cable car, open the hatch cov­er, insert the plug
  • Go inside
  • Under­neath the seat, open the wolf mouths and insert the Iron Bone
  • Take the Lad­der
  • Use the Glove on the bro­ken glass to the left for Bro­ken Glass
  • Take the Tick­et from the wall
  • Back on the dock, use the Lad­der on the left side

Fill in the Spaces Puzzle

This is one of those snake puz­zles where you need to fill all the spaces. Super sim­ple

  • Take the Mag­net and Han­dle
  • Return to the cable car
  • Use the Mag­net on the oth­er bro­ken glass (aim it at the hole) to get some Punch­es
  • Inspect the con­troller
  • Turn off 7 valves, then use the Han­dle on the last one
  • Inspect the tick­et there, but it’s ripped, so…
  • Back out again to where you got the blow­torch, and use the Punch­es on the gold thing with holes
  • Use the Tick­et

Punch Puzzle

With the torn tick­et as a guide, slide the punch shapes around until you get the exact match. Hit the red but­ton when you’re done

The con­trols are incred­i­bly finicky, but gen­er­al­ly, try to do the far­thest ones first

  • Return to the cable car
  • Zoom in on the con­trol sta­tion

Start Engine Puzzle

Using the clue from the chair, set every­thing in the prop­er posi­tions and use the Tick­et in the slot

After Them!

  • Watch the cutscene
  • Take the Lamp from the table
  • Use the Bro­ken Glass on the burlap sack
  • Take the Grate Key
  • Take the Gun and Emblem
  • Use the Gun in the hangar on the bar­rel on the left
  • Go up the lad­der
  • Take the Puz­zle Piece and the Leather Bag
  • Use the Leather Bag on the pile of sand on the ground
  • Open the lid to the hour­glass on the table, use the Bag of Sand, then close the lid
  • Open the cap­sule for a Puz­zle Piece
  • Use both Puz­zle Pieces on the lock on Aira’s cage

Tetris Puzzle

Let’s play some tetris!

  • Take the Ring back to the cable car and use it on the floor grate
  • Use the Lamp x2 on the con­trol tow­er

Assembly Puzzle

Assem­ble the heli­copter accord­ing to the instruc­tions

  • Board the air­craft, hit the red but­ton, look at the handy instruc­tions
  • Can’t go any­where with­out fuel, so grab the Boat Hook
  • Head back to the cable car, go up the lad­der
  • Use the Boat Hook on the pin to release it
    • Press the but­ton
    • Watch the cutscene
    • Go back to the cock­pit
    • Start the engine using the clue

Engine Start #2 Puzzle

  • Off we go!

Get the Airship Working

  • Try to move for­ward
  • Watch the cutscene
  • Go for­wards
  • Take the Bar­rel Frag­ment from the ground
  • Take the Net from the scare­crow
  • Take the Can from the dock
  • Use Jim on the stump for a Ham­mer
  • Click on Phar­i­on
  • Fol­low him
  • Lis­ten to him
  • Look on the left shelf and press the 5 books back into place
  • Use the Ham­mer on the back wall, take the Nails, and take the Book of Con­stel­la­tions
  • Use the Book of Con­stel­la­tions on the stand to the left

Rotation Puzzle

You have to rotate the image until you get the pic­ture shone in the book

  • Take the Crys­tal
  • Go out of the hut and try to cross the bridge
  • Try to pick up the hat
  • Take the Weight from the far-left rail­ing
  • Go back inside, and use it on the clock
  • Inspect the top of the clock

Event Sequence Puzzle!

Fig­ure out the sequence of events

Solu­tion: Arrow to Archer > Tip the Buck­et > Ingot on Anvil > Sword to Knight > Click on Knight > Open Door

  • Go back onto the deck
  • Use the Net then the Nee­dle on the hat on the ground to get a Bee­keep­er’s Hat
  • Return to out­side
  • Use the Crys­tal on the ground and take the Sun
  • Go out to the shed and use the Bee­keep­er’s Hat
  • Pick up the Sticky Pad­lock
  • Use the Bar­rel Frag­ment, Nails, and Ham­mer on the bro­ken hive
  • Look at the big crea­ture, take off the tarp, and take the Arrow
  • Go towards the shed, then past that to the kitchen
  • Take the Bow String
  • Back up and use the Sticky Pad­lock on the anthill to get a Pad­lock
  • Go back to the deck
  • Use the Bow String and Arrow on the mount­ed cross­bow
  • Low­er the latch on the bridge and use the Pad­lock
  • Go into the obser­va­to­ry
  • Take the Whirligig, Bel­lows, and the Gar­den Shov­el
  • Back­track to the scare­crow
  • Place the Whirligig on the stick for a Float and Hook
  • Use the Gar­den Shov­el, then Can on the ground for a Can of Worms
  • Go towards the dock
  • Place the Can of Worms on the wood, then the Float and Hook on the end of the fish­ing pole
  • Here’s a rather tedious Mini Game. Catch 5 Fish, but make sure to pull when the float goes under­wa­ter or you’ll miss
  • Head to the kitchen
  • Place the Fish in the pan, put that in the oven, then use the Bel­lows
  • Deliv­er the Fried Fish to the obser­va­to­ry crea­ture
  • Use the Eye­piece on the tele­scope
  • Note the image there
  • Look at the gold thing to the right of the tele­scope
  • Use the Sun

Orbit Puzzle

Place the col­ored gems accord­ing to the clue

  • Take the Recipe
  • Head over to the kitchen with it, and use it on the board

Make the Cake

Just fol­low the instruc­tions to make a fruit cake for the big beast

Solu­tion:

Dough + Straw­ber­ries + Pears + Cher­ries

Dough + Apple + Pineap­ples + Bananas

Dough + Icing

Bake

  • Deliv­er the Cake to the beast in exchange for a Bell
  • Place it on the deck
  • Ring it
  • Watch the cutscene
  • Take the Shield
  • Go up to the left
  • Use the Shield on the fig­ure to the right to get the Assegai (polearm used for throw­ing from South Africa)
  • Go back­wards
  • Use the Assegai on the crevice to get the Glow­worm (It looks more like a bee­tle than a glow worm)
  • Place the Glow­worm in the skull of the door
  • Go inside
  • Use the Assegai on the hang­ing net to get a Pump­kin
  • Go out­side and use the Pump­kin on the scale
  • Take the Lid and Hon­ey Dip­per
  • Go inside
  • Place the Lid on the caul­drn
  • Use the Assegai on the rope
  • Look at the bro­ken mask on the ground
  • Take the Pear
  • Feed it to the unhap­py snail from before
  • Go up the new path
  • Use the Hon­ey Dip­per on the sap on the ground
  • Have Jim grab the rope on the right side
  • Zoom in on the winch and tie the rope
  • Go across the bridge
  • Use the Emblem on the door
  • Pick up the Rusty Razor
  • Go back to the hut
  • Use the Rusty Razor on the grind­ing wheel
  • Go out, use the Razor on the skin
  • Place the Skin next to the bro­ken drum on the table
  • Remove the ring, then the bro­ken skin from the drum
  • Use the Razor
  • Place the new skin, then the ring, take the Drum
  • Place it with the oth­er 2
  • Use Sticky Sap to repair the bro­ken mask
  • Give the Mask to the crea­ture

Play the Drum Game

Repeat the sequence

Hint: the caul­dron always shows the next col­or, so you don’t need to mem­o­rize it

Round 1: Blue, Yel­low, Red, Red, Blue; or Blue Yel­low, Red, Red, Blue

Round 2: Yel­low, Red, Yel­low, Yel­low, Red

Round 3: Blue, Yel­low, Blue, Red, Yel­low, Red, Red

  • Head back to where the winch is
  • Place the Idols on the 3 plat­forms and play the Minigame
  • Go into the hole
  • Use Jim on Aira
  • Play the game where you herd the dan­de­lion things into the flow­ers THREE times
  • Then move all three flow­ers until the leaves open
  • Go up
  • Look to the north of the room

Water Puzzle!

Swap the tiles until the water flows into every root

Hint: You only need to move 2 tiles

  • Take the Ladle from the bot­tom of the room
  • Go back up and use it to catch Tree Blood
  • Go back to where you got the ladle and use the Tree Blood
  • Send Jim down

Traveling Puzzle!

Move Jim to the key with­out get­ting hit by the bugs

The con­trols are ter­ri­ble, so I skipped it

  • Head back up to the tree heart and use the new Leech Key
  • Take the Tree Shoot
  • Back way up to the begin­ning of the lev­el
  • Use the Tree Shoot at the robot­’s foot
  • Watch the cutscene
  • Open the hatch
  • Watch anoth­er cutscene
  • Take the Emp­ty Pow­er Unit from the cock­pit
  • Use it on the hatch to the left for a Pow­er Unit
  • Go all the way for­ward to the air­ship
  • Remove the old unit and place the Pow­er Unit
  • Take the Rope Lad­der and use it in the crevice in the snail room
  • Go down
  • Shake the flower, then take the Flower

Find the Fuzzy Things Puz­zle!

Find all 23 Woo­bies (sor­ry, I nev­er took a screen­shot and real­l­l­ly don’t want to play this again. They’re easy to find)

  • Go back to the air­ship
  • Use the Woo­bies then the Flower inside the bal­loon

Save Uncle!

  • You can’t do any­thing, so move for­wards
  • Pick up the Hal­berd, Chain, and Buck­et
  • Go back, inspect the bell shaped thing in the back
  • Use the Chain then plug in the pow­er cord
  • Take the Crys­tal
  • Crank the door on the right and use the Hal­berd
  • Go through
  • Click on the robot­’s head, open it, and take the Spring
  • Use the Crys­tal
  • Click on the robot again
  • Take the Mon­goose
  • Inspect the fur­nace
  • Take the Coal Shovel and Pick Head
  • Use the Buck­et under the green valve and fill it to get a Buck­et of Water
  • Go back a room
  • Use the Buck­et of Water on the trough
  • Take the Clay
  • Use the Mon­goose on the mag­net­ic crane in the back
  • Take the Robot Head
  • Play the Minigame
  • Talk to the kid
  • Look in the bust­ed air­ship for a Pipe
  • Go back to the ele­va­tors and use the Robot Head, then Pick Head on the bro­ken robot
  • Click on it
  • Use the Coal Shov­el to get Coal
  • Talk to the kid
  • Try to go up the ele­va­tor by turn­ing the keys
  • Take the Bro­ken Keys
  • Get back to the work­shop
  • Inside the drum, place the Clay on the top rack, then the Bro­ken Keys on the bot­tom

Key Puzzle!

Pair the key pieces to make 3 keys

  • Go over to the fur­nace, use the Coal, then place the met­al bars
  • Zoom into the green valve spot, use the Pipe, turn on the water
  • Take the Key Cast­ings over to the anvil and have the robot break them
  • Bring your Keys over to the ele­va­tor and ride it up
  • Take the Chis­el, then use it in the pipe to your left
  • Take the Sheet­met­al, back out, and use it at the cart tun­nel entrance
  • Pull the lever
  • Use Jim to pull the lad­der down on the oth­er side
  • Climb up and watch the cutscene

The Iron Lord is some los­er???

  • Take the Bel­lows on the lad­der
  • From the bot­tom of the lad­der, take the Crow­bar and Gas Cylin­der
  • Use the Gas Cylin­der on the handy recept­able next to the lad­der
  • Con­nect the hose, turn the valve
  • Use the Crow­bar on the crate across the bridge
  • Pick up the oth­er Bel­lows
  • On the near­est plat­form, use the Bel­lows x2 on the pump
  • Hit the but­ton
  • Use the Crow­bar on the lever on the wall
  • Go for­ward

Ewwww the Los­er is tak­ing a super long show­er…

  • First, go up the stairs
  • Take the Lunch Sched­ule from the bed
  • Go back down­stairs
  • Take a look at the hatch next to the fire­place
  • Go into the suit, take the Clock Key, and use it on the clock

Clock Puzzle — Dinner

Solu­tion: 6:40

  • Take the Cham­pagne, use it on the grate next to the show­er (Even boil­ing water did­n’t phase the weirdo)
  • Take the Sponge, use it on the meal menu
  • Place the Lunch Sched­ule

Clock Puzzle — Breakfast and Lunch

Solu­tion: 8:45 & 1:25

  • Take the Banana Peel and Fork
  • Go back upstairs
  • Use the Banana Peel under the door
  • Take the Access Card
  • Pull back the green cur­tain, use the Fork

Path Puzzle

Place the tracks such that the robot mouse will reach the remote

Hint: There’s only 1 solu­tion and all tracks will be used

  • You get the Mechan­i­cal Rat and Remote Con­trol for your efforts
  • Use the Access Card to open the door
  • Pull out the Remote Con­trol

Platform Moving Puzzle

Move the plat­forms into their prop­er places

  • Take the Han­dle from the sphere

Sailboat Puzzle

Swap and rotate the discs to make images

  • Use the Han­dle on the door to the right
  • Go in
  • Use the Mechan­i­cal Mouse on the dog
  • Pick up the Bull­dog Head
  • Use it on the chain at Uncle’s feet
  • Click on Aira
  • Take the Valve Han­dle and Brush
  • Use the Bull­dog Head on the acorn for a Crys­tal (don’t ask ques­tions, just go with it)
  • Go back to the pri­or room
  • Look at the mech­a­nism to the left
  • Use the Spring and Valve Han­dle
  • Turn the han­dle
  • Go up
  • Take the Anchor and use the Brush
  • Go back to Uncle’s cell
  • Use the Anchor on the Ship to get it
  • Use the Ship on the giant sphere
  • Take the Book Key
  • Go back to the show­er room where Los­er still has no clue what’s going on
  • Talk to Uncle
  • Use the Book Key, take the Eye
  • Place the Eye in the stat­ue

Statue Eye Puzzle

Using the clue from before, change the col­or of the eyes

  • Take the Mechan­i­cal Heart back to the Iron Lord suit
  • USE IT

That was… anti­cli­mac­tic.

  • Now that the way is clear, head to past where the guards were (gen­er­ous­ly leav­ing the mechan­i­cal heart inside of the Iron Lord suit…)
  • Oh look, you have to do all the work again…
  • Take the Hel­met from the robot on the right
  • Take the Palm Leaves from the tree
  • Go back to the fire­place and use the Hel­met
  • Head for­ward to the crys­tal room
  • Zoom into the grate in the back
  • Use the Hot Coals and Palm Leaves
  • Take the acces­si­ble Axe and use it on the pow­er unit on the ground
  • Use the Crys­tal on the con­trol pan­el for…

Last Puzzle!

Is… this minesweep­er? No. Con­nect the col­ored num­bers togeth­er. Each num­ber tells you how many blocks to fill with­out cross­ing

Hint: 1 and 7 are eas­i­est to do first

MAIN GAME COMPLETE!

Bonus Game

Start

  • Take the Mechan­i­cal Heart from the debris
  • Take the Wrench from the trough
  • Go across the walk­way
  • Pick up the Corkscrew
  • Use the Mechan­i­cal Heart on the crane
  • Take the Can­non­ball
  • Retrieve the Mechan­i­cal Heart
  • Go back­wards
  • Use the Can­non­ball on the pipe to the left
  • Use the Mechan­i­cal Hand on the wood­en door
  • Inside, pick up the Put­ty Knife
  • Back out and use it on the trough
  • Place the Cement in the Iron Lord’s hands, then pull the lever
  • Pick up the Star
  • Go back through the door
  • Inspect the small­er bar­rel
  • Use the Wrench
  • Use the Corkscrew
  • Use the Star on the box

Shape Puzzle!

Even with the instruc­tions, the con­trols were impos­si­ble to work, so I just skipped it

  • Use the new Binoc­u­lars across the

Number Code Puzzle

Find the 3 num­bers to unlock the lock

Solu­tion: The tow­er (4), the bal­loon (7), the boat (8)

  • Board the ves­sel, take the Match­es, then use the Mechan­i­cal Heart
  • Full steam ahead (like, what… 20 feet?)!
  • Take the String Bag
  • Go for­ward
  • Take the Sling­shot from the rail­ing
  • Take the Straw from the pigeon nest
  • Use the Sling­shot on the gar­goyle above the lad­der
  • Take the Paper Clip
  • Go back, use the Straw on the down­spout
  • Use the Paper­clip on the lantern
  • Use the Can­dle on the chim­ney
  • Take the But­ton
  • Go for­ward, use the Bee­tle on the pigeon
  • Take the Horn
  • Use the But­ton on the bag on the rail­ing
  • Take the Spike and Arrow
  • Go back, use the Spike on the down­spout
  • Use the Horns x2 on the cow gar­goyle
  • Go back, use the Ring on the lit­tle door
  • Take the Gun­pow­der and Bed­sheets
  • Use the String Bag on the can­non­balls
  • Go for­ward, use the Bag of Can­non­balls on the hook
  • Go for­ward
  • Use the Arrow on the device to the right
  • Take the Acid, use it on the device to the left
  • Get a Ball, take the Saw Blade
  • Use the Spike on the right to get a Spring
  • Use the Spring and Ball on the device to the right
  • Pull the lever
  • Go up the lad­der
  • Place the Saw Blade into the saw for a Hack­saw
  • Use the Bed­sheets on the win­dow for a Ket­tle
  • Take the Tied Sheets
  • Use the Ket­tle and Match­es on the table
  • Use the Boil­ing Water on the teacup near the mir­ror
  • Go back

Symbol Puzzle

Using the clue, swap the but­tons into the cor­rect order

I thought it was going to be back­wards or some­thing because of the mir­ror, nope.

  • Take the Key
  • Go back­wards, use the Tied Sheets on the lad­der
  • Take the Gear
  • Go back to the boat and take the Mechan­i­cal Heart
  • Keep going through the wood­en door in the begin­ning
  • Use the Key

Guide the Lock Puzzle

Guide the thing to the bot­tom, click­ing on the mov­ing spears to keep them back.

  • Place the Gear in the machine
  • Pick up and place all 6 sec­tions of the pipe
  • Take the Shov­el
  • Use the Hack­saw on the large piece of wood
  • Use the Mechan­i­cal Heart on the lift

Oh look, we’re back in the cas­tle

  • Go to the crys­tal room ahead
  • Take the Tongs and Shard from the wall
  • Take the Shard from the device up north
  • Go to Uncle’s cell to the right
  • Take the Mechan­i­cal Mouse, Syringe, and Ham­mer
  • Use the Tongs on the dog’s body for a Key
  • Take the Screw­driv­er from under the burlap
  • Return to the crys­tal room
  • Use the Syringe on the pow­er unit liq­uid
  • Go back a room to the stat­ue and use the Liq­uid Pow­er
  • Take the Can­is­ter back to the crys­tal room, and use it up north
  • Take the Full Cylin­der to the cell and use it on the pipe under the sink
  • Break it with the Ham­mer and take the Chain
  • Head back to the crys­tal room to use the Chain on the ground
  • Break the glass to the left with the Ham­mer, then place the Arrestor Block
  • Pick up the Shards x6 from the ground
  • Undo the grate on the ground
  • Use the Mechan­i­cal Mouse and Key
  • Pick up the Shard
  • Use the Screw­driv­er on the robot
  • Place the Robot Eye into the dog in the cell
  • Take the Shard
  • Go back down the lift and use the Shards x10 on the door pan­el in the room with the bar­rels

Crystal Puzzle

Place the crys­tals to make up the shape

  • Go through the door
  • Take the Rock­et Cone from the box in the back
  • Use the Shov­el in the cart
  • Take the Rock­et Body
  • Inspect the table and place the Rock­et Cone and Rock­et Body

Rocket Assembly Puzzle!

Fol­low the instruc­tions to assem­ble the rock­et

Solu­tion: rock­et body + fins > scoop + gun­pow­der > end­cap > dip fuse (string) into glue + gun­pow­der > place fuse into rock­et body

  • Place Rock­et onto cart
  • Light with Match­es
  • Move for­ward
  • Oh no! Final Bat­tle!
  • Use Jim on the board to the right
  • Take the Con­trol Wheel then place it on the pil­lar
  • Turn both wheels
  • Take the Wire Cut­ters from the mech­a­nism
  • Use the Wire Cut­ters in the pri­or room
  • Use the Fire Extin­guish­er on the fur­nace
  • Use the Wire Cut­ters on the box to the left
  • Take the Pro­jec­tor Lamp, then use it on the light
  • Look at where the light is shin­ing, note the num­bers (583)
  • Return to the pri­or room and input the code into the box
  • Use the Dyna­mite and Match­es on the rock
  • Go save your mom!

GAME COMPLETE!

Back to Video Game Guides