Step by Step guide with pictures for folding collapsible, simple strollers, whether for baby doll toys or kids
Why
I found it super difficult to do the first time and couldn’t find much help on the internet quickly
Process
Step 1 — Undo Side Stops
Locate the stop mechanism on either side of the middle of the stroller (there’s no need to remove the fabric seat), and lift up to release the stopper
Step 2 — Release the Crossbar
Find the crossbar on the back side near the wheels, and lift up
Step 3 — Collapse the Stroller
This is the main mechanism of collapsing the stroller. What you’re going to do is press in on the joint in the middle of either side (see 1st picture below) creating inward and downward force at the same time. Make sure none of the stops have fallen back down!
Note: If you encounter resistance from the stroller (especially if this is the first time folding it), you may need to apply some more force. I had to lightly pound either side with my fist to make it go. *BE CAREFUL* and mind of your fingers!!
I found it easier to flip the stroller upside down so it wouldn’t slide on me so much
Rated: E10+ (Everyone 10+) for fantasy violence
Genre: Adventure
Date Released: March 30, 2023
This is a written walkthrough for Namariel Legends Iron Lord by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult, but it does have some puzzle solutions
Game Start
What the intro cinematics
Fun Note: if you played Kingdom of Aurelia: Mystery of the Poisoned Dagger which was released for the Switch in March 2023, one month before this game, you would notice that the names are all a tad bit different
Uncle Davincino’s House
Listen to Uncle gripe
Take the Compass Needle and Teapot from the table
Back out
Take the Umbrella from the floor
Look at the 3 drawers on the floor to the left
Open the 1st and 3rd drawers
Take the Wing, Bolt, and Crystal
Use the Bolt to secure the handle to the middle drawer
Take the Wing and Crystal
Open the cupboard up high on the left wall, move the dishes, take the Rung
Look at the table closest to you and take the Rung
Place the Crystal x2 and assemble the Mindscope (there are instructions, but it’s super simple even without them)
Use the Umbrella on the square thing on the upper right and pull it down
Open it up
Use the Mindscope on the Aira creature
Click on her and free her tail
Take the Oil Can and give it to Uncle Davicino
Go out the door, click on the little robot
Click on Aira
Pick up Rung x3 from underneath her, across the deck, and over on the left pulley
Use the Rung x5 on the holes in the wall
Climb up
Take the Board and Bird, then look at the picture
Use the Board on the deck to get the Iron
Place the Iron on the pulley to open the hatch
Go down
Take the Bicycle Chain from the water basin, use it on the windmill pulley
Take the Scissors
Go back into the house, use the Scissors on the Air Balloon to get it and a Faucet Handle
Use the Faucet Handle above the funnel outside the door, turn it on
Go down the hatch
Use the Teapot on the water basin, take the Acorn
Look under the tree roots. Use the Acorn to lure Aira out and get a Bird
Return to the house and use the Teapot of Water on the 2 cylinders on the table
Grab the Bird
Use all 3 Birds on the cage next to Uncle
Bird Puzzle!
Move the parts until all the birds are properly assembled color and motif
Hint: The bodies and legs do not swap
Take the Lighter
Go back out to the tree
Use the Wing x2 on the structure on the left
Use the Air Balloon on the rope ladder on the ground, turn the lever, then use the Lighter
Pull the rope on the structure
Take the Tweezers and Puzzle Piece from the bag
Look in the tree hollow while you’re up there, remove the leaves, and take the Robot
Give Uncle the robot, and he’ll give you another Puzzle Piece
Use Puzzle Piece x2 on the green box on the counter
Impossible Puzzle!
Not only do I hate puzzles like this, but the Switch controls make this literally impossible, so I skipped it
Give Uncle his Glasses because he couldn’t do any of this himself for whatever reason
Watch the cutscene. Oh no!
Escape Imprisonment!
Pull the chain, pick up the Coin, and use it on the grate to get Jim
Use Jim to hit the button
Take the Circular Saw and Stun Gun from the creepy chair
Look through the door
Use the Circular Saw on the door grates (how’d no one hear that?)
Send Jim through
Head out
Go down the hall
Use Jim on the iron breaker robot
Pick up the Film and use it on the only unlit projector
When you’re ready, hit the green button
This part is time sensitive: when the robot turns around, grab the Safe Key
Use it on the upper left portion of the red machine
Take the Dynamite Stick, use it on the table you got the film from, and paint it white and black
Hit the green button again for another timed event
Replace the birch stick on the conveyor belt with the Painted Dynamite Stick
Then hit the blue button
Watch it blow up, then pick up the Lighted Gear from the dismembered robot arm
Go back to the hallway and use it on the leftmost wall
Color Spin Puzzle!
Spin them around until the colors match
Use your new Wrench on the broken robot head, then take the Metal Plate
Open the grate on the pipe to the left of the red cylinder, and take the Blinds Lever
Back in the hallway, use it on the louvres
Zap the robot worm with the Stun Gun
Take the Starting Cord and Token
Go back into your cell, and use the Token under the creepy chair
Take the Stack of Papers to the room with the robot, and use it on the leftmost part of the room which is a shredder
Use a piece of paper, then pull the cord
When the machine comes out, quickly inspect it and hit the red button to turn it off (if it runs away, just do it again)
Open the hatch, take the Acorn, then take the Vacuum Cleaner
Go back into the hallway
Use the Vacuum Cleaner on the floor grate
Turn it on, turn it off, open the hatch, take the Metal Plate
Go back and use the Metal Plate x2 on the hamster wheel where Aira is waiting
Entice her with the Acorn and she’ll give you the code: 8, 0, 3
Input this into the wall next to the fan
Follow the rodent
Pick up the Book
Open the machine, take the Wire Cutters
Use the Starting Cord, pull it, then pull the switch
Take the Empty Bottle
Look at the newly grown tree and take the Blue Flowers x5
Take the Yellow Moss from the pot with the Venus fly trap
Look upwards and use the Wire Cutters on the wire holding the grate closed
Take the Solvent and Red Berries x4
Look at the apparatus on the table
Use the Red Berries, Yellow Moss, Blue Flowers, and Empty Bottle
Combine them, boil the solution, then take the Growth Promoter
Use it on the apparatus
Go back to where you blew up the robot and use the Solvent on the spilled glue
Pick up the Switch and go back to the plant room
Use it on the control panel: spin the dial, then press the arrows
Watch the cutscene
Take the Clock Key from the robot’s remains
Go forward
Take the Book from the coffee table
Take the Spyglass and note the flags
Take the Hook from the wall next to the boar’s head
Inspect the globe
Flag Puzzle!
Referring to the flags found earlier, press the countries in the correct order
With the 3rd Book in hand, zoom into the shelf on the right side of the room and place all 3 there
Book Puzzle!
Order the books to make a picture
Hint: There’s a useful image on the wall in the back
Use your new Seahorse on the desk clock
Rotate them until they click, then use the Clock Key
Take the Glove back a room to get the UV Lamp
Go use it on the desk lamp
Press the handprint
Take the Weed Killer, go backwards, and use it on the thorns (up high)
Bring the Torn Page back to the book and use it. Note the clues on both pages
Inspect the gold statue next to the door
Move the Statue Puzzle
Self-Explanatory
Go through the door
Click on Marcus who seems to be very nearsighted
Look at the left of the screen
Maze Puzzle!
Nothing to it
The chain in my game kept going distractingly bananas, though it didn’t affect anything
Behind that hatch, place the Telescope
Look at the periscope (mid-left of the room)
Use the Hook on the yellow-striped thing, lift up the periscope and let is sit on the hook, and take the Boar Fang
Look at the steering controls
Open the glass dome, place the Compass Needle, and take the Propeller
Look to the left side of the wheel
Cylinder Puzzle
Turn the sections of the middle until you can drag the red handle all the way over to the right
Now you’re ready for…
Coordinates Puzzle
This one is in 3 parts and relate to the invisible ink clue from before. In the cockpit are 3 viewing points that you have now unlocked. They have numbers underneath and you need to set their viewpoints correctly using the clue from before.
NOTE: Make sure you press the number when it starts to blink goldor it won’t count
Hint:
1: X= 50; Y= ‑50
2: X= ‑90; Y= ‑50
3: X= 40; Y= 40
Go back to the office and use the Boar Fang for another Propeller
Back in the cockpit, look at the left side of the room under the glass
Use the Propellers
Propeller Puzzle!
Remember those viewpoints from the viewer puzzle above? This is where you’ll need those clues. When you’re done placing the propellers, flip the switches
Hint:
1: Yellow and Green
2: White and Red
3: Orange and Blue
Take the Bathyscaphe (def: “a self-propelled vehicle used for deep-sea dives”)
Go back to the office and use it on the aquarium
Bathyscaphe Puzzle
Lots of these all of the sudden, huh…? You have to navigate 6 rounds of this game to move the vessel by controlling bubble jets
Round 1
Round 2A — Get the Key
Round 2B — Unlock the Door
Round 3A — Get the Clip
Round 3B — Place the Clip
Round 3C — Escape
Receive for your efforts the Captain’s Keycard
Use it on the elevator panel
Color Snake Puzzle
Move the colored balls around until the proper colors sit in the proper places. This one’s really not too bad
Use the lift to go down
Somehow they just got Uncle out of his cell? After all of that time of solving endless puzzles and such? …Hmm… perhaps they tortured him…?
Use the Captain’s Keycard again
Go into Uncle’s cell, look at the bed for some Bulbs, and take the Hose from the window
Color Snake #2 Puzzle
This one is a tad harder, but not by much
How did they use the machine without these bulbs?
Go through the door. Too late again!
Try to use the lever, but with your accursed luck, there’s now a bone stuck in the gear mechanism
Look at the second lever on the lever machine
Use the Tweezers for a Fuse, then open the hatch for an Empty Blowtorch
Go backwards to the room where you blew up the robot earlier, and place the Empty Blowtorch near the red canister
Place the Hose, then turn the valve
Use your new Full Blowtorch on the grate in the middle of the pipe out on the dock
Send Jim into the hole
It’ll launch an Iron Bone from the gears
Pull the red lever
Inspect the control panel to the right
Hit the red button
Break the glass with the Iron Bone, remove the broken fuse, place a new Fuse
Hit the red button again
Look at the side of the cable car, open the hatch cover, insert the plug
Go inside
Underneath the seat, open the wolf mouths and insert the Iron Bone
Take the Ladder
Use the Glove on the broken glass to the left for Broken Glass
Take the Ticket from the wall
Back on the dock, use the Ladder on the left side
Fill in the Spaces Puzzle
This is one of those snake puzzles where you need to fill all the spaces. Super simple
Take the Magnet and Handle
Return to the cable car
Use the Magnet on the other broken glass (aim it at the hole) to get some Punches
Inspect the controller
Turn off 7 valves, then use the Handle on the last one
Inspect the ticket there, but it’s ripped, so…
Back out again to where you got the blowtorch, and use the Punches on the gold thing with holes
Use the Ticket
Punch Puzzle
With the torn ticket as a guide, slide the punch shapes around until you get the exact match. Hit the red button when you’re done
The controls are incredibly finicky, but generally, try to do the farthest ones first
Return to the cable car
Zoom in on the control station
Start Engine Puzzle
Using the clue from the chair, set everything in the proper positions and use the Ticket in the slot
After Them!
Watch the cutscene
Take the Lamp from the table
Use the Broken Glass on the burlap sack
Take the Grate Key
Take the Gun and Emblem
Use the Gun in the hangar on the barrel on the left
Go up the ladder
Take the Puzzle Piece and the Leather Bag
Use the Leather Bag on the pile of sand on the ground
Open the lid to the hourglass on the table, use the Bag of Sand, then close the lid
Open the capsule for a Puzzle Piece
Use both Puzzle Pieces on the lock on Aira’s cage
Tetris Puzzle
Let’s play some tetris!
Take the Ring back to the cable car and use it on the floor grate
Use the Lamp x2 on the control tower
Assembly Puzzle
Assemble the helicopter according to the instructions
Board the aircraft, hit the red button, look at the handy instructions
Can’t go anywhere without fuel, so grab the Boat Hook
Head back to the cable car, go up the ladder
Use the Boat Hook on the pin to release it
Press the button
Watch the cutscene
Go back to the cockpit
Start the engine using the clue
Engine Start #2 Puzzle
Off we go!
Get the Airship Working
Try to move forward
Watch the cutscene
Go forwards
Take the Barrel Fragment from the ground
Take the Net from the scarecrow
Take the Can from the dock
Use Jim on the stump for a Hammer
Click on Pharion
Follow him
Listen to him
Look on the left shelf and press the 5 books back into place
Use the Hammer on the back wall, take the Nails, and take the Book of Constellations
Use the Book of Constellations on the stand to the left
Rotation Puzzle
You have to rotate the image until you get the picture shone in the book
Take the Crystal
Go out of the hut and try to cross the bridge
Try to pick up the hat
Take the Weight from the far-left railing
Go back inside, and use it on the clock
Inspect the top of the clock
Event Sequence Puzzle!
Figure out the sequence of events
Solution: Arrow to Archer > Tip the Bucket > Ingot on Anvil > Sword to Knight> Click on Knight > Open Door
Go back onto the deck
Use the Net then the Needle on the hat on the ground to get a Beekeeper’s Hat
Return to outside
Use the Crystal on the ground and take the Sun
Go out to the shed and use the Beekeeper’s Hat
Pick up the Sticky Padlock
Use the Barrel Fragment, Nails, and Hammer on the broken hive
Look at the big creature, take off the tarp, and take the Arrow
Go towards the shed, then past that to the kitchen
Take the Bow String
Back up and use the Sticky Padlock on the anthill to get a Padlock
Go back to the deck
Use the Bow String and Arrow on the mounted crossbow
Lower the latch on the bridge and use the Padlock
Go into the observatory
Take the Whirligig, Bellows, and the Garden Shovel
Backtrack to the scarecrow
Place the Whirligig on the stick for a Float and Hook
Use the Garden Shovel, then Can on the ground for a Can of Worms
Go towards the dock
Place the Can of Worms on the wood, then the Float and Hook on the end of the fishing pole
Here’s a rather tedious Mini Game. Catch 5 Fish, but make sure to pull when the float goes underwater or you’ll miss
Head to the kitchen
Place the Fish in the pan, put that in the oven, then use the Bellows
Deliver the Fried Fish to the observatory creature
Use the Eyepiece on the telescope
Note the image there
Look at the gold thing to the right of the telescope
Use the Sun
Orbit Puzzle
Place the colored gems according to the clue
Take the Recipe
Head over to the kitchen with it, and use it on the board
Make the Cake
Just follow the instructions to make a fruit cake for the big beast
Solution:
Dough + Strawberries + Pears + Cherries
Dough + Apple + Pineapples + Bananas
Dough + Icing
Bake
Deliver the Cake to the beast in exchange for a Bell
Place it on the deck
Ring it
Watch the cutscene
Take the Shield
Go up to the left
Use the Shield on the figure to the right to get the Assegai (polearm used for throwing from South Africa)
Go backwards
Use the Assegai on the crevice to get the Glowworm (It looks more like a beetle than a glow worm)
Place the Glowworm in the skull of the door
Go inside
Use the Assegai on the hanging net to get a Pumpkin
Go outside and use the Pumpkin on the scale
Take the Lid and Honey Dipper
Go inside
Place the Lid on the cauldrn
Use the Assegai on the rope
Look at the broken mask on the ground
Take the Pear
Feed it to the unhappy snail from before
Go up the new path
Use the Honey Dipper on the sap on the ground
Have Jim grab the rope on the right side
Zoom in on the winch and tie the rope
Go across the bridge
Use the Emblem on the door
Pick up the Rusty Razor
Go back to the hut
Use the Rusty Razor on the grinding wheel
Go out, use the Razor on the skin
Place the Skin next to the broken drum on the table
Remove the ring, then the broken skin from the drum
Use the Razor
Place the new skin, then the ring, take the Drum
Place it with the other 2
Use Sticky Sap to repair the broken mask
Give the Mask to the creature
Play the Drum Game
Repeat the sequence
Hint: the cauldron always shows the next color, so you don’t need to memorize it
Round 1: Blue, Yellow, Red, Red, Blue; or Blue Yellow, Red, Red, Blue
Round 2: Yellow, Red, Yellow, Yellow, Red
Round 3: Blue, Yellow, Blue, Red, Yellow, Red, Red
Head back to where the winch is
Place the Idols on the 3 platforms and play the Minigame
Go into the hole
Use Jim on Aira
Play the game where you herd the dandelion things into the flowers THREE times
Then move all three flowers until the leaves open
Go up
Look to the north of the room
Water Puzzle!
Swap the tiles until the water flows into every root
Hint: You only need to move 2 tiles
Take the Ladle from the bottom of the room
Go back up and use it to catch Tree Blood
Go back to where you got the ladle and use the Tree Blood
Send Jim down
Traveling Puzzle!
Move Jim to the key without getting hit by the bugs
The controls are terrible, so I skipped it
Head back up to the tree heart and use the new Leech Key
Take the Tree Shoot
Back way up to the beginning of the level
Use the Tree Shoot at the robot’s foot
Watch the cutscene
Open the hatch
Watch another cutscene
Take the Empty Power Unit from the cockpit
Use it on the hatch to the left for a Power Unit
Go all the way forward to the airship
Remove the old unit and place the Power Unit
Take the Rope Ladder and use it in the crevice in the snail room
Go down
Shake the flower, then take the Flower
Find the Fuzzy Things Puzzle!
Find all 23 Woobies (sorry, I never took a screenshot and realllly don’t want to play this again. They’re easy to find)
Go back to the airship
Use the Woobies then the Flower inside the balloon
Save Uncle!
You can’t do anything, so move forwards
Pick up the Halberd, Chain, and Bucket
Go back, inspect the bell shaped thing in the back
Use the Chain then plug in the power cord
Take the Crystal
Crank the door on the right and use the Halberd
Go through
Click on the robot’s head, open it, and take the Spring
Use the Crystal
Click on the robot again
Take the Mongoose
Inspect the furnace
Take the Coal Shovel and Pick Head
Use the Bucket under the green valve and fill it to get a Bucket of Water
Go back a room
Use the Bucket of Water on the trough
Take the Clay
Use the Mongoose on the magnetic crane in the back
Take the Robot Head
Play the Minigame
Talk to the kid
Look in the busted airship for a Pipe
Go back to the elevators and use the Robot Head, then Pick Head on the broken robot
Click on it
Use the Coal Shovel to get Coal
Talk to the kid
Try to go up the elevator by turning the keys
Take the Broken Keys
Get back to the workshop
Inside the drum, place the Clay on the top rack, then the Broken Keys on the bottom
Key Puzzle!
Pair the key pieces to make 3 keys
Go over to the furnace, use the Coal, then place the metal bars
Zoom into the green valve spot, use the Pipe, turn on the water
Take the Key Castings over to the anvil and have the robot break them
Bring your Keys over to the elevator and ride it up
Take the Chisel, then use it in the pipe to your left
Take the Sheetmetal, back out, and use it at the cart tunnel entrance
Pull the lever
Use Jim to pull the ladder down on the other side
Climb up and watch the cutscene
The Iron Lord is some loser???
Take the Bellows on the ladder
From the bottom of the ladder, take the Crowbar and Gas Cylinder
Use the Gas Cylinder on the handy receptable next to the ladder
Connect the hose, turn the valve
Use the Crowbar on the crate across the bridge
Pick up the other Bellows
On the nearest platform, use the Bellows x2 on the pump
Hit the button
Use the Crowbar on the lever on the wall
Go forward
Ewwwwthe Loser is taking a super long shower…
First, go up the stairs
Take the Lunch Schedule from the bed
Go back downstairs
Take a look at the hatch next to the fireplace
Go into the suit, take the Clock Key, and use it on the clock
Clock Puzzle — Dinner
Solution: 6:40
Take the Champagne, use it on the grate next to the shower (Even boiling water didn’t phase the weirdo)
Take the Sponge, use it on the meal menu
Place the Lunch Schedule
Clock Puzzle — Breakfast and Lunch
Solution: 8:45 & 1:25
Take the Banana Peel and Fork
Go back upstairs
Use the Banana Peel under the door
Take the Access Card
Pull back the green curtain, use the Fork
Path Puzzle
Place the tracks such that the robot mouse will reach the remote
Hint: There’s only 1 solution and all tracks will be used
You get the Mechanical Rat and RemoteControl for your efforts
Use the Access Card to open the door
Pull out the Remote Control
Platform Moving Puzzle
Move the platforms into their proper places
Take the Handle from the sphere
Sailboat Puzzle
Swap and rotate the discs to make images
Use the Handle on the door to the right
Go in
Use the Mechanical Mouse on the dog
Pick up the Bulldog Head
Use it on the chain at Uncle’s feet
Click on Aira
Take the Valve Handle and Brush
Use the Bulldog Head on the acorn for a Crystal (don’t ask questions, just go with it)
Go back to the prior room
Look at the mechanism to the left
Use the Spring and Valve Handle
Turn the handle
Go up
Take the Anchor and use the Brush
Go back to Uncle’s cell
Use the Anchor on the Ship to get it
Use the Ship on the giant sphere
Take the Book Key
Go back to the shower room where Loser still has no clue what’s going on
Talk to Uncle
Use the Book Key, take the Eye
Place the Eye in the statue
Statue Eye Puzzle
Using the clue from before, change the color of the eyes
Take the Mechanical Heart back to the Iron Lord suit
USE IT
That was… anticlimactic.
Now that the way is clear, head to past where the guards were (generously leaving the mechanical heart inside of the Iron Lord suit…)
Oh look, you have to do all the work again…
Take the Helmet from the robot on the right
Take the Palm Leaves from the tree
Go back to the fireplace and use the Helmet
Head forward to the crystal room
Zoom into the grate in the back
Use the Hot Coals and Palm Leaves
Take the accessible Axe and use it on the power unit on the ground
Use the Crystal on the control panel for…
Last Puzzle!
Is… this minesweeper? No. Connect the colored numbers together. Each number tells you how many blocks to fill without crossing
Hint: 1 and 7 are easiest to do first
MAIN GAME COMPLETE!
Bonus Game
Start
Take the Mechanical Heart from the debris
Take the Wrench from the trough
Go across the walkway
Pick up the Corkscrew
Use the Mechanical Heart on the crane
Take the Cannonball
Retrieve the Mechanical Heart
Go backwards
Use the Cannonball on the pipe to the left
Use the Mechanical Hand on the wooden door
Inside, pick up the Putty Knife
Back out and use it on the trough
Place the Cement in the Iron Lord’s hands, then pull the lever
Pick up the Star
Go back through the door
Inspect the smaller barrel
Use the Wrench
Use the Corkscrew
Use the Star on the box
Shape Puzzle!
Even with the instructions, the controls were impossible to work, so I just skipped it
Use the new Binoculars across the
Number Code Puzzle
Find the 3 numbers to unlock the lock
Solution: The tower (4), the balloon (7), the boat (8)
Board the vessel, take the Matches, then use the Mechanical Heart
Full steam ahead (like, what… 20 feet?)!
Take the String Bag
Go forward
Take the Slingshot from the railing
Take the Straw from the pigeon nest
Use the Slingshot on the gargoyle above the ladder
Take the Paper Clip
Go back, use the Straw on the downspout
Use the Paperclip on the lantern
Use the Candle on the chimney
Take the Button
Go forward, use the Beetle on the pigeon
Take the Horn
Use the Button on the bag on the railing
Take the Spike and Arrow
Go back, use the Spike on the downspout
Use the Horns x2 on the cow gargoyle
Go back, use the Ring on the little door
Take the Gunpowder and Bedsheets
Use the String Bag on the cannonballs
Go forward, use the Bag of Cannonballs on the hook
Go forward
Use the Arrow on the device to the right
Take the Acid, use it on the device to the left
Get a Ball, take the Saw Blade
Use the Spike on the right to get a Spring
Use the Spring and Ball on the device to the right
Pull the lever
Go up the ladder
Place the Saw Blade into the saw for a Hacksaw
Use the Bedsheets on the window for a Kettle
Take the Tied Sheets
Use the Kettle and Matches on the table
Use the Boiling Water on the teacup near the mirror
Go back
Symbol Puzzle
Using the clue, swap the buttons into the correct order
I thought it was going to be backwards or something because of the mirror, nope.
Take the Key
Go backwards, use the Tied Sheets on the ladder
Take the Gear
Go back to the boat and take the Mechanical Heart
Keep going through the wooden door in the beginning
Use the Key
Guide the Lock Puzzle
Guide the thing to the bottom, clicking on the moving spears to keep them back.
Place the Gear in the machine
Pick up and place all 6 sections of the pipe
Take the Shovel
Use the Hacksaw on the large piece of wood
Use the Mechanical Heart on the lift
Oh look, we’re back in the castle
Go to the crystal room ahead
Take the Tongs and Shard from the wall
Take the Shard from the device up north
Go to Uncle’s cell to the right
Take the Mechanical Mouse, Syringe, and Hammer
Use the Tongs on the dog’s body for a Key
Take the Screwdriver from under the burlap
Return to the crystal room
Use the Syringe on the power unit liquid
Go back a room to the statue and use the Liquid Power
Take the Canister back to the crystal room, and use it up north
Take the Full Cylinder to the cell and use it on the pipe under the sink
Break it with the Hammer and take the Chain
Head back to the crystal room to use the Chain on the ground
Break the glass to the left with the Hammer, then place the Arrestor Block
Pick up the Shards x6 from the ground
Undo the grate on the ground
Use the Mechanical Mouse and Key
Pick up the Shard
Use the Screwdriver on the robot
Place the Robot Eye into the dog in the cell
Take the Shard
Go back down the lift and use the Shards x10 on the door panel in the room with the barrels
Crystal Puzzle
Place the crystals to make up the shape
Go through the door
Take the Rocket Cone from the box in the back
Use the Shovel in the cart
Take the Rocket Body
Inspect the table and place the Rocket Cone and Rocket Body
Rocket Assembly Puzzle!
Follow the instructions to assemble the rocket
Solution: rocket body + fins > scoop + gunpowder > endcap > dip fuse (string) into glue + gunpowder > place fuse into rocket body
Place Rocket onto cart
Light with Matches
Move forward
Oh no! Final Battle!
Use Jim on the board to the right
Take the Control Wheel then place it on the pillar
Turn both wheels
Take the Wire Cutters from the mechanism
Use the Wire Cutters in the prior room
Use the Fire Extinguisher on the furnace
Use the Wire Cutters on the box to the left
Take the Projector Lamp, then use it on the light
Look at where the light is shining, note the numbers (583)
Return to the prior room and input the code into the box