Greed: The Mad Scientist Written Walkthrough (Nintendo Switch)

writ­ten 1/5/2026, updat­ed 1/6/2026

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Read Greed 2

Read Greed 3

  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch 2
  • Price: Bun­dled Price; MSRP: $15.99
  • Rat­ed: E10 (Mild Blood, Mild Vio­lence, Tobac­co Ref­er­ence)
  • Genre: Adven­ture
  • Date Released: March 7, 2024

Greed: The Mad Sci­en­tist was orig­i­nal­ly released Dec 17, 2018 by Urchin Games and then re-released for more mod­ern con­soles in 2024. It is the first game in the series. This walk­through was start­ed because I ran into a weird glitch and could not find the answers either in-game or online. In the end, though it did allow me to pro­ceed, I restart­ed the game and was able to enjoy it the way it was meant to be played. Although the graph­ics seem like it’s some­thing from the ear­ly 2000’s, the game­play is fine and smooth.

Game Start

Watch the intro cin­e­mat­ics

Part 1: Arrival (Tutorial)

  • Talk to Sara, and take the let­ter
  • Inspect the sign and take the Brick, Han­dle, and read the note
  • Look on top of the gate pil­lar and take the Light­bulb and Hook
  • Look inside the car, take the Car Keys, then press the red but­ton
  • Look inside the trunk

Hidden Object Puzzle — Car Trunk

  • Get Chained Hook and Screw­driv­er
  • Use the Chained Hook on the gate pad­lock
  • Look at the back of the car and attach the oth­er Hook
  • Use the Car Keys inside the car
  • Go through the gate
  • Watch the cutscene

Part 2: Pontoon Laboratories

  • Click on the box on the ground. There’s noth­ing you can do with it now
  • Look at the glow­ing con­sole next to the main door
  • Take the Fuse and Bat­tery x2
  • Look at the small win­dow of the guard­house
  • Take the Com­put­er Chip then use the Brick on the glass
  • Take the Fuse
  • Look at the fuse box to the left of the main door
  • Use the Han­dle then Fuse x2

Fuse Puzzle

This is a mem­o­ry puz­zle. Flip the switch­es in the cor­rect order

Solu­tion: Red, Pink, Yel­low, Brown, Blue, Orange, Green

  • Go into the now open Secu­ri­ty Check Point
  • Take the Draw­er Key and Pool Ball from the desk
  • Take the Bat­tery from the notice board
  • Take the Bat­tery and Valve from the plant
  • Take the LED from the oth­er desk and use the Draw­er Key
  • Read the paper and note the safe code (6807)
  • Look at the wall safe

Wall Safe Puzzle

Change the num­bers to ful­fill the code (6807)

Solu­tion: Change the num­bers in order from col­umn 4, then 2, then 1, then 3

  • Take the Blank Card
  • Look at the machine on the desk
  • Use the Bat­tery x4, then Blank Card

Card Machine Memory Puzzle

This is a mem­o­ry puz­zle

  • Take the Access Card and Bat­tery x4, then use them on the glow­ing door con­sole
  • Go into the Lab­o­ra­to­ry Recep­tion
  • Watch the cutscene
  • Take the Crow­bar and use it on the fire extin­guish­er glass
  • Take the Fire Extin­guish­er and Valve
  • Go down the Cor­ri­dor
  • Take the Rag and read the note
  • Use the Valve x2 on the pipes with the steam com­ing from it

Pipe Valve Pressure Puzzle

Turn the valves so that all the dials turn to 0

Just turn them until you get the answer

  • Click on the pile

Hidden Object Puzzle — Corridor

  • Get the Drill Bit, Com­put­er Chip, and Clip­pers
  • Use the Drill Bit under the gur­ney for a Ham­mer Drill
  • Go back to the Recep­tion and use it on the fil­ing cab­i­net
  • Take the Wrench and read the note
  • Use the Rag on the por­trait on the wall
  • Go into the Cor­ri­dor
  • Use the Nut and Wrench on the gur­ney
  • Go into Dr. Good­win’s Office
  • Read the note on the ground
  • Take the Cab­i­net Key and Lighter on the cof­fee table
  • Use the Cab­i­net Key on the glass cab­i­net
  • Take the Com­put­er Chip, Fin­ger­print Kit, and Glass Clean­er
  • Take the Charg­er from the desk, then use the Fin­ger­print Kit on the lamp
  • Take the Fin­ger­print
  • Use the Screw­driv­er on the secu­ri­ty cam­era for a CD
  • Go back to Recep­tion, use the Fin­ger­print on the read­er, then use the CD in the dri­ve
  • Note the Door Code (58741)
  • Use it on the Cor­ri­dor door key­pad
  • Go Out­side
  • Click on the mon­ster, then watch the cutscene
  • Use the Crow­bar on the wood­en box
  • Take the Fun­nel, then use the Lighter on the blow­torch
  • Use the Blow­torch on the met­al door
  • Go into the Gen­er­a­tor Room
  • Use the Bulb on the over­head light
  • Take the Chain, Com­put­er Chip, and Remote from the desk
  • Look at the pile next to the gen­er­a­tor

Hidden Object Puzzle — Generator

The first time I played this game, this puz­zle glitched out and dis­ap­peared

  • Get Pul­ley Wheel, Snake Grab­ber, and Elec­tri­cal Tape
  • Go Out­side, use the Pul­ley Wheel and Chain on the pil­lars, to get a Cop­per Plate
  • Use the Snake Grab­ber under the train for a Cop­per Plate
  • Use them on the gen­er­a­tor

Generator Puzzle

Spin the cir­cles until you solve the puz­zle

In my glitched out ver­sion of this game, I was some­how able to play this puz­zle despite being unable to get the cop­per plates

  • Get the Skele­ton Hand and Com­put­er Chip
  • Go into Dr. Good­win’s Office
  • Click on the skele­ton, use the Skele­ton Hand, and refer to the note Sara orig­i­nal­ly had to prop­er­ly ori­ent it and unlock the door
  • Inside Dr. Good­win’s Side Room, take the Ring from above the por­trait, and use it on the wall safe

Wall Safe Puzzle

Spin the rings to open the safe

Solu­tion: Solve the inner ring first, then the out­er ring, and the mid­dle one

  • Take the CD, Pool Ball, LED, and Com­put­er Chip
  • Read the note
  • Back in Recep­tion, use the new CD in the dri­ve
  • Watch the cutscene

Part 3: Upstairs

  • Take the Gas Mask, and use it on the acidic stair­case

In my glitched out game, I did­n’t need the gas mask to view the acidic stair­case

  • Go into Dr. Good­win’s Side Room, and take the pH2 Bot­tle
  • Go back and use it on the acidic stair­case

Because it makes so much sense to com­bat high­ly acidic chem­i­cals with a high­ly acidic chem­i­cal

  • Go upstairs
  • Take the Emp­ty Can
  • Go into the Wash­room
  • Look at the sink, read the note, then take the Beaker and Bug Spray
  • Go back and down the hall
  • Use the Bug Spray on the pump to get a Bug Spray Pump
  • Look at the shelf on the wall

Hidden Object Puzzle — Upstairs Corridor

  • Get Glass Jar and Deter­gent
  • Use the Clip­pers on the bro­ken ele­va­tor pan­el for a Wire
  • Go back­wards and use the Bug Spray Pump on the scor­pi­on in the tool­box
  • Take the Trow­el and Wrench
  • Go into the Wash­room
  • Use the Wrench on the valve
  • Look in the show­er and take the Pipe and Coin
  • Go back down the hall­way and use the Trow­el on the loose floor­board
  • Take the Tile Piece back a room, and use it on the exhaust fan for a Brief­case Ring
  • Go down the hall­way and into the Ward
  • Use the Pipe on the machine on the counter and take the Vac­u­um Clean­er
  • Look at the dead flow­ers between the bed and use the Glass Jar on the poor Hon­ey­bee (prob­a­bly starv­ing)
  • Release it near the nox­ious fumes in the back of the Ward
  • Use the Vac­u­um Clean­er (…what…?)
  • Take the Brief­case Ring
  • Go back to the Wash­room and use the Brief­case Ring x2 on the box on the ground
  • Read the threat­en­ing note, then take the Det­o­na­tor
  • Back out a room, use the Det­o­na­tor, Wire, and Elec­tri­cal Tape on the giant rub­ble block­ing the door to Bar­wick­’s Office
  • Head on in
  • Look at the big desk for a cutscene
  • Look under it and take a Com­put­er Chip and Knob
  • Look at the small desk and take the Nitro­gen (LN2 is liq­uid nitro­gen) and Coin Bot­tle
  • Go back to the hall­way and use the Knob on the brown doors (…how does that just fit and work?)
  • Go into the Cafe­te­ria
  • Take the Lighter, Box Cut­ter, and Draw­er Key
  • Take the Syphon Pipe and Paper Scraps from the waste­bas­ket
  • Take the Squeegee from the near the vend­ing machine
  • Go back to Bar­wick­’s office and use the Box Cut­ters on the box­es (it stays they’re sealed, but I don’t see any tape any­where on them)

Hidden Object Puzzle — Barwick’s Office

  • Get Coins, Pool Ball, and Repair Kit
  • Use the Repair Kit on the bro­ken ele­va­tor pan­el
  • Go way back to the Out­side
  • Look under the door and take the cap off the train’s fuel tank
  • Use the Emp­ty Can­is­ter and Syphon Hose
  • Go into the Gen­er­a­tor Room and use your new Filled Diesel Can to fill it up
  • Go back to the Ward
  • Use the Paper Scraps, Lighter, and Coin Bot­tle in the bowl (Why could­n’t we just break the bot­tle?)
  • Pick up the Scis­sors, use them on the cur­tain, and take the Coin
  • Go to the Cafe­te­ria and use the Coins x4 on the vend­ing machine
  • Take the Juice Pack and use it on the giant radioac­tive ants near­by
  • Take the Ante­na ([sic], they mean Anten­na) Part that they were try­ing to eat
  • Use the ele­va­tor to go to the Roof
  • Take the Lad­der
  • Read the note on the bird’s nest, then take the Train Key and Pin
  • Click on the pile of stuff

Hidden Object Puzzle — Roof

  • Get Lubri­cant and Pool Ball
  • Head down the ele­va­tor to the Ward and use the Pin on the IV bag. You’ll auto­mat­i­cal­ly catch the liq­uid in the Beaker and now you have NaCl (sodi­um chlo­ride)
  • Go across to the cafe­te­ria and use the Lubri­cant on the door
  • In the Staffroom, take the Pool Ball on the sofa, then use the Scis­sors on the sofa to get the Foam
  • Use the Draw­er Key on the wood dress­er and take the Ante­na Part
  • Use the Pool Ball x5 on the box on the pool table

Pool Ball Puzzle

There aren’t any instruc­tions because you’re sup­posed to use the first clue Sara gave you in the game

Solu­tion:

832

497

651

  • Take the Ante­na Part
  • Go to the Wash­room and use the Deter­gent and Foam in the water buck­et to get Soapy Foam
  • Don’t for­get to take the Water Buck­et, too
  • Go back up the roof and use the Soapy Foam, then Ante­na Part x3

Antenna Puzzle

Use the red dials to move the lasers into the cor­rect ori­en­ta­tion

I have no idea how they’re sup­posed to be ori­ent­ed. SKIP!

  • Go down into the secret room!
  • Read the note on the ground
  • Take the Dag­ger from under­neath the desk, use the Charg­er in the sock­et, then read the mon­i­tor
  • Click on the haz­mat suit in the ground

Hidden Object Puzzle — Secret Room

  • Take LED, Glass Cut­ter, and Access Card
  • Head back to the Cor­ri­dor to use the Access Card on the laser-barred door across from Good­win’s Office which is the Radi­ol­o­gy Lab
  • Use the Nitro­gen then Fire Extin­guish­er on the red-hot cab­i­net thing
  • Inside, take the Brush (Duster) and Knob (which are some­how not burnt to a crisp)
  • Look at the sil­ver tube on the large glass biore­ac­tor thing, and use the Water Buck­et to snag the Knob
  • Use the Knob x2 on the con­sole next to the huge door

Radiology Console Puzzle

Turn the knobs until all 4 columns are lev­el with the red line

Solu­tion (Click to Expand)
  1. Turn the Yel­low Knob to show 3 bars
  2. Turn the Green and Red knobs to show no bars
  3. Turn the blue knob to show 5 bars above the red line
  4. Turn the blue and yel­low knobs to reach the red line
  5. Red Knob goes last
  • Advance into the X‑Ray Room
  • Take the Chain Cut­ter (Bolt Cut­ters)
  • Use the Glass Cut­ter on the dis­play case and take Sam Blood Sam­ple
  • Use the Dag­ger then Remote Con­trol on the wax above the machine
  • This opens the glass tube where you can take the Logo Part (Looks sus­pi­cious­ly like test tubes)
  • Go back out and use the Chain Cut­ter on top of the stair­case
  • Click on it to knock it over the side and go for­wards into the Stor­age Area
  • Use the Brush on the shelv­ing, then take the Engine Oil
  • Use the Lad­der under the cab­i­nets, then open them

Hidden Object Puzzle — Storage Area

  • Get the Logo Part, Com­put­er Chip, and Weld­ing Machine

Part 4: End Game (END)

  • Go Out­side to the train and use the Train Key on the front
  • Go into the train and click on the pile on the ground

Hidden Object Puzzle — Train

  • Get Bul­let
  • Use the Fun­nel and Engine Oil on the hole under the win­dow
  • Use the Glass Clean­er and Squeegee on the dirty win­dow
  • Go down the Tun­nel… except the lever is bro­ken and you can’t!
  • …But that’s okay because all you have to do is put the bro­ken lever togeth­er and use the Weld­ing Machine

WAIT!

  • Before going full speed ahead, trav­el back to Bar­wick­’s Office and use the Bul­let in the Gun on the desk to take it
  • OKAY, NOW, go ahead back to the train and into the Tun­nel
  • Use the Gun
  • Check out the sign, then take the Logo Part from near the cones
  • Inspect the bar­ri­ers ahead, read the note, then use the Chain Cut­ter
  • Use the Chain­saw (…I’m not actu­al­ly sure where I got this from. I just noticed it in my inven­to­ry along the way)
  • Go into the Aban­doned Lab
  • Look at the machine on the left and read the note
  • Look at the mon­i­tor and lis­ten to Good­win (He seems con­fi­dent that only Sara would have made it this far)
  • Look at the counter on the right and take the Com­put­er Chip and Gam­ma Ray Emit­ter
  • Go all the way back to the Secret Room (from the Roof)
  • Look at the machine on the right, use the LEDs and Gam­ma Ray Emit­ter

LED Light Puzzle

The mon­i­tor to the left of this machine tells you that this machine will cre­ate the Elixir. The do that “You need to align the LED’s in such a man­ner that no 2 of the same col­or are con­nect­ed to each oth­er.”

It’s not hard, just a lit­tle tedious to move the lit­tle lights. Many dif­fer­ent answers are pos­si­ble

  • Take the Elixir and the Gam­ma Ray Emit­ter
  • Go WAAAY back to the very begin­ning of the game and use the Logo Parts x3 (Wad­dya know, they actu­al­ly are logo parts)
  • Take the Cap­sule
  • Go through the gates. Remem­ber that box the mon­ster threw at you? Use the Com­put­er Chip x9, and take the Bac­te­ria
  • With all the parts in hand, skip on back to the Aban­doned Lab (come to think of it, how long has this lab been aban­doned with all the vines grow­ing like that in front of it? Seems to still be pow­ered. Does that mean Good­win pre­dict­ed this a real­l­l­l­ly long time ago?)
  • Check out the machine to the left

Make the Cure!

Remem­ber­ing Good­win’s instruc­tions on the mon­i­tor, put the cure togeth­er in order:

Solu­tion (Click to Expand)
  1. Elixir
  2. Cap­sule
  3. Bac­te­ria
  4. Sam’s Blood Sam­ple
  5. NaCl
  6. Gam­ma Rays
  • Watch the cutscene

GAME COMPLETE

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Icebound Secrets: The Frostwood Bane Written Walkthrough + Morphing Object Locations Game Guide (Nintendo Switch)

writ­ten 12/8/25, updat­ed 2/2/26

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  • Pub­lished: Lega­cy Games
  • Plat­form Played: Nin­ten­do Switch
  • Price: MSRP: $14.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Novem­ber 14, 2025

This is a writ­ten walk­through for Ice­bound Secrets: The Frost­wood Bane played on the Nin­ten­do Switch. While there are some puz­zle solu­tions, I tend to skip puz­zles I don’t enjoy

Game Start

Watch intro cin­e­mat­ics

Tutorial: Part 1 — Arrival in Town

  • Inspect the car and take the Car Brush
  • Look at the pile on the ground, use the Car Brush, then take the Hotel Key
  • Back out and take the King Stained Glass Shard from the snow
  • Inspect the hotel door, read the note, then use the Hotel Key
  • Go inside
  • Inspect the fire­place and take the Pok­er
  • Inspect the win­dow, move the pot, then take the Coin
  • Read the paper
  • Inspect the desk, read the note, take the Pli­ers
  • Go back out to the entrance
  • Look at the gate and watch the cut scene
  • Inspect the gate lock, use the Pli­ers
  • Take the Chain Lock­et
  • Open your inven­to­ry, check out the Chain Lock­et, click on the paper­clip to undo it
  • Take the Yin Lock­et and Chain with Hook
  • Inspect the foun­tain basin, use the Pok­er, and take the Coin
  • Go back into the hotel
  • Look at the pile on the ground, use the Chain with Hook on the crack, then take the Cameo
  • Use the Chain with Hook again, and get a Coin
  • Back out at the entrance, look at the pile on the ground, and use the Cameo on the purse
  • Take the Lighter and Coin
  • Inspect the red machine next to the foun­tain
  • Use the Lighter, then Coin x4, get a Mag­a­zine and Gear
  • Back inside the hotel, use the Mag­a­zine, Lighter, then Pok­er in the fire­place
  • Get a Yang Lock­et
  • Inspect the win­dow, use the Yin Lock­et and Yang Lock­et on the box
  • Take the Gear, then watch the cutscene
  • Go back out­side

Oh no! Every­thing is extra frozen now! And the skull in the snow! Omi­nous!

  • Look at the pile on the ground and inspect the gate. It’s frozen sol­id
  • Go into the hotel, look at the fire­place, and use the Pok­er to get a Hot Pok­er
  • Use it out­side on the frozen gate lock
  • Use the Gear x3

Gate Lock Puzzle

Move the green locks and move the met­al pieces to unlock all 4 locks

I dis­like this type of puz­zle, the con­trols are ter­ri­ble, and it does­n’t make sense. SKIPPED!

  • Talk to the female and take the prof­fered Small Knife
  • Take the Skele­ton Stained Glass Shard from above the door on the east
  • Inspect the lad­der
  • Inspect the space between the build­ings; Take the Fence Rods and Coin
  • Use the Fence Rods on the bro­ken lad­der
  • Go up

Hidden Object Puzzle — Bedroom

  • Go back to the town entrance, and use the Small Knife on the Hose in the foun­tain
  • Inspect the pile on the ground, and use the Small Knife on the suit­case
  • Take the Square Tile, Douche (Bulb Syringe), and Coin
  • Inside the hotel, use the Square Tile on the large armoire
  • Solve the mini puz­zle
  • Take the Boots, Can­is­ter, Fur Coat, and Coin x2
  • Back out­side, inspect the car
  • Open the gas door, unscrew the cap, use the Can­is­ter, Hose, then Douche
  • Take the Gas
  • Com­bine Lighter + Can­is­ter + Douche
  • Use the Coin x4 on the red machine for a Med­ical Jour­nal
  • Back at the fire bar­rel, use the Fire­wood Bun­dle, Med­ical Jour­nal, Lighter, then Gas
  • Take the Knit­ting Nee­dles back to the town entrance and use them on the Gloves in the pile on the ground
  • Take the Tapes­try Tas­sel back into the hotel and use it on the tapes­try

Number Balance Puzzle

Move the num­bers so that none repeat in num­ber or col­or

I tried real­ly hard for a long time and could­n’t fig­ure it out. SKIPPED!

  • You get an Emer­ald and the last of the Warm Clothes
  • Go back and give the Warm Clothes the needy girl
  • You learn her name is Chris­tine, and she gives you the Phar­ma­cist’s Key
  • Use it on the west­ern build­ing, then go in
  • …or try to. You’re blocked by ice
  • Go over to the space behind Chris­tine and take the “Crow­bar” which is just a bro­ken part of the met­al land­scape bar­ri­er
  • Bring it over to the phar­ma­cist build­ing and use it on the ice block­ing the door
  • Great. Now you can go inside
  • Inspect the bro­ken floor, to get a Nail Puller and Plank
  • Inspect the green cab­i­net, read the note, and take the Fever Pill
  • Inspect the counter, use the Med­ical Jour­nal, then look at it
  • Go back to the hotel, look the at win­dow, and take the Mint Leaves
  • Inspect the armoire and use the Nail Puller on the back for Planks x3
  • At the town entrance, use the Nail Puller on the wood­en sign in the foun­tain for Planks x2
  • Go to where Chris­tine is, look at the scaf­fold­ing, and use the Planks x6

Scaffolding Puzzle

Move the pieces of wood around to make a path. Three times.

Found it too dif­fi­cult, so I SKIPPED!

  • Inspect the gar­goyle above the scaf­fold­ing, and take the Gin­ger
  • Go to the phar­ma­cy and inspect the counter
  • Use the Lighter, Fever Pill, and Mint Leaves
  • Use the Gin­ger, then Small Knife
  • Click on the ingre­di­ents to add them
  • Take the Decoc­tion (def. method of extrac­tion usu­al­ly in herbal med­i­cine by boil­ing to dis­solve chem­i­cals of the mate­r­i­al)
  • Give it to Chris­tine who gives you a List and Amulet Bagel (looks more like a pret­zel to me…)
  • Use the Amulet Bagel on the east­ern door

Vehicle Puzzle

Move the vehi­cles until they rest in the appro­pri­ate­ly col­ored cir­cle

  • Go inside
  • Look at the dis­play case, and click on the snow on the low­er left por­tion of the glass until you get a Ruby
  • Inspect the bro­ken shelf, take the Screw­driv­er
  • Inspect the green box, take the Can­dle
  • Look at the bro­ken stool
  • Go back to the town entrance, look at the pile on the ground, and use the Screw­driv­er for Screws and a Wheel
  • Go to the gar­goyle above the scaf­fold­ing, and use the Emer­ald and Ruby
  • Take the Pro­vi­sions Lock­et and Christine’s Back­pack
  • Use the Can­dle on the fire bar­rel
  • Go into the phar­ma­cy and use the Burn­ing Can­dle on the green cab­i­net
  • Take the First-Aid Kit
  • In the store, use the Pro­vi­sions Lock­et on the green box
  • Take the Crack­ers and Stale Cheese
  • Use the Wheel, Screws, and Screw­driv­er on the bro­ken stool
  • Wheel it over to the shelf, then use the Stale Cheese
  • Take the Sling­shot and Cere­al x2
  • Use the Sling­shot on the bro­ken shelf
  • Take the Water Bot­tle and Canned Food x3
  • Com­bine List + Back­pack + Cere­als + Canned Food + Water bot­tle + Crack­ers + First-Aid Kit = Sur­vivor’s Kit
  • Give it to Chris­tine

Welp…

Part 2: The Investigation Deepens

  • Inspect the crate and take the Bro­ken Snow­shoes, read the note, and take the Caduceus Amulet
  • Go into the phar­ma­cy and use the Caduceus Amulet on the green cab­i­net door
  • Take the Coal, Thick Nee­dle, and Twine
  • Back at the hotel, use the Coal on the pad of paper on the counter, and take the Book Code
  • Inspect the pile of books on the ground and move them aside to get Book Vol 1.
  • Use the Book Code on the box, and take the Amulet Snowflake and Leather Straps
  • Com­bine Bro­ken Snow­shoes + Thick Nee­dle + Twine + Leather Straps = Snow­shoes
  • Use them on the path next to the phar­ma­cy
  • Go for­wards deep­er into town
  • Click to watch a cutscene
  • Inspect the book on the ground near the win­dow for a dia­gram and a Glass Cut­ter
  • Take the King Stained Glass Shard from above the win­dow
  • Inspect the door to the library and click on the snow
  • Take the Round Glass
  • Go back­wards to the store and use the Glass Cut­ter on the dis­play case
  • Take the Glass and Tech­ni­cal Oil
  • Com­bine Glass + Round Glass + Glass Cut­ter = Glass Pieces
  • Go to the library door and use the Tech­ni­cal Oil then Glass Pieces

Library Door Puzzle

Refer­ring to the dia­gram from before, solve the puz­zle

  • You’re in!
  • Use the Sur­vivor’s Kit on the man who gives you a Fire Hatch­et
  • Look at the door to the left, take the Torch
  • Look at the stove, take the Hook
  • Look at the book­shelf to the right, take the Suit­case But­ton
  • Go back to the hotel, inspect the phone, and click on the phone’s Wire (cord) until you take it
  • Go back to the fire bar­rel and use the Torch to get a Lit Torch
  • Look at the box behind the fire bar­rel, and use the Fire Hatch­et on the side of it
  • Take the Fire­wood
  • Go to the Phar­ma­cy, use the Fire Hatch­et on the hole in the ground
  • Take the Wood Chips, pull the suit­case out with the Hook, then use the Suit­case But­ton
  • Take Book Vol 2
  • Go to the square in front of the library
  • Use the Fire Hatch­et on the store win­dow
  • Take the Fire­wood
  • Go into to the library and use Book Vol 1 & 2 on the book­case to the right
  • Take the Oven Code, read the let­ter, and take the Tree of Life Amulet
  • Use the Oven Code on the stove
  • Solve the minipuz­zle

Some of the detail is fad­ed over time. In my sec­ond playthrough, dif­fer­ent discs were fad­ed, not the same as this image below

  • Use the Fire­wood, Wood­chips, then Torch in the stove
  • Get the Elec­tric Pan­el Key from the man
  • Use it on the box next to the door, take the File
  • Back out to the square, and use the File under the stairs for a Light­ning Amulet
  • Go back to the store
  • Use the Light­ning Amulet on the work­bag for a Wheel Key (Tire Iron), Coin, and Fus­es
  • Go back to the Library
  • Use the Wire and Fus­es on the elec­tri­cal box
  • Take and use the Librar­i­an’s Key (this man is start­ing to get on my nerves. Why not give me all the tools I need right away instead of piece­meal? Clear­ly just using me to do work he could do him­self…)
  • Use the Torch and go inside

Library Maze Puzzle

This is real­ly straight for­ward and easy. All you do is go through, look for items, then use them. There’s no way to fail.

I was going to go through the maze but acci­den­tal­ly hit the skip but­ton. Oh well. Like I said, it’s real­ly easy.

  • Give the man the Book of Leg­ends
  • Take the Tree of Dark­ness Amulet
  • Go up the stairs and use the Light and Dark Amulets on the book
  • Take the Ruby Hair­pin
  • Use it on the red tool­box in the store win­dow near the car for a Jack and Machine Screws (which look like lug nuts)
  • Use the Jack on the red car
  • Go back to the Town Entrance
  • Use the Jack, Oil, and Wheel Key on the green car (I’m hon­est­ly not sure this would work as well as it looks in this game)
  • Take the Car Wheel and use it on the red car, fol­lowed by the Machine Screws, Oil, and Wheel Key

Part 3: The Seer

  • Click on the house ahead
  • Take the Skele­ton Stained Glass Shard from the trash­can in front of the store
  • Take the Wood Pat­tern from the win­dow sill of the store
  • Inspect the bicy­cle and take the Rope from the bas­ket
  • Inspect the man­nequin in the snow and click twice to remove the snow
  • Take the Librar­i­an’s Ring
  • Inspect the mail­box and poke the white raven to make it drop the Raven Medal­lion
  • Go back to the libary
  • Inspect the desk and use the Wood Pat­tern on the box
  • Take the Dove Medal­lion and Librar­i­an’s Ring
  • Go out­side of the library, and use both the Raven and Dove Medal­lions on the bag beneath the stairs
  • Take the Crack­er, Mag­net, and Incense Stick
  • Com­bine Mag­net + Rope = Mag­net on Rope
  • Back in front of the seer’s house, use it on the bro­ken win­dow to get the Ice Ax (ice pick)
  • You’ve prob­a­bly already guessed you need to use it on the seer’s house door (click 3x)
  • Use the Ruby Pin to break into the house

What in the… Ah. I guess she’s the real deal?

  • Click on the win­dow to open it and ven­ti­late the room
  • Take the Aro­ma Stand and Coin from the draw­ers
  • Take the Iron But­ton from the man­tel
  • Take the Gold­en Mail Horn and Match­es from the table
  • Head back to the phar­ma­cy and use the Iron But­ton on the first aid kit in the cab­i­net
  • Take the Ammo­nia and Coin
  • Before going back, vis­it the Town Entrance and use the Coin (x4) on the red machine for a Lizard Amulet and Misty’s Jour­nal
  • Inside the seer’s house, use the Lizard Amulet on the green box for a Half Amulet Owl and Runes
  • Use the Ammo­nia on the seer

Watch the weird cutscene where you dri­ve her to the library in the truck only for her to ran­dom­ly appear from behind the stove?

  • The man gives you a Sil­ver Mail Horn (again, why not just give me use­ful things right away? He’s def­i­nite­ly manip­u­la­tive…)
  • Back in front of the seer’s house, use the Crack­er on the white raven, then the Sil­ver and Gold­en Mail Horn on the mail­box
  • Take the Pack­age, inspect it in the inven­to­ry, then open it, for a Librar­i­an’s Ring and Div­ina­tion Cards
  • Back in the library, go up to the stat­ue and use the Librar­i­an’s Ring x3

Statue Ring Puzzle

Place the rings in order using the clues under­neath

Solu­tion (Click to Expand)

Orange, Pur­ple, Blue, Red, Green

(Book, Owl, Feath­er, Gem, Sham­rock)

  • Get a Crys­tal Ball
  • Inspect the table with the seer. There is a cloth there telling you what to put and where
  • Place the Crys­tal Ball, Aro­ma Stand + Incense, Div­ina­tion Cards, and Runes
  • Use the Match­es on the incense

Divination Puzzle

Move the runes so that they cor­re­spond to the Tarot cards

  • Watch the cutscene, then give the seer Misty’s Jour­nal
  • She gives you the Lion’s Head which you need to use on the draw­ers in her house
  • Take the Aro­ma Oil and Town Map
  • Back out to the front of the seer’s house and use the Aro­ma Oil on the man­nequin in the snow
  • Take the Back­pack and Han­dle (foun­tain pen)
  • Back in the library, place the Town Map and Han­dle on the desk, so that the invis­i­ble seer some­how mag­i­cal­ly turns it into a Road Map (she’s miss­ing from my game dur­ing this)
  • Use the Road Map on the red truck out­side, then head for­ward to the Old Bridge
  • Take the King Stained Glass Shard from the stairs of the bridge
  • Take the Han­ker­chief([sic] hand­ker­chief is the cor­rect spelling) from the car
  • Take the Witch Fig­urine from in front of the tent
  • Inspect the red box on the ground
  • Note the puz­zle solu­tion in the urn
  • Use the Han­ker­chief on the bro­ken glass
  • Use the Sharp Glass on the tent ties

Hidden Object Puzzle — Tent

  • Get a Gas Cylin­der for your trou­ble
  • Inspect the door under the bridge for a Lion Ring
  • Go back to the front of the seer’s house
  • Use the Sharp Glass on the man­nequin’s vest for a Witch Fig­urine and a Cat’s Hat
  • Inside the seer’s house, use the Cat’s Hat on the cat on the man­tel for a Pick­lock Cane
  • Use the Pick­lock Cane then Lion Ring on the draw­er
  • Place the Witch Fig­urine x2

Witch Figurine Puzzle

Press the switch­es to move the witch­es into their cor­re­spond­ing col­ors

Sol­id SKIP on this puz­zle

  • Take the Red Crys­tal and Amulet Skis
  • Com­bine Back­pack + Amulet Skis
  • Take the Fur, then use the Gas Cylin­der
  • Use your new Gas Burn­er on the door under the bridge
  • Take the Pic­ture Frag­ment, then open the door
  • Go back to the seer’s house, look at the man­tel, and use the Pic­ture Frag­ment on the por­tait
  • Take the Paints
  • Back at the bridge loca­tion, use the Paints on the dif­fer­ent clear crys­tals (Car and Tool­box) to get the Green and Blue Crys­tals
  • Use the Red, Green, and Blue Crys­tals on the door

Crystal Light Puzzle

Refer­ring to the clue found ear­li­er in front of the red tool­box, solve the light puz­zle

  • Go inside
  • Take the Spear and Amulet Car from the fall­en thing
  • Take the Spat­u­la (Put­ty Knife/Scraper) from the winch
  • Take the Car Key from the lock­er
  • Back out at the bridge, use the Spear on the red lad­der
  • Go up
  • Take the Stool and Wrench
  • Use the Car Key on the trunk of the taxi
  • Take the Winch Lever and Amulet Car
  • Over at the red tool­box near the tent, use the Amulet Car x2
  • Take the Iron Han­dle and Screw Nut
  • Back inside the Mine Entrance, use the Iron Han­dle on the lock­er for a Winch Belt, Iron Cup, and a news arti­cle
  • Use the Winch Lever, Screw Nut, then Wrench on the winch, fol­lowed by the Winch Belt
  • Use the Stool on the ground under the hook on the ceil­ing, then click the rope on the winch
  • Click on the fall­en box thing, con­nect the clasp hook, then turn the winch han­dle
  • Click on the rub­bish pile

Rubbish Puzzle

Match iden­ti­cal pairs of items in the cor­rect order to solve the puz­zle

Solu­tion (Click to expand)

In Order:

Large Rub­ble

Black Rub­ble

Brown Jack­et

Sledge­ham­mer

Hatch­et

Black Hat

Bas­ket

Crys­tal

Black Cube

Shov­el

Long Rub­ble

Stool

Min­er’s Hel­met

Coal

Steel Beam

Buck­et

Bowls & Cups

Green Tool­box

Amethyst

Wood Beams

Boul­ders

Wood Pile

Wheel­bar­row

Con­crete Pil­lars

Wood­en Sup­port Posts

  • Go through the door to the Old Mine
  • Take the Pick­axe from the wall relief
  • Take the Screw­driv­er from the mine cart and read the news­pa­per clip
  • Take the Key Num­ber 3 from the table
  • Take the Bas-Relief Part from the foun­tain
  • Go back out to the bridge and use the Screw­driv­er on the lamp on the bal­cony
  • Take the Light­bulb (WHY is there a noose behind the lamp?!?!)
  • Use the Pick­axe on the locked box in the tax­i’s trunk
  • Take the Bas-Relief Part and the Archae­ol­o­gist’s Brush
  • Inside at the Mine Entrance, use the Key Num­ber 3 on the lock­er
  • Take the Adhe­sive Tape and Ham­mer
  • Back in the Old Mine, use the Adhe­sive Tape on the bro­ken wire on the table, then the Light­bulb
  • Replace the lamp­shade and turn on the light
  • Click on the book to watch a cutscene about the events that tran­spired there
  • Take the Wedge
  • Use the Wedge and Ham­mer on the iced elec­tri­cal box over the table
  • Open it and pull the lever

Okaaaay…

  • Take the Amulet Snowflake and Bas-Relief Part from the new glow­ing pedestal
  • Use the Wedge + Ham­mer com­bo again on the relief in the back of the room to knock off sand? Ice?
  • Use the Archae­ol­o­gist’s Brush and Bas-Relief Part x3
  • Take the Ancient Pyra­mid, then use it on the glow­ing pedestal

Ancient Runes and Shapes Puzzle

Re-order the spheres, cubes, and pyra­mids so that their designs match those on the pedestal

Solu­tion (Click to Expand)

Swap the cubes and spheres

Hidden Object Puzzle — Floating Orb

Spin the orb and find all the sym­bols

You can’t skip it, but it’s not hard aside from the clunky con­trols

  • Now that the door’s open, go into the Sar­coph­a­gus Hall
  • Take the Skele­ton Glass Shard
  • Take the Ruby Skull and Christine’s Mit­ten off the top of the sar­coph­a­gus, then remove the chain
  • Take the Ice Knife from the side of the sar­coph­a­gus
  • Take the Sap­phire Skull from the table
  • Use the Spat­u­la and Iron Cup on the top of the sar­coph­a­gus for Glow­ing Frost
  • Back out in the taxi trunk, use the Ruby and Sap­phire Skull on the box for an Amulet Snowflake
  • In the Old Mine, use the Ice Knife on the 2 flow­ers for a Flower Bud and Frosty Flower
  • Go to the Sar­coph­a­gus Hall and use the Amulet Snowflake x3 on the side of the sar­coph­a­gus
  • Place the new Fire Recipe on the work­table, fol­lowed by the Ice Knife, Flower Bud, Frosty Flower, and Glow­ing Frost
  • Click on the scepter for a Frost Flame, and use it on both the bowls sur­round­ing the sar­coph­a­gus

Clock Puzzle

Super easy puz­zle where you need to assem­ble the Roman numer­als to fin­ish the clock

  • Go through the door into the Ice Chapel
  • Take the King Stained Glass Shard
  • Take the Icile ([sic] They mean ici­cle) from the ground mosa­ic
  • Use Christine’s Mit­ten on the pedestal for a Frosty Crys­tal
  • Use Christine’s Mit­ten on the grave­stone for Key Frag­ments
  • In the inven­to­ry, inspect the Key Frag­ments
  • Use the Spat­u­la on the can­dles for a Wax Piece
  • Go back the Sar­coph­a­gus Hall
  • On the work­table, take the Iron Cup
  • Go back to the fire bar­rel from the begin­ning
  • Use the Iron Cup and Icile for a Cup of Water
  • Com­bine Key Frag­ments + Cup of Water + Wax Piece + Frosty Crys­tal = Ice Key
  • Use it and Christine’s Mit­ten on the book under the giant stat­ue
  • Take the Book of the Dead and Round Papyrus
  • Head back to the library to present the Book of the Dead to the old peo­ple
  • The seer gives you an Ener­gy Trap
  • Use it to get Ghost Ener­gy x3 at the Fire Bar­rel, Sar­coph­a­gus Hall, and Ice Chapel
  • Use the Ghost Ener­gy x3, then Round Papyrus on the sar­coph­a­gus

Sarcophagus Coloring Puzzle

The instruc­tions are super unclear, and I have no idea what you’re sup­posed to do. How are you sup­posed to restore col­or to an already col­ored pic­ture? I kind of just poked at stuff until the high­lightable things were high­light­ed

2/2/2026: As point­ed out by Alexan­dra, this is a spot the dif­fer­ences puz­zle! Makes a lot more sense now!

  • Watch the cutscene
  • Click on the fur coat, then take the Gold­en Key back to the seer’s house to open the locked cab­i­net
  • Move the books aside to take the Ice Can­dle, Warm­ing Potion, and Amulet Drop
  • Go back to the library where the old man will tell you the fire needs to be stronger and then gives you a Crow­bar (because that could­n’t have been use­ful ear­li­er?!?!)
  • Go to the Old Mine, and use the Amulet Drop on the foun­tain to get a Buck­et
  • Use the Crow­bar on the minecart, then take the Switch and Mosa­ic Piece
  • Pick up the Shov­el from next to the table, then use it and the Buck­et on the minecart for a Buck­et of Coal
  • In the Sar­coph­a­gus Hall, use the Ice Can­dle on the burn­ing bowl on the table for a Can­dle of Mem­o­ry
  • Go back to the library and give Chris­tine the Warm­ing Potion
  • Use the Buck­et of Coal and Shov­el on the stove
  • Watch the cutscene

City Model Puzzle

Replace the pieces into their prop­er loca­tions

Sor­ry if my solu­tion is a bit con­vo­lut­ed

  • Get the Old Town Map for your trou­ble

Part 4: The Castle

  • Go to the front of the seer’s house and use The Old Town Map
  • Go to the Funic­u­lar Plat­form (Def­i­n­i­tion: A funic­u­lar is a rail­way for steep slopes uti­liz­ing haul­ing cables)
  • Look at the cas­tle
  • Take the Knob from the con­trol con­sole
  • Take the Skele­ton Stained Glass Shard from the roof of the booth
  • Take the Ice Wolf from the can on the booth sill
  • Take the Wood­en Chip from the tree
  • Take the Mosa­ic Piece from in front of the robot
  • Go back to the Old Bridge and use the Knob on the draw­er on the bal­cony
  • Take the Pow­er Unit (Bat­tery), Ice Fox, and Wood­en Chip
  • Go to the Ice Chapel
  • Use the Ice Fox, Ice Wolf, and Can­dle of Mem­o­ry on the grave­stone
  • Take the Mosa­ic Piece, Glow­ing Mush­room, and Mys­te­ri­ous Box
  • Back at the Funic­u­lar Plat­form, use the Glow­ing Mush­room inside the tree hol­low
  • Take the Wood­en Chip and Amulet Owl Half
  • Com­bine Mys­te­ri­ous Box + Amulet Owl Half x 2
  • Take the Wood­en Chip
  • Use the Wood­en Chip x4 on the side of the booth

Funicular Booth Puzzle

Match the ani­mal tokens with their cor­re­spond­ing habi­tats

  • Take the But­tons and Knight Fig­urine
  • Look at the con­trol con­sole
  • Use the Switch, But­tons, and Pow­er Unit
  • Flip the lever, then ride on over to the Cas­tle
  • Take the King Stained Glass Shard
  • Take the Mosa­ic Piece from the door
  • Take the Car­bine ([sic] Pret­ty sure they mean cara­bin­er) from the bro­ken rail­ing
  • Take the Amulet Eye from the front left boy stat­ue
  • Go back to the Funic­u­lar Plat­form
  • Use the Amulet Eye on the robot­’s box to get a Cook’s Ladle and Restor­er’s Set
  • Head back to the Cas­tle and use the Restor­er’s Set on the front right stat­ue to get the Page’s Hat
  • Use the Page’s Hat on the boy stat­ue for a Chimera Scroll
  • Use the Restor­er’s Set on the mid­dle stat­ue
  • Take the Jester’s Hat and place it on the front right stat­ue
  • Use the Restor­er’s Set on the final stat­ue
  • Swap the Exe­cu­tion­er’s Axe with the Cook’s Ladle
  • And, final­ly, restore the Exe­cu­tion­er’s Axe to the appro­pri­ate stat­ue
  • Now that the lights are all lit, use the Chimera Scroll on the door

Castle Door Puzzle

Using the clue from the scroll, depress the prop­er but­tons to solve the lock puz­zle

  • Go into the Main Hall
  • Take the Mosa­ic Piece from the far-right dis­play
  • Take the Ice Pen­dant from the glass dis­play
  • Take the Dol­lar from the left dis­play
  • Take the Rake Han­dle from the foun­tain
  • Go back to the Ice Chapel and use the Mosa­ic Piece x4 on the ground

Ice Chapel Mosaic Puzzle

This is a 2‑part puz­zle where you need to cor­rect­ly col­or the image by swap­ping the crys­tals and then set the time on the clock

  • Take the Ice Ghost
  • Go to the Funic­u­lar Plat­form
  • Insert the Dol­lar into the robot, then take the Excur­sion Play­er and Rake Base
  • Go back to the Main Hall, and use the Excur­sion Play­er, Knight Fig­urine, and Ice Ghost on the right­most exhib­it
  • Take the Wood­en Pegs
  • Com­bine the Rake Base + Rake Han­dle + Wood­en Pegs = Rake
  • Go out to the Cas­tle Entrance
  • Use the Rake on the rocks below the bro­ken part of the rail­ing

Castle Entrance Stone Puzzle

Direct the stones to the square on the bot­tom by click­ing the square oppo­site of where you want the stones to go

There are oth­er ways to do this. I just did it this way in 32 moves

  • You will get Peb­bles, Amulet Scroll, and Rub­ber Piece
  • Go back into the Main Hall
  • Use the Amulet Scroll on the left­most exhib­it in exchange for the Ancient Scroll
  • Com­bine the Ancient Scroll + Restor­er’s Tools = Restored Scroll
  • Give it to the old man in the library who will give you yet anoth­er use­ful item out his end­less jack­et pock­et: Amulet Repair
  • Use on the wall box next to the robot on the Funic­u­lar Plat­form for Sealant and a Screw­driv­er (Was it always snow­ing…?)
  • Go into the Main Hall
  • Use the Rub­ber Piece, then Sealant on the bro­ken pipe in the foun­tain
  • Use the Peb­bles

Castle Fountain Pebble Puzzle

Ohh… Anoth­er one these… Move the water lily with the key on it by “throw­ing peb­bles” at it the same way you moved the rocks ear­li­er in the last puz­zle

Thank­ful­ly, this one is easy and quickthough I’m not sure if they meant for you to solve it the way I did in 7 moves, heh heh…

  • Use your new Show­case Key on the glass exhib­it
  • Take the Torch Scheme, Scroll of Sum­mon, and Incin­er­a­tor Torch
  • Watch the cutscene
  • Go back to the library and give all 3 new items to the seer

Part 5: Unraveling the Mystery

  • You’ve trav­eled to the Indus­tri­al Zone
  • Take the Amulet of Infin­i­ty from the back of the truck
  • Take the Blue Wire from next to the door
  • Take the Mono­gram C from the well
  • Take the Men’s Bag (Man’s Bag) from the fork­lift
  • Take the Buck­et from the bay doors, then use the Amulet of Infin­i­ty on the lock

Hidden Object Puzzle — Storage Room

  • Use your new Well Han­dle on the well, along with the the Car­bine (Cara­bin­er) and Buck­et
  • Take the Artist’s Paint­brush and Mono­gram K
  • Com­bine the Men’s Bag + Mono­gram C + Mono­gram K
  • Take the Loader Key and Insu­lat­ing Tape
  • Use the Loader Key on the fork­lift
  • Go into Burn­ing Hall

Oh! Chris­tine! Con­ve­nient­ly after you’ve already done all the work

  • Talk to Chris­tine
  • Take the Eagle Fig­urine from the con­trol con­sole
  • Take the Ham­mer from the lock­er
  • Go out­side and use the Ham­mer on the back of the truck
  • Take the Red Paint and Red Wire
  • Back inside, use the Blue and Red Wire, and Insu­lat­ing Tape on the con­trol con­sole
  • Hit the red but­ton

Trash Fan Puzzle

Guide the flail through the maze until you reach the oth­er side (Great time to skip)

  • Chris­tine gives you a List of Paints
  • Take the Nar­row Spat­u­la from the rub­bish
  • Go out­side and use the Nar­row Spat­u­la on the yel­low stained por­tion of the well
  • Take the Dog Fig­urine and Artist’s Key
  • Use the key to enter the tow­er
  • Lift up the rug, take the Scoop
  • Take the Duster
  • Take the Spoon from the rock­ing chair
  • Take the Glow­ing Liq­uid from the shelf
  • Go back to the Burn­ing Hall
  • Use the Scoop and Duster on the rub­bish pile for a Tri­an­gu­lar Key and Ash
  • Use the Tri­an­gu­lar Key on the lock­er
  • Take the Vac­u­um Clean­er, Blue Paint, and Fire­proof Liq­uid
  • Use the Vac­u­um Clean­er on the rub­bish pile
  • Back in the Artist’s Tow­er, look at the artist’s table
  • Use the List of Paints, Red Paint, Blue Paint, Ash, Fire­proof Liq­uid, Spoon, and Glow­ing Liq­uid
  • Solve the mini puz­zle
  • Take the Three Paints
  • Give them to Chris­tine along with the Artist’s Paint­brush

Burning Hall Light Rune Puzzle

Try to align the col­ors to cre­ate the shapes in the clue

  • Go back to the library and talk to the seer (now a prophet­ess??)

Cast a Protective Spell

You’re sup­posed to move the balls around to cre­ate the runes the puz­zle shows you, but I moved them around a lot and could­n’t fig­ure it out, so SKIPP

  • She gives you back the Torch Scheme and Incin­er­a­tor Torch AAAAND you’re pow­ered up with some defense and spe­cial vision!!
  • Go to the Main Hall and you should see a stair­case that was not vis­i­ble before

It does­n’t real­ly make sense because these rooms have exhibits for patrons that are oth­er­wise inac­ces­si­ble???

  • Go into the Hall of Nat­ur­al His­to­ry
  • Take the Mars Lay­out from the red table
  • Take the Cat Fig­urine from the green table
  • Take the Sat­urn Lay­out from the rep­tile enclo­sure
  • Place the Incin­er­a­tor Torch and Torch Scheme on the desk
  • Take the prof­fered Dag­ger back to the Indus­tri­al Zone and use it in the back of the truck
  • Take the File and Flam­ma­ble Resin
  • Go into the Burn­ing Hall and use the File on the lock­er for a Mouse Fig­urine and Rag
  • Go into the Artist’s Tow­er
  • Use the Cat, Eagle, Dog, and Mouse Fig­urine on the ground
  • Use the Room Key stashed there on the green door

Hidden Object Puzzle — Artist’s Tower Part 1

Hidden Object Puzzle — Artist’s Tower Part 2

  • You get a Stargaz­er Fig­urine
  • Go back to the Nat­ur­al His­to­ry Hall and use the Stargaz­er Fig­urine on the plan­ets table
  • Take the Ice Pen­dant and Amulet Flower
  • Remem­ber that bicy­cle in front of the seer’s house? Use the Amulet Flower on the bas­ket to get a Pick­lock and Fleu-de-lis ([sic] So many typos. They mean Fleur-de-lis)
  • Back in the Nat­ur­al His­to­ry Hall, use the Pick­lock on the green table
  • Find and take the Torch Parts x4
  • On the work­table, place the Torch Parts x4, Fleu-de-lis, Rag, and Flam­ma­ble Resin

Assemble the Incinerator Torch!

Fol­low­ing the instruc­tions on the schemat­ic, put the torch togeth­er. It says you need to do it in order, but you real­ly don’t

I apol­o­gize, I went to press back­wards and acci­den­tal­ly pressed SKIP instead. I’m sure the rest isn’t hard to fig­ure out. In fact, I think I made the exact same mis­take the first time I did this puz­zle

  • Go to the Burn­ing Hall
  • Use the Incin­er­a­tor Torch
  • With the ghosts destroyed, go back to the Nat­ur­al His­to­ry Hall
  • Open the door in the back that was orig­i­nal­ly cov­ered in ice
  • Take the Medal and use it on the green table
  • Take the Plan­et Venus
  • On the plan­ets table, use the Sat­urn and Mars Lay­out and Plan­et Venus (it’s like 3 dif­fer­ent peo­ple named these)
  • Take the Anti-Cor­ro­sion Agent and Open­er
  • Look at the met­al door, and use the Anti-Cor­ro­sion Agent and Pick­lock
  • Go into the Boil­er Room
  • Look at the green tool­box, remove the lid, and take Fire­proof Mit­ten and Can of Beans
  • Com­bine Can of Beans + Open­er = Fire Beans
  • Use the Fire Beans and Fire­proof Mit­ten on the rep­tile enclo­sure

Reptile Puzzle

Using the beans, trap the lizard (I thought it liked the beans…?). Do this 3 times. It’s not hard.

  • Back in the Boil­er Room, toss the Sala­man­der on the frozen boil­er valve and turn it
  • Take the House Medal­lion from the pipe across from the boil­er and use it on the green tool­box
  • Take the Steel Ties (Hose Clamps), Wood­en Stem, and Met­al Saw
  • Go back to the Artist’s Tow­er
  • Use the Met­al Saw on the floor where you found the key
  • Take the Steel Pipe back to the boil­er room, use it on the pipe, and then use the Steel Ties and Screw­driv­er
  • Turn the valve again
  • Go to the now-melt­ed Spi­ral Stair­case
  • Take the Fig­ure Skat­ing Fig­urine from the gar­goyle, go back to the Artist’s Tow­er, and use it on the shelf

Figure Skater Ice Puzzle

Use the two arrow keys to spin each side of the puz­zle to map out a route for the fig­ure skater. When you’re done, press the tri­an­gle to test it out.

I got to about here, then could­n’t fig­ure it out. Good Luck! Skip time!

  • Take the Wood­en Rose and Ring with Jasper
  • Use the Wood­en Stem and Wood­en Rose on the rock­ing chair for Acid and Bro­ken Ring
  • Go out­side to the truck and use the Acid on the box
  • Take the Mala­chite Ring, Jew­el­ry Ham­mer, and Jew­el­ry Tongs
  • Back in the Nat­ur­al His­to­ry Hall, use the Jew­el­ry Tongs on the plan­ets table to get a Moon­stone
  • Com­bine Bro­ken Ring + Moon­stone + Jew­el­ry Tongs + Jew­el­ry Ham­mer = Moon Ring
  • Go into the Spi­ral Stair­case and use the Moon Ring on the gar­goyle

Gargoyle Puzzle #1

Slide the tracks around to guide the ball to the goal

  • Swap the Ice Pen­dant for the Jasper Ring at the next gar­goyle

Gargoyle Puzzle #2

Move the tiles around with the arrows so that the heads drop onto the cor­rect ani­mal

Hint: Cat is the eas­i­est

  • Use the Mala­chite Ring on the next gar­goyle

Gargoyle Puzzle #3

Slide the tracks around again to guide the ball to the goal

  • Click on the first gar­goyle again

Gargoyle Puzzle #4

Yet anoth­er puz­zle

oops
  • Click on the 2nd gar­goyle again

Gargoyle Puzzle #5

Aaaand anoth­er guide-the-ball puz­zle

  • Aaand, you guessed it: click on the 3rd gar­goyle again

Gargoyle Puzzle #6

Last one. I hope.

  • FINALLY, head into the Throne Room
  • Take the Amulet Dinosaur Skull and Tail from the King and Skele­ton stained glass win­dows, respec­tive­ly
  • Take the Archae­ol­o­gist Bag from the skele­ton
  • Inspect the stained glass to the left of the room
  • Go back and take the Duster from the Nat­ur­al His­to­ry Hall, then use it on the dusty stained glass in the Throne Room

Hidden Object Puzzle — Stained Glass

  • Get a Stone Drum
  • Go back to the Nat­ur­al His­to­ry Hall
  • Open the Archae­ol­o­gist’s Bag for a cutscene, Amulet Dinosaur Ribs
  • Use the Amulet Dinosaur Head, Ribs, and Tail on the locked door
  • Inside the Archae­ol­o­gy Hall, take the Raven Head from the chair and note the draw­ing there
  • Take the Raven Wing and King Stained Glass Shard from the big table
  • Back in the Throne Room, use the Raven Head and Wing below the throne

Raven Coloring Puzzle

Refer­ring to the clue from before, prop­er­ly col­or the relief

  • Take the Ice Reed Pipe and Skele­ton Stained Glass Shard
  • Back in the Archae­ol­o­gy Hall, use the Ice Reed Pipe and Stone Drum on the wall

Music Memory Puzzle

Using tri­al and error, fig­ure out the cor­rect order to press the pan pipe

Solu­tion (Click to Expand)

If: 1, 2, 3, 4, 5, 6, 7

Then: 7, 3, 4, 6, 1, 5, 2

  • Get the Ancient Gear and King Stained Glass Shard
  • Back in the Throne Room, use the Ancient Gear on the skele­ton’s box
  • Take the Scheme Paper and Skele­ton Stained Glass Shard
  • Use the King Stained Glass Shard x6 on the left win­dow
  • Use the Skele­ton Stained Glass Shard x6 on the right win­dow
  • Go into the Icy Tree’s Hall (last loca­tion!!!)

Stage 6: End Game (END)

  • Take the Bro­ken Cam­era and Ice Pen­dant
  • Inspect the tree to the right of the skele­ton, and use the Ice Pen­dant x4
  • Take the Snake Fig­urine and Spades Leather Medal­lion
  • Back in the Throne Room, use the Spades Leather Medal­lion on the skele­ton’s pock­et
  • Take the Spare Film and Ship Fig­urine
  • Go to the Castle’s Main Hall and inspect the elec­tron­ic play­er for a Bat­tery
  • In the Archae­ol­o­gy Hall, use the Snake and Ship Fig­urine on the table

Figurine Map Puzzle

Place the fig­urines in their prop­er posi­tions

Solu­tion (Click to Expand)

Light­house = mouth of cove

Ship = mid­dle of water

Cas­tle = snowy moun­tains

Mer­maid = rock island

Pyra­mid = desert

Snake = jun­gle

Vol­cano = fiery moun­tains

  • Take the Objec­tive Lens
  • Com­bine Bro­ken Cam­era + Spare Film + Bat­tery, then Objec­tive Lens = Cam­era
  • Go back to the Icy Tree Room and use the Cam­era

Huh. I guess he does­n’t like his pic­ture tak­en?

  • Hur­ry back to the seer and show her your Snap­shot (did­n’t real­ize that kind of cam­era was an instant print­ing cam­era…)
  • Take the Ancient Coin to the Nat­ur­al His­to­ry Hall and place it into the red table
  • Take the Sil­ver Bar to the Artist’s Tow­er and give it to Chris­tine
  • She hap­pens to have a Bag of Sand
  • Go to the Archae­ol­o­gy Hall and use the Bag of Sand and Scheme Paper on the table under the instru­ments

Rune Schematic Puzzle

Fol­low the instruc­tions on the paper to draw the rune

The first time I did this, I some­how man­aged to be a line off and it did­n’t count

  • Take the Rune Draw­ing and Grip­sack Key (grip­sack is a British Eng­lish term for small bag)
  • Go back to the Icy Tree Room and use the Grip­sack Key on the skele­ton’s grip­sack
  • Take the Jew­el­ry Burn­er
  • Give Chris­tine both items and she’ll mag­i­cal­ly cre­ate 4 Runes

I sense the end of the game upcom­ing!

  • Go to the Icy Tree Room, use the Runes, and pre­pare for a bar­rage of puz­zles!

Rune Puzzle #1

Arrange the laser beams to make all the ice cubes glow

Rune Puzzle #2

Press on the skulls to make them all glow

Some­times I’m good at these, some­times I’m not

Rune Puzzle #3

Slide the cubes and place them in their prop­er loca­tions

Rune Puzzle #4

Move the snakes so that they inhab­it the white squares only

Rune Puzzle #5

Anoth­er light the skull puz­zle

Rune Puzzle #6 (Last Puzzle of the Game!!)

And we end with anoth­er laser cube puz­zle

The End!!

Extra Puzzle

To unlock it, find all the mor­ph­ing items in the game

Morphing Items List (96 Total)

Town Gates (6 Total)

  1. Red Neck­lace in the pile on the ground
  2. Paw Print on win­dow behind car
  3. Frozen Heart from top of frozen foun­tain
  4. Bus Tick­et on the coin oper­at­ed machine
  5. Dec­o­ra­tive Detail in the basin of the foun­tain (upper left)
  6. Fish in the basin of the foun­tain (upper right)

Hall (6 Total)

  1. Flower on man­tle
  2. Dec­o­ra­tive Piece in fire­place
  3. Moth on win­dow
  4. Book­mark on ground in pile of books
  5. Brief­case on ground in front of suit­cas­es
  6. But­ton on desk

Narrow Street (6 Total)

  1. Stick­er on fire bar­rel
  2. Foot­print in snow
  3. Trash­can next to store to the west
  4. But­ter­fly in space between the build­ings
  5. Feath­er in space between the build­ings
  6. Fur above gar­goyle’s shoul­der

Pharmacy (5 Total)

  1. Blis­ter Pack next to the anatom­i­cal head mod­el
  2. Skull between the hang­ing lights
  3. Foil Ball next to the bro­ken floor
  4. Syringe next to the bro­ken floor
  5. Pick­ups on the counter

Store (5 Total)

  1. Pack­age Square low­er right por­tion of bro­ken shelf
  2. Ket­tle upper mid­dle of store above the dis­play case
  3. Detail Piece left por­tion of dis­play case
  4. For­tune Stat­uette above green box
  5. Wheat Ear on the shelf with the mouse

Small Square (2 Total)

  1. Round Thing on ground next to the car
  2. Gar­goyle on wall in front of the library

Library (2 Total)

  1. Dec­o­ra­tive Detail above the stove
  2. Piece of Cloth on the stat­ue

Near Seer’s House (8 Total)

  1. Hat next to man­nequin in the snow
  2. Anemone (?) in snow next to man­nequin
  3. Radio inside bro­ken bro­ken
  4. Fish on hang­ing sign
  5. Do Not Enter Sign on pole
  6. Sign on post behind the bicy­cle
  7. Fan in snow behind bicy­cle
  8. Stamp on mail­box

Seer’s House (4 Total)

  1. Weird Stone on man­tel
  2. Can­dles on fire­place hearth
  3. Por­trait on the wall
  4. Com­pass on table

Old Bridge (5 Total)

  1. Hor­net’s Nest under the lad­der
  2. Ice Gob­let (?) next to the red tool­box
  3. Flute under the red tool­box
  4. Red Cloth on bridge
  5. Pic­ture on bal­cony

Mine Entrance (3 Total)

  1. Cau­tion Sign on wall
  2. Work­er Graph­ic between lock­ers
  3. Gear to the left of the winch mech­a­nism

Old Mine (2 Total)

  1. Light on wood­en post
  2. Barbed Wire on table behind lamp

Sarcophagus Hall (3 Total)

  1. Ice Chunk next to the right­most pil­lar
  2. Jew­el on side of sar­coph­a­gus
  3. Crumbs under the bowl on the table

Ice Chapel (4 Total)

  1. Chain Link on pedestal under giant stat­ue
  2. Dec­o­ra­tive Detail on bot­tom of grave­stone
  3. Moss behind can­dle
  4. Left Pil­lar in front of big stat­ue altar

Funicular Platform (6 Total)

  1. Indi­ca­tor Light on con­trol con­sole
  2. Chick­en on weath­er vane
  3. Rib­bon on tree trunk
  4. Nuts on tree branch
  5. Lunch bag behind robot
  6. Paper Clip on the box next to the robot

Castle Front (5 Total)

  1. Snowflake on ground in snow
  2. Bul­let on front right stat­ue
  3. Ruf­fle on front left stat­ue
  4. Buck­le on chef stat­ue
  5. Dec­o­ra­tive Hook behind mid­dle stat­ue

Main Hall (0 Total)

None to find

Industrial Zone (3 Total)

  1. Per­sim­mon around the well
  2. Leaves on the well rim
  3. Radio Tow­er behind the build­ings

Burning Hall (2 Total)

  1. Sign on wall
  2. Rusty Crack­lines on lock­er

Artist’s Tower (6 Total)

  1. Stat­ue Head on wall
  2. Lamb Fig­urine on shelf
  3. Spoon on shelf
  4. Soap on paint table
  5. Paint­brush on Artist Table
  6. Dec­o­ra­tive Detail on left side of rock­ing chair

Hall of Natural History (0 Total)

None to find

Boiler Room (3 Total)

  1. Red Light on the wall
  2. Spi­der above boil­er
  3. Clamp below the tool­box

Spiral Staircase (1 Total)

  1. Wing on the stair

Throne Room (5 Total)

  1. Torch next to skele­ton stained glass
  2. Vine next to king stained glass
  3. Raven Skull next to throne
  4. Bracelet on skele­ton
  5. Pen­dant on oth­er skele­ton

Archaeology Hall (1 Total)

  1. Mask on left stat­ue

Icy Tree’s Hall (3 Total)

  1. Raven up in tree branch­es
  2. Pen­dant behind skele­ton’s bag
  3. Crys­tal on pen­dant tree

Extra Puzzle

It’s the library maze. When you fin­ish it, you’ll be treat­ed to some beau­ti­ful scenes allud­ing to poten­tial sequels for this series

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