Dreamscapes: Nightmare’s Heir Written Walkthrough + Bonus Level + Beholder Locations (Nintendo Switch)

written 1/17/26, updated 1/18/26

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  • Published: Joindots
  • Platform Played: Nintendo Switch 2
  • Price: $7.49; MSRP: $15.99
  • Rated: T (Mild Language, Violence)
  • Genre: Adventure
  • Date Released: January 15, 2026

Played the 1st game in the series (Dreamscapes: The Sandman), and this is the direct sequel. This was originally released December 3, 2014 on PC

Game Start

Watch the intro cinematics

Tutorial: Hospital

  • Click on Laura (who looks like a cultist)
  • Take the Handle from the windowsill, use it in the alley
  • Back out, use the Shovel on the patch of snow to the right in front of the power pole
  • Take the Key from Door [sic] and use it on the back of the ambulance
  • Take the Surgical Saw and use it on the hospital doors

This game has some very noticeable bugs in it, though nothing game breaking. You can’t use the “Y” button to keep your inventory open and use the items in the inventory. Then, every time you try to talk to a character in the game, you’ll see some full screen glitches

  • Go inside
  • Look on the desk, take the Valve, look at the file, take the Clip
  • Open the doors at the end of the room, and go through (Not sure how the screen is working if time is stopped, but whatever)
  • Take the cop’s Gun from his side, use it on the glass cabinet to the left
  • Take the Oxygenous Pillow (I guess it’s supposed to be an oxygen reservoir bag?), use it and the Valve on the yellow tank next to the cop
  • Head all the way back to the ambulance, and use the Clip on the locked back inside for Alarm Clock Bell
  • Go back to the hospital lobby, use the Oxygen Cylinder on the elevator door
  • Take Dr. Ember’s Card from his pocket and use it on door to Tim’s room
  • Go in, and click on him
  • Take the Key from Clock from around Tim’s neck, then use it and Alarm Clock Bell on the alarm clock next to the bed

Dream World 1

  • Click on the creature
  • Look at the circle on the walkway, take the Mask
  • Look at the TV area, take the Mask on the bear, Mask under TV, Sphere, and Lever
  • Look at the power strip, take the Ring
  • Look at the TV, take the Chesspiece
  • Back out, use the Ring on the circle on the walkway, take the file, Key, and alarm clock piece
  • Use the Key on the TV stand

Hidden Object: TV

  • Get Bell
  • Back up, use Bell on the rope hanging from the ceiling, then ring it
  • Go forward, click on the Sandman
  • Use Lever where it’s missing

Walkway Lever Puzzle

Pull the levers so that all the rocks line up into a walkway

I just moved them a lot until it worked

  • Pick up the Chesspiece then go forward
  • Take the eastmost Sphere
  • Take the Mask and Scissors from the boat
  • Go back and use the Scissors on the Mask hanging to the right of the TV
  • Look at the tree-looking thing, take the Chesspiece and diary page, then place a Sphere
  • Go up the stairs
  • Click on the creature
  • Use the Sphere on the left pedestal
  • Go up and use the Mask x5 on the door

Mask Door Puzzle

Find the correct placement of masks

Nightmare: Car Crash

  • Take Bucket, then move the tire and take Towing Cable
  • Look at the sign pole, take the Stone
  • Look down the cliff, talk to Tim
This is the full screen glitch I’m talking about every time you talk to a character
  • Take the Chesspiece, Fin Piece, and Stone
  • Go back, then forward down the road
  • Click on the debris

Hidden Object: Rockfall

  • Get Chainsaw
  • Look at the rocks on the lower left of the screen, take the Chesspiece and Can with Oil
  • Go up the path, click on the creature
  • Take the Rug
  • Look at the right pillar, take the Chesspiece and Medallion Part
  • Go back to the entrance, use the Rug on the bottom right portion of the pole that’s sticking out
  • Look down the cliff, use the Metal Plate on the dried brush
  • Go back to the cave entrance, use the Metal Plate on the dirt in front of the right pillar
  • Use the Chainsaw on the spike
  • Go inside
  • Use the Dried Brush, Can with Oil, and Stones on the campfire
  • Take the Bone from the animal skeleton
  • Take diary entry and alarm clock piece from back wall, then use Stones

Stone Wall Puzzle

Place stones in proper places

  • Use the Bone on the rockface window to remove the climber’s apparatus
  • Go back to the entrance
  • Use the Tow Cable on the bottom of the signpost, then go to the cliff and use the Rope

If you haven’t found all the Beholders, do it now

  • Talk to Tim and pick up the alarm clock piece

Dream World 2

  • Take the Medallion from the right flower, then use it back near the TV on the left curtain
  • Use the Scissors on the bear’s nose
  • Go through, use the Chesspiece x7 on the chess board

8 Queens Puzzle

Place the chess queens such that they never cross paths (8 Queens is a real puzzle)

  • Take the Nippers from the ground
  • Head back to the boat, use the Bucket on the water, then use the Nippers on the chain
  • Look at the boat, then look at the buoy, take the Growth Accelerator and Ring
  • Go back across the walkway to the staircase, and use the Growth Accelerator on the left flower
  • Take the Fire Sign back to the light pillar, use it on the right side, then press the button
  • Go up the stairs

Nightmare: Tim-belina

Just a joke on Thumbelina

  • Look at the green chair, take the Lightbulb and Ring
  • Look at the yarn bowl, take the Knitting Needles
  • Click on the cat
  • Go through the doorway
  • Look at the table, take the Glove, click on Laura
  • Look at the dresser

Hidden Object: Hall Dresser

  • Get Not Inflated Balloon
  • Go up the stairs
  • Take the Glove from shelf, and Valve from box on ground
  • Look at the console, take the diary entry and Key from Mouse
  • Look at the left coil, use Glove x2
  • Take Battery
  • Go back to hall, use Screwdriver on wall panel, take Lightbulb
  • Use the Valve and Not Inflated Balloon
  • Back in the living room, use the Ball (they mean balloon) on the cat, then the Knitting Needles
  • Look at Tim, take the Battery, use the Key from Mouse, take the Door Handle and Mechanical Mouse
  • On the green chair, use the Battery x2, press the button
  • Look at the fire truck, take the Wrench, use the Door Handle
  • Look at Tim, use the Wrench
  • Talk to Tim
  • Go into hall, use Mechanical Mouse on the cat, take the alarm clock piece
  • Talk to Tim for A Puzzle Piece of the Box then take the Insulating Tape
  • Go upstairs, use A Puzzle Piece of the Box on the box, take Diving Mask, Sphere, and Thread
  • Use Sphere on the left coil of the console
  • Go back to the hall, use the Thread on Laura
  • Take the Part of the Car and use it on the fire truck
  • Talk the kids, take the Lightbulb, go up the stairs

If you haven’t found all the Beholders, do it now

  • Look at the console, use the Lightbulb x3

Rope Puzzles

This is a 3-part puzzle, create the images (Hint: unravel the lines first, then solve it. The 3rd puzzle is the easiest)

  • Talk to the kids, pick up the alarm clock piece

Dream World 3

  • Look at the pillar of light, use the Diving Mask on the stairs, then inspect the light pillar itself and use the Ring x2

Light Pillar Ring Puzzle

Rotate the rings to complete the image

  • Take the diary entry and Sphere
  • Go back to the TV, use the Insulating Tape on the power strip and plug in the plug
  • Go to the water’s edge, use the Sphere on the rightmost pedestal
  • Get into the boat and go forward
  • Click on the Sandman, then the creature
  • Take alarm clock piece from box
  • Go forward to the doors, use the Fin Piece on the fins on the ground
  • Take the Flippers, Handle, and Locket as well as the diary page
  • Go way back to light pillar, use the Flippers on the stairs, and the Handle on the ground to the left of the pillar
  • Take Scuba and Ice Axe (looks just like a regular mattock)
  • Go back to the junk pile, use the Ice Axe on the ice, take the Ice Sign
  • Now, you have a choice of where to go next: either use the Ice Sign on the light pillar and press the button, or remove the Sphere from the water’s edge and use the Scuba on the whirlpool

Nightmare: Under the Sea

  • Look at the ship in the distance
  • Look at the right buoy, take the Medallion Part and Iron Rod
  • Look at the left buoy, take the Electrode
  • Go back, look at the rocks to the right, use the Iron Rod, take the Knife
  • Look at the bathyscape, use the Electrode on the device, look at the porthole, take the Ring
  • Go to the shipwreck
  • Look at the right buoy, use the Knife
  • Take the Buoy back to the bathyscape, use it on the handle
  • Take the Balloon (pretty sure they mean oxygen tank) and Flashlight
  • Back at the shipwreck, use the Flashlight in the darkness

Hidden Puzzle: Shipwreck

  • Get Rope
  • Look at the buoy, use the Ring in the crack, the Welding Apparatus on the ring, the Rope on that, then the Balloon in the port
  • Take the Buoy to the bathyscape and use it on the other handle
  • Go up

Find all the Beholders before picking up the alarm clock piece

Dream World 4

  • Head to the next nightmare. If you just did the underwater one, go back to the light pillar, use the Ice Sign, take the alarm clock piece, and press the button
  • Go into the nightmare

Nightmare: Swamp

  • Talk to Tim
  • Take Boards x2
  • Look at rightmost post, take Nail
  • Look at walkway to left of Tim, take Nail
  • Go forward
  • Look at waterwheel, take Magnet and Nail
  • Go back, use Magnet on walkway left of Tim
  • Go to the door next to the waterwheel, take the Nail, then use the Ring

Barn Lock Puzzle

Figure out the solution, answer is how many legs each animal has

Solution: 2480

  • Go into barn, take Board from ground
  • Look at box, take Nail
  • Look at scythe, take Nail
  • Look at pile of stuff

Hidden Object: Barn

  • Get Hammer
  • Look at broken ladder in the back, use Boards x3, Nails x6, and Hammer
  • Take the Ladder out to the waterwheel and use it on the gutter above
  • Take the Crowbar into the barn, use it on the wooden box
  • Take the Shovel, Screwdriver, and diary entry
  • Look at scythe, use Screwdriver, take the Scythe
  • Go out to the gutter, use the Shovel
  • Look at post in front of barn door, use Scythe
  • Go back, look at rightmost post, use Scythe
  • Back at the waterwheel, click on the rope end
  • Talk to Tim, take the alarm clock piece

Dream World 5

  • Go to the junk area
  • Click on the big book, use Medallion Part x2
  • Go in

Nightmare: Up at Tree

  • Go left, take the Ladder from ground, and Garage Key from the grass
  • In front of the house, take the Hose
  • Use the Garage Key on the garage door
  • Take Can from next to sleeping mouse
  • Look at motorcycle

Hidden Object: Garage

  • Get Razor, use on the bags in front of the house, get Solid Grease
  • Go left to the mailbox, use the Razor on the package inside, take Valve
  • Back in the garage, use Ladder on the mechanic’s pit, and go down
  • Use the Hose and Valve on the blue tank
  • Connect the handle end, then use Can and Solid Grease
  • Pick up the wand (make sure you turn the valve)
  • Take the Grease up to the windowsill and use it
  • Go inside
  • Take Knife from the wall
  • Look under the bed
  • Look on the desk, click on the bread, take the Bulb
  • Go back to the garage, use the Bulb on the Flashlight
  • Look under the bed, take the Panel, use the Flashlight

Hidden Object: Underbed

  • Get Key, use it in the garage on the metal box
  • Take Sleeping Pills back to the desk, click on a piece of meat, use Knife, then use the Sleeping Pills (not quite sure how the pills stay in there…?)
  • Go back to the tree, and put the Sleeping Sausage on the grass where you got the keys

If you haven’t found all the Beholders, do it now

  • Talk to Tim, take the alarm clock piece

Dream World 6

  • Go way back to the TV, install the Panel, turn the knob
  • Go into the screen

Nightmare: On the Edge

  • Look at sofa, move pillow, take Glass
  • Look at window, take Picture Part
  • Look at bed, moved blanket, take Pin and Picture Part
  • Use Pin on door
  • Click on creature, pick up diary entry
  • Look at bathtub

Hidden Object: Bathtub

  • Get Spot Remover
  • Look at sink, take Locket and Safe Part
  • Use Glass on faucet
  • Look at mirror, take Soap Ball and Picture Part
  • Back in the room, use Spot Remover on sofa
  • Use Hot Water on windowsill
  • Use Picture Part x3 on picture
  • Underneath that, use Safe Part

Wall Safe Puzzle

Figure out the combination based on clues found

Solution: 278

  • Take Handle, use Soap Ball, take Slingshot
  • Use Handle on window, go out
  • Take Coin, use on bed
  • Back outside, use the Slingshot, then the Board

If you haven’t found all the Beholders, do it now

  • Talk to Tim, take the alarm clock piece

Dream World 7 (END)

  • Get on the boat and go past the junk area to the door
  • Use the Locket x2

Ball Puzzle

Rotate the level to get drop the balls in accordance with their colors

Yeah, I tried, but I hate this type of puzzle. Got this far and just skipped

  • Go in
  • Take the last alarm clock piece
  • Place the Clock in the device and close the door

GAME OVER!!

Beholder Locations

Dream World

Entrance (3)

  1. Left floating platform
  2. Above lamp
  3. Walkway hole

TV (3)

  1. Bottom of curtain opening
  2. Top edge of TV
  3. Eyehole of eastmost mask

Water’s Edge (3)

  1. Middle stalactite
  2. Left rockface near top
  3. Rightmost sphere holder

Stairwell (1)

  1. Base of right pedestal

Behind the Curtain (1)

  1. Edge of floor

Walkway to Pillar (3)

  1. Walkway, right
  2. Walkway, left
  3. Ground edge, left of pillar

Light Pillar (2)

  1. Back edge left of pillar
  2. Right corner right of pillar

Water (1)

  1. Rock in water, right

Junk Pile (5)

  1. Right bottom of ice in wheel spoke
  2. Right middle in boxes
  3. Left middle in books
  4. Left of ice (zoom in)
  5. Left side of tires above ice

Ritual Room Door (2)

  1. Left of tire
  2. Top left of door

Ritual Room (3)

  1. Top left pipes
  2. Top middle ceiling
  3. Right side of apparatus (zoom in)

Nightmare: Car Crash

Road (4)

  1. Ground near sign
  2. Underside of sign
  3. Under guardrail, right
  4. Ground next to sign pole (zoomed in)

Cliff (3)

  1. Rocks near weed, left
  2. Rocks near dried brush
  3. Top edge guardrail, right

Rockfall (3)

  1. Under large rock
  2. Under guardrail
  3. Rocks lower left of screen near road

Cave Entrance (3)

  1. Left pillar
  2. Right top of cave entrace
  3. Lower right part of screen, left of big rock

Cave (5)

  1. Eye socket of skull
  2. Upper right ceiling
  3. Ceiling above cow skull
  4. Upper right of rockface window (after puzzle)
  5. Bottom middle of rockface window (after puzzle)

Nightmare: Tim-belina

Living Room (4)

  1. Toy train
  2. Bottom edge of fireplace
  3. Right of yarn bowl
  4. Fire truck near ladder (need batteries)

Hall (4)

  1. Yellow light
  2. Top edge of dresser
  3. Teapot spout
  4. Behind panel (need screwdriver)

Laboratory (4)

  1. Top of brick support
  2. Gold sphere on ceiling
  3. Uppermost rafter
  4. Right side of right coil

Nightmare: Under the Sea

Entrance (4)

  1. Left Rock
  2. Ocean floor
  3. Right rock formation, mid
  4. Near knife (zoom in)

Bathyscape (3)

  1. Left rock
  2. Right rock
  3. Porthole

Shipwreck (3)

  1. Figurehead
  2. Ship bottom
  3. Ship mid

Out of the Water (2)

  1. Bathyscape body
  2. Top edge of door (after taking diary entry)

Nightmare: Swamp

Walkway (2)

  1. Above fence, left
  2. Hole in roof

Waterwheel (4)

  1. Top left gutter
  2. Above waterwheel crotch of wood
  3. Waterwheel under rope
  4. Gutter, right edge (need ladder)

Barn (4)

  1. Left of bucket
  2. Left of scythe (zoom in)
  3. Under top rafter, mid
  4. Hole in wall, right

Nightmare: Up a Tree

Housefront (4)

  1. Above middle window
  2. Circle window
  3. Crack on driveway
  4. Window frame (zoom in)

Tree (4)

  1. Tree trunk
  2. Road drain
  3. Fence left of mailbox
  4. Circle window of house

Bedroom (4)

  1. Stereo speaker
  2. Bookshelf
  3. Top edge of edge
  4. Basket on desk

Nightmare: On the Edge

Bedroom (4)

  1. Above door
  2. Ceiling Light
  3. Lamp
  4. Arm of sofa (zoom in)

Bathroom (3)

  1. Above mirror
  2. Edge of sink
  3. Sink overflow (zoom in)

Outside (2)

  1. Side of building
  2. Edge of ledge

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Extra Gameplay

  • Talk to Laura

Extra: Dream World 1

  • Look at the boat, take the Oarlock
  • Go to the staircase, take the Mirror, Funnel, and Vine
  • Go to the junkyard, and continue forward
  • Look at the hole, use the Oarlock and Vine, go down
  • Take the Stone from the middle cocoon thing
  • Take the Handle from the rightmost cocoon thing
  • Go back to the junkyard and use the Handle on the refrigerator
  • Go in

Extra Nightmare: Frozen

  • Go to the cabin
  • Look at the window, use Stone, take Key
  • Back up, then go towards the vehicle
  • Take Kettle from wheel treads and Mirror Shard from sideview mirror
  • Use Key in door

Hidden Object: Snow Vehicle

  • Take the Hook over to the tower, and use it to pull down the ladder
  • Go up, take the Crowbar
  • GO backwards to the junkyard and use the Crowbar on the box to the left
  • Take the Rag and Jarrycan[sic] (They mean jerrycan), then use the Mirror Shard on the Mirror
  • Use the Rag on the broken window at the cabin, then backtrack again to the staircase with the flowers
  • Use the Glass Knife on the left flower
  • Take the 3 Mirrors to the spider’s nest, and put each one in a cocoon holder

Spider Mirror Puzzle

Turn the mirrors to bounce the light at the spider

  • Use the Glass Knife on the cocoon where the big spider was
  • Take the Torch back to the doorway, use it on the cable fire, then use it on the hole in the spider’s den with the red eyes
  • Take the Hose
  • Go back to the red vehicle, look at the fuel tank, then use the Jerrycan and Hose
  • Go to the generator, use the Funnel and Gasoline
  • Look at the snow in the corner of the cabin, take the Stove Handle, then use the Kettle
  • Oh look, the door is open now! Go inside
  • Look at the table in the back, take the Pliers, then use the Stove Handle and Kettle of Snow
  • Remove the cloth, take the Starter, then use it on the generator
  • Turn the knob of the hot plate, take the Boiling Kettle up the tower, then pour it onto the icy antenna (I’m not actually sure if you can use the hot plate before turning on the generator)
  • Use the Pliers on the cord
  • Go back down, talk to the critter
  • Go inside and talk to Tim…? I think he… smashed the creature?
  • Look at the console, remember the numbers, then go the red vehicle and look at the back panel

Vehicle Lock Code

Input the numbers seen earlier to unlock the hatch

Solution: 30, 31, 22

  • Take the Sleeping Dart way back to the boat, and use it
  • Take the Tranquilizer (Blowgun) back to the cabin and shoot Tim
  • Search his pocket for Sal Ammoniac and use it on the creature

GAME DONE!

Extra: Beholder Locations

Extra: Dream World

Water’s Edge (4)

  1. Middle stalactite
  2. Left bottom rock
  3. Floor of boat
  4. Right edge next to grass, between boat and pedestal

Staircase (3)

  1. Staircase, left
  2. Right flower, bottom
  3. Lotus seed pod, left

Junkyard (3)

  1. Wooden box with stuffed animal
  2. Rock under lollipop
  3. Pink cat umbrella

Ritual Room Door (3)

  1. Left wall
  2. Bottom left metal
  3. Bottom left remains of door

Antenna Tower (2)

  1. Pole, left
  2. Railing, mid

Extra Nightmare: Frozen

Fun fact: this scenery is the same as in the prior game

Entrance (1)

  1. Edge of snow bank

Cabin Exterior (3)

  1. Roof light
  2. Inside generator (zoom in)
  3. Top of tower

Snow Vehicle (3)

  1. Wheels, right-mid
  2. Wheels, front
  3. Right of fuel tank (zoom in)

Cabin Interior (3)

  1. Rafter, left
  2. Rafter, right
  3. Desk

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Icebound Secrets: The Frostwood Bane Written Walkthrough + Morphing Object Locations Game Guide (Nintendo Switch)

written 12/8/25, updated 2/2/26

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  • Published: Legacy Games
  • Platform Played: Nintendo Switch
  • Price: MSRP: $14.99
  • Rated: E10 (Fantasy Violence)
  • Genre: Adventure
  • Date Released: November 14, 2025

This is a written walkthrough for Icebound Secrets: The Frostwood Bane played on the Nintendo Switch. While there are some puzzle solutions, I tend to skip puzzles I don’t enjoy

Game Start

Watch intro cinematics

Tutorial: Part 1 – Arrival in Town

  • Inspect the car and take the Car Brush
  • Look at the pile on the ground, use the Car Brush, then take the Hotel Key
  • Back out and take the King Stained Glass Shard from the snow
  • Inspect the hotel door, read the note, then use the Hotel Key
  • Go inside
  • Inspect the fireplace and take the Poker
  • Inspect the window, move the pot, then take the Coin
  • Read the paper
  • Inspect the desk, read the note, take the Pliers
  • Go back out to the entrance
  • Look at the gate and watch the cut scene
  • Inspect the gate lock, use the Pliers
  • Take the Chain Locket
  • Open your inventory, check out the Chain Locket, click on the paperclip to undo it
  • Take the Yin Locket and Chain with Hook
  • Inspect the fountain basin, use the Poker, and take the Coin
  • Go back into the hotel
  • Look at the pile on the ground, use the Chain with Hook on the crack, then take the Cameo
  • Use the Chain with Hook again, and get a Coin
  • Back out at the entrance, look at the pile on the ground, and use the Cameo on the purse
  • Take the Lighter and Coin
  • Inspect the red machine next to the fountain
  • Use the Lighter, then Coin x4, get a Magazine and Gear
  • Back inside the hotel, use the Magazine, Lighter, then Poker in the fireplace
  • Get a Yang Locket
  • Inspect the window, use the Yin Locket and Yang Locket on the box
  • Take the Gear, then watch the cutscene
  • Go back outside

Oh no! Everything is extra frozen now! And the skull in the snow! Ominous!

  • Look at the pile on the ground and inspect the gate. It’s frozen solid
  • Go into the hotel, look at the fireplace, and use the Poker to get a Hot Poker
  • Use it outside on the frozen gate lock
  • Use the Gear x3

Gate Lock Puzzle

Move the green locks and move the metal pieces to unlock all 4 locks

I dislike this type of puzzle, the controls are terrible, and it doesn’t make sense. SKIPPED!

  • Talk to the female and take the proffered Small Knife
  • Take the Skeleton Stained Glass Shard from above the door on the east
  • Inspect the ladder
  • Inspect the space between the buildings; Take the Fence Rods and Coin
  • Use the Fence Rods on the broken ladder
  • Go up

Hidden Object Puzzle – Bedroom

  • Go back to the town entrance, and use the Small Knife on the Hose in the fountain
  • Inspect the pile on the ground, and use the Small Knife on the suitcase
  • Take the Square Tile, Douche (Bulb Syringe), and Coin
  • Inside the hotel, use the Square Tile on the large armoire
  • Solve the mini puzzle
  • Take the Boots, Canister, Fur Coat, and Coin x2
  • Back outside, inspect the car
  • Open the gas door, unscrew the cap, use the Canister, Hose, then Douche
  • Take the Gas
  • Combine Lighter + Canister + Douche
  • Use the Coin x4 on the red machine for a Medical Journal
  • Back at the fire barrel, use the Firewood Bundle, Medical Journal, Lighter, then Gas
  • Take the Knitting Needles back to the town entrance and use them on the Gloves in the pile on the ground
  • Take the Tapestry Tassel back into the hotel and use it on the tapestry

Number Balance Puzzle

Move the numbers so that none repeat in number or color

I tried really hard for a long time and couldn’t figure it out. SKIPPED!

  • You get an Emerald and the last of the Warm Clothes
  • Go back and give the Warm Clothes the needy girl
  • You learn her name is Christine, and she gives you the Pharmacist’s Key
  • Use it on the western building, then go in
  • …or try to. You’re blocked by ice
  • Go over to the space behind Christine and take the “Crowbar” which is just a broken part of the metal landscape barrier
  • Bring it over to the pharmacist building and use it on the ice blocking the door
  • Great. Now you can go inside
  • Inspect the broken floor, to get a Nail Puller and Plank
  • Inspect the green cabinet, read the note, and take the Fever Pill
  • Inspect the counter, use the Medical Journal, then look at it
  • Go back to the hotel, look the at window, and take the Mint Leaves
  • Inspect the armoire and use the Nail Puller on the back for Planks x3
  • At the town entrance, use the Nail Puller on the wooden sign in the fountain for Planks x2
  • Go to where Christine is, look at the scaffolding, and use the Planks x6

Scaffolding Puzzle

Move the pieces of wood around to make a path. Three times.

Found it too difficult, so I SKIPPED!

  • Inspect the gargoyle above the scaffolding, and take the Ginger
  • Go to the pharmacy and inspect the counter
  • Use the Lighter, Fever Pill, and Mint Leaves
  • Use the Ginger, then Small Knife
  • Click on the ingredients to add them
  • Take the Decoction (def. method of extraction usually in herbal medicine by boiling to dissolve chemicals of the material)
  • Give it to Christine who gives you a List and Amulet Bagel (looks more like a pretzel to me…)
  • Use the Amulet Bagel on the eastern door

Vehicle Puzzle

Move the vehicles until they rest in the appropriately colored circle

  • Go inside
  • Look at the display case, and click on the snow on the lower left portion of the glass until you get a Ruby
  • Inspect the broken shelf, take the Screwdriver
  • Inspect the green box, take the Candle
  • Look at the broken stool
  • Go back to the town entrance, look at the pile on the ground, and use the Screwdriver for Screws and a Wheel
  • Go to the gargoyle above the scaffolding, and use the Emerald and Ruby
  • Take the Provisions Locket and Christine’s Backpack
  • Use the Candle on the fire barrel
  • Go into the pharmacy and use the Burning Candle on the green cabinet
  • Take the First-Aid Kit
  • In the store, use the Provisions Locket on the green box
  • Take the Crackers and Stale Cheese
  • Use the Wheel, Screws, and Screwdriver on the broken stool
  • Wheel it over to the shelf, then use the Stale Cheese
  • Take the Slingshot and Cereal x2
  • Use the Slingshot on the broken shelf
  • Take the Water Bottle and Canned Food x3
  • Combine List + Backpack + Cereals + Canned Food + Water bottle + Crackers + First-Aid Kit = Survivor’s Kit
  • Give it to Christine

Welp…

Part 2: The Investigation Deepens

  • Inspect the crate and take the Broken Snowshoes, read the note, and take the Caduceus Amulet
  • Go into the pharmacy and use the Caduceus Amulet on the green cabinet door
  • Take the Coal, Thick Needle, and Twine
  • Back at the hotel, use the Coal on the pad of paper on the counter, and take the Book Code
  • Inspect the pile of books on the ground and move them aside to get Book Vol 1.
  • Use the Book Code on the box, and take the Amulet Snowflake and Leather Straps
  • Combine Broken Snowshoes + Thick Needle + Twine + Leather Straps = Snowshoes
  • Use them on the path next to the pharmacy
  • Go forwards deeper into town
  • Click to watch a cutscene
  • Inspect the book on the ground near the window for a diagram and a Glass Cutter
  • Take the King Stained Glass Shard from above the window
  • Inspect the door to the library and click on the snow
  • Take the Round Glass
  • Go backwards to the store and use the Glass Cutter on the display case
  • Take the Glass and Technical Oil
  • Combine Glass + Round Glass + Glass Cutter = Glass Pieces
  • Go to the library door and use the Technical Oil then Glass Pieces

Library Door Puzzle

Referring to the diagram from before, solve the puzzle

  • You’re in!
  • Use the Survivor’s Kit on the man who gives you a Fire Hatchet
  • Look at the door to the left, take the Torch
  • Look at the stove, take the Hook
  • Look at the bookshelf to the right, take the Suitcase Button
  • Go back to the hotel, inspect the phone, and click on the phone’s Wire (cord) until you take it
  • Go back to the fire barrel and use the Torch to get a Lit Torch
  • Look at the box behind the fire barrel, and use the Fire Hatchet on the side of it
  • Take the Firewood
  • Go to the Pharmacy, use the Fire Hatchet on the hole in the ground
  • Take the Wood Chips, pull the suitcase out with the Hook, then use the Suitcase Button
  • Take Book Vol 2
  • Go to the square in front of the library
  • Use the Fire Hatchet on the store window
  • Take the Firewood
  • Go into to the library and use Book Vol 1 & 2 on the bookcase to the right
  • Take the Oven Code, read the letter, and take the Tree of Life Amulet
  • Use the Oven Code on the stove
  • Solve the minipuzzle

Some of the detail is faded over time. In my second playthrough, different discs were faded, not the same as this image below

  • Use the Firewood, Woodchips, then Torch in the stove
  • Get the Electric Panel Key from the man
  • Use it on the box next to the door, take the File
  • Back out to the square, and use the File under the stairs for a Lightning Amulet
  • Go back to the store
  • Use the Lightning Amulet on the workbag for a Wheel Key (Tire Iron), Coin, and Fuses
  • Go back to the Library
  • Use the Wire and Fuses on the electrical box
  • Take and use the Librarian’s Key (this man is starting to get on my nerves. Why not give me all the tools I need right away instead of piecemeal? Clearly just using me to do work he could do himself…”
  • Use the Torch and go inside

Library Maze Puzzle

This is really straight forward and easy. All you do is go through, look for items, then use them. There’s no way to fail.

I was going to go through the maze but accidentally hit the skip button. Oh well. Like I said, it’s really easy.

  • Give the man the Book of Legends
  • Take the Tree of Darkness Amulet
  • Go up the stairs and use the Light and Dark Amulets on the book
  • Take the Ruby Hairpin
  • Use it on the red toolbox in the store window near the car for a Jack and Machine Screws (which look like lug nuts)
  • Use the Jack on the red car
  • Go back to the Town Entrance
  • Use the Jack, Oil, and Wheel Key on the green car (I’m honestly not sure this would work as well as it looks in this game)
  • Take the Car Wheel and use it on the red car, followed by the Machine Screws, Oil, and Wheel Key

Part 3: The Seer

  • Click on the house ahead
  • Take the Skeleton Stained Glass Shard from the trashcan in front of the store
  • Take the Wood Pattern from the window sill of the store
  • Inspect the bicycle and take the Rope from the basket
  • Inspect the mannequin in the snow and click twice to remove the snow
  • Take the Librarian’s Ring
  • Inspect the mailbox and poke the white raven to make it drop the Raven Medallion
  • Go back to the libary
  • Inspect the desk and use the Wood Pattern on the box
  • Take the Dove Medallion and Librarian’s Ring
  • Go outside of the library, and use both the Raven and Dove Medallions on the bag beneath the stairs
  • Take the Cracker, Magnet, and Incense Stick
  • Combine Magnet + Rope = Magnet on Rope
  • Back in front of the seer’s house, use it on the broken window to get the Ice Ax (ice pick)
  • You’ve probably already guessed you need to use it on the seer’s house door (click 3x)
  • Use the Ruby Pin to break into the house

What in the… Ah. I guess she’s the real deal?

  • Click on the window to open it and ventilate the room
  • Take the Aroma Stand and Coin from the drawers
  • Take the Iron Button from the mantel
  • Take the Golden Mail Horn and Matches from the table
  • Head back to the pharmacy and use the Iron Button on the first aid kit in the cabinet
  • Take the Ammonia and Coin
  • Before going back, visit the Town Entrance and use the Coin (x4) on the red machine for a Lizard Amulet and Misty’s Journal
  • Inside the seer’s house, use the Lizard Amulet on the green box for a Half Amulet Owl and Runes
  • Use the Ammonia on the seer

Watch the weird cutscene where you drive her to the library in the truck only for her to randomly appear from behind the stove?

  • The man gives you a Silver Mail Horn (again, why not just give me useful things right away? He’s definitely manipulative…)
  • Back in front of the seer’s house, use the Cracker on the white raven, then the Silver and Golden Mail Horn on the mailbox
  • Take the Package, inspect it in the inventory, then open it, for a Librarian’s Ring and Divination Cards
  • Back in the library, go up to the statue and use the Librarian’s Ring x3

Statue Ring Puzzle

Place the rings in order using the clues underneath

Solution (Click to Expand)

Orange, Purple, Blue, Red, Green

(Book, Owl, Feather, Gem, Shamrock)

  • Get a Crystal Ball
  • Inspect the table with the seer. There is a cloth there telling you what to put and where
  • Place the Crystal Ball, Aroma Stand + Incense, Divination Cards, and Runes
  • Use the Matches on the incense

Divination Puzzle

Move the runes so that they correspond to the Tarot cards

  • Watch the cutscene, then give the seer Misty’s Journal
  • She gives you the Lion’s Head which you need to use on the drawers in her house
  • Take the Aroma Oil and Town Map
  • Back out to the front of the seer’s house and use the Aroma Oil on the mannequin in the snow
  • Take the Backpack and Handle (fountain pen)
  • Back in the library, place the Town Map and Handle on the desk, so that the invisible seer somehow magically turns it into a Road Map (she’s missing from my game during this)
  • Use the Road Map on the red truck outside, then head forward to the Old Bridge
  • Take the King Stained Glass Shard from the stairs of the bridge
  • Take the Hankerchief([sic] handkerchief is the correct spelling) from the car
  • Take the Witch Figurine from in front of the tent
  • Inspect the red box on the ground
  • Note the puzzle solution in the urn
  • Use the Hankerchief on the broken glass
  • Use the Sharp Glass on the tent ties

Hidden Object Puzzle – Tent

  • Get a Gas Cylinder for your trouble
  • Inspect the door under the bridge for a Lion Ring
  • Go back to the front of the seer’s house
  • Use the Sharp Glass on the mannequin’s vest for a Witch Figurine and a Cat’s Hat
  • Inside the seer’s house, use the Cat’s Hat on the cat on the mantel for a Picklock Cane
  • Use the Picklock Cane then Lion Ring on the drawer
  • Place the Witch Figurine x2

Witch Figurine Puzzle

Press the switches to move the witches into their corresponding colors

Solid SKIP on this puzzle

  • Take the Red Crystal and Amulet Skis
  • Combine Backpack + Amulet Skis
  • Take the Fur, then use the Gas Cylinder
  • Use your new Gas Burner on the door under the bridge
  • Take the Picture Fragment, then open the door
  • Go back to the seer’s house, look at the mantel, and use the Picture Fragment on the portait
  • Take the Paints
  • Back at the bridge location, use the Paints on the different clear crystals (Car and Toolbox) to get the Green and Blue Crystals
  • Use the Red, Green, and Blue Crystals on the door

Crystal Light Puzzle

Referring to the clue found earlier in front of the red toolbox, solve the light puzzle

  • Go inside
  • Take the Spear and Amulet Car from the fallen thing
  • Take the Spatula (Putty Knife/Scraper) from the winch
  • Take the Car Key from the locker
  • Back out at the bridge, use the Spear on the red ladder
  • Go up
  • Take the Stool and Wrench
  • Use the Car Key on the trunk of the taxi
  • Take the Winch Lever and Amulet Car
  • Over at the red toolbox near the tent, use the Amulet Car x2
  • Take the Iron Handle and Screw Nut
  • Back inside the Mine Entrance, use the Iron Handle on the locker for a Winch Belt, Iron Cup, and a news article
  • Use the Winch Lever, Screw Nut, then Wrench on the winch, followed by the Winch Belt
  • Use the Stool on the ground under the hook on the ceiling, then click the rope on the winch
  • Click on the fallen box thing, connect the clasp hook, then turn the winch handle
  • Click on the rubbish pile

Rubbish Puzzle

Match identical pairs of items in the correct order to solve the puzzle

Solution (Click to expand)

In Order:

Large Rubble

Black Rubble

Brown Jacket

Sledgehammer

Hatchet

Black Hat

Basket

Crystal

Black Cube

Shovel

Long Rubble

Stool

Miner’s Helmet

Coal

Steel Beam

Bucket

Bowls & Cups

Green Toolbox

Amethyst

Wood Beams

Boulders

Wood Pile

Wheelbarrow

Concrete Pillars

Wooden Support Posts

  • Go through the door to the Old Mine
  • Take the Pickaxe from the wall relief
  • Take the Screwdriver from the mine cart and read the newspaper clip
  • Take the Key Number 3 from the table
  • Take the Bas-Relief Part from the fountain
  • Go back out to the bridge and use the Screwdriver on the lamp on the balcony
  • Take the Lightbulb (WHY is there a noose behind the lamp?!?!)
  • Use the Pickaxe on the locked box in the taxi’s trunk
  • Take the Bas-Relief Part and the Archaeologist’s Brush
  • Inside at the Mine Entrance, use the Key Number 3 on the locker
  • Take the Adhesive Tape and Hammer
  • Back in the Old Mine, use the Adhesive Tape on the broken wire on the table, then the Lightbulb
  • Replace the lampshade and turn on the light
  • Click on the book to watch a cutscene about the events that transpired there
  • Take the Wedge
  • Use the Wedge and Hammer on the iced electrical box over the table
  • Open it and pull the lever

Okaaaay…

  • Take the Amulet Snowflake and Bas-Relief Part from the new glowing pedestal
  • Use the Wedge + Hammer combo again on the relief in the back of the room to knock off sand? Ice?
  • Use the Archaeologist’s Brush and Bas-Relief Part x3
  • Take the Ancient Pyramid, then use it on the glowing pedestal

Ancient Runes and Shapes Puzzle

Re-order the spheres, cubes, and pyramids so that their designs match those on the pedestal

Solution (Click to Expand)

Swap the cubes and spheres

Hidden Object Puzzle – Floating Orb

Spin the orb and find all the symbols

You can’t skip it, but it’s not hard aside from the clunky controls

  • Now that the door’s open, go into the Sarcophagus Hall
  • Take the Skeleton Glass Shard
  • Take the Ruby Skull and Christine’s Mitten off the top of the sarcophagus, then remove the chain
  • Take the Ice Knife from the side of the sarcophagus
  • Take the Sapphire Skull from the table
  • Use the Spatula and Iron Cup on the top of the sarcophagus for Glowing Frost
  • Back out in the taxi trunk, use the Ruby and Sapphire Skull on the box for an Amulet Snowflake
  • In the Old Mine, use the Ice Knife on the 2 flowers for a Flower Bud and Frosty Flower
  • Go to the Sarcophagus Hall and use the Amulet Snowflake x3 on the side of the sarcophagus
  • Place the new Fire Recipe on the worktable, followed by the Ice Knife, Flower Bud, Frosty Flower, and Glowing Frost
  • Click on the scepter for a Frost Flame, and use it on both the bowls surrounding the sarcophagus

Clock Puzzle

Super easy puzzle where you need to assemble the Roman numerals to finish the clock

  • Go through the door into the Ice Chapel
  • Take the King Stained Glass Shard
  • Take the Icile ([sic] They mean icicle) from the ground mosaic
  • Use Christine’s Mitten on the pedestal and gravestone for a Frosty Crystal and Key Fragments, respectively
  • In the inventory, inspect the Key Fragments
  • Use the Spatula on the candles for a Wax Piece
  • Go back the Sarcophagus Hall
  • On the worktable, take the Iron Cup
  • Go back to the fire barrel from the beginning
  • Use the Iron Cup and Icile for a Cup of Water
  • Combine Key Fragments + Cup of Water + Wax Piece + Frosty Crystal = Ice Key
  • Use it and Christine’s Mitten on the book under the giant statue
  • Take the Book of the Dead and Round Papyrus
  • Head back to the library to present the Book of the Dead to the old people
  • The seer gives you an Energy Trap
  • Use it to get Ghost Energy x3 at the Fire Barrel, Sarcophagus Hall, and Ice Chapel
  • Use the Ghost Energy x3, then Round Papyrus on the sarcophagus

Sarcophagus Coloring Puzzle

The instructions are super unclear, and I have no idea what you’re supposed to do. How are you supposed to restore color to an already colored picture? I kind of just poked at stuff until the highlightable things were highlighted

2/2/2026: As pointed out by Alexandra, this is a spot the differences puzzle! Makes a lot more sense now!

  • Watch the cutscene
  • Click on the fur coat, then take the Golden Key back to the seer’s house to open the locked cabinet
  • Move the books aside to take the Ice Candle, Warming Potion, and Amulet Drop
  • Go back to the library where the old man will tell you the fire needs to be stronger and then gives you a Crowbar (because that couldn’t have been useful earlier?!?!)
  • Go to the Old Mine, and use the Amulet Drop on the fountain to get a Bucket
  • Use the Crowbar on the minecart, then take the Switch and Mosaic Piece
  • Pick up the Shovel from next to the table, then use it and the Bucket on the minecart for a Bucket of Coal
  • In the Sarcophagus Hall, use the Ice Candle on the burning bowl on the table for a Candle of Memory
  • Go back to the library and give Christine the Warming Potion
  • Use the Bucket of Coal and Shovel on the stove
  • Watch the cutscene

City Model Puzzle

Replace the pieces into their proper locations

Sorry if my solution is a bit convoluted

  • Get the Old Town Map for your trouble

Part 4: The Castle

  • Go to the front of the seer’s house and use The Old Town Map
  • Go to the Funicular Platform (Definition: A funicular is a railway for steep slopes utilizing hauling cables)
  • Look at the castle
  • Take the Knob from the control console
  • Take the Skeleton Stained Glass Shard from the roof of the booth
  • Take the Ice Wolf from the can on the booth sill
  • Take the Wooden Chip from the tree
  • Take the Mosaic Piece from in front of the robot
  • Go back to the Old Bridge and use the Knob on the drawer on the balcony
  • Take the Power Unit (Battery), Ice Fox, and Wooden Chip
  • Go to the Ice Chapel
  • Use the Ice Fox, Ice Wolf, and Candle of Memory on the gravestone
  • Take the Mosaic Piece, Glowing Mushroom, and Mysterious Box
  • Back at the Funicular Platform, use the Glowing Mushroom inside the tree hollow
  • Take the Wooden Chip and Amulet Owl Half
  • Combine Mysterious Box + Amulet Owl Half x 2
  • Take the Wooden Chip
  • Use the Wooden Chip x4 on the side of the booth

Funicular Booth Puzzle

Match the animal tokens with their corresponding habitats

  • Take the Buttons and Knight Figurine
  • Look at the control console
  • Use the Switch, Buttons, and Power Unit
  • Flip the lever, then ride on over to the Castle
  • Take the King Stained Glass Shard
  • Take the Mosaic Piece from the door
  • Take the Carbine ([sic] Pretty sure they mean carabiner) from the broken railing
  • Take the Amulet Eye from the front left boy statue
  • Go back to the Funicular Platform
  • Use the Amulet Eye on the robot’s box to get a Cook’s Ladle and Restorer’s Set
  • Head back to the Castle and use the Restorer’s Set on the front right statue to get the Page’s Hat
  • Use the Page’s Hat on the boy statue for a Chimera Scroll
  • Use the Restorer’s Set on the middle statue
  • Take the Jester’s Hat and place it on the front right statue
  • Use the Restorer’s Set on the final statue
  • Swap the Executioner’s Axe with the Cook’s Ladle
  • And, finally, restore the Executioner’s Axe to the appropriate statue
  • Now that the lights are all lit, use the Chimera Scroll on the door

Castle Door Puzzle

Using the clue from the scroll, depress the proper buttons to solve the lock puzzle

  • Go into the Main Hall
  • Take the Mosaic Piece from the far-right display
  • Take the Ice Pendant from the glass display
  • Take the Dollar from the left display
  • Take the Rake Handle from the fountain
  • Go back to the Ice Chapel and use the Mosaic Piece x4 on the ground

Ice Chapel Mosaic Puzzle

This is a 2-part puzzle where you need to correctly color the image by swapping the crystals and then set the time on the clock

  • Take the Ice Ghost
  • Go to the Funicular Platform
  • Insert the Dollar into the robot, then take the Excursion Player and Rake Base
  • Go back to the Main Hall, and use the Excursion Player, Knight Figurine, and Ice Ghost on the rightmost exhibit
  • Take the Wooden Pegs
  • Combine the Rake Base + Rake Handle + Wooden Pegs = Rake
  • Go out to the Castle Entrance
  • Use the Rake on the rocks below the broken part of the railing

Castle Entrance Stone Puzzle

Direct the stones to the square on the bottom by clicking the square opposite of where you want the stones to go

There are other ways to do this. I just did it this way in 32 moves

  • You will get Pebbles, Amulet Scroll, and Rubber Piece
  • Go back into the Main Hall
  • Use the Amulet Scroll on the leftmost exhibit in exchange for the Ancient Scroll
  • Combine the Ancient Scroll + Restorer’s Tools = Restored Scroll
  • Give it to the old man in the library who will give you yet another useful item out his endless jacket pocket: Amulet Repair
  • Use on the wall box next to the robot on the Funicular Platform for Sealant and a Screwdriver (Was it always snowing…?)
  • Go into the Main Hall
  • Use the Rubber Piece, then Sealant on the broken pipe in the fountain
  • Use the Pebbles

Castle Fountain Pebble Puzzle

Ohh… Another one these… Move the water lily with the key on it by “throwing pebbles” at it the same way you moved the rocks earlier in the last puzzle

Thankfully, this one is easy and quickthough I’m not sure if they meant for you to solve it the way I did in 7 moves, heh heh…

  • Use your new Showcase Key on the glass exhibit
  • Take the Torch Scheme, Scroll of Summon, and Incinerator Torch
  • Watch the cutscene
  • Go back to the library and give all 3 new items to the seer

Part 5: Unraveling the Mystery

  • You’ve traveled to the Industrial Zone
  • Take the Amulet of Infinity from the back of the truck
  • Take the Blue Wire from next to the door
  • Take the Monogram C from the well
  • Take the Men’s Bag (Man’s Bag) from the forklift
  • Take the Bucket from the bay doors, then use the Amulet of Infinity on the lock

Hidden Object Puzzle – Storage Room

  • Use your new Well Handle on the well, along with the the Carbine (Carabiner) and Bucket
  • Take the Artist’s Paintbrush and Monogram K
  • Combine the Men’s Bag + Monogram C + Monogram K
  • Take the Loader Key and Insulating Tape
  • Use the Loader Key on the forklift
  • Go into Burning Hall

Oh! Christine! Conveniently after you’ve already done all the work

  • Talk to Christine
  • Take the Eagle Figurine from the control console
  • Take the Hammer from the locker
  • Go outside and use the Hammer on the back of the truck
  • Take the Red Paint and Red Wire
  • Back inside, use the Blue and Red Wire, and Insulating Tape on the control console
  • Hit the red button

Trash Fan Puzzle

Guide the flail through the maze until you reach the other side (Great time to skip)

  • Christine gives you a List of Paints
  • Take the Narrow Spatula from the rubbish
  • Go outside and use the Narrow Spatula on the yellow stained portion of the well
  • Take the Dog Figurine and Artist’s Key
  • Use the key to enter the tower
  • Lift up the rug, take the Scoop
  • Take the Duster
  • Take the Spoon from the rocking chair
  • Take the Glowing Liquid from the shelf
  • Go back to the Burning Hall
  • Use the Scoop and Duster on the rubbish pile for a Triangular Key and Ash
  • Use the Triangular Key on the locker
  • Take the Vacuum Cleaner, Blue Paint, and Fireproof Liquid
  • Use the Vacuum Cleaner on the rubbish pile
  • Back in the Artist’s Tower, look at the artist’s table
  • Use the List of Paints, Red Paint, Blue Paint, Ash, Fireproof Liquid, Spoon, and Glowing Liquid
  • Solve the mini puzzle
  • Take the Three Paints
  • Give them to Christine along with the Artist’s Paintbrush

Burning Hall Light Rune Puzzle

Try to align the colors to create the shapes in the clue

  • Go back to the library and talk to the seer (now a prophetess??)

Cast a Protective Spell

You’re supposed to move the balls around to create the runes the puzzle shows you, but I moved them around a lot and couldn’t figure it out, so SKIPP

  • She gives you back the Torch Scheme and Incinerator Torch AAAAND you’re powered up with some defense and special vision!!
  • Go to the Main Hall and you should see a staircase that was not visible before

It doesn’t really make sense because these rooms have exhibits for patrons that are otherwise inaccessible???

  • Go into the Hall of Natural History
  • Take the Mars Layout from the red table
  • Take the Cat Figurine from the green table
  • Take the Saturn Layout from the reptile enclosure
  • Place the Incinerator Torch and Torch Scheme on the desk
  • Take the proffered Dagger back to the Industrial Zone and use it in the back of the truck
  • Take the File and Flammable Resin
  • Go into the Burning Hall and use the File on the locker for a Mouse Figurine and Rag
  • Go into the Artist’s Tower
  • Use the Cat, Eagle, Dog, and Mouse Figurine on the ground
  • Use the Room Key stashed there on the green door

Hidden Object Puzzle – Artist’s Tower Part 1

Hidden Object Puzzle – Artist’s Tower Part 2

  • You get a Stargazer Figurine
  • Go back to the Natural History Hall and use the Stargazer Figurine on the planets table
  • Take the Ice Pendant and Amulet Flower
  • Remember that bicycle in front of the seer’s house? Use the Amulet Flower on the basket to get a Picklock and Fleu-de-lis ([sic] So many typos. They mean Fleur-de-lis)
  • Back in the Natural History Hall, use the Picklock on the green table
  • Find and take the Torch Parts x4
  • On the worktable, place the Torch Parts x4, Fleu-de-lis, Rag, and Flammable Resin

Assemble the Incinerator Torch!

Following the instructions on the schematic, put the torch together. It says you need to do it in order, but you really don’t

I apologize, I went to press backwards and accidentally pressed SKIP instead. I’m sure the rest isn’t hard to figure out. In fact, I think I made the exact same mistake the first time I did this puzzle

  • Go to the Burning Hall
  • Use the Incinerator Torch
  • With the ghosts destroyed, go back to the Natural History Hall
  • Open the door in the back that was originally covered in ice
  • Take the Medal and use it on the green table
  • Take the Planet Venus
  • On the planets table, use the Saturn and Mars Layout and Planet Venus (it’s like 2 different people named these)
  • Take the Anti-Corrosion Agent and Opener
  • Look at the metal door, and use the Anti-Corrosion Agent and Picklock
  • Go into the Boiler Room
  • Look at the green toolbox, remove the lid, and take Fireproof Mitten and Can of Beans
  • Combine Can of Beans + Opener = Fire Beans
  • Use the Fire Beans and Fireproof Mitten on the reptile enclosure

Reptile Puzzle

Using the beans, trap the lizard (I thought it liked the beans…?). Do this 3 times. It’s not hard.

  • Back in the Boiler Room, toss the Salamander on the frozen boiler valve and turn it
  • Take the House Medallion from the pipe across from the boiler and use it on the green toolbox
  • Take the Steel Ties (Hose Clamps), Wooden Stem, and Metal Saw
  • Go back to the Artist’s Tower
  • Use the Metal Saw on the floor where you found the key
  • Take the Steel Pipe back to the boiler room, use it on the pipe, and then use the Steel Ties and Screwdriver
  • Turn the valve again
  • Go to the now-melted Spiral Staircase
  • Take the Figure Skating Figurine from the gargoyle, go back to the Artist’s Tower, and use it on the shelf

Figure Skater Ice Puzzle

Use the two arrow keys to spin each side of the puzzle to map out a route for the figure skater. When you’re done, press the triangle to test it out.

I got to about here, then couldn’t figure it out. Good Luck! Skip time!

  • Take the Wooden Rose and Ring with Jasper
  • Use the Wooden Stem and Wooden Rose on the rocking chair for Acid and Broken Ring
  • Go outside to the truck and use the Acid on the box
  • Take the Malachite Ring, Jewelry Hammer, and Jewelry Tongs
  • Back in the Natural History Hall, use the Jewelry Tongs on the planets table to get a Moonstone
  • Combine Broken Ring + Moonstone + Jewelry Tongs + Jewelry Hammer = Moon Ring
  • Go into the Spiral Staircase and use the Moon Ring on the gargoyle

Gargoyle Puzzle #1

Slide the tracks around to guide the ball to the goal

  • Swap the Ice Pendant for the Jasper Ring at the next gargoyle

Gargoyle Puzzle #2

Move the tiles around with the arrows so that the heads drop onto the correct animal

Hint: Cat is the easiest

  • Use the Malachite Ring on the next gargoyle

Gargoyle Puzzle #3

Slide the tracks around again to guide the ball to the goal

  • Click on the first gargoyle again

Gargoyle Puzzle #4

Yet another puzzle

oops
  • Click on the 2nd gargoyle again

Gargoyle Puzzle #5

Aaaand another guide-the-ball puzzle

  • Aaand, you guessed it: click on the 3rd gargoyle again

Gargoyle Puzzle #6

Last one. I hope.

  • FINALLY, head into the Throne Room
  • Take the Amulet Dinosaur Skull and Tail from the King and Skeleton stained glass windows, respectively
  • Take the Archaeologist Bag from the skeleton
  • Inspect the stained glass to the left of the room
  • Go back and take the Duster from the Natural History Hall, then use it on the dusty stained glass in the Throne Room

Hidden Object Puzzle – Stained Glass

  • Get a Stone Drum
  • Go back to the Natural History Hall
  • Open the Archaeologist’s Bag for a cutscene, Amulet Dinosaur Ribs
  • Use the Amulet Dinosaur Head, Ribs, and Tail on the locked door
  • Inside the Archaeology Hall, take the Raven Head from the chair and note the drawing there
  • Take the Raven Wing and King Stained Glass Shard from the big table
  • Back in the Throne Room, use the Raven Head and Wing below the throne

Raven Coloring Puzzle

Referring to the clue from before, properly color the relief

  • Take the Ice Reed Pipe and Skeleton Stained Glass Shard
  • Back in the Archaeology Hall, use the Ice Reed Pipe and Stone Drum on the wall

Music Memory Puzzle

Using trial and error, figure out the correct order to press the pan pipe

Solution (Click to Expand)

If: 1, 2, 3, 4, 5, 6, 7

Then: 7, 3, 4, 6, 1, 5, 2

  • Get the Ancient Gear and King Stained Glass Shard
  • Back in the Throne Room, use the Ancient Gear on the skeleton’s box
  • Take the Scheme Paper and Skeleton Stained Glass Shard
  • Use the King Stained Glass Shard x6 on the left window
  • Use the Skeleton Stained Glass Shard x6 on the right window
  • Go into the Icy Tree’s Hall (last location!!!)

Stage 6: End Game (END)

  • Take the Broken Camera and Ice Pendant
  • Inspect the tree to the right of the skeleton, and use the Ice Pendant x4
  • Take the Snake Figurine and Spades Leather Medallion
  • Back in the Throne Room, use the Spades Leather Medallion on the skeleton’s pocket
  • Take the Spare Film and Ship Figurine
  • Go to the Castle’s Main Hall and inspect the electronic player for a Battery
  • In the Archaeology Hall, use the Snake and Ship Figurine on the table

Figurine Map Puzzle

Place the figurines in their proper positions

Solution (Click to Expand)

Lighthouse = mouth of cove

Ship = middle of water

Castle = snowy mountains

Mermaid = rock island

Pyramid = desert

Snake = jungle

Volcano = fiery mountains

  • Take the Objective Lens
  • Combine Broken Camera + Spare Film + Battery, then Objective Lens = Camera
  • Go back to the Icy Tree Room and use the Camera

Huh. I guess he doesn’t like his picture taken?

  • Hurry back to the seer and show her your Snapshot (didn’t realize that kind of camera was an instant printing camera…)
  • Take the Ancient Coin to the Natural History Hall and place it into the red table
  • Take the Silver Bar to the Artist’s Tower and give it to Christine
  • She happens to have a Bag of Sand
  • Go to the Archaeology Hall and use the Bag of Sand and Scheme Paper on the table under the instruments

Rune Schematic Puzzle

Follow the instructions on the paper to draw the rune

The first time I did this, I somehow managed to be a line off and it didn’t count

  • Take the Rune Drawing and Gripsack Key (gripsack is a British English term for small bag)
  • Go back to the Icy Tree Room and use the Gripsack Key on the skeleton’s gripsack
  • Take the Jewelry Burner
  • Give Christine both items and she’ll magically create 4 Runes

I sense the end of the game upcoming!

  • Go to the Icy Tree Room, use the Runes, and prepare for a barrage of puzzles!

Rune Puzzle #1

Arrange the laser beams to make all the ice cubes glow

Rune Puzzle #2

Press on the skulls to make them all glow

Sometimes I’m good at these, sometimes I’m not

Rune Puzzle #3

Slide the cubes and place them in their proper locations

Rune Puzzle #4

Move the snakes so that they inhabit the white squares only

Rune Puzzle #5

Another light the skull puzzle

Rune Puzzle #6 (Last Puzzle of the Game!!)

And we end with another laser cube puzzle

The End!!

Extra Puzzle

To unlock it, find all the morphing items in the game

Morphing Items List (96 Total)

Town Gates (6 Total)

  1. Red Necklace in the pile on the ground
  2. Paw Print on window behind car
  3. Frozen Heart from top of frozen fountain
  4. Bus Ticket on the coin operated machine
  5. Decorative Detail in the basin of the fountain (upper left)
  6. Fish in the basin of the fountain (upper right)

Hall (6 Total)

  1. Flower on mantle
  2. Decorative Piece in fireplace
  3. Moth on window
  4. Bookmark on ground in pile of books
  5. Briefcase on ground in front of suitcases
  6. Button on desk

Narrow Street (6 Total)

  1. Sticker on fire barrel
  2. Footprint in snow
  3. Trashcan next to store to the west
  4. Butterfly in space between the buildings
  5. Feather in space between the buildings
  6. Fur above gargoyle’s shoulder

Pharmacy (5 Total)

  1. Blister Pack next to the anatomical head model
  2. Skull between the hanging lights
  3. Foil Ball next to the broken floor
  4. Syringe next to the broken floor
  5. Pickups on the counter

Store (5 Total)

  1. Package Square lower right portion of broken shelf
  2. Kettle upper middle of store above the display case
  3. Detail Piece left portion of display case
  4. Fortune Statuette above green box
  5. Wheat Ear on the shelf with the mouse

Small Square (2 Total)

  1. Round Thing on ground next to the car
  2. Gargoyle on wall in front of the library

Library (2 Total)

  1. Decorative Detail above the stove
  2. Piece of Cloth on the statue

Near Seer’s House (8 Total)

  1. Hat next to mannequin in the snow
  2. Anemone (?) in snow next to mannequin
  3. Radio inside broken broken
  4. Fish on hanging sign
  5. Do Not Enter Sign on pole
  6. Sign on post behind the bicycle
  7. Fan in snow behind bicycle
  8. Stamp on mailbox

Seer’s House (4 Total)

  1. Weird Stone on mantel
  2. Candles on fireplace hearth
  3. Portrait on the wall
  4. Compass on table

Old Bridge (5 Total)

  1. Hornet’s Nest under the ladder
  2. Ice Goblet (?) next to the red toolbox
  3. Flute under the red toolbox
  4. Red Cloth on bridge
  5. Picture on balcony

Mine Entrance (3 Total)

  1. Caution Sign on wall
  2. Worker Graphic between lockers
  3. Gear to the left of the winch mechanism

Old Mine (2 Total)

  1. Light on wooden post
  2. Barbed Wire on table behind lamp

Sarcophagus Hall (3 Total)

  1. Ice Chunk next to the rightmost pillar
  2. Jewel on side of sarcophagus
  3. Crumbs under the bowl on the table

Ice Chapel (4 Total)

  1. Chain Link on pedestal under giant statue
  2. Decorative Detail on bottom of gravestone
  3. Moss behind candle
  4. Left Pillar in front of big statue altar

Funicular Platform (6 Total)

  1. Indicator Light on control console
  2. Chicken on weather vane
  3. Ribbon on tree trunk
  4. Nuts on tree branch
  5. Lunch bag behind robot
  6. Paper Clip on the box next to the robot

Castle Front (5 Total)

  1. Snowflake on ground in snow
  2. Bullet on front right statue
  3. Ruffle on front left statue
  4. Buckle on chef statue
  5. Decorative Hook behind middle statue

Main Hall (0 Total)

None to find

Industrial Zone (3 Total)

  1. Persimmon around the well
  2. Leaves on the well rim
  3. Radio Tower behind the buildings

Burning Hall (2 Total)

  1. Sign on wall
  2. Rusty Cracklines on locker

Artist’s Tower (6 Total)

  1. Statue Head on wall
  2. Lamb Figurine on shelf
  3. Spoon on shelf
  4. Soap on paint table
  5. Paintbrush on Artist Table
  6. Decorative Detail on left side of rocking chair

Hall of Natural History (0 Total)

None to find

Boiler Room (3 Total)

  1. Red Light on the wall
  2. Spider above boiler
  3. Clamp below the toolbox

Spiral Staircase (1 Total)

  1. Wing on the stair

Throne Room (5 Total)

  1. Torch next to skeleton stained glass
  2. Vine next to king stained glass
  3. Raven Skull next to throne
  4. Bracelet on skeleton
  5. Pendant on other skeleton

Archaeology Hall (1 Total)

  1. Mask on left statue

Icy Tree’s Hall (3 Total)

  1. Raven up in tree branches
  2. Pendant behind skeleton’s bag
  3. Crystal on pendant tree

Extra Puzzle

It’s the library maze. When you finish it, you’ll be treated to some beautiful scenes alluding to potential sequels for this series

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