Icebound Secrets: The Frostwood Bane Written Walkthrough + Morphing Object Locations Game Guide (Nintendo Switch)

written 12/8/25, updated 2/2/26

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  • Published: Legacy Games
  • Platform Played: Nintendo Switch
  • Price: MSRP: $14.99
  • Rated: E10 (Fantasy Violence)
  • Genre: Adventure
  • Date Released: November 14, 2025

This is a written walkthrough for Icebound Secrets: The Frostwood Bane played on the Nintendo Switch. While there are some puzzle solutions, I tend to skip puzzles I don’t enjoy

Game Start

Watch intro cinematics

Tutorial: Part 1 – Arrival in Town

  • Inspect the car and take the Car Brush
  • Look at the pile on the ground, use the Car Brush, then take the Hotel Key
  • Back out and take the King Stained Glass Shard from the snow
  • Inspect the hotel door, read the note, then use the Hotel Key
  • Go inside
  • Inspect the fireplace and take the Poker
  • Inspect the window, move the pot, then take the Coin
  • Read the paper
  • Inspect the desk, read the note, take the Pliers
  • Go back out to the entrance
  • Look at the gate and watch the cut scene
  • Inspect the gate lock, use the Pliers
  • Take the Chain Locket
  • Open your inventory, check out the Chain Locket, click on the paperclip to undo it
  • Take the Yin Locket and Chain with Hook
  • Inspect the fountain basin, use the Poker, and take the Coin
  • Go back into the hotel
  • Look at the pile on the ground, use the Chain with Hook on the crack, then take the Cameo
  • Use the Chain with Hook again, and get a Coin
  • Back out at the entrance, look at the pile on the ground, and use the Cameo on the purse
  • Take the Lighter and Coin
  • Inspect the red machine next to the fountain
  • Use the Lighter, then Coin x4, get a Magazine and Gear
  • Back inside the hotel, use the Magazine, Lighter, then Poker in the fireplace
  • Get a Yang Locket
  • Inspect the window, use the Yin Locket and Yang Locket on the box
  • Take the Gear, then watch the cutscene
  • Go back outside

Oh no! Everything is extra frozen now! And the skull in the snow! Ominous!

  • Look at the pile on the ground and inspect the gate. It’s frozen solid
  • Go into the hotel, look at the fireplace, and use the Poker to get a Hot Poker
  • Use it outside on the frozen gate lock
  • Use the Gear x3

Gate Lock Puzzle

Move the green locks and move the metal pieces to unlock all 4 locks

I dislike this type of puzzle, the controls are terrible, and it doesn’t make sense. SKIPPED!

  • Talk to the female and take the proffered Small Knife
  • Take the Skeleton Stained Glass Shard from above the door on the east
  • Inspect the ladder
  • Inspect the space between the buildings; Take the Fence Rods and Coin
  • Use the Fence Rods on the broken ladder
  • Go up

Hidden Object Puzzle – Bedroom

  • Go back to the town entrance, and use the Small Knife on the Hose in the fountain
  • Inspect the pile on the ground, and use the Small Knife on the suitcase
  • Take the Square Tile, Douche (Bulb Syringe), and Coin
  • Inside the hotel, use the Square Tile on the large armoire
  • Solve the mini puzzle
  • Take the Boots, Canister, Fur Coat, and Coin x2
  • Back outside, inspect the car
  • Open the gas door, unscrew the cap, use the Canister, Hose, then Douche
  • Take the Gas
  • Combine Lighter + Canister + Douche
  • Use the Coin x4 on the red machine for a Medical Journal
  • Back at the fire barrel, use the Firewood Bundle, Medical Journal, Lighter, then Gas
  • Take the Knitting Needles back to the town entrance and use them on the Gloves in the pile on the ground
  • Take the Tapestry Tassel back into the hotel and use it on the tapestry

Number Balance Puzzle

Move the numbers so that none repeat in number or color

I tried really hard for a long time and couldn’t figure it out. SKIPPED!

  • You get an Emerald and the last of the Warm Clothes
  • Go back and give the Warm Clothes the needy girl
  • You learn her name is Christine, and she gives you the Pharmacist’s Key
  • Use it on the western building, then go in
  • …or try to. You’re blocked by ice
  • Go over to the space behind Christine and take the “Crowbar” which is just a broken part of the metal landscape barrier
  • Bring it over to the pharmacist building and use it on the ice blocking the door
  • Great. Now you can go inside
  • Inspect the broken floor, to get a Nail Puller and Plank
  • Inspect the green cabinet, read the note, and take the Fever Pill
  • Inspect the counter, use the Medical Journal, then look at it
  • Go back to the hotel, look the at window, and take the Mint Leaves
  • Inspect the armoire and use the Nail Puller on the back for Planks x3
  • At the town entrance, use the Nail Puller on the wooden sign in the fountain for Planks x2
  • Go to where Christine is, look at the scaffolding, and use the Planks x6

Scaffolding Puzzle

Move the pieces of wood around to make a path. Three times.

Found it too difficult, so I SKIPPED!

  • Inspect the gargoyle above the scaffolding, and take the Ginger
  • Go to the pharmacy and inspect the counter
  • Use the Lighter, Fever Pill, and Mint Leaves
  • Use the Ginger, then Small Knife
  • Click on the ingredients to add them
  • Take the Decoction (def. method of extraction usually in herbal medicine by boiling to dissolve chemicals of the material)
  • Give it to Christine who gives you a List and Amulet Bagel (looks more like a pretzel to me…)
  • Use the Amulet Bagel on the eastern door

Vehicle Puzzle

Move the vehicles until they rest in the appropriately colored circle

  • Go inside
  • Look at the display case, and click on the snow on the lower left portion of the glass until you get a Ruby
  • Inspect the broken shelf, take the Screwdriver
  • Inspect the green box, take the Candle
  • Look at the broken stool
  • Go back to the town entrance, look at the pile on the ground, and use the Screwdriver for Screws and a Wheel
  • Go to the gargoyle above the scaffolding, and use the Emerald and Ruby
  • Take the Provisions Locket and Christine’s Backpack
  • Use the Candle on the fire barrel
  • Go into the pharmacy and use the Burning Candle on the green cabinet
  • Take the First-Aid Kit
  • In the store, use the Provisions Locket on the green box
  • Take the Crackers and Stale Cheese
  • Use the Wheel, Screws, and Screwdriver on the broken stool
  • Wheel it over to the shelf, then use the Stale Cheese
  • Take the Slingshot and Cereal x2
  • Use the Slingshot on the broken shelf
  • Take the Water Bottle and Canned Food x3
  • Combine List + Backpack + Cereals + Canned Food + Water bottle + Crackers + First-Aid Kit = Survivor’s Kit
  • Give it to Christine

Welp…

Part 2: The Investigation Deepens

  • Inspect the crate and take the Broken Snowshoes, read the note, and take the Caduceus Amulet
  • Go into the pharmacy and use the Caduceus Amulet on the green cabinet door
  • Take the Coal, Thick Needle, and Twine
  • Back at the hotel, use the Coal on the pad of paper on the counter, and take the Book Code
  • Inspect the pile of books on the ground and move them aside to get Book Vol 1.
  • Use the Book Code on the box, and take the Amulet Snowflake and Leather Straps
  • Combine Broken Snowshoes + Thick Needle + Twine + Leather Straps = Snowshoes
  • Use them on the path next to the pharmacy
  • Go forwards deeper into town
  • Click to watch a cutscene
  • Inspect the book on the ground near the window for a diagram and a Glass Cutter
  • Take the King Stained Glass Shard from above the window
  • Inspect the door to the library and click on the snow
  • Take the Round Glass
  • Go backwards to the store and use the Glass Cutter on the display case
  • Take the Glass and Technical Oil
  • Combine Glass + Round Glass + Glass Cutter = Glass Pieces
  • Go to the library door and use the Technical Oil then Glass Pieces

Library Door Puzzle

Referring to the diagram from before, solve the puzzle

  • You’re in!
  • Use the Survivor’s Kit on the man who gives you a Fire Hatchet
  • Look at the door to the left, take the Torch
  • Look at the stove, take the Hook
  • Look at the bookshelf to the right, take the Suitcase Button
  • Go back to the hotel, inspect the phone, and click on the phone’s Wire (cord) until you take it
  • Go back to the fire barrel and use the Torch to get a Lit Torch
  • Look at the box behind the fire barrel, and use the Fire Hatchet on the side of it
  • Take the Firewood
  • Go to the Pharmacy, use the Fire Hatchet on the hole in the ground
  • Take the Wood Chips, pull the suitcase out with the Hook, then use the Suitcase Button
  • Take Book Vol 2
  • Go to the square in front of the library
  • Use the Fire Hatchet on the store window
  • Take the Firewood
  • Go into to the library and use Book Vol 1 & 2 on the bookcase to the right
  • Take the Oven Code, read the letter, and take the Tree of Life Amulet
  • Use the Oven Code on the stove
  • Solve the minipuzzle

Some of the detail is faded over time. In my second playthrough, different discs were faded, not the same as this image below

  • Use the Firewood, Woodchips, then Torch in the stove
  • Get the Electric Panel Key from the man
  • Use it on the box next to the door, take the File
  • Back out to the square, and use the File under the stairs for a Lightning Amulet
  • Go back to the store
  • Use the Lightning Amulet on the workbag for a Wheel Key (Tire Iron), Coin, and Fuses
  • Go back to the Library
  • Use the Wire and Fuses on the electrical box
  • Take and use the Librarian’s Key (this man is starting to get on my nerves. Why not give me all the tools I need right away instead of piecemeal? Clearly just using me to do work he could do himself…)
  • Use the Torch and go inside

Library Maze Puzzle

This is really straight forward and easy. All you do is go through, look for items, then use them. There’s no way to fail.

I was going to go through the maze but accidentally hit the skip button. Oh well. Like I said, it’s really easy.

  • Give the man the Book of Legends
  • Take the Tree of Darkness Amulet
  • Go up the stairs and use the Light and Dark Amulets on the book
  • Take the Ruby Hairpin
  • Use it on the red toolbox in the store window near the car for a Jack and Machine Screws (which look like lug nuts)
  • Use the Jack on the red car
  • Go back to the Town Entrance
  • Use the Jack, Oil, and Wheel Key on the green car (I’m honestly not sure this would work as well as it looks in this game)
  • Take the Car Wheel and use it on the red car, followed by the Machine Screws, Oil, and Wheel Key

Part 3: The Seer

  • Click on the house ahead
  • Take the Skeleton Stained Glass Shard from the trashcan in front of the store
  • Take the Wood Pattern from the window sill of the store
  • Inspect the bicycle and take the Rope from the basket
  • Inspect the mannequin in the snow and click twice to remove the snow
  • Take the Librarian’s Ring
  • Inspect the mailbox and poke the white raven to make it drop the Raven Medallion
  • Go back to the libary
  • Inspect the desk and use the Wood Pattern on the box
  • Take the Dove Medallion and Librarian’s Ring
  • Go outside of the library, and use both the Raven and Dove Medallions on the bag beneath the stairs
  • Take the Cracker, Magnet, and Incense Stick
  • Combine Magnet + Rope = Magnet on Rope
  • Back in front of the seer’s house, use it on the broken window to get the Ice Ax (ice pick)
  • You’ve probably already guessed you need to use it on the seer’s house door (click 3x)
  • Use the Ruby Pin to break into the house

What in the… Ah. I guess she’s the real deal?

  • Click on the window to open it and ventilate the room
  • Take the Aroma Stand and Coin from the drawers
  • Take the Iron Button from the mantel
  • Take the Golden Mail Horn and Matches from the table
  • Head back to the pharmacy and use the Iron Button on the first aid kit in the cabinet
  • Take the Ammonia and Coin
  • Before going back, visit the Town Entrance and use the Coin (x4) on the red machine for a Lizard Amulet and Misty’s Journal
  • Inside the seer’s house, use the Lizard Amulet on the green box for a Half Amulet Owl and Runes
  • Use the Ammonia on the seer

Watch the weird cutscene where you drive her to the library in the truck only for her to randomly appear from behind the stove?

  • The man gives you a Silver Mail Horn (again, why not just give me useful things right away? He’s definitely manipulative…)
  • Back in front of the seer’s house, use the Cracker on the white raven, then the Silver and Golden Mail Horn on the mailbox
  • Take the Package, inspect it in the inventory, then open it, for a Librarian’s Ring and Divination Cards
  • Back in the library, go up to the statue and use the Librarian’s Ring x3

Statue Ring Puzzle

Place the rings in order using the clues underneath

Solution (Click to Expand)

Orange, Purple, Blue, Red, Green

(Book, Owl, Feather, Gem, Shamrock)

  • Get a Crystal Ball
  • Inspect the table with the seer. There is a cloth there telling you what to put and where
  • Place the Crystal Ball, Aroma Stand + Incense, Divination Cards, and Runes
  • Use the Matches on the incense

Divination Puzzle

Move the runes so that they correspond to the Tarot cards

  • Watch the cutscene, then give the seer Misty’s Journal
  • She gives you the Lion’s Head which you need to use on the drawers in her house
  • Take the Aroma Oil and Town Map
  • Back out to the front of the seer’s house and use the Aroma Oil on the mannequin in the snow
  • Take the Backpack and Handle (fountain pen)
  • Back in the library, place the Town Map and Handle on the desk, so that the invisible seer somehow magically turns it into a Road Map (she’s missing from my game during this)
  • Use the Road Map on the red truck outside, then head forward to the Old Bridge
  • Take the King Stained Glass Shard from the stairs of the bridge
  • Take the Hankerchief([sic] handkerchief is the correct spelling) from the car
  • Take the Witch Figurine from in front of the tent
  • Inspect the red box on the ground
  • Note the puzzle solution in the urn
  • Use the Hankerchief on the broken glass
  • Use the Sharp Glass on the tent ties

Hidden Object Puzzle – Tent

  • Get a Gas Cylinder for your trouble
  • Inspect the door under the bridge for a Lion Ring
  • Go back to the front of the seer’s house
  • Use the Sharp Glass on the mannequin’s vest for a Witch Figurine and a Cat’s Hat
  • Inside the seer’s house, use the Cat’s Hat on the cat on the mantel for a Picklock Cane
  • Use the Picklock Cane then Lion Ring on the drawer
  • Place the Witch Figurine x2

Witch Figurine Puzzle

Press the switches to move the witches into their corresponding colors

Solid SKIP on this puzzle

  • Take the Red Crystal and Amulet Skis
  • Combine Backpack + Amulet Skis
  • Take the Fur, then use the Gas Cylinder
  • Use your new Gas Burner on the door under the bridge
  • Take the Picture Fragment, then open the door
  • Go back to the seer’s house, look at the mantel, and use the Picture Fragment on the portait
  • Take the Paints
  • Back at the bridge location, use the Paints on the different clear crystals (Car and Toolbox) to get the Green and Blue Crystals
  • Use the Red, Green, and Blue Crystals on the door

Crystal Light Puzzle

Referring to the clue found earlier in front of the red toolbox, solve the light puzzle

  • Go inside
  • Take the Spear and Amulet Car from the fallen thing
  • Take the Spatula (Putty Knife/Scraper) from the winch
  • Take the Car Key from the locker
  • Back out at the bridge, use the Spear on the red ladder
  • Go up
  • Take the Stool and Wrench
  • Use the Car Key on the trunk of the taxi
  • Take the Winch Lever and Amulet Car
  • Over at the red toolbox near the tent, use the Amulet Car x2
  • Take the Iron Handle and Screw Nut
  • Back inside the Mine Entrance, use the Iron Handle on the locker for a Winch Belt, Iron Cup, and a news article
  • Use the Winch Lever, Screw Nut, then Wrench on the winch, followed by the Winch Belt
  • Use the Stool on the ground under the hook on the ceiling, then click the rope on the winch
  • Click on the fallen box thing, connect the clasp hook, then turn the winch handle
  • Click on the rubbish pile

Rubbish Puzzle

Match identical pairs of items in the correct order to solve the puzzle

Solution (Click to expand)

In Order:

Large Rubble

Black Rubble

Brown Jacket

Sledgehammer

Hatchet

Black Hat

Basket

Crystal

Black Cube

Shovel

Long Rubble

Stool

Miner’s Helmet

Coal

Steel Beam

Bucket

Bowls & Cups

Green Toolbox

Amethyst

Wood Beams

Boulders

Wood Pile

Wheelbarrow

Concrete Pillars

Wooden Support Posts

  • Go through the door to the Old Mine
  • Take the Pickaxe from the wall relief
  • Take the Screwdriver from the mine cart and read the newspaper clip
  • Take the Key Number 3 from the table
  • Take the Bas-Relief Part from the fountain
  • Go back out to the bridge and use the Screwdriver on the lamp on the balcony
  • Take the Lightbulb (WHY is there a noose behind the lamp?!?!)
  • Use the Pickaxe on the locked box in the taxi’s trunk
  • Take the Bas-Relief Part and the Archaeologist’s Brush
  • Inside at the Mine Entrance, use the Key Number 3 on the locker
  • Take the Adhesive Tape and Hammer
  • Back in the Old Mine, use the Adhesive Tape on the broken wire on the table, then the Lightbulb
  • Replace the lampshade and turn on the light
  • Click on the book to watch a cutscene about the events that transpired there
  • Take the Wedge
  • Use the Wedge and Hammer on the iced electrical box over the table
  • Open it and pull the lever

Okaaaay…

  • Take the Amulet Snowflake and Bas-Relief Part from the new glowing pedestal
  • Use the Wedge + Hammer combo again on the relief in the back of the room to knock off sand? Ice?
  • Use the Archaeologist’s Brush and Bas-Relief Part x3
  • Take the Ancient Pyramid, then use it on the glowing pedestal

Ancient Runes and Shapes Puzzle

Re-order the spheres, cubes, and pyramids so that their designs match those on the pedestal

Solution (Click to Expand)

Swap the cubes and spheres

Hidden Object Puzzle – Floating Orb

Spin the orb and find all the symbols

You can’t skip it, but it’s not hard aside from the clunky controls

  • Now that the door’s open, go into the Sarcophagus Hall
  • Take the Skeleton Glass Shard
  • Take the Ruby Skull and Christine’s Mitten off the top of the sarcophagus, then remove the chain
  • Take the Ice Knife from the side of the sarcophagus
  • Take the Sapphire Skull from the table
  • Use the Spatula and Iron Cup on the top of the sarcophagus for Glowing Frost
  • Back out in the taxi trunk, use the Ruby and Sapphire Skull on the box for an Amulet Snowflake
  • In the Old Mine, use the Ice Knife on the 2 flowers for a Flower Bud and Frosty Flower
  • Go to the Sarcophagus Hall and use the Amulet Snowflake x3 on the side of the sarcophagus
  • Place the new Fire Recipe on the worktable, followed by the Ice Knife, Flower Bud, Frosty Flower, and Glowing Frost
  • Click on the scepter for a Frost Flame, and use it on both the bowls surrounding the sarcophagus

Clock Puzzle

Super easy puzzle where you need to assemble the Roman numerals to finish the clock

  • Go through the door into the Ice Chapel
  • Take the King Stained Glass Shard
  • Take the Icile ([sic] They mean icicle) from the ground mosaic
  • Use Christine’s Mitten on the pedestal and gravestone for a Frosty Crystal and Key Fragments, respectively
  • In the inventory, inspect the Key Fragments
  • Use the Spatula on the candles for a Wax Piece
  • Go back the Sarcophagus Hall
  • On the worktable, take the Iron Cup
  • Go back to the fire barrel from the beginning
  • Use the Iron Cup and Icile for a Cup of Water
  • Combine Key Fragments + Cup of Water + Wax Piece + Frosty Crystal = Ice Key
  • Use it and Christine’s Mitten on the book under the giant statue
  • Take the Book of the Dead and Round Papyrus
  • Head back to the library to present the Book of the Dead to the old people
  • The seer gives you an Energy Trap
  • Use it to get Ghost Energy x3 at the Fire Barrel, Sarcophagus Hall, and Ice Chapel
  • Use the Ghost Energy x3, then Round Papyrus on the sarcophagus

Sarcophagus Coloring Puzzle

The instructions are super unclear, and I have no idea what you’re supposed to do. How are you supposed to restore color to an already colored picture? I kind of just poked at stuff until the highlightable things were highlighted

2/2/2026: As pointed out by Alexandra, this is a spot the differences puzzle! Makes a lot more sense now!

  • Watch the cutscene
  • Click on the fur coat, then take the Golden Key back to the seer’s house to open the locked cabinet
  • Move the books aside to take the Ice Candle, Warming Potion, and Amulet Drop
  • Go back to the library where the old man will tell you the fire needs to be stronger and then gives you a Crowbar (because that couldn’t have been useful earlier?!?!)
  • Go to the Old Mine, and use the Amulet Drop on the fountain to get a Bucket
  • Use the Crowbar on the minecart, then take the Switch and Mosaic Piece
  • Pick up the Shovel from next to the table, then use it and the Bucket on the minecart for a Bucket of Coal
  • In the Sarcophagus Hall, use the Ice Candle on the burning bowl on the table for a Candle of Memory
  • Go back to the library and give Christine the Warming Potion
  • Use the Bucket of Coal and Shovel on the stove
  • Watch the cutscene

City Model Puzzle

Replace the pieces into their proper locations

Sorry if my solution is a bit convoluted

  • Get the Old Town Map for your trouble

Part 4: The Castle

  • Go to the front of the seer’s house and use The Old Town Map
  • Go to the Funicular Platform (Definition: A funicular is a railway for steep slopes utilizing hauling cables)
  • Look at the castle
  • Take the Knob from the control console
  • Take the Skeleton Stained Glass Shard from the roof of the booth
  • Take the Ice Wolf from the can on the booth sill
  • Take the Wooden Chip from the tree
  • Take the Mosaic Piece from in front of the robot
  • Go back to the Old Bridge and use the Knob on the drawer on the balcony
  • Take the Power Unit (Battery), Ice Fox, and Wooden Chip
  • Go to the Ice Chapel
  • Use the Ice Fox, Ice Wolf, and Candle of Memory on the gravestone
  • Take the Mosaic Piece, Glowing Mushroom, and Mysterious Box
  • Back at the Funicular Platform, use the Glowing Mushroom inside the tree hollow
  • Take the Wooden Chip and Amulet Owl Half
  • Combine Mysterious Box + Amulet Owl Half x 2
  • Take the Wooden Chip
  • Use the Wooden Chip x4 on the side of the booth

Funicular Booth Puzzle

Match the animal tokens with their corresponding habitats

  • Take the Buttons and Knight Figurine
  • Look at the control console
  • Use the Switch, Buttons, and Power Unit
  • Flip the lever, then ride on over to the Castle
  • Take the King Stained Glass Shard
  • Take the Mosaic Piece from the door
  • Take the Carbine ([sic] Pretty sure they mean carabiner) from the broken railing
  • Take the Amulet Eye from the front left boy statue
  • Go back to the Funicular Platform
  • Use the Amulet Eye on the robot’s box to get a Cook’s Ladle and Restorer’s Set
  • Head back to the Castle and use the Restorer’s Set on the front right statue to get the Page’s Hat
  • Use the Page’s Hat on the boy statue for a Chimera Scroll
  • Use the Restorer’s Set on the middle statue
  • Take the Jester’s Hat and place it on the front right statue
  • Use the Restorer’s Set on the final statue
  • Swap the Executioner’s Axe with the Cook’s Ladle
  • And, finally, restore the Executioner’s Axe to the appropriate statue
  • Now that the lights are all lit, use the Chimera Scroll on the door

Castle Door Puzzle

Using the clue from the scroll, depress the proper buttons to solve the lock puzzle

  • Go into the Main Hall
  • Take the Mosaic Piece from the far-right display
  • Take the Ice Pendant from the glass display
  • Take the Dollar from the left display
  • Take the Rake Handle from the fountain
  • Go back to the Ice Chapel and use the Mosaic Piece x4 on the ground

Ice Chapel Mosaic Puzzle

This is a 2-part puzzle where you need to correctly color the image by swapping the crystals and then set the time on the clock

  • Take the Ice Ghost
  • Go to the Funicular Platform
  • Insert the Dollar into the robot, then take the Excursion Player and Rake Base
  • Go back to the Main Hall, and use the Excursion Player, Knight Figurine, and Ice Ghost on the rightmost exhibit
  • Take the Wooden Pegs
  • Combine the Rake Base + Rake Handle + Wooden Pegs = Rake
  • Go out to the Castle Entrance
  • Use the Rake on the rocks below the broken part of the railing

Castle Entrance Stone Puzzle

Direct the stones to the square on the bottom by clicking the square opposite of where you want the stones to go

There are other ways to do this. I just did it this way in 32 moves

  • You will get Pebbles, Amulet Scroll, and Rubber Piece
  • Go back into the Main Hall
  • Use the Amulet Scroll on the leftmost exhibit in exchange for the Ancient Scroll
  • Combine the Ancient Scroll + Restorer’s Tools = Restored Scroll
  • Give it to the old man in the library who will give you yet another useful item out his endless jacket pocket: Amulet Repair
  • Use on the wall box next to the robot on the Funicular Platform for Sealant and a Screwdriver (Was it always snowing…?)
  • Go into the Main Hall
  • Use the Rubber Piece, then Sealant on the broken pipe in the fountain
  • Use the Pebbles

Castle Fountain Pebble Puzzle

Ohh… Another one these… Move the water lily with the key on it by “throwing pebbles” at it the same way you moved the rocks earlier in the last puzzle

Thankfully, this one is easy and quickthough I’m not sure if they meant for you to solve it the way I did in 7 moves, heh heh…

  • Use your new Showcase Key on the glass exhibit
  • Take the Torch Scheme, Scroll of Summon, and Incinerator Torch
  • Watch the cutscene
  • Go back to the library and give all 3 new items to the seer

Part 5: Unraveling the Mystery

  • You’ve traveled to the Industrial Zone
  • Take the Amulet of Infinity from the back of the truck
  • Take the Blue Wire from next to the door
  • Take the Monogram C from the well
  • Take the Men’s Bag (Man’s Bag) from the forklift
  • Take the Bucket from the bay doors, then use the Amulet of Infinity on the lock

Hidden Object Puzzle – Storage Room

  • Use your new Well Handle on the well, along with the the Carbine (Carabiner) and Bucket
  • Take the Artist’s Paintbrush and Monogram K
  • Combine the Men’s Bag + Monogram C + Monogram K
  • Take the Loader Key and Insulating Tape
  • Use the Loader Key on the forklift
  • Go into Burning Hall

Oh! Christine! Conveniently after you’ve already done all the work

  • Talk to Christine
  • Take the Eagle Figurine from the control console
  • Take the Hammer from the locker
  • Go outside and use the Hammer on the back of the truck
  • Take the Red Paint and Red Wire
  • Back inside, use the Blue and Red Wire, and Insulating Tape on the control console
  • Hit the red button

Trash Fan Puzzle

Guide the flail through the maze until you reach the other side (Great time to skip)

  • Christine gives you a List of Paints
  • Take the Narrow Spatula from the rubbish
  • Go outside and use the Narrow Spatula on the yellow stained portion of the well
  • Take the Dog Figurine and Artist’s Key
  • Use the key to enter the tower
  • Lift up the rug, take the Scoop
  • Take the Duster
  • Take the Spoon from the rocking chair
  • Take the Glowing Liquid from the shelf
  • Go back to the Burning Hall
  • Use the Scoop and Duster on the rubbish pile for a Triangular Key and Ash
  • Use the Triangular Key on the locker
  • Take the Vacuum Cleaner, Blue Paint, and Fireproof Liquid
  • Use the Vacuum Cleaner on the rubbish pile
  • Back in the Artist’s Tower, look at the artist’s table
  • Use the List of Paints, Red Paint, Blue Paint, Ash, Fireproof Liquid, Spoon, and Glowing Liquid
  • Solve the mini puzzle
  • Take the Three Paints
  • Give them to Christine along with the Artist’s Paintbrush

Burning Hall Light Rune Puzzle

Try to align the colors to create the shapes in the clue

  • Go back to the library and talk to the seer (now a prophetess??)

Cast a Protective Spell

You’re supposed to move the balls around to create the runes the puzzle shows you, but I moved them around a lot and couldn’t figure it out, so SKIPP

  • She gives you back the Torch Scheme and Incinerator Torch AAAAND you’re powered up with some defense and special vision!!
  • Go to the Main Hall and you should see a staircase that was not visible before

It doesn’t really make sense because these rooms have exhibits for patrons that are otherwise inaccessible???

  • Go into the Hall of Natural History
  • Take the Mars Layout from the red table
  • Take the Cat Figurine from the green table
  • Take the Saturn Layout from the reptile enclosure
  • Place the Incinerator Torch and Torch Scheme on the desk
  • Take the proffered Dagger back to the Industrial Zone and use it in the back of the truck
  • Take the File and Flammable Resin
  • Go into the Burning Hall and use the File on the locker for a Mouse Figurine and Rag
  • Go into the Artist’s Tower
  • Use the Cat, Eagle, Dog, and Mouse Figurine on the ground
  • Use the Room Key stashed there on the green door

Hidden Object Puzzle – Artist’s Tower Part 1

Hidden Object Puzzle – Artist’s Tower Part 2

  • You get a Stargazer Figurine
  • Go back to the Natural History Hall and use the Stargazer Figurine on the planets table
  • Take the Ice Pendant and Amulet Flower
  • Remember that bicycle in front of the seer’s house? Use the Amulet Flower on the basket to get a Picklock and Fleu-de-lis ([sic] So many typos. They mean Fleur-de-lis)
  • Back in the Natural History Hall, use the Picklock on the green table
  • Find and take the Torch Parts x4
  • On the worktable, place the Torch Parts x4, Fleu-de-lis, Rag, and Flammable Resin

Assemble the Incinerator Torch!

Following the instructions on the schematic, put the torch together. It says you need to do it in order, but you really don’t

I apologize, I went to press backwards and accidentally pressed SKIP instead. I’m sure the rest isn’t hard to figure out. In fact, I think I made the exact same mistake the first time I did this puzzle

  • Go to the Burning Hall
  • Use the Incinerator Torch
  • With the ghosts destroyed, go back to the Natural History Hall
  • Open the door in the back that was originally covered in ice
  • Take the Medal and use it on the green table
  • Take the Planet Venus
  • On the planets table, use the Saturn and Mars Layout and Planet Venus (it’s like 3 different people named these)
  • Take the Anti-Corrosion Agent and Opener
  • Look at the metal door, and use the Anti-Corrosion Agent and Picklock
  • Go into the Boiler Room
  • Look at the green toolbox, remove the lid, and take Fireproof Mitten and Can of Beans
  • Combine Can of Beans + Opener = Fire Beans
  • Use the Fire Beans and Fireproof Mitten on the reptile enclosure

Reptile Puzzle

Using the beans, trap the lizard (I thought it liked the beans…?). Do this 3 times. It’s not hard.

  • Back in the Boiler Room, toss the Salamander on the frozen boiler valve and turn it
  • Take the House Medallion from the pipe across from the boiler and use it on the green toolbox
  • Take the Steel Ties (Hose Clamps), Wooden Stem, and Metal Saw
  • Go back to the Artist’s Tower
  • Use the Metal Saw on the floor where you found the key
  • Take the Steel Pipe back to the boiler room, use it on the pipe, and then use the Steel Ties and Screwdriver
  • Turn the valve again
  • Go to the now-melted Spiral Staircase
  • Take the Figure Skating Figurine from the gargoyle, go back to the Artist’s Tower, and use it on the shelf

Figure Skater Ice Puzzle

Use the two arrow keys to spin each side of the puzzle to map out a route for the figure skater. When you’re done, press the triangle to test it out.

I got to about here, then couldn’t figure it out. Good Luck! Skip time!

  • Take the Wooden Rose and Ring with Jasper
  • Use the Wooden Stem and Wooden Rose on the rocking chair for Acid and Broken Ring
  • Go outside to the truck and use the Acid on the box
  • Take the Malachite Ring, Jewelry Hammer, and Jewelry Tongs
  • Back in the Natural History Hall, use the Jewelry Tongs on the planets table to get a Moonstone
  • Combine Broken Ring + Moonstone + Jewelry Tongs + Jewelry Hammer = Moon Ring
  • Go into the Spiral Staircase and use the Moon Ring on the gargoyle

Gargoyle Puzzle #1

Slide the tracks around to guide the ball to the goal

  • Swap the Ice Pendant for the Jasper Ring at the next gargoyle

Gargoyle Puzzle #2

Move the tiles around with the arrows so that the heads drop onto the correct animal

Hint: Cat is the easiest

  • Use the Malachite Ring on the next gargoyle

Gargoyle Puzzle #3

Slide the tracks around again to guide the ball to the goal

  • Click on the first gargoyle again

Gargoyle Puzzle #4

Yet another puzzle

oops
  • Click on the 2nd gargoyle again

Gargoyle Puzzle #5

Aaaand another guide-the-ball puzzle

  • Aaand, you guessed it: click on the 3rd gargoyle again

Gargoyle Puzzle #6

Last one. I hope.

  • FINALLY, head into the Throne Room
  • Take the Amulet Dinosaur Skull and Tail from the King and Skeleton stained glass windows, respectively
  • Take the Archaeologist Bag from the skeleton
  • Inspect the stained glass to the left of the room
  • Go back and take the Duster from the Natural History Hall, then use it on the dusty stained glass in the Throne Room

Hidden Object Puzzle – Stained Glass

  • Get a Stone Drum
  • Go back to the Natural History Hall
  • Open the Archaeologist’s Bag for a cutscene, Amulet Dinosaur Ribs
  • Use the Amulet Dinosaur Head, Ribs, and Tail on the locked door
  • Inside the Archaeology Hall, take the Raven Head from the chair and note the drawing there
  • Take the Raven Wing and King Stained Glass Shard from the big table
  • Back in the Throne Room, use the Raven Head and Wing below the throne

Raven Coloring Puzzle

Referring to the clue from before, properly color the relief

  • Take the Ice Reed Pipe and Skeleton Stained Glass Shard
  • Back in the Archaeology Hall, use the Ice Reed Pipe and Stone Drum on the wall

Music Memory Puzzle

Using trial and error, figure out the correct order to press the pan pipe

Solution (Click to Expand)

If: 1, 2, 3, 4, 5, 6, 7

Then: 7, 3, 4, 6, 1, 5, 2

  • Get the Ancient Gear and King Stained Glass Shard
  • Back in the Throne Room, use the Ancient Gear on the skeleton’s box
  • Take the Scheme Paper and Skeleton Stained Glass Shard
  • Use the King Stained Glass Shard x6 on the left window
  • Use the Skeleton Stained Glass Shard x6 on the right window
  • Go into the Icy Tree’s Hall (last location!!!)

Stage 6: End Game (END)

  • Take the Broken Camera and Ice Pendant
  • Inspect the tree to the right of the skeleton, and use the Ice Pendant x4
  • Take the Snake Figurine and Spades Leather Medallion
  • Back in the Throne Room, use the Spades Leather Medallion on the skeleton’s pocket
  • Take the Spare Film and Ship Figurine
  • Go to the Castle’s Main Hall and inspect the electronic player for a Battery
  • In the Archaeology Hall, use the Snake and Ship Figurine on the table

Figurine Map Puzzle

Place the figurines in their proper positions

Solution (Click to Expand)

Lighthouse = mouth of cove

Ship = middle of water

Castle = snowy mountains

Mermaid = rock island

Pyramid = desert

Snake = jungle

Volcano = fiery mountains

  • Take the Objective Lens
  • Combine Broken Camera + Spare Film + Battery, then Objective Lens = Camera
  • Go back to the Icy Tree Room and use the Camera

Huh. I guess he doesn’t like his picture taken?

  • Hurry back to the seer and show her your Snapshot (didn’t realize that kind of camera was an instant printing camera…)
  • Take the Ancient Coin to the Natural History Hall and place it into the red table
  • Take the Silver Bar to the Artist’s Tower and give it to Christine
  • She happens to have a Bag of Sand
  • Go to the Archaeology Hall and use the Bag of Sand and Scheme Paper on the table under the instruments

Rune Schematic Puzzle

Follow the instructions on the paper to draw the rune

The first time I did this, I somehow managed to be a line off and it didn’t count

  • Take the Rune Drawing and Gripsack Key (gripsack is a British English term for small bag)
  • Go back to the Icy Tree Room and use the Gripsack Key on the skeleton’s gripsack
  • Take the Jewelry Burner
  • Give Christine both items and she’ll magically create 4 Runes

I sense the end of the game upcoming!

  • Go to the Icy Tree Room, use the Runes, and prepare for a barrage of puzzles!

Rune Puzzle #1

Arrange the laser beams to make all the ice cubes glow

Rune Puzzle #2

Press on the skulls to make them all glow

Sometimes I’m good at these, sometimes I’m not

Rune Puzzle #3

Slide the cubes and place them in their proper locations

Rune Puzzle #4

Move the snakes so that they inhabit the white squares only

Rune Puzzle #5

Another light the skull puzzle

Rune Puzzle #6 (Last Puzzle of the Game!!)

And we end with another laser cube puzzle

The End!!

Extra Puzzle

To unlock it, find all the morphing items in the game

Morphing Items List (96 Total)

Town Gates (6 Total)

  1. Red Necklace in the pile on the ground
  2. Paw Print on window behind car
  3. Frozen Heart from top of frozen fountain
  4. Bus Ticket on the coin operated machine
  5. Decorative Detail in the basin of the fountain (upper left)
  6. Fish in the basin of the fountain (upper right)

Hall (6 Total)

  1. Flower on mantle
  2. Decorative Piece in fireplace
  3. Moth on window
  4. Bookmark on ground in pile of books
  5. Briefcase on ground in front of suitcases
  6. Button on desk

Narrow Street (6 Total)

  1. Sticker on fire barrel
  2. Footprint in snow
  3. Trashcan next to store to the west
  4. Butterfly in space between the buildings
  5. Feather in space between the buildings
  6. Fur above gargoyle’s shoulder

Pharmacy (5 Total)

  1. Blister Pack next to the anatomical head model
  2. Skull between the hanging lights
  3. Foil Ball next to the broken floor
  4. Syringe next to the broken floor
  5. Pickups on the counter

Store (5 Total)

  1. Package Square lower right portion of broken shelf
  2. Kettle upper middle of store above the display case
  3. Detail Piece left portion of display case
  4. Fortune Statuette above green box
  5. Wheat Ear on the shelf with the mouse

Small Square (2 Total)

  1. Round Thing on ground next to the car
  2. Gargoyle on wall in front of the library

Library (2 Total)

  1. Decorative Detail above the stove
  2. Piece of Cloth on the statue

Near Seer’s House (8 Total)

  1. Hat next to mannequin in the snow
  2. Anemone (?) in snow next to mannequin
  3. Radio inside broken broken
  4. Fish on hanging sign
  5. Do Not Enter Sign on pole
  6. Sign on post behind the bicycle
  7. Fan in snow behind bicycle
  8. Stamp on mailbox

Seer’s House (4 Total)

  1. Weird Stone on mantel
  2. Candles on fireplace hearth
  3. Portrait on the wall
  4. Compass on table

Old Bridge (5 Total)

  1. Hornet’s Nest under the ladder
  2. Ice Goblet (?) next to the red toolbox
  3. Flute under the red toolbox
  4. Red Cloth on bridge
  5. Picture on balcony

Mine Entrance (3 Total)

  1. Caution Sign on wall
  2. Worker Graphic between lockers
  3. Gear to the left of the winch mechanism

Old Mine (2 Total)

  1. Light on wooden post
  2. Barbed Wire on table behind lamp

Sarcophagus Hall (3 Total)

  1. Ice Chunk next to the rightmost pillar
  2. Jewel on side of sarcophagus
  3. Crumbs under the bowl on the table

Ice Chapel (4 Total)

  1. Chain Link on pedestal under giant statue
  2. Decorative Detail on bottom of gravestone
  3. Moss behind candle
  4. Left Pillar in front of big statue altar

Funicular Platform (6 Total)

  1. Indicator Light on control console
  2. Chicken on weather vane
  3. Ribbon on tree trunk
  4. Nuts on tree branch
  5. Lunch bag behind robot
  6. Paper Clip on the box next to the robot

Castle Front (5 Total)

  1. Snowflake on ground in snow
  2. Bullet on front right statue
  3. Ruffle on front left statue
  4. Buckle on chef statue
  5. Decorative Hook behind middle statue

Main Hall (0 Total)

None to find

Industrial Zone (3 Total)

  1. Persimmon around the well
  2. Leaves on the well rim
  3. Radio Tower behind the buildings

Burning Hall (2 Total)

  1. Sign on wall
  2. Rusty Cracklines on locker

Artist’s Tower (6 Total)

  1. Statue Head on wall
  2. Lamb Figurine on shelf
  3. Spoon on shelf
  4. Soap on paint table
  5. Paintbrush on Artist Table
  6. Decorative Detail on left side of rocking chair

Hall of Natural History (0 Total)

None to find

Boiler Room (3 Total)

  1. Red Light on the wall
  2. Spider above boiler
  3. Clamp below the toolbox

Spiral Staircase (1 Total)

  1. Wing on the stair

Throne Room (5 Total)

  1. Torch next to skeleton stained glass
  2. Vine next to king stained glass
  3. Raven Skull next to throne
  4. Bracelet on skeleton
  5. Pendant on other skeleton

Archaeology Hall (1 Total)

  1. Mask on left statue

Icy Tree’s Hall (3 Total)

  1. Raven up in tree branches
  2. Pendant behind skeleton’s bag
  3. Crystal on pendant tree

Extra Puzzle

It’s the library maze. When you finish it, you’ll be treated to some beautiful scenes alluding to potential sequels for this series

Back to Video Game Guides

Sentimental Death Loop Written Walkthrough Guide

written 8/11/2024, updated 8/19/2024

  • Published: qureate
  • Platform Played: Nintendo Switch
  • Price: $9.99 from MSRP: $19.99
  • Rated: M (Mature)
  • Genre: Adventure
  • Date Released: July 6, 2023

CLICK HERE for Simple Text Game Guide

CLICK HERE for Side Story Game Dialogue

Overview

Game Summary

Four university friends interact with each other. It is Noa’s (you) birthday, so Nemu invites her over to celebrate. What should be a joyful day with friends quickly devolves into an agonizing death loop when Nemu demonstrates her extreme yandere personality over a misunderstanding. Noa must uncover the truth while figuring out how to end her repeated, painful deaths. The game is rated M for violence, but has no hardcore H content, just a few undie shots, generous skin, and pinkish purple blood.

Characters

CG #1

Asashi NoaGame’s protagonist (you) – Typical university student

Tsukishiro NemuGame’s antagonist (Yandere) – Quiet, shy classmate with serious issues

Higuchi AkaneFriend – Outgoing, energetic, tomboyish classmate

Hayami SuzukaFriend – Mature, cool, smart classmate

Aichi Rinami – Classmate who is references but whose face is never seen

Game Mechanics (How to Play)

Main Goal: Interact/inspect items around the house to uncover the main story, as well as the stories behind each character, and resolve the death loop

  • Each interaction with items progresses time. There seems to be a set number of times of item inspection before a Chase Event triggers.
  • Carefully choose what to inspect, what items to take, and where to stand in order to prepare for or avoid a Chase Event
  • When a Chase Event triggers, set a trap for Nemu and either hide or lure her then escape

Inventory

Items

CandleBasement Upper-Left Corner

DiaryKey Item from Nemu

Fruit KnifeKitchen Counter

Kitchen KnifeKitchen Counter next to Sink

Small Wooden BlockPainting in Secret Room

Keys

Breaker KeyBathroom Padlock Puzzle

Front Door Trap KeyBasement Puzzle

Japanese Room KeyBedroom Safe Box

Study KeyJapanese Room Puzzle Box

Puzzle Clues

BookBedroom – “The dog drowns at sea, the bird and its yellow fade away with the sunset, the butterfly is eaten by the flower”

BookStudy – Regarding work PC:  A is “01;” B is “02;” Z is “26”

BookmarkBook from Bedroom – “I should reorder everything but the start… Yellow before green, after green comes blue”

Paper with Manufacturing DateLiving Room under sofa cushion – Red Rabbit: 12th; Blue Rabbit: 17th

Sheet of PaperLiving Room magazine case – “The number is XX48”

Sheet of PaperLiving Room houseplant – “The 1st page got away from me, so this is the 2nd 57”

Sheet of PaperNemu’s Bedroom in trashcan – My PC’s password: “Move each letter backward by one. Leave the numbers as they are”

Sheet of PaperBedroom – “Safe combination are animals’ birthdays: cat then puppy, then bunnies. Dial order is R, L, R, L”

Sheet of PaperJapanese Room Book (Last loop) – “…red and purple let it be the last one”

Sheet of PaperStudy – The password for work PC “1X X5 16 15 18 20”

Sheet of PaperStudy – The password for the work PC is “18 0…”

Standing Photo FramePuppy pic Nemu’s Bedroom – “Just born on New Year’s!”

Standing Photo FrameButterfly pic in Bedroom – “Not enough colors… I’ll put yellow after brown”

Standing Photo FrameCat pic in Bedroom – “Hana-chan, born on the 7th

Standing Photo FrameMarket pic in Study – “The last color is red”

Trap Items

BatteryBathroom & Bedroom

Cat PlushieNemu’s Room

ClothesBedroom

CosmeticsBedroom on Vanity

Detergent A Kitchen under Sink

Detergent BBathroom

Detergent CBathroom

Game ConsoleNemu’s Room

DVD Remote Player Japanese Room

IceRefrigerator

Ice PackRefrigerator

Medicine Case AStudy

Medicine Case BJapanese Room

Medicine Case CJapanese Room

Noa PlushieBasement

Plastic BottleRefrigerator

Plastic Packing RopeCabinet near TV

Red Car ToyStudy

TV Remote Living Room

Yellow Car ToyStudy

Item Combinations

Birdlime = Detergent B + Detergent C

Bait Trap – Use in Bathroom, Japanese Room, Tables, or Nemu’s Bed Frame

Effectiveness: Long

Birdlime = Slippery Trap + Medicine Case C

Bait Trap – Use in Bathroom, Japanese Room, Tables, or Nemu’s Bed Frame

Effectiveness: Long

Birdlime = Slippery Trap + Detergent A

Bait Trap – Use in Bathroom, Japanese Room, Tables, or Nemu’s Bed Frame

Effectiveness: Long

Slippery Trap = Medicine Case A + Ice Pack

Bait Trap – Use in Bathroom, Japanese Room, Tables, or Nemu’s Bed Frame

Effectiveness: Short

Slippery Trap = Medicine Case A + Ice

Bait Trap – Use in Bathroom, Japanese Room, Tables, or Nemu’s Bed Frame

Effectiveness: Short

Slippery Trap = Cosmetics + Medicine Case C

Bait Trap – Use in Bathroom, Japanese Room, Tables, or Nemu’s Bed Frame

Effectiveness: Short

Extra-Strength Birdlime = Medicine Case B + Birdlime

Bait Trap – Use in Bathroom, Japanese Room, Tables, or Nemu’s Bed Frame

Effectiveness: Permanence

DVD Player Remote = DVD Player Remote + Batteries

Timer Trap – Use in Japanese Room

TV Remote = TV Remote + Batteries

Timer Trap – Use in Japanese Room

Traps

Note: The liquids can be both Bait & Escape and Bait & Hide

To use a Timer Trap, you apparently need to be outside of the room once Nemu spawns? These can be used infinitely. I have not been able to do this successfully.

Bait & Escape

Items: Birdlime, XS Birdlime, Slippery Trap, Plastic Packing Rope

Locations: Nemu’s Bedroom, Bedroom, Japanese Room, Kitchen Table, Bathroom

Bait & Hide

Items: Birdlime, XS Birdlime, Slippery Trap, Cars, Cat Plushie, Noa Plushie, or Game Console

Locations: Nemu’s Room, Bathroom, Japanese Room

Timer

Items: Clothes, TV Remote, DVD Remote

Locations: Bathroom Washing Machine, Japanese Room (TV then DVD Player)

Puzzle Solutions

Living Room Dial Box

Puzzle: Figure out box password to play Nemu’s game

Clues:

  • Sheet of Paper magazine case – “XX48”
  • Sheet of Paper houseplant – “1st page got away from me so this is the second: 57”

Solution: Combine clues to get 5748

GET: Access to the basement

Nemu’s Bedroom Laptop

Puzzle: Figure out Nemu’s Password

Clues:

  • Sheet of Paper Nemu’s Bedroom trashcan – My PC’s password: “Move each letter backward by one. Leave the numbers as they are”
  • Note on Laptop says: “Password hint: QPXFS189”

Solution: Move the letters backwards one on the keyboard

QPXFS189 = POWER189

GET: Access to the basement

Basement Drawer

Puzzle: Not really a puzzle, but you have to know the right items to use

Clues: Candles above it, and Noa’s text

Solution: Get Fruit Knife from kitchen counter (not the Kitchen Knife), and Candle from the box in the upper left part of the basement under the Noa Plushie. Interact with both the Fruit Knife and Candle in the inventory to open the drawer and get your prize

GET: Front Door Trap Key

Bedroom Safe Box

Puzzle: Figure out the code to the safe box

Clues:

  • Sheet of PaperBedroom – “Safe combination are animals’ birthdays: cat then puppy, then bunnies. Dial order is R, L, R, L”
  • Standing Photo FramePuppy pic Nemu’s Bedroom – “Just born on New Year’s!”
  • Standing Photo FrameCat pic in Bedroom – “Hana-chan, born on the 7th
  • Paper with Manufacturing DateLiving Room under sofa cushion – Red Rabbit: 12th; Blue Rabbit: 17th
  • Inspecting the table in Nemu’s Bedroom that says that the blue bunny goes first

Solution: R7, L1, R17, L12

GET: Japanese Room Key

Japanese Room Puzzle Box

Puzzle: Moving tiles puzzle

Clues: None. (what’s weird is that the picture on the box appears in a frame in the Study. One would expect that would be a clue to the puzzle except you can’t get to the Study before completing the puzzle)

Solution:

GET: Study Key

Study Laptop Password

Puzzle: Figure out the Laptop Password
Clues:

  • Sheet of Paper Study – The password for work PC “1X X5 16 15 18 20”
  • Sheet of PaperStudy – The password for the work PC is “18 0…”
  • BookStudy – Regarding work PC:  A is “01;” B is “02;” Z is “26”

Solution:

Number – 18 05 16 15 18 20

Word – REPORT

GET:

1st Time: Bathroom Padlock Hint: “Here, so I don’t forget again. The number for the padlock is the leftmost column. Last is 5

2nd Time: Bookshelf Puzzle Hint: “From ‘Schaussen’s Diary: The Mad Artist.’ In order, my favorite colors are: brown, purple, red, blue, green. I notice a note on the laptop. ‘This is a good way to order the books. Brown will be first…”

Bathroom Padlock

Puzzle: Figure out code for padlock on lower cabinet next to washing machine

Clue:

  • Written on the padlock: “Note to self. The square is 3×3. Line 1 to 9 up in order, starting from upper left, going right.”
  • Study Laptop Password Puzzle clue: Here, so I don’t forget again. The number for the padlock is the leftmost column. Last is 5

Solution: The numbers on the combination wheel form a grid. The clue tells you how to orient the grid:

IMPORTANT: The clue on the padlock seems to be erroneous. You need to set up the grid with the upper left at 0

This is what it would look like if the in-game clue was to be followed.

This is the correct orientation and successful solution.

=1475

GET: Breaker Key (and batteries)

Study Bookshelf

Puzzle: Figure out correct order of books

Clues:

  • BookBedroom – “The dog drowns at sea, the bird and its yellow fade away with the sunset, the butterfly is eaten by the flower”
  • BookmarkBook from Bedroom – “I should reorder everything but the start… Yellow before green, after green comes blue”
  • Sheet of Paper Book in Japanese Room – “…red and purple let it be the last one”
  • Standing Photo FrameButterfly pic in Bedroom – “Not enough colors… I’ll put yellow after brown”)
  • Standing Photo FrameMarket pic in Study – “The last color is red”
  • Study Laptop Hint: “From ‘Schaussen’s Diary: The Mad Artist.’ In order, my favorite colors are: brown, purple, red, blue, green. I notice a note on the laptop. ‘This is a good way to order the books. Brown will be first…”

Solution: Brown, Yellow, Green, Blue, Purple, Red

GET: Secret Room (Access to end of game)

Main Game Guide

The Journal Memos denote loops in the game, and double as story checkpoints. Selecting one will start the chapter over again.

While not necessary to finish the main game, completing 100% of the Side Stories (as denoted by the red numbers on the bottom right of each memo on the diary screen) is required to unlock the last CG and the best ending of the game. To do this, you must inspect every item until your partner starts talking to you and giving you backstory. There is a set number of items to inspect before this occurs, getting harder and harder at the end of the game.

**Warning! Spoilers Ahead!!**

If you’d like to view a simple text, no spoiler, non-detailed version of this guide CLICK HERE

To read all the Side Story dialogue written out (plus extras) CLICK HERE

Prologue

Deaths: 3

You go up to Nemu’s room on your birthday and are looking around. Inspect the only thing you can which is the desk and the photo on it which is a photo of you and some girl with her face scribbled out. Then you die. (CG acquired)

Uh. Was that a dream? Inspect the picture again. Die again.

Nope. Not a dream. So what’s happening? You drop your lasagna when you realize from the pain you keep feeling that you’re death looping. Inspect the desk one more time. You try to explain things to Nemu who twists your words and kills you. You die. Yet again. (CG Acquired)

Memo 1 – Tutorial Section

Deaths: 2

No! I’ll be killed by Nemu-chan again if I stay here!

You try to rip the diary, but it won’t rip and Nemu grows upset, so you stop, trying to not aggravate her into killing you again (pain is real and raw even if you keep resurrecting). Unfortunately, she’s still blocking the door, so start investigating items in the room.

Investigating Tutorial. After investigating things (I did all 6 items), Nemu moves away from the door. (This is the point you start at every time you die from now on)

Make a run for it! …Or not. You make up an excuse to leave the room to heat up the lasagna. It works. You try to act normal, but it’s hard. Then you think of your phone, but it doesn’t work and Nemu tells you the house phone is conveniently broken (teehee)

Puzzle Tutorial. You can walk around if you’d like and Nemu will creepily follow you (you can’t leave even if you try), but there are only 3 items to inspect. Take the notes from the magazine case and plant, then inspect them via the inventory. Solve the easy puzzle and get a special pen for your diary.

Dial Box Solution (click to expand)

Dial Box Code: 5748

Check out the Puzzle Solution Section for how to work through any puzzles

Nemu demands that you go back to her room to show you something special. You try and fail to stay in the living room, so you head up first and notice the wallpaper is peeling off, and underneath are multiple images of YOU. Nemu appears, enjoying your shock, and explains that she wanted you to understand exactly how much she’s obsessed with you. You get a little bit of insight into why she wants to kill you before… YOU RUN AWAY

Trap/Chase Event Tutorial. You end up in the living room where your diary glows and red letters appear on the page. There are a few more items you can inspect now. If you check out the kitchen table, you are instructed on how to place traps. Go get the Plastic Packing Rope from the cabinet next to the TV and set it up at the table. Inspect everything you can, pick up the Kitchen Knife next to the sink, and make sure to inspect Nemu’s phone. After looking at things (about 8ish inspections), Nemu will appear at your trap. If you have the knife in your hands she will pretend to be sorry and try to stab you, but you dodge and stab her instead. She ends up stabbing you anyways and you die again. (CG obtained)

Note: if you don’t pick up the kitchen knife and check Nemu’s phone, the story will not progress, and you will keep looping until you do

Another Note: The good news is that when you’ve already read scenes, you’re allowed to skip them with the + button on the Switch

Go to the living room again and this time, Akane appears! Thank GOD! While you cry from relief, Nemu is not happy but doesn’t act out… yet. You suggest Nemu prepare food while you try to convince Akane that Nemu is crazy and you’re in a death loop.

When she asks you to prove it, first go to the desk and save using the yellow pencil cup (the game will prompt you). Then look at ~10 things until Nemu shows up and kills both Akane and you because she’s jealous. You die.

Go down again and this time when Akane asks you to prove yourself, save if you want.

Don’t look at anything else except first, the BOOK on the desk and second, the PLANT in the corner in that order. A cat will meow twice and convince Akane. She follows you into the Parents’ Bedroom where she overhears Nemu’s psychotic exclamations (CG obtained)

Memo 2 – Enter Akane

Deaths: 1

Chase Events: 3

Nemu for sure isn’t herself right now. We probably can’t get through to her so let’s make our way out of here

Chase Event Tutorial. At this point, you’re going to try and unlock Side Stories, but you’ll also trigger Nemu’s Chase Events when you reach a certain number of inspections, so you’re going to want to find trap items and trap areas to use them.

Start inspecting items in the Bedroom. 5 inspections will get you Side Story 1. Pick up the Clothes from the wardrobe, and the Batteries from the floor cabinet. 15 inspections in (total, so 10 after the first 5), get Side Story 2. After about 25 Inspections, Nemu will yell, “Where are you?!” The music will change, and the screen will pulse like a heartbeat. You have a few inspections before the music ends and Nemu comes to kill you, so set a trap and either hide or lure her towards your trap to escape. In this instance, you can either use the Cat Plushie or the Game Console and set it up at the frame of Nemu’s bed. After inspecting a few items and the music stops she will come and try to kill you. Once she leaves and the music and screen returns to normal, you’re safe until the next chase scene.

Chase Event Hints:

  • After you get the Chase Event warning, you get around 2-4ish inspections before she comes into the room
  • You’ll know you’re on the last turn when you hear Nemu mumbling creepily to herself
  • If you don’t have your sound up or can’t hear it, you’ll know you need to hide when you try to inspect something and it says, “It’s not time to investigate.”
  • If you have a friend with you, the friend will automatically walk to you when you need to hide ASAP.
  • The screen will get really grainy when Nemu is in the room

NOTE: Do NOT go into the entryway of the house yet, otherwise it will trigger the next part of the story progression, and you won’t have all the side stories yet, meaning you’ll have to start the checkpoint over again to get them. If you don’t care about 100% completion, then head there

Side Story 3 pops up at around 30 total inspections. After you finish both bedrooms upstairs, head downstairs to look around. Make sure to set up the Plastic Packing Rope trap at the table to prepare for another Chase Event which happens around the 55-inspection mark. Escape either upstairs or into the bathroom. Keep methodically inspecting everything and unlock Side Story 4 around the 65 total inspections. You are able to take the Kitchen Knife and the Fruit Knife in the kitchen. In the bathroom, you can get Detergent B. When you hit around 85ish inspections, another Chase Event starts. Head to the bathroom and use either the Cat Plushie or the Game Console on the laundry hamper, then hide in the tub. Inspecting around 100 things will finally net you the last, the 5th Side Story.

Now, you can head to the entryway and get the holy heck out of–

Good grief. This girl really is INSANE. Yep. Not only did you watch Akane die by gaseous poison right in front of you, but you die too. (CG Obtained)

Go to the living room. Convince Akane by looking at the BOOK and then the PLANT in Nemu’s Room. Go straight out to the entryway this time. Noa will know about the trap and warn Akane.

Memo 3 – Basement Horror

Let’s find a way out, alive. It’ll be fine. We’ll definitely find a way.

Deaths: 1

Chase Events (100% Completion): 3

Go back to the Living Room and save the game, if you want. After that, first inspect Nemu’s phone on the table (this will allow Suzuka to arrive on the next loop), then return to the entryway and start investigating things. Side Story 1 received after 5 investigations. Continue checking out all the items in the entryway, then move to the living room. Side Story 2 received after 15 investigations. Remember to pick up the Plastic Packing Rope (“Nani Kore?!”) in preparation for another Chase Event… which rears its head around 25ish inspections. Now go up to Nemu’s Bedroom. Akane will say, “Something seems… off?” and it turns out the laptop is in a different position. You can save here if you’d like, then pick up the Cat Plushie and/or Game Console as trap ammo, then check out the trashcan near the closet for a Sheet of Paper. Read it in your inventory. It’s time to unlock the laptop, so inspect the laptop for another clue, and SOLVE THAT PUZZLE! A word document is still open that says, “I found a great new spot! I’ll take stuff that won’t fit in here over there. I can put up even more photos! Who’d expect a place like this to be in the basement.”

Laptop Password Solution (click to expand)

Password: POWER189

Check out the Puzzle Solution section above for a work through

Before investigating the underground storage in the kitchen, continue methodically inspecting things to unlock Side Story 3 around the 30ish mark. Other things you can pick up are: Detergent B in the bathroom, Kitchen Knife and Fruit Knife in the kitchen, Clothes and Cosmetics from the Bedroom. Honestly, the only one you actually need is the Fruit Knife which you want to make sure you have before you go down into the basement.

But don’t go down yet! Around the 55-60 inspection mark another Chase Event occurs followed by dialogue with Akane. This does NOT count as a side story, however, so keep going until you get to the 120-investigation mark to finally get Side Story 4. Make sure to check your Memo in the Diary tab and be sure you got everything, and also that you inspected Nemu’s phone in the living room.

When you’re ready, go ahead and inspect the underground storage in the kitchen and climb down into the basement. (CG obtained)

Memo 4 – Exit Akane

Deaths: 1

Chase Events: 1

…Anyway, let’s focus on getting out of this house for now

You’re in the basement now and it’s… disturbing to say the least. Pictures of you all over with resentful words written in blood over them. Akane says that Nemu is clearly insane. You find an old note from one of the diary’s original owners explaining that the diary is magical and giving it your blood forms a contract that activates its powers. These powers will remain until the contractor’s wishes are fulfilled, so make wishes with absolute surety. The diary doesn’t actively grant wishes per se, it just gives the contractor the power to fulfill their desires. The note further warns that the power will be a never ending, inescapable curse until the body and soul are destroyed. So, the only way to be freed from the diary, you must give the contractor what they want. You and Akane construe this to mean that they have to fulfill Nemu’s wishes… and you don’t know exactly what a madwoman wants!! You focus instead on simply escaping the house.

Check out all the things in the basement, making sure to take the Noa Plushie (creepy, much?) and the Candle underneath. If you didn’t grab the Fruit Knife from the kitchen, go get it now and return to the basement. Over on the far wall under the candles, you will automatically use the two items to get into the drawer and snag the Front Door Trap Key. At this point (about 10 investigations), you’ll get Side Story 1. Go back upstairs.

Note: Do NOT go to the entryway if you want 100% completion

Save here if you want to, then start investigating everything. A Chase Event will trigger around 25 investigations. Look at 10 more items for a total of 35 for Side Story 2. Once that’s done, now you can go to the entryway, use the key on the trap, and watch both Akane and yourself die again while losing it and telling Nemu that she is NOT your frie– Wait. Did she just say a name? Is Rinami-chan the name of that faceless friend that saved you from crippling loneliness? (CG Obtained!)

Memo 5 – Enter Suzuka

Chase Events: 1

There’s something here that can disarm the trap at the entrance. Follow me.

Back in the room again. Go to the living room. You brood about Rinami and think you understand what Nemu wants, but you have to stop Akane from dying again… Wait. Suzuka-chan! What’s she doing here? Never mind that, you convince her to come with you to Nemu’s room where she doesn’t believe you at all so must convince her the same way you convinced Akane. Save if you want, then select the Book then the Plant. Next door, Suzuka believes you when she hears Nemu’s death declaration. You realize that if Nemu’s wish was for you to die, then it should have been finished by now as you’d been killed so many times already (8 so far if you haven’t messed up). What the holy heck does she want then?

Combining Items Tutorial: From here on out, you can combine items you find to create traps to survive. A successful combination will be logged into the automatic combo list for future ease.

Before investigating the Bedroom, go back to Nemu’s Bedroom. Suzuka will point out the picture frame as something odd. She’s talking about the picture on the desk. Take the Standing Photo Frame of the puppy, Cat Plushie, and the Game Console. Check out the table with the bunnies, too. After 10 inspections, you get Side Story 1.

Go back to the Bedroom where Suzuka points out something on the nightstand. She’s talking about the nightstand against the wall which has a Sheet of Paper that tells you how to open the Dial Safe on the floor. Take the Standing Photo Frame of the cat on the shelf. 30ish inspections will bless you with a Chase Event. Go back to Nemu’s room and bait then hide. This triggers Side Story 2. (Unlock Memo 6)

Memo 6 – Exit Suzuka

Chase Events: 2

Let’s talk about this again… when we get out of here.

Return to the Bedroom to finish investigating things, then head downstairs. Suzuka will point out the sofa. If you’ve read the note and photo frames, then the last part of the puzzle is the smaller sofa. Take the Paper with Manufacturing Date from there. You now have enough information to open the Dial Safe in the Bedroom. Before going upstairs to do that, check out the items in the area, particularly Nemu’s phone on the table. Other things you can do now that you couldn’t before is get Detergent A from under the sink and open all 3 drawers on the refrigerator for Plastic Bottle, Ice, and Ice Pack. All items are used for traps (check out the item combination section above). Around the 60th inspection, a Chase Event occurs.

Once you’re ready, go on up to the Bedroom and solve the puzzle.

Bedroom Dial Safe Solution (click to expand)

Code: R7, L1, R17, L12

Check out the Puzzle Solution section for a breakdown

You get the Japanese Room Key for your trouble. Head across the way and unlock the door! Woohoo! More stuff to explore. First up, move both the futons on the right and the stack of cushions above (that way you can be prepared for another Chase Event). Then obtain Medicine Case B, Medicine Case C, and Detergent C from the medicine rack on the dresser and from the right side of the closet. Be sure to mix them to get Birdlime, Slippery Trap, and/or XSBirdlime (though at this point I still had the Plastic Packing Rope which works in Nemu’s Room or the Bedroom). 70 checks gets you Side Story 3. When that’s done, inspect the puzzle box under the floor cushions and solve it.

Puzzle Box Solution (click to expand)

You just got the Study Key! Head on over and unlock it. Save point! Just in time, too because 90ish inspections nets you another Chase Event. Trap her in either bedroom, then head back to investigate the study. Here, you get several Sheets of Paper, a Book, Medicine A, and two Cars to use as trap bait. We hit the 100th inspection, triggering the 4th Side Story, which means that we can now progress with the story!

Go down to the kitchen to get the Fruit Knife, then into the basement for the Candle and Noa Doll, then snag the Front Door Trap Key. Go on out and undo the trap for a cutscene where Suzuka betrays Noa, saying that if you leave, Nemu will be sad. She says that someone needs to be by Nemu’s side and that she’s the only one who can do it. Suzuka shoves you into the vase and accuses you of hiding Rinami the whole time. She runs off revealing that she has the hots for Nemu. (CG Obtained)

Memo 7 – Lights Out

Chase Events: 1

(Suzuka has been acting strange since the start… But I didn’t expect for her to do this.)

The knocked over vase has short circuited the whole house, cutting off the lights.

Immediately go up to the study and inspect the bookshelf for a cutscene between Suzuka and Nemu where Suzuka unveils that she’d been stalking Noa because she’d delved into Nemu’s past and knew all about Rinami’s betrayal. Suzuka paints a picture of Noa’s evil, trying to get close to Nemu just to betray and hurt her like Rinami in High School… all because Noa is Rinami’s friend in university. Suzuka ends it by professing her love to Nemu. You now know why Nemu is trying to kill you: a misunderstanding, and work towards this new goal. (CG Unlocked)

Important: Leave the study and go back in. The laptop should be open now (you must have watched the bookshelf cutscene for it to open. No other item is required)

You can go ahead and save in the Study now. Investigate the stuff there, making sure you’ve snagged items that will help you set traps (i.e. the Cars, Medicine A), and the 3 clues that will unlock the laptop (Desk, Table, Book). Solve the puzzle.

Solution to Study Laptop Password (click to expand)

Word – REPORT

See Puzzle Solutions section for a break-down

Then, go into the bathroom, get the Breaker Key from behind the padlocked cabinet by solving the Bathroom Padlock Puzzle using the clue on the padlock and from the laptop.

Bathroom Padlock Puzzle Solution (click to expand)

Middle Column: 1475

See Puzzle Solutions section for breakdown and special note

If you’re aiming for 100% completion, then head to the other rooms to investigate things. A Chase Event occurs around the 30ish mark, so foil her, then continue until you hit the 35-mark for Side Story 2.

It’s time to go into the entryway. Interact with the breaker on the wall twice.

Well, well… Welcome back, Suzuka. You try to reason with Suzuka explaining that you legitimately wanted to be friends with Nemu, appealing to her familiarity with Nemu’s shy personality. Suzuka has clearly been rejected by Nemu who admits that she always knew that you weren’t out to get Nemu, she was just trying to claim Nemu for herself. You continue to accept Suzuka as a friend and successfully convince Suzuka to work with you. (Unlocks Memo 8)

Memo 8 – Basement Confrontation

Deaths: 1

This diary has magic powers, so there might be something in the basement

The diary directs you to go into the basement. With nothing else to accomplish or get, head to the basement and…

Come face to face with Nemu, herself. Suzuka attempts to reason with Nemu, explaining how she had set all of this in motion by trying to take Nemu for herself, and that you had nothing to do with it. Hearing this Nemu stabs Suzuka (CG unlocked). Nemu explains how when Rinami first betrayed her, life lost all meaning and she shut down her emotions. She accuses you of trying to do the exact same thing Rinami did to her in high school. You try to reason with no success. Nemu eventually claims she’s tired of being betrayed, being suspicious of “friends.” So much so that she stabs herself in the neck (CG unlocked), then slits her own throat. She reveals her wish: to not have friends. You’re freaking out and realize that if you leave now, nothing will be resolved, so you pick up the knife and stab yourself.

You Die.

You know the drill: go to the living room, convince Suzuka (Book then Plant).

Memo 8 does not have any side stories, so just go to the kitchen to get the Fruit Knife, then to the basement and get the Noa Doll and Candle. With those, snag the Front Door Trap Key. Saving at this point is helpful. Go ahead and disarm the trap! Suzuka knocks you over, shorting the house again, and runs off. You wish that Akane was there because you feel that all 3 are needed to convince Nemu. All of the sudden, the doorbell rings and in walks… Oh! Akane! Clearly the diary is responsible for this… (Memo 9 unlocked)

Memo 9 – Getting Close

Chase Events: 7

All right. Honestly, I can’t wrap my head around what you’re saying, but how can I say no when you help, Noa?

Important: Missable CG – To get this don’t do anything and just go into the basement with Akane. You die painfully (CG obtained)

Back through the motions: Book then Plant. This time, you can either grab some trap items before heading to the basement for the Front Door Trap Key and welcoming Akane, or just reload your save file and start from there.

If you’re aiming for the 3 Side Stories, start investigating everything like normal, picking up trap items along the way. There’s no reason to not turn on the lights at this point, so go ahead and grab the Breaker key and turn it on, if you want to. Around 28ish investigations, a Chase Event will trigger, along with some dialogue with Akane — it won’t count towards the Side Stories, however. Keep checking things out to get Side Story 1 at the 35ish point, another Chase Event around 58-60 mark, and then Side Story 2 at 68-70 investigations.

NOTE: Do NOT go into the basement with Akane because you’ll trigger the trapdoor death scene

This time around when you solve the Study Laptop Password with the same solution as before, you get a different clue because now it’s time to solve the Study Bookshelf Puzzle. If you haven’t gotten Side Story 3, however, DON’T solve the puzzle yet until you do. Going into the Bedroom will have Akane point out that something is odd.

Study Laptop Password Solution (click to expand)

Password: REPORT

The next Chase Event appears around the 90ish, 115ish, 145, 180, and 205 inspection-marks, while the last Side Story appears after a whopping 215ish inspections (admittedly, I may have lost count a few times. Number is approximate)!! WHEW! (Memo 10 unlocked)

OKAY. Now that that’s over, it’s time to solve the Study Bookshelf Puzzle. You should have all the clues by now, so go on up and solve it!

Study Bookshelf Puzzle Solution (click to expand)

Correct Order: Brown, Yellow, Green, Blue, Purple, Red

See Puzzle Solutions section for a breakdown

You will find Suzuka standing around in the secret room (interesting note, here: if you happened to trigger a Chase Event, it will clear as soon as the cutscene launches). Where you convinced Suzuka who is extremely apologetic, to work with you all as a team. (Unlock CG)

Memo 10 – End Game

Deaths: 1

Chase Events: 0

Yeah, Suzuka-chan’s my friend too. That hasn’t changed, even now.

From here, it’s time to go to the basement as you have determined, but before you do that, check out the painting on the ground for a Small Wooden Block. It looks suspiciously like the puzzle cube in the Japanese Room., so head on over and insert it for a small newspaper scrap that is too small to read and doesn’t go in your inventory. Go down to the living room and SAVE your game.

Approach the basement hatch and choose: “Acts with Akane and Suzuka.” Watch the cutscene (Obtain 3 CGs)

Welp. That didn’t work. Let’s try again. Either load Memo 10 or, better, reload your saved game. Make sure you got the small newspaper piece, and this time choose “Acts separately from Akane and Suzuka.” (Obtain CG)

Finishing 100% of the side stories will net you the Epilogue and the last CG after the credits roll.

CG #20

Congratulations! You Beat the Game!

Side Story Summaries

To read the full dialogue of the Side Stories and other scenes CLICK HERE

Memo 2: Side StoriesAkane

5 Investigations: Akane tries to understand why anyone would dislike Noa because Noa is so nice. She narrates Noa and Akane’s first meeting where Noa helped Akane with her schoolwork despite them not knowing each other. Noa doesn’t think she’s a good person, though she can’t seem to remember who she failed.

15 Investigations: Akane admits that she’d noticed that Nemu was obsessed with Noa, describing once instance where she saw Nemu steal Noa’s belongings. Nemu said she didn’t want to buy one, she wanted the item because Noa had used it. Akane didn’t want to ruin their friendship, so she didn’t say anything until now. Noa makes up an excuse for Nemu, but realizes that she doesn’t know much at all about Nemu.

30 Investigations: Akane tells Noa to follow her because she has memorized the layout of the house. Noa remarks that Akane has great memory as a whole, but questions why she’s not good at studying. Akane admits that whenever she tries to study, she just falls asleep. Aside from schoolwork, her memory is great.

65 Investigations: Akane questions whether Nemu liked her at all this whole time as friends. Noa quickly jumps to Nemu’s defense, insinuating that this behavior is just a one-off. Akane describes how whenever Akane talked to Noa, that Nemu didn’t like it, and seemed to have had some sad experience in the past. Akane wishes that she’d tried to talk to Nemu more. Noa assures her that everything will turn out just fine and that they’ll be able to get through to Nemu.

100 Investigations: Noa begs Akane to abandon her and escape if it comes down to it. Although Akane refuses, Noa insists, saying that it’s just awful to watch a friend die in front of her. Noa then trails off like she’s experienced it personally before. (Foreshadowing and clues to the past, much?)

Memo 3: Side Stories – Akane

5 Investigations: Akane first thought that Noa had ulterior motives for helping her with her schoolwork, but it turns out that Noa is just a nice person, so Akane had been wanting to return the favor somehow, but Noa never seemed to need help with anything. She feels happy despite the harrowing situation that she can now repay Noa for her kindness. Akane then mentions how Noa had been missing from school for a month without telling anyone anything and Noa explained that it was a health matter.

15 Investigations: Akane and Noa explore how Nemu doesn’t socialize with others much, wondering if something bad happened in her past. Noa mentions that Nemu said that there had only been one other person who’d seen her room before, so they speculate that she had at least one other friend either in High School or another University.

30 Investigations: Noa laments that she wishes she was as sociable as Akane. Noa admits to being very shy and waiting for other people to make the first move. Her only friends in university are are Suzuka, Akane, and Nemu… Oh. Akane says that it’s Nemu that destroyed the friendship, but Noa wonders what she did to earn Nemu’s hatred.

Post-Chase Event 60 Investigations (Doesn’t count towards Side Stories): Noa tells Akane that she felt a connection to Nemu because Nemu’s loneliness reminded Noa of herself. In Noa’s case there was an unnamed friend that helped Noa from her own loneliness. That’s why she drummed up enough courage to go talk to Nemu: she wanted to be more like that friend. Noa was about to reveal the name of the friend, when they knocked something over and Akane scolded her. At first Nemu didn’t open herself up to Noa, but soon, she did. However, even Noa noticed Nemu’s possessiveness and felt bothered by it. Akane states that the Nemu now is beyond just possessive, and not normal. Noa sadly (or begrudgingly?) agrees.

120 Investigations: Noa and Akane explore Suzuka, describing her personality and Suzuka and Akane’s friendship. They also explore how Suzuka is acting strangely recently and won’t divulge no matter how hard Akane pushes the subject.

Memo 4: Side Stories – Akane

10 Investigations: Noa asks why Akane wouldn’t mind risking her life to help. Akane is a likeable person with many acquaintances yet doesn’t consider any of them close friends like Suzuka or Noa who wouldn’t expect anything in return for help. She would gladly help Noa.

35 Investigations: Noa explains how she can commiserate with Nemu’s loneliness having been lonely herself before meeting the nameless friend who was effectively her savior. Akane expresses a desire to meet and befriend this person in the future. Noa realizes that while she has memories of the person, she can neither recall their face or name.

Memo 5: Side Stories – Suzuka

10 Investigations: Noa comments that Suzuka is great with her hands (explaining the ability to combine items, I guess) and Suzuka said she’s been like that since a kid when she copied her mom. She goes on to say that she made Nemu the cat plushie she keeps on her backpack, and she wishes that Nemu would smile the way she smiled when Suzuka originally gave her the cat plushie.

Post-Chase Event (doesn’t count towards Side Stories): Suzuka can’t believe that Nemu is trying to kill Noa because they were so close before. Noa expresses her feeling that they can go back to being friends, but Suzuka shuts that down and can’t restrain herself anymore. She accuses Noa of hurting someone she considers a friend, clearly knowing the root cause of Nemu’s rage, but refuses to tell Noa right now. She promises to get Noa out of the house alive to continue the conversation.

35 Investigations: Suzuka tells Noa that Nemu liked Noa so much because she’s a kind person, and Suzuka agrees with that. This is why Suzuka can’t wrap her brain around why Noa would purposefully hurt Nemu. The betrayal from a kind person is always the worst. Suzuka tells Noa that she has no trust for her at all.

70 Investigations: Suzuka recalls the first time Noa introduced Nemu. They didn’t hit it off right away because Nemu was so antisocial, then one day Nemu asked Suzuka for help with an injured cat. Appreciating Nemu as an awkward, yet nice person, Suzuka would engage with Nemu until they became close. Suzuka refuses to hate Nemu because she can see the good in her.

100 Investigations: Suzuka asks Noa thinks of Nemu, but then rejects her answer, saying that if Nemu is such a dear friend, why does Noa not know that Nemu was horribly bullied in High School. Noa defends herself saying that friends don’t have to divulge everything, but Suzuka continues to shoot her down saying that Suzuka knows more than Noa about Nemu. Suzuka believes that Noa is only pretending not to know, and warns her that Suzuka will side with Nemu and never betray her (Ooo, foreshadowing)

Memo 7: Side Stories – Noa

5 Investigations – Now that you know why Nemu is so angry, you feel bad for unintentionally hurting her by being friends with the person who betrayed her. Though you refuse to let her kill you, you resolve to stay alive so that you can clear up the misunderstanding so that Nemu no longer has to suffer the brutal pain of betrayal.

35 Investigations – Noa refuses to believe that someone as nice as Rinami would have done something like that to Nemu. She recalls how Rinami had helped her, when Noa was lonely and wanted to meet with Nemu to help her smile when Noa talked about a friend that seemed sad and lonely. However, when it came time to meet, Rinami grew pale at first glimpse of Nemu and the mention of her name. Rinami suddenly rushed home that instant.

Memo 9: Side Stories – Akane

Post-Chase Event: 30 Investigations – Akane starts to believe what you’re saying about Nemu. You further prove that your death loop is real by naming the weird monkey poppers Akane just got before arriving. Akane admires your strength and resolve in trying to right things with Nemu despite it all.

35 Investigations – Akane bugs you to reveal how many times and how she died already, but you get mad because it’s super painful to bring up memories of friends’ deaths.

70 Investigations – You recall a time when the four of you went to an amusement park. Suzuka got sick on a roller coaster and Nemu got a fun hat that she didn’t take off all day. You want to have that fun again and see everyone so happy.

215 Investigations: Akane apologizes on behalf of Suzuka because the two of them are so close-knit Akane knows all of her feelings instinctually, especially her powerful attraction to Nemu. You quickly jump in and assure her that Suzuka is your friend regardless of what has occurred

Memo 10: Endings

Despite all the other spoilers, I won’t spoil the endings here and you will have to either play the game or check out my Side Story Dialogue post.

CGs (20 Total)

#Name Memo #Description
1Alive, Together Prologue Where we began, each with different feelings
2Visiting NemuPrologue I was still oblivious
3The Storm Called “Nemu”Prologue I was ignorant to everything the first time I died. I watched Nemu watch me
4Keen EarsMemo 2Akane and I listened to Nemu rage on. Akane then believed my time travel theory
5Ladder Memo 3I followed Akane down toward a strange underground room despite my fear
6Escape Memo 6Suzuka betrayed me and made off. There was still so much I didn’t understand
7A Private Talk Memo 7Suzuka and Nemu’s talk in the secret room led me to many discoveries
8Secret RoomMemo 9The three of us decided we’d have to convince Nemu to work things out
9Convincing? Unconvincing?Memo 10My belief didn’t waver despite Nemu’s blade pointed toward me
10Cursed DiaryMemo 1How many times have I died? The cursed diary touches my right hand
11To the Depths of HellMemo 9I needed to work with Suzuka or I’d forever be caught in Nemu’s traps
12Nemu, By Her Own HandMemo 8Nemu killed Suzuka and then herself. There was nothing I could do
13TrapMemo 2Even Akane died because of me. Why did our way out become a trap?
14Suzuka’s FeelingsMemo 8Nemu took even Suzuka’s life despite how desperately Suzuka tried to stop her
15In Death Memo 1Nemu died by my hand, and I by hers
16Despair Memo 4I wanted to escape with Akane, but she died protecting me. I followed soon after
17Almost ThereMemo 10 I thought it would be resolved with four of us safe
18Another FailureMemo 10I gazed up at them as I fell into darkness. My efforts still weren’t enough
19RevivalMemo 10Now the four of us will resolve things. Rinami, we won’t forget you anymore
20Alive, TogetherEpilogue It’s a miracle. I can’t believe it! The five of us are finally together