Dracula’s Legacy Written Walkthrough (Nintendo Switch)

written 7/27/25, updated 7/29/25

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  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $9.99 MSRP: $19.99
  • Rated: T (Teen) for drug reference, mild violence
  • Genre: Adventure
  • Date Released: October 25, 2018

This is a written walkthrough for Dracula’s Legacy played on the Nintendo Switch. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult, but it does have some puzzle solutions

Game Start

What the intro cinematics

Escape the Crypt (Tutorial)

  • Take the Knife
  • Inspect the wall lamp
  • Use the Knife on the Piece of Wire and take it
  • Use the Piece of Wire on the locked chest
  • Take the Crystal and Part of Mechanical Device
  • Use the Crystal on the wall lamp
  • Go down the now-lighted hall
  • Click on the headless statue
  • Take the Gear and the Shaft
  • Go backwards
  • Use the Part of Mechanical Device on the left wall
  • Use the Gear then turn the crank
  • Head through the other room again, then down the now-accessible doorway
  • Listen to the helpful ghost
  • Take the Harpoon
  • Use the Shaft on the pickaxe head for a Pickaxe
  • Use the Pickaxe on the doorway with the light
  • Go in for a Hidden Puzzle

Hint: dip the paintbrush into the yellow paint, then the dragon; Use the can opener on the can; The puzzle solution is on the wall

  • Go back a room
  • Open up the knight’s helmet on the ground and use the Flute
  • Take the Disc and use it on the wall between the green doorway and the roots

Disc Door Puzzle

Straightforward and easy: just rotate the concentric circles to complete the medusa head

  • Go into the door
  • Use the Knife on the coffin
  • Take the Rope near the bottom and you’ll automatically combine it with the grapple hook
  • Go back to the room with the hidden puzzle
  • Use the Grapplehook on the orange area in the left corner
  • Use the Knife to stop the gears
  • Take the Gold Tooth
  • Go back to the spike room and head forward
  • Look at the leftmost skull and take the Bat
  • Look at the bowl in the middle of the room to get the Axe and Gold Tooth
  • Go back 2 rooms to the one where the big wolf was
  • Use the Axe on the roots
  • Go through the doorway
  • Take the Glove from the corpse
  • Go back and into the spike room
  • Use the Bat on the coffin
  • Use the Glove to take the Stone Block
  • Go back outside
  • Pull aside the tapestry
  • Use the Stone Block

Tetris Puzzle

Fit all 5 pieces into the square

  • Take the Crystal
  • Go back through the medusa door to the crypt
  • Use Gold Tooth x2 and the Crystal on the right-most skull
  • Take the Key which fits into the door outside
  • Almost there!
  • Use the Axe on the tree hollow, then use it again in the back of the hollow
  • Take the Cube
  • Go down the west path in the next room with the broken cart
  • Take the Spade, Wheel, Glasses, and Small Key
  • Go back to the room with the broken cart
  • Use the Wheel to get the Cart
  • Use the Glasses to set the hay pile on fire (because it won’t cause a forest fire at all. Nope.)
  • Go down the eastern path
  • Listen to the ghost
  • Use the Shovel on the dirt pile
  • Use the Cube on the chest lock

Chest Lock Puzzle

Rotate the pipes to connect the start and end. Easy stuff

  • Use the Cart on the Cannonball
  • Take the Rope Ladder
  • Go back to the room with the tree
  • If you haven’t, click on the pitfall
  • Use the Rope Ladder to get a Torch
  • Use the Torch on the tree hollow, then the hay fire
  • Go down the west path from the hay fire
  • Use the Key on the backpack for a Hidden Puzzle!

Hint: Replace the wing on the angel, solve the butterfly puzzle, use the battery on the flashlight

  • Go back to the skeleton corpse and use the Needle and Thread on the sack on the ground
  • Go to the cannon
  • Use the Gunpowder, Cannonball, and Lit Torch

Town

Listen to the story

  • Follow the running man
  • Hidden Puzzle!

Hint: Use wine bottle on stem glass, use camera on sun decor, put together plate pieces x5

  • Get the Razor
  • Use the Razor on the broom on the ground for a Broomstick
  • Go forward
  • Try to talk to the fleeing man
  • Use the Razor on the bell for a String
  • Take the Plank
  • Go forward
  • Look in the car
  • Use the Razor on the key-like shape in the skeleton’s shirt
  • Take the Car Keys
  • Use the Car Keys on the trunk
  • Take the Sponge and Crowbar
  • Back up to the beginning with the burning tree
  • Use the Crowbar on the barrel
  • Use the Sponge in the water
  • Use the Broomstick on the broken rake in the hay
  • Take the Hay Fork and use it on the dead fish in the barrel
  • Take the Fishhook which will automatically combine with the String
  • Use the Fishhook and String on the grates on the ground
  • Use your new Letterbox Key on the letterbox where the car is
  • Take the Documents back to the coffin maker
  • Go in
  • Take the picture, Switchboard Key, and Handsaw from the cabinets
  • Leave
  • Use the Switchboard Key across from the coffin maker’s shop
  • Take the Fuse
  • Use the Hacksaw on the chained door
  • Go in
  • Take the Canister from the starcase
  • Use the Fuse on the wall to the right

Fuse Puzzle

Once you figure out the simple instructions, this is very easy

  • In the storage room, look at the leftmost cabinet
  • Take the Cigar Cutter
  • Use the Razor on the plastic water bottle for a “Watering Can” (I’m pretty sure they mean a funnel)
  • Take the Shop Window Key from the right-side cabinet
  • Take the Bucket
  • Go back to the tree burning room
  • Use the Bucket on the water barrel, then on the burning tree
  • Go down the path
  • Take the Shop Window Key, the Key to the Statue
  • Use the Cigar Cutter on the skeletal hand for the Ring
  • GO back to the car
  • Use the Wet Sponge then the Crowbar on the window to the right
  • Use the Ring on the chest
  • Take the Shotgun Shells to the storage room and use them in the shotgun
  • Use the Loaded Gun on the coffin maker and show him you mean business
  • Use both the Shop Window Keys on the cabinets
  • Take the Pliers, Angel Figurine, and Adhesive Tape
  • Go back to the graveyard
  • Use the Angel Figurine on the mausoleum

Puzzle!

I can’t stand these puzzles, so I skipped it

  • Use the Adhesive Tape inside the tomb for a Walking Stick
  • Take the Part of Fresco Painting
  • Use the Crowbar, then the Shotgun Shell on the relief to the left
  • Go to the room with the gasoline tank
  • Use the Plank then the Canister and Pliers on the tank
  • Use the Funnel and Canister of Gasoline on the car (trunk)
  • Use the Walking Stick next to the skeleton
  • Use the Car Keys in the ignition and turn it
  • Go into the church
  • Use the Star on the chest under the angel statue for a Part of Fresco Painting
  • Use both Painting Parts on the picture to the right
  • Take the Candle
  • Return to the mausoleum and use the Candle on the gunpowder (insanely dangerously)
  • Take the Suitcase Key which fits into the little bag on the ground near the gasoline tank
  • Take the last Part of Fresco Painting back to the church and place it with the others
  • Use your new Strange Disc in the floor

Gem Disc Puzzle

Match up the gems according to the disc clues by rotating them

  • A Hidden Puzzle!

Hint: Shape solution on the left, watering can on plant pot, hammer on piggy bank

Into the Countryside

  • Inspect the wagon for a Hidden Puzzle

Hint: Knife on Apple, Key on Padlock, Fish Pieces x5 on Skeleton

Sorry I didn’t grab the screenshot until later and now I forgot where things are
  • Get a Pumpkin
  • Take the Paintbrush and dip it into the glue can
  • Go down the road
  • Take the Boat Hook and the Brick
  • Go down the left path
  • Take the Glove from the chest
  • Use the Boathook on the water to get the Oar
  • Go back to the town
  • Use the Boathook on the left root for a Bucket
  • Use the Brick on the broken window to the right
  • Take the Sugar
  • Use the Glove to get the Glass Shard
  • Go back to the river and use the Glass Shard on the rope
  • Inspect the boat
  • Use the Paintbrush with Glue on the hole
  • Use the Bucket on the water
  • Use the Oar
  • Go across the river
  • Take the Key from the brambles
  • Go back across the river
  • Use the Key on the chest
  • Take the Crystal back across the river and use it in the door

Color the Skeleton Puzzle

Memorize the color scheme and recreate it

Hint: Green Head, Pink Wing, Red Body, Blue Wing, Yellow Scythe

  • Go down the stairs and listen to the helpful ghost
  • Take the Burning Candle and Clothes
  • Return to the fork in the road with the crows
  • Use the Pumpkin and Clothes on the wooden posts
  • Then use the Glass Shard, then the Burning Candle on the pumpkin
  • Now that the crows are gone, go down the eastern path
  • Take the Garden Shears from under the broken ladder
  • Go into the abandoned mansion
  • Take the Mace
  • Go back to the dungeon across the river and use the Mace on the broken wall
  • Hidden Puzzle!

Hint: Find Keys x6, Find pieces x2 of the Jolly Roger, Use the inflator on the ball

  • Get a Magnet
  • Use the Garden Shears and Sugar under the lion statue
  • Take the Awl
  • GO back to the mansion
  • Use the Awl then the Magnet in the rightmost door
  • Use the Library Key on the door
  • Watch the cutscene
  • Take the Matches, and Vial x3 from the shelves
  • Use the Vial x3 on the empty flask on the one shelf
  • Take your new Flask with Acid out of the mansion and use it on the chest near the broken ladder
  • Watch the cutscene
  • Take the Hammer and Picture Fragment
  • Go back to the town and use the Hammer on the wall with the can of glue
  • Use the Nails and Hammer on the broken ladder outside the mansion
  • Go back to the scarecrow and use the Ladder on the tree
  • Use the Hammer on the bat
  • Return to the mansion and use the Picture Fragment on the frame on the wall

Picture Puzzle

Move the pieces to make a picture, but you can only do it in columns

  • Use your new Key on the other door
  • Take the Silver Spoon
  • Use the Garden Shears on the guitar
  • On the pan to the left, use the Matches, Silver Spoon, then Arrow
  • Go back a room and use the String and Arrow with Silver on the crossbow
  • Use the Crossbow with Bolt on the monster
  • In the next room
  • Take the Sweep Brush back to the guitar room and use it on the cobwebs in the window
  • Use the Knife on the cheese
  • Go back to the new room and use the Knife on the Tapestry
  • Take the Mousetrap
  • Use it on the floor, then the Cheese
  • Use the Part that Belongs to Some Mechanism and use it on the machine

Light-up Puzzle

Rotate the rings until all the lights shine

  • Watch the cutscene

On the Road

  • Listen to the helpful ghost
  • Take the Cable from the briefcase
  • Go west
  • Hidden Puzzle!

Hint: Thermos on teacup, Cutter on the coin, Press the symbols on the wall with the clues on the ground

  • Get a Blowtorch
  • Look at the rightmost griffin
  • Take the Amulet
  • Use the Blowtorch on the head to get the Statue Head
  • Go back and now to the east
  • Use the Cable and Statue Head over the tree branch on the right
  • Take the Screwdriver and Fire Extinguisher from the motorcycle
  • Go back and use the Fire Extinguisher and Screwdriver on the burning powerbox
  • Throw the switch
  • Go back down the east path and through to the other side
  • Take the Rake, Oil Can, and Bent Harpoon
  • Go all the way back to the beginning
  • Use the Oil Can on the back of the semi
  • Go in
  • Take the Key to the Box and Winch
  • Use the Bent Harpoon on the vise
  • Go out of the truck, use the Key to the Box on the briefcase
  • Take the Fuse
  • Go all the way to the lake
  • Use the Winch under the tree

Fuse Puzzle

Use the Fuse and solve the puzzle but changing the connections to connect the fuses

  • Look inside the boat and take the Mask, Harpoon Gun, and Syringe
  • Use the Mask on the submerged statue
  • Use the Harpoon Gun on the angler fish (which doesn’t make sense in the least because angler fish would never be found in a shallow lake)
  • Take the Amulet
  • Go all the way back to the mansion with the 2 statues
  • Use the Rake on the leaf pile for a Grindstone Handle
  • Use the Amulet x2 on the door
  • Go inside
  • Use the Screwdriver on the creepy doll for a Battery
  • Click on the table for a Hidden Puzzle!

Hint: Hammer on Vase, Lighter on Sparkler, Paint on knight according to the picture

  • Get a Valve
  • Take Stick of Aspen Wood from fireplace
  • Go to the back of the semi truck
  • Use the Grindstone Handle in the back of the truck
  • Use the Stick of Aspen Wood for a Stake
  • Go to the motorcycle and use the Battery on the Torch
  • Go to the lake
  • Use the Valve underwater and turn it
  • Take the Part of Amulet from the fountain
  • Go left to the house with the stairs
  • Use the Torch (hat with light) on the wall
  • Take the Amulet Part and Gemstone with Metal Decoration
  • Go back to the creepy doll mansion and use the Amulet Part x2 on the fireplace
  • Take the Picture Piece and use it on the wall

Picture Puzzle

Rotate the pieces until you finish the picture

  • Use the Key on the door
  • Take the Vase of Water, Amulet, and Dust Pan
  • Use the Vase of Water on the fireplace
  • Take the Gemstone with Metal Decoration
  • Use the Dustpan on the coals
  • Use the Dustpan with Coals on the fumigator next to the fountain
  • Use the Fumigating Fogger on the beehive near the lake
  • Use the Amulet on the chest for another Gemstone with Metal Decoration
  • Go all the way back to the white mansion and use the Gemstone with Metal Decoration x3 in the room with the magical barrier
  • Use the Stake on the creepy sleeping vampire man
  • Take the Broken Sword, Mirror Shard, and Part of Crypt Key
  • Listen to the ghostly helper
  • Go into the back of the truck
  • Use the Broken Sword on the vise, then use the Blowtorch (yeah, I’m pretty sure that won’t work)
  • Go to the house with the stairs
  • Use the Sword on the door (…really?)
  • Go in
  • Take the Potion, Metal Lever, and Glue
  • Read the book to figure out how to kill a vampire
  • Get a Fish Knife
  • Use the Fish Knife on the dead fish in the lake for a Cross on a Chain
  • Go all the way back to where you killed the vampire
  • Use the Glue then the Mirror Shard on the mirror
  • Take the Gearwheel
  • Go back to the first room and inspect the plants
  • Use the Potion then pick the Garlic
  • Go back to the house with the stairs
  • Put the Cross on a Chain in the water in the chalice for some Stoup
  • Use the Garlic, Stoup, and Syringe in the mortar and pestle
  • Use the Gear on the wall clock

Gear Puzzle

Place the gears so that they all spin

  • Go through the door
  • Take the Lion Head
  • Go back and use the Lion Head on the staircase
  • Go into the hidden door
  • Take the Camera
  • Use the Key on the iron maiden
  • Take the Marble Mask
  • Go back to the room with the bats and use the Camera
  • Take the Copper Disc
  • Go back a room and use the Copper Disc on the book
  • Use the Marble Mask x2 in the bat room
  • Inject the vampire with the Syringe
  • Take the Part of Crypt Key
  • Listen to the ghost

Mission: Assassinate the Vampire Lord

  • Go down the path
  • Take the Oil, and Corkscrew
  • Go back, use the Corkscrew on the barrel
  • Click the empty barrel to move it, then look inside for a Valve
  • Inside the guardhouse, take the Helmet and Pinch Bar
  • Use the Valve on the wall, then the Oil
  • Click on it to turn
  • Inspect the bird nest (…I guess you climbed on top the guard bar?)
  • Take the Handcuff Key, return to the carriage and use it on the handcuffs
  • Use your new Handcuffs on the chain around the statue
  • Use the Pinch Bar on the column
  • Take the Part of Metal Disc
  • Go forwards into the courtyard
  • Use the Helmet on the water fountain, then take it back to the guardhouse and use it on the bones on the ground
  • Take the Tooth from the uncovered T-Rex (super random)
  • Go back to the courtyard and use the Tooth on the pipes
  • Take the Part of Metal Disc from the drained fountain
  • Use Part of Metal Disc x2 on the door
  • Inside on the staircase, click on the Hidden Puzzle!

Hint: Scissors on Fabric, Paintbrush on Frame, Roman Numerals on Chest, then input the code as found on the rubble (note: must finish the rest of the puzzle to remove the wheel first)

  • Go into the courtyard and use the Spear on the ladder up high
  • Go up into the dining room
  • Go into the kitchen
  • Take the Block of Ice and Jar
  • Go back to the staircase and use the Block of Ice on the dragon flame
  • Take the Panel with Picture of Dragon, go back to the dining room and use it on the wall

Dragon Puzzle

Move the blocks according to the hints

  • Now with the fire turned off, take the Mirror and Dragon
  • Use the Dragon on the bars in the dining room
  • Go through the bars into the sitting room
  • Click on the left item for a Hidden Puzzle (Last one!!)

Hint: Glue on photo pieces, Pieces of figurine, Syringe on vial

  • Use your new Clockhand on the clock
  • Take the Coil Spring, use it on the jewelry box
  • Take the Fountain Piece
  • Take the Window Handle from the window
  • Use the Fountain Piece on the fountain in the courtyard
  • Go down, the down the stairs
  • Take the Scoop Net and Casket Key
  • Go back to the kitchen, use the Window Handle, then the Scoop Net on the moth
  • In the dining room, use the Casket Key on the box (maybe a casket for a rodent…)
  • Take the Lighter
  • Go back to the creepy statue and use the Moth on the web, then the Jar (considering the size of the spider and the lack of lid…)
  • Go to the staircase and use the Jar with Spider on the wall with the spider emblem (WTH?!?!)

Spider Puzzle

Move the strings until none overlap

  • Get Dynamite and Dragon Key
  • Go back to the dining room and use the Dragon Key on the dragon for a Flask of Flammable Fluid
  • Look at the ground in front of the creepy statue
  • Use the Dynamite, Flask of Flammable Fluid, then Lighter
  • Listen to the ghost and watch the cutscene
  • Even though you can’t check out the bone pile, for some reason you can go down the hall
  • Oh. It’s your man. Except he’s looking a bit… pale.
  • Take the Piece of Pipe and Bellows
  • Go back to the kitchen and use the Bellows on the sack of flour
  • Use the Bellows Filled with Flour on the invisible monster which suddenly starts making lots of noise when it didn’t before for some reason
  • Click on the weird wheel to the left of the monster and use the Crypt Keys you’ve been carrying around for a while

Wheel Thing Puzzle

Spin the head and place the pieces on it (super easy)

  • Solving the puzzle inexplicably destroys the monster
  • Check out the pile of bones and use the Mirror
  • Oh look, the Vampire Lord
  • Take the Panel Key to the control room and open the thing on the right side
  • Take the Boiler Key and use it on the boiler
  • Use the Bellows
  • Go back to the weird machine and turn the handle
  • Use the Piece of Pipe
  • Talk to your clearly vampirified dude
  • Take the Shield from the busted chest
  • Use it on the Vampire Lord
  • Watch the cutscene that follows

GAME COMPLETE

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Namariel Legends Iron Lord Written Walkthrough (Nintendo Switch)

written 7/27/25, updated 7/29/25

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  • Published: Joindots
  • Platform Played: Nintendo Switch
  • Price: $11.99 MSRP: $15.99
  • Rated: E10+ (Everyone 10+) for fantasy violence
  • Genre: Adventure
  • Date Released: March 30, 2023

This is a written walkthrough for Namariel Legends Iron Lord by Joindots GmbH (Germany) and Shaman Games, played on the Nintendo Switch. It’s not intended to necessarily help you solve puzzles as I tend to skip them when I find them irritating or difficult, but it does have some puzzle solutions

Game Start

What the intro cinematics

Fun Note: if you played Kingdom of Aurelia: Mystery of the Poisoned Dagger which was released for the Switch in March 2023, one month before this game, you would notice that the names are all a tad bit different

Uncle Davincino’s House

  • Listen to Uncle gripe
  • Take the Compass Needle and Teapot from the table
  • Back out
  • Take the Umbrella from the floor
  • Look at the 3 drawers on the floor to the left
  • Open the 1st and 3rd drawers
  • Take the Wing, Bolt, and Crystal
  • Use the Bolt to secure the handle to the middle drawer
  • Take the Wing and Crystal
  • Open the cupboard up high on the left wall, move the dishes, take the Rung
  • Look at the table closest to you and take the Rung
  • Place the Crystal x2 and assemble the Mindscope (there are instructions, but it’s super simple even without them)
  • Use the Umbrella on the square thing on the upper right and pull it down
  • Open it up
  • Use the Mindscope on the Aira creature
  • Click on her and free her tail
  • Take the Oil Can and give it to Uncle Davicino
  • Go out the door, click on the little robot
  • Click on Aira
  • Pick up Rung x3 from underneath her, across the deck, and over on the left pulley
  • Use the Rung x5 on the holes in the wall
  • Climb up
  • Take the Board and Bird, then look at the picture
  • Use the Board on the deck to get the Iron
  • Place the Iron on the pulley to open the hatch
  • Go down
  • Take the Bicycle Chain from the water basin, use it on the windmill pulley
  • Take the Scissors
  • Go back into the house, use the Scissors on the Air Balloon to get it and a Faucet Handle
  • Use the Faucet Handle above the funnel outside the door, turn it on
  • Go down the hatch
  • Use the Teapot on the water basin, take the Acorn
  • Look under the tree roots. Use the Acorn to lure Aira out and get a Bird
  • Return to the house and use the Teapot of Water on the 2 cylinders on the table
  • Grab the Bird
  • Use all 3 Birds on the cage next to Uncle

Bird Puzzle!

Move the parts until all the birds are properly assembled color and motif

Hint: The bodies and legs do not swap

  • Take the Lighter
  • Go back out to the tree
  • Use the Wing x2 on the structure on the left
  • Use the Air Balloon on the rope ladder on the ground, turn the lever, then use the Lighter
  • Pull the rope on the structure
  • Take the Tweezers and Puzzle Piece from the bag
  • Look in the tree hollow while you’re up there, remove the leaves, and take the Robot
  • Give Uncle the robot, and he’ll give you another Puzzle Piece
  • Use Puzzle Piece x2 on the green box on the counter

Impossible Puzzle!

Not only do I hate puzzles like this, but the Switch controls make this literally impossible, so I skipped it

  • Give Uncle his Glasses because he couldn’t do any of this himself for whatever reason
  • Watch the cutscene. Oh no!

Escape Imprisonment!

  • Pull the chain, pick up the Coin, and use it on the grate to get Jim
  • Use Jim to hit the button
  • Take the Circular Saw and Stun Gun from the creepy chair
  • Look through the door
  • Use the Circular Saw on the door grates (how’d no one hear that?)
  • Send Jim through
  • Head out
  • Go down the hall
  • Use Jim on the iron breaker robot
  • Pick up the Film and use it on the only unlit projector
  • When you’re ready, hit the green button
  • This part is time sensitive: when the robot turns around, grab the Safe Key
  • Use it on the upper left portion of the red machine
  • Take the Dynamite Stick, use it on the table you got the film from, and paint it white and black
  • Hit the green button again for another timed event
  • Replace the birch stick on the conveyor belt with the Painted Dynamite Stick
  • Then hit the blue button
  • Watch it blow up, then pick up the Lighted Gear from the dismembered robot arm
  • Go back to the hallway and use it on the leftmost wall

Color Spin Puzzle!

Spin them around until the colors match

  • Use your new Wrench on the broken robot head, then take the Metal Plate
  • Open the grate on the pipe to the left of the red cylinder, and take the Blinds Lever
  • Back in the hallway, use it on the louvres
  • Zap the robot worm with the Stun Gun
  • Take the Starting Cord and Token
  • Go back into your cell, and use the Token under the creepy chair
  • Take the Stack of Papers to the room with the robot, and use it on the leftmost part of the room which is a shredder
  • Use a piece of paper, then pull the cord
  • When the machine comes out, quickly inspect it and hit the red button to turn it off (if it runs away, just do it again)
  • Open the hatch, take the Acorn, then take the Vacuum Cleaner
  • Go back into the hallway
  • Use the Vacuum Cleaner on the floor grate
  • Turn it on, turn it off, open the hatch, take the Metal Plate
  • Go back and use the Metal Plate x2 on the hamster wheel where Aira is waiting
  • Entice her with the Acorn and she’ll give you the code: 8, 0, 3
  • Input this into the wall next to the fan
  • Follow the rodent
  • Pick up the Book
  • Open the machine, take the Wire Cutters
  • Use the Starting Cord, pull it, then pull the switch
  • Take the Empty Bottle
  • Look at the newly grown tree and take the Blue Flowers x5
  • Take the Yellow Moss from the pot with the Venus fly trap
  • Look upwards and use the Wire Cutters on the wire holding the grate closed
  • Take the Solvent and Red Berries x4
  • Look at the apparatus on the table
  • Use the Red Berries, Yellow Moss, Blue Flowers, and Empty Bottle
  • Combine them, boil the solution, then take the Growth Promoter
  • Use it on the apparatus
  • Go back to where you blew up the robot and use the Solvent on the spilled glue
  • Pick up the Switch and go back to the plant room
  • Use it on the control panel: spin the dial, then press the arrows
  • Watch the cutscene
  • Take the Clock Key from the robot’s remains
  • Go forward
  • Take the Book from the coffee table
  • Take the Spyglass and note the flags
  • Take the Hook from the wall next to the boar’s head
  • Inspect the globe

Flag Puzzle!

Referring to the flags found earlier, press the countries in the correct order

  • With the 3rd Book in hand, zoom into the shelf on the right side of the room and place all 3 there

Book Puzzle!

Order the books to make a picture

Hint: There’s a useful image on the wall in the back

  • Use your new Seahorse on the desk clock
  • Rotate them until they click, then use the Clock Key
  • Take the Glove back a room to get the UV Lamp
  • Go use it on the desk lamp
  • Press the handprint
  • Take the Weed Killer, go backwards, and use it on the thorns (up high)
  • Bring the Torn Page back to the book and use it. Note the clues on both pages
  • Inspect the gold statue next to the door

Move the Statue Puzzle

Self-Explanatory

  • Go through the door
  • Click on Marcus who seems to be very nearsighted
  • Look at the left of the screen

Maze Puzzle!

Nothing to it

The chain in my game kept going distractingly bananas, though it didn’t affect anything

  • Behind that hatch, place the Telescope
  • Look at the periscope (mid-left of the room)
  • Use the Hook on the yellow-striped thing, lift up the periscope and let is sit on the hook, and take the Boar Fang
  • Look at the steering controls
  • Open the glass dome, place the Compass Needle, and take the Propeller
  • Look to the left side of the wheel

Cylinder Puzzle

Turn the sections of the middle until you can drag the red handle all the way over to the right

  • Now you’re ready for…

Coordinates Puzzle

This one is in 3 parts and relate to the invisible ink clue from before. In the cockpit are 3 viewing points that you have now unlocked. They have numbers underneath and you need to set their viewpoints correctly using the clue from before.

NOTE: Make sure you press the number when it starts to blink gold or it won’t count

Hint:

1: X= 50; Y= -50

2: X= -90; Y= -50

3: X= 40; Y= 40

  • Go back to the office and use the Boar Fang for another Propeller
  • Back in the cockpit, look at the left side of the room under the glass
  • Use the Propellers

Propeller Puzzle!

Remember those viewpoints from the viewer puzzle above? This is where you’ll need those clues. When you’re done placing the propellers, flip the switches

Hint:

1: Yellow and Green

2: White and Red

3: Orange and Blue

  • Take the Bathyscaphe (def: “a self-propelled vehicle used for deep-sea dives”)
  • Go back to the office and use it on the aquarium

Bathyscaphe Puzzle

Lots of these all of the sudden, huh…? You have to navigate 6 rounds of this game to move the vessel by controlling bubble jets

Round 1

Round 2A – Get the Key

Round 2B – Unlock the Door

Round 3A – Get the Clip

Round 3B – Place the Clip

Round 3C – Escape

  • Receive for your efforts the Captain’s Keycard
  • Use it on the elevator panel

Color Snake Puzzle

Move the colored balls around until the proper colors sit in the proper places. This one’s really not too bad

  • Use the lift to go down

Somehow they just got Uncle out of his cell? After all of that time of solving endless puzzles and such? …Hmm… perhaps they tortured him…?

  • Use the Captain’s Keycard again
  • Go into Uncle’s cell, look at the bed for some Bulbs, and take the Hose from the window

Color Snake #2 Puzzle

This one is a tad harder, but not by much

How did they use the machine without these bulbs?

  • Go through the door. Too late again!
  • Try to use the lever, but with your accursed luck, there’s now a bone stuck in the gear mechanism
  • Look at the second lever on the lever machine
  • Use the Tweezers for a Fuse, then open the hatch for an Empty Blowtorch
  • Go backwards to the room where you blew up the robot earlier, and place the Empty Blowtorch near the red canister
  • Place the Hose, then turn the valve
  • Use your new Full Blowtorch on the grate in the middle of the pipe out on the dock
  • Send Jim into the hole
  • It’ll launch an Iron Bone from the gears
  • Pull the red lever
  • Inspect the control panel to the right
  • Hit the red button
  • Break the glass with the Iron Bone, remove the broken fuse, place a new Fuse
  • Hit the red button again
  • Look at the side of the cable car, open the hatch cover, insert the plug
  • Go inside
  • Underneath the seat, open the wolf mouths and insert the Iron Bone
  • Take the Ladder
  • Use the Glove on the broken glass to the left for Broken Glass
  • Take the Ticket from the wall
  • Back on the dock, use the Ladder on the left side

Fill in the Spaces Puzzle

This is one of those snake puzzles where you need to fill all the spaces. Super simple

  • Take the Magnet and Handle
  • Return to the cable car
  • Use the Magnet on the other broken glass (aim it at the hole) to get some Punches
  • Inspect the controller
  • Turn off 7 valves, then use the Handle on the last one
  • Inspect the ticket there, but it’s ripped, so…
  • Back out again to where you got the blowtorch, and use the Punches on the gold thing with holes
  • Use the Ticket

Punch Puzzle

With the torn ticket as a guide, slide the punch shapes around until you get the exact match. Hit the red button when you’re done

The controls are incredibly finicky, but generally, try to do the farthest ones first

  • Return to the cable car
  • Zoom in on the control station

Start Engine Puzzle

Using the clue from the chair, set everything in the proper positions and use the Ticket in the slot

After Them!

  • Watch the cutscene
  • Take the Lamp from the table
  • Use the Broken Glass on the burlap sack
  • Take the Grate Key
  • Take the Gun and Emblem
  • Use the Gun in the hangar on the barrel on the left
  • Go up the ladder
  • Take the Puzzle Piece and the Leather Bag
  • Use the Leather Bag on the pile of sand on the ground
  • Open the lid to the hourglass on the table, use the Bag of Sand, then close the lid
  • Open the capsule for a Puzzle Piece
  • Use both Puzzle Pieces on the lock on Aira’s cage

Tetris Puzzle

Let’s play some tetris!

  • Take the Ring back to the cable car and use it on the floor grate
  • Use the Lamp x2 on the control tower

Assembly Puzzle

Assemble the helicopter according to the instructions

  • Board the aircraft, hit the red button, look at the handy instructions
  • Can’t go anywhere without fuel, so grab the Boat Hook
  • Head back to the cable car, go up the ladder
  • Use the Boat Hook on the pin to release it
    • Press the button
    • Watch the cutscene
    • Go back to the cockpit
    • Start the engine using the clue

Engine Start #2 Puzzle

  • Off we go!

Get the Airship Working

  • Try to move forward
  • Watch the cutscene
  • Go forwards
  • Take the Barrel Fragment from the ground
  • Take the Net from the scarecrow
  • Take the Can from the dock
  • Use Jim on the stump for a Hammer
  • Click on Pharion
  • Follow him
  • Listen to him
  • Look on the left shelf and press the 5 books back into place
  • Use the Hammer on the back wall, take the Nails, and take the Book of Constellations
  • Use the Book of Constellations on the stand to the left

Rotation Puzzle

You have to rotate the image until you get the picture shone in the book

  • Take the Crystal
  • Go out of the hut and try to cross the bridge
  • Try to pick up the hat
  • Take the Weight from the far-left railing
  • Go back inside, and use it on the clock
  • Inspect the top of the clock

Event Sequence Puzzle!

Figure out the sequence of events

Solution: Arrow to Archer > Tip the Bucket > Ingot on Anvil > Sword to Knight > Click on Knight > Open Door

  • Go back onto the deck
  • Use the Net then the Needle on the hat on the ground to get a Beekeeper’s Hat
  • Return to outside
  • Use the Crystal on the ground and take the Sun
  • Go out to the shed and use the Beekeeper’s Hat
  • Pick up the Sticky Padlock
  • Use the Barrel Fragment, Nails, and Hammer on the broken hive
  • Look at the big creature, take off the tarp, and take the Arrow
  • Go towards the shed, then past that to the kitchen
  • Take the Bow String
  • Back up and use the Sticky Padlock on the anthill to get a Padlock
  • Go back to the deck
  • Use the Bow String and Arrow on the mounted crossbow
  • Lower the latch on the bridge and use the Padlock
  • Go into the observatory
  • Take the Whirligig, Bellows, and the Garden Shovel
  • Backtrack to the scarecrow
  • Place the Whirligig on the stick for a Float and Hook
  • Use the Garden Shovel, then Can on the ground for a Can of Worms
  • Go towards the dock
  • Place the Can of Worms on the wood, then the Float and Hook on the end of the fishing pole
  • Here’s a rather tedious Mini Game. Catch 5 Fish, but make sure to pull when the float goes underwater or you’ll miss
  • Head to the kitchen
  • Place the Fish in the pan, put that in the oven, then use the Bellows
  • Deliver the Fried Fish to the observatory creature
  • Use the Eyepiece on the telescope
  • Note the image there
  • Look at the gold thing to the right of the telescope
  • Use the Sun

Orbit Puzzle

Place the colored gems according to the clue

  • Take the Recipe
  • Head over to the kitchen with it, and use it on the board

Make the Cake

Just follow the instructions to make a fruit cake for the big beast

Solution:

Dough + Strawberries + Pears + Cherries

Dough + Apple + Pineapples + Bananas

Dough + Icing

Bake

  • Deliver the Cake to the beast in exchange for a Bell
  • Place it on the deck
  • Ring it
  • Watch the cutscene
  • Take the Shield
  • Go up to the left
  • Use the Shield on the figure to the right to get the Assegai (polearm used for throwing from South Africa)
  • Go backwards
  • Use the Assegai on the crevice to get the Glowworm (It looks more like a beetle than a glow worm)
  • Place the Glowworm in the skull of the door
  • Go inside
  • Use the Assegai on the hanging net to get a Pumpkin
  • Go outside and use the Pumpkin on the scale
  • Take the Lid and Honey Dipper
  • Go inside
  • Place the Lid on the cauldrn
  • Use the Assegai on the rope
  • Look at the broken mask on the ground
  • Take the Pear
  • Feed it to the unhappy snail from before
  • Go up the new path
  • Use the Honey Dipper on the sap on the ground
  • Have Jim grab the rope on the right side
  • Zoom in on the winch and tie the rope
  • Go across the bridge
  • Use the Emblem on the door
  • Pick up the Rusty Razor
  • Go back to the hut
  • Use the Rusty Razor on the grinding wheel
  • Go out, use the Razor on the skin
  • Place the Skin next to the broken drum on the table
  • Remove the ring, then the broken skin from the drum
  • Use the Razor
  • Place the new skin, then the ring, take the Drum
  • Place it with the other 2
  • Use Sticky Sap to repair the broken mask
  • Give the Mask to the creature

Play the Drum Game

Repeat the sequence

Hint: the cauldron always shows the next color, so you don’t need to memorize it

Round 1: Blue, Yellow, Red, Red, Blue; or Blue Yellow, Red, Red, Blue

Round 2: Yellow, Red, Yellow, Yellow, Red

Round 3: Blue, Yellow, Blue, Red, Yellow, Red, Red

  • Head back to where the winch is
  • Place the Idols on the 3 platforms and play the Minigame
  • Go into the hole
  • Use Jim on Aira
  • Play the game where you herd the dandelion things into the flowers THREE times
  • Then move all three flowers until the leaves open
  • Go up
  • Look to the north of the room

Water Puzzle!

Swap the tiles until the water flows into every root

Hint: You only need to move 2 tiles

  • Take the Ladle from the bottom of the room
  • Go back up and use it to catch Tree Blood
  • Go back to where you got the ladle and use the Tree Blood
  • Send Jim down

Traveling Puzzle!

Move Jim to the key without getting hit by the bugs

The controls are terrible, so I skipped it

  • Head back up to the tree heart and use the new Leech Key
  • Take the Tree Shoot
  • Back way up to the beginning of the level
  • Use the Tree Shoot at the robot’s foot
  • Watch the cutscene
  • Open the hatch
  • Watch another cutscene
  • Take the Empty Power Unit from the cockpit
  • Use it on the hatch to the left for a Power Unit
  • Go all the way forward to the airship
  • Remove the old unit and place the Power Unit
  • Take the Rope Ladder and use it in the crevice in the snail room
  • Go down
  • Shake the flower, then take the Flower

Find the Fuzzy Things Puzzle!

Find all 23 Woobies (sorry, I never took a screenshot and realllly don’t want to play this again. They’re easy to find)

  • Go back to the airship
  • Use the Woobies then the Flower inside the balloon

Save Uncle!

  • You can’t do anything, so move forwards
  • Pick up the Halberd, Chain, and Bucket
  • Go back, inspect the bell shaped thing in the back
  • Use the Chain then plug in the power cord
  • Take the Crystal
  • Crank the door on the right and use the Halberd
  • Go through
  • Click on the robot’s head, open it, and take the Spring
  • Use the Crystal
  • Click on the robot again
  • Take the Mongoose
  • Inspect the furnace
  • Take the Coal Shovel and Pick Head
  • Use the Bucket under the green valve and fill it to get a Bucket of Water
  • Go back a room
  • Use the Bucket of Water on the trough
  • Take the Clay
  • Use the Mongoose on the magnetic crane in the back
  • Take the Robot Head
  • Play the Minigame
  • Talk to the kid
  • Look in the busted airship for a Pipe
  • Go back to the elevators and use the Robot Head, then Pick Head on the broken robot
  • Click on it
  • Use the Coal Shovel to get Coal
  • Talk to the kid
  • Try to go up the elevator by turning the keys
  • Take the Broken Keys
  • Get back to the workshop
  • Inside the drum, place the Clay on the top rack, then the Broken Keys on the bottom

Key Puzzle!

Pair the key pieces to make 3 keys

  • Go over to the furnace, use the Coal, then place the metal bars
  • Zoom into the green valve spot, use the Pipe, turn on the water
  • Take the Key Castings over to the anvil and have the robot break them
  • Bring your Keys over to the elevator and ride it up
  • Take the Chisel, then use it in the pipe to your left
  • Take the Sheetmetal, back out, and use it at the cart tunnel entrance
  • Pull the lever
  • Use Jim to pull the ladder down on the other side
  • Climb up and watch the cutscene

The Iron Lord is some loser???

  • Take the Bellows on the ladder
  • From the bottom of the ladder, take the Crowbar and Gas Cylinder
  • Use the Gas Cylinder on the handy receptable next to the ladder
  • Connect the hose, turn the valve
  • Use the Crowbar on the crate across the bridge
  • Pick up the other Bellows
  • On the nearest platform, use the Bellows x2 on the pump
  • Hit the button
  • Use the Crowbar on the lever on the wall
  • Go forward

Ewwww the Loser is taking a super long shower…

  • First, go up the stairs
  • Take the Lunch Schedule from the bed
  • Go back downstairs
  • Take a look at the hatch next to the fireplace
  • Go into the suit, take the Clock Key, and use it on the clock

Clock Puzzle – Dinner

Solution: 6:40

  • Take the Champagne, use it on the grate next to the shower (Even boiling water didn’t phase the weirdo)
  • Take the Sponge, use it on the meal menu
  • Place the Lunch Schedule

Clock Puzzle – Breakfast and Lunch

Solution: 8:45 & 1:25

  • Take the Banana Peel and Fork
  • Go back upstairs
  • Use the Banana Peel under the door
  • Take the Access Card
  • Pull back the green curtain, use the Fork

Path Puzzle

Place the tracks such that the robot mouse will reach the remote

Hint: There’s only 1 solution and all tracks will be used

  • You get the Mechanical Rat and Remote Control for your efforts
  • Use the Access Card to open the door
  • Pull out the Remote Control

Platform Moving Puzzle

Move the platforms into their proper places

  • Take the Handle from the sphere

Sailboat Puzzle

Swap and rotate the discs to make images

  • Use the Handle on the door to the right
  • Go in
  • Use the Mechanical Mouse on the dog
  • Pick up the Bulldog Head
  • Use it on the chain at Uncle’s feet
  • Click on Aira
  • Take the Valve Handle and Brush
  • Use the Bulldog Head on the acorn for a Crystal (don’t ask questions, just go with it)
  • Go back to the prior room
  • Look at the mechanism to the left
  • Use the Spring and Valve Handle
  • Turn the handle
  • Go up
  • Take the Anchor and use the Brush
  • Go back to Uncle’s cell
  • Use the Anchor on the Ship to get it
  • Use the Ship on the giant sphere
  • Take the Book Key
  • Go back to the shower room where Loser still has no clue what’s going on
  • Talk to Uncle
  • Use the Book Key, take the Eye
  • Place the Eye in the statue

Statue Eye Puzzle

Using the clue from before, change the color of the eyes

  • Take the Mechanical Heart back to the Iron Lord suit
  • USE IT

That was… anticlimactic.

  • Now that the way is clear, head to past where the guards were (generously leaving the mechanical heart inside of the Iron Lord suit…)
  • Oh look, you have to do all the work again…
  • Take the Helmet from the robot on the right
  • Take the Palm Leaves from the tree
  • Go back to the fireplace and use the Helmet
  • Head forward to the crystal room
  • Zoom into the grate in the back
  • Use the Hot Coals and Palm Leaves
  • Take the accessible Axe and use it on the power unit on the ground
  • Use the Crystal on the control panel for…

Last Puzzle!

Is… this minesweeper? No. Connect the colored numbers together. Each number tells you how many blocks to fill without crossing

Hint: 1 and 7 are easiest to do first

MAIN GAME COMPLETE!

Bonus Game

Start

  • Take the Mechanical Heart from the debris
  • Take the Wrench from the trough
  • Go across the walkway
  • Pick up the Corkscrew
  • Use the Mechanical Heart on the crane
  • Take the Cannonball
  • Retrieve the Mechanical Heart
  • Go backwards
  • Use the Cannonball on the pipe to the left
  • Use the Mechanical Hand on the wooden door
  • Inside, pick up the Putty Knife
  • Back out and use it on the trough
  • Place the Cement in the Iron Lord’s hands, then pull the lever
  • Pick up the Star
  • Go back through the door
  • Inspect the smaller barrel
  • Use the Wrench
  • Use the Corkscrew
  • Use the Star on the box

Shape Puzzle!

Even with the instructions, the controls were impossible to work, so I just skipped it

  • Use the new Binoculars across the

Number Code Puzzle

Find the 3 numbers to unlock the lock

Solution: The tower (4), the balloon (7), the boat (8)

  • Board the vessel, take the Matches, then use the Mechanical Heart
  • Full steam ahead (like, what… 20 feet?)!
  • Take the String Bag
  • Go forward
  • Take the Slingshot from the railing
  • Take the Straw from the pigeon nest
  • Use the Slingshot on the gargoyle above the ladder
  • Take the Paper Clip
  • Go back, use the Straw on the downspout
  • Use the Paperclip on the lantern
  • Use the Candle on the chimney
  • Take the Button
  • Go forward, use the Beetle on the pigeon
  • Take the Horn
  • Use the Button on the bag on the railing
  • Take the Spike and Arrow
  • Go back, use the Spike on the downspout
  • Use the Horns x2 on the cow gargoyle
  • Go back, use the Ring on the little door
  • Take the Gunpowder and Bedsheets
  • Use the String Bag on the cannonballs
  • Go forward, use the Bag of Cannonballs on the hook
  • Go forward
  • Use the Arrow on the device to the right
  • Take the Acid, use it on the device to the left
  • Get a Ball, take the Saw Blade
  • Use the Spike on the right to get a Spring
  • Use the Spring and Ball on the device to the right
  • Pull the lever
  • Go up the ladder
  • Place the Saw Blade into the saw for a Hacksaw
  • Use the Bedsheets on the window for a Kettle
  • Take the Tied Sheets
  • Use the Kettle and Matches on the table
  • Use the Boiling Water on the teacup near the mirror
  • Go back

Symbol Puzzle

Using the clue, swap the buttons into the correct order

I thought it was going to be backwards or something because of the mirror, nope.

  • Take the Key
  • Go backwards, use the Tied Sheets on the ladder
  • Take the Gear
  • Go back to the boat and take the Mechanical Heart
  • Keep going through the wooden door in the beginning
  • Use the Key

Guide the Lock Puzzle

Guide the thing to the bottom, clicking on the moving spears to keep them back.

  • Place the Gear in the machine
  • Pick up and place all 6 sections of the pipe
  • Take the Shovel
  • Use the Hacksaw on the large piece of wood
  • Use the Mechanical Heart on the lift

Oh look, we’re back in the castle

  • Go to the crystal room ahead
  • Take the Tongs and Shard from the wall
  • Take the Shard from the device up north
  • Go to Uncle’s cell to the right
  • Take the Mechanical Mouse, Syringe, and Hammer
  • Use the Tongs on the dog’s body for a Key
  • Take the Screwdriver from under the burlap
  • Return to the crystal room
  • Use the Syringe on the power unit liquid
  • Go back a room to the statue and use the Liquid Power
  • Take the Canister back to the crystal room, and use it up north
  • Take the Full Cylinder to the cell and use it on the pipe under the sink
  • Break it with the Hammer and take the Chain
  • Head back to the crystal room to use the Chain on the ground
  • Break the glass to the left with the Hammer, then place the Arrestor Block
  • Pick up the Shards x6 from the ground
  • Undo the grate on the ground
  • Use the Mechanical Mouse and Key
  • Pick up the Shard
  • Use the Screwdriver on the robot
  • Place the Robot Eye into the dog in the cell
  • Take the Shard
  • Go back down the lift and use the Shards x10 on the door panel in the room with the barrels

Crystal Puzzle

Place the crystals to make up the shape

  • Go through the door
  • Take the Rocket Cone from the box in the back
  • Use the Shovel in the cart
  • Take the Rocket Body
  • Inspect the table and place the Rocket Cone and Rocket Body

Rocket Assembly Puzzle!

Follow the instructions to assemble the rocket

Solution: rocket body + fins > scoop + gunpowder > endcap > dip fuse (string) into glue + gunpowder > place fuse into rocket body

  • Place Rocket onto cart
  • Light with Matches
  • Move forward
  • Oh no! Final Battle!
  • Use Jim on the board to the right
  • Take the Control Wheel then place it on the pillar
  • Turn both wheels
  • Take the Wire Cutters from the mechanism
  • Use the Wire Cutters in the prior room
  • Use the Fire Extinguisher on the furnace
  • Use the Wire Cutters on the box to the left
  • Take the Projector Lamp, then use it on the light
  • Look at where the light is shining, note the numbers (583)
  • Return to the prior room and input the code into the box
  • Use the Dynamite and Matches on the rock
  • Go save your mom!

GAME COMPLETE!

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