Witch’s Pranks: Frog’s Fortune Written Walkthrough + Bonus Episode (Nintendo Switch)

writ­ten 11/8/25, updat­ed 11/23/25

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  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $4.79 MSRP: $15.99
  • Rat­ed: E (Every­one)
  • Genre: Adven­ture
  • Date Released: July 20, 2023

This is a writ­ten walk­through for Witch’s Pranks: Frog’s For­tune played on the Nin­ten­do Switch. While it does have some puz­zle solu­tions, I tend to skip puz­zles I don’t like

Game Start

Watch intro cin­e­mat­ics

Tutorial: Witch’s Tower — 1

  • Pick up the Spoon from the low­er left part of the cage

NOTE: For some rea­son, on my 2nd playthrough, I had to start a new game 2x and kill the soft­ware because the cur­sor nev­er changed to a Hand to pick up the spoon. Clear­ly, a glitch

  • Use the Spoon to pry up the brick on the floor
  • Take the Fork, Draw­ing, and Tri­an­gu­lar Puz­zle
  • Use the Fork on the bro­ken part of the cage to pull the dog skele­ton clos­er
  • Take the Col­lar and use it on the levers to the left
  • Move the mid­dle lever
  • Check out the cell to the east of the screen (super creepy. Both the girl and her dog died there? I thought this was rat­ed E for Every­one????)
  • Look inside the purse for Pow­der Case and Tri­an­gu­lar Puz­zle
  • Pull back the poster (again, super creepy to think the 2 of them died in what appears to be agony there… prob­a­bly starved to death?) for the 3rd Tri­an­gu­lar Puz­zle
  • Click on the skele­ton’s head 2x to get a Dia­mond
  • Use Tri­an­gu­lar Puz­zle x3 on the door

Snake Door Puzzle

Slide the pieces around until you recre­ate the pic­ture from the draw­ing ear­li­er

  • Go through the door
  • Look to the right at the aquar­i­um and take the Han­dle
  • Look to the far left at the shiny book

Gem Finding Puzzle

Find all the gem pieces, then place them in the cor­rect fly on the book

  • Take the Witch Por­trait
  • Read the book, turn the page
  • Take the Mir­ror Instruc­tions
  • Look at the mir­ror to the east of the book
  • Use the Witch Por­trait in the pho­to frame
  • Click on the mir­ror’s image
  • Take the Fly­er and Blue Crys­tal from the table
  • Use the Blue Crys­tal on the book

Blue Crystal Book Lock Puzzle

Move the crys­tals to solve the Roman Numer­al lock

  • Turn the page, take the Ruby
  • Go back to the cell room, use the lever Han­dle on the 3rd one, then pull it
  • Look at the stat­ue and use the Ruby in the eye sock­et

Statue Teeth Puzzle

Align the bot­tom teeth to match the upper teeth

Solu­tion:

Start: 1, 2, 3, 4, 5, 6, 7, 8; Solu­tion: 6, 4, 3, 1, 2, 5, 7, 8

  • Use the Dia­mond on the glass
  • Fol­low the frog
  • Click on him, then take the Princess Por­trait
  • Use it on the pho­to frame in front of the mir­ror

Stage 1: Sleeping Beauty

  • Take Eggshells and Snail from the tree
  • Take the Arrow from the cat­a­pult wheel (cov­ered in thorns)
  • Take the Winged Heart and Snail from where the frog got caught in the thorns
  • Take the Arrow from above the wag­on
  • Look at the wag­on wheel
  • Take the Berries
  • Use the Snail x2 on the mush­rooms
  • When the mush­rooms get eat­en, take the Skull Medal­lion (if they grow back, just wait)
  • Use the Winged Heart on the wag­on door

Wagon Door Puzzle

Swap the tiles and use the arrows to move them into place so that the winged heart can slide all the way to the right and unlock the door

  • Go inside
  • Take the Arrow from the top of the wood wall
  • Click on the hang­ing ket­tle, and take the Flower
  • Go through the cur­tain in the back, take the Scroll, Cas­ket, and Cage
  • Use the Skull Medal­lion on the book
  • Take the Disk
  • Read the recipe for “Burn­poi­son
  • Go back out to the thorn-cov­ered cat­a­pult and use the Cas­ket on the blue flow­ers to get the Pollen
  • Go back to the main room of the wag­on. Scroll the screen upwards and click on the hang­ing red pep­pers
  • Click on the pep­pers on the ground so that the lizard runs away. Take the Chili Pep­pers
  • Use the Cage, then the Chili Pep­pers
  • Watch the sequence, then take the Fire Sala­man­der
  • Use the Disk on the cab­i­net the lizard was hid­ing under

Wagon Cabinet Puzzle

Move the icons along the path so that they cor­re­spond with the mark­ings on the disk

  • Head back to the wag­on and place the Berries, Pollen, Flow­ers, Fire Sala­man­der and Eggshells on the table
  • Look into the open cab­i­net, and use the Pow­der Case

Flask Label Puzzle

Find all the label pieces and place the labels on the cor­rect bot­tles

  • Place the new­ly acquired Potion Bot­tles on the work­table to start mak­ing the Potion
  • Fol­low the direc­tions by click­ing on the appro­pri­ate items in order (feed the lizard a Chili Pep­per to make fire)
  • Take the Burn­poi­son and use it on the stuck frog prince
  • Look at the cat­a­pult near the frog for the last Arrow (should have 4 by now)
  • Go back into the wag­on and use the Arrow x4 on bro­ken the umbrel­la in the bar­rel for an Umbrel­la and a piece of Puz­zle
  • Look up to where you got the chili pep­pers, and take the Feath­ers from the pink bird
  • Go back to the work table and take the Fire Sala­man­der (clear­ly, its slav­ery is not yet done)
  • Use the Feath­ers on the spi­der­web on the cas­tle gates and take the Net
  • Go to the cat­a­pult
  • Use the Net and Umbrel­la, then pull the lever
  • Go through the cas­tle gate
  • Click on the well, then on the frog, to get a piece of Puz­zle
  • Look at the ani­mal pen to the west, tak­ing the Fly­er and the Buck­et
  • Use the Buck­et on the well for a Buck­et of Water
    • Look at the door with the owl
    • Click on the yel­low arrow above and take the piece of Puz­zle
    • Return to the sleep­ing pig and use the Buck­et of Water
    • Take the Pig Medal­lion
    • Look at the sleep­ing shep­herd and take the Brush and Ostrich Feath­er
    • Use the Pig Medal­lion under­neath
    • Take the piece of Puz­zle and Oil Can
    • Use the Oil Can, then the Brush on the rusty door lock
    • Use the piece of Puz­zle x4

Castle Door Lock Puzzle

Play a mem­o­ry game to solve the puz­zle (NOTE: Every attempt will change the ori­en­ta­tion of the pieces)

  • Look at the loom and take the Clip­pers
  • Take the Horn from bar­rels
  • Take the Ostrich Feath­er from the ceil­ing beam
  • Use the Clip­pers on the sheep in the ani­mal pen for Fleece
  • Use the Fleece on the bas­ket in the hut to the right
  • Take the Toy Sheep, which goes on the owl door
  • Go into the new­ly opened room. It’s a mir­rored room!
  • Take the Ostrich Feath­er, Flow­er­pot, and Part of Hel­met
  • Click on the ram head on the east wall
  • Take the Shut­tle
  • Use the Horn, take the Corkscrew
  • Look at the ripped coat of arms, take the Scis­sors
  • Look in the fire­place, take the Draw­ing Emblem
  • Go all the way back to the wag­on
  • Use the Flow­er­pot under the red ket­tle, and pour water on it
  • Head back to the hut
  • Use the Oil Can, Brush, Part of Hel­met, then Feath­ers on the rust­ed met­al on top the bar­rel
  • Take the Hel­met
  • Use the Corkscrew on the oth­er bar­rel, then take the Sword
  • Go to the loom and use the Shut­tle 7x, then Scis­sors to get the Cloth Pen­nants
  • Head over to the nee­dle and thread bas­ket, and use the Cloth Pen­nants and Draw­ing Emblem

Coat of Arms Puzzle

Use the cor­rect col­ors to embroi­der the coat of arms

  • Take the Pen­nant
  • Time to head back to the mir­rored room
  • Use the Pen­nant, Flow­er­pot, Sword, and Hel­met
  • Final­ly, use the Fire Sala­man­der + Chili Pep­per on the fire­place
  • Take the Fire Sala­man­der again
  • Go through the door
  • Take the Pic­ture and Bone from the dog por­trait to the left
  • Take the Sun from the por­trait to the right
  • Use it on the thing next to the frog prince
  • Time to employ poor fire lizard again. Use the Oil Can, Fire Sala­man­der, and Chili Pep­per. Take back your lizard
  • Solve the series of rotat­ing con­stel­la­tion puz­zles
  • Go up the stairs and use the Bone
  • Ori­ent the bones in the prop­er posi­tions, rotate the locks so that the open­ing faces up, then pull the lever twice
  • Click where the frog prince is and take the Key Crown
  • Scroll the screen down and use it on the por­trait to the right.
  • Unlock the top lock, then take the paper and Frame
  • Scroll the screen up and use them on the new lever puz­zle
  • Pull it twice, then go up

Almost there!

  • Look at the piano in the back and take the Pre­cious Cat and Rope
  • Look at the lit­tle door and use the Rope on the hook, to get a Rope with Hook
  • Use it on the rope lad­der hang­ing from the moon
  • Go up
  • Take the Pre­cious Bird, Notes, and Dog Medal
  • Use the Notes on the piano

Piano Music Puzzle

Play the sheet music accord­ing to the clues

  • Take the Instruc­tions and the Crys­tal
  • Go all the way down the stairs and use the Dog Medal on the dog por­trait to the left
  • Take the Lens­es
  • Go back up and use the Lens­es on the tele­scope
  • Look through the viewfind­er

Observatory Telescope Puzzle

Find the con­stel­la­tions by align­ing the lens­es with the stars

  • Take the Star Map and Pre­cious Fish
  • Go to the lit­tle door under the bed
  • Use the Pre­cious Fish, Pre­cious Bird, and Pre­cious Cat, then the Star Map

Ornament Door Puzzle

Super easy puz­zle. Just place each orna­ment on the asso­ci­at­ed loca­tion

  • Go into the door
  • Use the Crys­tal, Fire Sala­man­der, and Chili Pep­per (Final­ly, the fel­la is free!)
  • Watch the cin­e­mat­ics

Witch’s Tower — 2

  • Take the Strange Draw­ing and Pink Crys­tal
  • Use the Pink Crys­tal on the book
  • Solve the Roman Numer­al Lock
  • Take the Pre­cious Spi­der­web
  • Go up the stairs and use it on the door lock

Upstairs Door Lock Puzzle

Solve a 3‑part string puz­zle where the string can­not over­lap (the 1st one is easy, but it gets hard­er). Just do your best!

Hint: First, try to untan­gle the string so that it is the least over­lapped. Then rotate the entire thing until it’s faced the right direc­tion and it should fall into place. The last one is eas­i­er than the 2nd one because the 2 ends that don’t con­nect to any­thing are clear­ly the upper anten­nae of the but­ter­fly shape

  • Go through the door
  • Pick up the Green Crys­tal from the floor
  • Take the Apple from the col­umn with the green thorns
  • Click on the shin­ing pic­ture frame

Picture Frame Puzzle

Find and place all the items in the pic­ture

  • Take the Love Let­ter and Emblem
  • Go back to the main part of the tow­er and use the Emblem in the floor
  • Take the Fly­er, Key for Broom, and Green Crys­tal
  • Go back upstairs and use the Key on the locked fly­ing broom
  • Watch it go crazy
  • Check out the bag it knocked to the ground
  • Pull the bag, take the Thread and Green Crys­tal
  • Use the Thread on the doll on the ground to get the Nee­dle with Thread
  • Use it on the bag the broom knocked down, to get the Sack
  • Go over to tree and use the Sack on the hor­net’s nest
  • Take the Green Crys­tal
  • Use the Apple on the buck­et for a Resin Apple
  • Use the Resin Apple on the aggres­sive plant-dog (so mean! I feel ter­ri­ble!)
  • Take the Meat
  • Go down the stairs and use the Meat on the aquar­i­um tank with the fish
  • Use the Dia­mond to free the frog prince
  • Fol­low and click on him
  • Take the Princess Por­trait
  • Use it in front of the mir­ror

Stage 2: Snow White

  • Take the Plank and Glass Shard from the water’s edge
  • Scroll east and use the Glass Shard on the rope to get the Bar­rel
  • Scroll all the way west and use the Bar­rel on the frog prince
  • Go through the gate
  • Click on the frog, use the Plank, then click on him again
  • Take the Grap­pling Hook and Part of Labyrinth
  • Click on the frog prince again
  • Take the Sealed Bot­tle and Part of Labyrinth
  • Take the Fish­ing Rod from the tracks
  • Scroll east and go into the hut
  • Take the Part of Labyrinth near the chest
  • Flip the pages of the hot dwarf-girl cal­en­dar to get the Map and Tweez­ers
  • Use the Sealed Bot­tle on the drag­on appa­ra­tus, then take the Dia­gram
  • Use the Tweez­ers to pick out the Owl Key
  • Go out of the hut, up the lad­der, then use the Owl Key
  • Take the Part of Labyrinth
  • Go back through the gate
  • Use the Grap­pling Hook on the chain at the water’s edge to pull in the chest
  • Use the Part of Labyrinth x4

Water Chest Puzzle

Puz­zle! Rotate the pieces to guide the col­ored gems to their appro­pri­ate… talons?

Hint: You can’t rotate the pieces when the gem is sit­ting in the tile; They all need to be done in steps

Red: I did this one first

Yel­low: Move the Blue gem out of the way first

Blue: Takes 3 rota­tions

Green: Did this one last because it was the most out of the way

  • Dig around in the chest for Reflect­ing Crys­tal x3
  • Go through the gate again
  • Place Reflect­ing Crys­tal x3 on the 3 hold­ers and pull the respect­ing levers
  • Go into the hut and take the Gem­stone Apple and Sling­shot
  • Go back through the gate and use the Sling­shot on the bird’s nest
  • Use the Fish­ing Rod
  • Take the Gold Min­er’s Sym­bol and Lid with a Mole
  • Use the Gold Min­er’s Sym­bol on the chest in the hut for Clock Hands and Forged Stars
  • Click on the entrance to the mine and use the Clock Hands

Clock Puzzle

Ori­ent the clock hands on the cor­rect sym­bols.

Hint: It tells you which sym­bols on the badge on the low­er right of the screen

  • Go into the cave
  • Take the Forged Star from the dwarf stat­ue’s beard
  • Take the Forged Star from the wood­en wheel with ici­cles
  • Take the Forged Star from the back of the mine cart
  • Go through the North­west tun­nel
  • Take the Schemat­ic and Forged Star from the chute on the right
  • Take the Gem­stone Apple from the dwarf stat­ue
  • Pull the lever that pops out of his butt, then take the Pick­axe
  • Look at the work­sta­tion
  • Open the door on the clock
  • Take the Piece x2 from the cuck­oo bird and the music box bird, then place them on the form on the table
  • Take the Pre­form Star over to the dwarf stat­ue and PULL THE LEVER, KRONK!
  • Pick the the last Forged Star
  • Look at the fur­nace and take the Chess Piece Mold
  • Use the Forged Star x6

Forged Star Puzzle

Super sim­ple puz­zle, just put the pieces where they’ll fit

  • Now, push the lever!

Well, that was anti­cli­mac­tic

  • Go back­wards and look at the frozen water wheel
  • Use the Pick­axe
  • Take the Bas­ket of Ici­cles back to the fur­nace and dump them into the cart
  • Now, pull the lever!

There we go!

  • Head through the uncov­ered open­ing
  • Take the Chess Piece Mold and Buck­et of Ice from the frozen dwarf stat­ue
  • Go to the table to the left and take the Ener­gy Crys­tal
  • Go back to the fur­nace and place the Buck­et of Ice on the plat­form to get a Buck­et of Water
  • Go back to the ice cave and use the Buck­et of Water on the cracked bridge
  • Go across the path and watch the cutscene
  • Take the Frozen Frog and Hoop
  • Look inside the bar­rel for a Chess Piece Mold
  • Go back to the water wheel and use the Hoop
  • Go through the open gate and pick up the Ener­gy Crys­tal, Can­dle, and Chess Piece Mold
  • Back in the mine cart room, use the Can­dle on the dwarf stat­ue’s head
  • Take the Gem­stone Apple and Screw­driv­er
  • Pull the lever to call up the miss­ing track piece and an Ener­gy Crys­tal
  • Thaw out the Frozen Frog at the fur­nace and take the Ener­gy Crys­tal
  • Look over to the work­sta­tion and use the Screw­driv­er on the horn look­ing beak of the bird to get the Mega­phone
  • Look at the minecart
  • Use the Lid with a Mole, then the Ener­gy Crys­tal x4

Minecart Energy Puzzle

Ah. One of those move-the-pieces-around-until-they-match puz­zles. This one’s not too ter­ri­ble.

  • Install the Mega­horn on the pink bulb to the left of the cart
  • Pull the lever
  • Take the Rope and Dent­ed Hand­wheel from the pipe near the cart
  • Look to the far east and take the Dia­gram and Part of Iron Fish
  • Use the Rope on the float­ing chest, take the Slit­ting Saws
  • Go down the stairs to the boat
  • Take the Bam­boo Chute from the bow of the ship
  • Use the Part of Iron Fish on the dwarf stat­ue’s pouch
  • Swap the 2 mid­dle and the 2 ends
  • Take the Gem­stone Apple, Draw­ing, and Clock­work Key
  • Use the Clock­work Key on the chest at the bow of the boat and take the Chess Piece Mold
  • Look at the rud­der of the boat (under the dwarf stat­ue) and take the last Chess Piece Mold
  • Go back to the fur­nace and use the dwarf stat­ue to turn the Dent­ed Hand­wheel into a Hand­wheel
  • Head over to the work­sta­tion
  • Use the Chess Piece Mold x6, fold it up, then turn the gold face thing above it to fill the Liq­uid Chess
  • Go to the frozen cave
  • Use the Liq­uid Chess on the giant face that froze the frog prince (press the snowflake on its fore­head)
  • Take the Chess Pieces and use it on the table in the west­ern part of the room
  • Take the Ice Squir­rel
  • Take the Gem­stone Apple and Steer­ing Wheel
  • Use the Slit­ting Saws on the cross­bow
  • Head inside the room with the torch­es
  • Take the Pli­ers
  • Look at the creepy pic­ture
  • Use the Ice Squir­rel

Ice Models Puzzle

Refer­ring to the dia­gram, move the ani­mals to their spots

Solu­tion: (L to R) Bun­ny, Squir­rel, Bird, Deer, Gopher, Fox

  • Get the Spy­glass and Sail for your trou­bles
  • Time to head back to the boat
  • Use the Sail on the mast
  • Use the Steer­ing Wheel in front of the stat­ue
  • Take the Met­al Stingray from the float­ing instru­ment
  • Use the Pli­ers to take the Cel­lo String
  • Go over to the oth­er pier and use the Cel­lo String, Spy­glass, and Slit­ting Saws on the cross­bow there
  • Shoot the 5 ropes keep­ing the gate closed and note the puz­zle solu­tion there
  • Go back to the boat and use the Met­al Stingray on the sign
  • Hit the cor­rect fish (does­n’t need to be in order): Octo­pus, Stingray, Crab, Shark

Rotating Disc Puzzle

Rotate the discs to unlock the pier lock. There’s only one real solu­tion unless you mess up real­ly bad­ly

Almost there!

  • Look at the saw to the east, take the Puz­zle and Bam­boo Chute
  • Look in the stump to the west, take the Puz­zle
  • Rotate the piece of wood to line up with the holes, and take the Bam­boo Stalk
  • Look about halfway up the rope on the boat
  • Take the Belt Trans­mis­sion
  • Place the Bam­boo Stalk and the Belt Trans­mis­sion on the saw
  • Click on the prince
  • Take the Bam­boo Chute x2
  • Go back to where you got the belt
  • Use the Bam­boo Chute x4
  • Take the Gem­stone Apple off the back of the dwarf mech­a­nism
  • Go for­ward
  • Look down near the water
  • Take the Shov­el, Puz­zle, and Log
  • Check out the red flag area
  • Use the Shov­el on the dirt in front of you

Hidden Item Puzzle

Find and place the emblems on the chest

  • Take the Disk with Picks and use it in the wood­en door

Door Lock Puzzle

Anoth­er puz­zle! Easy. Scroll up and down to find the match­ing shapes

  • Inside, take the Wrench and Puz­zle
  • Go back and use the Wrench on the dwarf mech­a­nism
  • Use the Spring to replace the janky one on the boat
  • Turn the key
  • Take the Ener­gy Crys­tal to the hut, then pull the lever

There she is!

  • Look at Snow White’s pod and take the Puz­zle
  • Head back to the saw and cut the Log into Boards
  • Use the Boards on the rope lad­der near Snow White
  • Take the Aquar­i­um back to the water’s edge, and use it on the glow­ing fish
  • Return the Glow­ing Fish to the dwarf stat­ue
  • Look at the puz­zle

Assemble the Picture Puzzle

This is not hard, just time con­sum­ing. Thank­ful­ly, they were nice enough to give you some of the pieces already.

NOTE: After 3 moves, the pic­ture will change, though the pieces won’t

These dwarves are the stuff of night­mares. Maybe Snow White is bet­ter off sleep­ing

  • Take the last of the Gem­stone Apples
  • It’s time to use them on the sleep­ing pod
  • Move them into their prop­er col­ors (at least this is easy)

Yay!

Witch’s Tower — 2

  • Take the Paper and Green Crys­tal over to the book
  • Solve the Roman Numer­al Lock
  • Read the text, then take the Pre­cious Scor­pi­on
  • Go upstairs, and watch the naughty broom mess more things up in your favor

Rotating Maze Puzzle

Rotate the maze to guide the ball into both the arrow and the tube

NOTE: I des­per­ate­ly hate this type of puz­zle, so I skipped it

  • Get a Fire­ball
  • Use the Pre­cious Scor­pi­on near the doll
  • Take the Tre­ble Clef and Caul­dron of Potion
  • Go back to the jail cells
  • Use the Tre­ble Clef in the dead mod­el’s cell
  • Take the Vio­lin back upstairs and ser­e­nade the fanged clam to put it asleep
  • Take the Black Pearl
  • Go to the mir­ror and use the Witch’s pic­ture in the frame
  • Set up the Caul­dron of Potion
  • Add the Black Pearl and the Fire­ball

Con­grat­u­la­tions! You’re Done!

Bonus Episode: Witch’s Tower

  • Look at the mir­ror and take the Gold­en Sun
  • Use it in the box near the book, then click the frog
  • Take the Princess Por­trait over to the frame and go in!

Bonus Episode: Rapunzel

  • Down at the dock, take the Wood­en Disk and Hand­saw
  • Take the Orange Fruit near the well
  • Take the Part of Lock from the wheel­bar­row
  • Take the Part of Lock from the rock near the riv­er
  • Use the Part of Lock x2 on the gate

Gate Lock Puzzle

Press the but­tons in order (tri­al and error)

Solu­tion: Shov­el, Rake, Water­ing Can, Shears

  • Use the Hand­saw, then head on through!
  • Click on the saw near the prince and he’ll help you cut out a Wheel
  • Take the Bam­boo Stalk from the hut
  • Take the Grapes hand­ing from the tree
  • Go back to the house, and use the Wheel on the wheel­bar­row
  • Inside of the house, take the Recipe and Key from the wall hang­ing
  • Take the Fruit Pick­er hang­ing from the rafters
  • use the Wood Disk on the table box

Table Box Puzzle

Rotate the discs to form an image

  • Go back to the gar­den
  • Use the Fruit Pick­er for some Flam­ma­ble Fruit
  • Use the Key on the hut
  • Take the Ket­tle­bell, Ladle, and Seca­teurs
  • Use the Seca­teurs near the log for some Prick­ly Fruit
  • Use the Ket­tle­bell on the well for a Caul­dron of Water
  • Inside the house, use the Flam­ma­ble Fruit, then Caul­dron of Water in the fire­place
  • Use the Seca­teurs on the thorns around the pic­ture frame for a Cir­cle
  • Go to the boat and use the Cir­cle
  • Solve the mini-puz­zle
  • Take the Loop of Rope and Seine
  • Use the Seine on the rock near the riv­er to catch some Fish
  • Feed the Fish to the weird cat plants in the gar­den
  • Take the Scar­lett Fruit and Pre­cious Fig­urine
  • Back inside the house, com­bine into the caul­dron the Scar­lett Fruit, Prick­ly Fruit, Orange Fruit, and Grapes
  • Go to the dock and use the Fruit Pick­er on the Bot­tle near the foot of the pier
  • Use the Bam­boo Stalk to fix the bro­ken part of the boat, then attach the Loop of Rope to the front of it
  • Back in the house, use the Pre­cious Fig­urine on the box on the table
  • Now use the Bot­tle, Ladle, then Nip­ple for Bot­tle on the caul­dron
  • Take the Bot­tle Com­pote to the boat and place it in the rope
  • On the island, take the Chameleon from the ground
  • Take the Drops Key from the top of the stair­case
  • Go into the cav­ern
  • Take the Chameleon
  • Use the Drops Key on the wall chameleon

Rotation Puzzle #1

Rotate the teardrop shape in the mid­dle and move the pieces until they all fit into a shape

  • Look at the oth­er flame-spew­ing stat­ue and take the Foot Key
  • Go back, then use the new key at the top of the stair­case
  • Fol­low the frog prince and take the Chameleon
  • Go across the bridge
  • Take the Chameleon from the foun­tain to the west
  • Look to the upper left part of the screen (top of the stairs)
  • Take the Chameleon and Wood­en Han­dle
  • Use the Seca­teurs and get the Wil­low Twigs
  • Back­track all the way to the boat
  • Use the Wil­low Twigs on the unfin­ished bas­ket
  • Use the Bas­ket on the hook at the bridge, then push the prince across
  • Go across
  • Look at the gaze­bo to the east
  • Use Chameleon x5

Chameleon Puzzle

Place the chameleons in the prop­er loca­tions based on col­or (You can’t mess up)

  • Click on the frog Prince
  • Take the Snowflake Key
  • Go back to the fire-spew­ing stat­ues
  • Use the Snowflake Key

Rotation Puzzle #2

Just like the oth­er puz­zle, rotate and place the pieces to make the solu­tion

  • Look at the witch’s stat­ue

Witch Statue Puzzle

Find the frog prince pieces and then place them in the right spots

  • Take the Part of Puz­zle
  • Head back across the bridge
  • Look straight north in the mid­dle of the screen, and take the Wood­en Han­dle
  • Use the Part of Puz­zle

Disc Puzzle

Swap the pieces on the disc to solve the puz­zle

  • Go into the tow­er
  • Take the Dol­phin Stat­ue
  • Go back out to the foun­tain, and use the Dol­phin Stat­ue
  • Turn the valve, then take the Wood­en Han­dle and Veg­etable Chip
  • Back inside the tow­er, use the Wood­en Han­dle x3 on the winch
  • Climb up the rope lad­der
  • Look at the “Princess”
  • Take the Sign, Veg­etable Chip, and Hair­pin
  • Look at the tele­scope
  • Solve the mini-puz­zle with the answer pro­vid­ed
  • Take the Veg­etable Chip
  • Look through the tele­scope viewfind­er
  • Go down the tow­er and use the Veg­etable Chip x3 on the door

Vegetable Puzzle

Sort the veg­eta­bles by col­or and type (you’re only allowed to swap with the same col­or or veg­etable)

  • Go into the kitchen
  • Take the Mop Stick on the left
  • Use the Hair­pin on the lock on the floor
  • Take the Crank and Sug­ar
  • Go back up the tow­er
  • Use the Crank on the winch
  • Send the frog prince over
  • Open the book; Take the Clock­work Key and Book
  • Go down the rope lad­der to the tow­er
  • Click on the bot­tom of the rope lad­der
  • Use the Mop Stick on the win­dow ledge
  • Take the Eggs
  • Return to the kitchen
  • Look at the nook on the right
  • Take the Scoop
  • Use the Clock­work Key on the machine
  • Take the Tail
  • Use the Scoop on the sack on the floor for Flour
  • Use the Tail on the wood­en chest
  • Take the Toy Kitchen Boy, Milk, and But­ter
  • Use the Toy Kitchen Boy on the oven’s cov­er
  • Take the Short­cakes
  • Click on the cook­ing machine in the nook again
  • Use the Eggs, Sug­ar, But­ter, Milk, and Flour into the “mouth”
  • Place the Short­cakes onto the prof­fered plate
  • Take the Cake with Frog back up the tow­er
  • Place it on the winch bas­ket
  • Click the winch han­dle
  • Watch the cutscene

GAME COMPLETE!

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Dracula’s Legacy Written Walkthrough (Nintendo Switch)

writ­ten 7/27/25, updat­ed 7/29/25

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  • Pub­lished: Join­dots
  • Plat­form Played: Nin­ten­do Switch
  • Price: $9.99 MSRP: $19.99
  • Rat­ed: T (Teen) for drug ref­er­ence, mild vio­lence
  • Genre: Adven­ture
  • Date Released: Octo­ber 25, 2018

This is a writ­ten walk­through for Drac­u­la’s Lega­cy played on the Nin­ten­do Switch. It’s not intend­ed to nec­es­sar­i­ly help you solve puz­zles as I tend to skip them when I find them irri­tat­ing or dif­fi­cult, but it does have some puz­zle solu­tions

Game Start

What the intro cin­e­mat­ics

Escape the Crypt (Tutorial)

  • Take the Knife
  • Inspect the wall lamp
  • Use the Knife on the Piece of Wire and take it
  • Use the Piece of Wire on the locked chest
  • Take the Crys­tal and Part of Mechan­i­cal Device
  • Use the Crys­tal on the wall lamp
  • Go down the now-light­ed hall
  • Click on the head­less stat­ue
  • Take the Gear and the Shaft
  • Go back­wards
  • Use the Part of Mechan­i­cal Device on the left wall
  • Use the Gear then turn the crank
  • Head through the oth­er room again, then down the now-acces­si­ble door­way
  • Lis­ten to the help­ful ghost
  • Take the Har­poon
  • Use the Shaft on the pick­axe head for a Pick­axe
  • Use the Pick­axe on the door­way with the light
  • Go in for a Hid­den Puz­zle

Hint: dip the paint­brush into the yel­low paint, then the drag­on; Use the can open­er on the can; The puz­zle solu­tion is on the wall

  • Go back a room
  • Open up the knight’s hel­met on the ground and use the Flute
  • Take the Disc and use it on the wall between the green door­way and the roots

Disc Door Puzzle

Straight­for­ward and easy: just rotate the con­cen­tric cir­cles to com­plete the medusa head

  • Go into the door
  • Use the Knife on the cof­fin
  • Take the Rope near the bot­tom and you’ll auto­mat­i­cal­ly com­bine it with the grap­ple hook
  • Go back to the room with the hid­den puz­zle
  • Use the Grap­ple­hook on the orange area in the left cor­ner
  • Use the Knife to stop the gears
  • Take the Gold Tooth
  • Go back to the spike room and head for­ward
  • Look at the left­most skull and take the Bat
  • Look at the bowl in the mid­dle of the room to get the Axe and Gold Tooth
  • Go back 2 rooms to the one where the big wolf was
  • Use the Axe on the roots
  • Go through the door­way
  • Take the Glove from the corpse
  • Go back and into the spike room
  • Use the Bat on the cof­fin
  • Use the Glove to take the Stone Block
  • Go back out­side
  • Pull aside the tapes­try
  • Use the Stone Block

Tetris Puzzle

Fit all 5 pieces into the square

  • Take the Crys­tal
  • Go back through the medusa door to the crypt
  • Use Gold Tooth x2 and the Crys­tal on the right-most skull
  • Take the Key which fits into the door out­side
  • Almost there!
  • Use the Axe on the tree hol­low, then use it again in the back of the hol­low
  • Take the Cube
  • Go down the west path in the next room with the bro­ken cart
  • Take the Spade, Wheel, Glass­es, and Small Key
  • Go back to the room with the bro­ken cart
  • Use the Wheel to get the Cart
  • Use the Glass­es to set the hay pile on fire (because it won’t cause a for­est fire at all. Nope.)
  • Go down the east­ern path
  • Lis­ten to the ghost
  • Use the Shov­el on the dirt pile
  • Use the Cube on the chest lock

Chest Lock Puzzle

Rotate the pipes to con­nect the start and end. Easy stuff

  • Use the Cart on the Can­non­ball
  • Take the Rope Lad­der
  • Go back to the room with the tree
  • If you haven’t, click on the pit­fall
  • Use the Rope Lad­der to get a Torch
  • Use the Torch on the tree hol­low, then the hay fire
  • Go down the west path from the hay fire
  • Use the Key on the back­pack for a Hid­den Puz­zle!

Hint: Replace the wing on the angel, solve the but­ter­fly puz­zle, use the bat­tery on the flash­light

  • Go back to the skele­ton corpse and use the Nee­dle and Thread on the sack on the ground
  • Go to the can­non
  • Use the Gun­pow­der, Can­non­ball, and Lit Torch

Town

Lis­ten to the sto­ry

  • Fol­low the run­ning man
  • Hid­den Puz­zle!

Hint: Use wine bot­tle on stem glass, use cam­era on sun decor, put togeth­er plate pieces x5

  • Get the Razor
  • Use the Razor on the broom on the ground for a Broom­stick
  • Go for­ward
  • Try to talk to the flee­ing man
  • Use the Razor on the bell for a String
  • Take the Plank
  • Go for­ward
  • Look in the car
  • Use the Razor on the key-like shape in the skele­ton’s shirt
  • Take the Car Keys
  • Use the Car Keys on the trunk
  • Take the Sponge and Crow­bar
  • Back up to the begin­ning with the burn­ing tree
  • Use the Crow­bar on the bar­rel
  • Use the Sponge in the water
  • Use the Broom­stick on the bro­ken rake in the hay
  • Take the Hay Fork and use it on the dead fish in the bar­rel
  • Take the Fish­hook which will auto­mat­i­cal­ly com­bine with the String
  • Use the Fish­hook and String on the grates on the ground
  • Use your new Let­ter­box Key on the let­ter­box where the car is
  • Take the Doc­u­ments back to the cof­fin mak­er
  • Go in
  • Take the pic­ture, Switch­board Key, and Hand­saw from the cab­i­nets
  • Leave
  • Use the Switch­board Key across from the cof­fin mak­er’s shop
  • Take the Fuse
  • Use the Hack­saw on the chained door
  • Go in
  • Take the Can­is­ter from the star­case
  • Use the Fuse on the wall to the right

Fuse Puzzle

Once you fig­ure out the sim­ple instruc­tions, this is very easy

  • In the stor­age room, look at the left­most cab­i­net
  • Take the Cig­ar Cut­ter
  • Use the Razor on the plas­tic water bot­tle for a “Water­ing Can” (I’m pret­ty sure they mean a fun­nel)
  • Take the Shop Win­dow Key from the right-side cab­i­net
  • Take the Buck­et
  • Go back to the tree burn­ing room
  • Use the Buck­et on the water bar­rel, then on the burn­ing tree
  • Go down the path
  • Take the Shop Win­dow Key, the Key to the Stat­ue
  • Use the Cig­ar Cut­ter on the skele­tal hand for the Ring
  • GO back to the car
  • Use the Wet Sponge then the Crow­bar on the win­dow to the right
  • Use the Ring on the chest
  • Take the Shot­gun Shells to the stor­age room and use them in the shot­gun
  • Use the Loaded Gun on the cof­fin mak­er and show him you mean busi­ness
  • Use both the Shop Win­dow Keys on the cab­i­nets
  • Take the Pli­ers, Angel Fig­urine, and Adhe­sive Tape
  • Go back to the grave­yard
  • Use the Angel Fig­urine on the mau­soleum

Puzzle!

I can’t stand these puz­zles, so I skipped it

  • Use the Adhe­sive Tape inside the tomb for a Walk­ing Stick
  • Take the Part of Fres­co Paint­ing
  • Use the Crow­bar, then the Shot­gun Shell on the relief to the left
  • Go to the room with the gaso­line tank
  • Use the Plank then the Can­is­ter and Pli­ers on the tank
  • Use the Fun­nel and Can­is­ter of Gaso­line on the car (trunk)
  • Use the Walk­ing Stick next to the skele­ton
  • Use the Car Keys in the igni­tion and turn it
  • Go into the church
  • Use the Star on the chest under the angel stat­ue for a Part of Fres­co Paint­ing
  • Use both Paint­ing Parts on the pic­ture to the right
  • Take the Can­dle
  • Return to the mau­soleum and use the Can­dle on the gun­pow­der (insane­ly dan­ger­ous­ly)
  • Take the Suit­case Key which fits into the lit­tle bag on the ground near the gaso­line tank
  • Take the last Part of Fres­co Paint­ing back to the church and place it with the oth­ers
  • Use your new Strange Disc in the floor

Gem Disc Puzzle

Match up the gems accord­ing to the disc clues by rotat­ing them

  • A Hid­den Puz­zle!

Hint: Shape solu­tion on the left, water­ing can on plant pot, ham­mer on pig­gy bank

Into the Countryside

  • Inspect the wag­on for a Hid­den Puz­zle

Hint: Knife on Apple, Key on Pad­lock, Fish Pieces x5 on Skele­ton

Sor­ry I did­n’t grab the screen­shot until lat­er and now I for­got where things are
  • Get a Pump­kin
  • Take the Paint­brush and dip it into the glue can
  • Go down the road
  • Take the Boat Hook and the Brick
  • Go down the left path
  • Take the Glove from the chest
  • Use the Boathook on the water to get the Oar
  • Go back to the town
  • Use the Boathook on the left root for a Buck­et
  • Use the Brick on the bro­ken win­dow to the right
  • Take the Sug­ar
  • Use the Glove to get the Glass Shard
  • Go back to the riv­er and use the Glass Shard on the rope
  • Inspect the boat
  • Use the Paint­brush with Glue on the hole
  • Use the Buck­et on the water
  • Use the Oar
  • Go across the riv­er
  • Take the Key from the bram­bles
  • Go back across the riv­er
  • Use the Key on the chest
  • Take the Crys­tal back across the riv­er and use it in the door

Color the Skeleton Puzzle

Mem­o­rize the col­or scheme and recre­ate it

Hint: Green Head, Pink Wing, Red Body, Blue Wing, Yel­low Scythe

  • Go down the stairs and lis­ten to the help­ful ghost
  • Take the Burn­ing Can­dle and Clothes
  • Return to the fork in the road with the crows
  • Use the Pump­kin and Clothes on the wood­en posts
  • Then use the Glass Shard, then the Burn­ing Can­dle on the pump­kin
  • Now that the crows are gone, go down the east­ern path
  • Take the Gar­den Shears from under the bro­ken lad­der
  • Go into the aban­doned man­sion
  • Take the Mace
  • Go back to the dun­geon across the riv­er and use the Mace on the bro­ken wall
  • Hid­den Puz­zle!

Hint: Find Keys x6, Find pieces x2 of the Jol­ly Roger, Use the infla­tor on the ball

  • Get a Mag­net
  • Use the Gar­den Shears and Sug­ar under the lion stat­ue
  • Take the Awl
  • GO back to the man­sion
  • Use the Awl then the Mag­net in the right­most door
  • Use the Library Key on the door
  • Watch the cutscene
  • Take the Match­es, and Vial x3 from the shelves
  • Use the Vial x3 on the emp­ty flask on the one shelf
  • Take your new Flask with Acid out of the man­sion and use it on the chest near the bro­ken lad­der
  • Watch the cutscene
  • Take the Ham­mer and Pic­ture Frag­ment
  • Go back to the town and use the Ham­mer on the wall with the can of glue
  • Use the Nails and Ham­mer on the bro­ken lad­der out­side the man­sion
  • Go back to the scare­crow and use the Lad­der on the tree
  • Use the Ham­mer on the bat
  • Return to the man­sion and use the Pic­ture Frag­ment on the frame on the wall

Picture Puzzle

Move the pieces to make a pic­ture, but you can only do it in columns

  • Use your new Key on the oth­er door
  • Take the Sil­ver Spoon
  • Use the Gar­den Shears on the gui­tar
  • On the pan to the left, use the Match­es, Sil­ver Spoon, then Arrow
  • Go back a room and use the String and Arrow with Sil­ver on the cross­bow
  • Use the Cross­bow with Bolt on the mon­ster
  • In the next room
  • Take the Sweep Brush back to the gui­tar room and use it on the cob­webs in the win­dow
  • Use the Knife on the cheese
  • Go back to the new room and use the Knife on the Tapes­try
  • Take the Mouse­trap
  • Use it on the floor, then the Cheese
  • Use the Part that Belongs to Some Mech­a­nism and use it on the machine

Light-up Puzzle

Rotate the rings until all the lights shine

  • Watch the cutscene

On the Road

  • Lis­ten to the help­ful ghost
  • Take the Cable from the brief­case
  • Go west
  • Hid­den Puz­zle!

Hint: Ther­mos on teacup, Cut­ter on the coin, Press the sym­bols on the wall with the clues on the ground

  • Get a Blow­torch
  • Look at the right­most grif­fin
  • Take the Amulet
  • Use the Blow­torch on the head to get the Stat­ue Head
  • Go back and now to the east
  • Use the Cable and Stat­ue Head over the tree branch on the right
  • Take the Screw­driv­er and Fire Extin­guish­er from the motor­cy­cle
  • Go back and use the Fire Extin­guish­er and Screw­driv­er on the burn­ing power­box
  • Throw the switch
  • Go back down the east path and through to the oth­er side
  • Take the Rake, Oil Can, and Bent Har­poon
  • Go all the way back to the begin­ning
  • Use the Oil Can on the back of the semi
  • Go in
  • Take the Key to the Box and Winch
  • Use the Bent Har­poon on the vise
  • Go out of the truck, use the Key to the Box on the brief­case
  • Take the Fuse
  • Go all the way to the lake
  • Use the Winch under the tree

Fuse Puzzle

Use the Fuse and solve the puz­zle but chang­ing the con­nec­tions to con­nect the fus­es

  • Look inside the boat and take the Mask, Har­poon Gun, and Syringe
  • Use the Mask on the sub­merged stat­ue
  • Use the Har­poon Gun on the angler fish (which does­n’t make sense in the least because angler fish would nev­er be found in a shal­low lake)
  • Take the Amulet
  • Go all the way back to the man­sion with the 2 stat­ues
  • Use the Rake on the leaf pile for a Grind­stone Han­dle
  • Use the Amulet x2 on the door
  • Go inside
  • Use the Screw­driv­er on the creepy doll for a Bat­tery
  • Click on the table for a Hid­den Puz­zle!

Hint: Ham­mer on Vase, Lighter on Sparkler, Paint on knight accord­ing to the pic­ture

  • Get a Valve
  • Take Stick of Aspen Wood from fire­place
  • Go to the back of the semi truck
  • Use the Grind­stone Han­dle in the back of the truck
  • Use the Stick of Aspen Wood for a Stake
  • Go to the motor­cy­cle and use the Bat­tery on the Torch
  • Go to the lake
  • Use the Valve under­wa­ter and turn it
  • Take the Part of Amulet from the foun­tain
  • Go left to the house with the stairs
  • Use the Torch (hat with light) on the wall
  • Take the Amulet Part and Gem­stone with Met­al Dec­o­ra­tion
  • Go back to the creepy doll man­sion and use the Amulet Part x2 on the fire­place
  • Take the Pic­ture Piece and use it on the wall

Picture Puzzle

Rotate the pieces until you fin­ish the pic­ture

  • Use the Key on the door
  • Take the Vase of Water, Amulet, and Dust Pan
  • Use the Vase of Water on the fire­place
  • Take the Gem­stone with Met­al Dec­o­ra­tion
  • Use the Dust­pan on the coals
  • Use the Dust­pan with Coals on the fumi­ga­tor next to the foun­tain
  • Use the Fumi­gat­ing Fog­ger on the bee­hive near the lake
  • Use the Amulet on the chest for anoth­er Gem­stone with Met­al Dec­o­ra­tion
  • Go all the way back to the white man­sion and use the Gem­stone with Met­al Dec­o­ra­tion x3 in the room with the mag­i­cal bar­ri­er
  • Use the Stake on the creepy sleep­ing vam­pire man
  • Take the Bro­ken Sword, Mir­ror Shard, and Part of Crypt Key
  • Lis­ten to the ghost­ly helper
  • Go into the back of the truck
  • Use the Bro­ken Sword on the vise, then use the Blow­torch (yeah, I’m pret­ty sure that won’t work)
  • Go to the house with the stairs
  • Use the Sword on the door (…real­ly?)
  • Go in
  • Take the Potion, Met­al Lever, and Glue
  • Read the book to fig­ure out how to kill a vam­pire
  • Get a Fish Knife
  • Use the Fish Knife on the dead fish in the lake for a Cross on a Chain
  • Go all the way back to where you killed the vam­pire
  • Use the Glue then the Mir­ror Shard on the mir­ror
  • Take the Gear­wheel
  • Go back to the first room and inspect the plants
  • Use the Potion then pick the Gar­lic
  • Go back to the house with the stairs
  • Put the Cross on a Chain in the water in the chal­ice for some Stoup
  • Use the Gar­lic, Stoup, and Syringe in the mor­tar and pes­tle
  • Use the Gear on the wall clock

Gear Puzzle

Place the gears so that they all spin

  • Go through the door
  • Take the Lion Head
  • Go back and use the Lion Head on the stair­case
  • Go into the hid­den door
  • Take the Cam­era
  • Use the Key on the iron maid­en
  • Take the Mar­ble Mask
  • Go back to the room with the bats and use the Cam­era
  • Take the Cop­per Disc
  • Go back a room and use the Cop­per Disc on the book
  • Use the Mar­ble Mask x2 in the bat room
  • Inject the vam­pire with the Syringe
  • Take the Part of Crypt Key
  • Lis­ten to the ghost

Mission: Assassinate the Vampire Lord

  • Go down the path
  • Take the Oil, and Corkscrew
  • Go back, use the Corkscrew on the bar­rel
  • Click the emp­ty bar­rel to move it, then look inside for a Valve
  • Inside the guard­house, take the Hel­met and Pinch Bar
  • Use the Valve on the wall, then the Oil
  • Click on it to turn
  • Inspect the bird nest (…I guess you climbed on top the guard bar?)
  • Take the Hand­cuff Key, return to the car­riage and use it on the hand­cuffs
  • Use your new Hand­cuffs on the chain around the stat­ue
  • Use the Pinch Bar on the col­umn
  • Take the Part of Met­al Disc
  • Go for­wards into the court­yard
  • Use the Hel­met on the water foun­tain, then take it back to the guard­house and use it on the bones on the ground
  • Take the Tooth from the uncov­ered T‑Rex (super ran­dom)
  • Go back to the court­yard and use the Tooth on the pipes
  • Take the Part of Met­al Disc from the drained foun­tain
  • Use Part of Met­al Disc x2 on the door
  • Inside on the stair­case, click on the Hid­den Puz­zle!

Hint: Scis­sors on Fab­ric, Paint­brush on Frame, Roman Numer­als on Chest, then input the code as found on the rub­ble (note: must fin­ish the rest of the puz­zle to remove the wheel first)

  • Go into the court­yard and use the Spear on the lad­der up high
  • Go up into the din­ing room
  • Go into the kitchen
  • Take the Block of Ice and Jar
  • Go back to the stair­case and use the Block of Ice on the drag­on flame
  • Take the Pan­el with Pic­ture of Drag­on, go back to the din­ing room and use it on the wall

Dragon Puzzle

Move the blocks accord­ing to the hints

  • Now with the fire turned off, take the Mir­ror and Drag­on
  • Use the Drag­on on the bars in the din­ing room
  • Go through the bars into the sit­ting room
  • Click on the left item for a Hid­den Puz­zle (Last one!!)

Hint: Glue on pho­to pieces, Pieces of fig­urine, Syringe on vial

  • Use your new Clock­hand on the clock
  • Take the Coil Spring, use it on the jew­el­ry box
  • Take the Foun­tain Piece
  • Take the Win­dow Han­dle from the win­dow
  • Use the Foun­tain Piece on the foun­tain in the court­yard
  • Go down, the down the stairs
  • Take the Scoop Net and Cas­ket Key
  • Go back to the kitchen, use the Win­dow Han­dle, then the Scoop Net on the moth
  • In the din­ing room, use the Cas­ket Key on the box (maybe a cas­ket for a rodent…)
  • Take the Lighter
  • Go back to the creepy stat­ue and use the Moth on the web, then the Jar (con­sid­er­ing the size of the spi­der and the lack of lid…)
  • Go to the stair­case and use the Jar with Spi­der on the wall with the spi­der emblem (WTH?!?!)

Spider Puzzle

Move the strings until none over­lap

  • Get Dyna­mite and Drag­on Key
  • Go back to the din­ing room and use the Drag­on Key on the drag­on for a Flask of Flam­ma­ble Flu­id
  • Look at the ground in front of the creepy stat­ue
  • Use the Dyna­mite, Flask of Flam­ma­ble Flu­id, then Lighter
  • Lis­ten to the ghost and watch the cutscene
  • Even though you can’t check out the bone pile, for some rea­son you can go down the hall
  • Oh. It’s your man. Except he’s look­ing a bit… pale.
  • Take the Piece of Pipe and Bel­lows
  • Go back to the kitchen and use the Bel­lows on the sack of flour
  • Use the Bel­lows Filled with Flour on the invis­i­ble mon­ster which sud­den­ly starts mak­ing lots of noise when it did­n’t before for some rea­son
  • Click on the weird wheel to the left of the mon­ster and use the Crypt Keys you’ve been car­ry­ing around for a while

Wheel Thing Puzzle

Spin the head and place the pieces on it (super easy)

  • Solv­ing the puz­zle inex­plic­a­bly destroys the mon­ster
  • Check out the pile of bones and use the Mir­ror
  • Oh look, the Vam­pire Lord
  • Take the Pan­el Key to the con­trol room and open the thing on the right side
  • Take the Boil­er Key and use it on the boil­er
  • Use the Bel­lows
  • Go back to the weird machine and turn the han­dle
  • Use the Piece of Pipe
  • Talk to your clear­ly vam­pir­i­fied dude
  • Take the Shield from the bust­ed chest
  • Use it on the Vam­pire Lord
  • Watch the cutscene that fol­lows

GAME COMPLETE

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